2 * @file knowledge-monsters.cpp
3 * @brief 既知のモンスターに関する情報を表示する
6 * @todo サブルーチン分割を行うと行数が膨れ上がりそう、再分割も検討すべし
9 #include "knowledge/knowledge-monsters.h"
10 #include "core/show-file.h"
11 #include "core/stuff-handler.h"
12 #include "game-option/cheat-options.h"
13 #include "game-option/special-options.h"
14 #include "io-dump/dump-util.h"
15 #include "io/input-key-acceptor.h"
16 #include "knowledge/monster-group-table.h"
17 #include "locale/english.h"
18 #include "lore/lore-util.h"
19 #include "monster-race/monster-race.h"
20 #include "monster-race/race-flags1.h"
21 #include "monster-race/race-flags3.h"
22 #include "monster-race/race-flags7.h"
23 #include "monster/monster-describer.h"
24 #include "monster/monster-description-types.h"
25 #include "monster/monster-info.h"
26 #include "monster/monster-status.h"
27 #include "monster/smart-learn-types.h"
28 #include "pet/pet-util.h"
29 #include "system/floor-type-definition.h"
30 #include "system/monster-race-definition.h"
31 #include "system/monster-type-definition.h"
32 #include "system/player-type-definition.h"
33 #include "term/screen-processor.h"
34 #include "term/term-color-types.h"
35 #include "util/angband-files.h"
36 #include "util/bit-flags-calculator.h"
37 #include "util/int-char-converter.h"
38 #include "util/sort.h"
39 #include "util/string-processor.h"
40 #include "view/display-lore.h"
41 #include "view/display-monster-status.h"
42 #include "world/world.h"
45 * @brief 特定の与えられた条件に応じてモンスターのIDリストを作成する / Build a list of monster indexes in the given group.
46 * @param player_ptr プレイヤーへの参照ポインタ
47 * @param grp_cur グループ種別。リスト表記中の左一覧(各シンボル及び/ユニーク(-1)/騎乗可能モンスター(-2)/賞金首(-3)/アンバーの王族(-4))を参照できる
48 * @param mon_idx[] ID一覧を返す配列参照
49 * @param mode 思い出の扱いに関するモード
50 * @return 得られたモンスターIDの数 / The number of monsters in the group
52 static IDX collect_monsters(PlayerType *player_ptr, IDX grp_cur, IDX mon_idx[], monster_lore_mode mode)
54 concptr group_char = monster_group_char[grp_cur];
55 bool grp_unique = (monster_group_char[grp_cur] == (char *)-1L);
56 bool grp_riding = (monster_group_char[grp_cur] == (char *)-2L);
57 bool grp_wanted = (monster_group_char[grp_cur] == (char *)-3L);
58 bool grp_amberite = (monster_group_char[grp_cur] == (char *)-4L);
61 for (const auto &r_ref : r_info) {
62 if (r_ref.name.empty())
64 if (((mode != MONSTER_LORE_DEBUG) && (mode != MONSTER_LORE_RESEARCH)) && !cheat_know && !r_ref.r_sights)
68 if (none_bits(r_ref.flags1, RF1_UNIQUE))
70 } else if (grp_riding) {
71 if (none_bits(r_ref.flags7, RF7_RIDING))
73 } else if (grp_wanted) {
75 for (int j = 0; j < MAX_BOUNTY; j++) {
76 if (w_ptr->bounty_r_idx[j] == r_ref.idx || w_ptr->bounty_r_idx[j] - 10000 == r_ref.idx
77 || (player_ptr->today_mon && player_ptr->today_mon == r_ref.idx)) {
85 } else if (grp_amberite) {
86 if (none_bits(r_ref.flags3, RF3_AMBERITE))
89 if (!angband_strchr(group_char, r_ref.d_char))
93 mon_idx[mon_cnt++] = r_ref.idx;
94 if (mode == MONSTER_LORE_NORMAL)
96 if (mode == MONSTER_LORE_DEBUG)
100 mon_idx[mon_cnt] = -1;
102 ang_sort(player_ptr, mon_idx, &dummy_why, mon_cnt, ang_sort_comp_monster_level, ang_sort_swap_hook);
107 * @brief 現在のペットを表示するコマンドのメインルーチン /
108 * Display current pets
109 * @param player_ptr プレイヤーへの参照ポインタ
