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33 package jmetest.renderer;
35 import com.jme.app.SimpleGame;
36 import com.jme.bounding.BoundingBox;
37 import com.jme.math.Quaternion;
38 import com.jme.math.Vector3f;
39 import com.jme.scene.shape.Quad;
41 public class TestQuad extends SimpleGame {
45 private Quaternion rotQuat = new Quaternion();
47 private float angle = 0;
49 private Vector3f axis = new Vector3f(0, 1, 0);
51 public static void main(String[] args) {
52 TestQuad app = new TestQuad();
53 app.setConfigShowMode(ConfigShowMode.AlwaysShow);
60 protected void simpleUpdate() {
62 angle = angle + (tpf * 1);
67 rotQuat.fromAngleAxis(angle, axis);
68 quad.setLocalRotation(rotQuat);
74 * @see com.jme.app.SimpleGame#initGame()
76 protected void simpleInitGame() {
77 display.setTitle("jME - Quad");
79 quad = new Quad("quad", 20, 20);
80 quad.setLocalTranslation(new Vector3f(0, 0, -40));
81 quad.setModelBound(new BoundingBox());
82 quad.updateModelBound();
84 rootNode.attachChild(quad);