3 * @brief セーブファイル読み込み処理 / Purpose: support for loading savefiles -BEN-
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
12 * This file loads savefiles from Angband 2.7.X and 2.8.X
14 * Ancient savefiles (pre-2.7.0) are loaded by another file.
16 * Note that Angband 2.7.0 through 2.7.3 are now officially obsolete,
17 * and savefiles from those versions may not be successfully converted.
19 * We attempt to prevent corrupt savefiles from inducing memory errors.
21 * Note that this file should not use the random number generator, the
22 * object flavors, the visual attr/char mappings, or anything else which
23 * is initialized *after* or *during* the "load character" function.
25 * This file assumes that the monster/object records are initialized
26 * to zero, and the race/kind tables have been loaded correctly. The
27 * order of object stacks is currently not saved in the savefiles, but
28 * the "next" pointers are saved, so all necessary knowledge is present.
30 * We should implement simple "savefile extenders" using some form of
31 * "sized" chunks of bytes, with a {size,type,data} format, so everyone
32 * can know the size, interested people can know the type, and the actual
33 * data is available to the parsing routines that acknowledge the type.
35 * Consider changing the "globe of invulnerability" code so that it
36 * takes some form of "maximum damage to protect from" in addition to
37 * the existing "number of turns to protect for", and where each hit
38 * by a monster will reduce the shield by that amount.
51 #include "spells-status.h"
52 #include "object-hook.h"
58 * Maximum number of tries for selection of a proper quest monster
64 * Local "savefile" pointer
69 * Hack -- old "encryption" byte
74 * Hack -- simple "checksum" on the actual values
76 static u32b v_check = 0L;
79 * Hack -- simple "checksum" on the encoded bytes
81 static u32b x_check = 0L;
84 * Hack -- Japanese Kanji code
90 static byte kanji_code = 0;
93 * @brief 変愚蛮怒のバージョン比較処理 / This function determines if the version of the savefile currently being read is older than version "major.minor.patch.extra".
94 * @param major メジャーバージョン値
95 * @param minor マイナーバージョン値
96 * @param patch パッチバージョン値
97 * @param extra エクストラパージョン値
98 * @return 現在のバージョンより値が古いならtrue
100 static bool h_older_than(byte major, byte minor, byte patch, byte extra)
102 /* Much older, or much more recent */
103 if (h_ver_major < major) return (TRUE);
104 if (h_ver_major > major) return (FALSE);
106 /* Distinctly older, or distinctly more recent */
107 if (h_ver_minor < minor) return (TRUE);
108 if (h_ver_minor > minor) return (FALSE);
110 /* Barely older, or barely more recent */
111 if (h_ver_patch < patch) return (TRUE);
112 if (h_ver_patch > patch) return (FALSE);
114 /* Barely older, or barely more recent */
115 if (h_ver_extra < extra) return (TRUE);
116 if (h_ver_extra > extra) return (FALSE);
118 /* Identical versions */
124 * @brief Zangbandのバージョン比較処理 / The above function, adapted for Zangband
125 * @param x メジャーバージョン値
126 * @param y マイナーバージョン値
128 * @return 現在のバージョンより値が古いならtrue
130 static bool z_older_than(byte x, byte y, byte z)
132 /* Much older, or much more recent */
133 if (z_major < x) return (TRUE);
134 if (z_major > x) return (FALSE);
136 /* Distinctly older, or distinctly more recent */
137 if (z_minor < y) return (TRUE);
138 if (z_minor > y) return (FALSE);
140 /* Barely older, or barely more recent */
141 if (z_patch < z) return (TRUE);
142 if (z_patch > z) return (FALSE);
144 /* Identical versions */
150 * @brief ゲームスクリーンにメッセージを表示する / Hack -- Show information on the screen, one line at a time.
154 * Avoid the top two lines, to avoid interference with "msg_print()".
156 static void note(concptr msg)
158 static TERM_LEN y = 2;
160 /* Draw the message */
163 /* Advance one line (wrap if needed) */
164 if (++y >= 24) y = 2;
172 * @brief ロードファイルポインタから1バイトを読み込む
175 * The following functions are used to load the basic building blocks
176 * of savefiles. They also maintain the "checksum" info for 2.7.0+
178 static byte sf_get(void)
182 /* Get a character, decode the value */
183 c = getc(fff) & 0xFF;
187 /* Maintain the checksum info */
191 /* Return the value */
196 * @brief ロードファイルポインタから1バイトを読み込んでポインタに渡す
200 static void rd_byte(byte *ip)
206 * @brief ロードファイルポインタから符号なし16bit値を読み込んでポインタに渡す
210 static void rd_u16b(u16b *ip)
213 (*ip) |= ((u16b)(sf_get()) << 8);
217 * @brief ロードファイルポインタから符号つき16bit値を読み込んでポインタに渡す
221 static void rd_s16b(s16b *ip)
227 * @brief ロードファイルポインタから符号なし32bit値を読み込んでポインタに渡す
231 static void rd_u32b(u32b *ip)
234 (*ip) |= ((u32b)(sf_get()) << 8);
235 (*ip) |= ((u32b)(sf_get()) << 16);
236 (*ip) |= ((u32b)(sf_get()) << 24);
240 * @brief ロードファイルポインタから符号つき32bit値を読み込んでポインタに渡す
244 static void rd_s32b(s32b *ip)
251 * @brief ロードファイルポインタから文字列を読み込んでポインタに渡す / Hack -- read a string
252 * @param str 読み込みポインタ
253 * @param max 最大読み取りバイト数
256 static void rd_string(char *str, int max)
260 /* Read the string */
261 for (i = 0; TRUE; i++)
268 /* Collect string while legal */
269 if (i < max) str[i] = tmp8u;
280 /* Convert Kanji code */
299 /* 不明の漢字コードからシステムの漢字コードに変換 */
300 byte code = codeconv(str);
302 /* 漢字コードが判明したら、それを記録 */
303 if (code) kanji_code = code;
308 /* No conversion needed */
316 * @brief ロードファイルポインタを指定バイト分飛ばして進める / Hack -- strip some bytes
320 static void strip_bytes(int n)
324 /* Strip the bytes */
325 while (n--) rd_byte(&tmp8u);
328 #define OLD_MAX_MANE 22
331 * @brief アイテムオブジェクト1件を読み込む(変愚ver1.5.0以前) / Read an object (Old method)
332 * @param o_ptr アイテムオブジェクト読み取り先ポインタ
335 * This function attempts to "repair" old savefiles, and to extract
336 * the most up to date values for various object fields.
338 * Note that Angband 2.7.9 introduced a new method for object "flags"
339 * in which the "flags" on an object are actually extracted when they
340 * are needed from the object kind, artifact index, ego-item index,
341 * and two special "xtra" fields which are used to encode any "extra"
342 * power of certain ego-items. This had the side effect that items
343 * imported from pre-2.7.9 savefiles will lose any "extra" powers they
344 * may have had, and also, all "uncursed" items will become "cursed"
345 * again, including Calris, even if it is being worn at the time. As
346 * a complete hack, items which are inscribed with "uncursed" will be
347 * "uncursed" when imported from pre-2.7.9 savefiles.
349 static void rd_item_old(object_type *o_ptr)
357 rd_s16b(&o_ptr->k_idx);
360 o_ptr->iy = (POSITION)tmp8u;
362 o_ptr->ix = (POSITION)tmp8u;
370 if (z_older_than(10, 4, 4))
372 if (o_ptr->tval == 100) o_ptr->tval = TV_GOLD;
373 if (o_ptr->tval == 98) o_ptr->tval = TV_MUSIC_BOOK;
374 if (o_ptr->tval == 110) o_ptr->tval = TV_HISSATSU_BOOK;
378 rd_s16b(&o_ptr->pval);
380 rd_byte(&o_ptr->discount);
382 o_ptr->number = (ITEM_NUMBER)tmp8u;
385 o_ptr->weight = tmp16s;
388 o_ptr->name1 = tmp8u;
391 o_ptr->name2 = tmp8u;
393 rd_s16b(&o_ptr->timeout);
395 rd_s16b(&o_ptr->to_h);
398 o_ptr->to_d = tmp16s;
399 rd_s16b(&o_ptr->to_a);
408 rd_byte(&o_ptr->ident);
410 rd_byte(&o_ptr->marked);
413 rd_u32b(&o_ptr->art_flags[0]);
414 rd_u32b(&o_ptr->art_flags[1]);
415 rd_u32b(&o_ptr->art_flags[2]);
416 if (h_older_than(1, 3, 0, 0)) o_ptr->art_flags[3] = 0L;
417 else rd_u32b(&o_ptr->art_flags[3]);
419 if (h_older_than(1, 3, 0, 0))
421 if (o_ptr->name2 == EGO_TELEPATHY)
422 add_flag(o_ptr->art_flags, TR_TELEPATHY);
425 if (z_older_than(11, 0, 11))
427 o_ptr->curse_flags = 0L;
428 if (o_ptr->ident & 0x40)
430 o_ptr->curse_flags |= TRC_CURSED;
431 if (o_ptr->art_flags[2] & 0x40000000L) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
432 if (o_ptr->art_flags[2] & 0x80000000L) o_ptr->curse_flags |= TRC_PERMA_CURSE;
433 if (object_is_fixed_artifact(o_ptr))
435 artifact_type *a_ptr = &a_info[o_ptr->name1];
436 if (a_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
437 if (a_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
439 else if (object_is_ego(o_ptr))
441 ego_item_type *e_ptr = &e_info[o_ptr->name2];
442 if (e_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
443 if (e_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
446 o_ptr->art_flags[2] &= (0x1FFFFFFFL);
450 rd_u32b(&o_ptr->curse_flags);
453 /* Monster holding object */
454 rd_s16b(&o_ptr->held_m_idx);
457 rd_byte(&o_ptr->xtra1);
458 rd_byte(&o_ptr->xtra2);
460 if (z_older_than(11, 0, 10))
462 if (o_ptr->xtra1 == EGO_XTRA_SUSTAIN)
464 switch (o_ptr->xtra2 % 6)
466 case 0: add_flag(o_ptr->art_flags, TR_SUST_STR); break;
467 case 1: add_flag(o_ptr->art_flags, TR_SUST_INT); break;
468 case 2: add_flag(o_ptr->art_flags, TR_SUST_WIS); break;
469 case 3: add_flag(o_ptr->art_flags, TR_SUST_DEX); break;
470 case 4: add_flag(o_ptr->art_flags, TR_SUST_CON); break;
471 case 5: add_flag(o_ptr->art_flags, TR_SUST_CHR); break;
475 else if (o_ptr->xtra1 == EGO_XTRA_POWER)
477 switch (o_ptr->xtra2 % 11)
479 case 0: add_flag(o_ptr->art_flags, TR_RES_BLIND); break;
480 case 1: add_flag(o_ptr->art_flags, TR_RES_CONF); break;
481 case 2: add_flag(o_ptr->art_flags, TR_RES_SOUND); break;
482 case 3: add_flag(o_ptr->art_flags, TR_RES_SHARDS); break;
483 case 4: add_flag(o_ptr->art_flags, TR_RES_NETHER); break;
484 case 5: add_flag(o_ptr->art_flags, TR_RES_NEXUS); break;
485 case 6: add_flag(o_ptr->art_flags, TR_RES_CHAOS); break;
486 case 7: add_flag(o_ptr->art_flags, TR_RES_DISEN); break;
487 case 8: add_flag(o_ptr->art_flags, TR_RES_POIS); break;
488 case 9: add_flag(o_ptr->art_flags, TR_RES_DARK); break;
489 case 10: add_flag(o_ptr->art_flags, TR_RES_LITE); break;
493 else if (o_ptr->xtra1 == EGO_XTRA_ABILITY)
495 switch (o_ptr->xtra2 % 8)
497 case 0: add_flag(o_ptr->art_flags, TR_LEVITATION); break;
498 case 1: add_flag(o_ptr->art_flags, TR_LITE_1); break;
499 case 2: add_flag(o_ptr->art_flags, TR_SEE_INVIS); break;
500 case 3: add_flag(o_ptr->art_flags, TR_WARNING); break;
501 case 4: add_flag(o_ptr->art_flags, TR_SLOW_DIGEST); break;
502 case 5: add_flag(o_ptr->art_flags, TR_REGEN); break;
