7 #include "knowledge/knowledge-features.h"
8 #include "core/show-file.h"
9 #include "dungeon/dungeon.h"
10 #include "game-option/special-options.h"
11 #include "io-dump/dump-util.h"
12 #include "io/input-key-acceptor.h"
13 #include "knowledge/lighting-level-table.h"
14 #include "monster-race/monster-race.h"
15 #include "term/screen-processor.h"
16 #include "term/term-color-types.h"
17 #include "util/angband-files.h"
18 #include "util/int-char-converter.h"
19 #include "world/world.h"
22 * Build a list of feature indexes in the given group. Return the number
23 * of features in the group.
25 * mode & 0x01 : check for non-empty group
27 static FEAT_IDX collect_features(FEAT_IDX *feat_idx, BIT_FLAGS8 mode)
29 FEAT_IDX feat_cnt = 0;
30 for (FEAT_IDX i = 0; i < max_f_idx; i++) {
31 feature_type *f_ptr = &f_info[i];
34 if (f_ptr->mimic != i)
37 feat_idx[feat_cnt++] = i;
42 feat_idx[feat_cnt] = -1;
47 * Display the features in a group.
49 static void display_feature_list(int col, int row, int per_page, FEAT_IDX *feat_idx, FEAT_IDX feat_cur, FEAT_IDX feat_top, bool visual_only, int lighting_level)
51 int lit_col[F_LIT_MAX], i;
52 int f_idx_col = use_bigtile ? 62 : 64;
54 lit_col[F_LIT_STANDARD] = use_bigtile ? (71 - F_LIT_MAX) : 71;
55 for (i = F_LIT_NS_BEGIN; i < F_LIT_MAX; i++)
56 lit_col[i] = lit_col[F_LIT_STANDARD] + 2 + (i - F_LIT_NS_BEGIN) * 2 + (use_bigtile ? i : 0);
58 for (i = 0; i < per_page && (feat_idx[feat_top + i] >= 0); i++) {
60 FEAT_IDX f_idx = feat_idx[feat_top + i];
61 feature_type *f_ptr = &f_info[f_idx];
63 attr = ((i + feat_top == feat_cur) ? TERM_L_BLUE : TERM_WHITE);
64 c_prt(attr, f_name + f_ptr->name, row_i, col);
66 c_prt(attr, format("(%s)", lighting_level_str[lighting_level]), row_i, col + 1 + strlen(f_name + f_ptr->name));
67 c_prt(attr, format("%02x/%02x", f_ptr->x_attr[lighting_level], f_ptr->x_char[lighting_level]), row_i,
68 f_idx_col - ((current_world_ptr->wizard || visual_only) ? 6 : 2));
70 if (current_world_ptr->wizard || visual_only) {
71 c_prt(attr, format("%d", f_idx), row_i, f_idx_col);
74 term_queue_bigchar(lit_col[F_LIT_STANDARD], row_i, f_ptr->x_attr[F_LIT_STANDARD], f_ptr->x_char[F_LIT_STANDARD], 0, 0);
75 term_putch(lit_col[F_LIT_NS_BEGIN], row_i, TERM_SLATE, '(');
76 for (int j = F_LIT_NS_BEGIN + 1; j < F_LIT_MAX; j++) {
77 term_putch(lit_col[j], row_i, TERM_SLATE, '/');
80 term_putch(lit_col[F_LIT_MAX - 1] + (use_bigtile ? 3 : 2), row_i, TERM_SLATE, ')');
81 for (int j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++) {
82 term_queue_bigchar(lit_col[j] + 1, row_i, f_ptr->x_attr[j], f_ptr->x_char[j], 0, 0);
86 for (; i < per_page; i++) {
87 term_erase(col, row + i, 255);
92 * Interact with feature visuals.
