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33 package jmetest.renderer.state;
35 import java.util.logging.Logger;
37 import com.jme.app.SimpleGame;
38 import com.jme.input.NodeHandler;
39 import com.jme.math.Vector3f;
40 import com.jme.renderer.ColorRGBA;
41 import com.jme.scene.shape.Quad;
42 import com.jme.scene.state.GLSLShaderObjectsState;
45 * @author Thomas Hourdel
47 public class TestGLSLShaderObjectsState extends SimpleGame {
48 private static final Logger logger = Logger
49 .getLogger(TestGLSLShaderObjectsState.class.getName());
51 public static void main(String[] args) {
52 TestGLSLShaderObjectsState app = new TestGLSLShaderObjectsState();
53 app.setConfigShowMode(ConfigShowMode.AlwaysShow);
57 protected void simpleInitGame() {
58 display.setTitle( "GLSL" );
59 display.getRenderer().setBackgroundColor(
60 new ColorRGBA( 0.0f, 0.0f, 0.0f, 0.0f ) );
62 cam.setLocation( new Vector3f( 0, 0, 2 ) );
64 input = new NodeHandler( rootNode, 10, 2 );
66 Quad brick = createBrickQuad();
67 rootNode.attachChild( brick );
69 rootNode.updateRenderState();
72 private Quad createBrickQuad() {
74 // Check is GLSL is supported on current hardware.
75 if (!GLSLShaderObjectsState.isSupported()) {
76 logger.severe("Your graphics card does not support GLSL programs, and thus cannot run this test.");
80 GLSLShaderObjectsState so = display.getRenderer()
81 .createGLSLShaderObjectsState();
83 so.load(TestGLSLShaderObjectsState.class.getClassLoader().getResource(
84 "jmetest/data/images/shader.vert"),
85 TestGLSLShaderObjectsState.class.getClassLoader().getResource(
86 "jmetest/data/images/shader.frag"));
87 so.setUniform("BrickColor", 1.0f, 0.3f, 0.2f);
88 so.setUniform("MortarColor", 0.85f, 0.86f, 0.84f);
89 so.setUniform("BrickSize", 0.30f, 0.15f);
90 so.setUniform("BrickPct", 0.90f, 0.85f);
91 so.setUniform("LightPosition", 0.0f, 0.0f, 4.0f);
95 Quad box = new Quad("glslQuad", 1f, 1f);
96 box.setRenderState(so);