3 * @brief セーブファイル読み込み処理 / Purpose: support for loading savefiles -BEN-
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
12 * This file loads savefiles from Angband 2.7.X and 2.8.X
14 * Ancient savefiles (pre-2.7.0) are loaded by another file.
16 * Note that Angband 2.7.0 through 2.7.3 are now officially obsolete,
17 * and savefiles from those versions may not be successfully converted.
19 * We attempt to prevent corrupt savefiles from inducing memory errors.
21 * Note that this file should not use the random number generator, the
22 * object flavors, the visual attr/char mappings, or anything else which
23 * is initialized *after* or *during* the "load character" function.
25 * This file assumes that the monster/object records are initialized
26 * to zero, and the race/kind tables have been loaded correctly. The
27 * order of object stacks is currently not saved in the savefiles, but
28 * the "next" pointers are saved, so all necessary knowledge is present.
30 * We should implement simple "savefile extenders" using some form of
31 * "sized" chunks of bytes, with a {size,type,data} format, so everyone
32 * can know the size, interested people can know the type, and the actual
33 * data is available to the parsing routines that acknowledge the type.
35 * Consider changing the "globe of invulnerability" code so that it
36 * takes some form of "maximum damage to protect from" in addition to
37 * the existing "number of turns to protect for", and where each hit
38 * by a monster will reduce the shield by that amount.
52 #include "floor-generate.h"
60 #include "spells-status.h"
61 #include "object-hook.h"
66 #include "floor-save.h"
67 #include "floor-town.h"
71 #include "dungeon-file.h"
73 #include "player-skill.h"
74 #include "player-class.h"
75 #include "player-race.h"
76 #include "player-personality.h"
77 #include "player-sex.h"
80 #include "objectkind.h"
81 #include "object-ego.h"
86 * Maximum number of tries for selection of a proper quest monster
92 * Local "savefile" pointer
97 * Hack -- old "encryption" byte
102 * Hack -- simple "checksum" on the actual values
104 static u32b v_check = 0L;
107 * Hack -- simple "checksum" on the encoded bytes
109 static u32b x_check = 0L;
112 * Hack -- Japanese Kanji code
118 static byte kanji_code = 0;
121 * @brief 変愚蛮怒のバージョン比較処理 / This function determines if the version of the savefile currently being read is older than version "major.minor.patch.extra".
122 * @param major メジャーバージョン値
123 * @param minor マイナーバージョン値
124 * @param patch パッチバージョン値
125 * @param extra エクストラパージョン値
126 * @return 現在のバージョンより値が古いならtrue
128 static bool h_older_than(byte major, byte minor, byte patch, byte extra)
130 /* Much older, or much more recent */
131 if (current_world_ptr->h_ver_major < major) return (TRUE);
132 if (current_world_ptr->h_ver_major > major) return (FALSE);
134 /* Distinctly older, or distinctly more recent */
135 if (current_world_ptr->h_ver_minor < minor) return (TRUE);
136 if (current_world_ptr->h_ver_minor > minor) return (FALSE);
138 /* Barely older, or barely more recent */
139 if (current_world_ptr->h_ver_patch < patch) return (TRUE);
140 if (current_world_ptr->h_ver_patch > patch) return (FALSE);
142 /* Barely older, or barely more recent */
143 if (current_world_ptr->h_ver_extra < extra) return (TRUE);
144 if (current_world_ptr->h_ver_extra > extra) return (FALSE);
146 /* Identical versions */
152 * @brief Zangbandのバージョン比較処理 / The above function, adapted for Zangband
153 * @param x メジャーバージョン値
154 * @param y マイナーバージョン値
156 * @return 現在のバージョンより値が古いならtrue
158 static bool z_older_than(byte x, byte y, byte z)
160 /* Much older, or much more recent */
161 if (current_world_ptr->z_major < x) return (TRUE);
162 if (current_world_ptr->z_major > x) return (FALSE);
164 /* Distinctly older, or distinctly more recent */
165 if (current_world_ptr->z_minor < y) return (TRUE);
166 if (current_world_ptr->z_minor > y) return (FALSE);
168 /* Barely older, or barely more recent */
169 if (current_world_ptr->z_patch < z) return (TRUE);
170 if (current_world_ptr->z_patch > z) return (FALSE);
172 /* Identical versions */
178 * @brief ゲームスクリーンにメッセージを表示する / Hack -- Show information on the screen, one line at a time.
182 * Avoid the top two lines, to avoid interference with "msg_print()".
184 static void note(concptr msg)
186 static TERM_LEN y = 2;
188 /* Draw the message */
191 /* Advance one line (wrap if needed) */
192 if (++y >= 24) y = 2;
200 * @brief ロードファイルポインタから1バイトを読み込む
203 * The following functions are used to load the basic building blocks
204 * of savefiles. They also maintain the "checksum" info for 2.7.0+
206 static byte sf_get(void)
210 /* Get a character, decode the value */
211 c = getc(fff) & 0xFF;
215 /* Maintain the checksum info */
219 /* Return the value */
224 * @brief ロードファイルポインタから1バイトを読み込んでポインタに渡す
228 static void rd_byte(byte *ip)
234 * @brief ロードファイルポインタから符号なし16bit値を読み込んでポインタに渡す
238 static void rd_u16b(u16b *ip)
241 (*ip) |= ((u16b)(sf_get()) << 8);
245 * @brief ロードファイルポインタから符号つき16bit値を読み込んでポインタに渡す
249 static void rd_s16b(s16b *ip)
255 * @brief ロードファイルポインタから符号なし32bit値を読み込んでポインタに渡す
259 static void rd_u32b(u32b *ip)
262 (*ip) |= ((u32b)(sf_get()) << 8);
263 (*ip) |= ((u32b)(sf_get()) << 16);
264 (*ip) |= ((u32b)(sf_get()) << 24);
268 * @brief ロードファイルポインタから符号つき32bit値を読み込んでポインタに渡す
272 static void rd_s32b(s32b *ip)
279 * @brief ロードファイルポインタから文字列を読み込んでポインタに渡す / Hack -- read a string
280 * @param str 読み込みポインタ
281 * @param max 最大読み取りバイト数
284 static void rd_string(char *str, int max)
288 /* Read the string */
289 for (i = 0; TRUE; i++)
296 /* Collect string while legal */
297 if (i < max) str[i] = tmp8u;
308 /* Convert Kanji code */
327 /* 不明の漢字コードからシステムの漢字コードに変換 */
328 byte code = codeconv(str);
330 /* 漢字コードが判明したら、それを記録 */
331 if (code) kanji_code = code;
336 /* No conversion needed */
344 * @brief ロードファイルポインタを指定バイト分飛ばして進める / Hack -- strip some bytes
348 static void strip_bytes(int n)
352 /* Strip the bytes */
353 while (n--) rd_byte(&tmp8u);
356 #define OLD_MAX_MANE 22
359 * @brief アイテムオブジェクト1件を読み込む(変愚ver1.5.0以前) / Read an object (Old method)
360 * @param o_ptr アイテムオブジェクト読み取り先ポインタ
363 * This function attempts to "repair" old savefiles, and to extract
364 * the most up to date values for various object fields.
366 * Note that Angband 2.7.9 introduced a new method for object "flags"
367 * in which the "flags" on an object are actually extracted when they
368 * are needed from the object kind, artifact index, ego-item index,
369 * and two special "xtra" fields which are used to encode any "extra"
370 * power of certain ego-items. This had the side effect that items
371 * imported from pre-2.7.9 savefiles will lose any "extra" powers they
372 * may have had, and also, all "uncursed" items will become "cursed"
373 * again, including Calris, even if it is being worn at the time. As
374 * a complete hack, items which are inscribed with "uncursed" will be
375 * "uncursed" when imported from pre-2.7.9 savefiles.
377 static void rd_item_old(object_type *o_ptr)
385 rd_s16b(&o_ptr->k_idx);
388 o_ptr->iy = (POSITION)tmp8u;
390 o_ptr->ix = (POSITION)tmp8u;
398 if (z_older_than(10, 4, 4))
400 if (o_ptr->tval == 100) o_ptr->tval = TV_GOLD;
401 if (o_ptr->tval == 98) o_ptr->tval = TV_MUSIC_BOOK;
402 if (o_ptr->tval == 110) o_ptr->tval = TV_HISSATSU_BOOK;
406 rd_s16b(&o_ptr->pval);
408 rd_byte(&o_ptr->discount);
410 o_ptr->number = (ITEM_NUMBER)tmp8u;
413 o_ptr->weight = tmp16s;
416 o_ptr->name1 = tmp8u;
419 o_ptr->name2 = tmp8u;
421 rd_s16b(&o_ptr->timeout);
423 rd_s16b(&o_ptr->to_h);
426 o_ptr->to_d = tmp16s;
427 rd_s16b(&o_ptr->to_a);
436 rd_byte(&o_ptr->ident);
438 rd_byte(&o_ptr->marked);
441 rd_u32b(&o_ptr->art_flags[0]);
442 rd_u32b(&o_ptr->art_flags[1]);
443 rd_u32b(&o_ptr->art_flags[2]);
444 if (h_older_than(1, 3, 0, 0)) o_ptr->art_flags[3] = 0L;
445 else rd_u32b(&o_ptr->art_flags[3]);
447 if (h_older_than(1, 3, 0, 0))
449 if (o_ptr->name2 == EGO_TELEPATHY)
450 add_flag(o_ptr->art_flags, TR_TELEPATHY);
453 if (z_older_than(11, 0, 11))
455 o_ptr->curse_flags = 0L;
456 if (o_ptr->ident & 0x40)
458 o_ptr->curse_flags |= TRC_CURSED;
459 if (o_ptr->art_flags[2] & 0x40000000L) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
460 if (o_ptr->art_flags[2] & 0x80000000L) o_ptr->curse_flags |= TRC_PERMA_CURSE;
461 if (object_is_fixed_artifact(o_ptr))
463 artifact_type *a_ptr = &a_info[o_ptr->name1];
464 if (a_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
465 if (a_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
467 else if (object_is_ego(o_ptr))
469 ego_item_type *e_ptr = &e_info[o_ptr->name2];
470 if (e_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
471 if (e_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
474 o_ptr->art_flags[2] &= (0x1FFFFFFFL);
478 rd_u32b(&o_ptr->curse_flags);
481 /* Monster holding object */
482 rd_s16b(&o_ptr->held_m_idx);
485 rd_byte(&o_ptr->xtra1);
486 rd_byte(&o_ptr->xtra2);
488 if (z_older_than(11, 0, 10))
490 if (o_ptr->xtra1 == EGO_XTRA_SUSTAIN)
492 switch (o_ptr->xtra2 % 6)
494 case 0: add_flag(o_ptr->art_flags, TR_SUST_STR); break;
495 case 1: add_flag(o_ptr->art_flags, TR_SUST_INT); break;
496 case 2: add_flag(o_ptr->art_flags, TR_SUST_WIS); break;
497 case 3: add_flag(o_ptr->art_flags, TR_SUST_DEX); break;
498 case 4: add_flag(o_ptr->art_flags, TR_SUST_CON); break;
499 case 5: add_flag(o_ptr->art_flags, TR_SUST_CHR); break;
503 else if (o_ptr->xtra1 == EGO_XTRA_POWER)
505 switch (o_ptr->xtra2 % 11)
507 case 0: add_flag(o_ptr->art_flags, TR_RES_BLIND); break;
508 case 1: add_flag(o_ptr->art_flags, TR_RES_CONF); break;
509 case 2: add_flag(o_ptr->art_flags, TR_RES_SOUND); break;
510 case 3: add_flag(o_ptr->art_flags, TR_RES_SHARDS); break;
511 case 4: add_flag(o_ptr->art_flags, TR_RES_NETHER); break;
512 case 5: add_flag(o_ptr->art_flags, TR_RES_NEXUS); break;
513 case 6: add_flag(o_ptr->art_flags, TR_RES_CHAOS); break;
514 case 7: add_flag(o_ptr->art_flags, TR_RES_DISEN); break;
515 case 8: add_flag(o_ptr->art_flags, TR_RES_POIS); break;
516 case 9: add_flag(o_ptr->art_flags, TR_RES_DARK); break;
517 case 10: add_flag(o_ptr->art_flags, TR_RES_LITE); break;
521 else if (o_ptr->xtra1 == EGO_XTRA_ABILITY)