503 case 6: add_flag(o_ptr->art_flags, TR_FREE_ACT); break;
504 case 7: add_flag(o_ptr->art_flags, TR_HOLD_EXP); break;
511 if (z_older_than(10, 2, 3))
516 if ((o_ptr->tval == TV_CHEST) || (o_ptr->tval == TV_CAPTURE))
518 o_ptr->xtra3 = o_ptr->xtra1;
521 if (o_ptr->tval == TV_CAPTURE)
523 if (r_info[o_ptr->pval].flags1 & RF1_FORCE_MAXHP)
524 o_ptr->xtra5 = maxroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
526 o_ptr->xtra5 = damroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
527 if (ironman_nightmare)
529 o_ptr->xtra5 = (s16b)MIN(30000, o_ptr->xtra5*2L);
531 o_ptr->xtra4 = o_ptr->xtra5;
536 rd_byte(&o_ptr->xtra3);
537 if (h_older_than(1, 3, 0, 1))
539 if (object_is_smith(o_ptr) && o_ptr->xtra3 >= 1+96)
540 o_ptr->xtra3 += -96 + MIN_SPECIAL_ESSENCE;
543 rd_s16b(&o_ptr->xtra4);
544 rd_s16b(&o_ptr->xtra5);
547 if (z_older_than(11, 0, 5) && (((o_ptr->tval == TV_LITE) && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN))) || (o_ptr->tval == TV_FLASK)))
549 o_ptr->xtra4 = o_ptr->pval;
553 rd_byte(&o_ptr->feeling);
556 rd_string(buf, sizeof(buf));
558 /* Save the inscription */
559 if (buf[0]) o_ptr->inscription = quark_add(buf);
561 rd_string(buf, sizeof(buf));
562 if (buf[0]) o_ptr->art_name = quark_add(buf);
564 /* The Python object */
572 /* Mega-Hack -- handle "dungeon objects" later */
573 if ((o_ptr->k_idx >= 445) && (o_ptr->k_idx <= 479)) return;
575 if (z_older_than(10, 4, 10) && (o_ptr->name2 == EGO_YOIYAMI)) o_ptr->k_idx = lookup_kind(TV_SOFT_ARMOR, SV_YOIYAMI_ROBE);
577 if (z_older_than(10, 4, 9))
579 if (have_flag(o_ptr->art_flags, TR_MAGIC_MASTERY))
581 remove_flag(o_ptr->art_flags, TR_MAGIC_MASTERY);
582 add_flag(o_ptr->art_flags, TR_DEC_MANA);
587 if (object_is_fixed_artifact(o_ptr))
589 artifact_type *a_ptr;
591 /* Obtain the artifact info */
592 a_ptr = &a_info[o_ptr->name1];
594 /* Verify that artifact */
595 if (!a_ptr->name) o_ptr->name1 = 0;
599 if (object_is_ego(o_ptr))
601 ego_item_type *e_ptr;
603 /* Obtain the ego-item info */
604 e_ptr = &e_info[o_ptr->name2];
606 /* Verify that ego-item */
607 if (!e_ptr->name) o_ptr->name2 = 0;
614 * @brief アイテムオブジェクトを読み込む(現版) / Read an object (New method)
615 * @param o_ptr アイテムオブジェクト保存先ポインタ
618 static void rd_item(object_type *o_ptr)
626 if (h_older_than(1, 5, 0, 0))
632 /*** Item save flags ***/
635 /*** Read un-obvious elements ***/
637 rd_s16b(&o_ptr->k_idx);
640 o_ptr->iy = (POSITION)tmp8u;
642 o_ptr->ix = (POSITION)tmp8u;
645 k_ptr = &k_info[o_ptr->k_idx];
646 o_ptr->tval = k_ptr->tval;
647 o_ptr->sval = k_ptr->sval;
650 if (flags & SAVE_ITEM_PVAL) rd_s16b(&o_ptr->pval);
651 else o_ptr->pval = 0;
653 if (flags & SAVE_ITEM_DISCOUNT) rd_byte(&o_ptr->discount);
654 else o_ptr->discount = 0;
655 if (flags & SAVE_ITEM_NUMBER) {
657 o_ptr->number = tmp8u;
659 else o_ptr->number = 1;
662 o_ptr->weight = tmp16s;
664 if (flags & SAVE_ITEM_NAME1)
667 o_ptr->name1 = tmp8u;
669 else o_ptr->name1 = 0;
670 if (flags & SAVE_ITEM_NAME2)
673 o_ptr->name2 = tmp8u;
675 else o_ptr->name2 = 0;
676 if (flags & SAVE_ITEM_TIMEOUT) rd_s16b(&o_ptr->timeout);
677 else o_ptr->timeout = 0;
679 if (flags & SAVE_ITEM_TO_H) rd_s16b(&o_ptr->to_h);
680 else o_ptr->to_h = 0;
681 if (flags & SAVE_ITEM_TO_D)
684 o_ptr->to_d = tmp16s;
686 else o_ptr->to_d = 0;
687 if (flags & SAVE_ITEM_TO_A) rd_s16b(&o_ptr->to_a);
688 else o_ptr->to_a = 0;
690 if (flags & SAVE_ITEM_AC) rd_s16b(&o_ptr->ac);
693 if (flags & SAVE_ITEM_DD)
699 if (flags & SAVE_ITEM_DS)
706 if (flags & SAVE_ITEM_IDENT) rd_byte(&o_ptr->ident);
707 else o_ptr->ident = 0;
709 if (flags & SAVE_ITEM_MARKED) rd_byte(&o_ptr->marked);
710 else o_ptr->marked = 0;
713 if (flags & SAVE_ITEM_ART_FLAGS0) rd_u32b(&o_ptr->art_flags[0]);
714 else o_ptr->art_flags[0] = 0;
715 if (flags & SAVE_ITEM_ART_FLAGS1) rd_u32b(&o_ptr->art_flags[1]);
716 else o_ptr->art_flags[1] = 0;
717 if (flags & SAVE_ITEM_ART_FLAGS2) rd_u32b(&o_ptr->art_flags[2]);
718 else o_ptr->art_flags[2] = 0;
719 if (flags & SAVE_ITEM_ART_FLAGS3) rd_u32b(&o_ptr->art_flags[3]);
720 else o_ptr->art_flags[3] = 0;
721 if (flags & SAVE_ITEM_ART_FLAGS4) rd_u32b(&o_ptr->art_flags[4]);
722 else o_ptr->art_flags[4] = 0;
724 if (flags & SAVE_ITEM_CURSE_FLAGS) rd_u32b(&o_ptr->curse_flags);
725 else o_ptr->curse_flags = 0;
727 /* Monster holding object */
728 if (flags & SAVE_ITEM_HELD_M_IDX) rd_s16b(&o_ptr->held_m_idx);
729 else o_ptr->held_m_idx = 0;
732 if (flags & SAVE_ITEM_XTRA1) rd_byte(&o_ptr->xtra1);
733 else o_ptr->xtra1 = 0;
734 if (flags & SAVE_ITEM_XTRA2) rd_byte(&o_ptr->xtra2);
735 else o_ptr->xtra2 = 0;
737 if (flags & SAVE_ITEM_XTRA3) rd_byte(&o_ptr->xtra3);
738 else o_ptr->xtra3 = 0;
740 if (flags & SAVE_ITEM_XTRA4) rd_s16b(&o_ptr->xtra4);
741 else o_ptr->xtra4 = 0;
742 if (flags & SAVE_ITEM_XTRA5) rd_s16b(&o_ptr->xtra5);
743 else o_ptr->xtra5 = 0;
745 if (flags & SAVE_ITEM_FEELING) rd_byte(&o_ptr->feeling);
746 else o_ptr->feeling = 0;
748 if (flags & SAVE_ITEM_INSCRIPTION)
750 rd_string(buf, sizeof(buf));
751 o_ptr->inscription = quark_add(buf);
753 else o_ptr->inscription = 0;
755 if (flags & SAVE_ITEM_ART_NAME)
757 rd_string(buf, sizeof(buf));
758 o_ptr->art_name = quark_add(buf);
760 else o_ptr->art_name = 0;
762 if(h_older_than(2,1,2,4))
764 BIT_FLAGS flgs[TR_FLAG_SIZE];
765 object_flags(o_ptr, flgs);
767 if ((o_ptr->name2 == EGO_DARK) || (o_ptr->name2 == EGO_ANCIENT_CURSE) || (o_ptr->name1 == ART_NIGHT))
769 add_flag(o_ptr->art_flags, TR_LITE_M1);
770 remove_flag(o_ptr->art_flags, TR_LITE_1);
771 remove_flag(o_ptr->art_flags, TR_LITE_2);
772 remove_flag(o_ptr->art_flags, TR_LITE_3);
774 else if (o_ptr->name2 == EGO_LITE_DARKNESS)
776 if (o_ptr->tval == TV_LITE)
778 if (o_ptr->sval == SV_LITE_TORCH)
780 add_flag(o_ptr->art_flags, TR_LITE_M1);
782 else if (o_ptr->sval == SV_LITE_LANTERN)
784 add_flag(o_ptr->art_flags, TR_LITE_M2);
786 else if (o_ptr->sval == SV_LITE_FEANOR)
788 add_flag(o_ptr->art_flags, TR_LITE_M3);
794 add_flag(o_ptr->art_flags, TR_LITE_M1);
797 else if (o_ptr->tval == TV_LITE)
799 if (object_is_fixed_artifact(o_ptr))
801 add_flag(o_ptr->art_flags, TR_LITE_3);
803 else if (o_ptr->sval == SV_LITE_TORCH)
805 add_flag(o_ptr->art_flags, TR_LITE_1);
806 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
808 else if (o_ptr->sval == SV_LITE_LANTERN)
810 add_flag(o_ptr->art_flags, TR_LITE_2);
811 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
813 else if (o_ptr->sval == SV_LITE_FEANOR)
815 add_flag(o_ptr->art_flags, TR_LITE_2);
823 * @brief モンスターを読み込む(変愚ver1.5.0以前) / Read a monster (Old method)
824 * @param m_ptr モンスター保存先ポインタ
827 static void rd_monster_old(monster_type *m_ptr)
834 /* Read the monster race */
835 rd_s16b(&m_ptr->r_idx);
837 if (z_older_than(11, 0, 12))
838 m_ptr->ap_r_idx = m_ptr->r_idx;
840 rd_s16b(&m_ptr->ap_r_idx);
842 if (z_older_than(11, 0, 14))
844 monster_race *r_ptr = &r_info[m_ptr->r_idx];
846 m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
847 if (r_ptr->flags3 & RF3_EVIL) m_ptr->sub_align |= SUB_ALIGN_EVIL;
848 if (r_ptr->flags3 & RF3_GOOD) m_ptr->sub_align |= SUB_ALIGN_GOOD;
851 rd_byte(&m_ptr->sub_align);
853 /* Read the other information */
855 m_ptr->fy = (POSITION)tmp8u;
857 m_ptr->fx = (POSITION)tmp8u;
862 m_ptr->maxhp = tmp16s;
864 if (z_older_than(11, 0, 5))
866 m_ptr->max_maxhp = m_ptr->maxhp;
871 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
873 if(h_older_than(2, 1, 2, 1))
875 m_ptr->dealt_damage = 0;
879 rd_s32b(&m_ptr->dealt_damage);
882 rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
885 m_ptr->mspeed = tmp8u;
887 if (z_older_than(10, 4, 2))
890 m_ptr->energy_need = (s16b)tmp8u;
892 else rd_s16b(&m_ptr->energy_need);
894 if (z_older_than(11, 0, 13))
895 m_ptr->energy_need = 100 - m_ptr->energy_need;
897 if (z_older_than(10,0,7))
899 m_ptr->mtimed[MTIMED_FAST] = 0;
900 m_ptr->mtimed[MTIMED_SLOW] = 0;
905 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
907 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
910 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
912 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
914 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
916 if (z_older_than(10,0,10))
920 else if (z_older_than(10,0,11))
928 m_ptr->target_y = (POSITION)tmp16s;
930 m_ptr->target_x = (POSITION)tmp16s;
934 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
936 if (!(z_major == 2 && z_minor == 0 && z_patch == 6))
937 rd_u32b(&m_ptr->smart);
941 if (z_older_than(10, 4, 5)) {
948 if (z_older_than(10, 2, 2))
950 if (m_ptr->r_idx < 0)
952 m_ptr->r_idx = (0-m_ptr->r_idx);
953 m_ptr->mflag2 |= MFLAG2_KAGE;
958 rd_byte(&m_ptr->mflag2);
961 if (z_older_than(11, 0, 12))
963 if (m_ptr->mflag2 & MFLAG2_KAGE)
964 m_ptr->ap_r_idx = MON_KAGE;
967 if (z_older_than(10, 1, 3))
973 rd_string(buf, sizeof(buf));
974 if (buf[0]) m_ptr->nickname = quark_add(buf);
982 * @brief モンスターを読み込む(現版) / Read a monster (New method)
983 * @param m_ptr モンスター保存先ポインタ
986 static void rd_monster(monster_type *m_ptr)
994 if (h_older_than(1, 5, 0, 0))
996 rd_monster_old(m_ptr);
1000 /*** Monster save flags ***/
1003 /*** Read un-obvious elements ***/
1005 /* Read the monster race */
1006 rd_s16b(&m_ptr->r_idx);
1008 /* Read the other information */
1010 m_ptr->fy = (POSITION)tmp8u;
1012 m_ptr->fx = (POSITION)tmp8u;
1015 m_ptr->hp = (HIT_POINT)tmp16s;
1017 m_ptr->maxhp = (HIT_POINT)tmp16s;
1019 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
1021 if(h_older_than(2, 1, 2, 1))
1023 m_ptr->dealt_damage = 0;
1027 rd_s32b(&m_ptr->dealt_damage);
1030 /* Monster race index of its appearance */
1031 if (flags & SAVE_MON_AP_R_IDX) rd_s16b(&m_ptr->ap_r_idx);
1032 else m_ptr->ap_r_idx = m_ptr->r_idx;
1034 if (flags & SAVE_MON_SUB_ALIGN) rd_byte(&m_ptr->sub_align);
1035 else m_ptr->sub_align = 0;
1037 if (flags & SAVE_MON_CSLEEP) rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
1038 else m_ptr->mtimed[MTIMED_CSLEEP] = 0;
1041 m_ptr->mspeed = tmp8u;
1043 rd_s16b(&m_ptr->energy_need);
