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[hengband/hengband.git] / src / load.c
1 /* File: load.c */
2
3 /*
4  * Copyright (c) 1997 Ben Harrison, and others
5  *
6  * This software may be copied and distributed for educational, research,
7  * and not for profit purposes provided that this copyright and statement
8  * are included in all such copies.  Other copyrights may also apply.
9  */
10
11 /* Purpose: support for loading savefiles -BEN- */
12
13 #include "angband.h"
14
15
16 /*
17  * This file loads savefiles from Angband 2.7.X and 2.8.X
18  *
19  * Ancient savefiles (pre-2.7.0) are loaded by another file.
20  *
21  * Note that Angband 2.7.0 through 2.7.3 are now officially obsolete,
22  * and savefiles from those versions may not be successfully converted.
23  *
24  * We attempt to prevent corrupt savefiles from inducing memory errors.
25  *
26  * Note that this file should not use the random number generator, the
27  * object flavors, the visual attr/char mappings, or anything else which
28  * is initialized *after* or *during* the "load character" function.
29  *
30  * This file assumes that the monster/object records are initialized
31  * to zero, and the race/kind tables have been loaded correctly.  The
32  * order of object stacks is currently not saved in the savefiles, but
33  * the "next" pointers are saved, so all necessary knowledge is present.
34  *
35  * We should implement simple "savefile extenders" using some form of
36  * "sized" chunks of bytes, with a {size,type,data} format, so everyone
37  * can know the size, interested people can know the type, and the actual
38  * data is available to the parsing routines that acknowledge the type.
39  *
40  * Consider changing the "globe of invulnerability" code so that it
41  * takes some form of "maximum damage to protect from" in addition to
42  * the existing "number of turns to protect for", and where each hit
43  * by a monster will reduce the shield by that amount.
44  *
45  * XXX XXX XXX
46  */
47
48
49
50 /*
51  * Maximum number of tries for selection of a proper quest monster
52  */
53 #define MAX_TRIES 100
54
55
56 /*
57  * Local "savefile" pointer
58  */
59 static FILE     *fff;
60
61 /*
62  * Hack -- old "encryption" byte
63  */
64 static byte     xor_byte;
65
66 /*
67  * Hack -- simple "checksum" on the actual values
68  */
69 static u32b     v_check = 0L;
70
71 /*
72  * Hack -- simple "checksum" on the encoded bytes
73  */
74 static u32b     x_check = 0L;
75
76
77
78 /*
79  * This function determines if the version of the savefile
80  * currently being read is older than version "major.minor.patch.extra".
81  */
82 static bool h_older_than(byte major, byte minor, byte patch, byte extra)
83 {
84         /* Much older, or much more recent */
85         if (h_ver_major < major) return (TRUE);
86         if (h_ver_major > major) return (FALSE);
87
88         /* Distinctly older, or distinctly more recent */
89         if (h_ver_minor < minor) return (TRUE);
90         if (h_ver_minor > minor) return (FALSE);
91
92         /* Barely older, or barely more recent */
93         if (h_ver_patch < patch) return (TRUE);
94         if (h_ver_patch > patch) return (FALSE);
95
96         /* Barely older, or barely more recent */
97         if (h_ver_extra < extra) return (TRUE);
98         if (h_ver_extra > extra) return (FALSE);
99
100         /* Identical versions */
101         return (FALSE);
102 }
103
104
105 /*
106  * The above function, adapted for Zangband
107  */
108 static bool z_older_than(byte x, byte y, byte z)
109 {
110         /* Much older, or much more recent */
111         if (z_major < x) return (TRUE);
112         if (z_major > x) return (FALSE);
113
114         /* Distinctly older, or distinctly more recent */
115         if (z_minor < y) return (TRUE);
116         if (z_minor > y) return (FALSE);
117
118         /* Barely older, or barely more recent */
119         if (z_patch < z) return (TRUE);
120         if (z_patch > z) return (FALSE);
121
122         /* Identical versions */
123         return (FALSE);
124 }
125
126
127 /*
128  * Hack -- Show information on the screen, one line at a time.
129  *
130  * Avoid the top two lines, to avoid interference with "msg_print()".
131  */
132 static void note(cptr msg)
133 {
134         static int y = 2;
135
136         /* Draw the message */
137         prt(msg, y, 0);
138
139         /* Advance one line (wrap if needed) */
140         if (++y >= 24) y = 2;
141
142         /* Flush it */
143         Term_fresh();
144 }
145
146
147 /*
148  * The following functions are used to load the basic building blocks
149  * of savefiles.  They also maintain the "checksum" info for 2.7.0+
150  */
151
152 static byte sf_get(void)
153 {
154         byte c, v;
155
156         /* Get a character, decode the value */
157         c = getc(fff) & 0xFF;
158         v = c ^ xor_byte;
159         xor_byte = c;
160
161         /* Maintain the checksum info */
162         v_check += v;
163         x_check += xor_byte;
164
165         /* Return the value */
166         return (v);
167 }
168
169 static void rd_byte(byte *ip)
170 {
171         *ip = sf_get();
172 }
173
174 static void rd_u16b(u16b *ip)
175 {
176         (*ip) = sf_get();
177         (*ip) |= ((u16b)(sf_get()) << 8);
178 }
179
180 static void rd_s16b(s16b *ip)
181 {
182         rd_u16b((u16b*)ip);
183 }
184
185 static void rd_u32b(u32b *ip)
186 {
187         (*ip) = sf_get();
188         (*ip) |= ((u32b)(sf_get()) << 8);
189         (*ip) |= ((u32b)(sf_get()) << 16);
190         (*ip) |= ((u32b)(sf_get()) << 24);
191 }
192
193 static void rd_s32b(s32b *ip)
194 {
195         rd_u32b((u32b*)ip);
196 }
197
198
199 /*
200  * Hack -- read a string
201  */
202 static void rd_string(char *str, int max)
203 {
204         int i;
205
206         /* Read the string */
207         for (i = 0; TRUE; i++)
208         {
209                 byte tmp8u;
210
211                 /* Read a byte */
212                 rd_byte(&tmp8u);
213
214                 /* Collect string while legal */
215                 if (i < max) str[i] = tmp8u;
216
217                 /* End of string */
218                 if (!tmp8u) break;
219         }
220
221         /* Terminate */
222         str[max-1] = '\0';
223 #ifdef JP
224         codeconv(str);
225 #endif
226 }
227
228
229 /*
230  * Hack -- strip some bytes
231  */
232 static void strip_bytes(int n)
233 {
234         byte tmp8u;
235
236         /* Strip the bytes */
237         while (n--) rd_byte(&tmp8u);
238 }
239
240 #define OLD_MAX_MANE 22
241
242 /*
243  * Read an object (Old method)
244  *
245  * This function attempts to "repair" old savefiles, and to extract
246  * the most up to date values for various object fields.
247  *
248  * Note that Angband 2.7.9 introduced a new method for object "flags"
249  * in which the "flags" on an object are actually extracted when they
250  * are needed from the object kind, artifact index, ego-item index,
251  * and two special "xtra" fields which are used to encode any "extra"
252  * power of certain ego-items.  This had the side effect that items
253  * imported from pre-2.7.9 savefiles will lose any "extra" powers they
254  * may have had, and also, all "uncursed" items will become "cursed"
255  * again, including Calris, even if it is being worn at the time.  As
256  * a complete hack, items which are inscribed with "uncursed" will be
257  * "uncursed" when imported from pre-2.7.9 savefiles.
258  */
259 static void rd_item_old(object_type *o_ptr)
260 {
261         char buf[128];
262
263
264         /* Kind */
265         rd_s16b(&o_ptr->k_idx);
266
267         /* Location */
268         rd_byte(&o_ptr->iy);
269         rd_byte(&o_ptr->ix);
270
271         /* Type/Subtype */
272         rd_byte(&o_ptr->tval);
273         rd_byte(&o_ptr->sval);
274
275         if (z_older_than(10, 4, 4))
276         {
277                 if (o_ptr->tval == 100) o_ptr->tval = TV_GOLD;
278                 if (o_ptr->tval == 98) o_ptr->tval = TV_MUSIC_BOOK;
279                 if (o_ptr->tval == 110) o_ptr->tval = TV_HISSATSU_BOOK;
280         }
281
282         /* Special pval */
283         rd_s16b(&o_ptr->pval);
284
285         rd_byte(&o_ptr->discount);
286         rd_byte(&o_ptr->number);
287         rd_s16b(&o_ptr->weight);
288
289         rd_byte(&o_ptr->name1);
290         rd_byte(&o_ptr->name2);
291         rd_s16b(&o_ptr->timeout);
292
293         rd_s16b(&o_ptr->to_h);
294         rd_s16b(&o_ptr->to_d);
295         rd_s16b(&o_ptr->to_a);
296
297         rd_s16b(&o_ptr->ac);
298
299         rd_byte(&o_ptr->dd);
300         rd_byte(&o_ptr->ds);
301
302         rd_byte(&o_ptr->ident);
303
304         rd_byte(&o_ptr->marked);
305
306         /* Object flags */
307         rd_u32b(&o_ptr->art_flags[0]);
308         rd_u32b(&o_ptr->art_flags[1]);
309         rd_u32b(&o_ptr->art_flags[2]);
310         if (h_older_than(1, 3, 0, 0)) o_ptr->art_flags[3] = 0L;
311         else rd_u32b(&o_ptr->art_flags[3]);
312
313         if (h_older_than(1, 3, 0, 0))
314         {
315                 if (o_ptr->name2 == EGO_TELEPATHY)
316                         add_flag(o_ptr->art_flags, TR_TELEPATHY);
317         }
318
319         if (z_older_than(11, 0, 11))
320         {
321                 o_ptr->curse_flags = 0L;
322                 if (o_ptr->ident & 0x40)
323                 {
324                         o_ptr->curse_flags |= TRC_CURSED;
325                         if (o_ptr->art_flags[2] & 0x40000000L) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
326                         if (o_ptr->art_flags[2] & 0x80000000L) o_ptr->curse_flags |= TRC_PERMA_CURSE;
327                         if (o_ptr->name1)
328                         {
329                                 artifact_type *a_ptr = &a_info[o_ptr->name1];
330                                 if (a_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
331                                 if (a_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
332                         }
333                         else if (o_ptr->name2)
334                         {
335                                 ego_item_type *e_ptr = &e_info[o_ptr->name2];
336                                 if (e_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
337                                 if (e_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
338                         }
339                 }
340                 o_ptr->art_flags[2] &= (0x1FFFFFFFL);
341         }
342         else
343         {
344                 rd_u32b(&o_ptr->curse_flags);
345         }
346
347         /* Monster holding object */
348         rd_s16b(&o_ptr->held_m_idx);
349
350         /* Special powers */
351         rd_byte(&o_ptr->xtra1);
352         rd_byte(&o_ptr->xtra2);
353
354         if (z_older_than(11, 0, 10))
355         {
356                 if (o_ptr->xtra1 == EGO_XTRA_SUSTAIN)
357                 {
358                         switch (o_ptr->xtra2 % 6)
359                         {
360                         case 0: add_flag(o_ptr->art_flags, TR_SUST_STR); break;
361                         case 1: add_flag(o_ptr->art_flags, TR_SUST_INT); break;
362                         case 2: add_flag(o_ptr->art_flags, TR_SUST_WIS); break;
363                         case 3: add_flag(o_ptr->art_flags, TR_SUST_DEX); break;
364                         case 4: add_flag(o_ptr->art_flags, TR_SUST_CON); break;
365                         case 5: add_flag(o_ptr->art_flags, TR_SUST_CHR); break;
366                         }
367                         o_ptr->xtra2 = 0;
368                 }
369                 else if (o_ptr->xtra1 == EGO_XTRA_POWER)
370                 {
371                         switch (o_ptr->xtra2 % 11)
372                         {
373                         case  0: add_flag(o_ptr->art_flags, TR_RES_BLIND);  break;
374                         case  1: add_flag(o_ptr->art_flags, TR_RES_CONF);   break;
375                         case  2: add_flag(o_ptr->art_flags, TR_RES_SOUND);  break;
376                         case  3: add_flag(o_ptr->art_flags, TR_RES_SHARDS); break;
377                         case  4: add_flag(o_ptr->art_flags, TR_RES_NETHER); break;
378                         case  5: add_flag(o_ptr->art_flags, TR_RES_NEXUS);  break;
379                         case  6: add_flag(o_ptr->art_flags, TR_RES_CHAOS);  break;
380                         case  7: add_flag(o_ptr->art_flags, TR_RES_DISEN);  break;
381                         case  8: add_flag(o_ptr->art_flags, TR_RES_POIS);   break;
382                         case  9: add_flag(o_ptr->art_flags, TR_RES_DARK);   break;
383                         case 10: add_flag(o_ptr->art_flags, TR_RES_LITE);   break;
384                         }
385                         o_ptr->xtra2 = 0;
386                 }               
387                 else if (o_ptr->xtra1 == EGO_XTRA_ABILITY)
388                 {
389                         switch (o_ptr->xtra2 % 8)
390                         {
391                         case 0: add_flag(o_ptr->art_flags, TR_FEATHER);     break;
392                         case 1: add_flag(o_ptr->art_flags, TR_LITE);        break;
393                         case 2: add_flag(o_ptr->art_flags, TR_SEE_INVIS);   break;
394                         case 3: add_flag(o_ptr->art_flags, TR_WARNING);     break;
395                         case 4: add_flag(o_ptr->art_flags, TR_SLOW_DIGEST); break;
396                         case 5: add_flag(o_ptr->art_flags, TR_REGEN);       break;
397                         case 6: add_flag(o_ptr->art_flags, TR_FREE_ACT);    break;
398                         case 7: add_flag(o_ptr->art_flags, TR_HOLD_LIFE);   break;
399                         }
400                         o_ptr->xtra2 = 0;
401                 }
402                 o_ptr->xtra1 = 0;
403         }
404
405         if (z_older_than(10, 2, 3))
406         {
407                 o_ptr->xtra3 = 0;
408                 o_ptr->xtra4 = 0;
409                 o_ptr->xtra5 = 0;
410                 if ((o_ptr->tval == TV_CHEST) || (o_ptr->tval == TV_CAPTURE))
411                 {
412                         o_ptr->xtra3 = o_ptr->xtra1;
413                         o_ptr->xtra1 = 0;
414                 }
415                 if (o_ptr->tval == TV_CAPTURE)
416                 {
417                         if (r_info[o_ptr->pval].flags1 & RF1_FORCE_MAXHP)
418                                 o_ptr->xtra5 = maxroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
419                         else
420                                 o_ptr->xtra5 = damroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
421                         if (ironman_nightmare)
422                         {
423                                 o_ptr->xtra5 = (s16b)MIN(30000, o_ptr->xtra5*2L);
424                         }
425                         o_ptr->xtra4 = o_ptr->xtra5;
426                 }
427         }
428         else
429         {
430                 rd_byte(&o_ptr->xtra3);
431                 if (h_older_than(1, 3, 0, 1))
432                 {
