3 #include "system/angband.h"
5 void do_cmd_knowledge_monsters(player_type *creature_ptr, bool *need_redraw, bool visual_only, IDX direct_r_idx);
6 void do_cmd_knowledge_pets(player_type *creature_ptr);
7 void do_cmd_knowledge_kill_count(player_type *creature_ptr);
8 void do_cmd_knowledge_bounty(player_type *creature_ptr);