3 * @brief セーブファイル読み込み処理 / Purpose: support for loading savefiles -BEN-
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
12 * This file loads savefiles from Angband 2.7.X and 2.8.X
14 * Ancient savefiles (pre-2.7.0) are loaded by another file.
16 * Note that Angband 2.7.0 through 2.7.3 are now officially obsolete,
17 * and savefiles from those versions may not be successfully converted.
19 * We attempt to prevent corrupt savefiles from inducing memory errors.
21 * Note that this file should not use the random number generator, the
22 * object flavors, the visual attr/char mappings, or anything else which
23 * is initialized *after* or *during* the "load character" function.
25 * This file assumes that the monster/object records are initialized
26 * to zero, and the race/kind tables have been loaded correctly. The
27 * order of object stacks is currently not saved in the savefiles, but
28 * the "next" pointers are saved, so all necessary knowledge is present.
30 * We should implement simple "savefile extenders" using some form of
31 * "sized" chunks of bytes, with a {size,type,data} format, so everyone
32 * can know the size, interested people can know the type, and the actual
33 * data is available to the parsing routines that acknowledge the type.
35 * Consider changing the "globe of invulnerability" code so that it
36 * takes some form of "maximum damage to protect from" in addition to
37 * the existing "number of turns to protect for", and where each hit
38 * by a monster will reduce the shield by that amount.
53 #include "floor-generate.h"
61 #include "spells-status.h"
62 #include "object-hook.h"
67 #include "floor-save.h"
68 #include "floor-town.h"
72 #include "dungeon-file.h"
74 #include "player-skill.h"
75 #include "player-class.h"
76 #include "player-race.h"
77 #include "player-personality.h"
78 #include "player-sex.h"
81 #include "objectkind.h"
82 #include "object-ego.h"
85 #include "realm-song.h"
86 #include "cmd-smith.h"
89 * Maximum number of tries for selection of a proper quest monster
94 * Local "savefile" pointer
99 * Hack -- old "encryption" byte
101 static byte xor_byte;
104 * Hack -- simple "checksum" on the actual values
106 static u32b v_check = 0L;
109 * Hack -- simple "checksum" on the encoded bytes
111 static u32b x_check = 0L;
114 * Hack -- Japanese Kanji code
120 static byte kanji_code = 0;
123 * @brief 変愚蛮怒のバージョン比較処理 / This function determines if the version of the savefile currently being read is older than version "major.minor.patch.extra".
124 * @param major メジャーバージョン値
125 * @param minor マイナーバージョン値
126 * @param patch パッチバージョン値
127 * @param extra エクストラパージョン値
128 * @return 現在のバージョンより値が古いならtrue
130 static bool h_older_than(byte major, byte minor, byte patch, byte extra)
132 /* Much older, or much more recent */
133 if (current_world_ptr->h_ver_major < major) return (TRUE);
134 if (current_world_ptr->h_ver_major > major) return (FALSE);
136 /* Distinctly older, or distinctly more recent */
137 if (current_world_ptr->h_ver_minor < minor) return (TRUE);
138 if (current_world_ptr->h_ver_minor > minor) return (FALSE);
140 /* Barely older, or barely more recent */
141 if (current_world_ptr->h_ver_patch < patch) return (TRUE);
142 if (current_world_ptr->h_ver_patch > patch) return (FALSE);
144 /* Barely older, or barely more recent */
145 if (current_world_ptr->h_ver_extra < extra) return (TRUE);
146 if (current_world_ptr->h_ver_extra > extra) return (FALSE);
148 /* Identical versions */
154 * @brief Zangbandのバージョン比較処理 / The above function, adapted for Zangband
155 * @param x メジャーバージョン値
156 * @param y マイナーバージョン値
158 * @return 現在のバージョンより値が古いならtrue
160 static bool z_older_than(byte x, byte y, byte z)
162 /* Much older, or much more recent */
163 if (current_world_ptr->z_major < x) return (TRUE);
164 if (current_world_ptr->z_major > x) return (FALSE);
166 /* Distinctly older, or distinctly more recent */
167 if (current_world_ptr->z_minor < y) return (TRUE);
168 if (current_world_ptr->z_minor > y) return (FALSE);
170 /* Barely older, or barely more recent */
171 if (current_world_ptr->z_patch < z) return (TRUE);
172 if (current_world_ptr->z_patch > z) return (FALSE);
174 /* Identical versions */
180 * @brief ゲームスクリーンにメッセージを表示する / Hack -- Show information on the screen, one line at a time.
184 * Avoid the top two lines, to avoid interference with "msg_print()".
186 static void note(concptr msg)
188 static TERM_LEN y = 2;
190 /* Draw the message */
193 /* Advance one line (wrap if needed) */
194 if (++y >= 24) y = 2;
202 * @brief ロードファイルポインタから1バイトを読み込む
205 * The following functions are used to load the basic building blocks
206 * of savefiles. They also maintain the "checksum" info for 2.7.0+
208 static byte sf_get(void)
212 /* Get a character, decode the value */
213 c = getc(fff) & 0xFF;
217 /* Maintain the checksum info */
221 /* Return the value */
226 * @brief ロードファイルポインタから1バイトを読み込んでポインタに渡す
230 static void rd_byte(byte *ip)
236 * @brief ロードファイルポインタから符号なし16bit値を読み込んでポインタに渡す
240 static void rd_u16b(u16b *ip)
243 (*ip) |= ((u16b)(sf_get()) << 8);
247 * @brief ロードファイルポインタから符号つき16bit値を読み込んでポインタに渡す
251 static void rd_s16b(s16b *ip)
257 * @brief ロードファイルポインタから符号なし32bit値を読み込んでポインタに渡す
261 static void rd_u32b(u32b *ip)
264 (*ip) |= ((u32b)(sf_get()) << 8);
265 (*ip) |= ((u32b)(sf_get()) << 16);
266 (*ip) |= ((u32b)(sf_get()) << 24);
270 * @brief ロードファイルポインタから符号つき32bit値を読み込んでポインタに渡す
274 static void rd_s32b(s32b *ip)
281 * @brief ロードファイルポインタから文字列を読み込んでポインタに渡す / Hack -- read a string
282 * @param str 読み込みポインタ
283 * @param max 最大読み取りバイト数
286 static void rd_string(char *str, int max)
290 /* Read the string */
291 for (i = 0; TRUE; i++)
298 /* Collect string while legal */
299 if (i < max) str[i] = tmp8u;
310 /* Convert Kanji code */
329 /* 不明の漢字コードからシステムの漢字コードに変換 */
330 byte code = codeconv(str);
332 /* 漢字コードが判明したら、それを記録 */
333 if (code) kanji_code = code;
338 /* No conversion needed */
346 * @brief ロードファイルポインタを指定バイト分飛ばして進める / Hack -- strip some bytes
350 static void strip_bytes(int n)
354 /* Strip the bytes */
355 while (n--) rd_byte(&tmp8u);
358 #define OLD_MAX_MANE 22
361 * @brief アイテムオブジェクト1件を読み込む(変愚ver1.5.0以前) / Read an object (Old method)
362 * @param o_ptr アイテムオブジェクト読み取り先ポインタ
365 * This function attempts to "repair" old savefiles, and to extract
366 * the most up to date values for various object fields.
368 * Note that Angband 2.7.9 introduced a new method for object "flags"
369 * in which the "flags" on an object are actually extracted when they
370 * are needed from the object kind, artifact index, ego-item index,
371 * and two special "xtra" fields which are used to encode any "extra"
372 * power of certain ego-items. This had the side effect that items
373 * imported from pre-2.7.9 savefiles will lose any "extra" powers they
374 * may have had, and also, all "uncursed" items will become "cursed"
375 * again, including Calris, even if it is being worn at the time. As
376 * a complete hack, items which are inscribed with "uncursed" will be
377 * "uncursed" when imported from pre-2.7.9 savefiles.
379 static void rd_item_old(object_type *o_ptr)
387 rd_s16b(&o_ptr->k_idx);
390 o_ptr->iy = (POSITION)tmp8u;
392 o_ptr->ix = (POSITION)tmp8u;
400 if (z_older_than(10, 4, 4))
402 if (o_ptr->tval == 100) o_ptr->tval = TV_GOLD;
403 if (o_ptr->tval == 98) o_ptr->tval = TV_MUSIC_BOOK;
404 if (o_ptr->tval == 110) o_ptr->tval = TV_HISSATSU_BOOK;
408 rd_s16b(&o_ptr->pval);
410 rd_byte(&o_ptr->discount);
412 o_ptr->number = (ITEM_NUMBER)tmp8u;
415 o_ptr->weight = tmp16s;
418 o_ptr->name1 = tmp8u;
421 o_ptr->name2 = tmp8u;
423 rd_s16b(&o_ptr->timeout);
425 rd_s16b(&o_ptr->to_h);
428 o_ptr->to_d = tmp16s;
429 rd_s16b(&o_ptr->to_a);
438 rd_byte(&o_ptr->ident);
440 rd_byte(&o_ptr->marked);
443 rd_u32b(&o_ptr->art_flags[0]);
444 rd_u32b(&o_ptr->art_flags[1]);
445 rd_u32b(&o_ptr->art_flags[2]);
446 if (h_older_than(1, 3, 0, 0)) o_ptr->art_flags[3] = 0L;
447 else rd_u32b(&o_ptr->art_flags[3]);
449 if (h_older_than(1, 3, 0, 0))
451 if (o_ptr->name2 == EGO_TELEPATHY)
452 add_flag(o_ptr->art_flags, TR_TELEPATHY);
455 if (z_older_than(11, 0, 11))
457 o_ptr->curse_flags = 0L;
458 if (o_ptr->ident & 0x40)
460 o_ptr->curse_flags |= TRC_CURSED;
461 if (o_ptr->art_flags[2] & 0x40000000L) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
462 if (o_ptr->art_flags[2] & 0x80000000L) o_ptr->curse_flags |= TRC_PERMA_CURSE;
463 if (object_is_fixed_artifact(o_ptr))
465 artifact_type *a_ptr = &a_info[o_ptr->name1];
466 if (a_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
467 if (a_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
469 else if (object_is_ego(o_ptr))
471 ego_item_type *e_ptr = &e_info[o_ptr->name2];
472 if (e_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
473 if (e_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
476 o_ptr->art_flags[2] &= (0x1FFFFFFFL);
480 rd_u32b(&o_ptr->curse_flags);
483 /* Monster holding object */
484 rd_s16b(&o_ptr->held_m_idx);
487 rd_byte(&o_ptr->xtra1);
488 rd_byte(&o_ptr->xtra2);
490 if (z_older_than(11, 0, 10))
492 if (o_ptr->xtra1 == EGO_XTRA_SUSTAIN)
494 switch (o_ptr->xtra2 % 6)
496 case 0: add_flag(o_ptr->art_flags, TR_SUST_STR); break;
497 case 1: add_flag(o_ptr->art_flags, TR_SUST_INT); break;
498 case 2: add_flag(o_ptr->art_flags, TR_SUST_WIS); break;
499 case 3: add_flag(o_ptr->art_flags, TR_SUST_DEX); break;
500 case 4: add_flag(o_ptr->art_flags, TR_SUST_CON); break;
501 case 5: add_flag(o_ptr->art_flags, TR_SUST_CHR); break;
505 else if (o_ptr->xtra1 == EGO_XTRA_POWER)
507 switch (o_ptr->xtra2 % 11)
509 case 0: add_flag(o_ptr->art_flags, TR_RES_BLIND); break;
510 case 1: add_flag(o_ptr->art_flags, TR_RES_CONF); break;
511 case 2: add_flag(o_ptr->art_flags, TR_RES_SOUND); break;
512 case 3: add_flag(o_ptr->art_flags, TR_RES_SHARDS); break;
513 case 4: add_flag(o_ptr->art_flags, TR_RES_NETHER); break;
514 case 5: add_flag(o_ptr->art_flags, TR_RES_NEXUS); break;
515 case 6: add_flag(o_ptr->art_flags, TR_RES_CHAOS); break;
516 case 7: add_flag(o_ptr->art_flags, TR_RES_DISEN); break;
517 case 8: add_flag(o_ptr->art_flags, TR_RES_POIS); break;
518 case 9: add_flag(o_ptr->art_flags, TR_RES_DARK); break;
519 case 10: add_flag(o_ptr->art_flags, TR_RES_LITE); break;
