2 * @brief 変愚蛮怒 v1.5.0以前の旧いセーブデータを読み込む処理
5 * @details 互換性を最大限に確保するため、基本的に関数分割は行わないものとする.
8 #include "load/load-v1-5-0.h"
9 #include "cmd-item/cmd-smith.h"
10 #include "dungeon/dungeon.h"
11 #include "game-option/birth-options.h"
12 #include "grid/grid.h"
13 #include "grid/trap.h"
14 #include "load/angband-version-comparer.h"
15 #include "load/item-loader.h"
16 #include "load/load-util.h"
17 #include "load/monster-loader.h"
18 #include "load/old-feature-types.h"
19 #include "mind/mind-weaponsmith.h"
20 #include "monster-floor/monster-move.h"
21 #include "monster-race/monster-race.h"
22 #include "monster-race/race-flags-resistance.h"
23 #include "monster-race/race-flags1.h"
24 #include "monster-race/race-flags3.h"
25 #include "monster-race/race-indice-types.h"
26 #include "monster/monster-flag-types.h"
27 #include "monster/monster-info.h"
28 #include "monster/monster-list.h"
29 #include "object-enchant/object-ego.h"
30 #include "object-enchant/old-ego-extra-values.h"
31 #include "object-enchant/tr-types.h"
32 #include "object-enchant/trc-types.h"
33 #include "object-enchant/trg-types.h"
34 #include "object-hook/hook-checker.h"
35 #include "object-hook/hook-enchant.h"
36 #include "object/object-kind-hook.h"
37 #include "sv-definition/sv-armor-types.h"
38 #include "sv-definition/sv-lite-types.h"
39 #include "system/artifact-type-definition.h"
40 #include "system/floor-type-definition.h"
41 #include "system/object-type-definition.h"
42 #include "util/bit-flags-calculator.h"
43 #include "util/quarks.h"
44 #include "world/world-object.h"
45 #include "world/world.h"
47 /* Old hidden trap flag */
48 static const BIT_FLAGS CAVE_TRAP = 0x8000;
50 const int OLD_QUEST_WATER_CAVE = 18; // 湖の洞窟.
51 const int QUEST_OLD_CASTLE = 27; // 古い城.
52 const int QUEST_ROYAL_CRYPT = 28; // 王家の墓.
55 * @brief アイテムオブジェクト1件を読み込む / Read an object
56 * @param o_ptr アイテムオブジェクト読み取り先ポインタ
59 void rd_item_old(player_type *player_ptr, object_type *o_ptr)
61 rd_s16b(&o_ptr->k_idx);
65 o_ptr->iy = (POSITION)tmp8u;
67 o_ptr->ix = (POSITION)tmp8u;
75 if (z_older_than(10, 4, 4)) {
76 if (o_ptr->tval == 100)
77 o_ptr->tval = TV_GOLD;
78 if (o_ptr->tval == 98)
79 o_ptr->tval = TV_MUSIC_BOOK;
80 if (o_ptr->tval == 110)
81 o_ptr->tval = TV_HISSATSU_BOOK;
84 rd_s16b(&o_ptr->pval);
85 rd_byte(&o_ptr->discount);
87 o_ptr->number = (ITEM_NUMBER)tmp8u;
91 o_ptr->weight = tmp16s;
99 rd_s16b(&o_ptr->timeout);
100 rd_s16b(&o_ptr->to_h);
102 o_ptr->to_d = tmp16s;
104 rd_s16b(&o_ptr->to_a);
112 rd_byte(&o_ptr->ident);
113 rd_byte(&o_ptr->marked);
114 rd_u32b(&o_ptr->art_flags[0]);
115 rd_u32b(&o_ptr->art_flags[1]);
116 rd_u32b(&o_ptr->art_flags[2]);
117 if (h_older_than(1, 3, 0, 0))
118 o_ptr->art_flags[3] = 0L;
120 rd_u32b(&o_ptr->art_flags[3]);
