2 * Copyright (c) 2003-2009 jMonkeyEngine
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33 package jmetest.flagrushtut;
35 import com.jme.app.SimpleGame;
36 import com.jme.bounding.BoundingBox;
37 import com.jme.image.Texture;
38 import com.jme.math.Vector3f;
39 import com.jme.scene.shape.Sphere;
40 import com.jme.scene.state.TextureState;
41 import com.jme.util.TextureManager;
44 * First example class shows how to create a window/application using
45 * SimpleGame. This will do nothing but display a Sphere in the center.
46 * For Flag Rush Tutorial Series.
50 public class Lesson1 extends SimpleGame {
52 * Main method is the entry point for this lesson. It creates a
53 * SimpleGame and tells the dialog to always appear. It then
54 * starts the main loop.
57 public static void main(String[] args) {
58 Lesson1 app = new Lesson1();
59 app.setConfigShowMode(ConfigShowMode.AlwaysShow);
64 * sets the title of the window, creates a sphere and textures it
66 * @see com.jme.app.SimpleGame#initGame()
68 protected void simpleInitGame() {
69 display.setTitle("Tutorial 1");
71 Sphere s = new Sphere("Sphere", 30, 30, 25);
72 s.setLocalTranslation(new Vector3f(0,0,-40));
73 s.setModelBound(new BoundingBox());
76 TextureState ts = display.getRenderer().createTextureState();
79 TextureManager.loadTexture(
80 Lesson1.class.getClassLoader().getResource(
81 "jmetest/data/images/Monkey.jpg"),
82 Texture.MinificationFilter.Trilinear,
83 Texture.MagnificationFilter.Bilinear));
87 rootNode.attachChild(s);