2 * @brief 既知のアイテムとアーティファクトを表示する
7 #include "knowledge/knowledge-items.h"
8 #include "core/show-file.h"
9 #include "core/stuff-handler.h"
10 #include "floor/floor.h"
11 #include "game-option/special-options.h"
12 #include "grid/grid.h"
13 #include "inventory/inventory-slot-types.h"
14 #include "io-dump/dump-util.h"
15 #include "io/input-key-acceptor.h"
16 #include "knowledge/object-group-table.h"
17 #include "object-enchant/artifact.h"
18 #include "object-enchant/special-object-flags.h"
19 #include "object-hook/hook-enchant.h"
20 #include "object/object-flavor.h"
21 #include "object/object-generator.h"
22 #include "object/object-kind-hook.h"
23 #include "object/object-kind.h"
24 #include "perception/identification.h"
25 #include "perception/object-perception.h"
26 #include "term/screen-processor.h"
27 #include "term/term-color-types.h"
28 #include "util/angband-files.h"
29 #include "util/int-char-converter.h"
30 #include "util/sort.h"
31 #include "view/display-messages.h"
32 #include "world/world.h"
35 * todo okay = 既知のアーティファクト? と思われるが確証がない
36 * 分かりやすい変数名へ変更求む&万が一未知である旨の配列なら負論理なのでゴソッと差し替えるべき
37 * Check the status of "artifacts"
38 * @param player_ptr プレーヤーへの参照ポインタ
41 void do_cmd_knowledge_artifacts(player_type *player_ptr)
44 GAME_TEXT file_name[FILE_NAME_SIZE];
45 if (!open_temporary_file(&fff, file_name)) return;
48 C_MAKE(who, max_a_idx, ARTIFACT_IDX);
50 C_MAKE(okay, max_a_idx, bool);
52 for (ARTIFACT_IDX k = 0; k < max_a_idx; k++)
54 artifact_type *a_ptr = &a_info[k];
56 if (!a_ptr->name) continue;
57 if (!a_ptr->cur_num) continue;
62 for (POSITION y = 0; y < player_ptr->current_floor_ptr->height; y++)
64 for (POSITION x = 0; x < player_ptr->current_floor_ptr->width; x++)
66 grid_type *g_ptr = &player_ptr->current_floor_ptr->grid_array[y][x];
67 OBJECT_IDX this_o_idx, next_o_idx = 0;
68 for (this_o_idx = g_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
71 o_ptr = &player_ptr->current_floor_ptr->o_list[this_o_idx];
72 next_o_idx = o_ptr->next_o_idx;
73 if (!object_is_fixed_artifact(o_ptr)) continue;
74 if (object_is_known(o_ptr)) continue;
76 okay[o_ptr->name1] = FALSE;
81 for (ARTIFACT_IDX i = 0; i < INVEN_TOTAL; i++)
83 object_type *o_ptr = &player_ptr->inventory_list[i];
84 if (!o_ptr->k_idx) continue;
85 if (!object_is_fixed_artifact(o_ptr)) continue;
86 if (object_is_known(o_ptr)) continue;
88 okay[o_ptr->name1] = FALSE;
92 for (ARTIFACT_IDX k = 0; k < max_a_idx; k++)
94 if (okay[k]) who[n++] = k;
98 ang_sort(player_ptr, who, &why, n, ang_sort_art_comp, ang_sort_art_swap);
99 for (ARTIFACT_IDX k = 0; k < n; k++)
101 artifact_type *a_ptr = &a_info[who[k]];
102 GAME_TEXT base_name[MAX_NLEN];
103 strcpy(base_name, _("未知の伝説のアイテム", "Unknown Artifact"));
104 ARTIFACT_IDX z = lookup_kind(a_ptr->tval, a_ptr->sval);
110 object_prep(player_ptr, q_ptr, z);
111 q_ptr->name1 = (byte)who[k];
112 q_ptr->ident |= IDENT_STORE;
113 object_desc(player_ptr, base_name, q_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
116 fprintf(fff, _(" %s\n", " The %s\n"), base_name);
119 C_KILL(who, max_a_idx, ARTIFACT_IDX);
120 C_KILL(okay, max_a_idx, bool);
122 (void)show_file(player_ptr, TRUE, file_name, _("既知の伝説のアイテム", "Artifacts Seen"), 0, 0);
128 * Build a list of object indexes in the given group. Return the number
129 * of objects in the group.
