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33 package jmetest.game.state;
35 import com.jme.input.InputHandler;
36 import com.jme.input.KeyBindingManager;
37 import com.jme.input.KeyInput;
38 import com.jme.input.action.InputAction;
39 import com.jme.input.action.InputActionEvent;
40 import com.jmex.game.state.GameState;
41 import com.jmex.game.state.GameStateManager;
44 * The input handler we use to navigate the menu. E.g. has an absolute mouse.
45 * If the escape key is pressed the application will be ended using the static
46 * exit method of TestGameStateSystem.
50 public class MenuHandler extends InputHandler {
51 private GameState myState;
53 public MenuHandler( GameState myState ) {
55 this.myState = myState;
58 private void setKeyBindings() {
59 KeyBindingManager.getKeyBindingManager().set("exit", KeyInput.KEY_ESCAPE);
60 addAction( new ExitAction(), "exit", false );
62 KeyBindingManager.getKeyBindingManager().set("enter", KeyInput.KEY_RETURN);
63 addAction( new EnterAction(), "enter", false );
66 private static class ExitAction extends InputAction {
67 public void performAction( InputActionEvent evt ) {
68 TestGameStateSystem.exit();
72 private class EnterAction extends InputAction {
73 public void performAction( InputActionEvent evt ) {
74 GameState ingame = new IngameState("ingame");
75 ingame.setActive(true);
76 GameStateManager.getInstance().attachChild(ingame);
77 myState.setActive(false); // Deactivate this (the menu) state.