2 * Copyright (c) 2003-2009 jMonkeyEngine
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6 * modification, are permitted provided that the following conditions are
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33 package jmetest.renderer;
35 import com.jme.app.SimpleGame;
36 import com.jme.bounding.BoundingBox;
37 import com.jme.image.Texture;
38 import com.jme.math.FastMath;
39 import com.jme.math.Quaternion;
40 import com.jme.math.Vector3f;
41 import com.jme.scene.shape.Octahedron;
42 import com.jme.scene.state.TextureState;
43 import com.jme.util.TextureManager;
46 * <code>TestLightState</code>
48 * @version $Id: TestOctahedron.java,v 1.15 2007/08/02 23:54:48 nca Exp $
50 public class TestOctahedron extends SimpleGame {
52 private Quaternion rotQuat = new Quaternion();
53 private float angle = 0;
54 private Vector3f axis = new Vector3f(1, 1, 0);
58 * Entry point for the test,
61 public static void main(String[] args) {
62 TestOctahedron app = new TestOctahedron();
63 app.setConfigShowMode(ConfigShowMode.AlwaysShow);
67 protected void simpleUpdate() {
69 if (timer.getTimePerFrame() < 1) {
70 angle = angle + (timer.getTimePerFrame() * 25);
76 rotQuat.fromAngleAxis(angle * FastMath.DEG_TO_RAD, axis);
77 s.setLocalRotation(rotQuat);
83 * @see com.jme.app.SimpleGame#initGame()
85 protected void simpleInitGame() {
86 display.setTitle("Octahedron Test");
87 cam.setLocation(new Vector3f(0, 0, 100));
90 s = new Octahedron("Octahedron", 20);
91 s.setModelBound(new BoundingBox());
94 rootNode.attachChild(s);
96 TextureState ts = display.getRenderer().createTextureState();
99 TextureManager.loadTexture(
100 TestBoxColor.class.getClassLoader().getResource(
101 "jmetest/data/images/Monkey.jpg"),
102 Texture.MinificationFilter.BilinearNearestMipMap,
103 Texture.MagnificationFilter.Bilinear));
105 //rootNode.setRenderState(ts);