OSDN Git Service

b6205d908af76ec05bc80269840e89ff1e7b424f
[hengband/hengband.git] / src / load.c
1 /*!
2  * @file load.c
3  * @brief セーブファイル読み込み処理 / Purpose: support for loading savefiles -BEN-
4  * @date 2014/07/07
5  * @author
6  * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
7  *
8  * This software may be copied and distributed for educational, research,
9  * and not for profit purposes provided that this copyright and statement
10  * are included in all such copies.  Other copyrights may also apply.
11  * @details
12  * This file loads savefiles from Angband 2.7.X and 2.8.X
13  *
14  * Ancient savefiles (pre-2.7.0) are loaded by another file.
15  *
16  * Note that Angband 2.7.0 through 2.7.3 are now officially obsolete,
17  * and savefiles from those versions may not be successfully converted.
18  *
19  * We attempt to prevent corrupt savefiles from inducing memory errors.
20  *
21  * Note that this file should not use the random number generator, the
22  * object flavors, the visual attr/char mappings, or anything else which
23  * is initialized *after* or *during* the "load character" function.
24  *
25  * This file assumes that the monster/object records are initialized
26  * to zero, and the race/kind tables have been loaded correctly.  The
27  * order of object stacks is currently not saved in the savefiles, but
28  * the "next" pointers are saved, so all necessary knowledge is present.
29  *
30  * We should implement simple "savefile extenders" using some form of
31  * "sized" chunks of bytes, with a {size,type,data} format, so everyone
32  * can know the size, interested people can know the type, and the actual
33  * data is available to the parsing routines that acknowledge the type.
34  *
35  * Consider changing the "globe of invulnerability" code so that it
36  * takes some form of "maximum damage to protect from" in addition to
37  * the existing "number of turns to protect for", and where each hit
38  * by a monster will reduce the shield by that amount.
39  *
40  * 
41  */
42
43 #include "angband.h"
44 #include "util.h"
45 #include "core.h"
46
47 #include "load.h"
48 #include "bldg.h"
49 #include "report.h"
50
51 #include "dungeon.h"
52 #include "feature.h"
53 #include "floor-generate.h"
54 #include "trap.h"
55 #include "mutation.h"
56 #include "monster.h"
57 #include "quest.h"
58 #include "store.h"
59 #include "artifact.h"
60 #include "avatar.h"
61 #include "spells-status.h"
62 #include "object-hook.h"
63 #include "wild.h"
64 #include "patron.h"
65
66 #include "floor.h"
67 #include "floor-save.h"
68 #include "floor-town.h"
69 #include "grid.h"
70
71 #include "cmd-pet.h"
72 #include "dungeon-file.h"
73 #include "files.h"
74 #include "player-skill.h"
75 #include "player-class.h"
76 #include "player-race.h"
77 #include "player-personality.h"
78 #include "player-sex.h"
79 #include "birth.h"
80 #include "world.h"
81 #include "objectkind.h"
82 #include "object-ego.h"
83 #include "save.h"
84 #include "japanese.h"
85 #include "realm-song.h"
86 #include "cmd-smith.h"
87
88 /*
89  * Maximum number of tries for selection of a proper quest monster
90  */
91 #define MAX_TRIES 100
92
93
94 /*
95  * Local "savefile" pointer
96  */
97 static FILE     *fff;
98
99 /*
100  * Hack -- old "encryption" byte
101  */
102 static byte     xor_byte;
103
104 /*
105  * Hack -- simple "checksum" on the actual values
106  */
107 static u32b     v_check = 0L;
108
109 /*
110  * Hack -- simple "checksum" on the encoded bytes
111  */
112 static u32b     x_check = 0L;
113
114 /*
115  * Hack -- Japanese Kanji code
116  * 0: Unknown
117  * 1: ASCII
118  * 2: EUC
119  * 3: SJIS
120  */
121 static byte kanji_code = 0;
122
123 /*!
124  * @brief 変愚蛮怒のバージョン比較処理 / This function determines if the version of the savefile currently being read is older than version "major.minor.patch.extra".
125  * @param major メジャーバージョン値
126  * @param minor マイナーバージョン値
127  * @param patch パッチバージョン値
128  * @param extra エクストラパージョン値
129  * @return 現在のバージョンより値が古いならtrue
130  */
131 static bool h_older_than(byte major, byte minor, byte patch, byte extra)
132 {
133         /* Much older, or much more recent */
134         if (current_world_ptr->h_ver_major < major) return (TRUE);
135         if (current_world_ptr->h_ver_major > major) return (FALSE);
136
137         /* Distinctly older, or distinctly more recent */
138         if (current_world_ptr->h_ver_minor < minor) return (TRUE);
139         if (current_world_ptr->h_ver_minor > minor) return (FALSE);
140
141         /* Barely older, or barely more recent */
142         if (current_world_ptr->h_ver_patch < patch) return (TRUE);
143         if (current_world_ptr->h_ver_patch > patch) return (FALSE);
144
145         /* Barely older, or barely more recent */
146         if (current_world_ptr->h_ver_extra < extra) return (TRUE);
147         if (current_world_ptr->h_ver_extra > extra) return (FALSE);
148
149         /* Identical versions */
150         return (FALSE);
151 }
152
153
154 /*!
155  * @brief Zangbandのバージョン比較処理 / The above function, adapted for Zangband
156  * @param x メジャーバージョン値
157  * @param y マイナーバージョン値
158  * @param z パッチバージョン値
159  * @return 現在のバージョンより値が古いならtrue
160  */
161 static bool z_older_than(byte x, byte y, byte z)
162 {
163         /* Much older, or much more recent */
164         if (current_world_ptr->z_major < x) return (TRUE);
165         if (current_world_ptr->z_major > x) return (FALSE);
166
167         /* Distinctly older, or distinctly more recent */
168         if (current_world_ptr->z_minor < y) return (TRUE);
169         if (current_world_ptr->z_minor > y) return (FALSE);
170
171         /* Barely older, or barely more recent */
172         if (current_world_ptr->z_patch < z) return (TRUE);
173         if (current_world_ptr->z_patch > z) return (FALSE);
174
175         /* Identical versions */
176         return (FALSE);
177 }
178
179
180 /*!
181  * @brief ゲームスクリーンにメッセージを表示する / Hack -- Show information on the screen, one line at a time.
182  * @param msg 表示文字列
183  * @return なし
184  * @details
185  * Avoid the top two lines, to avoid interference with "msg_print()".
186  */
187 static void note(concptr msg)
188 {
189         static TERM_LEN y = 2;
190
191         /* Draw the message */
192         prt(msg, y, 0);
193
194         /* Advance one line (wrap if needed) */
195         if (++y >= 24) y = 2;
196
197         /* Flush it */
198         Term_fresh();
199 }
200
201
202 /*!
203  * @brief ロードファイルポインタから1バイトを読み込む
204  * @return 読み込んだバイト値
205  * @details
206  * The following functions are used to load the basic building blocks
207  * of savefiles.  They also maintain the "checksum" info for 2.7.0+
208  */
209 static byte sf_get(void)
210 {
211         byte c, v;
212
213         /* Get a character, decode the value */
214         c = getc(fff) & 0xFF;
215         v = c ^ xor_byte;
216         xor_byte = c;
217
218         /* Maintain the checksum info */
219         v_check += v;
220         x_check += xor_byte;
221
222         /* Return the value */
223         return (v);
224 }
225
226 /*!
227  * @brief ロードファイルポインタから1バイトを読み込んでポインタに渡す
228  * @param ip 読み込みポインタ
229  * @return なし
230  */
231 static void rd_byte(byte *ip)
232 {
233         *ip = sf_get();
234 }
235
236 /*!
237  * @brief ロードファイルポインタから符号なし16bit値を読み込んでポインタに渡す
238  * @param ip 読み込みポインタ
239  * @return なし
240  */
241 static void rd_u16b(u16b *ip)
242 {
243         (*ip) = sf_get();
244         (*ip) |= ((u16b)(sf_get()) << 8);
245 }
246
247 /*!
248  * @brief ロードファイルポインタから符号つき16bit値を読み込んでポインタに渡す
249  * @param ip 読み込みポインタ
250  * @return なし
251  */
252 static void rd_s16b(s16b *ip)
253 {
254         rd_u16b((u16b*)ip);
255 }
256
257 /*!
258  * @brief ロードファイルポインタから符号なし32bit値を読み込んでポインタに渡す
259  * @param ip 読み込みポインタ
260  * @return なし
261  */
262 static void rd_u32b(u32b *ip)
263 {
264         (*ip) = sf_get();
265         (*ip) |= ((u32b)(sf_get()) << 8);
266         (*ip) |= ((u32b)(sf_get()) << 16);
267         (*ip) |= ((u32b)(sf_get()) << 24);
268 }
269
270 /*!
271  * @brief ロードファイルポインタから符号つき32bit値を読み込んでポインタに渡す
272  * @param ip 読み込みポインタ
273  * @return なし
274  */
275 static void rd_s32b(s32b *ip)
276 {
277         rd_u32b((u32b*)ip);
278 }
279
280
281 /*!
282  * @brief ロードファイルポインタから文字列を読み込んでポインタに渡す / Hack -- read a string
283  * @param str 読み込みポインタ
284  * @param max 最大読み取りバイト数
285  * @return なし
286  */
287 static void rd_string(char *str, int max)
288 {
289         int i;
290
291         /* Read the string */
292         for (i = 0; TRUE; i++)
293         {
294                 byte tmp8u;
295
296                 /* Read a byte */
297                 rd_byte(&tmp8u);
298
299                 /* Collect string while legal */
300                 if (i < max) str[i] = tmp8u;
301
302                 /* End of string */
303                 if (!tmp8u) break;
304         }
305
306         /* Terminate */
307         str[max-1] = '\0';
308
309
310 #ifdef JP
311         /* Convert Kanji code */
312         switch (kanji_code)
313         {
314 #ifdef SJIS
315         case 2:
316                 /* EUC to SJIS */
317                 euc2sjis(str);
318                 break;
319 #endif
320
321 #ifdef EUC
322         case 3:
323                 /* SJIS to EUC */
324                 sjis2euc(str);
325                 break;
326 #endif
327
328         case 0:
329         {
330                 /* 不明の漢字コードからシステムの漢字コードに変換 */
331                 byte code = codeconv(str);
332
333                 /* 漢字コードが判明したら、それを記録 */
334                 if (code) kanji_code = code;
335
336                 break;
337         }
338         default:
339                 /* No conversion needed */
340                 break;
341         }
342 #endif
343 }
344
345
346 /*!
