2 * @brief 変愚蛮怒 v1.5.0以前の旧いセーブデータを読み込む処理
5 * @details 互換性を最大限に確保するため、基本的に関数分割は行わないものとする.
8 #include "load/load-v1-5-0.h"
9 #include "cmd-item/cmd-smith.h"
10 #include "dungeon/dungeon.h"
11 #include "floor/floor-object.h"
12 #include "game-option/birth-options.h"
13 #include "grid/feature.h"
14 #include "grid/grid.h"
15 #include "grid/trap.h"
16 #include "load/angband-version-comparer.h"
17 #include "load/item-loader.h"
18 #include "load/load-util.h"
19 #include "load/monster-loader.h"
20 #include "load/old-feature-types.h"
21 #include "mind/mind-weaponsmith.h"
22 #include "monster-floor/monster-move.h"
23 #include "monster-race/monster-race.h"
24 #include "monster-race/race-flags-resistance.h"
25 #include "monster-race/race-flags1.h"
26 #include "monster-race/race-flags3.h"
27 #include "monster-race/race-indice-types.h"
28 #include "monster/monster-flag-types.h"
29 #include "monster/monster-info.h"
30 #include "monster/monster-list.h"
31 #include "object-enchant/object-ego.h"
32 #include "object-enchant/old-ego-extra-values.h"
33 #include "object-enchant/tr-types.h"
34 #include "object-enchant/trc-types.h"
35 #include "object-enchant/trg-types.h"
36 #include "object-hook/hook-checker.h"
37 #include "object-hook/hook-enchant.h"
38 #include "object/object-kind-hook.h"
39 #include "sv-definition/sv-armor-types.h"
40 #include "sv-definition/sv-lite-types.h"
41 #include "system/artifact-type-definition.h"
42 #include "system/floor-type-definition.h"
43 #include "system/monster-race-definition.h"
44 #include "system/object-type-definition.h"
45 #include "system/player-type-definition.h"
46 #include "util/bit-flags-calculator.h"
47 #include "util/quarks.h"
48 #include "world/world-object.h"
49 #include "world/world.h"
51 /* Old hidden trap flag */
52 static const BIT_FLAGS CAVE_TRAP = 0x8000;
54 const int OLD_QUEST_WATER_CAVE = 18; // 湖の洞窟.
55 const int QUEST_OLD_CASTLE = 27; // 古い城.
56 const int QUEST_ROYAL_CRYPT = 28; // 王家の墓.
59 * @brief アイテムオブジェクト1件を読み込む / Read an object
60 * @param o_ptr アイテムオブジェクト読み取り先ポインタ
62 void rd_item_old(player_type *player_ptr, object_type *o_ptr)
64 rd_s16b(&o_ptr->k_idx);
68 o_ptr->iy = (POSITION)tmp8u;
70 o_ptr->ix = (POSITION)tmp8u;
74 o_ptr->tval = static_cast<tval_type>(tmp8u);
78 if (h_older_than(0, 4, 4)) {
79 if (o_ptr->tval == 100)
80 o_ptr->tval = TV_GOLD;
81 if (o_ptr->tval == 98)
82 o_ptr->tval = TV_MUSIC_BOOK;
83 if (o_ptr->tval == 110)
84 o_ptr->tval = TV_HISSATSU_BOOK;
87 rd_s16b(&o_ptr->pval);
88 rd_byte(&o_ptr->discount);
90 o_ptr->number = (ITEM_NUMBER)tmp8u;
94 o_ptr->weight = tmp16s;
100 o_ptr->name2 = tmp8u;
102 rd_s16b(&o_ptr->timeout);
103 rd_s16b(&o_ptr->to_h);
105 o_ptr->to_d = tmp16s;
107 rd_s16b(&o_ptr->to_a);
115 rd_byte(&o_ptr->ident);
116 rd_byte(&o_ptr->marked);
117 rd_u32b(&o_ptr->art_flags[0]);
118 rd_u32b(&o_ptr->art_flags[1]);
119 rd_u32b(&o_ptr->art_flags[2]);
