2 * @brief 既知のアイテムとアーティファクトを表示する
7 #include "knowledge/knowledge-items.h"
8 #include "core/show-file.h"
10 #include "core/stuff-handler.h"
11 #include "floor/floor.h"
12 #include "game-option/special-options.h"
13 #include "io-dump/dump-util.h"
14 #include "io/input-key-acceptor.h"
15 #include "knowledge/object-group-table.h"
16 #include "object-enchant/artifact.h"
17 #include "perception/identification.h"
18 #include "perception/object-perception.h"
19 #include "object/object-flavor.h"
20 #include "object/object-generator.h"
21 #include "object/object-hook.h"
22 #include "object/object-kind-hook.h"
23 #include "object/object-kind.h"
24 #include "object-enchant/special-object-flags.h"
25 #include "term/term-color-types.h"
26 #include "util/angband-files.h"
27 #include "view/display-main-window.h" // 暫定、後で消す.
28 #include "world/world.h"
31 * todo okay = 既知のアーティファクト? と思われるが確証がない
32 * 分かりやすい変数名へ変更求む&万が一未知である旨の配列なら負論理なのでゴソッと差し替えるべき
33 * Check the status of "artifacts"
34 * @param player_ptr プレーヤーへの参照ポインタ
37 void do_cmd_knowledge_artifacts(player_type *player_ptr)
40 GAME_TEXT file_name[FILE_NAME_SIZE];
41 if (!open_temporary_file(&fff, file_name)) return;
44 C_MAKE(who, max_a_idx, ARTIFACT_IDX);
46 C_MAKE(okay, max_a_idx, bool);
48 for (ARTIFACT_IDX k = 0; k < max_a_idx; k++)
50 artifact_type *a_ptr = &a_info[k];
52 if (!a_ptr->name) continue;
53 if (!a_ptr->cur_num) continue;
58 for (POSITION y = 0; y < player_ptr->current_floor_ptr->height; y++)
60 for (POSITION x = 0; x < player_ptr->current_floor_ptr->width; x++)
62 grid_type *g_ptr = &player_ptr->current_floor_ptr->grid_array[y][x];
63 OBJECT_IDX this_o_idx, next_o_idx = 0;
64 for (this_o_idx = g_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
67 o_ptr = &player_ptr->current_floor_ptr->o_list[this_o_idx];
68 next_o_idx = o_ptr->next_o_idx;
69 if (!object_is_fixed_artifact(o_ptr)) continue;
70 if (object_is_known(o_ptr)) continue;
72 okay[o_ptr->name1] = FALSE;
77 for (ARTIFACT_IDX i = 0; i < INVEN_TOTAL; i++)
79 object_type *o_ptr = &player_ptr->inventory_list[i];
80 if (!o_ptr->k_idx) continue;
81 if (!object_is_fixed_artifact(o_ptr)) continue;
82 if (object_is_known(o_ptr)) continue;
84 okay[o_ptr->name1] = FALSE;
88 for (ARTIFACT_IDX k = 0; k < max_a_idx; k++)
90 if (okay[k]) who[n++] = k;
94 ang_sort(who, &why, n, ang_sort_art_comp, ang_sort_art_swap);
95 for (ARTIFACT_IDX k = 0; k < n; k++)
97 artifact_type *a_ptr = &a_info[who[k]];
98 GAME_TEXT base_name[MAX_NLEN];
99 strcpy(base_name, _("未知の伝説のアイテム", "Unknown Artifact"));
100 ARTIFACT_IDX z = lookup_kind(a_ptr->tval, a_ptr->sval);
106 object_prep(q_ptr, z);
107 q_ptr->name1 = (byte)who[k];
108 q_ptr->ident |= IDENT_STORE;
109 object_desc(player_ptr, base_name, q_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
112 fprintf(fff, _(" %s\n", " The %s\n"), base_name);
115 C_KILL(who, max_a_idx, ARTIFACT_IDX);
116 C_KILL(okay, max_a_idx, bool);
118 (void)show_file(player_ptr, TRUE, file_name, _("既知の伝説のアイテム", "Artifacts Seen"), 0, 0);
124 * Build a list of object indexes in the given group. Return the number
125 * of objects in the group.
