3 * @brief セーブファイル読み込み処理 / Purpose: support for loading savefiles -BEN-
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
12 * This file loads savefiles from Angband 2.7.X and 2.8.X
14 * Ancient savefiles (pre-2.7.0) are loaded by another file.
16 * Note that Angband 2.7.0 through 2.7.3 are now officially obsolete,
17 * and savefiles from those versions may not be successfully converted.
19 * We attempt to prevent corrupt savefiles from inducing memory errors.
21 * Note that this file should not use the random number generator, the
22 * object flavors, the visual attr/char mappings, or anything else which
23 * is initialized *after* or *during* the "load character" function.
25 * This file assumes that the monster/object records are initialized
26 * to zero, and the race/kind tables have been loaded correctly. The
27 * order of object stacks is currently not saved in the savefiles, but
28 * the "next" pointers are saved, so all necessary knowledge is present.
30 * We should implement simple "savefile extenders" using some form of
31 * "sized" chunks of bytes, with a {size,type,data} format, so everyone
32 * can know the size, interested people can know the type, and the actual
33 * data is available to the parsing routines that acknowledge the type.
35 * Consider changing the "globe of invulnerability" code so that it
36 * takes some form of "maximum damage to protect from" in addition to
37 * the existing "number of turns to protect for", and where each hit
38 * by a monster will reduce the shield by that amount.
47 * Maximum number of tries for selection of a proper quest monster
53 * Local "savefile" pointer
58 * Hack -- old "encryption" byte
63 * Hack -- simple "checksum" on the actual values
65 static u32b v_check = 0L;
68 * Hack -- simple "checksum" on the encoded bytes
70 static u32b x_check = 0L;
73 * Hack -- Japanese Kanji code
79 static byte kanji_code = 0;
82 * @brief 変愚蛮怒のバージョン比較処理 / This function determines if the version of the savefile currently being read is older than version "major.minor.patch.extra".
83 * @param major メジャーバージョン値
84 * @param minor マイナーバージョン値
85 * @param patch パッチバージョン値
86 * @param extra エクストラパージョン値
87 * @return 現在のバージョンより値が古いならtrue
89 static bool h_older_than(byte major, byte minor, byte patch, byte extra)
91 /* Much older, or much more recent */
92 if (h_ver_major < major) return (TRUE);
93 if (h_ver_major > major) return (FALSE);
95 /* Distinctly older, or distinctly more recent */
96 if (h_ver_minor < minor) return (TRUE);
97 if (h_ver_minor > minor) return (FALSE);
99 /* Barely older, or barely more recent */
100 if (h_ver_patch < patch) return (TRUE);
101 if (h_ver_patch > patch) return (FALSE);
103 /* Barely older, or barely more recent */
104 if (h_ver_extra < extra) return (TRUE);
105 if (h_ver_extra > extra) return (FALSE);
107 /* Identical versions */
113 * @brief Zangbandのバージョン比較処理 / The above function, adapted for Zangband
114 * @param x メジャーバージョン値
115 * @param y マイナーバージョン値
117 * @return 現在のバージョンより値が古いならtrue
119 static bool z_older_than(byte x, byte y, byte z)
121 /* Much older, or much more recent */
122 if (z_major < x) return (TRUE);
123 if (z_major > x) return (FALSE);
125 /* Distinctly older, or distinctly more recent */
126 if (z_minor < y) return (TRUE);
127 if (z_minor > y) return (FALSE);
129 /* Barely older, or barely more recent */
130 if (z_patch < z) return (TRUE);
131 if (z_patch > z) return (FALSE);
133 /* Identical versions */
139 * @brief ゲームスクリーンにメッセージを表示する / Hack -- Show information on the screen, one line at a time.
143 * Avoid the top two lines, to avoid interference with "msg_print()".
145 static void note(cptr msg)
149 /* Draw the message */
152 /* Advance one line (wrap if needed) */
153 if (++y >= 24) y = 2;
161 * @brief ロードファイルポインタから1バイトを読み込む
164 * The following functions are used to load the basic building blocks
165 * of savefiles. They also maintain the "checksum" info for 2.7.0+
167 static byte sf_get(void)
171 /* Get a character, decode the value */
172 c = getc(fff) & 0xFF;
176 /* Maintain the checksum info */
180 /* Return the value */
185 * @brief ロードファイルポインタから1バイトを読み込んでポインタに渡す
189 static void rd_byte(byte *ip)
195 * @brief ロードファイルポインタから符号なし16bit値を読み込んでポインタに渡す
199 static void rd_u16b(u16b *ip)
202 (*ip) |= ((u16b)(sf_get()) << 8);
206 * @brief ロードファイルポインタから符号つき16bit値を読み込んでポインタに渡す
210 static void rd_s16b(s16b *ip)
216 * @brief ロードファイルポインタから符号なし32bit値を読み込んでポインタに渡す
220 static void rd_u32b(u32b *ip)
223 (*ip) |= ((u32b)(sf_get()) << 8);
224 (*ip) |= ((u32b)(sf_get()) << 16);
225 (*ip) |= ((u32b)(sf_get()) << 24);
229 * @brief ロードファイルポインタから符号つき32bit値を読み込んでポインタに渡す
233 static void rd_s32b(s32b *ip)
240 * @brief ロードファイルポインタから文字列を読み込んでポインタに渡す / Hack -- read a string
241 * @param str 読み込みポインタ
242 * @param max 最大読み取りバイト数
245 static void rd_string(char *str, int max)
249 /* Read the string */
250 for (i = 0; TRUE; i++)
257 /* Collect string while legal */
258 if (i < max) str[i] = tmp8u;
269 /* Convert Kanji code */
288 /* 不明の漢字コードからシステムの漢字コードに変換 */
289 byte code = codeconv(str);
291 /* 漢字コードが判明したら、それを記録 */
292 if (code) kanji_code = code;
297 /* No conversion needed */
305 * @brief ロードファイルポインタを指定バイト分飛ばして進める / Hack -- strip some bytes
309 static void strip_bytes(int n)
313 /* Strip the bytes */
314 while (n--) rd_byte(&tmp8u);
317 #define OLD_MAX_MANE 22
320 * @brief アイテムオブジェクト1件を読み込む(変愚ver1.5.0以前) / Read an object (Old method)
321 * @param o_ptr アイテムオブジェクト読み取り先ポインタ
324 * This function attempts to "repair" old savefiles, and to extract
325 * the most up to date values for various object fields.
327 * Note that Angband 2.7.9 introduced a new method for object "flags"
328 * in which the "flags" on an object are actually extracted when they
329 * are needed from the object kind, artifact index, ego-item index,
330 * and two special "xtra" fields which are used to encode any "extra"
331 * power of certain ego-items. This had the side effect that items
332 * imported from pre-2.7.9 savefiles will lose any "extra" powers they
333 * may have had, and also, all "uncursed" items will become "cursed"
334 * again, including Calris, even if it is being worn at the time. As
335 * a complete hack, items which are inscribed with "uncursed" will be
336 * "uncursed" when imported from pre-2.7.9 savefiles.
338 static void rd_item_old(object_type *o_ptr)
346 rd_s16b(&o_ptr->k_idx);
350 o_ptr->iy = (POSITION)tmp8u;
352 o_ptr->ix = (POSITION)tmp8u;
360 if (z_older_than(10, 4, 4))
362 if (o_ptr->tval == 100) o_ptr->tval = TV_GOLD;
363 if (o_ptr->tval == 98) o_ptr->tval = TV_MUSIC_BOOK;
364 if (o_ptr->tval == 110) o_ptr->tval = TV_HISSATSU_BOOK;
368 rd_s16b(&o_ptr->pval);
370 rd_byte(&o_ptr->discount);
372 o_ptr->number = (ITEM_NUMBER)tmp8u;
375 o_ptr->weight = tmp16s;
378 o_ptr->name1 = tmp8u;
381 o_ptr->name2 = tmp8u;
383 rd_s16b(&o_ptr->timeout);
385 rd_s16b(&o_ptr->to_h);
388 o_ptr->to_d = tmp16s;
389 rd_s16b(&o_ptr->to_a);
398 rd_byte(&o_ptr->ident);
400 rd_byte(&o_ptr->marked);
403 rd_u32b(&o_ptr->art_flags[0]);
404 rd_u32b(&o_ptr->art_flags[1]);
405 rd_u32b(&o_ptr->art_flags[2]);
406 if (h_older_than(1, 3, 0, 0)) o_ptr->art_flags[3] = 0L;
407 else rd_u32b(&o_ptr->art_flags[3]);
409 if (h_older_than(1, 3, 0, 0))
411 if (o_ptr->name2 == EGO_TELEPATHY)
412 add_flag(o_ptr->art_flags, TR_TELEPATHY);
415 if (z_older_than(11, 0, 11))
417 o_ptr->curse_flags = 0L;
418 if (o_ptr->ident & 0x40)
420 o_ptr->curse_flags |= TRC_CURSED;
421 if (o_ptr->art_flags[2] & 0x40000000L) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
422 if (o_ptr->art_flags[2] & 0x80000000L) o_ptr->curse_flags |= TRC_PERMA_CURSE;
423 if (object_is_fixed_artifact(o_ptr))
425 artifact_type *a_ptr = &a_info[o_ptr->name1];
426 if (a_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
427 if (a_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
429 else if (object_is_ego(o_ptr))
431 ego_item_type *e_ptr = &e_info[o_ptr->name2];
432 if (e_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
433 if (e_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
436 o_ptr->art_flags[2] &= (0x1FFFFFFFL);
440 rd_u32b(&o_ptr->curse_flags);
443 /* Monster holding object */
444 rd_s16b(&o_ptr->held_m_idx);
447 rd_byte(&o_ptr->xtra1);
448 rd_byte(&o_ptr->xtra2);
450 if (z_older_than(11, 0, 10))
452 if (o_ptr->xtra1 == EGO_XTRA_SUSTAIN)
454 switch (o_ptr->xtra2 % 6)
456 case 0: add_flag(o_ptr->art_flags, TR_SUST_STR); break;
457 case 1: add_flag(o_ptr->art_flags, TR_SUST_INT); break;
458 case 2: add_flag(o_ptr->art_flags, TR_SUST_WIS); break;
459 case 3: add_flag(o_ptr->art_flags, TR_SUST_DEX); break;
460 case 4: add_flag(o_ptr->art_flags, TR_SUST_CON); break;
461 case 5: add_flag(o_ptr->art_flags, TR_SUST_CHR); break;
465 else if (o_ptr->xtra1 == EGO_XTRA_POWER)
467 switch (o_ptr->xtra2 % 11)
469 case 0: add_flag(o_ptr->art_flags, TR_RES_BLIND); break;
470 case 1: add_flag(o_ptr->art_flags, TR_RES_CONF); break;
471 case 2: add_flag(o_ptr->art_flags, TR_RES_SOUND); break;
472 case 3: add_flag(o_ptr->art_flags, TR_RES_SHARDS); break;
473 case 4: add_flag(o_ptr->art_flags, TR_RES_NETHER); break;
474 case 5: add_flag(o_ptr->art_flags, TR_RES_NEXUS); break;
475 case 6: add_flag(o_ptr->art_flags, TR_RES_CHAOS); break;
476 case 7: add_flag(o_ptr->art_flags, TR_RES_DISEN); break;
477 case 8: add_flag(o_ptr->art_flags, TR_RES_POIS); break;
478 case 9: add_flag(o_ptr->art_flags, TR_RES_DARK); break;
479 case 10: add_flag(o_ptr->art_flags, TR_RES_LITE); break;
483 else if (o_ptr->xtra1 == EGO_XTRA_ABILITY)
485 switch (o_ptr->xtra2 % 8)
487 case 0: add_flag(o_ptr->art_flags, TR_LEVITATION); break;
488 case 1: add_flag(o_ptr->art_flags, TR_LITE_1); break;
489 case 2: add_flag(o_ptr->art_flags, TR_SEE_INVIS); break;
490 case 3: add_flag(o_ptr->art_flags, TR_WARNING); break;
491 case 4: add_flag(o_ptr->art_flags, TR_SLOW_DIGEST); break;
492 case 5: add_flag(o_ptr->art_flags, TR_REGEN); break;
493 case 6: add_flag(o_ptr->art_flags, TR_FREE_ACT); break;
