3 * @brief セーブファイル読み込み処理 / Purpose: support for loading savefiles -BEN-
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
12 * This file loads savefiles from Angband 2.7.X and 2.8.X
14 * Ancient savefiles (pre-2.7.0) are loaded by another file.
16 * Note that Angband 2.7.0 through 2.7.3 are now officially obsolete,
17 * and savefiles from those versions may not be successfully converted.
19 * We attempt to prevent corrupt savefiles from inducing memory errors.
21 * Note that this file should not use the random number generator, the
22 * object flavors, the visual attr/char mappings, or anything else which
23 * is initialized *after* or *during* the "load character" function.
25 * This file assumes that the monster/object records are initialized
26 * to zero, and the race/kind tables have been loaded correctly. The
27 * order of object stacks is currently not saved in the savefiles, but
28 * the "next" pointers are saved, so all necessary knowledge is present.
30 * We should implement simple "savefile extenders" using some form of
31 * "sized" chunks of bytes, with a {size,type,data} format, so everyone
32 * can know the size, interested people can know the type, and the actual
33 * data is available to the parsing routines that acknowledge the type.
35 * Consider changing the "globe of invulnerability" code so that it
36 * takes some form of "maximum damage to protect from" in addition to
37 * the existing "number of turns to protect for", and where each hit
38 * by a monster will reduce the shield by that amount.
47 #include "floor-generate.h"
55 #include "spells-status.h"
56 #include "object-hook.h"
60 #include "floor-save.h"
65 #include "dungeon-file.h"
70 * Maximum number of tries for selection of a proper quest monster
76 * Local "savefile" pointer
81 * Hack -- old "encryption" byte
86 * Hack -- simple "checksum" on the actual values
88 static u32b v_check = 0L;
91 * Hack -- simple "checksum" on the encoded bytes
93 static u32b x_check = 0L;
96 * Hack -- Japanese Kanji code
102 static byte kanji_code = 0;
105 * @brief 変愚蛮怒のバージョン比較処理 / This function determines if the version of the savefile currently being read is older than version "major.minor.patch.extra".
106 * @param major メジャーバージョン値
107 * @param minor マイナーバージョン値
108 * @param patch パッチバージョン値
109 * @param extra エクストラパージョン値
110 * @return 現在のバージョンより値が古いならtrue
112 static bool h_older_than(byte major, byte minor, byte patch, byte extra)
114 /* Much older, or much more recent */
115 if (h_ver_major < major) return (TRUE);
116 if (h_ver_major > major) return (FALSE);
118 /* Distinctly older, or distinctly more recent */
119 if (h_ver_minor < minor) return (TRUE);
120 if (h_ver_minor > minor) return (FALSE);
122 /* Barely older, or barely more recent */
123 if (h_ver_patch < patch) return (TRUE);
124 if (h_ver_patch > patch) return (FALSE);
126 /* Barely older, or barely more recent */
127 if (h_ver_extra < extra) return (TRUE);
128 if (h_ver_extra > extra) return (FALSE);
130 /* Identical versions */
136 * @brief Zangbandのバージョン比較処理 / The above function, adapted for Zangband
137 * @param x メジャーバージョン値
138 * @param y マイナーバージョン値
140 * @return 現在のバージョンより値が古いならtrue
142 static bool z_older_than(byte x, byte y, byte z)
144 /* Much older, or much more recent */
145 if (z_major < x) return (TRUE);
146 if (z_major > x) return (FALSE);
148 /* Distinctly older, or distinctly more recent */
149 if (z_minor < y) return (TRUE);
150 if (z_minor > y) return (FALSE);
152 /* Barely older, or barely more recent */
153 if (z_patch < z) return (TRUE);
154 if (z_patch > z) return (FALSE);
156 /* Identical versions */
162 * @brief ゲームスクリーンにメッセージを表示する / Hack -- Show information on the screen, one line at a time.
166 * Avoid the top two lines, to avoid interference with "msg_print()".
168 static void note(concptr msg)
170 static TERM_LEN y = 2;
172 /* Draw the message */
175 /* Advance one line (wrap if needed) */
176 if (++y >= 24) y = 2;
184 * @brief ロードファイルポインタから1バイトを読み込む
187 * The following functions are used to load the basic building blocks
188 * of savefiles. They also maintain the "checksum" info for 2.7.0+
190 static byte sf_get(void)
194 /* Get a character, decode the value */
195 c = getc(fff) & 0xFF;
199 /* Maintain the checksum info */
203 /* Return the value */
208 * @brief ロードファイルポインタから1バイトを読み込んでポインタに渡す
212 static void rd_byte(byte *ip)
218 * @brief ロードファイルポインタから符号なし16bit値を読み込んでポインタに渡す
222 static void rd_u16b(u16b *ip)
225 (*ip) |= ((u16b)(sf_get()) << 8);
229 * @brief ロードファイルポインタから符号つき16bit値を読み込んでポインタに渡す
233 static void rd_s16b(s16b *ip)
239 * @brief ロードファイルポインタから符号なし32bit値を読み込んでポインタに渡す
243 static void rd_u32b(u32b *ip)
246 (*ip) |= ((u32b)(sf_get()) << 8);
247 (*ip) |= ((u32b)(sf_get()) << 16);
248 (*ip) |= ((u32b)(sf_get()) << 24);
252 * @brief ロードファイルポインタから符号つき32bit値を読み込んでポインタに渡す
256 static void rd_s32b(s32b *ip)
263 * @brief ロードファイルポインタから文字列を読み込んでポインタに渡す / Hack -- read a string
264 * @param str 読み込みポインタ
265 * @param max 最大読み取りバイト数
268 static void rd_string(char *str, int max)
272 /* Read the string */
273 for (i = 0; TRUE; i++)
280 /* Collect string while legal */
281 if (i < max) str[i] = tmp8u;
292 /* Convert Kanji code */
311 /* 不明の漢字コードからシステムの漢字コードに変換 */
312 byte code = codeconv(str);
314 /* 漢字コードが判明したら、それを記録 */
315 if (code) kanji_code = code;
320 /* No conversion needed */
328 * @brief ロードファイルポインタを指定バイト分飛ばして進める / Hack -- strip some bytes
332 static void strip_bytes(int n)
336 /* Strip the bytes */
337 while (n--) rd_byte(&tmp8u);
340 #define OLD_MAX_MANE 22
343 * @brief アイテムオブジェクト1件を読み込む(変愚ver1.5.0以前) / Read an object (Old method)
344 * @param o_ptr アイテムオブジェクト読み取り先ポインタ
347 * This function attempts to "repair" old savefiles, and to extract
348 * the most up to date values for various object fields.
350 * Note that Angband 2.7.9 introduced a new method for object "flags"
351 * in which the "flags" on an object are actually extracted when they
352 * are needed from the object kind, artifact index, ego-item index,
353 * and two special "xtra" fields which are used to encode any "extra"
354 * power of certain ego-items. This had the side effect that items
355 * imported from pre-2.7.9 savefiles will lose any "extra" powers they
356 * may have had, and also, all "uncursed" items will become "cursed"
357 * again, including Calris, even if it is being worn at the time. As
358 * a complete hack, items which are inscribed with "uncursed" will be
359 * "uncursed" when imported from pre-2.7.9 savefiles.
361 static void rd_item_old(object_type *o_ptr)
369 rd_s16b(&o_ptr->k_idx);
372 o_ptr->iy = (POSITION)tmp8u;
374 o_ptr->ix = (POSITION)tmp8u;
382 if (z_older_than(10, 4, 4))
384 if (o_ptr->tval == 100) o_ptr->tval = TV_GOLD;
385 if (o_ptr->tval == 98) o_ptr->tval = TV_MUSIC_BOOK;
386 if (o_ptr->tval == 110) o_ptr->tval = TV_HISSATSU_BOOK;
390 rd_s16b(&o_ptr->pval);
392 rd_byte(&o_ptr->discount);
394 o_ptr->number = (ITEM_NUMBER)tmp8u;
397 o_ptr->weight = tmp16s;
400 o_ptr->name1 = tmp8u;
403 o_ptr->name2 = tmp8u;
405 rd_s16b(&o_ptr->timeout);
407 rd_s16b(&o_ptr->to_h);
410 o_ptr->to_d = tmp16s;
411 rd_s16b(&o_ptr->to_a);
420 rd_byte(&o_ptr->ident);
422 rd_byte(&o_ptr->marked);
425 rd_u32b(&o_ptr->art_flags[0]);
426 rd_u32b(&o_ptr->art_flags[1]);
427 rd_u32b(&o_ptr->art_flags[2]);
428 if (h_older_than(1, 3, 0, 0)) o_ptr->art_flags[3] = 0L;
429 else rd_u32b(&o_ptr->art_flags[3]);
431 if (h_older_than(1, 3, 0, 0))
433 if (o_ptr->name2 == EGO_TELEPATHY)
434 add_flag(o_ptr->art_flags, TR_TELEPATHY);
437 if (z_older_than(11, 0, 11))
439 o_ptr->curse_flags = 0L;
440 if (o_ptr->ident & 0x40)
442 o_ptr->curse_flags |= TRC_CURSED;
443 if (o_ptr->art_flags[2] & 0x40000000L) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
444 if (o_ptr->art_flags[2] & 0x80000000L) o_ptr->curse_flags |= TRC_PERMA_CURSE;
445 if (object_is_fixed_artifact(o_ptr))
447 artifact_type *a_ptr = &a_info[o_ptr->name1];
448 if (a_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
449 if (a_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
451 else if (object_is_ego(o_ptr))
453 ego_item_type *e_ptr = &e_info[o_ptr->name2];
454 if (e_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
455 if (e_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
458 o_ptr->art_flags[2] &= (0x1FFFFFFFL);
462 rd_u32b(&o_ptr->curse_flags);
465 /* Monster holding object */
466 rd_s16b(&o_ptr->held_m_idx);
469 rd_byte(&o_ptr->xtra1);
470 rd_byte(&o_ptr->xtra2);
472 if (z_older_than(11, 0, 10))
474 if (o_ptr->xtra1 == EGO_XTRA_SUSTAIN)
476 switch (o_ptr->xtra2 % 6)
478 case 0: add_flag(o_ptr->art_flags, TR_SUST_STR); break;
479 case 1: add_flag(o_ptr->art_flags, TR_SUST_INT); break;
480 case 2: add_flag(o_ptr->art_flags, TR_SUST_WIS); break;
481 case 3: add_flag(o_ptr->art_flags, TR_SUST_DEX); break;
482 case 4: add_flag(o_ptr->art_flags, TR_SUST_CON); break;
483 case 5: add_flag(o_ptr->art_flags, TR_SUST_CHR); break;
487 else if (o_ptr->xtra1 == EGO_XTRA_POWER)
489 switch (o_ptr->xtra2 % 11)
491 case 0: add_flag(o_ptr->art_flags, TR_RES_BLIND); break;
492 case 1: add_flag(o_ptr->art_flags, TR_RES_CONF); break;
493 case 2: add_flag(o_ptr->art_flags, TR_RES_SOUND); break;
494 case 3: add_flag(o_ptr->art_flags, TR_RES_SHARDS); break;
495 case 4: add_flag(o_ptr->art_flags, TR_RES_NETHER); break;
496 case 5: add_flag(o_ptr->art_flags, TR_RES_NEXUS); break;
497 case 6: add_flag(o_ptr->art_flags, TR_RES_CHAOS); break;
498 case 7: add_flag(o_ptr->art_flags, TR_RES_DISEN); break;
499 case 8: add_flag(o_ptr->art_flags, TR_RES_POIS); break;
500 case 9: add_flag(o_ptr->art_flags, TR_RES_DARK); break;
501 case 10: add_flag(o_ptr->art_flags, TR_RES_LITE); break;
505 else if (o_ptr->xtra1 == EGO_XTRA_ABILITY)
507 switch (o_ptr->xtra2 % 8)
509 case 0: add_flag(o_ptr->art_flags, TR_LEVITATION); break;
510 case 1: add_flag(o_ptr->art_flags, TR_LITE_1); break;
511 case 2: add_flag(o_ptr->art_flags, TR_SEE_INVIS); break;
512 case 3: add_flag(o_ptr->art_flags, TR_WARNING); break;