433                         if (o_ptr->tval > TV_CAPTURE && o_ptr->xtra3 >= 1+96)
434                                 o_ptr->xtra3 += -96 + MIN_SPECIAL_ESSENCE;
435                 }
436
437                 rd_s16b(&o_ptr->xtra4);
438                 rd_s16b(&o_ptr->xtra5);
439         }
440
441         if (z_older_than(11, 0, 5) && (((o_ptr->tval == TV_LITE) && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN))) || (o_ptr->tval == TV_FLASK)))
442         {
443                 o_ptr->xtra4 = o_ptr->pval;
444                 o_ptr->pval = 0;
445         }
446
447         rd_byte(&o_ptr->feeling);
448
449         /* Inscription */
450         rd_string(buf, sizeof(buf));
451
452         /* Save the inscription */
453         if (buf[0]) o_ptr->inscription = quark_add(buf);
454
455         rd_string(buf, sizeof(buf));
456         if (buf[0]) o_ptr->art_name = quark_add(buf);
457
458         /* The Python object */
459         {
460                 s32b tmp32s;
461
462                 rd_s32b(&tmp32s);
463                 strip_bytes(tmp32s);
464         }
465
466         /* Mega-Hack -- handle "dungeon objects" later */
467         if ((o_ptr->k_idx >= 445) && (o_ptr->k_idx <= 479)) return;
468
469         if (z_older_than(10, 4, 10) && (o_ptr->name2 == EGO_YOIYAMI)) o_ptr->k_idx = lookup_kind(TV_SOFT_ARMOR, SV_YOIYAMI_ROBE);
470
471         if (z_older_than(10, 4, 9))
472         {
473                 if (have_flag(o_ptr->art_flags, TR_MAGIC_MASTERY))
474                 {
475                         remove_flag(o_ptr->art_flags, TR_MAGIC_MASTERY);
476                         add_flag(o_ptr->art_flags, TR_DEC_MANA);
477                 }
478         }
479
480         /* Paranoia */
481         if (o_ptr->name1)
482         {
483                 artifact_type *a_ptr;
484
485                 /* Obtain the artifact info */
486                 a_ptr = &a_info[o_ptr->name1];
487
488                 /* Verify that artifact */
489                 if (!a_ptr->name) o_ptr->name1 = 0;
490         }
491
492         /* Paranoia */
493         if (o_ptr->name2)
494         {
495                 ego_item_type *e_ptr;
496
497                 /* Obtain the ego-item info */
498                 e_ptr = &e_info[o_ptr->name2];
499
500                 /* Verify that ego-item */
501                 if (!e_ptr->name) o_ptr->name2 = 0;
502
503         }
504 }
505
506
507 /*
508  * Read an object (New method)
509  */
510 static void rd_item(object_type *o_ptr)
511 {
512         object_kind *k_ptr;
513         u32b flags;
514         char buf[128];
515
516         if (h_older_than(1, 5, 0, 0))
517         {
518                 rd_item_old(o_ptr);
519                 return;
520         }
521
522         /*** Item save flags ***/
523         rd_u32b(&flags);
524
525         /*** Read un-obvious elements ***/
526         /* Kind */
527         rd_s16b(&o_ptr->k_idx);
528
529         /* Location */
530         rd_byte(&o_ptr->iy);
531         rd_byte(&o_ptr->ix);
532
533         /* Type/Subtype */
534         k_ptr = &k_info[o_ptr->k_idx];
535         o_ptr->tval = k_ptr->tval;
536         o_ptr->sval = k_ptr->sval;
537
538         /* Special pval */
539         if (flags & SAVE_ITEM_PVAL) rd_s16b(&o_ptr->pval);
540         else o_ptr->pval = 0;
541
542         if (flags & SAVE_ITEM_DISCOUNT) rd_byte(&o_ptr->discount);
543         else o_ptr->discount = 0;
544         if (flags & SAVE_ITEM_NUMBER) rd_byte(&o_ptr->number);
545         else o_ptr->number = 1;
546
547         rd_s16b(&o_ptr->weight);
548
549         if (flags & SAVE_ITEM_NAME1) rd_byte(&o_ptr->name1);
550         else o_ptr->name1 = 0;
551         if (flags & SAVE_ITEM_NAME2) rd_byte(&o_ptr->name2);
552         else o_ptr->name2 = 0;
553         if (flags & SAVE_ITEM_TIMEOUT) rd_s16b(&o_ptr->timeout);
554         else o_ptr->timeout = 0;
555
556         if (flags & SAVE_ITEM_TO_H) rd_s16b(&o_ptr->to_h);
557         else o_ptr->to_h = 0;
558         if (flags & SAVE_ITEM_TO_D) rd_s16b(&o_ptr->to_d);
559         else o_ptr->to_d = 0;
560         if (flags & SAVE_ITEM_TO_A) rd_s16b(&o_ptr->to_a);
561         else o_ptr->to_a = 0;
562
563         if (flags & SAVE_ITEM_AC) rd_s16b(&o_ptr->ac);
564         else o_ptr->ac = 0;
565
566         if (flags & SAVE_ITEM_DD) rd_byte(&o_ptr->dd);
567         else o_ptr->dd = 0;
568         if (flags & SAVE_ITEM_DS) rd_byte(&o_ptr->ds);
569         else o_ptr->ds = 0;
570
571         if (flags & SAVE_ITEM_IDENT) rd_byte(&o_ptr->ident);
572         else o_ptr->ident = 0;
573
574         if (flags & SAVE_ITEM_MARKED) rd_byte(&o_ptr->marked);
575         else o_ptr->marked = 0;
576
577         /* Object flags */
578         if (flags & SAVE_ITEM_ART_FLAGS0) rd_u32b(&o_ptr->art_flags[0]);
579         else o_ptr->art_flags[0] = 0;
580         if (flags & SAVE_ITEM_ART_FLAGS1) rd_u32b(&o_ptr->art_flags[1]);
581         else o_ptr->art_flags[1] = 0;
582         if (flags & SAVE_ITEM_ART_FLAGS2) rd_u32b(&o_ptr->art_flags[2]);
583         else o_ptr->art_flags[2] = 0;
584         if (flags & SAVE_ITEM_ART_FLAGS3) rd_u32b(&o_ptr->art_flags[3]);
585         else o_ptr->art_flags[3] = 0;
586
587         if (flags & SAVE_ITEM_CURSE_FLAGS) rd_u32b(&o_ptr->curse_flags);
588         else o_ptr->curse_flags = 0;
589
590         /* Monster holding object */
591         if (flags & SAVE_ITEM_HELD_M_IDX) rd_s16b(&o_ptr->held_m_idx);
592         else o_ptr->held_m_idx = 0;
593
594         /* Special powers */
595         if (flags & SAVE_ITEM_XTRA1) rd_byte(&o_ptr->xtra1);
596         else o_ptr->xtra1 = 0;
597         if (flags & SAVE_ITEM_XTRA2) rd_byte(&o_ptr->xtra2);
598         else o_ptr->xtra2 = 0;
599
600         if (flags & SAVE_ITEM_XTRA3) rd_byte(&o_ptr->xtra3);
601         else o_ptr->xtra3 = 0;
602
603         if (flags & SAVE_ITEM_XTRA4) rd_s16b(&o_ptr->xtra4);
604         else o_ptr->xtra4 = 0;
605         if (flags & SAVE_ITEM_XTRA5) rd_s16b(&o_ptr->xtra5);
606         else o_ptr->xtra5 = 0;
607
608         if (flags & SAVE_ITEM_FEELING) rd_byte(&o_ptr->feeling);
609         else o_ptr->feeling = 0;
610
611         if (flags & SAVE_ITEM_INSCRIPTION)
612         {
613                 rd_string(buf, sizeof(buf));
614                 if (buf[0]) o_ptr->inscription = quark_add(buf);
615                 else o_ptr->inscription = 0;
616         }
617         else o_ptr->inscription = 0;
618
619         if (flags & SAVE_ITEM_ART_NAME)
620         {
621                 rd_string(buf, sizeof(buf));
622                 if (buf[0]) o_ptr->art_name = quark_add(buf);
623                 else o_ptr->art_name = 0;
624         }
625         else o_ptr->art_name = 0;
626 }
627
628
629 /*
630  * Read a monster (Old method)
631  */
632 static void rd_monster_old(monster_type *m_ptr)
633 {
634         byte tmp8u;
635         char buf[128];
636
637         /* Read the monster race */
638         rd_s16b(&m_ptr->r_idx);
639
640         if (z_older_than(11, 0, 12))
641                 m_ptr->ap_r_idx = m_ptr->r_idx;
642         else
643                 rd_s16b(&m_ptr->ap_r_idx);
644
645         if (z_older_than(11, 0, 14))
646         {
647                 monster_race *r_ptr = &r_info[m_ptr->r_idx];
648
649                 m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
650                 if (r_ptr->flags3 & RF3_EVIL) m_ptr->sub_align |= SUB_ALIGN_EVIL;
651                 if (r_ptr->flags3 & RF3_GOOD) m_ptr->sub_align |= SUB_ALIGN_GOOD;
652         }
653         else
654                 rd_byte(&m_ptr->sub_align);
655
656         /* Read the other information */
657         rd_byte(&m_ptr->fy);
658         rd_byte(&m_ptr->fx);
659         rd_s16b(&m_ptr->hp);
660         rd_s16b(&m_ptr->maxhp);
661         if (z_older_than(11, 0, 5))
662         {
663                 m_ptr->max_maxhp = m_ptr->maxhp;
664         }
665         else
666         {
667                 rd_s16b(&m_ptr->max_maxhp);
668         }
669         rd_s16b(&m_ptr->csleep);
670         rd_byte(&m_ptr->mspeed);
671         if (z_older_than(10, 4, 2))
672         {
673                 rd_byte(&tmp8u);
674                 m_ptr->energy_need = (s16b)tmp8u;
675         }
676         else rd_s16b(&m_ptr->energy_need);
677
678         if (z_older_than(11, 0, 13))
679                 m_ptr->energy_need = 100 - m_ptr->energy_need;
680
681         if (z_older_than(10,0,7))
682         {
683                 m_ptr->fast = 0;
684                 m_ptr->slow = 0;
685         }
686         else
687         {
688                 rd_byte(&m_ptr->fast);
689                 rd_byte(&m_ptr->slow);
690         }
691         rd_byte(&m_ptr->stunned);
692         rd_byte(&m_ptr->confused);
693         rd_byte(&m_ptr->monfear);
694
695         if (z_older_than(10,0,10))
696         {
697                 reset_target(m_ptr);
698         }
699         else if (z_older_than(10,0,11))
700         {
701                 s16b tmp16s;
702                 rd_s16b(&tmp16s);
703                 reset_target(m_ptr);
704         }
705         else
706         {
707                 rd_s16b(&m_ptr->target_y);
708                 rd_s16b(&m_ptr->target_x);
709         }
710
711         rd_byte(&m_ptr->invulner);
712
713         if (!(z_major == 2 && z_minor == 0 && z_patch == 6))
714                 rd_u32b(&m_ptr->smart);
715         else
716                 m_ptr->smart = 0;
717
718         if (z_older_than(10, 4, 5))
719                 m_ptr->exp = 0;
720         else
721                 rd_u32b(&m_ptr->exp);
722
723         if (z_older_than(10, 2, 2))
724         {
725                 if (m_ptr->r_idx < 0)
726                 {
727                         m_ptr->r_idx = (0-m_ptr->r_idx);
728                         m_ptr->mflag2 |= MFLAG2_KAGE;
729                 }
730         }
731         else
732         {
733                 rd_byte(&m_ptr->mflag2);
734         }
735
736         if (z_older_than(11, 0, 12))
737         {
738                 if (m_ptr->mflag2 & MFLAG2_KAGE)
739                         m_ptr->ap_r_idx = MON_KAGE;
740         }
741
742         if (z_older_than(10, 1, 3))
743         {
744                 m_ptr->nickname = 0;
745         }
746         else
747         {
748                 rd_string(buf, sizeof(buf));
749                 if (buf[0]) m_ptr->nickname = quark_add(buf);
750         }
751
752         rd_byte(&tmp8u);
753 }
754
755
756 /*
757  * Read a monster (New method)
758  */
759 static void rd_monster(monster_type *m_ptr)
760 {
761         u32b flags;
762         char buf[128];
763
764         if (h_older_than(1, 5, 0, 0))
765         {
766                 rd_monster_old(m_ptr);
767                 return;
768         }
769
770         /*** Monster save flags ***/
771         rd_u32b(&flags);
772
773         /*** Read un-obvious elements ***/
774
775         /* Read the monster race */
776         rd_s16b(&m_ptr->r_idx);
777
778         /* Read the other information */
779         rd_byte(&m_ptr->fy);
780         rd_byte(&m_ptr->fx);
781         rd_s16b(&m_ptr->hp);
782         rd_s16b(&m_ptr->maxhp);
783         rd_s16b(&m_ptr->max_maxhp);
784
785         /* Monster race index of its appearance */
786         if (flags & SAVE_MON_AP_R_IDX) rd_s16b(&m_ptr->ap_r_idx);
787         else m_ptr->ap_r_idx = m_ptr->r_idx;
788
789         if (flags & SAVE_MON_SUB_ALIGN) rd_byte(&m_ptr->sub_align);
790         else m_ptr->sub_align = 0;
791
792         if (flags & SAVE_MON_CSLEEP) rd_s16b(&m_ptr->csleep);
793         else m_ptr->csleep = 0;
794
795         rd_byte(&m_ptr->mspeed);
796
797         rd_s16b(&m_ptr->energy_need);
798
799         if (flags & SAVE_MON_FAST) rd_byte(&m_ptr->fast);
800         else m_ptr->fast = 0;
801         if (flags & SAVE_MON_SLOW) rd_byte(&m_ptr->slow);
802         else m_ptr->slow = 0;
803         if (flags & SAVE_MON_STUNNED) rd_byte(&m_ptr->stunned);
804         else m_ptr->stunned = 0;
805         if (flags & SAVE_MON_CONFUSED) rd_byte(&m_ptr->confused);
806         else m_ptr->confused = 0;
807         if (flags & SAVE_MON_MONFEAR) rd_byte(&m_ptr->monfear);
808         else m_ptr->monfear = 0;
809
810         if (flags & SAVE_MON_TARGET_Y) rd_s16b(&m_ptr->target_y);
811         else m_ptr->target_y = 0;
812         if (flags & SAVE_MON_TARGET_X) rd_s16b(&m_ptr->target_x);
813         else m_ptr->target_x = 0;
814
815         if (flags & SAVE_MON_INVULNER) rd_byte(&m_ptr->invulner);
816         else m_ptr->invulner = 0;
817
818         if (flags & SAVE_MON_SMART) rd_u32b(&m_ptr->smart);
819         else m_ptr->smart = 0;
820
821         if (flags & SAVE_MON_EXP) rd_u32b(&m_ptr->exp);
822         else m_ptr->exp = 0;
823
824         m_ptr->mflag = 0; /* Not saved */
825
826         if (flags & SAVE_MON_MFLAG2) rd_byte(&m_ptr->mflag2);
827         else m_ptr->mflag2 = 0;
828
829         if (flags & SAVE_MON_NICKNAME) 
830         {
831                 rd_string(buf, sizeof(buf));
832                 if (buf[0]) m_ptr->nickname = quark_add(buf);
833                 else m_ptr->nickname = 0;
834         }
835         else m_ptr->nickname = 0;
836 }
837
838
839
840 /*
841  * Read the monster lore
842  */
843 static void rd_lore(int r_idx)
844 {
845         byte tmp8u;
846
847         monster_race *r_ptr = &r_info[r_idx];
848
849         /* Count sights/deaths/kills */
850         rd_s16b(&r_ptr->r_sights);
851         rd_s16b(&r_ptr->r_deaths);
852         rd_s16b(&r_ptr->r_pkills);
853         rd_s16b(&r_ptr->r_tkills);
854
855         /* Count wakes and ignores */
856         rd_byte(&r_ptr->r_wake);
857         rd_byte(&r_ptr->r_ignore);
858
859         /* Extra stuff */
860         rd_byte(&r_ptr->r_xtra1);
861         rd_byte(&r_ptr->r_xtra2);
862
863         /* Count drops */
864         rd_byte(&r_ptr->r_drop_gold);
865         rd_byte(&r_ptr->r_drop_item);
866
867         /* Count spells */
868         rd_byte(&tmp8u);
869         rd_byte(&r_ptr->r_cast_spell);
870
871         /* Count blows of each type */
872         rd_byte(&r_ptr->r_blows[0]);
873         rd_byte(&r_ptr->r_blows[1]);
874         rd_byte(&r_ptr->r_blows[2]);
875         rd_byte(&r_ptr->r_blows[3]);
876
877         /* Memorize flags */
878         rd_u32b(&r_ptr->r_flags1);
879         rd_u32b(&r_ptr->r_flags2);
880         rd_u32b(&r_ptr->r_flags3);
881         rd_u32b(&r_ptr->r_flags4);
882         rd_u32b(&r_ptr->r_flags5);
883         rd_u32b(&r_ptr->r_flags6);
884
885         /* Read the "Racial" monster limit per level */
886         rd_byte(&r_ptr->max_num);
887
888         /* Location in saved floor */
889         rd_s16b(&r_ptr->floor_id);
890
891         /* Later (?) */
892         rd_byte(&tmp8u);
893
894         /* Repair the lore flags */
895         r_ptr->r_flags1 &= r_ptr->flags1;
896         r_ptr->r_flags2 &= r_ptr->flags2;
897         r_ptr->r_flags3 &= r_ptr->flags3;
898         r_ptr->r_flags4 &= r_ptr->flags4;
899         r_ptr->r_flags5 &= r_ptr->flags5;
900         r_ptr->r_flags6 &= r_ptr->flags6;
901 }
902
903
904
905
906 /*
907  * Add the item "o_ptr" to the inventory of the "Home"
908  *
909  * In all cases, return the slot (or -1) where the object was placed
910  *
911  * Note that this is a hacked up version of "inven_carry()".