347  * @brief ロードファイルポインタを指定バイト分飛ばして進める / Hack -- strip some bytes
348  * @param n スキップバイト数
349  * @return なし
350  */
351 static void strip_bytes(int n)
352 {
353         byte tmp8u;
354
355         /* Strip the bytes */
356         while (n--) rd_byte(&tmp8u);
357 }
358
359 #define OLD_MAX_MANE 22
360
361 /*!
362  * @brief アイテムオブジェクト1件を読み込む(変愚ver1.5.0以前) / Read an object (Old method)
363  * @param o_ptr アイテムオブジェクト読み取り先ポインタ
364  * @return なし
365  * @details
366  * This function attempts to "repair" old savefiles, and to extract
367  * the most up to date values for various object fields.
368  *
369  * Note that Angband 2.7.9 introduced a new method for object "flags"
370  * in which the "flags" on an object are actually extracted when they
371  * are needed from the object kind, artifact index, ego-item index,
372  * and two special "xtra" fields which are used to encode any "extra"
373  * power of certain ego-items.  This had the side effect that items
374  * imported from pre-2.7.9 savefiles will lose any "extra" powers they
375  * may have had, and also, all "uncursed" items will become "cursed"
376  * again, including Calris, even if it is being worn at the time.  As
377  * a complete hack, items which are inscribed with "uncursed" will be
378  * "uncursed" when imported from pre-2.7.9 savefiles.
379  */
380 static void rd_item_old(object_type *o_ptr)
381 {
382         char buf[128];
383         byte_hack tmp8u;
384         s16b tmp16s;
385
386
387         /* Kind */
388         rd_s16b(&o_ptr->k_idx);
389
390         rd_byte(&tmp8u);
391         o_ptr->iy = (POSITION)tmp8u;
392         rd_byte(&tmp8u);
393         o_ptr->ix = (POSITION)tmp8u;
394
395         /* Type/Subtype */
396         rd_byte(&tmp8u);
397         o_ptr->tval = tmp8u;
398         rd_byte(&tmp8u);
399         o_ptr->sval = tmp8u;
400
401         if (z_older_than(10, 4, 4))
402         {
403                 if (o_ptr->tval == 100) o_ptr->tval = TV_GOLD;
404                 if (o_ptr->tval == 98) o_ptr->tval = TV_MUSIC_BOOK;
405                 if (o_ptr->tval == 110) o_ptr->tval = TV_HISSATSU_BOOK;
406         }
407
408         /* Special pval */
409         rd_s16b(&o_ptr->pval);
410
411         rd_byte(&o_ptr->discount);
412         rd_byte(&tmp8u);
413         o_ptr->number = (ITEM_NUMBER)tmp8u;
414
415         rd_s16b(&tmp16s);
416         o_ptr->weight = tmp16s;
417
418         rd_byte(&tmp8u);
419         o_ptr->name1 = tmp8u;
420
421         rd_byte(&tmp8u);
422         o_ptr->name2 = tmp8u;
423
424         rd_s16b(&o_ptr->timeout);
425
426         rd_s16b(&o_ptr->to_h);
427         
428         rd_s16b(&tmp16s);
429         o_ptr->to_d = tmp16s;
430         rd_s16b(&o_ptr->to_a);
431
432         rd_s16b(&o_ptr->ac);
433
434         rd_byte(&tmp8u);
435         o_ptr->dd = tmp8u;
436         rd_byte(&tmp8u);
437         o_ptr->ds = tmp8u;
438
439         rd_byte(&o_ptr->ident);
440
441         rd_byte(&o_ptr->marked);
442
443         /* Object flags */
444         rd_u32b(&o_ptr->art_flags[0]);
445         rd_u32b(&o_ptr->art_flags[1]);
446         rd_u32b(&o_ptr->art_flags[2]);
447         if (h_older_than(1, 3, 0, 0)) o_ptr->art_flags[3] = 0L;
448         else rd_u32b(&o_ptr->art_flags[3]);
449
450         if (h_older_than(1, 3, 0, 0))
451         {
452                 if (o_ptr->name2 == EGO_TELEPATHY)
453                         add_flag(o_ptr->art_flags, TR_TELEPATHY);
454         }
455
456         if (z_older_than(11, 0, 11))
457         {
458                 o_ptr->curse_flags = 0L;
459                 if (o_ptr->ident & 0x40)
460                 {
461                         o_ptr->curse_flags |= TRC_CURSED;
462                         if (o_ptr->art_flags[2] & 0x40000000L) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
463                         if (o_ptr->art_flags[2] & 0x80000000L) o_ptr->curse_flags |= TRC_PERMA_CURSE;
464                         if (object_is_fixed_artifact(o_ptr))
465                         {
466                                 artifact_type *a_ptr = &a_info[o_ptr->name1];
467                                 if (a_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
468                                 if (a_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
469                         }
470                         else if (object_is_ego(o_ptr))
471                         {
472                                 ego_item_type *e_ptr = &e_info[o_ptr->name2];
473                                 if (e_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
474                                 if (e_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
475                         }
476                 }
477                 o_ptr->art_flags[2] &= (0x1FFFFFFFL);
478         }
479         else
480         {
481                 rd_u32b(&o_ptr->curse_flags);
482         }
483
484         /* Monster holding object */
485         rd_s16b(&o_ptr->held_m_idx);
486
487         /* Special powers */
488         rd_byte(&o_ptr->xtra1);
489         rd_byte(&o_ptr->xtra2);
490
491         if (z_older_than(11, 0, 10))
492         {
493                 if (o_ptr->xtra1 == EGO_XTRA_SUSTAIN)
494                 {
495                         switch (o_ptr->xtra2 % 6)
496                         {
497                         case 0: add_flag(o_ptr->art_flags, TR_SUST_STR); break;
498                         case 1: add_flag(o_ptr->art_flags, TR_SUST_INT); break;
499                         case 2: add_flag(o_ptr->art_flags, TR_SUST_WIS); break;
500                         case 3: add_flag(o_ptr->art_flags, TR_SUST_DEX); break;
501                         case 4: add_flag(o_ptr->art_flags, TR_SUST_CON); break;
502                         case 5: add_flag(o_ptr->art_flags, TR_SUST_CHR); break;
503                         }
504                         o_ptr->xtra2 = 0;
505                 }
506                 else if (o_ptr->xtra1 == EGO_XTRA_POWER)
507                 {
508                         switch (o_ptr->xtra2 % 11)
509                         {
510                         case  0: add_flag(o_ptr->art_flags, TR_RES_BLIND);  break;
511                         case  1: add_flag(o_ptr->art_flags, TR_RES_CONF);   break;
512                         case  2: add_flag(o_ptr->art_flags, TR_RES_SOUND);  break;
513                         case  3: add_flag(o_ptr->art_flags, TR_RES_SHARDS); break;
514                         case  4: add_flag(o_ptr->art_flags, TR_RES_NETHER); break;
515                         case  5: add_flag(o_ptr->art_flags, TR_RES_NEXUS);  break;
516                         case  6: add_flag(o_ptr->art_flags, TR_RES_CHAOS);  break;
517                         case  7: add_flag(o_ptr->art_flags, TR_RES_DISEN);  break;
518                         case  8: add_flag(o_ptr->art_flags, TR_RES_POIS);   break;
519                         case  9: add_flag(o_ptr->art_flags, TR_RES_DARK);   break;
520                         case 10: add_flag(o_ptr->art_flags, TR_RES_LITE);   break;
521                         }
522                         o_ptr->xtra2 = 0;
523                 }               
524                 else if (o_ptr->xtra1 == EGO_XTRA_ABILITY)
525                 {
526                         switch (o_ptr->xtra2 % 8)
527                         {
528                         case 0: add_flag(o_ptr->art_flags, TR_LEVITATION);     break;
529                         case 1: add_flag(o_ptr->art_flags, TR_LITE_1);        break;
530                         case 2: add_flag(o_ptr->art_flags, TR_SEE_INVIS);   break;
531                         case 3: add_flag(o_ptr->art_flags, TR_WARNING);     break;
532                         case 4: add_flag(o_ptr->art_flags, TR_SLOW_DIGEST); break;
533                         case 5: add_flag(o_ptr->art_flags, TR_REGEN);       break;
534                         case 6: add_flag(o_ptr->art_flags, TR_FREE_ACT);    break;
535                         case 7: add_flag(o_ptr->art_flags, TR_HOLD_EXP);   break;
536                         }
537                         o_ptr->xtra2 = 0;
538                 }
539                 o_ptr->xtra1 = 0;
540         }
541
542         if (z_older_than(10, 2, 3))
543         {
544                 o_ptr->xtra3 = 0;
545                 o_ptr->xtra4 = 0;
546                 o_ptr->xtra5 = 0;
547                 if ((o_ptr->tval == TV_CHEST) || (o_ptr->tval == TV_CAPTURE))
548                 {
549                         o_ptr->xtra3 = o_ptr->xtra1;
550                         o_ptr->xtra1 = 0;
551                 }
552                 if (o_ptr->tval == TV_CAPTURE)
553                 {
554                         if (r_info[o_ptr->pval].flags1 & RF1_FORCE_MAXHP)
555                                 o_ptr->xtra5 = maxroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
556                         else
557                                 o_ptr->xtra5 = damroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
558                         if (ironman_nightmare)
559                         {
560                                 o_ptr->xtra5 = (s16b)MIN(30000, o_ptr->xtra5*2L);
561                         }
562                         o_ptr->xtra4 = o_ptr->xtra5;
563                 }
564         }
565         else
566         {
567                 rd_byte(&o_ptr->xtra3);
568                 if (h_older_than(1, 3, 0, 1))
569                 {
570                         if (object_is_smith(o_ptr) && o_ptr->xtra3 >= 1+96)
571                                 o_ptr->xtra3 += -96 + MIN_SPECIAL_ESSENCE;
572                 }
573
574                 rd_s16b(&o_ptr->xtra4);
575                 rd_s16b(&o_ptr->xtra5);
576         }
577
578         if (z_older_than(11, 0, 5) && (((o_ptr->tval == TV_LITE) && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN))) || (o_ptr->tval == TV_FLASK)))
579         {
580                 o_ptr->xtra4 = o_ptr->pval;
581                 o_ptr->pval = 0;
582         }
583
584         rd_byte(&o_ptr->feeling);
585
586         /* Inscription */
587         rd_string(buf, sizeof(buf));
588
589         /* Save the inscription */
590         if (buf[0]) o_ptr->inscription = quark_add(buf);
591
592         rd_string(buf, sizeof(buf));
593         if (buf[0]) o_ptr->art_name = quark_add(buf);
594
595         /* The Python object */
596         {
597                 s32b tmp32s;
598
599                 rd_s32b(&tmp32s);
600                 strip_bytes(tmp32s);
601         }
602
603         /* Mega-Hack -- handle "dungeon objects" later */
604         if ((o_ptr->k_idx >= 445) && (o_ptr->k_idx <= 479)) return;
605
606         if (z_older_than(10, 4, 10) && (o_ptr->name2 == EGO_YOIYAMI)) o_ptr->k_idx = lookup_kind(TV_SOFT_ARMOR, SV_YOIYAMI_ROBE);
607
608         if (z_older_than(10, 4, 9))
609         {
610                 if (have_flag(o_ptr->art_flags, TR_MAGIC_MASTERY))
611                 {
612                         remove_flag(o_ptr->art_flags, TR_MAGIC_MASTERY);
613                         add_flag(o_ptr->art_flags, TR_DEC_MANA);
614                 }
615         }
616         if (object_is_fixed_artifact(o_ptr))
617         {
618                 artifact_type *a_ptr;
619
620                 /* Obtain the artifact info */
621                 a_ptr = &a_info[o_ptr->name1];
622
623                 /* Verify that artifact */
624                 if (!a_ptr->name) o_ptr->name1 = 0;
625         }
626         if (object_is_ego(o_ptr))
627         {
628                 ego_item_type *e_ptr;
629
630                 /* Obtain the ego-item info */
631                 e_ptr = &e_info[o_ptr->name2];
632
633                 /* Verify that ego-item */
634                 if (!e_ptr->name) o_ptr->name2 = 0;
635
636         }
637 }
638
639
640 /*!
