1 /* Project 16 Source Code~
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2 * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover
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4 * This file is part of Project 16.
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6 * Project 16 is free software; you can redistribute it and/or modify
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7 * it under the terms of the GNU General Public License as published by
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8 * the Free Software Foundation; either version 3 of the License, or
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9 * (at your option) any later version.
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11 * Project 16 is distributed in the hope that it will be useful,
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 * GNU General Public License for more details.
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16 * You should have received a copy of the GNU General Public License
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17 * along with this program. If not, see <http://www.gnu.org/licenses/>, or
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18 * write to the Free Software Foundation, Inc., 51 Franklin Street,
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19 * Fifth Floor, Boston, MA 02110-1301 USA.
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23 #ifndef _TYPEDEFSTRUCT_H_
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24 #define _TYPEDEFSTRUCT_H_
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26 #include "src/lib/16_t.h"
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28 #define AARED "\x1b[41;31m"
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29 #define AABLUE "\x1b[44;34m"
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30 #define AAGREEN "\x1b[42;32m"
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31 #define AAYELLOW "\x1b[43;33m"
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32 #define AAGREY "\x1b[47;37m"
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33 #define AABLACK "\x1b[40;30m"
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34 #define AAWHITE "\x1b[47;37m"
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35 #define AAMAGENTA "\x1b[45;35m"
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36 #define AARESET "\x1b[0m"
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41 * typedefs of the game variables!
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53 word ntiles; // the number of tiles
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54 word twidth; // width of the tiles
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55 word theight; // height of the tiles
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56 byte *palette; // palette for the tile set
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60 byte far *plane[4]; // 4 planes of image data
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61 word width; // width of the image (spread across 4 planes)
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62 word height; // height of the image (spread across 4 planes)
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63 word pwidth; // the number of bytes in each plane
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69 #include <hw/vga/vrl.h>
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71 typedef struct vrs_container{
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72 // Size of a .vrs blob in memory
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77 struct vrs_header far *vrs_hdr;
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79 // Array of corresponding vrl line offsets
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80 vrl1_vgax_offset_t **vrl_line_offsets;
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83 typedef struct vrl_container{
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84 // Size of a .vrl blob in memory
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89 struct vrl1_vgax_header far *vrl_header;
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91 // Pointer to a corresponding vrl line offsets struct
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92 vrl1_vgax_offset_t *line_offsets;
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95 typedef struct sprite
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97 // VRS container from which we will extract animation and image data
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98 vrs_container_t spritesheet;
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99 // Container for a vrl sprite
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100 vrl_container_t sprite_vrl_cont;
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101 // Current sprite id
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103 // Index of a current sprite in an animation sequence
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104 int curr_anim_spri;
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105 // Current animation sequence
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106 struct vrs_animation_list_entry_t *curr_anim_list;
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107 // Index of current animation in relevant VRS offsets table
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109 // Delay in time units untill we should change sprite
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111 // Position of sprite on screen
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119 int x; //entity exact position on the viewable map
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120 int y; //entity exact position on the viewable map
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121 int tx; //entity tile position on the viewable map
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122 int ty; //entity tile position on the viewable map
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123 int triggerx; //entity's trigger box tile position on the viewable map
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124 int triggery; //entity's trigger box tile position on the viewable map
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125 // int sheetsetx; //NOT USED YET! entity sprite sheet set on the image x
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126 // int sheetsety; //NOT USED YET! entity sprite sheet set on the image y
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127 nibble d; //direction to render sprite!! wwww
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128 nibble pred; //prev. direction for animation changing
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129 word dire; //sprite in use
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130 nibble q; //loop variable for anumation and locking the playing to compleate the animation cycle to prevent issues with misalignment www
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131 word speed; //entity speed!
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132 word spt; //speed per tile
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134 sprite_t spri; // sprite used by entity
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136 sword hp; //hitpoints of the entity
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137 nibble overdraww, overdrawh; // how many pixels to "overdraw" so that moving sprites with edge pixels don't leave streaks.
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138 // if the sprite's edge pixels are clear anyway, you can set this to 0.
