2 * @brief 既知のアイテムとアーティファクトを表示する
7 #include "knowledge/knowledge-items.h"
8 #include "core/show-file.h"
10 #include "core/stuff-handler.h"
11 #include "floor/floor.h"
12 #include "io-dump/dump-util.h"
13 #include "knowledge/object-group-table.h"
14 #include "object-enchant/artifact.h"
15 #include "object/object-appraiser.h"
16 #include "object/object-flavor.h"
17 #include "object/object-generator.h"
18 #include "object/object-hook.h"
19 #include "object/object-kind-hook.h"
20 #include "object/object-kind.h"
21 #include "object-enchant/special-object-flags.h"
22 #include "term/gameterm.h"
23 #include "view/display-main-window.h" // 暫定、後で消す.
24 #include "world/world.h"
27 * todo okay = 既知のアーティファクト? と思われるが確証がない
28 * 分かりやすい変数名へ変更求む&万が一未知である旨の配列なら負論理なのでゴソッと差し替えるべき
29 * Check the status of "artifacts"
30 * @param player_ptr プレーヤーへの参照ポインタ
33 void do_cmd_knowledge_artifacts(player_type *player_ptr)
36 GAME_TEXT file_name[FILE_NAME_SIZE];
37 if (!open_temporary_file(&fff, file_name)) return;
40 C_MAKE(who, max_a_idx, ARTIFACT_IDX);
42 C_MAKE(okay, max_a_idx, bool);
44 for (ARTIFACT_IDX k = 0; k < max_a_idx; k++)
46 artifact_type *a_ptr = &a_info[k];
48 if (!a_ptr->name) continue;
49 if (!a_ptr->cur_num) continue;
54 for (POSITION y = 0; y < player_ptr->current_floor_ptr->height; y++)
56 for (POSITION x = 0; x < player_ptr->current_floor_ptr->width; x++)
58 grid_type *g_ptr = &player_ptr->current_floor_ptr->grid_array[y][x];
59 OBJECT_IDX this_o_idx, next_o_idx = 0;
60 for (this_o_idx = g_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
63 o_ptr = &player_ptr->current_floor_ptr->o_list[this_o_idx];
64 next_o_idx = o_ptr->next_o_idx;
65 if (!object_is_fixed_artifact(o_ptr)) continue;
66 if (object_is_known(o_ptr)) continue;
68 okay[o_ptr->name1] = FALSE;
73 for (ARTIFACT_IDX i = 0; i < INVEN_TOTAL; i++)
75 object_type *o_ptr = &player_ptr->inventory_list[i];
76 if (!o_ptr->k_idx) continue;
77 if (!object_is_fixed_artifact(o_ptr)) continue;
78 if (object_is_known(o_ptr)) continue;
80 okay[o_ptr->name1] = FALSE;
84 for (ARTIFACT_IDX k = 0; k < max_a_idx; k++)
86 if (okay[k]) who[n++] = k;
90 ang_sort(who, &why, n, ang_sort_art_comp, ang_sort_art_swap);
91 for (ARTIFACT_IDX k = 0; k < n; k++)
93 artifact_type *a_ptr = &a_info[who[k]];
94 GAME_TEXT base_name[MAX_NLEN];
95 strcpy(base_name, _("未知の伝説のアイテム", "Unknown Artifact"));
96 ARTIFACT_IDX z = lookup_kind(a_ptr->tval, a_ptr->sval);
102 object_prep(q_ptr, z);
103 q_ptr->name1 = (byte)who[k];
104 q_ptr->ident |= IDENT_STORE;
105 object_desc(player_ptr, base_name, q_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
108 fprintf(fff, _(" %s\n", " The %s\n"), base_name);
111 C_KILL(who, max_a_idx, ARTIFACT_IDX);
112 C_KILL(okay, max_a_idx, bool);
114 (void)show_file(player_ptr, TRUE, file_name, _("既知の伝説のアイテム", "Artifacts Seen"), 0, 0);
120 * Build a list of object indexes in the given group. Return the number
121 * of objects in the group.
