1 #include "birth-loader.h"
2 #include "birth/quick-start.h"
3 #include "load/angband-version-comparer.h"
4 #include "load/load-util.h"
5 #include "player-ability/player-ability-types.h"
6 #include "system/angband.h"
7 #include "system/system-variables.h"
10 * @brief クイックスタート情報を読み込む / Load quick start data
12 void load_quick_start(void)
14 if (h_older_than(1, 0, 13)) {
15 previous_char.quick_ok = false;
21 previous_char.psex = static_cast<player_sex>(tmp8u);
23 previous_char.prace = (player_race_type)tmp8u;
25 previous_char.pclass = (player_class_type)tmp8u;
27 previous_char.pseikaku = (player_personality_type)tmp8u;
29 previous_char.realm1 = (REALM_IDX)tmp8u;
31 previous_char.realm2 = (REALM_IDX)tmp8u;
33 rd_s16b(&previous_char.age);
34 rd_s16b(&previous_char.ht);
35 rd_s16b(&previous_char.wt);
36 rd_s16b(&previous_char.sc);
37 rd_s32b(&previous_char.au);
39 for (int i = 0; i < A_MAX; i++)
40 rd_s16b(&previous_char.stat_max[i]);
41 for (int i = 0; i < A_MAX; i++)
42 rd_s16b(&previous_char.stat_max_max[i]);
44 for (int i = 0; i < PY_MAX_LEVEL; i++) {
47 previous_char.player_hp[i] = (HIT_POINT)tmp16s;
50 rd_s16b(&previous_char.chaos_patron);
52 for (int i = 0; i < 8; i++)
53 rd_s16b(&previous_char.vir_types[i]);
55 for (int i = 0; i < 4; i++)
56 rd_string(previous_char.history[i], sizeof(previous_char.history[i]));
60 previous_char.quick_ok = (bool)tmp8u;