912  *
913  * Also note that it may not correctly "adapt" to "knowledge" bacoming
914  * known, the player may have to pick stuff up and drop it again.
915  */
916 static void home_carry(store_type *st_ptr, object_type *o_ptr)
917 {
918         int                             slot;
919         s32b                       value, j_value;
920         int     i;
921         object_type *j_ptr;
922
923
924         /* Check each existing item (try to combine) */
925         for (slot = 0; slot < st_ptr->stock_num; slot++)
926         {
927                 /* Get the existing item */
928                 j_ptr = &st_ptr->stock[slot];
929
930                 /* The home acts just like the player */
931                 if (object_similar(j_ptr, o_ptr))
932                 {
933                         /* Save the new number of items */
934                         object_absorb(j_ptr, o_ptr);
935
936                         /* All done */
937                         return;
938                 }
939         }
940
941         /* No space? */
942         if (st_ptr->stock_num >= STORE_INVEN_MAX * 10) {
943                 return;
944         }
945
946         /* Determine the "value" of the item */
947         value = object_value(o_ptr);
948
949         /* Check existing slots to see if we must "slide" */
950         for (slot = 0; slot < st_ptr->stock_num; slot++)
951         {
952                 /* Get that item */
953                 j_ptr = &st_ptr->stock[slot];
954
955                 /* Hack -- readable books always come first */
956                 if ((o_ptr->tval == mp_ptr->spell_book) &&
957                         (j_ptr->tval != mp_ptr->spell_book)) break;
958                 if ((j_ptr->tval == mp_ptr->spell_book) &&
959                         (o_ptr->tval != mp_ptr->spell_book)) continue;
960
961                 /* Objects sort by decreasing type */
962                 if (o_ptr->tval > j_ptr->tval) break;
963                 if (o_ptr->tval < j_ptr->tval) continue;
964
965                 /* Can happen in the home */
966                 if (!object_aware_p(o_ptr)) continue;
967                 if (!object_aware_p(j_ptr)) break;
968
969                 /* Objects sort by increasing sval */
970                 if (o_ptr->sval < j_ptr->sval) break;
971                 if (o_ptr->sval > j_ptr->sval) continue;
972
973                 /* Objects in the home can be unknown */
974                 if (!object_known_p(o_ptr)) continue;
975                 if (!object_known_p(j_ptr)) break;
976
977                 /*
978                  * Hack:  otherwise identical rods sort by
979                  * increasing recharge time --dsb
980                  */
981                 if (o_ptr->tval == TV_ROD)
982                 {
983                         if (o_ptr->pval < j_ptr->pval) break;
984                         if (o_ptr->pval > j_ptr->pval) continue;
985                 }
986
987                 /* Objects sort by decreasing value */
988                 j_value = object_value(j_ptr);
989                 if (value > j_value) break;
990                 if (value < j_value) continue;
991         }
992
993         /* Slide the others up */
994         for (i = st_ptr->stock_num; i > slot; i--)
995         {
996                 st_ptr->stock[i] = st_ptr->stock[i-1];
997         }
998
999         /* More stuff now */
1000         st_ptr->stock_num++;
1001
1002         /* Insert the new item */
1003         st_ptr->stock[slot] = *o_ptr;
1004
1005         chg_virtue(V_SACRIFICE, -1);
1006
1007         /* Return the location */
1008         return;
1009 }
1010
1011
1012 /*
1013  * Read a store
1014  */
1015 static errr rd_store(int town_number, int store_number)
1016 {
1017         store_type *st_ptr;
1018
1019         int j;
1020
1021         byte own;
1022         byte tmp8u;
1023         s16b num;
1024
1025         bool sort = FALSE;
1026
1027         if (z_older_than(10, 3, 3) && (store_number == STORE_HOME))
1028         {
1029                 st_ptr = &town[1].store[store_number];
1030                 if (st_ptr->stock_num) sort = TRUE;
1031         }
1032         else
1033         {
1034                 st_ptr = &town[town_number].store[store_number];
1035         }
1036
1037         /* Read the basic info */
1038         rd_s32b(&st_ptr->store_open);
1039         rd_s16b(&st_ptr->insult_cur);
1040         rd_byte(&own);
1041         if (z_older_than(11, 0, 4))
1042         {
1043                 rd_byte(&tmp8u);
1044                 num = tmp8u;
1045         }
1046         else
1047         {
1048                 rd_s16b(&num);
1049         }
1050         rd_s16b(&st_ptr->good_buy);
1051         rd_s16b(&st_ptr->bad_buy);
1052
1053         /* Read last visit */
1054         rd_s32b(&st_ptr->last_visit);
1055
1056         /* Extract the owner (see above) */
1057         st_ptr->owner = own;
1058
1059         /* Read the items */
1060         for (j = 0; j < num; j++)
1061         {
1062                 object_type forge;
1063                 object_type *q_ptr;
1064
1065                 /* Get local object */
1066                 q_ptr = &forge;
1067
1068                 /* Wipe the object */
1069                 object_wipe(q_ptr);
1070
1071                 /* Read the item */
1072                 rd_item(q_ptr);
1073
1074                 /* Acquire valid items */
1075                 if (st_ptr->stock_num < (store_number == STORE_HOME ? (STORE_INVEN_MAX) * 10 : (store_number == STORE_MUSEUM ? (STORE_INVEN_MAX) * 50 : STORE_INVEN_MAX)))
1076                 {
1077                         int k;
1078                         if (sort)
1079                         {
1080                                 home_carry(st_ptr, q_ptr);
1081                         }
1082                         else
1083                         {
1084                                 k = st_ptr->stock_num++;
1085
1086                                 /* Acquire the item */
1087                                 object_copy(&st_ptr->stock[k], q_ptr);
1088                         }
1089                 }
1090         }
1091
1092         /* Success */
1093         return (0);
1094 }
1095
1096
1097
1098 /*
1099  * Read RNG state (added in 2.8.0)
1100  */
1101 static void rd_randomizer(void)
1102 {
1103         int i;
1104
1105         u16b tmp16u;
1106
1107         /* Tmp */
1108         rd_u16b(&tmp16u);
1109
1110         /* Place */
1111         rd_u16b(&Rand_place);
1112
1113         /* State */
1114         for (i = 0; i < RAND_DEG; i++)
1115         {
1116                 rd_u32b(&Rand_state[i]);
1117         }
1118
1119         /* Accept */
1120         Rand_quick = FALSE;
1121 }
1122
1123
1124
1125 /*
1126  * Read options (ignore most pre-2.8.0 options)
1127  *
1128  * Note that the normal options are now stored as a set of 256 bit flags,
1129  * plus a set of 256 bit masks to indicate which bit flags were defined
1130  * at the time the savefile was created.  This will allow new options
1131  * to be added, and old options to be removed, at any time, without
1132  * hurting old savefiles.
1133  *
1134  * The window options are stored in the same way, but note that each
1135  * window gets 32 options, and their order is fixed by certain defines.
1136  */
1137 static void rd_options(void)
1138 {
1139         int i, n;
1140
1141         byte b;
1142
1143         u16b c;
1144
1145         u32b flag[8];
1146         u32b mask[8];
1147
1148
1149         /*** Oops ***/
1150
1151         /* Ignore old options */
1152         strip_bytes(16);
1153
1154
1155         /*** Special info */
1156
1157         /* Read "delay_factor" */
1158         rd_byte(&b);
1159         delay_factor = b;
1160
1161         /* Read "hitpoint_warn" */
1162         rd_byte(&b);
1163         hitpoint_warn = b;
1164
1165
1166         /*** Cheating options ***/
1167
1168         rd_u16b(&c);
1169
1170         if (c & 0x0002) p_ptr->wizard = TRUE;
1171
1172         cheat_peek = (c & 0x0100) ? TRUE : FALSE;
1173         cheat_hear = (c & 0x0200) ? TRUE : FALSE;
1174         cheat_room = (c & 0x0400) ? TRUE : FALSE;
1175         cheat_xtra = (c & 0x0800) ? TRUE : FALSE;
1176         cheat_know = (c & 0x1000) ? TRUE : FALSE;
1177         cheat_live = (c & 0x2000) ? TRUE : FALSE;
1178         cheat_save = (c & 0x4000) ? TRUE : FALSE;
1179
1180         rd_byte((byte *)&autosave_l);
1181         rd_byte((byte *)&autosave_t);
1182         rd_s16b(&autosave_freq);
1183
1184
1185         /*** Normal Options ***/
1186
1187         /* Read the option flags */
1188         for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1189
1190         /* Read the option masks */
1191         for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1192
1193         /* Analyze the options */
1194         for (n = 0; n < 8; n++)
1195         {
1196                 /* Analyze the options */
1197                 for (i = 0; i < 32; i++)
1198                 {
1199                         /* Process valid flags */
1200                         if (mask[n] & (1L << i))
1201                         {
1202                                 /* Process valid flags */
1203                                 if (option_mask[n] & (1L << i))
1204                                 {
1205                                         /* Set */
1206                                         if (flag[n] & (1L << i))
1207                                         {
1208                                                 /* Set */
1209                                                 option_flag[n] |= (1L << i);
1210                                         }
1211
1212                                         /* Clear */
1213                                         else
1214                                         {
1215                                                 /* Clear */
1216                                                 option_flag[n] &= ~(1L << i);
1217                                         }
1218                                 }
1219                         }
1220                 }
1221         }
1222
1223         /* Extract the options */
1224         extract_option_vars();
1225
1226         if (z_older_than(10, 4, 5))
1227         {
1228                 if (option_flag[5] & (0x00000001 << 4)) option_flag[5] &= ~(0x00000001 << 4);
1229                 else option_flag[5] |= (0x00000001 << 4);
1230                 if (option_flag[2] & (0x00000001 << 5)) option_flag[2] &= ~(0x00000001 << 5);
1231                 else option_flag[2] |= (0x00000001 << 5);
1232                 if (option_flag[4] & (0x00000001 << 5)) option_flag[4] &= ~(0x00000001 << 5);
1233                 else option_flag[4] |= (0x00000001 << 5);
1234                 if (option_flag[5] & (0x00000001 << 0)) option_flag[5] &= ~(0x00000001 << 0);
1235                 else option_flag[5] |= (0x00000001 << 0);
1236                 if (option_flag[5] & (0x00000001 << 12)) option_flag[5] &= ~(0x00000001 << 12);
1237                 else option_flag[5] |= (0x00000001 << 12);
1238                 if (option_flag[1] & (0x00000001 << 0)) option_flag[1] &= ~(0x00000001 << 0);
1239                 else option_flag[1] |= (0x00000001 << 0);
1240                 if (option_flag[1] & (0x00000001 << 18)) option_flag[1] &= ~(0x00000001 << 18);
1241                 else option_flag[1] |= (0x00000001 << 18);
1242                 if (option_flag[1] & (0x00000001 << 19)) option_flag[1] &= ~(0x00000001 << 19);
1243                 else option_flag[1] |= (0x00000001 << 19);
1244                 if (option_flag[5] & (0x00000001 << 3)) option_flag[1] &= ~(0x00000001 << 3);
1245                 else option_flag[5] |= (0x00000001 << 3);
1246         }
1247
1248
1249         /*** Window Options ***/
1250
1251         /* Read the window flags */
1252         for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1253
1254         /* Read the window masks */
1255         for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1256
1257         /* Analyze the options */
1258         for (n = 0; n < 8; n++)
1259         {
1260                 /* Analyze the options */
1261                 for (i = 0; i < 32; i++)
1262                 {
1263                         /* Process valid flags */
1264                         if (mask[n] & (1L << i))
1265                         {
1266                                 /* Process valid flags */
1267                                 if (window_mask[n] & (1L << i))
1268                                 {
1269                                         /* Set */
1270                                         if (flag[n] & (1L << i))
1271                                         {
1272                                                 /* Set */
1273                                                 window_flag[n] |= (1L << i);
1274                                         }
1275
1276                                         /* Clear */
1277                                         else
1278                                         {
1279                                                 /* Clear */
1280                                                 window_flag[n] &= ~(1L << i);
1281                                         }
1282                                 }
1283                         }
1284                 }
1285         }
1286 }
1287
1288
1289
1290
1291
1292 /*
1293  * Hack -- strip the "ghost" info
1294  *
1295  * XXX XXX XXX This is such a nasty hack it hurts.