127 * mode & 0x01 : check for non-empty group
128 * mode & 0x02 : visual operation only
130 static KIND_OBJECT_IDX collect_objects(int grp_cur, KIND_OBJECT_IDX object_idx[], BIT_FLAGS8 mode)
132 KIND_OBJECT_IDX object_cnt = 0;
133 byte group_tval = object_group_tval[grp_cur];
134 for (KIND_OBJECT_IDX i = 0; i < max_k_idx; i++)
136 object_kind *k_ptr = &k_info[i];
137 if (!k_ptr->name) continue;
141 if (!current_world_ptr->wizard)
143 if (!k_ptr->flavor) continue;
144 if (!k_ptr->aware) continue;
148 for (int j = 0; j < 4; j++)
149 k += k_ptr->chance[j];
153 if (TV_LIFE_BOOK == group_tval)
155 if (TV_LIFE_BOOK <= k_ptr->tval && k_ptr->tval <= TV_HEX_BOOK)
157 object_idx[object_cnt++] = i;
162 else if (k_ptr->tval == group_tval)
164 object_idx[object_cnt++] = i;
169 if (mode & 0x01) break;
172 object_idx[object_cnt] = -1;
178 * Display the objects in a group.
180 static void display_object_list(int col, int row, int per_page, IDX object_idx[],
181 int object_cur, int object_top, bool visual_only)
184 for (i = 0; i < per_page && (object_idx[object_top + i] >= 0); i++)
186 GAME_TEXT o_name[MAX_NLEN];
189 object_kind *flavor_k_ptr;
190 KIND_OBJECT_IDX k_idx = object_idx[object_top + i];
191 object_kind *k_ptr = &k_info[k_idx];
192 TERM_COLOR attr = ((k_ptr->aware || visual_only) ? TERM_WHITE : TERM_SLATE);
193 byte cursor = ((k_ptr->aware || visual_only) ? TERM_L_BLUE : TERM_BLUE);
194 if (!visual_only && k_ptr->flavor)
196 flavor_k_ptr = &k_info[k_ptr->flavor];
200 flavor_k_ptr = k_ptr;
203 attr = ((i + object_top == object_cur) ? cursor : attr);
204 if (!k_ptr->flavor || (!visual_only && k_ptr->aware))
206 strip_name(o_name, k_idx);
210 strcpy(o_name, k_name + flavor_k_ptr->flavor_name);
213 c_prt(attr, o_name, row + i, col);
216 c_prt(attr, format("%02x/%02x", flavor_k_ptr->x_attr, flavor_k_ptr->x_char), row + i, (current_world_ptr->wizard || visual_only) ? 64 : 68);
219 if (current_world_ptr->wizard || visual_only)
221 c_prt(attr, format("%d", k_idx), row + i, 70);
224 a = flavor_k_ptr->x_attr;
225 c = flavor_k_ptr->x_char;
227 Term_queue_bigchar(use_bigtile ? 76 : 77, row + i, a, c, 0, 0);
230 for (; i < per_page; i++)
232 Term_erase(col, row + i, 255);
238 * Describe fake object
240 static void desc_obj_fake(player_type *creature_ptr, KIND_OBJECT_IDX k_idx)
243 object_type object_type_body;
244 o_ptr = &object_type_body;
246 object_prep(o_ptr, k_idx);
248 o_ptr->ident |= IDENT_KNOWN;
249 handle_stuff(creature_ptr);
251 if (screen_object(creature_ptr, o_ptr, SCROBJ_FAKE_OBJECT | SCROBJ_FORCE_DETAIL)) return;
253 msg_print(_("特に変わったところはないようだ。", "You see nothing special."));
259 * Display known objects
261 void do_cmd_knowledge_objects(player_type *creature_ptr, bool *need_redraw, bool visual_only, IDX direct_k_idx)
263 IDX object_old, object_top;
266 OBJECT_IDX *object_idx;
268 bool visual_list = FALSE;
269 TERM_COLOR attr_top = 0;
274 Term_get_size(&wid, &hgt);
276 int browser_rows = hgt - 8;
277 C_MAKE(object_idx, max_k_idx, KIND_OBJECT_IDX);
282 if (direct_k_idx < 0)
284 mode = visual_only ? 0x03 : 0x01;
285 for (IDX i = 0; object_group_text[i] != NULL; i++)
287 len = strlen(object_group_text[i]);
288 if (len > max) max = len;
290 if (collect_objects(i, object_idx, mode))
292 grp_idx[grp_cnt++] = i;
301 object_kind *k_ptr = &k_info[direct_k_idx];
302 object_kind *flavor_k_ptr;