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139 nibble /*int*/ persist_aniframe; // gonna be increased to 1 before being used, so 0 is ok for default
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144 int x; //entity exact position on the viewable map
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145 int y; //entity exact position on the viewable map
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146 int tx; //entity tile position on the viewable map
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147 int ty; //entity tile position on the viewable map
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150 sprite_t spri; // sprite used by entity
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152 sword hp; //hitpoints of the entity
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153 } static_map_entity_t;
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155 //===========================================================================//
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157 //TODO: 16_mm and 16_ca must handle this
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160 sprite_t *spri; // I will probibaly use this --sparky4
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162 word tileHeight, tileWidth; //defined by mapfile
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163 unsigned int rows, cols;
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164 byte imgname[8]; //image file of tileset (set to 8 because DOS ^^;)
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165 } tiles_t; //seems to be the tileset properties
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167 //TODO: 16_mm and 16_ca must handle this
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168 //TODO: add variables from 16_ca
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171 byte *data; //TODO: 16_mm and 16_ca must handle this
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172 } mapl_t; //map layer array type def
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174 #define MAPPLANES 3
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176 //long planestart[3];
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177 //unsigned planelength[3];
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178 mapl_t layerdata[MAPPLANES]; // mapdata for multilayer (map index values for rendering which image on the tile)
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179 tiles_t *tiles; //TODO: 16_mm and 16_ca must handle this // tilesets for layers (currently ony 4 can be loaded wwww)
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180 int width, height; //this has to be signed!
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184 //===================================//
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187 word tw; /* screen width in tiles */
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188 word th; /* screen height in tiles */
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189 word tilesw; /* virtual screen width in tiles */
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190 word tilesh; /* virtual screen height in tiles */
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191 sword tilemidposscreenx; /* middle tile x position */ /* needed for scroll system to work accordingly */
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192 sword tilemidposscreeny; /* middle tile y position */ /* needed for scroll system to work accordingly */
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193 sword tileplayerposscreenx; /* player position on screen */ /* needed for scroll and map system to work accordingly */
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194 sword tileplayerposscreeny; /* player position on screen */ /* needed for scroll and map system to work accordingly */
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198 nibble/*word*/ id; /* the Identification number of the page~ For layering~ */
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199 byte far* data; /* the data for the page */
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200 pagetileinfo_t ti; // the tile information of the page
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201 word dx; /* col we are viewing on virtual screen (on page[0]) */ /* off screen buffer on the left size */
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202 word dy; /* row we are viewing on virtual screen (on page[0]) */ /* off screen buffer on the top size */
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203 word sw; /* screen width */ /* resolution */
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204 word sh; /* screen heigth */ /* resolution */
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205 word width; /* virtual width of the page */
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206 word height; /* virtual height of the page */
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207 word stridew; /* width/4 */ /* VGA */
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208 word pagesize; /* page size */
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209 word pi; /* increment page by this much to preserve location */
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212 //TODO: find where they are used
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213 sword delta; // How much should we shift the page for smooth scrolling
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217 //==========================================================================
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218 #define KeyInt 9 // The keyboard ISR number
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227 #define MouseInt 0x33
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228 //#define Mouse(x) _AX = x,geninterrupt(MouseInt)
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231 // joystick constants
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233 #define JoyScaleMax 32768
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234 #define JoyScaleShift 8
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235 #define MaxJoyValue 5000
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237 #define MaxPlayers 4
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240 #define NumCodes 128
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242 typedef byte ScanCode;
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245 //ctrl_None, // MDM (GAMERS EDGE) - added
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247 ctrl_Keyboard1 = ctrl_Keyboard,ctrl_Keyboard2,
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249 ctrl_Joystick1 = ctrl_Joystick,ctrl_Joystick2,
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253 motion_Left = -1,motion_Up = -1,
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255 motion_Right = 1,motion_Down = 1
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257 typedef enum { // Quick lookup for total direction
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258 /*dir_NorthWest, */dir_North,/* dir_NorthEast,*/