122 if (h_older_than(1, 3, 0, 0)) {
123 if (o_ptr->name2 == EGO_TELEPATHY)
124 add_flag(o_ptr->art_flags, TR_TELEPATHY);
127 if (z_older_than(11, 0, 11)) {
128 o_ptr->curse_flags = 0L;
129 if (o_ptr->ident & 0x40) {
130 o_ptr->curse_flags |= TRC_CURSED;
131 if (o_ptr->art_flags[2] & 0x40000000L)
132 o_ptr->curse_flags |= TRC_HEAVY_CURSE;
133 if (o_ptr->art_flags[2] & 0x80000000L)
134 o_ptr->curse_flags |= TRC_PERMA_CURSE;
135 if (object_is_fixed_artifact(o_ptr)) {
136 artifact_type *a_ptr = &a_info[o_ptr->name1];
137 if (a_ptr->gen_flags & (TRG_HEAVY_CURSE))
138 o_ptr->curse_flags |= TRC_HEAVY_CURSE;
139 if (a_ptr->gen_flags & (TRG_PERMA_CURSE))
140 o_ptr->curse_flags |= TRC_PERMA_CURSE;
141 } else if (object_is_ego(o_ptr)) {
142 ego_item_type *e_ptr = &e_info[o_ptr->name2];
143 if (e_ptr->gen_flags & (TRG_HEAVY_CURSE))
144 o_ptr->curse_flags |= TRC_HEAVY_CURSE;
145 if (e_ptr->gen_flags & (TRG_PERMA_CURSE))
146 o_ptr->curse_flags |= TRC_PERMA_CURSE;
149 o_ptr->art_flags[2] &= (0x1FFFFFFFL);
151 rd_u32b(&o_ptr->curse_flags);
154 rd_s16b(&o_ptr->held_m_idx);
155 rd_byte(&o_ptr->xtra1);
157 o_ptr->xtra2 = tmp8u;
159 if (z_older_than(11, 0, 10)) {
160 if (o_ptr->xtra1 == EGO_XTRA_SUSTAIN) {
161 switch (o_ptr->xtra2 % 6) {
163 add_flag(o_ptr->art_flags, TR_SUST_STR);
166 add_flag(o_ptr->art_flags, TR_SUST_INT);
169 add_flag(o_ptr->art_flags, TR_SUST_WIS);
172 add_flag(o_ptr->art_flags, TR_SUST_DEX);
175 add_flag(o_ptr->art_flags, TR_SUST_CON);
178 add_flag(o_ptr->art_flags, TR_SUST_CHR);
182 } else if (o_ptr->xtra1 == EGO_XTRA_POWER) {
183 switch (o_ptr->xtra2 % 11) {
185 add_flag(o_ptr->art_flags, TR_RES_BLIND);
188 add_flag(o_ptr->art_flags, TR_RES_CONF);
191 add_flag(o_ptr->art_flags, TR_RES_SOUND);
194 add_flag(o_ptr->art_flags, TR_RES_SHARDS);
197 add_flag(o_ptr->art_flags, TR_RES_NETHER);
200 add_flag(o_ptr->art_flags, TR_RES_NEXUS);
203 add_flag(o_ptr->art_flags, TR_RES_CHAOS);
206 add_flag(o_ptr->art_flags, TR_RES_DISEN);
209 add_flag(o_ptr->art_flags, TR_RES_POIS);
212 add_flag(o_ptr->art_flags, TR_RES_DARK);
215 add_flag(o_ptr->art_flags, TR_RES_LITE);
219 } else if (o_ptr->xtra1 == EGO_XTRA_ABILITY) {
220 switch (o_ptr->xtra2 % 8) {
222 add_flag(o_ptr->art_flags, TR_LEVITATION);
225 add_flag(o_ptr->art_flags, TR_LITE_1);
228 add_flag(o_ptr->art_flags, TR_SEE_INVIS);
231 add_flag(o_ptr->art_flags, TR_WARNING);
234 add_flag(o_ptr->art_flags, TR_SLOW_DIGEST);
237 add_flag(o_ptr->art_flags, TR_REGEN);
240 add_flag(o_ptr->art_flags, TR_FREE_ACT);
243 add_flag(o_ptr->art_flags, TR_HOLD_EXP);
251 if (z_older_than(10, 2, 3)) {
255 if ((o_ptr->tval == TV_CHEST) || (o_ptr->tval == TV_CAPTURE)) {
256 o_ptr->xtra3 = o_ptr->xtra1;
259 if (o_ptr->tval == TV_CAPTURE) {
