8 #include "knowledge-experiences.h"
9 #include "cmd/dump-util.h"
10 #include "core/show-file.h"
11 #include "object-flavor.h"
12 #include "object/object-kind.h"
13 #include "player-skill.h"
14 #include "spell/technic-info-table.h"
15 #include "spell/spells-util.h"
16 #include "spell/spells-execution.h"
21 void do_cmd_knowledge_weapon_exp(player_type *creature_ptr)
24 GAME_TEXT file_name[FILE_NAME_SIZE];
25 if (!open_temporary_file(&fff, file_name)) return;
27 for (int i = 0; i < 5; i++)
29 for (int num = 0; num < 64; num++)
33 for (KIND_OBJECT_IDX j = 0; j < max_k_idx; j++)
35 object_kind *k_ptr = &k_info[j];
37 if ((k_ptr->tval != TV_SWORD - i) || (k_ptr->sval != num)) continue;
38 if ((k_ptr->tval == TV_BOW) && (k_ptr->sval == SV_CRIMSON || k_ptr->sval == SV_HARP)) continue;
40 weapon_exp = creature_ptr->weapon_exp[4 - i][num];
42 fprintf(fff, "%-25s ", tmp);
43 if (weapon_exp >= s_info[creature_ptr->pclass].w_max[4 - i][num]) fprintf(fff, "!");
44 else fprintf(fff, " ");
45 fprintf(fff, "%s", exp_level_str[weapon_exp_level(weapon_exp)]);
46 if (cheat_xtra) fprintf(fff, " %d", weapon_exp);
54 (void)show_file(creature_ptr, TRUE, file_name, _("武器の経験値", "Weapon Proficiency"), 0, 0);
60 * @brief 魔法の経験値を表示するコマンドのメインルーチン
64 void do_cmd_knowledge_spell_exp(player_type *creature_ptr)
67 GAME_TEXT file_name[FILE_NAME_SIZE];
68 if (!open_temporary_file(&fff, file_name)) return;
70 if (creature_ptr->realm1 != REALM_NONE)
72 fprintf(fff, _("%sの魔法書\n", "%s Spellbook\n"), realm_names[creature_ptr->realm1]);
73 for (SPELL_IDX i = 0; i < 32; i++)
75 const magic_type *s_ptr;
76 if (!is_magic(creature_ptr->realm1))
78 s_ptr = &technic_info[creature_ptr->realm1 - MIN_TECHNIC][i];
82 s_ptr = &mp_ptr->info[creature_ptr->realm1 - 1][i];
85 if (s_ptr->slevel >= 99) continue;
86 SUB_EXP spell_exp = creature_ptr->spell_exp[i];
87 int exp_level = spell_exp_level(spell_exp);
88 fprintf(fff, "%-25s ", exe_spell(creature_ptr, creature_ptr->realm1, i, SPELL_NAME));
89 if (creature_ptr->realm1 == REALM_HISSATSU)
93 if (exp_level >= EXP_LEVEL_MASTER) fprintf(fff, "!");
94 else fprintf(fff, " ");
95 fprintf(fff, "%s", exp_level_str[exp_level]);
98 if (cheat_xtra) fprintf(fff, " %d", spell_exp);
103 if (creature_ptr->realm2 != REALM_NONE)
105 fprintf(fff, _("%sの魔法書\n", "\n%s Spellbook\n"), realm_names[creature_ptr->realm2]);
106 for (SPELL_IDX i = 0; i < 32; i++)
108 const magic_type *s_ptr;
109 if (!is_magic(creature_ptr->realm1))
111 s_ptr = &technic_info[creature_ptr->realm2 - MIN_TECHNIC][i];
115 s_ptr = &mp_ptr->info[creature_ptr->realm2 - 1][i];
118 if (s_ptr->slevel >= 99) continue;
120 SUB_EXP spell_exp = creature_ptr->spell_exp[i + 32];
121 int exp_level = spell_exp_level(spell_exp);
122 fprintf(fff, "%-25s ", exe_spell(creature_ptr, creature_ptr->realm2, i, SPELL_NAME));
123 if (exp_level >= EXP_LEVEL_EXPERT) fprintf(fff, "!");
124 else fprintf(fff, " ");
125 fprintf(fff, "%s", exp_level_str[exp_level]);
126 if (cheat_xtra) fprintf(fff, " %d", spell_exp);
132 (void)show_file(creature_ptr, TRUE, file_name, _("魔法の経験値", "Spell Proficiency"), 0, 0);
138 * @brief スキル情報を表示するコマンドのメインルーチン /
142 void do_cmd_knowledge_skill_exp(player_type *creature_ptr)
144 char skill_name[GINOU_TEMPMAX][20] =
146 _("マーシャルアーツ", "Martial Arts "),
147 _("二刀流 ", "Dual Wielding "),
153 char file_name[FILE_NAME_SIZE];
154 if (!open_temporary_file(&fff, file_name)) return;
156 for (int i = 0; i < GINOU_TEMPMAX; i++)
158 int skill_exp = creature_ptr->skill_exp[i];
159 fprintf(fff, "%-20s ", skill_name[i]);
160 if (skill_exp >= s_info[creature_ptr->pclass].s_max[i]) fprintf(fff, "!");
161 else fprintf(fff, " ");
162 fprintf(fff, "%s", exp_level_str[(i == GINOU_RIDING) ? riding_exp_level(skill_exp) : weapon_exp_level(skill_exp)]);
163 if (cheat_xtra) fprintf(fff, " %d", skill_exp);
168 (void)show_file(creature_ptr, TRUE, file_name, _("技能の経験値", "Miscellaneous Proficiency"), 0, 0);