3 * @brief セーブファイル読み込み処理 / Purpose: support for loading savefiles -BEN-
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
12 * This file loads savefiles from Angband 2.7.X and 2.8.X
14 * Ancient savefiles (pre-2.7.0) are loaded by another file.
16 * Note that Angband 2.7.0 through 2.7.3 are now officially obsolete,
17 * and savefiles from those versions may not be successfully converted.
19 * We attempt to prevent corrupt savefiles from inducing memory errors.
21 * Note that this file should not use the random number generator, the
22 * object flavors, the visual attr/char mappings, or anything else which
23 * is initialized *after* or *during* the "load character" function.
25 * This file assumes that the monster/object records are initialized
26 * to zero, and the race/kind tables have been loaded correctly. The
27 * order of object stacks is currently not saved in the savefiles, but
28 * the "next" pointers are saved, so all necessary knowledge is present.
30 * We should implement simple "savefile extenders" using some form of
31 * "sized" chunks of bytes, with a {size,type,data} format, so everyone
32 * can know the size, interested people can know the type, and the actual
33 * data is available to the parsing routines that acknowledge the type.
35 * Consider changing the "globe of invulnerability" code so that it
36 * takes some form of "maximum damage to protect from" in addition to
37 * the existing "number of turns to protect for", and where each hit
38 * by a monster will reduce the shield by that amount.
49 #include "floor-generate.h"
57 #include "spells-status.h"
58 #include "object-hook.h"
63 #include "floor-save.h"
64 #include "floor-town.h"
68 #include "dungeon-file.h"
70 #include "player-skill.h"
71 #include "player-class.h"
74 #include "objectkind.h"
75 #include "object-ego.h"
79 * Maximum number of tries for selection of a proper quest monster
85 * Local "savefile" pointer
90 * Hack -- old "encryption" byte
95 * Hack -- simple "checksum" on the actual values
97 static u32b v_check = 0L;
100 * Hack -- simple "checksum" on the encoded bytes
102 static u32b x_check = 0L;
105 * Hack -- Japanese Kanji code
111 static byte kanji_code = 0;
114 * @brief 変愚蛮怒のバージョン比較処理 / This function determines if the version of the savefile currently being read is older than version "major.minor.patch.extra".
115 * @param major メジャーバージョン値
116 * @param minor マイナーバージョン値
117 * @param patch パッチバージョン値
118 * @param extra エクストラパージョン値
119 * @return 現在のバージョンより値が古いならtrue
121 static bool h_older_than(byte major, byte minor, byte patch, byte extra)
123 /* Much older, or much more recent */
124 if (h_ver_major < major) return (TRUE);
125 if (h_ver_major > major) return (FALSE);
127 /* Distinctly older, or distinctly more recent */
128 if (h_ver_minor < minor) return (TRUE);
129 if (h_ver_minor > minor) return (FALSE);
131 /* Barely older, or barely more recent */
132 if (h_ver_patch < patch) return (TRUE);
133 if (h_ver_patch > patch) return (FALSE);
135 /* Barely older, or barely more recent */
136 if (h_ver_extra < extra) return (TRUE);
137 if (h_ver_extra > extra) return (FALSE);
139 /* Identical versions */
145 * @brief Zangbandのバージョン比較処理 / The above function, adapted for Zangband
146 * @param x メジャーバージョン値
147 * @param y マイナーバージョン値
149 * @return 現在のバージョンより値が古いならtrue
151 static bool z_older_than(byte x, byte y, byte z)
153 /* Much older, or much more recent */
154 if (z_major < x) return (TRUE);
155 if (z_major > x) return (FALSE);
157 /* Distinctly older, or distinctly more recent */
158 if (z_minor < y) return (TRUE);
159 if (z_minor > y) return (FALSE);
161 /* Barely older, or barely more recent */
162 if (z_patch < z) return (TRUE);
163 if (z_patch > z) return (FALSE);
165 /* Identical versions */
171 * @brief ゲームスクリーンにメッセージを表示する / Hack -- Show information on the screen, one line at a time.
175 * Avoid the top two lines, to avoid interference with "msg_print()".
177 static void note(concptr msg)
179 static TERM_LEN y = 2;
181 /* Draw the message */
184 /* Advance one line (wrap if needed) */
185 if (++y >= 24) y = 2;
193 * @brief ロードファイルポインタから1バイトを読み込む
196 * The following functions are used to load the basic building blocks
197 * of savefiles. They also maintain the "checksum" info for 2.7.0+
199 static byte sf_get(void)
203 /* Get a character, decode the value */
204 c = getc(fff) & 0xFF;
208 /* Maintain the checksum info */
212 /* Return the value */
217 * @brief ロードファイルポインタから1バイトを読み込んでポインタに渡す
221 static void rd_byte(byte *ip)
227 * @brief ロードファイルポインタから符号なし16bit値を読み込んでポインタに渡す
231 static void rd_u16b(u16b *ip)
234 (*ip) |= ((u16b)(sf_get()) << 8);
238 * @brief ロードファイルポインタから符号つき16bit値を読み込んでポインタに渡す
242 static void rd_s16b(s16b *ip)
248 * @brief ロードファイルポインタから符号なし32bit値を読み込んでポインタに渡す
252 static void rd_u32b(u32b *ip)
255 (*ip) |= ((u32b)(sf_get()) << 8);
256 (*ip) |= ((u32b)(sf_get()) << 16);
257 (*ip) |= ((u32b)(sf_get()) << 24);
261 * @brief ロードファイルポインタから符号つき32bit値を読み込んでポインタに渡す
265 static void rd_s32b(s32b *ip)
272 * @brief ロードファイルポインタから文字列を読み込んでポインタに渡す / Hack -- read a string
273 * @param str 読み込みポインタ
274 * @param max 最大読み取りバイト数
277 static void rd_string(char *str, int max)
281 /* Read the string */
282 for (i = 0; TRUE; i++)
289 /* Collect string while legal */
290 if (i < max) str[i] = tmp8u;
301 /* Convert Kanji code */
320 /* 不明の漢字コードからシステムの漢字コードに変換 */
321 byte code = codeconv(str);
323 /* 漢字コードが判明したら、それを記録 */
324 if (code) kanji_code = code;
329 /* No conversion needed */
337 * @brief ロードファイルポインタを指定バイト分飛ばして進める / Hack -- strip some bytes
341 static void strip_bytes(int n)
345 /* Strip the bytes */
346 while (n--) rd_byte(&tmp8u);
349 #define OLD_MAX_MANE 22
352 * @brief アイテムオブジェクト1件を読み込む(変愚ver1.5.0以前) / Read an object (Old method)
353 * @param o_ptr アイテムオブジェクト読み取り先ポインタ
356 * This function attempts to "repair" old savefiles, and to extract
357 * the most up to date values for various object fields.
359 * Note that Angband 2.7.9 introduced a new method for object "flags"
360 * in which the "flags" on an object are actually extracted when they
361 * are needed from the object kind, artifact index, ego-item index,
362 * and two special "xtra" fields which are used to encode any "extra"
363 * power of certain ego-items. This had the side effect that items
364 * imported from pre-2.7.9 savefiles will lose any "extra" powers they
365 * may have had, and also, all "uncursed" items will become "cursed"
366 * again, including Calris, even if it is being worn at the time. As
367 * a complete hack, items which are inscribed with "uncursed" will be
368 * "uncursed" when imported from pre-2.7.9 savefiles.
370 static void rd_item_old(object_type *o_ptr)
378 rd_s16b(&o_ptr->k_idx);
381 o_ptr->iy = (POSITION)tmp8u;
383 o_ptr->ix = (POSITION)tmp8u;
391 if (z_older_than(10, 4, 4))
393 if (o_ptr->tval == 100) o_ptr->tval = TV_GOLD;
394 if (o_ptr->tval == 98) o_ptr->tval = TV_MUSIC_BOOK;
395 if (o_ptr->tval == 110) o_ptr->tval = TV_HISSATSU_BOOK;
399 rd_s16b(&o_ptr->pval);
401 rd_byte(&o_ptr->discount);
403 o_ptr->number = (ITEM_NUMBER)tmp8u;
406 o_ptr->weight = tmp16s;
409 o_ptr->name1 = tmp8u;
412 o_ptr->name2 = tmp8u;
414 rd_s16b(&o_ptr->timeout);
416 rd_s16b(&o_ptr->to_h);
419 o_ptr->to_d = tmp16s;
420 rd_s16b(&o_ptr->to_a);
429 rd_byte(&o_ptr->ident);
431 rd_byte(&o_ptr->marked);
434 rd_u32b(&o_ptr->art_flags[0]);
435 rd_u32b(&o_ptr->art_flags[1]);
436 rd_u32b(&o_ptr->art_flags[2]);
437 if (h_older_than(1, 3, 0, 0)) o_ptr->art_flags[3] = 0L;
438 else rd_u32b(&o_ptr->art_flags[3]);
440 if (h_older_than(1, 3, 0, 0))
442 if (o_ptr->name2 == EGO_TELEPATHY)
443 add_flag(o_ptr->art_flags, TR_TELEPATHY);
446 if (z_older_than(11, 0, 11))
448 o_ptr->curse_flags = 0L;
449 if (o_ptr->ident & 0x40)
451 o_ptr->curse_flags |= TRC_CURSED;
452 if (o_ptr->art_flags[2] & 0x40000000L) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
453 if (o_ptr->art_flags[2] & 0x80000000L) o_ptr->curse_flags |= TRC_PERMA_CURSE;
454 if (object_is_fixed_artifact(o_ptr))
456 artifact_type *a_ptr = &a_info[o_ptr->name1];
457 if (a_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
458 if (a_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
460 else if (object_is_ego(o_ptr))
462 ego_item_type *e_ptr = &e_info[o_ptr->name2];
463 if (e_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
464 if (e_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
467 o_ptr->art_flags[2] &= (0x1FFFFFFFL);
471 rd_u32b(&o_ptr->curse_flags);
474 /* Monster holding object */
475 rd_s16b(&o_ptr->held_m_idx);
478 rd_byte(&o_ptr->xtra1);
479 rd_byte(&o_ptr->xtra2);
481 if (z_older_than(11, 0, 10))
483 if (o_ptr->xtra1 == EGO_XTRA_SUSTAIN)
485 switch (o_ptr->xtra2 % 6)
487 case 0: add_flag(o_ptr->art_flags, TR_SUST_STR); break;
488 case 1: add_flag(o_ptr->art_flags, TR_SUST_INT); break;
489 case 2: add_flag(o_ptr->art_flags, TR_SUST_WIS); break;
490 case 3: add_flag(o_ptr->art_flags, TR_SUST_DEX); break;
491 case 4: add_flag(o_ptr->art_flags, TR_SUST_CON); break;
492 case 5: add_flag(o_ptr->art_flags, TR_SUST_CHR); break;
496 else if (o_ptr->xtra1 == EGO_XTRA_POWER)
498 switch (o_ptr->xtra2 % 11)
500 case 0: add_flag(o_ptr->art_flags, TR_RES_BLIND); break;
501 case 1: add_flag(o_ptr->art_flags, TR_RES_CONF); break;
502 case 2: add_flag(o_ptr->art_flags, TR_RES_SOUND); break;
503 case 3: add_flag(o_ptr->art_flags, TR_RES_SHARDS); break;
504 case 4: add_flag(o_ptr->art_flags, TR_RES_NETHER); break;
505 case 5: add_flag(o_ptr->art_flags, TR_RES_NEXUS); break;
506 case 6: add_flag(o_ptr->art_flags, TR_RES_CHAOS); break;
507 case 7: add_flag(o_ptr->art_flags, TR_RES_DISEN); break;
508 case 8: add_flag(o_ptr->art_flags, TR_RES_POIS); break;
509 case 9: add_flag(o_ptr->art_flags, TR_RES_DARK); break;
510 case 10: add_flag(o_ptr->art_flags, TR_RES_LITE); break;
514 else if (o_ptr->xtra1 == EGO_XTRA_ABILITY)
516 switch (o_ptr->xtra2 % 8)
518 case 0: add_flag(o_ptr->art_flags, TR_LEVITATION); break;
519 case 1: add_flag(o_ptr->art_flags, TR_LITE_1); break;
520 case 2: add_flag(o_ptr->art_flags, TR_SEE_INVIS); break;