1296  */
1297 static void rd_ghost(void)
1298 {
1299         char buf[64];
1300
1301         /* Strip name */
1302         rd_string(buf, sizeof(buf));
1303
1304         /* Strip old data */
1305         strip_bytes(60);
1306 }
1307
1308
1309 /*
1310  * Save quick start data
1311  */
1312 static void load_quick_start(void)
1313 {
1314         byte tmp8u;
1315         int i;
1316
1317         if (z_older_than(11, 0, 13))
1318         {
1319                 previous_char.quick_ok = FALSE;
1320                 return;
1321         }
1322
1323         rd_byte(&previous_char.psex);
1324         rd_byte(&previous_char.prace);
1325         rd_byte(&previous_char.pclass);
1326         rd_byte(&previous_char.pseikaku);
1327         rd_byte(&previous_char.realm1);
1328         rd_byte(&previous_char.realm2);
1329
1330         rd_s16b(&previous_char.age);
1331         rd_s16b(&previous_char.ht);
1332         rd_s16b(&previous_char.wt);
1333         rd_s16b(&previous_char.sc);
1334         rd_s32b(&previous_char.au);
1335
1336         for (i = 0; i < 6; i++) rd_s16b(&previous_char.stat_max[i]);
1337         for (i = 0; i < 6; i++) rd_s16b(&previous_char.stat_max_max[i]);
1338
1339         for (i = 0; i < PY_MAX_LEVEL; i++) rd_s16b(&previous_char.player_hp[i]);
1340
1341         rd_s16b(&previous_char.chaos_patron);
1342
1343         for (i = 0; i < 8; i++) rd_s16b(&previous_char.vir_types[i]);
1344
1345         for (i = 0; i < 4; i++) rd_string(previous_char.history[i], sizeof(previous_char.history[i]));
1346
1347         rd_byte(&previous_char.quests);
1348
1349         rd_byte(&tmp8u);
1350         previous_char.quick_ok = (bool)tmp8u;
1351 }
1352
1353 /*
1354  * Read the "extra" information
1355  */
1356 static void rd_extra(void)
1357 {
1358         int i,j;
1359
1360         byte tmp8u;
1361         s16b tmp16s;
1362
1363         rd_string(player_name, sizeof(player_name));
1364
1365         rd_string(p_ptr->died_from, sizeof(p_ptr->died_from));
1366
1367         load_quick_start();
1368
1369         for (i = 0; i < 4; i++)
1370         {
1371                 rd_string(p_ptr->history[i], sizeof(p_ptr->history[i]));
1372         }
1373
1374         /* Class/Race/Seikaku/Gender/Spells */
1375         rd_byte(&p_ptr->prace);
1376         rd_byte(&p_ptr->pclass);
1377         rd_byte(&p_ptr->pseikaku);
1378         rd_byte(&p_ptr->psex);
1379         rd_byte(&p_ptr->realm1);
1380         rd_byte(&p_ptr->realm2);
1381         rd_byte(&tmp8u); /* oops */
1382
1383         if (z_older_than(10, 4, 4))
1384         {
1385                 if (p_ptr->realm1 == 9) p_ptr->realm1 = REALM_MUSIC;
1386                 if (p_ptr->realm2 == 9) p_ptr->realm2 = REALM_MUSIC;
1387                 if (p_ptr->realm1 == 10) p_ptr->realm1 = REALM_HISSATSU;
1388                 if (p_ptr->realm2 == 10) p_ptr->realm2 = REALM_HISSATSU;
1389         }
1390
1391         /* Special Race/Class info */
1392         rd_byte(&p_ptr->hitdie);
1393         rd_u16b(&p_ptr->expfact);
1394
1395         /* Age/Height/Weight */
1396         rd_s16b(&p_ptr->age);
1397         rd_s16b(&p_ptr->ht);
1398         rd_s16b(&p_ptr->wt);
1399
1400         /* Read the stat info */
1401         for (i = 0; i < 6; i++) rd_s16b(&p_ptr->stat_max[i]);
1402         for (i = 0; i < 6; i++) rd_s16b(&p_ptr->stat_max_max[i]);
1403         for (i = 0; i < 6; i++) rd_s16b(&p_ptr->stat_cur[i]);
1404
1405         strip_bytes(24); /* oops */
1406
1407         rd_s32b(&p_ptr->au);
1408
1409         rd_s32b(&p_ptr->max_exp);
1410         rd_s32b(&p_ptr->exp);
1411         rd_u16b(&p_ptr->exp_frac);
1412
1413         rd_s16b(&p_ptr->lev);
1414
1415         for (i = 0; i < 64; i++) rd_s16b(&p_ptr->spell_exp[i]);
1416         if ((p_ptr->pclass == CLASS_SORCERER) && z_older_than(10, 4, 2))
1417         {
1418                 for (i = 0; i < 64; i++) p_ptr->spell_exp[i] = SPELL_EXP_MASTER;
1419         }
1420         if (z_older_than(10, 3, 6))
1421                 for (i = 0; i < 5; i++) for (j = 0; j < 60; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1422         else
1423                 for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1424         for (i = 0; i < 10; i++) rd_s16b(&p_ptr->skill_exp[i]);
1425         if (z_older_than(10, 4, 1))
1426         {
1427                 if (p_ptr->pclass != CLASS_BEASTMASTER) p_ptr->skill_exp[GINOU_RIDING] /= 2;
1428                 p_ptr->skill_exp[GINOU_RIDING] = MIN(p_ptr->skill_exp[GINOU_RIDING], s_info[p_ptr->pclass].s_max[GINOU_RIDING]);
1429         }
1430         if (z_older_than(10, 3, 14))
1431         {
1432                 for (i = 0; i < 108; i++) p_ptr->magic_num1[i] = 0;
1433                 for (i = 0; i < 108; i++) p_ptr->magic_num2[i] = 0;
1434         }
1435         else
1436         {
1437                 for (i = 0; i < 108; i++) rd_s32b(&p_ptr->magic_num1[i]);
1438                 for (i = 0; i < 108; i++) rd_byte(&p_ptr->magic_num2[i]);
1439                 if (h_older_than(1, 3, 0, 1))
1440                 {
1441                         if (p_ptr->pclass == CLASS_SMITH)
1442                         {
1443                                 p_ptr->magic_num1[TR_ES_ATTACK] = p_ptr->magic_num1[96];
1444                                 p_ptr->magic_num1[96] = 0;
1445                                 p_ptr->magic_num1[TR_ES_AC] = p_ptr->magic_num1[97];
1446                                 p_ptr->magic_num1[97] = 0;
1447                         }
1448                 }
1449         }
1450         if ((p_ptr->pclass == CLASS_BARD) && p_ptr->magic_num1[0]) p_ptr->action = ACTION_SING;
1451
1452         if (z_older_than(11, 0, 7))
1453         {
1454                 p_ptr->start_race = p_ptr->prace;
1455                 p_ptr->old_race1 = 0L;
1456                 p_ptr->old_race2 = 0L;
1457                 p_ptr->old_realm = 0;
1458         }
1459         else
1460         {
1461                 rd_byte(&p_ptr->start_race);
1462                 rd_s32b(&p_ptr->old_race1);
1463                 rd_s32b(&p_ptr->old_race2);
1464                 rd_s16b(&p_ptr->old_realm);
1465         }
1466
1467         if (z_older_than(10, 0, 1))
1468         {
1469                 for (i = 0; i < OLD_MAX_MANE; i++)
1470                 {
1471                         p_ptr->mane_spell[i] = -1;
1472                         p_ptr->mane_dam[i] = 0;
1473                 }
1474                 p_ptr->mane_num = 0;
1475         }
1476         else if (z_older_than(10, 2, 3))
1477         {
1478                 for (i = 0; i < OLD_MAX_MANE; i++)
1479                 {
1480                         rd_s16b(&tmp16s);
1481                         rd_s16b(&tmp16s);
1482                 }
1483                 for (i = 0; i < MAX_MANE; i++)
1484                 {
1485                         p_ptr->mane_spell[i] = -1;
1486                         p_ptr->mane_dam[i] = 0;
1487                 }
1488                 rd_s16b(&tmp16s);
1489                 p_ptr->mane_num = 0;
1490         }
1491         else
1492         {
1493                 for (i = 0; i < MAX_MANE; i++)
1494                 {
1495                         rd_s16b(&p_ptr->mane_spell[i]);
1496                         rd_s16b(&p_ptr->mane_dam[i]);
1497                 }
1498                 rd_s16b(&p_ptr->mane_num);
1499         }
1500
1501         if (z_older_than(10, 0, 3))
1502         {
1503                 get_mon_num_prep(NULL, NULL);
1504                 for (i = 0; i < MAX_KUBI; i++)
1505                 {
1506                         monster_race *r_ptr;
1507                         while (1)
1508                         {
1509                                 int j;
1510
1511                                 kubi_r_idx[i] = get_mon_num(MAX_DEPTH - 1);
1512                                 r_ptr = &r_info[kubi_r_idx[i]];
1513
1514                                 if(!(r_ptr->flags1 & RF1_UNIQUE)) continue;
1515
1516                                 if(!(r_ptr->flags9 & RF9_DROP_CORPSE)) continue;
1517
1518                                 if(r_ptr->flags6 & RF6_SPECIAL) continue;
1519
1520                                 for (j = 0; j < i; j++)
1521                                         if (kubi_r_idx[i] == kubi_r_idx[j])break;
1522
1523                                 if (j == i) break;
1524                         }
1525                 }
1526                 for (i = 0; i < MAX_KUBI -1; i++)
1527                 {
1528                         int j,tmp;
1529                         for (j = i; j < MAX_KUBI; j++)
1530                         {
1531                                 if (r_info[kubi_r_idx[i]].level > r_info[kubi_r_idx[j]].level)
1532                                 {
1533                                         tmp = kubi_r_idx[i];
1534                                         kubi_r_idx[i] = kubi_r_idx[j];
1535                                         kubi_r_idx[j] = tmp;
1536                                 }
1537                         }
1538                 }
1539                 for (i = 0; i < MAX_KUBI; i++)
1540                 {
1541                         if(!r_info[kubi_r_idx[i]].max_num)
1542                                 kubi_r_idx[i] += 10000;
1543                 }
1544         }
1545         else
1546         {
1547                 for (i = 0; i < MAX_KUBI; i++)
1548                 {
1549                         rd_s16b(&kubi_r_idx[i]);
1550                 }
1551         }
1552
1553         if (z_older_than(10, 0, 3))
1554         {
1555                 battle_monsters();
1556         }
1557         else
1558         {
1559                 for (i = 0; i < 4; i++)
1560                 {
1561                         rd_s16b(&battle_mon[i]);
1562                         if (z_older_than(10, 3, 4))
1563                         {
1564                                 rd_s16b(&tmp16s);
1565                                 mon_odds[i] = tmp16s;
1566                         }
1567                         else rd_u32b(&mon_odds[i]);
1568                 }
1569         }
1570
1571         rd_s16b(&p_ptr->town_num);
1572
1573         /* Read arena and rewards information */
1574         rd_s16b(&p_ptr->arena_number);
1575         rd_s16b(&tmp16s);
1576         p_ptr->inside_arena = (bool)tmp16s;
1577         rd_s16b(&p_ptr->inside_quest);
1578         if (z_older_than(10, 3, 5)) p_ptr->inside_battle = FALSE;
1579         else
1580         {
1581                 rd_s16b(&tmp16s);
1582                 p_ptr->inside_battle = (bool)tmp16s;
1583         }
1584         rd_byte(&p_ptr->exit_bldg);
1585         rd_byte(&p_ptr->leftbldg);
1586
1587         rd_s16b(&p_ptr->oldpx);
1588         rd_s16b(&p_ptr->oldpy);
1589         if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena) {p_ptr->oldpy = 33;p_ptr->oldpx = 131;}
1590
1591         rd_s16b(&tmp16s);
1592
1593         if (tmp16s > MAX_BACT)
1594         {
1595 #ifdef JP
1596 note(format("¤ÎÃæ", tmp16s));
1597 #else
1598                 note(format("Too many (%d) building rewards!", tmp16s));
1599 #endif
1600
1601         }
1602
1603         for (i = 0; i < tmp16s; i++) rd_s16b(&p_ptr->rewards[i]);
1604
1605         rd_s16b(&p_ptr->mhp);
1606         rd_s16b(&p_ptr->chp);
1607         rd_u16b(&p_ptr->chp_frac);
1608
1609         rd_s16b(&p_ptr->msp);
1610         rd_s16b(&p_ptr->csp);
1611         rd_u16b(&p_ptr->csp_frac);
1612
1613         rd_s16b(&p_ptr->max_plv);
1614         if (z_older_than(10, 3, 8))
1615         {
1616                 rd_s16b(&max_dlv[DUNGEON_ANGBAND]);
1617         }
1618         else
1619         {
1620                 byte max = (byte)max_d_idx;
1621
1622                 rd_byte(&max);
1623
1624                 for(i = 0; i < max; i++)
1625                 {
1626                         rd_s16b(&max_dlv[i]);
1627                         if (max_dlv[i] > d_info[i].maxdepth) max_dlv[i] = d_info[i].maxdepth;
1628                 }
1629         }
1630
1631         /* Repair maximum player level XXX XXX XXX */
1632         if (p_ptr->max_plv < p_ptr->lev) p_ptr->max_plv = p_ptr->lev;
1633
1634         /* More info */
1635         strip_bytes(8);
1636         rd_s16b(&p_ptr->sc);
1637         strip_bytes(2);
1638
1639         /* Read the flags */
1640         strip_bytes(2); /* Old "rest" */
1641         rd_s16b(&p_ptr->blind);
1642         rd_s16b(&p_ptr->paralyzed);
1643         rd_s16b(&p_ptr->confused);
1644         rd_s16b(&p_ptr->food);
1645         strip_bytes(4); /* Old "food_digested" / "protection" */
1646
1647         rd_s16b(&p_ptr->energy_need);
1648         if (z_older_than(11, 0, 13))
1649                 p_ptr->energy_need = 100 - p_ptr->energy_need;
1650
1651         rd_s16b(&p_ptr->fast);
1652         rd_s16b(&p_ptr->slow);
1653         rd_s16b(&p_ptr->afraid);
1654         rd_s16b(&p_ptr->cut);
1655         rd_s16b(&p_ptr->stun);
1656         rd_s16b(&p_ptr->poisoned);
1657         rd_s16b(&p_ptr->image);
1658         rd_s16b(&p_ptr->protevil);
1659         rd_s16b(&p_ptr->invuln);
1660         if(z_older_than(10, 0, 0))
1661                 p_ptr->ult_res = 0;
1662         else
1663                 rd_s16b(&p_ptr->ult_res);
1664         rd_s16b(&p_ptr->hero);
1665         rd_s16b(&p_ptr->shero);
1666         rd_s16b(&p_ptr->shield);
1667         rd_s16b(&p_ptr->blessed);
1668         rd_s16b(&p_ptr->tim_invis);
1669         rd_s16b(&p_ptr->word_recall);
1670         if (z_older_than(10, 3, 8))
1671                 p_ptr->recall_dungeon = DUNGEON_ANGBAND;
1672         else
1673         {
1674                 rd_s16b(&tmp16s);
1675                 p_ptr->recall_dungeon = (byte)tmp16s;
1676         }
1677
1678         if (h_older_than(1, 5, 0, 0))
1679                 p_ptr->alter_reality = 0;
1680         else
1681                 rd_s16b(&p_ptr->alter_reality);
1682
1683         rd_s16b(&p_ptr->see_infra);
1684         rd_s16b(&p_ptr->tim_infra);
1685         rd_s16b(&p_ptr->oppose_fire);
1686         rd_s16b(&p_ptr->oppose_cold);
1687         rd_s16b(&p_ptr->oppose_acid);
1688         rd_s16b(&p_ptr->oppose_elec);
1689         rd_s16b(&p_ptr->oppose_pois);
1690         if (z_older_than(10,0,2)) p_ptr->tsuyoshi = 0;
1691         else rd_s16b(&p_ptr->tsuyoshi);
1692
1693         /* Old savefiles do not have the following fields... */
1694         if ((z_major == 2) && (z_minor == 0) && (z_patch == 6))
1695         {
1696                 p_ptr->tim_esp = 0;
1697                 p_ptr->wraith_form = 0;
1698                 p_ptr->resist_magic = 0;
1699                 p_ptr->tim_regen = 0;
1700                 p_ptr->kabenuke = 0;
1701                 p_ptr->tim_stealth = 0;
1702                 p_ptr->tim_ffall = 0;
1703                 p_ptr->tim_sh_touki = 0;
1704                 p_ptr->lightspeed = 0;
1705                 p_ptr->tsubureru = 0;
1706                 p_ptr->tim_res_nether = 0;
1707                 p_ptr->tim_res_time = 0;
1708                 p_ptr->mimic_form = 0;
1709                 p_ptr->tim_mimic = 0;
1710                 p_ptr->tim_sh_fire = 0;
1711
1712                 /* by henkma */
1713                 p_ptr->tim_reflect = 0;
1714                 p_ptr->multishadow = 0;
1715                 p_ptr->dustrobe = 0;
1716
1717                 p_ptr->chaos_patron = get_chaos_patron();
1718                 p_ptr->muta1 = 0;
1719                 p_ptr->muta2 = 0;
1720                 p_ptr->muta3 = 0;
1721                 get_virtues();
1722         }
1723         else
1724         {
1725                 rd_s16b(&p_ptr->tim_esp);
1726                 rd_s16b(&p_ptr->wraith_form);
1727                 rd_s16b(&p_ptr->resist_magic);
1728                 rd_s16b(&p_ptr->tim_regen);
1729                 rd_s16b(&p_ptr->kabenuke);
1730                 rd_s16b(&p_ptr->tim_stealth);
1731                 rd_s16b(&p_ptr->tim_ffall);
1732                 rd_s16b(&p_ptr->tim_sh_touki);
1733                 rd_s16b(&p_ptr->lightspeed);
1734                 rd_s16b(&p_ptr->tsubureru);
