2 * @brief 既知のアイテムとアーティファクトを表示する
7 #include "knowledge/knowledge-items.h"
8 #include "core/show-file.h"
9 #include "core/stuff-handler.h"
10 #include "flavor/flavor-describer.h"
11 #include "flavor/object-flavor-types.h"
12 #include "flavor/object-flavor.h"
13 #include "game-option/special-options.h"
14 #include "grid/grid.h"
15 #include "inventory/inventory-slot-types.h"
16 #include "io-dump/dump-util.h"
17 #include "io/input-key-acceptor.h"
18 #include "knowledge/object-group-table.h"
19 #include "object-enchant/special-object-flags.h"
20 #include "object-hook/hook-enchant.h"
21 #include "object/object-generator.h"
22 #include "object/object-kind-hook.h"
23 #include "object/object-kind.h"
24 #include "perception/identification.h"
25 #include "perception/object-perception.h"
26 #include "system/artifact-type-definition.h"
27 #include "system/floor-type-definition.h"
28 #include "term/screen-processor.h"
29 #include "term/term-color-types.h"
30 #include "util/angband-files.h"
31 #include "util/int-char-converter.h"
32 #include "util/sort.h"
33 #include "view/display-messages.h"
34 #include "world/world.h"
37 * todo okay = 既知のアーティファクト? と思われるが確証がない
38 * 分かりやすい変数名へ変更求む&万が一未知である旨の配列なら負論理なのでゴソッと差し替えるべき
39 * Check the status of "artifacts"
40 * @param player_ptr プレーヤーへの参照ポインタ
43 void do_cmd_knowledge_artifacts(player_type *player_ptr)
46 GAME_TEXT file_name[FILE_NAME_SIZE];
47 if (!open_temporary_file(&fff, file_name))
51 C_MAKE(who, max_a_idx, ARTIFACT_IDX);
53 C_MAKE(okay, max_a_idx, bool);
55 for (ARTIFACT_IDX k = 0; k < max_a_idx; k++) {
56 artifact_type *a_ptr = &a_info[k];
66 for (POSITION y = 0; y < player_ptr->current_floor_ptr->height; y++) {
67 for (POSITION x = 0; x < player_ptr->current_floor_ptr->width; x++) {
68 grid_type *g_ptr = &player_ptr->current_floor_ptr->grid_array[y][x];
69 OBJECT_IDX this_o_idx, next_o_idx = 0;
70 for (this_o_idx = g_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx) {
72 o_ptr = &player_ptr->current_floor_ptr->o_list[this_o_idx];
73 next_o_idx = o_ptr->next_o_idx;
74 if (!object_is_fixed_artifact(o_ptr))
76 if (object_is_known(o_ptr))
79 okay[o_ptr->name1] = FALSE;
84 for (ARTIFACT_IDX i = 0; i < INVEN_TOTAL; i++) {
85 object_type *o_ptr = &player_ptr->inventory_list[i];
88 if (!object_is_fixed_artifact(o_ptr))
90 if (object_is_known(o_ptr))
93 okay[o_ptr->name1] = FALSE;
97 for (ARTIFACT_IDX k = 0; k < max_a_idx; k++) {
103 ang_sort(player_ptr, who, &why, n, ang_sort_art_comp, ang_sort_art_swap);
104 for (ARTIFACT_IDX k = 0; k < n; k++) {
105 artifact_type *a_ptr = &a_info[who[k]];
106 GAME_TEXT base_name[MAX_NLEN];
107 strcpy(base_name, _("未知の伝説のアイテム", "Unknown Artifact"));
108 ARTIFACT_IDX z = lookup_kind(a_ptr->tval, a_ptr->sval);
113 object_prep(player_ptr, q_ptr, z);
114 q_ptr->name1 = (byte)who[k];
115 q_ptr->ident |= IDENT_STORE;
116 describe_flavor(player_ptr, base_name, q_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
119 fprintf(fff, _(" %s\n", " The %s\n"), base_name);
122 C_KILL(who, max_a_idx, ARTIFACT_IDX);
123 C_KILL(okay, max_a_idx, bool);
125 (void)show_file(player_ptr, TRUE, file_name, _("既知の伝説のアイテム", "Artifacts Seen"), 0, 0);
130 * Build a list of object indexes in the given group. Return the number
131 * of objects in the group.
