2 * Copyright (c) 2003-2009 jMonkeyEngine
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are
9 * * Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer.
12 * * Redistributions in binary form must reproduce the above copyright
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17 * may be used to endorse or promote products derived from this software
18 * without specific prior written permission.
20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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33 package jmetest.renderer;
35 import com.jme.app.SimpleGame;
36 import com.jme.bounding.BoundingBox;
37 import com.jme.image.Texture;
38 import com.jme.math.Quaternion;
39 import com.jme.math.Vector3f;
40 import com.jme.scene.shape.RoundedBox;
41 import com.jme.scene.state.TextureState;
42 import com.jme.util.TextureManager;
44 public class TestRoundedBox extends SimpleGame {
45 private Quaternion rotQuat = new Quaternion();
46 private float angle = 0;
47 private Vector3f axis = new Vector3f(1, 1, 0);
51 * Entry point for the test,
55 public static void main(String[] args) {
56 TestRoundedBox app = new TestRoundedBox();
57 app.setConfigShowMode(ConfigShowMode.AlwaysShow);
62 protected void simpleUpdate() {
64 angle = angle + (tpf * 1);
69 rotQuat.fromAngleAxis(angle, axis);
70 s.setLocalRotation(rotQuat);
73 protected void simpleInitGame() {
74 display.setTitle("jME - Sphere");
76 s = new RoundedBox("Sphere", new Vector3f(10,10,10), new Vector3f(0.5f, 0.5f, 0.5f), new Vector3f(0.5f, 0.5f, 0.5f));
77 s.setLocalTranslation(new Vector3f(0,0,-40));
78 s.setModelBound(new BoundingBox());
80 rootNode.attachChild(s);
82 TextureState ts = display.getRenderer().createTextureState();
85 TextureManager.loadTexture(
86 TestSphere.class.getClassLoader().getResource(
87 "jmetest/data/images/Monkey.jpg"),
88 Texture.MinificationFilter.Trilinear,
89 Texture.MagnificationFilter.Bilinear));