1 #include "io/character-dump.h"
2 #include "system/angband-version.h"
3 #include "floor/floor.h"
4 #include "world/world.h"
5 #include "floor/floor-town.h"
6 #include "dungeon/dungeon.h"
7 #include "store/store.h"
8 #include "pet/pet-util.h"
9 #include "monster/monster-status.h"
10 #include "core/sort.h"
11 #include "dungeon/quest.h"
12 #include "main/init.h"
13 #include "io/mutations-dump.h"
14 #include "object/object-flavor.h"
15 #include "knowledge/knowledge-quests.h"
16 #include "io/special-class-dump.h"
17 #include "io/player-status-dump.h"
18 #include "io/write-diary.h"
19 #include "player/avatar.h"
20 #include "store/store-util.h"
21 #include "market/arena-info-table.h"
22 #include "player/race-info-table.h"
25 * @brief プレイヤーのペット情報をファイルにダンプする
26 * @param creature_ptr プレーヤーへの参照ポインタ
30 static void dump_aux_pet(player_type *master_ptr, FILE *fff)
33 bool pet_settings = FALSE;
34 for (int i = master_ptr->current_floor_ptr->m_max - 1; i >= 1; i--)
36 monster_type *m_ptr = &master_ptr->current_floor_ptr->m_list[i];
38 if (!monster_is_valid(m_ptr)) continue;
39 if (!is_pet(m_ptr)) continue;
41 if (!m_ptr->nickname && (master_ptr->riding != i)) continue;
44 fprintf(fff, _("\n\n [主なペット]\n\n", "\n\n [Leading Pets]\n\n"));
48 GAME_TEXT pet_name[MAX_NLEN];
49 monster_desc(master_ptr, pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
50 fprintf(fff, "%s\n", pet_name);
53 if (!pet_settings) return;
55 fprintf(fff, _("\n\n [ペットへの命令]\n", "\n\n [Command for Pets]\n"));
57 fprintf(fff, _("\n ドアを開ける: %s", "\n Pets open doors: %s"),
58 (master_ptr->pet_extra_flags & PF_OPEN_DOORS) ? "ON" : "OFF");
60 fprintf(fff, _("\n アイテムを拾う: %s", "\n Pets pick up items: %s"),
61 (master_ptr->pet_extra_flags & PF_PICKUP_ITEMS) ? "ON" : "OFF");
63 fprintf(fff, _("\n テレポート系魔法を使う: %s", "\n Allow teleport: %s"),
64 (master_ptr->pet_extra_flags & PF_TELEPORT) ? "ON" : "OFF");
66 fprintf(fff, _("\n 攻撃魔法を使う: %s", "\n Allow cast attack spell: %s"),
67 (master_ptr->pet_extra_flags & PF_ATTACK_SPELL) ? "ON" : "OFF");
69 fprintf(fff, _("\n 召喚魔法を使う: %s", "\n Allow cast summon spell: %s"),
70 (master_ptr->pet_extra_flags & PF_SUMMON_SPELL) ? "ON" : "OFF");
72 fprintf(fff, _("\n プレイヤーを巻き込む範囲魔法を使う: %s", "\n Allow involve player in area spell: %s"),
73 (master_ptr->pet_extra_flags & PF_BALL_SPELL) ? "ON" : "OFF");
80 * @brief クエスト情報をファイルにダンプする
81 * @param creature_ptr プレーヤーへの参照ポインタ
85 static void dump_aux_quest(player_type *creature_ptr, FILE *fff)
87 fprintf(fff, _("\n\n [クエスト情報]\n", "\n\n [Quest Information]\n"));
89 C_MAKE(quest_num, max_q_idx, QUEST_IDX);
91 for (QUEST_IDX i = 1; i < max_q_idx; i++)
94 ang_sort(quest_num, &dummy, max_q_idx, ang_sort_comp_quest_num, ang_sort_swap_quest_num);
97 do_cmd_knowledge_quests_completed(creature_ptr, fff, quest_num);
99 do_cmd_knowledge_quests_failed(creature_ptr, fff, quest_num);
102 C_KILL(quest_num, max_q_idx, QUEST_IDX);
107 * @brief 死の直前メッセージ並びに遺言をファイルにダンプする
108 * @param creature_ptr プレーヤーへの参照ポインタ
