2 * @brief 既知のアイテムとアーティファクトを表示する
7 #include "knowledge/knowledge-items.h"
8 #include "core/show-file.h"
10 #include "core/stuff-handler.h"
11 #include "floor/floor.h"
12 #include "game-option/special-options.h"
13 #include "io-dump/dump-util.h"
14 #include "io/input-key-acceptor.h"
15 #include "knowledge/object-group-table.h"
16 #include "object-enchant/artifact.h"
17 #include "perception/identification.h"
18 #include "perception/object-perception.h"
19 #include "object/object-flavor.h"
20 #include "object/object-generator.h"
21 #include "object/object-hook.h"
22 #include "object/object-kind-hook.h"
23 #include "object/object-kind.h"
24 #include "object-enchant/special-object-flags.h"
25 #include "term/screen-processor.h"
26 #include "term/term-color-types.h"
27 #include "util/angband-files.h"
28 #include "util/int-char-converter.h"
29 #include "view/display-main-window.h" // 暫定、後で消す.
30 #include "view/display-messages.h"
31 #include "world/world.h"
34 * todo okay = 既知のアーティファクト? と思われるが確証がない
35 * 分かりやすい変数名へ変更求む&万が一未知である旨の配列なら負論理なのでゴソッと差し替えるべき
36 * Check the status of "artifacts"
37 * @param player_ptr プレーヤーへの参照ポインタ
40 void do_cmd_knowledge_artifacts(player_type *player_ptr)
43 GAME_TEXT file_name[FILE_NAME_SIZE];
44 if (!open_temporary_file(&fff, file_name)) return;
47 C_MAKE(who, max_a_idx, ARTIFACT_IDX);
49 C_MAKE(okay, max_a_idx, bool);
51 for (ARTIFACT_IDX k = 0; k < max_a_idx; k++)
53 artifact_type *a_ptr = &a_info[k];
55 if (!a_ptr->name) continue;
56 if (!a_ptr->cur_num) continue;
61 for (POSITION y = 0; y < player_ptr->current_floor_ptr->height; y++)
63 for (POSITION x = 0; x < player_ptr->current_floor_ptr->width; x++)
65 grid_type *g_ptr = &player_ptr->current_floor_ptr->grid_array[y][x];
66 OBJECT_IDX this_o_idx, next_o_idx = 0;
67 for (this_o_idx = g_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
70 o_ptr = &player_ptr->current_floor_ptr->o_list[this_o_idx];
71 next_o_idx = o_ptr->next_o_idx;
72 if (!object_is_fixed_artifact(o_ptr)) continue;
73 if (object_is_known(o_ptr)) continue;
75 okay[o_ptr->name1] = FALSE;
80 for (ARTIFACT_IDX i = 0; i < INVEN_TOTAL; i++)
82 object_type *o_ptr = &player_ptr->inventory_list[i];
83 if (!o_ptr->k_idx) continue;
84 if (!object_is_fixed_artifact(o_ptr)) continue;
85 if (object_is_known(o_ptr)) continue;
87 okay[o_ptr->name1] = FALSE;
91 for (ARTIFACT_IDX k = 0; k < max_a_idx; k++)
93 if (okay[k]) who[n++] = k;
97 ang_sort(who, &why, n, ang_sort_art_comp, ang_sort_art_swap);
98 for (ARTIFACT_IDX k = 0; k < n; k++)
100 artifact_type *a_ptr = &a_info[who[k]];
101 GAME_TEXT base_name[MAX_NLEN];
102 strcpy(base_name, _("未知の伝説のアイテム", "Unknown Artifact"));
103 ARTIFACT_IDX z = lookup_kind(a_ptr->tval, a_ptr->sval);
109 object_prep(q_ptr, z);
110 q_ptr->name1 = (byte)who[k];
111 q_ptr->ident |= IDENT_STORE;
112 object_desc(player_ptr, base_name, q_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
115 fprintf(fff, _(" %s\n", " The %s\n"), base_name);
118 C_KILL(who, max_a_idx, ARTIFACT_IDX);
119 C_KILL(okay, max_a_idx, bool);
121 (void)show_file(player_ptr, TRUE, file_name, _("既知の伝説のアイテム", "Artifacts Seen"), 0, 0);
127 * Build a list of object indexes in the given group. Return the number
128 * of objects in the group.
