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33 package jmetest.effects;
35 import com.jme.app.SimpleGame;
36 import com.jme.bounding.BoundingBox;
37 import com.jme.image.Image;
38 import com.jme.image.Texture;
39 import com.jme.light.LightNode;
40 import com.jme.light.PointLight;
41 import com.jme.math.Vector3f;
42 import com.jme.renderer.ColorRGBA;
43 import com.jme.scene.Spatial.LightCombineMode;
44 import com.jme.scene.shape.Box;
45 import com.jme.scene.state.TextureState;
46 import com.jme.util.TextureManager;
47 import com.jmex.effects.LensFlare;
48 import com.jmex.effects.LensFlareFactory;
51 * <code>TestLensFlare</code> Test of the lens flare effect in jME. Notice
52 * that currently it doesn't do occlusion culling.
54 * @author Joshua Slack
55 * @version $Id: TestLensFlare.java,v 1.17 2007/09/21 15:46:34 nca Exp $
57 public class TestLensFlare extends SimpleGame {
59 private LightNode lightNode;
62 public static void main(String[] args) {
63 TestLensFlare app = new TestLensFlare();
64 app.setConfigShowMode(ConfigShowMode.AlwaysShow);
68 protected void simpleInitGame() {
70 display.setTitle("Lens Flare!");
71 cam.setLocation(new Vector3f(0.0f, 0.0f, 200.0f));
73 lightState.detachAll();
75 PointLight dr = new PointLight();
77 dr.setDiffuse(ColorRGBA.white.clone());
78 dr.setAmbient(ColorRGBA.gray.clone());
79 dr.setLocation(new Vector3f(0f, 0f, 0f));
81 lightState.attach(dr);
82 lightState.setTwoSidedLighting(true);
84 lightNode = new LightNode("light");
85 lightNode.setLight(dr);
87 Vector3f min2 = new Vector3f(-0.5f, -0.5f, -0.5f);
88 Vector3f max2 = new Vector3f(0.5f, 0.5f, 0.5f);
89 Box lightBox = new Box("box", min2, max2);
90 lightBox.setModelBound(new BoundingBox());
91 lightBox.updateModelBound();
92 lightNode.attachChild(lightBox);
93 lightNode.setLocalTranslation(new Vector3f(-14f, 14f, -14f));
95 Box box2 = new Box("blocker", new Vector3f(-5, -5, -5), new Vector3f(5,
97 box2.setModelBound(new BoundingBox());
98 box2.updateModelBound();
99 box2.setLocalTranslation(new Vector3f(100, 0, 0));
100 rootNode.attachChild(box2);
102 // clear the lights from this lightbox so the lightbox itself doesn't
103 // get affected by light:
104 lightBox.setLightCombineMode(LightCombineMode.Off);
106 // Setup the lensflare textures.
107 TextureState[] tex = new TextureState[4];
108 tex[0] = display.getRenderer().createTextureState();
109 tex[0].setTexture(TextureManager.loadTexture(LensFlare.class
111 .getResource("jmetest/data/texture/flare1.png"),
112 Texture.MinificationFilter.Trilinear, Texture.MagnificationFilter.Bilinear, Image.Format.RGBA8,
114 tex[0].setEnabled(true);
116 tex[1] = display.getRenderer().createTextureState();
117 tex[1].setTexture(TextureManager.loadTexture(LensFlare.class
119 .getResource("jmetest/data/texture/flare2.png"),
120 Texture.MinificationFilter.Trilinear, Texture.MagnificationFilter.Bilinear));
121 tex[1].setEnabled(true);
123 tex[2] = display.getRenderer().createTextureState();
124 tex[2].setTexture(TextureManager.loadTexture(LensFlare.class
126 .getResource("jmetest/data/texture/flare3.png"),
127 Texture.MinificationFilter.Trilinear, Texture.MagnificationFilter.Bilinear));
128 tex[2].setEnabled(true);
130 tex[3] = display.getRenderer().createTextureState();
131 tex[3].setTexture(TextureManager.loadTexture(LensFlare.class
133 .getResource("jmetest/data/texture/flare4.png"),
134 Texture.MinificationFilter.Trilinear, Texture.MagnificationFilter.Bilinear));
135 tex[3].setEnabled(true);
137 flare = LensFlareFactory.createBasicLensFlare("flare", tex);
138 flare.setRootNode(rootNode);
139 //lightNode.attachChild(flare);
140 Box box = new Box("my box", new Vector3f(0, 0, 0), 10, 10, 10);
141 box.setModelBound(new BoundingBox());
142 box.updateModelBound();
143 rootNode.attachChild(box);
144 rootNode.attachChild(lightNode);
146 // notice that it comes at the end
147 lightNode.attachChild(flare);