131 * mode & 0x01 : check for non-empty group
132 * mode & 0x02 : visual operation only
134 static KIND_OBJECT_IDX collect_objects(int grp_cur, KIND_OBJECT_IDX object_idx[], BIT_FLAGS8 mode)
136 KIND_OBJECT_IDX object_cnt = 0;
137 byte group_tval = object_group_tval[grp_cur];
138 for (KIND_OBJECT_IDX i = 0; i < max_k_idx; i++)
140 object_kind *k_ptr = &k_info[i];
141 if (!k_ptr->name) continue;
145 if (!current_world_ptr->wizard)
147 if (!k_ptr->flavor) continue;
148 if (!k_ptr->aware) continue;
152 for (int j = 0; j < 4; j++)
153 k += k_ptr->chance[j];
157 if (TV_LIFE_BOOK == group_tval)
159 if (TV_LIFE_BOOK <= k_ptr->tval && k_ptr->tval <= TV_HEX_BOOK)
161 object_idx[object_cnt++] = i;
166 else if (k_ptr->tval == group_tval)
168 object_idx[object_cnt++] = i;
173 if (mode & 0x01) break;
176 object_idx[object_cnt] = -1;
182 * Display the objects in a group.
184 static void display_object_list(int col, int row, int per_page, IDX object_idx[],
185 int object_cur, int object_top, bool visual_only)
188 for (i = 0; i < per_page && (object_idx[object_top + i] >= 0); i++)
190 GAME_TEXT o_name[MAX_NLEN];
193 object_kind *flavor_k_ptr;
194 KIND_OBJECT_IDX k_idx = object_idx[object_top + i];
195 object_kind *k_ptr = &k_info[k_idx];
196 TERM_COLOR attr = ((k_ptr->aware || visual_only) ? TERM_WHITE : TERM_SLATE);
197 byte cursor = ((k_ptr->aware || visual_only) ? TERM_L_BLUE : TERM_BLUE);
198 if (!visual_only && k_ptr->flavor)
200 flavor_k_ptr = &k_info[k_ptr->flavor];
204 flavor_k_ptr = k_ptr;
207 attr = ((i + object_top == object_cur) ? cursor : attr);
208 if (!k_ptr->flavor || (!visual_only && k_ptr->aware))
210 strip_name(o_name, k_idx);
214 strcpy(o_name, k_name + flavor_k_ptr->flavor_name);
217 c_prt(attr, o_name, row + i, col);
220 c_prt(attr, format("%02x/%02x", flavor_k_ptr->x_attr, flavor_k_ptr->x_char), row + i, (current_world_ptr->wizard || visual_only) ? 64 : 68);
223 if (current_world_ptr->wizard || visual_only)
225 c_prt(attr, format("%d", k_idx), row + i, 70);
228 a = flavor_k_ptr->x_attr;
229 c = flavor_k_ptr->x_char;
231 Term_queue_bigchar(use_bigtile ? 76 : 77, row + i, a, c, 0, 0);
234 for (; i < per_page; i++)
236 Term_erase(col, row + i, 255);
242 * Describe fake object
244 static void desc_obj_fake(player_type *creature_ptr, KIND_OBJECT_IDX k_idx)
247 object_type object_type_body;
248 o_ptr = &object_type_body;
250 object_prep(creature_ptr, o_ptr, k_idx);
252 o_ptr->ident |= IDENT_KNOWN;
253 handle_stuff(creature_ptr);
255 if (screen_object(creature_ptr, o_ptr, SCROBJ_FAKE_OBJECT | SCROBJ_FORCE_DETAIL)) return;
257 msg_print(_("特に変わったところはないようだ。", "You see nothing special."));
263 * Display known objects
265 void do_cmd_knowledge_objects(player_type *creature_ptr, bool *need_redraw, bool visual_only, IDX direct_k_idx)
267 IDX object_old, object_top;
270 OBJECT_IDX *object_idx;
272 bool visual_list = FALSE;
273 TERM_COLOR attr_top = 0;
278 Term_get_size(&wid, &hgt);
280 int browser_rows = hgt - 8;
281 C_MAKE(object_idx, max_k_idx, KIND_OBJECT_IDX);
286 if (direct_k_idx < 0)
288 mode = visual_only ? 0x03 : 0x01;
289 for (IDX i = 0; object_group_text[i] != NULL; i++)
291 len = strlen(object_group_text[i]);
292 if (len > max) max = len;
294 if (collect_objects(i, object_idx, mode))
296 grp_idx[grp_cnt++] = i;
305 object_kind *k_ptr = &k_info[direct_k_idx];