1045 if (flags & SAVE_MON_FAST)
1048 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
1050 else m_ptr->mtimed[MTIMED_FAST] = 0;
1051 if (flags & SAVE_MON_SLOW)
1054 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
1056 else m_ptr->mtimed[MTIMED_SLOW] = 0;
1057 if (flags & SAVE_MON_STUNNED)
1060 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
1062 else m_ptr->mtimed[MTIMED_STUNNED] = 0;
1063 if (flags & SAVE_MON_CONFUSED)
1066 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
1068 else m_ptr->mtimed[MTIMED_CONFUSED] = 0;
1069 if (flags & SAVE_MON_MONFEAR)
1072 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
1074 else m_ptr->mtimed[MTIMED_MONFEAR] = 0;
1076 if (flags & SAVE_MON_TARGET_Y)
1079 m_ptr->target_y = (POSITION)tmp16s;
1081 else m_ptr->target_y = 0;
1082 if (flags & SAVE_MON_TARGET_X)
1085 m_ptr->target_x = (POSITION)tmp16s;
1087 else m_ptr->target_x = 0;
1089 if (flags & SAVE_MON_INVULNER)
1092 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
1094 else m_ptr->mtimed[MTIMED_INVULNER] = 0;
1096 if (flags & SAVE_MON_SMART) rd_u32b(&m_ptr->smart);
1097 else m_ptr->smart = 0;
1099 if (flags & SAVE_MON_EXP)
1102 m_ptr->exp = (EXP)tmp32u;
1104 else m_ptr->exp = 0;
1106 m_ptr->mflag = 0; /* Not saved */
1108 if (flags & SAVE_MON_MFLAG2) rd_byte(&m_ptr->mflag2);
1109 else m_ptr->mflag2 = 0;
1111 if (flags & SAVE_MON_NICKNAME)
1113 rd_string(buf, sizeof(buf));
1114 m_ptr->nickname = quark_add(buf);
1116 else m_ptr->nickname = 0;
1118 if (flags & SAVE_MON_PARENT) rd_s16b(&m_ptr->parent_m_idx);
1119 else m_ptr->parent_m_idx = 0;
1124 * Old monster bit flags of racial resistances
1126 #define RF3_IM_ACID 0x00010000 /* Resist acid a lot */
1127 #define RF3_IM_ELEC 0x00020000 /* Resist elec a lot */
1128 #define RF3_IM_FIRE 0x00040000 /* Resist fire a lot */
1129 #define RF3_IM_COLD 0x00080000 /* Resist cold a lot */
1130 #define RF3_IM_POIS 0x00100000 /* Resist poison a lot */
1131 #define RF3_RES_TELE 0x00200000 /* Resist teleportation */
1132 #define RF3_RES_NETH 0x00400000 /* Resist nether a lot */
1133 #define RF3_RES_WATE 0x00800000 /* Resist water */
1134 #define RF3_RES_PLAS 0x01000000 /* Resist plasma */
1135 #define RF3_RES_NEXU 0x02000000 /* Resist nexus */
1136 #define RF3_RES_DISE 0x04000000 /* Resist disenchantment */
1137 #define RF3_RES_ALL 0x08000000 /* Resist all */
1139 #define MOVE_RF3_TO_RFR(R_PTR,RF3,RFR) \
1141 if ((R_PTR)->r_flags3 & (RF3)) \
1143 (R_PTR)->r_flags3 &= ~(RF3); \
1144 (R_PTR)->r_flagsr |= (RFR); \
1148 #define RF4_BR_TO_RFR(R_PTR,RF4_BR,RFR) \
1150 if ((R_PTR)->r_flags4 & (RF4_BR)) \
1152 (R_PTR)->r_flagsr |= (RFR); \
1156 #define RF4_BR_LITE 0x00004000 /* Breathe Lite */
1157 #define RF4_BR_DARK 0x00008000 /* Breathe Dark */
1158 #define RF4_BR_CONF 0x00010000 /* Breathe Confusion */
1159 #define RF4_BR_SOUN 0x00020000 /* Breathe Sound */
1160 #define RF4_BR_CHAO 0x00040000 /* Breathe Chaos */
1161 #define RF4_BR_TIME 0x00200000 /* Breathe Time */
1162 #define RF4_BR_INER 0x00400000 /* Breathe Inertia */
1163 #define RF4_BR_GRAV 0x00800000 /* Breathe Gravity */
1164 #define RF4_BR_SHAR 0x01000000 /* Breathe Shards */
1165 #define RF4_BR_WALL 0x04000000 /* Breathe Force */
1168 * @brief モンスターの思い出を読み込む / Read the monster lore
1169 * @param r_idx 読み込み先モンスターID
1172 static void rd_lore(MONRACE_IDX r_idx)
1177 monster_race *r_ptr = &r_info[r_idx];
1179 /* Count sights/deaths/kills */
1181 r_ptr->r_sights = (MONSTER_NUMBER)tmp16s;
1183 r_ptr->r_deaths = (MONSTER_NUMBER)tmp16s;
1185 r_ptr->r_pkills = (MONSTER_NUMBER)tmp16s;
1186 if (h_older_than(1, 7, 0, 5))
1188 r_ptr->r_akills = r_ptr->r_pkills;
1193 r_ptr->r_akills = (MONSTER_NUMBER)tmp16s;
1196 r_ptr->r_tkills = (MONSTER_NUMBER)tmp16s;
1198 /* Count wakes and ignores */
1199 rd_byte(&r_ptr->r_wake);
1200 rd_byte(&r_ptr->r_ignore);
1203 rd_byte(&r_ptr->r_xtra1);
1204 rd_byte(&r_ptr->r_xtra2);
1208 r_ptr->r_drop_gold = (ITEM_NUMBER)tmp8u;
1210 r_ptr->r_drop_item = (ITEM_NUMBER)tmp8u;
1214 rd_byte(&r_ptr->r_cast_spell);
1216 /* Count blows of each type */
1217 rd_byte(&r_ptr->r_blows[0]);
1218 rd_byte(&r_ptr->r_blows[1]);
1219 rd_byte(&r_ptr->r_blows[2]);
1220 rd_byte(&r_ptr->r_blows[3]);
1222 /* Memorize flags */
1223 rd_u32b(&r_ptr->r_flags1);
1224 rd_u32b(&r_ptr->r_flags2);
1225 rd_u32b(&r_ptr->r_flags3);
1226 rd_u32b(&r_ptr->r_flags4);
1227 rd_u32b(&r_ptr->r_flags5);
1228 rd_u32b(&r_ptr->r_flags6);
1229 if (h_older_than(1, 5, 0, 3))
1231 r_ptr->r_flagsr = 0L;
1233 /* Move RF3 resistance flags to RFR */
1234 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ACID, RFR_IM_ACID);
1235 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ELEC, RFR_IM_ELEC);
1236 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_FIRE, RFR_IM_FIRE);
1237 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_COLD, RFR_IM_COLD);
1238 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_POIS, RFR_IM_POIS);
1239 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_TELE, RFR_RES_TELE);
1240 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NETH, RFR_RES_NETH);
1241 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_WATE, RFR_RES_WATE);
1242 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_PLAS, RFR_RES_PLAS);
1243 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NEXU, RFR_RES_NEXU);
1244 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_DISE, RFR_RES_DISE);
1245 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_ALL, RFR_RES_ALL);
1247 /* Separate breathers resistance from RF4 to RFR */
1248 RF4_BR_TO_RFR(r_ptr, RF4_BR_LITE, RFR_RES_LITE);
1249 RF4_BR_TO_RFR(r_ptr, RF4_BR_DARK, RFR_RES_DARK);
1250 RF4_BR_TO_RFR(r_ptr, RF4_BR_SOUN, RFR_RES_SOUN);
1251 RF4_BR_TO_RFR(r_ptr, RF4_BR_CHAO, RFR_RES_CHAO);
1252 RF4_BR_TO_RFR(r_ptr, RF4_BR_TIME, RFR_RES_TIME);
1253 RF4_BR_TO_RFR(r_ptr, RF4_BR_INER, RFR_RES_INER);
1254 RF4_BR_TO_RFR(r_ptr, RF4_BR_GRAV, RFR_RES_GRAV);
1255 RF4_BR_TO_RFR(r_ptr, RF4_BR_SHAR, RFR_RES_SHAR);
1256 RF4_BR_TO_RFR(r_ptr, RF4_BR_WALL, RFR_RES_WALL);
1258 /* Resist confusion is merged to RF3_NO_CONF */
1259 if (r_ptr->r_flags4 & RF4_BR_CONF) r_ptr->r_flags3 |= RF3_NO_CONF;
1261 /* Misc resistance hack to RFR */
1262 if (r_idx == MON_STORMBRINGER) r_ptr->r_flagsr |= RFR_RES_CHAO;
1263 if (r_ptr->r_flags3 & RF3_ORC) r_ptr->r_flagsr |= RFR_RES_DARK;
1267 rd_u32b(&r_ptr->r_flagsr);
1270 /* Read the "Racial" monster limit per level */
1272 r_ptr->max_num = (MONSTER_NUMBER)tmp8u;
1274 /* Location in saved floor */
1275 rd_s16b(&r_ptr->floor_id);
1280 /* Repair the lore flags */
1281 r_ptr->r_flags1 &= r_ptr->flags1;
1282 r_ptr->r_flags2 &= r_ptr->flags2;
1283 r_ptr->r_flags3 &= r_ptr->flags3;
1284 r_ptr->r_flags4 &= r_ptr->flags4;
1285 r_ptr->r_flags5 &= r_ptr->a_ability_flags1;
1286 r_ptr->r_flags6 &= r_ptr->a_ability_flags2;
1287 r_ptr->r_flagsr &= r_ptr->flagsr;
1291 * @brief 店置きのアイテムオブジェクトを読み込む / Add the item "o_ptr" to the inventory of the "Home"
1292 * @param st_ptr 店舗の参照ポインタ
1293 * @param o_ptr アイテムオブジェクト参照ポインタ
1296 * In all cases, return the slot (or -1) where the object was placed
1298 * Note that this is a hacked up version of "inven_carry()".
1300 * Also note that it may not correctly "adapt" to "knowledge" bacoming
1301 * known, the player may have to pick stuff up and drop it again.
1303 static void home_carry(store_type *st_ptr, object_type *o_ptr)
1311 /* Check each existing item (try to combine) */
1312 for (slot = 0; slot < st_ptr->stock_num; slot++)
1314 /* Get the existing item */
1315 j_ptr = &st_ptr->stock[slot];
1317 /* The home acts just like the player */
1318 if (object_similar(j_ptr, o_ptr))
1320 /* Save the new number of items */
1321 object_absorb(j_ptr, o_ptr);
1329 if (st_ptr->stock_num >= STORE_INVEN_MAX * 10) {
1333 /* Determine the "value" of the item */
1334 value = object_value(o_ptr);
1336 /* Check existing slots to see if we must "slide" */
1337 for (slot = 0; slot < st_ptr->stock_num; slot++)
1339 if (object_sort_comp(o_ptr, value, &st_ptr->stock[slot])) break;
1342 /* Slide the others up */
1343 for (i = st_ptr->stock_num; i > slot; i--)
1345 st_ptr->stock[i] = st_ptr->stock[i-1];
1348 /* More stuff now */
1349 st_ptr->stock_num++;
1351 /* Insert the new item */
1352 st_ptr->stock[slot] = *o_ptr;
1354 chg_virtue(V_SACRIFICE, -1);
1356 /* Return the location */
1361 * @brief 店舗情報を読み込む / Read a store
1362 * @param town_number 街ID
1363 * @param store_number 店舗ID
1366 static errr rd_store(int town_number, int store_number)
1378 if (z_older_than(10, 3, 3) && (store_number == STORE_HOME))
1380 st_ptr = &town_info[1].store[store_number];
1381 if (st_ptr->stock_num) sort = TRUE;
1385 st_ptr = &town_info[town_number].store[store_number];
1388 /* Read the basic info */
1389 rd_s32b(&st_ptr->store_open);
1390 rd_s16b(&st_ptr->insult_cur);
1392 if (z_older_than(11, 0, 4))
1401 rd_s16b(&st_ptr->good_buy);
1402 rd_s16b(&st_ptr->bad_buy);
1404 /* Read last visit */
1405 rd_s32b(&st_ptr->last_visit);
1407 /* Extract the owner (see above) */
1408 st_ptr->owner = own;
1410 /* Read the items */
1411 for (j = 0; j < num; j++)
1421 /* Acquire valid items */
1422 if (st_ptr->stock_num < (store_number == STORE_HOME ? (STORE_INVEN_MAX) * 10 : (store_number == STORE_MUSEUM ? (STORE_INVEN_MAX) * 50 : STORE_INVEN_MAX)))
1427 home_carry(st_ptr, q_ptr);
1431 k = st_ptr->stock_num++;
1433 /* Acquire the item */
1434 object_copy(&st_ptr->stock[k], q_ptr);
1445 * @brief 乱数状態を読み込む / Read RNG state (added in 2.8.0)
1448 static void rd_randomizer(void)
1458 rd_u16b(&Rand_place);
1461 for (i = 0; i < RAND_DEG; i++)
1463 rd_u32b(&Rand_state[i]);
1470 * @brief ゲームオプションを読み込む / Read options (ignore most pre-2.8.0 options)
1473 * Note that the normal options are now stored as a set of 256 bit flags,
1474 * plus a set of 256 bit masks to indicate which bit flags were defined
1475 * at the time the savefile was created. This will allow new options
1476 * to be added, and old options to be removed, at any time, without
1477 * hurting old savefiles.
