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[Refactor] #40413 Separated input-key-acceptor.c/h from util.c/h
[hengband/hengband.git] / src / knowledge / knowledge-items.c
1 /*!
2  * @brief 既知のアイテムとアーティファクトを表示する
3  * @date 2020/04/23
4  * @author Hourier
5  */
6
7 #include "knowledge/knowledge-items.h"
8 #include "core/show-file.h"
9 #include "core/sort.h"
10 #include "core/stuff-handler.h"
11 #include "floor/floor.h"
12 #include "game-option/special-options.h"
13 #include "io-dump/dump-util.h"
14 #include "io/input-key-acceptor.h"
15 #include "knowledge/object-group-table.h"
16 #include "object-enchant/artifact.h"
17 #include "perception/identification.h"
18 #include "perception/object-perception.h"
19 #include "object/object-flavor.h"
20 #include "object/object-generator.h"
21 #include "object/object-hook.h"
22 #include "object/object-kind-hook.h"
23 #include "object/object-kind.h"
24 #include "object-enchant/special-object-flags.h"
25 #include "term/term-color-types.h"
26 #include "util/angband-files.h"
27 #include "view/display-main-window.h" // 暫定、後で消す.
28 #include "world/world.h"
29
30 /*
31  * todo okay = 既知のアーティファクト? と思われるが確証がない
32  * 分かりやすい変数名へ変更求む&万が一未知である旨の配列なら負論理なのでゴソッと差し替えるべき
33  * Check the status of "artifacts"
34  * @param player_ptr プレーヤーへの参照ポインタ
35  * @return なし
36  */
37 void do_cmd_knowledge_artifacts(player_type *player_ptr)
38 {
39         FILE *fff = NULL;
40         GAME_TEXT file_name[FILE_NAME_SIZE];
41         if (!open_temporary_file(&fff, file_name)) return;
42
43         ARTIFACT_IDX *who;
44         C_MAKE(who, max_a_idx, ARTIFACT_IDX);
45         bool *okay;
46         C_MAKE(okay, max_a_idx, bool);
47
48         for (ARTIFACT_IDX k = 0; k < max_a_idx; k++)
49         {
50                 artifact_type *a_ptr = &a_info[k];
51                 okay[k] = FALSE;
52                 if (!a_ptr->name) continue;
53                 if (!a_ptr->cur_num) continue;
54
55                 okay[k] = TRUE;
56         }
57
58         for (POSITION y = 0; y < player_ptr->current_floor_ptr->height; y++)
59         {
60                 for (POSITION x = 0; x < player_ptr->current_floor_ptr->width; x++)
61                 {
62                         grid_type *g_ptr = &player_ptr->current_floor_ptr->grid_array[y][x];
63                         OBJECT_IDX this_o_idx, next_o_idx = 0;
64                         for (this_o_idx = g_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
65                         {
66                                 object_type *o_ptr;
67                                 o_ptr = &player_ptr->current_floor_ptr->o_list[this_o_idx];
68                                 next_o_idx = o_ptr->next_o_idx;
69                                 if (!object_is_fixed_artifact(o_ptr)) continue;
70                                 if (object_is_known(o_ptr)) continue;
71
72                                 okay[o_ptr->name1] = FALSE;
73                         }
74                 }
75         }
76
77         for (ARTIFACT_IDX i = 0; i < INVEN_TOTAL; i++)
78         {
79                 object_type *o_ptr = &player_ptr->inventory_list[i];
80                 if (!o_ptr->k_idx) continue;
81                 if (!object_is_fixed_artifact(o_ptr)) continue;
82                 if (object_is_known(o_ptr)) continue;
83
84                 okay[o_ptr->name1] = FALSE;
85         }
86
87         int n = 0;
88         for (ARTIFACT_IDX k = 0; k < max_a_idx; k++)
89         {
90                 if (okay[k]) who[n++] = k;
91         }
92
93         u16b why = 3;
94         ang_sort(who, &why, n, ang_sort_art_comp, ang_sort_art_swap);
95         for (ARTIFACT_IDX k = 0; k < n; k++)
96         {
97                 artifact_type *a_ptr = &a_info[who[k]];
98                 GAME_TEXT base_name[MAX_NLEN];
99                 strcpy(base_name, _("未知の伝説のアイテム", "Unknown Artifact"));
100                 ARTIFACT_IDX z = lookup_kind(a_ptr->tval, a_ptr->sval);
101                 if (z)
102                 {
103                         object_type forge;
104                         object_type *q_ptr;
105                         q_ptr = &forge;
106                         object_prep(q_ptr, z);
107                         q_ptr->name1 = (byte)who[k];
108                         q_ptr->ident |= IDENT_STORE;
109                         object_desc(player_ptr, base_name, q_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
110                 }
111
112                 fprintf(fff, _("     %s\n", "     The %s\n"), base_name);
113         }
114
115         C_KILL(who, max_a_idx, ARTIFACT_IDX);
116         C_KILL(okay, max_a_idx, bool);
117         angband_fclose(fff);
118         (void)show_file(player_ptr, TRUE, file_name, _("既知の伝説のアイテム", "Artifacts Seen"), 0, 0);
119         fd_kill(file_name);
120 }
121
122
123 /*
124  * Build a list of object indexes in the given group. Return the number
125  * of objects in the group.