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259 dir_West, dir_None, dir_East,
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260 /*dir_SouthWest, */dir_South/*, dir_SouthEast*/
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263 boolean near button0,button1,button2,button3;
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265 Motion near xaxis,yaxis;
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266 Direction near dir;
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270 ScanCode near button0,button1,
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282 word near joyMinX,joyMinY,
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283 threshMinX,threshMinY,
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284 threshMaxX,threshMaxY,
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286 joyMultXL,joyMultYL,
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287 joyMultXH,joyMultYH;
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290 typedef struct instat {
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292 ScanCode CurCode,LastCode;
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294 boolean Keyboard[NumCodes];
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300 typedef struct// inconfig
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302 boolean IN_Started;
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304 // configuration variables
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306 boolean JoysPresent[MaxJoys],
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310 // Global variables
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311 KeyboardDef KbdDefs[MaxKbds];
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312 JoystickDef JoyDefs[MaxJoys];
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316 //==========================================================================
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320 entity_t near enti;
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322 //struct sprite *spri; //supposively the sprite sheet data
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325 // bitmap_t *data; //supposively the sprite sheet data//old format
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329 byte near pdir; //previous direction~ used in IN_16 in IN_ReadControl()
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331 ControlType Controls;
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334 int dx, dy, delta; //TODO: what is this? ^^
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337 //===========================================//
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341 int profilehandle,debughandle,showmemhandle;
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347 word frames_per_second;
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349 dword tiku; //frames passed
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350 word clock_start; //timer start
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351 word *clock; //current time on clock
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352 boolean fpscap; //cap the fps var
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353 nibble wcpu; //stored value of cpu type
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356 //===================================//
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357 #define PALSIZE 768
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358 #define NUMCHUNKS 416 //keen
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359 #define MAXSCANLINES 240 // size of ylookup table
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364 word tileHeight, tileWidth; //defined by mapfile
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365 word quadwh; //preproccessed quad size of tilewidth and tileheight
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366 } tile_dimention_t;
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368 #define MAXSCROLLEDGES 6
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371 unsigned panx,pany; // panning adjustments inside port in pixels
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372 unsigned pansx,pansy;
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373 unsigned panadjust; // panx/pany adjusted by screen resolution
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374 int hscrollblocks,vscrollblocks;
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375 int hscrolledge[MAXSCROLLEDGES],vscrolledge[MAXSCROLLEDGES];
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380 //ylookup[MAXSCANLINES],
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381 unsigned int offscreen_ofs;
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382 unsigned int pattern_ofs;
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383 unsigned bufferofs,linewidth,displayofs;
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385 } ofs_t; //unfinished
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389 //doslib origi vars
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390 byte far * omemptr;
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391 byte vga_draw_stride;
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392 byte vga_draw_stride_limit; // further X clipping
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393 //end of doslib origi vars
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394 boolean __near rss; //render sprite switch
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395 boolean __near bgps; //bg preservation render switch between old and new
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400 boolean VL_Started,VL_Initiated;
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401 char old_mode; //old video mode before game!
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402 sword curr_mode; //modex curent mode
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403 byte palette[PALSIZE], dpal[PALSIZE]; //palette array
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404 page_t page[MAXPAGE]; //can be used as a pointer to root page[0]
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405 word vmem_remain; //remaining video memory
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406 byte num_of_pages; //number of actual pages
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407 vga_state_t vga_state;
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408 sword __near sprifilei; //player file's i
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409 nibble __near p; //render page number
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410 nibble __near sp; //show page number(for showpage)
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411 boolean __near dorender; //page flip, showpage, or render if true
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412 word pr[MAXPAGE][4]; //render sections of pages (this is supposed to be set up to draw sections of the screen if updated)
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414 nibble sfip; //shinku_fps_indicator_page; // we're on page 1 now, shinku(). follow along please or it will not be visible.