1735                 if (z_older_than(10, 4, 7))
1736                         p_ptr->magicdef = 0;
1737                 else
1738                         rd_s16b(&p_ptr->magicdef);
1739                 rd_s16b(&p_ptr->tim_res_nether);
1740                 if (z_older_than(10, 4, 11))
1741                 {
1742                         p_ptr->tim_res_time = 0;
1743                         p_ptr->mimic_form = 0;
1744                         p_ptr->tim_mimic = 0;
1745                         p_ptr->tim_sh_fire = 0;
1746                 }
1747                 else
1748                 {
1749                         rd_s16b(&p_ptr->tim_res_time);
1750                         rd_byte(&p_ptr->mimic_form);
1751                         rd_s16b(&p_ptr->tim_mimic);
1752                         rd_s16b(&p_ptr->tim_sh_fire);
1753                 }
1754
1755                 if (z_older_than(11, 0, 99))
1756                 {
1757                         p_ptr->tim_sh_holy = 0;
1758                         p_ptr->tim_eyeeye = 0;
1759                 }
1760                 else
1761                 {
1762                         rd_s16b(&p_ptr->tim_sh_holy);
1763                         rd_s16b(&p_ptr->tim_eyeeye);
1764                 }
1765
1766                 /* by henkma */
1767                 if ( z_older_than(11,0,3) ){
1768                   p_ptr->tim_reflect=0;
1769                   p_ptr->multishadow=0;
1770                   p_ptr->dustrobe=0;
1771                 }
1772                 else {
1773                   rd_s16b(&p_ptr->tim_reflect);
1774                   rd_s16b(&p_ptr->multishadow);
1775                   rd_s16b(&p_ptr->dustrobe);
1776                 }
1777
1778                 rd_s16b(&p_ptr->chaos_patron);
1779                 rd_u32b(&p_ptr->muta1);
1780                 rd_u32b(&p_ptr->muta2);
1781                 rd_u32b(&p_ptr->muta3);
1782
1783                 for (i = 0; i < 8; i++)
1784                         rd_s16b(&p_ptr->virtues[i]);
1785                 for (i = 0; i < 8; i++)
1786                         rd_s16b(&p_ptr->vir_types[i]);
1787         }
1788
1789         /* Calc the regeneration modifier for mutations */
1790         mutant_regenerate_mod = calc_mutant_regenerate_mod();
1791
1792         if (z_older_than(10,0,9))
1793         {
1794                 rd_byte(&tmp8u);
1795                 if (tmp8u) p_ptr->special_attack = ATTACK_CONFUSE;
1796                 p_ptr->ele_attack = 0;
1797         }
1798         else
1799         {
1800                 rd_s16b(&p_ptr->ele_attack);
1801                 rd_u32b(&p_ptr->special_attack);
1802         }
1803         if (p_ptr->special_attack & KAMAE_MASK) p_ptr->action = ACTION_KAMAE;
1804         else if (p_ptr->special_attack & KATA_MASK) p_ptr->action = ACTION_KATA;
1805         if (z_older_than(10,0,12))
1806         {
1807                 p_ptr->ele_immune = 0;
1808                 p_ptr->special_defense = 0;
1809         }
1810         else
1811         {
1812                 rd_s16b(&p_ptr->ele_immune);
1813                 rd_u32b(&p_ptr->special_defense);
1814         }
1815         rd_byte(&p_ptr->knowledge);
1816         rd_byte(&tmp8u); /* oops */
1817         rd_byte(&tmp8u); /* oops */
1818         rd_byte(&p_ptr->action);
1819         if (!z_older_than(10, 4, 3))
1820         {
1821                 rd_byte(&tmp8u);
1822                 if (tmp8u) p_ptr->action = ACTION_LEARN;
1823         }
1824         rd_byte((byte *)&preserve_mode);
1825         rd_byte((byte *)&p_ptr->wait_report_score);
1826
1827         /* Future use */
1828         for (i = 0; i < 48; i++) rd_byte(&tmp8u);
1829
1830         /* Skip the flags */
1831         strip_bytes(12);
1832
1833
1834         /* Hack -- the two "special seeds" */
1835         rd_u32b(&seed_flavor);
1836         rd_u32b(&seed_town);
1837
1838
1839         /* Special stuff */
1840         rd_u16b(&p_ptr->panic_save);
1841         rd_u16b(&p_ptr->total_winner);
1842         rd_u16b(&p_ptr->noscore);
1843
1844
1845         /* Read "death" */
1846         rd_byte(&tmp8u);
1847         p_ptr->is_dead = tmp8u;
1848
1849         /* Read "feeling" */
1850         rd_byte(&tmp8u);
1851         feeling = tmp8u;
1852
1853         /* Turn of last "feeling" */
1854         rd_s32b(&old_turn);
1855
1856         /* Current turn */
1857         rd_s32b(&turn);
1858
1859         if (z_older_than(10, 3, 12))
1860         {
1861                 dungeon_turn = turn;
1862         }
1863         else rd_s32b(&dungeon_turn);
1864
1865         if (z_older_than(11, 0, 13))
1866         {
1867                 old_turn /= 2;
1868                 turn /= 2;
1869                 dungeon_turn /= 2;
1870         }
1871
1872         if (z_older_than(10, 3, 13))
1873         {
1874                 old_battle = turn;
1875         }
1876         else rd_s32b(&old_battle);
1877
1878         if (z_older_than(10,0,3))
1879         {
1880                 monster_race *r_ptr;
1881
1882                 while (1)
1883                 {
1884                         today_mon = get_mon_num(MAX(max_dlv[DUNGEON_ANGBAND], 3));
1885                         r_ptr = &r_info[today_mon];
1886                 
1887                         if (r_ptr->flags1 & RF1_UNIQUE) continue;
1888                         if (r_ptr->flags2 & (RF2_MULTIPLY)) continue;
1889                         if (!(r_ptr->flags9 & RF9_DROP_CORPSE) || !(r_ptr->flags9 & RF9_DROP_SKELETON)) continue;
1890                         if (r_ptr->level < MIN(max_dlv[DUNGEON_ANGBAND], 40)) continue;
1891                         if (r_ptr->rarity > 10) continue;
1892                         if (r_ptr->level == 0) continue;
1893                         break;
1894                 }
1895
1896                 p_ptr->today_mon = 0;
1897         }
1898         else
1899         {
1900                 rd_s16b(&today_mon);
1901                 rd_s16b(&p_ptr->today_mon);
1902         }
1903
1904         if (z_older_than(10,0,7))
1905         {
1906                 p_ptr->riding = 0;
1907         }
1908         else
1909         {
1910                 rd_s16b(&p_ptr->riding);
1911         }
1912
1913         /* Current floor_id */
1914         if (h_older_than(1, 5, 0, 0))
1915         {
1916                 p_ptr->floor_id = 0;
1917         }
1918         else
1919         {
1920                 rd_s16b(&p_ptr->floor_id);
1921         }
1922
1923         if (z_older_than(10,1,2))
1924         {
1925                 playtime = 0;
1926         }
1927         else
1928         {
1929                 rd_u32b(&playtime);
1930         }
1931
1932         if (z_older_than(10,3,9))
1933         {
1934                 p_ptr->visit = 1L;
1935         }
1936         else if (z_older_than(10, 3, 10))
1937         {
1938                 s32b tmp32s;
1939                 rd_s32b(&tmp32s);
1940                 p_ptr->visit = 1L;
1941         }
1942         else
1943         {
1944                 rd_s32b(&p_ptr->visit);
1945         }
1946         if (!z_older_than(11, 0, 5))
1947         {
1948                 rd_u32b(&p_ptr->count);
1949         }
1950 }
1951
1952
1953
1954
1955 /*
1956  * Read the player inventory
1957  *
1958  * Note that the inventory changed in Angband 2.7.4.  Two extra
1959  * pack slots were added and the equipment was rearranged.  Note
1960  * that these two features combine when parsing old save-files, in
1961  * which items from the old "aux" slot are "carried", perhaps into
1962  * one of the two new "inventory" slots.
1963  *
1964  * Note that the inventory is "re-sorted" later by "dungeon()".
1965  */
1966 static errr rd_inventory(void)
1967 {
1968         int slot = 0;
1969
1970         object_type forge;
1971         object_type *q_ptr;
1972
1973         /* No weight */
1974         p_ptr->total_weight = 0;
1975
1976         /* No items */
1977         inven_cnt = 0;
1978         equip_cnt = 0;
1979
1980         /* Read until done */
1981         while (1)
1982         {
1983                 u16b n;
1984
1985                 /* Get the next item index */
1986                 rd_u16b(&n);
1987
1988                 /* Nope, we reached the end */
1989                 if (n == 0xFFFF) break;
1990
1991                 /* Get local object */
1992                 q_ptr = &forge;
1993
1994                 /* Wipe the object */
1995                 object_wipe(q_ptr);
1996
1997                 /* Read the item */
1998                 rd_item(q_ptr);
1999
2000                 /* Hack -- verify item */
2001                 if (!q_ptr->k_idx) return (53);
2002
2003                 /* Wield equipment */
2004                 if (n >= INVEN_RARM)
2005                 {
2006                         /* Copy object */
2007                         object_copy(&inventory[n], q_ptr);
2008
2009                         /* Add the weight */
2010                         p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2011
2012                         /* One more item */
2013                         equip_cnt++;
2014                 }
2015
2016                 /* Warning -- backpack is full */
2017                 else if (inven_cnt == INVEN_PACK)
2018                 {
2019                         /* Oops */
2020 #ifdef JP
2021 note("»ý¤Áʪ¤ÎÃæ¤Î¥¢¥¤¥Æ¥à¤¬Â¿¤¹¤®¤ë¡ª");
2022 #else
2023                         note("Too many items in the inventory!");
2024 #endif
2025
2026
2027                         /* Fail */
2028                         return (54);
2029                 }
2030
2031                 /* Carry inventory */
2032                 else
2033                 {
2034                         /* Get a slot */
2035                         n = slot++;
2036
2037                         /* Copy object */
2038                         object_copy(&inventory[n], q_ptr);
2039
2040                         /* Add the weight */
2041                         p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2042
2043                         /* One more item */
2044                         inven_cnt++;
2045                 }
2046         }
2047
2048         /* Success */
2049         return (0);
2050 }
2051
2052
2053
2054 /*
2055  * Read the saved messages
2056  */
2057 static void rd_messages(void)
2058 {
2059         int i;
2060         char buf[128];
2061
2062         s16b num;
2063
2064         /* Total */
2065         rd_s16b(&num);
2066
2067         /* Read the messages */
2068         for (i = 0; i < num; i++)
2069         {
2070                 /* Read the message */
2071                 rd_string(buf, sizeof(buf));
2072
2073                 /* Save the message */
2074                 message_add(buf);
2075         }
2076 }
2077
2078
2079
2080 /* Old hidden trap flag */
2081 #define CAVE_TRAP       0x8000
2082
2083 /*
2084  * Read the dungeon (old method)
2085  *
2086  * The monsters/objects must be loaded in the same order
2087  * that they were stored, since the actual indexes matter.
2088  */
2089 static errr rd_dungeon_old(void)
2090 {
2091         int i, y, x;
2092         int ymax, xmax;
2093         byte count;
2094         byte tmp8u;
2095         s16b tmp16s;
2096         u16b limit;
2097         cave_type *c_ptr;
2098
2099
2100         /*** Basic info ***/
2101
2102         /* Header info */
2103         rd_s16b(&dun_level);
2104         if (z_older_than(10, 3, 8)) dungeon_type = DUNGEON_ANGBAND;
2105         else rd_byte(&dungeon_type);
2106
2107         /* Set the base level for old versions */
2108         base_level = dun_level;
2109
2110         rd_s16b(&base_level);
2111
2112         rd_s16b(&num_repro);
2113         rd_s16b(&tmp16s);
2114         py = (int)tmp16s;
2115         rd_s16b(&tmp16s);
2116         px = (int)tmp16s;
2117         if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena) {py = 33;px = 131;}
2118         rd_s16b(&cur_hgt);
2119         rd_s16b(&cur_wid);
2120         rd_s16b(&tmp16s); /* max_panel_rows */
2121         rd_s16b(&tmp16s); /* max_panel_cols */
2122
2123 #if 0
2124         if (!py || !px) {py = 10;px = 10;}/* ¥À¥ó¥¸¥ç¥óÀ¸À®¤Ë¼ºÇÔ¤·¤Æ¥»¥°¥á¥ó¥Æ¤Ã¤¿¤È¤­¤ÎÉüµìÍÑ */
2125 #endif
2126
2127         /* Maximal size */
2128         ymax = cur_hgt;
2129         xmax = cur_wid;
2130
2131
2132         /*** Run length decoding ***/
2133
2134         /* Load the dungeon data */
2135         for (x = y = 0; y < ymax; )
2136         {
2137                 u16b info;
2138
2139                 /* Grab RLE info */
2140                 rd_byte(&count);
2141                 if (z_older_than(10,3,6))
2142                 {
2143                         rd_byte(&tmp8u);
2144                         info = (u16b)tmp8u;
2145                 }
2146                 else
2147                 {
2148                         rd_u16b(&info);
2149
2150                         /* Decline invalid flags */
2151                         info &= ~(CAVE_LITE | CAVE_VIEW | CAVE_MNLT);
2152                 }
2153
2154                 /* Apply the RLE info */
2155                 for (i = count; i > 0; i--)
2156                 {
2157                         /* Access the cave */
2158                         c_ptr = &cave[y][x];
2159
2160                         /* Extract "info" */
2161                         c_ptr->info = info;
2162
2163                         /* Advance/Wrap */
2164                         if (++x >= xmax)
2165                         {
2166                                 /* Wrap */
2167                                 x = 0;
2168
2169                                 /* Advance/Wrap */
2170                                 if (++y >= ymax) break;
2171                         }
2172                 }
2173         }
2174
2175
2176         /*** Run length decoding ***/
2177
2178         /* Load the dungeon data */
2179         for (x = y = 0; y < ymax; )
2180         {
2181                 /* Grab RLE info */
2182                 rd_byte(&count);
2183                 rd_byte(&tmp8u);
2184
2185                 /* Apply the RLE info */
2186                 for (i = count; i > 0; i--)
2187                 {
2188                         /* Access the cave */
2189                         c_ptr = &cave[y][x];
2190
2191                         /* Extract "feat" */
2192                         c_ptr->feat = tmp8u;
2193
2194                         /* Advance/Wrap */
2195                         if (++x >= xmax)
2196                         {
2197                                 /* Wrap */
2198                                 x = 0;
2199
2200                                 /* Advance/Wrap */
2201                                 if (++y >= ymax) break;
2202                         }
2203                 }
2204         }
2205
2206         /*** Run length decoding ***/
2207
2208         /* Load the dungeon data */
2209         for (x = y = 0; y < ymax; )
2210         {
2211                 /* Grab RLE info */
2212                 rd_byte(&count);
2213                 rd_byte(&tmp8u);
2214
2215                 /* Apply the RLE info */
2216                 for (i = count; i > 0; i--)
2217                 {
2218                         /* Access the cave */
2219                         c_ptr = &cave[y][x];
2220
2221                         /* Extract "feat" */
2222                         c_ptr->mimic = tmp8u;
2223
2224                         /* Advance/Wrap */
2225                         if (++x >= xmax)
2226                         {
2227                                 /* Wrap */
2228                                 x = 0;
2229
2230                                 /* Advance/Wrap */
2231                                 if (++y >= ymax) break;
2232                         }
2233                 }
2234         }
2235
2236         /*** Run length decoding ***/
2237
2238         /* Load the dungeon data */
2239         for (x = y = 0; y < ymax; )
2240         {
2241                 /* Grab RLE info */
2242                 rd_byte(&count);
