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[mikumikustudio/MikuMikuStudio.git] / src / jmetest / scene / TestTimedLifeController.java
1 /*
2  * Copyright (c) 2003-2009 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 
17  *   may be used to endorse or promote products derived from this software 
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 package jmetest.scene;
33
34 import java.util.logging.Logger;
35
36 import com.jmex.game.StandardGame;
37 import com.jmex.game.state.BasicGameState;
38 import com.jmex.game.state.GameState;
39 import com.jmex.game.state.GameStateManager;
40 import com.jmex.scene.TimedLifeController;
41
42 /**
43  * @author Matthew D. Hicks
44  */
45 public class TestTimedLifeController extends TimedLifeController {
46     private static final Logger logger = Logger
47             .getLogger(TestTimedLifeController.class.getName());
48     
49         private static final long serialVersionUID = 1L;
50         
51         private GameState state;
52
53         public TestTimedLifeController(GameState state, float lifeInSeconds) {
54                 super(lifeInSeconds);
55                 this.state = state;
56         }
57
58         public void updatePercentage(float percentComplete) {
59                 logger.info("I'm this much complete: " + percentComplete);
60                 if (percentComplete == 1.0f) {
61                         logger.info("Guess I'm done!");
62                         GameStateManager.getInstance().detachChild(state);
63                         state.setActive(false);
64                 }
65         }
66         
67         public static void main(String[] args) throws Exception {
68                 StandardGame game = new StandardGame("TestTimedLifeGameState");
69                 game.start();
70                 
71                 BasicGameState timedState = new BasicGameState("TimedLife");
72                 TestTimedLifeController controller = new TestTimedLifeController(timedState, 10.0f);
73                 timedState.getRootNode().addController(controller);
74                 GameStateManager.getInstance().attachChild(timedState);
75                 timedState.setActive(true);
76         }
77 }