523 else if (o_ptr->xtra1 == EGO_XTRA_ABILITY)
525 switch (o_ptr->xtra2 % 8)
527 case 0: add_flag(o_ptr->art_flags, TR_LEVITATION); break;
528 case 1: add_flag(o_ptr->art_flags, TR_LITE_1); break;
529 case 2: add_flag(o_ptr->art_flags, TR_SEE_INVIS); break;
530 case 3: add_flag(o_ptr->art_flags, TR_WARNING); break;
531 case 4: add_flag(o_ptr->art_flags, TR_SLOW_DIGEST); break;
532 case 5: add_flag(o_ptr->art_flags, TR_REGEN); break;
533 case 6: add_flag(o_ptr->art_flags, TR_FREE_ACT); break;
534 case 7: add_flag(o_ptr->art_flags, TR_HOLD_EXP); break;
541 if (z_older_than(10, 2, 3))
546 if ((o_ptr->tval == TV_CHEST) || (o_ptr->tval == TV_CAPTURE))
548 o_ptr->xtra3 = o_ptr->xtra1;
551 if (o_ptr->tval == TV_CAPTURE)
553 if (r_info[o_ptr->pval].flags1 & RF1_FORCE_MAXHP)
554 o_ptr->xtra5 = maxroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
556 o_ptr->xtra5 = damroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
557 if (ironman_nightmare)
559 o_ptr->xtra5 = (s16b)MIN(30000, o_ptr->xtra5*2L);
561 o_ptr->xtra4 = o_ptr->xtra5;
566 rd_byte(&o_ptr->xtra3);
567 if (h_older_than(1, 3, 0, 1))
569 if (object_is_smith(o_ptr) && o_ptr->xtra3 >= 1+96)
570 o_ptr->xtra3 += -96 + MIN_SPECIAL_ESSENCE;
573 rd_s16b(&o_ptr->xtra4);
574 rd_s16b(&o_ptr->xtra5);
577 if (z_older_than(11, 0, 5) && (((o_ptr->tval == TV_LITE) && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN))) || (o_ptr->tval == TV_FLASK)))
579 o_ptr->xtra4 = o_ptr->pval;
583 rd_byte(&o_ptr->feeling);
586 rd_string(buf, sizeof(buf));
588 /* Save the inscription */
589 if (buf[0]) o_ptr->inscription = quark_add(buf);
591 rd_string(buf, sizeof(buf));
592 if (buf[0]) o_ptr->art_name = quark_add(buf);
594 /* The Python object */
602 /* Mega-Hack -- handle "dungeon objects" later */
603 if ((o_ptr->k_idx >= 445) && (o_ptr->k_idx <= 479)) return;
605 if (z_older_than(10, 4, 10) && (o_ptr->name2 == EGO_YOIYAMI)) o_ptr->k_idx = lookup_kind(TV_SOFT_ARMOR, SV_YOIYAMI_ROBE);
607 if (z_older_than(10, 4, 9))
609 if (have_flag(o_ptr->art_flags, TR_MAGIC_MASTERY))
611 remove_flag(o_ptr->art_flags, TR_MAGIC_MASTERY);
612 add_flag(o_ptr->art_flags, TR_DEC_MANA);
615 if (object_is_fixed_artifact(o_ptr))
617 artifact_type *a_ptr;
619 /* Obtain the artifact info */
620 a_ptr = &a_info[o_ptr->name1];
622 /* Verify that artifact */
623 if (!a_ptr->name) o_ptr->name1 = 0;
625 if (object_is_ego(o_ptr))
627 ego_item_type *e_ptr;
629 /* Obtain the ego-item info */
630 e_ptr = &e_info[o_ptr->name2];
632 /* Verify that ego-item */
633 if (!e_ptr->name) o_ptr->name2 = 0;
640 * @brief アイテムオブジェクトを読み込む(現版) / Read an object (New method)
641 * @param o_ptr アイテムオブジェクト保存先ポインタ
644 static void rd_item(object_type *o_ptr)
652 if (h_older_than(1, 5, 0, 0))
658 /*** Item save flags ***/
661 /*** Read un-obvious elements ***/
663 rd_s16b(&o_ptr->k_idx);
666 o_ptr->iy = (POSITION)tmp8u;
668 o_ptr->ix = (POSITION)tmp8u;
671 k_ptr = &k_info[o_ptr->k_idx];
672 o_ptr->tval = k_ptr->tval;
673 o_ptr->sval = k_ptr->sval;
676 if (flags & SAVE_ITEM_PVAL) rd_s16b(&o_ptr->pval);
677 else o_ptr->pval = 0;
679 if (flags & SAVE_ITEM_DISCOUNT) rd_byte(&o_ptr->discount);
680 else o_ptr->discount = 0;
681 if (flags & SAVE_ITEM_NUMBER) {
683 o_ptr->number = tmp8u;
685 else o_ptr->number = 1;
688 o_ptr->weight = tmp16s;
690 if (flags & SAVE_ITEM_NAME1)
693 o_ptr->name1 = tmp8u;
695 else o_ptr->name1 = 0;
696 if (flags & SAVE_ITEM_NAME2)
699 o_ptr->name2 = tmp8u;
701 else o_ptr->name2 = 0;
702 if (flags & SAVE_ITEM_TIMEOUT) rd_s16b(&o_ptr->timeout);
703 else o_ptr->timeout = 0;
705 if (flags & SAVE_ITEM_TO_H) rd_s16b(&o_ptr->to_h);
706 else o_ptr->to_h = 0;
707 if (flags & SAVE_ITEM_TO_D)
710 o_ptr->to_d = tmp16s;
712 else o_ptr->to_d = 0;
713 if (flags & SAVE_ITEM_TO_A) rd_s16b(&o_ptr->to_a);
714 else o_ptr->to_a = 0;
716 if (flags & SAVE_ITEM_AC) rd_s16b(&o_ptr->ac);
719 if (flags & SAVE_ITEM_DD)
725 if (flags & SAVE_ITEM_DS)
732 if (flags & SAVE_ITEM_IDENT) rd_byte(&o_ptr->ident);
733 else o_ptr->ident = 0;
735 if (flags & SAVE_ITEM_MARKED) rd_byte(&o_ptr->marked);
736 else o_ptr->marked = 0;
739 if (flags & SAVE_ITEM_ART_FLAGS0) rd_u32b(&o_ptr->art_flags[0]);
740 else o_ptr->art_flags[0] = 0;
741 if (flags & SAVE_ITEM_ART_FLAGS1) rd_u32b(&o_ptr->art_flags[1]);
742 else o_ptr->art_flags[1] = 0;
743 if (flags & SAVE_ITEM_ART_FLAGS2) rd_u32b(&o_ptr->art_flags[2]);
744 else o_ptr->art_flags[2] = 0;
745 if (flags & SAVE_ITEM_ART_FLAGS3) rd_u32b(&o_ptr->art_flags[3]);
746 else o_ptr->art_flags[3] = 0;
747 if (flags & SAVE_ITEM_ART_FLAGS4) rd_u32b(&o_ptr->art_flags[4]);
748 else o_ptr->art_flags[4] = 0;
750 if (flags & SAVE_ITEM_CURSE_FLAGS) rd_u32b(&o_ptr->curse_flags);
751 else o_ptr->curse_flags = 0;
753 /* Monster holding object */
754 if (flags & SAVE_ITEM_HELD_M_IDX) rd_s16b(&o_ptr->held_m_idx);
755 else o_ptr->held_m_idx = 0;
758 if (flags & SAVE_ITEM_XTRA1) rd_byte(&o_ptr->xtra1);
759 else o_ptr->xtra1 = 0;
760 if (flags & SAVE_ITEM_XTRA2) rd_byte(&o_ptr->xtra2);
761 else o_ptr->xtra2 = 0;
763 if (flags & SAVE_ITEM_XTRA3) rd_byte(&o_ptr->xtra3);
764 else o_ptr->xtra3 = 0;
766 if (flags & SAVE_ITEM_XTRA4) rd_s16b(&o_ptr->xtra4);
767 else o_ptr->xtra4 = 0;
768 if (flags & SAVE_ITEM_XTRA5) rd_s16b(&o_ptr->xtra5);
769 else o_ptr->xtra5 = 0;
771 if (flags & SAVE_ITEM_FEELING) rd_byte(&o_ptr->feeling);
772 else o_ptr->feeling = 0;
774 if (flags & SAVE_ITEM_INSCRIPTION)
776 rd_string(buf, sizeof(buf));
777 o_ptr->inscription = quark_add(buf);
779 else o_ptr->inscription = 0;
781 if (flags & SAVE_ITEM_ART_NAME)
783 rd_string(buf, sizeof(buf));
784 o_ptr->art_name = quark_add(buf);
786 else o_ptr->art_name = 0;
788 if(h_older_than(2,1,2,4))
790 BIT_FLAGS flgs[TR_FLAG_SIZE];
791 object_flags(o_ptr, flgs);
793 if ((o_ptr->name2 == EGO_DARK) || (o_ptr->name2 == EGO_ANCIENT_CURSE) || (o_ptr->name1 == ART_NIGHT))
795 add_flag(o_ptr->art_flags, TR_LITE_M1);
796 remove_flag(o_ptr->art_flags, TR_LITE_1);
797 remove_flag(o_ptr->art_flags, TR_LITE_2);
798 remove_flag(o_ptr->art_flags, TR_LITE_3);
800 else if (o_ptr->name2 == EGO_LITE_DARKNESS)
802 if (o_ptr->tval == TV_LITE)
804 if (o_ptr->sval == SV_LITE_TORCH)
806 add_flag(o_ptr->art_flags, TR_LITE_M1);
808 else if (o_ptr->sval == SV_LITE_LANTERN)
810 add_flag(o_ptr->art_flags, TR_LITE_M2);
812 else if (o_ptr->sval == SV_LITE_FEANOR)
814 add_flag(o_ptr->art_flags, TR_LITE_M3);
819 add_flag(o_ptr->art_flags, TR_LITE_M1);
822 else if (o_ptr->tval == TV_LITE)
824 if (object_is_fixed_artifact(o_ptr))
826 add_flag(o_ptr->art_flags, TR_LITE_3);
828 else if (o_ptr->sval == SV_LITE_TORCH)
830 add_flag(o_ptr->art_flags, TR_LITE_1);
831 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
833 else if (o_ptr->sval == SV_LITE_LANTERN)
835 add_flag(o_ptr->art_flags, TR_LITE_2);
836 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
838 else if (o_ptr->sval == SV_LITE_FEANOR)
840 add_flag(o_ptr->art_flags, TR_LITE_2);
848 * @brief モンスターを読み込む(変愚ver1.5.0以前) / Read a monster (Old method)
849 * @param m_ptr モンスター保存先ポインタ
852 static void rd_monster_old(monster_type *m_ptr)
859 /* Read the monster race */
860 rd_s16b(&m_ptr->r_idx);
862 if (z_older_than(11, 0, 12))
863 m_ptr->ap_r_idx = m_ptr->r_idx;
865 rd_s16b(&m_ptr->ap_r_idx);
867 if (z_older_than(11, 0, 14))
869 monster_race *r_ptr = &r_info[m_ptr->r_idx];
871 m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
872 if (r_ptr->flags3 & RF3_EVIL) m_ptr->sub_align |= SUB_ALIGN_EVIL;
873 if (r_ptr->flags3 & RF3_GOOD) m_ptr->sub_align |= SUB_ALIGN_GOOD;
876 rd_byte(&m_ptr->sub_align);
878 /* Read the other information */
880 m_ptr->fy = (POSITION)tmp8u;
882 m_ptr->fx = (POSITION)tmp8u;
883 m_ptr->current_floor_ptr = p_ptr->current_floor_ptr;
888 m_ptr->maxhp = tmp16s;
890 if (z_older_than(11, 0, 5))
892 m_ptr->max_maxhp = m_ptr->maxhp;
897 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
899 if(h_older_than(2, 1, 2, 1))
901 m_ptr->dealt_damage = 0;
905 rd_s32b(&m_ptr->dealt_damage);
908 rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
911 m_ptr->mspeed = tmp8u;
913 if (z_older_than(10, 4, 2))
916 m_ptr->energy_need = (s16b)tmp8u;
918 else rd_s16b(&m_ptr->energy_need);
920 if (z_older_than(11, 0, 13))
921 m_ptr->energy_need = 100 - m_ptr->energy_need;
923 if (z_older_than(10,0,7))
925 m_ptr->mtimed[MTIMED_FAST] = 0;
926 m_ptr->mtimed[MTIMED_SLOW] = 0;
931 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
933 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
936 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
938 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
940 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
942 if (z_older_than(10,0,10))
946 else if (z_older_than(10,0,11))
954 m_ptr->target_y = (POSITION)tmp16s;
956 m_ptr->target_x = (POSITION)tmp16s;
960 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
962 if (!(current_world_ptr->z_major == 2 && current_world_ptr->z_minor == 0 && current_world_ptr->z_patch == 6))
963 rd_u32b(&m_ptr->smart);
967 if (z_older_than(10, 4, 5)) {
974 if (z_older_than(10, 2, 2))
976 if (m_ptr->r_idx < 0)
978 m_ptr->r_idx = (0-m_ptr->r_idx);
979 m_ptr->mflag2 |= MFLAG2_KAGE;
984 rd_byte(&m_ptr->mflag2);
987 if (z_older_than(11, 0, 12))
989 if (m_ptr->mflag2 & MFLAG2_KAGE)
990 m_ptr->ap_r_idx = MON_KAGE;
993 if (z_older_than(10, 1, 3))
999 rd_string(buf, sizeof(buf));
1000 if (buf[0]) m_ptr->nickname = quark_add(buf);
1008 * @brief モンスターを読み込む(現版) / Read a monster (New method)
1009 * @param m_ptr モンスター保存先ポインタ
1012 static void rd_monster(monster_type *m_ptr)
1020 if (h_older_than(1, 5, 0, 0))
1022 rd_monster_old(m_ptr);
1026 /*** Monster save flags ***/
1029 /*** Read un-obvious elements ***/
1031 /* Read the monster race */
1032 rd_s16b(&m_ptr->r_idx);
1034 /* Read the other information */
1036 m_ptr->fy = (POSITION)tmp8u;
1038 m_ptr->fx = (POSITION)tmp8u;
1041 m_ptr->hp = (HIT_POINT)tmp16s;
1043 m_ptr->maxhp = (HIT_POINT)tmp16s;
1045 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
1047 if(h_older_than(2, 1, 2, 1))
1049 m_ptr->dealt_damage = 0;
1053 rd_s32b(&m_ptr->dealt_damage);
1056 /* Monster race index of its appearance */
1057 if (flags & SAVE_MON_AP_R_IDX) rd_s16b(&m_ptr->ap_r_idx);
1058 else m_ptr->ap_r_idx = m_ptr->r_idx;
1060 if (flags & SAVE_MON_SUB_ALIGN) rd_byte(&m_ptr->sub_align);