2243                 rd_s16b(&tmp16s);
2244
2245                 /* Apply the RLE info */
2246                 for (i = count; i > 0; i--)
2247                 {
2248                         /* Access the cave */
2249                         c_ptr = &cave[y][x];
2250
2251                         /* Extract "feat" */
2252                         c_ptr->special = tmp16s;
2253
2254                         /* Advance/Wrap */
2255                         if (++x >= xmax)
2256                         {
2257                                 /* Wrap */
2258                                 x = 0;
2259
2260                                 /* Advance/Wrap */
2261                                 if (++y >= ymax) break;
2262                         }
2263                 }
2264         }
2265
2266         /* Convert cave data */
2267         if (z_older_than(11, 0, 99))
2268         {
2269                 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2270                 {
2271                         /* Wipe old unused flags */
2272                         cave[y][x].info &= ~(CAVE_MASK);
2273                 }
2274         }
2275
2276         if (h_older_than(1, 1, 1, 0))
2277         {
2278                 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2279                 {
2280                         /* Access the cave */
2281                         c_ptr = &cave[y][x];
2282
2283                         /* Very old */
2284                         if (c_ptr->feat == FEAT_INVIS)
2285                         {
2286                                 c_ptr->feat = FEAT_FLOOR;
2287                                 c_ptr->info |= CAVE_TRAP;
2288                         }
2289                 
2290                         /* Older than 1.1.1 */
2291                         if (c_ptr->feat == FEAT_MIRROR)
2292                         {
2293                                 c_ptr->feat = FEAT_FLOOR;
2294                                 c_ptr->info |= CAVE_OBJECT;
2295                         }
2296                 }
2297         }
2298
2299         if (h_older_than(1, 3, 1, 0))
2300         {
2301                 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2302                 {
2303                         /* Access the cave */
2304                         c_ptr = &cave[y][x];
2305
2306                         /* Old CAVE_IN_MIRROR flag */
2307                         if (c_ptr->info & CAVE_OBJECT)
2308                         {
2309                                 c_ptr->mimic = FEAT_MIRROR;
2310                         }
2311
2312                         /* Runes will be mimics and flags */
2313                         else if (c_ptr->feat == FEAT_MINOR_GLYPH ||
2314                                  c_ptr->feat == FEAT_GLYPH)
2315                         {
2316                                 c_ptr->info |= CAVE_OBJECT;
2317                                 c_ptr->mimic = c_ptr->feat;
2318                                 c_ptr->feat = FEAT_FLOOR;
2319                         }
2320
2321                         /* Hidden traps will be trap terrains mimicing floor */
2322                         else if (c_ptr->info & CAVE_TRAP)
2323                         {
2324                                 c_ptr->info &= ~CAVE_TRAP;
2325                                 c_ptr->mimic = c_ptr->feat;
2326                                 c_ptr->feat = choose_random_trap();
2327                         }
2328
2329                         /* Another hidden trap */
2330                         else if (c_ptr->feat == FEAT_INVIS)
2331                         {
2332                                 c_ptr->mimic = FEAT_FLOOR;
2333                                 c_ptr->feat = FEAT_TRAP_OPEN;
2334                         }
2335
2336                         /* Hidden doors will be closed doors mimicing wall */
2337                         else if (c_ptr->feat == FEAT_SECRET)
2338                         {
2339                                 place_closed_door(y, x);
2340                                 c_ptr->mimic = FEAT_WALL_EXTRA;
2341                         }
2342                 }
2343         }
2344
2345         /*** Objects ***/
2346
2347         /* Read the item count */
2348         rd_u16b(&limit);
2349
2350         /* Verify maximum */
2351         if (limit > max_o_idx)
2352         {
2353 #ifdef JP
2354 note(format("¥¢¥¤¥Æ¥à¤ÎÇÛÎó¤¬Â礭¤¹¤®¤ë(%d)¡ª", limit));
2355 #else
2356                 note(format("Too many (%d) object entries!", limit));
2357 #endif
2358
2359                 return (151);
2360         }
2361
2362         /* Read the dungeon items */
2363         for (i = 1; i < limit; i++)
2364         {
2365                 int o_idx;
2366
2367                 object_type *o_ptr;
2368
2369
2370                 /* Get a new record */
2371                 o_idx = o_pop();
2372
2373                 /* Oops */
2374                 if (i != o_idx)
2375                 {
2376 #ifdef JP
2377 note(format("¥¢¥¤¥Æ¥àÇÛÃÖ¥¨¥é¡¼ (%d <> %d)", i, o_idx));
2378 #else
2379                         note(format("Object allocation error (%d <> %d)", i, o_idx));
2380 #endif
2381
2382                         return (152);
2383                 }
2384
2385
2386                 /* Acquire place */
2387                 o_ptr = &o_list[o_idx];
2388
2389                 /* Read the item */
2390                 rd_item(o_ptr);
2391
2392
2393                 /* XXX XXX XXX XXX XXX */
2394
2395                 /* Monster */
2396                 if (o_ptr->held_m_idx)
2397                 {
2398                         monster_type *m_ptr;
2399
2400                         /* Monster */
2401                         m_ptr = &m_list[o_ptr->held_m_idx];
2402
2403                         /* Build a stack */
2404                         o_ptr->next_o_idx = m_ptr->hold_o_idx;
2405
2406                         /* Place the object */
2407                         m_ptr->hold_o_idx = o_idx;
2408                 }
2409
2410                 /* Dungeon */
2411                 else
2412                 {
2413                         /* Access the item location */
2414                         c_ptr = &cave[o_ptr->iy][o_ptr->ix];
2415
2416                         /* Build a stack */
2417                         o_ptr->next_o_idx = c_ptr->o_idx;
2418
2419                         /* Place the object */
2420                         c_ptr->o_idx = o_idx;
2421                 }
2422         }
2423
2424
2425         /*** Monsters ***/
2426
2427         /* Read the monster count */
2428         rd_u16b(&limit);
2429
2430         /* Hack -- verify */
2431         if (limit > max_m_idx)
2432         {
2433 #ifdef JP
2434 note(format("¥â¥ó¥¹¥¿¡¼¤ÎÇÛÎó¤¬Â礭¤¹¤®¤ë(%d)¡ª", limit));
2435 #else
2436                 note(format("Too many (%d) monster entries!", limit));
2437 #endif
2438
2439                 return (161);
2440         }
2441
2442         /* Read the monsters */
2443         for (i = 1; i < limit; i++)
2444         {
2445                 int m_idx;
2446                 monster_type *m_ptr;
2447
2448                 /* Get a new record */
2449                 m_idx = m_pop();
2450
2451                 /* Oops */
2452                 if (i != m_idx)
2453                 {
2454 #ifdef JP
2455 note(format("¥â¥ó¥¹¥¿¡¼ÇÛÃÖ¥¨¥é¡¼ (%d <> %d)", i, m_idx));
2456 #else
2457                         note(format("Monster allocation error (%d <> %d)", i, m_idx));
2458 #endif
2459
2460                         return (162);
2461                 }
2462
2463
2464                 /* Acquire monster */
2465                 m_ptr = &m_list[m_idx];
2466
2467                 /* Read the monster */
2468                 rd_monster(m_ptr);
2469
2470
2471                 /* Access grid */
2472                 c_ptr = &cave[m_ptr->fy][m_ptr->fx];
2473
2474                 /* Mark the location */
2475                 c_ptr->m_idx = m_idx;
2476
2477                 /* Count */
2478                 real_r_ptr(m_ptr)->cur_num++;
2479         }
2480
2481         /*** Success ***/
2482
2483         /* The dungeon is ready */
2484         if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena)
2485                 character_dungeon = FALSE;
2486         else
2487                 character_dungeon = TRUE;
2488
2489         /* Success */
2490         return (0);
2491 }
2492
2493
2494
2495 /*
2496  * Read the saved floor
2497  *
2498  * The monsters/objects must be loaded in the same order
2499  * that they were stored, since the actual indexes matter.
2500  */
2501 static errr rd_saved_floor(saved_floor_type *sf_ptr)
2502 {
2503         int ymax, xmax;
2504         int i, y, x;
2505         byte count;
2506         byte tmp8u;
2507         s16b tmp16s;
2508         u16b tmp16u;
2509         s32b tmp32s;
2510         u32b tmp32u;
2511         u16b limit;
2512
2513         cave_template_type *template;
2514
2515
2516         /*** Wipe all cave ***/
2517         clear_cave();
2518
2519
2520         /*** Basic info ***/
2521
2522         /* Dungeon floor specific info follows */
2523
2524         if (!sf_ptr)
2525         {
2526                 /*** Not a saved floor ***/
2527
2528                 rd_s16b(&dun_level);
2529                 base_level = dun_level;
2530         }
2531         else
2532         {
2533                 /*** The saved floor ***/
2534
2535                 rd_s16b(&tmp16s);
2536                 if (tmp16s != sf_ptr->floor_id) return 171;
2537
2538                 rd_byte(&tmp8u);
2539                 if (tmp8u != sf_ptr->savefile_id) return 171;
2540
2541                 rd_s16b(&tmp16s);
2542                 if (tmp16s != sf_ptr->dun_level) return 171;
2543                 dun_level = sf_ptr->dun_level;
2544
2545                 rd_s32b(&tmp32s);
2546                 if (tmp32s != sf_ptr->last_visit) return 171;
2547
2548                 rd_u32b(&tmp32u);
2549                 if (tmp32u != sf_ptr->visit_mark) return 171;
2550
2551                 rd_s16b(&tmp16s);
2552                 if (tmp16s != sf_ptr->upper_floor_id) return 171;
2553
2554                 rd_s16b(&tmp16s);
2555                 if (tmp16s != sf_ptr->lower_floor_id) return 171;
2556         }
2557
2558         rd_s16b(&base_level);
2559         rd_s16b(&num_repro);
2560
2561         rd_u16b(&tmp16u);
2562         py = (int)tmp16u;
2563
2564         rd_u16b(&tmp16u);
2565         px = (int)tmp16u;
2566
2567         rd_s16b(&cur_hgt);
2568         rd_s16b(&cur_wid);
2569
2570         rd_byte(&feeling);
2571
2572
2573
2574         /*** Read template for cave_type ***/
2575
2576         /* Read the template count */
2577         rd_u16b(&limit);
2578
2579         /* Allocate the "template" array */
2580         C_MAKE(template, limit, cave_template_type);
2581
2582         /* Read the templates */
2583         for (i = 0; i < limit; i++)
2584         {
2585                 cave_template_type *ct_ptr = &template[i];
2586
2587                 /* Read it */
2588                 rd_u16b(&ct_ptr->info);
2589                 rd_byte(&ct_ptr->feat);
2590                 rd_byte(&ct_ptr->mimic);
2591                 rd_s16b(&ct_ptr->special);
2592         }
2593
2594         /* Maximal size */
2595         ymax = cur_hgt;
2596         xmax = cur_wid;
2597
2598
2599         /*** Run length decoding ***/
2600
2601         /* Load the dungeon data */
2602         for (x = y = 0; y < ymax; )
2603         {
2604                 u16b id;
2605
2606                 /* Grab RLE info */
2607                 rd_byte(&count);
2608
2609                 id = 0;
2610                 do 
2611                 {
2612                         rd_byte(&tmp8u);
2613                         id += tmp8u;
2614                 } while (tmp8u == MAX_UCHAR);
2615
2616                 /* Apply the RLE info */
2617                 for (i = count; i > 0; i--)
2618                 {
2619                         /* Access the cave */
2620                         cave_type *c_ptr = &cave[y][x];
2621
2622                         /* Extract cave data */
2623                         c_ptr->info = template[id].info;
2624                         c_ptr->feat = template[id].feat;
2625                         c_ptr->mimic = template[id].mimic;
2626                         c_ptr->special = template[id].special;
2627
2628                         /* Advance/Wrap */
2629                         if (++x >= xmax)
2630                         {
2631                                 /* Wrap */
2632                                 x = 0;
2633
2634                                 /* Advance/Wrap */
2635                                 if (++y >= ymax) break;
2636                         }
2637                 }
2638         }
2639
2640         /* Free the "template" array */
2641         C_FREE(template, limit, cave_template_type);
2642
2643
2644         /*** Objects ***/
2645
2646         /* Read the item count */
2647         rd_u16b(&limit);
2648
2649         /* Verify maximum */
2650         if (limit > max_o_idx) return 151;
2651
2652
2653         /* Read the dungeon items */
2654         for (i = 1; i < limit; i++)
2655         {
2656                 int o_idx;
2657                 object_type *o_ptr;
2658
2659
2660                 /* Get a new record */
2661                 o_idx = o_pop();
2662
2663                 /* Oops */
2664                 if (i != o_idx) return 152;
2665
2666                 /* Acquire place */
2667                 o_ptr = &o_list[o_idx];
2668
2669                 /* Read the item */
2670                 rd_item(o_ptr);
2671
2672
2673                 /* Monster */
2674                 if (o_ptr->held_m_idx)
2675                 {
2676                         monster_type *m_ptr;
2677
2678                         /* Monster */
2679                         m_ptr = &m_list[o_ptr->held_m_idx];
2680
2681                         /* Build a stack */
2682                         o_ptr->next_o_idx = m_ptr->hold_o_idx;
2683
2684                         /* Place the object */
2685                         m_ptr->hold_o_idx = o_idx;
2686                 }
2687
2688                 /* Dungeon */
2689                 else
2690                 {
2691                         /* Access the item location */
2692                         cave_type *c_ptr = &cave[o_ptr->iy][o_ptr->ix];
2693
2694                         /* Build a stack */
2695                         o_ptr->next_o_idx = c_ptr->o_idx;
2696
2697                         /* Place the object */
2698                         c_ptr->o_idx = o_idx;
2699                 }
2700         }
2701
2702
2703         /*** Monsters ***/
2704
2705         /* Read the monster count */
2706         rd_u16b(&limit);
2707
2708         /* Hack -- verify */
2709         if (limit > max_m_idx) return 161;
2710
2711         /* Read the monsters */
2712         for (i = 1; i < limit; i++)
2713         {
2714                 cave_type *c_ptr;
2715                 int m_idx;
2716                 monster_type *m_ptr;
2717
2718                 /* Get a new record */
2719                 m_idx = m_pop();
2720
2721                 /* Oops */
2722                 if (i != m_idx) return 162;
2723
2724
2725                 /* Acquire monster */
2726                 m_ptr = &m_list[m_idx];
2727
2728                 /* Read the monster */
2729                 rd_monster(m_ptr);
2730
2731
2732                 /* Access grid */
2733                 c_ptr = &cave[m_ptr->fy][m_ptr->fx];
2734
2735                 /* Mark the location */
2736                 c_ptr->m_idx = m_idx;
2737
2738                 /* Count */
2739                 real_r_ptr(m_ptr)->cur_num++;
2740         }
2741
2742         /* Success */
2743         return 0;
2744 }
2745
2746
2747 /*
2748  * Read the dungeon (new method)
2749  *
2750  * The monsters/objects must be loaded in the same order
2751  * that they were stored, since the actual indexes matter.
