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[hengband/hengband.git] / src / knowledge / knowledge-self.c
1 /*!
2  * @brief 自己に関する情報を表示する
3  * @date 2020/04/24
4  * @author Hourier
5  */
6
7 #include "knowledge-self.h"
8 #include "birth/birth-explanations-table.h"
9 #include "core/show-file.h"
10 #include "flavor/flavor-describer.h"
11 #include "floor/floor-town.h"
12 #include "info-reader/fixed-map-parser.h"
13 #include "io-dump/dump-util.h"
14 #include "player/avatar.h"
15 #include "player/player-class.h"
16 #include "player/race-info-table.h"
17 #include "store/store-util.h"
18 #include "system/object-type-definition.h"
19 #include "util/angband-files.h"
20 #include "util/buffer-shaper.h"
21 #include "util/int-char-converter.h"
22 #include "world/world.h"
23
24 /*
25  * List virtues & status
26  */
27 void do_cmd_knowledge_virtues(player_type *creature_ptr)
28 {
29     FILE *fff = NULL;
30     GAME_TEXT file_name[FILE_NAME_SIZE];
31     if (!open_temporary_file(&fff, file_name))
32         return;
33
34     fprintf(fff, _("現在の属性 : %s\n\n", "Your alignment : %s\n\n"), your_alignment(creature_ptr));
35     dump_virtues(creature_ptr, fff);
36     angband_fclose(fff);
37     (void)show_file(creature_ptr, TRUE, file_name, _("八つの徳", "Virtues"), 0, 0);
38     fd_kill(file_name);
39 }
40
41 /*!
42  * @brief 自分に関する情報を画面に表示する
43  * @param creature_ptr プレーヤーへの参照ポインタ
44  * @param fff ファイルポインタ
45  * @return なし
46  */
47 static void dump_yourself(player_type *creature_ptr, FILE *fff)
48 {
49     if (!fff)
50         return;
51
52     char temp[80 * 10];
53     shape_buffer(race_explanations[creature_ptr->prace], 78, temp, sizeof(temp));
54     fprintf(fff, "\n\n");
55     fprintf(fff, _("種族: %s\n", "Race: %s\n"), race_info[creature_ptr->prace].title);
56     concptr t = temp;
57
58     for (int i = 0; i < 10; i++) {
59         if (t[0] == 0)
60             break;
61         fprintf(fff, "%s\n", t);
62         t += strlen(t) + 1;
63     }
64
65     shape_buffer(class_explanations[creature_ptr->pclass], 78, temp, sizeof(temp));
66     fprintf(fff, "\n");
67     fprintf(fff, _("職業: %s\n", "Class: %s\n"), class_info[creature_ptr->pclass].title);
68
69     t = temp;
70     for (int i = 0; i < 10; i++) {
71         if (t[0] == 0)
72             break;
73         fprintf(fff, "%s\n", t);
74         t += strlen(t) + 1;
75     }
76
77     shape_buffer(personality_explanations[creature_ptr->pseikaku], 78, temp, sizeof(temp));
78     fprintf(fff, "\n");
79     fprintf(fff, _("性格: %s\n", "Pesonality: %s\n"), personality_info[creature_ptr->pseikaku].title);
80
81     t = temp;
82     for (int i = 0; i < A_MAX; i++) {
83         if (t[0] == 0)
84             break;
85         fprintf(fff, "%s\n", t);
86         t += strlen(t) + 1;
87     }
88
89     fprintf(fff, "\n");
90     if (creature_ptr->realm1) {
91         shape_buffer(realm_explanations[technic2magic(creature_ptr->realm1) - 1], 78, temp, sizeof(temp));
92         fprintf(fff, _("魔法: %s\n", "Realm: %s\n"), realm_names[creature_ptr->realm1]);
93
94         t = temp;
95         for (int i = 0; i < A_MAX; i++) {
96             if (t[0] == 0)
97                 break;
98
99             fprintf(fff, "%s\n", t);
100             t += strlen(t) + 1;
101         }
102     }
103
104     fprintf(fff, "\n");
105     if (creature_ptr->realm2) {
106         shape_buffer(realm_explanations[technic2magic(creature_ptr->realm2) - 1], 78, temp, sizeof(temp));
107         fprintf(fff, _("魔法: %s\n", "Realm: %s\n"), realm_names[creature_ptr->realm2]);
108
109         t = temp;
110         for (int i = 0; i < A_MAX; i++) {