1061 else m_ptr->sub_align = 0;
1063 if (flags & SAVE_MON_CSLEEP) rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
1064 else m_ptr->mtimed[MTIMED_CSLEEP] = 0;
1067 m_ptr->mspeed = tmp8u;
1069 rd_s16b(&m_ptr->energy_need);
1071 if (flags & SAVE_MON_FAST)
1074 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
1076 else m_ptr->mtimed[MTIMED_FAST] = 0;
1077 if (flags & SAVE_MON_SLOW)
1080 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
1082 else m_ptr->mtimed[MTIMED_SLOW] = 0;
1083 if (flags & SAVE_MON_STUNNED)
1086 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
1088 else m_ptr->mtimed[MTIMED_STUNNED] = 0;
1089 if (flags & SAVE_MON_CONFUSED)
1092 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
1094 else m_ptr->mtimed[MTIMED_CONFUSED] = 0;
1095 if (flags & SAVE_MON_MONFEAR)
1098 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
1100 else m_ptr->mtimed[MTIMED_MONFEAR] = 0;
1102 if (flags & SAVE_MON_TARGET_Y)
1105 m_ptr->target_y = (POSITION)tmp16s;
1107 else m_ptr->target_y = 0;
1108 if (flags & SAVE_MON_TARGET_X)
1111 m_ptr->target_x = (POSITION)tmp16s;
1113 else m_ptr->target_x = 0;
1115 if (flags & SAVE_MON_INVULNER)
1118 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
1120 else m_ptr->mtimed[MTIMED_INVULNER] = 0;
1122 if (flags & SAVE_MON_SMART) rd_u32b(&m_ptr->smart);
1123 else m_ptr->smart = 0;
1125 if (flags & SAVE_MON_EXP)
1128 m_ptr->exp = (EXP)tmp32u;
1130 else m_ptr->exp = 0;
1132 m_ptr->mflag = 0; /* Not saved */
1134 if (flags & SAVE_MON_MFLAG2) rd_byte(&m_ptr->mflag2);
1135 else m_ptr->mflag2 = 0;
1137 if (flags & SAVE_MON_NICKNAME)
1139 rd_string(buf, sizeof(buf));
1140 m_ptr->nickname = quark_add(buf);
1142 else m_ptr->nickname = 0;
1144 if (flags & SAVE_MON_PARENT) rd_s16b(&m_ptr->parent_m_idx);
1145 else m_ptr->parent_m_idx = 0;
1150 * Old monster bit flags of racial resistances
1152 #define RF3_IM_ACID 0x00010000 /* Resist acid a lot */
1153 #define RF3_IM_ELEC 0x00020000 /* Resist elec a lot */
1154 #define RF3_IM_FIRE 0x00040000 /* Resist fire a lot */
1155 #define RF3_IM_COLD 0x00080000 /* Resist cold a lot */
1156 #define RF3_IM_POIS 0x00100000 /* Resist poison a lot */
1157 #define RF3_RES_TELE 0x00200000 /* Resist teleportation */
1158 #define RF3_RES_NETH 0x00400000 /* Resist nether a lot */
1159 #define RF3_RES_WATE 0x00800000 /* Resist water */
1160 #define RF3_RES_PLAS 0x01000000 /* Resist plasma */
1161 #define RF3_RES_NEXU 0x02000000 /* Resist nexus */
1162 #define RF3_RES_DISE 0x04000000 /* Resist disenchantment */
1163 #define RF3_RES_ALL 0x08000000 /* Resist all */
1165 #define MOVE_RF3_TO_RFR(R_PTR,RF3,RFR) \
1167 if ((R_PTR)->r_flags3 & (RF3)) \
1169 (R_PTR)->r_flags3 &= ~(RF3); \
1170 (R_PTR)->r_flagsr |= (RFR); \
1174 #define RF4_BR_TO_RFR(R_PTR,RF4_BR,RFR) \
1176 if ((R_PTR)->r_flags4 & (RF4_BR)) \
1178 (R_PTR)->r_flagsr |= (RFR); \
1182 #define RF4_BR_LITE 0x00004000 /* Breathe Lite */
1183 #define RF4_BR_DARK 0x00008000 /* Breathe Dark */
1184 #define RF4_BR_CONF 0x00010000 /* Breathe Confusion */
1185 #define RF4_BR_SOUN 0x00020000 /* Breathe Sound */
1186 #define RF4_BR_CHAO 0x00040000 /* Breathe Chaos */
1187 #define RF4_BR_TIME 0x00200000 /* Breathe Time */
1188 #define RF4_BR_INER 0x00400000 /* Breathe Inertia */
1189 #define RF4_BR_GRAV 0x00800000 /* Breathe Gravity */
1190 #define RF4_BR_SHAR 0x01000000 /* Breathe Shards */
1191 #define RF4_BR_WALL 0x04000000 /* Breathe Force */
1194 * @brief モンスターの思い出を読み込む / Read the monster lore
1195 * @param r_idx 読み込み先モンスターID
1198 static void rd_lore(MONRACE_IDX r_idx)
1203 monster_race *r_ptr = &r_info[r_idx];
1205 /* Count sights/deaths/kills */
1207 r_ptr->r_sights = (MONSTER_NUMBER)tmp16s;
1209 r_ptr->r_deaths = (MONSTER_NUMBER)tmp16s;
1211 r_ptr->r_pkills = (MONSTER_NUMBER)tmp16s;
1212 if (h_older_than(1, 7, 0, 5))
1214 r_ptr->r_akills = r_ptr->r_pkills;
1219 r_ptr->r_akills = (MONSTER_NUMBER)tmp16s;
1222 r_ptr->r_tkills = (MONSTER_NUMBER)tmp16s;
1224 /* Count wakes and ignores */
1225 rd_byte(&r_ptr->r_wake);
1226 rd_byte(&r_ptr->r_ignore);
1229 rd_byte(&r_ptr->r_xtra1);
1230 rd_byte(&r_ptr->r_xtra2);
1234 r_ptr->r_drop_gold = (ITEM_NUMBER)tmp8u;
1236 r_ptr->r_drop_item = (ITEM_NUMBER)tmp8u;
1240 rd_byte(&r_ptr->r_cast_spell);
1242 /* Count blows of each type */
1243 rd_byte(&r_ptr->r_blows[0]);
1244 rd_byte(&r_ptr->r_blows[1]);
1245 rd_byte(&r_ptr->r_blows[2]);
1246 rd_byte(&r_ptr->r_blows[3]);
1248 /* Memorize flags */
1249 rd_u32b(&r_ptr->r_flags1);
1250 rd_u32b(&r_ptr->r_flags2);
1251 rd_u32b(&r_ptr->r_flags3);
1252 rd_u32b(&r_ptr->r_flags4);
1253 rd_u32b(&r_ptr->r_flags5);
1254 rd_u32b(&r_ptr->r_flags6);
1255 if (h_older_than(1, 5, 0, 3))
1257 r_ptr->r_flagsr = 0L;
1259 /* Move RF3 resistance flags to RFR */
1260 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ACID, RFR_IM_ACID);
1261 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ELEC, RFR_IM_ELEC);
1262 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_FIRE, RFR_IM_FIRE);
1263 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_COLD, RFR_IM_COLD);
1264 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_POIS, RFR_IM_POIS);
1265 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_TELE, RFR_RES_TELE);
1266 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NETH, RFR_RES_NETH);
1267 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_WATE, RFR_RES_WATE);
1268 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_PLAS, RFR_RES_PLAS);
1269 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NEXU, RFR_RES_NEXU);
1270 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_DISE, RFR_RES_DISE);
1271 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_ALL, RFR_RES_ALL);
1273 /* Separate breathers resistance from RF4 to RFR */
1274 RF4_BR_TO_RFR(r_ptr, RF4_BR_LITE, RFR_RES_LITE);
1275 RF4_BR_TO_RFR(r_ptr, RF4_BR_DARK, RFR_RES_DARK);
1276 RF4_BR_TO_RFR(r_ptr, RF4_BR_SOUN, RFR_RES_SOUN);
1277 RF4_BR_TO_RFR(r_ptr, RF4_BR_CHAO, RFR_RES_CHAO);
1278 RF4_BR_TO_RFR(r_ptr, RF4_BR_TIME, RFR_RES_TIME);
1279 RF4_BR_TO_RFR(r_ptr, RF4_BR_INER, RFR_RES_INER);
1280 RF4_BR_TO_RFR(r_ptr, RF4_BR_GRAV, RFR_RES_GRAV);
1281 RF4_BR_TO_RFR(r_ptr, RF4_BR_SHAR, RFR_RES_SHAR);
1282 RF4_BR_TO_RFR(r_ptr, RF4_BR_WALL, RFR_RES_WALL);
1284 /* Resist confusion is merged to RF3_NO_CONF */
1285 if (r_ptr->r_flags4 & RF4_BR_CONF) r_ptr->r_flags3 |= RF3_NO_CONF;
1287 /* Misc resistance hack to RFR */
1288 if (r_idx == MON_STORMBRINGER) r_ptr->r_flagsr |= RFR_RES_CHAO;
1289 if (r_ptr->r_flags3 & RF3_ORC) r_ptr->r_flagsr |= RFR_RES_DARK;
1293 rd_u32b(&r_ptr->r_flagsr);
1296 /* Read the "Racial" monster limit per level */
1298 r_ptr->max_num = (MONSTER_NUMBER)tmp8u;
1300 /* Location in saved floor */
1301 rd_s16b(&r_ptr->floor_id);
1306 /* Repair the lore flags */
1307 r_ptr->r_flags1 &= r_ptr->flags1;
1308 r_ptr->r_flags2 &= r_ptr->flags2;
1309 r_ptr->r_flags3 &= r_ptr->flags3;
1310 r_ptr->r_flags4 &= r_ptr->flags4;
1311 r_ptr->r_flags5 &= r_ptr->a_ability_flags1;
1312 r_ptr->r_flags6 &= r_ptr->a_ability_flags2;
1313 r_ptr->r_flagsr &= r_ptr->flagsr;
1317 * @brief 店置きのアイテムオブジェクトを読み込む / Add the item "o_ptr" to the p_ptr->inventory_list of the "Home"
1318 * @param st_ptr 店舗の参照ポインタ
1319 * @param o_ptr アイテムオブジェクト参照ポインタ
1322 * In all cases, return the slot (or -1) where the object was placed
1324 * Note that this is a hacked up version of "inven_carry()".
1326 * Also note that it may not correctly "adapt" to "knowledge" bacoming
1327 * known, the player may have to pick stuff up and drop it again.
1329 static void home_carry(store_type *st_ptr, object_type *o_ptr)
1337 /* Check each existing item (try to combine) */
1338 for (slot = 0; slot < st_ptr->stock_num; slot++)
1340 /* Get the existing item */
1341 j_ptr = &st_ptr->stock[slot];
1343 /* The home acts just like the player */
1344 if (object_similar(j_ptr, o_ptr))
1346 /* Save the new number of items */
1347 object_absorb(j_ptr, o_ptr);
1355 if (st_ptr->stock_num >= STORE_INVEN_MAX * 10) {
1359 /* Determine the "value" of the item */
1360 value = object_value(o_ptr);
1362 /* Check existing slots to see if we must "slide" */
1363 for (slot = 0; slot < st_ptr->stock_num; slot++)
1365 if (object_sort_comp(o_ptr, value, &st_ptr->stock[slot])) break;
1368 /* Slide the others up */
1369 for (i = st_ptr->stock_num; i > slot; i--)
1371 st_ptr->stock[i] = st_ptr->stock[i-1];
1374 /* More stuff now */
1375 st_ptr->stock_num++;
1377 /* Insert the new item */
1378 st_ptr->stock[slot] = *o_ptr;
1380 chg_virtue(p_ptr, V_SACRIFICE, -1);
1382 /* Return the location */
1387 * @brief 店舗情報を読み込む / Read a store
1388 * @param town_number 街ID
1389 * @param store_number 店舗ID
1392 static errr rd_store(int town_number, int store_number)
1404 if (z_older_than(10, 3, 3) && (store_number == STORE_HOME))
1406 st_ptr = &town_info[1].store[store_number];
1407 if (st_ptr->stock_num) sort = TRUE;
1411 st_ptr = &town_info[town_number].store[store_number];
1414 /* Read the basic info */
1415 rd_s32b(&st_ptr->store_open);
1416 rd_s16b(&st_ptr->insult_cur);
1418 if (z_older_than(11, 0, 4))
1427 rd_s16b(&st_ptr->good_buy);
1428 rd_s16b(&st_ptr->bad_buy);
1430 /* Read last visit */
1431 rd_s32b(&st_ptr->last_visit);
1433 /* Extract the owner (see above) */
1434 st_ptr->owner = own;
1436 /* Read the items */
1437 for (j = 0; j < num; j++)
1447 /* Acquire valid items */
1448 if (st_ptr->stock_num < (store_number == STORE_HOME ? (STORE_INVEN_MAX) * 10 : (store_number == STORE_MUSEUM ? (STORE_INVEN_MAX) * 50 : STORE_INVEN_MAX)))
1453 home_carry(st_ptr, q_ptr);
1457 k = st_ptr->stock_num++;
1459 /* Acquire the item */
1460 object_copy(&st_ptr->stock[k], q_ptr);
1471 * @brief 乱数状態を読み込む / Read RNG state (added in 2.8.0)
1474 static void rd_randomizer(void)
1484 rd_u16b(&Rand_place);
1487 for (i = 0; i < RAND_DEG; i++)
1489 rd_u32b(&Rand_state[i]);
1496 * @brief ゲームオプションを読み込む / Read options (ignore most pre-2.8.0 options)
1499 * Note that the normal options are now stored as a set of 256 bit flags,
1500 * plus a set of 256 bit masks to indicate which bit flags were defined
1501 * at the time the savefile was created. This will allow new options
1502 * to be added, and old options to be removed, at any time, without
1503 * hurting old savefiles.