521 case 3: add_flag(o_ptr->art_flags, TR_WARNING); break;
522 case 4: add_flag(o_ptr->art_flags, TR_SLOW_DIGEST); break;
523 case 5: add_flag(o_ptr->art_flags, TR_REGEN); break;
524 case 6: add_flag(o_ptr->art_flags, TR_FREE_ACT); break;
525 case 7: add_flag(o_ptr->art_flags, TR_HOLD_EXP); break;
532 if (z_older_than(10, 2, 3))
537 if ((o_ptr->tval == TV_CHEST) || (o_ptr->tval == TV_CAPTURE))
539 o_ptr->xtra3 = o_ptr->xtra1;
542 if (o_ptr->tval == TV_CAPTURE)
544 if (r_info[o_ptr->pval].flags1 & RF1_FORCE_MAXHP)
545 o_ptr->xtra5 = maxroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
547 o_ptr->xtra5 = damroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
548 if (ironman_nightmare)
550 o_ptr->xtra5 = (s16b)MIN(30000, o_ptr->xtra5*2L);
552 o_ptr->xtra4 = o_ptr->xtra5;
557 rd_byte(&o_ptr->xtra3);
558 if (h_older_than(1, 3, 0, 1))
560 if (object_is_smith(o_ptr) && o_ptr->xtra3 >= 1+96)
561 o_ptr->xtra3 += -96 + MIN_SPECIAL_ESSENCE;
564 rd_s16b(&o_ptr->xtra4);
565 rd_s16b(&o_ptr->xtra5);
568 if (z_older_than(11, 0, 5) && (((o_ptr->tval == TV_LITE) && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN))) || (o_ptr->tval == TV_FLASK)))
570 o_ptr->xtra4 = o_ptr->pval;
574 rd_byte(&o_ptr->feeling);
577 rd_string(buf, sizeof(buf));
579 /* Save the inscription */
580 if (buf[0]) o_ptr->inscription = quark_add(buf);
582 rd_string(buf, sizeof(buf));
583 if (buf[0]) o_ptr->art_name = quark_add(buf);
585 /* The Python object */
593 /* Mega-Hack -- handle "dungeon objects" later */
594 if ((o_ptr->k_idx >= 445) && (o_ptr->k_idx <= 479)) return;
596 if (z_older_than(10, 4, 10) && (o_ptr->name2 == EGO_YOIYAMI)) o_ptr->k_idx = lookup_kind(TV_SOFT_ARMOR, SV_YOIYAMI_ROBE);
598 if (z_older_than(10, 4, 9))
600 if (have_flag(o_ptr->art_flags, TR_MAGIC_MASTERY))
602 remove_flag(o_ptr->art_flags, TR_MAGIC_MASTERY);
603 add_flag(o_ptr->art_flags, TR_DEC_MANA);
606 if (object_is_fixed_artifact(o_ptr))
608 artifact_type *a_ptr;
610 /* Obtain the artifact info */
611 a_ptr = &a_info[o_ptr->name1];
613 /* Verify that artifact */
614 if (!a_ptr->name) o_ptr->name1 = 0;
616 if (object_is_ego(o_ptr))
618 ego_item_type *e_ptr;
620 /* Obtain the ego-item info */
621 e_ptr = &e_info[o_ptr->name2];
623 /* Verify that ego-item */
624 if (!e_ptr->name) o_ptr->name2 = 0;
631 * @brief アイテムオブジェクトを読み込む(現版) / Read an object (New method)
632 * @param o_ptr アイテムオブジェクト保存先ポインタ
635 static void rd_item(object_type *o_ptr)
643 if (h_older_than(1, 5, 0, 0))
649 /*** Item save flags ***/
652 /*** Read un-obvious elements ***/
654 rd_s16b(&o_ptr->k_idx);
657 o_ptr->iy = (POSITION)tmp8u;
659 o_ptr->ix = (POSITION)tmp8u;
662 k_ptr = &k_info[o_ptr->k_idx];
663 o_ptr->tval = k_ptr->tval;
664 o_ptr->sval = k_ptr->sval;
667 if (flags & SAVE_ITEM_PVAL) rd_s16b(&o_ptr->pval);
668 else o_ptr->pval = 0;
670 if (flags & SAVE_ITEM_DISCOUNT) rd_byte(&o_ptr->discount);
671 else o_ptr->discount = 0;
672 if (flags & SAVE_ITEM_NUMBER) {
674 o_ptr->number = tmp8u;
676 else o_ptr->number = 1;
679 o_ptr->weight = tmp16s;
681 if (flags & SAVE_ITEM_NAME1)
684 o_ptr->name1 = tmp8u;
686 else o_ptr->name1 = 0;
687 if (flags & SAVE_ITEM_NAME2)
690 o_ptr->name2 = tmp8u;
692 else o_ptr->name2 = 0;
693 if (flags & SAVE_ITEM_TIMEOUT) rd_s16b(&o_ptr->timeout);
694 else o_ptr->timeout = 0;
696 if (flags & SAVE_ITEM_TO_H) rd_s16b(&o_ptr->to_h);
697 else o_ptr->to_h = 0;
698 if (flags & SAVE_ITEM_TO_D)
701 o_ptr->to_d = tmp16s;
703 else o_ptr->to_d = 0;
704 if (flags & SAVE_ITEM_TO_A) rd_s16b(&o_ptr->to_a);
705 else o_ptr->to_a = 0;
707 if (flags & SAVE_ITEM_AC) rd_s16b(&o_ptr->ac);
710 if (flags & SAVE_ITEM_DD)
716 if (flags & SAVE_ITEM_DS)
723 if (flags & SAVE_ITEM_IDENT) rd_byte(&o_ptr->ident);
724 else o_ptr->ident = 0;
726 if (flags & SAVE_ITEM_MARKED) rd_byte(&o_ptr->marked);
727 else o_ptr->marked = 0;
730 if (flags & SAVE_ITEM_ART_FLAGS0) rd_u32b(&o_ptr->art_flags[0]);
731 else o_ptr->art_flags[0] = 0;
732 if (flags & SAVE_ITEM_ART_FLAGS1) rd_u32b(&o_ptr->art_flags[1]);
733 else o_ptr->art_flags[1] = 0;
734 if (flags & SAVE_ITEM_ART_FLAGS2) rd_u32b(&o_ptr->art_flags[2]);
735 else o_ptr->art_flags[2] = 0;
736 if (flags & SAVE_ITEM_ART_FLAGS3) rd_u32b(&o_ptr->art_flags[3]);
737 else o_ptr->art_flags[3] = 0;
738 if (flags & SAVE_ITEM_ART_FLAGS4) rd_u32b(&o_ptr->art_flags[4]);
739 else o_ptr->art_flags[4] = 0;
741 if (flags & SAVE_ITEM_CURSE_FLAGS) rd_u32b(&o_ptr->curse_flags);
742 else o_ptr->curse_flags = 0;
744 /* Monster holding object */
745 if (flags & SAVE_ITEM_HELD_M_IDX) rd_s16b(&o_ptr->held_m_idx);
746 else o_ptr->held_m_idx = 0;
749 if (flags & SAVE_ITEM_XTRA1) rd_byte(&o_ptr->xtra1);
750 else o_ptr->xtra1 = 0;
751 if (flags & SAVE_ITEM_XTRA2) rd_byte(&o_ptr->xtra2);
752 else o_ptr->xtra2 = 0;
754 if (flags & SAVE_ITEM_XTRA3) rd_byte(&o_ptr->xtra3);
755 else o_ptr->xtra3 = 0;
757 if (flags & SAVE_ITEM_XTRA4) rd_s16b(&o_ptr->xtra4);
758 else o_ptr->xtra4 = 0;
759 if (flags & SAVE_ITEM_XTRA5) rd_s16b(&o_ptr->xtra5);
760 else o_ptr->xtra5 = 0;
762 if (flags & SAVE_ITEM_FEELING) rd_byte(&o_ptr->feeling);
763 else o_ptr->feeling = 0;
765 if (flags & SAVE_ITEM_INSCRIPTION)
767 rd_string(buf, sizeof(buf));
768 o_ptr->inscription = quark_add(buf);
770 else o_ptr->inscription = 0;
772 if (flags & SAVE_ITEM_ART_NAME)
774 rd_string(buf, sizeof(buf));
775 o_ptr->art_name = quark_add(buf);
777 else o_ptr->art_name = 0;
779 if(h_older_than(2,1,2,4))
781 BIT_FLAGS flgs[TR_FLAG_SIZE];
782 object_flags(o_ptr, flgs);
784 if ((o_ptr->name2 == EGO_DARK) || (o_ptr->name2 == EGO_ANCIENT_CURSE) || (o_ptr->name1 == ART_NIGHT))
786 add_flag(o_ptr->art_flags, TR_LITE_M1);
787 remove_flag(o_ptr->art_flags, TR_LITE_1);
788 remove_flag(o_ptr->art_flags, TR_LITE_2);
789 remove_flag(o_ptr->art_flags, TR_LITE_3);
791 else if (o_ptr->name2 == EGO_LITE_DARKNESS)
793 if (o_ptr->tval == TV_LITE)
795 if (o_ptr->sval == SV_LITE_TORCH)
797 add_flag(o_ptr->art_flags, TR_LITE_M1);
799 else if (o_ptr->sval == SV_LITE_LANTERN)
801 add_flag(o_ptr->art_flags, TR_LITE_M2);
803 else if (o_ptr->sval == SV_LITE_FEANOR)
805 add_flag(o_ptr->art_flags, TR_LITE_M3);
810 add_flag(o_ptr->art_flags, TR_LITE_M1);
813 else if (o_ptr->tval == TV_LITE)
815 if (object_is_fixed_artifact(o_ptr))
817 add_flag(o_ptr->art_flags, TR_LITE_3);
819 else if (o_ptr->sval == SV_LITE_TORCH)
821 add_flag(o_ptr->art_flags, TR_LITE_1);
822 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
824 else if (o_ptr->sval == SV_LITE_LANTERN)
826 add_flag(o_ptr->art_flags, TR_LITE_2);
827 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
829 else if (o_ptr->sval == SV_LITE_FEANOR)
831 add_flag(o_ptr->art_flags, TR_LITE_2);
839 * @brief モンスターを読み込む(変愚ver1.5.0以前) / Read a monster (Old method)
840 * @param m_ptr モンスター保存先ポインタ
843 static void rd_monster_old(monster_type *m_ptr)
850 /* Read the monster race */
851 rd_s16b(&m_ptr->r_idx);
853 if (z_older_than(11, 0, 12))
854 m_ptr->ap_r_idx = m_ptr->r_idx;
856 rd_s16b(&m_ptr->ap_r_idx);
858 if (z_older_than(11, 0, 14))
860 monster_race *r_ptr = &r_info[m_ptr->r_idx];
862 m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
863 if (r_ptr->flags3 & RF3_EVIL) m_ptr->sub_align |= SUB_ALIGN_EVIL;
864 if (r_ptr->flags3 & RF3_GOOD) m_ptr->sub_align |= SUB_ALIGN_GOOD;
867 rd_byte(&m_ptr->sub_align);
869 /* Read the other information */
871 m_ptr->fy = (POSITION)tmp8u;
873 m_ptr->fx = (POSITION)tmp8u;
878 m_ptr->maxhp = tmp16s;
880 if (z_older_than(11, 0, 5))
882 m_ptr->max_maxhp = m_ptr->maxhp;
887 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
889 if(h_older_than(2, 1, 2, 1))
891 m_ptr->dealt_damage = 0;
895 rd_s32b(&m_ptr->dealt_damage);
898 rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
901 m_ptr->mspeed = tmp8u;
903 if (z_older_than(10, 4, 2))
906 m_ptr->energy_need = (s16b)tmp8u;
908 else rd_s16b(&m_ptr->energy_need);
910 if (z_older_than(11, 0, 13))
911 m_ptr->energy_need = 100 - m_ptr->energy_need;
913 if (z_older_than(10,0,7))
915 m_ptr->mtimed[MTIMED_FAST] = 0;
916 m_ptr->mtimed[MTIMED_SLOW] = 0;
921 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
923 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
926 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
928 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
930 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
932 if (z_older_than(10,0,10))
936 else if (z_older_than(10,0,11))
944 m_ptr->target_y = (POSITION)tmp16s;
946 m_ptr->target_x = (POSITION)tmp16s;
950 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
952 if (!(z_major == 2 && z_minor == 0 && z_patch == 6))
953 rd_u32b(&m_ptr->smart);
957 if (z_older_than(10, 4, 5)) {
964 if (z_older_than(10, 2, 2))
966 if (m_ptr->r_idx < 0)
968 m_ptr->r_idx = (0-m_ptr->r_idx);
969 m_ptr->mflag2 |= MFLAG2_KAGE;
974 rd_byte(&m_ptr->mflag2);
977 if (z_older_than(11, 0, 12))
979 if (m_ptr->mflag2 & MFLAG2_KAGE)
980 m_ptr->ap_r_idx = MON_KAGE;
983 if (z_older_than(10, 1, 3))
989 rd_string(buf, sizeof(buf));
990 if (buf[0]) m_ptr->nickname = quark_add(buf);
998 * @brief モンスターを読み込む(現版) / Read a monster (New method)
999 * @param m_ptr モンスター保存先ポインタ
1002 static void rd_monster(monster_type *m_ptr)
1010 if (h_older_than(1, 5, 0, 0))
1012 rd_monster_old(m_ptr);
1016 /*** Monster save flags ***/
1019 /*** Read un-obvious elements ***/
1021 /* Read the monster race */
1022 rd_s16b(&m_ptr->r_idx);
1024 /* Read the other information */
1026 m_ptr->fy = (POSITION)tmp8u;
1028 m_ptr->fx = (POSITION)tmp8u;
1031 m_ptr->hp = (HIT_POINT)tmp16s;
1033 m_ptr->maxhp = (HIT_POINT)tmp16s;
1035 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
1037 if(h_older_than(2, 1, 2, 1))
1039 m_ptr->dealt_damage = 0;
1043 rd_s32b(&m_ptr->dealt_damage);
1046 /* Monster race index of its appearance */
1047 if (flags & SAVE_MON_AP_R_IDX) rd_s16b(&m_ptr->ap_r_idx);
1048 else m_ptr->ap_r_idx = m_ptr->r_idx;
1050 if (flags & SAVE_MON_SUB_ALIGN) rd_byte(&m_ptr->sub_align);
1051 else m_ptr->sub_align = 0;
1053 if (flags & SAVE_MON_CSLEEP) rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
1054 else m_ptr->mtimed[MTIMED_CSLEEP] = 0;