94 void do_cmd_knowledge_features(bool *need_redraw, bool visual_only, IDX direct_f_idx, IDX *lighting_level)
96 TERM_COLOR attr_old[F_LIT_MAX];
97 (void)C_WIPE(attr_old, F_LIT_MAX, TERM_COLOR);
98 SYMBOL_CODE char_old[F_LIT_MAX];
99 (void)C_WIPE(char_old, F_LIT_MAX, SYMBOL_CODE);
102 term_get_size(&wid, &hgt);
105 C_MAKE(feat_idx, max_f_idx, FEAT_IDX);
107 concptr feature_group_text[] = { "terrains", NULL };
112 FEAT_IDX grp_idx[100];
113 TERM_COLOR attr_top = 0;
114 bool visual_list = FALSE;
116 TERM_LEN browser_rows = hgt - 8;
117 if (direct_f_idx < 0) {
118 for (FEAT_IDX i = 0; feature_group_text[i] != NULL; i++) {
119 len = strlen(feature_group_text[i]);
123 if (collect_features(feat_idx, 0x01)) {
124 grp_idx[grp_cnt++] = i;
130 feature_type *f_ptr = &f_info[direct_f_idx];
132 feat_idx[0] = direct_f_idx;
136 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, &f_ptr->x_attr[*lighting_level],
137 &f_ptr->x_char[*lighting_level], need_redraw);
139 for (FEAT_IDX i = 0; i < F_LIT_MAX; i++) {
140 attr_old[i] = f_ptr->x_attr[i];
141 char_old[i] = f_ptr->x_char[i];
145 grp_idx[grp_cnt] = -1;
147 FEAT_IDX old_grp_cur = -1;
148 FEAT_IDX grp_cur = 0;
149 FEAT_IDX grp_top = 0;
150 FEAT_IDX feat_cur = 0;
151 FEAT_IDX feat_top = 0;
155 TERM_COLOR *cur_attr_ptr;
156 SYMBOL_CODE *cur_char_ptr;
164 prt(_("表示 - 地形", "Visuals - features"), 2, 0);
165 if (direct_f_idx < 0)
166 prt(_("グループ", "Group"), 4, 0);
167 prt(_("名前", "Name"), 4, max + 3);
169 if (current_world_ptr->wizard || visual_only)
171 prt(_("文字 ( l/ d)", "Sym ( l/ d)"), 4, 66);
173 if (current_world_ptr->wizard || visual_only)
175 prt(_("文字 (l/d)", "Sym (l/d)"), 4, 68);
178 for (FEAT_IDX i = 0; i < 78; i++) {
179 term_putch(i, 5, TERM_WHITE, '=');
182 if (direct_f_idx < 0) {
183 for (FEAT_IDX i = 0; i < browser_rows; i++) {
184 term_putch(max + 1, 6 + i, TERM_WHITE, '|');
191 if (direct_f_idx < 0) {
192 if (grp_cur < grp_top)
194 if (grp_cur >= grp_top + browser_rows)
195 grp_top = grp_cur - browser_rows + 1;
197 display_group_list(0, 6, max, browser_rows, grp_idx, feature_group_text, grp_cur, grp_top);
198 if (old_grp_cur != grp_cur) {
199 old_grp_cur = grp_cur;
200 feat_cnt = collect_features(feat_idx, 0x00);
203 while (feat_cur < feat_top)
204 feat_top = MAX(0, feat_top - browser_rows / 2);
205 while (feat_cur >= feat_top + browser_rows)
206 feat_top = MIN(feat_cnt - browser_rows, feat_top + browser_rows / 2);
210 display_feature_list(max + 3, 6, browser_rows, feat_idx, feat_cur, feat_top, visual_only, F_LIT_STANDARD);
213 display_feature_list(max + 3, 6, 1, feat_idx, feat_cur, feat_top, visual_only, *lighting_level);
214 display_visual_list(max + 3, 7, browser_rows - 1, wid - (max + 3), attr_top, char_left);
217 prt(format(_("<方向>%s, 'd'で標準光源効果%s, ESC", "<dir>%s, 'd' for default lighting%s, ESC"),
218 visual_list ? _(", ENTERで決定, 'a'で対象明度変更", ", ENTER to accept, 'a' for lighting level")
219 : _(", 'v'でシンボル変更", ", 'v' for visuals"),