2752  */
2753 static errr rd_dungeon(void)
2754 {
2755         errr err = 0;
2756         byte num;
2757         int i;
2758
2759         /* Initialize saved_floors array and temporal files */
2760         init_saved_floors();
2761
2762         /* Older method */
2763         if (h_older_than(1, 5, 0, 0))
2764         {
2765                 err = rd_dungeon_old();
2766
2767                 /* Prepare floor_id of current floor */
2768                 if (dungeon_type)
2769                 {
2770                         p_ptr->floor_id = get_new_floor_id();
2771                         get_sf_ptr(p_ptr->floor_id)->dun_level = dun_level;
2772                 }
2773
2774                 return err;
2775         }
2776
2777
2778         /*** Meta info ***/
2779
2780         /* Number of floor_id used from birth */
2781         rd_s16b(&max_floor_id);
2782
2783         /* Current dungeon type */
2784         rd_byte(&dungeon_type);
2785
2786
2787         /*** On the surface  ***/
2788         if (!p_ptr->floor_id)
2789         {
2790                 /* Number of array elements?? */
2791                 rd_byte(&num);
2792
2793                 /* It should be 0 */
2794                 if (num) err = 181;
2795
2796                 /* Read the current floor data */
2797                 err = rd_saved_floor(NULL);
2798         }
2799
2800         /*** In the dungeon ***/
2801         else
2802         {
2803                 /* Number of array elements */
2804                 rd_byte(&num);
2805
2806                 /* Read the saved_floors array */
2807                 for (i = 0; i < num; i++)
2808                 {
2809                         saved_floor_type *sf_ptr = &saved_floors[i];
2810
2811                         rd_s16b(&sf_ptr->floor_id);
2812                         rd_byte(&sf_ptr->savefile_id);
2813                         rd_s16b(&sf_ptr->dun_level);
2814                         rd_s32b(&sf_ptr->last_visit);
2815                         rd_u32b(&sf_ptr->visit_mark);
2816                         rd_s16b(&sf_ptr->upper_floor_id);
2817                         rd_s16b(&sf_ptr->lower_floor_id);
2818                 }
2819
2820
2821                 /* Move saved floors data to temporal files */
2822                 for (i = 0; i < num; i++)
2823                 {
2824                         saved_floor_type *sf_ptr = &saved_floors[i];
2825                         byte tmp8u;
2826                 
2827                         /* Unused element */
2828                         if (!sf_ptr->floor_id) continue;
2829
2830                         /* Read the failure mark */
2831                         rd_byte(&tmp8u);
2832                         if (tmp8u) continue;
2833
2834                         /* Read from the save file */
2835                         err = rd_saved_floor(sf_ptr);
2836                         
2837                         /* Error? */
2838                         if (err) break;
2839
2840                         /* Re-save as temporal saved floor file */
2841                         if (!save_floor(sf_ptr, SLF_SECOND)) err = 182;
2842
2843                         /* Error? */
2844                         if (err) break;
2845                 }
2846
2847                 /* Finally load current floor data from temporal file */
2848                 if (!err)
2849                 {
2850                         if (!load_floor(get_sf_ptr(p_ptr->floor_id), SLF_SECOND)) err = 183;
2851                 }
2852         }
2853
2854
2855         /*** Error messages ***/
2856         switch (err)
2857         {
2858         case 151:
2859 #ifdef JP
2860                 note("¥¢¥¤¥Æ¥à¤ÎÇÛÎó¤¬Â礭¤¹¤®¤ë¡ª");
2861 #else
2862                 note("Too many object entries!");
2863 #endif
2864                 break;
2865
2866         case 152:
2867 #ifdef JP
2868                 note("¥¢¥¤¥Æ¥àÇÛÃÖ¥¨¥é¡¼");
2869 #else
2870                 note("Object allocation error");
2871 #endif
2872                 break;
2873
2874         case 161:
2875 #ifdef JP
2876                 note("¥â¥ó¥¹¥¿¡¼¤ÎÇÛÎó¤¬Â礭¤¹¤®¤ë¡ª");
2877 #else
2878                 note("Too many monster entries!");
2879 #endif
2880                 break;
2881
2882         case 162:
2883 #ifdef JP
2884                 note("¥â¥ó¥¹¥¿¡¼ÇÛÃÖ¥¨¥é¡¼");
2885 #else
2886                 note("Monster allocation error");
2887 #endif
2888                 break;
2889
2890         case 171:
2891 #ifdef JP
2892                 note("Êݸ¤µ¤ì¤¿¥Õ¥í¥¢¤Î¥À¥ó¥¸¥ç¥ó¥Ç¡¼¥¿¤¬²õ¤ì¤Æ¤¤¤Þ¤¹¡ª");
2893 #else
2894                 note("Dungeon data of saved floors are broken!");
2895 #endif
2896                 break;
2897
2898         case 181:
2899 #ifdef JP
2900                 note("Error 181");
2901 #else
2902                 note("Error 181");
2903 #endif
2904                 break;
2905
2906         case 182:
2907 #ifdef JP
2908                 note("¥Æ¥ó¥Ý¥é¥ê¡¦¥Õ¥¡¥¤¥ë¤òºîÀ®¤Ç¤­¤Þ¤»¤ó¡ª");
2909 #else
2910                 note("Failed to make temporal files!");
2911 #endif
2912                 break;
2913
2914         case 183:
2915 #ifdef JP
2916                 note("Error 183");
2917 #else
2918                 note("Error 183");
2919 #endif
2920                 break;
2921         }
2922
2923         /* The dungeon is ready */
2924         character_dungeon = TRUE;
2925
2926         /* Success or Error */
2927         return err;
2928 }
2929
2930
2931 /*
2932  * Actually read the savefile
2933  */
2934 static errr rd_savefile_new_aux(void)
2935 {
2936         int i, j;
2937         int town_count;
2938
2939         s32b wild_x_size;
2940         s32b wild_y_size;
2941
2942         byte tmp8u;
2943         u16b tmp16u;
2944         u32b tmp32u;
2945
2946 #ifdef VERIFY_CHECKSUMS
2947         u32b n_x_check, n_v_check;
2948         u32b o_x_check, o_v_check;
2949 #endif
2950
2951
2952         /* Mention the savefile version */
2953         note(format(
2954 #ifdef JP
2955                      "¥Ð¡¼¥¸¥ç¥ó %d.%d.%d ¤Î¥»¡¼¥Ö¡¦¥Õ¥¡¥¤¥ë¤ò¥í¡¼¥ÉÃæ...",
2956 #else
2957                      "Loading a %d.%d.%d savefile...",
2958 #endif
2959                      (z_major > 9) ? z_major - 10 : z_major, z_minor, z_patch));
2960
2961
2962         /* Strip the version bytes */
2963         strip_bytes(4);
2964
2965         /* Hack -- decrypt */
2966         xor_byte = sf_extra;
2967
2968
2969         /* Clear the checksums */
2970         v_check = 0L;
2971         x_check = 0L;
2972
2973         /* Read the version number of the savefile */
2974         /* Old savefile will be version 0.0.0.3 */
2975         rd_byte(&h_ver_extra);
2976         rd_byte(&h_ver_patch);
2977         rd_byte(&h_ver_minor);
2978         rd_byte(&h_ver_major);
2979
2980         /* Operating system info */
2981         rd_u32b(&sf_system);
2982
2983         /* Time of savefile creation */
2984         rd_u32b(&sf_when);
2985
2986         /* Number of resurrections */
2987         rd_u16b(&sf_lives);
2988
2989         /* Number of times played */
2990         rd_u16b(&sf_saves);
2991
2992
2993         /* Later use (always zero) */
2994         rd_u32b(&tmp32u);
2995
2996         /* Later use (always zero) */
2997         rd_u32b(&tmp32u);
2998
2999
3000         /* Read RNG state */
3001         rd_randomizer();
3002 #ifdef JP
3003 if (arg_fiddle) note("Íð¿ô¾ðÊó¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
3004 #else
3005         if (arg_fiddle) note("Loaded Randomizer Info");
3006 #endif
3007
3008
3009
3010         /* Then the options */
3011         rd_options();
3012 #ifdef JP
3013 if (arg_fiddle) note("¥ª¥×¥·¥ç¥ó¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
3014 #else
3015         if (arg_fiddle) note("Loaded Option Flags");
3016 #endif
3017
3018         /* Then the "messages" */
3019         rd_messages();
3020 #ifdef JP
3021 if (arg_fiddle) note("¥á¥Ã¥»¡¼¥¸¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
3022 #else
3023         if (arg_fiddle) note("Loaded Messages");
3024 #endif
3025
3026
3027
3028         for (i = 0; i < max_r_idx; i++)
3029         {
3030                 /* Access that monster */
3031                 monster_race *r_ptr = &r_info[i];
3032
3033                 /* Hack -- Reset the death counter */
3034                 r_ptr->max_num = 100;
3035                 if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
3036                 if (r_ptr->flags7 & RF7_UNIQUE_7) r_ptr->max_num = 7;
3037         }
3038
3039         /* Monster Memory */
3040         rd_u16b(&tmp16u);
3041
3042         /* Incompatible save files */
3043         if (tmp16u > max_r_idx)
3044         {
3045 #ifdef JP
3046 note(format("¥â¥ó¥¹¥¿¡¼¤Î¼ï²¤¬Â¿¤¹¤®¤ë(%u)¡ª", tmp16u));
3047 #else
3048                 note(format("Too many (%u) monster races!", tmp16u));
3049 #endif
3050
3051                 return (21);
3052         }
3053
3054         /* Read the available records */
3055         for (i = 0; i < tmp16u; i++)
3056         {
3057                 /* Read the lore */
3058                 rd_lore(i);
3059         }
3060
3061 #ifdef JP
3062 if (arg_fiddle) note("¥â¥ó¥¹¥¿¡¼¤Î»×¤¤½Ð¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
3063 #else
3064         if (arg_fiddle) note("Loaded Monster Memory");
3065 #endif
3066
3067
3068
3069         /* Object Memory */
3070         rd_u16b(&tmp16u);
3071
3072         /* Incompatible save files */
3073         if (tmp16u > max_k_idx)
3074         {
3075 #ifdef JP
3076 note(format("¥¢¥¤¥Æ¥à¤Î¼ïÎब¿¤¹¤®¤ë(%u)¡ª", tmp16u));
3077 #else
3078                 note(format("Too many (%u) object kinds!", tmp16u));
3079 #endif
3080
3081                 return (22);
3082         }
3083
3084         /* Read the object memory */
3085         for (i = 0; i < tmp16u; i++)
3086         {
3087                 byte tmp8u;
3088                 object_kind *k_ptr = &k_info[i];
3089
3090                 rd_byte(&tmp8u);
3091
3092                 k_ptr->aware = (tmp8u & 0x01) ? TRUE: FALSE;
3093                 k_ptr->tried = (tmp8u & 0x02) ? TRUE: FALSE;
3094         }
3095 #ifdef JP
3096 if (arg_fiddle) note("¥¢¥¤¥Æ¥à¤Îµ­Ï¿¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
3097 #else
3098         if (arg_fiddle) note("Loaded Object Memory");
3099 #endif
3100
3101
3102 #if 0
3103         /*
3104          * Initialize arena and rewards information
3105          */
3106         p_ptr->arena_number = 0;
3107         p_ptr->inside_arena = 0;
3108         p_ptr->inside_quest = 0;
3109         p_ptr->leftbldg = FALSE;
3110         p_ptr->exit_bldg = TRUE;
3111
3112         /* Start in town 1 */
3113         p_ptr->town_num = 1;
3114
3115         p_ptr->wilderness_x = 4;
3116         p_ptr->wilderness_y = 4;
3117
3118 #endif
3119
3120         /* Init the wilderness seeds */
3121         for (i = 0; i < max_wild_x; i++)
3122         {
3123                 for (j = 0; j < max_wild_y; j++)
3124                 {
3125                         wilderness[j][i].seed = randint0(0x10000000);
3126                 }
3127         }
3128
3129         /* 2.1.3 or newer version */
3130         {
3131                 u16b max_towns_load;
3132                 u16b max_quests_load;
3133                 byte max_rquests_load;
3134                 s16b old_inside_quest = p_ptr->inside_quest;
3135
3136                 /* Number of towns */
3137                 rd_u16b(&max_towns_load);
3138
3139                 /* Incompatible save files */
3140                 if (max_towns_load > max_towns)
3141                 {
3142 #ifdef JP
3143 note(format("Ä®¤¬Â¿¤¹¤®¤ë(%u)¡ª", max_towns_load));
3144 #else
3145                         note(format("Too many (%u) towns!", max_towns_load));
3146 #endif
3147
3148                         return (23);
3149                 }
3150
3151                 /* Number of quests */
3152                 rd_u16b(&max_quests_load);
3153
3154                 if (z_older_than(11, 0, 7))
3155                 {
3156                         max_rquests_load = 10;
3157                 }
3158                 else
3159                 {
3160                         rd_byte(&max_rquests_load);
3161                 }
3162
3163                 /* Incompatible save files */
3164                 if (max_quests_load > max_quests)
3165                 {
3166 #ifdef JP
3167 note(format("¥¯¥¨¥¹¥È¤¬Â¿¤¹¤®¤ë(%u)¡ª", max_quests_load));
3168 #else
3169                         note(format("Too many (%u) quests!", max_quests_load));
3170 #endif
3171
3172                         return (23);
3173                 }
3174
3175                 for (i = 0; i < max_quests_load; i++)
3176                 {
3177                         if (i < max_quests)
3178                         {
3179                                 rd_s16b(&quest[i].status);
3180                                 rd_s16b(&quest[i].level);
3181
3182                                 if (z_older_than(11, 0, 6))
3183                                 {
3184                                         quest[i].complev = 0;
3185                                 }
3186                                 else
3187                                 {
3188                                         rd_byte(&quest[i].complev);
3189                                 }
3190
3191                                 /* Load quest status if quest is running */
3192                                 if (quest[i].status == QUEST_STATUS_TAKEN || (!z_older_than(10, 3, 14) && (quest[i].status == QUEST_STATUS_COMPLETED)) || (!z_older_than(11, 0, 7) && (i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST+max_rquests_load))))
3193                                 {
3194                                         rd_s16b(&quest[i].cur_num);
3195                                         rd_s16b(&quest[i].max_num);
3196                                         rd_s16b(&quest[i].type);
3197
3198                                         /* Load quest monster index */
3199                                         rd_s16b(&quest[i].r_idx);
3200
3201                                         if ((quest[i].type == QUEST_TYPE_RANDOM) && (!quest[i].r_idx))
3202                                         {
3203                                                 int r_idx;
3204                                                 while (1)
3205                                                 {
3206                                                          monster_race *r_ptr;
3207
3208                                                         /*
3209                                                          * Random monster 5 - 10 levels out of depth
3210                                                          * (depending on level)
3211                                                          */
3212                                                         r_idx = get_mon_num(quest[i].level + 5 + randint1(quest[i].level / 10));
3213                                                         r_ptr = &r_info[r_idx];
3214
3215                                                         if(!(r_ptr->flags1 & RF1_UNIQUE)) continue;
3216
3217                                                         if(r_ptr->flags6 & RF6_SPECIAL) continue;
3218
3219                                                         if(r_ptr->flags7 & RF7_FRIENDLY) continue;
3220
3221                                                         if(r_ptr->flags7 & RF7_AQUATIC) continue;
3222
3223                                                         if(r_ptr->flags8 & RF8_WILD_ONLY) continue;
3224
3225                                                         /*
3226                                                          * Accept monsters that are 2 - 6 levels
3227                                                          * out of depth depending on the quest level
3228                                                          */
3229                                                         if (r_ptr->level > (quest[i].level + (quest[i].level / 20))) break;
3230                                                 }
3231
3232                                                 quest[i].r_idx = r_idx;
3233                                         }
3234
3235                                         /* Load quest item index */
3236                                         rd_s16b(&quest[i].k_idx);
3237
3238                                         if (quest[i].k_idx)
3239                                                 a_info[quest[i].k_idx].gen_flags |= TRG_QUESTITEM;
3240
3241                                         rd_byte(&quest[i].flags);
3242
3243                                         if (z_older_than(10, 3, 11))
3244                                         {
3245                                                 if (quest[i].flags & QUEST_FLAG_PRESET)
3246                                                 {
3247                                                         quest[i].dungeon = 0;
3248                                                 }
3249                                                 else
3250                                                 {
3251                                                         init_flags = INIT_ASSIGN;
3252                                                         p_ptr->inside_quest = i;
3253
3254                                                         process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3255                                                         p_ptr->inside_quest = old_inside_quest;
3256                                                 }
3257                                         }
3258                                         else
3259                                         {
3260                                                 rd_byte(&quest[i].dungeon);
3261                                         }
