3 * @brief セーブファイル読み込み処理 / Purpose: support for loading savefiles -BEN-
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
12 * This file loads savefiles from Angband 2.7.X and 2.8.X
14 * Ancient savefiles (pre-2.7.0) are loaded by another file.
16 * Note that Angband 2.7.0 through 2.7.3 are now officially obsolete,
17 * and savefiles from those versions may not be successfully converted.
19 * We attempt to prevent corrupt savefiles from inducing memory errors.
21 * Note that this file should not use the random number generator, the
22 * object flavors, the visual attr/char mappings, or anything else which
23 * is initialized *after* or *during* the "load character" function.
25 * This file assumes that the monster/object records are initialized
26 * to zero, and the race/kind tables have been loaded correctly. The
27 * order of object stacks is currently not saved in the savefiles, but
28 * the "next" pointers are saved, so all necessary knowledge is present.
30 * We should implement simple "savefile extenders" using some form of
31 * "sized" chunks of bytes, with a {size,type,data} format, so everyone
32 * can know the size, interested people can know the type, and the actual
33 * data is available to the parsing routines that acknowledge the type.
35 * Consider changing the "globe of invulnerability" code so that it
36 * takes some form of "maximum damage to protect from" in addition to
37 * the existing "number of turns to protect for", and where each hit
38 * by a monster will reduce the shield by that amount.
49 * Maximum number of tries for selection of a proper quest monster
55 * Local "savefile" pointer
60 * Hack -- old "encryption" byte
65 * Hack -- simple "checksum" on the actual values
67 static u32b v_check = 0L;
70 * Hack -- simple "checksum" on the encoded bytes
72 static u32b x_check = 0L;
75 * Hack -- Japanese Kanji code
81 static byte kanji_code = 0;
84 * @brief 変愚蛮怒のバージョン比較処理 / This function determines if the version of the savefile currently being read is older than version "major.minor.patch.extra".
85 * @param major メジャーバージョン値
86 * @param minor マイナーバージョン値
87 * @param patch パッチバージョン値
88 * @param extra エクストラパージョン値
89 * @return 現在のバージョンより値が古いならtrue
91 static bool h_older_than(byte major, byte minor, byte patch, byte extra)
93 /* Much older, or much more recent */
94 if (h_ver_major < major) return (TRUE);
95 if (h_ver_major > major) return (FALSE);
97 /* Distinctly older, or distinctly more recent */
98 if (h_ver_minor < minor) return (TRUE);
99 if (h_ver_minor > minor) return (FALSE);
101 /* Barely older, or barely more recent */
102 if (h_ver_patch < patch) return (TRUE);
103 if (h_ver_patch > patch) return (FALSE);
105 /* Barely older, or barely more recent */
106 if (h_ver_extra < extra) return (TRUE);
107 if (h_ver_extra > extra) return (FALSE);
109 /* Identical versions */
115 * @brief Zangbandのバージョン比較処理 / The above function, adapted for Zangband
116 * @param x メジャーバージョン値
117 * @param y マイナーバージョン値
119 * @return 現在のバージョンより値が古いならtrue
121 static bool z_older_than(byte x, byte y, byte z)
123 /* Much older, or much more recent */
124 if (z_major < x) return (TRUE);
125 if (z_major > x) return (FALSE);
127 /* Distinctly older, or distinctly more recent */
128 if (z_minor < y) return (TRUE);
129 if (z_minor > y) return (FALSE);
131 /* Barely older, or barely more recent */
132 if (z_patch < z) return (TRUE);
133 if (z_patch > z) return (FALSE);
135 /* Identical versions */
141 * @brief ゲームスクリーンにメッセージを表示する / Hack -- Show information on the screen, one line at a time.
145 * Avoid the top two lines, to avoid interference with "msg_print()".
147 static void note(cptr msg)
151 /* Draw the message */
154 /* Advance one line (wrap if needed) */
155 if (++y >= 24) y = 2;
163 * @brief ロードファイルポインタから1バイトを読み込む
166 * The following functions are used to load the basic building blocks
167 * of savefiles. They also maintain the "checksum" info for 2.7.0+
169 static byte sf_get(void)
173 /* Get a character, decode the value */
174 c = getc(fff) & 0xFF;
178 /* Maintain the checksum info */
182 /* Return the value */
187 * @brief ロードファイルポインタから1バイトを読み込んでポインタに渡す
191 static void rd_byte(byte *ip)
197 * @brief ロードファイルポインタから符号なし16bit値を読み込んでポインタに渡す
201 static void rd_u16b(u16b *ip)
204 (*ip) |= ((u16b)(sf_get()) << 8);
208 * @brief ロードファイルポインタから符号つき16bit値を読み込んでポインタに渡す
212 static void rd_s16b(s16b *ip)
218 * @brief ロードファイルポインタから符号なし32bit値を読み込んでポインタに渡す
222 static void rd_u32b(u32b *ip)
225 (*ip) |= ((u32b)(sf_get()) << 8);
226 (*ip) |= ((u32b)(sf_get()) << 16);
227 (*ip) |= ((u32b)(sf_get()) << 24);
231 * @brief ロードファイルポインタから符号つき32bit値を読み込んでポインタに渡す
235 static void rd_s32b(s32b *ip)
242 * @brief ロードファイルポインタから文字列を読み込んでポインタに渡す / Hack -- read a string
243 * @param str 読み込みポインタ
244 * @param max 最大読み取りバイト数
247 static void rd_string(char *str, int max)
251 /* Read the string */
252 for (i = 0; TRUE; i++)
259 /* Collect string while legal */
260 if (i < max) str[i] = tmp8u;
271 /* Convert Kanji code */
290 /* 不明の漢字コードからシステムの漢字コードに変換 */
291 byte code = codeconv(str);
293 /* 漢字コードが判明したら、それを記録 */
294 if (code) kanji_code = code;
299 /* No conversion needed */
307 * @brief ロードファイルポインタを指定バイト分飛ばして進める / Hack -- strip some bytes
311 static void strip_bytes(int n)
315 /* Strip the bytes */
316 while (n--) rd_byte(&tmp8u);
319 #define OLD_MAX_MANE 22
322 * @brief アイテムオブジェクト1件を読み込む(変愚ver1.5.0以前) / Read an object (Old method)
323 * @param o_ptr アイテムオブジェクト読み取り先ポインタ
326 * This function attempts to "repair" old savefiles, and to extract
327 * the most up to date values for various object fields.
329 * Note that Angband 2.7.9 introduced a new method for object "flags"
330 * in which the "flags" on an object are actually extracted when they
331 * are needed from the object kind, artifact index, ego-item index,
332 * and two special "xtra" fields which are used to encode any "extra"
333 * power of certain ego-items. This had the side effect that items
334 * imported from pre-2.7.9 savefiles will lose any "extra" powers they
335 * may have had, and also, all "uncursed" items will become "cursed"
336 * again, including Calris, even if it is being worn at the time. As
337 * a complete hack, items which are inscribed with "uncursed" will be
338 * "uncursed" when imported from pre-2.7.9 savefiles.
340 static void rd_item_old(object_type *o_ptr)
348 rd_s16b(&o_ptr->k_idx);
352 o_ptr->iy = (POSITION)tmp8u;
354 o_ptr->ix = (POSITION)tmp8u;
362 if (z_older_than(10, 4, 4))
364 if (o_ptr->tval == 100) o_ptr->tval = TV_GOLD;
365 if (o_ptr->tval == 98) o_ptr->tval = TV_MUSIC_BOOK;
366 if (o_ptr->tval == 110) o_ptr->tval = TV_HISSATSU_BOOK;
370 rd_s16b(&o_ptr->pval);
372 rd_byte(&o_ptr->discount);
374 o_ptr->number = (ITEM_NUMBER)tmp8u;
377 o_ptr->weight = tmp16s;
380 o_ptr->name1 = tmp8u;
383 o_ptr->name2 = tmp8u;
385 rd_s16b(&o_ptr->timeout);
387 rd_s16b(&o_ptr->to_h);
390 o_ptr->to_d = tmp16s;
391 rd_s16b(&o_ptr->to_a);
400 rd_byte(&o_ptr->ident);
402 rd_byte(&o_ptr->marked);
405 rd_u32b(&o_ptr->art_flags[0]);
406 rd_u32b(&o_ptr->art_flags[1]);
407 rd_u32b(&o_ptr->art_flags[2]);
408 if (h_older_than(1, 3, 0, 0)) o_ptr->art_flags[3] = 0L;
409 else rd_u32b(&o_ptr->art_flags[3]);
411 if (h_older_than(1, 3, 0, 0))
413 if (o_ptr->name2 == EGO_TELEPATHY)
414 add_flag(o_ptr->art_flags, TR_TELEPATHY);
417 if (z_older_than(11, 0, 11))
419 o_ptr->curse_flags = 0L;
420 if (o_ptr->ident & 0x40)
422 o_ptr->curse_flags |= TRC_CURSED;
423 if (o_ptr->art_flags[2] & 0x40000000L) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
424 if (o_ptr->art_flags[2] & 0x80000000L) o_ptr->curse_flags |= TRC_PERMA_CURSE;
425 if (object_is_fixed_artifact(o_ptr))
427 artifact_type *a_ptr = &a_info[o_ptr->name1];
428 if (a_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
429 if (a_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
431 else if (object_is_ego(o_ptr))
433 ego_item_type *e_ptr = &e_info[o_ptr->name2];
434 if (e_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
435 if (e_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
438 o_ptr->art_flags[2] &= (0x1FFFFFFFL);
442 rd_u32b(&o_ptr->curse_flags);
445 /* Monster holding object */
446 rd_s16b(&o_ptr->held_m_idx);
449 rd_byte(&o_ptr->xtra1);
450 rd_byte(&o_ptr->xtra2);
452 if (z_older_than(11, 0, 10))
454 if (o_ptr->xtra1 == EGO_XTRA_SUSTAIN)
456 switch (o_ptr->xtra2 % 6)
458 case 0: add_flag(o_ptr->art_flags, TR_SUST_STR); break;
459 case 1: add_flag(o_ptr->art_flags, TR_SUST_INT); break;
460 case 2: add_flag(o_ptr->art_flags, TR_SUST_WIS); break;
461 case 3: add_flag(o_ptr->art_flags, TR_SUST_DEX); break;
462 case 4: add_flag(o_ptr->art_flags, TR_SUST_CON); break;
463 case 5: add_flag(o_ptr->art_flags, TR_SUST_CHR); break;
467 else if (o_ptr->xtra1 == EGO_XTRA_POWER)
469 switch (o_ptr->xtra2 % 11)
471 case 0: add_flag(o_ptr->art_flags, TR_RES_BLIND); break;
472 case 1: add_flag(o_ptr->art_flags, TR_RES_CONF); break;
473 case 2: add_flag(o_ptr->art_flags, TR_RES_SOUND); break;
474 case 3: add_flag(o_ptr->art_flags, TR_RES_SHARDS); break;
475 case 4: add_flag(o_ptr->art_flags, TR_RES_NETHER); break;
476 case 5: add_flag(o_ptr->art_flags, TR_RES_NEXUS); break;
477 case 6: add_flag(o_ptr->art_flags, TR_RES_CHAOS); break;
478 case 7: add_flag(o_ptr->art_flags, TR_RES_DISEN); break;
479 case 8: add_flag(o_ptr->art_flags, TR_RES_POIS); break;
480 case 9: add_flag(o_ptr->art_flags, TR_RES_DARK); break;
481 case 10: add_flag(o_ptr->art_flags, TR_RES_LITE); break;
485 else if (o_ptr->xtra1 == EGO_XTRA_ABILITY)
487 switch (o_ptr->xtra2 % 8)
489 case 0: add_flag(o_ptr->art_flags, TR_LEVITATION); break;
490 case 1: add_flag(o_ptr->art_flags, TR_LITE_1); break;
491 case 2: add_flag(o_ptr->art_flags, TR_SEE_INVIS); break;
492 case 3: add_flag(o_ptr->art_flags, TR_WARNING); break;
493 case 4: add_flag(o_ptr->art_flags, TR_SLOW_DIGEST); break;
494 case 5: add_flag(o_ptr->art_flags, TR_REGEN); break;
495 case 6: add_flag(o_ptr->art_flags, TR_FREE_ACT); break;