111 void do_cmd_knowledge_pets(PlayerType *player_ptr)
114 GAME_TEXT file_name[FILE_NAME_SIZE];
115 if (!open_temporary_file(&fff, file_name))
119 GAME_TEXT pet_name[MAX_NLEN];
121 for (int i = player_ptr->current_floor_ptr->m_max - 1; i >= 1; i--) {
122 m_ptr = &player_ptr->current_floor_ptr->m_list[i];
123 if (!monster_is_valid(m_ptr) || !is_pet(m_ptr))
127 monster_desc(player_ptr, pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
128 fprintf(fff, "%s (%s)\n", pet_name, look_mon_desc(m_ptr, 0x00));
131 int show_upkeep = calculate_upkeep(player_ptr);
133 fprintf(fff, "----------------------------------------------\n");
135 fprintf(fff, " 合計: %d 体のペット\n", t_friends);
137 fprintf(fff, " Total: %d pet%s.\n", t_friends, (t_friends == 1 ? "" : "s"));
139 fprintf(fff, _(" 維持コスト: %d%% MP\n", " Upkeep: %d%% mana.\n"), show_upkeep);
142 (void)show_file(player_ptr, true, file_name, _("現在のペット", "Current Pets"), 0, 0);
147 * @brief 現在までに倒したモンスターを表示するコマンドのメインルーチン /
148 * @param player_ptr プレイヤーへの参照ポインタ
150 * @note the player ghosts are ignored.
152 void do_cmd_knowledge_kill_count(PlayerType *player_ptr)
155 GAME_TEXT file_name[FILE_NAME_SIZE];
156 if (!open_temporary_file(&fff, file_name))
160 for (const auto &r_ref : r_info) {
161 if (any_bits(r_ref.flags1, RF1_UNIQUE)) {
162 bool dead = (r_ref.max_num == 0);
168 if (r_ref.r_pkills > 0) {
169 total += r_ref.r_pkills;
175 fprintf(fff, _("あなたはまだ敵を倒していない。\n\n", "You have defeated no enemies yet.\n\n"));
178 fprintf(fff, "あなたは%ld体の敵を倒している。\n\n", (long int)total);
180 fprintf(fff, "You have defeated %ld %s.\n\n", (long int)total, (total == 1) ? "enemy" : "enemies");
183 std::vector<MONRACE_IDX> who;
185 for (const auto &r_ref : r_info) {
186 if (r_ref.idx > 0 && !r_ref.name.empty())
187 who.push_back(r_ref.idx);
192 ang_sort(player_ptr, who.data(), &why, who.size(), ang_sort_comp_hook, ang_sort_swap_hook);
193 for (auto r_idx : who) {
194 monster_race *r_ptr = &r_info[r_idx];
195 if (any_bits(r_ptr->flags1, RF1_UNIQUE)) {
196 bool dead = (r_ptr->max_num == 0);
198 if (r_ptr->defeat_level && r_ptr->defeat_time)
199 sprintf(buf, _(" - レベル%2d - %d:%02d:%02d", " - level %2d - %d:%02d:%02d"), r_ptr->defeat_level, r_ptr->defeat_time / (60 * 60),
200 (r_ptr->defeat_time / 60) % 60, r_ptr->defeat_time % 60);
204 fprintf(fff, " %s%s\n", r_ptr->name.c_str(), buf);
211 MONSTER_NUMBER this_monster = r_ptr->r_pkills;
212 if (this_monster <= 0)
216 concptr number_of_kills = angband_strchr("pt", r_ptr->d_char) ? "人" : "体";
217 fprintf(fff, " %3d %sの %s\n", (int)this_monster, number_of_kills, r_ptr->name.c_str());
219 if (this_monster < 2) {
220 if (angband_strstr(r_ptr->name.c_str(), "coins")) {
221 fprintf(fff, " 1 pile of %s\n", r_ptr->name.c_str());
223 fprintf(fff, " 1 %s\n", r_ptr->name.c_str());
227 strcpy(ToPlural, r_ptr->name.c_str());
228 plural_aux(ToPlural);
229 fprintf(fff, " %d %s\n", this_monster, ToPlural);
232 total += this_monster;
235 fprintf(fff, "----------------------------------------------\n");
237 fprintf(fff, " 合計: %lu 体を倒した。\n", (ulong)total);
239 fprintf(fff, " Total: %lu creature%s killed.\n", (ulong)total, (total == 1 ? "" : "s"));
243 (void)show_file(player_ptr, true, file_name, _("倒した敵の数", "Kill Count"), 0, 0);
248 * Display the monsters in a group.