641  * @brief アイテムオブジェクトを読み込む(現版) / Read an object (New method)
642  * @param o_ptr アイテムオブジェクト保存先ポインタ
643  * @return なし
644  */
645 static void rd_item(object_type *o_ptr)
646 {
647         object_kind *k_ptr;
648         BIT_FLAGS flags;
649         char buf[128];
650         byte_hack tmp8u;
651         s16b tmp16s;
652
653         if (h_older_than(1, 5, 0, 0))
654         {
655                 rd_item_old(o_ptr);
656                 return;
657         }
658
659         /*** Item save flags ***/
660         rd_u32b(&flags);
661
662         /*** Read un-obvious elements ***/
663         /* Kind */
664         rd_s16b(&o_ptr->k_idx);
665
666         rd_byte(&tmp8u);
667         o_ptr->iy = (POSITION)tmp8u;
668         rd_byte(&tmp8u);
669         o_ptr->ix = (POSITION)tmp8u;
670
671         /* Type/Subtype */
672         k_ptr = &k_info[o_ptr->k_idx];
673         o_ptr->tval = k_ptr->tval;
674         o_ptr->sval = k_ptr->sval;
675
676         /* Special pval */
677         if (flags & SAVE_ITEM_PVAL) rd_s16b(&o_ptr->pval);
678         else o_ptr->pval = 0;
679
680         if (flags & SAVE_ITEM_DISCOUNT) rd_byte(&o_ptr->discount);
681         else o_ptr->discount = 0;
682         if (flags & SAVE_ITEM_NUMBER) {
683                 rd_byte(&tmp8u);
684                 o_ptr->number = tmp8u;
685         }       
686         else o_ptr->number = 1;
687
688         rd_s16b(&tmp16s);
689         o_ptr->weight = tmp16s;
690
691         if (flags & SAVE_ITEM_NAME1)
692         {
693                 rd_byte(&tmp8u);
694                 o_ptr->name1 = tmp8u;
695         }
696         else o_ptr->name1 = 0;
697         if (flags & SAVE_ITEM_NAME2)
698         {
699                 rd_byte(&tmp8u);
700                 o_ptr->name2 = tmp8u;
701         }
702         else o_ptr->name2 = 0;
703         if (flags & SAVE_ITEM_TIMEOUT) rd_s16b(&o_ptr->timeout);
704         else o_ptr->timeout = 0;
705
706         if (flags & SAVE_ITEM_TO_H) rd_s16b(&o_ptr->to_h);
707         else o_ptr->to_h = 0;
708         if (flags & SAVE_ITEM_TO_D)
709         {
710                 rd_s16b(&tmp16s);
711                 o_ptr->to_d = tmp16s;
712         }
713         else o_ptr->to_d = 0;
714         if (flags & SAVE_ITEM_TO_A) rd_s16b(&o_ptr->to_a);
715         else o_ptr->to_a = 0;
716
717         if (flags & SAVE_ITEM_AC) rd_s16b(&o_ptr->ac);
718         else o_ptr->ac = 0;
719
720         if (flags & SAVE_ITEM_DD)
721         {
722                  rd_byte(&tmp8u);
723                  o_ptr->dd = tmp8u;
724         }
725         else o_ptr->dd = 0;
726         if (flags & SAVE_ITEM_DS)
727         {
728                 rd_byte(&tmp8u);
729                 o_ptr->ds = tmp8u;
730         }
731         else o_ptr->ds = 0;
732
733         if (flags & SAVE_ITEM_IDENT) rd_byte(&o_ptr->ident);
734         else o_ptr->ident = 0;
735
736         if (flags & SAVE_ITEM_MARKED) rd_byte(&o_ptr->marked);
737         else o_ptr->marked = 0;
738
739         /* Object flags */
740         if (flags & SAVE_ITEM_ART_FLAGS0) rd_u32b(&o_ptr->art_flags[0]);
741         else o_ptr->art_flags[0] = 0;
742         if (flags & SAVE_ITEM_ART_FLAGS1) rd_u32b(&o_ptr->art_flags[1]);
743         else o_ptr->art_flags[1] = 0;
744         if (flags & SAVE_ITEM_ART_FLAGS2) rd_u32b(&o_ptr->art_flags[2]);
745         else o_ptr->art_flags[2] = 0;
746         if (flags & SAVE_ITEM_ART_FLAGS3) rd_u32b(&o_ptr->art_flags[3]);
747         else o_ptr->art_flags[3] = 0;
748         if (flags & SAVE_ITEM_ART_FLAGS4) rd_u32b(&o_ptr->art_flags[4]);
749         else o_ptr->art_flags[4] = 0;
750
751         if (flags & SAVE_ITEM_CURSE_FLAGS) rd_u32b(&o_ptr->curse_flags);
752         else o_ptr->curse_flags = 0;
753
754         /* Monster holding object */
755         if (flags & SAVE_ITEM_HELD_M_IDX) rd_s16b(&o_ptr->held_m_idx);
756         else o_ptr->held_m_idx = 0;
757
758         /* Special powers */
759         if (flags & SAVE_ITEM_XTRA1) rd_byte(&o_ptr->xtra1);
760         else o_ptr->xtra1 = 0;
761         if (flags & SAVE_ITEM_XTRA2) rd_byte(&o_ptr->xtra2);
762         else o_ptr->xtra2 = 0;
763
764         if (flags & SAVE_ITEM_XTRA3) rd_byte(&o_ptr->xtra3);
765         else o_ptr->xtra3 = 0;
766
767         if (flags & SAVE_ITEM_XTRA4) rd_s16b(&o_ptr->xtra4);
768         else o_ptr->xtra4 = 0;
769         if (flags & SAVE_ITEM_XTRA5) rd_s16b(&o_ptr->xtra5);
770         else o_ptr->xtra5 = 0;
771
772         if (flags & SAVE_ITEM_FEELING) rd_byte(&o_ptr->feeling);
773         else o_ptr->feeling = 0;
774
775         if (flags & SAVE_ITEM_INSCRIPTION)
776         {
777                 rd_string(buf, sizeof(buf));
778                 o_ptr->inscription = quark_add(buf);
779         }
780         else o_ptr->inscription = 0;
781
782         if (flags & SAVE_ITEM_ART_NAME)
783         {
784                 rd_string(buf, sizeof(buf));
785                 o_ptr->art_name = quark_add(buf);
786         }
787         else o_ptr->art_name = 0;
788         
789         if(h_older_than(2,1,2,4))
790         {
791                 BIT_FLAGS flgs[TR_FLAG_SIZE];
792                 object_flags(o_ptr, flgs);
793                 
794                 if ((o_ptr->name2 == EGO_DARK) || (o_ptr->name2 == EGO_ANCIENT_CURSE) || (o_ptr->name1 == ART_NIGHT))
795                 {
796                         add_flag(o_ptr->art_flags, TR_LITE_M1);
797                         remove_flag(o_ptr->art_flags, TR_LITE_1);
798                         remove_flag(o_ptr->art_flags, TR_LITE_2);
799                         remove_flag(o_ptr->art_flags, TR_LITE_3);
800                 }
801                 else if (o_ptr->name2 == EGO_LITE_DARKNESS)
802                 {
803                         if (o_ptr->tval == TV_LITE)
804                         {
805                                 if (o_ptr->sval == SV_LITE_TORCH)
806                                 {
807                                         add_flag(o_ptr->art_flags, TR_LITE_M1);
808                                 }
809                                 else if (o_ptr->sval == SV_LITE_LANTERN)
810                                 {
811                                         add_flag(o_ptr->art_flags, TR_LITE_M2);
812                                 }
813                                 else if (o_ptr->sval == SV_LITE_FEANOR)
814                                 {
815                                         add_flag(o_ptr->art_flags, TR_LITE_M3);
816                                 }
817                         }
818                         else
819                         {
820                                 add_flag(o_ptr->art_flags, TR_LITE_M1);
821                         }
822                 }
823                 else if (o_ptr->tval == TV_LITE)
824                 {
825                         if (object_is_fixed_artifact(o_ptr))
826                         {
827                                 add_flag(o_ptr->art_flags, TR_LITE_3);
828                         }
829                         else if (o_ptr->sval == SV_LITE_TORCH)
830                         {
831                                 add_flag(o_ptr->art_flags, TR_LITE_1);
832                                 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
833                         }
834                         else if (o_ptr->sval == SV_LITE_LANTERN)
835                         {
836                                 add_flag(o_ptr->art_flags, TR_LITE_2);
837                                 add_flag(o_ptr->art_flags, TR_LITE_FUEL);       
838                         }
839                         else if (o_ptr->sval == SV_LITE_FEANOR)
840                         {
841                                 add_flag(o_ptr->art_flags, TR_LITE_2);
842                         }
843                 }
844         }
845 }
846
847
848 /*!