494 case 7: add_flag(o_ptr->art_flags, TR_HOLD_EXP); break;
501 if (z_older_than(10, 2, 3))
506 if ((o_ptr->tval == TV_CHEST) || (o_ptr->tval == TV_CAPTURE))
508 o_ptr->xtra3 = o_ptr->xtra1;
511 if (o_ptr->tval == TV_CAPTURE)
513 if (r_info[o_ptr->pval].flags1 & RF1_FORCE_MAXHP)
514 o_ptr->xtra5 = maxroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
516 o_ptr->xtra5 = damroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
517 if (ironman_nightmare)
519 o_ptr->xtra5 = (s16b)MIN(30000, o_ptr->xtra5*2L);
521 o_ptr->xtra4 = o_ptr->xtra5;
526 rd_byte(&o_ptr->xtra3);
527 if (h_older_than(1, 3, 0, 1))
529 if (object_is_smith(o_ptr) && o_ptr->xtra3 >= 1+96)
530 o_ptr->xtra3 += -96 + MIN_SPECIAL_ESSENCE;
533 rd_s16b(&o_ptr->xtra4);
534 rd_s16b(&o_ptr->xtra5);
537 if (z_older_than(11, 0, 5) && (((o_ptr->tval == TV_LITE) && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN))) || (o_ptr->tval == TV_FLASK)))
539 o_ptr->xtra4 = o_ptr->pval;
543 rd_byte(&o_ptr->feeling);
546 rd_string(buf, sizeof(buf));
548 /* Save the inscription */
549 if (buf[0]) o_ptr->inscription = quark_add(buf);
551 rd_string(buf, sizeof(buf));
552 if (buf[0]) o_ptr->art_name = quark_add(buf);
554 /* The Python object */
562 /* Mega-Hack -- handle "dungeon objects" later */
563 if ((o_ptr->k_idx >= 445) && (o_ptr->k_idx <= 479)) return;
565 if (z_older_than(10, 4, 10) && (o_ptr->name2 == EGO_YOIYAMI)) o_ptr->k_idx = lookup_kind(TV_SOFT_ARMOR, SV_YOIYAMI_ROBE);
567 if (z_older_than(10, 4, 9))
569 if (have_flag(o_ptr->art_flags, TR_MAGIC_MASTERY))
571 remove_flag(o_ptr->art_flags, TR_MAGIC_MASTERY);
572 add_flag(o_ptr->art_flags, TR_DEC_MANA);
577 if (object_is_fixed_artifact(o_ptr))
579 artifact_type *a_ptr;
581 /* Obtain the artifact info */
582 a_ptr = &a_info[o_ptr->name1];
584 /* Verify that artifact */
585 if (!a_ptr->name) o_ptr->name1 = 0;
589 if (object_is_ego(o_ptr))
591 ego_item_type *e_ptr;
593 /* Obtain the ego-item info */
594 e_ptr = &e_info[o_ptr->name2];
596 /* Verify that ego-item */
597 if (!e_ptr->name) o_ptr->name2 = 0;
604 * @brief アイテムオブジェクトを読み込む(現版) / Read an object (New method)
605 * @param o_ptr アイテムオブジェクト保存先ポインタ
608 static void rd_item(object_type *o_ptr)
616 if (h_older_than(1, 5, 0, 0))
622 /*** Item save flags ***/
625 /*** Read un-obvious elements ***/
627 rd_s16b(&o_ptr->k_idx);
631 o_ptr->iy = (POSITION)tmp8u;
633 o_ptr->ix = (POSITION)tmp8u;
636 k_ptr = &k_info[o_ptr->k_idx];
637 o_ptr->tval = k_ptr->tval;
638 o_ptr->sval = k_ptr->sval;
641 if (flags & SAVE_ITEM_PVAL) rd_s16b(&o_ptr->pval);
642 else o_ptr->pval = 0;
644 if (flags & SAVE_ITEM_DISCOUNT) rd_byte(&o_ptr->discount);
645 else o_ptr->discount = 0;
646 if (flags & SAVE_ITEM_NUMBER) {
648 o_ptr->number = tmp8u;
650 else o_ptr->number = 1;
653 o_ptr->weight = tmp16s;
655 if (flags & SAVE_ITEM_NAME1)
658 o_ptr->name1 = tmp8u;
660 else o_ptr->name1 = 0;
661 if (flags & SAVE_ITEM_NAME2)
664 o_ptr->name2 = tmp8u;
666 else o_ptr->name2 = 0;
667 if (flags & SAVE_ITEM_TIMEOUT) rd_s16b(&o_ptr->timeout);
668 else o_ptr->timeout = 0;
670 if (flags & SAVE_ITEM_TO_H) rd_s16b(&o_ptr->to_h);
671 else o_ptr->to_h = 0;
672 if (flags & SAVE_ITEM_TO_D)
675 o_ptr->to_d = tmp16s;
677 else o_ptr->to_d = 0;
678 if (flags & SAVE_ITEM_TO_A) rd_s16b(&o_ptr->to_a);
679 else o_ptr->to_a = 0;
681 if (flags & SAVE_ITEM_AC) rd_s16b(&o_ptr->ac);
684 if (flags & SAVE_ITEM_DD)
690 if (flags & SAVE_ITEM_DS)
697 if (flags & SAVE_ITEM_IDENT) rd_byte(&o_ptr->ident);
698 else o_ptr->ident = 0;
700 if (flags & SAVE_ITEM_MARKED) rd_byte(&o_ptr->marked);
701 else o_ptr->marked = 0;
704 if (flags & SAVE_ITEM_ART_FLAGS0) rd_u32b(&o_ptr->art_flags[0]);
705 else o_ptr->art_flags[0] = 0;
706 if (flags & SAVE_ITEM_ART_FLAGS1) rd_u32b(&o_ptr->art_flags[1]);
707 else o_ptr->art_flags[1] = 0;
708 if (flags & SAVE_ITEM_ART_FLAGS2) rd_u32b(&o_ptr->art_flags[2]);
709 else o_ptr->art_flags[2] = 0;
710 if (flags & SAVE_ITEM_ART_FLAGS3) rd_u32b(&o_ptr->art_flags[3]);
711 else o_ptr->art_flags[3] = 0;
712 if (flags & SAVE_ITEM_ART_FLAGS4) rd_u32b(&o_ptr->art_flags[4]);
713 else o_ptr->art_flags[4] = 0;
715 if (flags & SAVE_ITEM_CURSE_FLAGS) rd_u32b(&o_ptr->curse_flags);
716 else o_ptr->curse_flags = 0;
718 /* Monster holding object */
719 if (flags & SAVE_ITEM_HELD_M_IDX) rd_s16b(&o_ptr->held_m_idx);
720 else o_ptr->held_m_idx = 0;
723 if (flags & SAVE_ITEM_XTRA1) rd_byte(&o_ptr->xtra1);
724 else o_ptr->xtra1 = 0;
725 if (flags & SAVE_ITEM_XTRA2) rd_byte(&o_ptr->xtra2);
726 else o_ptr->xtra2 = 0;
728 if (flags & SAVE_ITEM_XTRA3) rd_byte(&o_ptr->xtra3);
729 else o_ptr->xtra3 = 0;
731 if (flags & SAVE_ITEM_XTRA4) rd_s16b(&o_ptr->xtra4);
732 else o_ptr->xtra4 = 0;
733 if (flags & SAVE_ITEM_XTRA5) rd_s16b(&o_ptr->xtra5);
734 else o_ptr->xtra5 = 0;
736 if (flags & SAVE_ITEM_FEELING) rd_byte(&o_ptr->feeling);
737 else o_ptr->feeling = 0;
739 if (flags & SAVE_ITEM_INSCRIPTION)
741 rd_string(buf, sizeof(buf));
742 o_ptr->inscription = quark_add(buf);
744 else o_ptr->inscription = 0;
746 if (flags & SAVE_ITEM_ART_NAME)
748 rd_string(buf, sizeof(buf));
749 o_ptr->art_name = quark_add(buf);
751 else o_ptr->art_name = 0;
753 if(h_older_than(2,1,2,4))
755 u32b flgs[TR_FLAG_SIZE];
756 object_flags(o_ptr, flgs);
758 if ((o_ptr->name2 == EGO_DARK) || (o_ptr->name2 == EGO_ANCIENT_CURSE) || (o_ptr->name1 == ART_NIGHT))
760 add_flag(o_ptr->art_flags, TR_LITE_M1);
761 remove_flag(o_ptr->art_flags, TR_LITE_1);
762 remove_flag(o_ptr->art_flags, TR_LITE_2);
763 remove_flag(o_ptr->art_flags, TR_LITE_3);
765 else if (o_ptr->name2 == EGO_LITE_DARKNESS)
767 if (o_ptr->tval == TV_LITE)
769 if (o_ptr->sval == SV_LITE_TORCH)
771 add_flag(o_ptr->art_flags, TR_LITE_M1);
773 else if (o_ptr->sval == SV_LITE_LANTERN)
775 add_flag(o_ptr->art_flags, TR_LITE_M2);
777 else if (o_ptr->sval == SV_LITE_FEANOR)
779 add_flag(o_ptr->art_flags, TR_LITE_M3);
785 add_flag(o_ptr->art_flags, TR_LITE_M1);
788 else if (o_ptr->tval == TV_LITE)
790 if (object_is_fixed_artifact(o_ptr))
792 add_flag(o_ptr->art_flags, TR_LITE_3);
794 else if (o_ptr->sval == SV_LITE_TORCH)
796 add_flag(o_ptr->art_flags, TR_LITE_1);
797 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
799 else if (o_ptr->sval == SV_LITE_LANTERN)
801 add_flag(o_ptr->art_flags, TR_LITE_2);
802 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
804 else if (o_ptr->sval == SV_LITE_FEANOR)
806 add_flag(o_ptr->art_flags, TR_LITE_2);
814 * @brief モンスターを読み込む(変愚ver1.5.0以前) / Read a monster (Old method)
815 * @param m_ptr モンスター保存先ポインタ
818 static void rd_monster_old(monster_type *m_ptr)
825 /* Read the monster race */
826 rd_s16b(&m_ptr->r_idx);
828 if (z_older_than(11, 0, 12))
829 m_ptr->ap_r_idx = m_ptr->r_idx;
831 rd_s16b(&m_ptr->ap_r_idx);
833 if (z_older_than(11, 0, 14))
835 monster_race *r_ptr = &r_info[m_ptr->r_idx];
837 m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
838 if (r_ptr->flags3 & RF3_EVIL) m_ptr->sub_align |= SUB_ALIGN_EVIL;
839 if (r_ptr->flags3 & RF3_GOOD) m_ptr->sub_align |= SUB_ALIGN_GOOD;
842 rd_byte(&m_ptr->sub_align);
844 /* Read the other information */
846 m_ptr->fy = (POSITION)tmp8u;
848 m_ptr->fx = (POSITION)tmp8u;
853 m_ptr->maxhp = tmp16s;
855 if (z_older_than(11, 0, 5))
857 m_ptr->max_maxhp = m_ptr->maxhp;
862 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
864 if(h_older_than(2, 1, 2, 1))
866 m_ptr->dealt_damage = 0;
870 rd_u32b(&m_ptr->dealt_damage);
873 rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
874 rd_byte(&m_ptr->mspeed);
875 if (z_older_than(10, 4, 2))
878 m_ptr->energy_need = (s16b)tmp8u;
880 else rd_s16b(&m_ptr->energy_need);
882 if (z_older_than(11, 0, 13))
883 m_ptr->energy_need = 100 - m_ptr->energy_need;
885 if (z_older_than(10,0,7))
887 m_ptr->mtimed[MTIMED_FAST] = 0;
888 m_ptr->mtimed[MTIMED_SLOW] = 0;
893 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
895 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
898 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
900 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
902 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
904 if (z_older_than(10,0,10))
908 else if (z_older_than(10,0,11))
916 m_ptr->target_y = (POSITION)tmp16s;
918 m_ptr->target_x = (POSITION)tmp16s;
922 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
924 if (!(z_major == 2 && z_minor == 0 && z_patch == 6))
925 rd_u32b(&m_ptr->smart);
929 if (z_older_than(10, 4, 5)) {
936 if (z_older_than(10, 2, 2))
938 if (m_ptr->r_idx < 0)
940 m_ptr->r_idx = (0-m_ptr->r_idx);
941 m_ptr->mflag2 |= MFLAG2_KAGE;
946 rd_byte(&m_ptr->mflag2);
949 if (z_older_than(11, 0, 12))
951 if (m_ptr->mflag2 & MFLAG2_KAGE)
952 m_ptr->ap_r_idx = MON_KAGE;
955 if (z_older_than(10, 1, 3))
961 rd_string(buf, sizeof(buf));
962 if (buf[0]) m_ptr->nickname = quark_add(buf);
970 * @brief モンスターを読み込む(現版) / Read a monster (New method)
971 * @param m_ptr モンスター保存先ポインタ
974 static void rd_monster(monster_type *m_ptr)
982 if (h_older_than(1, 5, 0, 0))
984 rd_monster_old(m_ptr);
988 /*** Monster save flags ***/
991 /*** Read un-obvious elements ***/
993 /* Read the monster race */
994 rd_s16b(&m_ptr->r_idx);
996 /* Read the other information */
998 m_ptr->fy = (POSITION)tmp8u;
1000 m_ptr->fx = (POSITION)tmp8u;
1003 m_ptr->hp = (HIT_POINT)tmp16s;
1005 m_ptr->maxhp = (HIT_POINT)tmp16s;
1007 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
1009 if(h_older_than(2, 1, 2, 1))
1011 m_ptr->dealt_damage = 0;
1015 rd_u32b(&m_ptr->dealt_damage);
1018 /* Monster race index of its appearance */
1019 if (flags & SAVE_MON_AP_R_IDX) rd_s16b(&m_ptr->ap_r_idx);
1020 else m_ptr->ap_r_idx = m_ptr->r_idx;
1022 if (flags & SAVE_MON_SUB_ALIGN) rd_byte(&m_ptr->sub_align);
1023 else m_ptr->sub_align = 0;
1025 if (flags & SAVE_MON_CSLEEP) rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
1026 else m_ptr->mtimed[MTIMED_CSLEEP] = 0;
1028 rd_byte(&m_ptr->mspeed);
1030 rd_s16b(&m_ptr->energy_need);
1032 if (flags & SAVE_MON_FAST)
1035 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