513 case 4: add_flag(o_ptr->art_flags, TR_SLOW_DIGEST); break;
514 case 5: add_flag(o_ptr->art_flags, TR_REGEN); break;
515 case 6: add_flag(o_ptr->art_flags, TR_FREE_ACT); break;
516 case 7: add_flag(o_ptr->art_flags, TR_HOLD_EXP); break;
523 if (z_older_than(10, 2, 3))
528 if ((o_ptr->tval == TV_CHEST) || (o_ptr->tval == TV_CAPTURE))
530 o_ptr->xtra3 = o_ptr->xtra1;
533 if (o_ptr->tval == TV_CAPTURE)
535 if (r_info[o_ptr->pval].flags1 & RF1_FORCE_MAXHP)
536 o_ptr->xtra5 = maxroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
538 o_ptr->xtra5 = damroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
539 if (ironman_nightmare)
541 o_ptr->xtra5 = (s16b)MIN(30000, o_ptr->xtra5*2L);
543 o_ptr->xtra4 = o_ptr->xtra5;
548 rd_byte(&o_ptr->xtra3);
549 if (h_older_than(1, 3, 0, 1))
551 if (object_is_smith(o_ptr) && o_ptr->xtra3 >= 1+96)
552 o_ptr->xtra3 += -96 + MIN_SPECIAL_ESSENCE;
555 rd_s16b(&o_ptr->xtra4);
556 rd_s16b(&o_ptr->xtra5);
559 if (z_older_than(11, 0, 5) && (((o_ptr->tval == TV_LITE) && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN))) || (o_ptr->tval == TV_FLASK)))
561 o_ptr->xtra4 = o_ptr->pval;
565 rd_byte(&o_ptr->feeling);
568 rd_string(buf, sizeof(buf));
570 /* Save the inscription */
571 if (buf[0]) o_ptr->inscription = quark_add(buf);
573 rd_string(buf, sizeof(buf));
574 if (buf[0]) o_ptr->art_name = quark_add(buf);
576 /* The Python object */
584 /* Mega-Hack -- handle "dungeon objects" later */
585 if ((o_ptr->k_idx >= 445) && (o_ptr->k_idx <= 479)) return;
587 if (z_older_than(10, 4, 10) && (o_ptr->name2 == EGO_YOIYAMI)) o_ptr->k_idx = lookup_kind(TV_SOFT_ARMOR, SV_YOIYAMI_ROBE);
589 if (z_older_than(10, 4, 9))
591 if (have_flag(o_ptr->art_flags, TR_MAGIC_MASTERY))
593 remove_flag(o_ptr->art_flags, TR_MAGIC_MASTERY);
594 add_flag(o_ptr->art_flags, TR_DEC_MANA);
597 if (object_is_fixed_artifact(o_ptr))
599 artifact_type *a_ptr;
601 /* Obtain the artifact info */
602 a_ptr = &a_info[o_ptr->name1];
604 /* Verify that artifact */
605 if (!a_ptr->name) o_ptr->name1 = 0;
607 if (object_is_ego(o_ptr))
609 ego_item_type *e_ptr;
611 /* Obtain the ego-item info */
612 e_ptr = &e_info[o_ptr->name2];
614 /* Verify that ego-item */
615 if (!e_ptr->name) o_ptr->name2 = 0;
622 * @brief アイテムオブジェクトを読み込む(現版) / Read an object (New method)
623 * @param o_ptr アイテムオブジェクト保存先ポインタ
626 static void rd_item(object_type *o_ptr)
634 if (h_older_than(1, 5, 0, 0))
640 /*** Item save flags ***/
643 /*** Read un-obvious elements ***/
645 rd_s16b(&o_ptr->k_idx);
648 o_ptr->iy = (POSITION)tmp8u;
650 o_ptr->ix = (POSITION)tmp8u;
653 k_ptr = &k_info[o_ptr->k_idx];
654 o_ptr->tval = k_ptr->tval;
655 o_ptr->sval = k_ptr->sval;
658 if (flags & SAVE_ITEM_PVAL) rd_s16b(&o_ptr->pval);
659 else o_ptr->pval = 0;
661 if (flags & SAVE_ITEM_DISCOUNT) rd_byte(&o_ptr->discount);
662 else o_ptr->discount = 0;
663 if (flags & SAVE_ITEM_NUMBER) {
665 o_ptr->number = tmp8u;
667 else o_ptr->number = 1;
670 o_ptr->weight = tmp16s;
672 if (flags & SAVE_ITEM_NAME1)
675 o_ptr->name1 = tmp8u;
677 else o_ptr->name1 = 0;
678 if (flags & SAVE_ITEM_NAME2)
681 o_ptr->name2 = tmp8u;
683 else o_ptr->name2 = 0;
684 if (flags & SAVE_ITEM_TIMEOUT) rd_s16b(&o_ptr->timeout);
685 else o_ptr->timeout = 0;
687 if (flags & SAVE_ITEM_TO_H) rd_s16b(&o_ptr->to_h);
688 else o_ptr->to_h = 0;
689 if (flags & SAVE_ITEM_TO_D)
692 o_ptr->to_d = tmp16s;
694 else o_ptr->to_d = 0;
695 if (flags & SAVE_ITEM_TO_A) rd_s16b(&o_ptr->to_a);
696 else o_ptr->to_a = 0;
698 if (flags & SAVE_ITEM_AC) rd_s16b(&o_ptr->ac);
701 if (flags & SAVE_ITEM_DD)
707 if (flags & SAVE_ITEM_DS)
714 if (flags & SAVE_ITEM_IDENT) rd_byte(&o_ptr->ident);
715 else o_ptr->ident = 0;
717 if (flags & SAVE_ITEM_MARKED) rd_byte(&o_ptr->marked);
718 else o_ptr->marked = 0;
721 if (flags & SAVE_ITEM_ART_FLAGS0) rd_u32b(&o_ptr->art_flags[0]);
722 else o_ptr->art_flags[0] = 0;
723 if (flags & SAVE_ITEM_ART_FLAGS1) rd_u32b(&o_ptr->art_flags[1]);
724 else o_ptr->art_flags[1] = 0;
725 if (flags & SAVE_ITEM_ART_FLAGS2) rd_u32b(&o_ptr->art_flags[2]);
726 else o_ptr->art_flags[2] = 0;
727 if (flags & SAVE_ITEM_ART_FLAGS3) rd_u32b(&o_ptr->art_flags[3]);
728 else o_ptr->art_flags[3] = 0;
729 if (flags & SAVE_ITEM_ART_FLAGS4) rd_u32b(&o_ptr->art_flags[4]);
730 else o_ptr->art_flags[4] = 0;
732 if (flags & SAVE_ITEM_CURSE_FLAGS) rd_u32b(&o_ptr->curse_flags);
733 else o_ptr->curse_flags = 0;
735 /* Monster holding object */
736 if (flags & SAVE_ITEM_HELD_M_IDX) rd_s16b(&o_ptr->held_m_idx);
737 else o_ptr->held_m_idx = 0;
740 if (flags & SAVE_ITEM_XTRA1) rd_byte(&o_ptr->xtra1);
741 else o_ptr->xtra1 = 0;
742 if (flags & SAVE_ITEM_XTRA2) rd_byte(&o_ptr->xtra2);
743 else o_ptr->xtra2 = 0;
745 if (flags & SAVE_ITEM_XTRA3) rd_byte(&o_ptr->xtra3);
746 else o_ptr->xtra3 = 0;
748 if (flags & SAVE_ITEM_XTRA4) rd_s16b(&o_ptr->xtra4);
749 else o_ptr->xtra4 = 0;
750 if (flags & SAVE_ITEM_XTRA5) rd_s16b(&o_ptr->xtra5);
751 else o_ptr->xtra5 = 0;
753 if (flags & SAVE_ITEM_FEELING) rd_byte(&o_ptr->feeling);
754 else o_ptr->feeling = 0;
756 if (flags & SAVE_ITEM_INSCRIPTION)
758 rd_string(buf, sizeof(buf));
759 o_ptr->inscription = quark_add(buf);
761 else o_ptr->inscription = 0;
763 if (flags & SAVE_ITEM_ART_NAME)
765 rd_string(buf, sizeof(buf));
766 o_ptr->art_name = quark_add(buf);
768 else o_ptr->art_name = 0;
770 if(h_older_than(2,1,2,4))
772 BIT_FLAGS flgs[TR_FLAG_SIZE];
773 object_flags(o_ptr, flgs);
775 if ((o_ptr->name2 == EGO_DARK) || (o_ptr->name2 == EGO_ANCIENT_CURSE) || (o_ptr->name1 == ART_NIGHT))
777 add_flag(o_ptr->art_flags, TR_LITE_M1);
778 remove_flag(o_ptr->art_flags, TR_LITE_1);
779 remove_flag(o_ptr->art_flags, TR_LITE_2);
780 remove_flag(o_ptr->art_flags, TR_LITE_3);
782 else if (o_ptr->name2 == EGO_LITE_DARKNESS)
784 if (o_ptr->tval == TV_LITE)
786 if (o_ptr->sval == SV_LITE_TORCH)
788 add_flag(o_ptr->art_flags, TR_LITE_M1);
790 else if (o_ptr->sval == SV_LITE_LANTERN)
792 add_flag(o_ptr->art_flags, TR_LITE_M2);
794 else if (o_ptr->sval == SV_LITE_FEANOR)
796 add_flag(o_ptr->art_flags, TR_LITE_M3);
801 add_flag(o_ptr->art_flags, TR_LITE_M1);
804 else if (o_ptr->tval == TV_LITE)
806 if (object_is_fixed_artifact(o_ptr))
808 add_flag(o_ptr->art_flags, TR_LITE_3);
810 else if (o_ptr->sval == SV_LITE_TORCH)
812 add_flag(o_ptr->art_flags, TR_LITE_1);
813 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
815 else if (o_ptr->sval == SV_LITE_LANTERN)
817 add_flag(o_ptr->art_flags, TR_LITE_2);
818 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
820 else if (o_ptr->sval == SV_LITE_FEANOR)
822 add_flag(o_ptr->art_flags, TR_LITE_2);
830 * @brief モンスターを読み込む(変愚ver1.5.0以前) / Read a monster (Old method)
831 * @param m_ptr モンスター保存先ポインタ
834 static void rd_monster_old(monster_type *m_ptr)
841 /* Read the monster race */
842 rd_s16b(&m_ptr->r_idx);
844 if (z_older_than(11, 0, 12))
845 m_ptr->ap_r_idx = m_ptr->r_idx;
847 rd_s16b(&m_ptr->ap_r_idx);
849 if (z_older_than(11, 0, 14))
851 monster_race *r_ptr = &r_info[m_ptr->r_idx];
853 m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
854 if (r_ptr->flags3 & RF3_EVIL) m_ptr->sub_align |= SUB_ALIGN_EVIL;
855 if (r_ptr->flags3 & RF3_GOOD) m_ptr->sub_align |= SUB_ALIGN_GOOD;
858 rd_byte(&m_ptr->sub_align);
860 /* Read the other information */
862 m_ptr->fy = (POSITION)tmp8u;
864 m_ptr->fx = (POSITION)tmp8u;
869 m_ptr->maxhp = tmp16s;
871 if (z_older_than(11, 0, 5))
873 m_ptr->max_maxhp = m_ptr->maxhp;
878 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
880 if(h_older_than(2, 1, 2, 1))
882 m_ptr->dealt_damage = 0;
886 rd_s32b(&m_ptr->dealt_damage);
889 rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
892 m_ptr->mspeed = tmp8u;
894 if (z_older_than(10, 4, 2))
897 m_ptr->energy_need = (s16b)tmp8u;
899 else rd_s16b(&m_ptr->energy_need);
901 if (z_older_than(11, 0, 13))
902 m_ptr->energy_need = 100 - m_ptr->energy_need;
904 if (z_older_than(10,0,7))
906 m_ptr->mtimed[MTIMED_FAST] = 0;
907 m_ptr->mtimed[MTIMED_SLOW] = 0;
912 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
914 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
917 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
919 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
921 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
923 if (z_older_than(10,0,10))
927 else if (z_older_than(10,0,11))
935 m_ptr->target_y = (POSITION)tmp16s;
937 m_ptr->target_x = (POSITION)tmp16s;
941 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
943 if (!(z_major == 2 && z_minor == 0 && z_patch == 6))
944 rd_u32b(&m_ptr->smart);
948 if (z_older_than(10, 4, 5)) {
955 if (z_older_than(10, 2, 2))
957 if (m_ptr->r_idx < 0)
959 m_ptr->r_idx = (0-m_ptr->r_idx);
960 m_ptr->mflag2 |= MFLAG2_KAGE;
965 rd_byte(&m_ptr->mflag2);
968 if (z_older_than(11, 0, 12))
970 if (m_ptr->mflag2 & MFLAG2_KAGE)
971 m_ptr->ap_r_idx = MON_KAGE;
974 if (z_older_than(10, 1, 3))
980 rd_string(buf, sizeof(buf));
981 if (buf[0]) m_ptr->nickname = quark_add(buf);
989 * @brief モンスターを読み込む(現版) / Read a monster (New method)
990 * @param m_ptr モンスター保存先ポインタ
993 static void rd_monster(monster_type *m_ptr)
1001 if (h_older_than(1, 5, 0, 0))
1003 rd_monster_old(m_ptr);
1007 /*** Monster save flags ***/
1010 /*** Read un-obvious elements ***/
1012 /* Read the monster race */
1013 rd_s16b(&m_ptr->r_idx);
1015 /* Read the other information */
1017 m_ptr->fy = (POSITION)tmp8u;
1019 m_ptr->fx = (POSITION)tmp8u;
1022 m_ptr->hp = (HIT_POINT)tmp16s;
1024 m_ptr->maxhp = (HIT_POINT)tmp16s;
1026 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
1028 if(h_older_than(2, 1, 2, 1))
1030 m_ptr->dealt_damage = 0;
1034 rd_s32b(&m_ptr->dealt_damage);
1037 /* Monster race index of its appearance */
1038 if (flags & SAVE_MON_AP_R_IDX) rd_s16b(&m_ptr->ap_r_idx);
1039 else m_ptr->ap_r_idx = m_ptr->r_idx;
1041 if (flags & SAVE_MON_SUB_ALIGN) rd_byte(&m_ptr->sub_align);
1042 else m_ptr->sub_align = 0;
1044 if (flags & SAVE_MON_CSLEEP) rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
1045 else m_ptr->mtimed[MTIMED_CSLEEP] = 0;
1048 m_ptr->mspeed = tmp8u;
