3 #include "artifact/fixed-art-types.h"
4 #include "avatar/avatar.h"
5 #include "cmd-building/cmd-building.h"
6 #include "dungeon/dungeon.h"
7 #include "dungeon/quest.h"
8 #include "flavor/flavor-describer.h"
9 #include "floor/floor-town.h"
10 #include "game-option/birth-options.h"
11 #include "game-option/game-play-options.h"
12 #include "inventory/inventory-slot-types.h"
13 #include "io-dump/character-dump.h"
14 #include "io-dump/player-status-dump.h"
15 #include "io-dump/special-class-dump.h"
16 #include "io/mutations-dump.h"
17 #include "io/write-diary.h"
18 #include "knowledge/knowledge-quests.h"
19 #include "main/angband-headers.h"
20 #include "market/arena-info-table.h"
21 #include "monster-race/monster-race.h"
22 #include "monster-race/race-flags1.h"
23 #include "monster/monster-describer.h"
24 #include "monster/monster-description-types.h"
25 #include "monster/monster-info.h"
26 #include "monster/monster-status.h"
27 #include "monster/smart-learn-types.h"
28 #include "object/object-info.h"
29 #include "pet/pet-util.h"
30 #include "player-info/alignment.h"
31 #include "player/player-status-flags.h"
32 #include "player/player-status-table.h"
33 #include "player/race-info-table.h"
34 #include "realm/realm-names-table.h"
35 #include "store/store-util.h"
36 #include "store/store.h"
37 #include "system/angband-version.h"
38 #include "system/building-type-definition.h"
39 #include "system/floor-type-definition.h"
40 #include "system/monster-race-definition.h"
41 #include "system/monster-type-definition.h"
42 #include "system/object-type-definition.h"
43 #include "system/player-type-definition.h"
44 #include "util/enum-converter.h"
45 #include "util/int-char-converter.h"
46 #include "util/sort.h"
47 #include "view/display-messages.h"
48 #include "world/world.h"
53 * @brief プレイヤーのペット情報をファイルにダンプする
54 * @param player_ptr プレイヤーへの参照ポインタ
57 static void dump_aux_pet(player_type *player_ptr, FILE *fff)
60 bool pet_settings = false;
61 for (int i = player_ptr->current_floor_ptr->m_max - 1; i >= 1; i--) {
62 monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[i];
64 if (!monster_is_valid(m_ptr))
69 if (!m_ptr->nickname && (player_ptr->riding != i))
72 fprintf(fff, _("\n\n [主なペット]\n\n", "\n\n [Leading Pets]\n\n"));
76 GAME_TEXT pet_name[MAX_NLEN];
77 monster_desc(player_ptr, pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
78 fprintf(fff, "%s\n", pet_name);
84 fprintf(fff, _("\n\n [ペットへの命令]\n", "\n\n [Command for Pets]\n"));
86 fprintf(fff, _("\n ドアを開ける: %s", "\n Pets open doors: %s"),
87 (player_ptr->pet_extra_flags & PF_OPEN_DOORS) ? "ON" : "OFF");
89 fprintf(fff, _("\n アイテムを拾う: %s", "\n Pets pick up items: %s"),
90 (player_ptr->pet_extra_flags & PF_PICKUP_ITEMS) ? "ON" : "OFF");
92 fprintf(fff, _("\n テレポート系魔法を使う: %s", "\n Allow teleport: %s"),
93 (player_ptr->pet_extra_flags & PF_TELEPORT) ? "ON" : "OFF");
95 fprintf(fff, _("\n 攻撃魔法を使う: %s", "\n Allow cast attack spell: %s"),
96 (player_ptr->pet_extra_flags & PF_ATTACK_SPELL) ? "ON" : "OFF");
98 fprintf(fff, _("\n 召喚魔法を使う: %s", "\n Allow cast summon spell: %s"),
99 (player_ptr->pet_extra_flags & PF_SUMMON_SPELL) ? "ON" : "OFF");
101 fprintf(fff, _("\n プレイヤーを巻き込む範囲魔法を使う: %s", "\n Allow involve player in area spell: %s"),
