2 * todo サブルーチン分割を行うと行数が膨れ上がりそう、再分割も検討すべし
3 * @brief 既知のモンスターに関する情報を表示する
9 #include "knowledge/knowledge-monsters.h"
10 #include "cmd/dump-util.h"
12 #include "cmd/monster-group-table.h"
13 #include "monster-status.h"
14 #include "world/world.h"
15 #include "core/show-file.h"
19 #include "core/stuff-handler.h"
20 #include "view/display-main-window.h" // 暫定、後で消す.
24 * Build a list of monster indexes in the given group.
26 * mode & 0x01 : check for non-empty group
27 * mode & 0x02 : visual operation only
29 * @param creature_ptr プレーヤーへの参照ポインタ
31 * @param mon_idx[] ???
33 * @return The number of monsters in the group
35 static IDX collect_monsters(player_type *creature_ptr, IDX grp_cur, IDX mon_idx[], BIT_FLAGS8 mode)
37 concptr group_char = monster_group_char[grp_cur];
38 bool grp_unique = (monster_group_char[grp_cur] == (char *)-1L);
39 bool grp_riding = (monster_group_char[grp_cur] == (char *)-2L);
40 bool grp_wanted = (monster_group_char[grp_cur] == (char *)-3L);
41 bool grp_amberite = (monster_group_char[grp_cur] == (char *)-4L);
44 for (IDX i = 0; i < max_r_idx; i++)
46 monster_race *r_ptr = &r_info[i];
47 if (!r_ptr->name) continue;
48 if (!(mode & 0x02) && !cheat_know && !r_ptr->r_sights) continue;
52 if (!(r_ptr->flags1 & RF1_UNIQUE)) continue;
56 if (!(r_ptr->flags7 & RF7_RIDING)) continue;
61 for (int j = 0; j < MAX_BOUNTY; j++)
63 if (current_world_ptr->bounty_r_idx[j] == i || current_world_ptr->bounty_r_idx[j] - 10000 == i ||
64 (creature_ptr->today_mon && creature_ptr->today_mon == i))
71 if (!wanted) continue;
73 else if (grp_amberite)
75 if (!(r_ptr->flags3 & RF3_AMBERITE)) continue;
79 if (!my_strchr(group_char, r_ptr->d_char)) continue;
82 mon_idx[mon_cnt++] = i;
83 if (mode & 0x01) break;
86 mon_idx[mon_cnt] = -1;
88 ang_sort(mon_idx, &dummy_why, mon_cnt, ang_sort_comp_monster_level, ang_sort_swap_hook);
94 * @brief 現在のペットを表示するコマンドのメインルーチン /
95 * Display current pets
96 * @param creature_ptr プレーヤーへの参照ポインタ
99 void do_cmd_knowledge_pets(player_type *creature_ptr)
102 GAME_TEXT file_name[FILE_NAME_SIZE];
103 if (!open_temporary_file(&fff, file_name)) return;
106 GAME_TEXT pet_name[MAX_NLEN];
108 for (int i = creature_ptr->current_floor_ptr->m_max - 1; i >= 1; i--)
110 m_ptr = &creature_ptr->current_floor_ptr->m_list[i];
111 if (!monster_is_valid(m_ptr)) continue;
112 if (!is_pet(m_ptr)) continue;
115 monster_desc(creature_ptr, pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
116 fprintf(fff, "%s (%s)\n", pet_name, look_mon_desc(m_ptr, 0x00));
119 int show_upkeep = calculate_upkeep(creature_ptr);
121 fprintf(fff, "----------------------------------------------\n");
123 fprintf(fff, " 合計: %d 体のペット\n", t_friends);
125 fprintf(fff, " Total: %d pet%s.\n", t_friends, (t_friends == 1 ? "" : "s"));
127 fprintf(fff, _(" 維持コスト: %d%% MP\n", " Upkeep: %d%% mana.\n"), show_upkeep);
130 (void)show_file(creature_ptr, TRUE, file_name, _("現在のペット", "Current Pets"), 0, 0);
136 * @brief 現在までに倒したモンスターを表示するコマンドのメインルーチン /
137 * @param creature_ptr プレーヤーへの参照ポインタ
140 * @note the player ghosts are ignored.