111             if (t[0] == 0)
112                 break;
113
114             fprintf(fff, "%s\n", t);
115             t += strlen(t) + 1;
116         }
117     }
118 }
119
120 /*
121  * List virtues & status
122  *
123  */
124 void do_cmd_knowledge_stat(player_type *creature_ptr)
125 {
126     FILE *fff = NULL;
127     GAME_TEXT file_name[FILE_NAME_SIZE];
128     if (!open_temporary_file(&fff, file_name))
129         return;
130
131     int percent
132         = (int)(((long)creature_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) / (2 * creature_ptr->hitdie + ((PY_MAX_LEVEL - 1 + 3) * (creature_ptr->hitdie + 1))));
133
134     if (creature_ptr->knowledge & KNOW_HPRATE)
135         fprintf(fff, _("現在の体力ランク : %d/100\n\n", "Your current Life Rating is %d/100.\n\n"), percent);
136     else
137         fprintf(fff, _("現在の体力ランク : ???\n\n", "Your current Life Rating is ???.\n\n"));
138
139     fprintf(fff, _("能力の最大値\n\n", "Limits of maximum stats\n\n"));
140     for (int v_nr = 0; v_nr < A_MAX; v_nr++) {
141         if ((creature_ptr->knowledge & KNOW_STAT) || creature_ptr->stat_max[v_nr] == creature_ptr->stat_max_max[v_nr])
142             fprintf(fff, "%s 18/%d\n", stat_names[v_nr], creature_ptr->stat_max_max[v_nr] - 18);
143         else
144             fprintf(fff, "%s ???\n", stat_names[v_nr]);
145     }
146
147     dump_yourself(creature_ptr, fff);
148     angband_fclose(fff);
149     (void)show_file(creature_ptr, TRUE, file_name, _("自分に関する情報", "HP-rate & Max stat"), 0, 0);
150     fd_kill(file_name);
151 }
152
153 /*
154  * List my home
155  * @param player_ptr プレーヤーへの参照ポインタ
156  * @return なし
157  */
158 void do_cmd_knowledge_home(player_type *player_ptr)
159 {
160     parse_fixed_map(player_ptr, "w_info.txt", 0, 0, current_world_ptr->max_wild_y, current_world_ptr->max_wild_x);
161
162     FILE *fff = NULL;
163     GAME_TEXT file_name[FILE_NAME_SIZE];
164     if (!open_temporary_file(&fff, file_name))
165         return;
166
167     store_type *store_ptr;
168     store_ptr = &town_info[1].store[STORE_HOME];
169
170     if (store_ptr->stock_num) {
171 #ifdef JP
172         TERM_LEN x = 1;
173 #endif
174         fprintf(fff, _("  [ 我が家のアイテム ]\n", "  [Home Inventory]\n"));
175         concptr paren = ")";
176         GAME_TEXT o_name[MAX_NLEN];
177         for (int i = 0; i < store_ptr->stock_num; i++) {
178 #ifdef JP
179             if ((i % 12) == 0)
180                 fprintf(fff, "\n ( %d ページ )\n", x++);
181             describe_flavor(player_ptr, o_name, &store_ptr->stock[i], 0);
182             if (strlen(o_name) <= 80 - 3) {
183                 fprintf(fff, "%c%s %s\n", I2A(i % 12), paren, o_name);
184             } else {
185                 int n;
186                 char *t;
187                 for (n = 0, t = o_name; n < 80 - 3; n++, t++)
188                     if (iskanji(*t)) {
189                         t++;
190                         n++;
191                     }
192                 if (n == 81 - 3)
193                     n = 79 - 3; /* 最後が漢字半分 */
194
195                 fprintf(fff, "%c%s %.*s\n", I2A(i % 12), paren, n, o_name);
196                 fprintf(fff, "   %.77s\n", o_name + n);
197             }
198 #else
199             describe_flavor(player_ptr, o_name, &store_ptr->stock[i], 0);
200             fprintf(fff, "%c%s %s\n", I2A(i % 12), paren, o_name);
201 #endif
202         }
203
204         fprintf(fff, "\n\n");
205     }
206
207     angband_fclose(fff);
208     (void)show_file(player_ptr, TRUE, file_name, _("我が家のアイテム", "Home Inventory"), 0, 0);
209     fd_kill(file_name);
210 }