102 (player_ptr->pet_extra_flags & PF_BALL_SPELL) ? "ON" : "OFF");
108 * @brief クエスト情報をファイルにダンプする
109 * @param player_ptr プレイヤーへの参照ポインタ
110 * @param fff ファイルポインタ
112 static void dump_aux_quest(player_type *player_ptr, FILE *fff)
114 fprintf(fff, _("\n\n [クエスト情報]\n", "\n\n [Quest Information]\n"));
115 std::vector<QUEST_IDX> quest_num(max_q_idx);
117 std::iota(quest_num.begin(), quest_num.end(), static_cast<QUEST_IDX>(0));
119 ang_sort(player_ptr, quest_num.data(), &dummy, quest_num.size(), ang_sort_comp_quest_num, ang_sort_swap_quest_num);
122 do_cmd_knowledge_quests_completed(player_ptr, fff, quest_num.data());
124 do_cmd_knowledge_quests_failed(player_ptr, fff, quest_num.data());
129 * @brief 死の直前メッセージ並びに遺言をファイルにダンプする
130 * @param player_ptr プレイヤーへの参照ポインタ
131 * @param fff ファイルポインタ
133 static void dump_aux_last_message(player_type *player_ptr, FILE *fff)
135 if (!player_ptr->is_dead)
138 if (!w_ptr->total_winner) {
139 fprintf(fff, _("\n [死ぬ直前のメッセージ]\n\n", "\n [Last Messages]\n\n"));
140 for (int i = std::min(message_num(), 30); i >= 0; i--) {
141 fprintf(fff, "> %s\n", message_str((int16_t)i));
148 if (player_ptr->last_message) {
149 fprintf(fff, _("\n [*勝利*メッセージ]\n\n", "\n [*Winning* Message]\n\n"));
150 fprintf(fff, " %s\n", player_ptr->last_message);
156 * @brief 帰還場所情報をファイルにダンプする
157 * @param fff ファイルポインタ
159 static void dump_aux_recall(FILE *fff)
161 fprintf(fff, _("\n [帰還場所]\n\n", "\n [Recall Depth]\n\n"));
162 for (const auto &d_ref : d_info) {
165 if (d_ref.idx == 0 || !d_ref.maxdepth)
167 if (!max_dlv[d_ref.idx])
169 if (d_ref.final_guardian) {
170 if (!r_info[d_ref.final_guardian].max_num)
172 } else if (max_dlv[d_ref.idx] == d_ref.maxdepth)
175 fprintf(fff, _(" %c%-12s: %3d 階\n", " %c%-16s: level %3d\n"), seiha ? '!' : ' ', d_ref.name.c_str(), (int)max_dlv[d_ref.idx]);
180 * @brief オプション情報をファイルにダンプする
181 * @param fff ファイルポインタ
183 static void dump_aux_options(FILE *fff)
185 fprintf(fff, _("\n [オプション設定]\n", "\n [Option Settings]\n"));
187 fprintf(fff, _("\n 保存モード: ON", "\n Preserve Mode: ON"));
189 fprintf(fff, _("\n 保存モード: OFF", "\n Preserve Mode: OFF"));
191 if (ironman_small_levels)
192 fprintf(fff, _("\n 小さいダンジョン: ALWAYS", "\n Small Levels: ALWAYS"));
193 else if (always_small_levels)
194 fprintf(fff, _("\n 小さいダンジョン: ON", "\n Small Levels: ON"));
195 else if (small_levels)
196 fprintf(fff, _("\n 小さいダンジョン: ENABLED", "\n Small Levels: ENABLED"));
198 fprintf(fff, _("\n 小さいダンジョン: OFF", "\n Small Levels: OFF"));
201 fprintf(fff, _("\n 元祖の町のみ: ON", "\n Vanilla Town: ON"));
203 fprintf(fff, _("\n 小規模な町: ON", "\n Lite Town: ON"));
206 fprintf(fff, _("\n 店なし: ON", "\n No Shops: ON"));
208 if (ironman_downward)
209 fprintf(fff, _("\n 階段を上がれない: ON", "\n Diving Only: ON"));
212 fprintf(fff, _("\n 普通でない部屋: ON", "\n Unusual Rooms: ON"));
214 if (ironman_nightmare)
215 fprintf(fff, _("\n 悪夢モード: ON", "\n Nightmare Mode: ON"));
217 if (ironman_empty_levels)
218 fprintf(fff, _("\n アリーナ: ALWAYS", "\n Arena Levels: ALWAYS"));
219 else if (empty_levels)
220 fprintf(fff, _("\n アリーナ: ENABLED", "\n Arena Levels: ENABLED"));
222 fprintf(fff, _("\n アリーナ: OFF", "\n Arena Levels: OFF"));
227 fprintf(fff, _("\n 何か不正なことをしてしまっています。\n", "\n You have done something illegal.\n"));