1057 m_ptr->mspeed = tmp8u;
1059 rd_s16b(&m_ptr->energy_need);
1061 if (flags & SAVE_MON_FAST)
1064 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
1066 else m_ptr->mtimed[MTIMED_FAST] = 0;
1067 if (flags & SAVE_MON_SLOW)
1070 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
1072 else m_ptr->mtimed[MTIMED_SLOW] = 0;
1073 if (flags & SAVE_MON_STUNNED)
1076 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
1078 else m_ptr->mtimed[MTIMED_STUNNED] = 0;
1079 if (flags & SAVE_MON_CONFUSED)
1082 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
1084 else m_ptr->mtimed[MTIMED_CONFUSED] = 0;
1085 if (flags & SAVE_MON_MONFEAR)
1088 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
1090 else m_ptr->mtimed[MTIMED_MONFEAR] = 0;
1092 if (flags & SAVE_MON_TARGET_Y)
1095 m_ptr->target_y = (POSITION)tmp16s;
1097 else m_ptr->target_y = 0;
1098 if (flags & SAVE_MON_TARGET_X)
1101 m_ptr->target_x = (POSITION)tmp16s;
1103 else m_ptr->target_x = 0;
1105 if (flags & SAVE_MON_INVULNER)
1108 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
1110 else m_ptr->mtimed[MTIMED_INVULNER] = 0;
1112 if (flags & SAVE_MON_SMART) rd_u32b(&m_ptr->smart);
1113 else m_ptr->smart = 0;
1115 if (flags & SAVE_MON_EXP)
1118 m_ptr->exp = (EXP)tmp32u;
1120 else m_ptr->exp = 0;
1122 m_ptr->mflag = 0; /* Not saved */
1124 if (flags & SAVE_MON_MFLAG2) rd_byte(&m_ptr->mflag2);
1125 else m_ptr->mflag2 = 0;
1127 if (flags & SAVE_MON_NICKNAME)
1129 rd_string(buf, sizeof(buf));
1130 m_ptr->nickname = quark_add(buf);
1132 else m_ptr->nickname = 0;
1134 if (flags & SAVE_MON_PARENT) rd_s16b(&m_ptr->parent_m_idx);
1135 else m_ptr->parent_m_idx = 0;
1140 * Old monster bit flags of racial resistances
1142 #define RF3_IM_ACID 0x00010000 /* Resist acid a lot */
1143 #define RF3_IM_ELEC 0x00020000 /* Resist elec a lot */
1144 #define RF3_IM_FIRE 0x00040000 /* Resist fire a lot */
1145 #define RF3_IM_COLD 0x00080000 /* Resist cold a lot */
1146 #define RF3_IM_POIS 0x00100000 /* Resist poison a lot */
1147 #define RF3_RES_TELE 0x00200000 /* Resist teleportation */
1148 #define RF3_RES_NETH 0x00400000 /* Resist nether a lot */
1149 #define RF3_RES_WATE 0x00800000 /* Resist water */
1150 #define RF3_RES_PLAS 0x01000000 /* Resist plasma */
1151 #define RF3_RES_NEXU 0x02000000 /* Resist nexus */
1152 #define RF3_RES_DISE 0x04000000 /* Resist disenchantment */
1153 #define RF3_RES_ALL 0x08000000 /* Resist all */
1155 #define MOVE_RF3_TO_RFR(R_PTR,RF3,RFR) \
1157 if ((R_PTR)->r_flags3 & (RF3)) \
1159 (R_PTR)->r_flags3 &= ~(RF3); \
1160 (R_PTR)->r_flagsr |= (RFR); \
1164 #define RF4_BR_TO_RFR(R_PTR,RF4_BR,RFR) \
1166 if ((R_PTR)->r_flags4 & (RF4_BR)) \
1168 (R_PTR)->r_flagsr |= (RFR); \
1172 #define RF4_BR_LITE 0x00004000 /* Breathe Lite */
1173 #define RF4_BR_DARK 0x00008000 /* Breathe Dark */
1174 #define RF4_BR_CONF 0x00010000 /* Breathe Confusion */
1175 #define RF4_BR_SOUN 0x00020000 /* Breathe Sound */
1176 #define RF4_BR_CHAO 0x00040000 /* Breathe Chaos */
1177 #define RF4_BR_TIME 0x00200000 /* Breathe Time */
1178 #define RF4_BR_INER 0x00400000 /* Breathe Inertia */
1179 #define RF4_BR_GRAV 0x00800000 /* Breathe Gravity */
1180 #define RF4_BR_SHAR 0x01000000 /* Breathe Shards */
1181 #define RF4_BR_WALL 0x04000000 /* Breathe Force */
1184 * @brief モンスターの思い出を読み込む / Read the monster lore
1185 * @param r_idx 読み込み先モンスターID
1188 static void rd_lore(MONRACE_IDX r_idx)
1193 monster_race *r_ptr = &r_info[r_idx];
1195 /* Count sights/deaths/kills */
1197 r_ptr->r_sights = (MONSTER_NUMBER)tmp16s;
1199 r_ptr->r_deaths = (MONSTER_NUMBER)tmp16s;
1201 r_ptr->r_pkills = (MONSTER_NUMBER)tmp16s;
1202 if (h_older_than(1, 7, 0, 5))
1204 r_ptr->r_akills = r_ptr->r_pkills;
1209 r_ptr->r_akills = (MONSTER_NUMBER)tmp16s;
1212 r_ptr->r_tkills = (MONSTER_NUMBER)tmp16s;
1214 /* Count wakes and ignores */
1215 rd_byte(&r_ptr->r_wake);
1216 rd_byte(&r_ptr->r_ignore);
1219 rd_byte(&r_ptr->r_xtra1);
1220 rd_byte(&r_ptr->r_xtra2);
1224 r_ptr->r_drop_gold = (ITEM_NUMBER)tmp8u;
1226 r_ptr->r_drop_item = (ITEM_NUMBER)tmp8u;
1230 rd_byte(&r_ptr->r_cast_spell);
1232 /* Count blows of each type */
1233 rd_byte(&r_ptr->r_blows[0]);
1234 rd_byte(&r_ptr->r_blows[1]);
1235 rd_byte(&r_ptr->r_blows[2]);
1236 rd_byte(&r_ptr->r_blows[3]);
1238 /* Memorize flags */
1239 rd_u32b(&r_ptr->r_flags1);
1240 rd_u32b(&r_ptr->r_flags2);
1241 rd_u32b(&r_ptr->r_flags3);
1242 rd_u32b(&r_ptr->r_flags4);
1243 rd_u32b(&r_ptr->r_flags5);
1244 rd_u32b(&r_ptr->r_flags6);
1245 if (h_older_than(1, 5, 0, 3))
1247 r_ptr->r_flagsr = 0L;
1249 /* Move RF3 resistance flags to RFR */
1250 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ACID, RFR_IM_ACID);
1251 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ELEC, RFR_IM_ELEC);
1252 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_FIRE, RFR_IM_FIRE);
1253 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_COLD, RFR_IM_COLD);
1254 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_POIS, RFR_IM_POIS);
1255 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_TELE, RFR_RES_TELE);
1256 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NETH, RFR_RES_NETH);
1257 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_WATE, RFR_RES_WATE);
1258 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_PLAS, RFR_RES_PLAS);
1259 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NEXU, RFR_RES_NEXU);
1260 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_DISE, RFR_RES_DISE);
1261 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_ALL, RFR_RES_ALL);
1263 /* Separate breathers resistance from RF4 to RFR */
1264 RF4_BR_TO_RFR(r_ptr, RF4_BR_LITE, RFR_RES_LITE);
1265 RF4_BR_TO_RFR(r_ptr, RF4_BR_DARK, RFR_RES_DARK);
1266 RF4_BR_TO_RFR(r_ptr, RF4_BR_SOUN, RFR_RES_SOUN);
1267 RF4_BR_TO_RFR(r_ptr, RF4_BR_CHAO, RFR_RES_CHAO);
1268 RF4_BR_TO_RFR(r_ptr, RF4_BR_TIME, RFR_RES_TIME);
1269 RF4_BR_TO_RFR(r_ptr, RF4_BR_INER, RFR_RES_INER);
1270 RF4_BR_TO_RFR(r_ptr, RF4_BR_GRAV, RFR_RES_GRAV);
1271 RF4_BR_TO_RFR(r_ptr, RF4_BR_SHAR, RFR_RES_SHAR);
1272 RF4_BR_TO_RFR(r_ptr, RF4_BR_WALL, RFR_RES_WALL);
1274 /* Resist confusion is merged to RF3_NO_CONF */
1275 if (r_ptr->r_flags4 & RF4_BR_CONF) r_ptr->r_flags3 |= RF3_NO_CONF;
1277 /* Misc resistance hack to RFR */
1278 if (r_idx == MON_STORMBRINGER) r_ptr->r_flagsr |= RFR_RES_CHAO;
1279 if (r_ptr->r_flags3 & RF3_ORC) r_ptr->r_flagsr |= RFR_RES_DARK;
1283 rd_u32b(&r_ptr->r_flagsr);
1286 /* Read the "Racial" monster limit per level */
1288 r_ptr->max_num = (MONSTER_NUMBER)tmp8u;
1290 /* Location in saved floor */
1291 rd_s16b(&r_ptr->floor_id);
1296 /* Repair the lore flags */
1297 r_ptr->r_flags1 &= r_ptr->flags1;
1298 r_ptr->r_flags2 &= r_ptr->flags2;
1299 r_ptr->r_flags3 &= r_ptr->flags3;
1300 r_ptr->r_flags4 &= r_ptr->flags4;
1301 r_ptr->r_flags5 &= r_ptr->a_ability_flags1;
1302 r_ptr->r_flags6 &= r_ptr->a_ability_flags2;
1303 r_ptr->r_flagsr &= r_ptr->flagsr;
1307 * @brief 店置きのアイテムオブジェクトを読み込む / Add the item "o_ptr" to the p_ptr->inventory_list of the "Home"
1308 * @param st_ptr 店舗の参照ポインタ
1309 * @param o_ptr アイテムオブジェクト参照ポインタ
1312 * In all cases, return the slot (or -1) where the object was placed
1314 * Note that this is a hacked up version of "inven_carry()".
1316 * Also note that it may not correctly "adapt" to "knowledge" bacoming
1317 * known, the player may have to pick stuff up and drop it again.
1319 static void home_carry(store_type *st_ptr, object_type *o_ptr)
1327 /* Check each existing item (try to combine) */
1328 for (slot = 0; slot < st_ptr->stock_num; slot++)
1330 /* Get the existing item */
1331 j_ptr = &st_ptr->stock[slot];
1333 /* The home acts just like the player */
1334 if (object_similar(j_ptr, o_ptr))
1336 /* Save the new number of items */
1337 object_absorb(j_ptr, o_ptr);
1345 if (st_ptr->stock_num >= STORE_INVEN_MAX * 10) {
1349 /* Determine the "value" of the item */
1350 value = object_value(o_ptr);
1352 /* Check existing slots to see if we must "slide" */
1353 for (slot = 0; slot < st_ptr->stock_num; slot++)
1355 if (object_sort_comp(o_ptr, value, &st_ptr->stock[slot])) break;
1358 /* Slide the others up */
1359 for (i = st_ptr->stock_num; i > slot; i--)
1361 st_ptr->stock[i] = st_ptr->stock[i-1];
1364 /* More stuff now */
1365 st_ptr->stock_num++;
1367 /* Insert the new item */
1368 st_ptr->stock[slot] = *o_ptr;
1370 chg_virtue(V_SACRIFICE, -1);
1372 /* Return the location */
1377 * @brief 店舗情報を読み込む / Read a store
1378 * @param town_number 街ID
1379 * @param store_number 店舗ID
1382 static errr rd_store(int town_number, int store_number)
1394 if (z_older_than(10, 3, 3) && (store_number == STORE_HOME))
1396 st_ptr = &town_info[1].store[store_number];
1397 if (st_ptr->stock_num) sort = TRUE;
1401 st_ptr = &town_info[town_number].store[store_number];
1404 /* Read the basic info */
1405 rd_s32b(&st_ptr->store_open);
1406 rd_s16b(&st_ptr->insult_cur);
1408 if (z_older_than(11, 0, 4))
1417 rd_s16b(&st_ptr->good_buy);
1418 rd_s16b(&st_ptr->bad_buy);
1420 /* Read last visit */
1421 rd_s32b(&st_ptr->last_visit);
1423 /* Extract the owner (see above) */
1424 st_ptr->owner = own;
1426 /* Read the items */
1427 for (j = 0; j < num; j++)
1437 /* Acquire valid items */
1438 if (st_ptr->stock_num < (store_number == STORE_HOME ? (STORE_INVEN_MAX) * 10 : (store_number == STORE_MUSEUM ? (STORE_INVEN_MAX) * 50 : STORE_INVEN_MAX)))
1443 home_carry(st_ptr, q_ptr);
1447 k = st_ptr->stock_num++;
1449 /* Acquire the item */
1450 object_copy(&st_ptr->stock[k], q_ptr);
1461 * @brief 乱数状態を読み込む / Read RNG state (added in 2.8.0)
1464 static void rd_randomizer(void)
1474 rd_u16b(&Rand_place);
1477 for (i = 0; i < RAND_DEG; i++)
1479 rd_u32b(&Rand_state[i]);
1486 * @brief ゲームオプションを読み込む / Read options (ignore most pre-2.8.0 options)
1489 * Note that the normal options are now stored as a set of 256 bit flags,
1490 * plus a set of 256 bit masks to indicate which bit flags were defined
1491 * at the time the savefile was created. This will allow new options
1492 * to be added, and old options to be removed, at any time, without
1493 * hurting old savefiles.