523 switch (o_ptr->xtra2 % 8)
525 case 0: add_flag(o_ptr->art_flags, TR_LEVITATION); break;
526 case 1: add_flag(o_ptr->art_flags, TR_LITE_1); break;
527 case 2: add_flag(o_ptr->art_flags, TR_SEE_INVIS); break;
528 case 3: add_flag(o_ptr->art_flags, TR_WARNING); break;
529 case 4: add_flag(o_ptr->art_flags, TR_SLOW_DIGEST); break;
530 case 5: add_flag(o_ptr->art_flags, TR_REGEN); break;
531 case 6: add_flag(o_ptr->art_flags, TR_FREE_ACT); break;
532 case 7: add_flag(o_ptr->art_flags, TR_HOLD_EXP); break;
539 if (z_older_than(10, 2, 3))
544 if ((o_ptr->tval == TV_CHEST) || (o_ptr->tval == TV_CAPTURE))
546 o_ptr->xtra3 = o_ptr->xtra1;
549 if (o_ptr->tval == TV_CAPTURE)
551 if (r_info[o_ptr->pval].flags1 & RF1_FORCE_MAXHP)
552 o_ptr->xtra5 = maxroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
554 o_ptr->xtra5 = damroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
555 if (ironman_nightmare)
557 o_ptr->xtra5 = (s16b)MIN(30000, o_ptr->xtra5*2L);
559 o_ptr->xtra4 = o_ptr->xtra5;
564 rd_byte(&o_ptr->xtra3);
565 if (h_older_than(1, 3, 0, 1))
567 if (object_is_smith(o_ptr) && o_ptr->xtra3 >= 1+96)
568 o_ptr->xtra3 += -96 + MIN_SPECIAL_ESSENCE;
571 rd_s16b(&o_ptr->xtra4);
572 rd_s16b(&o_ptr->xtra5);
575 if (z_older_than(11, 0, 5) && (((o_ptr->tval == TV_LITE) && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN))) || (o_ptr->tval == TV_FLASK)))
577 o_ptr->xtra4 = o_ptr->pval;
581 rd_byte(&o_ptr->feeling);
584 rd_string(buf, sizeof(buf));
586 /* Save the inscription */
587 if (buf[0]) o_ptr->inscription = quark_add(buf);
589 rd_string(buf, sizeof(buf));
590 if (buf[0]) o_ptr->art_name = quark_add(buf);
592 /* The Python object */
600 /* Mega-Hack -- handle "dungeon objects" later */
601 if ((o_ptr->k_idx >= 445) && (o_ptr->k_idx <= 479)) return;
603 if (z_older_than(10, 4, 10) && (o_ptr->name2 == EGO_YOIYAMI)) o_ptr->k_idx = lookup_kind(TV_SOFT_ARMOR, SV_YOIYAMI_ROBE);
605 if (z_older_than(10, 4, 9))
607 if (have_flag(o_ptr->art_flags, TR_MAGIC_MASTERY))
609 remove_flag(o_ptr->art_flags, TR_MAGIC_MASTERY);
610 add_flag(o_ptr->art_flags, TR_DEC_MANA);
613 if (object_is_fixed_artifact(o_ptr))
615 artifact_type *a_ptr;
617 /* Obtain the artifact info */
618 a_ptr = &a_info[o_ptr->name1];
620 /* Verify that artifact */
621 if (!a_ptr->name) o_ptr->name1 = 0;
623 if (object_is_ego(o_ptr))
625 ego_item_type *e_ptr;
627 /* Obtain the ego-item info */
628 e_ptr = &e_info[o_ptr->name2];
630 /* Verify that ego-item */
631 if (!e_ptr->name) o_ptr->name2 = 0;
638 * @brief アイテムオブジェクトを読み込む(現版) / Read an object (New method)
639 * @param o_ptr アイテムオブジェクト保存先ポインタ
642 static void rd_item(object_type *o_ptr)
650 if (h_older_than(1, 5, 0, 0))
656 /*** Item save flags ***/
659 /*** Read un-obvious elements ***/
661 rd_s16b(&o_ptr->k_idx);
664 o_ptr->iy = (POSITION)tmp8u;
666 o_ptr->ix = (POSITION)tmp8u;
669 k_ptr = &k_info[o_ptr->k_idx];
670 o_ptr->tval = k_ptr->tval;
671 o_ptr->sval = k_ptr->sval;
674 if (flags & SAVE_ITEM_PVAL) rd_s16b(&o_ptr->pval);
675 else o_ptr->pval = 0;
677 if (flags & SAVE_ITEM_DISCOUNT) rd_byte(&o_ptr->discount);
678 else o_ptr->discount = 0;
679 if (flags & SAVE_ITEM_NUMBER) {
681 o_ptr->number = tmp8u;
683 else o_ptr->number = 1;
686 o_ptr->weight = tmp16s;
688 if (flags & SAVE_ITEM_NAME1)
691 o_ptr->name1 = tmp8u;
693 else o_ptr->name1 = 0;
694 if (flags & SAVE_ITEM_NAME2)
697 o_ptr->name2 = tmp8u;
699 else o_ptr->name2 = 0;
700 if (flags & SAVE_ITEM_TIMEOUT) rd_s16b(&o_ptr->timeout);
701 else o_ptr->timeout = 0;
703 if (flags & SAVE_ITEM_TO_H) rd_s16b(&o_ptr->to_h);
704 else o_ptr->to_h = 0;
705 if (flags & SAVE_ITEM_TO_D)
708 o_ptr->to_d = tmp16s;
710 else o_ptr->to_d = 0;
711 if (flags & SAVE_ITEM_TO_A) rd_s16b(&o_ptr->to_a);
712 else o_ptr->to_a = 0;
714 if (flags & SAVE_ITEM_AC) rd_s16b(&o_ptr->ac);
717 if (flags & SAVE_ITEM_DD)
723 if (flags & SAVE_ITEM_DS)
730 if (flags & SAVE_ITEM_IDENT) rd_byte(&o_ptr->ident);
731 else o_ptr->ident = 0;
733 if (flags & SAVE_ITEM_MARKED) rd_byte(&o_ptr->marked);
734 else o_ptr->marked = 0;
737 if (flags & SAVE_ITEM_ART_FLAGS0) rd_u32b(&o_ptr->art_flags[0]);
738 else o_ptr->art_flags[0] = 0;
739 if (flags & SAVE_ITEM_ART_FLAGS1) rd_u32b(&o_ptr->art_flags[1]);
740 else o_ptr->art_flags[1] = 0;
741 if (flags & SAVE_ITEM_ART_FLAGS2) rd_u32b(&o_ptr->art_flags[2]);
742 else o_ptr->art_flags[2] = 0;
743 if (flags & SAVE_ITEM_ART_FLAGS3) rd_u32b(&o_ptr->art_flags[3]);
744 else o_ptr->art_flags[3] = 0;
745 if (flags & SAVE_ITEM_ART_FLAGS4) rd_u32b(&o_ptr->art_flags[4]);
746 else o_ptr->art_flags[4] = 0;
748 if (flags & SAVE_ITEM_CURSE_FLAGS) rd_u32b(&o_ptr->curse_flags);
749 else o_ptr->curse_flags = 0;
751 /* Monster holding object */
752 if (flags & SAVE_ITEM_HELD_M_IDX) rd_s16b(&o_ptr->held_m_idx);
753 else o_ptr->held_m_idx = 0;
756 if (flags & SAVE_ITEM_XTRA1) rd_byte(&o_ptr->xtra1);
757 else o_ptr->xtra1 = 0;
758 if (flags & SAVE_ITEM_XTRA2) rd_byte(&o_ptr->xtra2);
759 else o_ptr->xtra2 = 0;
761 if (flags & SAVE_ITEM_XTRA3) rd_byte(&o_ptr->xtra3);
762 else o_ptr->xtra3 = 0;
764 if (flags & SAVE_ITEM_XTRA4) rd_s16b(&o_ptr->xtra4);
765 else o_ptr->xtra4 = 0;
766 if (flags & SAVE_ITEM_XTRA5) rd_s16b(&o_ptr->xtra5);
767 else o_ptr->xtra5 = 0;
769 if (flags & SAVE_ITEM_FEELING) rd_byte(&o_ptr->feeling);
770 else o_ptr->feeling = 0;
772 if (flags & SAVE_ITEM_INSCRIPTION)
774 rd_string(buf, sizeof(buf));
775 o_ptr->inscription = quark_add(buf);
777 else o_ptr->inscription = 0;
779 if (flags & SAVE_ITEM_ART_NAME)
781 rd_string(buf, sizeof(buf));
782 o_ptr->art_name = quark_add(buf);
784 else o_ptr->art_name = 0;
786 if(h_older_than(2,1,2,4))
788 BIT_FLAGS flgs[TR_FLAG_SIZE];
789 object_flags(o_ptr, flgs);
791 if ((o_ptr->name2 == EGO_DARK) || (o_ptr->name2 == EGO_ANCIENT_CURSE) || (o_ptr->name1 == ART_NIGHT))
793 add_flag(o_ptr->art_flags, TR_LITE_M1);
794 remove_flag(o_ptr->art_flags, TR_LITE_1);
795 remove_flag(o_ptr->art_flags, TR_LITE_2);
796 remove_flag(o_ptr->art_flags, TR_LITE_3);
798 else if (o_ptr->name2 == EGO_LITE_DARKNESS)
800 if (o_ptr->tval == TV_LITE)
802 if (o_ptr->sval == SV_LITE_TORCH)
804 add_flag(o_ptr->art_flags, TR_LITE_M1);
806 else if (o_ptr->sval == SV_LITE_LANTERN)
808 add_flag(o_ptr->art_flags, TR_LITE_M2);
810 else if (o_ptr->sval == SV_LITE_FEANOR)
812 add_flag(o_ptr->art_flags, TR_LITE_M3);
817 add_flag(o_ptr->art_flags, TR_LITE_M1);
820 else if (o_ptr->tval == TV_LITE)
822 if (object_is_fixed_artifact(o_ptr))
824 add_flag(o_ptr->art_flags, TR_LITE_3);
826 else if (o_ptr->sval == SV_LITE_TORCH)
828 add_flag(o_ptr->art_flags, TR_LITE_1);
829 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
831 else if (o_ptr->sval == SV_LITE_LANTERN)
833 add_flag(o_ptr->art_flags, TR_LITE_2);
834 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
836 else if (o_ptr->sval == SV_LITE_FEANOR)
838 add_flag(o_ptr->art_flags, TR_LITE_2);
846 * @brief モンスターを読み込む(変愚ver1.5.0以前) / Read a monster (Old method)
847 * @param m_ptr モンスター保存先ポインタ
850 static void rd_monster_old(monster_type *m_ptr)
857 /* Read the monster race */
858 rd_s16b(&m_ptr->r_idx);
860 if (z_older_than(11, 0, 12))
861 m_ptr->ap_r_idx = m_ptr->r_idx;
863 rd_s16b(&m_ptr->ap_r_idx);
865 if (z_older_than(11, 0, 14))
867 monster_race *r_ptr = &r_info[m_ptr->r_idx];
869 m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
870 if (r_ptr->flags3 & RF3_EVIL) m_ptr->sub_align |= SUB_ALIGN_EVIL;
871 if (r_ptr->flags3 & RF3_GOOD) m_ptr->sub_align |= SUB_ALIGN_GOOD;
874 rd_byte(&m_ptr->sub_align);
876 /* Read the other information */
878 m_ptr->fy = (POSITION)tmp8u;
880 m_ptr->fx = (POSITION)tmp8u;
885 m_ptr->maxhp = tmp16s;
887 if (z_older_than(11, 0, 5))
889 m_ptr->max_maxhp = m_ptr->maxhp;
894 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
896 if(h_older_than(2, 1, 2, 1))
898 m_ptr->dealt_damage = 0;
902 rd_s32b(&m_ptr->dealt_damage);
905 rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
908 m_ptr->mspeed = tmp8u;
910 if (z_older_than(10, 4, 2))
913 m_ptr->energy_need = (s16b)tmp8u;
915 else rd_s16b(&m_ptr->energy_need);
917 if (z_older_than(11, 0, 13))
918 m_ptr->energy_need = 100 - m_ptr->energy_need;
920 if (z_older_than(10,0,7))
922 m_ptr->mtimed[MTIMED_FAST] = 0;
923 m_ptr->mtimed[MTIMED_SLOW] = 0;
928 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
930 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
933 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
935 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
937 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
939 if (z_older_than(10,0,10))
943 else if (z_older_than(10,0,11))
951 m_ptr->target_y = (POSITION)tmp16s;
953 m_ptr->target_x = (POSITION)tmp16s;
957 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
959 if (!(current_world_ptr->z_major == 2 && current_world_ptr->z_minor == 0 && current_world_ptr->z_patch == 6))
960 rd_u32b(&m_ptr->smart);
964 if (z_older_than(10, 4, 5)) {
971 if (z_older_than(10, 2, 2))
973 if (m_ptr->r_idx < 0)
975 m_ptr->r_idx = (0-m_ptr->r_idx);
976 m_ptr->mflag2 |= MFLAG2_KAGE;
981 rd_byte(&m_ptr->mflag2);
984 if (z_older_than(11, 0, 12))
986 if (m_ptr->mflag2 & MFLAG2_KAGE)
987 m_ptr->ap_r_idx = MON_KAGE;
990 if (z_older_than(10, 1, 3))
996 rd_string(buf, sizeof(buf));
997 if (buf[0]) m_ptr->nickname = quark_add(buf);
1005 * @brief モンスターを読み込む(現版) / Read a monster (New method)
1006 * @param m_ptr モンスター保存先ポインタ
1009 static void rd_monster(monster_type *m_ptr)
1017 if (h_older_than(1, 5, 0, 0))
1019 rd_monster_old(m_ptr);
1023 /*** Monster save flags ***/
1026 /*** Read un-obvious elements ***/
1028 /* Read the monster race */
1029 rd_s16b(&m_ptr->r_idx);
1031 /* Read the other information */
1033 m_ptr->fy = (POSITION)tmp8u;
1035 m_ptr->fx = (POSITION)tmp8u;
1038 m_ptr->hp = (HIT_POINT)tmp16s;
1040 m_ptr->maxhp = (HIT_POINT)tmp16s;
1042 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
1044 if(h_older_than(2, 1, 2, 1))
1046 m_ptr->dealt_damage = 0;
1050 rd_s32b(&m_ptr->dealt_damage);
1053 /* Monster race index of its appearance */
1054 if (flags & SAVE_MON_AP_R_IDX) rd_s16b(&m_ptr->ap_r_idx);
1055 else m_ptr->ap_r_idx = m_ptr->r_idx;
1057 if (flags & SAVE_MON_SUB_ALIGN) rd_byte(&m_ptr->sub_align);
1058 else m_ptr->sub_align = 0;