306 object_kind *flavor_k_ptr;
308 if (!visual_only && k_ptr->flavor)
310 flavor_k_ptr = &k_info[k_ptr->flavor];
314 flavor_k_ptr = k_ptr;
317 object_idx[0] = direct_k_idx;
318 object_old = direct_k_idx;
321 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
322 &attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw);
325 grp_idx[grp_cnt] = -1;
326 mode = visual_only ? 0x02 : 0x00;
327 IDX old_grp_cur = -1;
330 IDX object_cur = object_top = 0;
336 object_kind *k_ptr, *flavor_k_ptr;
343 prt(format("%s - アイテム", !visual_only ? "知識" : "表示"), 2, 0);
344 if (direct_k_idx < 0) prt("グループ", 4, 0);
345 prt("名前", 4, max + 3);
346 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 70);
349 prt(format("%s - objects", !visual_only ? "Knowledge" : "Visuals"), 2, 0);
350 if (direct_k_idx < 0) prt("Group", 4, 0);
351 prt("Name", 4, max + 3);
352 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 70);
356 for (IDX i = 0; i < 78; i++)
358 Term_putch(i, 5, TERM_WHITE, '=');
361 if (direct_k_idx < 0)
363 for (IDX i = 0; i < browser_rows; i++)
365 Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
372 if (direct_k_idx < 0)
374 if (grp_cur < grp_top) grp_top = grp_cur;
375 if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
377 display_group_list(0, 6, max, browser_rows, grp_idx, object_group_text, grp_cur, grp_top);
378 if (old_grp_cur != grp_cur)
380 old_grp_cur = grp_cur;
381 object_cnt = collect_objects(grp_idx[grp_cur], object_idx, mode);
384 while (object_cur < object_top)
385 object_top = MAX(0, object_top - browser_rows / 2);
386 while (object_cur >= object_top + browser_rows)
387 object_top = MIN(object_cnt - browser_rows, object_top + browser_rows / 2);
392 display_object_list(max + 3, 6, browser_rows, object_idx, object_cur, object_top, visual_only);
396 object_top = object_cur;
397 display_object_list(max + 3, 6, 1, object_idx, object_cur, object_top, visual_only);
398 display_visual_list(max + 3, 7, browser_rows - 1, wid - (max + 3), attr_top, char_left);
401 k_ptr = &k_info[object_idx[object_cur]];
403 if (!visual_only && k_ptr->flavor)
405 flavor_k_ptr = &k_info[k_ptr->flavor];
409 flavor_k_ptr = k_ptr;
413 prt(format("<方向>%s%s%s, ESC",
414 (!visual_list && !visual_only) ? ", 'r'で詳細を見る" : "",
415 visual_list ? ", ENTERで決定" : ", 'v'でシンボル変更",
416 (attr_idx || char_idx) ? ", 'c', 'p'でペースト" : ", 'c'でコピー"),
419 prt(format("<dir>%s%s%s, ESC",
420 (!visual_list && !visual_only) ? ", 'r' to recall" : "",
421 visual_list ? ", ENTER to accept" : ", 'v' for visuals",
422 (attr_idx || char_idx) ? ", 'c', 'p' to paste" : ", 'c' to copy"),
428 if (object_cnt) object_kind_track(creature_ptr, object_idx[object_cur]);
430 if (object_old != object_idx[object_cur])
432 handle_stuff(creature_ptr);
433 object_old = object_idx[object_cur];
439 place_visual_list_cursor(max + 3, 7, flavor_k_ptr->x_attr, flavor_k_ptr->x_char, attr_top, char_left);
443 Term_gotoxy(0, 6 + (grp_cur - grp_top));
447 Term_gotoxy(max + 3, 6 + (object_cur - object_top));
451 if (visual_mode_command(ch, &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw))
453 if (direct_k_idx >= 0)
478 if (!visual_list && !visual_only && (grp_cnt > 0))
480 desc_obj_fake(creature_ptr, object_idx[object_cur]);
489 browser_cursor(ch, &column, &grp_cur, grp_cnt, &object_cur, object_cnt);
495 C_KILL(object_idx, max_k_idx, KIND_OBJECT_IDX);