1050 rd_s16b(&m_ptr->energy_need);
1052 if (flags & SAVE_MON_FAST)
1055 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
1057 else m_ptr->mtimed[MTIMED_FAST] = 0;
1058 if (flags & SAVE_MON_SLOW)
1061 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
1063 else m_ptr->mtimed[MTIMED_SLOW] = 0;
1064 if (flags & SAVE_MON_STUNNED)
1067 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
1069 else m_ptr->mtimed[MTIMED_STUNNED] = 0;
1070 if (flags & SAVE_MON_CONFUSED)
1073 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
1075 else m_ptr->mtimed[MTIMED_CONFUSED] = 0;
1076 if (flags & SAVE_MON_MONFEAR)
1079 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
1081 else m_ptr->mtimed[MTIMED_MONFEAR] = 0;
1083 if (flags & SAVE_MON_TARGET_Y)
1086 m_ptr->target_y = (POSITION)tmp16s;
1088 else m_ptr->target_y = 0;
1089 if (flags & SAVE_MON_TARGET_X)
1092 m_ptr->target_x = (POSITION)tmp16s;
1094 else m_ptr->target_x = 0;
1096 if (flags & SAVE_MON_INVULNER)
1099 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
1101 else m_ptr->mtimed[MTIMED_INVULNER] = 0;
1103 if (flags & SAVE_MON_SMART) rd_u32b(&m_ptr->smart);
1104 else m_ptr->smart = 0;
1106 if (flags & SAVE_MON_EXP)
1109 m_ptr->exp = (EXP)tmp32u;
1111 else m_ptr->exp = 0;
1113 m_ptr->mflag = 0; /* Not saved */
1115 if (flags & SAVE_MON_MFLAG2) rd_byte(&m_ptr->mflag2);
1116 else m_ptr->mflag2 = 0;
1118 if (flags & SAVE_MON_NICKNAME)
1120 rd_string(buf, sizeof(buf));
1121 m_ptr->nickname = quark_add(buf);
1123 else m_ptr->nickname = 0;
1125 if (flags & SAVE_MON_PARENT) rd_s16b(&m_ptr->parent_m_idx);
1126 else m_ptr->parent_m_idx = 0;
1131 * Old monster bit flags of racial resistances
1133 #define RF3_IM_ACID 0x00010000 /* Resist acid a lot */
1134 #define RF3_IM_ELEC 0x00020000 /* Resist elec a lot */
1135 #define RF3_IM_FIRE 0x00040000 /* Resist fire a lot */
1136 #define RF3_IM_COLD 0x00080000 /* Resist cold a lot */
1137 #define RF3_IM_POIS 0x00100000 /* Resist poison a lot */
1138 #define RF3_RES_TELE 0x00200000 /* Resist teleportation */
1139 #define RF3_RES_NETH 0x00400000 /* Resist nether a lot */
1140 #define RF3_RES_WATE 0x00800000 /* Resist water */
1141 #define RF3_RES_PLAS 0x01000000 /* Resist plasma */
1142 #define RF3_RES_NEXU 0x02000000 /* Resist nexus */
1143 #define RF3_RES_DISE 0x04000000 /* Resist disenchantment */
1144 #define RF3_RES_ALL 0x08000000 /* Resist all */
1146 #define MOVE_RF3_TO_RFR(R_PTR,RF3,RFR) \
1148 if ((R_PTR)->r_flags3 & (RF3)) \
1150 (R_PTR)->r_flags3 &= ~(RF3); \
1151 (R_PTR)->r_flagsr |= (RFR); \
1155 #define RF4_BR_TO_RFR(R_PTR,RF4_BR,RFR) \
1157 if ((R_PTR)->r_flags4 & (RF4_BR)) \
1159 (R_PTR)->r_flagsr |= (RFR); \
1163 #define RF4_BR_LITE 0x00004000 /* Breathe Lite */
1164 #define RF4_BR_DARK 0x00008000 /* Breathe Dark */
1165 #define RF4_BR_CONF 0x00010000 /* Breathe Confusion */
1166 #define RF4_BR_SOUN 0x00020000 /* Breathe Sound */
1167 #define RF4_BR_CHAO 0x00040000 /* Breathe Chaos */
1168 #define RF4_BR_TIME 0x00200000 /* Breathe Time */
1169 #define RF4_BR_INER 0x00400000 /* Breathe Inertia */
1170 #define RF4_BR_GRAV 0x00800000 /* Breathe Gravity */
1171 #define RF4_BR_SHAR 0x01000000 /* Breathe Shards */
1172 #define RF4_BR_WALL 0x04000000 /* Breathe Force */
1175 * @brief モンスターの思い出を読み込む / Read the monster lore
1176 * @param r_idx 読み込み先モンスターID
1179 static void rd_lore(MONRACE_IDX r_idx)
1184 monster_race *r_ptr = &r_info[r_idx];
1186 /* Count sights/deaths/kills */
1188 r_ptr->r_sights = (MONSTER_NUMBER)tmp16s;
1190 r_ptr->r_deaths = (MONSTER_NUMBER)tmp16s;
1192 r_ptr->r_pkills = (MONSTER_NUMBER)tmp16s;
1193 if (h_older_than(1, 7, 0, 5))
1195 r_ptr->r_akills = r_ptr->r_pkills;
1200 r_ptr->r_akills = (MONSTER_NUMBER)tmp16s;
1203 r_ptr->r_tkills = (MONSTER_NUMBER)tmp16s;
1205 /* Count wakes and ignores */
1206 rd_byte(&r_ptr->r_wake);
1207 rd_byte(&r_ptr->r_ignore);
1210 rd_byte(&r_ptr->r_xtra1);
1211 rd_byte(&r_ptr->r_xtra2);
1215 r_ptr->r_drop_gold = (ITEM_NUMBER)tmp8u;
1217 r_ptr->r_drop_item = (ITEM_NUMBER)tmp8u;
1221 rd_byte(&r_ptr->r_cast_spell);
1223 /* Count blows of each type */
1224 rd_byte(&r_ptr->r_blows[0]);
1225 rd_byte(&r_ptr->r_blows[1]);
1226 rd_byte(&r_ptr->r_blows[2]);
1227 rd_byte(&r_ptr->r_blows[3]);
1229 /* Memorize flags */
1230 rd_u32b(&r_ptr->r_flags1);
1231 rd_u32b(&r_ptr->r_flags2);
1232 rd_u32b(&r_ptr->r_flags3);
1233 rd_u32b(&r_ptr->r_flags4);
1234 rd_u32b(&r_ptr->r_flags5);
1235 rd_u32b(&r_ptr->r_flags6);
1236 if (h_older_than(1, 5, 0, 3))
1238 r_ptr->r_flagsr = 0L;
1240 /* Move RF3 resistance flags to RFR */
1241 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ACID, RFR_IM_ACID);
1242 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ELEC, RFR_IM_ELEC);
1243 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_FIRE, RFR_IM_FIRE);
1244 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_COLD, RFR_IM_COLD);
1245 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_POIS, RFR_IM_POIS);
1246 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_TELE, RFR_RES_TELE);
1247 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NETH, RFR_RES_NETH);
1248 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_WATE, RFR_RES_WATE);
1249 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_PLAS, RFR_RES_PLAS);
1250 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NEXU, RFR_RES_NEXU);
1251 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_DISE, RFR_RES_DISE);
1252 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_ALL, RFR_RES_ALL);
1254 /* Separate breathers resistance from RF4 to RFR */
1255 RF4_BR_TO_RFR(r_ptr, RF4_BR_LITE, RFR_RES_LITE);
1256 RF4_BR_TO_RFR(r_ptr, RF4_BR_DARK, RFR_RES_DARK);
1257 RF4_BR_TO_RFR(r_ptr, RF4_BR_SOUN, RFR_RES_SOUN);
1258 RF4_BR_TO_RFR(r_ptr, RF4_BR_CHAO, RFR_RES_CHAO);
1259 RF4_BR_TO_RFR(r_ptr, RF4_BR_TIME, RFR_RES_TIME);
1260 RF4_BR_TO_RFR(r_ptr, RF4_BR_INER, RFR_RES_INER);
1261 RF4_BR_TO_RFR(r_ptr, RF4_BR_GRAV, RFR_RES_GRAV);
1262 RF4_BR_TO_RFR(r_ptr, RF4_BR_SHAR, RFR_RES_SHAR);
1263 RF4_BR_TO_RFR(r_ptr, RF4_BR_WALL, RFR_RES_WALL);
1265 /* Resist confusion is merged to RF3_NO_CONF */
1266 if (r_ptr->r_flags4 & RF4_BR_CONF) r_ptr->r_flags3 |= RF3_NO_CONF;
1268 /* Misc resistance hack to RFR */
1269 if (r_idx == MON_STORMBRINGER) r_ptr->r_flagsr |= RFR_RES_CHAO;
1270 if (r_ptr->r_flags3 & RF3_ORC) r_ptr->r_flagsr |= RFR_RES_DARK;
1274 rd_u32b(&r_ptr->r_flagsr);
1277 /* Read the "Racial" monster limit per level */
1279 r_ptr->max_num = (MONSTER_NUMBER)tmp8u;
1281 /* Location in saved floor */
1282 rd_s16b(&r_ptr->floor_id);
1287 /* Repair the lore flags */
1288 r_ptr->r_flags1 &= r_ptr->flags1;
1289 r_ptr->r_flags2 &= r_ptr->flags2;
1290 r_ptr->r_flags3 &= r_ptr->flags3;
1291 r_ptr->r_flags4 &= r_ptr->flags4;
1292 r_ptr->r_flags5 &= r_ptr->a_ability_flags1;
1293 r_ptr->r_flags6 &= r_ptr->a_ability_flags2;
1294 r_ptr->r_flagsr &= r_ptr->flagsr;
1298 * @brief 店置きのアイテムオブジェクトを読み込む / Add the item "o_ptr" to the inventory of the "Home"
1299 * @param st_ptr 店舗の参照ポインタ
1300 * @param o_ptr アイテムオブジェクト参照ポインタ
1303 * In all cases, return the slot (or -1) where the object was placed
1305 * Note that this is a hacked up version of "inven_carry()".
1307 * Also note that it may not correctly "adapt" to "knowledge" bacoming
1308 * known, the player may have to pick stuff up and drop it again.
1310 static void home_carry(store_type *st_ptr, object_type *o_ptr)
1318 /* Check each existing item (try to combine) */
1319 for (slot = 0; slot < st_ptr->stock_num; slot++)
1321 /* Get the existing item */
1322 j_ptr = &st_ptr->stock[slot];
1324 /* The home acts just like the player */
1325 if (object_similar(j_ptr, o_ptr))
1327 /* Save the new number of items */
1328 object_absorb(j_ptr, o_ptr);
1336 if (st_ptr->stock_num >= STORE_INVEN_MAX * 10) {
1340 /* Determine the "value" of the item */
1341 value = object_value(o_ptr);
1343 /* Check existing slots to see if we must "slide" */
1344 for (slot = 0; slot < st_ptr->stock_num; slot++)
1346 if (object_sort_comp(o_ptr, value, &st_ptr->stock[slot])) break;
1349 /* Slide the others up */
1350 for (i = st_ptr->stock_num; i > slot; i--)
1352 st_ptr->stock[i] = st_ptr->stock[i-1];
1355 /* More stuff now */
1356 st_ptr->stock_num++;
1358 /* Insert the new item */
1359 st_ptr->stock[slot] = *o_ptr;
1361 chg_virtue(V_SACRIFICE, -1);
1363 /* Return the location */
1368 * @brief 店舗情報を読み込む / Read a store
1369 * @param town_number 街ID
1370 * @param store_number 店舗ID
1373 static errr rd_store(int town_number, int store_number)
1385 if (z_older_than(10, 3, 3) && (store_number == STORE_HOME))
1387 st_ptr = &town_info[1].store[store_number];
1388 if (st_ptr->stock_num) sort = TRUE;
1392 st_ptr = &town_info[town_number].store[store_number];
1395 /* Read the basic info */
1396 rd_s32b(&st_ptr->store_open);
1397 rd_s16b(&st_ptr->insult_cur);
1399 if (z_older_than(11, 0, 4))
1408 rd_s16b(&st_ptr->good_buy);
1409 rd_s16b(&st_ptr->bad_buy);
1411 /* Read last visit */
1412 rd_s32b(&st_ptr->last_visit);
1414 /* Extract the owner (see above) */
1415 st_ptr->owner = own;
1417 /* Read the items */
1418 for (j = 0; j < num; j++)
1428 /* Acquire valid items */
1429 if (st_ptr->stock_num < (store_number == STORE_HOME ? (STORE_INVEN_MAX) * 10 : (store_number == STORE_MUSEUM ? (STORE_INVEN_MAX) * 50 : STORE_INVEN_MAX)))
1434 home_carry(st_ptr, q_ptr);
1438 k = st_ptr->stock_num++;
1440 /* Acquire the item */
1441 object_copy(&st_ptr->stock[k], q_ptr);
1452 * @brief 乱数状態を読み込む / Read RNG state (added in 2.8.0)
1455 static void rd_randomizer(void)
1465 rd_u16b(&Rand_place);
1468 for (i = 0; i < RAND_DEG; i++)
1470 rd_u32b(&Rand_state[i]);
1477 * @brief ゲームオプションを読み込む / Read options (ignore most pre-2.8.0 options)
1480 * Note that the normal options are now stored as a set of 256 bit flags,
1481 * plus a set of 256 bit masks to indicate which bit flags were defined
1482 * at the time the savefile was created. This will allow new options
1483 * to be added, and old options to be removed, at any time, without
1484 * hurting old savefiles.
