1 #include "load/load-zangband.h"
2 #include "avatar/avatar.h"
3 #include "cmd-building/cmd-building.h"
4 #include "dungeon/quest.h"
5 #include "game-option/option-flags.h"
6 #include "info-reader/fixed-map-parser.h"
7 #include "load/angband-version-comparer.h"
8 #include "load/load-util.h"
9 #include "market/bounty.h"
10 #include "monster-race/monster-race.h"
11 #include "pet/pet-util.h"
12 #include "player-base/player-class.h"
13 #include "player-info/class-info.h"
14 #include "player-info/race-info.h"
15 #include "player/attack-defense-types.h"
16 #include "player/patron.h"
17 #include "player/player-personality.h"
18 #include "player/player-skill.h"
19 #include "realm/realm-types.h"
20 #include "spell/spells-status.h"
21 #include "system/dungeon-info.h"
22 #include "system/floor-type-definition.h"
23 #include "system/monster-race-info.h"
24 #include "system/player-type-definition.h"
25 #include "system/system-variables.h"
26 #include "world/world.h"
28 void load_zangband_options(void)
30 if (g_option_flags[5] & (0x00000001U << 4)) {
31 g_option_flags[5] &= ~(0x00000001U << 4);
33 g_option_flags[5] |= (0x00000001U << 4);
36 if (g_option_flags[2] & (0x00000001U << 5)) {
37 g_option_flags[2] &= ~(0x00000001U << 5);
39 g_option_flags[2] |= (0x00000001U << 5);
42 if (g_option_flags[4] & (0x00000001U << 5)) {
43 g_option_flags[4] &= ~(0x00000001U << 5);
45 g_option_flags[4] |= (0x00000001U << 5);
48 if (g_option_flags[5] & (0x00000001U << 0)) {
49 g_option_flags[5] &= ~(0x00000001U << 0);
51 g_option_flags[5] |= (0x00000001U << 0);
54 if (g_option_flags[5] & (0x00000001U << 12)) {
55 g_option_flags[5] &= ~(0x00000001U << 12);
57 g_option_flags[5] |= (0x00000001U << 12);
60 if (g_option_flags[1] & (0x00000001U << 0)) {
61 g_option_flags[1] &= ~(0x00000001U << 0);
63 g_option_flags[1] |= (0x00000001U << 0);
66 if (g_option_flags[1] & (0x00000001U << 18)) {
67 g_option_flags[1] &= ~(0x00000001U << 18);
69 g_option_flags[1] |= (0x00000001U << 18);
72 if (g_option_flags[1] & (0x00000001U << 19)) {
73 g_option_flags[1] &= ~(0x00000001U << 19);
75 g_option_flags[1] |= (0x00000001U << 19);
78 if (g_option_flags[5] & (0x00000001U << 3)) {
79 g_option_flags[1] &= ~(0x00000001U << 3);
81 g_option_flags[5] |= (0x00000001U << 3);
85 void set_zangband_realm(PlayerType *player_ptr)
87 if (player_ptr->realm1 == 9) {
88 player_ptr->realm1 = REALM_MUSIC;
91 if (player_ptr->realm2 == 9) {
92 player_ptr->realm2 = REALM_MUSIC;
95 if (player_ptr->realm1 == 10) {
96 player_ptr->realm1 = REALM_HISSATSU;
99 if (player_ptr->realm2 == 10) {
100 player_ptr->realm2 = REALM_HISSATSU;
104 void set_zangband_skill(PlayerType *player_ptr)
106 if (!PlayerClass(player_ptr).equals(PlayerClassType::BEASTMASTER)) {
107 player_ptr->skill_exp[PlayerSkillKindType::RIDING] /= 2;
110 player_ptr->skill_exp[PlayerSkillKindType::RIDING] = std::min(player_ptr->skill_exp[PlayerSkillKindType::RIDING], class_skills_info[enum2i(player_ptr->pclass)].s_max[PlayerSkillKindType::RIDING]);
113 void set_zangband_race(PlayerType *player_ptr)
115 player_ptr->start_race = player_ptr->prace;
116 player_ptr->old_race1 = 0L;
117 player_ptr->old_race2 = 0L;
118 player_ptr->old_realm = 0;
121 void set_zangband_bounty_uniques(PlayerType *player_ptr)
123 determine_bounty_uniques(player_ptr);
124 for (auto &[r_idx, is_achieved] : w_ptr->bounties) {
125 /* Is this bounty unique already dead? */
126 if (monraces_info[r_idx].max_num == 0) {
132 void set_zangband_mimic(PlayerType *player_ptr)
134 player_ptr->tim_res_time = 0;
135 player_ptr->mimic_form = MimicKindType::NONE;
136 player_ptr->tim_mimic = 0;
137 player_ptr->tim_sh_fire = 0;