1060 if (flags & SAVE_MON_CSLEEP) rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
1061 else m_ptr->mtimed[MTIMED_CSLEEP] = 0;
1064 m_ptr->mspeed = tmp8u;
1066 rd_s16b(&m_ptr->energy_need);
1068 if (flags & SAVE_MON_FAST)
1071 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
1073 else m_ptr->mtimed[MTIMED_FAST] = 0;
1074 if (flags & SAVE_MON_SLOW)
1077 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
1079 else m_ptr->mtimed[MTIMED_SLOW] = 0;
1080 if (flags & SAVE_MON_STUNNED)
1083 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
1085 else m_ptr->mtimed[MTIMED_STUNNED] = 0;
1086 if (flags & SAVE_MON_CONFUSED)
1089 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
1091 else m_ptr->mtimed[MTIMED_CONFUSED] = 0;
1092 if (flags & SAVE_MON_MONFEAR)
1095 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
1097 else m_ptr->mtimed[MTIMED_MONFEAR] = 0;
1099 if (flags & SAVE_MON_TARGET_Y)
1102 m_ptr->target_y = (POSITION)tmp16s;
1104 else m_ptr->target_y = 0;
1105 if (flags & SAVE_MON_TARGET_X)
1108 m_ptr->target_x = (POSITION)tmp16s;
1110 else m_ptr->target_x = 0;
1112 if (flags & SAVE_MON_INVULNER)
1115 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
1117 else m_ptr->mtimed[MTIMED_INVULNER] = 0;
1119 if (flags & SAVE_MON_SMART) rd_u32b(&m_ptr->smart);
1120 else m_ptr->smart = 0;
1122 if (flags & SAVE_MON_EXP)
1125 m_ptr->exp = (EXP)tmp32u;
1127 else m_ptr->exp = 0;
1129 m_ptr->mflag = 0; /* Not saved */
1131 if (flags & SAVE_MON_MFLAG2) rd_byte(&m_ptr->mflag2);
1132 else m_ptr->mflag2 = 0;
1134 if (flags & SAVE_MON_NICKNAME)
1136 rd_string(buf, sizeof(buf));
1137 m_ptr->nickname = quark_add(buf);
1139 else m_ptr->nickname = 0;
1141 if (flags & SAVE_MON_PARENT) rd_s16b(&m_ptr->parent_m_idx);
1142 else m_ptr->parent_m_idx = 0;
1147 * Old monster bit flags of racial resistances
1149 #define RF3_IM_ACID 0x00010000 /* Resist acid a lot */
1150 #define RF3_IM_ELEC 0x00020000 /* Resist elec a lot */
1151 #define RF3_IM_FIRE 0x00040000 /* Resist fire a lot */
1152 #define RF3_IM_COLD 0x00080000 /* Resist cold a lot */
1153 #define RF3_IM_POIS 0x00100000 /* Resist poison a lot */
1154 #define RF3_RES_TELE 0x00200000 /* Resist teleportation */
1155 #define RF3_RES_NETH 0x00400000 /* Resist nether a lot */
1156 #define RF3_RES_WATE 0x00800000 /* Resist water */
1157 #define RF3_RES_PLAS 0x01000000 /* Resist plasma */
1158 #define RF3_RES_NEXU 0x02000000 /* Resist nexus */
1159 #define RF3_RES_DISE 0x04000000 /* Resist disenchantment */
1160 #define RF3_RES_ALL 0x08000000 /* Resist all */
1162 #define MOVE_RF3_TO_RFR(R_PTR,RF3,RFR) \
1164 if ((R_PTR)->r_flags3 & (RF3)) \
1166 (R_PTR)->r_flags3 &= ~(RF3); \
1167 (R_PTR)->r_flagsr |= (RFR); \
1171 #define RF4_BR_TO_RFR(R_PTR,RF4_BR,RFR) \
1173 if ((R_PTR)->r_flags4 & (RF4_BR)) \
1175 (R_PTR)->r_flagsr |= (RFR); \
1179 #define RF4_BR_LITE 0x00004000 /* Breathe Lite */
1180 #define RF4_BR_DARK 0x00008000 /* Breathe Dark */
1181 #define RF4_BR_CONF 0x00010000 /* Breathe Confusion */
1182 #define RF4_BR_SOUN 0x00020000 /* Breathe Sound */
1183 #define RF4_BR_CHAO 0x00040000 /* Breathe Chaos */
1184 #define RF4_BR_TIME 0x00200000 /* Breathe Time */
1185 #define RF4_BR_INER 0x00400000 /* Breathe Inertia */
1186 #define RF4_BR_GRAV 0x00800000 /* Breathe Gravity */
1187 #define RF4_BR_SHAR 0x01000000 /* Breathe Shards */
1188 #define RF4_BR_WALL 0x04000000 /* Breathe Force */
1191 * @brief モンスターの思い出を読み込む / Read the monster lore
1192 * @param r_idx 読み込み先モンスターID
1195 static void rd_lore(MONRACE_IDX r_idx)
1200 monster_race *r_ptr = &r_info[r_idx];
1202 /* Count sights/deaths/kills */
1204 r_ptr->r_sights = (MONSTER_NUMBER)tmp16s;
1206 r_ptr->r_deaths = (MONSTER_NUMBER)tmp16s;
1208 r_ptr->r_pkills = (MONSTER_NUMBER)tmp16s;
1209 if (h_older_than(1, 7, 0, 5))
1211 r_ptr->r_akills = r_ptr->r_pkills;
1216 r_ptr->r_akills = (MONSTER_NUMBER)tmp16s;
1219 r_ptr->r_tkills = (MONSTER_NUMBER)tmp16s;
1221 /* Count wakes and ignores */
1222 rd_byte(&r_ptr->r_wake);
1223 rd_byte(&r_ptr->r_ignore);
1226 rd_byte(&r_ptr->r_xtra1);
1227 rd_byte(&r_ptr->r_xtra2);
1231 r_ptr->r_drop_gold = (ITEM_NUMBER)tmp8u;
1233 r_ptr->r_drop_item = (ITEM_NUMBER)tmp8u;
1237 rd_byte(&r_ptr->r_cast_spell);
1239 /* Count blows of each type */
1240 rd_byte(&r_ptr->r_blows[0]);
1241 rd_byte(&r_ptr->r_blows[1]);
1242 rd_byte(&r_ptr->r_blows[2]);
1243 rd_byte(&r_ptr->r_blows[3]);
1245 /* Memorize flags */
1246 rd_u32b(&r_ptr->r_flags1);
1247 rd_u32b(&r_ptr->r_flags2);
1248 rd_u32b(&r_ptr->r_flags3);
1249 rd_u32b(&r_ptr->r_flags4);
1250 rd_u32b(&r_ptr->r_flags5);
1251 rd_u32b(&r_ptr->r_flags6);
1252 if (h_older_than(1, 5, 0, 3))
1254 r_ptr->r_flagsr = 0L;
1256 /* Move RF3 resistance flags to RFR */
1257 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ACID, RFR_IM_ACID);
1258 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ELEC, RFR_IM_ELEC);
1259 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_FIRE, RFR_IM_FIRE);
1260 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_COLD, RFR_IM_COLD);
1261 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_POIS, RFR_IM_POIS);
1262 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_TELE, RFR_RES_TELE);
1263 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NETH, RFR_RES_NETH);
1264 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_WATE, RFR_RES_WATE);
1265 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_PLAS, RFR_RES_PLAS);
1266 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NEXU, RFR_RES_NEXU);
1267 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_DISE, RFR_RES_DISE);
1268 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_ALL, RFR_RES_ALL);
1270 /* Separate breathers resistance from RF4 to RFR */
1271 RF4_BR_TO_RFR(r_ptr, RF4_BR_LITE, RFR_RES_LITE);
1272 RF4_BR_TO_RFR(r_ptr, RF4_BR_DARK, RFR_RES_DARK);
1273 RF4_BR_TO_RFR(r_ptr, RF4_BR_SOUN, RFR_RES_SOUN);
1274 RF4_BR_TO_RFR(r_ptr, RF4_BR_CHAO, RFR_RES_CHAO);
1275 RF4_BR_TO_RFR(r_ptr, RF4_BR_TIME, RFR_RES_TIME);
1276 RF4_BR_TO_RFR(r_ptr, RF4_BR_INER, RFR_RES_INER);
1277 RF4_BR_TO_RFR(r_ptr, RF4_BR_GRAV, RFR_RES_GRAV);
1278 RF4_BR_TO_RFR(r_ptr, RF4_BR_SHAR, RFR_RES_SHAR);
1279 RF4_BR_TO_RFR(r_ptr, RF4_BR_WALL, RFR_RES_WALL);
1281 /* Resist confusion is merged to RF3_NO_CONF */
1282 if (r_ptr->r_flags4 & RF4_BR_CONF) r_ptr->r_flags3 |= RF3_NO_CONF;
1284 /* Misc resistance hack to RFR */
1285 if (r_idx == MON_STORMBRINGER) r_ptr->r_flagsr |= RFR_RES_CHAO;
1286 if (r_ptr->r_flags3 & RF3_ORC) r_ptr->r_flagsr |= RFR_RES_DARK;
1290 rd_u32b(&r_ptr->r_flagsr);
1293 /* Read the "Racial" monster limit per level */
1295 r_ptr->max_num = (MONSTER_NUMBER)tmp8u;
1297 /* Location in saved floor */
1298 rd_s16b(&r_ptr->floor_id);
1303 /* Repair the lore flags */
1304 r_ptr->r_flags1 &= r_ptr->flags1;
1305 r_ptr->r_flags2 &= r_ptr->flags2;
1306 r_ptr->r_flags3 &= r_ptr->flags3;
1307 r_ptr->r_flags4 &= r_ptr->flags4;
1308 r_ptr->r_flags5 &= r_ptr->a_ability_flags1;
1309 r_ptr->r_flags6 &= r_ptr->a_ability_flags2;
1310 r_ptr->r_flagsr &= r_ptr->flagsr;
1314 * @brief 店置きのアイテムオブジェクトを読み込む / Add the item "o_ptr" to the p_ptr->inventory_list of the "Home"
1315 * @param st_ptr 店舗の参照ポインタ
1316 * @param o_ptr アイテムオブジェクト参照ポインタ
1319 * In all cases, return the slot (or -1) where the object was placed
1321 * Note that this is a hacked up version of "inven_carry()".
1323 * Also note that it may not correctly "adapt" to "knowledge" bacoming
1324 * known, the player may have to pick stuff up and drop it again.
1326 static void home_carry(store_type *st_ptr, object_type *o_ptr)
1334 /* Check each existing item (try to combine) */
1335 for (slot = 0; slot < st_ptr->stock_num; slot++)
1337 /* Get the existing item */
1338 j_ptr = &st_ptr->stock[slot];
1340 /* The home acts just like the player */
1341 if (object_similar(j_ptr, o_ptr))
1343 /* Save the new number of items */
1344 object_absorb(j_ptr, o_ptr);
1352 if (st_ptr->stock_num >= STORE_INVEN_MAX * 10) {
1356 /* Determine the "value" of the item */
1357 value = object_value(o_ptr);
1359 /* Check existing slots to see if we must "slide" */
1360 for (slot = 0; slot < st_ptr->stock_num; slot++)
1362 if (object_sort_comp(o_ptr, value, &st_ptr->stock[slot])) break;
1365 /* Slide the others up */
1366 for (i = st_ptr->stock_num; i > slot; i--)
1368 st_ptr->stock[i] = st_ptr->stock[i-1];
1371 /* More stuff now */
1372 st_ptr->stock_num++;
1374 /* Insert the new item */
1375 st_ptr->stock[slot] = *o_ptr;
1377 chg_virtue(V_SACRIFICE, -1);
1379 /* Return the location */
1384 * @brief 店舗情報を読み込む / Read a store
1385 * @param town_number 街ID
1386 * @param store_number 店舗ID
1389 static errr rd_store(int town_number, int store_number)
1401 if (z_older_than(10, 3, 3) && (store_number == STORE_HOME))
1403 st_ptr = &town_info[1].store[store_number];
1404 if (st_ptr->stock_num) sort = TRUE;
1408 st_ptr = &town_info[town_number].store[store_number];
1411 /* Read the basic info */
1412 rd_s32b(&st_ptr->store_open);
1413 rd_s16b(&st_ptr->insult_cur);
1415 if (z_older_than(11, 0, 4))
1424 rd_s16b(&st_ptr->good_buy);
1425 rd_s16b(&st_ptr->bad_buy);
1427 /* Read last visit */
1428 rd_s32b(&st_ptr->last_visit);
1430 /* Extract the owner (see above) */
1431 st_ptr->owner = own;
1433 /* Read the items */
1434 for (j = 0; j < num; j++)
1444 /* Acquire valid items */
1445 if (st_ptr->stock_num < (store_number == STORE_HOME ? (STORE_INVEN_MAX) * 10 : (store_number == STORE_MUSEUM ? (STORE_INVEN_MAX) * 50 : STORE_INVEN_MAX)))
1450 home_carry(st_ptr, q_ptr);
1454 k = st_ptr->stock_num++;
1456 /* Acquire the item */
1457 object_copy(&st_ptr->stock[k], q_ptr);
1468 * @brief 乱数状態を読み込む / Read RNG state (added in 2.8.0)
1471 static void rd_randomizer(void)
1481 rd_u16b(&Rand_place);
1484 for (i = 0; i < RAND_DEG; i++)
1486 rd_u32b(&Rand_state[i]);
1493 * @brief ゲームオプションを読み込む / Read options (ignore most pre-2.8.0 options)
1496 * Note that the normal options are now stored as a set of 256 bit flags,
1497 * plus a set of 256 bit masks to indicate which bit flags were defined
1498 * at the time the savefile was created. This will allow new options
1499 * to be added, and old options to be removed, at any time, without
1500 * hurting old savefiles.