1505 * The window options are stored in the same way, but note that each
1506 * window gets 32 options, and their order is fixed by certain defines.
1508 static void rd_options(void)
1517 /* Ignore old options */
1520 /*** Special info */
1522 /* Read "delay_factor" */
1526 /* Read "hitpoint_warn" */
1530 /* Read "mana_warn" */
1531 if(h_older_than(1, 7, 0, 0))
1541 /*** Cheating options ***/
1545 if (c & 0x0002) current_world_ptr->wizard = TRUE;
1547 cheat_peek = (c & 0x0100) ? TRUE : FALSE;
1548 cheat_hear = (c & 0x0200) ? TRUE : FALSE;
1549 cheat_room = (c & 0x0400) ? TRUE : FALSE;
1550 cheat_xtra = (c & 0x0800) ? TRUE : FALSE;
1551 cheat_know = (c & 0x1000) ? TRUE : FALSE;
1552 cheat_live = (c & 0x2000) ? TRUE : FALSE;
1553 cheat_save = (c & 0x4000) ? TRUE : FALSE;
1554 cheat_diary_output = (c & 0x8000) ? TRUE : FALSE;
1555 cheat_turn = (c & 0x0080) ? TRUE : FALSE;
1556 cheat_sight = (c & 0x0040) ? TRUE : FALSE;
1558 rd_byte((byte *)&autosave_l);
1559 rd_byte((byte *)&autosave_t);
1560 rd_s16b(&autosave_freq);
1563 /*** Normal Options ***/
1565 /* Read the option flags */
1566 for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1568 /* Read the option masks */
1569 for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1571 /* Analyze the options */
1572 for (n = 0; n < 8; n++)
1574 /* Analyze the options */
1575 for (i = 0; i < 32; i++)
1577 /* Process valid flags */
1578 if (mask[n] & (1L << i))
1580 /* Process valid flags */
1581 if (option_mask[n] & (1L << i))
1584 if (flag[n] & (1L << i))
1587 option_flag[n] |= (1L << i);
1591 option_flag[n] &= ~(1L << i);
1598 if (z_older_than(10, 4, 5))
1600 if (option_flag[5] & (0x00000001 << 4)) option_flag[5] &= ~(0x00000001 << 4);
1601 else option_flag[5] |= (0x00000001 << 4);
1602 if (option_flag[2] & (0x00000001 << 5)) option_flag[2] &= ~(0x00000001 << 5);
1603 else option_flag[2] |= (0x00000001 << 5);
1604 if (option_flag[4] & (0x00000001 << 5)) option_flag[4] &= ~(0x00000001 << 5);
1605 else option_flag[4] |= (0x00000001 << 5);
1606 if (option_flag[5] & (0x00000001 << 0)) option_flag[5] &= ~(0x00000001 << 0);
1607 else option_flag[5] |= (0x00000001 << 0);
1608 if (option_flag[5] & (0x00000001 << 12)) option_flag[5] &= ~(0x00000001 << 12);
1609 else option_flag[5] |= (0x00000001 << 12);
1610 if (option_flag[1] & (0x00000001 << 0)) option_flag[1] &= ~(0x00000001 << 0);
1611 else option_flag[1] |= (0x00000001 << 0);
1612 if (option_flag[1] & (0x00000001 << 18)) option_flag[1] &= ~(0x00000001 << 18);
1613 else option_flag[1] |= (0x00000001 << 18);
1614 if (option_flag[1] & (0x00000001 << 19)) option_flag[1] &= ~(0x00000001 << 19);
1615 else option_flag[1] |= (0x00000001 << 19);
1616 if (option_flag[5] & (0x00000001 << 3)) option_flag[1] &= ~(0x00000001 << 3);
1617 else option_flag[5] |= (0x00000001 << 3);
1620 /* Extract the options */
1621 extract_option_vars();
1624 /*** Window Options ***/
1626 /* Read the window flags */
1627 for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1629 /* Read the window masks */
1630 for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1632 /* Analyze the options */
1633 for (n = 0; n < 8; n++)
1635 /* Analyze the options */
1636 for (i = 0; i < 32; i++)
1638 /* Process valid flags */
1639 if (mask[n] & (1L << i))
1641 /* Process valid flags */
1642 if (window_mask[n] & (1L << i))
1645 if (flag[n] & (1L << i))
1648 window_flag[n] |= (1L << i);
1652 window_flag[n] &= ~(1L << i);
1663 * @brief ダミー情報スキップ / Hack -- strip the "ghost" info
1666 * This is such a nasty hack it hurts.
1668 static void rd_ghost(void)
1673 rd_string(buf, sizeof(buf));
1675 /* Strip old data */
1681 * @brief クイックスタート情報を読み込む / Load quick start data
1684 static void load_quick_start(void)
1690 if (z_older_than(11, 0, 13))
1692 previous_char.quick_ok = FALSE;
1696 rd_byte(&previous_char.psex);
1698 previous_char.prace = (RACE_IDX)tmp8u;
1700 previous_char.pclass = (CLASS_IDX)tmp8u;
1702 previous_char.pseikaku = (CHARACTER_IDX)tmp8u;
1704 previous_char.realm1 = (REALM_IDX)tmp8u;
1706 previous_char.realm2 = (REALM_IDX)tmp8u;
1708 rd_s16b(&previous_char.age);
1709 rd_s16b(&previous_char.ht);
1710 rd_s16b(&previous_char.wt);
1711 rd_s16b(&previous_char.sc);
1712 rd_s32b(&previous_char.au);
1714 for (i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max[i]);
1715 for (i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max_max[i]);
1717 for (i = 0; i < PY_MAX_LEVEL; i++)
1720 previous_char.player_hp[i] = (HIT_POINT)tmp16s;
1723 rd_s16b(&previous_char.chaos_patron);
1725 for (i = 0; i < 8; i++) rd_s16b(&previous_char.vir_types[i]);
1727 for (i = 0; i < 4; i++) rd_string(previous_char.history[i], sizeof(previous_char.history[i]));
1729 /* UNUSED : Was number of random quests */
1733 previous_char.quick_ok = (bool)tmp8u;
1737 * @brief その他の情報を読み込む / Read the "extra" information
1740 static void rd_extra(void)
1749 rd_string(p_ptr->name, sizeof(p_ptr->name));
1751 rd_string(p_ptr->died_from, sizeof(p_ptr->died_from));
1753 if (!h_older_than(1, 7, 0, 1))
1757 /* Read the message */
1758 rd_string(buf, sizeof buf);
1759 if (buf[0]) p_ptr->last_message = string_make(buf);
1764 for (i = 0; i < 4; i++)
1766 rd_string(p_ptr->history[i], sizeof(p_ptr->history[i]));
1769 /* Class/Race/Seikaku/Gender/Spells */
1771 p_ptr->prace = (RACE_IDX)tmp8u;
1773 p_ptr->pclass = (CLASS_IDX)tmp8u;
1775 p_ptr->pseikaku = (CHARACTER_IDX)tmp8u;
1776 rd_byte(&p_ptr->psex);
1778 p_ptr->realm1 = (REALM_IDX)tmp8u;
1780 p_ptr->realm2 = (REALM_IDX)tmp8u;
1783 if (z_older_than(10, 4, 4))
1785 if (p_ptr->realm1 == 9) p_ptr->realm1 = REALM_MUSIC;
1786 if (p_ptr->realm2 == 9) p_ptr->realm2 = REALM_MUSIC;
1787 if (p_ptr->realm1 == 10) p_ptr->realm1 = REALM_HISSATSU;
1788 if (p_ptr->realm2 == 10) p_ptr->realm2 = REALM_HISSATSU;
1791 /* Special Race/Class info */
1793 p_ptr->hitdie = tmp8u;
1794 rd_u16b(&p_ptr->expfact);
1796 /* Age/Height/Weight */
1797 rd_s16b(&p_ptr->age);
1798 rd_s16b(&p_ptr->ht);
1799 rd_s16b(&p_ptr->wt);
1801 /* Read the stat info */
1802 for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_max[i]);
1803 for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_max_max[i]);
1804 for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_cur[i]);
1807 rd_s32b(&p_ptr->au);
1809 rd_s32b(&p_ptr->max_exp);
1810 if (h_older_than(1, 5, 4, 1)) p_ptr->max_max_exp = p_ptr->max_exp;
1811 else rd_s32b(&p_ptr->max_max_exp);
1812 rd_s32b(&p_ptr->exp);
1814 if (h_older_than(1, 7, 0, 3))
1817 p_ptr->exp_frac = (u32b)tmp16u;
1821 rd_u32b(&p_ptr->exp_frac);
1824 rd_s16b(&p_ptr->lev);
1826 for (i = 0; i < 64; i++) rd_s16b(&p_ptr->spell_exp[i]);
1827 if ((p_ptr->pclass == CLASS_SORCERER) && z_older_than(10, 4, 2))
1829 for (i = 0; i < 64; i++) p_ptr->spell_exp[i] = SPELL_EXP_MASTER;
1831 if (z_older_than(10, 3, 6))
1832 for (i = 0; i < 5; i++) for (j = 0; j < 60; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1834 for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1835 for (i = 0; i < GINOU_MAX; i++) rd_s16b(&p_ptr->skill_exp[i]);
1836 if (z_older_than(10, 4, 1))
1838 if (p_ptr->pclass != CLASS_BEASTMASTER) p_ptr->skill_exp[GINOU_RIDING] /= 2;
1839 p_ptr->skill_exp[GINOU_RIDING] = MIN(p_ptr->skill_exp[GINOU_RIDING], s_info[p_ptr->pclass].s_max[GINOU_RIDING]);
1841 if (z_older_than(10, 3, 14))
1843 for (i = 0; i < 108; i++) p_ptr->magic_num1[i] = 0;
1844 for (i = 0; i < 108; i++) p_ptr->magic_num2[i] = 0;
1848 for (i = 0; i < 108; i++) rd_s32b(&p_ptr->magic_num1[i]);
1849 for (i = 0; i < 108; i++) rd_byte(&p_ptr->magic_num2[i]);
1850 if (h_older_than(1, 3, 0, 1))
1852 if (p_ptr->pclass == CLASS_SMITH)
1854 p_ptr->magic_num1[TR_ES_ATTACK] = p_ptr->magic_num1[96];
1855 p_ptr->magic_num1[96] = 0;
1856 p_ptr->magic_num1[TR_ES_AC] = p_ptr->magic_num1[97];
1857 p_ptr->magic_num1[97] = 0;
1861 if (music_singing_any(p_ptr)) p_ptr->action = ACTION_SING;
1863 if (z_older_than(11, 0, 7))
1865 p_ptr->start_race = p_ptr->prace;
1866 p_ptr->old_race1 = 0L;
1867 p_ptr->old_race2 = 0L;
1868 p_ptr->old_realm = 0;
1873 p_ptr->start_race = (RACE_IDX)tmp8u;
1875 p_ptr->old_race1 = (BIT_FLAGS)tmp32s;
1877 p_ptr->old_race2 = (BIT_FLAGS)tmp32s;
1878 rd_s16b(&p_ptr->old_realm);
1881 if (z_older_than(10, 0, 1))
1883 for (i = 0; i < MAX_MANE; i++)
1885 p_ptr->mane_spell[i] = -1;
1886 p_ptr->mane_dam[i] = 0;
1888 p_ptr->mane_num = 0;
1890 else if (z_older_than(10, 2, 3))
1892 for (i = 0; i < OLD_MAX_MANE; i++)
1897 for (i = 0; i < MAX_MANE; i++)
1899 p_ptr->mane_spell[i] = -1;
1900 p_ptr->mane_dam[i] = 0;
1903 p_ptr->mane_num = 0;
1907 for (i = 0; i < MAX_MANE; i++)
1910 p_ptr->mane_spell[i] = (SPELL_IDX)tmp16s;
1912 p_ptr->mane_dam[i] = (SPELL_IDX)tmp16s;
1914 rd_s16b(&p_ptr->mane_num);
1917 if (z_older_than(10, 0, 3))
1919 determine_bounty_uniques();
1921 for (i = 0; i < MAX_KUBI; i++)
1923 /* Is this bounty unique already dead? */
1924 if (!r_info[current_world_ptr->bounty_r_idx[i]].max_num) current_world_ptr->bounty_r_idx[i] += 10000;
1929 for (i = 0; i < MAX_KUBI; i++)
1931 rd_s16b(¤t_world_ptr->bounty_r_idx[i]);
1935 if (z_older_than(10, 0, 3))
1937 update_gambling_monsters();
1941 for (i = 0; i < 4; i++)
1943 rd_s16b(&battle_mon[i]);
1944 if (z_older_than(10, 3, 4))