496 case 7: add_flag(o_ptr->art_flags, TR_HOLD_EXP); break;
503 if (z_older_than(10, 2, 3))
508 if ((o_ptr->tval == TV_CHEST) || (o_ptr->tval == TV_CAPTURE))
510 o_ptr->xtra3 = o_ptr->xtra1;
513 if (o_ptr->tval == TV_CAPTURE)
515 if (r_info[o_ptr->pval].flags1 & RF1_FORCE_MAXHP)
516 o_ptr->xtra5 = maxroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
518 o_ptr->xtra5 = damroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
519 if (ironman_nightmare)
521 o_ptr->xtra5 = (s16b)MIN(30000, o_ptr->xtra5*2L);
523 o_ptr->xtra4 = o_ptr->xtra5;
528 rd_byte(&o_ptr->xtra3);
529 if (h_older_than(1, 3, 0, 1))
531 if (object_is_smith(o_ptr) && o_ptr->xtra3 >= 1+96)
532 o_ptr->xtra3 += -96 + MIN_SPECIAL_ESSENCE;
535 rd_s16b(&o_ptr->xtra4);
536 rd_s16b(&o_ptr->xtra5);
539 if (z_older_than(11, 0, 5) && (((o_ptr->tval == TV_LITE) && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN))) || (o_ptr->tval == TV_FLASK)))
541 o_ptr->xtra4 = o_ptr->pval;
545 rd_byte(&o_ptr->feeling);
548 rd_string(buf, sizeof(buf));
550 /* Save the inscription */
551 if (buf[0]) o_ptr->inscription = quark_add(buf);
553 rd_string(buf, sizeof(buf));
554 if (buf[0]) o_ptr->art_name = quark_add(buf);
556 /* The Python object */
564 /* Mega-Hack -- handle "dungeon objects" later */
565 if ((o_ptr->k_idx >= 445) && (o_ptr->k_idx <= 479)) return;
567 if (z_older_than(10, 4, 10) && (o_ptr->name2 == EGO_YOIYAMI)) o_ptr->k_idx = lookup_kind(TV_SOFT_ARMOR, SV_YOIYAMI_ROBE);
569 if (z_older_than(10, 4, 9))
571 if (have_flag(o_ptr->art_flags, TR_MAGIC_MASTERY))
573 remove_flag(o_ptr->art_flags, TR_MAGIC_MASTERY);
574 add_flag(o_ptr->art_flags, TR_DEC_MANA);
579 if (object_is_fixed_artifact(o_ptr))
581 artifact_type *a_ptr;
583 /* Obtain the artifact info */
584 a_ptr = &a_info[o_ptr->name1];
586 /* Verify that artifact */
587 if (!a_ptr->name) o_ptr->name1 = 0;
591 if (object_is_ego(o_ptr))
593 ego_item_type *e_ptr;
595 /* Obtain the ego-item info */
596 e_ptr = &e_info[o_ptr->name2];
598 /* Verify that ego-item */
599 if (!e_ptr->name) o_ptr->name2 = 0;
606 * @brief アイテムオブジェクトを読み込む(現版) / Read an object (New method)
607 * @param o_ptr アイテムオブジェクト保存先ポインタ
610 static void rd_item(object_type *o_ptr)
618 if (h_older_than(1, 5, 0, 0))
624 /*** Item save flags ***/
627 /*** Read un-obvious elements ***/
629 rd_s16b(&o_ptr->k_idx);
633 o_ptr->iy = (POSITION)tmp8u;
635 o_ptr->ix = (POSITION)tmp8u;
638 k_ptr = &k_info[o_ptr->k_idx];
639 o_ptr->tval = k_ptr->tval;
640 o_ptr->sval = k_ptr->sval;
643 if (flags & SAVE_ITEM_PVAL) rd_s16b(&o_ptr->pval);
644 else o_ptr->pval = 0;
646 if (flags & SAVE_ITEM_DISCOUNT) rd_byte(&o_ptr->discount);
647 else o_ptr->discount = 0;
648 if (flags & SAVE_ITEM_NUMBER) {
650 o_ptr->number = tmp8u;
652 else o_ptr->number = 1;
655 o_ptr->weight = tmp16s;
657 if (flags & SAVE_ITEM_NAME1)
660 o_ptr->name1 = tmp8u;
662 else o_ptr->name1 = 0;
663 if (flags & SAVE_ITEM_NAME2)
666 o_ptr->name2 = tmp8u;
668 else o_ptr->name2 = 0;
669 if (flags & SAVE_ITEM_TIMEOUT) rd_s16b(&o_ptr->timeout);
670 else o_ptr->timeout = 0;
672 if (flags & SAVE_ITEM_TO_H) rd_s16b(&o_ptr->to_h);
673 else o_ptr->to_h = 0;
674 if (flags & SAVE_ITEM_TO_D)
677 o_ptr->to_d = tmp16s;
679 else o_ptr->to_d = 0;
680 if (flags & SAVE_ITEM_TO_A) rd_s16b(&o_ptr->to_a);
681 else o_ptr->to_a = 0;
683 if (flags & SAVE_ITEM_AC) rd_s16b(&o_ptr->ac);
686 if (flags & SAVE_ITEM_DD)
692 if (flags & SAVE_ITEM_DS)
699 if (flags & SAVE_ITEM_IDENT) rd_byte(&o_ptr->ident);
700 else o_ptr->ident = 0;
702 if (flags & SAVE_ITEM_MARKED) rd_byte(&o_ptr->marked);
703 else o_ptr->marked = 0;
706 if (flags & SAVE_ITEM_ART_FLAGS0) rd_u32b(&o_ptr->art_flags[0]);
707 else o_ptr->art_flags[0] = 0;
708 if (flags & SAVE_ITEM_ART_FLAGS1) rd_u32b(&o_ptr->art_flags[1]);
709 else o_ptr->art_flags[1] = 0;
710 if (flags & SAVE_ITEM_ART_FLAGS2) rd_u32b(&o_ptr->art_flags[2]);
711 else o_ptr->art_flags[2] = 0;
712 if (flags & SAVE_ITEM_ART_FLAGS3) rd_u32b(&o_ptr->art_flags[3]);
713 else o_ptr->art_flags[3] = 0;
714 if (flags & SAVE_ITEM_ART_FLAGS4) rd_u32b(&o_ptr->art_flags[4]);
715 else o_ptr->art_flags[4] = 0;
717 if (flags & SAVE_ITEM_CURSE_FLAGS) rd_u32b(&o_ptr->curse_flags);
718 else o_ptr->curse_flags = 0;
720 /* Monster holding object */
721 if (flags & SAVE_ITEM_HELD_M_IDX) rd_s16b(&o_ptr->held_m_idx);
722 else o_ptr->held_m_idx = 0;
725 if (flags & SAVE_ITEM_XTRA1) rd_byte(&o_ptr->xtra1);
726 else o_ptr->xtra1 = 0;
727 if (flags & SAVE_ITEM_XTRA2) rd_byte(&o_ptr->xtra2);
728 else o_ptr->xtra2 = 0;
730 if (flags & SAVE_ITEM_XTRA3) rd_byte(&o_ptr->xtra3);
731 else o_ptr->xtra3 = 0;
733 if (flags & SAVE_ITEM_XTRA4) rd_s16b(&o_ptr->xtra4);
734 else o_ptr->xtra4 = 0;
735 if (flags & SAVE_ITEM_XTRA5) rd_s16b(&o_ptr->xtra5);
736 else o_ptr->xtra5 = 0;
738 if (flags & SAVE_ITEM_FEELING) rd_byte(&o_ptr->feeling);
739 else o_ptr->feeling = 0;
741 if (flags & SAVE_ITEM_INSCRIPTION)
743 rd_string(buf, sizeof(buf));
744 o_ptr->inscription = quark_add(buf);
746 else o_ptr->inscription = 0;
748 if (flags & SAVE_ITEM_ART_NAME)
750 rd_string(buf, sizeof(buf));
751 o_ptr->art_name = quark_add(buf);
753 else o_ptr->art_name = 0;
755 if(h_older_than(2,1,2,4))
757 u32b flgs[TR_FLAG_SIZE];
758 object_flags(o_ptr, flgs);
760 if ((o_ptr->name2 == EGO_DARK) || (o_ptr->name2 == EGO_ANCIENT_CURSE) || (o_ptr->name1 == ART_NIGHT))
762 add_flag(o_ptr->art_flags, TR_LITE_M1);
763 remove_flag(o_ptr->art_flags, TR_LITE_1);
764 remove_flag(o_ptr->art_flags, TR_LITE_2);
765 remove_flag(o_ptr->art_flags, TR_LITE_3);
767 else if (o_ptr->name2 == EGO_LITE_DARKNESS)
769 if (o_ptr->tval == TV_LITE)
771 if (o_ptr->sval == SV_LITE_TORCH)
773 add_flag(o_ptr->art_flags, TR_LITE_M1);
775 else if (o_ptr->sval == SV_LITE_LANTERN)
777 add_flag(o_ptr->art_flags, TR_LITE_M2);
779 else if (o_ptr->sval == SV_LITE_FEANOR)
781 add_flag(o_ptr->art_flags, TR_LITE_M3);
787 add_flag(o_ptr->art_flags, TR_LITE_M1);
790 else if (o_ptr->tval == TV_LITE)
792 if (object_is_fixed_artifact(o_ptr))
794 add_flag(o_ptr->art_flags, TR_LITE_3);
796 else if (o_ptr->sval == SV_LITE_TORCH)
798 add_flag(o_ptr->art_flags, TR_LITE_1);
799 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
801 else if (o_ptr->sval == SV_LITE_LANTERN)
803 add_flag(o_ptr->art_flags, TR_LITE_2);
804 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
806 else if (o_ptr->sval == SV_LITE_FEANOR)
808 add_flag(o_ptr->art_flags, TR_LITE_2);
816 * @brief モンスターを読み込む(変愚ver1.5.0以前) / Read a monster (Old method)
817 * @param m_ptr モンスター保存先ポインタ
820 static void rd_monster_old(monster_type *m_ptr)
827 /* Read the monster race */
828 rd_s16b(&m_ptr->r_idx);
830 if (z_older_than(11, 0, 12))
831 m_ptr->ap_r_idx = m_ptr->r_idx;
833 rd_s16b(&m_ptr->ap_r_idx);
835 if (z_older_than(11, 0, 14))
837 monster_race *r_ptr = &r_info[m_ptr->r_idx];
839 m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
840 if (r_ptr->flags3 & RF3_EVIL) m_ptr->sub_align |= SUB_ALIGN_EVIL;
841 if (r_ptr->flags3 & RF3_GOOD) m_ptr->sub_align |= SUB_ALIGN_GOOD;
844 rd_byte(&m_ptr->sub_align);
846 /* Read the other information */
848 m_ptr->fy = (POSITION)tmp8u;
850 m_ptr->fx = (POSITION)tmp8u;
855 m_ptr->maxhp = tmp16s;
857 if (z_older_than(11, 0, 5))
859 m_ptr->max_maxhp = m_ptr->maxhp;
864 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
866 if(h_older_than(2, 1, 2, 1))
868 m_ptr->dealt_damage = 0;
872 rd_u32b(&m_ptr->dealt_damage);
875 rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
876 rd_byte(&m_ptr->mspeed);
877 if (z_older_than(10, 4, 2))
880 m_ptr->energy_need = (s16b)tmp8u;
882 else rd_s16b(&m_ptr->energy_need);
884 if (z_older_than(11, 0, 13))
885 m_ptr->energy_need = 100 - m_ptr->energy_need;
887 if (z_older_than(10,0,7))
889 m_ptr->mtimed[MTIMED_FAST] = 0;
890 m_ptr->mtimed[MTIMED_SLOW] = 0;
895 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
897 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
900 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
902 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
904 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
906 if (z_older_than(10,0,10))
910 else if (z_older_than(10,0,11))
918 m_ptr->target_y = (POSITION)tmp16s;
920 m_ptr->target_x = (POSITION)tmp16s;
924 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
926 if (!(z_major == 2 && z_minor == 0 && z_patch == 6))
927 rd_u32b(&m_ptr->smart);
931 if (z_older_than(10, 4, 5)) {
938 if (z_older_than(10, 2, 2))
940 if (m_ptr->r_idx < 0)
942 m_ptr->r_idx = (0-m_ptr->r_idx);
943 m_ptr->mflag2 |= MFLAG2_KAGE;
948 rd_byte(&m_ptr->mflag2);
951 if (z_older_than(11, 0, 12))
953 if (m_ptr->mflag2 & MFLAG2_KAGE)
954 m_ptr->ap_r_idx = MON_KAGE;
957 if (z_older_than(10, 1, 3))
963 rd_string(buf, sizeof(buf));
964 if (buf[0]) m_ptr->nickname = quark_add(buf);
972 * @brief モンスターを読み込む(現版) / Read a monster (New method)
973 * @param m_ptr モンスター保存先ポインタ
976 static void rd_monster(monster_type *m_ptr)
984 if (h_older_than(1, 5, 0, 0))
986 rd_monster_old(m_ptr);
990 /*** Monster save flags ***/
993 /*** Read un-obvious elements ***/
995 /* Read the monster race */
996 rd_s16b(&m_ptr->r_idx);
998 /* Read the other information */
1000 m_ptr->fy = (POSITION)tmp8u;
1002 m_ptr->fx = (POSITION)tmp8u;
1005 m_ptr->hp = (HIT_POINT)tmp16s;
1007 m_ptr->maxhp = (HIT_POINT)tmp16s;
1009 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
1011 if(h_older_than(2, 1, 2, 1))
1013 m_ptr->dealt_damage = 0;
1017 rd_u32b(&m_ptr->dealt_damage);
1020 /* Monster race index of its appearance */
1021 if (flags & SAVE_MON_AP_R_IDX) rd_s16b(&m_ptr->ap_r_idx);
1022 else m_ptr->ap_r_idx = m_ptr->r_idx;
1024 if (flags & SAVE_MON_SUB_ALIGN) rd_byte(&m_ptr->sub_align);
1025 else m_ptr->sub_align = 0;
1027 if (flags & SAVE_MON_CSLEEP) rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
1028 else m_ptr->mtimed[MTIMED_CSLEEP] = 0;
1030 rd_byte(&m_ptr->mspeed);
1032 rd_s16b(&m_ptr->energy_need);
1034 if (flags & SAVE_MON_FAST)
1037 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
