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[hengband/hengband.git] / src / knowledge / object-group-table.c
1 /*
2  * @brief オブジェクト種別を表すテキストの配列群
3  * @date 2020/03/08
4  * @author Hourier
5  */
6
7 #include "knowledge/object-group-table.h"
8 #include "object/tval-types.h"
9
10 /*
11  * todo キャプチャー・ボールではなくモンスター・ボールでは?
12  * Description of each monster group.
13  */
14 concptr object_group_text[MAX_OBJECT_GROUP_TEXT] =
15 {
16 #ifdef JP
17         "キノコ",
18         "薬",
19         "油つぼ",
20         "巻物",
21         "指輪",
22         "アミュレット",
23         "笛",
24         "光源",
25         "魔法棒",
26         "杖",
27         "ロッド",
28         "カード",
29         "キャプチャー・ボール",
30         "羊皮紙",
31         "くさび",
32         "箱",
33         "人形",
34         "像",
35         "ゴミ",
36         "空のビン",
37         "骨",
38         "死体",
39         "刀剣類",
40         "鈍器",
41         "長柄武器",
42         "採掘道具",
43         "飛び道具",
44         "弾",
45         "矢",
46         "ボルト",
47         "軽装鎧",
48         "重装鎧",
49         "ドラゴン鎧",
50         "盾",
51         "クローク",
52         "籠手",
53         "ヘルメット",
54         "冠",
55         "ブーツ",
56         "魔法書",
57         "財宝",
58         "何か",
59 #else
60         "Mushrooms",
61         "Potions",
62         "Flasks",
63         "Scrolls",
64         "Rings",
65         "Amulets",
66         "Whistle",
67         "Lanterns",
68         "Wands",
69         "Staffs",
70         "Rods",
71         "Cards",
72         "Capture Balls",
73         "Parchments",
74         "Spikes",
75         "Boxs",
76         "Figurines",
77         "Statues",
78         "Junks",
79         "Bottles",
80         "Skeletons",
81         "Corpses",
82         "Swords",
83         "Blunt Weapons",
84         "Polearms",
85         "Diggers",
86         "Bows",
87         "Shots",
88         "Arrows",
89         "Bolts",
90         "Soft Armor",
91         "Hard Armor",
92         "Dragon Armor",
93         "Shields",
94         "Cloaks",
95         "Gloves",
96         "Helms",
97         "Crowns",
98         "Boots",
99         "Spellbooks",
100         "Treasure",
101         "Something",
102 #endif
103         NULL
104 };
105
106
107 /*
108  * TVALs of items in each group
109  */
110 byte object_group_tval[MAX_OBJECT_GROUP_TVAL] =
111 {
112         TV_FOOD,
113         TV_POTION,
114         TV_FLASK,
115         TV_SCROLL,
116         TV_RING,
117         TV_AMULET,
118         TV_WHISTLE,
119         TV_LITE,
120         TV_WAND,
121         TV_STAFF,
122         TV_ROD,
123         TV_CARD,
124         TV_CAPTURE,
125         TV_PARCHMENT,
126         TV_SPIKE,
127         TV_CHEST,
128         TV_FIGURINE,
129         TV_STATUE,
130         TV_JUNK,
131         TV_BOTTLE,
132         TV_SKELETON,
133         TV_CORPSE,
134         TV_SWORD,
135         TV_HAFTED,
136         TV_POLEARM,
137         TV_DIGGING,
138         TV_BOW,
139         TV_SHOT,
140         TV_ARROW,
141         TV_BOLT,
142         TV_SOFT_ARMOR,
143         TV_HARD_ARMOR,
144         TV_DRAG_ARMOR,
145         TV_SHIELD,
146         TV_CLOAK,
147         TV_GLOVES,
148         TV_HELM,
149         TV_CROWN,
150         TV_BOOTS,
151         TV_LIFE_BOOK,
152         TV_GOLD,
153         0,
154         0,
155 };