233 * @brief 闘技場の情報をファイルにダンプする
234 * @param player_ptr プレイヤーへの参照ポインタ
235 * @param fff ファイルポインタ
237 static void dump_aux_arena(player_type *player_ptr, FILE *fff)
239 if (lite_town || vanilla_town)
242 if (player_ptr->arena_number < 0) {
243 if (player_ptr->arena_number <= ARENA_DEFEATED_OLD_VER) {
244 fprintf(fff, _("\n 闘技場: 敗北\n", "\n Arena: Defeated\n"));
248 fff, "\n 闘技場: %d回戦で%sの前に敗北\n", -player_ptr->arena_number, r_info[arena_info[-1 - player_ptr->arena_number].r_idx].name.c_str());
250 fprintf(fff, "\n Arena: Defeated by %s in the %d%s fight\n", r_info[arena_info[-1 - player_ptr->arena_number].r_idx].name.c_str(),
251 -player_ptr->arena_number, get_ordinal_number_suffix(-player_ptr->arena_number));
259 if (player_ptr->arena_number > MAX_ARENA_MONS + 2) {
260 fprintf(fff, _("\n 闘技場: 真のチャンピオン\n", "\n Arena: True Champion\n"));
265 if (player_ptr->arena_number > MAX_ARENA_MONS - 1) {
266 fprintf(fff, _("\n 闘技場: チャンピオン\n", "\n Arena: Champion\n"));
272 fprintf(fff, "\n 闘技場: %2d勝\n", (player_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : player_ptr->arena_number));
274 fprintf(fff, "\n Arena: %2d Victor%s\n", (player_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : player_ptr->arena_number),
275 (player_ptr->arena_number > 1) ? "ies" : "y");
281 * @brief 撃破モンスターの情報をファイルにダンプする
282 * @param fff ファイルポインタ
284 static void dump_aux_monsters(player_type *player_ptr, FILE *fff)
286 fprintf(fff, _("\n [倒したモンスター]\n\n", "\n [Defeated Monsters]\n\n"));
288 /* Allocate the "who" array */
290 std::vector<MONRACE_IDX> who;
292 /* Count monster kills */
294 for (const auto &r_ref : r_info) {
295 /* Ignore unused index */
296 if (r_ref.idx == 0 || r_ref.name.empty())
299 if (r_ref.flags1 & RF1_UNIQUE) {
300 bool dead = (r_ref.max_num == 0);
304 /* Add a unique monster to the list */
305 who.push_back(r_ref.idx);
311 if (r_ref.r_pkills > 0) {
312 norm_total += r_ref.r_pkills;
316 /* No monsters is defeated */
317 if (norm_total < 1) {
318 fprintf(fff, _("まだ敵を倒していません。\n", "You have defeated no enemies yet.\n"));
322 auto uniq_total = static_cast<int>(who.size());
323 /* Defeated more than one normal monsters */
324 if (uniq_total == 0) {
326 fprintf(fff, "%d体の敵を倒しています。\n", norm_total);
328 fprintf(fff, "You have defeated %d %s.\n", norm_total, norm_total == 1 ? "enemy" : "enemies");
333 /* Defeated more than one unique monsters */
335 fprintf(fff, "%d体のユニーク・モンスターを含む、合計%d体の敵を倒しています。\n", uniq_total, norm_total);
337 fprintf(fff, "You have defeated %d %s including %d unique monster%s in total.\n", norm_total, norm_total == 1 ? "enemy" : "enemies", uniq_total,
338 (uniq_total == 1 ? "" : "s"));
341 /* Sort the array by dungeon depth of monsters */
342 ang_sort(player_ptr, who.data(), &why, uniq_total, ang_sort_comp_hook, ang_sort_swap_hook);
343 fprintf(fff, _("\n《上位%d体のユニーク・モンスター》\n", "\n< Unique monsters top %d >\n"), std::min(uniq_total, 10));
346 for (auto it = who.rbegin(); it != who.rend() && std::distance(who.rbegin(), it) < 10; it++) {
347 monster_race *r_ptr = &r_info[*it];
348 if (r_ptr->defeat_level && r_ptr->defeat_time)
349 sprintf(buf, _(" - レベル%2d - %d:%02d:%02d", " - level %2d - %d:%02d:%02d"), r_ptr->defeat_level, r_ptr->defeat_time / (60 * 60),
