3 #include "system/angband.h"
6 void do_cmd_knowledge_monsters(PlayerType *player_ptr, bool *need_redraw, bool visual_only, IDX direct_r_idx);
7 void do_cmd_knowledge_pets(PlayerType *player_ptr);
8 void do_cmd_knowledge_kill_count(PlayerType *player_ptr);
9 void do_cmd_knowledge_bounty(PlayerType *player_ptr);