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415 ofs_t ofs; //offset vars used for doslib
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416 word vh; //video combined height
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417 tile_dimention_t td;
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418 //0000word startclk; float clk, tickclk; //timer
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420 boolean screenfaded;
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422 boolean fastpalette;
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423 byte far palette1[256][3],far palette2[256][3];
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427 //==========================================================================
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432 int tx,ty; //appears to be the top left tile position on the viewable screen map
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433 word dxThresh,dyThresh; //Threshold for physical tile switch
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434 video_t *video; //pointer to game variables of the video
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435 kurokku_t *kurokku; //pointer to game variables of the kurokku
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436 nibble __near *p; // pointer to video's render page num
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437 nibble __near *sp; // pointer to video's show page num
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438 int dx, dy; // draw row and col var
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442 /* Map is presumed to:
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443 * 1. Have all the required layers and tilesets within itself
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444 * 2. Have a 'fence' around accessible blocks to simplify boundary logic
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445 * 3. Have a persistent map and tile size among the layers
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446 * Map view is presumed to:
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447 * 1. Calculate, store and update a panning info, which includes, but not limited to:
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448 * combined layer information, actual map representation (reflecting real state of the game),
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449 * pixel shift for smooth tile scrolling.
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450 * 2. Provide ways to draw a visible part of map. For simplicity with smooth scrolling,
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451 * additional row/column is always drawn at the each side of the map. This implies that 'fence'
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452 * should have a sprite too. Map is drawn left-to-right, top-to-bottom.
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455 //==========================================================================
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458 //==========================================================================
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460 #define MAXBLOCKS 1024//kd=1300 wolf3d=700 cata=600
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461 //----#define MAXUMBS 12
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463 typedef struct mmblockstruct
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466 //word start; dword length;
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467 //++++ word blob; //for data larger than 64k
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468 unsigned attributes;
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469 memptr *useptr; // pointer to the segment start
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470 struct mmblockstruct far *next;
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475 dword nearheap,farheap,EMSmem,XMSmem,mainmem;
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476 // boolean PMStarted, MainPresent, EMSPresent, XMSPresent;
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481 boolean mmstarted, bombonerror, mmerror;
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483 #ifdef __BORLANDC__
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487 void __near *nearheap;
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489 //---- unsigned int EMSVer;
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490 //---- word numUMBs,UMBbase[MAXUMBS];
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491 //---- word totalEMSpages, freeEMSpages, EMSpagesmapped, EMSHandle, EMSPageFrame;
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492 //---- dword numUMBs,UMBbase[MAXUMBS];
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493 mmblocktype far mmblocks[MAXBLOCKS],far *mmhead,far *mmfree,far *mmrover,far *mmnew;
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494 memptr bufferseg; //Allocates bufferseg misc buffer
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497 //==========================================================================
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501 //==========================================================================
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503 // NOTE! PMPageSize must be an even divisor of EMSPageSize, and >= 1024
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504 #define EMSPageSize 16384
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505 #define EMSPageSizeSeg (EMSPageSize >> 4)
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506 #define EMSPageSizeKB (EMSPageSize >> 10)
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507 #define EMSFrameCount 4
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508 #define PMPageSize 4096
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509 #define PMPageSizeSeg (PMPageSize >> 4)
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510 #define PMPageSizeKB (PMPageSize >> 10)
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511 #define PMEMSSubPage (EMSPageSize / PMPageSize)
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513 #define PMMinMainMem 10 // Min acceptable # of pages from main
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514 #define PMMaxMainMem 100 // Max number of pages in main memory
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516 #define PMThrashThreshold 1 // Number of page thrashes before panic mode
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517 #define PMUnThrashThreshold 5 // Number of non-thrashing frames before leaving panic mode
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534 dword offset; // Offset of chunk into file
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535 word length; // Length of the chunk
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537 int xmsPage; // If in XMS, (xmsPage * PMPageSize) gives offset into XMS handle
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539 PMLockType locked; // If set, this page can't be purged
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540 int emsPage; // If in EMS, logical page/offset into page
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541 int mainPage; // If in Main, index into handle array
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543 dword lastHit; // Last frame number of hit
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548 int baseEMSPage; // Base EMS page for this phys frame
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549 dword lastHit; // Last frame number of hit