260 if (r_info[o_ptr->pval].flags1 & RF1_FORCE_MAXHP)
261 o_ptr->xtra5 = maxroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
263 o_ptr->xtra5 = damroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
264 if (ironman_nightmare) {
265 o_ptr->xtra5 = (s16b)MIN(30000, o_ptr->xtra5 * 2L);
267 o_ptr->xtra4 = o_ptr->xtra5;
270 rd_byte(&o_ptr->xtra3);
271 if (h_older_than(1, 3, 0, 1)) {
272 if (object_is_smith(player_ptr, o_ptr) && o_ptr->xtra3 >= 1 + 96)
273 o_ptr->xtra3 += -96 + MIN_SPECIAL_ESSENCE;
276 rd_s16b(&o_ptr->xtra4);
277 rd_s16b(&o_ptr->xtra5);
280 if (z_older_than(11, 0, 5)
281 && (((o_ptr->tval == TV_LITE) && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN))) || (o_ptr->tval == TV_FLASK))) {
282 o_ptr->xtra4 = o_ptr->pval;
286 rd_byte(&o_ptr->feeling);
289 rd_string(buf, sizeof(buf));
291 o_ptr->inscription = quark_add(buf);
293 rd_string(buf, sizeof(buf));
295 /* todo 元々このif文には末尾に";"が付いていた、バグかもしれない */
297 o_ptr->art_name = quark_add(buf);
305 if ((o_ptr->k_idx >= 445) && (o_ptr->k_idx <= 479))
308 if (z_older_than(10, 4, 10) && (o_ptr->name2 == EGO_YOIYAMI))
309 o_ptr->k_idx = lookup_kind(TV_SOFT_ARMOR, SV_YOIYAMI_ROBE);
311 if (z_older_than(10, 4, 9)) {
312 if (has_flag(o_ptr->art_flags, TR_MAGIC_MASTERY)) {
313 remove_flag(o_ptr->art_flags, TR_MAGIC_MASTERY);
314 add_flag(o_ptr->art_flags, TR_DEC_MANA);
318 if (object_is_fixed_artifact(o_ptr)) {
319 artifact_type *a_ptr;
320 a_ptr = &a_info[o_ptr->name1];
325 if (object_is_ego(o_ptr)) {
326 ego_item_type *e_ptr;
327 e_ptr = &e_info[o_ptr->name2];
334 * @brief モンスターを読み込む / Read a monster
335 * @param player_ptr プレーヤーへの参照ポインタ
336 * @param m_ptr モンスター保存先ポインタ
339 void rd_monster_old(player_type *player_ptr, monster_type *m_ptr)
341 rd_s16b(&m_ptr->r_idx);
343 if (z_older_than(11, 0, 12))
344 m_ptr->ap_r_idx = m_ptr->r_idx;
346 rd_s16b(&m_ptr->ap_r_idx);
348 if (z_older_than(11, 0, 14)) {
349 monster_race *r_ptr = &r_info[m_ptr->r_idx];
351 m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
352 if (r_ptr->flags3 & RF3_EVIL)
353 m_ptr->sub_align |= SUB_ALIGN_EVIL;
354 if (r_ptr->flags3 & RF3_GOOD)
355 m_ptr->sub_align |= SUB_ALIGN_GOOD;
357 rd_byte(&m_ptr->sub_align);
361 m_ptr->fy = (POSITION)tmp8u;
363 m_ptr->fx = (POSITION)tmp8u;
364 m_ptr->current_floor_ptr = player_ptr->current_floor_ptr;
370 m_ptr->maxhp = tmp16s;
372 if (z_older_than(11, 0, 5)) {
373 m_ptr->max_maxhp = m_ptr->maxhp;
376 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
378 if (h_older_than(2, 1, 2, 1)) {
379 m_ptr->dealt_damage = 0;
381 rd_s32b(&m_ptr->dealt_damage);
384 rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
386 m_ptr->mspeed = tmp8u;
388 if (z_older_than(10, 4, 2)) {
390 m_ptr->energy_need = (s16b)tmp8u;