1486 * The window options are stored in the same way, but note that each
1487 * window gets 32 options, and their order is fixed by certain defines.
1489 static void rd_options(void)
1498 /* Ignore old options */
1501 /*** Special info */
1503 /* Read "delay_factor" */
1507 /* Read "hitpoint_warn" */
1511 /* Read "mana_warn" */
1512 if(h_older_than(1, 7, 0, 0))
1522 /*** Cheating options ***/
1526 if (c & 0x0002) p_ptr->wizard = TRUE;
1528 cheat_peek = (c & 0x0100) ? TRUE : FALSE;
1529 cheat_hear = (c & 0x0200) ? TRUE : FALSE;
1530 cheat_room = (c & 0x0400) ? TRUE : FALSE;
1531 cheat_xtra = (c & 0x0800) ? TRUE : FALSE;
1532 cheat_know = (c & 0x1000) ? TRUE : FALSE;
1533 cheat_live = (c & 0x2000) ? TRUE : FALSE;
1534 cheat_save = (c & 0x4000) ? TRUE : FALSE;
1535 cheat_diary_output = (c & 0x8000) ? TRUE : FALSE;
1536 cheat_turn = (c & 0x0080) ? TRUE : FALSE;
1537 cheat_sight = (c & 0x0040) ? TRUE : FALSE;
1539 rd_byte((byte *)&autosave_l);
1540 rd_byte((byte *)&autosave_t);
1541 rd_s16b(&autosave_freq);
1544 /*** Normal Options ***/
1546 /* Read the option flags */
1547 for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1549 /* Read the option masks */
1550 for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1552 /* Analyze the options */
1553 for (n = 0; n < 8; n++)
1555 /* Analyze the options */
1556 for (i = 0; i < 32; i++)
1558 /* Process valid flags */
1559 if (mask[n] & (1L << i))
1561 /* Process valid flags */
1562 if (option_mask[n] & (1L << i))
1565 if (flag[n] & (1L << i))
1568 option_flag[n] |= (1L << i);
1575 option_flag[n] &= ~(1L << i);
1582 if (z_older_than(10, 4, 5))
1584 if (option_flag[5] & (0x00000001 << 4)) option_flag[5] &= ~(0x00000001 << 4);
1585 else option_flag[5] |= (0x00000001 << 4);
1586 if (option_flag[2] & (0x00000001 << 5)) option_flag[2] &= ~(0x00000001 << 5);
1587 else option_flag[2] |= (0x00000001 << 5);
1588 if (option_flag[4] & (0x00000001 << 5)) option_flag[4] &= ~(0x00000001 << 5);
1589 else option_flag[4] |= (0x00000001 << 5);
1590 if (option_flag[5] & (0x00000001 << 0)) option_flag[5] &= ~(0x00000001 << 0);
1591 else option_flag[5] |= (0x00000001 << 0);
1592 if (option_flag[5] & (0x00000001 << 12)) option_flag[5] &= ~(0x00000001 << 12);
1593 else option_flag[5] |= (0x00000001 << 12);
1594 if (option_flag[1] & (0x00000001 << 0)) option_flag[1] &= ~(0x00000001 << 0);
1595 else option_flag[1] |= (0x00000001 << 0);
1596 if (option_flag[1] & (0x00000001 << 18)) option_flag[1] &= ~(0x00000001 << 18);
1597 else option_flag[1] |= (0x00000001 << 18);
1598 if (option_flag[1] & (0x00000001 << 19)) option_flag[1] &= ~(0x00000001 << 19);
1599 else option_flag[1] |= (0x00000001 << 19);
1600 if (option_flag[5] & (0x00000001 << 3)) option_flag[1] &= ~(0x00000001 << 3);
1601 else option_flag[5] |= (0x00000001 << 3);
1604 /* Extract the options */
1605 extract_option_vars();
1608 /*** Window Options ***/
1610 /* Read the window flags */
1611 for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1613 /* Read the window masks */
1614 for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1616 /* Analyze the options */
1617 for (n = 0; n < 8; n++)
1619 /* Analyze the options */
1620 for (i = 0; i < 32; i++)
1622 /* Process valid flags */
1623 if (mask[n] & (1L << i))
1625 /* Process valid flags */
1626 if (window_mask[n] & (1L << i))
1629 if (flag[n] & (1L << i))
1632 window_flag[n] |= (1L << i);
1639 window_flag[n] &= ~(1L << i);
1650 * @brief ダミー情報スキップ / Hack -- strip the "ghost" info
1653 * This is such a nasty hack it hurts.
1655 static void rd_ghost(void)
1660 rd_string(buf, sizeof(buf));
1662 /* Strip old data */
1668 * @brief クイックスタート情報を読み込む / Load quick start data
1671 static void load_quick_start(void)
1677 if (z_older_than(11, 0, 13))
1679 previous_char.quick_ok = FALSE;
1683 rd_byte(&previous_char.psex);
1685 previous_char.prace = (RACE_IDX)tmp8u;
1687 previous_char.pclass = (CLASS_IDX)tmp8u;
1689 previous_char.pseikaku = (CHARACTER_IDX)tmp8u;
1691 previous_char.realm1 = (REALM_IDX)tmp8u;
1693 previous_char.realm2 = (REALM_IDX)tmp8u;
1695 rd_s16b(&previous_char.age);
1696 rd_s16b(&previous_char.ht);
1697 rd_s16b(&previous_char.wt);
1698 rd_s16b(&previous_char.sc);
1699 rd_s32b(&previous_char.au);
1701 for (i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max[i]);
1702 for (i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max_max[i]);
1704 for (i = 0; i < PY_MAX_LEVEL; i++)
1707 previous_char.player_hp[i] = (HIT_POINT)tmp16s;
1710 rd_s16b(&previous_char.chaos_patron);
1712 for (i = 0; i < 8; i++) rd_s16b(&previous_char.vir_types[i]);
1714 for (i = 0; i < 4; i++) rd_string(previous_char.history[i], sizeof(previous_char.history[i]));
1716 /* UNUSED : Was number of random quests */
1720 previous_char.quick_ok = (bool)tmp8u;
1724 * @brief その他の情報を読み込む / Read the "extra" information
1727 static void rd_extra(void)
1736 rd_string(p_ptr->name, sizeof(p_ptr->name));
1738 rd_string(p_ptr->died_from, sizeof(p_ptr->died_from));
1740 if (!h_older_than(1, 7, 0, 1))
1744 /* Read the message */
1745 rd_string(buf, sizeof buf);
1746 if (buf[0]) p_ptr->last_message = string_make(buf);
1751 for (i = 0; i < 4; i++)
1753 rd_string(p_ptr->history[i], sizeof(p_ptr->history[i]));
1756 /* Class/Race/Seikaku/Gender/Spells */
1758 p_ptr->prace = (RACE_IDX)tmp8u;
1760 p_ptr->pclass = (CLASS_IDX)tmp8u;
1762 p_ptr->pseikaku = (CHARACTER_IDX)tmp8u;
1763 rd_byte(&p_ptr->psex);
1765 p_ptr->realm1 = (REALM_IDX)tmp8u;
1767 p_ptr->realm2 = (REALM_IDX)tmp8u;
1770 if (z_older_than(10, 4, 4))
1772 if (p_ptr->realm1 == 9) p_ptr->realm1 = REALM_MUSIC;
1773 if (p_ptr->realm2 == 9) p_ptr->realm2 = REALM_MUSIC;
1774 if (p_ptr->realm1 == 10) p_ptr->realm1 = REALM_HISSATSU;
1775 if (p_ptr->realm2 == 10) p_ptr->realm2 = REALM_HISSATSU;
1778 /* Special Race/Class info */
1780 p_ptr->hitdie = tmp8u;
1781 rd_u16b(&p_ptr->expfact);
1783 /* Age/Height/Weight */
1784 rd_s16b(&p_ptr->age);
1785 rd_s16b(&p_ptr->ht);
1786 rd_s16b(&p_ptr->wt);
1788 /* Read the stat info */
1789 for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_max[i]);
1790 for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_max_max[i]);
1791 for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_cur[i]);
1794 rd_s32b(&p_ptr->au);
1796 rd_s32b(&p_ptr->max_exp);
1797 if (h_older_than(1, 5, 4, 1)) p_ptr->max_max_exp = p_ptr->max_exp;
1798 else rd_s32b(&p_ptr->max_max_exp);
1799 rd_s32b(&p_ptr->exp);
1801 if (h_older_than(1, 7, 0, 3))
1804 p_ptr->exp_frac = (u32b)tmp16u;
1808 rd_u32b(&p_ptr->exp_frac);
1811 rd_s16b(&p_ptr->lev);
1813 for (i = 0; i < 64; i++) rd_s16b(&p_ptr->spell_exp[i]);
1814 if ((p_ptr->pclass == CLASS_SORCERER) && z_older_than(10, 4, 2))
1816 for (i = 0; i < 64; i++) p_ptr->spell_exp[i] = SPELL_EXP_MASTER;
1818 if (z_older_than(10, 3, 6))
1819 for (i = 0; i < 5; i++) for (j = 0; j < 60; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1821 for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1822 for (i = 0; i < GINOU_MAX; i++) rd_s16b(&p_ptr->skill_exp[i]);
1823 if (z_older_than(10, 4, 1))
1825 if (p_ptr->pclass != CLASS_BEASTMASTER) p_ptr->skill_exp[GINOU_RIDING] /= 2;
1826 p_ptr->skill_exp[GINOU_RIDING] = MIN(p_ptr->skill_exp[GINOU_RIDING], s_info[p_ptr->pclass].s_max[GINOU_RIDING]);
1828 if (z_older_than(10, 3, 14))
1830 for (i = 0; i < 108; i++) p_ptr->magic_num1[i] = 0;
1831 for (i = 0; i < 108; i++) p_ptr->magic_num2[i] = 0;
1835 for (i = 0; i < 108; i++) rd_s32b(&p_ptr->magic_num1[i]);
1836 for (i = 0; i < 108; i++) rd_byte(&p_ptr->magic_num2[i]);
1837 if (h_older_than(1, 3, 0, 1))
1839 if (p_ptr->pclass == CLASS_SMITH)
1841 p_ptr->magic_num1[TR_ES_ATTACK] = p_ptr->magic_num1[96];
1842 p_ptr->magic_num1[96] = 0;
1843 p_ptr->magic_num1[TR_ES_AC] = p_ptr->magic_num1[97];
1844 p_ptr->magic_num1[97] = 0;
1848 if (music_singing_any()) p_ptr->action = ACTION_SING;
1850 if (z_older_than(11, 0, 7))
1852 p_ptr->start_race = p_ptr->prace;
1853 p_ptr->old_race1 = 0L;
1854 p_ptr->old_race2 = 0L;
1855 p_ptr->old_realm = 0;
1860 p_ptr->start_race = (RACE_IDX)tmp8u;
1862 p_ptr->old_race1 = (BIT_FLAGS)tmp32s;
1864 p_ptr->old_race2 = (BIT_FLAGS)tmp32s;
1865 rd_s16b(&p_ptr->old_realm);
1868 if (z_older_than(10, 0, 1))
1870 for (i = 0; i < MAX_MANE; i++)
1872 p_ptr->mane_spell[i] = -1;
1873 p_ptr->mane_dam[i] = 0;
1875 p_ptr->mane_num = 0;
1877 else if (z_older_than(10, 2, 3))
1879 for (i = 0; i < OLD_MAX_MANE; i++)
1884 for (i = 0; i < MAX_MANE; i++)
1886 p_ptr->mane_spell[i] = -1;
1887 p_ptr->mane_dam[i] = 0;
1890 p_ptr->mane_num = 0;
1894 for (i = 0; i < MAX_MANE; i++)
1897 p_ptr->mane_spell[i] = (SPELL_IDX)tmp16s;
1899 p_ptr->mane_dam[i] = (SPELL_IDX)tmp16s;
1901 rd_s16b(&p_ptr->mane_num);
1904 if (z_older_than(10, 0, 3))
1906 determine_bounty_uniques();
1908 for (i = 0; i < MAX_KUBI; i++)
1910 /* Is this bounty unique already dead? */
1911 if (!r_info[current_world_ptr->bounty_r_idx[i]].max_num) current_world_ptr->bounty_r_idx[i] += 10000;
1916 for (i = 0; i < MAX_KUBI; i++)
1918 rd_s16b(¤t_world_ptr->bounty_r_idx[i]);