120 if (h_older_than(1, 3, 0, 0))
121 o_ptr->art_flags[3] = 0L;
123 rd_u32b(&o_ptr->art_flags[3]);
125 if (h_older_than(1, 3, 0, 0)) {
126 if (o_ptr->name2 == EGO_TELEPATHY)
127 add_flag(o_ptr->art_flags, TR_TELEPATHY);
130 if (h_older_than(1, 0, 11)) {
131 o_ptr->curse_flags = 0L;
132 if (o_ptr->ident & 0x40) {
133 o_ptr->curse_flags |= TRC_CURSED;
134 if (o_ptr->art_flags[2] & 0x40000000L)
135 o_ptr->curse_flags |= TRC_HEAVY_CURSE;
136 if (o_ptr->art_flags[2] & 0x80000000L)
137 o_ptr->curse_flags |= TRC_PERMA_CURSE;
138 if (object_is_fixed_artifact(o_ptr)) {
139 artifact_type *a_ptr = &a_info[o_ptr->name1];
140 if (a_ptr->gen_flags.has(TRG::HEAVY_CURSE))
141 o_ptr->curse_flags |= TRC_HEAVY_CURSE;
142 if (a_ptr->gen_flags.has(TRG::PERMA_CURSE))
143 o_ptr->curse_flags |= TRC_PERMA_CURSE;
144 } else if (object_is_ego(o_ptr)) {
145 ego_item_type *e_ptr = &e_info[o_ptr->name2];
146 if (e_ptr->gen_flags.has(TRG::HEAVY_CURSE))
147 o_ptr->curse_flags |= TRC_HEAVY_CURSE;
148 if (e_ptr->gen_flags.has(TRG::PERMA_CURSE))
149 o_ptr->curse_flags |= TRC_PERMA_CURSE;
152 o_ptr->art_flags[2] &= (0x1FFFFFFFL);
154 rd_u32b(&o_ptr->curse_flags);
157 rd_s16b(&o_ptr->held_m_idx);
158 rd_byte(&o_ptr->xtra1);
160 o_ptr->xtra2 = tmp8u;
162 if (h_older_than(1, 0, 10)) {
163 if (o_ptr->xtra1 == EGO_XTRA_SUSTAIN) {
164 switch (o_ptr->xtra2 % 6) {
166 add_flag(o_ptr->art_flags, TR_SUST_STR);
169 add_flag(o_ptr->art_flags, TR_SUST_INT);
172 add_flag(o_ptr->art_flags, TR_SUST_WIS);
175 add_flag(o_ptr->art_flags, TR_SUST_DEX);
178 add_flag(o_ptr->art_flags, TR_SUST_CON);
181 add_flag(o_ptr->art_flags, TR_SUST_CHR);
185 } else if (o_ptr->xtra1 == EGO_XTRA_POWER) {
186 switch (o_ptr->xtra2 % 11) {
188 add_flag(o_ptr->art_flags, TR_RES_BLIND);
191 add_flag(o_ptr->art_flags, TR_RES_CONF);
194 add_flag(o_ptr->art_flags, TR_RES_SOUND);
197 add_flag(o_ptr->art_flags, TR_RES_SHARDS);
200 add_flag(o_ptr->art_flags, TR_RES_NETHER);
203 add_flag(o_ptr->art_flags, TR_RES_NEXUS);
206 add_flag(o_ptr->art_flags, TR_RES_CHAOS);
209 add_flag(o_ptr->art_flags, TR_RES_DISEN);
212 add_flag(o_ptr->art_flags, TR_RES_POIS);
215 add_flag(o_ptr->art_flags, TR_RES_DARK);
218 add_flag(o_ptr->art_flags, TR_RES_LITE);
222 } else if (o_ptr->xtra1 == EGO_XTRA_ABILITY) {
223 switch (o_ptr->xtra2 % 8) {
225 add_flag(o_ptr->art_flags, TR_LEVITATION);
228 add_flag(o_ptr->art_flags, TR_LITE_1);
231 add_flag(o_ptr->art_flags, TR_SEE_INVIS);
234 add_flag(o_ptr->art_flags, TR_WARNING);
237 add_flag(o_ptr->art_flags, TR_SLOW_DIGEST);
240 add_flag(o_ptr->art_flags, TR_REGEN);
243 add_flag(o_ptr->art_flags, TR_FREE_ACT);
246 add_flag(o_ptr->art_flags, TR_HOLD_EXP);
254 if (h_older_than(0, 2, 3)) {
258 if ((o_ptr->tval == TV_CHEST) || (o_ptr->tval == TV_CAPTURE)) {
259 o_ptr->xtra3 = o_ptr->xtra1;
262 if (o_ptr->tval == TV_CAPTURE) {
263 if (r_info[o_ptr->pval].flags1 & RF1_FORCE_MAXHP)