133 * mode & 0x01 : check for non-empty group
134 * mode & 0x02 : visual operation only
136 static KIND_OBJECT_IDX collect_objects(int grp_cur, KIND_OBJECT_IDX object_idx[], BIT_FLAGS8 mode)
138 KIND_OBJECT_IDX object_cnt = 0;
139 byte group_tval = object_group_tval[grp_cur];
140 for (KIND_OBJECT_IDX i = 0; i < max_k_idx; i++) {
141 object_kind *k_ptr = &k_info[i];
145 if (!(mode & 0x02)) {
146 if (!current_world_ptr->wizard) {
154 for (int j = 0; j < 4; j++)
155 k += k_ptr->chance[j];
160 if (TV_LIFE_BOOK == group_tval) {
161 if (TV_LIFE_BOOK <= k_ptr->tval && k_ptr->tval <= TV_HEX_BOOK) {
162 object_idx[object_cnt++] = i;
165 } else if (k_ptr->tval == group_tval) {
166 object_idx[object_cnt++] = i;
174 object_idx[object_cnt] = -1;
179 * Display the objects in a group.
181 static void display_object_list(int col, int row, int per_page, IDX object_idx[], int object_cur, int object_top, bool visual_only)
184 for (i = 0; i < per_page && (object_idx[object_top + i] >= 0); i++) {
185 GAME_TEXT o_name[MAX_NLEN];
188 object_kind *flavor_k_ptr;
189 KIND_OBJECT_IDX k_idx = object_idx[object_top + i];
190 object_kind *k_ptr = &k_info[k_idx];
191 TERM_COLOR attr = ((k_ptr->aware || visual_only) ? TERM_WHITE : TERM_SLATE);
192 byte cursor = ((k_ptr->aware || visual_only) ? TERM_L_BLUE : TERM_BLUE);
193 if (!visual_only && k_ptr->flavor) {
194 flavor_k_ptr = &k_info[k_ptr->flavor];
196 flavor_k_ptr = k_ptr;
199 attr = ((i + object_top == object_cur) ? cursor : attr);
200 if (!k_ptr->flavor || (!visual_only && k_ptr->aware)) {
201 strip_name(o_name, k_idx);
203 strcpy(o_name, k_name + flavor_k_ptr->flavor_name);
206 c_prt(attr, o_name, row + i, col);
208 c_prt(attr, format("%02x/%02x", flavor_k_ptr->x_attr, flavor_k_ptr->x_char), row + i, (current_world_ptr->wizard || visual_only) ? 64 : 68);
211 if (current_world_ptr->wizard || visual_only) {
212 c_prt(attr, format("%d", k_idx), row + i, 70);
215 a = flavor_k_ptr->x_attr;
216 c = flavor_k_ptr->x_char;
218 term_queue_bigchar(use_bigtile ? 76 : 77, row + i, a, c, 0, 0);
221 for (; i < per_page; i++) {
222 term_erase(col, row + i, 255);
227 * Describe fake object
229 static void desc_obj_fake(player_type *creature_ptr, KIND_OBJECT_IDX k_idx)
232 object_type object_type_body;
233 o_ptr = &object_type_body;
235 object_prep(creature_ptr, o_ptr, k_idx);
237 o_ptr->ident |= IDENT_KNOWN;
238 handle_stuff(creature_ptr);
240 if (screen_object(creature_ptr, o_ptr, SCROBJ_FAKE_OBJECT | SCROBJ_FORCE_DETAIL))
243 msg_print(_("特に変わったところはないようだ。", "You see nothing special."));
248 * @brief Display known objects
250 void do_cmd_knowledge_objects(player_type *creature_ptr, bool *need_redraw, bool visual_only, KIND_OBJECT_IDX direct_k_idx)
252 KIND_OBJECT_IDX object_old, object_top;
253 KIND_OBJECT_IDX grp_idx[100];
255 OBJECT_IDX *object_idx;
257 bool visual_list = FALSE;
258 TERM_COLOR attr_top = 0;
263 term_get_size(&wid, &hgt);
265 int browser_rows = hgt - 8;
266 C_MAKE(object_idx, max_k_idx, KIND_OBJECT_IDX);
271 if (direct_k_idx < 0) {
272 mode = visual_only ? 0x03 : 0x01;
273 for (IDX i = 0; object_group_text[i] != NULL; i++) {
274 len = strlen(object_group_text[i]);
278 if (collect_objects(i, object_idx, mode)) {
279 grp_idx[grp_cnt++] = i;
286 object_kind *k_ptr = &k_info[direct_k_idx];