1479 * The window options are stored in the same way, but note that each
1480 * window gets 32 options, and their order is fixed by certain defines.
1482 static void rd_options(void)
1491 /* Ignore old options */
1494 /*** Special info */
1496 /* Read "delay_factor" */
1500 /* Read "hitpoint_warn" */
1504 /* Read "mana_warn" */
1505 if(h_older_than(1, 7, 0, 0))
1515 /*** Cheating options ***/
1519 if (c & 0x0002) p_ptr->wizard = TRUE;
1521 cheat_peek = (c & 0x0100) ? TRUE : FALSE;
1522 cheat_hear = (c & 0x0200) ? TRUE : FALSE;
1523 cheat_room = (c & 0x0400) ? TRUE : FALSE;
1524 cheat_xtra = (c & 0x0800) ? TRUE : FALSE;
1525 cheat_know = (c & 0x1000) ? TRUE : FALSE;
1526 cheat_live = (c & 0x2000) ? TRUE : FALSE;
1527 cheat_save = (c & 0x4000) ? TRUE : FALSE;
1528 cheat_diary_output = (c & 0x8000) ? TRUE : FALSE;
1529 cheat_turn = (c & 0x0080) ? TRUE : FALSE;
1530 cheat_sight = (c & 0x0040) ? TRUE : FALSE;
1532 rd_byte((byte *)&autosave_l);
1533 rd_byte((byte *)&autosave_t);
1534 rd_s16b(&autosave_freq);
1537 /*** Normal Options ***/
1539 /* Read the option flags */
1540 for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1542 /* Read the option masks */
1543 for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1545 /* Analyze the options */
1546 for (n = 0; n < 8; n++)
1548 /* Analyze the options */
1549 for (i = 0; i < 32; i++)
1551 /* Process valid flags */
1552 if (mask[n] & (1L << i))
1554 /* Process valid flags */
1555 if (option_mask[n] & (1L << i))
1558 if (flag[n] & (1L << i))
1561 option_flag[n] |= (1L << i);
1568 option_flag[n] &= ~(1L << i);
1575 if (z_older_than(10, 4, 5))
1577 if (option_flag[5] & (0x00000001 << 4)) option_flag[5] &= ~(0x00000001 << 4);
1578 else option_flag[5] |= (0x00000001 << 4);
1579 if (option_flag[2] & (0x00000001 << 5)) option_flag[2] &= ~(0x00000001 << 5);
1580 else option_flag[2] |= (0x00000001 << 5);
1581 if (option_flag[4] & (0x00000001 << 5)) option_flag[4] &= ~(0x00000001 << 5);
1582 else option_flag[4] |= (0x00000001 << 5);
1583 if (option_flag[5] & (0x00000001 << 0)) option_flag[5] &= ~(0x00000001 << 0);
1584 else option_flag[5] |= (0x00000001 << 0);
1585 if (option_flag[5] & (0x00000001 << 12)) option_flag[5] &= ~(0x00000001 << 12);
1586 else option_flag[5] |= (0x00000001 << 12);
1587 if (option_flag[1] & (0x00000001 << 0)) option_flag[1] &= ~(0x00000001 << 0);
1588 else option_flag[1] |= (0x00000001 << 0);
1589 if (option_flag[1] & (0x00000001 << 18)) option_flag[1] &= ~(0x00000001 << 18);
1590 else option_flag[1] |= (0x00000001 << 18);
1591 if (option_flag[1] & (0x00000001 << 19)) option_flag[1] &= ~(0x00000001 << 19);
1592 else option_flag[1] |= (0x00000001 << 19);
1593 if (option_flag[5] & (0x00000001 << 3)) option_flag[1] &= ~(0x00000001 << 3);
1594 else option_flag[5] |= (0x00000001 << 3);
1597 /* Extract the options */
1598 extract_option_vars();
1601 /*** Window Options ***/
1603 /* Read the window flags */
1604 for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1606 /* Read the window masks */
1607 for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1609 /* Analyze the options */
1610 for (n = 0; n < 8; n++)
1612 /* Analyze the options */
1613 for (i = 0; i < 32; i++)
1615 /* Process valid flags */
1616 if (mask[n] & (1L << i))
1618 /* Process valid flags */
1619 if (window_mask[n] & (1L << i))
1622 if (flag[n] & (1L << i))
1625 window_flag[n] |= (1L << i);
1632 window_flag[n] &= ~(1L << i);
1643 * @brief ダミー情報スキップ / Hack -- strip the "ghost" info
1646 * This is such a nasty hack it hurts.
1648 static void rd_ghost(void)
1653 rd_string(buf, sizeof(buf));
1655 /* Strip old data */
1661 * @brief クイックスタート情報を読み込む / Load quick start data
1664 static void load_quick_start(void)
1670 if (z_older_than(11, 0, 13))
1672 previous_char.quick_ok = FALSE;
1676 rd_byte(&previous_char.psex);
1678 previous_char.prace = (RACE_IDX)tmp8u;
1680 previous_char.pclass = (CLASS_IDX)tmp8u;
1682 previous_char.pseikaku = (CHARACTER_IDX)tmp8u;
1684 previous_char.realm1 = (REALM_IDX)tmp8u;
1686 previous_char.realm2 = (REALM_IDX)tmp8u;
1688 rd_s16b(&previous_char.age);
1689 rd_s16b(&previous_char.ht);
1690 rd_s16b(&previous_char.wt);
1691 rd_s16b(&previous_char.sc);
1692 rd_s32b(&previous_char.au);
1694 for (i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max[i]);
1695 for (i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max_max[i]);
1697 for (i = 0; i < PY_MAX_LEVEL; i++)
1700 previous_char.player_hp[i] = (HIT_POINT)tmp16s;
1703 rd_s16b(&previous_char.chaos_patron);
1705 for (i = 0; i < 8; i++) rd_s16b(&previous_char.vir_types[i]);
1707 for (i = 0; i < 4; i++) rd_string(previous_char.history[i], sizeof(previous_char.history[i]));
1709 /* UNUSED : Was number of random quests */
1713 previous_char.quick_ok = (bool)tmp8u;
1717 * @brief その他の情報を読み込む / Read the "extra" information
1720 static void rd_extra(void)
1729 rd_string(p_ptr->name, sizeof(p_ptr->name));
1731 rd_string(p_ptr->died_from, sizeof(p_ptr->died_from));
1733 if (!h_older_than(1, 7, 0, 1))
1737 /* Read the message */
1738 rd_string(buf, sizeof buf);
1739 if (buf[0]) p_ptr->last_message = string_make(buf);
1744 for (i = 0; i < 4; i++)
1746 rd_string(p_ptr->history[i], sizeof(p_ptr->history[i]));
1749 /* Class/Race/Seikaku/Gender/Spells */
1751 p_ptr->prace = (RACE_IDX)tmp8u;
1753 p_ptr->pclass = (CLASS_IDX)tmp8u;
1755 p_ptr->pseikaku = (CHARACTER_IDX)tmp8u;
1756 rd_byte(&p_ptr->psex);
1758 p_ptr->realm1 = (REALM_IDX)tmp8u;
1760 p_ptr->realm2 = (REALM_IDX)tmp8u;
1763 if (z_older_than(10, 4, 4))
1765 if (p_ptr->realm1 == 9) p_ptr->realm1 = REALM_MUSIC;
1766 if (p_ptr->realm2 == 9) p_ptr->realm2 = REALM_MUSIC;
1767 if (p_ptr->realm1 == 10) p_ptr->realm1 = REALM_HISSATSU;
1768 if (p_ptr->realm2 == 10) p_ptr->realm2 = REALM_HISSATSU;
1771 /* Special Race/Class info */
1773 p_ptr->hitdie = tmp8u;
1774 rd_u16b(&p_ptr->expfact);
1776 /* Age/Height/Weight */
1777 rd_s16b(&p_ptr->age);
1778 rd_s16b(&p_ptr->ht);
1779 rd_s16b(&p_ptr->wt);
1781 /* Read the stat info */
1782 for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_max[i]);
1783 for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_max_max[i]);
1784 for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_cur[i]);
1787 rd_s32b(&p_ptr->au);
1789 rd_s32b(&p_ptr->max_exp);
1790 if (h_older_than(1, 5, 4, 1)) p_ptr->max_max_exp = p_ptr->max_exp;
1791 else rd_s32b(&p_ptr->max_max_exp);
1792 rd_s32b(&p_ptr->exp);
1794 if (h_older_than(1, 7, 0, 3))
1797 p_ptr->exp_frac = (u32b)tmp16u;
1801 rd_u32b(&p_ptr->exp_frac);
1804 rd_s16b(&p_ptr->lev);
1806 for (i = 0; i < 64; i++) rd_s16b(&p_ptr->spell_exp[i]);
1807 if ((p_ptr->pclass == CLASS_SORCERER) && z_older_than(10, 4, 2))
1809 for (i = 0; i < 64; i++) p_ptr->spell_exp[i] = SPELL_EXP_MASTER;
1811 if (z_older_than(10, 3, 6))
1812 for (i = 0; i < 5; i++) for (j = 0; j < 60; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1814 for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1815 for (i = 0; i < GINOU_MAX; i++) rd_s16b(&p_ptr->skill_exp[i]);
1816 if (z_older_than(10, 4, 1))
1818 if (p_ptr->pclass != CLASS_BEASTMASTER) p_ptr->skill_exp[GINOU_RIDING] /= 2;
1819 p_ptr->skill_exp[GINOU_RIDING] = MIN(p_ptr->skill_exp[GINOU_RIDING], s_info[p_ptr->pclass].s_max[GINOU_RIDING]);
1821 if (z_older_than(10, 3, 14))
1823 for (i = 0; i < 108; i++) p_ptr->magic_num1[i] = 0;
1824 for (i = 0; i < 108; i++) p_ptr->magic_num2[i] = 0;
1828 for (i = 0; i < 108; i++) rd_s32b(&p_ptr->magic_num1[i]);
1829 for (i = 0; i < 108; i++) rd_byte(&p_ptr->magic_num2[i]);
1830 if (h_older_than(1, 3, 0, 1))
1832 if (p_ptr->pclass == CLASS_SMITH)
1834 p_ptr->magic_num1[TR_ES_ATTACK] = p_ptr->magic_num1[96];
1835 p_ptr->magic_num1[96] = 0;
1836 p_ptr->magic_num1[TR_ES_AC] = p_ptr->magic_num1[97];
1837 p_ptr->magic_num1[97] = 0;
1841 if (music_singing_any()) p_ptr->action = ACTION_SING;
1843 if (z_older_than(11, 0, 7))
1845 p_ptr->start_race = p_ptr->prace;
1846 p_ptr->old_race1 = 0L;
1847 p_ptr->old_race2 = 0L;
1848 p_ptr->old_realm = 0;
1853 p_ptr->start_race = (RACE_IDX)tmp8u;
1855 p_ptr->old_race1 = (BIT_FLAGS)tmp32s;
1857 p_ptr->old_race2 = (BIT_FLAGS)tmp32s;
1858 rd_s16b(&p_ptr->old_realm);
1861 if (z_older_than(10, 0, 1))
1863 for (i = 0; i < MAX_MANE; i++)
1865 p_ptr->mane_spell[i] = -1;
1866 p_ptr->mane_dam[i] = 0;
1868 p_ptr->mane_num = 0;
1870 else if (z_older_than(10, 2, 3))
1872 for (i = 0; i < OLD_MAX_MANE; i++)
1877 for (i = 0; i < MAX_MANE; i++)
1879 p_ptr->mane_spell[i] = -1;
1880 p_ptr->mane_dam[i] = 0;
1883 p_ptr->mane_num = 0;
1887 for (i = 0; i < MAX_MANE; i++)
1890 p_ptr->mane_spell[i] = (SPELL_IDX)tmp16s;
1892 p_ptr->mane_dam[i] = (SPELL_IDX)tmp16s;
1894 rd_s16b(&p_ptr->mane_num);
1897 if (z_older_than(10, 0, 3))
1899 determine_bounty_uniques();
1901 for (i = 0; i < MAX_KUBI; i++)
1903 /* Is this bounty unique already dead? */
1904 if (!r_info[current_world_ptr->bounty_r_idx[i]].max_num) current_world_ptr->bounty_r_idx[i] += 10000;
1909 for (i = 0; i < MAX_KUBI; i++)
1911 rd_s16b(¤t_world_ptr->bounty_r_idx[i]);