1947 mon_odds[i] = tmp16s;
1949 else rd_u32b(&mon_odds[i]);
1953 rd_s16b(&p_ptr->town_num);
1955 /* Read arena and rewards information */
1956 rd_s16b(&p_ptr->arena_number);
1957 if (h_older_than(1, 5, 0, 1))
1959 /* Arena loser of previous version was marked number 99 */
1960 if (p_ptr->arena_number >= 99) p_ptr->arena_number = ARENA_DEFEATED_OLD_VER;
1963 p_ptr->current_floor_ptr->inside_arena = (bool)tmp16s;
1964 rd_s16b(&p_ptr->current_floor_ptr->inside_quest);
1965 if (z_older_than(10, 3, 5)) p_ptr->phase_out = FALSE;
1969 p_ptr->phase_out = (bool)tmp16s;
1971 rd_byte(&p_ptr->exit_bldg);
1975 p_ptr->oldpx = (POSITION)tmp16s;
1977 p_ptr->oldpy = (POSITION)tmp16s;
1979 if (z_older_than(10, 3, 13) && !p_ptr->current_floor_ptr->dun_level && !p_ptr->current_floor_ptr->inside_arena) {p_ptr->oldpy = 33;p_ptr->oldpx = 131;}
1981 /* Was p_ptr->rewards[MAX_BACT] */
1983 for (i = 0; i < tmp16s; i++)
1989 if (h_older_than(1, 7, 0, 3))
1992 p_ptr->mhp = tmp16s;
1995 p_ptr->chp = tmp16s;
1998 p_ptr->chp_frac = (u32b)tmp16u;
2002 rd_s32b(&p_ptr->mhp);
2003 rd_s32b(&p_ptr->chp);
2004 rd_u32b(&p_ptr->chp_frac);
2007 if (h_older_than(1, 7, 0, 3))
2010 p_ptr->msp = tmp16s;
2013 p_ptr->csp = tmp16s;
2016 p_ptr->csp_frac = (u32b)tmp16u;
2020 rd_s32b(&p_ptr->msp);
2021 rd_s32b(&p_ptr->csp);
2022 rd_u32b(&p_ptr->csp_frac);
2025 rd_s16b(&p_ptr->max_plv);
2026 if (z_older_than(10, 3, 8))
2029 max_dlv[DUNGEON_ANGBAND] = tmp16s;
2033 byte max = (byte)current_world_ptr->max_d_idx;
2037 for(i = 0; i < max; i++)
2040 max_dlv[i] = tmp16s;
2041 if (max_dlv[i] > d_info[i].maxdepth) max_dlv[i] = d_info[i].maxdepth;
2045 /* Repair maximum player level */
2046 if (p_ptr->max_plv < p_ptr->lev) p_ptr->max_plv = p_ptr->lev;
2050 rd_s16b(&p_ptr->sc);
2051 rd_s16b(&p_ptr->concent);
2053 /* Read the flags */
2054 strip_bytes(2); /* Old "rest" */
2055 rd_s16b(&p_ptr->blind);
2056 rd_s16b(&p_ptr->paralyzed);
2057 rd_s16b(&p_ptr->confused);
2058 rd_s16b(&p_ptr->food);
2059 strip_bytes(4); /* Old "food_digested" / "protection" */
2061 rd_s16b(&p_ptr->energy_need);
2062 if (z_older_than(11, 0, 13))
2063 p_ptr->energy_need = 100 - p_ptr->energy_need;
2064 if (h_older_than(2, 1, 2, 0))
2065 p_ptr->enchant_energy_need = 0;
2067 rd_s16b(&p_ptr->enchant_energy_need);
2069 rd_s16b(&p_ptr->fast);
2070 rd_s16b(&p_ptr->slow);
2071 rd_s16b(&p_ptr->afraid);
2072 rd_s16b(&p_ptr->cut);
2073 rd_s16b(&p_ptr->stun);
2074 rd_s16b(&p_ptr->poisoned);
2075 rd_s16b(&p_ptr->image);
2076 rd_s16b(&p_ptr->protevil);
2077 rd_s16b(&p_ptr->invuln);
2078 if(z_older_than(10, 0, 0))
2081 rd_s16b(&p_ptr->ult_res);
2082 rd_s16b(&p_ptr->hero);
2083 rd_s16b(&p_ptr->shero);
2084 rd_s16b(&p_ptr->shield);
2085 rd_s16b(&p_ptr->blessed);
2086 rd_s16b(&p_ptr->tim_invis);
2087 rd_s16b(&p_ptr->word_recall);
2088 if (z_older_than(10, 3, 8))
2089 p_ptr->recall_dungeon = DUNGEON_ANGBAND;
2093 p_ptr->recall_dungeon = (byte)tmp16s;
2096 if (h_older_than(1, 5, 0, 0))
2097 p_ptr->alter_reality = 0;
2099 rd_s16b(&p_ptr->alter_reality);
2101 rd_s16b(&p_ptr->see_infra);
2102 rd_s16b(&p_ptr->tim_infra);
2103 rd_s16b(&p_ptr->oppose_fire);
2104 rd_s16b(&p_ptr->oppose_cold);
2105 rd_s16b(&p_ptr->oppose_acid);
2106 rd_s16b(&p_ptr->oppose_elec);
2107 rd_s16b(&p_ptr->oppose_pois);
2108 if (z_older_than(10,0,2)) p_ptr->tsuyoshi = 0;
2109 else rd_s16b(&p_ptr->tsuyoshi);
2111 /* Old savefiles do not have the following fields... */
2112 if ((current_world_ptr->z_major == 2) && (current_world_ptr->z_minor == 0) && (current_world_ptr->z_patch == 6))
2115 p_ptr->wraith_form = 0;
2116 p_ptr->resist_magic = 0;
2117 p_ptr->tim_regen = 0;
2118 p_ptr->kabenuke = 0;
2119 p_ptr->tim_stealth = 0;
2120 p_ptr->tim_levitation = 0;
2121 p_ptr->tim_sh_touki = 0;
2122 p_ptr->lightspeed = 0;
2123 p_ptr->tsubureru = 0;
2124 p_ptr->tim_res_nether = 0;
2125 p_ptr->tim_res_time = 0;
2126 p_ptr->mimic_form = 0;
2127 p_ptr->tim_mimic = 0;
2128 p_ptr->tim_sh_fire = 0;
2131 p_ptr->tim_reflect = 0;
2132 p_ptr->multishadow = 0;
2133 p_ptr->dustrobe = 0;
2135 p_ptr->chaos_patron = ((p_ptr->age + p_ptr->sc) % MAX_PATRON);
2143 rd_s16b(&p_ptr->tim_esp);
2144 rd_s16b(&p_ptr->wraith_form);
2145 rd_s16b(&p_ptr->resist_magic);
2146 rd_s16b(&p_ptr->tim_regen);
2147 rd_s16b(&p_ptr->kabenuke);
2148 rd_s16b(&p_ptr->tim_stealth);
2149 rd_s16b(&p_ptr->tim_levitation);
2150 rd_s16b(&p_ptr->tim_sh_touki);
2151 rd_s16b(&p_ptr->lightspeed);
2152 rd_s16b(&p_ptr->tsubureru);
2153 if (z_older_than(10, 4, 7))
2154 p_ptr->magicdef = 0;
2156 rd_s16b(&p_ptr->magicdef);
2157 rd_s16b(&p_ptr->tim_res_nether);
2158 if (z_older_than(10, 4, 11))
2160 p_ptr->tim_res_time = 0;
2161 p_ptr->mimic_form = 0;
2162 p_ptr->tim_mimic = 0;
2163 p_ptr->tim_sh_fire = 0;
2167 rd_s16b(&p_ptr->tim_res_time);
2169 p_ptr->mimic_form = (IDX)tmp8u;
2170 rd_s16b(&p_ptr->tim_mimic);
2171 rd_s16b(&p_ptr->tim_sh_fire);
2174 if (z_older_than(11, 0, 99))
2176 p_ptr->tim_sh_holy = 0;
2177 p_ptr->tim_eyeeye = 0;
2181 rd_s16b(&p_ptr->tim_sh_holy);
2182 rd_s16b(&p_ptr->tim_eyeeye);
2186 if ( z_older_than(11,0,3) ){
2187 p_ptr->tim_reflect=0;
2188 p_ptr->multishadow=0;
2192 rd_s16b(&p_ptr->tim_reflect);
2193 rd_s16b(&p_ptr->multishadow);
2194 rd_s16b(&p_ptr->dustrobe);
2197 rd_s16b(&p_ptr->chaos_patron);
2198 rd_u32b(&p_ptr->muta1);
2199 rd_u32b(&p_ptr->muta2);
2200 rd_u32b(&p_ptr->muta3);
2202 for (i = 0; i < 8; i++)
2203 rd_s16b(&p_ptr->virtues[i]);
2204 for (i = 0; i < 8; i++)
2205 rd_s16b(&p_ptr->vir_types[i]);
2208 /* Calc the regeneration modifier for mutations */
2209 p_ptr->mutant_regenerate_mod = calc_mutant_regenerate_mod(p_ptr);
2211 if (z_older_than(10,0,9))
2214 if (tmp8u) p_ptr->special_attack = ATTACK_CONFUSE;
2215 p_ptr->ele_attack = 0;
2219 rd_s16b(&p_ptr->ele_attack);
2220 rd_u32b(&p_ptr->special_attack);
2222 if (p_ptr->special_attack & KAMAE_MASK) p_ptr->action = ACTION_KAMAE;
2223 else if (p_ptr->special_attack & KATA_MASK) p_ptr->action = ACTION_KATA;
2224 if (z_older_than(10,0,12))
2226 p_ptr->ele_immune = 0;
2227 p_ptr->special_defense = 0;
2231 rd_s16b(&p_ptr->ele_immune);
2232 rd_u32b(&p_ptr->special_defense);
2234 rd_byte(&p_ptr->knowledge);
2237 p_ptr->autopick_autoregister = tmp8u ? TRUE : FALSE;
2241 p_ptr->action = (ACTION_IDX)tmp8u;
2242 if (!z_older_than(10, 4, 3))
2245 if (tmp8u) p_ptr->action = ACTION_LEARN;
2247 rd_byte((byte *)&preserve_mode);
2248 rd_byte((byte *)&p_ptr->wait_report_score);
2251 for (i = 0; i < 48; i++) rd_byte(&tmp8u);
2253 /* Skip the flags */
2257 /* Hack -- the two "special seeds" */
2258 rd_u32b(¤t_world_ptr->seed_flavor);
2259 rd_u32b(¤t_world_ptr->seed_town);
2263 rd_u16b(&p_ptr->panic_save);
2264 rd_u16b(&p_ptr->total_winner);
2265 rd_u16b(&p_ptr->noscore);
2270 p_ptr->is_dead = tmp8u;
2272 /* Read "feeling" */
2273 rd_byte(&p_ptr->feeling);
2275 switch (p_ptr->start_race)
2281 current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * MAX_DAYS + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2284 current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2287 current_world_ptr->dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2289 /* Turn when level began */
2290 rd_s32b(&p_ptr->current_floor_ptr->generated_turn);
2292 if (h_older_than(1, 7, 0, 4))
2294 p_ptr->feeling_turn = p_ptr->current_floor_ptr->generated_turn;
2298 /* Turn of last "feeling" */
2299 rd_s32b(&p_ptr->feeling_turn);
2303 rd_s32b(¤t_world_ptr->game_turn);
2305 if (z_older_than(10, 3, 12))
2307 current_world_ptr->dungeon_turn = current_world_ptr->game_turn;
2309 else rd_s32b(¤t_world_ptr->dungeon_turn);
2311 if (z_older_than(11, 0, 13))
2313 p_ptr->current_floor_ptr->generated_turn /= 2;
2314 p_ptr->feeling_turn /= 2;
2315 current_world_ptr->game_turn /= 2;
2316 current_world_ptr->dungeon_turn /= 2;
2319 if (z_older_than(10, 3, 13))
2321 current_world_ptr->arena_start_turn = current_world_ptr->game_turn;
2323 else rd_s32b(¤t_world_ptr->arena_start_turn);
2325 if (z_older_than(10,0,3))
2327 determine_today_mon(TRUE);
2331 rd_s16b(&today_mon);
2332 rd_s16b(&p_ptr->today_mon);
2335 if (z_older_than(10,0,7))
2341 rd_s16b(&p_ptr->riding);
2344 /* Current floor_id */
2345 if (h_older_than(1, 5, 0, 0))
2347 p_ptr->floor_id = 0;
2351 rd_s16b(&p_ptr->floor_id);
2354 if (h_older_than(1, 5, 0, 2))
2360 /* Get number of party_mon array */
2363 /* Strip old temporary preserved pets */
2364 for (i = 0; i < tmp16s; i++)
2366 monster_type dummy_mon;
2368 rd_monster(&dummy_mon);
2372 if (z_older_than(10,1,2))
2374 current_world_ptr->play_time = 0;
2378 rd_u32b(¤t_world_ptr->play_time);
2381 if (z_older_than(10,3,9))
2385 else if (z_older_than(10, 3, 10))
2393 p_ptr->visit = (BIT_FLAGS)tmp32s;
2395 if (!z_older_than(11, 0, 5))
2397 rd_u32b(&p_ptr->count);
2403 * @brief プレイヤーの所持品情報を読み込む / Read the player p_ptr->inventory_list
2406 * Note that the p_ptr->inventory_list changed in Angband 2.7.4. Two extra
2407 * pack slots were added and the equipment was rearranged. Note
2408 * that these two features combine when parsing old save-files, in
2409 * which items from the old "aux" slot are "carried", perhaps into
2410 * one of the two new "p_ptr->inventory_list" slots.
2412 * Note that the p_ptr->inventory_list is "re-sorted" later by "dungeon()".