1922 if (z_older_than(10, 0, 3))
1924 update_gambling_monsters();
1928 for (i = 0; i < 4; i++)
1930 rd_s16b(&battle_mon[i]);
1931 if (z_older_than(10, 3, 4))
1934 mon_odds[i] = tmp16s;
1936 else rd_u32b(&mon_odds[i]);
1940 rd_s16b(&p_ptr->town_num);
1942 /* Read arena and rewards information */
1943 rd_s16b(&p_ptr->arena_number);
1944 if (h_older_than(1, 5, 0, 1))
1946 /* Arena loser of previous version was marked number 99 */
1947 if (p_ptr->arena_number >= 99) p_ptr->arena_number = ARENA_DEFEATED_OLD_VER;
1950 p_ptr->inside_arena = (bool)tmp16s;
1951 rd_s16b(&p_ptr->inside_quest);
1952 if (z_older_than(10, 3, 5)) p_ptr->inside_battle = FALSE;
1956 p_ptr->inside_battle = (bool)tmp16s;
1958 rd_byte(&p_ptr->exit_bldg);
1962 p_ptr->oldpx = (POSITION)tmp16s;
1964 p_ptr->oldpy = (POSITION)tmp16s;
1966 if (z_older_than(10, 3, 13) && !current_floor_ptr->dun_level && !p_ptr->inside_arena) {p_ptr->oldpy = 33;p_ptr->oldpx = 131;}
1968 /* Was p_ptr->rewards[MAX_BACT] */
1970 for (i = 0; i < tmp16s; i++)
1976 if (h_older_than(1, 7, 0, 3))
1979 p_ptr->mhp = tmp16s;
1982 p_ptr->chp = tmp16s;
1985 p_ptr->chp_frac = (u32b)tmp16u;
1989 rd_s32b(&p_ptr->mhp);
1990 rd_s32b(&p_ptr->chp);
1991 rd_u32b(&p_ptr->chp_frac);
1994 if (h_older_than(1, 7, 0, 3))
1997 p_ptr->msp = tmp16s;
2000 p_ptr->csp = tmp16s;
2003 p_ptr->csp_frac = (u32b)tmp16u;
2007 rd_s32b(&p_ptr->msp);
2008 rd_s32b(&p_ptr->csp);
2009 rd_u32b(&p_ptr->csp_frac);
2012 rd_s16b(&p_ptr->max_plv);
2013 if (z_older_than(10, 3, 8))
2016 max_dlv[DUNGEON_ANGBAND] = tmp16s;
2020 byte max = (byte)max_d_idx;
2024 for(i = 0; i < max; i++)
2027 max_dlv[i] = tmp16s;
2028 if (max_dlv[i] > d_info[i].maxdepth) max_dlv[i] = d_info[i].maxdepth;
2032 /* Repair maximum player level */
2033 if (p_ptr->max_plv < p_ptr->lev) p_ptr->max_plv = p_ptr->lev;
2037 rd_s16b(&p_ptr->sc);
2038 rd_s16b(&p_ptr->concent);
2040 /* Read the flags */
2041 strip_bytes(2); /* Old "rest" */
2042 rd_s16b(&p_ptr->blind);
2043 rd_s16b(&p_ptr->paralyzed);
2044 rd_s16b(&p_ptr->confused);
2045 rd_s16b(&p_ptr->food);
2046 strip_bytes(4); /* Old "food_digested" / "protection" */
2048 rd_s16b(&p_ptr->energy_need);
2049 if (z_older_than(11, 0, 13))
2050 p_ptr->energy_need = 100 - p_ptr->energy_need;
2051 if (h_older_than(2, 1, 2, 0))
2052 p_ptr->enchant_energy_need = 0;
2054 rd_s16b(&p_ptr->enchant_energy_need);
2056 rd_s16b(&p_ptr->fast);
2057 rd_s16b(&p_ptr->slow);
2058 rd_s16b(&p_ptr->afraid);
2059 rd_s16b(&p_ptr->cut);
2060 rd_s16b(&p_ptr->stun);
2061 rd_s16b(&p_ptr->poisoned);
2062 rd_s16b(&p_ptr->image);
2063 rd_s16b(&p_ptr->protevil);
2064 rd_s16b(&p_ptr->invuln);
2065 if(z_older_than(10, 0, 0))
2068 rd_s16b(&p_ptr->ult_res);
2069 rd_s16b(&p_ptr->hero);
2070 rd_s16b(&p_ptr->shero);
2071 rd_s16b(&p_ptr->shield);
2072 rd_s16b(&p_ptr->blessed);
2073 rd_s16b(&p_ptr->tim_invis);
2074 rd_s16b(&p_ptr->word_recall);
2075 if (z_older_than(10, 3, 8))
2076 p_ptr->recall_dungeon = DUNGEON_ANGBAND;
2080 p_ptr->recall_dungeon = (byte)tmp16s;
2083 if (h_older_than(1, 5, 0, 0))
2084 p_ptr->alter_reality = 0;
2086 rd_s16b(&p_ptr->alter_reality);
2088 rd_s16b(&p_ptr->see_infra);
2089 rd_s16b(&p_ptr->tim_infra);
2090 rd_s16b(&p_ptr->oppose_fire);
2091 rd_s16b(&p_ptr->oppose_cold);
2092 rd_s16b(&p_ptr->oppose_acid);
2093 rd_s16b(&p_ptr->oppose_elec);
2094 rd_s16b(&p_ptr->oppose_pois);
2095 if (z_older_than(10,0,2)) p_ptr->tsuyoshi = 0;
2096 else rd_s16b(&p_ptr->tsuyoshi);
2098 /* Old savefiles do not have the following fields... */
2099 if ((z_major == 2) && (z_minor == 0) && (z_patch == 6))
2102 p_ptr->wraith_form = 0;
2103 p_ptr->resist_magic = 0;
2104 p_ptr->tim_regen = 0;
2105 p_ptr->kabenuke = 0;
2106 p_ptr->tim_stealth = 0;
2107 p_ptr->tim_levitation = 0;
2108 p_ptr->tim_sh_touki = 0;
2109 p_ptr->lightspeed = 0;
2110 p_ptr->tsubureru = 0;
2111 p_ptr->tim_res_nether = 0;
2112 p_ptr->tim_res_time = 0;
2113 p_ptr->mimic_form = 0;
2114 p_ptr->tim_mimic = 0;
2115 p_ptr->tim_sh_fire = 0;
2118 p_ptr->tim_reflect = 0;
2119 p_ptr->multishadow = 0;
2120 p_ptr->dustrobe = 0;
2122 p_ptr->chaos_patron = ((p_ptr->age + p_ptr->sc) % MAX_PATRON);
2130 rd_s16b(&p_ptr->tim_esp);
2131 rd_s16b(&p_ptr->wraith_form);
2132 rd_s16b(&p_ptr->resist_magic);
2133 rd_s16b(&p_ptr->tim_regen);
2134 rd_s16b(&p_ptr->kabenuke);
2135 rd_s16b(&p_ptr->tim_stealth);
2136 rd_s16b(&p_ptr->tim_levitation);
2137 rd_s16b(&p_ptr->tim_sh_touki);
2138 rd_s16b(&p_ptr->lightspeed);
2139 rd_s16b(&p_ptr->tsubureru);
2140 if (z_older_than(10, 4, 7))
2141 p_ptr->magicdef = 0;
2143 rd_s16b(&p_ptr->magicdef);
2144 rd_s16b(&p_ptr->tim_res_nether);
2145 if (z_older_than(10, 4, 11))
2147 p_ptr->tim_res_time = 0;
2148 p_ptr->mimic_form = 0;
2149 p_ptr->tim_mimic = 0;
2150 p_ptr->tim_sh_fire = 0;
2154 rd_s16b(&p_ptr->tim_res_time);
2156 p_ptr->mimic_form = (IDX)tmp8u;
2157 rd_s16b(&p_ptr->tim_mimic);
2158 rd_s16b(&p_ptr->tim_sh_fire);
2161 if (z_older_than(11, 0, 99))
2163 p_ptr->tim_sh_holy = 0;
2164 p_ptr->tim_eyeeye = 0;
2168 rd_s16b(&p_ptr->tim_sh_holy);
2169 rd_s16b(&p_ptr->tim_eyeeye);
2173 if ( z_older_than(11,0,3) ){
2174 p_ptr->tim_reflect=0;
2175 p_ptr->multishadow=0;
2179 rd_s16b(&p_ptr->tim_reflect);
2180 rd_s16b(&p_ptr->multishadow);
2181 rd_s16b(&p_ptr->dustrobe);
2184 rd_s16b(&p_ptr->chaos_patron);
2185 rd_u32b(&p_ptr->muta1);
2186 rd_u32b(&p_ptr->muta2);
2187 rd_u32b(&p_ptr->muta3);
2189 for (i = 0; i < 8; i++)
2190 rd_s16b(&p_ptr->virtues[i]);
2191 for (i = 0; i < 8; i++)
2192 rd_s16b(&p_ptr->vir_types[i]);
2195 /* Calc the regeneration modifier for mutations */
2196 p_ptr->mutant_regenerate_mod = calc_mutant_regenerate_mod();
2198 if (z_older_than(10,0,9))
2201 if (tmp8u) p_ptr->special_attack = ATTACK_CONFUSE;
2202 p_ptr->ele_attack = 0;
2206 rd_s16b(&p_ptr->ele_attack);
2207 rd_u32b(&p_ptr->special_attack);
2209 if (p_ptr->special_attack & KAMAE_MASK) p_ptr->action = ACTION_KAMAE;
2210 else if (p_ptr->special_attack & KATA_MASK) p_ptr->action = ACTION_KATA;
2211 if (z_older_than(10,0,12))
2213 p_ptr->ele_immune = 0;
2214 p_ptr->special_defense = 0;
2218 rd_s16b(&p_ptr->ele_immune);
2219 rd_u32b(&p_ptr->special_defense);
2221 rd_byte(&p_ptr->knowledge);
2224 p_ptr->autopick_autoregister = tmp8u ? TRUE : FALSE;
2228 p_ptr->action = (ACTION_IDX)tmp8u;
2229 if (!z_older_than(10, 4, 3))
2232 if (tmp8u) p_ptr->action = ACTION_LEARN;
2234 rd_byte((byte *)&preserve_mode);
2235 rd_byte((byte *)&p_ptr->wait_report_score);
2238 for (i = 0; i < 48; i++) rd_byte(&tmp8u);
2240 /* Skip the flags */
2244 /* Hack -- the two "special seeds" */
2245 rd_u32b(&seed_flavor);
2246 rd_u32b(&seed_town);
2250 rd_u16b(&p_ptr->panic_save);
2251 rd_u16b(&p_ptr->total_winner);
2252 rd_u16b(&p_ptr->noscore);
2257 p_ptr->is_dead = tmp8u;
2259 /* Read "feeling" */
2260 rd_byte(&p_ptr->feeling);
2262 switch (p_ptr->start_race)
2268 current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * MAX_DAYS + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2271 current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2274 current_world_ptr->dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2276 /* Turn when level began */
2277 rd_s32b(¤t_floor_ptr->generated_turn);
2279 if (h_older_than(1, 7, 0, 4))
2281 p_ptr->feeling_turn = current_floor_ptr->generated_turn;
2285 /* Turn of last "feeling" */
2286 rd_s32b(&p_ptr->feeling_turn);
2289 /* Current current_world_ptr->game_turn */
2290 rd_s32b(¤t_world_ptr->game_turn);
2292 if (z_older_than(10, 3, 12))
2294 current_world_ptr->dungeon_turn = current_world_ptr->game_turn;
2296 else rd_s32b(¤t_world_ptr->dungeon_turn);
2298 if (z_older_than(11, 0, 13))
2300 current_floor_ptr->generated_turn /= 2;
2301 p_ptr->feeling_turn /= 2;
2302 current_world_ptr->game_turn /= 2;
2303 current_world_ptr->dungeon_turn /= 2;
2306 if (z_older_than(10, 3, 13))
2308 old_battle = current_world_ptr->game_turn;
2310 else rd_s32b(&old_battle);
2312 if (z_older_than(10,0,3))
2314 determine_today_mon(TRUE);
2318 rd_s16b(&today_mon);
2319 rd_s16b(&p_ptr->today_mon);
2322 if (z_older_than(10,0,7))
2328 rd_s16b(&p_ptr->riding);
2331 /* Current floor_id */
2332 if (h_older_than(1, 5, 0, 0))
2334 p_ptr->floor_id = 0;
2338 rd_s16b(&p_ptr->floor_id);
2341 if (h_older_than(1, 5, 0, 2))
2347 /* Get number of party_mon array */
2350 /* Strip old temporary preserved pets */
2351 for (i = 0; i < tmp16s; i++)
2353 monster_type dummy_mon;
2355 rd_monster(&dummy_mon);
2359 if (z_older_than(10,1,2))
2361 current_world_ptr->play_time = 0;
2365 rd_u32b(¤t_world_ptr->play_time);
2368 if (z_older_than(10,3,9))
2372 else if (z_older_than(10, 3, 10))
2380 p_ptr->visit = (BIT_FLAGS)tmp32s;
2382 if (!z_older_than(11, 0, 5))
2384 rd_u32b(&p_ptr->count);
2390 * @brief プレイヤーの所持品情報を読み込む / Read the player inventory
2393 * Note that the inventory changed in Angband 2.7.4. Two extra
2394 * pack slots were added and the equipment was rearranged. Note
2395 * that these two features combine when parsing old save-files, in
2396 * which items from the old "aux" slot are "carried", perhaps into
2397 * one of the two new "inventory" slots.