392 rd_s16b(&m_ptr->energy_need);
394 if (z_older_than(11, 0, 13))
395 m_ptr->energy_need = 100 - m_ptr->energy_need;
397 if (z_older_than(10, 0, 7)) {
398 m_ptr->mtimed[MTIMED_FAST] = 0;
399 m_ptr->mtimed[MTIMED_SLOW] = 0;
402 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
404 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
408 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
410 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
412 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
414 if (z_older_than(10, 0, 10)) {
416 } else if (z_older_than(10, 0, 11)) {
421 m_ptr->target_y = (POSITION)tmp16s;
423 m_ptr->target_x = (POSITION)tmp16s;
427 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
429 if (!(current_world_ptr->z_major == 2 && current_world_ptr->z_minor == 0 && current_world_ptr->z_patch == 6))
430 rd_u32b(&m_ptr->smart);
435 if (z_older_than(10, 4, 5)) {
442 if (z_older_than(10, 2, 2)) {
443 if (m_ptr->r_idx < 0) {
444 m_ptr->r_idx = (0 - m_ptr->r_idx);
445 m_ptr->mflag2 |= MFLAG2_KAGE;
448 rd_byte(&m_ptr->mflag2);
451 if (z_older_than(11, 0, 12)) {
452 if (m_ptr->mflag2 & MFLAG2_KAGE)
453 m_ptr->ap_r_idx = MON_KAGE;
456 if (z_older_than(10, 1, 3)) {
460 rd_string(buf, sizeof(buf));
462 m_ptr->nickname = quark_add(buf);
468 static void move_RF3_to_RFR(monster_race *r_ptr, const BIT_FLAGS rf3, const BIT_FLAGS rfr)
470 if (r_ptr->r_flags3 & rf3) {
471 r_ptr->r_flags3 &= ~rf3;
472 r_ptr->r_flagsr |= rfr;
476 static void move_RF4_BR_to_RFR(monster_race *r_ptr, const BIT_FLAGS rf4_br, const BIT_FLAGS rfr)
478 if (r_ptr->r_flags4 & rf4_br)
479 r_ptr->r_flagsr |= rfr;
483 * @brief モンスターの思い出を読み込む
484 * @param r_ptr モンスター種族情報への参照ポインタ
485 * @param r_idx モンスター種族ID
486 * @details 本来はr_idxからr_ptrを決定可能だが、互換性を優先するため元コードのままとする
488 void set_old_lore(monster_race *r_ptr, const MONRACE_IDX r_idx)
490 r_ptr->r_flagsr = 0L;
491 move_RF3_to_RFR(r_ptr, RF3_IM_ACID, RFR_IM_ACID);
492 move_RF3_to_RFR(r_ptr, RF3_IM_ELEC, RFR_IM_ELEC);
493 move_RF3_to_RFR(r_ptr, RF3_IM_FIRE, RFR_IM_FIRE);
494 move_RF3_to_RFR(r_ptr, RF3_IM_COLD, RFR_IM_COLD);
495 move_RF3_to_RFR(r_ptr, RF3_IM_POIS, RFR_IM_POIS);
496 move_RF3_to_RFR(r_ptr, RF3_RES_TELE, RFR_RES_TELE);
497 move_RF3_to_RFR(r_ptr, RF3_RES_NETH, RFR_RES_NETH);
498 move_RF3_to_RFR(r_ptr, RF3_RES_WATE, RFR_RES_WATE);
499 move_RF3_to_RFR(r_ptr, RF3_RES_PLAS, RFR_RES_PLAS);
500 move_RF3_to_RFR(r_ptr, RF3_RES_NEXU, RFR_RES_NEXU);
501 move_RF3_to_RFR(r_ptr, RF3_RES_DISE, RFR_RES_DISE);
502 move_RF3_to_RFR(r_ptr, RF3_RES_ALL, RFR_RES_ALL);
504 move_RF4_BR_to_RFR(r_ptr, RF4_BR_LITE, RFR_RES_LITE);
505 move_RF4_BR_to_RFR(r_ptr, RF4_BR_DARK, RFR_RES_DARK);
506 move_RF4_BR_to_RFR(r_ptr, RF4_BR_SOUN, RFR_RES_SOUN);
507 move_RF4_BR_to_RFR(r_ptr, RF4_BR_CHAO, RFR_RES_CHAO);