140 void set_zangband_holy_aura(PlayerType *player_ptr)
142 player_ptr->tim_sh_holy = 0;
143 player_ptr->tim_eyeeye = 0;
146 void set_zangband_reflection(PlayerType *player_ptr)
148 player_ptr->tim_reflect = 0;
149 player_ptr->multishadow = 0;
150 player_ptr->dustrobe = 0;
153 void rd_zangband_dungeon()
155 max_dlv[DUNGEON_ANGBAND] = rd_s16b();
158 void set_zangband_game_turns(PlayerType *player_ptr)
160 player_ptr->current_floor_ptr->generated_turn /= 2;
161 player_ptr->feeling_turn /= 2;
162 w_ptr->game_turn /= 2;
163 w_ptr->dungeon_turn /= 2;
166 void set_zangband_gambling_monsters(int i)
168 mon_odds[i] = rd_s16b();
171 void set_zangband_special_attack(PlayerType *player_ptr)
173 if (rd_byte() != 0) {
174 player_ptr->special_attack = ATTACK_CONFUSE;
177 player_ptr->ele_attack = 0;
180 void set_zangband_special_defense(PlayerType *player_ptr)
182 player_ptr->ele_immune = 0;
183 player_ptr->special_defense = 0;
186 void set_zangband_action(PlayerType *player_ptr)
188 if (rd_byte() != 0) {
189 player_ptr->action = ACTION_LEARN;
193 void set_zangband_visited_towns(PlayerType *player_ptr)
196 player_ptr->visit = 1L;
199 void set_zangband_quest(PlayerType *player_ptr, QuestType *const q_ptr, const QuestId loading_quest_index, const QuestId old_inside_quest)
201 if (q_ptr->flags & QUEST_FLAG_PRESET) {
206 init_flags = INIT_ASSIGN;
207 player_ptr->current_floor_ptr->quest_number = loading_quest_index;
208 parse_fixed_map(player_ptr, QUEST_DEFINITION_LIST, 0, 0, 0, 0);
209 player_ptr->current_floor_ptr->quest_number = old_inside_quest;
212 void set_zangband_class(PlayerType *player_ptr)
214 PlayerClass pc(player_ptr);
215 if (h_older_than(0, 2, 2) && pc.equals(PlayerClassType::BEASTMASTER) && !player_ptr->is_dead) {
216 player_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
217 roll_hitdice(player_ptr, SPOP_NONE);
220 if (h_older_than(0, 3, 2) && pc.equals(PlayerClassType::ARCHER) && !player_ptr->is_dead) {
221 player_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
222 roll_hitdice(player_ptr, SPOP_NONE);
225 if (h_older_than(0, 2, 6) && pc.equals(PlayerClassType::SORCERER) && !player_ptr->is_dead) {
226 player_ptr->hitdie = rp_ptr->r_mhp / 2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
227 roll_hitdice(player_ptr, SPOP_NONE);
230 if (h_older_than(0, 4, 7) && pc.equals(PlayerClassType::BLUE_MAGE) && !player_ptr->is_dead) {
231 player_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
232 roll_hitdice(player_ptr, SPOP_NONE);
236 void set_zangband_learnt_spells(PlayerType *player_ptr)
238 player_ptr->learned_spells = 0;
239 for (int i = 0; i < 64; i++) {
240 if ((i < 32) ? (player_ptr->spell_learned1 & (1UL << i)) : (player_ptr->spell_learned2 & (1UL << (i - 32)))) {
241 player_ptr->learned_spells++;
246 void set_zangband_pet(PlayerType *player_ptr)
248 player_ptr->pet_extra_flags = 0;
249 if (rd_byte() != 0) {
250 player_ptr->pet_extra_flags |= PF_OPEN_DOORS;
253 if (rd_byte() != 0) {
254 player_ptr->pet_extra_flags |= PF_PICKUP_ITEMS;
257 if (h_older_than(0, 0, 4)) {
258 player_ptr->pet_extra_flags |= PF_TELEPORT;
260 if (rd_byte() != 0) {
261 player_ptr->pet_extra_flags |= PF_TELEPORT;
265 if (h_older_than(0, 0, 7)) {
266 player_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
268 if (rd_byte() != 0) {
269 player_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
273 if (h_older_than(0, 0, 8)) {
274 player_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
276 if (rd_byte() != 0) {
277 player_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
281 if (h_older_than(0, 0, 8)) {
285 if (rd_byte() != 0) {
286 player_ptr->pet_extra_flags |= PF_BALL_SPELL;