1039 else m_ptr->mtimed[MTIMED_FAST] = 0;
1040 if (flags & SAVE_MON_SLOW)
1043 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
1045 else m_ptr->mtimed[MTIMED_SLOW] = 0;
1046 if (flags & SAVE_MON_STUNNED)
1049 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
1051 else m_ptr->mtimed[MTIMED_STUNNED] = 0;
1052 if (flags & SAVE_MON_CONFUSED)
1055 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
1057 else m_ptr->mtimed[MTIMED_CONFUSED] = 0;
1058 if (flags & SAVE_MON_MONFEAR)
1061 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
1063 else m_ptr->mtimed[MTIMED_MONFEAR] = 0;
1065 if (flags & SAVE_MON_TARGET_Y)
1068 m_ptr->target_y = (POSITION)tmp16s;
1070 else m_ptr->target_y = 0;
1071 if (flags & SAVE_MON_TARGET_X)
1074 m_ptr->target_x = (POSITION)tmp16s;
1076 else m_ptr->target_x = 0;
1078 if (flags & SAVE_MON_INVULNER)
1081 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
1083 else m_ptr->mtimed[MTIMED_INVULNER] = 0;
1085 if (flags & SAVE_MON_SMART) rd_u32b(&m_ptr->smart);
1086 else m_ptr->smart = 0;
1088 if (flags & SAVE_MON_EXP)
1091 m_ptr->exp = (EXP)tmp32u;
1093 else m_ptr->exp = 0;
1095 m_ptr->mflag = 0; /* Not saved */
1097 if (flags & SAVE_MON_MFLAG2) rd_byte(&m_ptr->mflag2);
1098 else m_ptr->mflag2 = 0;
1100 if (flags & SAVE_MON_NICKNAME)
1102 rd_string(buf, sizeof(buf));
1103 m_ptr->nickname = quark_add(buf);
1105 else m_ptr->nickname = 0;
1107 if (flags & SAVE_MON_PARENT) rd_s16b(&m_ptr->parent_m_idx);
1108 else m_ptr->parent_m_idx = 0;
1113 * Old monster bit flags of racial resistances
1115 #define RF3_IM_ACID 0x00010000 /* Resist acid a lot */
1116 #define RF3_IM_ELEC 0x00020000 /* Resist elec a lot */
1117 #define RF3_IM_FIRE 0x00040000 /* Resist fire a lot */
1118 #define RF3_IM_COLD 0x00080000 /* Resist cold a lot */
1119 #define RF3_IM_POIS 0x00100000 /* Resist poison a lot */
1120 #define RF3_RES_TELE 0x00200000 /* Resist teleportation */
1121 #define RF3_RES_NETH 0x00400000 /* Resist nether a lot */
1122 #define RF3_RES_WATE 0x00800000 /* Resist water */
1123 #define RF3_RES_PLAS 0x01000000 /* Resist plasma */
1124 #define RF3_RES_NEXU 0x02000000 /* Resist nexus */
1125 #define RF3_RES_DISE 0x04000000 /* Resist disenchantment */
1126 #define RF3_RES_ALL 0x08000000 /* Resist all */
1128 #define MOVE_RF3_TO_RFR(R_PTR,RF3,RFR) \
1130 if ((R_PTR)->r_flags3 & (RF3)) \
1132 (R_PTR)->r_flags3 &= ~(RF3); \
1133 (R_PTR)->r_flagsr |= (RFR); \
1137 #define RF4_BR_TO_RFR(R_PTR,RF4_BR,RFR) \
1139 if ((R_PTR)->r_flags4 & (RF4_BR)) \
1141 (R_PTR)->r_flagsr |= (RFR); \
1145 #define RF4_BR_LITE 0x00004000 /* Breathe Lite */
1146 #define RF4_BR_DARK 0x00008000 /* Breathe Dark */
1147 #define RF4_BR_CONF 0x00010000 /* Breathe Confusion */
1148 #define RF4_BR_SOUN 0x00020000 /* Breathe Sound */
1149 #define RF4_BR_CHAO 0x00040000 /* Breathe Chaos */
1150 #define RF4_BR_TIME 0x00200000 /* Breathe Time */
1151 #define RF4_BR_INER 0x00400000 /* Breathe Inertia */
1152 #define RF4_BR_GRAV 0x00800000 /* Breathe Gravity */
1153 #define RF4_BR_SHAR 0x01000000 /* Breathe Shards */
1154 #define RF4_BR_WALL 0x04000000 /* Breathe Force */
1157 * @brief モンスターの思い出を読み込む / Read the monster lore
1158 * @param r_idx 読み込み先モンスターID
1161 static void rd_lore(MONRACE_IDX r_idx)
1166 monster_race *r_ptr = &r_info[r_idx];
1168 /* Count sights/deaths/kills */
1170 r_ptr->r_sights = (MONSTER_NUMBER)tmp16s;
1172 r_ptr->r_deaths = (MONSTER_NUMBER)tmp16s;
1174 r_ptr->r_pkills = (MONSTER_NUMBER)tmp16s;
1175 if (h_older_than(1, 7, 0, 5))
1177 r_ptr->r_akills = r_ptr->r_pkills;
1182 r_ptr->r_akills = (MONSTER_NUMBER)tmp16s;
1185 r_ptr->r_tkills = (MONSTER_NUMBER)tmp16s;
1187 /* Count wakes and ignores */
1188 rd_byte(&r_ptr->r_wake);
1189 rd_byte(&r_ptr->r_ignore);
1192 rd_byte(&r_ptr->r_xtra1);
1193 rd_byte(&r_ptr->r_xtra2);
1197 r_ptr->r_drop_gold = (ITEM_NUMBER)tmp8u;
1199 r_ptr->r_drop_item = (ITEM_NUMBER)tmp8u;
1203 rd_byte(&r_ptr->r_cast_spell);
1205 /* Count blows of each type */
1206 rd_byte(&r_ptr->r_blows[0]);
1207 rd_byte(&r_ptr->r_blows[1]);
1208 rd_byte(&r_ptr->r_blows[2]);
1209 rd_byte(&r_ptr->r_blows[3]);
1211 /* Memorize flags */
1212 rd_u32b(&r_ptr->r_flags1);
1213 rd_u32b(&r_ptr->r_flags2);
1214 rd_u32b(&r_ptr->r_flags3);
1215 rd_u32b(&r_ptr->r_flags4);
1216 rd_u32b(&r_ptr->r_flags5);
1217 rd_u32b(&r_ptr->r_flags6);
1218 if (h_older_than(1, 5, 0, 3))
1220 r_ptr->r_flagsr = 0L;
1222 /* Move RF3 resistance flags to RFR */
1223 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ACID, RFR_IM_ACID);
1224 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ELEC, RFR_IM_ELEC);
1225 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_FIRE, RFR_IM_FIRE);
1226 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_COLD, RFR_IM_COLD);
1227 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_POIS, RFR_IM_POIS);
1228 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_TELE, RFR_RES_TELE);
1229 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NETH, RFR_RES_NETH);
1230 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_WATE, RFR_RES_WATE);
1231 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_PLAS, RFR_RES_PLAS);
1232 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NEXU, RFR_RES_NEXU);
1233 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_DISE, RFR_RES_DISE);
1234 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_ALL, RFR_RES_ALL);
1236 /* Separate breathers resistance from RF4 to RFR */
1237 RF4_BR_TO_RFR(r_ptr, RF4_BR_LITE, RFR_RES_LITE);
1238 RF4_BR_TO_RFR(r_ptr, RF4_BR_DARK, RFR_RES_DARK);
1239 RF4_BR_TO_RFR(r_ptr, RF4_BR_SOUN, RFR_RES_SOUN);
1240 RF4_BR_TO_RFR(r_ptr, RF4_BR_CHAO, RFR_RES_CHAO);
1241 RF4_BR_TO_RFR(r_ptr, RF4_BR_TIME, RFR_RES_TIME);
1242 RF4_BR_TO_RFR(r_ptr, RF4_BR_INER, RFR_RES_INER);
1243 RF4_BR_TO_RFR(r_ptr, RF4_BR_GRAV, RFR_RES_GRAV);
1244 RF4_BR_TO_RFR(r_ptr, RF4_BR_SHAR, RFR_RES_SHAR);
1245 RF4_BR_TO_RFR(r_ptr, RF4_BR_WALL, RFR_RES_WALL);
1247 /* Resist confusion is merged to RF3_NO_CONF */
1248 if (r_ptr->r_flags4 & RF4_BR_CONF) r_ptr->r_flags3 |= RF3_NO_CONF;
1250 /* Misc resistance hack to RFR */
1251 if (r_idx == MON_STORMBRINGER) r_ptr->r_flagsr |= RFR_RES_CHAO;
1252 if (r_ptr->r_flags3 & RF3_ORC) r_ptr->r_flagsr |= RFR_RES_DARK;
1256 rd_u32b(&r_ptr->r_flagsr);
1259 /* Read the "Racial" monster limit per level */
1261 r_ptr->max_num = (MONSTER_NUMBER)tmp8u;
1263 /* Location in saved floor */
1264 rd_s16b(&r_ptr->floor_id);
1269 /* Repair the lore flags */
1270 r_ptr->r_flags1 &= r_ptr->flags1;
1271 r_ptr->r_flags2 &= r_ptr->flags2;
1272 r_ptr->r_flags3 &= r_ptr->flags3;
1273 r_ptr->r_flags4 &= r_ptr->flags4;
1274 r_ptr->r_flags5 &= r_ptr->a_ability_flags1;
1275 r_ptr->r_flags6 &= r_ptr->a_ability_flags2;
1276 r_ptr->r_flagsr &= r_ptr->flagsr;
1280 * @brief 店置きのアイテムオブジェクトを読み込む / Add the item "o_ptr" to the inventory of the "Home"
1281 * @param st_ptr 店舗の参照ポインタ
1282 * @param o_ptr アイテムオブジェクト参照ポインタ
1285 * In all cases, return the slot (or -1) where the object was placed
1287 * Note that this is a hacked up version of "inven_carry()".
1289 * Also note that it may not correctly "adapt" to "knowledge" bacoming
1290 * known, the player may have to pick stuff up and drop it again.
1292 static void home_carry(store_type *st_ptr, object_type *o_ptr)
1300 /* Check each existing item (try to combine) */
1301 for (slot = 0; slot < st_ptr->stock_num; slot++)
1303 /* Get the existing item */
1304 j_ptr = &st_ptr->stock[slot];
1306 /* The home acts just like the player */
1307 if (object_similar(j_ptr, o_ptr))
1309 /* Save the new number of items */
1310 object_absorb(j_ptr, o_ptr);
1318 if (st_ptr->stock_num >= STORE_INVEN_MAX * 10) {
1322 /* Determine the "value" of the item */
1323 value = object_value(o_ptr);
1325 /* Check existing slots to see if we must "slide" */
1326 for (slot = 0; slot < st_ptr->stock_num; slot++)
1328 if (object_sort_comp(o_ptr, value, &st_ptr->stock[slot])) break;
1331 /* Slide the others up */
1332 for (i = st_ptr->stock_num; i > slot; i--)
1334 st_ptr->stock[i] = st_ptr->stock[i-1];
1337 /* More stuff now */
1338 st_ptr->stock_num++;
1340 /* Insert the new item */
1341 st_ptr->stock[slot] = *o_ptr;
1343 chg_virtue(V_SACRIFICE, -1);
1345 /* Return the location */
1350 * @brief 店舗情報を読み込む / Read a store
1351 * @param town_number 街ID
1352 * @param store_number 店舗ID
1355 static errr rd_store(int town_number, int store_number)
1367 if (z_older_than(10, 3, 3) && (store_number == STORE_HOME))
1369 st_ptr = &town[1].store[store_number];
1370 if (st_ptr->stock_num) sort = TRUE;
1374 st_ptr = &town[town_number].store[store_number];
1377 /* Read the basic info */
1378 rd_s32b(&st_ptr->store_open);
1379 rd_s16b(&st_ptr->insult_cur);
1381 if (z_older_than(11, 0, 4))
1390 rd_s16b(&st_ptr->good_buy);
1391 rd_s16b(&st_ptr->bad_buy);
1393 /* Read last visit */
1394 rd_s32b(&st_ptr->last_visit);
1396 /* Extract the owner (see above) */
1397 st_ptr->owner = own;
1399 /* Read the items */
1400 for (j = 0; j < num; j++)
1405 /* Get local object */
1408 /* Wipe the object */
1414 /* Acquire valid items */
1415 if (st_ptr->stock_num < (store_number == STORE_HOME ? (STORE_INVEN_MAX) * 10 : (store_number == STORE_MUSEUM ? (STORE_INVEN_MAX) * 50 : STORE_INVEN_MAX)))
1420 home_carry(st_ptr, q_ptr);
1424 k = st_ptr->stock_num++;
1426 /* Acquire the item */
1427 object_copy(&st_ptr->stock[k], q_ptr);
1438 * @brief 乱数状態を読み込む / Read RNG state (added in 2.8.0)
1441 static void rd_randomizer(void)
1451 rd_u16b(&Rand_place);
1454 for (i = 0; i < RAND_DEG; i++)
1456 rd_u32b(&Rand_state[i]);
1463 * @brief ゲームオプションを読み込む / Read options (ignore most pre-2.8.0 options)
1466 * Note that the normal options are now stored as a set of 256 bit flags,
1467 * plus a set of 256 bit masks to indicate which bit flags were defined
1468 * at the time the savefile was created. This will allow new options
1469 * to be added, and old options to be removed, at any time, without
1470 * hurting old savefiles.