264 o_ptr->xtra5 = maxroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
266 o_ptr->xtra5 = damroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
267 if (ironman_nightmare) {
268 o_ptr->xtra5 = (s16b)MIN(30000, o_ptr->xtra5 * 2L);
270 o_ptr->xtra4 = o_ptr->xtra5;
273 rd_byte(&o_ptr->xtra3);
274 if (h_older_than(1, 3, 0, 1)) {
275 if (object_is_smith(player_ptr, o_ptr) && o_ptr->xtra3 >= 1 + 96)
276 o_ptr->xtra3 += -96 + MIN_SPECIAL_ESSENCE;
279 rd_s16b(&o_ptr->xtra4);
280 rd_s16b(&o_ptr->xtra5);
283 if (h_older_than(1, 0, 5)
284 && (((o_ptr->tval == TV_LITE) && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN))) || (o_ptr->tval == TV_FLASK))) {
285 o_ptr->xtra4 = o_ptr->pval;
289 rd_byte(&o_ptr->feeling);
292 rd_string(buf, sizeof(buf));
294 o_ptr->inscription = quark_add(buf);
296 rd_string(buf, sizeof(buf));
298 /*!< @todo 元々このif文には末尾に";"が付いていた、バグかもしれない */
300 o_ptr->art_name = quark_add(buf);
308 if ((o_ptr->k_idx >= 445) && (o_ptr->k_idx <= 479))
311 if (h_older_than(0, 4, 10) && (o_ptr->name2 == EGO_YOIYAMI))
312 o_ptr->k_idx = lookup_kind(TV_SOFT_ARMOR, SV_YOIYAMI_ROBE);
314 if (h_older_than(0, 4, 9)) {
315 if (has_flag(o_ptr->art_flags, TR_MAGIC_MASTERY)) {
316 remove_flag(o_ptr->art_flags, TR_MAGIC_MASTERY);
317 add_flag(o_ptr->art_flags, TR_DEC_MANA);
321 if (object_is_fixed_artifact(o_ptr)) {
322 artifact_type *a_ptr;
323 a_ptr = &a_info[o_ptr->name1];
324 if (a_ptr->name.empty())
328 if (object_is_ego(o_ptr)) {
329 ego_item_type *e_ptr;
330 e_ptr = &e_info[o_ptr->name2];
331 if (e_ptr->name.empty())
337 * @brief モンスターを読み込む / Read a monster
338 * @param player_ptr プレーヤーへの参照ポインタ
339 * @param m_ptr モンスター保存先ポインタ
341 void rd_monster_old(player_type *player_ptr, monster_type *m_ptr)
343 rd_s16b(&m_ptr->r_idx);
345 if (h_older_than(1, 0, 12))
346 m_ptr->ap_r_idx = m_ptr->r_idx;
348 rd_s16b(&m_ptr->ap_r_idx);
350 if (h_older_than(1, 0, 14)) {
351 monster_race *r_ptr = &r_info[m_ptr->r_idx];
353 m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
354 if (r_ptr->flags3 & RF3_EVIL)
355 m_ptr->sub_align |= SUB_ALIGN_EVIL;
356 if (r_ptr->flags3 & RF3_GOOD)
357 m_ptr->sub_align |= SUB_ALIGN_GOOD;
359 rd_byte(&m_ptr->sub_align);
363 m_ptr->fy = (POSITION)tmp8u;
365 m_ptr->fx = (POSITION)tmp8u;
366 m_ptr->current_floor_ptr = player_ptr->current_floor_ptr;
372 m_ptr->maxhp = tmp16s;
374 if (h_older_than(1, 0, 5)) {
375 m_ptr->max_maxhp = m_ptr->maxhp;
378 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
380 if (h_older_than(2, 1, 2, 1)) {
381 m_ptr->dealt_damage = 0;
383 rd_s32b(&m_ptr->dealt_damage);
386 rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
388 m_ptr->mspeed = tmp8u;
390 if (h_older_than(0, 4, 2)) {
392 m_ptr->energy_need = (s16b)tmp8u;
394 rd_s16b(&m_ptr->energy_need);
396 if (h_older_than(1, 0, 13))
397 m_ptr->energy_need = 100 - m_ptr->energy_need;