1915 if (z_older_than(10, 0, 3))
1921 for (i = 0; i < 4; i++)
1923 rd_s16b(&battle_mon[i]);
1924 if (z_older_than(10, 3, 4))
1927 mon_odds[i] = tmp16s;
1929 else rd_u32b(&mon_odds[i]);
1933 rd_s16b(&p_ptr->town_num);
1935 /* Read arena and rewards information */
1936 rd_s16b(&p_ptr->arena_number);
1937 if (h_older_than(1, 5, 0, 1))
1939 /* Arena loser of previous version was marked number 99 */
1940 if (p_ptr->arena_number >= 99) p_ptr->arena_number = ARENA_DEFEATED_OLD_VER;
1943 p_ptr->inside_arena = (bool)tmp16s;
1944 rd_s16b(&p_ptr->inside_quest);
1945 if (z_older_than(10, 3, 5)) p_ptr->inside_battle = FALSE;
1949 p_ptr->inside_battle = (bool)tmp16s;
1951 rd_byte(&p_ptr->exit_bldg);
1955 p_ptr->oldpx = (POSITION)tmp16s;
1957 p_ptr->oldpy = (POSITION)tmp16s;
1959 if (z_older_than(10, 3, 13) && !current_floor_ptr->dun_level && !p_ptr->inside_arena) {p_ptr->oldpy = 33;p_ptr->oldpx = 131;}
1961 /* Was p_ptr->rewards[MAX_BACT] */
1963 for (i = 0; i < tmp16s; i++)
1969 if (h_older_than(1, 7, 0, 3))
1972 p_ptr->mhp = tmp16s;
1975 p_ptr->chp = tmp16s;
1978 p_ptr->chp_frac = (u32b)tmp16u;
1982 rd_s32b(&p_ptr->mhp);
1983 rd_s32b(&p_ptr->chp);
1984 rd_u32b(&p_ptr->chp_frac);
1987 if (h_older_than(1, 7, 0, 3))
1990 p_ptr->msp = tmp16s;
1993 p_ptr->csp = tmp16s;
1996 p_ptr->csp_frac = (u32b)tmp16u;
2000 rd_s32b(&p_ptr->msp);
2001 rd_s32b(&p_ptr->csp);
2002 rd_u32b(&p_ptr->csp_frac);
2005 rd_s16b(&p_ptr->max_plv);
2006 if (z_older_than(10, 3, 8))
2009 max_dlv[DUNGEON_ANGBAND] = tmp16s;
2013 byte max = (byte)max_d_idx;
2017 for(i = 0; i < max; i++)
2020 max_dlv[i] = tmp16s;
2021 if (max_dlv[i] > d_info[i].maxdepth) max_dlv[i] = d_info[i].maxdepth;
2025 /* Repair maximum player level */
2026 if (p_ptr->max_plv < p_ptr->lev) p_ptr->max_plv = p_ptr->lev;
2030 rd_s16b(&p_ptr->sc);
2031 rd_s16b(&p_ptr->concent);
2033 /* Read the flags */
2034 strip_bytes(2); /* Old "rest" */
2035 rd_s16b(&p_ptr->blind);
2036 rd_s16b(&p_ptr->paralyzed);
2037 rd_s16b(&p_ptr->confused);
2038 rd_s16b(&p_ptr->food);
2039 strip_bytes(4); /* Old "food_digested" / "protection" */
2041 rd_s16b(&p_ptr->energy_need);
2042 if (z_older_than(11, 0, 13))
2043 p_ptr->energy_need = 100 - p_ptr->energy_need;
2044 if (h_older_than(2, 1, 2, 0))
2045 p_ptr->enchant_energy_need = 0;
2047 rd_s16b(&p_ptr->enchant_energy_need);
2049 rd_s16b(&p_ptr->fast);
2050 rd_s16b(&p_ptr->slow);
2051 rd_s16b(&p_ptr->afraid);
2052 rd_s16b(&p_ptr->cut);
2053 rd_s16b(&p_ptr->stun);
2054 rd_s16b(&p_ptr->poisoned);
2055 rd_s16b(&p_ptr->image);
2056 rd_s16b(&p_ptr->protevil);
2057 rd_s16b(&p_ptr->invuln);
2058 if(z_older_than(10, 0, 0))
2061 rd_s16b(&p_ptr->ult_res);
2062 rd_s16b(&p_ptr->hero);
2063 rd_s16b(&p_ptr->shero);
2064 rd_s16b(&p_ptr->shield);
2065 rd_s16b(&p_ptr->blessed);
2066 rd_s16b(&p_ptr->tim_invis);
2067 rd_s16b(&p_ptr->word_recall);
2068 if (z_older_than(10, 3, 8))
2069 p_ptr->recall_dungeon = DUNGEON_ANGBAND;
2073 p_ptr->recall_dungeon = (byte)tmp16s;
2076 if (h_older_than(1, 5, 0, 0))
2077 p_ptr->alter_reality = 0;
2079 rd_s16b(&p_ptr->alter_reality);
2081 rd_s16b(&p_ptr->see_infra);
2082 rd_s16b(&p_ptr->tim_infra);
2083 rd_s16b(&p_ptr->oppose_fire);
2084 rd_s16b(&p_ptr->oppose_cold);
2085 rd_s16b(&p_ptr->oppose_acid);
2086 rd_s16b(&p_ptr->oppose_elec);
2087 rd_s16b(&p_ptr->oppose_pois);
2088 if (z_older_than(10,0,2)) p_ptr->tsuyoshi = 0;
2089 else rd_s16b(&p_ptr->tsuyoshi);
2091 /* Old savefiles do not have the following fields... */
2092 if ((z_major == 2) && (z_minor == 0) && (z_patch == 6))
2095 p_ptr->wraith_form = 0;
2096 p_ptr->resist_magic = 0;
2097 p_ptr->tim_regen = 0;
2098 p_ptr->kabenuke = 0;
2099 p_ptr->tim_stealth = 0;
2100 p_ptr->tim_levitation = 0;
2101 p_ptr->tim_sh_touki = 0;
2102 p_ptr->lightspeed = 0;
2103 p_ptr->tsubureru = 0;
2104 p_ptr->tim_res_nether = 0;
2105 p_ptr->tim_res_time = 0;
2106 p_ptr->mimic_form = 0;
2107 p_ptr->tim_mimic = 0;
2108 p_ptr->tim_sh_fire = 0;
2111 p_ptr->tim_reflect = 0;
2112 p_ptr->multishadow = 0;
2113 p_ptr->dustrobe = 0;
2115 p_ptr->chaos_patron = ((p_ptr->age + p_ptr->sc) % MAX_PATRON);
2123 rd_s16b(&p_ptr->tim_esp);
2124 rd_s16b(&p_ptr->wraith_form);
2125 rd_s16b(&p_ptr->resist_magic);
2126 rd_s16b(&p_ptr->tim_regen);
2127 rd_s16b(&p_ptr->kabenuke);
2128 rd_s16b(&p_ptr->tim_stealth);
2129 rd_s16b(&p_ptr->tim_levitation);
2130 rd_s16b(&p_ptr->tim_sh_touki);
2131 rd_s16b(&p_ptr->lightspeed);
2132 rd_s16b(&p_ptr->tsubureru);
2133 if (z_older_than(10, 4, 7))
2134 p_ptr->magicdef = 0;
2136 rd_s16b(&p_ptr->magicdef);
2137 rd_s16b(&p_ptr->tim_res_nether);
2138 if (z_older_than(10, 4, 11))
2140 p_ptr->tim_res_time = 0;
2141 p_ptr->mimic_form = 0;
2142 p_ptr->tim_mimic = 0;
2143 p_ptr->tim_sh_fire = 0;
2147 rd_s16b(&p_ptr->tim_res_time);
2149 p_ptr->mimic_form = (IDX)tmp8u;
2150 rd_s16b(&p_ptr->tim_mimic);
2151 rd_s16b(&p_ptr->tim_sh_fire);
2154 if (z_older_than(11, 0, 99))
2156 p_ptr->tim_sh_holy = 0;
2157 p_ptr->tim_eyeeye = 0;
2161 rd_s16b(&p_ptr->tim_sh_holy);
2162 rd_s16b(&p_ptr->tim_eyeeye);
2166 if ( z_older_than(11,0,3) ){
2167 p_ptr->tim_reflect=0;
2168 p_ptr->multishadow=0;
2172 rd_s16b(&p_ptr->tim_reflect);
2173 rd_s16b(&p_ptr->multishadow);
2174 rd_s16b(&p_ptr->dustrobe);
2177 rd_s16b(&p_ptr->chaos_patron);
2178 rd_u32b(&p_ptr->muta1);
2179 rd_u32b(&p_ptr->muta2);
2180 rd_u32b(&p_ptr->muta3);
2182 for (i = 0; i < 8; i++)
2183 rd_s16b(&p_ptr->virtues[i]);
2184 for (i = 0; i < 8; i++)
2185 rd_s16b(&p_ptr->vir_types[i]);
2188 /* Calc the regeneration modifier for mutations */
2189 p_ptr->mutant_regenerate_mod = calc_mutant_regenerate_mod();
2191 if (z_older_than(10,0,9))
2194 if (tmp8u) p_ptr->special_attack = ATTACK_CONFUSE;
2195 p_ptr->ele_attack = 0;
2199 rd_s16b(&p_ptr->ele_attack);
2200 rd_u32b(&p_ptr->special_attack);
2202 if (p_ptr->special_attack & KAMAE_MASK) p_ptr->action = ACTION_KAMAE;
2203 else if (p_ptr->special_attack & KATA_MASK) p_ptr->action = ACTION_KATA;
2204 if (z_older_than(10,0,12))
2206 p_ptr->ele_immune = 0;
2207 p_ptr->special_defense = 0;
2211 rd_s16b(&p_ptr->ele_immune);
2212 rd_u32b(&p_ptr->special_defense);
2214 rd_byte(&p_ptr->knowledge);
2217 p_ptr->autopick_autoregister = tmp8u ? TRUE : FALSE;
2221 p_ptr->action = (ACTION_IDX)tmp8u;
2222 if (!z_older_than(10, 4, 3))
2225 if (tmp8u) p_ptr->action = ACTION_LEARN;
2227 rd_byte((byte *)&preserve_mode);
2228 rd_byte((byte *)&p_ptr->wait_report_score);
2231 for (i = 0; i < 48; i++) rd_byte(&tmp8u);
2233 /* Skip the flags */
2237 /* Hack -- the two "special seeds" */
2238 rd_u32b(&seed_flavor);
2239 rd_u32b(&seed_town);
2243 rd_u16b(&p_ptr->panic_save);
2244 rd_u16b(&p_ptr->total_winner);
2245 rd_u16b(&p_ptr->noscore);
2250 p_ptr->is_dead = tmp8u;
2252 /* Read "feeling" */
2253 rd_byte(&p_ptr->feeling);
2255 switch (p_ptr->start_race)
2261 current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * MAX_DAYS + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2264 current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2267 current_world_ptr->dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2269 /* Turn when level began */
2270 rd_s32b(¤t_floor_ptr->generated_turn);
2272 if (h_older_than(1, 7, 0, 4))
2274 p_ptr->feeling_turn = current_floor_ptr->generated_turn;
2278 /* Turn of last "feeling" */
2279 rd_s32b(&p_ptr->feeling_turn);
2282 /* Current current_world_ptr->game_turn */
2283 rd_s32b(¤t_world_ptr->game_turn);
2285 if (z_older_than(10, 3, 12))
2287 current_world_ptr->dungeon_turn = current_world_ptr->game_turn;
2289 else rd_s32b(¤t_world_ptr->dungeon_turn);
2291 if (z_older_than(11, 0, 13))
2293 current_floor_ptr->generated_turn /= 2;
2294 p_ptr->feeling_turn /= 2;
2295 current_world_ptr->game_turn /= 2;
2296 current_world_ptr->dungeon_turn /= 2;
2299 if (z_older_than(10, 3, 13))
2301 old_battle = current_world_ptr->game_turn;
2303 else rd_s32b(&old_battle);
2305 if (z_older_than(10,0,3))
2307 determine_today_mon(TRUE);
2311 rd_s16b(&today_mon);
2312 rd_s16b(&p_ptr->today_mon);
2315 if (z_older_than(10,0,7))
2321 rd_s16b(&p_ptr->riding);
2324 /* Current floor_id */
2325 if (h_older_than(1, 5, 0, 0))
2327 p_ptr->floor_id = 0;
2331 rd_s16b(&p_ptr->floor_id);
2334 if (h_older_than(1, 5, 0, 2))
2340 /* Get number of party_mon array */
2343 /* Strip old temporary preserved pets */
2344 for (i = 0; i < tmp16s; i++)
2346 monster_type dummy_mon;
2348 rd_monster(&dummy_mon);
2352 if (z_older_than(10,1,2))
2354 current_world_ptr->play_time = 0;
2358 rd_u32b(¤t_world_ptr->play_time);
2361 if (z_older_than(10,3,9))
2365 else if (z_older_than(10, 3, 10))
2373 p_ptr->visit = (BIT_FLAGS)tmp32s;
2375 if (!z_older_than(11, 0, 5))
2377 rd_u32b(&p_ptr->count);
2383 * @brief プレイヤーの所持品情報を読み込む / Read the player inventory
2386 * Note that the inventory changed in Angband 2.7.4. Two extra
2387 * pack slots were added and the equipment was rearranged. Note
2388 * that these two features combine when parsing old save-files, in
2389 * which items from the old "aux" slot are "carried", perhaps into
2390 * one of the two new "inventory" slots.