1502 * The window options are stored in the same way, but note that each
1503 * window gets 32 options, and their order is fixed by certain defines.
1505 static void rd_options(void)
1514 /* Ignore old options */
1517 /*** Special info */
1519 /* Read "delay_factor" */
1523 /* Read "hitpoint_warn" */
1527 /* Read "mana_warn" */
1528 if(h_older_than(1, 7, 0, 0))
1538 /*** Cheating options ***/
1542 if (c & 0x0002) p_ptr->wizard = TRUE;
1544 cheat_peek = (c & 0x0100) ? TRUE : FALSE;
1545 cheat_hear = (c & 0x0200) ? TRUE : FALSE;
1546 cheat_room = (c & 0x0400) ? TRUE : FALSE;
1547 cheat_xtra = (c & 0x0800) ? TRUE : FALSE;
1548 cheat_know = (c & 0x1000) ? TRUE : FALSE;
1549 cheat_live = (c & 0x2000) ? TRUE : FALSE;
1550 cheat_save = (c & 0x4000) ? TRUE : FALSE;
1551 cheat_diary_output = (c & 0x8000) ? TRUE : FALSE;
1552 cheat_turn = (c & 0x0080) ? TRUE : FALSE;
1553 cheat_sight = (c & 0x0040) ? TRUE : FALSE;
1555 rd_byte((byte *)&autosave_l);
1556 rd_byte((byte *)&autosave_t);
1557 rd_s16b(&autosave_freq);
1560 /*** Normal Options ***/
1562 /* Read the option flags */
1563 for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1565 /* Read the option masks */
1566 for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1568 /* Analyze the options */
1569 for (n = 0; n < 8; n++)
1571 /* Analyze the options */
1572 for (i = 0; i < 32; i++)
1574 /* Process valid flags */
1575 if (mask[n] & (1L << i))
1577 /* Process valid flags */
1578 if (option_mask[n] & (1L << i))
1581 if (flag[n] & (1L << i))
1584 option_flag[n] |= (1L << i);
1591 option_flag[n] &= ~(1L << i);
1598 if (z_older_than(10, 4, 5))
1600 if (option_flag[5] & (0x00000001 << 4)) option_flag[5] &= ~(0x00000001 << 4);
1601 else option_flag[5] |= (0x00000001 << 4);
1602 if (option_flag[2] & (0x00000001 << 5)) option_flag[2] &= ~(0x00000001 << 5);
1603 else option_flag[2] |= (0x00000001 << 5);
1604 if (option_flag[4] & (0x00000001 << 5)) option_flag[4] &= ~(0x00000001 << 5);
1605 else option_flag[4] |= (0x00000001 << 5);
1606 if (option_flag[5] & (0x00000001 << 0)) option_flag[5] &= ~(0x00000001 << 0);
1607 else option_flag[5] |= (0x00000001 << 0);
1608 if (option_flag[5] & (0x00000001 << 12)) option_flag[5] &= ~(0x00000001 << 12);
1609 else option_flag[5] |= (0x00000001 << 12);
1610 if (option_flag[1] & (0x00000001 << 0)) option_flag[1] &= ~(0x00000001 << 0);
1611 else option_flag[1] |= (0x00000001 << 0);
1612 if (option_flag[1] & (0x00000001 << 18)) option_flag[1] &= ~(0x00000001 << 18);
1613 else option_flag[1] |= (0x00000001 << 18);
1614 if (option_flag[1] & (0x00000001 << 19)) option_flag[1] &= ~(0x00000001 << 19);
1615 else option_flag[1] |= (0x00000001 << 19);
1616 if (option_flag[5] & (0x00000001 << 3)) option_flag[1] &= ~(0x00000001 << 3);
1617 else option_flag[5] |= (0x00000001 << 3);
1620 /* Extract the options */
1621 extract_option_vars();
1624 /*** Window Options ***/
1626 /* Read the window flags */
1627 for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1629 /* Read the window masks */
1630 for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1632 /* Analyze the options */
1633 for (n = 0; n < 8; n++)
1635 /* Analyze the options */
1636 for (i = 0; i < 32; i++)
1638 /* Process valid flags */
1639 if (mask[n] & (1L << i))
1641 /* Process valid flags */
1642 if (window_mask[n] & (1L << i))
1645 if (flag[n] & (1L << i))
1648 window_flag[n] |= (1L << i);
1655 window_flag[n] &= ~(1L << i);
1666 * @brief ダミー情報スキップ / Hack -- strip the "ghost" info
1669 * This is such a nasty hack it hurts.
1671 static void rd_ghost(void)
1676 rd_string(buf, sizeof(buf));
1678 /* Strip old data */
1684 * @brief クイックスタート情報を読み込む / Load quick start data
1687 static void load_quick_start(void)
1693 if (z_older_than(11, 0, 13))
1695 previous_char.quick_ok = FALSE;
1699 rd_byte(&previous_char.psex);
1701 previous_char.prace = (RACE_IDX)tmp8u;
1703 previous_char.pclass = (CLASS_IDX)tmp8u;
1705 previous_char.pseikaku = (CHARACTER_IDX)tmp8u;
1707 previous_char.realm1 = (REALM_IDX)tmp8u;
1709 previous_char.realm2 = (REALM_IDX)tmp8u;
1711 rd_s16b(&previous_char.age);
1712 rd_s16b(&previous_char.ht);
1713 rd_s16b(&previous_char.wt);
1714 rd_s16b(&previous_char.sc);
1715 rd_s32b(&previous_char.au);
1717 for (i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max[i]);
1718 for (i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max_max[i]);
1720 for (i = 0; i < PY_MAX_LEVEL; i++)
1723 previous_char.player_hp[i] = (HIT_POINT)tmp16s;
1726 rd_s16b(&previous_char.chaos_patron);
1728 for (i = 0; i < 8; i++) rd_s16b(&previous_char.vir_types[i]);
1730 for (i = 0; i < 4; i++) rd_string(previous_char.history[i], sizeof(previous_char.history[i]));
1732 /* UNUSED : Was number of random quests */
1736 previous_char.quick_ok = (bool)tmp8u;
1740 * @brief その他の情報を読み込む / Read the "extra" information
1743 static void rd_extra(void)
1752 rd_string(p_ptr->name, sizeof(p_ptr->name));
1754 rd_string(p_ptr->died_from, sizeof(p_ptr->died_from));
1756 if (!h_older_than(1, 7, 0, 1))
1760 /* Read the message */
1761 rd_string(buf, sizeof buf);
1762 if (buf[0]) p_ptr->last_message = string_make(buf);
1767 for (i = 0; i < 4; i++)
1769 rd_string(p_ptr->history[i], sizeof(p_ptr->history[i]));
1772 /* Class/Race/Seikaku/Gender/Spells */
1774 p_ptr->prace = (RACE_IDX)tmp8u;
1776 p_ptr->pclass = (CLASS_IDX)tmp8u;
1778 p_ptr->pseikaku = (CHARACTER_IDX)tmp8u;
1779 rd_byte(&p_ptr->psex);
1781 p_ptr->realm1 = (REALM_IDX)tmp8u;
1783 p_ptr->realm2 = (REALM_IDX)tmp8u;
1786 if (z_older_than(10, 4, 4))
1788 if (p_ptr->realm1 == 9) p_ptr->realm1 = REALM_MUSIC;
1789 if (p_ptr->realm2 == 9) p_ptr->realm2 = REALM_MUSIC;
1790 if (p_ptr->realm1 == 10) p_ptr->realm1 = REALM_HISSATSU;
1791 if (p_ptr->realm2 == 10) p_ptr->realm2 = REALM_HISSATSU;
1794 /* Special Race/Class info */
1796 p_ptr->hitdie = tmp8u;
1797 rd_u16b(&p_ptr->expfact);
1799 /* Age/Height/Weight */
1800 rd_s16b(&p_ptr->age);
1801 rd_s16b(&p_ptr->ht);
1802 rd_s16b(&p_ptr->wt);
1804 /* Read the stat info */
1805 for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_max[i]);
1806 for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_max_max[i]);
1807 for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_cur[i]);
1810 rd_s32b(&p_ptr->au);
1812 rd_s32b(&p_ptr->max_exp);
1813 if (h_older_than(1, 5, 4, 1)) p_ptr->max_max_exp = p_ptr->max_exp;
1814 else rd_s32b(&p_ptr->max_max_exp);
1815 rd_s32b(&p_ptr->exp);
1817 if (h_older_than(1, 7, 0, 3))
1820 p_ptr->exp_frac = (u32b)tmp16u;
1824 rd_u32b(&p_ptr->exp_frac);
1827 rd_s16b(&p_ptr->lev);
1829 for (i = 0; i < 64; i++) rd_s16b(&p_ptr->spell_exp[i]);
1830 if ((p_ptr->pclass == CLASS_SORCERER) && z_older_than(10, 4, 2))
1832 for (i = 0; i < 64; i++) p_ptr->spell_exp[i] = SPELL_EXP_MASTER;
1834 if (z_older_than(10, 3, 6))
1835 for (i = 0; i < 5; i++) for (j = 0; j < 60; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1837 for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1838 for (i = 0; i < GINOU_MAX; i++) rd_s16b(&p_ptr->skill_exp[i]);
1839 if (z_older_than(10, 4, 1))
1841 if (p_ptr->pclass != CLASS_BEASTMASTER) p_ptr->skill_exp[GINOU_RIDING] /= 2;
1842 p_ptr->skill_exp[GINOU_RIDING] = MIN(p_ptr->skill_exp[GINOU_RIDING], s_info[p_ptr->pclass].s_max[GINOU_RIDING]);
1844 if (z_older_than(10, 3, 14))
1846 for (i = 0; i < 108; i++) p_ptr->magic_num1[i] = 0;
1847 for (i = 0; i < 108; i++) p_ptr->magic_num2[i] = 0;
1851 for (i = 0; i < 108; i++) rd_s32b(&p_ptr->magic_num1[i]);
1852 for (i = 0; i < 108; i++) rd_byte(&p_ptr->magic_num2[i]);
1853 if (h_older_than(1, 3, 0, 1))
1855 if (p_ptr->pclass == CLASS_SMITH)
1857 p_ptr->magic_num1[TR_ES_ATTACK] = p_ptr->magic_num1[96];
1858 p_ptr->magic_num1[96] = 0;
1859 p_ptr->magic_num1[TR_ES_AC] = p_ptr->magic_num1[97];
1860 p_ptr->magic_num1[97] = 0;
1864 if (music_singing_any()) p_ptr->action = ACTION_SING;
1866 if (z_older_than(11, 0, 7))
1868 p_ptr->start_race = p_ptr->prace;
1869 p_ptr->old_race1 = 0L;
1870 p_ptr->old_race2 = 0L;
1871 p_ptr->old_realm = 0;
1876 p_ptr->start_race = (RACE_IDX)tmp8u;
1878 p_ptr->old_race1 = (BIT_FLAGS)tmp32s;
1880 p_ptr->old_race2 = (BIT_FLAGS)tmp32s;
1881 rd_s16b(&p_ptr->old_realm);
1884 if (z_older_than(10, 0, 1))
1886 for (i = 0; i < MAX_MANE; i++)
1888 p_ptr->mane_spell[i] = -1;
1889 p_ptr->mane_dam[i] = 0;
1891 p_ptr->mane_num = 0;
1893 else if (z_older_than(10, 2, 3))
1895 for (i = 0; i < OLD_MAX_MANE; i++)
1900 for (i = 0; i < MAX_MANE; i++)
1902 p_ptr->mane_spell[i] = -1;
1903 p_ptr->mane_dam[i] = 0;
1906 p_ptr->mane_num = 0;
1910 for (i = 0; i < MAX_MANE; i++)
1913 p_ptr->mane_spell[i] = (SPELL_IDX)tmp16s;
1915 p_ptr->mane_dam[i] = (SPELL_IDX)tmp16s;
1917 rd_s16b(&p_ptr->mane_num);
1920 if (z_older_than(10, 0, 3))
1922 determine_bounty_uniques();
1924 for (i = 0; i < MAX_KUBI; i++)
1926 /* Is this bounty unique already dead? */
1927 if (!r_info[current_world_ptr->bounty_r_idx[i]].max_num) current_world_ptr->bounty_r_idx[i] += 10000;
1932 for (i = 0; i < MAX_KUBI; i++)
1934 rd_s16b(¤t_world_ptr->bounty_r_idx[i]);
1938 if (z_older_than(10, 0, 3))
1940 update_gambling_monsters();