1037 else m_ptr->mtimed[MTIMED_FAST] = 0;
1038 if (flags & SAVE_MON_SLOW)
1041 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
1043 else m_ptr->mtimed[MTIMED_SLOW] = 0;
1044 if (flags & SAVE_MON_STUNNED)
1047 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
1049 else m_ptr->mtimed[MTIMED_STUNNED] = 0;
1050 if (flags & SAVE_MON_CONFUSED)
1053 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
1055 else m_ptr->mtimed[MTIMED_CONFUSED] = 0;
1056 if (flags & SAVE_MON_MONFEAR)
1059 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
1061 else m_ptr->mtimed[MTIMED_MONFEAR] = 0;
1063 if (flags & SAVE_MON_TARGET_Y)
1066 m_ptr->target_y = (POSITION)tmp16s;
1068 else m_ptr->target_y = 0;
1069 if (flags & SAVE_MON_TARGET_X)
1072 m_ptr->target_x = (POSITION)tmp16s;
1074 else m_ptr->target_x = 0;
1076 if (flags & SAVE_MON_INVULNER)
1079 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
1081 else m_ptr->mtimed[MTIMED_INVULNER] = 0;
1083 if (flags & SAVE_MON_SMART) rd_u32b(&m_ptr->smart);
1084 else m_ptr->smart = 0;
1086 if (flags & SAVE_MON_EXP)
1089 m_ptr->exp = (EXP)tmp32u;
1091 else m_ptr->exp = 0;
1093 m_ptr->mflag = 0; /* Not saved */
1095 if (flags & SAVE_MON_MFLAG2) rd_byte(&m_ptr->mflag2);
1096 else m_ptr->mflag2 = 0;
1098 if (flags & SAVE_MON_NICKNAME)
1100 rd_string(buf, sizeof(buf));
1101 m_ptr->nickname = quark_add(buf);
1103 else m_ptr->nickname = 0;
1105 if (flags & SAVE_MON_PARENT) rd_s16b(&m_ptr->parent_m_idx);
1106 else m_ptr->parent_m_idx = 0;
1111 * Old monster bit flags of racial resistances
1113 #define RF3_IM_ACID 0x00010000 /* Resist acid a lot */
1114 #define RF3_IM_ELEC 0x00020000 /* Resist elec a lot */
1115 #define RF3_IM_FIRE 0x00040000 /* Resist fire a lot */
1116 #define RF3_IM_COLD 0x00080000 /* Resist cold a lot */
1117 #define RF3_IM_POIS 0x00100000 /* Resist poison a lot */
1118 #define RF3_RES_TELE 0x00200000 /* Resist teleportation */
1119 #define RF3_RES_NETH 0x00400000 /* Resist nether a lot */
1120 #define RF3_RES_WATE 0x00800000 /* Resist water */
1121 #define RF3_RES_PLAS 0x01000000 /* Resist plasma */
1122 #define RF3_RES_NEXU 0x02000000 /* Resist nexus */
1123 #define RF3_RES_DISE 0x04000000 /* Resist disenchantment */
1124 #define RF3_RES_ALL 0x08000000 /* Resist all */
1126 #define MOVE_RF3_TO_RFR(R_PTR,RF3,RFR) \
1128 if ((R_PTR)->r_flags3 & (RF3)) \
1130 (R_PTR)->r_flags3 &= ~(RF3); \
1131 (R_PTR)->r_flagsr |= (RFR); \
1135 #define RF4_BR_TO_RFR(R_PTR,RF4_BR,RFR) \
1137 if ((R_PTR)->r_flags4 & (RF4_BR)) \
1139 (R_PTR)->r_flagsr |= (RFR); \
1143 #define RF4_BR_LITE 0x00004000 /* Breathe Lite */
1144 #define RF4_BR_DARK 0x00008000 /* Breathe Dark */
1145 #define RF4_BR_CONF 0x00010000 /* Breathe Confusion */
1146 #define RF4_BR_SOUN 0x00020000 /* Breathe Sound */
1147 #define RF4_BR_CHAO 0x00040000 /* Breathe Chaos */
1148 #define RF4_BR_TIME 0x00200000 /* Breathe Time */
1149 #define RF4_BR_INER 0x00400000 /* Breathe Inertia */
1150 #define RF4_BR_GRAV 0x00800000 /* Breathe Gravity */
1151 #define RF4_BR_SHAR 0x01000000 /* Breathe Shards */
1152 #define RF4_BR_WALL 0x04000000 /* Breathe Force */
1155 * @brief モンスターの思い出を読み込む / Read the monster lore
1156 * @param r_idx 読み込み先モンスターID
1159 static void rd_lore(MONRACE_IDX r_idx)
1164 monster_race *r_ptr = &r_info[r_idx];
1166 /* Count sights/deaths/kills */
1168 r_ptr->r_sights = (MONSTER_NUMBER)tmp16s;
1170 r_ptr->r_deaths = (MONSTER_NUMBER)tmp16s;
1172 r_ptr->r_pkills = (MONSTER_NUMBER)tmp16s;
1173 if (h_older_than(1, 7, 0, 5))
1175 r_ptr->r_akills = r_ptr->r_pkills;
1180 r_ptr->r_akills = (MONSTER_NUMBER)tmp16s;
1183 r_ptr->r_tkills = (MONSTER_NUMBER)tmp16s;
1185 /* Count wakes and ignores */
1186 rd_byte(&r_ptr->r_wake);
1187 rd_byte(&r_ptr->r_ignore);
1190 rd_byte(&r_ptr->r_xtra1);
1191 rd_byte(&r_ptr->r_xtra2);
1195 r_ptr->r_drop_gold = (ITEM_NUMBER)tmp8u;
1197 r_ptr->r_drop_item = (ITEM_NUMBER)tmp8u;
1201 rd_byte(&r_ptr->r_cast_spell);
1203 /* Count blows of each type */
1204 rd_byte(&r_ptr->r_blows[0]);
1205 rd_byte(&r_ptr->r_blows[1]);
1206 rd_byte(&r_ptr->r_blows[2]);
1207 rd_byte(&r_ptr->r_blows[3]);
1209 /* Memorize flags */
1210 rd_u32b(&r_ptr->r_flags1);
1211 rd_u32b(&r_ptr->r_flags2);
1212 rd_u32b(&r_ptr->r_flags3);
1213 rd_u32b(&r_ptr->r_flags4);
1214 rd_u32b(&r_ptr->r_flags5);
1215 rd_u32b(&r_ptr->r_flags6);
1216 if (h_older_than(1, 5, 0, 3))
1218 r_ptr->r_flagsr = 0L;
1220 /* Move RF3 resistance flags to RFR */
1221 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ACID, RFR_IM_ACID);
1222 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ELEC, RFR_IM_ELEC);
1223 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_FIRE, RFR_IM_FIRE);
1224 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_COLD, RFR_IM_COLD);
1225 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_POIS, RFR_IM_POIS);
1226 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_TELE, RFR_RES_TELE);
1227 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NETH, RFR_RES_NETH);
1228 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_WATE, RFR_RES_WATE);
1229 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_PLAS, RFR_RES_PLAS);
1230 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NEXU, RFR_RES_NEXU);
1231 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_DISE, RFR_RES_DISE);
1232 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_ALL, RFR_RES_ALL);
1234 /* Separate breathers resistance from RF4 to RFR */
1235 RF4_BR_TO_RFR(r_ptr, RF4_BR_LITE, RFR_RES_LITE);
1236 RF4_BR_TO_RFR(r_ptr, RF4_BR_DARK, RFR_RES_DARK);
1237 RF4_BR_TO_RFR(r_ptr, RF4_BR_SOUN, RFR_RES_SOUN);
1238 RF4_BR_TO_RFR(r_ptr, RF4_BR_CHAO, RFR_RES_CHAO);
1239 RF4_BR_TO_RFR(r_ptr, RF4_BR_TIME, RFR_RES_TIME);
1240 RF4_BR_TO_RFR(r_ptr, RF4_BR_INER, RFR_RES_INER);
1241 RF4_BR_TO_RFR(r_ptr, RF4_BR_GRAV, RFR_RES_GRAV);
1242 RF4_BR_TO_RFR(r_ptr, RF4_BR_SHAR, RFR_RES_SHAR);
1243 RF4_BR_TO_RFR(r_ptr, RF4_BR_WALL, RFR_RES_WALL);
1245 /* Resist confusion is merged to RF3_NO_CONF */
1246 if (r_ptr->r_flags4 & RF4_BR_CONF) r_ptr->r_flags3 |= RF3_NO_CONF;
1248 /* Misc resistance hack to RFR */
1249 if (r_idx == MON_STORMBRINGER) r_ptr->r_flagsr |= RFR_RES_CHAO;
1250 if (r_ptr->r_flags3 & RF3_ORC) r_ptr->r_flagsr |= RFR_RES_DARK;
1254 rd_u32b(&r_ptr->r_flagsr);
1257 /* Read the "Racial" monster limit per level */
1259 r_ptr->max_num = (MONSTER_NUMBER)tmp8u;
1261 /* Location in saved floor */
1262 rd_s16b(&r_ptr->floor_id);
1267 /* Repair the lore flags */
1268 r_ptr->r_flags1 &= r_ptr->flags1;
1269 r_ptr->r_flags2 &= r_ptr->flags2;
1270 r_ptr->r_flags3 &= r_ptr->flags3;
1271 r_ptr->r_flags4 &= r_ptr->flags4;
1272 r_ptr->r_flags5 &= r_ptr->a_ability_flags1;
1273 r_ptr->r_flags6 &= r_ptr->a_ability_flags2;
1274 r_ptr->r_flagsr &= r_ptr->flagsr;
1278 * @brief 店置きのアイテムオブジェクトを読み込む / Add the item "o_ptr" to the inventory of the "Home"
1279 * @param st_ptr 店舗の参照ポインタ
1280 * @param o_ptr アイテムオブジェクト参照ポインタ
1283 * In all cases, return the slot (or -1) where the object was placed
1285 * Note that this is a hacked up version of "inven_carry()".
1287 * Also note that it may not correctly "adapt" to "knowledge" bacoming
1288 * known, the player may have to pick stuff up and drop it again.
1290 static void home_carry(store_type *st_ptr, object_type *o_ptr)
1298 /* Check each existing item (try to combine) */
1299 for (slot = 0; slot < st_ptr->stock_num; slot++)
1301 /* Get the existing item */
1302 j_ptr = &st_ptr->stock[slot];
1304 /* The home acts just like the player */
1305 if (object_similar(j_ptr, o_ptr))
1307 /* Save the new number of items */
1308 object_absorb(j_ptr, o_ptr);
1316 if (st_ptr->stock_num >= STORE_INVEN_MAX * 10) {
1320 /* Determine the "value" of the item */
1321 value = object_value(o_ptr);
1323 /* Check existing slots to see if we must "slide" */
1324 for (slot = 0; slot < st_ptr->stock_num; slot++)
1326 if (object_sort_comp(o_ptr, value, &st_ptr->stock[slot])) break;
1329 /* Slide the others up */
1330 for (i = st_ptr->stock_num; i > slot; i--)
1332 st_ptr->stock[i] = st_ptr->stock[i-1];
1335 /* More stuff now */
1336 st_ptr->stock_num++;
1338 /* Insert the new item */
1339 st_ptr->stock[slot] = *o_ptr;
1341 chg_virtue(V_SACRIFICE, -1);
1343 /* Return the location */
1348 * @brief 店舗情報を読み込む / Read a store
1349 * @param town_number 街ID
1350 * @param store_number 店舗ID
1353 static errr rd_store(int town_number, int store_number)
1365 if (z_older_than(10, 3, 3) && (store_number == STORE_HOME))
1367 st_ptr = &town[1].store[store_number];
1368 if (st_ptr->stock_num) sort = TRUE;
1372 st_ptr = &town[town_number].store[store_number];
1375 /* Read the basic info */
1376 rd_s32b(&st_ptr->store_open);
1377 rd_s16b(&st_ptr->insult_cur);
1379 if (z_older_than(11, 0, 4))
1388 rd_s16b(&st_ptr->good_buy);
1389 rd_s16b(&st_ptr->bad_buy);
1391 /* Read last visit */
1392 rd_s32b(&st_ptr->last_visit);
1394 /* Extract the owner (see above) */
1395 st_ptr->owner = own;
1397 /* Read the items */
1398 for (j = 0; j < num; j++)
1403 /* Get local object */
1406 /* Wipe the object */
1412 /* Acquire valid items */
1413 if (st_ptr->stock_num < (store_number == STORE_HOME ? (STORE_INVEN_MAX) * 10 : (store_number == STORE_MUSEUM ? (STORE_INVEN_MAX) * 50 : STORE_INVEN_MAX)))
1418 home_carry(st_ptr, q_ptr);
1422 k = st_ptr->stock_num++;
1424 /* Acquire the item */
1425 object_copy(&st_ptr->stock[k], q_ptr);
1436 * @brief 乱数状態を読み込む / Read RNG state (added in 2.8.0)
1439 static void rd_randomizer(void)
1449 rd_u16b(&Rand_place);
1452 for (i = 0; i < RAND_DEG; i++)
1454 rd_u32b(&Rand_state[i]);
1461 * @brief ゲームオプションを読み込む / Read options (ignore most pre-2.8.0 options)
1464 * Note that the normal options are now stored as a set of 256 bit flags,
1465 * plus a set of 256 bit masks to indicate which bit flags were defined
1466 * at the time the savefile was created. This will allow new options
1467 * to be added, and old options to be removed, at any time, without
1468 * hurting old savefiles.