220 (attr_idx || char_idx) ? _(", 'c', 'p'でペースト", ", 'c', 'p' to paste") : _(", 'c'でコピー", ", 'c' to copy")),
223 f_ptr = &f_info[feat_idx[feat_cur]];
224 cur_attr_ptr = &f_ptr->x_attr[*lighting_level];
225 cur_char_ptr = &f_ptr->x_char[*lighting_level];
228 place_visual_list_cursor(max + 3, 7, *cur_attr_ptr, *cur_char_ptr, attr_top, char_left);
229 } else if (!column) {
230 term_gotoxy(0, 6 + (grp_cur - grp_top));
232 term_gotoxy(max + 3, 6 + (feat_cur - feat_top));
236 if (visual_list && ((ch == 'A') || (ch == 'a'))) {
237 int prev_lighting_level = *lighting_level;
240 if (*lighting_level <= 0)
241 *lighting_level = F_LIT_MAX - 1;
245 if (*lighting_level >= F_LIT_MAX - 1)
251 if (f_ptr->x_attr[prev_lighting_level] != f_ptr->x_attr[*lighting_level])
252 attr_top = MAX(0, (f_ptr->x_attr[*lighting_level] & 0x7f) - 5);
254 if (f_ptr->x_char[prev_lighting_level] != f_ptr->x_char[*lighting_level])
255 char_left = MAX(0, f_ptr->x_char[*lighting_level] - 10);
258 } else if ((ch == 'D') || (ch == 'd')) {
259 TERM_COLOR prev_x_attr = f_ptr->x_attr[*lighting_level];
260 byte prev_x_char = f_ptr->x_char[*lighting_level];
262 apply_default_feat_lighting(f_ptr->x_attr, f_ptr->x_char);
265 if (prev_x_attr != f_ptr->x_attr[*lighting_level])
266 attr_top = MAX(0, (f_ptr->x_attr[*lighting_level] & 0x7f) - 5);
268 if (prev_x_char != f_ptr->x_char[*lighting_level])
269 char_left = MAX(0, f_ptr->x_char[*lighting_level] - 10);
274 } else if (visual_mode_command(ch, &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, cur_attr_ptr, cur_char_ptr, need_redraw)) {
277 for (FEAT_IDX i = 0; i < F_LIT_MAX; i++) {
278 f_ptr->x_attr[i] = attr_old[i];
279 f_ptr->x_char[i] = char_old[i];
285 if (direct_f_idx >= 0)
288 *lighting_level = F_LIT_STANDARD;
292 for (FEAT_IDX i = 0; i < F_LIT_MAX; i++) {
293 attr_old[i] = f_ptr->x_attr[i];
294 char_old[i] = f_ptr->x_char[i];
296 *lighting_level = F_LIT_STANDARD;
302 for (FEAT_IDX i = 0; i < F_LIT_MAX; i++) {
303 attr_idx_feat[i] = f_ptr->x_attr[i];
304 char_idx_feat[i] = f_ptr->x_char[i];
312 for (FEAT_IDX i = F_LIT_NS_BEGIN; i < F_LIT_MAX; i++) {
313 if (attr_idx_feat[i] || (!(char_idx_feat[i] & 0x80) && char_idx_feat[i]))
314 f_ptr->x_attr[i] = attr_idx_feat[i];
315 if (char_idx_feat[i])
316 f_ptr->x_char[i] = char_idx_feat[i];
331 browser_cursor(ch, &column, &grp_cur, grp_cnt, &feat_cur, feat_cnt);
337 C_KILL(feat_idx, max_f_idx, FEAT_IDX);
343 void do_cmd_knowledge_dungeon(player_type *creature_ptr)
346 GAME_TEXT file_name[FILE_NAME_SIZE];
347 if (!open_temporary_file(&fff, file_name))
350 for (int i = 1; i < current_world_ptr->max_d_idx; i++) {
353 if (!d_info[i].maxdepth)
357 if (d_info[i].final_guardian) {
358 if (!r_info[d_info[i].final_guardian].max_num)
360 } else if (max_dlv[i] == d_info[i].maxdepth)
363 fprintf(fff, _("%c%-12s : %3d 階\n", "%c%-16s : level %3d\n"), seiha ? '!' : ' ', d_name + d_info[i].name, (int)max_dlv[i]);
367 (void)show_file(creature_ptr, TRUE, file_name, _("今までに入ったダンジョン", "Dungeon"), 0, 0);