2 * @brief オブジェクト種別を表すテキストの配列群
7 #include "knowledge/object-group-table.h"
8 #include "object/tval-types.h"
11 * Description of each monster group.
13 concptr object_group_text[MAX_OBJECT_GROUP_TEXT] = { _("キノコ", "Mushrooms"), _("薬", "Potions"), _("油つぼ", "Flasks"), _("巻物", "Scrolls"),
14 _("指輪", "Rings"), _("アミュレット", "Amulets"), _("笛", "Whistles"), _("光源", "Lanterns"), _("魔法棒", "Wands"), _("杖", "Staffs"), _("ロッド", "Rods"),
15 _("カード", "Cards"), _("モンスター・ボール", "Capture Balls"), _("羊皮紙", "Parchments"), _("くさび", "Spikes"), _("箱", "Boxes"), _("人形", "Figurines"),
16 _("像", "Statues"), _("ゴミ", "Junk"), _("空のビン", "Bottles"), _("骨", "Skeletons"), _("死体", "Corpses"), _("刀剣類", "Swords"),
17 _("鈍器", "Blunt Weapons"), _("長柄武器", "Polearms"), _("採掘道具", "Diggers"), _("飛び道具", "Bows"), _("弾", "Shots"), _("矢", "Arrows"),
18 _("ボルト", "Bolts"), _("軽装鎧", "Soft Armor"), _("重装鎧", "Hard Armor"), _("ドラゴン鎧", "Dragon Armor"), _("盾", "Shields"), _("クローク", "Cloaks"),
19 _("籠手", "Gloves"), _("ヘルメット", "Helms"), _("冠", "Crowns"), _("ブーツ", "Boots"), _("魔法書", "Spellbooks"), _("財宝", "Treasure"),
20 _("何か", "Something"), NULL };
23 * TVALs of items in each group
25 byte object_group_tval[MAX_OBJECT_GROUP_TVAL] = {