2414 static errr rd_inventory(void)
2422 p_ptr->total_weight = 0;
2425 p_ptr->inven_cnt = 0;
2426 p_ptr->equip_cnt = 0;
2428 if (p_ptr->inventory_list != NULL) C_WIPE(p_ptr->inventory_list, INVEN_TOTAL, object_type);
2429 C_MAKE(p_ptr->inventory_list, INVEN_TOTAL, object_type);
2431 /* Read until done */
2436 /* Get the next item index */
2439 /* Nope, we reached the end */
2440 if (n == 0xFFFF) break;
2447 /* Hack -- verify item */
2448 if (!q_ptr->k_idx) return (53);
2450 /* Wield equipment */
2451 if (n >= INVEN_RARM)
2453 q_ptr->marked |= OM_TOUCHED;
2454 object_copy(&p_ptr->inventory_list[n], q_ptr);
2456 /* Add the weight */
2457 p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2463 /* Warning -- backpack is full */
2464 else if (p_ptr->inven_cnt == INVEN_PACK)
2466 note(_("持ち物の中のアイテムが多すぎる!", "Too many items in the p_ptr->inventory_list!"));
2472 /* Carry p_ptr->inventory_list */
2478 q_ptr->marked |= OM_TOUCHED;
2479 object_copy(&p_ptr->inventory_list[n], q_ptr);
2481 /* Add the weight */
2482 p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2495 * @brief メッセージログを読み込む / Read the saved messages
2498 static void rd_messages(void)
2505 if (h_older_than(2, 2, 0, 75))
2510 message_max = (int)num;
2512 /* Read the messages */
2513 for (i = 0; i < message_max; i++)
2515 /* Read the message */
2516 rd_string(buf, sizeof(buf));
2518 /* Save the message */
2527 message_max = (int)num;
2529 /* Read the messages */
2530 for (i = 0; i < message_max; i++)
2532 /* Read the message */
2533 rd_string(buf, sizeof(buf));
2535 /* Save the message */
2544 /* Old hidden trap flag */
2545 #define CAVE_TRAP 0x8000
2547 /*** Terrain Feature Indexes (see "lib/edit/f_info.txt") ***/
2548 #define OLD_FEAT_INVIS 0x02
2549 #define OLD_FEAT_GLYPH 0x03
2550 #define OLD_FEAT_QUEST_ENTER 0x08
2551 #define OLD_FEAT_QUEST_EXIT 0x09
2552 #define OLD_FEAT_MINOR_GLYPH 0x40
2553 #define OLD_FEAT_BLDG_1 0x81
2554 #define OLD_FEAT_MIRROR 0xc3
2557 #define OLD_QUEST_WATER_CAVE 18
2559 /* Quest constants */
2560 #define QUEST_OLD_CASTLE 27
2561 #define QUEST_ROYAL_CRYPT 28
2564 * @brief メッセージログを読み込む / Read the dungeon (old method)
2567 * The monsters/objects must be loaded in the same order
2568 * that they were stored, since the actual indexes matter.
2570 static errr rd_dungeon_old(void)
2581 /*** Basic info ***/
2585 p_ptr->current_floor_ptr->dun_level = (DEPTH)tmp16s;
2586 if (z_older_than(10, 3, 8)) p_ptr->dungeon_idx = DUNGEON_ANGBAND;
2590 p_ptr->dungeon_idx = (IDX)tmp8u;
2593 /* Set the base level for old versions */
2594 p_ptr->current_floor_ptr->base_level = p_ptr->current_floor_ptr->dun_level;
2597 p_ptr->current_floor_ptr->base_level = (DEPTH)tmp16s;
2600 p_ptr->current_floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
2602 p_ptr->y = (POSITION)tmp16s;
2604 p_ptr->x = (POSITION)tmp16s;
2605 if (z_older_than(10, 3, 13) && !p_ptr->current_floor_ptr->dun_level && !p_ptr->current_floor_ptr->inside_arena) {p_ptr->y = 33;p_ptr->x = 131;}
2607 p_ptr->current_floor_ptr->height = (POSITION)tmp16s;
2609 p_ptr->current_floor_ptr->width = (POSITION)tmp16s;
2610 rd_s16b(&tmp16s); /* max_panel_rows */
2611 rd_s16b(&tmp16s); /* max_panel_cols */
2614 if (!p_ptr->y || !p_ptr->x) {p_ptr->y = 10;p_ptr->x = 10;}/* ダンジョン生成に失敗してセグメンテったときの復旧用 */
2618 ymax = p_ptr->current_floor_ptr->height;
2619 xmax = p_ptr->current_floor_ptr->width;
2622 /*** Run length decoding ***/
2624 /* Load the dungeon data */
2625 for (x = y = 0; y < ymax; )
2631 if (z_older_than(10,3,6))
2640 /* Decline invalid flags */
2641 info &= ~(CAVE_LITE | CAVE_VIEW | CAVE_MNLT | CAVE_MNDK);
2644 /* Apply the RLE info */
2645 for (i = count; i > 0; i--)
2647 /* Access the p_ptr->current_floor_ptr->grid_array */
2648 g_ptr = &p_ptr->current_floor_ptr->grid_array[y][x];
2650 /* Extract "info" */
2660 if (++y >= ymax) break;
2666 /*** Run length decoding ***/
2668 /* Load the dungeon data */
2669 for (x = y = 0; y < ymax; )
2675 /* Apply the RLE info */
2676 for (i = count; i > 0; i--)
2678 /* Access the p_ptr->current_floor_ptr->grid_array */
2679 g_ptr = &p_ptr->current_floor_ptr->grid_array[y][x];
2681 /* Extract "feat" */
2682 g_ptr->feat = (s16b)tmp8u;
2691 if (++y >= ymax) break;
2696 /*** Run length decoding ***/
2698 /* Load the dungeon data */
2699 for (x = y = 0; y < ymax; )
2705 /* Apply the RLE info */
2706 for (i = count; i > 0; i--)
2708 /* Access the p_ptr->current_floor_ptr->grid_array */
2709 g_ptr = &p_ptr->current_floor_ptr->grid_array[y][x];
2711 /* Extract "mimic" */
2712 g_ptr->mimic = (s16b)tmp8u;
2721 if (++y >= ymax) break;
2726 /*** Run length decoding ***/
2728 /* Load the dungeon data */
2729 for (x = y = 0; y < ymax; )
2735 /* Apply the RLE info */
2736 for (i = count; i > 0; i--)
2738 /* Access the p_ptr->current_floor_ptr->grid_array */
2739 g_ptr = &p_ptr->current_floor_ptr->grid_array[y][x];
2741 /* Extract "feat" */
2742 g_ptr->special = tmp16s;
2751 if (++y >= ymax) break;
2756 /* Convert p_ptr->current_floor_ptr->grid_array data */
2757 if (z_older_than(11, 0, 99))
2759 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2761 /* Wipe old unused flags */
2762 p_ptr->current_floor_ptr->grid_array[y][x].info &= ~(CAVE_MASK);
2766 if (h_older_than(1, 1, 1, 0))
2768 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2770 /* Access the p_ptr->current_floor_ptr->grid_array */
2771 g_ptr = &p_ptr->current_floor_ptr->grid_array[y][x];
2774 if (g_ptr->feat == OLD_FEAT_INVIS)
2776 g_ptr->feat = feat_floor;
2777 g_ptr->info |= CAVE_TRAP;
2780 /* Older than 1.1.1 */
2781 if (g_ptr->feat == OLD_FEAT_MIRROR)
2783 g_ptr->feat = feat_floor;
2784 g_ptr->info |= CAVE_OBJECT;
2789 if (h_older_than(1, 3, 1, 0))
2791 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2793 /* Access the p_ptr->current_floor_ptr->grid_array */
2794 g_ptr = &p_ptr->current_floor_ptr->grid_array[y][x];
2796 /* Old CAVE_IN_MIRROR flag */
2797 if (g_ptr->info & CAVE_OBJECT)
2799 g_ptr->mimic = feat_mirror;
2802 /* Runes will be mimics and flags */
2803 else if ((g_ptr->feat == OLD_FEAT_MINOR_GLYPH) ||
2804 (g_ptr->feat == OLD_FEAT_GLYPH))
2806 g_ptr->info |= CAVE_OBJECT;
2807 g_ptr->mimic = g_ptr->feat;
2808 g_ptr->feat = feat_floor;
2811 /* Hidden traps will be trap terrains mimicing floor */
2812 else if (g_ptr->info & CAVE_TRAP)
2814 g_ptr->info &= ~CAVE_TRAP;
2815 g_ptr->mimic = g_ptr->feat;
2816 g_ptr->feat = choose_random_trap();
2819 /* Another hidden trap */
2820 else if (g_ptr->feat == OLD_FEAT_INVIS)
2822 g_ptr->mimic = feat_floor;
2823 g_ptr->feat = feat_trap_open;
2828 /* Quest 18 was removed */
2829 if (h_older_than(1, 7, 0, 6) && !vanilla_town)
2831 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2833 /* Access the p_ptr->current_floor_ptr->grid_array */
2834 g_ptr = &p_ptr->current_floor_ptr->grid_array[y][x];
2836 if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !p_ptr->current_floor_ptr->dun_level)
2838 if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
2840 g_ptr->feat = feat_tree;
2843 else if (g_ptr->feat == OLD_FEAT_BLDG_1)
2845 g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
2848 else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
2849 (p_ptr->current_floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
2851 g_ptr->feat = feat_up_stair;
2859 /* Read the item count */
2862 /* Verify maximum */
2863 if (limit > current_world_ptr->max_o_idx)
2865 note(format(_("アイテムの配列が大きすぎる(%d)!", "Too many (%d) object entries!"), limit));
2869 /* Read the dungeon items */
2870 for (i = 1; i < limit; i++)
2877 /* Get a new record */
2882 note(format(_("アイテム配置エラー (%d <> %d)", "Object allocation error (%d <> %d)"), i, o_idx));
2888 o_ptr = &p_ptr->current_floor_ptr->o_list[o_idx];
2894 if (OBJECT_IS_HELD_MONSTER(o_ptr))
2896 monster_type *m_ptr;
2897 m_ptr = &p_ptr->current_floor_ptr->m_list[o_ptr->held_m_idx];
2900 o_ptr->next_o_idx = m_ptr->hold_o_idx;
2902 m_ptr->hold_o_idx = o_idx;
2908 /* Access the item location */
2909 g_ptr = &p_ptr->current_floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
2912 o_ptr->next_o_idx = g_ptr->o_idx;
2914 g_ptr->o_idx = o_idx;
2921 /* Read the monster count */
2924 /* Hack -- verify */
2925 if (limit > current_world_ptr->max_m_idx)
2927 note(format(_("モンスターの配列が大きすぎる(%d)!", "Too many (%d) monster entries!"), limit));
2931 /* Read the monsters */
2932 for (i = 1; i < limit; i++)
2935 monster_type *m_ptr;
2937 /* Get a new record */
2942 note(format(_("モンスター配置エラー (%d <> %d)", "Monster allocation error (%d <> %d)"), i, m_idx));
2946 m_ptr = &p_ptr->current_floor_ptr->m_list[m_idx];
2948 /* Read the monster */
2953 g_ptr = &p_ptr->current_floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
2955 /* Mark the location */
2956 g_ptr->m_idx = m_idx;
2959 real_r_ptr(m_ptr)->cur_num++;
2964 /* The dungeon is ready */
2965 if (z_older_than(10, 3, 13) && !p_ptr->current_floor_ptr->dun_level && !p_ptr->current_floor_ptr->inside_arena)
2966 current_world_ptr->character_dungeon = FALSE;
2968 current_world_ptr->character_dungeon = TRUE;
2976 * @brief 保存されたフロアを読み込む / Read the saved floor
2977 * @return info読み込みエラーコード
2979 * この関数は、セーブデータの互換性を保つために多くのデータ改変処理を備えている。
2982 * <li>1.7.0.2で8bitだったgrid_typeのfeat,mimicのID値を16bitに拡張する処理。</li>
2983 * <li>1.7.0.8までに廃止、IDなどを差し替えたクエスト番号を置換する処理。</li>
2985 * The monsters/objects must be loaded in the same order
2986 * that they were stored, since the actual indexes matter.
