2 * todo サブルーチン分割を行うと行数が膨れ上がりそう、再分割も検討すべし
3 * @brief 既知のモンスターに関する情報を表示する
8 #include "knowledge/knowledge-monsters.h"
9 #include "core/show-file.h"
10 #include "core/sort.h"
11 #include "core/stuff-handler.h"
12 #include "floor/floor.h"
13 #include "game-option/cheat-options.h"
14 #include "game-option/special-options.h"
15 #include "io-dump/dump-util.h"
16 #include "io/input-key-acceptor.h"
17 #include "knowledge/monster-group-table.h"
18 #include "locale/english.h"
19 #include "monster-race/race-flags1.h"
20 #include "monster-race/race-flags3.h"
21 #include "monster-race/race-flags7.h"
22 #include "monster/monster-describer.h"
23 #include "monster/monster-description-types.h"
24 #include "monster/monster-info.h"
25 #include "monster/monster-status.h"
26 #include "monster/smart-learn-types.h"
27 #include "term/term-color-types.h"
28 #include "util/angband-files.h"
29 #include "view/display-main-window.h" // 暫定、後で消す.
30 #include "view/display-lore.h"
31 #include "view/display-monster-status.h"
32 #include "world/world.h"
36 * Build a list of monster indexes in the given group.
38 * mode & 0x01 : check for non-empty group
39 * mode & 0x02 : visual operation only
41 * @param creature_ptr プレーヤーへの参照ポインタ
43 * @param mon_idx[] ???
45 * @return The number of monsters in the group
47 static IDX collect_monsters(player_type *creature_ptr, IDX grp_cur, IDX mon_idx[], BIT_FLAGS8 mode)
49 concptr group_char = monster_group_char[grp_cur];
50 bool grp_unique = (monster_group_char[grp_cur] == (char *)-1L);
51 bool grp_riding = (monster_group_char[grp_cur] == (char *)-2L);
52 bool grp_wanted = (monster_group_char[grp_cur] == (char *)-3L);
53 bool grp_amberite = (monster_group_char[grp_cur] == (char *)-4L);
56 for (IDX i = 0; i < max_r_idx; i++)
58 monster_race *r_ptr = &r_info[i];
59 if (!r_ptr->name) continue;
60 if (!(mode & 0x02) && !cheat_know && !r_ptr->r_sights) continue;
64 if (!(r_ptr->flags1 & RF1_UNIQUE)) continue;
68 if (!(r_ptr->flags7 & RF7_RIDING)) continue;
73 for (int j = 0; j < MAX_BOUNTY; j++)
75 if (current_world_ptr->bounty_r_idx[j] == i || current_world_ptr->bounty_r_idx[j] - 10000 == i ||
76 (creature_ptr->today_mon && creature_ptr->today_mon == i))
83 if (!wanted) continue;
85 else if (grp_amberite)
87 if (!(r_ptr->flags3 & RF3_AMBERITE)) continue;
91 if (!angband_strchr(group_char, r_ptr->d_char)) continue;
94 mon_idx[mon_cnt++] = i;
95 if (mode & 0x01) break;
98 mon_idx[mon_cnt] = -1;
100 ang_sort(mon_idx, &dummy_why, mon_cnt, ang_sort_comp_monster_level, ang_sort_swap_hook);
106 * @brief 現在のペットを表示するコマンドのメインルーチン /
107 * Display current pets
108 * @param creature_ptr プレーヤーへの参照ポインタ
111 void do_cmd_knowledge_pets(player_type *creature_ptr)
114 GAME_TEXT file_name[FILE_NAME_SIZE];
115 if (!open_temporary_file(&fff, file_name)) return;
118 GAME_TEXT pet_name[MAX_NLEN];
120 for (int i = creature_ptr->current_floor_ptr->m_max - 1; i >= 1; i--)
122 m_ptr = &creature_ptr->current_floor_ptr->m_list[i];
123 if (!monster_is_valid(m_ptr)) continue;
124 if (!is_pet(m_ptr)) continue;
127 monster_desc(creature_ptr, pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
128 fprintf(fff, "%s (%s)\n", pet_name, look_mon_desc(m_ptr, 0x00));
131 int show_upkeep = calculate_upkeep(creature_ptr);
133 fprintf(fff, "----------------------------------------------\n");
135 fprintf(fff, " 合計: %d 体のペット\n", t_friends);
137 fprintf(fff, " Total: %d pet%s.\n", t_friends, (t_friends == 1 ? "" : "s"));
139 fprintf(fff, _(" 維持コスト: %d%% MP\n", " Upkeep: %d%% mana.\n"), show_upkeep);
142 (void)show_file(creature_ptr, TRUE, file_name, _("現在のペット", "Current Pets"), 0, 0);
148 * @brief 現在までに倒したモンスターを表示するコマンドのメインルーチン /
149 * @param creature_ptr プレーヤーへの参照ポインタ
152 * @note the player ghosts are ignored.
