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[hengband/hengband.git] / src / load / player-attack-loader.h
1 #pragma once
2
3 #include "system/angband.h"
4
5 void rd_special_attack(player_type *creature_ptr);
6 void rd_special_action(player_type *creature_ptr);
7 void rd_special_defense(player_type *creature_ptr);
8 void rd_action(player_type *creature_ptr);