1470 * The window options are stored in the same way, but note that each
1471 * window gets 32 options, and their order is fixed by certain defines.
1473 static void rd_options(void)
1487 /* Ignore old options */
1491 /*** Special info */
1493 /* Read "delay_factor" */
1497 /* Read "hitpoint_warn" */
1501 /* Read "mana_warn" */
1502 if(h_older_than(1, 7, 0, 0))
1513 /*** Cheating options ***/
1517 if (c & 0x0002) p_ptr->wizard = TRUE;
1519 cheat_peek = (c & 0x0100) ? TRUE : FALSE;
1520 cheat_hear = (c & 0x0200) ? TRUE : FALSE;
1521 cheat_room = (c & 0x0400) ? TRUE : FALSE;
1522 cheat_xtra = (c & 0x0800) ? TRUE : FALSE;
1523 cheat_know = (c & 0x1000) ? TRUE : FALSE;
1524 cheat_live = (c & 0x2000) ? TRUE : FALSE;
1525 cheat_save = (c & 0x4000) ? TRUE : FALSE;
1526 cheat_diary_output = (c & 0x8000) ? TRUE : FALSE;
1527 cheat_turn = (c & 0x0080) ? TRUE : FALSE;
1529 rd_byte((byte *)&autosave_l);
1530 rd_byte((byte *)&autosave_t);
1531 rd_s16b(&autosave_freq);
1534 /*** Normal Options ***/
1536 /* Read the option flags */
1537 for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1539 /* Read the option masks */
1540 for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1542 /* Analyze the options */
1543 for (n = 0; n < 8; n++)
1545 /* Analyze the options */
1546 for (i = 0; i < 32; i++)
1548 /* Process valid flags */
1549 if (mask[n] & (1L << i))
1551 /* Process valid flags */
1552 if (option_mask[n] & (1L << i))
1555 if (flag[n] & (1L << i))
1558 option_flag[n] |= (1L << i);
1565 option_flag[n] &= ~(1L << i);
1572 if (z_older_than(10, 4, 5))
1574 if (option_flag[5] & (0x00000001 << 4)) option_flag[5] &= ~(0x00000001 << 4);
1575 else option_flag[5] |= (0x00000001 << 4);
1576 if (option_flag[2] & (0x00000001 << 5)) option_flag[2] &= ~(0x00000001 << 5);
1577 else option_flag[2] |= (0x00000001 << 5);
1578 if (option_flag[4] & (0x00000001 << 5)) option_flag[4] &= ~(0x00000001 << 5);
1579 else option_flag[4] |= (0x00000001 << 5);
1580 if (option_flag[5] & (0x00000001 << 0)) option_flag[5] &= ~(0x00000001 << 0);
1581 else option_flag[5] |= (0x00000001 << 0);
1582 if (option_flag[5] & (0x00000001 << 12)) option_flag[5] &= ~(0x00000001 << 12);
1583 else option_flag[5] |= (0x00000001 << 12);
1584 if (option_flag[1] & (0x00000001 << 0)) option_flag[1] &= ~(0x00000001 << 0);
1585 else option_flag[1] |= (0x00000001 << 0);
1586 if (option_flag[1] & (0x00000001 << 18)) option_flag[1] &= ~(0x00000001 << 18);
1587 else option_flag[1] |= (0x00000001 << 18);
1588 if (option_flag[1] & (0x00000001 << 19)) option_flag[1] &= ~(0x00000001 << 19);
1589 else option_flag[1] |= (0x00000001 << 19);
1590 if (option_flag[5] & (0x00000001 << 3)) option_flag[1] &= ~(0x00000001 << 3);
1591 else option_flag[5] |= (0x00000001 << 3);
1594 /* Extract the options */
1595 extract_option_vars();
1598 /*** Window Options ***/
1600 /* Read the window flags */
1601 for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1603 /* Read the window masks */
1604 for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1606 /* Analyze the options */
1607 for (n = 0; n < 8; n++)
1609 /* Analyze the options */
1610 for (i = 0; i < 32; i++)
1612 /* Process valid flags */
1613 if (mask[n] & (1L << i))
1615 /* Process valid flags */
1616 if (window_mask[n] & (1L << i))
1619 if (flag[n] & (1L << i))
1622 window_flag[n] |= (1L << i);
1629 window_flag[n] &= ~(1L << i);
1640 * @brief ダミー情報スキップ / Hack -- strip the "ghost" info
1643 * XXX XXX XXX This is such a nasty hack it hurts.
1645 static void rd_ghost(void)
1650 rd_string(buf, sizeof(buf));
1652 /* Strip old data */
1658 * @brief クイックスタート情報を読み込む / Load quick start data
1661 static void load_quick_start(void)
1667 if (z_older_than(11, 0, 13))
1669 previous_char.quick_ok = FALSE;
1673 rd_byte(&previous_char.psex);
1674 rd_byte(&previous_char.prace);
1675 rd_byte(&previous_char.pclass);
1676 rd_byte(&previous_char.pseikaku);
1678 previous_char.realm1 = (REALM_IDX)tmp8u;
1680 previous_char.realm2 = (REALM_IDX)tmp8u;
1682 rd_s16b(&previous_char.age);
1683 rd_s16b(&previous_char.ht);
1684 rd_s16b(&previous_char.wt);
1685 rd_s16b(&previous_char.sc);
1686 rd_s32b(&previous_char.au);
1688 for (i = 0; i < 6; i++) rd_s16b(&previous_char.stat_max[i]);
1689 for (i = 0; i < 6; i++) rd_s16b(&previous_char.stat_max_max[i]);
1691 for (i = 0; i < PY_MAX_LEVEL; i++)
1694 previous_char.player_hp[i] = (HIT_POINT)tmp16s;
1697 rd_s16b(&previous_char.chaos_patron);
1699 for (i = 0; i < 8; i++) rd_s16b(&previous_char.vir_types[i]);
1701 for (i = 0; i < 4; i++) rd_string(previous_char.history[i], sizeof(previous_char.history[i]));
1703 /* UNUSED : Was number of random quests */
1707 previous_char.quick_ok = (bool)tmp8u;
1711 * @brief その他の情報を読み込む / Read the "extra" information
1714 static void rd_extra(void)
1723 rd_string(p_ptr->name, sizeof(p_ptr->name));
1725 rd_string(p_ptr->died_from, sizeof(p_ptr->died_from));
1727 if (!h_older_than(1, 7, 0, 1))
1731 /* Read the message */
1732 rd_string(buf, sizeof buf);
1733 if (buf[0]) p_ptr->last_message = string_make(buf);
1738 for (i = 0; i < 4; i++)
1740 rd_string(p_ptr->history[i], sizeof(p_ptr->history[i]));
1743 /* Class/Race/Seikaku/Gender/Spells */
1744 rd_byte(&p_ptr->prace);
1745 rd_byte(&p_ptr->pclass);
1746 rd_byte(&p_ptr->pseikaku);
1747 rd_byte(&p_ptr->psex);
1749 p_ptr->realm1 = (REALM_IDX)tmp8u;
1751 p_ptr->realm2 = (REALM_IDX)tmp8u;
1752 rd_byte(&tmp8u); /* oops */
1754 if (z_older_than(10, 4, 4))
1756 if (p_ptr->realm1 == 9) p_ptr->realm1 = REALM_MUSIC;
1757 if (p_ptr->realm2 == 9) p_ptr->realm2 = REALM_MUSIC;
1758 if (p_ptr->realm1 == 10) p_ptr->realm1 = REALM_HISSATSU;
1759 if (p_ptr->realm2 == 10) p_ptr->realm2 = REALM_HISSATSU;
1762 /* Special Race/Class info */
1764 p_ptr->hitdie = tmp8u;
1765 rd_u16b(&p_ptr->expfact);
1767 /* Age/Height/Weight */
1768 rd_s16b(&p_ptr->age);
1769 rd_s16b(&p_ptr->ht);
1770 rd_s16b(&p_ptr->wt);
1772 /* Read the stat info */
1773 for (i = 0; i < 6; i++) rd_s16b(&p_ptr->stat_max[i]);
1774 for (i = 0; i < 6; i++) rd_s16b(&p_ptr->stat_max_max[i]);
1775 for (i = 0; i < 6; i++) rd_s16b(&p_ptr->stat_cur[i]);
1777 strip_bytes(24); /* oops */
1779 rd_s32b(&p_ptr->au);
1781 rd_s32b(&p_ptr->max_exp);
1782 if (h_older_than(1, 5, 4, 1)) p_ptr->max_max_exp = p_ptr->max_exp;
1783 else rd_s32b(&p_ptr->max_max_exp);
1784 rd_s32b(&p_ptr->exp);
1786 if (h_older_than(1, 7, 0, 3))
1789 p_ptr->exp_frac = (u32b)tmp16u;
1793 rd_u32b(&p_ptr->exp_frac);
1796 rd_s16b(&p_ptr->lev);
1798 for (i = 0; i < 64; i++) rd_s16b(&p_ptr->spell_exp[i]);
1799 if ((p_ptr->pclass == CLASS_SORCERER) && z_older_than(10, 4, 2))
1801 for (i = 0; i < 64; i++) p_ptr->spell_exp[i] = SPELL_EXP_MASTER;
1803 if (z_older_than(10, 3, 6))
1804 for (i = 0; i < 5; i++) for (j = 0; j < 60; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1806 for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1807 for (i = 0; i < GINOU_MAX; i++) rd_s16b(&p_ptr->skill_exp[i]);
1808 if (z_older_than(10, 4, 1))
1810 if (p_ptr->pclass != CLASS_BEASTMASTER) p_ptr->skill_exp[GINOU_RIDING] /= 2;
1811 p_ptr->skill_exp[GINOU_RIDING] = MIN(p_ptr->skill_exp[GINOU_RIDING], s_info[p_ptr->pclass].s_max[GINOU_RIDING]);
1813 if (z_older_than(10, 3, 14))
1815 for (i = 0; i < 108; i++) p_ptr->magic_num1[i] = 0;
1816 for (i = 0; i < 108; i++) p_ptr->magic_num2[i] = 0;
1820 for (i = 0; i < 108; i++) rd_s32b(&p_ptr->magic_num1[i]);
1821 for (i = 0; i < 108; i++) rd_byte(&p_ptr->magic_num2[i]);
1822 if (h_older_than(1, 3, 0, 1))
1824 if (p_ptr->pclass == CLASS_SMITH)
1826 p_ptr->magic_num1[TR_ES_ATTACK] = p_ptr->magic_num1[96];
1827 p_ptr->magic_num1[96] = 0;
1828 p_ptr->magic_num1[TR_ES_AC] = p_ptr->magic_num1[97];
1829 p_ptr->magic_num1[97] = 0;
1833 if (music_singing_any()) p_ptr->action = ACTION_SING;
1835 if (z_older_than(11, 0, 7))
1837 p_ptr->start_race = p_ptr->prace;
1838 p_ptr->old_race1 = 0L;
1839 p_ptr->old_race2 = 0L;
1840 p_ptr->old_realm = 0;
1844 rd_byte(&p_ptr->start_race);
1846 p_ptr->old_race1 = (BIT_FLAGS)tmp32s;
1848 p_ptr->old_race2 = (BIT_FLAGS)tmp32s;
1849 rd_s16b(&p_ptr->old_realm);
1852 if (z_older_than(10, 0, 1))
1854 for (i = 0; i < MAX_MANE; i++)
1856 p_ptr->mane_spell[i] = -1;
1857 p_ptr->mane_dam[i] = 0;
1859 p_ptr->mane_num = 0;
1861 else if (z_older_than(10, 2, 3))
1863 for (i = 0; i < OLD_MAX_MANE; i++)
1868 for (i = 0; i < MAX_MANE; i++)
1870 p_ptr->mane_spell[i] = -1;
1871 p_ptr->mane_dam[i] = 0;
1874 p_ptr->mane_num = 0;
1878 for (i = 0; i < MAX_MANE; i++)
1881 p_ptr->mane_spell[i] = (SPELL_IDX)tmp16s;
1883 p_ptr->mane_dam[i] = (SPELL_IDX)tmp16s;
1885 rd_s16b(&p_ptr->mane_num);
1888 if (z_older_than(10, 0, 3))
1890 determine_bounty_uniques();
1892 for (i = 0; i < MAX_KUBI; i++)