1472 * The window options are stored in the same way, but note that each
1473 * window gets 32 options, and their order is fixed by certain defines.
1475 static void rd_options(void)
1489 /* Ignore old options */
1493 /*** Special info */
1495 /* Read "delay_factor" */
1499 /* Read "hitpoint_warn" */
1503 /* Read "mana_warn" */
1504 if(h_older_than(1, 7, 0, 0))
1515 /*** Cheating options ***/
1519 if (c & 0x0002) p_ptr->wizard = TRUE;
1521 cheat_peek = (c & 0x0100) ? TRUE : FALSE;
1522 cheat_hear = (c & 0x0200) ? TRUE : FALSE;
1523 cheat_room = (c & 0x0400) ? TRUE : FALSE;
1524 cheat_xtra = (c & 0x0800) ? TRUE : FALSE;
1525 cheat_know = (c & 0x1000) ? TRUE : FALSE;
1526 cheat_live = (c & 0x2000) ? TRUE : FALSE;
1527 cheat_save = (c & 0x4000) ? TRUE : FALSE;
1528 cheat_diary_output = (c & 0x8000) ? TRUE : FALSE;
1529 cheat_turn = (c & 0x0080) ? TRUE : FALSE;
1530 cheat_sight = (c & 0x0040) ? TRUE : FALSE;
1532 rd_byte((byte *)&autosave_l);
1533 rd_byte((byte *)&autosave_t);
1534 rd_s16b(&autosave_freq);
1537 /*** Normal Options ***/
1539 /* Read the option flags */
1540 for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1542 /* Read the option masks */
1543 for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1545 /* Analyze the options */
1546 for (n = 0; n < 8; n++)
1548 /* Analyze the options */
1549 for (i = 0; i < 32; i++)
1551 /* Process valid flags */
1552 if (mask[n] & (1L << i))
1554 /* Process valid flags */
1555 if (option_mask[n] & (1L << i))
1558 if (flag[n] & (1L << i))
1561 option_flag[n] |= (1L << i);
1568 option_flag[n] &= ~(1L << i);
1575 if (z_older_than(10, 4, 5))
1577 if (option_flag[5] & (0x00000001 << 4)) option_flag[5] &= ~(0x00000001 << 4);
1578 else option_flag[5] |= (0x00000001 << 4);
1579 if (option_flag[2] & (0x00000001 << 5)) option_flag[2] &= ~(0x00000001 << 5);
1580 else option_flag[2] |= (0x00000001 << 5);
1581 if (option_flag[4] & (0x00000001 << 5)) option_flag[4] &= ~(0x00000001 << 5);
1582 else option_flag[4] |= (0x00000001 << 5);
1583 if (option_flag[5] & (0x00000001 << 0)) option_flag[5] &= ~(0x00000001 << 0);
1584 else option_flag[5] |= (0x00000001 << 0);
1585 if (option_flag[5] & (0x00000001 << 12)) option_flag[5] &= ~(0x00000001 << 12);
1586 else option_flag[5] |= (0x00000001 << 12);
1587 if (option_flag[1] & (0x00000001 << 0)) option_flag[1] &= ~(0x00000001 << 0);
1588 else option_flag[1] |= (0x00000001 << 0);
1589 if (option_flag[1] & (0x00000001 << 18)) option_flag[1] &= ~(0x00000001 << 18);
1590 else option_flag[1] |= (0x00000001 << 18);
1591 if (option_flag[1] & (0x00000001 << 19)) option_flag[1] &= ~(0x00000001 << 19);
1592 else option_flag[1] |= (0x00000001 << 19);
1593 if (option_flag[5] & (0x00000001 << 3)) option_flag[1] &= ~(0x00000001 << 3);
1594 else option_flag[5] |= (0x00000001 << 3);
1597 /* Extract the options */
1598 extract_option_vars();
1601 /*** Window Options ***/
1603 /* Read the window flags */
1604 for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1606 /* Read the window masks */
1607 for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1609 /* Analyze the options */
1610 for (n = 0; n < 8; n++)
1612 /* Analyze the options */
1613 for (i = 0; i < 32; i++)
1615 /* Process valid flags */
1616 if (mask[n] & (1L << i))
1618 /* Process valid flags */
1619 if (window_mask[n] & (1L << i))
1622 if (flag[n] & (1L << i))
1625 window_flag[n] |= (1L << i);
1632 window_flag[n] &= ~(1L << i);
1643 * @brief ダミー情報スキップ / Hack -- strip the "ghost" info
1646 * XXX XXX XXX This is such a nasty hack it hurts.
1648 static void rd_ghost(void)
1653 rd_string(buf, sizeof(buf));
1655 /* Strip old data */
1661 * @brief クイックスタート情報を読み込む / Load quick start data
1664 static void load_quick_start(void)
1670 if (z_older_than(11, 0, 13))
1672 previous_char.quick_ok = FALSE;
1676 rd_byte(&previous_char.psex);
1677 rd_byte(&previous_char.prace);
1678 rd_byte(&previous_char.pclass);
1679 rd_byte(&previous_char.pseikaku);
1681 previous_char.realm1 = (REALM_IDX)tmp8u;
1683 previous_char.realm2 = (REALM_IDX)tmp8u;
1685 rd_s16b(&previous_char.age);
1686 rd_s16b(&previous_char.ht);
1687 rd_s16b(&previous_char.wt);
1688 rd_s16b(&previous_char.sc);
1689 rd_s32b(&previous_char.au);
1691 for (i = 0; i < 6; i++) rd_s16b(&previous_char.stat_max[i]);
1692 for (i = 0; i < 6; i++) rd_s16b(&previous_char.stat_max_max[i]);
1694 for (i = 0; i < PY_MAX_LEVEL; i++)
1697 previous_char.player_hp[i] = (HIT_POINT)tmp16s;
1700 rd_s16b(&previous_char.chaos_patron);
1702 for (i = 0; i < 8; i++) rd_s16b(&previous_char.vir_types[i]);
1704 for (i = 0; i < 4; i++) rd_string(previous_char.history[i], sizeof(previous_char.history[i]));
1706 /* UNUSED : Was number of random quests */
1710 previous_char.quick_ok = (bool)tmp8u;
1714 * @brief その他の情報を読み込む / Read the "extra" information
1717 static void rd_extra(void)
1726 rd_string(p_ptr->name, sizeof(p_ptr->name));
1728 rd_string(p_ptr->died_from, sizeof(p_ptr->died_from));
1730 if (!h_older_than(1, 7, 0, 1))
1734 /* Read the message */
1735 rd_string(buf, sizeof buf);
1736 if (buf[0]) p_ptr->last_message = string_make(buf);
1741 for (i = 0; i < 4; i++)
1743 rd_string(p_ptr->history[i], sizeof(p_ptr->history[i]));
1746 /* Class/Race/Seikaku/Gender/Spells */
1747 rd_byte(&p_ptr->prace);
1748 rd_byte(&p_ptr->pclass);
1749 rd_byte(&p_ptr->pseikaku);
1750 rd_byte(&p_ptr->psex);
1752 p_ptr->realm1 = (REALM_IDX)tmp8u;
1754 p_ptr->realm2 = (REALM_IDX)tmp8u;
1755 rd_byte(&tmp8u); /* oops */
1757 if (z_older_than(10, 4, 4))
1759 if (p_ptr->realm1 == 9) p_ptr->realm1 = REALM_MUSIC;
1760 if (p_ptr->realm2 == 9) p_ptr->realm2 = REALM_MUSIC;
1761 if (p_ptr->realm1 == 10) p_ptr->realm1 = REALM_HISSATSU;
1762 if (p_ptr->realm2 == 10) p_ptr->realm2 = REALM_HISSATSU;
1765 /* Special Race/Class info */
1767 p_ptr->hitdie = tmp8u;
1768 rd_u16b(&p_ptr->expfact);
1770 /* Age/Height/Weight */
1771 rd_s16b(&p_ptr->age);
1772 rd_s16b(&p_ptr->ht);
1773 rd_s16b(&p_ptr->wt);
1775 /* Read the stat info */
1776 for (i = 0; i < 6; i++) rd_s16b(&p_ptr->stat_max[i]);
1777 for (i = 0; i < 6; i++) rd_s16b(&p_ptr->stat_max_max[i]);
1778 for (i = 0; i < 6; i++) rd_s16b(&p_ptr->stat_cur[i]);
1780 strip_bytes(24); /* oops */
1782 rd_s32b(&p_ptr->au);
1784 rd_s32b(&p_ptr->max_exp);
1785 if (h_older_than(1, 5, 4, 1)) p_ptr->max_max_exp = p_ptr->max_exp;
1786 else rd_s32b(&p_ptr->max_max_exp);
1787 rd_s32b(&p_ptr->exp);
1789 if (h_older_than(1, 7, 0, 3))
1792 p_ptr->exp_frac = (u32b)tmp16u;
1796 rd_u32b(&p_ptr->exp_frac);
1799 rd_s16b(&p_ptr->lev);
1801 for (i = 0; i < 64; i++) rd_s16b(&p_ptr->spell_exp[i]);
1802 if ((p_ptr->pclass == CLASS_SORCERER) && z_older_than(10, 4, 2))
1804 for (i = 0; i < 64; i++) p_ptr->spell_exp[i] = SPELL_EXP_MASTER;
1806 if (z_older_than(10, 3, 6))
1807 for (i = 0; i < 5; i++) for (j = 0; j < 60; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1809 for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1810 for (i = 0; i < GINOU_MAX; i++) rd_s16b(&p_ptr->skill_exp[i]);
1811 if (z_older_than(10, 4, 1))
1813 if (p_ptr->pclass != CLASS_BEASTMASTER) p_ptr->skill_exp[GINOU_RIDING] /= 2;
1814 p_ptr->skill_exp[GINOU_RIDING] = MIN(p_ptr->skill_exp[GINOU_RIDING], s_info[p_ptr->pclass].s_max[GINOU_RIDING]);
1816 if (z_older_than(10, 3, 14))
1818 for (i = 0; i < 108; i++) p_ptr->magic_num1[i] = 0;
1819 for (i = 0; i < 108; i++) p_ptr->magic_num2[i] = 0;
1823 for (i = 0; i < 108; i++) rd_s32b(&p_ptr->magic_num1[i]);
1824 for (i = 0; i < 108; i++) rd_byte(&p_ptr->magic_num2[i]);
1825 if (h_older_than(1, 3, 0, 1))
1827 if (p_ptr->pclass == CLASS_SMITH)
1829 p_ptr->magic_num1[TR_ES_ATTACK] = p_ptr->magic_num1[96];
1830 p_ptr->magic_num1[96] = 0;
1831 p_ptr->magic_num1[TR_ES_AC] = p_ptr->magic_num1[97];
1832 p_ptr->magic_num1[97] = 0;
1836 if (music_singing_any()) p_ptr->action = ACTION_SING;
1838 if (z_older_than(11, 0, 7))
1840 p_ptr->start_race = p_ptr->prace;
1841 p_ptr->old_race1 = 0L;
1842 p_ptr->old_race2 = 0L;
1843 p_ptr->old_realm = 0;
1847 rd_byte(&p_ptr->start_race);
1849 p_ptr->old_race1 = (BIT_FLAGS)tmp32s;
1851 p_ptr->old_race2 = (BIT_FLAGS)tmp32s;
1852 rd_s16b(&p_ptr->old_realm);
1855 if (z_older_than(10, 0, 1))
1857 for (i = 0; i < MAX_MANE; i++)
1859 p_ptr->mane_spell[i] = -1;
1860 p_ptr->mane_dam[i] = 0;
1862 p_ptr->mane_num = 0;
1864 else if (z_older_than(10, 2, 3))
1866 for (i = 0; i < OLD_MAX_MANE; i++)
1871 for (i = 0; i < MAX_MANE; i++)
1873 p_ptr->mane_spell[i] = -1;
1874 p_ptr->mane_dam[i] = 0;
1877 p_ptr->mane_num = 0;
1881 for (i = 0; i < MAX_MANE; i++)
1884 p_ptr->mane_spell[i] = (SPELL_IDX)tmp16s;
1886 p_ptr->mane_dam[i] = (SPELL_IDX)tmp16s;
1888 rd_s16b(&p_ptr->mane_num);
1891 if (z_older_than(10, 0, 3))
1893 determine_bounty_uniques();