130 * mode & 0x01 : check for non-empty group
131 * mode & 0x02 : visual operation only
133 static KIND_OBJECT_IDX collect_objects(int grp_cur, KIND_OBJECT_IDX object_idx[], BIT_FLAGS8 mode)
135 KIND_OBJECT_IDX object_cnt = 0;
136 byte group_tval = object_group_tval[grp_cur];
137 for (KIND_OBJECT_IDX i = 0; i < max_k_idx; i++)
139 object_kind *k_ptr = &k_info[i];
140 if (!k_ptr->name) continue;
144 if (!current_world_ptr->wizard)
146 if (!k_ptr->flavor) continue;
147 if (!k_ptr->aware) continue;
151 for (int j = 0; j < 4; j++)
152 k += k_ptr->chance[j];
156 if (TV_LIFE_BOOK == group_tval)
158 if (TV_LIFE_BOOK <= k_ptr->tval && k_ptr->tval <= TV_HEX_BOOK)
160 object_idx[object_cnt++] = i;
165 else if (k_ptr->tval == group_tval)
167 object_idx[object_cnt++] = i;
172 if (mode & 0x01) break;
175 object_idx[object_cnt] = -1;
181 * Display the objects in a group.
183 static void display_object_list(int col, int row, int per_page, IDX object_idx[],
184 int object_cur, int object_top, bool visual_only)
187 for (i = 0; i < per_page && (object_idx[object_top + i] >= 0); i++)
189 GAME_TEXT o_name[MAX_NLEN];
192 object_kind *flavor_k_ptr;
193 KIND_OBJECT_IDX k_idx = object_idx[object_top + i];
194 object_kind *k_ptr = &k_info[k_idx];
195 TERM_COLOR attr = ((k_ptr->aware || visual_only) ? TERM_WHITE : TERM_SLATE);
196 byte cursor = ((k_ptr->aware || visual_only) ? TERM_L_BLUE : TERM_BLUE);
197 if (!visual_only && k_ptr->flavor)
199 flavor_k_ptr = &k_info[k_ptr->flavor];
203 flavor_k_ptr = k_ptr;
206 attr = ((i + object_top == object_cur) ? cursor : attr);
207 if (!k_ptr->flavor || (!visual_only && k_ptr->aware))
209 strip_name(o_name, k_idx);
213 strcpy(o_name, k_name + flavor_k_ptr->flavor_name);
216 c_prt(attr, o_name, row + i, col);
219 c_prt(attr, format("%02x/%02x", flavor_k_ptr->x_attr, flavor_k_ptr->x_char), row + i, (current_world_ptr->wizard || visual_only) ? 64 : 68);
222 if (current_world_ptr->wizard || visual_only)
224 c_prt(attr, format("%d", k_idx), row + i, 70);
227 a = flavor_k_ptr->x_attr;
228 c = flavor_k_ptr->x_char;
230 Term_queue_bigchar(use_bigtile ? 76 : 77, row + i, a, c, 0, 0);
233 for (; i < per_page; i++)
235 Term_erase(col, row + i, 255);
241 * Describe fake object
243 static void desc_obj_fake(player_type *creature_ptr, KIND_OBJECT_IDX k_idx)
246 object_type object_type_body;
247 o_ptr = &object_type_body;
249 object_prep(o_ptr, k_idx);
251 o_ptr->ident |= IDENT_KNOWN;
252 handle_stuff(creature_ptr);
254 if (screen_object(creature_ptr, o_ptr, SCROBJ_FAKE_OBJECT | SCROBJ_FORCE_DETAIL)) return;
256 msg_print(_("特に変わったところはないようだ。", "You see nothing special."));
262 * Display known objects
264 void do_cmd_knowledge_objects(player_type *creature_ptr, bool *need_redraw, bool visual_only, IDX direct_k_idx)
266 IDX object_old, object_top;
269 OBJECT_IDX *object_idx;
271 bool visual_list = FALSE;
272 TERM_COLOR attr_top = 0;
277 Term_get_size(&wid, &hgt);
279 int browser_rows = hgt - 8;
280 C_MAKE(object_idx, max_k_idx, KIND_OBJECT_IDX);
285 if (direct_k_idx < 0)
287 mode = visual_only ? 0x03 : 0x01;
288 for (IDX i = 0; object_group_text[i] != NULL; i++)
290 len = strlen(object_group_text[i]);
291 if (len > max) max = len;
293 if (collect_objects(i, object_idx, mode))
295 grp_idx[grp_cnt++] = i;
304 object_kind *k_ptr = &k_info[direct_k_idx];
305 object_kind *flavor_k_ptr;