123 * mode & 0x01 : check for non-empty group
124 * mode & 0x02 : visual operation only
126 static KIND_OBJECT_IDX collect_objects(int grp_cur, KIND_OBJECT_IDX object_idx[], BIT_FLAGS8 mode)
128 KIND_OBJECT_IDX object_cnt = 0;
129 byte group_tval = object_group_tval[grp_cur];
130 for (KIND_OBJECT_IDX i = 0; i < max_k_idx; i++)
132 object_kind *k_ptr = &k_info[i];
133 if (!k_ptr->name) continue;
137 if (!current_world_ptr->wizard)
139 if (!k_ptr->flavor) continue;
140 if (!k_ptr->aware) continue;
144 for (int j = 0; j < 4; j++)
145 k += k_ptr->chance[j];
149 if (TV_LIFE_BOOK == group_tval)
151 if (TV_LIFE_BOOK <= k_ptr->tval && k_ptr->tval <= TV_HEX_BOOK)
153 object_idx[object_cnt++] = i;
158 else if (k_ptr->tval == group_tval)
160 object_idx[object_cnt++] = i;
165 if (mode & 0x01) break;
168 object_idx[object_cnt] = -1;
174 * Display the objects in a group.
176 static void display_object_list(int col, int row, int per_page, IDX object_idx[],
177 int object_cur, int object_top, bool visual_only)
180 for (i = 0; i < per_page && (object_idx[object_top + i] >= 0); i++)
182 GAME_TEXT o_name[MAX_NLEN];
185 object_kind *flavor_k_ptr;
186 KIND_OBJECT_IDX k_idx = object_idx[object_top + i];
187 object_kind *k_ptr = &k_info[k_idx];
188 TERM_COLOR attr = ((k_ptr->aware || visual_only) ? TERM_WHITE : TERM_SLATE);
189 byte cursor = ((k_ptr->aware || visual_only) ? TERM_L_BLUE : TERM_BLUE);
190 if (!visual_only && k_ptr->flavor)
192 flavor_k_ptr = &k_info[k_ptr->flavor];
196 flavor_k_ptr = k_ptr;
199 attr = ((i + object_top == object_cur) ? cursor : attr);
200 if (!k_ptr->flavor || (!visual_only && k_ptr->aware))
202 strip_name(o_name, k_idx);
206 strcpy(o_name, k_name + flavor_k_ptr->flavor_name);
209 c_prt(attr, o_name, row + i, col);
212 c_prt(attr, format("%02x/%02x", flavor_k_ptr->x_attr, flavor_k_ptr->x_char), row + i, (current_world_ptr->wizard || visual_only) ? 64 : 68);
215 if (current_world_ptr->wizard || visual_only)
217 c_prt(attr, format("%d", k_idx), row + i, 70);
220 a = flavor_k_ptr->x_attr;
221 c = flavor_k_ptr->x_char;
223 Term_queue_bigchar(use_bigtile ? 76 : 77, row + i, a, c, 0, 0);
226 for (; i < per_page; i++)
228 Term_erase(col, row + i, 255);
234 * Describe fake object
236 static void desc_obj_fake(player_type *creature_ptr, KIND_OBJECT_IDX k_idx)
239 object_type object_type_body;
240 o_ptr = &object_type_body;
242 object_prep(o_ptr, k_idx);
244 o_ptr->ident |= IDENT_KNOWN;
245 handle_stuff(creature_ptr);
247 if (screen_object(creature_ptr, o_ptr, SCROBJ_FAKE_OBJECT | SCROBJ_FORCE_DETAIL)) return;
249 msg_print(_("特に変わったところはないようだ。", "You see nothing special."));
255 * Display known objects
257 void do_cmd_knowledge_objects(player_type *creature_ptr, bool *need_redraw, bool visual_only, IDX direct_k_idx)
259 IDX object_old, object_top;
262 OBJECT_IDX *object_idx;
264 bool visual_list = FALSE;
265 TERM_COLOR attr_top = 0;
270 Term_get_size(&wid, &hgt);
272 int browser_rows = hgt - 8;
273 C_MAKE(object_idx, max_k_idx, KIND_OBJECT_IDX);
278 if (direct_k_idx < 0)
280 mode = visual_only ? 0x03 : 0x01;
281 for (IDX i = 0; object_group_text[i] != NULL; i++)
283 len = strlen(object_group_text[i]);
284 if (len > max) max = len;
286 if (collect_objects(i, object_idx, mode))
288 grp_idx[grp_cnt++] = i;
297 object_kind *k_ptr = &k_info[direct_k_idx];
298 object_kind *flavor_k_ptr;