1895 for (i = 0; i < MAX_KUBI; i++)
1897 /* Is this bounty unique already dead? */
1898 if (!r_info[kubi_r_idx[i]].max_num) kubi_r_idx[i] += 10000;
1903 for (i = 0; i < MAX_KUBI; i++)
1905 rd_s16b(&kubi_r_idx[i]);
1909 if (z_older_than(10, 0, 3))
1915 for (i = 0; i < 4; i++)
1917 rd_s16b(&battle_mon[i]);
1918 if (z_older_than(10, 3, 4))
1921 mon_odds[i] = tmp16s;
1923 else rd_u32b(&mon_odds[i]);
1927 rd_s16b(&p_ptr->town_num);
1929 /* Read arena and rewards information */
1930 rd_s16b(&p_ptr->arena_number);
1931 if (h_older_than(1, 5, 0, 1))
1933 /* Arena loser of previous version was marked number 99 */
1934 if (p_ptr->arena_number >= 99) p_ptr->arena_number = ARENA_DEFEATED_OLD_VER;
1937 p_ptr->inside_arena = (bool)tmp16s;
1938 rd_s16b(&p_ptr->inside_quest);
1939 if (z_older_than(10, 3, 5)) p_ptr->inside_battle = FALSE;
1943 p_ptr->inside_battle = (bool)tmp16s;
1945 rd_byte(&p_ptr->exit_bldg);
1949 p_ptr->oldpx = (POSITION)tmp16s;
1951 p_ptr->oldpy = (POSITION)tmp16s;
1953 if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena) {p_ptr->oldpy = 33;p_ptr->oldpx = 131;}
1955 /* Was p_ptr->rewards[MAX_BACT] */
1957 for (i = 0; i < tmp16s; i++)
1963 if (h_older_than(1, 7, 0, 3))
1966 p_ptr->mhp = tmp16s;
1969 p_ptr->chp = tmp16s;
1972 p_ptr->chp_frac = (u32b)tmp16u;
1976 rd_s32b(&p_ptr->mhp);
1977 rd_s32b(&p_ptr->chp);
1978 rd_u32b(&p_ptr->chp_frac);
1981 if (h_older_than(1, 7, 0, 3))
1984 p_ptr->msp = tmp16s;
1987 p_ptr->csp = tmp16s;
1990 p_ptr->csp_frac = (u32b)tmp16u;
1994 rd_s32b(&p_ptr->msp);
1995 rd_s32b(&p_ptr->csp);
1996 rd_u32b(&p_ptr->csp_frac);
1999 rd_s16b(&p_ptr->max_plv);
2000 if (z_older_than(10, 3, 8))
2003 max_dlv[DUNGEON_ANGBAND] = tmp16s;
2007 byte max = (byte)max_d_idx;
2011 for(i = 0; i < max; i++)
2014 max_dlv[i] = tmp16s;
2015 if (max_dlv[i] > d_info[i].maxdepth) max_dlv[i] = d_info[i].maxdepth;
2019 /* Repair maximum player level XXX XXX XXX */
2020 if (p_ptr->max_plv < p_ptr->lev) p_ptr->max_plv = p_ptr->lev;
2024 rd_s16b(&p_ptr->sc);
2025 rd_s16b(&p_ptr->concent);
2027 /* Read the flags */
2028 strip_bytes(2); /* Old "rest" */
2029 rd_s16b(&p_ptr->blind);
2030 rd_s16b(&p_ptr->paralyzed);
2031 rd_s16b(&p_ptr->confused);
2032 rd_s16b(&p_ptr->food);
2033 strip_bytes(4); /* Old "food_digested" / "protection" */
2035 rd_s16b(&p_ptr->energy_need);
2036 if (z_older_than(11, 0, 13))
2037 p_ptr->energy_need = 100 - p_ptr->energy_need;
2038 if (h_older_than(2, 1, 2, 0))
2039 p_ptr->enchant_energy_need = 0;
2041 rd_s16b(&p_ptr->enchant_energy_need);
2043 rd_s16b(&p_ptr->fast);
2044 rd_s16b(&p_ptr->slow);
2045 rd_s16b(&p_ptr->afraid);
2046 rd_s16b(&p_ptr->cut);
2047 rd_s16b(&p_ptr->stun);
2048 rd_s16b(&p_ptr->poisoned);
2049 rd_s16b(&p_ptr->image);
2050 rd_s16b(&p_ptr->protevil);
2051 rd_s16b(&p_ptr->invuln);
2052 if(z_older_than(10, 0, 0))
2055 rd_s16b(&p_ptr->ult_res);
2056 rd_s16b(&p_ptr->hero);
2057 rd_s16b(&p_ptr->shero);
2058 rd_s16b(&p_ptr->shield);
2059 rd_s16b(&p_ptr->blessed);
2060 rd_s16b(&p_ptr->tim_invis);
2061 rd_s16b(&p_ptr->word_recall);
2062 if (z_older_than(10, 3, 8))
2063 p_ptr->recall_dungeon = DUNGEON_ANGBAND;
2067 p_ptr->recall_dungeon = (byte)tmp16s;
2070 if (h_older_than(1, 5, 0, 0))
2071 p_ptr->alter_reality = 0;
2073 rd_s16b(&p_ptr->alter_reality);
2075 rd_s16b(&p_ptr->see_infra);
2076 rd_s16b(&p_ptr->tim_infra);
2077 rd_s16b(&p_ptr->oppose_fire);
2078 rd_s16b(&p_ptr->oppose_cold);
2079 rd_s16b(&p_ptr->oppose_acid);
2080 rd_s16b(&p_ptr->oppose_elec);
2081 rd_s16b(&p_ptr->oppose_pois);
2082 if (z_older_than(10,0,2)) p_ptr->tsuyoshi = 0;
2083 else rd_s16b(&p_ptr->tsuyoshi);
2085 /* Old savefiles do not have the following fields... */
2086 if ((z_major == 2) && (z_minor == 0) && (z_patch == 6))
2089 p_ptr->wraith_form = 0;
2090 p_ptr->resist_magic = 0;
2091 p_ptr->tim_regen = 0;
2092 p_ptr->kabenuke = 0;
2093 p_ptr->tim_stealth = 0;
2094 p_ptr->tim_levitation = 0;
2095 p_ptr->tim_sh_touki = 0;
2096 p_ptr->lightspeed = 0;
2097 p_ptr->tsubureru = 0;
2098 p_ptr->tim_res_nether = 0;
2099 p_ptr->tim_res_time = 0;
2100 p_ptr->mimic_form = 0;
2101 p_ptr->tim_mimic = 0;
2102 p_ptr->tim_sh_fire = 0;
2105 p_ptr->tim_reflect = 0;
2106 p_ptr->multishadow = 0;
2107 p_ptr->dustrobe = 0;
2109 p_ptr->chaos_patron = ((p_ptr->age + p_ptr->sc) % MAX_PATRON);
2117 rd_s16b(&p_ptr->tim_esp);
2118 rd_s16b(&p_ptr->wraith_form);
2119 rd_s16b(&p_ptr->resist_magic);
2120 rd_s16b(&p_ptr->tim_regen);
2121 rd_s16b(&p_ptr->kabenuke);
2122 rd_s16b(&p_ptr->tim_stealth);
2123 rd_s16b(&p_ptr->tim_levitation);
2124 rd_s16b(&p_ptr->tim_sh_touki);
2125 rd_s16b(&p_ptr->lightspeed);
2126 rd_s16b(&p_ptr->tsubureru);
2127 if (z_older_than(10, 4, 7))
2128 p_ptr->magicdef = 0;
2130 rd_s16b(&p_ptr->magicdef);
2131 rd_s16b(&p_ptr->tim_res_nether);
2132 if (z_older_than(10, 4, 11))
2134 p_ptr->tim_res_time = 0;
2135 p_ptr->mimic_form = 0;
2136 p_ptr->tim_mimic = 0;
2137 p_ptr->tim_sh_fire = 0;
2141 rd_s16b(&p_ptr->tim_res_time);
2143 p_ptr->mimic_form = (IDX)tmp8u;
2144 rd_s16b(&p_ptr->tim_mimic);
2145 rd_s16b(&p_ptr->tim_sh_fire);
2148 if (z_older_than(11, 0, 99))
2150 p_ptr->tim_sh_holy = 0;
2151 p_ptr->tim_eyeeye = 0;
2155 rd_s16b(&p_ptr->tim_sh_holy);
2156 rd_s16b(&p_ptr->tim_eyeeye);
2160 if ( z_older_than(11,0,3) ){
2161 p_ptr->tim_reflect=0;
2162 p_ptr->multishadow=0;
2166 rd_s16b(&p_ptr->tim_reflect);
2167 rd_s16b(&p_ptr->multishadow);
2168 rd_s16b(&p_ptr->dustrobe);
2171 rd_s16b(&p_ptr->chaos_patron);
2172 rd_u32b(&p_ptr->muta1);
2173 rd_u32b(&p_ptr->muta2);
2174 rd_u32b(&p_ptr->muta3);
2176 for (i = 0; i < 8; i++)
2177 rd_s16b(&p_ptr->virtues[i]);
2178 for (i = 0; i < 8; i++)
2179 rd_s16b(&p_ptr->vir_types[i]);
2182 /* Calc the regeneration modifier for mutations */
2183 mutant_regenerate_mod = calc_mutant_regenerate_mod();
2185 if (z_older_than(10,0,9))
2188 if (tmp8u) p_ptr->special_attack = ATTACK_CONFUSE;
2189 p_ptr->ele_attack = 0;
2193 rd_s16b(&p_ptr->ele_attack);
2194 rd_u32b(&p_ptr->special_attack);
2196 if (p_ptr->special_attack & KAMAE_MASK) p_ptr->action = ACTION_KAMAE;
2197 else if (p_ptr->special_attack & KATA_MASK) p_ptr->action = ACTION_KATA;
2198 if (z_older_than(10,0,12))
2200 p_ptr->ele_immune = 0;
2201 p_ptr->special_defense = 0;
2205 rd_s16b(&p_ptr->ele_immune);
2206 rd_u32b(&p_ptr->special_defense);
2208 rd_byte(&p_ptr->knowledge);
2211 p_ptr->autopick_autoregister = tmp8u ? TRUE : FALSE;
2213 rd_byte(&tmp8u); /* oops */
2215 p_ptr->action = (ACTION_IDX)tmp8u;
2216 if (!z_older_than(10, 4, 3))
2219 if (tmp8u) p_ptr->action = ACTION_LEARN;
2221 rd_byte((byte *)&preserve_mode);
2222 rd_byte((byte *)&p_ptr->wait_report_score);
2225 for (i = 0; i < 48; i++) rd_byte(&tmp8u);
2227 /* Skip the flags */
2231 /* Hack -- the two "special seeds" */
2232 rd_u32b(&seed_flavor);
2233 rd_u32b(&seed_town);
2237 rd_u16b(&p_ptr->panic_save);
2238 rd_u16b(&p_ptr->total_winner);
2239 rd_u16b(&p_ptr->noscore);
2244 p_ptr->is_dead = tmp8u;
2246 /* Read "feeling" */
2247 rd_byte(&p_ptr->feeling);
2249 switch (p_ptr->start_race)
2255 turn_limit = TURNS_PER_TICK * TOWN_DAWN * MAX_DAYS + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2258 turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2261 dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2263 /* Turn when level began */
2266 if (h_older_than(1, 7, 0, 4))
2268 p_ptr->feeling_turn = old_turn;
2272 /* Turn of last "feeling" */
2273 rd_s32b(&p_ptr->feeling_turn);
2279 if (z_older_than(10, 3, 12))
2281 dungeon_turn = turn;
2283 else rd_s32b(&dungeon_turn);
2285 if (z_older_than(11, 0, 13))
2288 p_ptr->feeling_turn /= 2;
2293 if (z_older_than(10, 3, 13))
2297 else rd_s32b(&old_battle);
2299 if (z_older_than(10,0,3))
2301 determine_today_mon(TRUE);
2305 rd_s16b(&today_mon);
2306 rd_s16b(&p_ptr->today_mon);
2309 if (z_older_than(10,0,7))
2315 rd_s16b(&p_ptr->riding);
2318 /* Current floor_id */
2319 if (h_older_than(1, 5, 0, 0))
2321 p_ptr->floor_id = 0;
2325 rd_s16b(&p_ptr->floor_id);
2328 if (h_older_than(1, 5, 0, 2))
2334 /* Get number of party_mon array */
2337 /* Strip old temporary preserved pets */
2338 for (i = 0; i < tmp16s; i++)
2340 monster_type dummy_mon;
2342 rd_monster(&dummy_mon);
2346 if (z_older_than(10,1,2))
2355 if (z_older_than(10,3,9))
2359 else if (z_older_than(10, 3, 10))
2367 p_ptr->visit = (BIT_FLAGS)tmp32s;
2369 if (!z_older_than(11, 0, 5))
2371 rd_u32b(&p_ptr->count);
2377 * @brief プレイヤーの所持品情報を読み込む / Read the player inventory
2380 * Note that the inventory changed in Angband 2.7.4. Two extra
2381 * pack slots were added and the equipment was rearranged. Note
2382 * that these two features combine when parsing old save-files, in
2383 * which items from the old "aux" slot are "carried", perhaps into
2384 * one of the two new "inventory" slots.