307 if (!visual_only && k_ptr->flavor)
309 flavor_k_ptr = &k_info[k_ptr->flavor];
313 flavor_k_ptr = k_ptr;
316 object_idx[0] = direct_k_idx;
317 object_old = direct_k_idx;
320 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
321 &attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw);
324 grp_idx[grp_cnt] = -1;
325 mode = visual_only ? 0x02 : 0x00;
326 IDX old_grp_cur = -1;
329 IDX object_cur = object_top = 0;
335 object_kind *k_ptr, *flavor_k_ptr;
342 prt(format("%s - アイテム", !visual_only ? "知識" : "表示"), 2, 0);
343 if (direct_k_idx < 0) prt("グループ", 4, 0);
344 prt("名前", 4, max + 3);
345 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 70);
348 prt(format("%s - objects", !visual_only ? "Knowledge" : "Visuals"), 2, 0);
349 if (direct_k_idx < 0) prt("Group", 4, 0);
350 prt("Name", 4, max + 3);
351 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 70);
355 for (IDX i = 0; i < 78; i++)
357 Term_putch(i, 5, TERM_WHITE, '=');
360 if (direct_k_idx < 0)
362 for (IDX i = 0; i < browser_rows; i++)
364 Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
371 if (direct_k_idx < 0)
373 if (grp_cur < grp_top) grp_top = grp_cur;
374 if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
376 display_group_list(0, 6, max, browser_rows, grp_idx, object_group_text, grp_cur, grp_top);
377 if (old_grp_cur != grp_cur)
379 old_grp_cur = grp_cur;
380 object_cnt = collect_objects(grp_idx[grp_cur], object_idx, mode);
383 while (object_cur < object_top)
384 object_top = MAX(0, object_top - browser_rows / 2);
385 while (object_cur >= object_top + browser_rows)
386 object_top = MIN(object_cnt - browser_rows, object_top + browser_rows / 2);
391 display_object_list(max + 3, 6, browser_rows, object_idx, object_cur, object_top, visual_only);
395 object_top = object_cur;
396 display_object_list(max + 3, 6, 1, object_idx, object_cur, object_top, visual_only);
397 display_visual_list(max + 3, 7, browser_rows - 1, wid - (max + 3), attr_top, char_left);
400 k_ptr = &k_info[object_idx[object_cur]];
402 if (!visual_only && k_ptr->flavor)
404 flavor_k_ptr = &k_info[k_ptr->flavor];
408 flavor_k_ptr = k_ptr;
412 prt(format("<方向>%s%s%s, ESC",
413 (!visual_list && !visual_only) ? ", 'r'で詳細を見る" : "",
414 visual_list ? ", ENTERで決定" : ", 'v'でシンボル変更",
415 (attr_idx || char_idx) ? ", 'c', 'p'でペースト" : ", 'c'でコピー"),
418 prt(format("<dir>%s%s%s, ESC",
419 (!visual_list && !visual_only) ? ", 'r' to recall" : "",
420 visual_list ? ", ENTER to accept" : ", 'v' for visuals",
421 (attr_idx || char_idx) ? ", 'c', 'p' to paste" : ", 'c' to copy"),
427 if (object_cnt) object_kind_track(creature_ptr, object_idx[object_cur]);
429 if (object_old != object_idx[object_cur])
431 handle_stuff(creature_ptr);
432 object_old = object_idx[object_cur];
438 place_visual_list_cursor(max + 3, 7, flavor_k_ptr->x_attr, flavor_k_ptr->x_char, attr_top, char_left);
442 Term_gotoxy(0, 6 + (grp_cur - grp_top));
446 Term_gotoxy(max + 3, 6 + (object_cur - object_top));
450 if (visual_mode_command(ch, &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw))
452 if (direct_k_idx >= 0)
477 if (!visual_list && !visual_only && (grp_cnt > 0))
479 desc_obj_fake(creature_ptr, object_idx[object_cur]);
488 browser_cursor(ch, &column, &grp_cur, grp_cnt, &object_cur, object_cnt);
494 C_KILL(object_idx, max_k_idx, KIND_OBJECT_IDX);