2988 static errr rd_saved_floor(saved_floor_type *sf_ptr)
2990 POSITION ymax, xmax;
3001 grid_template_type *templates;
3003 clear_cave(p_ptr->current_floor_ptr);
3005 /*** Basic info ***/
3007 /* Dungeon floor specific info follows */
3011 /*** Not a saved floor ***/
3014 p_ptr->current_floor_ptr->dun_level = (DEPTH)tmp16s;
3015 p_ptr->current_floor_ptr->base_level = p_ptr->current_floor_ptr->dun_level;
3019 /*** The saved floor ***/
3022 if (tmp16s != sf_ptr->floor_id) return 171;
3025 if (tmp8u != sf_ptr->savefile_id) return 171;
3028 if (tmp16s != sf_ptr->dun_level) return 171;
3029 p_ptr->current_floor_ptr->dun_level = sf_ptr->dun_level;
3032 if (tmp32s != sf_ptr->last_visit) return 171;
3035 if (tmp32u != sf_ptr->visit_mark) return 171;
3038 if (tmp16s != sf_ptr->upper_floor_id) return 171;
3041 if (tmp16s != sf_ptr->lower_floor_id) return 171;
3045 p_ptr->current_floor_ptr->base_level = (DEPTH)tmp16s;
3047 p_ptr->current_floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
3050 p_ptr->y = (POSITION)tmp16u;
3053 p_ptr->x = (POSITION)tmp16u;
3056 p_ptr->current_floor_ptr->height = (POSITION)tmp16s;
3058 p_ptr->current_floor_ptr->width = (POSITION)tmp16s;
3060 rd_byte(&p_ptr->feeling);
3064 /*** Read template for grid_type ***/
3066 /* Read the template count */
3069 /* Allocate the "template" array */
3070 C_MAKE(templates, limit, grid_template_type);
3072 /* Read the templates */
3073 for (i = 0; i < limit; i++)
3075 grid_template_type *ct_ptr = &templates[i];
3079 ct_ptr->info = (BIT_FLAGS)tmp16u;
3080 if (h_older_than(1, 7, 0, 2))
3083 ct_ptr->feat = (s16b)tmp8u;
3085 ct_ptr->mimic = (s16b)tmp8u;
3089 rd_s16b(&ct_ptr->feat);
3090 rd_s16b(&ct_ptr->mimic);
3092 rd_s16b(&ct_ptr->special);
3096 ymax = p_ptr->current_floor_ptr->height;
3097 xmax = p_ptr->current_floor_ptr->width;
3100 /*** Run length decoding ***/
3102 /* Load the dungeon data */
3103 for (x = y = 0; y < ymax; )
3115 } while (tmp8u == MAX_UCHAR);
3117 /* Apply the RLE info */
3118 for (i = count; i > 0; i--)
3120 /* Access the p_ptr->current_floor_ptr->grid_array */
3121 grid_type *g_ptr = &p_ptr->current_floor_ptr->grid_array[y][x];
3123 /* Extract p_ptr->current_floor_ptr->grid_array data */
3124 g_ptr->info = templates[id].info;
3125 g_ptr->feat = templates[id].feat;
3126 g_ptr->mimic = templates[id].mimic;
3127 g_ptr->special = templates[id].special;
3136 if (++y >= ymax) break;
3141 /* Quest 18 was removed */
3142 if (h_older_than(1, 7, 0, 6) && !vanilla_town)
3144 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
3146 /* Access the p_ptr->current_floor_ptr->grid_array */
3147 grid_type *g_ptr = &p_ptr->current_floor_ptr->grid_array[y][x];
3149 if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !p_ptr->current_floor_ptr->dun_level)
3151 if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
3153 g_ptr->feat = feat_tree;
3156 else if (g_ptr->feat == OLD_FEAT_BLDG_1)
3158 g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
3161 else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
3162 (p_ptr->current_floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
3164 g_ptr->feat = feat_up_stair;
3170 /* Free the "template" array */
3171 C_KILL(templates, limit, grid_template_type);
3176 /* Read the item count */
3179 /* Verify maximum */
3180 if (limit > current_world_ptr->max_o_idx) return 151;
3183 /* Read the dungeon items */
3184 for (i = 1; i < limit; i++)
3190 /* Get a new record */
3193 if (i != o_idx) return 152;
3196 o_ptr = &p_ptr->current_floor_ptr->o_list[o_idx];
3201 if (OBJECT_IS_HELD_MONSTER(o_ptr))
3203 monster_type *m_ptr;
3204 m_ptr = &p_ptr->current_floor_ptr->m_list[o_ptr->held_m_idx];
3207 o_ptr->next_o_idx = m_ptr->hold_o_idx;
3209 m_ptr->hold_o_idx = o_idx;
3215 /* Access the item location */
3216 grid_type *g_ptr = &p_ptr->current_floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
3219 o_ptr->next_o_idx = g_ptr->o_idx;
3221 g_ptr->o_idx = o_idx;
3228 /* Read the monster count */
3231 /* Hack -- verify */
3232 if (limit > current_world_ptr->max_m_idx) return 161;
3234 /* Read the monsters */
3235 for (i = 1; i < limit; i++)
3239 monster_type *m_ptr;
3241 /* Get a new record */
3244 if (i != m_idx) return 162;
3246 m_ptr = &p_ptr->current_floor_ptr->m_list[m_idx];
3248 /* Read the monster */
3253 g_ptr = &p_ptr->current_floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
3255 /* Mark the location */
3256 g_ptr->m_idx = m_idx;
3259 real_r_ptr(m_ptr)->cur_num++;
3268 * @brief 保存されたフロアを読み込む(現版) / Read the dungeon (new method)
3271 * The monsters/objects must be loaded in the same order
3272 * that they were stored, since the actual indexes matter.
3274 static errr rd_dungeon(void)
3282 /* Initialize saved_floors array and temporal files */
3283 init_saved_floors(FALSE);
3286 if (h_older_than(1, 5, 0, 0))
3288 err = rd_dungeon_old();
3290 /* Prepare floor_id of current floor */
3291 if (p_ptr->dungeon_idx)
3293 p_ptr->floor_id = get_new_floor_id();
3294 get_sf_ptr(p_ptr->floor_id)->dun_level = p_ptr->current_floor_ptr->dun_level;
3303 /* Number of floor_id used from birth */
3304 rd_s16b(&max_floor_id);
3306 /* Current dungeon type */
3308 p_ptr->dungeon_idx = (DUNGEON_IDX)tmp8u;
3310 /* Number of the saved_floors array elements */
3313 /*** No saved floor (On the surface etc.) ***/
3316 /* Read the current floor data */
3317 err = rd_saved_floor(NULL);
3320 /*** In the dungeon ***/
3324 /* Read the saved_floors array */
3325 for (i = 0; i < num; i++)
3327 saved_floor_type *sf_ptr = &saved_floors[i];
3329 rd_s16b(&sf_ptr->floor_id);
3331 sf_ptr->savefile_id = (s16b)tmp8u;
3334 sf_ptr->dun_level = (DEPTH)tmp16s;
3336 rd_s32b(&sf_ptr->last_visit);
3337 rd_u32b(&sf_ptr->visit_mark);
3338 rd_s16b(&sf_ptr->upper_floor_id);
3339 rd_s16b(&sf_ptr->lower_floor_id);
3343 /* Move saved floors data to temporal files */
3344 for (i = 0; i < num; i++)
3346 saved_floor_type *sf_ptr = &saved_floors[i];
3348 /* Unused element */
3349 if (!sf_ptr->floor_id) continue;
3351 /* Read the failure mark */
3353 if (tmp8u) continue;
3355 /* Read from the save file */
3356 err = rd_saved_floor(sf_ptr);
3361 /* Re-save as temporal saved floor file */
3362 if (!save_floor(sf_ptr, SLF_SECOND)) err = 182;
3368 /* Finally load current floor data from temporal file */
3371 if (!load_floor(get_sf_ptr(p_ptr->floor_id), SLF_SECOND)) err = 183;
3376 /*** Error messages ***/
3380 note(_("アイテムの配列が大きすぎる!", "Too many object entries!"));
3384 note(_("アイテム配置エラー", "Object allocation error"));
3388 note(_("モンスターの配列が大きすぎる!", "Too many monster entries!"));
3392 note(_("モンスター配置エラー", "Monster allocation error"));
3396 note(_("保存されたフロアのダンジョンデータが壊れています!", "Dungeon data of saved floors are broken!"));
3400 note(_("テンポラリ・ファイルを作成できません!", "Failed to make temporal files!"));
3404 note(_("Error 183", "Error 183"));
3408 /* The dungeon is ready */
3409 current_world_ptr->character_dungeon = TRUE;
3411 /* Success or Error */
3417 * @brief ロード処理全体のサブ関数 / Actually read the savefile
3420 static errr rd_savefile_new_aux(void)
3433 #ifdef VERIFY_CHECKSUMS
3434 u32b n_x_check, n_v_check;
3435 u32b o_x_check, o_v_check;
3439 /* Strip the version bytes */
3442 /* Hack -- decrypt */
3443 xor_byte = current_world_ptr->sf_extra;
3446 /* Clear the checksums */
3450 /* Read the version number of the savefile */
3451 /* Old savefile will be version 0.0.0.3 */
3452 rd_byte(¤t_world_ptr->h_ver_extra);
3453 rd_byte(¤t_world_ptr->h_ver_patch);
3454 rd_byte(¤t_world_ptr->h_ver_minor);
3455 rd_byte(¤t_world_ptr->h_ver_major);
3457 /* Mention the savefile version */
3459 _("バージョン %d.%d.%d.%d のセーブ・ファイルをロード中...", "Loading a %d.%d.%d.%d savefile..."),
3460 (current_world_ptr->h_ver_major > 9) ? current_world_ptr->h_ver_major - 10 : current_world_ptr->h_ver_major, current_world_ptr->h_ver_minor, current_world_ptr->h_ver_patch, current_world_ptr->h_ver_extra));
3463 /* Operating system info */
3464 rd_u32b(¤t_world_ptr->sf_system);
3466 /* Time of savefile creation */
3467 rd_u32b(¤t_world_ptr->sf_when);
3469 /* Number of resurrections */
3470 rd_u16b(¤t_world_ptr->sf_lives);
3472 /* Number of times played */
3473 rd_u16b(¤t_world_ptr->sf_saves);
3476 /* Later use (always zero) */
3479 /* Later use (always zero) */
3482 /* Later use (always zero) */
3486 rd_byte(&kanji_code);
3488 /* Read RNG state */
3490 if (arg_fiddle) note(_("乱数情報をロードしました", "Loaded Randomizer Info"));
3492 /* Then the options */
3494 if (arg_fiddle) note(_("オプションをロードしました", "Loaded Option Flags"));
3496 /* Then the "messages" */
3498 if (arg_fiddle) note(_("メッセージをロードしました", "Loaded Messages"));
3500 for (i = 0; i < max_r_idx; i++)
3502 /* Access that monster */
3503 monster_race *r_ptr = &r_info[i];
3505 /* Hack -- Reset the death counter */
3506 r_ptr->max_num = 100;
3508 if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
3510 /* Hack -- Non-unique Nazguls are semi-unique */
3511 else if (r_ptr->flags7 & RF7_NAZGUL) r_ptr->max_num = MAX_NAZGUL_NUM;
3514 /* Monster Memory */
3517 /* Incompatible save files */
3518 if (tmp16u > max_r_idx)
3520 note(format(_("モンスターの種族が多すぎる(%u)!", "Too many (%u) monster races!"), tmp16u));
3524 /* Read the available records */
3525 for (i = 0; i < tmp16u; i++)
3528 rd_lore((MONRACE_IDX)i);
3531 if (arg_fiddle) note(_("モンスターの思い出をロードしました", "Loaded Monster Memory"));
3536 /* Incompatible save files */
3537 if (tmp16u > max_k_idx)
3539 note(format(_("アイテムの種類が多すぎる(%u)!", "Too many (%u) object kinds!"), tmp16u));
3543 /* Read the object memory */
3544 for (i = 0; i < tmp16u; i++)
3546 object_kind *k_ptr = &k_info[i];
3550 k_ptr->aware = (tmp8u & 0x01) ? TRUE: FALSE;
3551 k_ptr->tried = (tmp8u & 0x02) ? TRUE: FALSE;
3553 if (arg_fiddle) note(_("アイテムの記録をロードしました", "Loaded Object Memory"));
3555 /* 2.1.3 or newer version */
3557 u16b max_towns_load;
3558 u16b max_quests_load;
3559 byte max_rquests_load;
3560 s16b old_inside_quest = p_ptr->current_floor_ptr->inside_quest;
3562 /* Number of towns */
3563 rd_u16b(&max_towns_load);
3565 /* Incompatible save files */
3566 if (max_towns_load > max_towns)
3568 note(format(_("町が多すぎる(%u)!", "Too many (%u) towns!"), max_towns_load));
3572 /* Number of quests */
3573 rd_u16b(&max_quests_load);
3575 if (z_older_than(11, 0, 7))
3577 max_rquests_load = 10;
3581 rd_byte(&max_rquests_load);
3584 /* Incompatible save files */
3585 if (max_quests_load > max_q_idx)
3587 note(format(_("クエストが多すぎる(%u)!", "Too many (%u) quests!"), max_quests_load));
3591 for (i = 0; i < max_quests_load; i++)
3595 quest_type* const q_ptr = &quest[i];
3597 rd_s16b(&q_ptr->status);
3599 q_ptr->level = tmp16s;
3601 if (z_older_than(11, 0, 6))
3608 q_ptr->complev = tmp8u;
3610 if(h_older_than(2, 1, 2, 2))
3612 q_ptr->comptime = 0;
3616 rd_u32b(&q_ptr->comptime);
3619 /* Load quest status if quest is running */
3620 if ((q_ptr->status == QUEST_STATUS_TAKEN) ||
3621 (!z_older_than(10, 3, 14) && (q_ptr->status == QUEST_STATUS_COMPLETED)) ||
3622 (!z_older_than(11, 0, 7) && (i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST + max_rquests_load))))
3625 q_ptr->cur_num = (MONSTER_NUMBER)tmp16s;