1894 /* Is this bounty unique already dead? */
1895 if (!r_info[kubi_r_idx[i]].max_num) kubi_r_idx[i] += 10000;
1900 for (i = 0; i < MAX_KUBI; i++)
1902 rd_s16b(&kubi_r_idx[i]);
1906 if (z_older_than(10, 0, 3))
1912 for (i = 0; i < 4; i++)
1914 rd_s16b(&battle_mon[i]);
1915 if (z_older_than(10, 3, 4))
1918 mon_odds[i] = tmp16s;
1920 else rd_u32b(&mon_odds[i]);
1924 rd_s16b(&p_ptr->town_num);
1926 /* Read arena and rewards information */
1927 rd_s16b(&p_ptr->arena_number);
1928 if (h_older_than(1, 5, 0, 1))
1930 /* Arena loser of previous version was marked number 99 */
1931 if (p_ptr->arena_number >= 99) p_ptr->arena_number = ARENA_DEFEATED_OLD_VER;
1934 p_ptr->inside_arena = (bool)tmp16s;
1935 rd_s16b(&p_ptr->inside_quest);
1936 if (z_older_than(10, 3, 5)) p_ptr->inside_battle = FALSE;
1940 p_ptr->inside_battle = (bool)tmp16s;
1942 rd_byte(&p_ptr->exit_bldg);
1946 p_ptr->oldpx = (POSITION)tmp16s;
1948 p_ptr->oldpy = (POSITION)tmp16s;
1950 if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena) {p_ptr->oldpy = 33;p_ptr->oldpx = 131;}
1952 /* Was p_ptr->rewards[MAX_BACT] */
1954 for (i = 0; i < tmp16s; i++)
1960 if (h_older_than(1, 7, 0, 3))
1963 p_ptr->mhp = tmp16s;
1966 p_ptr->chp = tmp16s;
1969 p_ptr->chp_frac = (u32b)tmp16u;
1973 rd_s32b(&p_ptr->mhp);
1974 rd_s32b(&p_ptr->chp);
1975 rd_u32b(&p_ptr->chp_frac);
1978 if (h_older_than(1, 7, 0, 3))
1981 p_ptr->msp = tmp16s;
1984 p_ptr->csp = tmp16s;
1987 p_ptr->csp_frac = (u32b)tmp16u;
1991 rd_s32b(&p_ptr->msp);
1992 rd_s32b(&p_ptr->csp);
1993 rd_u32b(&p_ptr->csp_frac);
1996 rd_s16b(&p_ptr->max_plv);
1997 if (z_older_than(10, 3, 8))
2000 max_dlv[DUNGEON_ANGBAND] = tmp16s;
2004 byte max = (byte)max_d_idx;
2008 for(i = 0; i < max; i++)
2011 max_dlv[i] = tmp16s;
2012 if (max_dlv[i] > d_info[i].maxdepth) max_dlv[i] = d_info[i].maxdepth;
2016 /* Repair maximum player level XXX XXX XXX */
2017 if (p_ptr->max_plv < p_ptr->lev) p_ptr->max_plv = p_ptr->lev;
2021 rd_s16b(&p_ptr->sc);
2022 rd_s16b(&p_ptr->concent);
2024 /* Read the flags */
2025 strip_bytes(2); /* Old "rest" */
2026 rd_s16b(&p_ptr->blind);
2027 rd_s16b(&p_ptr->paralyzed);
2028 rd_s16b(&p_ptr->confused);
2029 rd_s16b(&p_ptr->food);
2030 strip_bytes(4); /* Old "food_digested" / "protection" */
2032 rd_s16b(&p_ptr->energy_need);
2033 if (z_older_than(11, 0, 13))
2034 p_ptr->energy_need = 100 - p_ptr->energy_need;
2035 if (h_older_than(2, 1, 2, 0))
2036 p_ptr->enchant_energy_need = 0;
2038 rd_s16b(&p_ptr->enchant_energy_need);
2040 rd_s16b(&p_ptr->fast);
2041 rd_s16b(&p_ptr->slow);
2042 rd_s16b(&p_ptr->afraid);
2043 rd_s16b(&p_ptr->cut);
2044 rd_s16b(&p_ptr->stun);
2045 rd_s16b(&p_ptr->poisoned);
2046 rd_s16b(&p_ptr->image);
2047 rd_s16b(&p_ptr->protevil);
2048 rd_s16b(&p_ptr->invuln);
2049 if(z_older_than(10, 0, 0))
2052 rd_s16b(&p_ptr->ult_res);
2053 rd_s16b(&p_ptr->hero);
2054 rd_s16b(&p_ptr->shero);
2055 rd_s16b(&p_ptr->shield);
2056 rd_s16b(&p_ptr->blessed);
2057 rd_s16b(&p_ptr->tim_invis);
2058 rd_s16b(&p_ptr->word_recall);
2059 if (z_older_than(10, 3, 8))
2060 p_ptr->recall_dungeon = DUNGEON_ANGBAND;
2064 p_ptr->recall_dungeon = (byte)tmp16s;
2067 if (h_older_than(1, 5, 0, 0))
2068 p_ptr->alter_reality = 0;
2070 rd_s16b(&p_ptr->alter_reality);
2072 rd_s16b(&p_ptr->see_infra);
2073 rd_s16b(&p_ptr->tim_infra);
2074 rd_s16b(&p_ptr->oppose_fire);
2075 rd_s16b(&p_ptr->oppose_cold);
2076 rd_s16b(&p_ptr->oppose_acid);
2077 rd_s16b(&p_ptr->oppose_elec);
2078 rd_s16b(&p_ptr->oppose_pois);
2079 if (z_older_than(10,0,2)) p_ptr->tsuyoshi = 0;
2080 else rd_s16b(&p_ptr->tsuyoshi);
2082 /* Old savefiles do not have the following fields... */
2083 if ((z_major == 2) && (z_minor == 0) && (z_patch == 6))
2086 p_ptr->wraith_form = 0;
2087 p_ptr->resist_magic = 0;
2088 p_ptr->tim_regen = 0;
2089 p_ptr->kabenuke = 0;
2090 p_ptr->tim_stealth = 0;
2091 p_ptr->tim_levitation = 0;
2092 p_ptr->tim_sh_touki = 0;
2093 p_ptr->lightspeed = 0;
2094 p_ptr->tsubureru = 0;
2095 p_ptr->tim_res_nether = 0;
2096 p_ptr->tim_res_time = 0;
2097 p_ptr->mimic_form = 0;
2098 p_ptr->tim_mimic = 0;
2099 p_ptr->tim_sh_fire = 0;
2102 p_ptr->tim_reflect = 0;
2103 p_ptr->multishadow = 0;
2104 p_ptr->dustrobe = 0;
2106 p_ptr->chaos_patron = ((p_ptr->age + p_ptr->sc) % MAX_PATRON);
2114 rd_s16b(&p_ptr->tim_esp);
2115 rd_s16b(&p_ptr->wraith_form);
2116 rd_s16b(&p_ptr->resist_magic);
2117 rd_s16b(&p_ptr->tim_regen);
2118 rd_s16b(&p_ptr->kabenuke);
2119 rd_s16b(&p_ptr->tim_stealth);
2120 rd_s16b(&p_ptr->tim_levitation);
2121 rd_s16b(&p_ptr->tim_sh_touki);
2122 rd_s16b(&p_ptr->lightspeed);
2123 rd_s16b(&p_ptr->tsubureru);
2124 if (z_older_than(10, 4, 7))
2125 p_ptr->magicdef = 0;
2127 rd_s16b(&p_ptr->magicdef);
2128 rd_s16b(&p_ptr->tim_res_nether);
2129 if (z_older_than(10, 4, 11))
2131 p_ptr->tim_res_time = 0;
2132 p_ptr->mimic_form = 0;
2133 p_ptr->tim_mimic = 0;
2134 p_ptr->tim_sh_fire = 0;
2138 rd_s16b(&p_ptr->tim_res_time);
2140 p_ptr->mimic_form = (IDX)tmp8u;
2141 rd_s16b(&p_ptr->tim_mimic);
2142 rd_s16b(&p_ptr->tim_sh_fire);
2145 if (z_older_than(11, 0, 99))
2147 p_ptr->tim_sh_holy = 0;
2148 p_ptr->tim_eyeeye = 0;
2152 rd_s16b(&p_ptr->tim_sh_holy);
2153 rd_s16b(&p_ptr->tim_eyeeye);
2157 if ( z_older_than(11,0,3) ){
2158 p_ptr->tim_reflect=0;
2159 p_ptr->multishadow=0;
2163 rd_s16b(&p_ptr->tim_reflect);
2164 rd_s16b(&p_ptr->multishadow);
2165 rd_s16b(&p_ptr->dustrobe);
2168 rd_s16b(&p_ptr->chaos_patron);
2169 rd_u32b(&p_ptr->muta1);
2170 rd_u32b(&p_ptr->muta2);
2171 rd_u32b(&p_ptr->muta3);
2173 for (i = 0; i < 8; i++)
2174 rd_s16b(&p_ptr->virtues[i]);
2175 for (i = 0; i < 8; i++)
2176 rd_s16b(&p_ptr->vir_types[i]);
2179 /* Calc the regeneration modifier for mutations */
2180 mutant_regenerate_mod = calc_mutant_regenerate_mod();
2182 if (z_older_than(10,0,9))
2185 if (tmp8u) p_ptr->special_attack = ATTACK_CONFUSE;
2186 p_ptr->ele_attack = 0;
2190 rd_s16b(&p_ptr->ele_attack);
2191 rd_u32b(&p_ptr->special_attack);
2193 if (p_ptr->special_attack & KAMAE_MASK) p_ptr->action = ACTION_KAMAE;
2194 else if (p_ptr->special_attack & KATA_MASK) p_ptr->action = ACTION_KATA;
2195 if (z_older_than(10,0,12))
2197 p_ptr->ele_immune = 0;
2198 p_ptr->special_defense = 0;
2202 rd_s16b(&p_ptr->ele_immune);
2203 rd_u32b(&p_ptr->special_defense);
2205 rd_byte(&p_ptr->knowledge);
2208 p_ptr->autopick_autoregister = tmp8u ? TRUE : FALSE;
2210 rd_byte(&tmp8u); /* oops */
2212 p_ptr->action = (ACTION_IDX)tmp8u;
2213 if (!z_older_than(10, 4, 3))
2216 if (tmp8u) p_ptr->action = ACTION_LEARN;
2218 rd_byte((byte *)&preserve_mode);
2219 rd_byte((byte *)&p_ptr->wait_report_score);
2222 for (i = 0; i < 48; i++) rd_byte(&tmp8u);
2224 /* Skip the flags */
2228 /* Hack -- the two "special seeds" */
2229 rd_u32b(&seed_flavor);
2230 rd_u32b(&seed_town);
2234 rd_u16b(&p_ptr->panic_save);
2235 rd_u16b(&p_ptr->total_winner);
2236 rd_u16b(&p_ptr->noscore);
2241 p_ptr->is_dead = tmp8u;
2243 /* Read "feeling" */
2244 rd_byte(&p_ptr->feeling);
2246 switch (p_ptr->start_race)
2252 turn_limit = TURNS_PER_TICK * TOWN_DAWN * MAX_DAYS + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2255 turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2258 dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2260 /* Turn when level began */
2263 if (h_older_than(1, 7, 0, 4))
2265 p_ptr->feeling_turn = old_turn;
2269 /* Turn of last "feeling" */
2270 rd_s32b(&p_ptr->feeling_turn);
2276 if (z_older_than(10, 3, 12))
2278 dungeon_turn = turn;
2280 else rd_s32b(&dungeon_turn);
2282 if (z_older_than(11, 0, 13))
2285 p_ptr->feeling_turn /= 2;
2290 if (z_older_than(10, 3, 13))
2294 else rd_s32b(&old_battle);
2296 if (z_older_than(10,0,3))
2298 determine_today_mon(TRUE);
2302 rd_s16b(&today_mon);
2303 rd_s16b(&p_ptr->today_mon);
2306 if (z_older_than(10,0,7))
2312 rd_s16b(&p_ptr->riding);
2315 /* Current floor_id */
2316 if (h_older_than(1, 5, 0, 0))
2318 p_ptr->floor_id = 0;
2322 rd_s16b(&p_ptr->floor_id);
2325 if (h_older_than(1, 5, 0, 2))
2331 /* Get number of party_mon array */
2334 /* Strip old temporary preserved pets */
2335 for (i = 0; i < tmp16s; i++)
2337 monster_type dummy_mon;
2339 rd_monster(&dummy_mon);
2343 if (z_older_than(10,1,2))
2352 if (z_older_than(10,3,9))
2356 else if (z_older_than(10, 3, 10))
2364 p_ptr->visit = (BIT_FLAGS)tmp32s;
2366 if (!z_older_than(11, 0, 5))
2368 rd_u32b(&p_ptr->count);
2374 * @brief プレイヤーの所持品情報を読み込む / Read the player inventory
2377 * Note that the inventory changed in Angband 2.7.4. Two extra
2378 * pack slots were added and the equipment was rearranged. Note
2379 * that these two features combine when parsing old save-files, in
2380 * which items from the old "aux" slot are "carried", perhaps into
2381 * one of the two new "inventory" slots.
