1 #include "io-dump/character-dump.h"
2 #include "art-definition/art-bow-types.h"
4 #include "dungeon/dungeon.h"
5 #include "dungeon/quest.h"
6 #include "floor/floor-town.h"
7 #include "floor/floor.h"
8 #include "io-dump/player-status-dump.h"
9 #include "io-dump/special-class-dump.h"
10 #include "io/mutations-dump.h"
11 #include "io/write-diary.h"
12 #include "knowledge/knowledge-quests.h"
13 #include "main/init.h"
14 #include "market/arena-info-table.h"
15 #include "monster-race/race-flags1.h"
16 #include "monster/monster-describer.h"
17 #include "monster/monster-description-types.h"
18 #include "monster/monster-info.h"
19 #include "monster/monster-status.h"
20 #include "monster/smart-learn-types.h"
21 #include "object/object-flavor.h"
22 #include "object/object-info.h"
23 #include "pet/pet-util.h"
24 #include "player/avatar.h"
25 #include "player/race-info-table.h"
26 #include "store/store-util.h"
27 #include "store/store.h"
28 #include "system/angband-version.h"
29 #include "world/world.h"
32 * @brief プレイヤーのペット情報をファイルにダンプする
33 * @param creature_ptr プレーヤーへの参照ポインタ
37 static void dump_aux_pet(player_type *master_ptr, FILE *fff)
40 bool pet_settings = FALSE;
41 for (int i = master_ptr->current_floor_ptr->m_max - 1; i >= 1; i--)
43 monster_type *m_ptr = &master_ptr->current_floor_ptr->m_list[i];
45 if (!monster_is_valid(m_ptr)) continue;
46 if (!is_pet(m_ptr)) continue;
48 if (!m_ptr->nickname && (master_ptr->riding != i)) continue;
51 fprintf(fff, _("\n\n [主なペット]\n\n", "\n\n [Leading Pets]\n\n"));
55 GAME_TEXT pet_name[MAX_NLEN];
56 monster_desc(master_ptr, pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
57 fprintf(fff, "%s\n", pet_name);
60 if (!pet_settings) return;
62 fprintf(fff, _("\n\n [ペットへの命令]\n", "\n\n [Command for Pets]\n"));
64 fprintf(fff, _("\n ドアを開ける: %s", "\n Pets open doors: %s"),
65 (master_ptr->pet_extra_flags & PF_OPEN_DOORS) ? "ON" : "OFF");
67 fprintf(fff, _("\n アイテムを拾う: %s", "\n Pets pick up items: %s"),
68 (master_ptr->pet_extra_flags & PF_PICKUP_ITEMS) ? "ON" : "OFF");
70 fprintf(fff, _("\n テレポート系魔法を使う: %s", "\n Allow teleport: %s"),
71 (master_ptr->pet_extra_flags & PF_TELEPORT) ? "ON" : "OFF");
73 fprintf(fff, _("\n 攻撃魔法を使う: %s", "\n Allow cast attack spell: %s"),
74 (master_ptr->pet_extra_flags & PF_ATTACK_SPELL) ? "ON" : "OFF");
76 fprintf(fff, _("\n 召喚魔法を使う: %s", "\n Allow cast summon spell: %s"),
77 (master_ptr->pet_extra_flags & PF_SUMMON_SPELL) ? "ON" : "OFF");
79 fprintf(fff, _("\n プレイヤーを巻き込む範囲魔法を使う: %s", "\n Allow involve player in area spell: %s"),
80 (master_ptr->pet_extra_flags & PF_BALL_SPELL) ? "ON" : "OFF");
87 * @brief クエスト情報をファイルにダンプする
88 * @param creature_ptr プレーヤーへの参照ポインタ
92 static void dump_aux_quest(player_type *creature_ptr, FILE *fff)
94 fprintf(fff, _("\n\n [クエスト情報]\n", "\n\n [Quest Information]\n"));
96 C_MAKE(quest_num, max_q_idx, QUEST_IDX);
98 for (QUEST_IDX i = 1; i < max_q_idx; i++)
101 ang_sort(quest_num, &dummy, max_q_idx, ang_sort_comp_quest_num, ang_sort_swap_quest_num);