399 if (h_older_than(0, 0, 7)) {
400 m_ptr->mtimed[MTIMED_FAST] = 0;
401 m_ptr->mtimed[MTIMED_SLOW] = 0;
404 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
406 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
410 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
412 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
414 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
416 if (h_older_than(0, 0, 10)) {
418 } else if (h_older_than(0, 0, 11)) {
423 m_ptr->target_y = (POSITION)tmp16s;
425 m_ptr->target_x = (POSITION)tmp16s;
429 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
433 std::bitset<32> rd_bits_smart(tmp32u);
434 for (size_t i = 0; i < std::min(m_ptr->smart.size(), rd_bits_smart.size()); i++) {
435 auto f = static_cast<SM>(i);
436 m_ptr->smart[f] = rd_bits_smart[i];
439 // 3.0.0Alpha10以前のSM_CLONED(ビット位置22)、SM_PET(23)、SM_FRIEDLY(28)をMFLAG2に移行する
440 // ビット位置の定義はなくなるので、ビット位置の値をハードコードする。
441 m_ptr->mflag2[MFLAG2::CLONED] = rd_bits_smart[22];
442 m_ptr->mflag2[MFLAG2::PET] = rd_bits_smart[23];
443 m_ptr->mflag2[MFLAG2::FRIENDLY] = rd_bits_smart[28];
444 m_ptr->smart.reset(static_cast<SM>(22)).reset(static_cast<SM>(23)).reset(static_cast<SM>(28));
446 if (h_older_than(0, 4, 5)) {
453 if (h_older_than(0, 2, 2)) {
454 if (m_ptr->r_idx < 0) {
455 m_ptr->r_idx = (0 - m_ptr->r_idx);
456 m_ptr->mflag2.set(MFLAG2::KAGE);
460 constexpr auto base = static_cast<int>(MFLAG2::KAGE);
461 std::bitset<7> rd_bits_mflag2(tmp8u);
462 for (size_t i = 0; i < std::min(m_ptr->mflag2.size(), rd_bits_mflag2.size()); ++i) {
463 auto f = static_cast<MFLAG2>(base + i);
464 m_ptr->mflag2[f] = rd_bits_mflag2[i];
468 if (h_older_than(1, 0, 12)) {
469 if (m_ptr->mflag2.has(MFLAG2::KAGE))
470 m_ptr->ap_r_idx = MON_KAGE;
473 if (h_older_than(0, 1, 3)) {
477 rd_string(buf, sizeof(buf));
479 m_ptr->nickname = quark_add(buf);
485 static void move_RF3_to_RFR(monster_race *r_ptr, const BIT_FLAGS rf3, const BIT_FLAGS rfr)
487 if (r_ptr->r_flags3 & rf3) {
488 r_ptr->r_flags3 &= ~rf3;
489 r_ptr->r_flagsr |= rfr;
493 static void move_RF4_BR_to_RFR(monster_race *r_ptr, BIT_FLAGS f4, const BIT_FLAGS rf4_br, const BIT_FLAGS rfr)
496 r_ptr->r_flagsr |= rfr;
500 * @brief モンスターの思い出を読み込む
501 * @param r_ptr モンスター種族情報への参照ポインタ
502 * @param r_idx モンスター種族ID
503 * @details 本来はr_idxからr_ptrを決定可能だが、互換性を優先するため元コードのままとする
505 void set_old_lore(monster_race *r_ptr, BIT_FLAGS f4, const MONRACE_IDX r_idx)
507 r_ptr->r_flagsr = 0L;
508 move_RF3_to_RFR(r_ptr, RF3_IM_ACID, RFR_IM_ACID);
509 move_RF3_to_RFR(r_ptr, RF3_IM_ELEC, RFR_IM_ELEC);
510 move_RF3_to_RFR(r_ptr, RF3_IM_FIRE, RFR_IM_FIRE);
511 move_RF3_to_RFR(r_ptr, RF3_IM_COLD, RFR_IM_COLD);
512 move_RF3_to_RFR(r_ptr, RF3_IM_POIS, RFR_IM_POIS);
513 move_RF3_to_RFR(r_ptr, RF3_RES_TELE, RFR_RES_TELE);
514 move_RF3_to_RFR(r_ptr, RF3_RES_NETH, RFR_RES_NETH);
515 move_RF3_to_RFR(r_ptr, RF3_RES_WATE, RFR_RES_WATE);