109 * @param fff ファイルポインタ
112 static void dump_aux_last_message(player_type *creature_ptr, FILE *fff)
114 if (!creature_ptr->is_dead) return;
116 if (!current_world_ptr->total_winner)
118 fprintf(fff, _("\n [死ぬ直前のメッセージ]\n\n", "\n [Last Messages]\n\n"));
119 for (int i = MIN(message_num(), 30); i >= 0; i--)
121 fprintf(fff, "> %s\n", message_str((s16b)i));
128 if (creature_ptr->last_message)
130 fprintf(fff, _("\n [*勝利*メッセージ]\n\n", "\n [*Winning* Message]\n\n"));
131 fprintf(fff, " %s\n", creature_ptr->last_message);
138 * @brief 帰還場所情報をファイルにダンプする
139 * @param fff ファイルポインタ
142 static void dump_aux_recall(FILE *fff)
144 fprintf(fff, _("\n [帰還場所]\n\n", "\n [Recall Depth]\n\n"));
145 for (int y = 1; y < current_world_ptr->max_d_idx; y++)
149 if (!d_info[y].maxdepth) continue;
150 if (!max_dlv[y]) continue;
151 if (d_info[y].final_guardian)
153 if (!r_info[d_info[y].final_guardian].max_num) seiha = TRUE;
155 else if (max_dlv[y] == d_info[y].maxdepth) seiha = TRUE;
157 fprintf(fff, _(" %c%-12s: %3d 階\n", " %c%-16s: level %3d\n"),
158 seiha ? '!' : ' ', d_name + d_info[y].name, (int)max_dlv[y]);
164 * @brief オプション情報をファイルにダンプする
165 * @param fff ファイルポインタ
168 static void dump_aux_options(FILE *fff)
170 fprintf(fff, _("\n [オプション設定]\n", "\n [Option Settings]\n"));
172 fprintf(fff, _("\n 保存モード: ON", "\n Preserve Mode: ON"));
174 fprintf(fff, _("\n 保存モード: OFF", "\n Preserve Mode: OFF"));
176 if (ironman_small_levels)
177 fprintf(fff, _("\n 小さいダンジョン: ALWAYS", "\n Small Levels: ALWAYS"));
178 else if (always_small_levels)
179 fprintf(fff, _("\n 小さいダンジョン: ON", "\n Small Levels: ON"));
180 else if (small_levels)
181 fprintf(fff, _("\n 小さいダンジョン: ENABLED", "\n Small Levels: ENABLED"));
183 fprintf(fff, _("\n 小さいダンジョン: OFF", "\n Small Levels: OFF"));
186 fprintf(fff, _("\n 元祖の町のみ: ON", "\n Vanilla Town: ON"));
188 fprintf(fff, _("\n 小規模な町: ON", "\n Lite Town: ON"));
191 fprintf(fff, _("\n 店なし: ON", "\n No Shops: ON"));
193 if (ironman_downward)
194 fprintf(fff, _("\n 階段を上がれない: ON", "\n Diving Only: ON"));
197 fprintf(fff, _("\n 普通でない部屋: ON", "\n Unusual Rooms: ON"));
199 if (ironman_nightmare)
200 fprintf(fff, _("\n 悪夢モード: ON", "\n Nightmare Mode: ON"));
202 if (ironman_empty_levels)
203 fprintf(fff, _("\n アリーナ: ALWAYS", "\n Arena Levels: ALWAYS"));
204 else if (empty_levels)
205 fprintf(fff, _("\n アリーナ: ENABLED", "\n Arena Levels: ENABLED"));
207 fprintf(fff, _("\n アリーナ: OFF", "\n Arena Levels: OFF"));
211 if (current_world_ptr->noscore)
212 fprintf(fff, _("\n 何か不正なことをしてしまっています。\n", "\n You have done something illegal.\n"));
219 * @brief 闘技場の情報をファイルにダンプする
220 * @param creature_ptr プレーヤーへの参照ポインタ
221 * @param fff ファイルポインタ
224 static void dump_aux_arena(player_type *creature_ptr, FILE *fff)
226 if (lite_town || vanilla_town) return;
228 if (creature_ptr->arena_number < 0)
230 if (creature_ptr->arena_number <= ARENA_DEFEATED_OLD_VER)
232 fprintf(fff, _("\n 闘技場: 敗北\n", "\n Arena: Defeated\n"));