1495 * The window options are stored in the same way, but note that each
1496 * window gets 32 options, and their order is fixed by certain defines.
1498 static void rd_options(void)
1507 /* Ignore old options */
1510 /*** Special info */
1512 /* Read "delay_factor" */
1516 /* Read "hitpoint_warn" */
1520 /* Read "mana_warn" */
1521 if(h_older_than(1, 7, 0, 0))
1531 /*** Cheating options ***/
1535 if (c & 0x0002) p_ptr->wizard = TRUE;
1537 cheat_peek = (c & 0x0100) ? TRUE : FALSE;
1538 cheat_hear = (c & 0x0200) ? TRUE : FALSE;
1539 cheat_room = (c & 0x0400) ? TRUE : FALSE;
1540 cheat_xtra = (c & 0x0800) ? TRUE : FALSE;
1541 cheat_know = (c & 0x1000) ? TRUE : FALSE;
1542 cheat_live = (c & 0x2000) ? TRUE : FALSE;
1543 cheat_save = (c & 0x4000) ? TRUE : FALSE;
1544 cheat_diary_output = (c & 0x8000) ? TRUE : FALSE;
1545 cheat_turn = (c & 0x0080) ? TRUE : FALSE;
1546 cheat_sight = (c & 0x0040) ? TRUE : FALSE;
1548 rd_byte((byte *)&autosave_l);
1549 rd_byte((byte *)&autosave_t);
1550 rd_s16b(&autosave_freq);
1553 /*** Normal Options ***/
1555 /* Read the option flags */
1556 for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1558 /* Read the option masks */
1559 for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1561 /* Analyze the options */
1562 for (n = 0; n < 8; n++)
1564 /* Analyze the options */
1565 for (i = 0; i < 32; i++)
1567 /* Process valid flags */
1568 if (mask[n] & (1L << i))
1570 /* Process valid flags */
1571 if (option_mask[n] & (1L << i))
1574 if (flag[n] & (1L << i))
1577 option_flag[n] |= (1L << i);
1584 option_flag[n] &= ~(1L << i);
1591 if (z_older_than(10, 4, 5))
1593 if (option_flag[5] & (0x00000001 << 4)) option_flag[5] &= ~(0x00000001 << 4);
1594 else option_flag[5] |= (0x00000001 << 4);
1595 if (option_flag[2] & (0x00000001 << 5)) option_flag[2] &= ~(0x00000001 << 5);
1596 else option_flag[2] |= (0x00000001 << 5);
1597 if (option_flag[4] & (0x00000001 << 5)) option_flag[4] &= ~(0x00000001 << 5);
1598 else option_flag[4] |= (0x00000001 << 5);
1599 if (option_flag[5] & (0x00000001 << 0)) option_flag[5] &= ~(0x00000001 << 0);
1600 else option_flag[5] |= (0x00000001 << 0);
1601 if (option_flag[5] & (0x00000001 << 12)) option_flag[5] &= ~(0x00000001 << 12);
1602 else option_flag[5] |= (0x00000001 << 12);
1603 if (option_flag[1] & (0x00000001 << 0)) option_flag[1] &= ~(0x00000001 << 0);
1604 else option_flag[1] |= (0x00000001 << 0);
1605 if (option_flag[1] & (0x00000001 << 18)) option_flag[1] &= ~(0x00000001 << 18);
1606 else option_flag[1] |= (0x00000001 << 18);
1607 if (option_flag[1] & (0x00000001 << 19)) option_flag[1] &= ~(0x00000001 << 19);
1608 else option_flag[1] |= (0x00000001 << 19);
1609 if (option_flag[5] & (0x00000001 << 3)) option_flag[1] &= ~(0x00000001 << 3);
1610 else option_flag[5] |= (0x00000001 << 3);
1613 /* Extract the options */
1614 extract_option_vars();
1617 /*** Window Options ***/
1619 /* Read the window flags */
1620 for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1622 /* Read the window masks */
1623 for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1625 /* Analyze the options */
1626 for (n = 0; n < 8; n++)
1628 /* Analyze the options */
1629 for (i = 0; i < 32; i++)
1631 /* Process valid flags */
1632 if (mask[n] & (1L << i))
1634 /* Process valid flags */
1635 if (window_mask[n] & (1L << i))
1638 if (flag[n] & (1L << i))
1641 window_flag[n] |= (1L << i);
1648 window_flag[n] &= ~(1L << i);
1659 * @brief ダミー情報スキップ / Hack -- strip the "ghost" info
1662 * This is such a nasty hack it hurts.
1664 static void rd_ghost(void)
1669 rd_string(buf, sizeof(buf));
1671 /* Strip old data */
1677 * @brief クイックスタート情報を読み込む / Load quick start data
1680 static void load_quick_start(void)
1686 if (z_older_than(11, 0, 13))
1688 previous_char.quick_ok = FALSE;
1692 rd_byte(&previous_char.psex);
1694 previous_char.prace = (RACE_IDX)tmp8u;
1696 previous_char.pclass = (CLASS_IDX)tmp8u;
1698 previous_char.pseikaku = (CHARACTER_IDX)tmp8u;
1700 previous_char.realm1 = (REALM_IDX)tmp8u;
1702 previous_char.realm2 = (REALM_IDX)tmp8u;
1704 rd_s16b(&previous_char.age);
1705 rd_s16b(&previous_char.ht);
1706 rd_s16b(&previous_char.wt);
1707 rd_s16b(&previous_char.sc);
1708 rd_s32b(&previous_char.au);
1710 for (i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max[i]);
1711 for (i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max_max[i]);
1713 for (i = 0; i < PY_MAX_LEVEL; i++)
1716 previous_char.player_hp[i] = (HIT_POINT)tmp16s;
1719 rd_s16b(&previous_char.chaos_patron);
1721 for (i = 0; i < 8; i++) rd_s16b(&previous_char.vir_types[i]);
1723 for (i = 0; i < 4; i++) rd_string(previous_char.history[i], sizeof(previous_char.history[i]));
1725 /* UNUSED : Was number of random quests */
1729 previous_char.quick_ok = (bool)tmp8u;
1733 * @brief その他の情報を読み込む / Read the "extra" information
1736 static void rd_extra(void)
1745 rd_string(p_ptr->name, sizeof(p_ptr->name));
1747 rd_string(p_ptr->died_from, sizeof(p_ptr->died_from));
1749 if (!h_older_than(1, 7, 0, 1))
1753 /* Read the message */
1754 rd_string(buf, sizeof buf);
1755 if (buf[0]) p_ptr->last_message = string_make(buf);
1760 for (i = 0; i < 4; i++)
1762 rd_string(p_ptr->history[i], sizeof(p_ptr->history[i]));
1765 /* Class/Race/Seikaku/Gender/Spells */
1767 p_ptr->prace = (RACE_IDX)tmp8u;
1769 p_ptr->pclass = (CLASS_IDX)tmp8u;
1771 p_ptr->pseikaku = (CHARACTER_IDX)tmp8u;
1772 rd_byte(&p_ptr->psex);
1774 p_ptr->realm1 = (REALM_IDX)tmp8u;
1776 p_ptr->realm2 = (REALM_IDX)tmp8u;
1779 if (z_older_than(10, 4, 4))
1781 if (p_ptr->realm1 == 9) p_ptr->realm1 = REALM_MUSIC;
1782 if (p_ptr->realm2 == 9) p_ptr->realm2 = REALM_MUSIC;
1783 if (p_ptr->realm1 == 10) p_ptr->realm1 = REALM_HISSATSU;
1784 if (p_ptr->realm2 == 10) p_ptr->realm2 = REALM_HISSATSU;
1787 /* Special Race/Class info */
1789 p_ptr->hitdie = tmp8u;
1790 rd_u16b(&p_ptr->expfact);
1792 /* Age/Height/Weight */
1793 rd_s16b(&p_ptr->age);
1794 rd_s16b(&p_ptr->ht);
1795 rd_s16b(&p_ptr->wt);
1797 /* Read the stat info */
1798 for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_max[i]);
1799 for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_max_max[i]);
1800 for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_cur[i]);
1803 rd_s32b(&p_ptr->au);
1805 rd_s32b(&p_ptr->max_exp);
1806 if (h_older_than(1, 5, 4, 1)) p_ptr->max_max_exp = p_ptr->max_exp;
1807 else rd_s32b(&p_ptr->max_max_exp);
1808 rd_s32b(&p_ptr->exp);
1810 if (h_older_than(1, 7, 0, 3))
1813 p_ptr->exp_frac = (u32b)tmp16u;
1817 rd_u32b(&p_ptr->exp_frac);
1820 rd_s16b(&p_ptr->lev);
1822 for (i = 0; i < 64; i++) rd_s16b(&p_ptr->spell_exp[i]);
1823 if ((p_ptr->pclass == CLASS_SORCERER) && z_older_than(10, 4, 2))
1825 for (i = 0; i < 64; i++) p_ptr->spell_exp[i] = SPELL_EXP_MASTER;
1827 if (z_older_than(10, 3, 6))
1828 for (i = 0; i < 5; i++) for (j = 0; j < 60; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1830 for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1831 for (i = 0; i < GINOU_MAX; i++) rd_s16b(&p_ptr->skill_exp[i]);
1832 if (z_older_than(10, 4, 1))
1834 if (p_ptr->pclass != CLASS_BEASTMASTER) p_ptr->skill_exp[GINOU_RIDING] /= 2;
1835 p_ptr->skill_exp[GINOU_RIDING] = MIN(p_ptr->skill_exp[GINOU_RIDING], s_info[p_ptr->pclass].s_max[GINOU_RIDING]);
1837 if (z_older_than(10, 3, 14))
1839 for (i = 0; i < 108; i++) p_ptr->magic_num1[i] = 0;
1840 for (i = 0; i < 108; i++) p_ptr->magic_num2[i] = 0;
1844 for (i = 0; i < 108; i++) rd_s32b(&p_ptr->magic_num1[i]);
1845 for (i = 0; i < 108; i++) rd_byte(&p_ptr->magic_num2[i]);
1846 if (h_older_than(1, 3, 0, 1))
1848 if (p_ptr->pclass == CLASS_SMITH)
1850 p_ptr->magic_num1[TR_ES_ATTACK] = p_ptr->magic_num1[96];
1851 p_ptr->magic_num1[96] = 0;
1852 p_ptr->magic_num1[TR_ES_AC] = p_ptr->magic_num1[97];
1853 p_ptr->magic_num1[97] = 0;
1857 if (music_singing_any()) p_ptr->action = ACTION_SING;
1859 if (z_older_than(11, 0, 7))
1861 p_ptr->start_race = p_ptr->prace;
1862 p_ptr->old_race1 = 0L;
1863 p_ptr->old_race2 = 0L;
1864 p_ptr->old_realm = 0;
1869 p_ptr->start_race = (RACE_IDX)tmp8u;
1871 p_ptr->old_race1 = (BIT_FLAGS)tmp32s;
1873 p_ptr->old_race2 = (BIT_FLAGS)tmp32s;
1874 rd_s16b(&p_ptr->old_realm);
1877 if (z_older_than(10, 0, 1))
1879 for (i = 0; i < MAX_MANE; i++)
1881 p_ptr->mane_spell[i] = -1;
1882 p_ptr->mane_dam[i] = 0;
1884 p_ptr->mane_num = 0;
1886 else if (z_older_than(10, 2, 3))
1888 for (i = 0; i < OLD_MAX_MANE; i++)
1893 for (i = 0; i < MAX_MANE; i++)
1895 p_ptr->mane_spell[i] = -1;
1896 p_ptr->mane_dam[i] = 0;
1899 p_ptr->mane_num = 0;
1903 for (i = 0; i < MAX_MANE; i++)
1906 p_ptr->mane_spell[i] = (SPELL_IDX)tmp16s;
1908 p_ptr->mane_dam[i] = (SPELL_IDX)tmp16s;
1910 rd_s16b(&p_ptr->mane_num);
1913 if (z_older_than(10, 0, 3))
1915 determine_bounty_uniques();
1917 for (i = 0; i < MAX_KUBI; i++)
1919 /* Is this bounty unique already dead? */
1920 if (!r_info[current_world_ptr->bounty_r_idx[i]].max_num) current_world_ptr->bounty_r_idx[i] += 10000;
1925 for (i = 0; i < MAX_KUBI; i++)
1927 rd_s16b(¤t_world_ptr->bounty_r_idx[i]);
1931 if (z_older_than(10, 0, 3))