2399 * Note that the inventory is "re-sorted" later by "dungeon()".
2401 static errr rd_inventory(void)
2409 p_ptr->total_weight = 0;
2415 /* Read until done */
2420 /* Get the next item index */
2423 /* Nope, we reached the end */
2424 if (n == 0xFFFF) break;
2431 /* Hack -- verify item */
2432 if (!q_ptr->k_idx) return (53);
2434 /* Wield equipment */
2435 if (n >= INVEN_RARM)
2437 q_ptr->marked |= OM_TOUCHED;
2438 object_copy(&inventory[n], q_ptr);
2440 /* Add the weight */
2441 p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2447 /* Warning -- backpack is full */
2448 else if (inven_cnt == INVEN_PACK)
2450 note(_("持ち物の中のアイテムが多すぎる!", "Too many items in the inventory!"));
2456 /* Carry inventory */
2462 q_ptr->marked |= OM_TOUCHED;
2463 object_copy(&inventory[n], q_ptr);
2465 /* Add the weight */
2466 p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2479 * @brief メッセージログを読み込む / Read the saved messages
2482 static void rd_messages(void)
2489 if (h_older_than(2, 2, 0, 75))
2494 message_max = (int)num;
2496 /* Read the messages */
2497 for (i = 0; i < message_max; i++)
2499 /* Read the message */
2500 rd_string(buf, sizeof(buf));
2502 /* Save the message */
2511 message_max = (int)num;
2513 /* Read the messages */
2514 for (i = 0; i < message_max; i++)
2516 /* Read the message */
2517 rd_string(buf, sizeof(buf));
2519 /* Save the message */
2528 /* Old hidden trap flag */
2529 #define CAVE_TRAP 0x8000
2531 /*** Terrain Feature Indexes (see "lib/edit/f_info.txt") ***/
2532 #define OLD_FEAT_INVIS 0x02
2533 #define OLD_FEAT_GLYPH 0x03
2534 #define OLD_FEAT_QUEST_ENTER 0x08
2535 #define OLD_FEAT_QUEST_EXIT 0x09
2536 #define OLD_FEAT_MINOR_GLYPH 0x40
2537 #define OLD_FEAT_BLDG_1 0x81
2538 #define OLD_FEAT_MIRROR 0xc3
2541 #define OLD_QUEST_WATER_CAVE 18
2543 /* Quest constants */
2544 #define QUEST_OLD_CASTLE 27
2545 #define QUEST_ROYAL_CRYPT 28
2548 * @brief メッセージログを読み込む / Read the dungeon (old method)
2551 * The monsters/objects must be loaded in the same order
2552 * that they were stored, since the actual indexes matter.
2554 static errr rd_dungeon_old(void)
2565 /*** Basic info ***/
2569 current_floor_ptr->dun_level = (DEPTH)tmp16s;
2570 if (z_older_than(10, 3, 8)) p_ptr->dungeon_idx = DUNGEON_ANGBAND;
2574 p_ptr->dungeon_idx = (IDX)tmp8u;
2577 /* Set the base level for old versions */
2578 current_floor_ptr->base_level = current_floor_ptr->dun_level;
2581 current_floor_ptr->base_level = (DEPTH)tmp16s;
2584 current_floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
2586 p_ptr->y = (POSITION)tmp16s;
2588 p_ptr->x = (POSITION)tmp16s;
2589 if (z_older_than(10, 3, 13) && !current_floor_ptr->dun_level && !p_ptr->inside_arena) {p_ptr->y = 33;p_ptr->x = 131;}
2591 current_floor_ptr->height = (POSITION)tmp16s;
2593 current_floor_ptr->width = (POSITION)tmp16s;
2594 rd_s16b(&tmp16s); /* max_panel_rows */
2595 rd_s16b(&tmp16s); /* max_panel_cols */
2598 if (!p_ptr->y || !p_ptr->x) {p_ptr->y = 10;p_ptr->x = 10;}/* ダンジョン生成に失敗してセグメンテったときの復旧用 */
2602 ymax = current_floor_ptr->height;
2603 xmax = current_floor_ptr->width;
2606 /*** Run length decoding ***/
2608 /* Load the dungeon data */
2609 for (x = y = 0; y < ymax; )
2615 if (z_older_than(10,3,6))
2624 /* Decline invalid flags */
2625 info &= ~(CAVE_LITE | CAVE_VIEW | CAVE_MNLT | CAVE_MNDK);
2628 /* Apply the RLE info */
2629 for (i = count; i > 0; i--)
2631 /* Access the current_floor_ptr->grid_array */
2632 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2634 /* Extract "info" */
2644 if (++y >= ymax) break;
2650 /*** Run length decoding ***/
2652 /* Load the dungeon data */
2653 for (x = y = 0; y < ymax; )
2659 /* Apply the RLE info */
2660 for (i = count; i > 0; i--)
2662 /* Access the current_floor_ptr->grid_array */
2663 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2665 /* Extract "feat" */
2666 g_ptr->feat = (s16b)tmp8u;
2675 if (++y >= ymax) break;
2680 /*** Run length decoding ***/
2682 /* Load the dungeon data */
2683 for (x = y = 0; y < ymax; )
2689 /* Apply the RLE info */
2690 for (i = count; i > 0; i--)
2692 /* Access the current_floor_ptr->grid_array */
2693 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2695 /* Extract "mimic" */
2696 g_ptr->mimic = (s16b)tmp8u;
2705 if (++y >= ymax) break;
2710 /*** Run length decoding ***/
2712 /* Load the dungeon data */
2713 for (x = y = 0; y < ymax; )
2719 /* Apply the RLE info */
2720 for (i = count; i > 0; i--)
2722 /* Access the current_floor_ptr->grid_array */
2723 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2725 /* Extract "feat" */
2726 g_ptr->special = tmp16s;
2735 if (++y >= ymax) break;
2740 /* Convert current_floor_ptr->grid_array data */
2741 if (z_older_than(11, 0, 99))
2743 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2745 /* Wipe old unused flags */
2746 current_floor_ptr->grid_array[y][x].info &= ~(CAVE_MASK);
2750 if (h_older_than(1, 1, 1, 0))
2752 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2754 /* Access the current_floor_ptr->grid_array */
2755 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2758 if (g_ptr->feat == OLD_FEAT_INVIS)
2760 g_ptr->feat = feat_floor;
2761 g_ptr->info |= CAVE_TRAP;
2764 /* Older than 1.1.1 */
2765 if (g_ptr->feat == OLD_FEAT_MIRROR)
2767 g_ptr->feat = feat_floor;
2768 g_ptr->info |= CAVE_OBJECT;
2773 if (h_older_than(1, 3, 1, 0))
2775 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2777 /* Access the current_floor_ptr->grid_array */
2778 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2780 /* Old CAVE_IN_MIRROR flag */
2781 if (g_ptr->info & CAVE_OBJECT)
2783 g_ptr->mimic = feat_mirror;
2786 /* Runes will be mimics and flags */
2787 else if ((g_ptr->feat == OLD_FEAT_MINOR_GLYPH) ||
2788 (g_ptr->feat == OLD_FEAT_GLYPH))
2790 g_ptr->info |= CAVE_OBJECT;
2791 g_ptr->mimic = g_ptr->feat;
2792 g_ptr->feat = feat_floor;
2795 /* Hidden traps will be trap terrains mimicing floor */
2796 else if (g_ptr->info & CAVE_TRAP)
2798 g_ptr->info &= ~CAVE_TRAP;
2799 g_ptr->mimic = g_ptr->feat;
2800 g_ptr->feat = choose_random_trap();
2803 /* Another hidden trap */
2804 else if (g_ptr->feat == OLD_FEAT_INVIS)
2806 g_ptr->mimic = feat_floor;
2807 g_ptr->feat = feat_trap_open;
2812 /* Quest 18 was removed */
2813 if (h_older_than(1, 7, 0, 6) && !vanilla_town)
2815 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2817 /* Access the current_floor_ptr->grid_array */
2818 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2820 if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !current_floor_ptr->dun_level)
2822 if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
2824 g_ptr->feat = feat_tree;
2827 else if (g_ptr->feat == OLD_FEAT_BLDG_1)
2829 g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
2832 else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
2833 (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
2835 g_ptr->feat = feat_up_stair;
2843 /* Read the item count */
2846 /* Verify maximum */
2847 if (limit > current_floor_ptr->max_o_idx)
2849 note(format(_("アイテムの配列が大きすぎる(%d)!", "Too many (%d) object entries!"), limit));
2853 /* Read the dungeon items */
2854 for (i = 1; i < limit; i++)
2861 /* Get a new record */
2866 note(format(_("アイテム配置エラー (%d <> %d)", "Object allocation error (%d <> %d)"), i, o_idx));
2872 o_ptr = ¤t_floor_ptr->o_list[o_idx];
2880 if (o_ptr->held_m_idx)
2882 monster_type *m_ptr;
2883 m_ptr = ¤t_floor_ptr->m_list[o_ptr->held_m_idx];
2886 o_ptr->next_o_idx = m_ptr->hold_o_idx;
2888 m_ptr->hold_o_idx = o_idx;
2894 /* Access the item location */
2895 g_ptr = ¤t_floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
2898 o_ptr->next_o_idx = g_ptr->o_idx;
2900 g_ptr->o_idx = o_idx;
2907 /* Read the monster count */
2910 /* Hack -- verify */
2911 if (limit > current_floor_ptr->max_m_idx)
2913 note(format(_("モンスターの配列が大きすぎる(%d)!", "Too many (%d) monster entries!"), limit));
2917 /* Read the monsters */
2918 for (i = 1; i < limit; i++)
2921 monster_type *m_ptr;
2923 /* Get a new record */
2928 note(format(_("モンスター配置エラー (%d <> %d)", "Monster allocation error (%d <> %d)"), i, m_idx));
2933 /* Acquire monster */
2934 m_ptr = ¤t_floor_ptr->m_list[m_idx];
2936 /* Read the monster */
2941 g_ptr = ¤t_floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
2943 /* Mark the location */
2944 g_ptr->m_idx = m_idx;
2947 real_r_ptr(m_ptr)->cur_num++;
2952 /* The dungeon is ready */
2953 if (z_older_than(10, 3, 13) && !current_floor_ptr->dun_level && !p_ptr->inside_arena)
2954 character_dungeon = FALSE;
2956 character_dungeon = TRUE;
2964 * @brief 保存されたフロアを読み込む / Read the saved floor
2965 * @return info読み込みエラーコード
2967 * この関数は、セーブデータの互換性を保つために多くのデータ改変処理を備えている。
2970 * <li>1.7.0.2で8bitだったgrid_typeのfeat,mimicのID値を16bitに拡張する処理。</li>
2971 * <li>1.7.0.8までに廃止、IDなどを差し替えたクエスト番号を置換する処理。</li>
2973 * The monsters/objects must be loaded in the same order
2974 * that they were stored, since the actual indexes matter.