237 fprintf(fff, "\n 闘技場: %d回戦で%sの前に敗北\n", -creature_ptr->arena_number,
238 r_name + r_info[arena_info[-1 - creature_ptr->arena_number].r_idx].name);
240 fprintf(fff, "\n Arena: Defeated by %s in the %d%s fight\n",
241 r_name + r_info[arena_info[-1 - creature_ptr->arena_number].r_idx].name,
242 -creature_ptr->arena_number, get_ordinal_number_suffix(-creature_ptr->arena_number));
250 if (creature_ptr->arena_number > MAX_ARENA_MONS + 2)
252 fprintf(fff, _("\n 闘技場: 真のチャンピオン\n", "\n Arena: True Champion\n"));
257 if (creature_ptr->arena_number > MAX_ARENA_MONS - 1)
259 fprintf(fff, _("\n 闘技場: チャンピオン\n", "\n Arena: Champion\n"));
265 fprintf(fff, "\n 闘技場: %2d勝\n", (creature_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : creature_ptr->arena_number));
267 fprintf(fff, "\n Arena: %2d Victor%s\n", (creature_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : creature_ptr->arena_number), (creature_ptr->arena_number > 1) ? "ies" : "y");
274 * @brief 撃破モンスターの情報をファイルにダンプする
275 * @param fff ファイルポインタ
278 static void dump_aux_monsters(FILE *fff)
280 fprintf(fff, _("\n [倒したモンスター]\n\n", "\n [Defeated Monsters]\n\n"));
282 /* Allocate the "who" array */
285 C_MAKE(who, max_r_idx, MONRACE_IDX);
287 /* Count monster kills */
290 for (IDX k = 1; k < max_r_idx; k++)
292 /* Ignore unused index */
293 monster_race *r_ptr = &r_info[k];
294 if (!r_ptr->name) continue;
296 if (r_ptr->flags1 & RF1_UNIQUE)
298 bool dead = (r_ptr->max_num == 0);
303 /* Add a unique monster to the list */
304 who[uniq_total++] = k;
310 if (r_ptr->r_pkills > 0)
312 norm_total += r_ptr->r_pkills;
316 /* No monsters is defeated */
319 fprintf(fff, _("まだ敵を倒していません。\n", "You have defeated no enemies yet.\n"));
320 C_KILL(who, max_r_idx, s16b);
324 /* Defeated more than one normal monsters */
328 fprintf(fff, "%ld体の敵を倒しています。\n", norm_total);
330 fprintf(fff, "You have defeated %ld %s.\n", norm_total, norm_total == 1 ? "enemy" : "enemies");
332 C_KILL(who, max_r_idx, s16b);
336 /* Defeated more than one unique monsters */
338 fprintf(fff, "%ld体のユニーク・モンスターを含む、合計%ld体の敵を倒しています。\n", uniq_total, norm_total);
340 fprintf(fff, "You have defeated %ld %s including %ld unique monster%s in total.\n", norm_total, norm_total == 1 ? "enemy" : "enemies", uniq_total, (uniq_total == 1 ? "" : "s"));
343 /* Sort the array by dungeon depth of monsters */
344 ang_sort(who, &why, uniq_total, ang_sort_comp_hook, ang_sort_swap_hook);
345 fprintf(fff, _("\n《上位%ld体のユニーク・モンスター》\n", "\n< Unique monsters top %ld >\n"), MIN(uniq_total, 10));
347 for (IDX k = uniq_total - 1; k >= 0 && k >= uniq_total - 10; k--)
349 monster_race *r_ptr = &r_info[who[k]];
350 fprintf(fff, _(" %-40s (レベル%3d)\n", " %-40s (level %3d)\n"), (r_name + r_ptr->name), (int)r_ptr->level);
353 C_KILL(who, max_r_idx, s16b);
358 * @brief 元種族情報をファイルにダンプする
359 * @param creature_ptr プレーヤーへの参照ポインタ
360 * @param fff ファイルポインタ
363 static void dump_aux_race_history(player_type *creature_ptr, FILE *fff)