142 void do_cmd_knowledge_kill_count(player_type *creature_ptr)
145 GAME_TEXT file_name[FILE_NAME_SIZE];
146 if (!open_temporary_file(&fff, file_name)) return;
149 C_MAKE(who, max_r_idx, MONRACE_IDX);
151 for (int kk = 1; kk < max_r_idx; kk++)
153 monster_race *r_ptr = &r_info[kk];
155 if (r_ptr->flags1 & (RF1_UNIQUE))
157 bool dead = (r_ptr->max_num == 0);
166 MONSTER_NUMBER this_monster = r_ptr->r_pkills;
168 if (this_monster > 0)
170 total += this_monster;
176 fprintf(fff, _("あなたはまだ敵を倒していない。\n\n", "You have defeated no enemies yet.\n\n"));
179 fprintf(fff, "あなたは%ld体の敵を倒している。\n\n", (long int)total);
181 fprintf(fff, "You have defeated %ld %s.\n\n", (long int)total, (total == 1) ? "enemy" : "enemies");
186 for (MONRACE_IDX i = 1; i < max_r_idx; i++)
188 monster_race *r_ptr = &r_info[i];
189 if (r_ptr->name) who[n++] = i;
193 ang_sort(who, &why, n, ang_sort_comp_hook, ang_sort_swap_hook);
194 for (int k = 0; k < n; k++)
196 monster_race *r_ptr = &r_info[who[k]];
197 if (r_ptr->flags1 & (RF1_UNIQUE))
199 bool dead = (r_ptr->max_num == 0);
202 fprintf(fff, " %s\n", (r_name + r_ptr->name));
209 MONSTER_NUMBER this_monster = r_ptr->r_pkills;
210 if (this_monster <= 0) continue;
213 if (my_strchr("pt", r_ptr->d_char))
214 fprintf(fff, " %3d 人の %s\n", (int)this_monster, r_name + r_ptr->name);
216 fprintf(fff, " %3d 体の %s\n", (int)this_monster, r_name + r_ptr->name);
218 if (this_monster < 2)
220 if (my_strstr(r_name + r_ptr->name, "coins"))
222 fprintf(fff, " 1 pile of %s\n", (r_name + r_ptr->name));
226 fprintf(fff, " 1 %s\n", (r_name + r_ptr->name));
232 strcpy(ToPlural, (r_name + r_ptr->name));
233 plural_aux(ToPlural);
234 fprintf(fff, " %d %s\n", this_monster, ToPlural);
237 total += this_monster;
240 fprintf(fff, "----------------------------------------------\n");
242 fprintf(fff, " 合計: %lu 体を倒した。\n", (unsigned long int)total);
244 fprintf(fff, " Total: %lu creature%s killed.\n", (unsigned long int)total, (total == 1 ? "" : "s"));
247 C_KILL(who, max_r_idx, s16b);
249 (void)show_file(creature_ptr, TRUE, file_name, _("倒した敵の数", "Kill Count"), 0, 0);
255 * Display the monsters in a group.
257 static void display_monster_list(int col, int row, int per_page, s16b mon_idx[], int mon_cur, int mon_top, bool visual_only)
260 for (i = 0; i < per_page && (mon_idx[mon_top + i] >= 0); i++)
263 MONRACE_IDX r_idx = mon_idx[mon_top + i];
264 monster_race *r_ptr = &r_info[r_idx];
265 attr = ((i + mon_top == mon_cur) ? TERM_L_BLUE : TERM_WHITE);
266 c_prt(attr, (r_name + r_ptr->name), row + i, col);
269 c_prt(attr, format("%02x/%02x", r_ptr->x_attr, r_ptr->x_char), row + i, (current_world_ptr->wizard || visual_only) ? 56 : 61);
272 if (current_world_ptr->wizard || visual_only)
274 c_prt(attr, format("%d", r_idx), row + i, 62);
277 Term_erase(69, row + i, 255);
278 Term_queue_bigchar(use_bigtile ? 69 : 70, row + i, r_ptr->x_attr, r_ptr->x_char, 0, 0);
281 if (!(r_ptr->flags1 & RF1_UNIQUE))
282 put_str(format("%5d", r_ptr->r_pkills), row + i, 73);
284 c_put_str((r_ptr->max_num == 0 ? TERM_L_DARK : TERM_WHITE),
285 (r_ptr->max_num == 0 ? _("死亡", " dead") : _("生存", "alive")), row + i, 74);
289 for (; i < per_page; i++)
291 Term_erase(col, row + i, 255);
298 * Display known monsters.
299 * @param creature_ptr プレーヤーへの参照ポインタ
300 * @param need_redraw 画面の再描画が必要な時TRUE
301 * @param visual_only ???
