8 #include "knowledge-self.h"
9 #include "cmd/dump-util.h"
11 #include "birth/birth.h"
12 #include "core/show-file.h"
13 #include "dungeon/dungeon-file.h"
14 #include "world/world.h"
15 #include "market/store-util.h"
16 #include "floor-town.h"
17 #include "object-flavor.h"
20 * List virtues & status
22 void do_cmd_knowledge_virtues(player_type *creature_ptr)
25 GAME_TEXT file_name[FILE_NAME_SIZE];
26 if (!open_temporary_file(&fff, file_name)) return;
28 fprintf(fff, _("現在の属性 : %s\n\n", "Your alignment : %s\n\n"), your_alignment(creature_ptr));
29 dump_virtues(creature_ptr, fff);
31 (void)show_file(creature_ptr, TRUE, file_name, _("八つの徳", "Virtues"), 0, 0);
37 * List virtues & status
40 void do_cmd_knowledge_stat(player_type *creature_ptr)
43 GAME_TEXT file_name[FILE_NAME_SIZE];
44 if (!open_temporary_file(&fff, file_name)) return;
46 int percent = (int)(((long)creature_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) /
47 (2 * creature_ptr->hitdie +
48 ((PY_MAX_LEVEL - 1 + 3) * (creature_ptr->hitdie + 1))));
50 if (creature_ptr->knowledge & KNOW_HPRATE)
51 fprintf(fff, _("現在の体力ランク : %d/100\n\n", "Your current Life Rating is %d/100.\n\n"), percent);
52 else fprintf(fff, _("現在の体力ランク : ???\n\n", "Your current Life Rating is ???.\n\n"));
54 fprintf(fff, _("能力の最大値\n\n", "Limits of maximum stats\n\n"));
55 for (int v_nr = 0; v_nr < A_MAX; v_nr++)
57 if ((creature_ptr->knowledge & KNOW_STAT) || creature_ptr->stat_max[v_nr] == creature_ptr->stat_max_max[v_nr])
58 fprintf(fff, "%s 18/%d\n", stat_names[v_nr], creature_ptr->stat_max_max[v_nr] - 18);
60 fprintf(fff, "%s ???\n", stat_names[v_nr]);
63 dump_yourself(creature_ptr, fff);
65 (void)show_file(creature_ptr, TRUE, file_name, _("自分に関する情報", "HP-rate & Max stat"), 0, 0);
72 * @param player_ptr プレーヤーへの参照ポインタ
75 void do_cmd_knowledge_home(player_type *player_ptr)
77 process_dungeon_file(player_ptr, "w_info.txt", 0, 0, current_world_ptr->max_wild_y, current_world_ptr->max_wild_x);
80 GAME_TEXT file_name[FILE_NAME_SIZE];
81 if (!open_temporary_file(&fff, file_name)) return;
83 store_type *store_ptr;
84 store_ptr = &town_info[1].store[STORE_HOME];
86 if (store_ptr->stock_num)
91 fprintf(fff, _(" [ 我が家のアイテム ]\n", " [Home Inventory]\n"));
93 GAME_TEXT o_name[MAX_NLEN];
94 for (int i = 0; i < store_ptr->stock_num; i++)
97 if ((i % 12) == 0) fprintf(fff, "\n ( %d ページ )\n", x++);
98 object_desc(player_ptr, o_name, &store_ptr->stock[i], 0);
99 if (strlen(o_name) <= 80 - 3)
101 fprintf(fff, "%c%s %s\n", I2A(i % 12), paren, o_name);
107 for (n = 0, t = o_name; n < 80 - 3; n++, t++)
108 if (iskanji(*t)) { t++; n++; }
109 if (n == 81 - 3) n = 79 - 3; /* 最後が漢字半分 */
111 fprintf(fff, "%c%s %.*s\n", I2A(i % 12), paren, n, o_name);
112 fprintf(fff, " %.77s\n", o_name + n);
115 object_desc(player_ptr, o_name, &store_ptr->stock[i], 0);
116 fprintf(fff, "%c%s %s\n", I2A(i % 12), paren, o_name);
120 fprintf(fff, "\n\n");
124 (void)show_file(player_ptr, TRUE, file_name, _("我が家のアイテム", "Home Inventory"), 0, 0);