1944 for (i = 0; i < 4; i++)
1946 rd_s16b(&battle_mon[i]);
1947 if (z_older_than(10, 3, 4))
1950 mon_odds[i] = tmp16s;
1952 else rd_u32b(&mon_odds[i]);
1956 rd_s16b(&p_ptr->town_num);
1958 /* Read arena and rewards information */
1959 rd_s16b(&p_ptr->arena_number);
1960 if (h_older_than(1, 5, 0, 1))
1962 /* Arena loser of previous version was marked number 99 */
1963 if (p_ptr->arena_number >= 99) p_ptr->arena_number = ARENA_DEFEATED_OLD_VER;
1966 p_ptr->inside_arena = (bool)tmp16s;
1967 rd_s16b(&p_ptr->inside_quest);
1968 if (z_older_than(10, 3, 5)) p_ptr->inside_battle = FALSE;
1972 p_ptr->inside_battle = (bool)tmp16s;
1974 rd_byte(&p_ptr->exit_bldg);
1978 p_ptr->oldpx = (POSITION)tmp16s;
1980 p_ptr->oldpy = (POSITION)tmp16s;
1982 if (z_older_than(10, 3, 13) && !current_floor_ptr->dun_level && !p_ptr->inside_arena) {p_ptr->oldpy = 33;p_ptr->oldpx = 131;}
1984 /* Was p_ptr->rewards[MAX_BACT] */
1986 for (i = 0; i < tmp16s; i++)
1992 if (h_older_than(1, 7, 0, 3))
1995 p_ptr->mhp = tmp16s;
1998 p_ptr->chp = tmp16s;
2001 p_ptr->chp_frac = (u32b)tmp16u;
2005 rd_s32b(&p_ptr->mhp);
2006 rd_s32b(&p_ptr->chp);
2007 rd_u32b(&p_ptr->chp_frac);
2010 if (h_older_than(1, 7, 0, 3))
2013 p_ptr->msp = tmp16s;
2016 p_ptr->csp = tmp16s;
2019 p_ptr->csp_frac = (u32b)tmp16u;
2023 rd_s32b(&p_ptr->msp);
2024 rd_s32b(&p_ptr->csp);
2025 rd_u32b(&p_ptr->csp_frac);
2028 rd_s16b(&p_ptr->max_plv);
2029 if (z_older_than(10, 3, 8))
2032 max_dlv[DUNGEON_ANGBAND] = tmp16s;
2036 byte max = (byte)max_d_idx;
2040 for(i = 0; i < max; i++)
2043 max_dlv[i] = tmp16s;
2044 if (max_dlv[i] > d_info[i].maxdepth) max_dlv[i] = d_info[i].maxdepth;
2048 /* Repair maximum player level */
2049 if (p_ptr->max_plv < p_ptr->lev) p_ptr->max_plv = p_ptr->lev;
2053 rd_s16b(&p_ptr->sc);
2054 rd_s16b(&p_ptr->concent);
2056 /* Read the flags */
2057 strip_bytes(2); /* Old "rest" */
2058 rd_s16b(&p_ptr->blind);
2059 rd_s16b(&p_ptr->paralyzed);
2060 rd_s16b(&p_ptr->confused);
2061 rd_s16b(&p_ptr->food);
2062 strip_bytes(4); /* Old "food_digested" / "protection" */
2064 rd_s16b(&p_ptr->energy_need);
2065 if (z_older_than(11, 0, 13))
2066 p_ptr->energy_need = 100 - p_ptr->energy_need;
2067 if (h_older_than(2, 1, 2, 0))
2068 p_ptr->enchant_energy_need = 0;
2070 rd_s16b(&p_ptr->enchant_energy_need);
2072 rd_s16b(&p_ptr->fast);
2073 rd_s16b(&p_ptr->slow);
2074 rd_s16b(&p_ptr->afraid);
2075 rd_s16b(&p_ptr->cut);
2076 rd_s16b(&p_ptr->stun);
2077 rd_s16b(&p_ptr->poisoned);
2078 rd_s16b(&p_ptr->image);
2079 rd_s16b(&p_ptr->protevil);
2080 rd_s16b(&p_ptr->invuln);
2081 if(z_older_than(10, 0, 0))
2084 rd_s16b(&p_ptr->ult_res);
2085 rd_s16b(&p_ptr->hero);
2086 rd_s16b(&p_ptr->shero);
2087 rd_s16b(&p_ptr->shield);
2088 rd_s16b(&p_ptr->blessed);
2089 rd_s16b(&p_ptr->tim_invis);
2090 rd_s16b(&p_ptr->word_recall);
2091 if (z_older_than(10, 3, 8))
2092 p_ptr->recall_dungeon = DUNGEON_ANGBAND;
2096 p_ptr->recall_dungeon = (byte)tmp16s;
2099 if (h_older_than(1, 5, 0, 0))
2100 p_ptr->alter_reality = 0;
2102 rd_s16b(&p_ptr->alter_reality);
2104 rd_s16b(&p_ptr->see_infra);
2105 rd_s16b(&p_ptr->tim_infra);
2106 rd_s16b(&p_ptr->oppose_fire);
2107 rd_s16b(&p_ptr->oppose_cold);
2108 rd_s16b(&p_ptr->oppose_acid);
2109 rd_s16b(&p_ptr->oppose_elec);
2110 rd_s16b(&p_ptr->oppose_pois);
2111 if (z_older_than(10,0,2)) p_ptr->tsuyoshi = 0;
2112 else rd_s16b(&p_ptr->tsuyoshi);
2114 /* Old savefiles do not have the following fields... */
2115 if ((current_world_ptr->z_major == 2) && (current_world_ptr->z_minor == 0) && (current_world_ptr->z_patch == 6))
2118 p_ptr->wraith_form = 0;
2119 p_ptr->resist_magic = 0;
2120 p_ptr->tim_regen = 0;
2121 p_ptr->kabenuke = 0;
2122 p_ptr->tim_stealth = 0;
2123 p_ptr->tim_levitation = 0;
2124 p_ptr->tim_sh_touki = 0;
2125 p_ptr->lightspeed = 0;
2126 p_ptr->tsubureru = 0;
2127 p_ptr->tim_res_nether = 0;
2128 p_ptr->tim_res_time = 0;
2129 p_ptr->mimic_form = 0;
2130 p_ptr->tim_mimic = 0;
2131 p_ptr->tim_sh_fire = 0;
2134 p_ptr->tim_reflect = 0;
2135 p_ptr->multishadow = 0;
2136 p_ptr->dustrobe = 0;
2138 p_ptr->chaos_patron = ((p_ptr->age + p_ptr->sc) % MAX_PATRON);
2146 rd_s16b(&p_ptr->tim_esp);
2147 rd_s16b(&p_ptr->wraith_form);
2148 rd_s16b(&p_ptr->resist_magic);
2149 rd_s16b(&p_ptr->tim_regen);
2150 rd_s16b(&p_ptr->kabenuke);
2151 rd_s16b(&p_ptr->tim_stealth);
2152 rd_s16b(&p_ptr->tim_levitation);
2153 rd_s16b(&p_ptr->tim_sh_touki);
2154 rd_s16b(&p_ptr->lightspeed);
2155 rd_s16b(&p_ptr->tsubureru);
2156 if (z_older_than(10, 4, 7))
2157 p_ptr->magicdef = 0;
2159 rd_s16b(&p_ptr->magicdef);
2160 rd_s16b(&p_ptr->tim_res_nether);
2161 if (z_older_than(10, 4, 11))
2163 p_ptr->tim_res_time = 0;
2164 p_ptr->mimic_form = 0;
2165 p_ptr->tim_mimic = 0;
2166 p_ptr->tim_sh_fire = 0;
2170 rd_s16b(&p_ptr->tim_res_time);
2172 p_ptr->mimic_form = (IDX)tmp8u;
2173 rd_s16b(&p_ptr->tim_mimic);
2174 rd_s16b(&p_ptr->tim_sh_fire);
2177 if (z_older_than(11, 0, 99))
2179 p_ptr->tim_sh_holy = 0;
2180 p_ptr->tim_eyeeye = 0;
2184 rd_s16b(&p_ptr->tim_sh_holy);
2185 rd_s16b(&p_ptr->tim_eyeeye);
2189 if ( z_older_than(11,0,3) ){
2190 p_ptr->tim_reflect=0;
2191 p_ptr->multishadow=0;
2195 rd_s16b(&p_ptr->tim_reflect);
2196 rd_s16b(&p_ptr->multishadow);
2197 rd_s16b(&p_ptr->dustrobe);
2200 rd_s16b(&p_ptr->chaos_patron);
2201 rd_u32b(&p_ptr->muta1);
2202 rd_u32b(&p_ptr->muta2);
2203 rd_u32b(&p_ptr->muta3);
2205 for (i = 0; i < 8; i++)
2206 rd_s16b(&p_ptr->virtues[i]);
2207 for (i = 0; i < 8; i++)
2208 rd_s16b(&p_ptr->vir_types[i]);
2211 /* Calc the regeneration modifier for mutations */
2212 p_ptr->mutant_regenerate_mod = calc_mutant_regenerate_mod();
2214 if (z_older_than(10,0,9))
2217 if (tmp8u) p_ptr->special_attack = ATTACK_CONFUSE;
2218 p_ptr->ele_attack = 0;
2222 rd_s16b(&p_ptr->ele_attack);
2223 rd_u32b(&p_ptr->special_attack);
2225 if (p_ptr->special_attack & KAMAE_MASK) p_ptr->action = ACTION_KAMAE;
2226 else if (p_ptr->special_attack & KATA_MASK) p_ptr->action = ACTION_KATA;
2227 if (z_older_than(10,0,12))
2229 p_ptr->ele_immune = 0;
2230 p_ptr->special_defense = 0;
2234 rd_s16b(&p_ptr->ele_immune);
2235 rd_u32b(&p_ptr->special_defense);
2237 rd_byte(&p_ptr->knowledge);
2240 p_ptr->autopick_autoregister = tmp8u ? TRUE : FALSE;
2244 p_ptr->action = (ACTION_IDX)tmp8u;
2245 if (!z_older_than(10, 4, 3))
2248 if (tmp8u) p_ptr->action = ACTION_LEARN;
2250 rd_byte((byte *)&preserve_mode);
2251 rd_byte((byte *)&p_ptr->wait_report_score);
2254 for (i = 0; i < 48; i++) rd_byte(&tmp8u);
2256 /* Skip the flags */
2260 /* Hack -- the two "special seeds" */
2261 rd_u32b(¤t_world_ptr->seed_flavor);
2262 rd_u32b(¤t_world_ptr->seed_town);
2266 rd_u16b(&p_ptr->panic_save);
2267 rd_u16b(&p_ptr->total_winner);
2268 rd_u16b(&p_ptr->noscore);
2273 p_ptr->is_dead = tmp8u;
2275 /* Read "feeling" */
2276 rd_byte(&p_ptr->feeling);
2278 switch (p_ptr->start_race)
2284 current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * MAX_DAYS + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2287 current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2290 current_world_ptr->dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2292 /* Turn when level began */
2293 rd_s32b(¤t_floor_ptr->generated_turn);
2295 if (h_older_than(1, 7, 0, 4))
2297 p_ptr->feeling_turn = current_floor_ptr->generated_turn;
2301 /* Turn of last "feeling" */
2302 rd_s32b(&p_ptr->feeling_turn);
2305 /* Current current_world_ptr->game_turn */
2306 rd_s32b(¤t_world_ptr->game_turn);
2308 if (z_older_than(10, 3, 12))
2310 current_world_ptr->dungeon_turn = current_world_ptr->game_turn;
2312 else rd_s32b(¤t_world_ptr->dungeon_turn);
2314 if (z_older_than(11, 0, 13))
2316 current_floor_ptr->generated_turn /= 2;
2317 p_ptr->feeling_turn /= 2;
2318 current_world_ptr->game_turn /= 2;
2319 current_world_ptr->dungeon_turn /= 2;
2322 if (z_older_than(10, 3, 13))
2324 old_battle = current_world_ptr->game_turn;
2326 else rd_s32b(&old_battle);
2328 if (z_older_than(10,0,3))
2330 determine_today_mon(TRUE);
2334 rd_s16b(&today_mon);
2335 rd_s16b(&p_ptr->today_mon);
2338 if (z_older_than(10,0,7))
2344 rd_s16b(&p_ptr->riding);
2347 /* Current floor_id */
2348 if (h_older_than(1, 5, 0, 0))
2350 p_ptr->floor_id = 0;
2354 rd_s16b(&p_ptr->floor_id);
2357 if (h_older_than(1, 5, 0, 2))
2363 /* Get number of party_mon array */
2366 /* Strip old temporary preserved pets */
2367 for (i = 0; i < tmp16s; i++)
2369 monster_type dummy_mon;
2371 rd_monster(&dummy_mon);
2375 if (z_older_than(10,1,2))
2377 current_world_ptr->play_time = 0;
2381 rd_u32b(¤t_world_ptr->play_time);
2384 if (z_older_than(10,3,9))
2388 else if (z_older_than(10, 3, 10))
2396 p_ptr->visit = (BIT_FLAGS)tmp32s;
2398 if (!z_older_than(11, 0, 5))
2400 rd_u32b(&p_ptr->count);
2406 * @brief プレイヤーの所持品情報を読み込む / Read the player p_ptr->inventory_list
2409 * Note that the p_ptr->inventory_list changed in Angband 2.7.4. Two extra
2410 * pack slots were added and the equipment was rearranged. Note
2411 * that these two features combine when parsing old save-files, in
2412 * which items from the old "aux" slot are "carried", perhaps into
2413 * one of the two new "p_ptr->inventory_list" slots.