1933 update_gambling_monsters();
1937 for (i = 0; i < 4; i++)
1939 rd_s16b(&battle_mon[i]);
1940 if (z_older_than(10, 3, 4))
1943 mon_odds[i] = tmp16s;
1945 else rd_u32b(&mon_odds[i]);
1949 rd_s16b(&p_ptr->town_num);
1951 /* Read arena and rewards information */
1952 rd_s16b(&p_ptr->arena_number);
1953 if (h_older_than(1, 5, 0, 1))
1955 /* Arena loser of previous version was marked number 99 */
1956 if (p_ptr->arena_number >= 99) p_ptr->arena_number = ARENA_DEFEATED_OLD_VER;
1959 p_ptr->inside_arena = (bool)tmp16s;
1960 rd_s16b(&p_ptr->inside_quest);
1961 if (z_older_than(10, 3, 5)) p_ptr->inside_battle = FALSE;
1965 p_ptr->inside_battle = (bool)tmp16s;
1967 rd_byte(&p_ptr->exit_bldg);
1971 p_ptr->oldpx = (POSITION)tmp16s;
1973 p_ptr->oldpy = (POSITION)tmp16s;
1975 if (z_older_than(10, 3, 13) && !current_floor_ptr->dun_level && !p_ptr->inside_arena) {p_ptr->oldpy = 33;p_ptr->oldpx = 131;}
1977 /* Was p_ptr->rewards[MAX_BACT] */
1979 for (i = 0; i < tmp16s; i++)
1985 if (h_older_than(1, 7, 0, 3))
1988 p_ptr->mhp = tmp16s;
1991 p_ptr->chp = tmp16s;
1994 p_ptr->chp_frac = (u32b)tmp16u;
1998 rd_s32b(&p_ptr->mhp);
1999 rd_s32b(&p_ptr->chp);
2000 rd_u32b(&p_ptr->chp_frac);
2003 if (h_older_than(1, 7, 0, 3))
2006 p_ptr->msp = tmp16s;
2009 p_ptr->csp = tmp16s;
2012 p_ptr->csp_frac = (u32b)tmp16u;
2016 rd_s32b(&p_ptr->msp);
2017 rd_s32b(&p_ptr->csp);
2018 rd_u32b(&p_ptr->csp_frac);
2021 rd_s16b(&p_ptr->max_plv);
2022 if (z_older_than(10, 3, 8))
2025 max_dlv[DUNGEON_ANGBAND] = tmp16s;
2029 byte max = (byte)max_d_idx;
2033 for(i = 0; i < max; i++)
2036 max_dlv[i] = tmp16s;
2037 if (max_dlv[i] > d_info[i].maxdepth) max_dlv[i] = d_info[i].maxdepth;
2041 /* Repair maximum player level */
2042 if (p_ptr->max_plv < p_ptr->lev) p_ptr->max_plv = p_ptr->lev;
2046 rd_s16b(&p_ptr->sc);
2047 rd_s16b(&p_ptr->concent);
2049 /* Read the flags */
2050 strip_bytes(2); /* Old "rest" */
2051 rd_s16b(&p_ptr->blind);
2052 rd_s16b(&p_ptr->paralyzed);
2053 rd_s16b(&p_ptr->confused);
2054 rd_s16b(&p_ptr->food);
2055 strip_bytes(4); /* Old "food_digested" / "protection" */
2057 rd_s16b(&p_ptr->energy_need);
2058 if (z_older_than(11, 0, 13))
2059 p_ptr->energy_need = 100 - p_ptr->energy_need;
2060 if (h_older_than(2, 1, 2, 0))
2061 p_ptr->enchant_energy_need = 0;
2063 rd_s16b(&p_ptr->enchant_energy_need);
2065 rd_s16b(&p_ptr->fast);
2066 rd_s16b(&p_ptr->slow);
2067 rd_s16b(&p_ptr->afraid);
2068 rd_s16b(&p_ptr->cut);
2069 rd_s16b(&p_ptr->stun);
2070 rd_s16b(&p_ptr->poisoned);
2071 rd_s16b(&p_ptr->image);
2072 rd_s16b(&p_ptr->protevil);
2073 rd_s16b(&p_ptr->invuln);
2074 if(z_older_than(10, 0, 0))
2077 rd_s16b(&p_ptr->ult_res);
2078 rd_s16b(&p_ptr->hero);
2079 rd_s16b(&p_ptr->shero);
2080 rd_s16b(&p_ptr->shield);
2081 rd_s16b(&p_ptr->blessed);
2082 rd_s16b(&p_ptr->tim_invis);
2083 rd_s16b(&p_ptr->word_recall);
2084 if (z_older_than(10, 3, 8))
2085 p_ptr->recall_dungeon = DUNGEON_ANGBAND;
2089 p_ptr->recall_dungeon = (byte)tmp16s;
2092 if (h_older_than(1, 5, 0, 0))
2093 p_ptr->alter_reality = 0;
2095 rd_s16b(&p_ptr->alter_reality);
2097 rd_s16b(&p_ptr->see_infra);
2098 rd_s16b(&p_ptr->tim_infra);
2099 rd_s16b(&p_ptr->oppose_fire);
2100 rd_s16b(&p_ptr->oppose_cold);
2101 rd_s16b(&p_ptr->oppose_acid);
2102 rd_s16b(&p_ptr->oppose_elec);
2103 rd_s16b(&p_ptr->oppose_pois);
2104 if (z_older_than(10,0,2)) p_ptr->tsuyoshi = 0;
2105 else rd_s16b(&p_ptr->tsuyoshi);
2107 /* Old savefiles do not have the following fields... */
2108 if ((z_major == 2) && (z_minor == 0) && (z_patch == 6))
2111 p_ptr->wraith_form = 0;
2112 p_ptr->resist_magic = 0;
2113 p_ptr->tim_regen = 0;
2114 p_ptr->kabenuke = 0;
2115 p_ptr->tim_stealth = 0;
2116 p_ptr->tim_levitation = 0;
2117 p_ptr->tim_sh_touki = 0;
2118 p_ptr->lightspeed = 0;
2119 p_ptr->tsubureru = 0;
2120 p_ptr->tim_res_nether = 0;
2121 p_ptr->tim_res_time = 0;
2122 p_ptr->mimic_form = 0;
2123 p_ptr->tim_mimic = 0;
2124 p_ptr->tim_sh_fire = 0;
2127 p_ptr->tim_reflect = 0;
2128 p_ptr->multishadow = 0;
2129 p_ptr->dustrobe = 0;
2131 p_ptr->chaos_patron = ((p_ptr->age + p_ptr->sc) % MAX_PATRON);
2139 rd_s16b(&p_ptr->tim_esp);
2140 rd_s16b(&p_ptr->wraith_form);
2141 rd_s16b(&p_ptr->resist_magic);
2142 rd_s16b(&p_ptr->tim_regen);
2143 rd_s16b(&p_ptr->kabenuke);
2144 rd_s16b(&p_ptr->tim_stealth);
2145 rd_s16b(&p_ptr->tim_levitation);
2146 rd_s16b(&p_ptr->tim_sh_touki);
2147 rd_s16b(&p_ptr->lightspeed);
2148 rd_s16b(&p_ptr->tsubureru);
2149 if (z_older_than(10, 4, 7))
2150 p_ptr->magicdef = 0;
2152 rd_s16b(&p_ptr->magicdef);
2153 rd_s16b(&p_ptr->tim_res_nether);
2154 if (z_older_than(10, 4, 11))
2156 p_ptr->tim_res_time = 0;
2157 p_ptr->mimic_form = 0;
2158 p_ptr->tim_mimic = 0;
2159 p_ptr->tim_sh_fire = 0;
2163 rd_s16b(&p_ptr->tim_res_time);
2165 p_ptr->mimic_form = (IDX)tmp8u;
2166 rd_s16b(&p_ptr->tim_mimic);
2167 rd_s16b(&p_ptr->tim_sh_fire);
2170 if (z_older_than(11, 0, 99))
2172 p_ptr->tim_sh_holy = 0;
2173 p_ptr->tim_eyeeye = 0;
2177 rd_s16b(&p_ptr->tim_sh_holy);
2178 rd_s16b(&p_ptr->tim_eyeeye);
2182 if ( z_older_than(11,0,3) ){
2183 p_ptr->tim_reflect=0;
2184 p_ptr->multishadow=0;
2188 rd_s16b(&p_ptr->tim_reflect);
2189 rd_s16b(&p_ptr->multishadow);
2190 rd_s16b(&p_ptr->dustrobe);
2193 rd_s16b(&p_ptr->chaos_patron);
2194 rd_u32b(&p_ptr->muta1);
2195 rd_u32b(&p_ptr->muta2);
2196 rd_u32b(&p_ptr->muta3);
2198 for (i = 0; i < 8; i++)
2199 rd_s16b(&p_ptr->virtues[i]);
2200 for (i = 0; i < 8; i++)
2201 rd_s16b(&p_ptr->vir_types[i]);
2204 /* Calc the regeneration modifier for mutations */
2205 p_ptr->mutant_regenerate_mod = calc_mutant_regenerate_mod();
2207 if (z_older_than(10,0,9))
2210 if (tmp8u) p_ptr->special_attack = ATTACK_CONFUSE;
2211 p_ptr->ele_attack = 0;
2215 rd_s16b(&p_ptr->ele_attack);
2216 rd_u32b(&p_ptr->special_attack);
2218 if (p_ptr->special_attack & KAMAE_MASK) p_ptr->action = ACTION_KAMAE;
2219 else if (p_ptr->special_attack & KATA_MASK) p_ptr->action = ACTION_KATA;
2220 if (z_older_than(10,0,12))
2222 p_ptr->ele_immune = 0;
2223 p_ptr->special_defense = 0;
2227 rd_s16b(&p_ptr->ele_immune);
2228 rd_u32b(&p_ptr->special_defense);
2230 rd_byte(&p_ptr->knowledge);
2233 p_ptr->autopick_autoregister = tmp8u ? TRUE : FALSE;
2237 p_ptr->action = (ACTION_IDX)tmp8u;
2238 if (!z_older_than(10, 4, 3))
2241 if (tmp8u) p_ptr->action = ACTION_LEARN;
2243 rd_byte((byte *)&preserve_mode);
2244 rd_byte((byte *)&p_ptr->wait_report_score);
2247 for (i = 0; i < 48; i++) rd_byte(&tmp8u);
2249 /* Skip the flags */
2253 /* Hack -- the two "special seeds" */
2254 rd_u32b(¤t_world_ptr->seed_flavor);
2255 rd_u32b(¤t_world_ptr->seed_town);
2259 rd_u16b(&p_ptr->panic_save);
2260 rd_u16b(&p_ptr->total_winner);
2261 rd_u16b(&p_ptr->noscore);
2266 p_ptr->is_dead = tmp8u;
2268 /* Read "feeling" */
2269 rd_byte(&p_ptr->feeling);
2271 switch (p_ptr->start_race)
2277 current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * MAX_DAYS + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2280 current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2283 current_world_ptr->dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2285 /* Turn when level began */
2286 rd_s32b(¤t_floor_ptr->generated_turn);
2288 if (h_older_than(1, 7, 0, 4))
2290 p_ptr->feeling_turn = current_floor_ptr->generated_turn;
2294 /* Turn of last "feeling" */
2295 rd_s32b(&p_ptr->feeling_turn);
2298 /* Current current_world_ptr->game_turn */
2299 rd_s32b(¤t_world_ptr->game_turn);
2301 if (z_older_than(10, 3, 12))
2303 current_world_ptr->dungeon_turn = current_world_ptr->game_turn;
2305 else rd_s32b(¤t_world_ptr->dungeon_turn);
2307 if (z_older_than(11, 0, 13))
2309 current_floor_ptr->generated_turn /= 2;
2310 p_ptr->feeling_turn /= 2;
2311 current_world_ptr->game_turn /= 2;
2312 current_world_ptr->dungeon_turn /= 2;
2315 if (z_older_than(10, 3, 13))
2317 old_battle = current_world_ptr->game_turn;
2319 else rd_s32b(&old_battle);
2321 if (z_older_than(10,0,3))
2323 determine_today_mon(TRUE);
2327 rd_s16b(&today_mon);
2328 rd_s16b(&p_ptr->today_mon);
2331 if (z_older_than(10,0,7))
2337 rd_s16b(&p_ptr->riding);
2340 /* Current floor_id */
2341 if (h_older_than(1, 5, 0, 0))
2343 p_ptr->floor_id = 0;
2347 rd_s16b(&p_ptr->floor_id);
2350 if (h_older_than(1, 5, 0, 2))
2356 /* Get number of party_mon array */
2359 /* Strip old temporary preserved pets */
2360 for (i = 0; i < tmp16s; i++)
2362 monster_type dummy_mon;
2364 rd_monster(&dummy_mon);
2368 if (z_older_than(10,1,2))
2370 current_world_ptr->play_time = 0;
2374 rd_u32b(¤t_world_ptr->play_time);
2377 if (z_older_than(10,3,9))
2381 else if (z_older_than(10, 3, 10))
2389 p_ptr->visit = (BIT_FLAGS)tmp32s;
2391 if (!z_older_than(11, 0, 5))
2393 rd_u32b(&p_ptr->count);
2399 * @brief プレイヤーの所持品情報を読み込む / Read the player p_ptr->inventory_list
2402 * Note that the p_ptr->inventory_list changed in Angband 2.7.4. Two extra
2403 * pack slots were added and the equipment was rearranged. Note
2404 * that these two features combine when parsing old save-files, in
2405 * which items from the old "aux" slot are "carried", perhaps into
2406 * one of the two new "p_ptr->inventory_list" slots.