2383 * Note that the inventory is "re-sorted" later by "dungeon()".
2385 static errr rd_inventory(void)
2393 p_ptr->total_weight = 0;
2399 /* Read until done */
2404 /* Get the next item index */
2407 /* Nope, we reached the end */
2408 if (n == 0xFFFF) break;
2410 /* Get local object */
2413 /* Wipe the object */
2419 /* Hack -- verify item */
2420 if (!q_ptr->k_idx) return (53);
2422 /* Wield equipment */
2423 if (n >= INVEN_RARM)
2425 /* Player touches it */
2426 q_ptr->marked |= OM_TOUCHED;
2429 object_copy(&inventory[n], q_ptr);
2431 /* Add the weight */
2432 p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2438 /* Warning -- backpack is full */
2439 else if (inven_cnt == INVEN_PACK)
2442 note(_("持ち物の中のアイテムが多すぎる!", "Too many items in the inventory!"));
2448 /* Carry inventory */
2454 /* Player touches it */
2455 q_ptr->marked |= OM_TOUCHED;
2458 object_copy(&inventory[n], q_ptr);
2460 /* Add the weight */
2461 p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2474 * @brief メッセージログを読み込む / Read the saved messages
2477 static void rd_messages(void)
2484 if (h_older_than(2, 2, 0, 75))
2489 message_max = (int)num;
2491 /* Read the messages */
2492 for (i = 0; i < message_max; i++)
2494 /* Read the message */
2495 rd_string(buf, sizeof(buf));
2497 /* Save the message */
2506 message_max = (int)num;
2508 /* Read the messages */
2509 for (i = 0; i < message_max; i++)
2511 /* Read the message */
2512 rd_string(buf, sizeof(buf));
2514 /* Save the message */
2523 /* Old hidden trap flag */
2524 #define CAVE_TRAP 0x8000
2526 /*** Terrain Feature Indexes (see "lib/edit/f_info.txt") ***/
2527 #define OLD_FEAT_INVIS 0x02
2528 #define OLD_FEAT_GLYPH 0x03
2529 #define OLD_FEAT_QUEST_ENTER 0x08
2530 #define OLD_FEAT_QUEST_EXIT 0x09
2531 #define OLD_FEAT_MINOR_GLYPH 0x40
2532 #define OLD_FEAT_BLDG_1 0x81
2533 #define OLD_FEAT_MIRROR 0xc3
2536 #define OLD_QUEST_WATER_CAVE 18
2538 /* Quest constants */
2539 #define QUEST_OLD_CASTLE 27
2540 #define QUEST_ROYAL_CRYPT 28
2543 * @brief メッセージログを読み込む / Read the dungeon (old method)
2546 * The monsters/objects must be loaded in the same order
2547 * that they were stored, since the actual indexes matter.
2549 static errr rd_dungeon_old(void)
2560 /*** Basic info ***/
2564 dun_level = (DEPTH)tmp16s;
2565 if (z_older_than(10, 3, 8)) dungeon_type = DUNGEON_ANGBAND;
2569 dungeon_type = (IDX)tmp8u;
2572 /* Set the base level for old versions */
2573 base_level = dun_level;
2576 base_level = (DEPTH)tmp16s;
2578 rd_s16b(&num_repro);
2580 p_ptr->y = (POSITION)tmp16s;
2582 p_ptr->x = (POSITION)tmp16s;
2583 if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena) {p_ptr->y = 33;p_ptr->x = 131;}
2585 cur_hgt = (POSITION)tmp16s;
2587 cur_wid = (POSITION)tmp16s;
2588 rd_s16b(&tmp16s); /* max_panel_rows */
2589 rd_s16b(&tmp16s); /* max_panel_cols */
2592 if (!p_ptr->y || !p_ptr->x) {p_ptr->y = 10;p_ptr->x = 10;}/* ダンジョン生成に失敗してセグメンテったときの復旧用 */
2600 /*** Run length decoding ***/
2602 /* Load the dungeon data */
2603 for (x = y = 0; y < ymax; )
2609 if (z_older_than(10,3,6))
2618 /* Decline invalid flags */
2619 info &= ~(CAVE_LITE | CAVE_VIEW | CAVE_MNLT | CAVE_MNDK);
2622 /* Apply the RLE info */
2623 for (i = count; i > 0; i--)
2625 /* Access the cave */
2626 c_ptr = &cave[y][x];
2628 /* Extract "info" */
2638 if (++y >= ymax) break;
2644 /*** Run length decoding ***/
2646 /* Load the dungeon data */
2647 for (x = y = 0; y < ymax; )
2653 /* Apply the RLE info */
2654 for (i = count; i > 0; i--)
2656 /* Access the cave */
2657 c_ptr = &cave[y][x];
2659 /* Extract "feat" */
2660 c_ptr->feat = (s16b)tmp8u;
2669 if (++y >= ymax) break;
2674 /*** Run length decoding ***/
2676 /* Load the dungeon data */
2677 for (x = y = 0; y < ymax; )
2683 /* Apply the RLE info */
2684 for (i = count; i > 0; i--)
2686 /* Access the cave */
2687 c_ptr = &cave[y][x];
2689 /* Extract "mimic" */
2690 c_ptr->mimic = (s16b)tmp8u;
2699 if (++y >= ymax) break;
2704 /*** Run length decoding ***/
2706 /* Load the dungeon data */
2707 for (x = y = 0; y < ymax; )
2713 /* Apply the RLE info */
2714 for (i = count; i > 0; i--)
2716 /* Access the cave */
2717 c_ptr = &cave[y][x];
2719 /* Extract "feat" */
2720 c_ptr->special = tmp16s;
2729 if (++y >= ymax) break;
2734 /* Convert cave data */
2735 if (z_older_than(11, 0, 99))
2737 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2739 /* Wipe old unused flags */
2740 cave[y][x].info &= ~(CAVE_MASK);
2744 if (h_older_than(1, 1, 1, 0))
2746 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2748 /* Access the cave */
2749 c_ptr = &cave[y][x];
2752 if (c_ptr->feat == OLD_FEAT_INVIS)
2754 c_ptr->feat = feat_floor;
2755 c_ptr->info |= CAVE_TRAP;
2758 /* Older than 1.1.1 */
2759 if (c_ptr->feat == OLD_FEAT_MIRROR)
2761 c_ptr->feat = feat_floor;
2762 c_ptr->info |= CAVE_OBJECT;
2767 if (h_older_than(1, 3, 1, 0))
2769 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2771 /* Access the cave */
2772 c_ptr = &cave[y][x];
2774 /* Old CAVE_IN_MIRROR flag */
2775 if (c_ptr->info & CAVE_OBJECT)
2777 c_ptr->mimic = feat_mirror;
2780 /* Runes will be mimics and flags */
2781 else if ((c_ptr->feat == OLD_FEAT_MINOR_GLYPH) ||
2782 (c_ptr->feat == OLD_FEAT_GLYPH))
2784 c_ptr->info |= CAVE_OBJECT;
2785 c_ptr->mimic = c_ptr->feat;
2786 c_ptr->feat = feat_floor;
2789 /* Hidden traps will be trap terrains mimicing floor */
2790 else if (c_ptr->info & CAVE_TRAP)
2792 c_ptr->info &= ~CAVE_TRAP;
2793 c_ptr->mimic = c_ptr->feat;
2794 c_ptr->feat = choose_random_trap();
2797 /* Another hidden trap */
2798 else if (c_ptr->feat == OLD_FEAT_INVIS)
2800 c_ptr->mimic = feat_floor;
2801 c_ptr->feat = feat_trap_open;
2806 /* Quest 18 was removed */
2807 if (h_older_than(1, 7, 0, 6) && !vanilla_town)
2809 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2811 /* Access the cave */
2812 c_ptr = &cave[y][x];
2814 if ((c_ptr->special == OLD_QUEST_WATER_CAVE) && !dun_level)
2816 if (c_ptr->feat == OLD_FEAT_QUEST_ENTER)
2818 c_ptr->feat = feat_tree;
2821 else if (c_ptr->feat == OLD_FEAT_BLDG_1)
2823 c_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
2826 else if ((c_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
2827 (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
2829 c_ptr->feat = feat_up_stair;
2837 /* Read the item count */
2840 /* Verify maximum */
2841 if (limit > max_o_idx)
2843 note(format(_("アイテムの配列が大きすぎる(%d)!", "Too many (%d) object entries!"), limit));
2847 /* Read the dungeon items */
2848 for (i = 1; i < limit; i++)
2855 /* Get a new record */
2861 note(format(_("アイテム配置エラー (%d <> %d)", "Object allocation error (%d <> %d)"), i, o_idx));
2867 o_ptr = &o_list[o_idx];
2873 /* XXX XXX XXX XXX XXX */
2876 if (o_ptr->held_m_idx)
2878 monster_type *m_ptr;
2881 m_ptr = &m_list[o_ptr->held_m_idx];
2884 o_ptr->next_o_idx = m_ptr->hold_o_idx;
2886 /* Place the object */
2887 m_ptr->hold_o_idx = o_idx;
2893 /* Access the item location */
2894 c_ptr = &cave[o_ptr->iy][o_ptr->ix];
2897 o_ptr->next_o_idx = c_ptr->o_idx;
2899 /* Place the object */
2900 c_ptr->o_idx = o_idx;
2907 /* Read the monster count */
2910 /* Hack -- verify */
2911 if (limit > max_m_idx)
2913 note(format(_("モンスターの配列が大きすぎる(%d)!", "Too many (%d) monster entries!"), limit));
2917 /* Read the monsters */
2918 for (i = 1; i < limit; i++)
2921 monster_type *m_ptr;
2923 /* Get a new record */
2929 note(format(_("モンスター配置エラー (%d <> %d)", "Monster allocation error (%d <> %d)"), i, m_idx));
2934 /* Acquire monster */
2935 m_ptr = &m_list[m_idx];
2937 /* Read the monster */
2942 c_ptr = &cave[m_ptr->fy][m_ptr->fx];
2944 /* Mark the location */
2945 c_ptr->m_idx = m_idx;
2948 real_r_ptr(m_ptr)->cur_num++;
2953 /* The dungeon is ready */
2954 if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena)
2955 character_dungeon = FALSE;
2957 character_dungeon = TRUE;
2965 * @brief 保存されたフロアを読み込む / Read the saved floor
2966 * @return info読み込みエラーコード
2968 * この関数は、セーブデータの互換性を保つために多くのデータ改変処理を備えている。
2971 * <li>1.7.0.2で8bitだったcave_typeのfeat,mimicのID値を16bitに拡張する処理。</li>
2972 * <li>1.7.0.8までに廃止、IDなどを差し替えたクエスト番号を置換する処理。</li>
2974 * The monsters/objects must be loaded in the same order
2975 * that they were stored, since the actual indexes matter.