2415 * Note that the p_ptr->inventory_list is "re-sorted" later by "dungeon()".
2417 static errr rd_inventory(void)
2425 p_ptr->total_weight = 0;
2428 p_ptr->inven_cnt = 0;
2429 p_ptr->equip_cnt = 0;
2431 if (p_ptr->inventory_list != NULL) C_WIPE(p_ptr->inventory_list, INVEN_TOTAL, object_type);
2432 C_MAKE(p_ptr->inventory_list, INVEN_TOTAL, object_type);
2434 /* Read until done */
2439 /* Get the next item index */
2442 /* Nope, we reached the end */
2443 if (n == 0xFFFF) break;
2450 /* Hack -- verify item */
2451 if (!q_ptr->k_idx) return (53);
2453 /* Wield equipment */
2454 if (n >= INVEN_RARM)
2456 q_ptr->marked |= OM_TOUCHED;
2457 object_copy(&p_ptr->inventory_list[n], q_ptr);
2459 /* Add the weight */
2460 p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2466 /* Warning -- backpack is full */
2467 else if (p_ptr->inven_cnt == INVEN_PACK)
2469 note(_("持ち物の中のアイテムが多すぎる!", "Too many items in the p_ptr->inventory_list!"));
2475 /* Carry p_ptr->inventory_list */
2481 q_ptr->marked |= OM_TOUCHED;
2482 object_copy(&p_ptr->inventory_list[n], q_ptr);
2484 /* Add the weight */
2485 p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2498 * @brief メッセージログを読み込む / Read the saved messages
2501 static void rd_messages(void)
2508 if (h_older_than(2, 2, 0, 75))
2513 message_max = (int)num;
2515 /* Read the messages */
2516 for (i = 0; i < message_max; i++)
2518 /* Read the message */
2519 rd_string(buf, sizeof(buf));
2521 /* Save the message */
2530 message_max = (int)num;
2532 /* Read the messages */
2533 for (i = 0; i < message_max; i++)
2535 /* Read the message */
2536 rd_string(buf, sizeof(buf));
2538 /* Save the message */
2547 /* Old hidden trap flag */
2548 #define CAVE_TRAP 0x8000
2550 /*** Terrain Feature Indexes (see "lib/edit/f_info.txt") ***/
2551 #define OLD_FEAT_INVIS 0x02
2552 #define OLD_FEAT_GLYPH 0x03
2553 #define OLD_FEAT_QUEST_ENTER 0x08
2554 #define OLD_FEAT_QUEST_EXIT 0x09
2555 #define OLD_FEAT_MINOR_GLYPH 0x40
2556 #define OLD_FEAT_BLDG_1 0x81
2557 #define OLD_FEAT_MIRROR 0xc3
2560 #define OLD_QUEST_WATER_CAVE 18
2562 /* Quest constants */
2563 #define QUEST_OLD_CASTLE 27
2564 #define QUEST_ROYAL_CRYPT 28
2567 * @brief メッセージログを読み込む / Read the dungeon (old method)
2570 * The monsters/objects must be loaded in the same order
2571 * that they were stored, since the actual indexes matter.
2573 static errr rd_dungeon_old(void)
2584 /*** Basic info ***/
2588 current_floor_ptr->dun_level = (DEPTH)tmp16s;
2589 if (z_older_than(10, 3, 8)) p_ptr->dungeon_idx = DUNGEON_ANGBAND;
2593 p_ptr->dungeon_idx = (IDX)tmp8u;
2596 /* Set the base level for old versions */
2597 current_floor_ptr->base_level = current_floor_ptr->dun_level;
2600 current_floor_ptr->base_level = (DEPTH)tmp16s;
2603 current_floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
2605 p_ptr->y = (POSITION)tmp16s;
2607 p_ptr->x = (POSITION)tmp16s;
2608 if (z_older_than(10, 3, 13) && !current_floor_ptr->dun_level && !p_ptr->inside_arena) {p_ptr->y = 33;p_ptr->x = 131;}
2610 current_floor_ptr->height = (POSITION)tmp16s;
2612 current_floor_ptr->width = (POSITION)tmp16s;
2613 rd_s16b(&tmp16s); /* max_panel_rows */
2614 rd_s16b(&tmp16s); /* max_panel_cols */
2617 if (!p_ptr->y || !p_ptr->x) {p_ptr->y = 10;p_ptr->x = 10;}/* ダンジョン生成に失敗してセグメンテったときの復旧用 */
2621 ymax = current_floor_ptr->height;
2622 xmax = current_floor_ptr->width;
2625 /*** Run length decoding ***/
2627 /* Load the dungeon data */
2628 for (x = y = 0; y < ymax; )
2634 if (z_older_than(10,3,6))
2643 /* Decline invalid flags */
2644 info &= ~(CAVE_LITE | CAVE_VIEW | CAVE_MNLT | CAVE_MNDK);
2647 /* Apply the RLE info */
2648 for (i = count; i > 0; i--)
2650 /* Access the current_floor_ptr->grid_array */
2651 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2653 /* Extract "info" */
2663 if (++y >= ymax) break;
2669 /*** Run length decoding ***/
2671 /* Load the dungeon data */
2672 for (x = y = 0; y < ymax; )
2678 /* Apply the RLE info */
2679 for (i = count; i > 0; i--)
2681 /* Access the current_floor_ptr->grid_array */
2682 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2684 /* Extract "feat" */
2685 g_ptr->feat = (s16b)tmp8u;
2694 if (++y >= ymax) break;
2699 /*** Run length decoding ***/
2701 /* Load the dungeon data */
2702 for (x = y = 0; y < ymax; )
2708 /* Apply the RLE info */
2709 for (i = count; i > 0; i--)
2711 /* Access the current_floor_ptr->grid_array */
2712 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2714 /* Extract "mimic" */
2715 g_ptr->mimic = (s16b)tmp8u;
2724 if (++y >= ymax) break;
2729 /*** Run length decoding ***/
2731 /* Load the dungeon data */
2732 for (x = y = 0; y < ymax; )
2738 /* Apply the RLE info */
2739 for (i = count; i > 0; i--)
2741 /* Access the current_floor_ptr->grid_array */
2742 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2744 /* Extract "feat" */
2745 g_ptr->special = tmp16s;
2754 if (++y >= ymax) break;
2759 /* Convert current_floor_ptr->grid_array data */
2760 if (z_older_than(11, 0, 99))
2762 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2764 /* Wipe old unused flags */
2765 current_floor_ptr->grid_array[y][x].info &= ~(CAVE_MASK);
2769 if (h_older_than(1, 1, 1, 0))
2771 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2773 /* Access the current_floor_ptr->grid_array */
2774 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2777 if (g_ptr->feat == OLD_FEAT_INVIS)
2779 g_ptr->feat = feat_floor;
2780 g_ptr->info |= CAVE_TRAP;
2783 /* Older than 1.1.1 */
2784 if (g_ptr->feat == OLD_FEAT_MIRROR)
2786 g_ptr->feat = feat_floor;
2787 g_ptr->info |= CAVE_OBJECT;
2792 if (h_older_than(1, 3, 1, 0))
2794 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2796 /* Access the current_floor_ptr->grid_array */
2797 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2799 /* Old CAVE_IN_MIRROR flag */
2800 if (g_ptr->info & CAVE_OBJECT)
2802 g_ptr->mimic = feat_mirror;
2805 /* Runes will be mimics and flags */
2806 else if ((g_ptr->feat == OLD_FEAT_MINOR_GLYPH) ||
2807 (g_ptr->feat == OLD_FEAT_GLYPH))
2809 g_ptr->info |= CAVE_OBJECT;
2810 g_ptr->mimic = g_ptr->feat;
2811 g_ptr->feat = feat_floor;
2814 /* Hidden traps will be trap terrains mimicing floor */
2815 else if (g_ptr->info & CAVE_TRAP)
2817 g_ptr->info &= ~CAVE_TRAP;
2818 g_ptr->mimic = g_ptr->feat;
2819 g_ptr->feat = choose_random_trap();
2822 /* Another hidden trap */
2823 else if (g_ptr->feat == OLD_FEAT_INVIS)
2825 g_ptr->mimic = feat_floor;
2826 g_ptr->feat = feat_trap_open;
2831 /* Quest 18 was removed */
2832 if (h_older_than(1, 7, 0, 6) && !vanilla_town)
2834 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2836 /* Access the current_floor_ptr->grid_array */
2837 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2839 if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !current_floor_ptr->dun_level)
2841 if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
2843 g_ptr->feat = feat_tree;
2846 else if (g_ptr->feat == OLD_FEAT_BLDG_1)
2848 g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
2851 else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
2852 (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
2854 g_ptr->feat = feat_up_stair;
2862 /* Read the item count */
2865 /* Verify maximum */
2866 if (limit > current_floor_ptr->max_o_idx)
2868 note(format(_("アイテムの配列が大きすぎる(%d)!", "Too many (%d) object entries!"), limit));
2872 /* Read the dungeon items */
2873 for (i = 1; i < limit; i++)
2880 /* Get a new record */
2885 note(format(_("アイテム配置エラー (%d <> %d)", "Object allocation error (%d <> %d)"), i, o_idx));
2891 o_ptr = ¤t_floor_ptr->o_list[o_idx];
2899 if (o_ptr->held_m_idx)
2901 monster_type *m_ptr;
2902 m_ptr = ¤t_floor_ptr->m_list[o_ptr->held_m_idx];
2905 o_ptr->next_o_idx = m_ptr->hold_o_idx;
2907 m_ptr->hold_o_idx = o_idx;
2913 /* Access the item location */
2914 g_ptr = ¤t_floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
2917 o_ptr->next_o_idx = g_ptr->o_idx;
2919 g_ptr->o_idx = o_idx;
2926 /* Read the monster count */
2929 /* Hack -- verify */
2930 if (limit > current_floor_ptr->max_m_idx)
2932 note(format(_("モンスターの配列が大きすぎる(%d)!", "Too many (%d) monster entries!"), limit));
2936 /* Read the monsters */
2937 for (i = 1; i < limit; i++)
2940 monster_type *m_ptr;
2942 /* Get a new record */
2947 note(format(_("モンスター配置エラー (%d <> %d)", "Monster allocation error (%d <> %d)"), i, m_idx));
2952 /* Acquire monster */
2953 m_ptr = ¤t_floor_ptr->m_list[m_idx];
2955 /* Read the monster */
2960 g_ptr = ¤t_floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
2962 /* Mark the location */
2963 g_ptr->m_idx = m_idx;
2966 real_r_ptr(m_ptr)->cur_num++;
2971 /* The dungeon is ready */
2972 if (z_older_than(10, 3, 13) && !current_floor_ptr->dun_level && !p_ptr->inside_arena)
2973 current_world_ptr->character_dungeon = FALSE;
2975 current_world_ptr->character_dungeon = TRUE;
2983 * @brief 保存されたフロアを読み込む / Read the saved floor
2984 * @return info読み込みエラーコード
2986 * この関数は、セーブデータの互換性を保つために多くのデータ改変処理を備えている。
2989 * <li>1.7.0.2で8bitだったgrid_typeのfeat,mimicのID値を16bitに拡張する処理。</li>
2990 * <li>1.7.0.8までに廃止、IDなどを差し替えたクエスト番号を置換する処理。</li>
2992 * The monsters/objects must be loaded in the same order
2993 * that they were stored, since the actual indexes matter.