2408 * Note that the p_ptr->inventory_list is "re-sorted" later by "dungeon()".
2410 static errr rd_inventory(void)
2418 p_ptr->total_weight = 0;
2421 p_ptr->inven_cnt = 0;
2422 p_ptr->equip_cnt = 0;
2424 /* Read until done */
2429 /* Get the next item index */
2432 /* Nope, we reached the end */
2433 if (n == 0xFFFF) break;
2440 /* Hack -- verify item */
2441 if (!q_ptr->k_idx) return (53);
2443 /* Wield equipment */
2444 if (n >= INVEN_RARM)
2446 q_ptr->marked |= OM_TOUCHED;
2447 object_copy(&p_ptr->inventory_list[n], q_ptr);
2449 /* Add the weight */
2450 p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2456 /* Warning -- backpack is full */
2457 else if (p_ptr->inven_cnt == INVEN_PACK)
2459 note(_("持ち物の中のアイテムが多すぎる!", "Too many items in the p_ptr->inventory_list!"));
2465 /* Carry p_ptr->inventory_list */
2471 q_ptr->marked |= OM_TOUCHED;
2472 object_copy(&p_ptr->inventory_list[n], q_ptr);
2474 /* Add the weight */
2475 p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2488 * @brief メッセージログを読み込む / Read the saved messages
2491 static void rd_messages(void)
2498 if (h_older_than(2, 2, 0, 75))
2503 message_max = (int)num;
2505 /* Read the messages */
2506 for (i = 0; i < message_max; i++)
2508 /* Read the message */
2509 rd_string(buf, sizeof(buf));
2511 /* Save the message */
2520 message_max = (int)num;
2522 /* Read the messages */
2523 for (i = 0; i < message_max; i++)
2525 /* Read the message */
2526 rd_string(buf, sizeof(buf));
2528 /* Save the message */
2537 /* Old hidden trap flag */
2538 #define CAVE_TRAP 0x8000
2540 /*** Terrain Feature Indexes (see "lib/edit/f_info.txt") ***/
2541 #define OLD_FEAT_INVIS 0x02
2542 #define OLD_FEAT_GLYPH 0x03
2543 #define OLD_FEAT_QUEST_ENTER 0x08
2544 #define OLD_FEAT_QUEST_EXIT 0x09
2545 #define OLD_FEAT_MINOR_GLYPH 0x40
2546 #define OLD_FEAT_BLDG_1 0x81
2547 #define OLD_FEAT_MIRROR 0xc3
2550 #define OLD_QUEST_WATER_CAVE 18
2552 /* Quest constants */
2553 #define QUEST_OLD_CASTLE 27
2554 #define QUEST_ROYAL_CRYPT 28
2557 * @brief メッセージログを読み込む / Read the dungeon (old method)
2560 * The monsters/objects must be loaded in the same order
2561 * that they were stored, since the actual indexes matter.
2563 static errr rd_dungeon_old(void)
2574 /*** Basic info ***/
2578 current_floor_ptr->dun_level = (DEPTH)tmp16s;
2579 if (z_older_than(10, 3, 8)) p_ptr->dungeon_idx = DUNGEON_ANGBAND;
2583 p_ptr->dungeon_idx = (IDX)tmp8u;
2586 /* Set the base level for old versions */
2587 current_floor_ptr->base_level = current_floor_ptr->dun_level;
2590 current_floor_ptr->base_level = (DEPTH)tmp16s;
2593 current_floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
2595 p_ptr->y = (POSITION)tmp16s;
2597 p_ptr->x = (POSITION)tmp16s;
2598 if (z_older_than(10, 3, 13) && !current_floor_ptr->dun_level && !p_ptr->inside_arena) {p_ptr->y = 33;p_ptr->x = 131;}
2600 current_floor_ptr->height = (POSITION)tmp16s;
2602 current_floor_ptr->width = (POSITION)tmp16s;
2603 rd_s16b(&tmp16s); /* max_panel_rows */
2604 rd_s16b(&tmp16s); /* max_panel_cols */
2607 if (!p_ptr->y || !p_ptr->x) {p_ptr->y = 10;p_ptr->x = 10;}/* ダンジョン生成に失敗してセグメンテったときの復旧用 */
2611 ymax = current_floor_ptr->height;
2612 xmax = current_floor_ptr->width;
2615 /*** Run length decoding ***/
2617 /* Load the dungeon data */
2618 for (x = y = 0; y < ymax; )
2624 if (z_older_than(10,3,6))
2633 /* Decline invalid flags */
2634 info &= ~(CAVE_LITE | CAVE_VIEW | CAVE_MNLT | CAVE_MNDK);
2637 /* Apply the RLE info */
2638 for (i = count; i > 0; i--)
2640 /* Access the current_floor_ptr->grid_array */
2641 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2643 /* Extract "info" */
2653 if (++y >= ymax) break;
2659 /*** Run length decoding ***/
2661 /* Load the dungeon data */
2662 for (x = y = 0; y < ymax; )
2668 /* Apply the RLE info */
2669 for (i = count; i > 0; i--)
2671 /* Access the current_floor_ptr->grid_array */
2672 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2674 /* Extract "feat" */
2675 g_ptr->feat = (s16b)tmp8u;
2684 if (++y >= ymax) break;
2689 /*** Run length decoding ***/
2691 /* Load the dungeon data */
2692 for (x = y = 0; y < ymax; )
2698 /* Apply the RLE info */
2699 for (i = count; i > 0; i--)
2701 /* Access the current_floor_ptr->grid_array */
2702 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2704 /* Extract "mimic" */
2705 g_ptr->mimic = (s16b)tmp8u;
2714 if (++y >= ymax) break;
2719 /*** Run length decoding ***/
2721 /* Load the dungeon data */
2722 for (x = y = 0; y < ymax; )
2728 /* Apply the RLE info */
2729 for (i = count; i > 0; i--)
2731 /* Access the current_floor_ptr->grid_array */
2732 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2734 /* Extract "feat" */
2735 g_ptr->special = tmp16s;
2744 if (++y >= ymax) break;
2749 /* Convert current_floor_ptr->grid_array data */
2750 if (z_older_than(11, 0, 99))
2752 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2754 /* Wipe old unused flags */
2755 current_floor_ptr->grid_array[y][x].info &= ~(CAVE_MASK);
2759 if (h_older_than(1, 1, 1, 0))
2761 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2763 /* Access the current_floor_ptr->grid_array */
2764 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2767 if (g_ptr->feat == OLD_FEAT_INVIS)
2769 g_ptr->feat = feat_floor;
2770 g_ptr->info |= CAVE_TRAP;
2773 /* Older than 1.1.1 */
2774 if (g_ptr->feat == OLD_FEAT_MIRROR)
2776 g_ptr->feat = feat_floor;
2777 g_ptr->info |= CAVE_OBJECT;
2782 if (h_older_than(1, 3, 1, 0))
2784 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2786 /* Access the current_floor_ptr->grid_array */
2787 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2789 /* Old CAVE_IN_MIRROR flag */
2790 if (g_ptr->info & CAVE_OBJECT)
2792 g_ptr->mimic = feat_mirror;
2795 /* Runes will be mimics and flags */
2796 else if ((g_ptr->feat == OLD_FEAT_MINOR_GLYPH) ||
2797 (g_ptr->feat == OLD_FEAT_GLYPH))
2799 g_ptr->info |= CAVE_OBJECT;
2800 g_ptr->mimic = g_ptr->feat;
2801 g_ptr->feat = feat_floor;
2804 /* Hidden traps will be trap terrains mimicing floor */
2805 else if (g_ptr->info & CAVE_TRAP)
2807 g_ptr->info &= ~CAVE_TRAP;
2808 g_ptr->mimic = g_ptr->feat;
2809 g_ptr->feat = choose_random_trap();
2812 /* Another hidden trap */
2813 else if (g_ptr->feat == OLD_FEAT_INVIS)
2815 g_ptr->mimic = feat_floor;
2816 g_ptr->feat = feat_trap_open;
2821 /* Quest 18 was removed */
2822 if (h_older_than(1, 7, 0, 6) && !vanilla_town)
2824 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2826 /* Access the current_floor_ptr->grid_array */
2827 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2829 if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !current_floor_ptr->dun_level)
2831 if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
2833 g_ptr->feat = feat_tree;
2836 else if (g_ptr->feat == OLD_FEAT_BLDG_1)
2838 g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
2841 else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
2842 (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
2844 g_ptr->feat = feat_up_stair;
2852 /* Read the item count */
2855 /* Verify maximum */
2856 if (limit > current_floor_ptr->max_o_idx)
2858 note(format(_("アイテムの配列が大きすぎる(%d)!", "Too many (%d) object entries!"), limit));
2862 /* Read the dungeon items */
2863 for (i = 1; i < limit; i++)
2870 /* Get a new record */
2875 note(format(_("アイテム配置エラー (%d <> %d)", "Object allocation error (%d <> %d)"), i, o_idx));
2881 o_ptr = ¤t_floor_ptr->o_list[o_idx];
2889 if (o_ptr->held_m_idx)
2891 monster_type *m_ptr;
2892 m_ptr = ¤t_floor_ptr->m_list[o_ptr->held_m_idx];
2895 o_ptr->next_o_idx = m_ptr->hold_o_idx;
2897 m_ptr->hold_o_idx = o_idx;
2903 /* Access the item location */
2904 g_ptr = ¤t_floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
2907 o_ptr->next_o_idx = g_ptr->o_idx;
2909 g_ptr->o_idx = o_idx;
2916 /* Read the monster count */
2919 /* Hack -- verify */
2920 if (limit > current_floor_ptr->max_m_idx)
2922 note(format(_("モンスターの配列が大きすぎる(%d)!", "Too many (%d) monster entries!"), limit));
2926 /* Read the monsters */
2927 for (i = 1; i < limit; i++)
2930 monster_type *m_ptr;
2932 /* Get a new record */
2937 note(format(_("モンスター配置エラー (%d <> %d)", "Monster allocation error (%d <> %d)"), i, m_idx));
2942 /* Acquire monster */
2943 m_ptr = ¤t_floor_ptr->m_list[m_idx];
2945 /* Read the monster */
2950 g_ptr = ¤t_floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
2952 /* Mark the location */
2953 g_ptr->m_idx = m_idx;
2956 real_r_ptr(m_ptr)->cur_num++;
2961 /* The dungeon is ready */
2962 if (z_older_than(10, 3, 13) && !current_floor_ptr->dun_level && !p_ptr->inside_arena)
2963 character_dungeon = FALSE;
2965 character_dungeon = TRUE;
2973 * @brief 保存されたフロアを読み込む / Read the saved floor
2974 * @return info読み込みエラーコード
2976 * この関数は、セーブデータの互換性を保つために多くのデータ改変処理を備えている。
2979 * <li>1.7.0.2で8bitだったgrid_typeのfeat,mimicのID値を16bitに拡張する処理。</li>
2980 * <li>1.7.0.8までに廃止、IDなどを差し替えたクエスト番号を置換する処理。</li>
2982 * The monsters/objects must be loaded in the same order
2983 * that they were stored, since the actual indexes matter.