2392 * Note that the inventory is "re-sorted" later by "dungeon()".
2394 static errr rd_inventory(void)
2402 p_ptr->total_weight = 0;
2408 /* Read until done */
2413 /* Get the next item index */
2416 /* Nope, we reached the end */
2417 if (n == 0xFFFF) break;
2424 /* Hack -- verify item */
2425 if (!q_ptr->k_idx) return (53);
2427 /* Wield equipment */
2428 if (n >= INVEN_RARM)
2430 q_ptr->marked |= OM_TOUCHED;
2431 object_copy(&inventory[n], q_ptr);
2433 /* Add the weight */
2434 p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2440 /* Warning -- backpack is full */
2441 else if (inven_cnt == INVEN_PACK)
2443 note(_("持ち物の中のアイテムが多すぎる!", "Too many items in the inventory!"));
2449 /* Carry inventory */
2455 q_ptr->marked |= OM_TOUCHED;
2456 object_copy(&inventory[n], q_ptr);
2458 /* Add the weight */
2459 p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2472 * @brief メッセージログを読み込む / Read the saved messages
2475 static void rd_messages(void)
2482 if (h_older_than(2, 2, 0, 75))
2487 message_max = (int)num;
2489 /* Read the messages */
2490 for (i = 0; i < message_max; i++)
2492 /* Read the message */
2493 rd_string(buf, sizeof(buf));
2495 /* Save the message */
2504 message_max = (int)num;
2506 /* Read the messages */
2507 for (i = 0; i < message_max; i++)
2509 /* Read the message */
2510 rd_string(buf, sizeof(buf));
2512 /* Save the message */
2521 /* Old hidden trap flag */
2522 #define CAVE_TRAP 0x8000
2524 /*** Terrain Feature Indexes (see "lib/edit/f_info.txt") ***/
2525 #define OLD_FEAT_INVIS 0x02
2526 #define OLD_FEAT_GLYPH 0x03
2527 #define OLD_FEAT_QUEST_ENTER 0x08
2528 #define OLD_FEAT_QUEST_EXIT 0x09
2529 #define OLD_FEAT_MINOR_GLYPH 0x40
2530 #define OLD_FEAT_BLDG_1 0x81
2531 #define OLD_FEAT_MIRROR 0xc3
2534 #define OLD_QUEST_WATER_CAVE 18
2536 /* Quest constants */
2537 #define QUEST_OLD_CASTLE 27
2538 #define QUEST_ROYAL_CRYPT 28
2541 * @brief メッセージログを読み込む / Read the dungeon (old method)
2544 * The monsters/objects must be loaded in the same order
2545 * that they were stored, since the actual indexes matter.
2547 static errr rd_dungeon_old(void)
2558 /*** Basic info ***/
2562 current_floor_ptr->dun_level = (DEPTH)tmp16s;
2563 if (z_older_than(10, 3, 8)) p_ptr->dungeon_idx = DUNGEON_ANGBAND;
2567 p_ptr->dungeon_idx = (IDX)tmp8u;
2570 /* Set the base level for old versions */
2571 current_floor_ptr->base_level = current_floor_ptr->dun_level;
2574 current_floor_ptr->base_level = (DEPTH)tmp16s;
2577 current_floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
2579 p_ptr->y = (POSITION)tmp16s;
2581 p_ptr->x = (POSITION)tmp16s;
2582 if (z_older_than(10, 3, 13) && !current_floor_ptr->dun_level && !p_ptr->inside_arena) {p_ptr->y = 33;p_ptr->x = 131;}
2584 current_floor_ptr->height = (POSITION)tmp16s;
2586 current_floor_ptr->width = (POSITION)tmp16s;
2587 rd_s16b(&tmp16s); /* max_panel_rows */
2588 rd_s16b(&tmp16s); /* max_panel_cols */
2591 if (!p_ptr->y || !p_ptr->x) {p_ptr->y = 10;p_ptr->x = 10;}/* ダンジョン生成に失敗してセグメンテったときの復旧用 */
2595 ymax = current_floor_ptr->height;
2596 xmax = current_floor_ptr->width;
2599 /*** Run length decoding ***/
2601 /* Load the dungeon data */
2602 for (x = y = 0; y < ymax; )
2608 if (z_older_than(10,3,6))
2617 /* Decline invalid flags */
2618 info &= ~(CAVE_LITE | CAVE_VIEW | CAVE_MNLT | CAVE_MNDK);
2621 /* Apply the RLE info */
2622 for (i = count; i > 0; i--)
2624 /* Access the current_floor_ptr->grid_array */
2625 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2627 /* Extract "info" */
2637 if (++y >= ymax) break;
2643 /*** Run length decoding ***/
2645 /* Load the dungeon data */
2646 for (x = y = 0; y < ymax; )
2652 /* Apply the RLE info */
2653 for (i = count; i > 0; i--)
2655 /* Access the current_floor_ptr->grid_array */
2656 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2658 /* Extract "feat" */
2659 g_ptr->feat = (s16b)tmp8u;
2668 if (++y >= ymax) break;
2673 /*** Run length decoding ***/
2675 /* Load the dungeon data */
2676 for (x = y = 0; y < ymax; )
2682 /* Apply the RLE info */
2683 for (i = count; i > 0; i--)
2685 /* Access the current_floor_ptr->grid_array */
2686 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2688 /* Extract "mimic" */
2689 g_ptr->mimic = (s16b)tmp8u;
2698 if (++y >= ymax) break;
2703 /*** Run length decoding ***/
2705 /* Load the dungeon data */
2706 for (x = y = 0; y < ymax; )
2712 /* Apply the RLE info */
2713 for (i = count; i > 0; i--)
2715 /* Access the current_floor_ptr->grid_array */
2716 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2718 /* Extract "feat" */
2719 g_ptr->special = tmp16s;
2728 if (++y >= ymax) break;
2733 /* Convert current_floor_ptr->grid_array data */
2734 if (z_older_than(11, 0, 99))
2736 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2738 /* Wipe old unused flags */
2739 current_floor_ptr->grid_array[y][x].info &= ~(CAVE_MASK);
2743 if (h_older_than(1, 1, 1, 0))
2745 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2747 /* Access the current_floor_ptr->grid_array */
2748 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2751 if (g_ptr->feat == OLD_FEAT_INVIS)
2753 g_ptr->feat = feat_floor;
2754 g_ptr->info |= CAVE_TRAP;
2757 /* Older than 1.1.1 */
2758 if (g_ptr->feat == OLD_FEAT_MIRROR)
2760 g_ptr->feat = feat_floor;
2761 g_ptr->info |= CAVE_OBJECT;
2766 if (h_older_than(1, 3, 1, 0))
2768 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2770 /* Access the current_floor_ptr->grid_array */
2771 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2773 /* Old CAVE_IN_MIRROR flag */
2774 if (g_ptr->info & CAVE_OBJECT)
2776 g_ptr->mimic = feat_mirror;
2779 /* Runes will be mimics and flags */
2780 else if ((g_ptr->feat == OLD_FEAT_MINOR_GLYPH) ||
2781 (g_ptr->feat == OLD_FEAT_GLYPH))
2783 g_ptr->info |= CAVE_OBJECT;
2784 g_ptr->mimic = g_ptr->feat;
2785 g_ptr->feat = feat_floor;
2788 /* Hidden traps will be trap terrains mimicing floor */
2789 else if (g_ptr->info & CAVE_TRAP)
2791 g_ptr->info &= ~CAVE_TRAP;
2792 g_ptr->mimic = g_ptr->feat;
2793 g_ptr->feat = choose_random_trap();
2796 /* Another hidden trap */
2797 else if (g_ptr->feat == OLD_FEAT_INVIS)
2799 g_ptr->mimic = feat_floor;
2800 g_ptr->feat = feat_trap_open;
2805 /* Quest 18 was removed */
2806 if (h_older_than(1, 7, 0, 6) && !vanilla_town)
2808 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2810 /* Access the current_floor_ptr->grid_array */
2811 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2813 if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !current_floor_ptr->dun_level)
2815 if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
2817 g_ptr->feat = feat_tree;
2820 else if (g_ptr->feat == OLD_FEAT_BLDG_1)
2822 g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
2825 else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
2826 (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
2828 g_ptr->feat = feat_up_stair;
2836 /* Read the item count */
2839 /* Verify maximum */
2840 if (limit > current_floor_ptr->max_o_idx)
2842 note(format(_("アイテムの配列が大きすぎる(%d)!", "Too many (%d) object entries!"), limit));
2846 /* Read the dungeon items */
2847 for (i = 1; i < limit; i++)
2854 /* Get a new record */
2859 note(format(_("アイテム配置エラー (%d <> %d)", "Object allocation error (%d <> %d)"), i, o_idx));
2865 o_ptr = ¤t_floor_ptr->o_list[o_idx];
2873 if (o_ptr->held_m_idx)
2875 monster_type *m_ptr;
2876 m_ptr = ¤t_floor_ptr->m_list[o_ptr->held_m_idx];
2879 o_ptr->next_o_idx = m_ptr->hold_o_idx;
2881 m_ptr->hold_o_idx = o_idx;
2887 /* Access the item location */
2888 g_ptr = ¤t_floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
2891 o_ptr->next_o_idx = g_ptr->o_idx;
2893 g_ptr->o_idx = o_idx;
2900 /* Read the monster count */
2903 /* Hack -- verify */
2904 if (limit > current_floor_ptr->max_m_idx)
2906 note(format(_("モンスターの配列が大きすぎる(%d)!", "Too many (%d) monster entries!"), limit));
2910 /* Read the monsters */
2911 for (i = 1; i < limit; i++)
2914 monster_type *m_ptr;
2916 /* Get a new record */
2921 note(format(_("モンスター配置エラー (%d <> %d)", "Monster allocation error (%d <> %d)"), i, m_idx));
2926 /* Acquire monster */
2927 m_ptr = ¤t_floor_ptr->m_list[m_idx];
2929 /* Read the monster */
2934 g_ptr = ¤t_floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
2936 /* Mark the location */
2937 g_ptr->m_idx = m_idx;
2940 real_r_ptr(m_ptr)->cur_num++;
2945 /* The dungeon is ready */
2946 if (z_older_than(10, 3, 13) && !current_floor_ptr->dun_level && !p_ptr->inside_arena)
2947 character_dungeon = FALSE;
2949 character_dungeon = TRUE;
2957 * @brief 保存されたフロアを読み込む / Read the saved floor
2958 * @return info読み込みエラーコード
2960 * この関数は、セーブデータの互換性を保つために多くのデータ改変処理を備えている。
2963 * <li>1.7.0.2で8bitだったgrid_typeのfeat,mimicのID値を16bitに拡張する処理。</li>
2964 * <li>1.7.0.8までに廃止、IDなどを差し替えたクエスト番号を置換する処理。</li>
2966 * The monsters/objects must be loaded in the same order
2967 * that they were stored, since the actual indexes matter.