104 do_cmd_knowledge_quests_completed(creature_ptr, fff, quest_num);
106 do_cmd_knowledge_quests_failed(creature_ptr, fff, quest_num);
109 C_KILL(quest_num, max_q_idx, QUEST_IDX);
114 * @brief 死の直前メッセージ並びに遺言をファイルにダンプする
115 * @param creature_ptr プレーヤーへの参照ポインタ
116 * @param fff ファイルポインタ
119 static void dump_aux_last_message(player_type *creature_ptr, FILE *fff)
121 if (!creature_ptr->is_dead) return;
123 if (!current_world_ptr->total_winner)
125 fprintf(fff, _("\n [死ぬ直前のメッセージ]\n\n", "\n [Last Messages]\n\n"));
126 for (int i = MIN(message_num(), 30); i >= 0; i--)
128 fprintf(fff, "> %s\n", message_str((s16b)i));
135 if (creature_ptr->last_message)
137 fprintf(fff, _("\n [*勝利*メッセージ]\n\n", "\n [*Winning* Message]\n\n"));
138 fprintf(fff, " %s\n", creature_ptr->last_message);
145 * @brief 帰還場所情報をファイルにダンプする
146 * @param fff ファイルポインタ
149 static void dump_aux_recall(FILE *fff)
151 fprintf(fff, _("\n [帰還場所]\n\n", "\n [Recall Depth]\n\n"));
152 for (int y = 1; y < current_world_ptr->max_d_idx; y++)
156 if (!d_info[y].maxdepth) continue;
157 if (!max_dlv[y]) continue;
158 if (d_info[y].final_guardian)
160 if (!r_info[d_info[y].final_guardian].max_num) seiha = TRUE;
162 else if (max_dlv[y] == d_info[y].maxdepth) seiha = TRUE;
164 fprintf(fff, _(" %c%-12s: %3d 階\n", " %c%-16s: level %3d\n"),
165 seiha ? '!' : ' ', d_name + d_info[y].name, (int)max_dlv[y]);
171 * @brief オプション情報をファイルにダンプする
172 * @param fff ファイルポインタ
175 static void dump_aux_options(FILE *fff)
177 fprintf(fff, _("\n [オプション設定]\n", "\n [Option Settings]\n"));
179 fprintf(fff, _("\n 保存モード: ON", "\n Preserve Mode: ON"));
181 fprintf(fff, _("\n 保存モード: OFF", "\n Preserve Mode: OFF"));
183 if (ironman_small_levels)
184 fprintf(fff, _("\n 小さいダンジョン: ALWAYS", "\n Small Levels: ALWAYS"));
185 else if (always_small_levels)
186 fprintf(fff, _("\n 小さいダンジョン: ON", "\n Small Levels: ON"));
187 else if (small_levels)
188 fprintf(fff, _("\n 小さいダンジョン: ENABLED", "\n Small Levels: ENABLED"));
190 fprintf(fff, _("\n 小さいダンジョン: OFF", "\n Small Levels: OFF"));
193 fprintf(fff, _("\n 元祖の町のみ: ON", "\n Vanilla Town: ON"));
195 fprintf(fff, _("\n 小規模な町: ON", "\n Lite Town: ON"));
198 fprintf(fff, _("\n 店なし: ON", "\n No Shops: ON"));
200 if (ironman_downward)
201 fprintf(fff, _("\n 階段を上がれない: ON", "\n Diving Only: ON"));
204 fprintf(fff, _("\n 普通でない部屋: ON", "\n Unusual Rooms: ON"));
206 if (ironman_nightmare)
207 fprintf(fff, _("\n 悪夢モード: ON", "\n Nightmare Mode: ON"));
209 if (ironman_empty_levels)
210 fprintf(fff, _("\n アリーナ: ALWAYS", "\n Arena Levels: ALWAYS"));
211 else if (empty_levels)
212 fprintf(fff, _("\n アリーナ: ENABLED", "\n Arena Levels: ENABLED"));
214 fprintf(fff, _("\n アリーナ: OFF", "\n Arena Levels: OFF"));
218 if (current_world_ptr->noscore)
219 fprintf(fff, _("\n 何か不正なことをしてしまっています。\n", "\n You have done something illegal.\n"));
226 * @brief 闘技場の情報をファイルにダンプする
227 * @param creature_ptr プレーヤーへの参照ポインタ
228 * @param fff ファイルポインタ
231 static void dump_aux_arena(player_type *creature_ptr, FILE *fff)
233 if (lite_town || vanilla_town) return;