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552 // Main Mem specific variables
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555 boolean MainPresent;
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556 memptr MainMemPages[PMMaxMainMem];
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557 PMBlockAttr MainMemUsed[PMMaxMainMem];
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558 int MainPagesAvail;
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561 // EMS specific variables
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564 boolean EMSPresent;
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565 unsigned int EMSVer;
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566 word EMSAvail,EMSPagesAvail,EMSHandle,
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567 EMSPageFrame,EMSPhysicalPage;
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568 word totalEMSpages, freeEMSpages, EMSpagesmapped;
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569 EMSListStruct EMSList[EMSFrameCount];
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572 // XMS specific variables
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575 boolean XMSPresent;
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576 word XMSAvail,XMSPagesAvail,XMSHandle;//,XMSVer;
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578 int XMSProtectPage;// = -1;
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581 // File specific variables
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584 char PageFileName[13];// = {"VSWAP."};
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585 int PageFile;// = -1;
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587 word PMSpriteStart,PMSoundStart;
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590 // General usage variables
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601 PageListStruct far *PMPages,
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609 //==========================================================================
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612 //==========================================================================
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613 #pragma pack(push,1)
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614 typedef struct imf_entry
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623 volatile unsigned long irq0_ticks;//=0;
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624 volatile unsigned int irq0_cnt,irq0_add,irq0_max;//=0;
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625 imf_entry_t* imf_music;//=NULL;
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626 imf_entry_t* imf_play_ptr;//=NULL;
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627 imf_entry_t* imf_music_end;//=NULL;
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628 word imf_delay_countdown;//=0;
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631 //==========================================================================
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634 //==========================================================================
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636 #define NUMMAPS 4//39
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637 #define NUMSNDCHUNKS 84
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641 word bit0,bit1; // 0-255 is a character, > is a pointer to a node
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646 long planestart[3];
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647 unsigned planelength[3];
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648 unsigned width,height;
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655 maptype _seg *mapheaderseg[NUMMAPS];
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660 int maphandle; // handle to MAPTEMP / GAMEMAPS
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661 int grhandle; // handle to EGAGRAPH
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662 int audiohandle; // handle to AUDIOT / AUDIO
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665 16/wf3d8086/id_ca.c: grstarts = (long _seg *)FP_SEG(&EGAhead);
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666 16/wf3d8086/id_ca.c: tinf = (byte _seg *)FP_SEG(&maphead);
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667 16/wf3d8086/id_ca.c: pos = ((mapfiletype _seg *)tinf)->headeroffsets[i];
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668 16/wf3d8086/id_ca.c: audiostarts = (long _seg *)FP_SEG(&audiohead);
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669 16/wf3d8086/id_ca.c: ((mapfiletype _seg *)tinf)->RLEWtag);
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670 16/wf3d8086/id_ca.c: ((mapfiletype _seg *)tinf)->RLEWtag);
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671 16/wf3d8086/id_ca.c: source = (byte _seg *)bufferseg+(pos-bufferstart);
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673 typedef struct //TODO: USE THIS!!!!
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675 byte ca_levelbit,ca_levelnum;
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676 ca_handle_t file; //files to open
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677 ca_mapinfo_t camap;
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679 byte _seg *tinf;//?? where in the id engine is this used and what is it? --sparky4
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680 unsigned _seg *mapsegs[MAPPLANES];
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681 void _seg *grsegs[NUMCHUNKS];
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682 byte far grneeded[NUMCHUNKS];
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683 word _seg *audiosegs[NUMSNDCHUNKS];//long
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685 word _seg *grstarts; // array of offsets in egagraph, -1 for sparse//long
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686 word _seg *audiostarts; // array of offsets in audio / audiot//long
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691 //TODO: extend! and learn from keen/wolf/catacomb's code wwww
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695 //==========================================================================
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697 //actual global game varables!
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708 typedef struct glob_game_vars
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710 video_t video; // video settings variable
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711 ca_t ca; // ca stuff
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712 pm_t pm; // pm stuff
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713 loghandle_t handle; //handles for file logging
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714 kurokku_t kurokku; //clock struct
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715 mminfo_t mm; mminfotype mmi; // mm stuff
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716 in_info_t in; // 16_in info
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717 player_t player[MaxPlayers]; // player vars
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720 } global_game_variables_t;
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723 extern char global_temp_status_text[512];
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724 extern char global_temp_status_text2[512];
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725 #define EINVFMT EMFILE
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727 #endif /* _TYPEDEFSTRUCT_H_ */
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