304 if (!visual_only && k_ptr->flavor)
306 flavor_k_ptr = &k_info[k_ptr->flavor];
310 flavor_k_ptr = k_ptr;
313 object_idx[0] = direct_k_idx;
314 object_old = direct_k_idx;
317 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
318 &attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw);
321 grp_idx[grp_cnt] = -1;
322 mode = visual_only ? 0x02 : 0x00;
323 IDX old_grp_cur = -1;
326 IDX object_cur = object_top = 0;
332 object_kind *k_ptr, *flavor_k_ptr;
339 prt(format("%s - アイテム", !visual_only ? "知識" : "表示"), 2, 0);
340 if (direct_k_idx < 0) prt("グループ", 4, 0);
341 prt("名前", 4, max + 3);
342 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 70);
345 prt(format("%s - objects", !visual_only ? "Knowledge" : "Visuals"), 2, 0);
346 if (direct_k_idx < 0) prt("Group", 4, 0);
347 prt("Name", 4, max + 3);
348 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 70);
352 for (IDX i = 0; i < 78; i++)
354 Term_putch(i, 5, TERM_WHITE, '=');
357 if (direct_k_idx < 0)
359 for (IDX i = 0; i < browser_rows; i++)
361 Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
368 if (direct_k_idx < 0)
370 if (grp_cur < grp_top) grp_top = grp_cur;
371 if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
373 display_group_list(0, 6, max, browser_rows, grp_idx, object_group_text, grp_cur, grp_top);
374 if (old_grp_cur != grp_cur)
376 old_grp_cur = grp_cur;
377 object_cnt = collect_objects(grp_idx[grp_cur], object_idx, mode);
380 while (object_cur < object_top)
381 object_top = MAX(0, object_top - browser_rows / 2);
382 while (object_cur >= object_top + browser_rows)
383 object_top = MIN(object_cnt - browser_rows, object_top + browser_rows / 2);
388 display_object_list(max + 3, 6, browser_rows, object_idx, object_cur, object_top, visual_only);
392 object_top = object_cur;
393 display_object_list(max + 3, 6, 1, object_idx, object_cur, object_top, visual_only);
394 display_visual_list(max + 3, 7, browser_rows - 1, wid - (max + 3), attr_top, char_left);
397 k_ptr = &k_info[object_idx[object_cur]];
399 if (!visual_only && k_ptr->flavor)
401 flavor_k_ptr = &k_info[k_ptr->flavor];
405 flavor_k_ptr = k_ptr;
409 prt(format("<方向>%s%s%s, ESC",
410 (!visual_list && !visual_only) ? ", 'r'で詳細を見る" : "",
411 visual_list ? ", ENTERで決定" : ", 'v'でシンボル変更",
412 (attr_idx || char_idx) ? ", 'c', 'p'でペースト" : ", 'c'でコピー"),
415 prt(format("<dir>%s%s%s, ESC",
416 (!visual_list && !visual_only) ? ", 'r' to recall" : "",
417 visual_list ? ", ENTER to accept" : ", 'v' for visuals",
418 (attr_idx || char_idx) ? ", 'c', 'p' to paste" : ", 'c' to copy"),
424 if (object_cnt) object_kind_track(creature_ptr, object_idx[object_cur]);
426 if (object_old != object_idx[object_cur])
428 handle_stuff(creature_ptr);
429 object_old = object_idx[object_cur];
435 place_visual_list_cursor(max + 3, 7, flavor_k_ptr->x_attr, flavor_k_ptr->x_char, attr_top, char_left);
439 Term_gotoxy(0, 6 + (grp_cur - grp_top));
443 Term_gotoxy(max + 3, 6 + (object_cur - object_top));
447 if (visual_mode_command(ch, &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw))
449 if (direct_k_idx >= 0)
474 if (!visual_list && !visual_only && (grp_cnt > 0))
476 desc_obj_fake(creature_ptr, object_idx[object_cur]);
485 browser_cursor(ch, &column, &grp_cur, grp_cnt, &object_cur, object_cnt);
491 C_KILL(object_idx, max_k_idx, KIND_OBJECT_IDX);