2995 static errr rd_saved_floor(saved_floor_type *sf_ptr)
2997 POSITION ymax, xmax;
3008 grid_template_type *templates;
3011 /*** Wipe all current_floor_ptr->grid_array ***/
3015 /*** Basic info ***/
3017 /* Dungeon floor specific info follows */
3021 /*** Not a saved floor ***/
3024 current_floor_ptr->dun_level = (DEPTH)tmp16s;
3025 current_floor_ptr->base_level = current_floor_ptr->dun_level;
3029 /*** The saved floor ***/
3032 if (tmp16s != sf_ptr->floor_id) return 171;
3035 if (tmp8u != sf_ptr->savefile_id) return 171;
3038 if (tmp16s != sf_ptr->dun_level) return 171;
3039 current_floor_ptr->dun_level = sf_ptr->dun_level;
3042 if (tmp32s != sf_ptr->last_visit) return 171;
3045 if (tmp32u != sf_ptr->visit_mark) return 171;
3048 if (tmp16s != sf_ptr->upper_floor_id) return 171;
3051 if (tmp16s != sf_ptr->lower_floor_id) return 171;
3055 current_floor_ptr->base_level = (DEPTH)tmp16s;
3057 current_floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
3060 p_ptr->y = (POSITION)tmp16u;
3063 p_ptr->x = (POSITION)tmp16u;
3066 current_floor_ptr->height = (POSITION)tmp16s;
3068 current_floor_ptr->width = (POSITION)tmp16s;
3070 rd_byte(&p_ptr->feeling);
3074 /*** Read template for grid_type ***/
3076 /* Read the template count */
3079 /* Allocate the "template" array */
3080 C_MAKE(templates, limit, grid_template_type);
3082 /* Read the templates */
3083 for (i = 0; i < limit; i++)
3085 grid_template_type *ct_ptr = &templates[i];
3089 ct_ptr->info = (BIT_FLAGS)tmp16u;
3090 if (h_older_than(1, 7, 0, 2))
3093 ct_ptr->feat = (s16b)tmp8u;
3095 ct_ptr->mimic = (s16b)tmp8u;
3099 rd_s16b(&ct_ptr->feat);
3100 rd_s16b(&ct_ptr->mimic);
3102 rd_s16b(&ct_ptr->special);
3106 ymax = current_floor_ptr->height;
3107 xmax = current_floor_ptr->width;
3110 /*** Run length decoding ***/
3112 /* Load the dungeon data */
3113 for (x = y = 0; y < ymax; )
3125 } while (tmp8u == MAX_UCHAR);
3127 /* Apply the RLE info */
3128 for (i = count; i > 0; i--)
3130 /* Access the current_floor_ptr->grid_array */
3131 grid_type *g_ptr = ¤t_floor_ptr->grid_array[y][x];
3133 /* Extract current_floor_ptr->grid_array data */
3134 g_ptr->info = templates[id].info;
3135 g_ptr->feat = templates[id].feat;
3136 g_ptr->mimic = templates[id].mimic;
3137 g_ptr->special = templates[id].special;
3146 if (++y >= ymax) break;
3151 /* Quest 18 was removed */
3152 if (h_older_than(1, 7, 0, 6) && !vanilla_town)
3154 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
3156 /* Access the current_floor_ptr->grid_array */
3157 grid_type *g_ptr = ¤t_floor_ptr->grid_array[y][x];
3159 if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !current_floor_ptr->dun_level)
3161 if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
3163 g_ptr->feat = feat_tree;
3166 else if (g_ptr->feat == OLD_FEAT_BLDG_1)
3168 g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
3171 else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
3172 (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
3174 g_ptr->feat = feat_up_stair;
3180 /* Free the "template" array */
3181 C_KILL(templates, limit, grid_template_type);
3186 /* Read the item count */
3189 /* Verify maximum */
3190 if (limit > current_floor_ptr->max_o_idx) return 151;
3193 /* Read the dungeon items */
3194 for (i = 1; i < limit; i++)
3200 /* Get a new record */
3203 if (i != o_idx) return 152;
3206 o_ptr = ¤t_floor_ptr->o_list[o_idx];
3211 if (o_ptr->held_m_idx)
3213 monster_type *m_ptr;
3214 m_ptr = ¤t_floor_ptr->m_list[o_ptr->held_m_idx];
3217 o_ptr->next_o_idx = m_ptr->hold_o_idx;
3219 m_ptr->hold_o_idx = o_idx;
3225 /* Access the item location */
3226 grid_type *g_ptr = ¤t_floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
3229 o_ptr->next_o_idx = g_ptr->o_idx;
3231 g_ptr->o_idx = o_idx;
3238 /* Read the monster count */
3241 /* Hack -- verify */
3242 if (limit > current_floor_ptr->max_m_idx) return 161;
3244 /* Read the monsters */
3245 for (i = 1; i < limit; i++)
3249 monster_type *m_ptr;
3251 /* Get a new record */
3254 if (i != m_idx) return 162;
3257 /* Acquire monster */
3258 m_ptr = ¤t_floor_ptr->m_list[m_idx];
3260 /* Read the monster */
3265 g_ptr = ¤t_floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
3267 /* Mark the location */
3268 g_ptr->m_idx = m_idx;
3271 real_r_ptr(m_ptr)->cur_num++;
3280 * @brief 保存されたフロアを読み込む(現版) / Read the dungeon (new method)
3283 * The monsters/objects must be loaded in the same order
3284 * that they were stored, since the actual indexes matter.
3286 static errr rd_dungeon(void)
3294 /* Initialize saved_floors array and temporal files */
3295 init_saved_floors(FALSE);
3298 if (h_older_than(1, 5, 0, 0))
3300 err = rd_dungeon_old();
3302 /* Prepare floor_id of current floor */
3303 if (p_ptr->dungeon_idx)
3305 p_ptr->floor_id = get_new_floor_id();
3306 get_sf_ptr(p_ptr->floor_id)->dun_level = current_floor_ptr->dun_level;
3315 /* Number of floor_id used from birth */
3316 rd_s16b(&max_floor_id);
3318 /* Current dungeon type */
3320 p_ptr->dungeon_idx = (DUNGEON_IDX)tmp8u;
3322 /* Number of the saved_floors array elements */
3325 /*** No saved floor (On the surface etc.) ***/
3328 /* Read the current floor data */
3329 err = rd_saved_floor(NULL);
3332 /*** In the dungeon ***/
3336 /* Read the saved_floors array */
3337 for (i = 0; i < num; i++)
3339 saved_floor_type *sf_ptr = &saved_floors[i];
3341 rd_s16b(&sf_ptr->floor_id);
3343 sf_ptr->savefile_id = (s16b)tmp8u;
3346 sf_ptr->dun_level = (DEPTH)tmp16s;
3348 rd_s32b(&sf_ptr->last_visit);
3349 rd_u32b(&sf_ptr->visit_mark);
3350 rd_s16b(&sf_ptr->upper_floor_id);
3351 rd_s16b(&sf_ptr->lower_floor_id);
3355 /* Move saved floors data to temporal files */
3356 for (i = 0; i < num; i++)
3358 saved_floor_type *sf_ptr = &saved_floors[i];
3360 /* Unused element */
3361 if (!sf_ptr->floor_id) continue;
3363 /* Read the failure mark */
3365 if (tmp8u) continue;
3367 /* Read from the save file */
3368 err = rd_saved_floor(sf_ptr);
3373 /* Re-save as temporal saved floor file */
3374 if (!save_floor(sf_ptr, SLF_SECOND)) err = 182;
3380 /* Finally load current floor data from temporal file */
3383 if (!load_floor(get_sf_ptr(p_ptr->floor_id), SLF_SECOND)) err = 183;
3388 /*** Error messages ***/
3392 note(_("アイテムの配列が大きすぎる!", "Too many object entries!"));
3396 note(_("アイテム配置エラー", "Object allocation error"));
3400 note(_("モンスターの配列が大きすぎる!", "Too many monster entries!"));
3404 note(_("モンスター配置エラー", "Monster allocation error"));
3408 note(_("保存されたフロアのダンジョンデータが壊れています!", "Dungeon data of saved floors are broken!"));
3412 note(_("テンポラリ・ファイルを作成できません!", "Failed to make temporal files!"));
3416 note(_("Error 183", "Error 183"));
3420 /* The dungeon is ready */
3421 current_world_ptr->character_dungeon = TRUE;
3423 /* Success or Error */
3429 * @brief ロード処理全体のサブ関数 / Actually read the savefile
3432 static errr rd_savefile_new_aux(void)
3445 #ifdef VERIFY_CHECKSUMS
3446 u32b n_x_check, n_v_check;
3447 u32b o_x_check, o_v_check;
3451 /* Strip the version bytes */
3454 /* Hack -- decrypt */
3455 xor_byte = current_world_ptr->sf_extra;
3458 /* Clear the checksums */
3462 /* Read the version number of the savefile */
3463 /* Old savefile will be version 0.0.0.3 */
3464 rd_byte(¤t_world_ptr->h_ver_extra);
3465 rd_byte(¤t_world_ptr->h_ver_patch);
3466 rd_byte(¤t_world_ptr->h_ver_minor);
3467 rd_byte(¤t_world_ptr->h_ver_major);
3469 /* Mention the savefile version */
3471 _("バージョン %d.%d.%d.%d のセーブ・ファイルをロード中...", "Loading a %d.%d.%d.%d savefile..."),
3472 (current_world_ptr->h_ver_major > 9) ? current_world_ptr->h_ver_major - 10 : current_world_ptr->h_ver_major, current_world_ptr->h_ver_minor, current_world_ptr->h_ver_patch, current_world_ptr->h_ver_extra));
3475 /* Operating system info */
3476 rd_u32b(¤t_world_ptr->sf_system);
3478 /* Time of savefile creation */
3479 rd_u32b(¤t_world_ptr->sf_when);
3481 /* Number of resurrections */
3482 rd_u16b(¤t_world_ptr->sf_lives);
3484 /* Number of times played */
3485 rd_u16b(¤t_world_ptr->sf_saves);
3488 /* Later use (always zero) */
3491 /* Later use (always zero) */
3494 /* Later use (always zero) */
3498 rd_byte(&kanji_code);
3500 /* Read RNG state */
3502 if (arg_fiddle) note(_("乱数情報をロードしました", "Loaded Randomizer Info"));
3504 /* Then the options */
3506 if (arg_fiddle) note(_("オプションをロードしました", "Loaded Option Flags"));
3508 /* Then the "messages" */
3510 if (arg_fiddle) note(_("メッセージをロードしました", "Loaded Messages"));
3512 for (i = 0; i < max_r_idx; i++)
3514 /* Access that monster */
3515 monster_race *r_ptr = &r_info[i];
3517 /* Hack -- Reset the death counter */
3518 r_ptr->max_num = 100;
3520 if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
3522 /* Hack -- Non-unique Nazguls are semi-unique */
3523 else if (r_ptr->flags7 & RF7_NAZGUL) r_ptr->max_num = MAX_NAZGUL_NUM;
3526 /* Monster Memory */
3529 /* Incompatible save files */
3530 if (tmp16u > max_r_idx)
3532 note(format(_("モンスターの種族が多すぎる(%u)!", "Too many (%u) monster races!"), tmp16u));
3536 /* Read the available records */
3537 for (i = 0; i < tmp16u; i++)
3540 rd_lore((MONRACE_IDX)i);
3543 if (arg_fiddle) note(_("モンスターの思い出をロードしました", "Loaded Monster Memory"));
3548 /* Incompatible save files */
3549 if (tmp16u > max_k_idx)
3551 note(format(_("アイテムの種類が多すぎる(%u)!", "Too many (%u) object kinds!"), tmp16u));
3555 /* Read the object memory */
3556 for (i = 0; i < tmp16u; i++)
3558 object_kind *k_ptr = &k_info[i];
3562 k_ptr->aware = (tmp8u & 0x01) ? TRUE: FALSE;
3563 k_ptr->tried = (tmp8u & 0x02) ? TRUE: FALSE;
3565 if (arg_fiddle) note(_("アイテムの記録をロードしました", "Loaded Object Memory"));
3567 /* 2.1.3 or newer version */
3569 u16b max_towns_load;
3570 u16b max_quests_load;
3571 byte max_rquests_load;
3572 s16b old_inside_quest = p_ptr->inside_quest;
3574 /* Number of towns */
3575 rd_u16b(&max_towns_load);
3577 /* Incompatible save files */
3578 if (max_towns_load > max_towns)
3580 note(format(_("町が多すぎる(%u)!", "Too many (%u) towns!"), max_towns_load));
3584 /* Number of quests */
3585 rd_u16b(&max_quests_load);
3587 if (z_older_than(11, 0, 7))
3589 max_rquests_load = 10;
3593 rd_byte(&max_rquests_load);
3596 /* Incompatible save files */
3597 if (max_quests_load > max_q_idx)
3599 note(format(_("クエストが多すぎる(%u)!", "Too many (%u) quests!"), max_quests_load));
3603 for (i = 0; i < max_quests_load; i++)
3607 quest_type* const q_ptr = &quest[i];
3609 rd_s16b(&q_ptr->status);
3611 q_ptr->level = tmp16s;
3613 if (z_older_than(11, 0, 6))
3620 q_ptr->complev = tmp8u;
3622 if(h_older_than(2, 1, 2, 2))
3624 q_ptr->comptime = 0;
3628 rd_u32b(&q_ptr->comptime);
3631 /* Load quest status if quest is running */
3632 if ((q_ptr->status == QUEST_STATUS_TAKEN) ||
3633 (!z_older_than(10, 3, 14) && (q_ptr->status == QUEST_STATUS_COMPLETED)) ||
3634 (!z_older_than(11, 0, 7) && (i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST + max_rquests_load))))
3637 q_ptr->cur_num = (MONSTER_NUMBER)tmp16s;
3639 q_ptr->max_num = (MONSTER_NUMBER)tmp16s;