516 move_RF3_to_RFR(r_ptr, RF3_RES_PLAS, RFR_RES_PLAS);
517 move_RF3_to_RFR(r_ptr, RF3_RES_NEXU, RFR_RES_NEXU);
518 move_RF3_to_RFR(r_ptr, RF3_RES_DISE, RFR_RES_DISE);
519 move_RF3_to_RFR(r_ptr, RF3_RES_ALL, RFR_RES_ALL);
521 move_RF4_BR_to_RFR(r_ptr, f4, RF4_BR_LITE, RFR_RES_LITE);
522 move_RF4_BR_to_RFR(r_ptr, f4, RF4_BR_DARK, RFR_RES_DARK);
523 move_RF4_BR_to_RFR(r_ptr, f4, RF4_BR_SOUN, RFR_RES_SOUN);
524 move_RF4_BR_to_RFR(r_ptr, f4, RF4_BR_CHAO, RFR_RES_CHAO);
525 move_RF4_BR_to_RFR(r_ptr, f4, RF4_BR_TIME, RFR_RES_TIME);
526 move_RF4_BR_to_RFR(r_ptr, f4, RF4_BR_INER, RFR_RES_INER);
527 move_RF4_BR_to_RFR(r_ptr, f4, RF4_BR_GRAV, RFR_RES_GRAV);
528 move_RF4_BR_to_RFR(r_ptr, f4, RF4_BR_SHAR, RFR_RES_SHAR);
529 move_RF4_BR_to_RFR(r_ptr, f4, RF4_BR_WALL, RFR_RES_WALL);
531 if (f4 & RF4_BR_CONF)
532 r_ptr->r_flags3 |= RF3_NO_CONF;
534 if (r_idx == MON_STORMBRINGER)
535 r_ptr->r_flagsr |= RFR_RES_CHAO;
537 if (r_ptr->r_flags3 & RF3_ORC)
538 r_ptr->r_flagsr |= RFR_RES_DARK;
542 * @brief ダンジョン情報を読み込む / Read the dungeon (old method)
543 * @param player_ptr プレーヤーへの参照ポインタ
545 * The monsters/objects must be loaded in the same order
546 * that they were stored, since the actual indexes matter.
548 errr rd_dungeon_old(player_type *player_ptr)
552 floor_type *floor_ptr = player_ptr->current_floor_ptr;
553 floor_ptr->dun_level = (DEPTH)tmp16s;
554 if (h_older_than(0, 3, 8))
555 player_ptr->dungeon_idx = DUNGEON_ANGBAND;
559 player_ptr->dungeon_idx = (IDX)tmp8u;
562 floor_ptr->base_level = floor_ptr->dun_level;
564 floor_ptr->base_level = (DEPTH)tmp16s;
567 floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
569 player_ptr->y = (POSITION)tmp16s;
571 player_ptr->x = (POSITION)tmp16s;
572 if (h_older_than(0, 3, 13) && !floor_ptr->dun_level && !floor_ptr->inside_arena) {
577 floor_ptr->height = (POSITION)tmp16s;
579 floor_ptr->width = (POSITION)tmp16s;
580 rd_s16b(&tmp16s); /* max_panel_rows */
581 rd_s16b(&tmp16s); /* max_panel_cols */
583 int ymax = floor_ptr->height;
584 int xmax = floor_ptr->width;
586 for (int x = 0, y = 0; y < ymax;) {
590 if (h_older_than(0, 3, 6)) {
596 info &= ~(CAVE_LITE | CAVE_VIEW | CAVE_MNLT | CAVE_MNDK);
599 for (int i = count; i > 0; i--) {
601 g_ptr = &floor_ptr->grid_array[y][x];
611 for (int x = 0, y = 0; y < ymax;) {
616 for (int i = count; i > 0; i--) {
618 g_ptr = &floor_ptr->grid_array[y][x];
619 g_ptr->feat = (s16b)tmp8u;
628 for (int x = 0, y = 0; y < ymax;) {
633 for (int i = count; i > 0; i--) {
635 g_ptr = &floor_ptr->grid_array[y][x];
636 g_ptr->mimic = (s16b)tmp8u;
645 for (int x = 0, y = 0; y < ymax;) {
649 for (int i = count; i > 0; i--) {
651 g_ptr = &floor_ptr->grid_array[y][x];
652 g_ptr->special = tmp16s;
661 if (h_older_than(1, 0, 99)) {
662 for (int y = 0; y < ymax; y++) {
663 for (int x = 0; x < xmax; x++) {
664 floor_ptr->grid_array[y][x].info &= ~(CAVE_MASK);