365 if (!creature_ptr->old_race1 && !creature_ptr->old_race2) return;
367 fprintf(fff, _("\n\n あなたは%sとして生まれた。", "\n\n You were born as %s."), race_info[creature_ptr->start_race].title);
368 for (int i = 0; i < MAX_RACES; i++)
370 if (creature_ptr->start_race == i) continue;
373 if (!(creature_ptr->old_race1 & 1L << i)) continue;
377 if (!(creature_ptr->old_race2 & 1L << (i - 32))) continue;
380 fprintf(fff, _("\n あなたはかつて%sだった。", "\n You were a %s before."), race_info[i].title);
388 * @brief 元魔法領域情報をファイルにダンプする
389 * @param creature_ptr プレーヤーへの参照ポインタ
390 * @param fff ファイルポインタ
393 static void dump_aux_realm_history(player_type *creature_ptr, FILE *fff)
395 if (creature_ptr->old_realm) return;
398 for (int i = 0; i < MAX_MAGIC; i++)
400 if (!(creature_ptr->old_realm & 1L << i)) continue;
401 fprintf(fff, _("\n あなたはかつて%s魔法を使えた。", "\n You were able to use %s magic before."), realm_names[i + 1]);
409 * @brief 徳の情報をファイルにダンプする
410 * @param creature_ptr プレーヤーへの参照ポインタ
411 * @param fff ファイルポインタ
414 static void dump_aux_virtues(player_type *creature_ptr, FILE *fff)
416 fprintf(fff, _("\n\n [自分に関する情報]\n\n", "\n\n [HP-rate & Max stat & Virtues]\n\n"));
418 int percent = (int)(((long)creature_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) /
419 (2 * creature_ptr->hitdie +
420 ((PY_MAX_LEVEL - 1 + 3) * (creature_ptr->hitdie + 1))));
423 if (creature_ptr->knowledge & KNOW_HPRATE) fprintf(fff, "現在の体力ランク : %d/100\n\n", percent);
424 else fprintf(fff, "現在の体力ランク : ???\n\n");
425 fprintf(fff, "能力の最大値\n");
427 if (creature_ptr->knowledge & KNOW_HPRATE) fprintf(fff, "Your current Life Rating is %d/100.\n\n", percent);
428 else fprintf(fff, "Your current Life Rating is ???.\n\n");
429 fprintf(fff, "Limits of maximum stats\n");
431 for (int v_nr = 0; v_nr < A_MAX; v_nr++)
433 if ((creature_ptr->knowledge & KNOW_STAT) || creature_ptr->stat_max[v_nr] == creature_ptr->stat_max_max[v_nr]) fprintf(fff, "%s 18/%d\n", stat_names[v_nr], creature_ptr->stat_max_max[v_nr] - 18);
434 else fprintf(fff, "%s ???\n", stat_names[v_nr]);
437 fprintf(fff, _("\n属性 : %s\n", "\nYour alignment : %s\n"), your_alignment(creature_ptr));
439 dump_virtues(creature_ptr, fff);
444 * @brief 突然変異の情報をファイルにダンプする
445 * @param creature_ptr プレーヤーへの参照ポインタ
446 * @param fff ファイルポインタ
449 static void dump_aux_mutations(player_type *creature_ptr, FILE *fff)
451 if (creature_ptr->muta1 || creature_ptr->muta2 || creature_ptr->muta3)
453 fprintf(fff, _("\n\n [突然変異]\n\n", "\n\n [Mutations]\n\n"));
454 dump_mutations(creature_ptr, fff);
460 * @brief 所持品の情報をファイルにダンプする
461 * @param creature_ptr プレーヤーへの参照ポインタ
462 * @param fff ファイルポインタ
465 static void dump_aux_equipment_inventory(player_type *creature_ptr, FILE *fff)
467 GAME_TEXT o_name[MAX_NLEN];
468 if (creature_ptr->equip_cnt)
470 fprintf(fff, _(" [キャラクタの装備]\n\n", " [Character Equipment]\n\n"));
471 for (int i = INVEN_RARM; i < INVEN_TOTAL; i++)
473 object_desc(creature_ptr, o_name, &creature_ptr->inventory_list[i], 0);