508 move_RF4_BR_to_RFR(r_ptr, RF4_BR_TIME, RFR_RES_TIME);
509 move_RF4_BR_to_RFR(r_ptr, RF4_BR_INER, RFR_RES_INER);
510 move_RF4_BR_to_RFR(r_ptr, RF4_BR_GRAV, RFR_RES_GRAV);
511 move_RF4_BR_to_RFR(r_ptr, RF4_BR_SHAR, RFR_RES_SHAR);
512 move_RF4_BR_to_RFR(r_ptr, RF4_BR_WALL, RFR_RES_WALL);
514 if (r_ptr->r_flags4 & RF4_BR_CONF)
515 r_ptr->r_flags3 |= RF3_NO_CONF;
517 if (r_idx == MON_STORMBRINGER)
518 r_ptr->r_flagsr |= RFR_RES_CHAO;
520 if (r_ptr->r_flags3 & RF3_ORC)
521 r_ptr->r_flagsr |= RFR_RES_DARK;
525 * @brief ダンジョン情報を読み込む / Read the dungeon (old method)
526 * @param player_ptr プレーヤーへの参照ポインタ
529 * The monsters/objects must be loaded in the same order
530 * that they were stored, since the actual indexes matter.
532 errr rd_dungeon_old(player_type *player_ptr)
536 floor_type *floor_ptr = player_ptr->current_floor_ptr;
537 floor_ptr->dun_level = (DEPTH)tmp16s;
538 if (z_older_than(10, 3, 8))
539 player_ptr->dungeon_idx = DUNGEON_ANGBAND;
543 player_ptr->dungeon_idx = (IDX)tmp8u;
546 floor_ptr->base_level = floor_ptr->dun_level;
548 floor_ptr->base_level = (DEPTH)tmp16s;
551 floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
553 player_ptr->y = (POSITION)tmp16s;
555 player_ptr->x = (POSITION)tmp16s;
556 if (z_older_than(10, 3, 13) && !floor_ptr->dun_level && !floor_ptr->inside_arena) {
561 floor_ptr->height = (POSITION)tmp16s;
563 floor_ptr->width = (POSITION)tmp16s;
564 rd_s16b(&tmp16s); /* max_panel_rows */
565 rd_s16b(&tmp16s); /* max_panel_cols */
567 int ymax = floor_ptr->height;
568 int xmax = floor_ptr->width;
570 for (int x = 0, y = 0; y < ymax;) {
574 if (z_older_than(10, 3, 6)) {
580 info &= ~(CAVE_LITE | CAVE_VIEW | CAVE_MNLT | CAVE_MNDK);
583 for (int i = count; i > 0; i--) {
585 g_ptr = &floor_ptr->grid_array[y][x];
595 for (int x = 0, y = 0; y < ymax;) {
600 for (int i = count; i > 0; i--) {
602 g_ptr = &floor_ptr->grid_array[y][x];
603 g_ptr->feat = (s16b)tmp8u;
612 for (int x = 0, y = 0; y < ymax;) {
617 for (int i = count; i > 0; i--) {
619 g_ptr = &floor_ptr->grid_array[y][x];
620 g_ptr->mimic = (s16b)tmp8u;
629 for (int x = 0, y = 0; y < ymax;) {
633 for (int i = count; i > 0; i--) {
635 g_ptr = &floor_ptr->grid_array[y][x];
636 g_ptr->special = tmp16s;
645 if (z_older_than(11, 0, 99)) {
646 for (int y = 0; y < ymax; y++) {
647 for (int x = 0; x < xmax; x++) {
648 floor_ptr->grid_array[y][x].info &= ~(CAVE_MASK);
653 if (h_older_than(1, 1, 1, 0)) {
654 for (int y = 0; y < ymax; y++) {
655 for (int x = 0; x < xmax; x++) {
657 g_ptr = &floor_ptr->grid_array[y][x];
660 if (g_ptr->feat == OLD_FEAT_INVIS) {
661 g_ptr->feat = feat_floor;
662 g_ptr->info |= CAVE_TRAP;
665 /* Older than 1.1.1 */
666 if (g_ptr->feat == OLD_FEAT_MIRROR) {