154 void do_cmd_knowledge_kill_count(player_type *creature_ptr)
157 GAME_TEXT file_name[FILE_NAME_SIZE];
158 if (!open_temporary_file(&fff, file_name)) return;
161 C_MAKE(who, max_r_idx, MONRACE_IDX);
163 for (int kk = 1; kk < max_r_idx; kk++)
165 monster_race *r_ptr = &r_info[kk];
167 if (r_ptr->flags1 & (RF1_UNIQUE))
169 bool dead = (r_ptr->max_num == 0);
178 MONSTER_NUMBER this_monster = r_ptr->r_pkills;
180 if (this_monster > 0)
182 total += this_monster;
188 fprintf(fff, _("あなたはまだ敵を倒していない。\n\n", "You have defeated no enemies yet.\n\n"));
191 fprintf(fff, "あなたは%ld体の敵を倒している。\n\n", (long int)total);
193 fprintf(fff, "You have defeated %ld %s.\n\n", (long int)total, (total == 1) ? "enemy" : "enemies");
198 for (MONRACE_IDX i = 1; i < max_r_idx; i++)
200 monster_race *r_ptr = &r_info[i];
201 if (r_ptr->name) who[n++] = i;
205 ang_sort(who, &why, n, ang_sort_comp_hook, ang_sort_swap_hook);
206 for (int k = 0; k < n; k++)
208 monster_race *r_ptr = &r_info[who[k]];
209 if (r_ptr->flags1 & (RF1_UNIQUE))
211 bool dead = (r_ptr->max_num == 0);
214 fprintf(fff, " %s\n", (r_name + r_ptr->name));
221 MONSTER_NUMBER this_monster = r_ptr->r_pkills;
222 if (this_monster <= 0) continue;
225 if (angband_strchr("pt", r_ptr->d_char))
226 fprintf(fff, " %3d 人の %s\n", (int)this_monster, r_name + r_ptr->name);
228 fprintf(fff, " %3d 体の %s\n", (int)this_monster, r_name + r_ptr->name);
230 if (this_monster < 2)
232 if (angband_strstr(r_name + r_ptr->name, "coins"))
234 fprintf(fff, " 1 pile of %s\n", (r_name + r_ptr->name));
238 fprintf(fff, " 1 %s\n", (r_name + r_ptr->name));
244 strcpy(ToPlural, (r_name + r_ptr->name));
245 plural_aux(ToPlural);
246 fprintf(fff, " %d %s\n", this_monster, ToPlural);
249 total += this_monster;
252 fprintf(fff, "----------------------------------------------\n");
254 fprintf(fff, " 合計: %lu 体を倒した。\n", (unsigned long int)total);
256 fprintf(fff, " Total: %lu creature%s killed.\n", (unsigned long int)total, (total == 1 ? "" : "s"));
259 C_KILL(who, max_r_idx, s16b);
261 (void)show_file(creature_ptr, TRUE, file_name, _("倒した敵の数", "Kill Count"), 0, 0);
267 * Display the monsters in a group.
269 static void display_monster_list(int col, int row, int per_page, s16b mon_idx[], int mon_cur, int mon_top, bool visual_only)
272 for (i = 0; i < per_page && (mon_idx[mon_top + i] >= 0); i++)
275 MONRACE_IDX r_idx = mon_idx[mon_top + i];
276 monster_race *r_ptr = &r_info[r_idx];
277 attr = ((i + mon_top == mon_cur) ? TERM_L_BLUE : TERM_WHITE);
278 c_prt(attr, (r_name + r_ptr->name), row + i, col);
281 c_prt(attr, format("%02x/%02x", r_ptr->x_attr, r_ptr->x_char), row + i, (current_world_ptr->wizard || visual_only) ? 56 : 61);
284 if (current_world_ptr->wizard || visual_only)
286 c_prt(attr, format("%d", r_idx), row + i, 62);
289 Term_erase(69, row + i, 255);
290 Term_queue_bigchar(use_bigtile ? 69 : 70, row + i, r_ptr->x_attr, r_ptr->x_char, 0, 0);
293 if (!(r_ptr->flags1 & RF1_UNIQUE))
294 put_str(format("%5d", r_ptr->r_pkills), row + i, 73);
296 c_put_str((r_ptr->max_num == 0 ? TERM_L_DARK : TERM_WHITE),
297 (r_ptr->max_num == 0 ? _("死亡", " dead") : _("生存", "alive")), row + i, 74);
301 for (; i < per_page; i++)
303 Term_erase(col, row + i, 255);
310 * Display known monsters.
311 * @param creature_ptr プレーヤーへの参照ポインタ
312 * @param need_redraw 画面の再描画が必要な時TRUE
313 * @param visual_only ???