126  *
127  * mode & 0x01 : check for non-empty group
128  * mode & 0x02 : visual operation only
129  */
130 static KIND_OBJECT_IDX collect_objects(int grp_cur, KIND_OBJECT_IDX object_idx[], BIT_FLAGS8 mode)
131 {
132         KIND_OBJECT_IDX object_cnt = 0;
133         byte group_tval = object_group_tval[grp_cur];
134         for (KIND_OBJECT_IDX i = 0; i < max_k_idx; i++)
135         {
136                 object_kind *k_ptr = &k_info[i];
137                 if (!k_ptr->name) continue;
138
139                 if (!(mode & 0x02))
140                 {
141                         if (!current_world_ptr->wizard)
142                         {
143                                 if (!k_ptr->flavor) continue;
144                                 if (!k_ptr->aware) continue;
145                         }
146
147                         int k = 0;
148                         for (int j = 0; j < 4; j++)
149                                 k += k_ptr->chance[j];
150                         if (!k) continue;
151                 }
152
153                 if (TV_LIFE_BOOK == group_tval)
154                 {
155                         if (TV_LIFE_BOOK <= k_ptr->tval && k_ptr->tval <= TV_HEX_BOOK)
156                         {
157                                 object_idx[object_cnt++] = i;
158                         }
159                         else
160                                 continue;
161                 }
162                 else if (k_ptr->tval == group_tval)
163                 {
164                         object_idx[object_cnt++] = i;
165                 }
166                 else
167                         continue;
168
169                 if (mode & 0x01) break;
170         }
171
172         object_idx[object_cnt] = -1;
173         return object_cnt;
174 }
175
176
177 /*
178  * Display the objects in a group.
179  */
180 static void display_object_list(int col, int row, int per_page, IDX object_idx[],
181         int object_cur, int object_top, bool visual_only)
182 {
183         int i;
184         for (i = 0; i < per_page && (object_idx[object_top + i] >= 0); i++)
185         {
186                 GAME_TEXT o_name[MAX_NLEN];
187                 TERM_COLOR a;
188                 SYMBOL_CODE c;
189                 object_kind *flavor_k_ptr;
190                 KIND_OBJECT_IDX k_idx = object_idx[object_top + i];
191                 object_kind *k_ptr = &k_info[k_idx];
192                 TERM_COLOR attr = ((k_ptr->aware || visual_only) ? TERM_WHITE : TERM_SLATE);
193                 byte cursor = ((k_ptr->aware || visual_only) ? TERM_L_BLUE : TERM_BLUE);
194                 if (!visual_only && k_ptr->flavor)
195                 {
196                         flavor_k_ptr = &k_info[k_ptr->flavor];
197                 }
198                 else
199                 {
200                         flavor_k_ptr = k_ptr;
201                 }
202
203                 attr = ((i + object_top == object_cur) ? cursor : attr);
204                 if (!k_ptr->flavor || (!visual_only && k_ptr->aware))
205                 {
206                         strip_name(o_name, k_idx);
207                 }
208                 else
209                 {
210                         strcpy(o_name, k_name + flavor_k_ptr->flavor_name);
211                 }
212
213                 c_prt(attr, o_name, row + i, col);
214                 if (per_page == 1)
215                 {
216                         c_prt(attr, format("%02x/%02x", flavor_k_ptr->x_attr, flavor_k_ptr->x_char), row + i, (current_world_ptr->wizard || visual_only) ? 64 : 68);
217                 }
218
219                 if (current_world_ptr->wizard || visual_only)
220                 {
221                         c_prt(attr, format("%d", k_idx), row + i, 70);
222                 }
223
224                 a = flavor_k_ptr->x_attr;
225                 c = flavor_k_ptr->x_char;
226
227                 Term_queue_bigchar(use_bigtile ? 76 : 77, row + i, a, c, 0, 0);
228         }
229
230         for (; i < per_page; i++)
231         {
232                 Term_erase(col, row + i, 255);
233         }
234 }
235
236
237 /*
238  * Describe fake object
239  */
240 static void desc_obj_fake(player_type *creature_ptr, KIND_OBJECT_IDX k_idx)
241 {
242         object_type *o_ptr;
243         object_type object_type_body;
244         o_ptr = &object_type_body;
245         object_wipe(o_ptr);
246         object_prep(o_ptr, k_idx);
247
248         o_ptr->ident |= IDENT_KNOWN;
249         handle_stuff(creature_ptr);
250
251         if (screen_object(creature_ptr, o_ptr, SCROBJ_FAKE_OBJECT | SCROBJ_FORCE_DETAIL)) return;
252