667 g_ptr->feat = feat_floor;
668 g_ptr->info |= CAVE_OBJECT;
674 if (h_older_than(1, 3, 1, 0)) {
675 for (int y = 0; y < ymax; y++) {
676 for (int x = 0; x < xmax; x++) {
678 g_ptr = &floor_ptr->grid_array[y][x];
680 /* Old CAVE_IN_MIRROR flag */
681 if (g_ptr->info & CAVE_OBJECT) {
682 g_ptr->mimic = feat_mirror;
683 } else if ((g_ptr->feat == OLD_FEAT_MINOR_GLYPH) || (g_ptr->feat == OLD_FEAT_GLYPH)) {
684 g_ptr->info |= CAVE_OBJECT;
685 g_ptr->mimic = g_ptr->feat;
686 g_ptr->feat = feat_floor;
687 } else if (g_ptr->info & CAVE_TRAP) {
688 g_ptr->info &= ~CAVE_TRAP;
689 g_ptr->mimic = g_ptr->feat;
690 g_ptr->feat = choose_random_trap(player_ptr);
691 } else if (g_ptr->feat == OLD_FEAT_INVIS) {
692 g_ptr->mimic = feat_floor;
693 g_ptr->feat = feat_trap_open;
699 /* Quest 18 was removed */
701 for (int y = 0; y < ymax; y++) {
702 for (int x = 0; x < xmax; x++) {
704 g_ptr = &floor_ptr->grid_array[y][x];
706 if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !floor_ptr->dun_level) {
707 if (g_ptr->feat == OLD_FEAT_QUEST_ENTER) {
708 g_ptr->feat = feat_tree;
710 } else if (g_ptr->feat == OLD_FEAT_BLDG_1) {
711 g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
713 } else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) && (floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE)) {
714 g_ptr->feat = feat_up_stair;
723 if (limit > current_world_ptr->max_o_idx) {
724 load_note(format(_("アイテムの配列が大きすぎる(%d)!", "Too many (%d) object entries!"), limit));
728 for (int i = 1; i < limit; i++) {
729 OBJECT_IDX o_idx = o_pop(floor_ptr);
731 load_note(format(_("アイテム配置エラー (%d <> %d)", "Object allocation error (%d <> %d)"), i, o_idx));
736 o_ptr = &floor_ptr->o_list[o_idx];
737 rd_item(player_ptr, o_ptr);
738 if (object_is_held_monster(o_ptr)) {
740 m_ptr = &floor_ptr->m_list[o_ptr->held_m_idx];
741 o_ptr->next_o_idx = m_ptr->hold_o_idx;
742 m_ptr->hold_o_idx = o_idx;
747 g_ptr = &floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
748 o_ptr->next_o_idx = g_ptr->o_idx;
749 g_ptr->o_idx = o_idx;
753 if (limit > current_world_ptr->max_m_idx) {
754 load_note(format(_("モンスターの配列が大きすぎる(%d)!", "Too many (%d) monster entries!"), limit));
758 for (int i = 1; i < limit; i++) {
761 m_idx = m_pop(floor_ptr);
763 load_note(format(_("モンスター配置エラー (%d <> %d)", "Monster allocation error (%d <> %d)"), i, m_idx));
767 m_ptr = &floor_ptr->m_list[m_idx];
768 rd_monster(player_ptr, m_ptr);
770 g_ptr = &floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
771 g_ptr->m_idx = m_idx;
772 real_r_ptr(m_ptr)->cur_num++;
775 if (z_older_than(10, 3, 13) && !floor_ptr->dun_level && !floor_ptr->inside_arena)
776 current_world_ptr->character_dungeon = FALSE;
778 current_world_ptr->character_dungeon = TRUE;