2985 static errr rd_saved_floor(saved_floor_type *sf_ptr)
2987 POSITION ymax, xmax;
2998 grid_template_type *templates;
3001 /*** Wipe all current_floor_ptr->grid_array ***/
3005 /*** Basic info ***/
3007 /* Dungeon floor specific info follows */
3011 /*** Not a saved floor ***/
3014 current_floor_ptr->dun_level = (DEPTH)tmp16s;
3015 current_floor_ptr->base_level = current_floor_ptr->dun_level;
3019 /*** The saved floor ***/
3022 if (tmp16s != sf_ptr->floor_id) return 171;
3025 if (tmp8u != sf_ptr->savefile_id) return 171;
3028 if (tmp16s != sf_ptr->dun_level) return 171;
3029 current_floor_ptr->dun_level = sf_ptr->dun_level;
3032 if (tmp32s != sf_ptr->last_visit) return 171;
3035 if (tmp32u != sf_ptr->visit_mark) return 171;
3038 if (tmp16s != sf_ptr->upper_floor_id) return 171;
3041 if (tmp16s != sf_ptr->lower_floor_id) return 171;
3045 current_floor_ptr->base_level = (DEPTH)tmp16s;
3047 current_floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
3050 p_ptr->y = (POSITION)tmp16u;
3053 p_ptr->x = (POSITION)tmp16u;
3056 current_floor_ptr->height = (POSITION)tmp16s;
3058 current_floor_ptr->width = (POSITION)tmp16s;
3060 rd_byte(&p_ptr->feeling);
3064 /*** Read template for grid_type ***/
3066 /* Read the template count */
3069 /* Allocate the "template" array */
3070 C_MAKE(templates, limit, grid_template_type);
3072 /* Read the templates */
3073 for (i = 0; i < limit; i++)
3075 grid_template_type *ct_ptr = &templates[i];
3079 ct_ptr->info = (BIT_FLAGS)tmp16u;
3080 if (h_older_than(1, 7, 0, 2))
3083 ct_ptr->feat = (s16b)tmp8u;
3085 ct_ptr->mimic = (s16b)tmp8u;
3089 rd_s16b(&ct_ptr->feat);
3090 rd_s16b(&ct_ptr->mimic);
3092 rd_s16b(&ct_ptr->special);
3096 ymax = current_floor_ptr->height;
3097 xmax = current_floor_ptr->width;
3100 /*** Run length decoding ***/
3102 /* Load the dungeon data */
3103 for (x = y = 0; y < ymax; )
3115 } while (tmp8u == MAX_UCHAR);
3117 /* Apply the RLE info */
3118 for (i = count; i > 0; i--)
3120 /* Access the current_floor_ptr->grid_array */
3121 grid_type *g_ptr = ¤t_floor_ptr->grid_array[y][x];
3123 /* Extract current_floor_ptr->grid_array data */
3124 g_ptr->info = templates[id].info;
3125 g_ptr->feat = templates[id].feat;
3126 g_ptr->mimic = templates[id].mimic;
3127 g_ptr->special = templates[id].special;
3136 if (++y >= ymax) break;
3141 /* Quest 18 was removed */
3142 if (h_older_than(1, 7, 0, 6) && !vanilla_town)
3144 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
3146 /* Access the current_floor_ptr->grid_array */
3147 grid_type *g_ptr = ¤t_floor_ptr->grid_array[y][x];
3149 if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !current_floor_ptr->dun_level)
3151 if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
3153 g_ptr->feat = feat_tree;
3156 else if (g_ptr->feat == OLD_FEAT_BLDG_1)
3158 g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
3161 else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
3162 (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
3164 g_ptr->feat = feat_up_stair;
3170 /* Free the "template" array */
3171 C_KILL(templates, limit, grid_template_type);
3176 /* Read the item count */
3179 /* Verify maximum */
3180 if (limit > current_floor_ptr->max_o_idx) return 151;
3183 /* Read the dungeon items */
3184 for (i = 1; i < limit; i++)
3190 /* Get a new record */
3193 if (i != o_idx) return 152;
3196 o_ptr = ¤t_floor_ptr->o_list[o_idx];
3201 if (o_ptr->held_m_idx)
3203 monster_type *m_ptr;
3204 m_ptr = ¤t_floor_ptr->m_list[o_ptr->held_m_idx];
3207 o_ptr->next_o_idx = m_ptr->hold_o_idx;
3209 m_ptr->hold_o_idx = o_idx;
3215 /* Access the item location */
3216 grid_type *g_ptr = ¤t_floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
3219 o_ptr->next_o_idx = g_ptr->o_idx;
3221 g_ptr->o_idx = o_idx;
3228 /* Read the monster count */
3231 /* Hack -- verify */
3232 if (limit > current_floor_ptr->max_m_idx) return 161;
3234 /* Read the monsters */
3235 for (i = 1; i < limit; i++)
3239 monster_type *m_ptr;
3241 /* Get a new record */
3244 if (i != m_idx) return 162;
3247 /* Acquire monster */
3248 m_ptr = ¤t_floor_ptr->m_list[m_idx];
3250 /* Read the monster */
3255 g_ptr = ¤t_floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
3257 /* Mark the location */
3258 g_ptr->m_idx = m_idx;
3261 real_r_ptr(m_ptr)->cur_num++;
3270 * @brief 保存されたフロアを読み込む(現版) / Read the dungeon (new method)
3273 * The monsters/objects must be loaded in the same order
3274 * that they were stored, since the actual indexes matter.
3276 static errr rd_dungeon(void)
3284 /* Initialize saved_floors array and temporal files */
3285 init_saved_floors(FALSE);
3288 if (h_older_than(1, 5, 0, 0))
3290 err = rd_dungeon_old();
3292 /* Prepare floor_id of current floor */
3293 if (p_ptr->dungeon_idx)
3295 p_ptr->floor_id = get_new_floor_id();
3296 get_sf_ptr(p_ptr->floor_id)->dun_level = current_floor_ptr->dun_level;
3305 /* Number of floor_id used from birth */
3306 rd_s16b(&max_floor_id);
3308 /* Current dungeon type */
3310 p_ptr->dungeon_idx = (DUNGEON_IDX)tmp8u;
3312 /* Number of the saved_floors array elements */
3315 /*** No saved floor (On the surface etc.) ***/
3318 /* Read the current floor data */
3319 err = rd_saved_floor(NULL);
3322 /*** In the dungeon ***/
3326 /* Read the saved_floors array */
3327 for (i = 0; i < num; i++)
3329 saved_floor_type *sf_ptr = &saved_floors[i];
3331 rd_s16b(&sf_ptr->floor_id);
3333 sf_ptr->savefile_id = (s16b)tmp8u;
3336 sf_ptr->dun_level = (DEPTH)tmp16s;
3338 rd_s32b(&sf_ptr->last_visit);
3339 rd_u32b(&sf_ptr->visit_mark);
3340 rd_s16b(&sf_ptr->upper_floor_id);
3341 rd_s16b(&sf_ptr->lower_floor_id);
3345 /* Move saved floors data to temporal files */
3346 for (i = 0; i < num; i++)
3348 saved_floor_type *sf_ptr = &saved_floors[i];
3350 /* Unused element */
3351 if (!sf_ptr->floor_id) continue;
3353 /* Read the failure mark */
3355 if (tmp8u) continue;
3357 /* Read from the save file */
3358 err = rd_saved_floor(sf_ptr);
3363 /* Re-save as temporal saved floor file */
3364 if (!save_floor(sf_ptr, SLF_SECOND)) err = 182;
3370 /* Finally load current floor data from temporal file */
3373 if (!load_floor(get_sf_ptr(p_ptr->floor_id), SLF_SECOND)) err = 183;
3378 /*** Error messages ***/
3382 note(_("アイテムの配列が大きすぎる!", "Too many object entries!"));
3386 note(_("アイテム配置エラー", "Object allocation error"));
3390 note(_("モンスターの配列が大きすぎる!", "Too many monster entries!"));
3394 note(_("モンスター配置エラー", "Monster allocation error"));
3398 note(_("保存されたフロアのダンジョンデータが壊れています!", "Dungeon data of saved floors are broken!"));
3402 note(_("テンポラリ・ファイルを作成できません!", "Failed to make temporal files!"));
3406 note(_("Error 183", "Error 183"));
3410 /* The dungeon is ready */
3411 character_dungeon = TRUE;
3413 /* Success or Error */
3419 * @brief ロード処理全体のサブ関数 / Actually read the savefile
3422 static errr rd_savefile_new_aux(void)
3435 #ifdef VERIFY_CHECKSUMS
3436 u32b n_x_check, n_v_check;
3437 u32b o_x_check, o_v_check;
3441 /* Strip the version bytes */
3444 /* Hack -- decrypt */
3445 xor_byte = sf_extra;
3448 /* Clear the checksums */
3452 /* Read the version number of the savefile */
3453 /* Old savefile will be version 0.0.0.3 */
3454 rd_byte(&h_ver_extra);
3455 rd_byte(&h_ver_patch);
3456 rd_byte(&h_ver_minor);
3457 rd_byte(&h_ver_major);
3459 /* Mention the savefile version */
3461 _("バージョン %d.%d.%d.%d のセーブ・ファイルをロード中...", "Loading a %d.%d.%d.%d savefile..."),
3462 (h_ver_major > 9) ? h_ver_major - 10 : h_ver_major, h_ver_minor, h_ver_patch, h_ver_extra));
3465 /* Operating system info */
3466 rd_u32b(&sf_system);
3468 /* Time of savefile creation */
3471 /* Number of resurrections */
3474 /* Number of times played */
3478 /* Later use (always zero) */
3481 /* Later use (always zero) */
3484 /* Later use (always zero) */
3488 rd_byte(&kanji_code);
3490 /* Read RNG state */
3492 if (arg_fiddle) note(_("乱数情報をロードしました", "Loaded Randomizer Info"));
3494 /* Then the options */
3496 if (arg_fiddle) note(_("オプションをロードしました", "Loaded Option Flags"));
3498 /* Then the "messages" */
3500 if (arg_fiddle) note(_("メッセージをロードしました", "Loaded Messages"));
3502 for (i = 0; i < max_r_idx; i++)
3504 /* Access that monster */
3505 monster_race *r_ptr = &r_info[i];
3507 /* Hack -- Reset the death counter */
3508 r_ptr->max_num = 100;
3510 if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
3512 /* Hack -- Non-unique Nazguls are semi-unique */
3513 else if (r_ptr->flags7 & RF7_NAZGUL) r_ptr->max_num = MAX_NAZGUL_NUM;
3516 /* Monster Memory */
3519 /* Incompatible save files */
3520 if (tmp16u > max_r_idx)
3522 note(format(_("モンスターの種族が多すぎる(%u)!", "Too many (%u) monster races!"), tmp16u));
3526 /* Read the available records */
3527 for (i = 0; i < tmp16u; i++)
3530 rd_lore((MONRACE_IDX)i);
3533 if (arg_fiddle) note(_("モンスターの思い出をロードしました", "Loaded Monster Memory"));
3538 /* Incompatible save files */
3539 if (tmp16u > max_k_idx)
3541 note(format(_("アイテムの種類が多すぎる(%u)!", "Too many (%u) object kinds!"), tmp16u));
3545 /* Read the object memory */
3546 for (i = 0; i < tmp16u; i++)
3548 object_kind *k_ptr = &k_info[i];
3552 k_ptr->aware = (tmp8u & 0x01) ? TRUE: FALSE;
3553 k_ptr->tried = (tmp8u & 0x02) ? TRUE: FALSE;
3555 if (arg_fiddle) note(_("アイテムの記録をロードしました", "Loaded Object Memory"));
3557 /* 2.1.3 or newer version */
3559 u16b max_towns_load;
3560 u16b max_quests_load;
3561 byte max_rquests_load;
3562 s16b old_inside_quest = p_ptr->inside_quest;
3564 /* Number of towns */
3565 rd_u16b(&max_towns_load);
3567 /* Incompatible save files */
3568 if (max_towns_load > max_towns)
3570 note(format(_("町が多すぎる(%u)!", "Too many (%u) towns!"), max_towns_load));
3574 /* Number of quests */
3575 rd_u16b(&max_quests_load);
3577 if (z_older_than(11, 0, 7))
3579 max_rquests_load = 10;
3583 rd_byte(&max_rquests_load);
3586 /* Incompatible save files */
3587 if (max_quests_load > max_q_idx)
3589 note(format(_("クエストが多すぎる(%u)!", "Too many (%u) quests!"), max_quests_load));
3593 for (i = 0; i < max_quests_load; i++)
3597 quest_type* const q_ptr = &quest[i];
3599 rd_s16b(&q_ptr->status);
3601 q_ptr->level = tmp16s;
3603 if (z_older_than(11, 0, 6))
3610 q_ptr->complev = tmp8u;
3612 if(h_older_than(2, 1, 2, 2))
3614 q_ptr->comptime = 0;
3618 rd_u32b(&q_ptr->comptime);
3621 /* Load quest status if quest is running */
3622 if ((q_ptr->status == QUEST_STATUS_TAKEN) ||
3623 (!z_older_than(10, 3, 14) && (q_ptr->status == QUEST_STATUS_COMPLETED)) ||
3624 (!z_older_than(11, 0, 7) && (i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST + max_rquests_load))))
3627 q_ptr->cur_num = (MONSTER_NUMBER)tmp16s;
3629 q_ptr->max_num = (MONSTER_NUMBER)tmp16s;
3630 rd_s16b(&q_ptr->type);
3632 /* Load quest monster index */