350 (r_ptr->defeat_time / 60) % 60, r_ptr->defeat_time % 60);
354 fprintf(fff, _(" %-40s (レベル%3d)%s\n", " %-40s (level %3d)%s\n"), r_ptr->name.c_str(), (int)r_ptr->level, buf);
359 * @brief 元種族情報をファイルにダンプする
360 * @param player_ptr プレイヤーへの参照ポインタ
361 * @param fff ファイルポインタ
363 static void dump_aux_race_history(player_type *player_ptr, FILE *fff)
365 if (!player_ptr->old_race1 && !player_ptr->old_race2)
368 fprintf(fff, _("\n\n あなたは%sとして生まれた。", "\n\n You were born as %s."), race_info[enum2i(player_ptr->start_race)].title);
369 for (int i = 0; i < MAX_RACES; i++) {
370 if (enum2i(player_ptr->start_race) == i)
373 if (!(player_ptr->old_race1 & 1UL << i))
376 if (!(player_ptr->old_race2 & 1UL << (i - 32)))
380 fprintf(fff, _("\n あなたはかつて%sだった。", "\n You were a %s before."), race_info[i].title);
387 * @brief 元魔法領域情報をファイルにダンプする
388 * @param player_ptr プレイヤーへの参照ポインタ
389 * @param fff ファイルポインタ
391 static void dump_aux_realm_history(player_type *player_ptr, FILE *fff)
393 if (player_ptr->old_realm == 0)
397 for (int i = 0; i < MAX_MAGIC; i++) {
398 if (!(player_ptr->old_realm & 1UL << i))
400 fprintf(fff, _("\n あなたはかつて%s魔法を使えた。", "\n You were able to use %s magic before."), realm_names[i + 1]);
407 * @brief 徳の情報をファイルにダンプする
408 * @param player_ptr プレイヤーへの参照ポインタ
409 * @param fff ファイルポインタ
411 static void dump_aux_virtues(player_type *player_ptr, FILE *fff)
413 fprintf(fff, _("\n\n [自分に関する情報]\n\n", "\n\n [HP-rate & Max stat & Virtues]\n\n"));
415 int percent = (int)(((long)player_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) / (2 * player_ptr->hitdie + ((PY_MAX_LEVEL - 1 + 3) * (player_ptr->hitdie + 1))));
418 if (player_ptr->knowledge & KNOW_HPRATE)
419 fprintf(fff, "現在の体力ランク : %d/100\n\n", percent);
421 fprintf(fff, "現在の体力ランク : ???\n\n");
422 fprintf(fff, "能力の最大値\n");
424 if (player_ptr->knowledge & KNOW_HPRATE)
425 fprintf(fff, "Your current Life Rating is %d/100.\n\n", percent);
427 fprintf(fff, "Your current Life Rating is ???.\n\n");
428 fprintf(fff, "Limits of maximum stats\n");
430 for (int v_nr = 0; v_nr < A_MAX; v_nr++) {
431 if ((player_ptr->knowledge & KNOW_STAT) || player_ptr->stat_max[v_nr] == player_ptr->stat_max_max[v_nr])
432 fprintf(fff, "%s 18/%d\n", stat_names[v_nr], player_ptr->stat_max_max[v_nr] - 18);
434 fprintf(fff, "%s ???\n", stat_names[v_nr]);
437 std::string alg = PlayerAlignment(player_ptr).get_alignment_description();
438 fprintf(fff, _("\n属性 : %s\n", "\nYour alignment : %s\n"), alg.c_str());
440 dump_virtues(player_ptr, fff);
444 * @brief 突然変異の情報をファイルにダンプする
445 * @param player_ptr プレイヤーへの参照ポインタ
446 * @param fff ファイルポインタ
448 static void dump_aux_mutations(player_type *player_ptr, FILE *fff)
450 if (player_ptr->muta.any()) {
451 fprintf(fff, _("\n\n [突然変異]\n\n", "\n\n [Mutations]\n\n"));
452 dump_mutations(player_ptr, fff);
457 * @brief 所持品の情報をファイルにダンプする
458 * @param player_ptr プレイヤーへの参照ポインタ
459 * @param fff ファイルポインタ
461 static void dump_aux_equipment_inventory(player_type *player_ptr, FILE *fff)
463 GAME_TEXT o_name[MAX_NLEN];
464 if (player_ptr->equip_cnt) {
465 fprintf(fff, _(" [キャラクタの装備]\n\n", " [Character Equipment]\n\n"));
466 for (int i = INVEN_MAIN_HAND; i < INVEN_TOTAL; i++) {