2386 * Note that the inventory is "re-sorted" later by "dungeon()".
2388 static errr rd_inventory(void)
2396 p_ptr->total_weight = 0;
2402 /* Read until done */
2407 /* Get the next item index */
2410 /* Nope, we reached the end */
2411 if (n == 0xFFFF) break;
2413 /* Get local object */
2416 /* Wipe the object */
2422 /* Hack -- verify item */
2423 if (!q_ptr->k_idx) return (53);
2425 /* Wield equipment */
2426 if (n >= INVEN_RARM)
2428 /* Player touches it */
2429 q_ptr->marked |= OM_TOUCHED;
2432 object_copy(&inventory[n], q_ptr);
2434 /* Add the weight */
2435 p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2441 /* Warning -- backpack is full */
2442 else if (inven_cnt == INVEN_PACK)
2445 note(_("持ち物の中のアイテムが多すぎる!", "Too many items in the inventory!"));
2451 /* Carry inventory */
2457 /* Player touches it */
2458 q_ptr->marked |= OM_TOUCHED;
2461 object_copy(&inventory[n], q_ptr);
2463 /* Add the weight */
2464 p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2477 * @brief メッセージログを読み込む / Read the saved messages
2480 static void rd_messages(void)
2487 if (h_older_than(2, 2, 0, 75))
2492 message_max = (int)num;
2494 /* Read the messages */
2495 for (i = 0; i < message_max; i++)
2497 /* Read the message */
2498 rd_string(buf, sizeof(buf));
2500 /* Save the message */
2509 message_max = (int)num;
2511 /* Read the messages */
2512 for (i = 0; i < message_max; i++)
2514 /* Read the message */
2515 rd_string(buf, sizeof(buf));
2517 /* Save the message */
2526 /* Old hidden trap flag */
2527 #define CAVE_TRAP 0x8000
2529 /*** Terrain Feature Indexes (see "lib/edit/f_info.txt") ***/
2530 #define OLD_FEAT_INVIS 0x02
2531 #define OLD_FEAT_GLYPH 0x03
2532 #define OLD_FEAT_QUEST_ENTER 0x08
2533 #define OLD_FEAT_QUEST_EXIT 0x09
2534 #define OLD_FEAT_MINOR_GLYPH 0x40
2535 #define OLD_FEAT_BLDG_1 0x81
2536 #define OLD_FEAT_MIRROR 0xc3
2539 #define OLD_QUEST_WATER_CAVE 18
2541 /* Quest constants */
2542 #define QUEST_OLD_CASTLE 27
2543 #define QUEST_ROYAL_CRYPT 28
2546 * @brief メッセージログを読み込む / Read the dungeon (old method)
2549 * The monsters/objects must be loaded in the same order
2550 * that they were stored, since the actual indexes matter.
2552 static errr rd_dungeon_old(void)
2563 /*** Basic info ***/
2567 dun_level = (DEPTH)tmp16s;
2568 if (z_older_than(10, 3, 8)) dungeon_type = DUNGEON_ANGBAND;
2572 dungeon_type = (IDX)tmp8u;
2575 /* Set the base level for old versions */
2576 base_level = dun_level;
2579 base_level = (DEPTH)tmp16s;
2581 rd_s16b(&num_repro);
2583 p_ptr->y = (POSITION)tmp16s;
2585 p_ptr->x = (POSITION)tmp16s;
2586 if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena) {p_ptr->y = 33;p_ptr->x = 131;}
2588 cur_hgt = (POSITION)tmp16s;
2590 cur_wid = (POSITION)tmp16s;
2591 rd_s16b(&tmp16s); /* max_panel_rows */
2592 rd_s16b(&tmp16s); /* max_panel_cols */
2595 if (!p_ptr->y || !p_ptr->x) {p_ptr->y = 10;p_ptr->x = 10;}/* ダンジョン生成に失敗してセグメンテったときの復旧用 */
2603 /*** Run length decoding ***/
2605 /* Load the dungeon data */
2606 for (x = y = 0; y < ymax; )
2612 if (z_older_than(10,3,6))
2621 /* Decline invalid flags */
2622 info &= ~(CAVE_LITE | CAVE_VIEW | CAVE_MNLT | CAVE_MNDK);
2625 /* Apply the RLE info */
2626 for (i = count; i > 0; i--)
2628 /* Access the cave */
2629 c_ptr = &cave[y][x];
2631 /* Extract "info" */
2641 if (++y >= ymax) break;
2647 /*** Run length decoding ***/
2649 /* Load the dungeon data */
2650 for (x = y = 0; y < ymax; )
2656 /* Apply the RLE info */
2657 for (i = count; i > 0; i--)
2659 /* Access the cave */
2660 c_ptr = &cave[y][x];
2662 /* Extract "feat" */
2663 c_ptr->feat = (s16b)tmp8u;
2672 if (++y >= ymax) break;
2677 /*** Run length decoding ***/
2679 /* Load the dungeon data */
2680 for (x = y = 0; y < ymax; )
2686 /* Apply the RLE info */
2687 for (i = count; i > 0; i--)
2689 /* Access the cave */
2690 c_ptr = &cave[y][x];
2692 /* Extract "mimic" */
2693 c_ptr->mimic = (s16b)tmp8u;
2702 if (++y >= ymax) break;
2707 /*** Run length decoding ***/
2709 /* Load the dungeon data */
2710 for (x = y = 0; y < ymax; )
2716 /* Apply the RLE info */
2717 for (i = count; i > 0; i--)
2719 /* Access the cave */
2720 c_ptr = &cave[y][x];
2722 /* Extract "feat" */
2723 c_ptr->special = tmp16s;
2732 if (++y >= ymax) break;
2737 /* Convert cave data */
2738 if (z_older_than(11, 0, 99))
2740 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2742 /* Wipe old unused flags */
2743 cave[y][x].info &= ~(CAVE_MASK);
2747 if (h_older_than(1, 1, 1, 0))
2749 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2751 /* Access the cave */
2752 c_ptr = &cave[y][x];
2755 if (c_ptr->feat == OLD_FEAT_INVIS)
2757 c_ptr->feat = feat_floor;
2758 c_ptr->info |= CAVE_TRAP;
2761 /* Older than 1.1.1 */
2762 if (c_ptr->feat == OLD_FEAT_MIRROR)
2764 c_ptr->feat = feat_floor;
2765 c_ptr->info |= CAVE_OBJECT;
2770 if (h_older_than(1, 3, 1, 0))
2772 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2774 /* Access the cave */
2775 c_ptr = &cave[y][x];
2777 /* Old CAVE_IN_MIRROR flag */
2778 if (c_ptr->info & CAVE_OBJECT)
2780 c_ptr->mimic = feat_mirror;
2783 /* Runes will be mimics and flags */
2784 else if ((c_ptr->feat == OLD_FEAT_MINOR_GLYPH) ||
2785 (c_ptr->feat == OLD_FEAT_GLYPH))
2787 c_ptr->info |= CAVE_OBJECT;
2788 c_ptr->mimic = c_ptr->feat;
2789 c_ptr->feat = feat_floor;
2792 /* Hidden traps will be trap terrains mimicing floor */
2793 else if (c_ptr->info & CAVE_TRAP)
2795 c_ptr->info &= ~CAVE_TRAP;
2796 c_ptr->mimic = c_ptr->feat;
2797 c_ptr->feat = choose_random_trap();
2800 /* Another hidden trap */
2801 else if (c_ptr->feat == OLD_FEAT_INVIS)
2803 c_ptr->mimic = feat_floor;
2804 c_ptr->feat = feat_trap_open;
2809 /* Quest 18 was removed */
2810 if (h_older_than(1, 7, 0, 6) && !vanilla_town)
2812 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2814 /* Access the cave */
2815 c_ptr = &cave[y][x];
2817 if ((c_ptr->special == OLD_QUEST_WATER_CAVE) && !dun_level)
2819 if (c_ptr->feat == OLD_FEAT_QUEST_ENTER)
2821 c_ptr->feat = feat_tree;
2824 else if (c_ptr->feat == OLD_FEAT_BLDG_1)
2826 c_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
2829 else if ((c_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
2830 (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
2832 c_ptr->feat = feat_up_stair;
2840 /* Read the item count */
2843 /* Verify maximum */
2844 if (limit > max_o_idx)
2846 note(format(_("アイテムの配列が大きすぎる(%d)!", "Too many (%d) object entries!"), limit));
2850 /* Read the dungeon items */
2851 for (i = 1; i < limit; i++)
2858 /* Get a new record */
2864 note(format(_("アイテム配置エラー (%d <> %d)", "Object allocation error (%d <> %d)"), i, o_idx));
2870 o_ptr = &o_list[o_idx];
2876 /* XXX XXX XXX XXX XXX */
2879 if (o_ptr->held_m_idx)
2881 monster_type *m_ptr;
2884 m_ptr = &m_list[o_ptr->held_m_idx];
2887 o_ptr->next_o_idx = m_ptr->hold_o_idx;
2889 /* Place the object */
2890 m_ptr->hold_o_idx = o_idx;
2896 /* Access the item location */
2897 c_ptr = &cave[o_ptr->iy][o_ptr->ix];
2900 o_ptr->next_o_idx = c_ptr->o_idx;
2902 /* Place the object */
2903 c_ptr->o_idx = o_idx;
2910 /* Read the monster count */
2913 /* Hack -- verify */
2914 if (limit > max_m_idx)
2916 note(format(_("モンスターの配列が大きすぎる(%d)!", "Too many (%d) monster entries!"), limit));
2920 /* Read the monsters */
2921 for (i = 1; i < limit; i++)
2924 monster_type *m_ptr;
2926 /* Get a new record */
2932 note(format(_("モンスター配置エラー (%d <> %d)", "Monster allocation error (%d <> %d)"), i, m_idx));
2937 /* Acquire monster */
2938 m_ptr = &m_list[m_idx];
2940 /* Read the monster */
2945 c_ptr = &cave[m_ptr->fy][m_ptr->fx];
2947 /* Mark the location */
2948 c_ptr->m_idx = m_idx;
2951 real_r_ptr(m_ptr)->cur_num++;
2956 /* The dungeon is ready */
2957 if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena)
2958 character_dungeon = FALSE;
2960 character_dungeon = TRUE;
2968 * @brief 保存されたフロアを読み込む / Read the saved floor
2969 * @return info読み込みエラーコード
2971 * この関数は、セーブデータの互換性を保つために多くのデータ改変処理を備えている。
2974 * <li>1.7.0.2で8bitだったcave_typeのfeat,mimicのID値を16bitに拡張する処理。</li>
2975 * <li>1.7.0.8までに廃止、IDなどを差し替えたクエスト番号を置換する処理。</li>
2977 * The monsters/objects must be loaded in the same order
2978 * that they were stored, since the actual indexes matter.