3262                                         /* Mark uniques */
3263                                         if (quest[i].status == QUEST_STATUS_TAKEN || quest[i].status == QUEST_STATUS_UNTAKEN)
3264                                                 if (r_info[quest[i].r_idx].flags1 & RF1_UNIQUE)
3265                                                         r_info[quest[i].r_idx].flags1 |= RF1_QUESTOR;
3266                                 }
3267                         }
3268                         /* Ignore the empty quests from old versions */
3269                         else
3270                         {
3271                                 /* Ignore quest status */
3272                                 strip_bytes(2);
3273
3274                                 /* Ignore quest level */
3275                                 strip_bytes(2);
3276
3277                                 /*
3278                                  * We don't have to care about the other info,
3279                                  * since status should be 0 for these quests anyway
3280                                  */
3281                         }
3282                 }
3283
3284                 /* Position in the wilderness */
3285                 rd_s32b(&p_ptr->wilderness_x);
3286                 rd_s32b(&p_ptr->wilderness_y);
3287                 if (z_older_than(10, 3, 13))
3288                 {
3289                         p_ptr->wilderness_x = 5;
3290                         p_ptr->wilderness_y = 48;
3291                 }
3292
3293                 if (z_older_than(10, 3, 7)) p_ptr->wild_mode = FALSE;
3294                 else rd_byte((byte *)&p_ptr->wild_mode);
3295                 if (z_older_than(10, 3, 7)) ambush_flag = FALSE;
3296                 else rd_byte((byte *)&ambush_flag);
3297
3298                 /* Size of the wilderness */
3299                 rd_s32b(&wild_x_size);
3300                 rd_s32b(&wild_y_size);
3301
3302                 /* Incompatible save files */
3303                 if ((wild_x_size > max_wild_x) || (wild_y_size > max_wild_y))
3304                 {
3305 #ifdef JP
3306 note(format("¹ÓÌÂ礭¤¹¤®¤ë(%u/%u)¡ª", wild_x_size, wild_y_size));
3307 #else
3308                         note(format("Wilderness is too big (%u/%u)!", wild_x_size, wild_y_size));
3309 #endif
3310
3311                         return (23);
3312                 }
3313
3314                 /* Load the wilderness seeds */
3315                 for (i = 0; i < wild_x_size; i++)
3316                 {
3317                         for (j = 0; j < wild_y_size; j++)
3318                         {
3319                                 rd_u32b(&wilderness[j][i].seed);
3320                         }
3321                 }
3322         }
3323
3324 #ifdef JP
3325 if (arg_fiddle) note("¥¯¥¨¥¹¥È¾ðÊó¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
3326 #else
3327         if (arg_fiddle) note("Loaded Quests");
3328 #endif
3329
3330         /* Load the Artifacts */
3331         rd_u16b(&tmp16u);
3332
3333         /* Incompatible save files */
3334         if (tmp16u > max_a_idx)
3335         {
3336 #ifdef JP
3337 note(format("ÅÁÀâ¤Î¥¢¥¤¥Æ¥à¤¬Â¿¤¹¤®¤ë(%u)¡ª", tmp16u));
3338 #else
3339                 note(format("Too many (%u) artifacts!", tmp16u));
3340 #endif
3341
3342                 return (24);
3343         }
3344
3345         /* Read the artifact flags */
3346         for (i = 0; i < tmp16u; i++)
3347         {
3348                 artifact_type *a_ptr = &a_info[i];
3349
3350                 rd_byte(&tmp8u);
3351                 a_ptr->cur_num = tmp8u;
3352
3353                 if (h_older_than(1, 5, 0, 0))
3354                 {
3355                         a_ptr->floor_id = 0;
3356
3357                         rd_byte(&tmp8u);
3358                         rd_byte(&tmp8u);
3359                         rd_byte(&tmp8u);
3360                 }
3361                 else
3362                 {
3363                         rd_s16b(&a_ptr->floor_id);
3364                 }
3365         }
3366 #ifdef JP
3367 if (arg_fiddle) note("ÅÁÀâ¤Î¥¢¥¤¥Æ¥à¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
3368 #else
3369         if (arg_fiddle) note("Loaded Artifacts");
3370 #endif
3371
3372
3373
3374         /* Read the extra stuff */
3375         rd_extra();
3376         if (p_ptr->energy_need < -999) world_player = TRUE;
3377
3378 #ifdef JP
3379 if (arg_fiddle) note("ÆÃÊ̾ðÊó¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
3380 #else
3381         if (arg_fiddle) note("Loaded extra information");
3382 #endif
3383
3384
3385         /* Read the player_hp array */
3386         rd_u16b(&tmp16u);
3387
3388         /* Incompatible save files */
3389         if (tmp16u > PY_MAX_LEVEL)
3390         {
3391 #ifdef JP
3392 note(format("¥Ò¥Ã¥È¥Ý¥¤¥ó¥ÈÇÛÎó¤¬Â礭¤¹¤®¤ë(%u)¡ª", tmp16u));
3393 #else
3394                 note(format("Too many (%u) hitpoint entries!", tmp16u));
3395 #endif
3396
3397                 return (25);
3398         }
3399
3400         /* Read the player_hp array */
3401         for (i = 0; i < tmp16u; i++)
3402         {
3403                 rd_s16b(&p_ptr->player_hp[i]);
3404         }
3405
3406         /* Important -- Initialize the sex */
3407         sp_ptr = &sex_info[p_ptr->psex];
3408
3409         /* Important -- Initialize the race/class */
3410         rp_ptr = &race_info[p_ptr->prace];
3411         cp_ptr = &class_info[p_ptr->pclass];
3412         ap_ptr = &seikaku_info[p_ptr->pseikaku];
3413
3414         if(z_older_than(10, 2, 2) && (p_ptr->pclass == CLASS_BEASTMASTER) && !p_ptr->is_dead)
3415         {
3416                 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3417                 do_cmd_rerate(FALSE);
3418         }
3419         if(z_older_than(10, 3, 2) && (p_ptr->pclass == CLASS_ARCHER) && !p_ptr->is_dead)
3420         {
3421                 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3422                 do_cmd_rerate(FALSE);
3423         }
3424         if(z_older_than(10, 2, 6) && (p_ptr->pclass == CLASS_SORCERER) && !p_ptr->is_dead)
3425         {
3426                 p_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
3427                 do_cmd_rerate(FALSE);
3428         }
3429         if(z_older_than(10, 4, 7) && (p_ptr->pclass == CLASS_BLUE_MAGE) && !p_ptr->is_dead)
3430         {
3431                 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3432                 do_cmd_rerate(FALSE);
3433         }
3434
3435         /* Important -- Initialize the magic */
3436         mp_ptr = &m_info[p_ptr->pclass];
3437
3438
3439         /* Read spell info */
3440         rd_u32b(&p_ptr->spell_learned1);
3441         rd_u32b(&p_ptr->spell_learned2);
3442         rd_u32b(&p_ptr->spell_worked1);
3443         rd_u32b(&p_ptr->spell_worked2);
3444         rd_u32b(&p_ptr->spell_forgotten1);
3445         rd_u32b(&p_ptr->spell_forgotten2);
3446
3447         if (z_older_than(10,0,5))
3448         {
3449                 p_ptr->learned_spells = 0;
3450                 for (i = 0; i < 64; i++)
3451                 {
3452                         /* Count known spells */
3453                         if ((i < 32) ?
3454                             (p_ptr->spell_learned1 & (1L << i)) :
3455                             (p_ptr->spell_learned2 & (1L << (i - 32))))
3456                         {
3457                                 p_ptr->learned_spells++;
3458                         }
3459                 }
3460         }
3461         else rd_s16b(&p_ptr->learned_spells);
3462
3463         if (z_older_than(10,0,6))
3464         {
3465                 p_ptr->add_spells = 0;
3466         }
3467         else rd_s16b(&p_ptr->add_spells);
3468         if (p_ptr->pclass == CLASS_MINDCRAFTER) p_ptr->add_spells = 0;
3469
3470         for (i = 0; i < 64; i++)
3471         {
3472                 rd_byte(&p_ptr->spell_order[i]);
3473         }
3474
3475
3476         /* Read the inventory */
3477         if (rd_inventory())
3478         {
3479 #ifdef JP
3480 note("»ý¤Áʪ¾ðÊó¤òÆɤ߹þ¤à¤³¤È¤¬¤Ç¤­¤Þ¤»¤ó");
3481 #else
3482                 note("Unable to read inventory");
3483 #endif
3484
3485                 return (21);
3486         }
3487
3488         /* Read number of towns */
3489         rd_u16b(&tmp16u);
3490         town_count = tmp16u;
3491
3492         /* Read the stores */
3493         rd_u16b(&tmp16u);
3494         for (i = 1; i < town_count; i++)
3495         {
3496                 for (j = 0; j < tmp16u; j++)
3497                 {
3498                         if (rd_store(i, j)) return (22);
3499                 }
3500         }
3501
3502         rd_s16b(&p_ptr->pet_follow_distance);
3503         if (z_older_than(10, 4, 10))
3504         {
3505                 p_ptr->pet_extra_flags = 0;
3506                 rd_byte(&tmp8u);
3507                 if (tmp8u) p_ptr->pet_extra_flags |= PF_OPEN_DOORS;
3508                 rd_byte(&tmp8u);
3509                 if (tmp8u) p_ptr->pet_extra_flags |= PF_PICKUP_ITEMS;
3510
3511                 if (z_older_than(10,0,4)) p_ptr->pet_extra_flags |= PF_TELEPORT;
3512                 else
3513                 {
3514                         rd_byte(&tmp8u);
3515                         if (tmp8u) p_ptr->pet_extra_flags |= PF_TELEPORT;
3516                 }
3517
3518                 if (z_older_than(10,0,7)) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3519                 else
3520                 {
3521                         rd_byte(&tmp8u);
3522                         if (tmp8u) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3523                 }
3524
3525                 if (z_older_than(10,0,8)) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3526                 else
3527                 {
3528                         rd_byte(&tmp8u);
3529                         if (tmp8u) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3530                 }
3531
3532                 if (!z_older_than(10,0,8))
3533                 {
3534                         rd_byte(&tmp8u);
3535                         if (tmp8u) p_ptr->pet_extra_flags |= PF_BALL_SPELL;
3536                 }
3537         }
3538         else
3539         {
3540                 rd_s16b(&p_ptr->pet_extra_flags);
3541         }
3542
3543         if (!z_older_than(11, 0, 9))
3544         {
3545                 char buf[SCREEN_BUF_SIZE];
3546                 rd_string(buf, sizeof(buf));
3547                 if (buf[0]) screen_dump = string_make(buf);
3548         }
3549
3550         if (p_ptr->is_dead)
3551         {
3552                 for (i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
3553                 {
3554                         r_info[quest[i].r_idx].flags1 &= ~(RF1_QUESTOR);
3555                 }
3556         }
3557
3558
3559         /* I'm not dead yet... */
3560         if (!p_ptr->is_dead)
3561         {
3562                 /* Dead players have no dungeon */
3563 #ifdef JP
3564 note("¥À¥ó¥¸¥ç¥óÉü¸µÃæ...");
3565 #else
3566                 note("Restoring Dungeon...");
3567 #endif
3568
3569                 if (rd_dungeon())
3570                 {
3571 #ifdef JP
3572 note("¥À¥ó¥¸¥ç¥ó¥Ç¡¼¥¿Æɤ߹þ¤ß¼ºÇÔ");
3573 #else
3574                         note("Error reading dungeon data");
3575 #endif
3576
3577                         return (34);
3578                 }
3579
3580                 /* Read the ghost info */
3581                 rd_ghost();
3582
3583                 {
3584                         s32b tmp32s;
3585
3586                         rd_s32b(&tmp32s);
3587                         strip_bytes(tmp32s);
3588                 }
3589         }
3590
3591
3592 #ifdef VERIFY_CHECKSUMS
3593
3594         /* Save the checksum */
3595         n_v_check = v_check;
3596
3597         /* Read the old checksum */
3598         rd_u32b(&o_v_check);
3599
3600         /* Verify */
3601         if (o_v_check != n_v_check)
3602         {
3603 #ifdef JP
3604 note("¥Á¥§¥Ã¥¯¥µ¥à¤¬¤ª¤«¤·¤¤");
3605 #else
3606                 note("Invalid checksum");
3607 #endif
3608
3609                 return (11);
3610         }
3611
3612
3613         /* Save the encoded checksum */
3614         n_x_check = x_check;
3615
3616         /* Read the checksum */
3617         rd_u32b(&o_x_check);
3618
3619
3620         /* Verify */
3621         if (o_x_check != n_x_check)
3622         {
3623 #ifdef JP
3624 note("¥¨¥ó¥³¡¼¥É¤µ¤ì¤¿¥Á¥§¥Ã¥¯¥µ¥à¤¬¤ª¤«¤·¤¤");
3625 #else
3626                 note("Invalid encoded checksum");
3627 #endif
3628
3629                 return (11);
3630         }
3631
3632 #endif
3633
3634         /* Success */
3635         return (0);
3636 }
3637
3638
3639 /*
3640  * Actually read the savefile
3641  */
3642 errr rd_savefile_new(void)
3643 {
3644         errr err;
3645
3646         /* Grab permissions */
3647         safe_setuid_grab();
3648
3649         /* The savefile is a binary file */
3650         fff = my_fopen(savefile, "rb");
3651
3652         /* Drop permissions */
3653         safe_setuid_drop();
3654
3655         /* Paranoia */
3656         if (!fff) return (-1);
3657
3658         /* Call the sub-function */
3659         err = rd_savefile_new_aux();
3660
3661         /* Check for errors */
3662         if (ferror(fff)) err = -1;
3663
3664         /* Close the file */
3665         my_fclose(fff);
3666
3667         /* Result */
3668         return (err);
3669 }
3670
3671
3672 /*
3673  * Actually load and verify a floor save data
3674  */
3675 static bool load_floor_aux(saved_floor_type *sf_ptr)
3676 {
3677         byte tmp8u;
3678         u32b tmp32u;
3679
3680 #ifdef VERIFY_CHECKSUMS
3681         u32b n_x_check, n_v_check;
3682         u32b o_x_check, o_v_check;
3683 #endif
3684
3685         /* Hack -- decrypt (read xor_byte) */
3686         xor_byte = 0;
3687         rd_byte(&tmp8u);
3688
3689         /* Clear the checksums */
3690         v_check = 0L;
3691         x_check = 0L;
3692
3693         /* Set the version number to current version */
3694         /* Never load old temporal files */
3695         h_ver_extra = H_VER_EXTRA;
3696         h_ver_patch = H_VER_PATCH;
3697         h_ver_minor = H_VER_MINOR;
3698         h_ver_major = H_VER_MAJOR;
3699
3700         /* Verify the sign */
3701         rd_u32b(&tmp32u);
3702         if (saved_floor_file_sign != tmp32u) return FALSE;
3703
3704         /* Read -- have error? */
3705         if (rd_saved_floor(sf_ptr)) return FALSE;
3706
3707
3708 #ifdef VERIFY_CHECKSUMS
3709         /* Save the checksum */
3710         n_v_check = v_check;
3711
3712         /* Read the old checksum */
3713         rd_u32b(&o_v_check);
3714
3715         /* Verify */
3716         if (o_v_check != n_v_check) return FALSE;
3717
3718         /* Save the encoded checksum */
3719         n_x_check = x_check;
3720
3721         /* Read the checksum */
3722         rd_u32b(&o_x_check);
3723
3724         /* Verify */
3725         if (o_x_check != n_x_check) return FALSE;
3726 #endif
3727
3728         /* Success */
3729         return TRUE;
3730 }
3731
3732
3733 /*
3734  * Attempt to load the temporally saved-floor data
3735  */
3736 bool load_floor(saved_floor_type *sf_ptr, u32b mode)
3737 {
3738         FILE *old_fff = NULL;
3739         byte old_xor_byte = 0;
3740         u32b old_v_check = 0;
3741         u32b old_x_check = 0;
3742         byte old_h_ver_major = 0;
3743         byte old_h_ver_minor = 0;
3744         byte old_h_ver_patch = 0;
3745         byte old_h_ver_extra = 0;
3746
3747         bool ok = TRUE;
3748         char floor_savefile[1024];
3749
3750         /* We have one file already opened */
3751         if (mode & SLF_SECOND)
3752         {
3753                 /* Backup original values */
3754                 old_fff = fff;
3755                 old_xor_byte = xor_byte;
3756                 old_v_check = v_check;
3757                 old_x_check = x_check;
3758                 old_h_ver_major = h_ver_major;
3759                 old_h_ver_minor = h_ver_minor;
3760                 old_h_ver_patch = h_ver_patch;
3761                 old_h_ver_extra = h_ver_extra;
3762         }
3763
3764         /* floor savefile */
3765         sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
3766
3767         /* Grab permissions */
3768         safe_setuid_grab();
3769
3770         /* The savefile is a binary file */
3771         fff = my_fopen(floor_savefile, "rb");
3772
3773         /* Drop permissions */
3774         safe_setuid_drop();
3775
3776         /* Couldn't read */
3777         if (!fff) ok = FALSE;
3778
3779         /* Attempt to load */
3780         if (ok)
3781         {
3782                 /* Load saved floor data from file */
3783                 ok = load_floor_aux(sf_ptr);
3784
3785                 /* Check for errors */
3786                 if (ferror(fff)) ok = FALSE;
3787
3788                 /* Close the file */
3789                 my_fclose(fff);
3790
3791                 /* Grab permissions */
3792                 safe_setuid_grab();
3793
3794                 /* Delete the file */
3795                 if (!(mode & SLF_NO_KILL)) (void)fd_kill(floor_savefile);
3796
3797                 /* Drop permissions */
3798                 safe_setuid_drop();
3799         }
3800
3801         /* We have one file already opened */
3802         if (mode & SLF_SECOND)
3803         {
3804                 /* Restore original values */
3805                 fff = old_fff;
3806                 xor_byte = old_xor_byte;
3807                 v_check = old_v_check;
3808                 x_check = old_x_check;
3809                 h_ver_major = old_h_ver_major;
3810                 h_ver_minor = old_h_ver_minor;
3811                 h_ver_patch = old_h_ver_patch;
3812                 h_ver_extra = old_h_ver_extra;
3813         }
3814
3815         /* Result */
3816         return ok;
3817 }