849  * @brief モンスターを読み込む(変愚ver1.5.0以前) / Read a monster (Old method)
850  * @param m_ptr モンスター保存先ポインタ
851  * @return なし
852  */
853 static void rd_monster_old(monster_type *m_ptr)
854 {
855         byte tmp8u;
856         s16b tmp16s;
857         u32b tmp32u;
858         char buf[128];
859
860         /* Read the monster race */
861         rd_s16b(&m_ptr->r_idx);
862
863         if (z_older_than(11, 0, 12))
864                 m_ptr->ap_r_idx = m_ptr->r_idx;
865         else
866                 rd_s16b(&m_ptr->ap_r_idx);
867
868         if (z_older_than(11, 0, 14))
869         {
870                 monster_race *r_ptr = &r_info[m_ptr->r_idx];
871
872                 m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
873                 if (r_ptr->flags3 & RF3_EVIL) m_ptr->sub_align |= SUB_ALIGN_EVIL;
874                 if (r_ptr->flags3 & RF3_GOOD) m_ptr->sub_align |= SUB_ALIGN_GOOD;
875         }
876         else
877                 rd_byte(&m_ptr->sub_align);
878
879         /* Read the other information */
880         rd_byte(&tmp8u);
881         m_ptr->fy = (POSITION)tmp8u;
882         rd_byte(&tmp8u);
883         m_ptr->fx = (POSITION)tmp8u;
884
885         rd_s16b(&tmp16s);
886         m_ptr->hp = tmp16s;
887         rd_s16b(&tmp16s);
888         m_ptr->maxhp = tmp16s;
889
890         if (z_older_than(11, 0, 5))
891         {
892                 m_ptr->max_maxhp = m_ptr->maxhp;
893         }
894         else
895         {
896                 rd_s16b(&tmp16s);
897                 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
898         }
899         if(h_older_than(2, 1, 2, 1))
900         {
901                 m_ptr->dealt_damage = 0;
902         }
903         else
904         {
905                 rd_s32b(&m_ptr->dealt_damage); 
906         }
907         
908         rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
909
910         rd_byte(&tmp8u);
911         m_ptr->mspeed = tmp8u;
912
913         if (z_older_than(10, 4, 2))
914         {
915                 rd_byte(&tmp8u);
916                 m_ptr->energy_need = (s16b)tmp8u;
917         }
918         else rd_s16b(&m_ptr->energy_need);
919
920         if (z_older_than(11, 0, 13))
921                 m_ptr->energy_need = 100 - m_ptr->energy_need;
922
923         if (z_older_than(10,0,7))
924         {
925                 m_ptr->mtimed[MTIMED_FAST] = 0;
926                 m_ptr->mtimed[MTIMED_SLOW] = 0;
927         }
928         else
929         {
930                 rd_byte(&tmp8u);
931                 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
932                 rd_byte(&tmp8u);
933                 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
934         }
935         rd_byte(&tmp8u);
936         m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
937         rd_byte(&tmp8u);
938         m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
939         rd_byte(&tmp8u);
940         m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
941
942         if (z_older_than(10,0,10))
943         {
944                 reset_target(m_ptr);
945         }
946         else if (z_older_than(10,0,11))
947         {
948                 rd_s16b(&tmp16s);
949                 reset_target(m_ptr);
950         }
951         else
952         {
953                 rd_s16b(&tmp16s);
954                 m_ptr->target_y = (POSITION)tmp16s;
955                 rd_s16b(&tmp16s);
956                 m_ptr->target_x = (POSITION)tmp16s;
957         }
958
959         rd_byte(&tmp8u);
960         m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
961
962         if (!(current_world_ptr->z_major == 2 && current_world_ptr->z_minor == 0 && current_world_ptr->z_patch == 6))
963                 rd_u32b(&m_ptr->smart);
964         else
965                 m_ptr->smart = 0;
966
967         if (z_older_than(10, 4, 5)) {
968                 m_ptr->exp = 0;
969         } else {
970                 rd_u32b(&tmp32u);
971                 m_ptr->exp = tmp32u;
972         }
973
974         if (z_older_than(10, 2, 2))
975         {
976                 if (m_ptr->r_idx < 0)
977                 {
978                         m_ptr->r_idx = (0-m_ptr->r_idx);
979                         m_ptr->mflag2 |= MFLAG2_KAGE;
980                 }
981         }
982         else
983         {
984                 rd_byte(&m_ptr->mflag2);
985         }
986
987         if (z_older_than(11, 0, 12))
988         {
989                 if (m_ptr->mflag2 & MFLAG2_KAGE)
990                         m_ptr->ap_r_idx = MON_KAGE;
991         }
992
993         if (z_older_than(10, 1, 3))
994         {
995                 m_ptr->nickname = 0;
996         }
997         else
998         {
999                 rd_string(buf, sizeof(buf));
1000                 if (buf[0]) m_ptr->nickname = quark_add(buf);
1001         }
1002
1003         rd_byte(&tmp8u);
1004 }
1005
1006
1007 /*!
1008  * @brief モンスターを読み込む(現版) / Read a monster (New method)
1009  * @param m_ptr モンスター保存先ポインタ
1010  * @return なし
1011  */
1012 static void rd_monster(monster_type *m_ptr)
1013 {
1014         BIT_FLAGS flags;
1015         char buf[128];
1016         byte tmp8u;
1017         s16b tmp16s;
1018         u32b tmp32u;
1019
1020         if (h_older_than(1, 5, 0, 0))
1021         {
1022                 rd_monster_old(m_ptr);
1023                 return;
1024         }
1025
1026         /*** Monster save flags ***/
1027         rd_u32b(&flags);
1028
1029         /*** Read un-obvious elements ***/
1030
1031         /* Read the monster race */
1032         rd_s16b(&m_ptr->r_idx);
1033
1034         /* Read the other information */
1035         rd_byte(&tmp8u);
1036         m_ptr->fy = (POSITION)tmp8u;
1037         rd_byte(&tmp8u);
1038         m_ptr->fx = (POSITION)tmp8u;
1039
1040         rd_s16b(&tmp16s);
1041         m_ptr->hp = (HIT_POINT)tmp16s;
1042         rd_s16b(&tmp16s);
1043         m_ptr->maxhp = (HIT_POINT)tmp16s;
1044         rd_s16b(&tmp16s);
1045         m_ptr->max_maxhp = (HIT_POINT)tmp16s;
1046
1047         if(h_older_than(2, 1, 2, 1))
1048         {
1049                 m_ptr->dealt_damage = 0;
1050         }
1051         else
1052         {
1053                 rd_s32b(&m_ptr->dealt_damage); 
1054         }
1055
1056         /* Monster race index of its appearance */
1057         if (flags & SAVE_MON_AP_R_IDX) rd_s16b(&m_ptr->ap_r_idx);
1058         else m_ptr->ap_r_idx = m_ptr->r_idx;
1059
1060         if (flags & SAVE_MON_SUB_ALIGN) rd_byte(&m_ptr->sub_align);
1061         else m_ptr->sub_align = 0;
1062
1063         if (flags & SAVE_MON_CSLEEP) rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
1064         else m_ptr->mtimed[MTIMED_CSLEEP] = 0;
1065
1066         rd_byte(&tmp8u);
1067         m_ptr->mspeed = tmp8u;
1068
1069         rd_s16b(&m_ptr->energy_need);
1070
1071         if (flags & SAVE_MON_FAST)
1072         {
1073                 rd_byte(&tmp8u);
1074                 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
1075         }
1076         else m_ptr->mtimed[MTIMED_FAST] = 0;
1077         if (flags & SAVE_MON_SLOW)
1078         {
1079                 rd_byte(&tmp8u);
1080                 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
1081         }
1082         else m_ptr->mtimed[MTIMED_SLOW] = 0;
1083         if (flags & SAVE_MON_STUNNED)
1084         {
1085                 rd_byte(&tmp8u);
1086                 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
1087         }
1088         else m_ptr->mtimed[MTIMED_STUNNED] = 0;
1089         if (flags & SAVE_MON_CONFUSED)
1090         {
1091                 rd_byte(&tmp8u);
1092                 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
1093         }
1094         else m_ptr->mtimed[MTIMED_CONFUSED] = 0;
1095         if (flags & SAVE_MON_MONFEAR)
1096         {
1097                 rd_byte(&tmp8u);
1098                 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
1099         }
1100         else m_ptr->mtimed[MTIMED_MONFEAR] = 0;
1101
1102         if (flags & SAVE_MON_TARGET_Y)
1103         {
1104                 rd_s16b(&tmp16s);
1105                 m_ptr->target_y = (POSITION)tmp16s;
1106         }
1107         else m_ptr->target_y = 0;
1108         if (flags & SAVE_MON_TARGET_X)
1109         {
1110                 rd_s16b(&tmp16s);
1111                 m_ptr->target_x = (POSITION)tmp16s;
1112         }
1113         else m_ptr->target_x = 0;
1114
1115         if (flags & SAVE_MON_INVULNER)
1116         {
1117                 rd_byte(&tmp8u);
1118                 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
1119         }
1120         else m_ptr->mtimed[MTIMED_INVULNER] = 0;
1121
1122         if (flags & SAVE_MON_SMART) rd_u32b(&m_ptr->smart);
1123         else m_ptr->smart = 0;
1124
1125         if (flags & SAVE_MON_EXP)
1126         {
1127                 rd_u32b(&tmp32u);
1128                 m_ptr->exp = (EXP)tmp32u;
1129         }
1130         else m_ptr->exp = 0;
1131
1132         m_ptr->mflag = 0; /* Not saved */
1133
1134         if (flags & SAVE_MON_MFLAG2) rd_byte(&m_ptr->mflag2);
1135         else m_ptr->mflag2 = 0;
1136
1137         if (flags & SAVE_MON_NICKNAME) 
1138         {
1139                 rd_string(buf, sizeof(buf));
1140                 m_ptr->nickname = quark_add(buf);
1141         }
1142         else m_ptr->nickname = 0;
1143
1144         if (flags & SAVE_MON_PARENT) rd_s16b(&m_ptr->parent_m_idx);
1145         else m_ptr->parent_m_idx = 0;
1146 }
1147
1148
1149 /*
1150  * Old monster bit flags of racial resistances
1151  */
1152 #define RF3_IM_ACID         0x00010000  /* Resist acid a lot */
1153 #define RF3_IM_ELEC         0x00020000  /* Resist elec a lot */
1154 #define RF3_IM_FIRE         0x00040000  /* Resist fire a lot */
1155 #define RF3_IM_COLD         0x00080000  /* Resist cold a lot */
1156 #define RF3_IM_POIS         0x00100000  /* Resist poison a lot */
1157 #define RF3_RES_TELE        0x00200000  /* Resist teleportation */
1158 #define RF3_RES_NETH        0x00400000  /* Resist nether a lot */
1159 #define RF3_RES_WATE        0x00800000  /* Resist water */
1160 #define RF3_RES_PLAS        0x01000000  /* Resist plasma */
1161 #define RF3_RES_NEXU        0x02000000  /* Resist nexus */
1162 #define RF3_RES_DISE        0x04000000  /* Resist disenchantment */
1163 #define RF3_RES_ALL         0x08000000  /* Resist all */
1164
1165 #define MOVE_RF3_TO_RFR(R_PTR,RF3,RFR) \
1166 {\
1167         if ((R_PTR)->r_flags3 & (RF3)) \
1168         { \
1169                 (R_PTR)->r_flags3 &= ~(RF3); \
1170                 (R_PTR)->r_flagsr |= (RFR); \
1171         } \
1172 }
1173
1174 #define RF4_BR_TO_RFR(R_PTR,RF4_BR,RFR) \
1175 {\
1176         if ((R_PTR)->r_flags4 & (RF4_BR)) \
1177         { \
1178                 (R_PTR)->r_flagsr |= (RFR); \
1179         } \
1180 }
1181
1182 #define RF4_BR_LITE         0x00004000  /* Breathe Lite */
1183 #define RF4_BR_DARK         0x00008000  /* Breathe Dark */
1184 #define RF4_BR_CONF         0x00010000  /* Breathe Confusion */
1185 #define RF4_BR_SOUN         0x00020000  /* Breathe Sound */
1186 #define RF4_BR_CHAO         0x00040000  /* Breathe Chaos */
1187 #define RF4_BR_TIME         0x00200000  /* Breathe Time */
1188 #define RF4_BR_INER         0x00400000  /* Breathe Inertia */
1189 #define RF4_BR_GRAV         0x00800000  /* Breathe Gravity */
1190 #define RF4_BR_SHAR         0x01000000  /* Breathe Shards */
1191 #define RF4_BR_WALL         0x04000000  /* Breathe Force */
1192
1193 /*!