2977 static errr rd_saved_floor(saved_floor_type *sf_ptr)
2979 POSITION ymax, xmax;
2990 cave_template_type *templates;
2993 /*** Wipe all cave ***/
2997 /*** Basic info ***/
2999 /* Dungeon floor specific info follows */
3003 /*** Not a saved floor ***/
3006 dun_level = (DEPTH)tmp16s;
3007 base_level = dun_level;
3011 /*** The saved floor ***/
3014 if (tmp16s != sf_ptr->floor_id) return 171;
3017 if (tmp8u != sf_ptr->savefile_id) return 171;
3020 if (tmp16s != sf_ptr->dun_level) return 171;
3021 dun_level = sf_ptr->dun_level;
3024 if (tmp32s != sf_ptr->last_visit) return 171;
3027 if (tmp32u != sf_ptr->visit_mark) return 171;
3030 if (tmp16s != sf_ptr->upper_floor_id) return 171;
3033 if (tmp16s != sf_ptr->lower_floor_id) return 171;
3037 base_level = (DEPTH)tmp16s;
3038 rd_s16b(&num_repro);
3041 p_ptr->y = (POSITION)tmp16u;
3044 p_ptr->x = (POSITION)tmp16u;
3047 cur_hgt = (POSITION)tmp16s;
3049 cur_wid = (POSITION)tmp16s;
3051 rd_byte(&p_ptr->feeling);
3055 /*** Read template for cave_type ***/
3057 /* Read the template count */
3060 /* Allocate the "template" array */
3061 C_MAKE(templates, limit, cave_template_type);
3063 /* Read the templates */
3064 for (i = 0; i < limit; i++)
3066 cave_template_type *ct_ptr = &templates[i];
3070 ct_ptr->info = (BIT_FLAGS)tmp16u;
3071 if (h_older_than(1, 7, 0, 2))
3074 ct_ptr->feat = (s16b)tmp8u;
3076 ct_ptr->mimic = (s16b)tmp8u;
3080 rd_s16b(&ct_ptr->feat);
3081 rd_s16b(&ct_ptr->mimic);
3083 rd_s16b(&ct_ptr->special);
3091 /*** Run length decoding ***/
3093 /* Load the dungeon data */
3094 for (x = y = 0; y < ymax; )
3106 } while (tmp8u == MAX_UCHAR);
3108 /* Apply the RLE info */
3109 for (i = count; i > 0; i--)
3111 /* Access the cave */
3112 cave_type *c_ptr = &cave[y][x];
3114 /* Extract cave data */
3115 c_ptr->info = templates[id].info;
3116 c_ptr->feat = templates[id].feat;
3117 c_ptr->mimic = templates[id].mimic;
3118 c_ptr->special = templates[id].special;
3127 if (++y >= ymax) break;
3132 /* Quest 18 was removed */
3133 if (h_older_than(1, 7, 0, 6) && !vanilla_town)
3135 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
3137 /* Access the cave */
3138 cave_type *c_ptr = &cave[y][x];
3140 if ((c_ptr->special == OLD_QUEST_WATER_CAVE) && !dun_level)
3142 if (c_ptr->feat == OLD_FEAT_QUEST_ENTER)
3144 c_ptr->feat = feat_tree;
3147 else if (c_ptr->feat == OLD_FEAT_BLDG_1)
3149 c_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
3152 else if ((c_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
3153 (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
3155 c_ptr->feat = feat_up_stair;
3161 /* Free the "template" array */
3162 C_KILL(templates, limit, cave_template_type);
3167 /* Read the item count */
3170 /* Verify maximum */
3171 if (limit > max_o_idx) return 151;
3174 /* Read the dungeon items */
3175 for (i = 1; i < limit; i++)
3181 /* Get a new record */
3185 if (i != o_idx) return 152;
3188 o_ptr = &o_list[o_idx];
3195 if (o_ptr->held_m_idx)
3197 monster_type *m_ptr;
3200 m_ptr = &m_list[o_ptr->held_m_idx];
3203 o_ptr->next_o_idx = m_ptr->hold_o_idx;
3205 /* Place the object */
3206 m_ptr->hold_o_idx = o_idx;
3212 /* Access the item location */
3213 cave_type *c_ptr = &cave[o_ptr->iy][o_ptr->ix];
3216 o_ptr->next_o_idx = c_ptr->o_idx;
3218 /* Place the object */
3219 c_ptr->o_idx = o_idx;
3226 /* Read the monster count */
3229 /* Hack -- verify */
3230 if (limit > max_m_idx) return 161;
3232 /* Read the monsters */
3233 for (i = 1; i < limit; i++)
3237 monster_type *m_ptr;
3239 /* Get a new record */
3243 if (i != m_idx) return 162;
3246 /* Acquire monster */
3247 m_ptr = &m_list[m_idx];
3249 /* Read the monster */
3254 c_ptr = &cave[m_ptr->fy][m_ptr->fx];
3256 /* Mark the location */
3257 c_ptr->m_idx = m_idx;
3260 real_r_ptr(m_ptr)->cur_num++;
3269 * @brief 保存されたフロアを読み込む(現版) / Read the dungeon (new method)
3272 * The monsters/objects must be loaded in the same order
3273 * that they were stored, since the actual indexes matter.
3275 static errr rd_dungeon(void)
3283 /* Initialize saved_floors array and temporal files */
3284 init_saved_floors(FALSE);
3287 if (h_older_than(1, 5, 0, 0))
3289 err = rd_dungeon_old();
3291 /* Prepare floor_id of current floor */
3294 p_ptr->floor_id = get_new_floor_id();
3295 get_sf_ptr(p_ptr->floor_id)->dun_level = dun_level;
3304 /* Number of floor_id used from birth */
3305 rd_s16b(&max_floor_id);
3307 /* Current dungeon type */
3309 dungeon_type = (DUNGEON_IDX)tmp8u;
3311 /* Number of the saved_floors array elements */
3314 /*** No saved floor (On the surface etc.) ***/
3317 /* Read the current floor data */
3318 err = rd_saved_floor(NULL);
3321 /*** In the dungeon ***/
3325 /* Read the saved_floors array */
3326 for (i = 0; i < num; i++)
3328 saved_floor_type *sf_ptr = &saved_floors[i];
3330 rd_s16b(&sf_ptr->floor_id);
3332 sf_ptr->savefile_id = (s16b)tmp8u;
3335 sf_ptr->dun_level = (DEPTH)tmp16s;
3337 rd_s32b(&sf_ptr->last_visit);
3338 rd_u32b(&sf_ptr->visit_mark);
3339 rd_s16b(&sf_ptr->upper_floor_id);
3340 rd_s16b(&sf_ptr->lower_floor_id);
3344 /* Move saved floors data to temporal files */
3345 for (i = 0; i < num; i++)
3347 saved_floor_type *sf_ptr = &saved_floors[i];
3349 /* Unused element */
3350 if (!sf_ptr->floor_id) continue;
3352 /* Read the failure mark */
3354 if (tmp8u) continue;
3356 /* Read from the save file */
3357 err = rd_saved_floor(sf_ptr);
3362 /* Re-save as temporal saved floor file */
3363 if (!save_floor(sf_ptr, SLF_SECOND)) err = 182;
3369 /* Finally load current floor data from temporal file */
3372 if (!load_floor(get_sf_ptr(p_ptr->floor_id), SLF_SECOND)) err = 183;
3377 /*** Error messages ***/
3381 note(_("アイテムの配列が大きすぎる!", "Too many object entries!"));
3385 note(_("アイテム配置エラー", "Object allocation error"));
3389 note(_("モンスターの配列が大きすぎる!", "Too many monster entries!"));
3393 note(_("モンスター配置エラー", "Monster allocation error"));
3397 note(_("保存されたフロアのダンジョンデータが壊れています!", "Dungeon data of saved floors are broken!"));
3401 note(_("テンポラリ・ファイルを作成できません!", "Failed to make temporal files!"));
3405 note(_("Error 183", "Error 183"));
3409 /* The dungeon is ready */
3410 character_dungeon = TRUE;
3412 /* Success or Error */
3418 * @brief ロード処理全体のサブ関数 / Actually read the savefile
3421 static errr rd_savefile_new_aux(void)
3434 #ifdef VERIFY_CHECKSUMS
3435 u32b n_x_check, n_v_check;
3436 u32b o_x_check, o_v_check;
3440 /* Strip the version bytes */
3443 /* Hack -- decrypt */
3444 xor_byte = sf_extra;
3447 /* Clear the checksums */
3451 /* Read the version number of the savefile */
3452 /* Old savefile will be version 0.0.0.3 */
3453 rd_byte(&h_ver_extra);
3454 rd_byte(&h_ver_patch);
3455 rd_byte(&h_ver_minor);
3456 rd_byte(&h_ver_major);
3458 /* Mention the savefile version */
3460 _("バージョン %d.%d.%d.%d のセーブ・ファイルをロード中...", "Loading a %d.%d.%d.%d savefile..."),
3461 (h_ver_major > 9) ? h_ver_major - 10 : h_ver_major, h_ver_minor, h_ver_patch, h_ver_extra));
3464 /* Operating system info */
3465 rd_u32b(&sf_system);
3467 /* Time of savefile creation */
3470 /* Number of resurrections */
3473 /* Number of times played */
3477 /* Later use (always zero) */
3480 /* Later use (always zero) */
3483 /* Later use (always zero) */
3487 rd_byte(&kanji_code);
3489 /* Read RNG state */
3491 if (arg_fiddle) note(_("乱数情報をロードしました", "Loaded Randomizer Info"));
3493 /* Then the options */
3495 if (arg_fiddle) note(_("オプションをロードしました", "Loaded Option Flags"));
3497 /* Then the "messages" */
3499 if (arg_fiddle) note(_("メッセージをロードしました", "Loaded Messages"));
3501 for (i = 0; i < max_r_idx; i++)
3503 /* Access that monster */
3504 monster_race *r_ptr = &r_info[i];
3506 /* Hack -- Reset the death counter */
3507 r_ptr->max_num = 100;
3509 if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
3511 /* Hack -- Non-unique Nazguls are semi-unique */
3512 else if (r_ptr->flags7 & RF7_NAZGUL) r_ptr->max_num = MAX_NAZGUL_NUM;
3515 /* Monster Memory */
3518 /* Incompatible save files */
3519 if (tmp16u > max_r_idx)
3521 note(format(_("モンスターの種族が多すぎる(%u)!", "Too many (%u) monster races!"), tmp16u));
3525 /* Read the available records */
3526 for (i = 0; i < tmp16u; i++)
3529 rd_lore((MONRACE_IDX)i);
3532 if (arg_fiddle) note(_("モンスターの思い出をロードしました", "Loaded Monster Memory"));
3537 /* Incompatible save files */
3538 if (tmp16u > max_k_idx)
3540 note(format(_("アイテムの種類が多すぎる(%u)!", "Too many (%u) object kinds!"), tmp16u));
3544 /* Read the object memory */
3545 for (i = 0; i < tmp16u; i++)
3547 object_kind *k_ptr = &k_info[i];
3551 k_ptr->aware = (tmp8u & 0x01) ? TRUE: FALSE;
3552 k_ptr->tried = (tmp8u & 0x02) ? TRUE: FALSE;
3554 if (arg_fiddle) note(_("アイテムの記録をロードしました", "Loaded Object Memory"));
3556 /* 2.1.3 or newer version */
3558 u16b max_towns_load;
3559 u16b max_quests_load;
3560 byte max_rquests_load;
3561 s16b old_inside_quest = p_ptr->inside_quest;
3563 /* Number of towns */
3564 rd_u16b(&max_towns_load);
3566 /* Incompatible save files */
3567 if (max_towns_load > max_towns)
3569 note(format(_("町が多すぎる(%u)!", "Too many (%u) towns!"), max_towns_load));
3573 /* Number of quests */
3574 rd_u16b(&max_quests_load);
3576 if (z_older_than(11, 0, 7))
3578 max_rquests_load = 10;
3582 rd_byte(&max_rquests_load);
3585 /* Incompatible save files */
3586 if (max_quests_load > max_q_idx)
3588 note(format(_("クエストが多すぎる(%u)!", "Too many (%u) quests!"), max_quests_load));
3592 for (i = 0; i < max_quests_load; i++)
3596 quest_type* const q_ptr = &quest[i];
3598 rd_s16b(&q_ptr->status);
3600 q_ptr->level = tmp16s;
3602 if (z_older_than(11, 0, 6))
3609 q_ptr->complev = tmp8u;
3611 if(h_older_than(2, 1, 2, 2))
3613 q_ptr->comptime = 0;
3617 rd_u32b(&q_ptr->comptime);
3620 /* Load quest status if quest is running */
3621 if ((q_ptr->status == QUEST_STATUS_TAKEN) ||
3622 (!z_older_than(10, 3, 14) && (q_ptr->status == QUEST_STATUS_COMPLETED)) ||
3623 (!z_older_than(11, 0, 7) && (i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST + max_rquests_load))))
3626 q_ptr->cur_num = (MONSTER_NUMBER)tmp16s;
3628 q_ptr->max_num = (MONSTER_NUMBER)tmp16s;
3629 rd_s16b(&q_ptr->type);
3631 /* Load quest monster index */
3632 rd_s16b(&q_ptr->r_idx);
3634 if ((q_ptr->type == QUEST_TYPE_RANDOM) && (!q_ptr->r_idx))
3636 determine_random_questor(&quest[i]);
3639 /* Load quest item index */
3640 rd_s16b(&q_ptr->k_idx);
3643 a_info[q_ptr->k_idx].gen_flags |= TRG_QUESTITEM;