235 if (creature_ptr->arena_number < 0)
237 if (creature_ptr->arena_number <= ARENA_DEFEATED_OLD_VER)
239 fprintf(fff, _("\n 闘技場: 敗北\n", "\n Arena: Defeated\n"));
244 fprintf(fff, "\n 闘技場: %d回戦で%sの前に敗北\n", -creature_ptr->arena_number,
245 r_name + r_info[arena_info[-1 - creature_ptr->arena_number].r_idx].name);
247 fprintf(fff, "\n Arena: Defeated by %s in the %d%s fight\n",
248 r_name + r_info[arena_info[-1 - creature_ptr->arena_number].r_idx].name,
249 -creature_ptr->arena_number, get_ordinal_number_suffix(-creature_ptr->arena_number));
257 if (creature_ptr->arena_number > MAX_ARENA_MONS + 2)
259 fprintf(fff, _("\n 闘技場: 真のチャンピオン\n", "\n Arena: True Champion\n"));
264 if (creature_ptr->arena_number > MAX_ARENA_MONS - 1)
266 fprintf(fff, _("\n 闘技場: チャンピオン\n", "\n Arena: Champion\n"));
272 fprintf(fff, "\n 闘技場: %2d勝\n", (creature_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : creature_ptr->arena_number));
274 fprintf(fff, "\n Arena: %2d Victor%s\n", (creature_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : creature_ptr->arena_number), (creature_ptr->arena_number > 1) ? "ies" : "y");
281 * @brief 撃破モンスターの情報をファイルにダンプする
282 * @param fff ファイルポインタ
285 static void dump_aux_monsters(FILE *fff)
287 fprintf(fff, _("\n [倒したモンスター]\n\n", "\n [Defeated Monsters]\n\n"));
289 /* Allocate the "who" array */
292 C_MAKE(who, max_r_idx, MONRACE_IDX);
294 /* Count monster kills */
297 for (IDX k = 1; k < max_r_idx; k++)
299 /* Ignore unused index */
300 monster_race *r_ptr = &r_info[k];
301 if (!r_ptr->name) continue;
303 if (r_ptr->flags1 & RF1_UNIQUE)
305 bool dead = (r_ptr->max_num == 0);
310 /* Add a unique monster to the list */
311 who[uniq_total++] = k;
317 if (r_ptr->r_pkills > 0)
319 norm_total += r_ptr->r_pkills;
323 /* No monsters is defeated */
326 fprintf(fff, _("まだ敵を倒していません。\n", "You have defeated no enemies yet.\n"));
327 C_KILL(who, max_r_idx, s16b);
331 /* Defeated more than one normal monsters */
335 fprintf(fff, "%ld体の敵を倒しています。\n", norm_total);
337 fprintf(fff, "You have defeated %ld %s.\n", norm_total, norm_total == 1 ? "enemy" : "enemies");
339 C_KILL(who, max_r_idx, s16b);
343 /* Defeated more than one unique monsters */
345 fprintf(fff, "%ld体のユニーク・モンスターを含む、合計%ld体の敵を倒しています。\n", uniq_total, norm_total);
347 fprintf(fff, "You have defeated %ld %s including %ld unique monster%s in total.\n", norm_total, norm_total == 1 ? "enemy" : "enemies", uniq_total, (uniq_total == 1 ? "" : "s"));
350 /* Sort the array by dungeon depth of monsters */
351 ang_sort(who, &why, uniq_total, ang_sort_comp_hook, ang_sort_swap_hook);
352 fprintf(fff, _("\n《上位%ld体のユニーク・モンスター》\n", "\n< Unique monsters top %ld >\n"), MIN(uniq_total, 10));
354 for (IDX k = uniq_total - 1; k >= 0 && k >= uniq_total - 10; k--)
356 monster_race *r_ptr = &r_info[who[k]];
357 fprintf(fff, _(" %-40s (レベル%3d)\n", " %-40s (level %3d)\n"), (r_name + r_ptr->name), (int)r_ptr->level);
360 C_KILL(who, max_r_idx, s16b);
365 * @brief 元種族情報をファイルにダンプする
366 * @param creature_ptr プレーヤーへの参照ポインタ
367 * @param fff ファイルポインタ
