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32 package jmetest.scene;
34 import java.util.logging.Logger;
36 import com.jmex.game.StandardGame;
37 import com.jmex.game.state.BasicGameState;
38 import com.jmex.game.state.GameState;
39 import com.jmex.game.state.GameStateManager;
40 import com.jmex.scene.TimedLifeController;
43 * @author Matthew D. Hicks
45 public class TestTimedLifeController extends TimedLifeController {
46 private static final Logger logger = Logger
47 .getLogger(TestTimedLifeController.class.getName());
49 private static final long serialVersionUID = 1L;
51 private GameState state;
53 public TestTimedLifeController(GameState state, float lifeInSeconds) {
58 public void updatePercentage(float percentComplete) {
59 logger.info("I'm this much complete: " + percentComplete);
60 if (percentComplete == 1.0f) {
61 logger.info("Guess I'm done!");
62 GameStateManager.getInstance().detachChild(state);
63 state.setActive(false);
67 public static void main(String[] args) throws Exception {
68 StandardGame game = new StandardGame("TestTimedLifeGameState");
71 BasicGameState timedState = new BasicGameState("TimedLife");
72 TestTimedLifeController controller = new TestTimedLifeController(timedState, 10.0f);
73 timedState.getRootNode().addController(controller);
74 GameStateManager.getInstance().attachChild(timedState);
75 timedState.setActive(true);