1194  * @brief モンスターの思い出を読み込む / Read the monster lore
1195  * @param r_idx 読み込み先モンスターID
1196  * @return なし
1197  */
1198 static void rd_lore(MONRACE_IDX r_idx)
1199 {
1200         byte tmp8u;
1201         s16b tmp16s;
1202
1203         monster_race *r_ptr = &r_info[r_idx];
1204
1205         /* Count sights/deaths/kills */
1206         rd_s16b(&tmp16s);
1207         r_ptr->r_sights = (MONSTER_NUMBER)tmp16s;
1208         rd_s16b(&tmp16s);
1209         r_ptr->r_deaths = (MONSTER_NUMBER)tmp16s;
1210         rd_s16b(&tmp16s);
1211         r_ptr->r_pkills = (MONSTER_NUMBER)tmp16s;
1212         if (h_older_than(1, 7, 0, 5))
1213         {
1214                 r_ptr->r_akills = r_ptr->r_pkills;
1215         }
1216         else
1217         {
1218                 rd_s16b(&tmp16s);
1219                 r_ptr->r_akills = (MONSTER_NUMBER)tmp16s; 
1220         }
1221         rd_s16b(&tmp16s);
1222         r_ptr->r_tkills = (MONSTER_NUMBER)tmp16s;
1223
1224         /* Count wakes and ignores */
1225         rd_byte(&r_ptr->r_wake);
1226         rd_byte(&r_ptr->r_ignore);
1227
1228         /* Extra stuff */
1229         rd_byte(&r_ptr->r_xtra1);
1230         rd_byte(&r_ptr->r_xtra2);
1231
1232         /* Count drops */
1233         rd_byte(&tmp8u);
1234         r_ptr->r_drop_gold = (ITEM_NUMBER)tmp8u;
1235         rd_byte(&tmp8u);
1236         r_ptr->r_drop_item = (ITEM_NUMBER)tmp8u;
1237
1238         /* Count spells */
1239         rd_byte(&tmp8u);
1240         rd_byte(&r_ptr->r_cast_spell);
1241
1242         /* Count blows of each type */
1243         rd_byte(&r_ptr->r_blows[0]);
1244         rd_byte(&r_ptr->r_blows[1]);
1245         rd_byte(&r_ptr->r_blows[2]);
1246         rd_byte(&r_ptr->r_blows[3]);
1247
1248         /* Memorize flags */
1249         rd_u32b(&r_ptr->r_flags1);
1250         rd_u32b(&r_ptr->r_flags2);
1251         rd_u32b(&r_ptr->r_flags3);
1252         rd_u32b(&r_ptr->r_flags4);
1253         rd_u32b(&r_ptr->r_flags5);
1254         rd_u32b(&r_ptr->r_flags6);
1255         if (h_older_than(1, 5, 0, 3))
1256         {
1257                 r_ptr->r_flagsr = 0L;
1258
1259                 /* Move RF3 resistance flags to RFR */
1260                 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ACID,  RFR_IM_ACID);
1261                 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ELEC,  RFR_IM_ELEC);
1262                 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_FIRE,  RFR_IM_FIRE);
1263                 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_COLD,  RFR_IM_COLD);
1264                 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_POIS,  RFR_IM_POIS);
1265                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_TELE, RFR_RES_TELE);
1266                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NETH, RFR_RES_NETH);
1267                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_WATE, RFR_RES_WATE);
1268                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_PLAS, RFR_RES_PLAS);
1269                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NEXU, RFR_RES_NEXU);
1270                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_DISE, RFR_RES_DISE);
1271                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_ALL,  RFR_RES_ALL);
1272
1273                 /* Separate breathers resistance from RF4 to RFR */
1274                 RF4_BR_TO_RFR(r_ptr, RF4_BR_LITE, RFR_RES_LITE);
1275                 RF4_BR_TO_RFR(r_ptr, RF4_BR_DARK, RFR_RES_DARK);
1276                 RF4_BR_TO_RFR(r_ptr, RF4_BR_SOUN, RFR_RES_SOUN);
1277                 RF4_BR_TO_RFR(r_ptr, RF4_BR_CHAO, RFR_RES_CHAO);
1278                 RF4_BR_TO_RFR(r_ptr, RF4_BR_TIME, RFR_RES_TIME);
1279                 RF4_BR_TO_RFR(r_ptr, RF4_BR_INER, RFR_RES_INER);
1280                 RF4_BR_TO_RFR(r_ptr, RF4_BR_GRAV, RFR_RES_GRAV);
1281                 RF4_BR_TO_RFR(r_ptr, RF4_BR_SHAR, RFR_RES_SHAR);
1282                 RF4_BR_TO_RFR(r_ptr, RF4_BR_WALL, RFR_RES_WALL);
1283
1284                 /* Resist confusion is merged to RF3_NO_CONF */
1285                 if (r_ptr->r_flags4 & RF4_BR_CONF) r_ptr->r_flags3 |= RF3_NO_CONF;
1286
1287                 /* Misc resistance hack to RFR */
1288                 if (r_idx == MON_STORMBRINGER) r_ptr->r_flagsr |= RFR_RES_CHAO;
1289                 if (r_ptr->r_flags3 & RF3_ORC) r_ptr->r_flagsr |= RFR_RES_DARK;
1290         }
1291         else
1292         {
1293                 rd_u32b(&r_ptr->r_flagsr);
1294         }
1295
1296         /* Read the "Racial" monster limit per level */
1297         rd_byte(&tmp8u);
1298         r_ptr->max_num = (MONSTER_NUMBER)tmp8u;
1299
1300         /* Location in saved floor */
1301         rd_s16b(&r_ptr->floor_id);
1302
1303         /* Later (?) */
1304         rd_byte(&tmp8u);
1305
1306         /* Repair the lore flags */
1307         r_ptr->r_flags1 &= r_ptr->flags1;
1308         r_ptr->r_flags2 &= r_ptr->flags2;
1309         r_ptr->r_flags3 &= r_ptr->flags3;
1310         r_ptr->r_flags4 &= r_ptr->flags4;
1311         r_ptr->r_flags5 &= r_ptr->a_ability_flags1;
1312         r_ptr->r_flags6 &= r_ptr->a_ability_flags2;
1313         r_ptr->r_flagsr &= r_ptr->flagsr;
1314 }
1315
1316 /*!
1317  * @brief 店置きのアイテムオブジェクトを読み込む / Add the item "o_ptr" to the p_ptr->inventory_list of the "Home"
1318  * @param st_ptr 店舗の参照ポインタ
1319  * @param o_ptr アイテムオブジェクト参照ポインタ
1320  * @return なし
1321  * @details
1322  * In all cases, return the slot (or -1) where the object was placed
1323  *
1324  * Note that this is a hacked up version of "inven_carry()".
1325  *
1326  * Also note that it may not correctly "adapt" to "knowledge" bacoming
1327  * known, the player may have to pick stuff up and drop it again.
1328  */
1329 static void home_carry(store_type *st_ptr, object_type *o_ptr)
1330 {
1331         int                             slot;
1332         s32b                       value;
1333         int     i;
1334         object_type *j_ptr;
1335
1336
1337         /* Check each existing item (try to combine) */
1338         for (slot = 0; slot < st_ptr->stock_num; slot++)
1339         {
1340                 /* Get the existing item */
1341                 j_ptr = &st_ptr->stock[slot];
1342
1343                 /* The home acts just like the player */
1344                 if (object_similar(j_ptr, o_ptr))
1345                 {
1346                         /* Save the new number of items */
1347                         object_absorb(j_ptr, o_ptr);
1348
1349                         /* All done */
1350                         return;
1351                 }
1352         }
1353
1354         /* No space? */
1355         if (st_ptr->stock_num >= STORE_INVEN_MAX * 10) {
1356                 return;
1357         }
1358
1359         /* Determine the "value" of the item */
1360         value = object_value(o_ptr);
1361
1362         /* Check existing slots to see if we must "slide" */
1363         for (slot = 0; slot < st_ptr->stock_num; slot++)
1364         {
1365                 if (object_sort_comp(o_ptr, value, &st_ptr->stock[slot])) break;
1366         }
1367
1368         /* Slide the others up */
1369         for (i = st_ptr->stock_num; i > slot; i--)
1370         {
1371                 st_ptr->stock[i] = st_ptr->stock[i-1];
1372         }
1373
1374         /* More stuff now */
1375         st_ptr->stock_num++;
1376
1377         /* Insert the new item */
1378         st_ptr->stock[slot] = *o_ptr;
1379
1380         chg_virtue(V_SACRIFICE, -1);
1381
1382         /* Return the location */
1383         return;
1384 }
1385
1386 /*!