370 static void dump_aux_race_history(player_type *creature_ptr, FILE *fff)
372 if (!creature_ptr->old_race1 && !creature_ptr->old_race2) return;
374 fprintf(fff, _("\n\n あなたは%sとして生まれた。", "\n\n You were born as %s."), race_info[creature_ptr->start_race].title);
375 for (int i = 0; i < MAX_RACES; i++)
377 if (creature_ptr->start_race == i) continue;
380 if (!(creature_ptr->old_race1 & 1L << i)) continue;
384 if (!(creature_ptr->old_race2 & 1L << (i - 32))) continue;
387 fprintf(fff, _("\n あなたはかつて%sだった。", "\n You were a %s before."), race_info[i].title);
395 * @brief 元魔法領域情報をファイルにダンプする
396 * @param creature_ptr プレーヤーへの参照ポインタ
397 * @param fff ファイルポインタ
400 static void dump_aux_realm_history(player_type *creature_ptr, FILE *fff)
402 if (creature_ptr->old_realm) return;
405 for (int i = 0; i < MAX_MAGIC; i++)
407 if (!(creature_ptr->old_realm & 1L << i)) continue;
408 fprintf(fff, _("\n あなたはかつて%s魔法を使えた。", "\n You were able to use %s magic before."), realm_names[i + 1]);
416 * @brief 徳の情報をファイルにダンプする
417 * @param creature_ptr プレーヤーへの参照ポインタ
418 * @param fff ファイルポインタ
421 static void dump_aux_virtues(player_type *creature_ptr, FILE *fff)
423 fprintf(fff, _("\n\n [自分に関する情報]\n\n", "\n\n [HP-rate & Max stat & Virtues]\n\n"));
425 int percent = (int)(((long)creature_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) /
426 (2 * creature_ptr->hitdie +
427 ((PY_MAX_LEVEL - 1 + 3) * (creature_ptr->hitdie + 1))));
430 if (creature_ptr->knowledge & KNOW_HPRATE) fprintf(fff, "現在の体力ランク : %d/100\n\n", percent);
431 else fprintf(fff, "現在の体力ランク : ???\n\n");
432 fprintf(fff, "能力の最大値\n");
434 if (creature_ptr->knowledge & KNOW_HPRATE) fprintf(fff, "Your current Life Rating is %d/100.\n\n", percent);
435 else fprintf(fff, "Your current Life Rating is ???.\n\n");
436 fprintf(fff, "Limits of maximum stats\n");
438 for (int v_nr = 0; v_nr < A_MAX; v_nr++)
440 if ((creature_ptr->knowledge & KNOW_STAT) || creature_ptr->stat_max[v_nr] == creature_ptr->stat_max_max[v_nr]) fprintf(fff, "%s 18/%d\n", stat_names[v_nr], creature_ptr->stat_max_max[v_nr] - 18);
441 else fprintf(fff, "%s ???\n", stat_names[v_nr]);
444 fprintf(fff, _("\n属性 : %s\n", "\nYour alignment : %s\n"), your_alignment(creature_ptr));
446 dump_virtues(creature_ptr, fff);
451 * @brief 突然変異の情報をファイルにダンプする
452 * @param creature_ptr プレーヤーへの参照ポインタ
453 * @param fff ファイルポインタ
456 static void dump_aux_mutations(player_type *creature_ptr, FILE *fff)
458 if (creature_ptr->muta1 || creature_ptr->muta2 || creature_ptr->muta3)
460 fprintf(fff, _("\n\n [突然変異]\n\n", "\n\n [Mutations]\n\n"));
461 dump_mutations(creature_ptr, fff);
467 * @brief 所持品の情報をファイルにダンプする
468 * @param creature_ptr プレーヤーへの参照ポインタ
469 * @param fff ファイルポインタ
472 static void dump_aux_equipment_inventory(player_type *creature_ptr, FILE *fff)
474 GAME_TEXT o_name[MAX_NLEN];
475 if (creature_ptr->equip_cnt)
477 fprintf(fff, _(" [キャラクタの装備]\n\n", " [Character Equipment]\n\n"));
478 for (int i = INVEN_RARM; i < INVEN_TOTAL; i++)
480 object_desc(creature_ptr, o_name, &creature_ptr->inventory_list[i], 0);