3640 rd_s16b(&q_ptr->type);
3642 /* Load quest monster index */
3643 rd_s16b(&q_ptr->r_idx);
3645 if ((q_ptr->type == QUEST_TYPE_RANDOM) && (!q_ptr->r_idx))
3647 determine_random_questor(&quest[i]);
3650 /* Load quest item index */
3651 rd_s16b(&q_ptr->k_idx);
3654 a_info[q_ptr->k_idx].gen_flags |= TRG_QUESTITEM;
3657 q_ptr->flags = tmp8u;
3659 if (z_older_than(10, 3, 11))
3661 if (q_ptr->flags & QUEST_FLAG_PRESET)
3667 init_flags = INIT_ASSIGN;
3668 p_ptr->inside_quest = (QUEST_IDX)i;
3670 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3671 p_ptr->inside_quest = old_inside_quest;
3677 q_ptr->dungeon = tmp8u;
3680 if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_UNTAKEN)
3681 if (r_info[q_ptr->r_idx].flags1 & RF1_UNIQUE)
3682 r_info[q_ptr->r_idx].flags1 |= RF1_QUESTOR;
3685 /* Ignore the empty quests from old versions */
3688 /* Ignore quest status */
3691 /* Ignore quest level */
3695 * We don't have to care about the other info,
3696 * since status should be 0 for these quests anyway
3701 /* Quest 18 was removed */
3702 if (h_older_than(1, 7, 0, 6))
3704 (void)WIPE(&quest[OLD_QUEST_WATER_CAVE], quest_type);
3705 quest[OLD_QUEST_WATER_CAVE].status = QUEST_STATUS_UNTAKEN;
3708 /* Position in the wilderness */
3709 rd_s32b(&p_ptr->wilderness_x);
3710 rd_s32b(&p_ptr->wilderness_y);
3711 if (z_older_than(10, 3, 13))
3713 p_ptr->wilderness_x = 5;
3714 p_ptr->wilderness_y = 48;
3717 if (z_older_than(10, 3, 7)) p_ptr->wild_mode = FALSE;
3718 else rd_byte((byte *)&p_ptr->wild_mode);
3719 if (z_older_than(10, 3, 7)) p_ptr->ambush_flag = FALSE;
3720 else rd_byte((byte *)&p_ptr->ambush_flag);
3722 /* Size of the wilderness */
3723 rd_s32b(&wild_x_size);
3724 rd_s32b(&wild_y_size);
3726 /* Incompatible save files */
3727 if ((wild_x_size > current_world_ptr->max_wild_x) || (wild_y_size > current_world_ptr->max_wild_y))
3729 note(format(_("荒野が大きすぎる(%u/%u)!", "Wilderness is too big (%u/%u)!"), wild_x_size, wild_y_size));
3733 /* Load the wilderness seeds */
3734 for (i = 0; i < wild_x_size; i++)
3736 for (j = 0; j < wild_y_size; j++)
3738 rd_u32b(&wilderness[j][i].seed);
3743 if (arg_fiddle) note(_("クエスト情報をロードしました", "Loaded Quests"));
3745 /* Load the Artifacts */
3748 /* Incompatible save files */
3749 if (tmp16u > max_a_idx)
3751 note(format(_("伝説のアイテムが多すぎる(%u)!", "Too many (%u) artifacts!"), tmp16u));
3755 /* Read the artifact flags */
3756 for (i = 0; i < tmp16u; i++)
3758 artifact_type *a_ptr = &a_info[i];
3761 a_ptr->cur_num = tmp8u;
3763 if (h_older_than(1, 5, 0, 0))
3765 a_ptr->floor_id = 0;
3773 rd_s16b(&a_ptr->floor_id);
3776 if (arg_fiddle) note(_("伝説のアイテムをロードしました", "Loaded Artifacts"));
3778 /* Read the extra stuff */
3780 if (p_ptr->energy_need < -999) p_ptr->timewalk = TRUE;
3782 if (arg_fiddle) note(_("特別情報をロードしました", "Loaded extra information"));
3785 /* Read the player_hp array */
3788 /* Incompatible save files */
3789 if (tmp16u > PY_MAX_LEVEL)
3791 note(format(_("ヒットポイント配列が大きすぎる(%u)!", "Too many (%u) hitpoint entries!"), tmp16u));
3795 /* Read the player_hp array */
3796 for (i = 0; i < tmp16u; i++)
3799 p_ptr->player_hp[i] = (HIT_POINT)tmp16s;
3802 /* Important -- Initialize the sex */
3803 sp_ptr = &sex_info[p_ptr->psex];
3805 /* Important -- Initialize the race/class */
3806 rp_ptr = &race_info[p_ptr->prace];
3807 cp_ptr = &class_info[p_ptr->pclass];
3808 ap_ptr = &seikaku_info[p_ptr->pseikaku];
3810 if(z_older_than(10, 2, 2) && (p_ptr->pclass == CLASS_BEASTMASTER) && !p_ptr->is_dead)
3812 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3813 roll_hitdice(p_ptr, 0L);
3815 if(z_older_than(10, 3, 2) && (p_ptr->pclass == CLASS_ARCHER) && !p_ptr->is_dead)
3817 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3818 roll_hitdice(p_ptr, 0L);
3820 if(z_older_than(10, 2, 6) && (p_ptr->pclass == CLASS_SORCERER) && !p_ptr->is_dead)
3822 p_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
3823 roll_hitdice(p_ptr, 0L);
3825 if(z_older_than(10, 4, 7) && (p_ptr->pclass == CLASS_BLUE_MAGE) && !p_ptr->is_dead)
3827 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3828 roll_hitdice(p_ptr, 0L);
3831 /* Important -- Initialize the magic */
3832 mp_ptr = &m_info[p_ptr->pclass];
3835 /* Read spell info */
3836 rd_u32b(&p_ptr->spell_learned1);
3837 rd_u32b(&p_ptr->spell_learned2);
3838 rd_u32b(&p_ptr->spell_worked1);
3839 rd_u32b(&p_ptr->spell_worked2);
3840 rd_u32b(&p_ptr->spell_forgotten1);
3841 rd_u32b(&p_ptr->spell_forgotten2);
3843 if (z_older_than(10,0,5))
3845 p_ptr->learned_spells = 0;
3846 for (i = 0; i < 64; i++)
3848 /* Count known spells */
3850 (p_ptr->spell_learned1 & (1L << i)) :
3851 (p_ptr->spell_learned2 & (1L << (i - 32))))
3853 p_ptr->learned_spells++;
3857 else rd_s16b(&p_ptr->learned_spells);
3859 if (z_older_than(10,0,6))
3861 p_ptr->add_spells = 0;
3863 else rd_s16b(&p_ptr->add_spells);
3864 if (p_ptr->pclass == CLASS_MINDCRAFTER) p_ptr->add_spells = 0;
3866 for (i = 0; i < 64; i++)
3869 p_ptr->spell_order[i] = (SPELL_IDX)tmp8u;
3873 /* Read the p_ptr->inventory_list */
3876 note(_("持ち物情報を読み込むことができません", "Unable to read p_ptr->inventory_list"));
3880 /* Read number of towns */
3882 town_count = tmp16u;
3884 /* Read the stores */
3886 for (i = 1; i < town_count; i++)
3888 for (j = 0; j < tmp16u; j++)
3890 if (rd_store(i, j)) return (22);
3894 rd_s16b(&p_ptr->pet_follow_distance);
3895 if (z_older_than(10, 4, 10))
3897 p_ptr->pet_extra_flags = 0;
3899 if (tmp8u) p_ptr->pet_extra_flags |= PF_OPEN_DOORS;
3901 if (tmp8u) p_ptr->pet_extra_flags |= PF_PICKUP_ITEMS;
3903 if (z_older_than(10,0,4)) p_ptr->pet_extra_flags |= PF_TELEPORT;
3907 if (tmp8u) p_ptr->pet_extra_flags |= PF_TELEPORT;
3910 if (z_older_than(10,0,7)) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3914 if (tmp8u) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3917 if (z_older_than(10,0,8)) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3921 if (tmp8u) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3924 if (!z_older_than(10,0,8))
3927 if (tmp8u) p_ptr->pet_extra_flags |= PF_BALL_SPELL;
3932 rd_s16b(&p_ptr->pet_extra_flags);
3935 if (!z_older_than(11, 0, 9))
3937 char buf[SCREEN_BUF_MAX_SIZE];
3938 rd_string(buf, sizeof(buf));
3939 if (buf[0]) screen_dump = string_make(buf);
3944 for (i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
3946 r_info[quest[i].r_idx].flags1 &= ~(RF1_QUESTOR);
3951 /* I'm not dead yet... */
3952 if (!p_ptr->is_dead)
3954 /* Dead players have no dungeon */
3955 note(_("ダンジョン復元中...", "Restoring Dungeon..."));
3959 note(_("ダンジョンデータ読み込み失敗", "Error reading dungeon data"));
3963 /* Read the ghost info */
3970 strip_bytes(tmp32s);
3974 /* Quest 18 was removed */
3975 if (h_older_than(1, 7, 0, 6))
3977 if (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE)
3979 p_ptr->dungeon_idx = lite_town ? DUNGEON_ANGBAND : DUNGEON_GALGALS;
3980 current_floor_ptr->dun_level = 1;
3981 p_ptr->inside_quest = 0;
3986 #ifdef VERIFY_CHECKSUMS
3988 /* Save the checksum */
3989 n_v_check = v_check;
3991 /* Read the old checksum */
3992 rd_u32b(&o_v_check);
3995 if (o_v_check != n_v_check)
3997 note(_("チェックサムがおかしい", "Invalid checksum"));
4002 /* Save the encoded checksum */
4003 n_x_check = x_check;
4005 /* Read the checksum */
4006 rd_u32b(&o_x_check);
4010 if (o_x_check != n_x_check)
4012 note(_("エンコードされたチェックサムがおかしい", "Invalid encoded checksum"));
4023 * @brief ロード処理全体のメイン関数 / Actually read the savefile
4026 errr rd_savefile_new(void)
4030 /* Grab permissions */
4033 /* The savefile is a binary file */
4034 fff = my_fopen(savefile, "rb");
4036 /* Drop permissions */
4038 if (!fff) return (-1);
4040 /* Call the sub-function */
4041 err = rd_savefile_new_aux();
4043 /* Check for errors */
4044 if (ferror(fff)) err = -1;
4051 * @brief 保存フロア読み込みのサブ関数 / Actually load and verify a floor save data
4052 * @param sf_ptr 保存フロア読み込み先
4055 static bool load_floor_aux(saved_floor_type *sf_ptr)
4060 #ifdef VERIFY_CHECKSUMS
4061 u32b n_x_check, n_v_check;
4062 u32b o_x_check, o_v_check;
4065 /* Hack -- decrypt (read xor_byte) */
4069 /* Clear the checksums */
4073 /* Set the version number to current version */
4074 /* Never load old temporal files */
4075 current_world_ptr->h_ver_extra = H_VER_EXTRA;
4076 current_world_ptr->h_ver_patch = H_VER_PATCH;
4077 current_world_ptr->h_ver_minor = H_VER_MINOR;
4078 current_world_ptr->h_ver_major = H_VER_MAJOR;
4080 /* Verify the sign */
4082 if (saved_floor_file_sign != tmp32u) return FALSE;
4084 /* Read -- have error? */
4085 if (rd_saved_floor(sf_ptr)) return FALSE;
4088 #ifdef VERIFY_CHECKSUMS
4089 /* Save the checksum */
4090 n_v_check = v_check;
4092 /* Read the old checksum */
4093 rd_u32b(&o_v_check);
4096 if (o_v_check != n_v_check) return FALSE;
4098 /* Save the encoded checksum */
4099 n_x_check = x_check;
4101 /* Read the checksum */
4102 rd_u32b(&o_x_check);
4105 if (o_x_check != n_x_check) return FALSE;
4114 * @brief 一時保存フロア情報を読み込む / Attempt to load the temporally saved-floor data
4115 * @param sf_ptr 保存フロア読み込み先
4119 bool load_floor(saved_floor_type *sf_ptr, BIT_FLAGS mode)
4121 FILE *old_fff = NULL;
4122 byte old_xor_byte = 0;
4123 u32b old_v_check = 0;
4124 u32b old_x_check = 0;
4125 byte old_h_ver_major = 0;
4126 byte old_h_ver_minor = 0;
4127 byte old_h_ver_patch = 0;
4128 byte old_h_ver_extra = 0;
4131 char floor_savefile[1024];
4133 byte old_kanji_code = kanji_code;
4136 * Temporal files are always written in system depended kanji
4141 /* EUC kanji code */
4145 /* SJIS kanji code */
4154 /* We have one file already opened */
4155 if (mode & SLF_SECOND)
4157 /* Backup original values */
4159 old_xor_byte = xor_byte;
4160 old_v_check = v_check;
4161 old_x_check = x_check;
4162 old_h_ver_major = current_world_ptr->h_ver_major;
4163 old_h_ver_minor = current_world_ptr->h_ver_minor;
4164 old_h_ver_patch = current_world_ptr->h_ver_patch;
4165 old_h_ver_extra = current_world_ptr->h_ver_extra;
4168 /* floor savefile */
4169 sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
4171 /* Grab permissions */
4174 /* The savefile is a binary file */
4175 fff = my_fopen(floor_savefile, "rb");
4177 /* Drop permissions */
4181 if (!fff) ok = FALSE;
4183 /* Attempt to load */
4186 /* Load saved floor data from file */
4187 ok = load_floor_aux(sf_ptr);
4189 /* Check for errors */
4190 if (ferror(fff)) ok = FALSE;
4193 /* Grab permissions */
4196 /* Delete the file */
4197 if (!(mode & SLF_NO_KILL)) (void)fd_kill(floor_savefile);
4199 /* Drop permissions */
4203 /* We have one file already opened */
4204 if (mode & SLF_SECOND)
4206 /* Restore original values */
4208 xor_byte = old_xor_byte;
4209 v_check = old_v_check;
4210 x_check = old_x_check;
4211 current_world_ptr->h_ver_major = old_h_ver_major;
4212 current_world_ptr->h_ver_minor = old_h_ver_minor;
4213 current_world_ptr->h_ver_patch = old_h_ver_patch;
4214 current_world_ptr->h_ver_extra = old_h_ver_extra;
4217 /* Restore old knowledge */
4218 kanji_code = old_kanji_code;