2980 static errr rd_saved_floor(saved_floor_type *sf_ptr)
2982 POSITION ymax, xmax;
2993 cave_template_type *templates;
2996 /*** Wipe all cave ***/
3000 /*** Basic info ***/
3002 /* Dungeon floor specific info follows */
3006 /*** Not a saved floor ***/
3009 dun_level = (DEPTH)tmp16s;
3010 base_level = dun_level;
3014 /*** The saved floor ***/
3017 if (tmp16s != sf_ptr->floor_id) return 171;
3020 if (tmp8u != sf_ptr->savefile_id) return 171;
3023 if (tmp16s != sf_ptr->dun_level) return 171;
3024 dun_level = sf_ptr->dun_level;
3027 if (tmp32s != sf_ptr->last_visit) return 171;
3030 if (tmp32u != sf_ptr->visit_mark) return 171;
3033 if (tmp16s != sf_ptr->upper_floor_id) return 171;
3036 if (tmp16s != sf_ptr->lower_floor_id) return 171;
3040 base_level = (DEPTH)tmp16s;
3041 rd_s16b(&num_repro);
3044 p_ptr->y = (POSITION)tmp16u;
3047 p_ptr->x = (POSITION)tmp16u;
3050 cur_hgt = (POSITION)tmp16s;
3052 cur_wid = (POSITION)tmp16s;
3054 rd_byte(&p_ptr->feeling);
3058 /*** Read template for cave_type ***/
3060 /* Read the template count */
3063 /* Allocate the "template" array */
3064 C_MAKE(templates, limit, cave_template_type);
3066 /* Read the templates */
3067 for (i = 0; i < limit; i++)
3069 cave_template_type *ct_ptr = &templates[i];
3073 ct_ptr->info = (BIT_FLAGS)tmp16u;
3074 if (h_older_than(1, 7, 0, 2))
3077 ct_ptr->feat = (s16b)tmp8u;
3079 ct_ptr->mimic = (s16b)tmp8u;
3083 rd_s16b(&ct_ptr->feat);
3084 rd_s16b(&ct_ptr->mimic);
3086 rd_s16b(&ct_ptr->special);
3094 /*** Run length decoding ***/
3096 /* Load the dungeon data */
3097 for (x = y = 0; y < ymax; )
3109 } while (tmp8u == MAX_UCHAR);
3111 /* Apply the RLE info */
3112 for (i = count; i > 0; i--)
3114 /* Access the cave */
3115 cave_type *c_ptr = &cave[y][x];
3117 /* Extract cave data */
3118 c_ptr->info = templates[id].info;
3119 c_ptr->feat = templates[id].feat;
3120 c_ptr->mimic = templates[id].mimic;
3121 c_ptr->special = templates[id].special;
3130 if (++y >= ymax) break;
3135 /* Quest 18 was removed */
3136 if (h_older_than(1, 7, 0, 6) && !vanilla_town)
3138 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
3140 /* Access the cave */
3141 cave_type *c_ptr = &cave[y][x];
3143 if ((c_ptr->special == OLD_QUEST_WATER_CAVE) && !dun_level)
3145 if (c_ptr->feat == OLD_FEAT_QUEST_ENTER)
3147 c_ptr->feat = feat_tree;
3150 else if (c_ptr->feat == OLD_FEAT_BLDG_1)
3152 c_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
3155 else if ((c_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
3156 (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
3158 c_ptr->feat = feat_up_stair;
3164 /* Free the "template" array */
3165 C_KILL(templates, limit, cave_template_type);
3170 /* Read the item count */
3173 /* Verify maximum */
3174 if (limit > max_o_idx) return 151;
3177 /* Read the dungeon items */
3178 for (i = 1; i < limit; i++)
3184 /* Get a new record */
3188 if (i != o_idx) return 152;
3191 o_ptr = &o_list[o_idx];
3198 if (o_ptr->held_m_idx)
3200 monster_type *m_ptr;
3203 m_ptr = &m_list[o_ptr->held_m_idx];
3206 o_ptr->next_o_idx = m_ptr->hold_o_idx;
3208 /* Place the object */
3209 m_ptr->hold_o_idx = o_idx;
3215 /* Access the item location */
3216 cave_type *c_ptr = &cave[o_ptr->iy][o_ptr->ix];
3219 o_ptr->next_o_idx = c_ptr->o_idx;
3221 /* Place the object */
3222 c_ptr->o_idx = o_idx;
3229 /* Read the monster count */
3232 /* Hack -- verify */
3233 if (limit > max_m_idx) return 161;
3235 /* Read the monsters */
3236 for (i = 1; i < limit; i++)
3240 monster_type *m_ptr;
3242 /* Get a new record */
3246 if (i != m_idx) return 162;
3249 /* Acquire monster */
3250 m_ptr = &m_list[m_idx];
3252 /* Read the monster */
3257 c_ptr = &cave[m_ptr->fy][m_ptr->fx];
3259 /* Mark the location */
3260 c_ptr->m_idx = m_idx;
3263 real_r_ptr(m_ptr)->cur_num++;
3272 * @brief 保存されたフロアを読み込む(現版) / Read the dungeon (new method)
3275 * The monsters/objects must be loaded in the same order
3276 * that they were stored, since the actual indexes matter.
3278 static errr rd_dungeon(void)
3286 /* Initialize saved_floors array and temporal files */
3287 init_saved_floors(FALSE);
3290 if (h_older_than(1, 5, 0, 0))
3292 err = rd_dungeon_old();
3294 /* Prepare floor_id of current floor */
3297 p_ptr->floor_id = get_new_floor_id();
3298 get_sf_ptr(p_ptr->floor_id)->dun_level = dun_level;
3307 /* Number of floor_id used from birth */
3308 rd_s16b(&max_floor_id);
3310 /* Current dungeon type */
3312 dungeon_type = (DUNGEON_IDX)tmp8u;
3314 /* Number of the saved_floors array elements */
3317 /*** No saved floor (On the surface etc.) ***/
3320 /* Read the current floor data */
3321 err = rd_saved_floor(NULL);
3324 /*** In the dungeon ***/
3328 /* Read the saved_floors array */
3329 for (i = 0; i < num; i++)
3331 saved_floor_type *sf_ptr = &saved_floors[i];
3333 rd_s16b(&sf_ptr->floor_id);
3335 sf_ptr->savefile_id = (s16b)tmp8u;
3338 sf_ptr->dun_level = (DEPTH)tmp16s;
3340 rd_s32b(&sf_ptr->last_visit);
3341 rd_u32b(&sf_ptr->visit_mark);
3342 rd_s16b(&sf_ptr->upper_floor_id);
3343 rd_s16b(&sf_ptr->lower_floor_id);
3347 /* Move saved floors data to temporal files */
3348 for (i = 0; i < num; i++)
3350 saved_floor_type *sf_ptr = &saved_floors[i];
3352 /* Unused element */
3353 if (!sf_ptr->floor_id) continue;
3355 /* Read the failure mark */
3357 if (tmp8u) continue;
3359 /* Read from the save file */
3360 err = rd_saved_floor(sf_ptr);
3365 /* Re-save as temporal saved floor file */
3366 if (!save_floor(sf_ptr, SLF_SECOND)) err = 182;
3372 /* Finally load current floor data from temporal file */
3375 if (!load_floor(get_sf_ptr(p_ptr->floor_id), SLF_SECOND)) err = 183;
3380 /*** Error messages ***/
3384 note(_("アイテムの配列が大きすぎる!", "Too many object entries!"));
3388 note(_("アイテム配置エラー", "Object allocation error"));
3392 note(_("モンスターの配列が大きすぎる!", "Too many monster entries!"));
3396 note(_("モンスター配置エラー", "Monster allocation error"));
3400 note(_("保存されたフロアのダンジョンデータが壊れています!", "Dungeon data of saved floors are broken!"));
3404 note(_("テンポラリ・ファイルを作成できません!", "Failed to make temporal files!"));
3408 note(_("Error 183", "Error 183"));
3412 /* The dungeon is ready */
3413 character_dungeon = TRUE;
3415 /* Success or Error */
3421 * @brief ロード処理全体のサブ関数 / Actually read the savefile
3424 static errr rd_savefile_new_aux(void)
3437 #ifdef VERIFY_CHECKSUMS
3438 u32b n_x_check, n_v_check;
3439 u32b o_x_check, o_v_check;
3443 /* Strip the version bytes */
3446 /* Hack -- decrypt */
3447 xor_byte = sf_extra;
3450 /* Clear the checksums */
3454 /* Read the version number of the savefile */
3455 /* Old savefile will be version 0.0.0.3 */
3456 rd_byte(&h_ver_extra);
3457 rd_byte(&h_ver_patch);
3458 rd_byte(&h_ver_minor);
3459 rd_byte(&h_ver_major);
3461 /* Mention the savefile version */
3463 _("バージョン %d.%d.%d.%d のセーブ・ファイルをロード中...", "Loading a %d.%d.%d.%d savefile..."),
3464 (h_ver_major > 9) ? h_ver_major - 10 : h_ver_major, h_ver_minor, h_ver_patch, h_ver_extra));
3467 /* Operating system info */
3468 rd_u32b(&sf_system);
3470 /* Time of savefile creation */
3473 /* Number of resurrections */
3476 /* Number of times played */
3480 /* Later use (always zero) */
3483 /* Later use (always zero) */
3486 /* Later use (always zero) */
3490 rd_byte(&kanji_code);
3492 /* Read RNG state */
3494 if (arg_fiddle) note(_("乱数情報をロードしました", "Loaded Randomizer Info"));
3496 /* Then the options */
3498 if (arg_fiddle) note(_("オプションをロードしました", "Loaded Option Flags"));
3500 /* Then the "messages" */
3502 if (arg_fiddle) note(_("メッセージをロードしました", "Loaded Messages"));
3504 for (i = 0; i < max_r_idx; i++)
3506 /* Access that monster */
3507 monster_race *r_ptr = &r_info[i];
3509 /* Hack -- Reset the death counter */
3510 r_ptr->max_num = 100;
3512 if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
3514 /* Hack -- Non-unique Nazguls are semi-unique */
3515 else if (r_ptr->flags7 & RF7_NAZGUL) r_ptr->max_num = MAX_NAZGUL_NUM;
3518 /* Monster Memory */
3521 /* Incompatible save files */
3522 if (tmp16u > max_r_idx)
3524 note(format(_("モンスターの種族が多すぎる(%u)!", "Too many (%u) monster races!"), tmp16u));
3528 /* Read the available records */
3529 for (i = 0; i < tmp16u; i++)
3532 rd_lore((MONRACE_IDX)i);
3535 if (arg_fiddle) note(_("モンスターの思い出をロードしました", "Loaded Monster Memory"));
3540 /* Incompatible save files */
3541 if (tmp16u > max_k_idx)
3543 note(format(_("アイテムの種類が多すぎる(%u)!", "Too many (%u) object kinds!"), tmp16u));
3547 /* Read the object memory */
3548 for (i = 0; i < tmp16u; i++)
3550 object_kind *k_ptr = &k_info[i];
3554 k_ptr->aware = (tmp8u & 0x01) ? TRUE: FALSE;
3555 k_ptr->tried = (tmp8u & 0x02) ? TRUE: FALSE;
3557 if (arg_fiddle) note(_("アイテムの記録をロードしました", "Loaded Object Memory"));
3559 /* 2.1.3 or newer version */
3561 u16b max_towns_load;
3562 u16b max_quests_load;
3563 byte max_rquests_load;
3564 s16b old_inside_quest = p_ptr->inside_quest;
3566 /* Number of towns */
3567 rd_u16b(&max_towns_load);
3569 /* Incompatible save files */
3570 if (max_towns_load > max_towns)
3572 note(format(_("町が多すぎる(%u)!", "Too many (%u) towns!"), max_towns_load));
3576 /* Number of quests */
3577 rd_u16b(&max_quests_load);
3579 if (z_older_than(11, 0, 7))
3581 max_rquests_load = 10;
3585 rd_byte(&max_rquests_load);
3588 /* Incompatible save files */
3589 if (max_quests_load > max_q_idx)
3591 note(format(_("クエストが多すぎる(%u)!", "Too many (%u) quests!"), max_quests_load));
3595 for (i = 0; i < max_quests_load; i++)
3599 quest_type* const q_ptr = &quest[i];
3601 rd_s16b(&q_ptr->status);
3603 q_ptr->level = tmp16s;
3605 if (z_older_than(11, 0, 6))
3612 q_ptr->complev = tmp8u;
3614 if(h_older_than(2, 1, 2, 2))
3616 q_ptr->comptime = 0;
3620 rd_u32b(&q_ptr->comptime);
3623 /* Load quest status if quest is running */
3624 if ((q_ptr->status == QUEST_STATUS_TAKEN) ||
3625 (!z_older_than(10, 3, 14) && (q_ptr->status == QUEST_STATUS_COMPLETED)) ||
3626 (!z_older_than(11, 0, 7) && (i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST + max_rquests_load))))
3629 q_ptr->cur_num = (MONSTER_NUMBER)tmp16s;
3631 q_ptr->max_num = (MONSTER_NUMBER)tmp16s;
3632 rd_s16b(&q_ptr->type);
3634 /* Load quest monster index */
3635 rd_s16b(&q_ptr->r_idx);
3637 if ((q_ptr->type == QUEST_TYPE_RANDOM) && (!q_ptr->r_idx))
3639 determine_random_questor(&quest[i]);
3642 /* Load quest item index */
3643 rd_s16b(&q_ptr->k_idx);
3646 a_info[q_ptr->k_idx].gen_flags |= TRG_QUESTITEM;