2969 static errr rd_saved_floor(saved_floor_type *sf_ptr)
2971 POSITION ymax, xmax;
2982 cave_template_type *templates;
2985 /*** Wipe all current_floor_ptr->grid_array ***/
2989 /*** Basic info ***/
2991 /* Dungeon floor specific info follows */
2995 /*** Not a saved floor ***/
2998 current_floor_ptr->dun_level = (DEPTH)tmp16s;
2999 current_floor_ptr->base_level = current_floor_ptr->dun_level;
3003 /*** The saved floor ***/
3006 if (tmp16s != sf_ptr->floor_id) return 171;
3009 if (tmp8u != sf_ptr->savefile_id) return 171;
3012 if (tmp16s != sf_ptr->dun_level) return 171;
3013 current_floor_ptr->dun_level = sf_ptr->dun_level;
3016 if (tmp32s != sf_ptr->last_visit) return 171;
3019 if (tmp32u != sf_ptr->visit_mark) return 171;
3022 if (tmp16s != sf_ptr->upper_floor_id) return 171;
3025 if (tmp16s != sf_ptr->lower_floor_id) return 171;
3029 current_floor_ptr->base_level = (DEPTH)tmp16s;
3031 current_floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
3034 p_ptr->y = (POSITION)tmp16u;
3037 p_ptr->x = (POSITION)tmp16u;
3040 current_floor_ptr->height = (POSITION)tmp16s;
3042 current_floor_ptr->width = (POSITION)tmp16s;
3044 rd_byte(&p_ptr->feeling);
3048 /*** Read template for grid_type ***/
3050 /* Read the template count */
3053 /* Allocate the "template" array */
3054 C_MAKE(templates, limit, cave_template_type);
3056 /* Read the templates */
3057 for (i = 0; i < limit; i++)
3059 cave_template_type *ct_ptr = &templates[i];
3063 ct_ptr->info = (BIT_FLAGS)tmp16u;
3064 if (h_older_than(1, 7, 0, 2))
3067 ct_ptr->feat = (s16b)tmp8u;
3069 ct_ptr->mimic = (s16b)tmp8u;
3073 rd_s16b(&ct_ptr->feat);
3074 rd_s16b(&ct_ptr->mimic);
3076 rd_s16b(&ct_ptr->special);
3080 ymax = current_floor_ptr->height;
3081 xmax = current_floor_ptr->width;
3084 /*** Run length decoding ***/
3086 /* Load the dungeon data */
3087 for (x = y = 0; y < ymax; )
3099 } while (tmp8u == MAX_UCHAR);
3101 /* Apply the RLE info */
3102 for (i = count; i > 0; i--)
3104 /* Access the current_floor_ptr->grid_array */
3105 grid_type *g_ptr = ¤t_floor_ptr->grid_array[y][x];
3107 /* Extract current_floor_ptr->grid_array data */
3108 g_ptr->info = templates[id].info;
3109 g_ptr->feat = templates[id].feat;
3110 g_ptr->mimic = templates[id].mimic;
3111 g_ptr->special = templates[id].special;
3120 if (++y >= ymax) break;
3125 /* Quest 18 was removed */
3126 if (h_older_than(1, 7, 0, 6) && !vanilla_town)
3128 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
3130 /* Access the current_floor_ptr->grid_array */
3131 grid_type *g_ptr = ¤t_floor_ptr->grid_array[y][x];
3133 if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !current_floor_ptr->dun_level)
3135 if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
3137 g_ptr->feat = feat_tree;
3140 else if (g_ptr->feat == OLD_FEAT_BLDG_1)
3142 g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
3145 else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
3146 (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
3148 g_ptr->feat = feat_up_stair;
3154 /* Free the "template" array */
3155 C_KILL(templates, limit, cave_template_type);
3160 /* Read the item count */
3163 /* Verify maximum */
3164 if (limit > current_floor_ptr->max_o_idx) return 151;
3167 /* Read the dungeon items */
3168 for (i = 1; i < limit; i++)
3174 /* Get a new record */
3177 if (i != o_idx) return 152;
3180 o_ptr = ¤t_floor_ptr->o_list[o_idx];
3185 if (o_ptr->held_m_idx)
3187 monster_type *m_ptr;
3188 m_ptr = ¤t_floor_ptr->m_list[o_ptr->held_m_idx];
3191 o_ptr->next_o_idx = m_ptr->hold_o_idx;
3193 m_ptr->hold_o_idx = o_idx;
3199 /* Access the item location */
3200 grid_type *g_ptr = ¤t_floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
3203 o_ptr->next_o_idx = g_ptr->o_idx;
3205 g_ptr->o_idx = o_idx;
3212 /* Read the monster count */
3215 /* Hack -- verify */
3216 if (limit > current_floor_ptr->max_m_idx) return 161;
3218 /* Read the monsters */
3219 for (i = 1; i < limit; i++)
3223 monster_type *m_ptr;
3225 /* Get a new record */
3228 if (i != m_idx) return 162;
3231 /* Acquire monster */
3232 m_ptr = ¤t_floor_ptr->m_list[m_idx];
3234 /* Read the monster */
3239 g_ptr = ¤t_floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
3241 /* Mark the location */
3242 g_ptr->m_idx = m_idx;
3245 real_r_ptr(m_ptr)->cur_num++;
3254 * @brief 保存されたフロアを読み込む(現版) / Read the dungeon (new method)
3257 * The monsters/objects must be loaded in the same order
3258 * that they were stored, since the actual indexes matter.
3260 static errr rd_dungeon(void)
3268 /* Initialize saved_floors array and temporal files */
3269 init_saved_floors(FALSE);
3272 if (h_older_than(1, 5, 0, 0))
3274 err = rd_dungeon_old();
3276 /* Prepare floor_id of current floor */
3277 if (p_ptr->dungeon_idx)
3279 p_ptr->floor_id = get_new_floor_id();
3280 get_sf_ptr(p_ptr->floor_id)->dun_level = current_floor_ptr->dun_level;
3289 /* Number of floor_id used from birth */
3290 rd_s16b(&max_floor_id);
3292 /* Current dungeon type */
3294 p_ptr->dungeon_idx = (DUNGEON_IDX)tmp8u;
3296 /* Number of the saved_floors array elements */
3299 /*** No saved floor (On the surface etc.) ***/
3302 /* Read the current floor data */
3303 err = rd_saved_floor(NULL);
3306 /*** In the dungeon ***/
3310 /* Read the saved_floors array */
3311 for (i = 0; i < num; i++)
3313 saved_floor_type *sf_ptr = &saved_floors[i];
3315 rd_s16b(&sf_ptr->floor_id);
3317 sf_ptr->savefile_id = (s16b)tmp8u;
3320 sf_ptr->dun_level = (DEPTH)tmp16s;
3322 rd_s32b(&sf_ptr->last_visit);
3323 rd_u32b(&sf_ptr->visit_mark);
3324 rd_s16b(&sf_ptr->upper_floor_id);
3325 rd_s16b(&sf_ptr->lower_floor_id);
3329 /* Move saved floors data to temporal files */
3330 for (i = 0; i < num; i++)
3332 saved_floor_type *sf_ptr = &saved_floors[i];
3334 /* Unused element */
3335 if (!sf_ptr->floor_id) continue;
3337 /* Read the failure mark */
3339 if (tmp8u) continue;
3341 /* Read from the save file */
3342 err = rd_saved_floor(sf_ptr);
3347 /* Re-save as temporal saved floor file */
3348 if (!save_floor(sf_ptr, SLF_SECOND)) err = 182;
3354 /* Finally load current floor data from temporal file */
3357 if (!load_floor(get_sf_ptr(p_ptr->floor_id), SLF_SECOND)) err = 183;
3362 /*** Error messages ***/
3366 note(_("アイテムの配列が大きすぎる!", "Too many object entries!"));
3370 note(_("アイテム配置エラー", "Object allocation error"));
3374 note(_("モンスターの配列が大きすぎる!", "Too many monster entries!"));
3378 note(_("モンスター配置エラー", "Monster allocation error"));
3382 note(_("保存されたフロアのダンジョンデータが壊れています!", "Dungeon data of saved floors are broken!"));
3386 note(_("テンポラリ・ファイルを作成できません!", "Failed to make temporal files!"));
3390 note(_("Error 183", "Error 183"));
3394 /* The dungeon is ready */
3395 character_dungeon = TRUE;
3397 /* Success or Error */
3403 * @brief ロード処理全体のサブ関数 / Actually read the savefile
3406 static errr rd_savefile_new_aux(void)
3419 #ifdef VERIFY_CHECKSUMS
3420 u32b n_x_check, n_v_check;
3421 u32b o_x_check, o_v_check;
3425 /* Strip the version bytes */
3428 /* Hack -- decrypt */
3429 xor_byte = sf_extra;
3432 /* Clear the checksums */
3436 /* Read the version number of the savefile */
3437 /* Old savefile will be version 0.0.0.3 */
3438 rd_byte(&h_ver_extra);
3439 rd_byte(&h_ver_patch);
3440 rd_byte(&h_ver_minor);
3441 rd_byte(&h_ver_major);
3443 /* Mention the savefile version */
3445 _("バージョン %d.%d.%d.%d のセーブ・ファイルをロード中...", "Loading a %d.%d.%d.%d savefile..."),
3446 (h_ver_major > 9) ? h_ver_major - 10 : h_ver_major, h_ver_minor, h_ver_patch, h_ver_extra));
3449 /* Operating system info */
3450 rd_u32b(&sf_system);
3452 /* Time of savefile creation */
3455 /* Number of resurrections */
3458 /* Number of times played */
3462 /* Later use (always zero) */
3465 /* Later use (always zero) */
3468 /* Later use (always zero) */
3472 rd_byte(&kanji_code);
3474 /* Read RNG state */
3476 if (arg_fiddle) note(_("乱数情報をロードしました", "Loaded Randomizer Info"));
3478 /* Then the options */
3480 if (arg_fiddle) note(_("オプションをロードしました", "Loaded Option Flags"));
3482 /* Then the "messages" */
3484 if (arg_fiddle) note(_("メッセージをロードしました", "Loaded Messages"));
3486 for (i = 0; i < max_r_idx; i++)
3488 /* Access that monster */
3489 monster_race *r_ptr = &r_info[i];
3491 /* Hack -- Reset the death counter */
3492 r_ptr->max_num = 100;
3494 if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
3496 /* Hack -- Non-unique Nazguls are semi-unique */
3497 else if (r_ptr->flags7 & RF7_NAZGUL) r_ptr->max_num = MAX_NAZGUL_NUM;
3500 /* Monster Memory */
3503 /* Incompatible save files */
3504 if (tmp16u > max_r_idx)
3506 note(format(_("モンスターの種族が多すぎる(%u)!", "Too many (%u) monster races!"), tmp16u));
3510 /* Read the available records */
3511 for (i = 0; i < tmp16u; i++)
3514 rd_lore((MONRACE_IDX)i);
3517 if (arg_fiddle) note(_("モンスターの思い出をロードしました", "Loaded Monster Memory"));
3522 /* Incompatible save files */
3523 if (tmp16u > max_k_idx)
3525 note(format(_("アイテムの種類が多すぎる(%u)!", "Too many (%u) object kinds!"), tmp16u));
3529 /* Read the object memory */
3530 for (i = 0; i < tmp16u; i++)
3532 object_kind *k_ptr = &k_info[i];
3536 k_ptr->aware = (tmp8u & 0x01) ? TRUE: FALSE;
3537 k_ptr->tried = (tmp8u & 0x02) ? TRUE: FALSE;
3539 if (arg_fiddle) note(_("アイテムの記録をロードしました", "Loaded Object Memory"));
3541 /* 2.1.3 or newer version */
3543 u16b max_towns_load;
3544 u16b max_quests_load;
3545 byte max_rquests_load;
3546 s16b old_inside_quest = p_ptr->inside_quest;
3548 /* Number of towns */
3549 rd_u16b(&max_towns_load);
3551 /* Incompatible save files */
3552 if (max_towns_load > max_towns)
3554 note(format(_("町が多すぎる(%u)!", "Too many (%u) towns!"), max_towns_load));
3558 /* Number of quests */
3559 rd_u16b(&max_quests_load);
3561 if (z_older_than(11, 0, 7))
3563 max_rquests_load = 10;
3567 rd_byte(&max_rquests_load);
3570 /* Incompatible save files */
3571 if (max_quests_load > max_q_idx)
3573 note(format(_("クエストが多すぎる(%u)!", "Too many (%u) quests!"), max_quests_load));
3577 for (i = 0; i < max_quests_load; i++)
3581 quest_type* const q_ptr = &quest[i];
3583 rd_s16b(&q_ptr->status);
3585 q_ptr->level = tmp16s;
3587 if (z_older_than(11, 0, 6))
3594 q_ptr->complev = tmp8u;
3596 if(h_older_than(2, 1, 2, 2))
3598 q_ptr->comptime = 0;
3602 rd_u32b(&q_ptr->comptime);
3605 /* Load quest status if quest is running */
3606 if ((q_ptr->status == QUEST_STATUS_TAKEN) ||
3607 (!z_older_than(10, 3, 14) && (q_ptr->status == QUEST_STATUS_COMPLETED)) ||
3608 (!z_older_than(11, 0, 7) && (i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST + max_rquests_load))))
3611 q_ptr->cur_num = (MONSTER_NUMBER)tmp16s;
3613 q_ptr->max_num = (MONSTER_NUMBER)tmp16s;
3614 rd_s16b(&q_ptr->type);
