3 #include "system/angband.h"
6 void rd_dungeons(PlayerType *player_ptr);
7 void rd_alter_reality(PlayerType *player_ptr);
8 void set_gambling_monsters(void);
9 void rd_autopick(PlayerType *player_ptr);
10 void rd_visited_towns(PlayerType *player_ptr);
11 void rd_global_configurations(PlayerType *player_ptr);
12 void load_wilderness_info(PlayerType *player_ptr);
13 errr analyze_wilderness(void);