467 describe_flavor(player_ptr, o_name, &player_ptr->inventory_list[i], 0);
468 if ((((i == INVEN_MAIN_HAND) && can_attack_with_sub_hand(player_ptr)) || ((i == INVEN_SUB_HAND) && can_attack_with_main_hand(player_ptr))) && has_two_handed_weapons(player_ptr))
469 strcpy(o_name, _("(武器を両手持ち)", "(wielding with two-hands)"));
471 fprintf(fff, "%c) %s\n", index_to_label(i), o_name);
474 fprintf(fff, "\n\n");
477 fprintf(fff, _(" [キャラクタの持ち物]\n\n", " [Character Inventory]\n\n"));
479 for (int i = 0; i < INVEN_PACK; i++) {
480 if (!player_ptr->inventory_list[i].k_idx)
482 describe_flavor(player_ptr, o_name, &player_ptr->inventory_list[i], 0);
483 fprintf(fff, "%c) %s\n", index_to_label(i), o_name);
486 fprintf(fff, "\n\n");
490 * @brief 我が家と博物館のオブジェクト情報をファイルにダンプする
491 * @param fff ファイルポインタ
493 static void dump_aux_home_museum(player_type *player_ptr, FILE *fff)
495 store_type *store_ptr;
496 store_ptr = &town_info[1].store[enum2i(StoreSaleType::HOME)];
498 GAME_TEXT o_name[MAX_NLEN];
499 if (store_ptr->stock_num) {
500 fprintf(fff, _(" [我が家のアイテム]\n", " [Home Inventory]\n"));
503 for (int i = 0; i < store_ptr->stock_num; i++) {
505 fprintf(fff, _("\n ( %d ページ )\n", "\n ( page %d )\n"), x++);
506 describe_flavor(player_ptr, o_name, &store_ptr->stock[i], 0);
507 fprintf(fff, "%c) %s\n", I2A(i % 12), o_name);
510 fprintf(fff, "\n\n");
513 store_ptr = &town_info[1].store[enum2i(StoreSaleType::MUSEUM)];
515 if (store_ptr->stock_num == 0)
518 fprintf(fff, _(" [博物館のアイテム]\n", " [Museum]\n"));
521 for (int i = 0; i < store_ptr->stock_num; i++) {
524 fprintf(fff, "\n ( %d ページ )\n", x++);
525 describe_flavor(player_ptr, o_name, &store_ptr->stock[i], 0);
526 fprintf(fff, "%c) %s\n", I2A(i % 12), o_name);
529 fprintf(fff, "\n ( page %d )\n", x++);
530 describe_flavor(player_ptr, o_name, &st_ptr->stock[i], 0);
531 fprintf(fff, "%c) %s\n", I2A(i % 12), o_name);
535 fprintf(fff, "\n\n");
539 * @brief チェックサム情報を出力 / Get check sum in string form
540 * @return チェックサム情報の文字列
542 static concptr get_check_sum(void)
544 return format("%02x%02x%02x%02x%02x%02x%02x%02x%02x", f_head.checksum, k_head.checksum, a_head.checksum, e_head.checksum, r_head.checksum, d_head.checksum,
545 m_head.checksum, s_head.checksum, v_head.checksum);
549 * @brief ダンプ出力のメインルーチン
550 * Output the character dump to a file
551 * @param player_ptr プレイヤーへの参照ポインタ
552 * @param fff ファイルポインタ
555 void make_character_dump(player_type *player_ptr, FILE *fff, display_player_pf display_player)
559 fprintf(fff, _(" [%s キャラクタ情報]\n\n", " [%s Character Dump]\n\n"), title);
561 dump_aux_player_status(player_ptr, fff, display_player);
562 dump_aux_last_message(player_ptr, fff);
563 dump_aux_options(fff);
564 dump_aux_recall(fff);
565 dump_aux_quest(player_ptr, fff);
566 dump_aux_arena(player_ptr, fff);
567 dump_aux_monsters(player_ptr, fff);
568 dump_aux_virtues(player_ptr, fff);
569 dump_aux_race_history(player_ptr, fff);
570 dump_aux_realm_history(player_ptr, fff);
571 dump_aux_class_special(player_ptr, fff);
572 dump_aux_mutations(player_ptr, fff);
573 dump_aux_pet(player_ptr, fff);
575 dump_aux_equipment_inventory(player_ptr, fff);
576 dump_aux_home_museum(player_ptr, fff);
578 fprintf(fff, _(" [チェックサム: \"%s\"]\n\n", " [Check Sum: \"%s\"]\n\n"), get_check_sum());