253         msg_print(_("特に変わったところはないようだ。", "You see nothing special."));
254         msg_print(NULL);
255 }
256
257
258 /*
259  * Display known objects
260  */
261 void do_cmd_knowledge_objects(player_type *creature_ptr, bool *need_redraw, bool visual_only, IDX direct_k_idx)
262 {
263         IDX object_old, object_top;
264         IDX grp_idx[100];
265         int object_cnt;
266         OBJECT_IDX *object_idx;
267
268         bool visual_list = FALSE;
269         TERM_COLOR attr_top = 0;
270         byte char_left = 0;
271         byte mode;
272
273         TERM_LEN wid, hgt;
274         Term_get_size(&wid, &hgt);
275
276         int browser_rows = hgt - 8;
277         C_MAKE(object_idx, max_k_idx, KIND_OBJECT_IDX);
278
279         int len;
280         int max = 0;
281         int grp_cnt = 0;
282         if (direct_k_idx < 0)
283         {
284                 mode = visual_only ? 0x03 : 0x01;
285                 for (IDX i = 0; object_group_text[i] != NULL; i++)
286                 {
287                         len = strlen(object_group_text[i]);
288                         if (len > max) max = len;
289
290                         if (collect_objects(i, object_idx, mode))
291                         {
292                                 grp_idx[grp_cnt++] = i;
293                         }
294                 }
295
296                 object_old = -1;
297                 object_cnt = 0;
298         }
299         else
300         {
301                 object_kind *k_ptr = &k_info[direct_k_idx];
302                 object_kind *flavor_k_ptr;
303
304                 if (!visual_only && k_ptr->flavor)
305                 {
306                         flavor_k_ptr = &k_info[k_ptr->flavor];
307                 }
308                 else
309                 {
310                         flavor_k_ptr = k_ptr;
311                 }
312
313                 object_idx[0] = direct_k_idx;
314                 object_old = direct_k_idx;
315                 object_cnt = 1;
316                 object_idx[1] = -1;
317                 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
318                         &attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw);
319         }
320
321         grp_idx[grp_cnt] = -1;
322         mode = visual_only ? 0x02 : 0x00;
323         IDX old_grp_cur = -1;
324         IDX grp_cur = 0;
325         IDX grp_top = 0;
326         IDX object_cur = object_top = 0;
327         bool flag = FALSE;
328         bool redraw = TRUE;
329         int column = 0;
330         while (!flag)
331         {
332                 object_kind *k_ptr, *flavor_k_ptr;
333
334                 if (redraw)
335                 {
336                         clear_from(0);
337
338 #ifdef JP
339                         prt(format("%s - アイテム", !visual_only ? "知識" : "表示"), 2, 0);
340                         if (direct_k_idx < 0) prt("グループ", 4, 0);
341                         prt("名前", 4, max + 3);
342                         if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 70);
343                         prt("文字", 4, 74);
344 #else
345                         prt(format("%s - objects", !visual_only ? "Knowledge" : "Visuals"), 2, 0);
346                         if (direct_k_idx < 0) prt("Group", 4, 0);
347                         prt("Name", 4, max + 3);
348                         if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 70);
349                         prt("Sym", 4, 75);
350 #endif
351
352                         for (IDX i = 0; i < 78; i++)
353                         {
354                                 Term_putch(i, 5, TERM_WHITE, '=');
355                         }
356
357                         if (direct_k_idx < 0)
358                         {
359                                 for (IDX i = 0; i < browser_rows; i++)
360                                 {
361                                         Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
362                                 }
363                         }
364
365                         redraw = FALSE;
366                 }
367
368                 if (direct_k_idx < 0)
369                 {
370                         if (grp_cur < grp_top) grp_top = grp_cur;
371                         if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
372
373                         display_group_list(0, 6, max, browser_rows, grp_idx, object_group_text, grp_cur, grp_top);
374                         if (old_grp_cur != grp_cur)
375                         {
376                                 old_grp_cur = grp_cur;
377                                 object_cnt = collect_objects(grp_idx[grp_cur], object_idx, mode);
378                         }