314 * @param direct_r_idx モンスターID
317 void do_cmd_knowledge_monsters(player_type *creature_ptr, bool *need_redraw, bool visual_only, IDX direct_r_idx)
320 Term_get_size(&wid, &hgt);
322 C_MAKE(mon_idx, max_r_idx, MONRACE_IDX);
328 bool visual_list = FALSE;
329 TERM_COLOR attr_top = 0;
332 int browser_rows = hgt - 8;
333 if (direct_r_idx < 0)
335 mode = visual_only ? 0x03 : 0x01;
337 for (IDX i = 0; monster_group_text[i] != NULL; i++)
339 len = strlen(monster_group_text[i]);
340 if (len > max) max = len;
342 if ((monster_group_char[i] == ((char *)-1L)) || collect_monsters(creature_ptr, i, mon_idx, mode))
344 grp_idx[grp_cnt++] = i;
352 mon_idx[0] = direct_r_idx;
356 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
357 &attr_top, &char_left, &r_info[direct_r_idx].x_attr, &r_info[direct_r_idx].x_char, need_redraw);
360 grp_idx[grp_cnt] = -1;
361 mode = visual_only ? 0x02 : 0x00;
362 IDX old_grp_cur = -1;
375 prt(format(_("%s - モンスター", "%s - monsters"), !visual_only ? _("知識", "Knowledge") : _("表示", "Visuals")), 2, 0);
376 if (direct_r_idx < 0) prt(_("グループ", "Group"), 4, 0);
377 prt(_("名前", "Name"), 4, max + 3);
378 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 62);
379 prt(_("文字", "Sym"), 4, 67);
380 if (!visual_only) prt(_("殺害数", "Kills"), 4, 72);
382 for (IDX i = 0; i < 78; i++)
384 Term_putch(i, 5, TERM_WHITE, '=');
387 if (direct_r_idx < 0)
389 for (IDX i = 0; i < browser_rows; i++)
391 Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
398 if (direct_r_idx < 0)
400 if (grp_cur < grp_top) grp_top = grp_cur;
401 if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
403 display_group_list(0, 6, max, browser_rows, grp_idx, monster_group_text, grp_cur, grp_top);
404 if (old_grp_cur != grp_cur)
406 old_grp_cur = grp_cur;
407 mon_cnt = collect_monsters(creature_ptr, grp_idx[grp_cur], mon_idx, mode);
410 while (mon_cur < mon_top)
411 mon_top = MAX(0, mon_top - browser_rows / 2);
412 while (mon_cur >= mon_top + browser_rows)
413 mon_top = MIN(mon_cnt - browser_rows, mon_top + browser_rows / 2);
418 display_monster_list(max + 3, 6, browser_rows, mon_idx, mon_cur, mon_top, visual_only);
423 display_monster_list(max + 3, 6, 1, mon_idx, mon_cur, mon_top, visual_only);
424 display_visual_list(max + 3, 7, browser_rows - 1, wid - (max + 3), attr_top, char_left);
427 prt(format(_("<方向>%s%s%s, ESC", "<dir>%s%s%s, ESC"),
428 (!visual_list && !visual_only) ? _(", 'r'で思い出を見る", ", 'r' to recall") : "",
429 visual_list ? _(", ENTERで決定", ", ENTER to accept") : _(", 'v'でシンボル変更", ", 'v' for visuals"),
430 (attr_idx || char_idx) ? _(", 'c', 'p'でペースト", ", 'c', 'p' to paste") : _(", 'c'でコピー", ", 'c' to copy")),
434 r_ptr = &r_info[mon_idx[mon_cur]];
438 if (mon_cnt) monster_race_track(creature_ptr, mon_idx[mon_cur]);
439 handle_stuff(creature_ptr);
444 place_visual_list_cursor(max + 3, 7, r_ptr->x_attr, r_ptr->x_char, attr_top, char_left);
448 Term_gotoxy(0, 6 + (grp_cur - grp_top));
452 Term_gotoxy(max + 3, 6 + (mon_cur - mon_top));
456 if (visual_mode_command(ch, &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, &r_ptr->x_attr, &r_ptr->x_char, need_redraw))
458 if (direct_r_idx >= 0)
484 if (!visual_list && !visual_only && (mon_idx[mon_cur] > 0))
486 screen_roff(creature_ptr, mon_idx[mon_cur], 0);
498 browser_cursor(ch, &column, &grp_cur, grp_cnt, &mon_cur, mon_cnt);
505 C_KILL(mon_idx, max_r_idx, MONRACE_IDX);
510 * List wanted monsters
511 * @param creature_ptr プレーヤーへの参照ポインタ
514 void do_cmd_knowledge_bounty(player_type *creature_ptr)
517 GAME_TEXT file_name[FILE_NAME_SIZE];
518 if (!open_temporary_file(&fff, file_name)) return;
520 fprintf(fff, _("今日のターゲット : %s\n", "Today's target : %s\n"),
521 (creature_ptr->today_mon ? r_name + r_info[creature_ptr->today_mon].name : _("不明", "unknown")));
523 fprintf(fff, _("賞金首リスト\n", "List of wanted monsters\n"));
524 fprintf(fff, "----------------------------------------------\n");
527 for (int i = 0; i < MAX_BOUNTY; i++)
529 if (current_world_ptr->bounty_r_idx[i] <= 10000)
531 fprintf(fff, "%s\n", r_name + r_info[current_world_ptr->bounty_r_idx[i]].name);
538 fprintf(fff, "\n%s\n", _("賞金首はもう残っていません。", "There are no more wanted monster."));
542 (void)show_file(creature_ptr, TRUE, file_name, _("賞金首の一覧", "Wanted monsters"), 0, 0);