481 if ((((i == INVEN_RARM) && creature_ptr->hidarite) || ((i == INVEN_LARM) && creature_ptr->migite)) && creature_ptr->ryoute)
482 strcpy(o_name, _("(武器を両手持ち)", "(wielding with two-hands)"));
484 fprintf(fff, "%c) %s\n",
485 index_to_label(i), o_name);
488 fprintf(fff, "\n\n");
491 fprintf(fff, _(" [キャラクタの持ち物]\n\n", " [Character Inventory]\n\n"));
493 for (int i = 0; i < INVEN_PACK; i++)
495 if (!creature_ptr->inventory_list[i].k_idx) break;
496 object_desc(creature_ptr, o_name, &creature_ptr->inventory_list[i], 0);
497 fprintf(fff, "%c) %s\n", index_to_label(i), o_name);
500 fprintf(fff, "\n\n");
505 * @brief 我が家と博物館のオブジェクト情報をファイルにダンプする
506 * @param fff ファイルポインタ
509 static void dump_aux_home_museum(player_type *creature_ptr, FILE *fff)
511 store_type *store_ptr;
512 store_ptr = &town_info[1].store[STORE_HOME];
514 GAME_TEXT o_name[MAX_NLEN];
515 if (store_ptr->stock_num)
517 fprintf(fff, _(" [我が家のアイテム]\n", " [Home Inventory]\n"));
520 for (int i = 0; i < store_ptr->stock_num; i++)
523 fprintf(fff, _("\n ( %d ページ )\n", "\n ( page %d )\n"), x++);
524 object_desc(creature_ptr, o_name, &store_ptr->stock[i], 0);
525 fprintf(fff, "%c) %s\n", I2A(i % 12), o_name);
528 fprintf(fff, "\n\n");
531 store_ptr = &town_info[1].store[STORE_MUSEUM];
533 if (store_ptr->stock_num == 0) return;
535 fprintf(fff, _(" [博物館のアイテム]\n", " [Museum]\n"));
538 for (int i = 0; i < store_ptr->stock_num; i++)
541 if ((i % 12) == 0) fprintf(fff, "\n ( %d ページ )\n", x++);
542 object_desc(creature_ptr, o_name, &store_ptr->stock[i], 0);
543 fprintf(fff, "%c) %s\n", I2A(i % 12), o_name);
545 if ((i % 12) == 0) fprintf(fff, "\n ( page %d )\n", x++);
546 object_desc(creature_ptr, o_name, &st_ptr->stock[i], 0);
547 fprintf(fff, "%c) %s\n", I2A(i % 12), o_name);
551 fprintf(fff, "\n\n");
556 * @brief ダンプ出力のメインルーチン
557 * Output the character dump to a file
558 * @param creature_ptr プレーヤーへの参照ポインタ
559 * @param fff ファイルポインタ
562 void make_character_dump(player_type *creature_ptr, FILE *fff, void(*update_playtime)(void), display_player_pf display_player, map_name_pf map_name)
564 fprintf(fff, _(" [変愚蛮怒 %d.%d.%d キャラクタ情報]\n\n", " [Hengband %d.%d.%d Character Dump]\n\n"),
565 FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
566 (*update_playtime)();
568 dump_aux_player_status(creature_ptr, fff, display_player, map_name);
569 dump_aux_last_message(creature_ptr, fff);
570 dump_aux_options(fff);
571 dump_aux_recall(fff);
572 dump_aux_quest(creature_ptr, fff);
573 dump_aux_arena(creature_ptr, fff);
574 dump_aux_monsters(fff);
575 dump_aux_virtues(creature_ptr, fff);
576 dump_aux_race_history(creature_ptr, fff);
577 dump_aux_realm_history(creature_ptr, fff);
578 dump_aux_class_special(creature_ptr, fff);
579 dump_aux_mutations(creature_ptr, fff);
580 dump_aux_pet(creature_ptr, fff);
582 dump_aux_equipment_inventory(creature_ptr, fff);
583 dump_aux_home_museum(creature_ptr, fff);
585 fprintf(fff, _(" [チェックサム: \"%s\"]\n\n", " [Check Sum: \"%s\"]\n\n"), get_check_sum());