1387  * @brief 店舗情報を読み込む / Read a store
1388  * @param town_number 街ID 
1389  * @param store_number 店舗ID
1390  * @return エラーID
1391  */
1392 static errr rd_store(int town_number, int store_number)
1393 {
1394         store_type *st_ptr;
1395
1396         int j;
1397
1398         byte own;
1399         byte tmp8u;
1400         s16b num;
1401
1402         bool sort = FALSE;
1403
1404         if (z_older_than(10, 3, 3) && (store_number == STORE_HOME))
1405         {
1406                 st_ptr = &town_info[1].store[store_number];
1407                 if (st_ptr->stock_num) sort = TRUE;
1408         }
1409         else
1410         {
1411                 st_ptr = &town_info[town_number].store[store_number];
1412         }
1413
1414         /* Read the basic info */
1415         rd_s32b(&st_ptr->store_open);
1416         rd_s16b(&st_ptr->insult_cur);
1417         rd_byte(&own);
1418         if (z_older_than(11, 0, 4))
1419         {
1420                 rd_byte(&tmp8u);
1421                 num = tmp8u;
1422         }
1423         else
1424         {
1425                 rd_s16b(&num);
1426         }
1427         rd_s16b(&st_ptr->good_buy);
1428         rd_s16b(&st_ptr->bad_buy);
1429
1430         /* Read last visit */
1431         rd_s32b(&st_ptr->last_visit);
1432
1433         /* Extract the owner (see above) */
1434         st_ptr->owner = own;
1435
1436         /* Read the items */
1437         for (j = 0; j < num; j++)
1438         {
1439                 object_type forge;
1440                 object_type *q_ptr;
1441                 q_ptr = &forge;
1442                 object_wipe(q_ptr);
1443
1444                 /* Read the item */
1445                 rd_item(q_ptr);
1446
1447                 /* Acquire valid items */
1448                 if (st_ptr->stock_num < (store_number == STORE_HOME ? (STORE_INVEN_MAX) * 10 : (store_number == STORE_MUSEUM ? (STORE_INVEN_MAX) * 50 : STORE_INVEN_MAX)))
1449                 {
1450                         int k;
1451                         if (sort)
1452                         {
1453                                 home_carry(st_ptr, q_ptr);
1454                         }
1455                         else
1456                         {
1457                                 k = st_ptr->stock_num++;
1458
1459                                 /* Acquire the item */
1460                                 object_copy(&st_ptr->stock[k], q_ptr);
1461                         }
1462                 }
1463         }
1464
1465         /* Success */
1466         return (0);
1467 }
1468
1469
1470 /*!
1471  * @brief 乱数状態を読み込む / Read RNG state (added in 2.8.0)
1472  * @return なし
1473  */
1474 static void rd_randomizer(void)
1475 {
1476         int i;
1477
1478         u16b tmp16u;
1479
1480         /* Tmp */
1481         rd_u16b(&tmp16u);
1482
1483         /* Place */
1484         rd_u16b(&Rand_place);
1485
1486         /* State */
1487         for (i = 0; i < RAND_DEG; i++)
1488         {
1489                 rd_u32b(&Rand_state[i]);
1490         }
1491 }
1492
1493
1494
1495 /*!
1496  * @brief ゲームオプションを読み込む / Read options (ignore most pre-2.8.0 options)
1497  * @return なし
1498  * @details
1499  * Note that the normal options are now stored as a set of 256 bit flags,
1500  * plus a set of 256 bit masks to indicate which bit flags were defined
1501  * at the time the savefile was created.  This will allow new options
1502  * to be added, and old options to be removed, at any time, without
1503  * hurting old savefiles.
1504  *
1505  * The window options are stored in the same way, but note that each
1506  * window gets 32 options, and their order is fixed by certain defines.
1507  */
1508 static void rd_options(void)
1509 {
1510         int i, n;
1511         byte b;
1512         u16b c;
1513
1514         BIT_FLAGS flag[8];
1515         BIT_FLAGS mask[8];
1516
1517         /* Ignore old options */
1518         strip_bytes(16);
1519
1520         /*** Special info */
1521
1522         /* Read "delay_factor" */
1523         rd_byte(&b);
1524         delay_factor = b;
1525
1526         /* Read "hitpoint_warn" */
1527         rd_byte(&b);
1528         hitpoint_warn = b;
1529
1530         /* Read "mana_warn" */
1531         if(h_older_than(1, 7, 0, 0))
1532         {
1533                 mana_warn=2;
1534         }
1535         else 
1536         {
1537                 rd_byte(&b);
1538                 mana_warn = b;
1539         }
1540
1541         /*** Cheating options ***/
1542
1543         rd_u16b(&c);
1544
1545         if (c & 0x0002) p_ptr->wizard = TRUE;
1546
1547         cheat_peek = (c & 0x0100) ? TRUE : FALSE;
1548         cheat_hear = (c & 0x0200) ? TRUE : FALSE;
1549         cheat_room = (c & 0x0400) ? TRUE : FALSE;
1550         cheat_xtra = (c & 0x0800) ? TRUE : FALSE;
1551         cheat_know = (c & 0x1000) ? TRUE : FALSE;
1552         cheat_live = (c & 0x2000) ? TRUE : FALSE;
1553         cheat_save = (c & 0x4000) ? TRUE : FALSE;
1554         cheat_diary_output = (c & 0x8000) ? TRUE : FALSE;
1555         cheat_turn = (c & 0x0080) ? TRUE : FALSE;
1556         cheat_sight = (c & 0x0040) ? TRUE : FALSE;
1557
1558         rd_byte((byte *)&autosave_l);
1559         rd_byte((byte *)&autosave_t);
1560         rd_s16b(&autosave_freq);
1561
1562
1563         /*** Normal Options ***/
1564
1565         /* Read the option flags */
1566         for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1567
1568         /* Read the option masks */
1569         for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1570
1571         /* Analyze the options */
1572         for (n = 0; n < 8; n++)
1573         {
1574                 /* Analyze the options */
1575                 for (i = 0; i < 32; i++)
1576                 {
1577                         /* Process valid flags */
1578                         if (mask[n] & (1L << i))
1579                         {
1580                                 /* Process valid flags */
1581                                 if (option_mask[n] & (1L << i))
1582                                 {
1583                                         /* Set */
1584                                         if (flag[n] & (1L << i))
1585                                         {
1586                                                 /* Set */
1587                                                 option_flag[n] |= (1L << i);
1588                                         }
1589
1590                                         /* Clear */
1591                                         else
1592                                         {
1593                                                 /* Clear */
1594                                                 option_flag[n] &= ~(1L << i);
1595                                         }
1596                                 }
1597                         }
1598                 }
1599         }
1600
1601         if (z_older_than(10, 4, 5))
1602         {
1603                 if (option_flag[5] & (0x00000001 << 4)) option_flag[5] &= ~(0x00000001 << 4);
1604                 else option_flag[5] |= (0x00000001 << 4);
1605                 if (option_flag[2] & (0x00000001 << 5)) option_flag[2] &= ~(0x00000001 << 5);
1606                 else option_flag[2] |= (0x00000001 << 5);
1607                 if (option_flag[4] & (0x00000001 << 5)) option_flag[4] &= ~(0x00000001 << 5);
1608                 else option_flag[4] |= (0x00000001 << 5);
1609                 if (option_flag[5] & (0x00000001 << 0)) option_flag[5] &= ~(0x00000001 << 0);
1610                 else option_flag[5] |= (0x00000001 << 0);
1611                 if (option_flag[5] & (0x00000001 << 12)) option_flag[5] &= ~(0x00000001 << 12);
1612                 else option_flag[5] |= (0x00000001 << 12);
1613                 if (option_flag[1] & (0x00000001 << 0)) option_flag[1] &= ~(0x00000001 << 0);
1614                 else option_flag[1] |= (0x00000001 << 0);
1615                 if (option_flag[1] & (0x00000001 << 18)) option_flag[1] &= ~(0x00000001 << 18);
1616                 else option_flag[1] |= (0x00000001 << 18);
1617                 if (option_flag[1] & (0x00000001 << 19)) option_flag[1] &= ~(0x00000001 << 19);
1618                 else option_flag[1] |= (0x00000001 << 19);
1619                 if (option_flag[5] & (0x00000001 << 3)) option_flag[1] &= ~(0x00000001 << 3);
1620                 else option_flag[5] |= (0x00000001 << 3);
1621         }
1622
1623         /* Extract the options */
1624         extract_option_vars();
1625
1626
1627         /*** Window Options ***/
1628
1629         /* Read the window flags */
1630         for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1631
1632         /* Read the window masks */
1633         for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1634
1635         /* Analyze the options */
1636         for (n = 0; n < 8; n++)
1637         {
1638                 /* Analyze the options */
1639                 for (i = 0; i < 32; i++)
1640                 {
1641                         /* Process valid flags */
1642                         if (mask[n] & (1L << i))
1643                         {
1644                                 /* Process valid flags */
1645                                 if (window_mask[n] & (1L << i))
1646                                 {
1647                                         /* Set */
1648                                         if (flag[n] & (1L << i))
1649                                         {
1650                                                 /* Set */
1651                                                 window_flag[n] |= (1L << i);
1652                                         }
1653
1654                                         /* Clear */
1655                                         else
1656                                         {
1657                                                 /* Clear */
1658                                                 window_flag[n] &= ~(1L << i);
1659                                         }
1660                                 }
1661                         }
1662                 }
1663         }
1664 }
1665
1666
1667
1668 /*!
1669  * @brief ダミー情報スキップ / Hack -- strip the "ghost" info
1670  * @return なし
1671  * @details
1672  * This is such a nasty hack it hurts.
1673  */
1674 static void rd_ghost(void)
1675 {
1676         char buf[64];
1677
1678         /* Strip name */
1679         rd_string(buf, sizeof(buf));
1680
1681         /* Strip old data */
1682         strip_bytes(60);
1683 }
1684
1685
1686 /*!
1687  * @brief クイックスタート情報を読み込む / Load quick start data
1688  * @return なし
1689  */
1690 static void load_quick_start(void)
1691 {
1692         byte tmp8u;
1693         s16b tmp16s;
1694         int i;
1695
1696         if (z_older_than(11, 0, 13))
1697         {
1698                 previous_char.quick_ok = FALSE;
1699                 return;
1700         }
1701
1702         rd_byte(&previous_char.psex);
1703         rd_byte(&tmp8u);
1704         previous_char.prace = (RACE_IDX)tmp8u;
1705         rd_byte(&tmp8u);
1706         previous_char.pclass = (CLASS_IDX)tmp8u;
1707         rd_byte(&tmp8u);
1708         previous_char.pseikaku = (CHARACTER_IDX)tmp8u;
1709         rd_byte(&tmp8u);
1710         previous_char.realm1 = (REALM_IDX)tmp8u;
1711         rd_byte(&tmp8u);
1712         previous_char.realm2 = (REALM_IDX)tmp8u;
1713
1714         rd_s16b(&previous_char.age);
1715         rd_s16b(&previous_char.ht);
1716         rd_s16b(&previous_char.wt);
1717         rd_s16b(&previous_char.sc);
1718         rd_s32b(&previous_char.au);
1719
1720         for (i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max[i]);
1721         for (i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max_max[i]);
1722
1723         for (i = 0; i < PY_MAX_LEVEL; i++)
1724         {
1725                 rd_s16b(&tmp16s);
1726                 previous_char.player_hp[i] = (HIT_POINT)tmp16s;
1727         }
1728
1729         rd_s16b(&previous_char.chaos_patron);
1730
1731         for (i = 0; i < 8; i++) rd_s16b(&previous_char.vir_types[i]);
1732
1733         for (i = 0; i < 4; i++) rd_string(previous_char.history[i], sizeof(previous_char.history[i]));
1734
1735         /* UNUSED : Was number of random quests */
1736         rd_byte(&tmp8u);
1737
1738         rd_byte(&tmp8u);
1739         previous_char.quick_ok = (bool)tmp8u;
1740 }
1741
1742 /*!