669 if (h_older_than(1, 1, 1, 0)) {
670 for (int y = 0; y < ymax; y++) {
671 for (int x = 0; x < xmax; x++) {
673 g_ptr = &floor_ptr->grid_array[y][x];
676 if (g_ptr->feat == OLD_FEAT_INVIS) {
677 g_ptr->feat = feat_floor;
678 g_ptr->info |= CAVE_TRAP;
681 /* Older than 1.1.1 */
682 if (g_ptr->feat == OLD_FEAT_MIRROR) {
683 g_ptr->feat = feat_floor;
684 g_ptr->info |= CAVE_OBJECT;
690 if (h_older_than(1, 3, 1, 0)) {
691 for (int y = 0; y < ymax; y++) {
692 for (int x = 0; x < xmax; x++) {
694 g_ptr = &floor_ptr->grid_array[y][x];
696 /* Old CAVE_IN_MIRROR flag */
697 if (g_ptr->info & CAVE_OBJECT) {
698 g_ptr->mimic = feat_mirror;
699 } else if ((g_ptr->feat == OLD_FEAT_RUNE_EXPLOSION) || (g_ptr->feat == OLD_FEAT_RUNE_PROTECTION)) {
700 g_ptr->info |= CAVE_OBJECT;
701 g_ptr->mimic = g_ptr->feat;
702 g_ptr->feat = feat_floor;
703 } else if (g_ptr->info & CAVE_TRAP) {
704 g_ptr->info &= ~CAVE_TRAP;
705 g_ptr->mimic = g_ptr->feat;
706 g_ptr->feat = choose_random_trap(player_ptr);
707 } else if (g_ptr->feat == OLD_FEAT_INVIS) {
708 g_ptr->mimic = feat_floor;
709 g_ptr->feat = feat_trap_open;
715 /* Quest 18 was removed */
717 for (int y = 0; y < ymax; y++) {
718 for (int x = 0; x < xmax; x++) {
720 g_ptr = &floor_ptr->grid_array[y][x];
722 if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !floor_ptr->dun_level) {
723 if (g_ptr->feat == OLD_FEAT_QUEST_ENTER) {
724 g_ptr->feat = feat_tree;
726 } else if (g_ptr->feat == OLD_FEAT_BLDG_1) {
727 g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
729 } else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) && (floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE)) {
730 g_ptr->feat = feat_up_stair;
739 if (limit > current_world_ptr->max_o_idx) {
740 load_note(format(_("アイテムの配列が大きすぎる(%d)!", "Too many (%d) object entries!"), limit));
744 for (int i = 1; i < limit; i++) {
745 OBJECT_IDX o_idx = o_pop(floor_ptr);
747 load_note(format(_("アイテム配置エラー (%d <> %d)", "Object allocation error (%d <> %d)"), i, o_idx));
752 o_ptr = &floor_ptr->o_list[o_idx];
753 rd_item(player_ptr, o_ptr);
755 auto &list = get_o_idx_list_contains(floor_ptr, o_idx);
756 list.push_front(o_idx);
760 if (limit > current_world_ptr->max_m_idx) {
761 load_note(format(_("モンスターの配列が大きすぎる(%d)!", "Too many (%d) monster entries!"), limit));
765 for (int i = 1; i < limit; i++) {
768 m_idx = m_pop(floor_ptr);
770 load_note(format(_("モンスター配置エラー (%d <> %d)", "Monster allocation error (%d <> %d)"), i, m_idx));
774 m_ptr = &floor_ptr->m_list[m_idx];
775 rd_monster(player_ptr, m_ptr);
777 g_ptr = &floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
778 g_ptr->m_idx = m_idx;
779 real_r_ptr(m_ptr)->cur_num++;
782 if (h_older_than(0, 3, 13) && !floor_ptr->dun_level && !floor_ptr->inside_arena)
783 current_world_ptr->character_dungeon = FALSE;
785 current_world_ptr->character_dungeon = TRUE;