300 if (!visual_only && k_ptr->flavor)
302 flavor_k_ptr = &k_info[k_ptr->flavor];
306 flavor_k_ptr = k_ptr;
309 object_idx[0] = direct_k_idx;
310 object_old = direct_k_idx;
313 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
314 &attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw);
317 grp_idx[grp_cnt] = -1;
318 mode = visual_only ? 0x02 : 0x00;
319 IDX old_grp_cur = -1;
322 IDX object_cur = object_top = 0;
328 object_kind *k_ptr, *flavor_k_ptr;
335 prt(format("%s - アイテム", !visual_only ? "知識" : "表示"), 2, 0);
336 if (direct_k_idx < 0) prt("グループ", 4, 0);
337 prt("名前", 4, max + 3);
338 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 70);
341 prt(format("%s - objects", !visual_only ? "Knowledge" : "Visuals"), 2, 0);
342 if (direct_k_idx < 0) prt("Group", 4, 0);
343 prt("Name", 4, max + 3);
344 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 70);
348 for (IDX i = 0; i < 78; i++)
350 Term_putch(i, 5, TERM_WHITE, '=');
353 if (direct_k_idx < 0)
355 for (IDX i = 0; i < browser_rows; i++)
357 Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
364 if (direct_k_idx < 0)
366 if (grp_cur < grp_top) grp_top = grp_cur;
367 if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
369 display_group_list(0, 6, max, browser_rows, grp_idx, object_group_text, grp_cur, grp_top);
370 if (old_grp_cur != grp_cur)
372 old_grp_cur = grp_cur;
373 object_cnt = collect_objects(grp_idx[grp_cur], object_idx, mode);
376 while (object_cur < object_top)
377 object_top = MAX(0, object_top - browser_rows / 2);
378 while (object_cur >= object_top + browser_rows)
379 object_top = MIN(object_cnt - browser_rows, object_top + browser_rows / 2);
384 display_object_list(max + 3, 6, browser_rows, object_idx, object_cur, object_top, visual_only);
388 object_top = object_cur;
389 display_object_list(max + 3, 6, 1, object_idx, object_cur, object_top, visual_only);
390 display_visual_list(max + 3, 7, browser_rows - 1, wid - (max + 3), attr_top, char_left);
393 k_ptr = &k_info[object_idx[object_cur]];
395 if (!visual_only && k_ptr->flavor)
397 flavor_k_ptr = &k_info[k_ptr->flavor];
401 flavor_k_ptr = k_ptr;
405 prt(format("<方向>%s%s%s, ESC",
406 (!visual_list && !visual_only) ? ", 'r'で詳細を見る" : "",
407 visual_list ? ", ENTERで決定" : ", 'v'でシンボル変更",
408 (attr_idx || char_idx) ? ", 'c', 'p'でペースト" : ", 'c'でコピー"),
411 prt(format("<dir>%s%s%s, ESC",
412 (!visual_list && !visual_only) ? ", 'r' to recall" : "",
413 visual_list ? ", ENTER to accept" : ", 'v' for visuals",
414 (attr_idx || char_idx) ? ", 'c', 'p' to paste" : ", 'c' to copy"),
420 if (object_cnt) object_kind_track(creature_ptr, object_idx[object_cur]);
422 if (object_old != object_idx[object_cur])
424 handle_stuff(creature_ptr);
425 object_old = object_idx[object_cur];
431 place_visual_list_cursor(max + 3, 7, flavor_k_ptr->x_attr, flavor_k_ptr->x_char, attr_top, char_left);
435 Term_gotoxy(0, 6 + (grp_cur - grp_top));
439 Term_gotoxy(max + 3, 6 + (object_cur - object_top));
443 if (visual_mode_command(ch, &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw))
445 if (direct_k_idx >= 0)
470 if (!visual_list && !visual_only && (grp_cnt > 0))
472 desc_obj_fake(creature_ptr, object_idx[object_cur]);
481 browser_cursor(ch, &column, &grp_cur, grp_cnt, &object_cur, object_cnt);
487 C_KILL(object_idx, max_k_idx, KIND_OBJECT_IDX);