3627 q_ptr->max_num = (MONSTER_NUMBER)tmp16s;
3628 rd_s16b(&q_ptr->type);
3630 /* Load quest monster index */
3631 rd_s16b(&q_ptr->r_idx);
3633 if ((q_ptr->type == QUEST_TYPE_RANDOM) && (!q_ptr->r_idx))
3635 determine_random_questor(&quest[i]);
3638 /* Load quest item index */
3639 rd_s16b(&q_ptr->k_idx);
3642 a_info[q_ptr->k_idx].gen_flags |= TRG_QUESTITEM;
3645 q_ptr->flags = tmp8u;
3647 if (z_older_than(10, 3, 11))
3649 if (q_ptr->flags & QUEST_FLAG_PRESET)
3655 init_flags = INIT_ASSIGN;
3656 p_ptr->current_floor_ptr->inside_quest = (QUEST_IDX)i;
3658 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3659 p_ptr->current_floor_ptr->inside_quest = old_inside_quest;
3665 q_ptr->dungeon = tmp8u;
3668 if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_UNTAKEN)
3669 if (r_info[q_ptr->r_idx].flags1 & RF1_UNIQUE)
3670 r_info[q_ptr->r_idx].flags1 |= RF1_QUESTOR;
3673 /* Ignore the empty quests from old versions */
3676 /* Ignore quest status */
3679 /* Ignore quest level */
3683 * We don't have to care about the other info,
3684 * since status should be 0 for these quests anyway
3689 /* Quest 18 was removed */
3690 if (h_older_than(1, 7, 0, 6))
3692 (void)WIPE(&quest[OLD_QUEST_WATER_CAVE], quest_type);
3693 quest[OLD_QUEST_WATER_CAVE].status = QUEST_STATUS_UNTAKEN;
3696 /* Position in the wilderness */
3697 rd_s32b(&p_ptr->wilderness_x);
3698 rd_s32b(&p_ptr->wilderness_y);
3699 if (z_older_than(10, 3, 13))
3701 p_ptr->wilderness_x = 5;
3702 p_ptr->wilderness_y = 48;
3705 if (z_older_than(10, 3, 7)) p_ptr->wild_mode = FALSE;
3706 else rd_byte((byte *)&p_ptr->wild_mode);
3707 if (z_older_than(10, 3, 7)) p_ptr->ambush_flag = FALSE;
3708 else rd_byte((byte *)&p_ptr->ambush_flag);
3710 /* Size of the wilderness */
3711 rd_s32b(&wild_x_size);
3712 rd_s32b(&wild_y_size);
3714 /* Incompatible save files */
3715 if ((wild_x_size > current_world_ptr->max_wild_x) || (wild_y_size > current_world_ptr->max_wild_y))
3717 note(format(_("荒野が大きすぎる(%u/%u)!", "Wilderness is too big (%u/%u)!"), wild_x_size, wild_y_size));
3721 /* Load the wilderness seeds */
3722 for (i = 0; i < wild_x_size; i++)
3724 for (j = 0; j < wild_y_size; j++)
3726 rd_u32b(&wilderness[j][i].seed);
3731 if (arg_fiddle) note(_("クエスト情報をロードしました", "Loaded Quests"));
3733 /* Load the Artifacts */
3736 /* Incompatible save files */
3737 if (tmp16u > max_a_idx)
3739 note(format(_("伝説のアイテムが多すぎる(%u)!", "Too many (%u) artifacts!"), tmp16u));
3743 /* Read the artifact flags */
3744 for (i = 0; i < tmp16u; i++)
3746 artifact_type *a_ptr = &a_info[i];
3749 a_ptr->cur_num = tmp8u;
3751 if (h_older_than(1, 5, 0, 0))
3753 a_ptr->floor_id = 0;
3761 rd_s16b(&a_ptr->floor_id);
3764 if (arg_fiddle) note(_("伝説のアイテムをロードしました", "Loaded Artifacts"));
3766 /* Read the extra stuff */
3768 if (p_ptr->energy_need < -999) p_ptr->timewalk = TRUE;
3770 if (arg_fiddle) note(_("特別情報をロードしました", "Loaded extra information"));
3773 /* Read the player_hp array */
3776 /* Incompatible save files */
3777 if (tmp16u > PY_MAX_LEVEL)
3779 note(format(_("ヒットポイント配列が大きすぎる(%u)!", "Too many (%u) hitpoint entries!"), tmp16u));
3783 /* Read the player_hp array */
3784 for (i = 0; i < tmp16u; i++)
3787 p_ptr->player_hp[i] = (HIT_POINT)tmp16s;
3790 /* Important -- Initialize the sex */
3791 sp_ptr = &sex_info[p_ptr->psex];
3793 /* Important -- Initialize the race/class */
3794 rp_ptr = &race_info[p_ptr->prace];
3795 cp_ptr = &class_info[p_ptr->pclass];
3796 ap_ptr = &seikaku_info[p_ptr->pseikaku];
3798 if(z_older_than(10, 2, 2) && (p_ptr->pclass == CLASS_BEASTMASTER) && !p_ptr->is_dead)
3800 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3801 roll_hitdice(p_ptr, 0L);
3803 if(z_older_than(10, 3, 2) && (p_ptr->pclass == CLASS_ARCHER) && !p_ptr->is_dead)
3805 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3806 roll_hitdice(p_ptr, 0L);
3808 if(z_older_than(10, 2, 6) && (p_ptr->pclass == CLASS_SORCERER) && !p_ptr->is_dead)
3810 p_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
3811 roll_hitdice(p_ptr, 0L);
3813 if(z_older_than(10, 4, 7) && (p_ptr->pclass == CLASS_BLUE_MAGE) && !p_ptr->is_dead)
3815 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3816 roll_hitdice(p_ptr, 0L);
3819 /* Important -- Initialize the magic */
3820 mp_ptr = &m_info[p_ptr->pclass];
3823 /* Read spell info */
3824 rd_u32b(&p_ptr->spell_learned1);
3825 rd_u32b(&p_ptr->spell_learned2);
3826 rd_u32b(&p_ptr->spell_worked1);
3827 rd_u32b(&p_ptr->spell_worked2);
3828 rd_u32b(&p_ptr->spell_forgotten1);
3829 rd_u32b(&p_ptr->spell_forgotten2);
3831 if (z_older_than(10,0,5))
3833 p_ptr->learned_spells = 0;
3834 for (i = 0; i < 64; i++)
3836 /* Count known spells */
3838 (p_ptr->spell_learned1 & (1L << i)) :
3839 (p_ptr->spell_learned2 & (1L << (i - 32))))
3841 p_ptr->learned_spells++;
3845 else rd_s16b(&p_ptr->learned_spells);
3847 if (z_older_than(10,0,6))
3849 p_ptr->add_spells = 0;
3851 else rd_s16b(&p_ptr->add_spells);
3852 if (p_ptr->pclass == CLASS_MINDCRAFTER) p_ptr->add_spells = 0;
3854 for (i = 0; i < 64; i++)
3857 p_ptr->spell_order[i] = (SPELL_IDX)tmp8u;
3861 /* Read the p_ptr->inventory_list */
3864 note(_("持ち物情報を読み込むことができません", "Unable to read p_ptr->inventory_list"));
3868 /* Read number of towns */
3870 town_count = tmp16u;
3872 /* Read the stores */
3874 for (i = 1; i < town_count; i++)
3876 for (j = 0; j < tmp16u; j++)
3878 if (rd_store(i, j)) return (22);
3882 rd_s16b(&p_ptr->pet_follow_distance);
3883 if (z_older_than(10, 4, 10))
3885 p_ptr->pet_extra_flags = 0;
3887 if (tmp8u) p_ptr->pet_extra_flags |= PF_OPEN_DOORS;
3889 if (tmp8u) p_ptr->pet_extra_flags |= PF_PICKUP_ITEMS;
3891 if (z_older_than(10,0,4)) p_ptr->pet_extra_flags |= PF_TELEPORT;
3895 if (tmp8u) p_ptr->pet_extra_flags |= PF_TELEPORT;
3898 if (z_older_than(10,0,7)) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3902 if (tmp8u) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3905 if (z_older_than(10,0,8)) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3909 if (tmp8u) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3912 if (!z_older_than(10,0,8))
3915 if (tmp8u) p_ptr->pet_extra_flags |= PF_BALL_SPELL;
3920 rd_s16b(&p_ptr->pet_extra_flags);
3923 if (!z_older_than(11, 0, 9))
3925 char buf[SCREEN_BUF_MAX_SIZE];
3926 rd_string(buf, sizeof(buf));
3927 if (buf[0]) screen_dump = string_make(buf);
3932 for (i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
3934 r_info[quest[i].r_idx].flags1 &= ~(RF1_QUESTOR);
3939 /* I'm not dead yet... */
3940 if (!p_ptr->is_dead)
3942 /* Dead players have no dungeon */
3943 note(_("ダンジョン復元中...", "Restoring Dungeon..."));
3947 note(_("ダンジョンデータ読み込み失敗", "Error reading dungeon data"));
3951 /* Read the ghost info */
3958 strip_bytes(tmp32s);
3962 /* Quest 18 was removed */
3963 if (h_older_than(1, 7, 0, 6))
3965 if (p_ptr->current_floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE)
3967 p_ptr->dungeon_idx = lite_town ? DUNGEON_ANGBAND : DUNGEON_GALGALS;
3968 p_ptr->current_floor_ptr->dun_level = 1;
3969 p_ptr->current_floor_ptr->inside_quest = 0;
3974 #ifdef VERIFY_CHECKSUMS
3976 /* Save the checksum */
3977 n_v_check = v_check;
3979 /* Read the old checksum */
3980 rd_u32b(&o_v_check);
3983 if (o_v_check != n_v_check)
3985 note(_("チェックサムがおかしい", "Invalid checksum"));
3990 /* Save the encoded checksum */
3991 n_x_check = x_check;
3993 /* Read the checksum */
3994 rd_u32b(&o_x_check);
3998 if (o_x_check != n_x_check)
4000 note(_("エンコードされたチェックサムがおかしい", "Invalid encoded checksum"));
4011 * @brief ロード処理全体のメイン関数 / Actually read the savefile
4014 errr rd_savefile_new(void)
4018 /* Grab permissions */
4021 /* The savefile is a binary file */
4022 fff = my_fopen(savefile, "rb");
4024 /* Drop permissions */
4026 if (!fff) return (-1);
4028 /* Call the sub-function */
4029 err = rd_savefile_new_aux();
4031 /* Check for errors */
4032 if (ferror(fff)) err = -1;
4039 * @brief 保存フロア読み込みのサブ関数 / Actually load and verify a floor save data
4040 * @param sf_ptr 保存フロア読み込み先
4043 static bool load_floor_aux(saved_floor_type *sf_ptr)
4048 #ifdef VERIFY_CHECKSUMS
4049 u32b n_x_check, n_v_check;
4050 u32b o_x_check, o_v_check;
4053 /* Hack -- decrypt (read xor_byte) */
4057 /* Clear the checksums */
4061 /* Set the version number to current version */
4062 /* Never load old temporal files */
4063 current_world_ptr->h_ver_extra = H_VER_EXTRA;
4064 current_world_ptr->h_ver_patch = H_VER_PATCH;
4065 current_world_ptr->h_ver_minor = H_VER_MINOR;
4066 current_world_ptr->h_ver_major = H_VER_MAJOR;
4068 /* Verify the sign */
4070 if (saved_floor_file_sign != tmp32u) return FALSE;
4072 /* Read -- have error? */
4073 if (rd_saved_floor(sf_ptr)) return FALSE;
4076 #ifdef VERIFY_CHECKSUMS
4077 /* Save the checksum */
4078 n_v_check = v_check;
4080 /* Read the old checksum */
4081 rd_u32b(&o_v_check);
4084 if (o_v_check != n_v_check) return FALSE;
4086 /* Save the encoded checksum */
4087 n_x_check = x_check;
4089 /* Read the checksum */
4090 rd_u32b(&o_x_check);
4093 if (o_x_check != n_x_check) return FALSE;
4102 * @brief 一時保存フロア情報を読み込む / Attempt to load the temporally saved-floor data
4103 * @param sf_ptr 保存フロア読み込み先
4107 bool load_floor(saved_floor_type *sf_ptr, BIT_FLAGS mode)
4109 FILE *old_fff = NULL;
4110 byte old_xor_byte = 0;
4111 u32b old_v_check = 0;
4112 u32b old_x_check = 0;
4113 byte old_h_ver_major = 0;
4114 byte old_h_ver_minor = 0;
4115 byte old_h_ver_patch = 0;
4116 byte old_h_ver_extra = 0;
4119 char floor_savefile[1024];
4121 byte old_kanji_code = kanji_code;
4124 * Temporal files are always written in system depended kanji
4129 /* EUC kanji code */
4133 /* SJIS kanji code */
4142 /* We have one file already opened */
4143 if (mode & SLF_SECOND)
4145 /* Backup original values */
4147 old_xor_byte = xor_byte;
4148 old_v_check = v_check;
4149 old_x_check = x_check;
4150 old_h_ver_major = current_world_ptr->h_ver_major;
4151 old_h_ver_minor = current_world_ptr->h_ver_minor;
4152 old_h_ver_patch = current_world_ptr->h_ver_patch;
4153 old_h_ver_extra = current_world_ptr->h_ver_extra;
4156 /* floor savefile */
4157 sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
4159 /* Grab permissions */
4162 /* The savefile is a binary file */
4163 fff = my_fopen(floor_savefile, "rb");
4165 /* Drop permissions */
4169 if (!fff) ok = FALSE;
4171 /* Attempt to load */
4174 /* Load saved floor data from file */
4175 ok = load_floor_aux(sf_ptr);
4177 /* Check for errors */
4178 if (ferror(fff)) ok = FALSE;
4181 /* Grab permissions */
4184 /* Delete the file */
4185 if (!(mode & SLF_NO_KILL)) (void)fd_kill(floor_savefile);
4187 /* Drop permissions */
4191 /* We have one file already opened */
4192 if (mode & SLF_SECOND)
4194 /* Restore original values */
4196 xor_byte = old_xor_byte;
4197 v_check = old_v_check;
4198 x_check = old_x_check;
4199 current_world_ptr->h_ver_major = old_h_ver_major;
4200 current_world_ptr->h_ver_minor = old_h_ver_minor;
4201 current_world_ptr->h_ver_patch = old_h_ver_patch;
4202 current_world_ptr->h_ver_extra = old_h_ver_extra;
4205 /* Restore old knowledge */
4206 kanji_code = old_kanji_code;