379
380                         while (object_cur < object_top)
381                                 object_top = MAX(0, object_top - browser_rows / 2);
382                         while (object_cur >= object_top + browser_rows)
383                                 object_top = MIN(object_cnt - browser_rows, object_top + browser_rows / 2);
384                 }
385
386                 if (!visual_list)
387                 {
388                         display_object_list(max + 3, 6, browser_rows, object_idx, object_cur, object_top, visual_only);
389                 }
390                 else
391                 {
392                         object_top = object_cur;
393                         display_object_list(max + 3, 6, 1, object_idx, object_cur, object_top, visual_only);
394                         display_visual_list(max + 3, 7, browser_rows - 1, wid - (max + 3), attr_top, char_left);
395                 }
396
397                 k_ptr = &k_info[object_idx[object_cur]];
398
399                 if (!visual_only && k_ptr->flavor)
400                 {
401                         flavor_k_ptr = &k_info[k_ptr->flavor];
402                 }
403                 else
404                 {
405                         flavor_k_ptr = k_ptr;
406                 }
407
408 #ifdef JP
409                 prt(format("<方向>%s%s%s, ESC",
410                         (!visual_list && !visual_only) ? ", 'r'で詳細を見る" : "",
411                         visual_list ? ", ENTERで決定" : ", 'v'でシンボル変更",
412                         (attr_idx || char_idx) ? ", 'c', 'p'でペースト" : ", 'c'でコピー"),
413                         hgt - 1, 0);
414 #else
415                 prt(format("<dir>%s%s%s, ESC",
416                         (!visual_list && !visual_only) ? ", 'r' to recall" : "",
417                         visual_list ? ", ENTER to accept" : ", 'v' for visuals",
418                         (attr_idx || char_idx) ? ", 'c', 'p' to paste" : ", 'c' to copy"),
419                         hgt - 1, 0);
420 #endif
421
422                 if (!visual_only)
423                 {
424                         if (object_cnt) object_kind_track(creature_ptr, object_idx[object_cur]);
425
426                         if (object_old != object_idx[object_cur])
427                         {
428                                 handle_stuff(creature_ptr);
429                                 object_old = object_idx[object_cur];
430                         }
431                 }
432
433                 if (visual_list)
434                 {
435                         place_visual_list_cursor(max + 3, 7, flavor_k_ptr->x_attr, flavor_k_ptr->x_char, attr_top, char_left);
436                 }
437                 else if (!column)
438                 {
439                         Term_gotoxy(0, 6 + (grp_cur - grp_top));
440                 }
441                 else
442                 {
443                         Term_gotoxy(max + 3, 6 + (object_cur - object_top));
444                 }
445
446                 char ch = inkey();
447                 if (visual_mode_command(ch, &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw))
448                 {
449                         if (direct_k_idx >= 0)
450                         {
451                                 switch (ch)
452                                 {
453                                 case '\n':
454                                 case '\r':
455                                 case ESCAPE:
456                                         flag = TRUE;
457                                         break;
458                                 }
459                         }
460                         continue;
461                 }
462
463                 switch (ch)
464                 {
465                 case ESCAPE:
466                 {
467                         flag = TRUE;
468                         break;
469                 }
470
471                 case 'R':
472                 case 'r':
473                 {
474                         if (!visual_list && !visual_only && (grp_cnt > 0))
475                         {
476                                 desc_obj_fake(creature_ptr, object_idx[object_cur]);
477                                 redraw = TRUE;
478                         }
479
480                         break;
481                 }
482
483                 default:
484                 {
485                         browser_cursor(ch, &column, &grp_cur, grp_cnt, &object_cur, object_cnt);
486                         break;
487                 }
488                 }
489         }
490
491         C_KILL(object_idx, max_k_idx, KIND_OBJECT_IDX);
492 }