3649 q_ptr->flags = tmp8u;
3651 if (z_older_than(10, 3, 11))
3653 if (q_ptr->flags & QUEST_FLAG_PRESET)
3659 init_flags = INIT_ASSIGN;
3660 p_ptr->inside_quest = (QUEST_IDX)i;
3662 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3663 p_ptr->inside_quest = old_inside_quest;
3669 q_ptr->dungeon = tmp8u;
3672 if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_UNTAKEN)
3673 if (r_info[q_ptr->r_idx].flags1 & RF1_UNIQUE)
3674 r_info[q_ptr->r_idx].flags1 |= RF1_QUESTOR;
3677 /* Ignore the empty quests from old versions */
3680 /* Ignore quest status */
3683 /* Ignore quest level */
3687 * We don't have to care about the other info,
3688 * since status should be 0 for these quests anyway
3693 /* Quest 18 was removed */
3694 if (h_older_than(1, 7, 0, 6))
3696 (void)WIPE(&quest[OLD_QUEST_WATER_CAVE], quest_type);
3697 quest[OLD_QUEST_WATER_CAVE].status = QUEST_STATUS_UNTAKEN;
3700 /* Position in the wilderness */
3701 rd_s32b(&p_ptr->wilderness_x);
3702 rd_s32b(&p_ptr->wilderness_y);
3703 if (z_older_than(10, 3, 13))
3705 p_ptr->wilderness_x = 5;
3706 p_ptr->wilderness_y = 48;
3709 if (z_older_than(10, 3, 7)) p_ptr->wild_mode = FALSE;
3710 else rd_byte((byte *)&p_ptr->wild_mode);
3711 if (z_older_than(10, 3, 7)) ambush_flag = FALSE;
3712 else rd_byte((byte *)&ambush_flag);
3714 /* Size of the wilderness */
3715 rd_s32b(&wild_x_size);
3716 rd_s32b(&wild_y_size);
3718 /* Incompatible save files */
3719 if ((wild_x_size > max_wild_x) || (wild_y_size > max_wild_y))
3721 note(format(_("荒野が大きすぎる(%u/%u)!", "Wilderness is too big (%u/%u)!"), wild_x_size, wild_y_size));
3725 /* Load the wilderness seeds */
3726 for (i = 0; i < wild_x_size; i++)
3728 for (j = 0; j < wild_y_size; j++)
3730 rd_u32b(&wilderness[j][i].seed);
3735 if (arg_fiddle) note(_("クエスト情報をロードしました", "Loaded Quests"));
3737 /* Load the Artifacts */
3740 /* Incompatible save files */
3741 if (tmp16u > max_a_idx)
3743 note(format(_("伝説のアイテムが多すぎる(%u)!", "Too many (%u) artifacts!"), tmp16u));
3747 /* Read the artifact flags */
3748 for (i = 0; i < tmp16u; i++)
3750 artifact_type *a_ptr = &a_info[i];
3753 a_ptr->cur_num = tmp8u;
3755 if (h_older_than(1, 5, 0, 0))
3757 a_ptr->floor_id = 0;
3765 rd_s16b(&a_ptr->floor_id);
3768 if (arg_fiddle) note(_("伝説のアイテムをロードしました", "Loaded Artifacts"));
3770 /* Read the extra stuff */
3772 if (p_ptr->energy_need < -999) world_player = TRUE;
3774 if (arg_fiddle) note(_("特別情報をロードしました", "Loaded extra information"));
3777 /* Read the player_hp array */
3780 /* Incompatible save files */
3781 if (tmp16u > PY_MAX_LEVEL)
3783 note(format(_("ヒットポイント配列が大きすぎる(%u)!", "Too many (%u) hitpoint entries!"), tmp16u));
3787 /* Read the player_hp array */
3788 for (i = 0; i < tmp16u; i++)
3791 p_ptr->player_hp[i] = (HIT_POINT)tmp16s;
3794 /* Important -- Initialize the sex */
3795 sp_ptr = &sex_info[p_ptr->psex];
3797 /* Important -- Initialize the race/class */
3798 rp_ptr = &race_info[p_ptr->prace];
3799 cp_ptr = &class_info[p_ptr->pclass];
3800 ap_ptr = &seikaku_info[p_ptr->pseikaku];
3802 if(z_older_than(10, 2, 2) && (p_ptr->pclass == CLASS_BEASTMASTER) && !p_ptr->is_dead)
3804 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3805 do_cmd_rerate(FALSE);
3807 if(z_older_than(10, 3, 2) && (p_ptr->pclass == CLASS_ARCHER) && !p_ptr->is_dead)
3809 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3810 do_cmd_rerate(FALSE);
3812 if(z_older_than(10, 2, 6) && (p_ptr->pclass == CLASS_SORCERER) && !p_ptr->is_dead)
3814 p_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
3815 do_cmd_rerate(FALSE);
3817 if(z_older_than(10, 4, 7) && (p_ptr->pclass == CLASS_BLUE_MAGE) && !p_ptr->is_dead)
3819 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3820 do_cmd_rerate(FALSE);
3823 /* Important -- Initialize the magic */
3824 mp_ptr = &m_info[p_ptr->pclass];
3827 /* Read spell info */
3828 rd_u32b(&p_ptr->spell_learned1);
3829 rd_u32b(&p_ptr->spell_learned2);
3830 rd_u32b(&p_ptr->spell_worked1);
3831 rd_u32b(&p_ptr->spell_worked2);
3832 rd_u32b(&p_ptr->spell_forgotten1);
3833 rd_u32b(&p_ptr->spell_forgotten2);
3835 if (z_older_than(10,0,5))
3837 p_ptr->learned_spells = 0;
3838 for (i = 0; i < 64; i++)
3840 /* Count known spells */
3842 (p_ptr->spell_learned1 & (1L << i)) :
3843 (p_ptr->spell_learned2 & (1L << (i - 32))))
3845 p_ptr->learned_spells++;
3849 else rd_s16b(&p_ptr->learned_spells);
3851 if (z_older_than(10,0,6))
3853 p_ptr->add_spells = 0;
3855 else rd_s16b(&p_ptr->add_spells);
3856 if (p_ptr->pclass == CLASS_MINDCRAFTER) p_ptr->add_spells = 0;
3858 for (i = 0; i < 64; i++)
3861 p_ptr->spell_order[i] = (SPELL_IDX)tmp8u;
3865 /* Read the inventory */
3868 note(_("持ち物情報を読み込むことができません", "Unable to read inventory"));
3872 /* Read number of towns */
3874 town_count = tmp16u;
3876 /* Read the stores */
3878 for (i = 1; i < town_count; i++)
3880 for (j = 0; j < tmp16u; j++)
3882 if (rd_store(i, j)) return (22);
3886 rd_s16b(&p_ptr->pet_follow_distance);
3887 if (z_older_than(10, 4, 10))
3889 p_ptr->pet_extra_flags = 0;
3891 if (tmp8u) p_ptr->pet_extra_flags |= PF_OPEN_DOORS;
3893 if (tmp8u) p_ptr->pet_extra_flags |= PF_PICKUP_ITEMS;
3895 if (z_older_than(10,0,4)) p_ptr->pet_extra_flags |= PF_TELEPORT;
3899 if (tmp8u) p_ptr->pet_extra_flags |= PF_TELEPORT;
3902 if (z_older_than(10,0,7)) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3906 if (tmp8u) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3909 if (z_older_than(10,0,8)) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3913 if (tmp8u) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3916 if (!z_older_than(10,0,8))
3919 if (tmp8u) p_ptr->pet_extra_flags |= PF_BALL_SPELL;
3924 rd_s16b(&p_ptr->pet_extra_flags);
3927 if (!z_older_than(11, 0, 9))
3929 char buf[SCREEN_BUF_MAX_SIZE];
3930 rd_string(buf, sizeof(buf));
3931 if (buf[0]) screen_dump = string_make(buf);
3936 for (i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
3938 r_info[quest[i].r_idx].flags1 &= ~(RF1_QUESTOR);
3943 /* I'm not dead yet... */
3944 if (!p_ptr->is_dead)
3946 /* Dead players have no dungeon */
3947 note(_("ダンジョン復元中...", "Restoring Dungeon..."));
3951 note(_("ダンジョンデータ読み込み失敗", "Error reading dungeon data"));
3955 /* Read the ghost info */
3962 strip_bytes(tmp32s);
3966 /* Quest 18 was removed */
3967 if (h_older_than(1, 7, 0, 6))
3969 if (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE)
3971 dungeon_type = lite_town ? DUNGEON_ANGBAND : DUNGEON_GALGALS;
3973 p_ptr->inside_quest = 0;
3978 #ifdef VERIFY_CHECKSUMS
3980 /* Save the checksum */
3981 n_v_check = v_check;
3983 /* Read the old checksum */
3984 rd_u32b(&o_v_check);
3987 if (o_v_check != n_v_check)
3989 note(_("チェックサムがおかしい", "Invalid checksum"));
3994 /* Save the encoded checksum */
3995 n_x_check = x_check;
3997 /* Read the checksum */
3998 rd_u32b(&o_x_check);
4002 if (o_x_check != n_x_check)
4004 note(_("エンコードされたチェックサムがおかしい", "Invalid encoded checksum"));
4015 * @brief ロード処理全体のメイン関数 / Actually read the savefile
4018 errr rd_savefile_new(void)
4022 /* Grab permissions */
4025 /* The savefile is a binary file */
4026 fff = my_fopen(savefile, "rb");
4028 /* Drop permissions */
4032 if (!fff) return (-1);
4034 /* Call the sub-function */
4035 err = rd_savefile_new_aux();
4037 /* Check for errors */
4038 if (ferror(fff)) err = -1;
4040 /* Close the file */
4049 * @brief 保存フロア読み込みのサブ関数 / Actually load and verify a floor save data
4050 * @param sf_ptr 保存フロア読み込み先
4053 static bool load_floor_aux(saved_floor_type *sf_ptr)
4058 #ifdef VERIFY_CHECKSUMS
4059 u32b n_x_check, n_v_check;
4060 u32b o_x_check, o_v_check;
4063 /* Hack -- decrypt (read xor_byte) */
4067 /* Clear the checksums */
4071 /* Set the version number to current version */
4072 /* Never load old temporal files */
4073 h_ver_extra = H_VER_EXTRA;
4074 h_ver_patch = H_VER_PATCH;
4075 h_ver_minor = H_VER_MINOR;
4076 h_ver_major = H_VER_MAJOR;
4078 /* Verify the sign */
4080 if (saved_floor_file_sign != tmp32u) return FALSE;
4082 /* Read -- have error? */
4083 if (rd_saved_floor(sf_ptr)) return FALSE;
4086 #ifdef VERIFY_CHECKSUMS
4087 /* Save the checksum */
4088 n_v_check = v_check;
4090 /* Read the old checksum */
4091 rd_u32b(&o_v_check);
4094 if (o_v_check != n_v_check) return FALSE;
4096 /* Save the encoded checksum */
4097 n_x_check = x_check;
4099 /* Read the checksum */
4100 rd_u32b(&o_x_check);
4103 if (o_x_check != n_x_check) return FALSE;
4112 * @brief 一時保存フロア情報を読み込む / Attempt to load the temporally saved-floor data
4113 * @param sf_ptr 保存フロア読み込み先
4117 bool load_floor(saved_floor_type *sf_ptr, BIT_FLAGS mode)
4119 FILE *old_fff = NULL;
4120 byte old_xor_byte = 0;
4121 u32b old_v_check = 0;
4122 u32b old_x_check = 0;
4123 byte old_h_ver_major = 0;
4124 byte old_h_ver_minor = 0;
4125 byte old_h_ver_patch = 0;
4126 byte old_h_ver_extra = 0;
4129 char floor_savefile[1024];
4131 byte old_kanji_code = kanji_code;
4134 * Temporal files are always written in system depended kanji
4139 /* EUC kanji code */
4143 /* SJIS kanji code */
4152 /* We have one file already opened */
4153 if (mode & SLF_SECOND)
4155 /* Backup original values */
4157 old_xor_byte = xor_byte;
4158 old_v_check = v_check;
4159 old_x_check = x_check;
4160 old_h_ver_major = h_ver_major;
4161 old_h_ver_minor = h_ver_minor;
4162 old_h_ver_patch = h_ver_patch;
4163 old_h_ver_extra = h_ver_extra;
4166 /* floor savefile */
4167 sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
4169 /* Grab permissions */
4172 /* The savefile is a binary file */
4173 fff = my_fopen(floor_savefile, "rb");
4175 /* Drop permissions */
4179 if (!fff) ok = FALSE;
4181 /* Attempt to load */
4184 /* Load saved floor data from file */
4185 ok = load_floor_aux(sf_ptr);
4187 /* Check for errors */
4188 if (ferror(fff)) ok = FALSE;
4190 /* Close the file */
4193 /* Grab permissions */
4196 /* Delete the file */
4197 if (!(mode & SLF_NO_KILL)) (void)fd_kill(floor_savefile);
4199 /* Drop permissions */
4203 /* We have one file already opened */
4204 if (mode & SLF_SECOND)
4206 /* Restore original values */
4208 xor_byte = old_xor_byte;
4209 v_check = old_v_check;
4210 x_check = old_x_check;
4211 h_ver_major = old_h_ver_major;
4212 h_ver_minor = old_h_ver_minor;
4213 h_ver_patch = old_h_ver_patch;
4214 h_ver_extra = old_h_ver_extra;
4217 /* Restore old knowledge */
4218 kanji_code = old_kanji_code;