1743  * @brief その他の情報を読み込む / Read the "extra" information
1744  * @return なし
1745  */
1746 static void rd_extra(void)
1747 {
1748         int i,j;
1749
1750         byte tmp8u;
1751         s16b tmp16s;
1752         s32b tmp32s;
1753         u16b tmp16u;
1754
1755         rd_string(p_ptr->name, sizeof(p_ptr->name));
1756
1757         rd_string(p_ptr->died_from, sizeof(p_ptr->died_from));
1758
1759         if (!h_older_than(1, 7, 0, 1))
1760         {
1761                 char buf[1024];
1762
1763                 /* Read the message */
1764                 rd_string(buf, sizeof buf);
1765                 if (buf[0]) p_ptr->last_message = string_make(buf);
1766         }
1767
1768         load_quick_start();
1769
1770         for (i = 0; i < 4; i++)
1771         {
1772                 rd_string(p_ptr->history[i], sizeof(p_ptr->history[i]));
1773         }
1774
1775         /* Class/Race/Seikaku/Gender/Spells */
1776         rd_byte(&tmp8u);
1777         p_ptr->prace = (RACE_IDX)tmp8u;
1778         rd_byte(&tmp8u);
1779         p_ptr->pclass = (CLASS_IDX)tmp8u;
1780         rd_byte(&tmp8u);
1781         p_ptr->pseikaku = (CHARACTER_IDX)tmp8u;
1782         rd_byte(&p_ptr->psex);
1783         rd_byte(&tmp8u);
1784         p_ptr->realm1 = (REALM_IDX)tmp8u;
1785         rd_byte(&tmp8u);
1786         p_ptr->realm2 = (REALM_IDX)tmp8u;
1787         rd_byte(&tmp8u);
1788
1789         if (z_older_than(10, 4, 4))
1790         {
1791                 if (p_ptr->realm1 == 9) p_ptr->realm1 = REALM_MUSIC;
1792                 if (p_ptr->realm2 == 9) p_ptr->realm2 = REALM_MUSIC;
1793                 if (p_ptr->realm1 == 10) p_ptr->realm1 = REALM_HISSATSU;
1794                 if (p_ptr->realm2 == 10) p_ptr->realm2 = REALM_HISSATSU;
1795         }
1796
1797         /* Special Race/Class info */
1798         rd_byte(&tmp8u);
1799         p_ptr->hitdie = tmp8u;
1800         rd_u16b(&p_ptr->expfact);
1801
1802         /* Age/Height/Weight */
1803         rd_s16b(&p_ptr->age);
1804         rd_s16b(&p_ptr->ht);
1805         rd_s16b(&p_ptr->wt);
1806
1807         /* Read the stat info */
1808         for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_max[i]);
1809         for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_max_max[i]);
1810         for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_cur[i]);
1811
1812         strip_bytes(24);
1813         rd_s32b(&p_ptr->au);
1814
1815         rd_s32b(&p_ptr->max_exp);
1816         if (h_older_than(1, 5, 4, 1)) p_ptr->max_max_exp = p_ptr->max_exp;
1817         else rd_s32b(&p_ptr->max_max_exp);
1818         rd_s32b(&p_ptr->exp);
1819
1820         if (h_older_than(1, 7, 0, 3))
1821         {
1822                 rd_u16b(&tmp16u);
1823                 p_ptr->exp_frac = (u32b)tmp16u;
1824         }
1825         else
1826         {
1827                 rd_u32b(&p_ptr->exp_frac);
1828         }
1829
1830         rd_s16b(&p_ptr->lev);
1831
1832         for (i = 0; i < 64; i++) rd_s16b(&p_ptr->spell_exp[i]);
1833         if ((p_ptr->pclass == CLASS_SORCERER) && z_older_than(10, 4, 2))
1834         {
1835                 for (i = 0; i < 64; i++) p_ptr->spell_exp[i] = SPELL_EXP_MASTER;
1836         }
1837         if (z_older_than(10, 3, 6))
1838                 for (i = 0; i < 5; i++) for (j = 0; j < 60; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1839         else
1840                 for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1841         for (i = 0; i < GINOU_MAX; i++) rd_s16b(&p_ptr->skill_exp[i]);
1842         if (z_older_than(10, 4, 1))
1843         {
1844                 if (p_ptr->pclass != CLASS_BEASTMASTER) p_ptr->skill_exp[GINOU_RIDING] /= 2;
1845                 p_ptr->skill_exp[GINOU_RIDING] = MIN(p_ptr->skill_exp[GINOU_RIDING], s_info[p_ptr->pclass].s_max[GINOU_RIDING]);
1846         }
1847         if (z_older_than(10, 3, 14))
1848         {
1849                 for (i = 0; i < 108; i++) p_ptr->magic_num1[i] = 0;
1850                 for (i = 0; i < 108; i++) p_ptr->magic_num2[i] = 0;
1851         }
1852         else
1853         {
1854                 for (i = 0; i < 108; i++) rd_s32b(&p_ptr->magic_num1[i]);
1855                 for (i = 0; i < 108; i++) rd_byte(&p_ptr->magic_num2[i]);
1856                 if (h_older_than(1, 3, 0, 1))
1857                 {
1858                         if (p_ptr->pclass == CLASS_SMITH)
1859                         {
1860                                 p_ptr->magic_num1[TR_ES_ATTACK] = p_ptr->magic_num1[96];
1861                                 p_ptr->magic_num1[96] = 0;
1862                                 p_ptr->magic_num1[TR_ES_AC] = p_ptr->magic_num1[97];
1863                                 p_ptr->magic_num1[97] = 0;
1864                         }
1865                 }
1866         }
1867         if (music_singing_any()) p_ptr->action = ACTION_SING;
1868
1869         if (z_older_than(11, 0, 7))
1870         {
1871                 p_ptr->start_race = p_ptr->prace;
1872                 p_ptr->old_race1 = 0L;
1873                 p_ptr->old_race2 = 0L;
1874                 p_ptr->old_realm = 0;
1875         }
1876         else
1877         {
1878                 rd_byte(&tmp8u);
1879                 p_ptr->start_race = (RACE_IDX)tmp8u;
1880                 rd_s32b(&tmp32s);
1881                 p_ptr->old_race1 = (BIT_FLAGS)tmp32s;
1882                 rd_s32b(&tmp32s);
1883                 p_ptr->old_race2 = (BIT_FLAGS)tmp32s;
1884                 rd_s16b(&p_ptr->old_realm);
1885         }
1886
1887         if (z_older_than(10, 0, 1))
1888         {
1889                 for (i = 0; i < MAX_MANE; i++)
1890                 {
1891                         p_ptr->mane_spell[i] = -1;
1892                         p_ptr->mane_dam[i] = 0;
1893                 }
1894                 p_ptr->mane_num = 0;
1895         }
1896         else if (z_older_than(10, 2, 3))
1897         {
1898                 for (i = 0; i < OLD_MAX_MANE; i++)
1899                 {
1900                         rd_s16b(&tmp16s);
1901                         rd_s16b(&tmp16s);
1902                 }
1903                 for (i = 0; i < MAX_MANE; i++)
1904                 {
1905                         p_ptr->mane_spell[i] = -1;
1906                         p_ptr->mane_dam[i] = 0;
1907                 }
1908                 rd_s16b(&tmp16s);
1909                 p_ptr->mane_num = 0;
1910         }
1911         else
1912         {
1913                 for (i = 0; i < MAX_MANE; i++)
1914                 {
1915                         rd_s16b(&tmp16s);
1916                         p_ptr->mane_spell[i] = (SPELL_IDX)tmp16s;
1917                         rd_s16b(&tmp16s);
1918                         p_ptr->mane_dam[i] = (SPELL_IDX)tmp16s;
1919                 }
1920                 rd_s16b(&p_ptr->mane_num);
1921         }
1922
1923         if (z_older_than(10, 0, 3))
1924         {
1925                 determine_bounty_uniques();
1926
1927                 for (i = 0; i < MAX_KUBI; i++)
1928                 {
1929                         /* Is this bounty unique already dead? */
1930                         if (!r_info[current_world_ptr->bounty_r_idx[i]].max_num) current_world_ptr->bounty_r_idx[i] += 10000;
1931                 }
1932         }
1933         else
1934         {
1935                 for (i = 0; i < MAX_KUBI; i++)
1936                 {
1937                         rd_s16b(&current_world_ptr->bounty_r_idx[i]);
1938                 }
1939         }
1940
1941         if (z_older_than(10, 0, 3))
1942         {
1943                 update_gambling_monsters();
1944         }
1945         else
1946         {
1947                 for (i = 0; i < 4; i++)
1948                 {
1949                         rd_s16b(&battle_mon[i]);
1950                         if (z_older_than(10, 3, 4))
1951                         {
1952                                 rd_s16b(&tmp16s);
1953                                 mon_odds[i] = tmp16s;
1954                         }
1955                         else rd_u32b(&mon_odds[i]);
1956                 }
1957         }
1958
1959         rd_s16b(&p_ptr->town_num);
1960
1961         /* Read arena and rewards information */
1962         rd_s16b(&p_ptr->arena_number);
1963         if (h_older_than(1, 5, 0, 1))
1964         {
1965                 /* Arena loser of previous version was marked number 99 */
1966                 if (p_ptr->arena_number >= 99) p_ptr->arena_number = ARENA_DEFEATED_OLD_VER;
1967         }
1968         rd_s16b(&tmp16s);
1969         p_ptr->inside_arena = (bool)tmp16s;
1970         rd_s16b(&p_ptr->inside_quest);
1971         if (z_older_than(10, 3, 5)) p_ptr->inside_battle = FALSE;
1972         else
1973         {
1974                 rd_s16b(&tmp16s);
1975                 p_ptr->inside_battle = (bool)tmp16s;
1976         }
1977         rd_byte(&p_ptr->exit_bldg);
1978         rd_byte(&tmp8u);
1979
1980         rd_s16b(&tmp16s);
1981         p_ptr->oldpx = (POSITION)tmp16s;
1982         rd_s16b(&tmp16s);
1983         p_ptr->oldpy = (POSITION)tmp16s;
1984
1985         if (z_older_than(10, 3, 13) && !current_floor_ptr->dun_level && !p_ptr->inside_arena) {p_ptr->oldpy = 33;p_ptr->oldpx = 131;}
1986