2976 static errr rd_saved_floor(saved_floor_type *sf_ptr)
2978 POSITION ymax, xmax;
2989 cave_template_type *templates;
2992 /*** Wipe all current_floor_ptr->grid_array ***/
2996 /*** Basic info ***/
2998 /* Dungeon floor specific info follows */
3002 /*** Not a saved floor ***/
3005 current_floor_ptr->dun_level = (DEPTH)tmp16s;
3006 current_floor_ptr->base_level = current_floor_ptr->dun_level;
3010 /*** The saved floor ***/
3013 if (tmp16s != sf_ptr->floor_id) return 171;
3016 if (tmp8u != sf_ptr->savefile_id) return 171;
3019 if (tmp16s != sf_ptr->dun_level) return 171;
3020 current_floor_ptr->dun_level = sf_ptr->dun_level;
3023 if (tmp32s != sf_ptr->last_visit) return 171;
3026 if (tmp32u != sf_ptr->visit_mark) return 171;
3029 if (tmp16s != sf_ptr->upper_floor_id) return 171;
3032 if (tmp16s != sf_ptr->lower_floor_id) return 171;
3036 current_floor_ptr->base_level = (DEPTH)tmp16s;
3038 current_floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
3041 p_ptr->y = (POSITION)tmp16u;
3044 p_ptr->x = (POSITION)tmp16u;
3047 current_floor_ptr->height = (POSITION)tmp16s;
3049 current_floor_ptr->width = (POSITION)tmp16s;
3051 rd_byte(&p_ptr->feeling);
3055 /*** Read template for grid_type ***/
3057 /* Read the template count */
3060 /* Allocate the "template" array */
3061 C_MAKE(templates, limit, cave_template_type);
3063 /* Read the templates */
3064 for (i = 0; i < limit; i++)
3066 cave_template_type *ct_ptr = &templates[i];
3070 ct_ptr->info = (BIT_FLAGS)tmp16u;
3071 if (h_older_than(1, 7, 0, 2))
3074 ct_ptr->feat = (s16b)tmp8u;
3076 ct_ptr->mimic = (s16b)tmp8u;
3080 rd_s16b(&ct_ptr->feat);
3081 rd_s16b(&ct_ptr->mimic);
3083 rd_s16b(&ct_ptr->special);
3087 ymax = current_floor_ptr->height;
3088 xmax = current_floor_ptr->width;
3091 /*** Run length decoding ***/
3093 /* Load the dungeon data */
3094 for (x = y = 0; y < ymax; )
3106 } while (tmp8u == MAX_UCHAR);
3108 /* Apply the RLE info */
3109 for (i = count; i > 0; i--)
3111 /* Access the current_floor_ptr->grid_array */
3112 grid_type *g_ptr = ¤t_floor_ptr->grid_array[y][x];
3114 /* Extract current_floor_ptr->grid_array data */
3115 g_ptr->info = templates[id].info;
3116 g_ptr->feat = templates[id].feat;
3117 g_ptr->mimic = templates[id].mimic;
3118 g_ptr->special = templates[id].special;
3127 if (++y >= ymax) break;
3132 /* Quest 18 was removed */
3133 if (h_older_than(1, 7, 0, 6) && !vanilla_town)
3135 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
3137 /* Access the current_floor_ptr->grid_array */
3138 grid_type *g_ptr = ¤t_floor_ptr->grid_array[y][x];
3140 if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !current_floor_ptr->dun_level)
3142 if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
3144 g_ptr->feat = feat_tree;
3147 else if (g_ptr->feat == OLD_FEAT_BLDG_1)
3149 g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
3152 else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
3153 (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
3155 g_ptr->feat = feat_up_stair;
3161 /* Free the "template" array */
3162 C_KILL(templates, limit, cave_template_type);
3167 /* Read the item count */
3170 /* Verify maximum */
3171 if (limit > current_floor_ptr->max_o_idx) return 151;
3174 /* Read the dungeon items */
3175 for (i = 1; i < limit; i++)
3181 /* Get a new record */
3184 if (i != o_idx) return 152;
3187 o_ptr = ¤t_floor_ptr->o_list[o_idx];
3192 if (o_ptr->held_m_idx)
3194 monster_type *m_ptr;
3195 m_ptr = ¤t_floor_ptr->m_list[o_ptr->held_m_idx];
3198 o_ptr->next_o_idx = m_ptr->hold_o_idx;
3200 m_ptr->hold_o_idx = o_idx;
3206 /* Access the item location */
3207 grid_type *g_ptr = ¤t_floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
3210 o_ptr->next_o_idx = g_ptr->o_idx;
3212 g_ptr->o_idx = o_idx;
3219 /* Read the monster count */
3222 /* Hack -- verify */
3223 if (limit > current_floor_ptr->max_m_idx) return 161;
3225 /* Read the monsters */
3226 for (i = 1; i < limit; i++)
3230 monster_type *m_ptr;
3232 /* Get a new record */
3235 if (i != m_idx) return 162;
3238 /* Acquire monster */
3239 m_ptr = ¤t_floor_ptr->m_list[m_idx];
3241 /* Read the monster */
3246 g_ptr = ¤t_floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
3248 /* Mark the location */
3249 g_ptr->m_idx = m_idx;
3252 real_r_ptr(m_ptr)->cur_num++;
3261 * @brief 保存されたフロアを読み込む(現版) / Read the dungeon (new method)
3264 * The monsters/objects must be loaded in the same order
3265 * that they were stored, since the actual indexes matter.
3267 static errr rd_dungeon(void)
3275 /* Initialize saved_floors array and temporal files */
3276 init_saved_floors(FALSE);
3279 if (h_older_than(1, 5, 0, 0))
3281 err = rd_dungeon_old();
3283 /* Prepare floor_id of current floor */
3284 if (p_ptr->dungeon_idx)
3286 p_ptr->floor_id = get_new_floor_id();
3287 get_sf_ptr(p_ptr->floor_id)->dun_level = current_floor_ptr->dun_level;
3296 /* Number of floor_id used from birth */
3297 rd_s16b(&max_floor_id);
3299 /* Current dungeon type */
3301 p_ptr->dungeon_idx = (DUNGEON_IDX)tmp8u;
3303 /* Number of the saved_floors array elements */
3306 /*** No saved floor (On the surface etc.) ***/
3309 /* Read the current floor data */
3310 err = rd_saved_floor(NULL);
3313 /*** In the dungeon ***/
3317 /* Read the saved_floors array */
3318 for (i = 0; i < num; i++)
3320 saved_floor_type *sf_ptr = &saved_floors[i];
3322 rd_s16b(&sf_ptr->floor_id);
3324 sf_ptr->savefile_id = (s16b)tmp8u;
3327 sf_ptr->dun_level = (DEPTH)tmp16s;
3329 rd_s32b(&sf_ptr->last_visit);
3330 rd_u32b(&sf_ptr->visit_mark);
3331 rd_s16b(&sf_ptr->upper_floor_id);
3332 rd_s16b(&sf_ptr->lower_floor_id);
3336 /* Move saved floors data to temporal files */
3337 for (i = 0; i < num; i++)
3339 saved_floor_type *sf_ptr = &saved_floors[i];
3341 /* Unused element */
3342 if (!sf_ptr->floor_id) continue;
3344 /* Read the failure mark */
3346 if (tmp8u) continue;
3348 /* Read from the save file */
3349 err = rd_saved_floor(sf_ptr);
3354 /* Re-save as temporal saved floor file */
3355 if (!save_floor(sf_ptr, SLF_SECOND)) err = 182;
3361 /* Finally load current floor data from temporal file */
3364 if (!load_floor(get_sf_ptr(p_ptr->floor_id), SLF_SECOND)) err = 183;
3369 /*** Error messages ***/
3373 note(_("アイテムの配列が大きすぎる!", "Too many object entries!"));
3377 note(_("アイテム配置エラー", "Object allocation error"));
3381 note(_("モンスターの配列が大きすぎる!", "Too many monster entries!"));
3385 note(_("モンスター配置エラー", "Monster allocation error"));
3389 note(_("保存されたフロアのダンジョンデータが壊れています!", "Dungeon data of saved floors are broken!"));
3393 note(_("テンポラリ・ファイルを作成できません!", "Failed to make temporal files!"));
3397 note(_("Error 183", "Error 183"));
3401 /* The dungeon is ready */
3402 character_dungeon = TRUE;
3404 /* Success or Error */
3410 * @brief ロード処理全体のサブ関数 / Actually read the savefile
3413 static errr rd_savefile_new_aux(void)
3426 #ifdef VERIFY_CHECKSUMS
3427 u32b n_x_check, n_v_check;
3428 u32b o_x_check, o_v_check;
3432 /* Strip the version bytes */
3435 /* Hack -- decrypt */
3436 xor_byte = sf_extra;
3439 /* Clear the checksums */
3443 /* Read the version number of the savefile */
3444 /* Old savefile will be version 0.0.0.3 */
3445 rd_byte(&h_ver_extra);
3446 rd_byte(&h_ver_patch);
3447 rd_byte(&h_ver_minor);
3448 rd_byte(&h_ver_major);
3450 /* Mention the savefile version */
3452 _("バージョン %d.%d.%d.%d のセーブ・ファイルをロード中...", "Loading a %d.%d.%d.%d savefile..."),
3453 (h_ver_major > 9) ? h_ver_major - 10 : h_ver_major, h_ver_minor, h_ver_patch, h_ver_extra));
3456 /* Operating system info */
3457 rd_u32b(&sf_system);
3459 /* Time of savefile creation */
3462 /* Number of resurrections */
3465 /* Number of times played */
3469 /* Later use (always zero) */
3472 /* Later use (always zero) */
3475 /* Later use (always zero) */
3479 rd_byte(&kanji_code);
3481 /* Read RNG state */
3483 if (arg_fiddle) note(_("乱数情報をロードしました", "Loaded Randomizer Info"));
3485 /* Then the options */
3487 if (arg_fiddle) note(_("オプションをロードしました", "Loaded Option Flags"));
3489 /* Then the "messages" */
3491 if (arg_fiddle) note(_("メッセージをロードしました", "Loaded Messages"));
3493 for (i = 0; i < max_r_idx; i++)
3495 /* Access that monster */
3496 monster_race *r_ptr = &r_info[i];
3498 /* Hack -- Reset the death counter */
3499 r_ptr->max_num = 100;
3501 if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
3503 /* Hack -- Non-unique Nazguls are semi-unique */
3504 else if (r_ptr->flags7 & RF7_NAZGUL) r_ptr->max_num = MAX_NAZGUL_NUM;
3507 /* Monster Memory */
3510 /* Incompatible save files */
3511 if (tmp16u > max_r_idx)
3513 note(format(_("モンスターの種族が多すぎる(%u)!", "Too many (%u) monster races!"), tmp16u));
3517 /* Read the available records */
3518 for (i = 0; i < tmp16u; i++)
3521 rd_lore((MONRACE_IDX)i);
3524 if (arg_fiddle) note(_("モンスターの思い出をロードしました", "Loaded Monster Memory"));
3529 /* Incompatible save files */
3530 if (tmp16u > max_k_idx)
3532 note(format(_("アイテムの種類が多すぎる(%u)!", "Too many (%u) object kinds!"), tmp16u));
3536 /* Read the object memory */
3537 for (i = 0; i < tmp16u; i++)
3539 object_kind *k_ptr = &k_info[i];
3543 k_ptr->aware = (tmp8u & 0x01) ? TRUE: FALSE;
3544 k_ptr->tried = (tmp8u & 0x02) ? TRUE: FALSE;
3546 if (arg_fiddle) note(_("アイテムの記録をロードしました", "Loaded Object Memory"));
3548 /* 2.1.3 or newer version */
3550 u16b max_towns_load;
3551 u16b max_quests_load;
3552 byte max_rquests_load;
3553 s16b old_inside_quest = p_ptr->inside_quest;
3555 /* Number of towns */
3556 rd_u16b(&max_towns_load);
3558 /* Incompatible save files */
3559 if (max_towns_load > max_towns)
3561 note(format(_("町が多すぎる(%u)!", "Too many (%u) towns!"), max_towns_load));
3565 /* Number of quests */
3566 rd_u16b(&max_quests_load);
3568 if (z_older_than(11, 0, 7))
3570 max_rquests_load = 10;
3574 rd_byte(&max_rquests_load);
3577 /* Incompatible save files */
3578 if (max_quests_load > max_q_idx)
3580 note(format(_("クエストが多すぎる(%u)!", "Too many (%u) quests!"), max_quests_load));
3584 for (i = 0; i < max_quests_load; i++)
3588 quest_type* const q_ptr = &quest[i];
3590 rd_s16b(&q_ptr->status);
3592 q_ptr->level = tmp16s;
3594 if (z_older_than(11, 0, 6))
3601 q_ptr->complev = tmp8u;
3603 if(h_older_than(2, 1, 2, 2))
3605 q_ptr->comptime = 0;
3609 rd_u32b(&q_ptr->comptime);
3612 /* Load quest status if quest is running */
3613 if ((q_ptr->status == QUEST_STATUS_TAKEN) ||
3614 (!z_older_than(10, 3, 14) && (q_ptr->status == QUEST_STATUS_COMPLETED)) ||
3615 (!z_older_than(11, 0, 7) && (i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST + max_rquests_load))))
3618 q_ptr->cur_num = (MONSTER_NUMBER)tmp16s;
3620 q_ptr->max_num = (MONSTER_NUMBER)tmp16s;
3621 rd_s16b(&q_ptr->type);