3646 q_ptr->flags = tmp8u;
3648 if (z_older_than(10, 3, 11))
3650 if (q_ptr->flags & QUEST_FLAG_PRESET)
3656 init_flags = INIT_ASSIGN;
3657 p_ptr->inside_quest = (QUEST_IDX)i;
3659 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3660 p_ptr->inside_quest = old_inside_quest;
3666 q_ptr->dungeon = tmp8u;
3669 if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_UNTAKEN)
3670 if (r_info[q_ptr->r_idx].flags1 & RF1_UNIQUE)
3671 r_info[q_ptr->r_idx].flags1 |= RF1_QUESTOR;
3674 /* Ignore the empty quests from old versions */
3677 /* Ignore quest status */
3680 /* Ignore quest level */
3684 * We don't have to care about the other info,
3685 * since status should be 0 for these quests anyway
3690 /* Quest 18 was removed */
3691 if (h_older_than(1, 7, 0, 6))
3693 (void)WIPE(&quest[OLD_QUEST_WATER_CAVE], quest_type);
3694 quest[OLD_QUEST_WATER_CAVE].status = QUEST_STATUS_UNTAKEN;
3697 /* Position in the wilderness */
3698 rd_s32b(&p_ptr->wilderness_x);
3699 rd_s32b(&p_ptr->wilderness_y);
3700 if (z_older_than(10, 3, 13))
3702 p_ptr->wilderness_x = 5;
3703 p_ptr->wilderness_y = 48;
3706 if (z_older_than(10, 3, 7)) p_ptr->wild_mode = FALSE;
3707 else rd_byte((byte *)&p_ptr->wild_mode);
3708 if (z_older_than(10, 3, 7)) ambush_flag = FALSE;
3709 else rd_byte((byte *)&ambush_flag);
3711 /* Size of the wilderness */
3712 rd_s32b(&wild_x_size);
3713 rd_s32b(&wild_y_size);
3715 /* Incompatible save files */
3716 if ((wild_x_size > max_wild_x) || (wild_y_size > max_wild_y))
3718 note(format(_("荒野が大きすぎる(%u/%u)!", "Wilderness is too big (%u/%u)!"), wild_x_size, wild_y_size));
3722 /* Load the wilderness seeds */
3723 for (i = 0; i < wild_x_size; i++)
3725 for (j = 0; j < wild_y_size; j++)
3727 rd_u32b(&wilderness[j][i].seed);
3732 if (arg_fiddle) note(_("クエスト情報をロードしました", "Loaded Quests"));
3734 /* Load the Artifacts */
3737 /* Incompatible save files */
3738 if (tmp16u > max_a_idx)
3740 note(format(_("伝説のアイテムが多すぎる(%u)!", "Too many (%u) artifacts!"), tmp16u));
3744 /* Read the artifact flags */
3745 for (i = 0; i < tmp16u; i++)
3747 artifact_type *a_ptr = &a_info[i];
3750 a_ptr->cur_num = tmp8u;
3752 if (h_older_than(1, 5, 0, 0))
3754 a_ptr->floor_id = 0;
3762 rd_s16b(&a_ptr->floor_id);
3765 if (arg_fiddle) note(_("伝説のアイテムをロードしました", "Loaded Artifacts"));
3767 /* Read the extra stuff */
3769 if (p_ptr->energy_need < -999) world_player = TRUE;
3771 if (arg_fiddle) note(_("特別情報をロードしました", "Loaded extra information"));
3774 /* Read the player_hp array */
3777 /* Incompatible save files */
3778 if (tmp16u > PY_MAX_LEVEL)
3780 note(format(_("ヒットポイント配列が大きすぎる(%u)!", "Too many (%u) hitpoint entries!"), tmp16u));
3784 /* Read the player_hp array */
3785 for (i = 0; i < tmp16u; i++)
3788 p_ptr->player_hp[i] = (HIT_POINT)tmp16s;
3791 /* Important -- Initialize the sex */
3792 sp_ptr = &sex_info[p_ptr->psex];
3794 /* Important -- Initialize the race/class */
3795 rp_ptr = &race_info[p_ptr->prace];
3796 cp_ptr = &class_info[p_ptr->pclass];
3797 ap_ptr = &seikaku_info[p_ptr->pseikaku];
3799 if(z_older_than(10, 2, 2) && (p_ptr->pclass == CLASS_BEASTMASTER) && !p_ptr->is_dead)
3801 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3802 do_cmd_rerate(FALSE);
3804 if(z_older_than(10, 3, 2) && (p_ptr->pclass == CLASS_ARCHER) && !p_ptr->is_dead)
3806 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3807 do_cmd_rerate(FALSE);
3809 if(z_older_than(10, 2, 6) && (p_ptr->pclass == CLASS_SORCERER) && !p_ptr->is_dead)
3811 p_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
3812 do_cmd_rerate(FALSE);
3814 if(z_older_than(10, 4, 7) && (p_ptr->pclass == CLASS_BLUE_MAGE) && !p_ptr->is_dead)
3816 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3817 do_cmd_rerate(FALSE);
3820 /* Important -- Initialize the magic */
3821 mp_ptr = &m_info[p_ptr->pclass];
3824 /* Read spell info */
3825 rd_u32b(&p_ptr->spell_learned1);
3826 rd_u32b(&p_ptr->spell_learned2);
3827 rd_u32b(&p_ptr->spell_worked1);
3828 rd_u32b(&p_ptr->spell_worked2);
3829 rd_u32b(&p_ptr->spell_forgotten1);
3830 rd_u32b(&p_ptr->spell_forgotten2);
3832 if (z_older_than(10,0,5))
3834 p_ptr->learned_spells = 0;
3835 for (i = 0; i < 64; i++)
3837 /* Count known spells */
3839 (p_ptr->spell_learned1 & (1L << i)) :
3840 (p_ptr->spell_learned2 & (1L << (i - 32))))
3842 p_ptr->learned_spells++;
3846 else rd_s16b(&p_ptr->learned_spells);
3848 if (z_older_than(10,0,6))
3850 p_ptr->add_spells = 0;
3852 else rd_s16b(&p_ptr->add_spells);
3853 if (p_ptr->pclass == CLASS_MINDCRAFTER) p_ptr->add_spells = 0;
3855 for (i = 0; i < 64; i++)
3858 p_ptr->spell_order[i] = (SPELL_IDX)tmp8u;
3862 /* Read the inventory */
3865 note(_("持ち物情報を読み込むことができません", "Unable to read inventory"));
3869 /* Read number of towns */
3871 town_count = tmp16u;
3873 /* Read the stores */
3875 for (i = 1; i < town_count; i++)
3877 for (j = 0; j < tmp16u; j++)
3879 if (rd_store(i, j)) return (22);
3883 rd_s16b(&p_ptr->pet_follow_distance);
3884 if (z_older_than(10, 4, 10))
3886 p_ptr->pet_extra_flags = 0;
3888 if (tmp8u) p_ptr->pet_extra_flags |= PF_OPEN_DOORS;
3890 if (tmp8u) p_ptr->pet_extra_flags |= PF_PICKUP_ITEMS;
3892 if (z_older_than(10,0,4)) p_ptr->pet_extra_flags |= PF_TELEPORT;
3896 if (tmp8u) p_ptr->pet_extra_flags |= PF_TELEPORT;
3899 if (z_older_than(10,0,7)) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3903 if (tmp8u) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3906 if (z_older_than(10,0,8)) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3910 if (tmp8u) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3913 if (!z_older_than(10,0,8))
3916 if (tmp8u) p_ptr->pet_extra_flags |= PF_BALL_SPELL;
3921 rd_s16b(&p_ptr->pet_extra_flags);
3924 if (!z_older_than(11, 0, 9))
3926 char buf[SCREEN_BUF_MAX_SIZE];
3927 rd_string(buf, sizeof(buf));
3928 if (buf[0]) screen_dump = string_make(buf);
3933 for (i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
3935 r_info[quest[i].r_idx].flags1 &= ~(RF1_QUESTOR);
3940 /* I'm not dead yet... */
3941 if (!p_ptr->is_dead)
3943 /* Dead players have no dungeon */
3944 note(_("ダンジョン復元中...", "Restoring Dungeon..."));
3948 note(_("ダンジョンデータ読み込み失敗", "Error reading dungeon data"));
3952 /* Read the ghost info */
3959 strip_bytes(tmp32s);
3963 /* Quest 18 was removed */
3964 if (h_older_than(1, 7, 0, 6))
3966 if (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE)
3968 dungeon_type = lite_town ? DUNGEON_ANGBAND : DUNGEON_GALGALS;
3970 p_ptr->inside_quest = 0;
3975 #ifdef VERIFY_CHECKSUMS
3977 /* Save the checksum */
3978 n_v_check = v_check;
3980 /* Read the old checksum */
3981 rd_u32b(&o_v_check);
3984 if (o_v_check != n_v_check)
3986 note(_("チェックサムがおかしい", "Invalid checksum"));
3991 /* Save the encoded checksum */
3992 n_x_check = x_check;
3994 /* Read the checksum */
3995 rd_u32b(&o_x_check);
3999 if (o_x_check != n_x_check)
4001 note(_("エンコードされたチェックサムがおかしい", "Invalid encoded checksum"));
4012 * @brief ロード処理全体のメイン関数 / Actually read the savefile
4015 errr rd_savefile_new(void)
4019 /* Grab permissions */
4022 /* The savefile is a binary file */
4023 fff = my_fopen(savefile, "rb");
4025 /* Drop permissions */
4029 if (!fff) return (-1);
4031 /* Call the sub-function */
4032 err = rd_savefile_new_aux();
4034 /* Check for errors */
4035 if (ferror(fff)) err = -1;
4037 /* Close the file */
4046 * @brief 保存フロア読み込みのサブ関数 / Actually load and verify a floor save data
4047 * @param sf_ptr 保存フロア読み込み先
4050 static bool load_floor_aux(saved_floor_type *sf_ptr)
4055 #ifdef VERIFY_CHECKSUMS
4056 u32b n_x_check, n_v_check;
4057 u32b o_x_check, o_v_check;
4060 /* Hack -- decrypt (read xor_byte) */
4064 /* Clear the checksums */
4068 /* Set the version number to current version */
4069 /* Never load old temporal files */
4070 h_ver_extra = H_VER_EXTRA;
4071 h_ver_patch = H_VER_PATCH;
4072 h_ver_minor = H_VER_MINOR;
4073 h_ver_major = H_VER_MAJOR;
4075 /* Verify the sign */
4077 if (saved_floor_file_sign != tmp32u) return FALSE;
4079 /* Read -- have error? */
4080 if (rd_saved_floor(sf_ptr)) return FALSE;
4083 #ifdef VERIFY_CHECKSUMS
4084 /* Save the checksum */
4085 n_v_check = v_check;
4087 /* Read the old checksum */
4088 rd_u32b(&o_v_check);
4091 if (o_v_check != n_v_check) return FALSE;
4093 /* Save the encoded checksum */
4094 n_x_check = x_check;
4096 /* Read the checksum */
4097 rd_u32b(&o_x_check);
4100 if (o_x_check != n_x_check) return FALSE;
4109 * @brief 一時保存フロア情報を読み込む / Attempt to load the temporally saved-floor data
4110 * @param sf_ptr 保存フロア読み込み先
4114 bool load_floor(saved_floor_type *sf_ptr, BIT_FLAGS mode)
4116 FILE *old_fff = NULL;
4117 byte old_xor_byte = 0;
4118 u32b old_v_check = 0;
4119 u32b old_x_check = 0;
4120 byte old_h_ver_major = 0;
4121 byte old_h_ver_minor = 0;
4122 byte old_h_ver_patch = 0;
4123 byte old_h_ver_extra = 0;
4126 char floor_savefile[1024];
4128 byte old_kanji_code = kanji_code;
4131 * Temporal files are always written in system depended kanji
4136 /* EUC kanji code */
4140 /* SJIS kanji code */
4149 /* We have one file already opened */
4150 if (mode & SLF_SECOND)
4152 /* Backup original values */
4154 old_xor_byte = xor_byte;
4155 old_v_check = v_check;
4156 old_x_check = x_check;
4157 old_h_ver_major = h_ver_major;
4158 old_h_ver_minor = h_ver_minor;
4159 old_h_ver_patch = h_ver_patch;
4160 old_h_ver_extra = h_ver_extra;
4163 /* floor savefile */
4164 sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
4166 /* Grab permissions */
4169 /* The savefile is a binary file */
4170 fff = my_fopen(floor_savefile, "rb");
4172 /* Drop permissions */
4176 if (!fff) ok = FALSE;
4178 /* Attempt to load */
4181 /* Load saved floor data from file */
4182 ok = load_floor_aux(sf_ptr);
4184 /* Check for errors */
4185 if (ferror(fff)) ok = FALSE;
4187 /* Close the file */
4190 /* Grab permissions */
4193 /* Delete the file */
4194 if (!(mode & SLF_NO_KILL)) (void)fd_kill(floor_savefile);
4196 /* Drop permissions */
4200 /* We have one file already opened */
4201 if (mode & SLF_SECOND)
4203 /* Restore original values */
4205 xor_byte = old_xor_byte;
4206 v_check = old_v_check;
4207 x_check = old_x_check;
4208 h_ver_major = old_h_ver_major;
4209 h_ver_minor = old_h_ver_minor;
4210 h_ver_patch = old_h_ver_patch;
4211 h_ver_extra = old_h_ver_extra;
4214 /* Restore old knowledge */
4215 kanji_code = old_kanji_code;