250 static void display_monster_list(int col, int row, int per_page, int16_t mon_idx[], int mon_cur, int mon_top, bool visual_only)
253 for (i = 0; i < per_page && (mon_idx[mon_top + i] >= 0); i++) {
255 MONRACE_IDX r_idx = mon_idx[mon_top + i];
256 monster_race *r_ptr = &r_info[r_idx];
257 attr = ((i + mon_top == mon_cur) ? TERM_L_BLUE : TERM_WHITE);
258 c_prt(attr, (r_ptr->name.c_str()), row + i, col);
260 c_prt(attr, format("%02x/%02x", r_ptr->x_attr, r_ptr->x_char), row + i, (w_ptr->wizard || visual_only) ? 56 : 61);
262 if (w_ptr->wizard || visual_only)
263 c_prt(attr, format("%d", r_idx), row + i, 62);
265 term_erase(69, row + i, 255);
266 term_queue_bigchar(use_bigtile ? 69 : 70, row + i, r_ptr->x_attr, r_ptr->x_char, 0, 0);
268 if (none_bits(r_ptr->flags1, RF1_UNIQUE))
269 put_str(format("%5d", r_ptr->r_pkills), row + i, 73);
271 c_put_str((r_ptr->max_num == 0 ? TERM_L_DARK : TERM_WHITE), (r_ptr->max_num == 0 ? _("死亡", " dead") : _("生存", "alive")), row + i, 74);
275 for (; i < per_page; i++) {
276 term_erase(col, row + i, 255);
281 * Display known monsters.
282 * @param player_ptr プレイヤーへの参照ポインタ
283 * @param need_redraw 画面の再描画が必要な時TRUE
284 * @param visual_only ???
285 * @param direct_r_idx モンスターID
286 * @todo 引数の詳細について加筆求む
288 void do_cmd_knowledge_monsters(PlayerType *player_ptr, bool *need_redraw, bool visual_only, IDX direct_r_idx)
291 term_get_size(&wid, &hgt);
292 std::vector<MONRACE_IDX> mon_idx(r_info.size());
293 std::vector<IDX> grp_idx;
297 bool visual_list = false;
298 TERM_COLOR attr_top = 0;
300 monster_lore_mode mode;
301 int browser_rows = hgt - 8;
302 if (direct_r_idx < 0) {
303 mode = visual_only ? MONSTER_LORE_DEBUG : MONSTER_LORE_NORMAL;
305 for (IDX i = 0; monster_group_text[i] != nullptr; i++) {
306 len = strlen(monster_group_text[i]);
310 if ((monster_group_char[i] == ((char *)-1L)) || collect_monsters(player_ptr, i, mon_idx.data(), mode)) {
311 grp_idx.push_back(i);
317 mon_idx[0] = direct_r_idx;
321 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, &r_info[direct_r_idx].x_attr,
322 &r_info[direct_r_idx].x_char, need_redraw);
325 mode = visual_only ? MONSTER_LORE_RESEARCH : MONSTER_LORE_NONE;
326 IDX old_grp_cur = -1;
337 prt(format(_("%s - モンスター", "%s - monsters"), !visual_only ? _("知識", "Knowledge") : _("表示", "Visuals")), 2, 0);
338 if (direct_r_idx < 0)
339 prt(_("グループ", "Group"), 4, 0);
340 prt(_("名前", "Name"), 4, max + 3);
341 if (w_ptr->wizard || visual_only)
343 prt(_("文字", "Sym"), 4, 67);
345 prt(_("殺害数", "Kills"), 4, 72);
347 for (IDX i = 0; i < 78; i++) {
348 term_putch(i, 5, TERM_WHITE, '=');
351 if (direct_r_idx < 0) {
352 for (IDX i = 0; i < browser_rows; i++) {
353 term_putch(max + 1, 6 + i, TERM_WHITE, '|');
360 if (direct_r_idx < 0) {
361 if (grp_cur < grp_top)
363 if (grp_cur >= grp_top + browser_rows)
364 grp_top = grp_cur - browser_rows + 1;