3616 /* Load quest monster index */
3617 rd_s16b(&q_ptr->r_idx);
3619 if ((q_ptr->type == QUEST_TYPE_RANDOM) && (!q_ptr->r_idx))
3621 determine_random_questor(&quest[i]);
3624 /* Load quest item index */
3625 rd_s16b(&q_ptr->k_idx);
3628 a_info[q_ptr->k_idx].gen_flags |= TRG_QUESTITEM;
3631 q_ptr->flags = tmp8u;
3633 if (z_older_than(10, 3, 11))
3635 if (q_ptr->flags & QUEST_FLAG_PRESET)
3641 init_flags = INIT_ASSIGN;
3642 p_ptr->inside_quest = (QUEST_IDX)i;
3644 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3645 p_ptr->inside_quest = old_inside_quest;
3651 q_ptr->dungeon = tmp8u;
3654 if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_UNTAKEN)
3655 if (r_info[q_ptr->r_idx].flags1 & RF1_UNIQUE)
3656 r_info[q_ptr->r_idx].flags1 |= RF1_QUESTOR;
3659 /* Ignore the empty quests from old versions */
3662 /* Ignore quest status */
3665 /* Ignore quest level */
3669 * We don't have to care about the other info,
3670 * since status should be 0 for these quests anyway
3675 /* Quest 18 was removed */
3676 if (h_older_than(1, 7, 0, 6))
3678 (void)WIPE(&quest[OLD_QUEST_WATER_CAVE], quest_type);
3679 quest[OLD_QUEST_WATER_CAVE].status = QUEST_STATUS_UNTAKEN;
3682 /* Position in the wilderness */
3683 rd_s32b(&p_ptr->wilderness_x);
3684 rd_s32b(&p_ptr->wilderness_y);
3685 if (z_older_than(10, 3, 13))
3687 p_ptr->wilderness_x = 5;
3688 p_ptr->wilderness_y = 48;
3691 if (z_older_than(10, 3, 7)) p_ptr->wild_mode = FALSE;
3692 else rd_byte((byte *)&p_ptr->wild_mode);
3693 if (z_older_than(10, 3, 7)) p_ptr->ambush_flag = FALSE;
3694 else rd_byte((byte *)&p_ptr->ambush_flag);
3696 /* Size of the wilderness */
3697 rd_s32b(&wild_x_size);
3698 rd_s32b(&wild_y_size);
3700 /* Incompatible save files */
3701 if ((wild_x_size > current_world_ptr->max_wild_x) || (wild_y_size > current_world_ptr->max_wild_y))
3703 note(format(_("荒野が大きすぎる(%u/%u)!", "Wilderness is too big (%u/%u)!"), wild_x_size, wild_y_size));
3707 /* Load the wilderness seeds */
3708 for (i = 0; i < wild_x_size; i++)
3710 for (j = 0; j < wild_y_size; j++)
3712 rd_u32b(&wilderness[j][i].seed);
3717 if (arg_fiddle) note(_("クエスト情報をロードしました", "Loaded Quests"));
3719 /* Load the Artifacts */
3722 /* Incompatible save files */
3723 if (tmp16u > max_a_idx)
3725 note(format(_("伝説のアイテムが多すぎる(%u)!", "Too many (%u) artifacts!"), tmp16u));
3729 /* Read the artifact flags */
3730 for (i = 0; i < tmp16u; i++)
3732 artifact_type *a_ptr = &a_info[i];
3735 a_ptr->cur_num = tmp8u;
3737 if (h_older_than(1, 5, 0, 0))
3739 a_ptr->floor_id = 0;
3747 rd_s16b(&a_ptr->floor_id);
3750 if (arg_fiddle) note(_("伝説のアイテムをロードしました", "Loaded Artifacts"));
3752 /* Read the extra stuff */
3754 if (p_ptr->energy_need < -999) p_ptr->timewalk = TRUE;
3756 if (arg_fiddle) note(_("特別情報をロードしました", "Loaded extra information"));
3759 /* Read the player_hp array */
3762 /* Incompatible save files */
3763 if (tmp16u > PY_MAX_LEVEL)
3765 note(format(_("ヒットポイント配列が大きすぎる(%u)!", "Too many (%u) hitpoint entries!"), tmp16u));
3769 /* Read the player_hp array */
3770 for (i = 0; i < tmp16u; i++)
3773 p_ptr->player_hp[i] = (HIT_POINT)tmp16s;
3776 /* Important -- Initialize the sex */
3777 sp_ptr = &sex_info[p_ptr->psex];
3779 /* Important -- Initialize the race/class */
3780 rp_ptr = &race_info[p_ptr->prace];
3781 cp_ptr = &class_info[p_ptr->pclass];
3782 ap_ptr = &seikaku_info[p_ptr->pseikaku];
3784 if(z_older_than(10, 2, 2) && (p_ptr->pclass == CLASS_BEASTMASTER) && !p_ptr->is_dead)
3786 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3787 roll_hitdice(p_ptr, 0L);
3789 if(z_older_than(10, 3, 2) && (p_ptr->pclass == CLASS_ARCHER) && !p_ptr->is_dead)
3791 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3792 roll_hitdice(p_ptr, 0L);
3794 if(z_older_than(10, 2, 6) && (p_ptr->pclass == CLASS_SORCERER) && !p_ptr->is_dead)
3796 p_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
3797 roll_hitdice(p_ptr, 0L);
3799 if(z_older_than(10, 4, 7) && (p_ptr->pclass == CLASS_BLUE_MAGE) && !p_ptr->is_dead)
3801 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3802 roll_hitdice(p_ptr, 0L);
3805 /* Important -- Initialize the magic */
3806 mp_ptr = &m_info[p_ptr->pclass];
3809 /* Read spell info */
3810 rd_u32b(&p_ptr->spell_learned1);
3811 rd_u32b(&p_ptr->spell_learned2);
3812 rd_u32b(&p_ptr->spell_worked1);
3813 rd_u32b(&p_ptr->spell_worked2);
3814 rd_u32b(&p_ptr->spell_forgotten1);
3815 rd_u32b(&p_ptr->spell_forgotten2);
3817 if (z_older_than(10,0,5))
3819 p_ptr->learned_spells = 0;
3820 for (i = 0; i < 64; i++)
3822 /* Count known spells */
3824 (p_ptr->spell_learned1 & (1L << i)) :
3825 (p_ptr->spell_learned2 & (1L << (i - 32))))
3827 p_ptr->learned_spells++;
3831 else rd_s16b(&p_ptr->learned_spells);
3833 if (z_older_than(10,0,6))
3835 p_ptr->add_spells = 0;
3837 else rd_s16b(&p_ptr->add_spells);
3838 if (p_ptr->pclass == CLASS_MINDCRAFTER) p_ptr->add_spells = 0;
3840 for (i = 0; i < 64; i++)
3843 p_ptr->spell_order[i] = (SPELL_IDX)tmp8u;
3847 /* Read the inventory */
3850 note(_("持ち物情報を読み込むことができません", "Unable to read inventory"));
3854 /* Read number of towns */
3856 town_count = tmp16u;
3858 /* Read the stores */
3860 for (i = 1; i < town_count; i++)
3862 for (j = 0; j < tmp16u; j++)
3864 if (rd_store(i, j)) return (22);
3868 rd_s16b(&p_ptr->pet_follow_distance);
3869 if (z_older_than(10, 4, 10))
3871 p_ptr->pet_extra_flags = 0;
3873 if (tmp8u) p_ptr->pet_extra_flags |= PF_OPEN_DOORS;
3875 if (tmp8u) p_ptr->pet_extra_flags |= PF_PICKUP_ITEMS;
3877 if (z_older_than(10,0,4)) p_ptr->pet_extra_flags |= PF_TELEPORT;
3881 if (tmp8u) p_ptr->pet_extra_flags |= PF_TELEPORT;
3884 if (z_older_than(10,0,7)) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3888 if (tmp8u) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3891 if (z_older_than(10,0,8)) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3895 if (tmp8u) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3898 if (!z_older_than(10,0,8))
3901 if (tmp8u) p_ptr->pet_extra_flags |= PF_BALL_SPELL;
3906 rd_s16b(&p_ptr->pet_extra_flags);
3909 if (!z_older_than(11, 0, 9))
3911 char buf[SCREEN_BUF_MAX_SIZE];
3912 rd_string(buf, sizeof(buf));
3913 if (buf[0]) screen_dump = string_make(buf);
3918 for (i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
3920 r_info[quest[i].r_idx].flags1 &= ~(RF1_QUESTOR);
3925 /* I'm not dead yet... */
3926 if (!p_ptr->is_dead)
3928 /* Dead players have no dungeon */
3929 note(_("ダンジョン復元中...", "Restoring Dungeon..."));
3933 note(_("ダンジョンデータ読み込み失敗", "Error reading dungeon data"));
3937 /* Read the ghost info */
3944 strip_bytes(tmp32s);
3948 /* Quest 18 was removed */
3949 if (h_older_than(1, 7, 0, 6))
3951 if (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE)
3953 p_ptr->dungeon_idx = lite_town ? DUNGEON_ANGBAND : DUNGEON_GALGALS;
3954 current_floor_ptr->dun_level = 1;
3955 p_ptr->inside_quest = 0;
3960 #ifdef VERIFY_CHECKSUMS
3962 /* Save the checksum */
3963 n_v_check = v_check;
3965 /* Read the old checksum */
3966 rd_u32b(&o_v_check);
3969 if (o_v_check != n_v_check)
3971 note(_("チェックサムがおかしい", "Invalid checksum"));
3976 /* Save the encoded checksum */
3977 n_x_check = x_check;
3979 /* Read the checksum */
3980 rd_u32b(&o_x_check);
3984 if (o_x_check != n_x_check)
3986 note(_("エンコードされたチェックサムがおかしい", "Invalid encoded checksum"));
3997 * @brief ロード処理全体のメイン関数 / Actually read the savefile
4000 errr rd_savefile_new(void)
4004 /* Grab permissions */
4007 /* The savefile is a binary file */
4008 fff = my_fopen(savefile, "rb");
4010 /* Drop permissions */
4014 if (!fff) return (-1);
4016 /* Call the sub-function */
4017 err = rd_savefile_new_aux();
4019 /* Check for errors */
4020 if (ferror(fff)) err = -1;
4027 * @brief 保存フロア読み込みのサブ関数 / Actually load and verify a floor save data
4028 * @param sf_ptr 保存フロア読み込み先
4031 static bool load_floor_aux(saved_floor_type *sf_ptr)
4036 #ifdef VERIFY_CHECKSUMS
4037 u32b n_x_check, n_v_check;
4038 u32b o_x_check, o_v_check;
4041 /* Hack -- decrypt (read xor_byte) */
4045 /* Clear the checksums */
4049 /* Set the version number to current version */
4050 /* Never load old temporal files */
4051 h_ver_extra = H_VER_EXTRA;
4052 h_ver_patch = H_VER_PATCH;
4053 h_ver_minor = H_VER_MINOR;
4054 h_ver_major = H_VER_MAJOR;
4056 /* Verify the sign */
4058 if (saved_floor_file_sign != tmp32u) return FALSE;
4060 /* Read -- have error? */
4061 if (rd_saved_floor(sf_ptr)) return FALSE;
4064 #ifdef VERIFY_CHECKSUMS
4065 /* Save the checksum */
4066 n_v_check = v_check;
4068 /* Read the old checksum */
4069 rd_u32b(&o_v_check);
4072 if (o_v_check != n_v_check) return FALSE;
4074 /* Save the encoded checksum */
4075 n_x_check = x_check;
4077 /* Read the checksum */
4078 rd_u32b(&o_x_check);
4081 if (o_x_check != n_x_check) return FALSE;
4090 * @brief 一時保存フロア情報を読み込む / Attempt to load the temporally saved-floor data
4091 * @param sf_ptr 保存フロア読み込み先
4095 bool load_floor(saved_floor_type *sf_ptr, BIT_FLAGS mode)
4097 FILE *old_fff = NULL;
4098 byte old_xor_byte = 0;
4099 u32b old_v_check = 0;
4100 u32b old_x_check = 0;
4101 byte old_h_ver_major = 0;
4102 byte old_h_ver_minor = 0;
4103 byte old_h_ver_patch = 0;
4104 byte old_h_ver_extra = 0;
4107 char floor_savefile[1024];
4109 byte old_kanji_code = kanji_code;
4112 * Temporal files are always written in system depended kanji
4117 /* EUC kanji code */
4121 /* SJIS kanji code */
4130 /* We have one file already opened */
4131 if (mode & SLF_SECOND)
4133 /* Backup original values */
4135 old_xor_byte = xor_byte;
4136 old_v_check = v_check;
4137 old_x_check = x_check;
4138 old_h_ver_major = h_ver_major;
4139 old_h_ver_minor = h_ver_minor;
4140 old_h_ver_patch = h_ver_patch;
4141 old_h_ver_extra = h_ver_extra;
4144 /* floor savefile */
4145 sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
4147 /* Grab permissions */
4150 /* The savefile is a binary file */
4151 fff = my_fopen(floor_savefile, "rb");
4153 /* Drop permissions */
4157 if (!fff) ok = FALSE;
4159 /* Attempt to load */
4162 /* Load saved floor data from file */
4163 ok = load_floor_aux(sf_ptr);
4165 /* Check for errors */
4166 if (ferror(fff)) ok = FALSE;
4169 /* Grab permissions */
4172 /* Delete the file */
4173 if (!(mode & SLF_NO_KILL)) (void)fd_kill(floor_savefile);
4175 /* Drop permissions */
4179 /* We have one file already opened */
4180 if (mode & SLF_SECOND)
4182 /* Restore original values */
4184 xor_byte = old_xor_byte;
4185 v_check = old_v_check;
4186 x_check = old_x_check;
4187 h_ver_major = old_h_ver_major;
4188 h_ver_minor = old_h_ver_minor;
4189 h_ver_patch = old_h_ver_patch;
4190 h_ver_extra = old_h_ver_extra;
4193 /* Restore old knowledge */
4194 kanji_code = old_kanji_code;