3633 rd_s16b(&q_ptr->r_idx);
3635 if ((q_ptr->type == QUEST_TYPE_RANDOM) && (!q_ptr->r_idx))
3637 determine_random_questor(&quest[i]);
3640 /* Load quest item index */
3641 rd_s16b(&q_ptr->k_idx);
3644 a_info[q_ptr->k_idx].gen_flags |= TRG_QUESTITEM;
3647 q_ptr->flags = tmp8u;
3649 if (z_older_than(10, 3, 11))
3651 if (q_ptr->flags & QUEST_FLAG_PRESET)
3657 init_flags = INIT_ASSIGN;
3658 p_ptr->inside_quest = (QUEST_IDX)i;
3660 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3661 p_ptr->inside_quest = old_inside_quest;
3667 q_ptr->dungeon = tmp8u;
3670 if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_UNTAKEN)
3671 if (r_info[q_ptr->r_idx].flags1 & RF1_UNIQUE)
3672 r_info[q_ptr->r_idx].flags1 |= RF1_QUESTOR;
3675 /* Ignore the empty quests from old versions */
3678 /* Ignore quest status */
3681 /* Ignore quest level */
3685 * We don't have to care about the other info,
3686 * since status should be 0 for these quests anyway
3691 /* Quest 18 was removed */
3692 if (h_older_than(1, 7, 0, 6))
3694 (void)WIPE(&quest[OLD_QUEST_WATER_CAVE], quest_type);
3695 quest[OLD_QUEST_WATER_CAVE].status = QUEST_STATUS_UNTAKEN;
3698 /* Position in the wilderness */
3699 rd_s32b(&p_ptr->wilderness_x);
3700 rd_s32b(&p_ptr->wilderness_y);
3701 if (z_older_than(10, 3, 13))
3703 p_ptr->wilderness_x = 5;
3704 p_ptr->wilderness_y = 48;
3707 if (z_older_than(10, 3, 7)) p_ptr->wild_mode = FALSE;
3708 else rd_byte((byte *)&p_ptr->wild_mode);
3709 if (z_older_than(10, 3, 7)) p_ptr->ambush_flag = FALSE;
3710 else rd_byte((byte *)&p_ptr->ambush_flag);
3712 /* Size of the wilderness */
3713 rd_s32b(&wild_x_size);
3714 rd_s32b(&wild_y_size);
3716 /* Incompatible save files */
3717 if ((wild_x_size > current_world_ptr->max_wild_x) || (wild_y_size > current_world_ptr->max_wild_y))
3719 note(format(_("荒野が大きすぎる(%u/%u)!", "Wilderness is too big (%u/%u)!"), wild_x_size, wild_y_size));
3723 /* Load the wilderness seeds */
3724 for (i = 0; i < wild_x_size; i++)
3726 for (j = 0; j < wild_y_size; j++)
3728 rd_u32b(&wilderness[j][i].seed);
3733 if (arg_fiddle) note(_("クエスト情報をロードしました", "Loaded Quests"));
3735 /* Load the Artifacts */
3738 /* Incompatible save files */
3739 if (tmp16u > max_a_idx)
3741 note(format(_("伝説のアイテムが多すぎる(%u)!", "Too many (%u) artifacts!"), tmp16u));
3745 /* Read the artifact flags */
3746 for (i = 0; i < tmp16u; i++)
3748 artifact_type *a_ptr = &a_info[i];
3751 a_ptr->cur_num = tmp8u;
3753 if (h_older_than(1, 5, 0, 0))
3755 a_ptr->floor_id = 0;
3763 rd_s16b(&a_ptr->floor_id);
3766 if (arg_fiddle) note(_("伝説のアイテムをロードしました", "Loaded Artifacts"));
3768 /* Read the extra stuff */
3770 if (p_ptr->energy_need < -999) p_ptr->timewalk = TRUE;
3772 if (arg_fiddle) note(_("特別情報をロードしました", "Loaded extra information"));
3775 /* Read the player_hp array */
3778 /* Incompatible save files */
3779 if (tmp16u > PY_MAX_LEVEL)
3781 note(format(_("ヒットポイント配列が大きすぎる(%u)!", "Too many (%u) hitpoint entries!"), tmp16u));
3785 /* Read the player_hp array */
3786 for (i = 0; i < tmp16u; i++)
3789 p_ptr->player_hp[i] = (HIT_POINT)tmp16s;
3792 /* Important -- Initialize the sex */
3793 sp_ptr = &sex_info[p_ptr->psex];
3795 /* Important -- Initialize the race/class */
3796 rp_ptr = &race_info[p_ptr->prace];
3797 cp_ptr = &class_info[p_ptr->pclass];
3798 ap_ptr = &seikaku_info[p_ptr->pseikaku];
3800 if(z_older_than(10, 2, 2) && (p_ptr->pclass == CLASS_BEASTMASTER) && !p_ptr->is_dead)
3802 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3803 roll_hitdice(p_ptr, 0L);
3805 if(z_older_than(10, 3, 2) && (p_ptr->pclass == CLASS_ARCHER) && !p_ptr->is_dead)
3807 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3808 roll_hitdice(p_ptr, 0L);
3810 if(z_older_than(10, 2, 6) && (p_ptr->pclass == CLASS_SORCERER) && !p_ptr->is_dead)
3812 p_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
3813 roll_hitdice(p_ptr, 0L);
3815 if(z_older_than(10, 4, 7) && (p_ptr->pclass == CLASS_BLUE_MAGE) && !p_ptr->is_dead)
3817 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3818 roll_hitdice(p_ptr, 0L);
3821 /* Important -- Initialize the magic */
3822 mp_ptr = &m_info[p_ptr->pclass];
3825 /* Read spell info */
3826 rd_u32b(&p_ptr->spell_learned1);
3827 rd_u32b(&p_ptr->spell_learned2);
3828 rd_u32b(&p_ptr->spell_worked1);
3829 rd_u32b(&p_ptr->spell_worked2);
3830 rd_u32b(&p_ptr->spell_forgotten1);
3831 rd_u32b(&p_ptr->spell_forgotten2);
3833 if (z_older_than(10,0,5))
3835 p_ptr->learned_spells = 0;
3836 for (i = 0; i < 64; i++)
3838 /* Count known spells */
3840 (p_ptr->spell_learned1 & (1L << i)) :
3841 (p_ptr->spell_learned2 & (1L << (i - 32))))
3843 p_ptr->learned_spells++;
3847 else rd_s16b(&p_ptr->learned_spells);
3849 if (z_older_than(10,0,6))
3851 p_ptr->add_spells = 0;
3853 else rd_s16b(&p_ptr->add_spells);
3854 if (p_ptr->pclass == CLASS_MINDCRAFTER) p_ptr->add_spells = 0;
3856 for (i = 0; i < 64; i++)
3859 p_ptr->spell_order[i] = (SPELL_IDX)tmp8u;
3863 /* Read the p_ptr->inventory_list */
3866 note(_("持ち物情報を読み込むことができません", "Unable to read p_ptr->inventory_list"));
3870 /* Read number of towns */
3872 town_count = tmp16u;
3874 /* Read the stores */
3876 for (i = 1; i < town_count; i++)
3878 for (j = 0; j < tmp16u; j++)
3880 if (rd_store(i, j)) return (22);
3884 rd_s16b(&p_ptr->pet_follow_distance);
3885 if (z_older_than(10, 4, 10))
3887 p_ptr->pet_extra_flags = 0;
3889 if (tmp8u) p_ptr->pet_extra_flags |= PF_OPEN_DOORS;
3891 if (tmp8u) p_ptr->pet_extra_flags |= PF_PICKUP_ITEMS;
3893 if (z_older_than(10,0,4)) p_ptr->pet_extra_flags |= PF_TELEPORT;
3897 if (tmp8u) p_ptr->pet_extra_flags |= PF_TELEPORT;
3900 if (z_older_than(10,0,7)) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3904 if (tmp8u) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3907 if (z_older_than(10,0,8)) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3911 if (tmp8u) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3914 if (!z_older_than(10,0,8))
3917 if (tmp8u) p_ptr->pet_extra_flags |= PF_BALL_SPELL;
3922 rd_s16b(&p_ptr->pet_extra_flags);
3925 if (!z_older_than(11, 0, 9))
3927 char buf[SCREEN_BUF_MAX_SIZE];
3928 rd_string(buf, sizeof(buf));
3929 if (buf[0]) screen_dump = string_make(buf);
3934 for (i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
3936 r_info[quest[i].r_idx].flags1 &= ~(RF1_QUESTOR);
3941 /* I'm not dead yet... */
3942 if (!p_ptr->is_dead)
3944 /* Dead players have no dungeon */
3945 note(_("ダンジョン復元中...", "Restoring Dungeon..."));
3949 note(_("ダンジョンデータ読み込み失敗", "Error reading dungeon data"));
3953 /* Read the ghost info */
3960 strip_bytes(tmp32s);
3964 /* Quest 18 was removed */
3965 if (h_older_than(1, 7, 0, 6))
3967 if (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE)
3969 p_ptr->dungeon_idx = lite_town ? DUNGEON_ANGBAND : DUNGEON_GALGALS;
3970 current_floor_ptr->dun_level = 1;
3971 p_ptr->inside_quest = 0;
3976 #ifdef VERIFY_CHECKSUMS
3978 /* Save the checksum */
3979 n_v_check = v_check;
3981 /* Read the old checksum */
3982 rd_u32b(&o_v_check);
3985 if (o_v_check != n_v_check)
3987 note(_("チェックサムがおかしい", "Invalid checksum"));
3992 /* Save the encoded checksum */
3993 n_x_check = x_check;
3995 /* Read the checksum */
3996 rd_u32b(&o_x_check);
4000 if (o_x_check != n_x_check)
4002 note(_("エンコードされたチェックサムがおかしい", "Invalid encoded checksum"));
4013 * @brief ロード処理全体のメイン関数 / Actually read the savefile
4016 errr rd_savefile_new(void)
4020 /* Grab permissions */
4023 /* The savefile is a binary file */
4024 fff = my_fopen(savefile, "rb");
4026 /* Drop permissions */
4028 if (!fff) return (-1);
4030 /* Call the sub-function */
4031 err = rd_savefile_new_aux();
4033 /* Check for errors */
4034 if (ferror(fff)) err = -1;
4041 * @brief 保存フロア読み込みのサブ関数 / Actually load and verify a floor save data
4042 * @param sf_ptr 保存フロア読み込み先
4045 static bool load_floor_aux(saved_floor_type *sf_ptr)
4050 #ifdef VERIFY_CHECKSUMS
4051 u32b n_x_check, n_v_check;
4052 u32b o_x_check, o_v_check;
4055 /* Hack -- decrypt (read xor_byte) */
4059 /* Clear the checksums */
4063 /* Set the version number to current version */
4064 /* Never load old temporal files */
4065 h_ver_extra = H_VER_EXTRA;
4066 h_ver_patch = H_VER_PATCH;
4067 h_ver_minor = H_VER_MINOR;
4068 h_ver_major = H_VER_MAJOR;
4070 /* Verify the sign */
4072 if (saved_floor_file_sign != tmp32u) return FALSE;
4074 /* Read -- have error? */
4075 if (rd_saved_floor(sf_ptr)) return FALSE;
4078 #ifdef VERIFY_CHECKSUMS
4079 /* Save the checksum */
4080 n_v_check = v_check;
4082 /* Read the old checksum */
4083 rd_u32b(&o_v_check);
4086 if (o_v_check != n_v_check) return FALSE;
4088 /* Save the encoded checksum */
4089 n_x_check = x_check;
4091 /* Read the checksum */
4092 rd_u32b(&o_x_check);
4095 if (o_x_check != n_x_check) return FALSE;
4104 * @brief 一時保存フロア情報を読み込む / Attempt to load the temporally saved-floor data
4105 * @param sf_ptr 保存フロア読み込み先
4109 bool load_floor(saved_floor_type *sf_ptr, BIT_FLAGS mode)
4111 FILE *old_fff = NULL;
4112 byte old_xor_byte = 0;
4113 u32b old_v_check = 0;
4114 u32b old_x_check = 0;
4115 byte old_h_ver_major = 0;
4116 byte old_h_ver_minor = 0;
4117 byte old_h_ver_patch = 0;
4118 byte old_h_ver_extra = 0;
4121 char floor_savefile[1024];
4123 byte old_kanji_code = kanji_code;
4126 * Temporal files are always written in system depended kanji
4131 /* EUC kanji code */
4135 /* SJIS kanji code */
4144 /* We have one file already opened */
4145 if (mode & SLF_SECOND)
4147 /* Backup original values */
4149 old_xor_byte = xor_byte;
4150 old_v_check = v_check;
4151 old_x_check = x_check;
4152 old_h_ver_major = h_ver_major;
4153 old_h_ver_minor = h_ver_minor;
4154 old_h_ver_patch = h_ver_patch;
4155 old_h_ver_extra = h_ver_extra;
4158 /* floor savefile */
4159 sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
4161 /* Grab permissions */
4164 /* The savefile is a binary file */
4165 fff = my_fopen(floor_savefile, "rb");
4167 /* Drop permissions */
4171 if (!fff) ok = FALSE;
4173 /* Attempt to load */
4176 /* Load saved floor data from file */
4177 ok = load_floor_aux(sf_ptr);
4179 /* Check for errors */
4180 if (ferror(fff)) ok = FALSE;
4183 /* Grab permissions */
4186 /* Delete the file */
4187 if (!(mode & SLF_NO_KILL)) (void)fd_kill(floor_savefile);
4189 /* Drop permissions */
4193 /* We have one file already opened */
4194 if (mode & SLF_SECOND)
4196 /* Restore original values */
4198 xor_byte = old_xor_byte;
4199 v_check = old_v_check;
4200 x_check = old_x_check;
4201 h_ver_major = old_h_ver_major;
4202 h_ver_minor = old_h_ver_minor;
4203 h_ver_patch = old_h_ver_patch;
4204 h_ver_extra = old_h_ver_extra;
4207 /* Restore old knowledge */
4208 kanji_code = old_kanji_code;