366 display_group_list(0, 6, max, browser_rows, grp_idx.data(), monster_group_text, grp_cur, grp_top);
367 if (old_grp_cur != grp_cur) {
368 old_grp_cur = grp_cur;
369 mon_cnt = collect_monsters(player_ptr, grp_idx[grp_cur], mon_idx.data(), mode);
372 while (mon_cur < mon_top)
373 mon_top = std::max<short>(0, mon_top - browser_rows / 2);
375 while (mon_cur >= mon_top + browser_rows)
376 mon_top = std::min<short>(mon_cnt - browser_rows, mon_top + browser_rows / 2);
380 display_monster_list(max + 3, 6, browser_rows, mon_idx.data(), mon_cur, mon_top, visual_only);
383 display_monster_list(max + 3, 6, 1, mon_idx.data(), mon_cur, mon_top, visual_only);
384 display_visual_list(max + 3, 7, browser_rows - 1, wid - (max + 3), attr_top, char_left);
387 prt(format(_("%d 種", "%d Races"), mon_cnt), 3, 26);
388 prt(format(_("<方向>%s%s%s, ESC", "<dir>%s%s%s, ESC"), (!visual_list && !visual_only) ? _(", 'r'で思い出を見る", ", 'r' to recall") : "",
389 visual_list ? _(", ENTERで決定", ", ENTER to accept") : _(", 'v'でシンボル変更", ", 'v' for visuals"),
390 (attr_idx || char_idx) ? _(", 'c', 'p'でペースト", ", 'c', 'p' to paste") : _(", 'c'でコピー", ", 'c' to copy")),
395 auto *attr_ptr = &dummy_a;
396 auto *char_ptr = &dummy_c;
397 if (mon_idx[0] != -1) {
398 auto *r_ptr = &r_info[mon_idx[mon_cur]];
399 attr_ptr = &r_ptr->x_attr;
400 char_ptr = &r_ptr->x_char;
404 monster_race_track(player_ptr, mon_idx[mon_cur]);
405 handle_stuff(player_ptr);
409 place_visual_list_cursor(max + 3, 7, r_ptr->x_attr, r_ptr->x_char, attr_top, char_left);
410 } else if (!column) {
411 term_gotoxy(0, 6 + (grp_cur - grp_top));
413 term_gotoxy(max + 3, 6 + (mon_cur - mon_top));
418 if (visual_mode_command(ch, &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, attr_ptr, char_ptr, need_redraw)) {
419 if (direct_r_idx >= 0) {
440 if (!visual_list && !visual_only && (mon_idx[mon_cur] > 0)) {
441 screen_roff(player_ptr, mon_idx[mon_cur], MONSTER_LORE_NORMAL);
452 browser_cursor(ch, &column, &grp_cur, grp_idx.size(), &mon_cur, mon_cnt);
461 * List wanted monsters
462 * @param player_ptr プレイヤーへの参照ポインタ
464 void do_cmd_knowledge_bounty(PlayerType *player_ptr)
467 GAME_TEXT file_name[FILE_NAME_SIZE];
468 if (!open_temporary_file(&fff, file_name))
471 fprintf(fff, _("今日のターゲット : %s\n", "Today's target : %s\n"),
472 (player_ptr->today_mon ? r_info[player_ptr->today_mon].name.c_str() : _("不明", "unknown")));
474 fprintf(fff, _("賞金首リスト\n", "List of wanted monsters\n"));
475 fprintf(fff, "----------------------------------------------\n");
478 for (int i = 0; i < MAX_BOUNTY; i++) {
479 if (w_ptr->bounty_r_idx[i] <= 10000) {
480 fprintf(fff, "%s\n", r_info[w_ptr->bounty_r_idx[i]].name.c_str());
486 fprintf(fff, "\n%s\n", _("賞金首はもう残っていません。", "There are no more wanted monster."));
489 (void)show_file(player_ptr, true, file_name, _("賞金首の一覧", "Wanted monsters"), 0, 0);