474 if ((((i == INVEN_RARM) && creature_ptr->hidarite) || ((i == INVEN_LARM) && creature_ptr->migite)) && creature_ptr->ryoute)
475 strcpy(o_name, _("(武器を両手持ち)", "(wielding with two-hands)"));
477 fprintf(fff, "%c) %s\n",
478 index_to_label(i), o_name);
481 fprintf(fff, "\n\n");
484 fprintf(fff, _(" [キャラクタの持ち物]\n\n", " [Character Inventory]\n\n"));
486 for (int i = 0; i < INVEN_PACK; i++)
488 if (!creature_ptr->inventory_list[i].k_idx) break;
489 object_desc(creature_ptr, o_name, &creature_ptr->inventory_list[i], 0);
490 fprintf(fff, "%c) %s\n", index_to_label(i), o_name);
493 fprintf(fff, "\n\n");
498 * @brief 我が家と博物館のオブジェクト情報をファイルにダンプする
499 * @param fff ファイルポインタ
502 static void dump_aux_home_museum(player_type *creature_ptr, FILE *fff)
504 store_type *store_ptr;
505 store_ptr = &town_info[1].store[STORE_HOME];
507 GAME_TEXT o_name[MAX_NLEN];
508 if (store_ptr->stock_num)
510 fprintf(fff, _(" [我が家のアイテム]\n", " [Home Inventory]\n"));
513 for (int i = 0; i < store_ptr->stock_num; i++)
516 fprintf(fff, _("\n ( %d ページ )\n", "\n ( page %d )\n"), x++);
517 object_desc(creature_ptr, o_name, &store_ptr->stock[i], 0);
518 fprintf(fff, "%c) %s\n", I2A(i % 12), o_name);
521 fprintf(fff, "\n\n");
524 store_ptr = &town_info[1].store[STORE_MUSEUM];
526 if (store_ptr->stock_num == 0) return;
528 fprintf(fff, _(" [博物館のアイテム]\n", " [Museum]\n"));
531 for (int i = 0; i < store_ptr->stock_num; i++)
534 if ((i % 12) == 0) fprintf(fff, "\n ( %d ページ )\n", x++);
535 object_desc(creature_ptr, o_name, &store_ptr->stock[i], 0);
536 fprintf(fff, "%c) %s\n", I2A(i % 12), o_name);
538 if ((i % 12) == 0) fprintf(fff, "\n ( page %d )\n", x++);
539 object_desc(creature_ptr, o_name, &st_ptr->stock[i], 0);
540 fprintf(fff, "%c) %s\n", I2A(i % 12), o_name);
544 fprintf(fff, "\n\n");
549 * @brief ダンプ出力のメインルーチン
550 * Output the character dump to a file
551 * @param creature_ptr プレーヤーへの参照ポインタ
552 * @param fff ファイルポインタ
555 void make_character_dump(player_type *creature_ptr, FILE *fff, void(*update_playtime)(void), display_player_pf display_player, map_name_pf map_name)
557 fprintf(fff, _(" [変愚蛮怒 %d.%d.%d キャラクタ情報]\n\n", " [Hengband %d.%d.%d Character Dump]\n\n"),
558 FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
559 (*update_playtime)();
561 dump_aux_player_status(creature_ptr, fff, display_player, map_name);
562 dump_aux_last_message(creature_ptr, fff);
563 dump_aux_options(fff);
564 dump_aux_recall(fff);
565 dump_aux_quest(creature_ptr, fff);
566 dump_aux_arena(creature_ptr, fff);
567 dump_aux_monsters(fff);
568 dump_aux_virtues(creature_ptr, fff);
569 dump_aux_race_history(creature_ptr, fff);
570 dump_aux_realm_history(creature_ptr, fff);
571 dump_aux_class_special(creature_ptr, fff);
572 dump_aux_mutations(creature_ptr, fff);
573 dump_aux_pet(creature_ptr, fff);
575 dump_aux_equipment_inventory(creature_ptr, fff);
576 dump_aux_home_museum(creature_ptr, fff);
578 fprintf(fff, _(" [チェックサム: \"%s\"]\n\n", " [Check Sum: \"%s\"]\n\n"), get_check_sum());