302 * @param direct_r_idx モンスターID
305 void do_cmd_knowledge_monsters(player_type *creature_ptr, bool *need_redraw, bool visual_only, IDX direct_r_idx)
308 Term_get_size(&wid, &hgt);
310 C_MAKE(mon_idx, max_r_idx, MONRACE_IDX);
316 bool visual_list = FALSE;
317 TERM_COLOR attr_top = 0;
320 int browser_rows = hgt - 8;
321 if (direct_r_idx < 0)
323 mode = visual_only ? 0x03 : 0x01;
325 for (IDX i = 0; monster_group_text[i] != NULL; i++)
327 len = strlen(monster_group_text[i]);
328 if (len > max) max = len;
330 if ((monster_group_char[i] == ((char *)-1L)) || collect_monsters(creature_ptr, i, mon_idx, mode))
332 grp_idx[grp_cnt++] = i;
340 mon_idx[0] = direct_r_idx;
344 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
345 &attr_top, &char_left, &r_info[direct_r_idx].x_attr, &r_info[direct_r_idx].x_char, need_redraw);
348 grp_idx[grp_cnt] = -1;
349 mode = visual_only ? 0x02 : 0x00;
350 IDX old_grp_cur = -1;
363 prt(format(_("%s - モンスター", "%s - monsters"), !visual_only ? _("知識", "Knowledge") : _("表示", "Visuals")), 2, 0);
364 if (direct_r_idx < 0) prt(_("グループ", "Group"), 4, 0);
365 prt(_("名前", "Name"), 4, max + 3);
366 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 62);
367 prt(_("文字", "Sym"), 4, 67);
368 if (!visual_only) prt(_("殺害数", "Kills"), 4, 72);
370 for (IDX i = 0; i < 78; i++)
372 Term_putch(i, 5, TERM_WHITE, '=');
375 if (direct_r_idx < 0)
377 for (IDX i = 0; i < browser_rows; i++)
379 Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
386 if (direct_r_idx < 0)
388 if (grp_cur < grp_top) grp_top = grp_cur;
389 if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
391 display_group_list(0, 6, max, browser_rows, grp_idx, monster_group_text, grp_cur, grp_top);
392 if (old_grp_cur != grp_cur)
394 old_grp_cur = grp_cur;
395 mon_cnt = collect_monsters(creature_ptr, grp_idx[grp_cur], mon_idx, mode);
398 while (mon_cur < mon_top)
399 mon_top = MAX(0, mon_top - browser_rows / 2);
400 while (mon_cur >= mon_top + browser_rows)
401 mon_top = MIN(mon_cnt - browser_rows, mon_top + browser_rows / 2);
406 display_monster_list(max + 3, 6, browser_rows, mon_idx, mon_cur, mon_top, visual_only);
411 display_monster_list(max + 3, 6, 1, mon_idx, mon_cur, mon_top, visual_only);
412 display_visual_list(max + 3, 7, browser_rows - 1, wid - (max + 3), attr_top, char_left);
415 prt(format(_("<方向>%s%s%s, ESC", "<dir>%s%s%s, ESC"),
416 (!visual_list && !visual_only) ? _(", 'r'で思い出を見る", ", 'r' to recall") : "",
417 visual_list ? _(", ENTERで決定", ", ENTER to accept") : _(", 'v'でシンボル変更", ", 'v' for visuals"),
418 (attr_idx || char_idx) ? _(", 'c', 'p'でペースト", ", 'c', 'p' to paste") : _(", 'c'でコピー", ", 'c' to copy")),
422 r_ptr = &r_info[mon_idx[mon_cur]];
426 if (mon_cnt) monster_race_track(creature_ptr, mon_idx[mon_cur]);
427 handle_stuff(creature_ptr);
432 place_visual_list_cursor(max + 3, 7, r_ptr->x_attr, r_ptr->x_char, attr_top, char_left);
436 Term_gotoxy(0, 6 + (grp_cur - grp_top));
440 Term_gotoxy(max + 3, 6 + (mon_cur - mon_top));
444 if (visual_mode_command(ch, &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, &r_ptr->x_attr, &r_ptr->x_char, need_redraw))
446 if (direct_r_idx >= 0)
472 if (!visual_list && !visual_only && (mon_idx[mon_cur] > 0))
474 screen_roff(creature_ptr, mon_idx[mon_cur], 0);
486 browser_cursor(ch, &column, &grp_cur, grp_cnt, &mon_cur, mon_cnt);
493 C_KILL(mon_idx, max_r_idx, MONRACE_IDX);
498 * List wanted monsters
499 * @param creature_ptr プレーヤーへの参照ポインタ
502 void do_cmd_knowledge_bounty(player_type *creature_ptr)
505 GAME_TEXT file_name[FILE_NAME_SIZE];
506 if (!open_temporary_file(&fff, file_name)) return;
508 fprintf(fff, _("今日のターゲット : %s\n", "Today's target : %s\n"),
509 (creature_ptr->today_mon ? r_name + r_info[creature_ptr->today_mon].name : _("不明", "unknown")));
511 fprintf(fff, _("賞金首リスト\n", "List of wanted monsters\n"));
512 fprintf(fff, "----------------------------------------------\n");
515 for (int i = 0; i < MAX_BOUNTY; i++)
517 if (current_world_ptr->bounty_r_idx[i] <= 10000)
519 fprintf(fff, "%s\n", r_name + r_info[current_world_ptr->bounty_r_idx[i]].name);
526 fprintf(fff, "\n%s\n", _("賞金首はもう残っていません。", "There are no more wanted monster."));
530 (void)show_file(creature_ptr, TRUE, file_name, _("賞金首の一覧", "Wanted monsters"), 0, 0);