287 object_kind *flavor_k_ptr;
289 if (!visual_only && k_ptr->flavor) {
290 flavor_k_ptr = &k_info[k_ptr->flavor];
292 flavor_k_ptr = k_ptr;
295 object_idx[0] = direct_k_idx;
296 object_old = direct_k_idx;
299 (void)visual_mode_command(
300 'v', &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw);
303 grp_idx[grp_cnt] = -1;
304 mode = visual_only ? 0x02 : 0x00;
305 IDX old_grp_cur = -1;
308 IDX object_cur = object_top = 0;
313 object_kind *k_ptr, *flavor_k_ptr;
319 prt(format("%s - アイテム", !visual_only ? "知識" : "表示"), 2, 0);
320 if (direct_k_idx < 0)
322 prt("名前", 4, max + 3);
323 if (current_world_ptr->wizard || visual_only)
327 prt(format("%s - objects", !visual_only ? "Knowledge" : "Visuals"), 2, 0);
328 if (direct_k_idx < 0)
330 prt("Name", 4, max + 3);
331 if (current_world_ptr->wizard || visual_only)
336 for (IDX i = 0; i < 78; i++) {
337 term_putch(i, 5, TERM_WHITE, '=');
340 if (direct_k_idx < 0) {
341 for (IDX i = 0; i < browser_rows; i++) {
342 term_putch(max + 1, 6 + i, TERM_WHITE, '|');
349 if (direct_k_idx < 0) {
350 if (grp_cur < grp_top)
352 if (grp_cur >= grp_top + browser_rows)
353 grp_top = grp_cur - browser_rows + 1;
355 display_group_list(0, 6, max, browser_rows, grp_idx, object_group_text, grp_cur, grp_top);
356 if (old_grp_cur != grp_cur) {
357 old_grp_cur = grp_cur;
358 object_cnt = collect_objects(grp_idx[grp_cur], object_idx, mode);
361 while (object_cur < object_top)
362 object_top = MAX(0, object_top - browser_rows / 2);
363 while (object_cur >= object_top + browser_rows)
364 object_top = MIN(object_cnt - browser_rows, object_top + browser_rows / 2);
368 display_object_list(max + 3, 6, browser_rows, object_idx, object_cur, object_top, visual_only);
370 object_top = object_cur;
371 display_object_list(max + 3, 6, 1, object_idx, object_cur, object_top, visual_only);
372 display_visual_list(max + 3, 7, browser_rows - 1, wid - (max + 3), attr_top, char_left);
375 k_ptr = &k_info[object_idx[object_cur]];
377 if (!visual_only && k_ptr->flavor) {
378 flavor_k_ptr = &k_info[k_ptr->flavor];
380 flavor_k_ptr = k_ptr;
384 prt(format("<方向>%s%s%s, ESC", (!visual_list && !visual_only) ? ", 'r'で詳細を見る" : "", visual_list ? ", ENTERで決定" : ", 'v'でシンボル変更",
385 (attr_idx || char_idx) ? ", 'c', 'p'でペースト" : ", 'c'でコピー"),
388 prt(format("<dir>%s%s%s, ESC", (!visual_list && !visual_only) ? ", 'r' to recall" : "", visual_list ? ", ENTER to accept" : ", 'v' for visuals",
389 (attr_idx || char_idx) ? ", 'c', 'p' to paste" : ", 'c' to copy"),
395 object_kind_track(creature_ptr, object_idx[object_cur]);
397 if (object_old != object_idx[object_cur]) {
398 handle_stuff(creature_ptr);
399 object_old = object_idx[object_cur];
404 place_visual_list_cursor(max + 3, 7, flavor_k_ptr->x_attr, flavor_k_ptr->x_char, attr_top, char_left);
405 } else if (!column) {
406 term_gotoxy(0, 6 + (grp_cur - grp_top));
408 term_gotoxy(max + 3, 6 + (object_cur - object_top));
412 if (visual_mode_command(
413 ch, &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw)) {
414 if (direct_k_idx >= 0) {
434 if (!visual_list && !visual_only && (grp_cnt > 0)) {
435 desc_obj_fake(creature_ptr, object_idx[object_cur]);
443 browser_cursor(ch, &column, &grp_cur, grp_cnt, &object_cur, object_cnt);
449 C_KILL(object_idx, max_k_idx, KIND_OBJECT_IDX);