3623 /* Load quest monster index */
3624 rd_s16b(&q_ptr->r_idx);
3626 if ((q_ptr->type == QUEST_TYPE_RANDOM) && (!q_ptr->r_idx))
3628 determine_random_questor(&quest[i]);
3631 /* Load quest item index */
3632 rd_s16b(&q_ptr->k_idx);
3635 a_info[q_ptr->k_idx].gen_flags |= TRG_QUESTITEM;
3638 q_ptr->flags = tmp8u;
3640 if (z_older_than(10, 3, 11))
3642 if (q_ptr->flags & QUEST_FLAG_PRESET)
3648 init_flags = INIT_ASSIGN;
3649 p_ptr->inside_quest = (QUEST_IDX)i;
3651 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3652 p_ptr->inside_quest = old_inside_quest;
3658 q_ptr->dungeon = tmp8u;
3661 if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_UNTAKEN)
3662 if (r_info[q_ptr->r_idx].flags1 & RF1_UNIQUE)
3663 r_info[q_ptr->r_idx].flags1 |= RF1_QUESTOR;
3666 /* Ignore the empty quests from old versions */
3669 /* Ignore quest status */
3672 /* Ignore quest level */
3676 * We don't have to care about the other info,
3677 * since status should be 0 for these quests anyway
3682 /* Quest 18 was removed */
3683 if (h_older_than(1, 7, 0, 6))
3685 (void)WIPE(&quest[OLD_QUEST_WATER_CAVE], quest_type);
3686 quest[OLD_QUEST_WATER_CAVE].status = QUEST_STATUS_UNTAKEN;
3689 /* Position in the wilderness */
3690 rd_s32b(&p_ptr->wilderness_x);
3691 rd_s32b(&p_ptr->wilderness_y);
3692 if (z_older_than(10, 3, 13))
3694 p_ptr->wilderness_x = 5;
3695 p_ptr->wilderness_y = 48;
3698 if (z_older_than(10, 3, 7)) p_ptr->wild_mode = FALSE;
3699 else rd_byte((byte *)&p_ptr->wild_mode);
3700 if (z_older_than(10, 3, 7)) p_ptr->ambush_flag = FALSE;
3701 else rd_byte((byte *)&p_ptr->ambush_flag);
3703 /* Size of the wilderness */
3704 rd_s32b(&wild_x_size);
3705 rd_s32b(&wild_y_size);
3707 /* Incompatible save files */
3708 if ((wild_x_size > current_world_ptr->max_wild_x) || (wild_y_size > current_world_ptr->max_wild_y))
3710 note(format(_("荒野が大きすぎる(%u/%u)!", "Wilderness is too big (%u/%u)!"), wild_x_size, wild_y_size));
3714 /* Load the wilderness seeds */
3715 for (i = 0; i < wild_x_size; i++)
3717 for (j = 0; j < wild_y_size; j++)
3719 rd_u32b(&wilderness[j][i].seed);
3724 if (arg_fiddle) note(_("クエスト情報をロードしました", "Loaded Quests"));
3726 /* Load the Artifacts */
3729 /* Incompatible save files */
3730 if (tmp16u > max_a_idx)
3732 note(format(_("伝説のアイテムが多すぎる(%u)!", "Too many (%u) artifacts!"), tmp16u));
3736 /* Read the artifact flags */
3737 for (i = 0; i < tmp16u; i++)
3739 artifact_type *a_ptr = &a_info[i];
3742 a_ptr->cur_num = tmp8u;
3744 if (h_older_than(1, 5, 0, 0))
3746 a_ptr->floor_id = 0;
3754 rd_s16b(&a_ptr->floor_id);
3757 if (arg_fiddle) note(_("伝説のアイテムをロードしました", "Loaded Artifacts"));
3759 /* Read the extra stuff */
3761 if (p_ptr->energy_need < -999) p_ptr->timewalk = TRUE;
3763 if (arg_fiddle) note(_("特別情報をロードしました", "Loaded extra information"));
3766 /* Read the player_hp array */
3769 /* Incompatible save files */
3770 if (tmp16u > PY_MAX_LEVEL)
3772 note(format(_("ヒットポイント配列が大きすぎる(%u)!", "Too many (%u) hitpoint entries!"), tmp16u));
3776 /* Read the player_hp array */
3777 for (i = 0; i < tmp16u; i++)
3780 p_ptr->player_hp[i] = (HIT_POINT)tmp16s;
3783 /* Important -- Initialize the sex */
3784 sp_ptr = &sex_info[p_ptr->psex];
3786 /* Important -- Initialize the race/class */
3787 rp_ptr = &race_info[p_ptr->prace];
3788 cp_ptr = &class_info[p_ptr->pclass];
3789 ap_ptr = &seikaku_info[p_ptr->pseikaku];
3791 if(z_older_than(10, 2, 2) && (p_ptr->pclass == CLASS_BEASTMASTER) && !p_ptr->is_dead)
3793 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3794 roll_hitdice(p_ptr, 0L);
3796 if(z_older_than(10, 3, 2) && (p_ptr->pclass == CLASS_ARCHER) && !p_ptr->is_dead)
3798 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3799 roll_hitdice(p_ptr, 0L);
3801 if(z_older_than(10, 2, 6) && (p_ptr->pclass == CLASS_SORCERER) && !p_ptr->is_dead)
3803 p_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
3804 roll_hitdice(p_ptr, 0L);
3806 if(z_older_than(10, 4, 7) && (p_ptr->pclass == CLASS_BLUE_MAGE) && !p_ptr->is_dead)
3808 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3809 roll_hitdice(p_ptr, 0L);
3812 /* Important -- Initialize the magic */
3813 mp_ptr = &m_info[p_ptr->pclass];
3816 /* Read spell info */
3817 rd_u32b(&p_ptr->spell_learned1);
3818 rd_u32b(&p_ptr->spell_learned2);
3819 rd_u32b(&p_ptr->spell_worked1);
3820 rd_u32b(&p_ptr->spell_worked2);
3821 rd_u32b(&p_ptr->spell_forgotten1);
3822 rd_u32b(&p_ptr->spell_forgotten2);
3824 if (z_older_than(10,0,5))
3826 p_ptr->learned_spells = 0;
3827 for (i = 0; i < 64; i++)
3829 /* Count known spells */
3831 (p_ptr->spell_learned1 & (1L << i)) :
3832 (p_ptr->spell_learned2 & (1L << (i - 32))))
3834 p_ptr->learned_spells++;
3838 else rd_s16b(&p_ptr->learned_spells);
3840 if (z_older_than(10,0,6))
3842 p_ptr->add_spells = 0;
3844 else rd_s16b(&p_ptr->add_spells);
3845 if (p_ptr->pclass == CLASS_MINDCRAFTER) p_ptr->add_spells = 0;
3847 for (i = 0; i < 64; i++)
3850 p_ptr->spell_order[i] = (SPELL_IDX)tmp8u;
3854 /* Read the inventory */
3857 note(_("持ち物情報を読み込むことができません", "Unable to read inventory"));
3861 /* Read number of towns */
3863 town_count = tmp16u;
3865 /* Read the stores */
3867 for (i = 1; i < town_count; i++)
3869 for (j = 0; j < tmp16u; j++)
3871 if (rd_store(i, j)) return (22);
3875 rd_s16b(&p_ptr->pet_follow_distance);
3876 if (z_older_than(10, 4, 10))
3878 p_ptr->pet_extra_flags = 0;
3880 if (tmp8u) p_ptr->pet_extra_flags |= PF_OPEN_DOORS;
3882 if (tmp8u) p_ptr->pet_extra_flags |= PF_PICKUP_ITEMS;
3884 if (z_older_than(10,0,4)) p_ptr->pet_extra_flags |= PF_TELEPORT;
3888 if (tmp8u) p_ptr->pet_extra_flags |= PF_TELEPORT;
3891 if (z_older_than(10,0,7)) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3895 if (tmp8u) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3898 if (z_older_than(10,0,8)) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3902 if (tmp8u) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3905 if (!z_older_than(10,0,8))
3908 if (tmp8u) p_ptr->pet_extra_flags |= PF_BALL_SPELL;
3913 rd_s16b(&p_ptr->pet_extra_flags);
3916 if (!z_older_than(11, 0, 9))
3918 char buf[SCREEN_BUF_MAX_SIZE];
3919 rd_string(buf, sizeof(buf));
3920 if (buf[0]) screen_dump = string_make(buf);
3925 for (i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
3927 r_info[quest[i].r_idx].flags1 &= ~(RF1_QUESTOR);
3932 /* I'm not dead yet... */
3933 if (!p_ptr->is_dead)
3935 /* Dead players have no dungeon */
3936 note(_("ダンジョン復元中...", "Restoring Dungeon..."));
3940 note(_("ダンジョンデータ読み込み失敗", "Error reading dungeon data"));
3944 /* Read the ghost info */
3951 strip_bytes(tmp32s);
3955 /* Quest 18 was removed */
3956 if (h_older_than(1, 7, 0, 6))
3958 if (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE)
3960 p_ptr->dungeon_idx = lite_town ? DUNGEON_ANGBAND : DUNGEON_GALGALS;
3961 current_floor_ptr->dun_level = 1;
3962 p_ptr->inside_quest = 0;
3967 #ifdef VERIFY_CHECKSUMS
3969 /* Save the checksum */
3970 n_v_check = v_check;
3972 /* Read the old checksum */
3973 rd_u32b(&o_v_check);
3976 if (o_v_check != n_v_check)
3978 note(_("チェックサムがおかしい", "Invalid checksum"));
3983 /* Save the encoded checksum */
3984 n_x_check = x_check;
3986 /* Read the checksum */
3987 rd_u32b(&o_x_check);
3991 if (o_x_check != n_x_check)
3993 note(_("エンコードされたチェックサムがおかしい", "Invalid encoded checksum"));
4004 * @brief ロード処理全体のメイン関数 / Actually read the savefile
4007 errr rd_savefile_new(void)
4011 /* Grab permissions */
4014 /* The savefile is a binary file */
4015 fff = my_fopen(savefile, "rb");
4017 /* Drop permissions */
4019 if (!fff) return (-1);
4021 /* Call the sub-function */
4022 err = rd_savefile_new_aux();
4024 /* Check for errors */
4025 if (ferror(fff)) err = -1;
4032 * @brief 保存フロア読み込みのサブ関数 / Actually load and verify a floor save data
4033 * @param sf_ptr 保存フロア読み込み先
4036 static bool load_floor_aux(saved_floor_type *sf_ptr)
4041 #ifdef VERIFY_CHECKSUMS
4042 u32b n_x_check, n_v_check;
4043 u32b o_x_check, o_v_check;
4046 /* Hack -- decrypt (read xor_byte) */
4050 /* Clear the checksums */
4054 /* Set the version number to current version */
4055 /* Never load old temporal files */
4056 h_ver_extra = H_VER_EXTRA;
4057 h_ver_patch = H_VER_PATCH;
4058 h_ver_minor = H_VER_MINOR;
4059 h_ver_major = H_VER_MAJOR;
4061 /* Verify the sign */
4063 if (saved_floor_file_sign != tmp32u) return FALSE;
4065 /* Read -- have error? */
4066 if (rd_saved_floor(sf_ptr)) return FALSE;
4069 #ifdef VERIFY_CHECKSUMS
4070 /* Save the checksum */
4071 n_v_check = v_check;
4073 /* Read the old checksum */
4074 rd_u32b(&o_v_check);
4077 if (o_v_check != n_v_check) return FALSE;
4079 /* Save the encoded checksum */
4080 n_x_check = x_check;
4082 /* Read the checksum */
4083 rd_u32b(&o_x_check);
4086 if (o_x_check != n_x_check) return FALSE;
4095 * @brief 一時保存フロア情報を読み込む / Attempt to load the temporally saved-floor data
4096 * @param sf_ptr 保存フロア読み込み先
4100 bool load_floor(saved_floor_type *sf_ptr, BIT_FLAGS mode)
4102 FILE *old_fff = NULL;
4103 byte old_xor_byte = 0;
4104 u32b old_v_check = 0;
4105 u32b old_x_check = 0;
4106 byte old_h_ver_major = 0;
4107 byte old_h_ver_minor = 0;
4108 byte old_h_ver_patch = 0;
4109 byte old_h_ver_extra = 0;
4112 char floor_savefile[1024];
4114 byte old_kanji_code = kanji_code;
4117 * Temporal files are always written in system depended kanji
4122 /* EUC kanji code */
4126 /* SJIS kanji code */
4135 /* We have one file already opened */
4136 if (mode & SLF_SECOND)
4138 /* Backup original values */
4140 old_xor_byte = xor_byte;
4141 old_v_check = v_check;
4142 old_x_check = x_check;
4143 old_h_ver_major = h_ver_major;
4144 old_h_ver_minor = h_ver_minor;
4145 old_h_ver_patch = h_ver_patch;
4146 old_h_ver_extra = h_ver_extra;
4149 /* floor savefile */
4150 sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
4152 /* Grab permissions */
4155 /* The savefile is a binary file */
4156 fff = my_fopen(floor_savefile, "rb");
4158 /* Drop permissions */
4162 if (!fff) ok = FALSE;
4164 /* Attempt to load */
4167 /* Load saved floor data from file */
4168 ok = load_floor_aux(sf_ptr);
4170 /* Check for errors */
4171 if (ferror(fff)) ok = FALSE;
4174 /* Grab permissions */
4177 /* Delete the file */
4178 if (!(mode & SLF_NO_KILL)) (void)fd_kill(floor_savefile);
4180 /* Drop permissions */
4184 /* We have one file already opened */
4185 if (mode & SLF_SECOND)
4187 /* Restore original values */
4189 xor_byte = old_xor_byte;
4190 v_check = old_v_check;
4191 x_check = old_x_check;
4192 h_ver_major = old_h_ver_major;
4193 h_ver_minor = old_h_ver_minor;
4194 h_ver_patch = old_h_ver_patch;
4195 h_ver_extra = old_h_ver_extra;
4198 /* Restore old knowledge */
4199 kanji_code = old_kanji_code;