1987         /* Was p_ptr->rewards[MAX_BACT] */
1988         rd_s16b(&tmp16s);
1989         for (i = 0; i < tmp16s; i++)
1990         {
1991                 s16b tmp16s2;
1992                 rd_s16b(&tmp16s2);
1993         }
1994
1995         if (h_older_than(1, 7, 0, 3))
1996         {
1997                 rd_s16b(&tmp16s);
1998                 p_ptr->mhp = tmp16s;
1999
2000                 rd_s16b(&tmp16s);
2001                 p_ptr->chp = tmp16s;
2002
2003                 rd_u16b(&tmp16u);
2004                 p_ptr->chp_frac = (u32b)tmp16u;
2005         }
2006         else
2007         {
2008                 rd_s32b(&p_ptr->mhp);
2009                 rd_s32b(&p_ptr->chp);
2010                 rd_u32b(&p_ptr->chp_frac);
2011         }
2012
2013         if (h_older_than(1, 7, 0, 3))
2014         {
2015                 rd_s16b(&tmp16s);
2016                 p_ptr->msp = tmp16s;
2017
2018                 rd_s16b(&tmp16s);
2019                 p_ptr->csp = tmp16s;
2020
2021                 rd_u16b(&tmp16u);
2022                 p_ptr->csp_frac = (u32b)tmp16u;
2023         }
2024         else
2025         {
2026                 rd_s32b(&p_ptr->msp);
2027                 rd_s32b(&p_ptr->csp);
2028                 rd_u32b(&p_ptr->csp_frac);
2029         }
2030
2031         rd_s16b(&p_ptr->max_plv);
2032         if (z_older_than(10, 3, 8))
2033         {
2034                 rd_s16b(&tmp16s);
2035                 max_dlv[DUNGEON_ANGBAND] = tmp16s;
2036         }
2037         else
2038         {
2039                 byte max = (byte)max_d_idx;
2040
2041                 rd_byte(&max);
2042
2043                 for(i = 0; i < max; i++)
2044                 {
2045                         rd_s16b(&tmp16s);
2046                         max_dlv[i] = tmp16s;
2047                         if (max_dlv[i] > d_info[i].maxdepth) max_dlv[i] = d_info[i].maxdepth;
2048                 }
2049         }
2050
2051         /* Repair maximum player level */
2052         if (p_ptr->max_plv < p_ptr->lev) p_ptr->max_plv = p_ptr->lev;
2053
2054         /* More info */
2055         strip_bytes(8);
2056         rd_s16b(&p_ptr->sc);
2057         rd_s16b(&p_ptr->concent);
2058
2059         /* Read the flags */
2060         strip_bytes(2); /* Old "rest" */
2061         rd_s16b(&p_ptr->blind);
2062         rd_s16b(&p_ptr->paralyzed);
2063         rd_s16b(&p_ptr->confused);
2064         rd_s16b(&p_ptr->food);
2065         strip_bytes(4); /* Old "food_digested" / "protection" */
2066
2067         rd_s16b(&p_ptr->energy_need);
2068         if (z_older_than(11, 0, 13))
2069                 p_ptr->energy_need = 100 - p_ptr->energy_need;
2070         if (h_older_than(2, 1, 2, 0))
2071                 p_ptr->enchant_energy_need = 0;
2072         else
2073                 rd_s16b(&p_ptr->enchant_energy_need);
2074
2075         rd_s16b(&p_ptr->fast);
2076         rd_s16b(&p_ptr->slow);
2077         rd_s16b(&p_ptr->afraid);
2078         rd_s16b(&p_ptr->cut);
2079         rd_s16b(&p_ptr->stun);
2080         rd_s16b(&p_ptr->poisoned);
2081         rd_s16b(&p_ptr->image);
2082         rd_s16b(&p_ptr->protevil);
2083         rd_s16b(&p_ptr->invuln);
2084         if(z_older_than(10, 0, 0))
2085                 p_ptr->ult_res = 0;
2086         else
2087                 rd_s16b(&p_ptr->ult_res);
2088         rd_s16b(&p_ptr->hero);
2089         rd_s16b(&p_ptr->shero);
2090         rd_s16b(&p_ptr->shield);
2091         rd_s16b(&p_ptr->blessed);
2092         rd_s16b(&p_ptr->tim_invis);
2093         rd_s16b(&p_ptr->word_recall);
2094         if (z_older_than(10, 3, 8))
2095                 p_ptr->recall_dungeon = DUNGEON_ANGBAND;
2096         else
2097         {
2098                 rd_s16b(&tmp16s);
2099                 p_ptr->recall_dungeon = (byte)tmp16s;
2100         }
2101
2102         if (h_older_than(1, 5, 0, 0))
2103                 p_ptr->alter_reality = 0;
2104         else
2105                 rd_s16b(&p_ptr->alter_reality);
2106
2107         rd_s16b(&p_ptr->see_infra);
2108         rd_s16b(&p_ptr->tim_infra);
2109         rd_s16b(&p_ptr->oppose_fire);
2110         rd_s16b(&p_ptr->oppose_cold);
2111         rd_s16b(&p_ptr->oppose_acid);
2112         rd_s16b(&p_ptr->oppose_elec);
2113         rd_s16b(&p_ptr->oppose_pois);
2114         if (z_older_than(10,0,2)) p_ptr->tsuyoshi = 0;
2115         else rd_s16b(&p_ptr->tsuyoshi);
2116
2117         /* Old savefiles do not have the following fields... */
2118         if ((current_world_ptr->z_major == 2) && (current_world_ptr->z_minor == 0) && (current_world_ptr->z_patch == 6))
2119         {
2120                 p_ptr->tim_esp = 0;
2121                 p_ptr->wraith_form = 0;
2122                 p_ptr->resist_magic = 0;
2123                 p_ptr->tim_regen = 0;
2124                 p_ptr->kabenuke = 0;
2125                 p_ptr->tim_stealth = 0;
2126                 p_ptr->tim_levitation = 0;
2127                 p_ptr->tim_sh_touki = 0;
2128                 p_ptr->lightspeed = 0;
2129                 p_ptr->tsubureru = 0;
2130                 p_ptr->tim_res_nether = 0;
2131                 p_ptr->tim_res_time = 0;
2132                 p_ptr->mimic_form = 0;
2133                 p_ptr->tim_mimic = 0;
2134                 p_ptr->tim_sh_fire = 0;
2135
2136                 /* by henkma */
2137                 p_ptr->tim_reflect = 0;
2138                 p_ptr->multishadow = 0;
2139                 p_ptr->dustrobe = 0;
2140
2141                 p_ptr->chaos_patron = ((p_ptr->age + p_ptr->sc) % MAX_PATRON);
2142                 p_ptr->muta1 = 0;
2143                 p_ptr->muta2 = 0;
2144                 p_ptr->muta3 = 0;
2145                 get_virtues();
2146         }
2147         else
2148         {
2149                 rd_s16b(&p_ptr->tim_esp);
2150                 rd_s16b(&p_ptr->wraith_form);
2151                 rd_s16b(&p_ptr->resist_magic);
2152                 rd_s16b(&p_ptr->tim_regen);
2153                 rd_s16b(&p_ptr->kabenuke);
2154                 rd_s16b(&p_ptr->tim_stealth);
2155                 rd_s16b(&p_ptr->tim_levitation);
2156                 rd_s16b(&p_ptr->tim_sh_touki);
2157                 rd_s16b(&p_ptr->lightspeed);
2158                 rd_s16b(&p_ptr->tsubureru);
2159                 if (z_older_than(10, 4, 7))
2160                         p_ptr->magicdef = 0;
2161                 else
2162                         rd_s16b(&p_ptr->magicdef);
2163                 rd_s16b(&p_ptr->tim_res_nether);
2164                 if (z_older_than(10, 4, 11))
2165                 {
2166                         p_ptr->tim_res_time = 0;
2167                         p_ptr->mimic_form = 0;
2168                         p_ptr->tim_mimic = 0;
2169                         p_ptr->tim_sh_fire = 0;
2170                 }
2171                 else
2172                 {
2173                         rd_s16b(&p_ptr->tim_res_time);
2174                         rd_byte(&tmp8u);
2175                         p_ptr->mimic_form = (IDX)tmp8u;
2176                         rd_s16b(&p_ptr->tim_mimic);
2177                         rd_s16b(&p_ptr->tim_sh_fire);
2178                 }
2179
2180                 if (z_older_than(11, 0, 99))
2181                 {
2182                         p_ptr->tim_sh_holy = 0;
2183                         p_ptr->tim_eyeeye = 0;
2184                 }
2185                 else
2186                 {
2187                         rd_s16b(&p_ptr->tim_sh_holy);
2188                         rd_s16b(&p_ptr->tim_eyeeye);
2189                 }
2190
2191                 /* by henkma */
2192                 if ( z_older_than(11,0,3) ){
2193                   p_ptr->tim_reflect=0;
2194                   p_ptr->multishadow=0;
2195                   p_ptr->dustrobe=0;
2196                 }
2197                 else {
2198                   rd_s16b(&p_ptr->tim_reflect);
2199                   rd_s16b(&p_ptr->multishadow);
2200                   rd_s16b(&p_ptr->dustrobe);
2201                 }
2202
2203                 rd_s16b(&p_ptr->chaos_patron);
2204                 rd_u32b(&p_ptr->muta1);
2205                 rd_u32b(&p_ptr->muta2);
2206                 rd_u32b(&p_ptr->muta3);
2207
2208                 for (i = 0; i < 8; i++)
2209                         rd_s16b(&p_ptr->virtues[i]);
2210                 for (i = 0; i < 8; i++)
2211                         rd_s16b(&p_ptr->vir_types[i]);
2212         }
2213
2214         /* Calc the regeneration modifier for mutations */
2215         p_ptr->mutant_regenerate_mod = calc_mutant_regenerate_mod();
2216
2217         if (z_older_than(10,0,9))
2218         {
2219                 rd_byte(&tmp8u);
2220                 if (tmp8u) p_ptr->special_attack = ATTACK_CONFUSE;
2221                 p_ptr->ele_attack = 0;
2222         }
2223         else
2224         {
2225                 rd_s16b(&p_ptr->ele_attack);
2226                 rd_u32b(&p_ptr->special_attack);
2227         }
2228         if (p_ptr->special_attack & KAMAE_MASK) p_ptr->action = ACTION_KAMAE;
2229         else if (p_ptr->special_attack & KATA_MASK) p_ptr->action = ACTION_KATA;
2230         if (z_older_than(10,0,12))
2231         {
2232                 p_ptr->ele_immune = 0;
2233                 p_ptr->special_defense = 0;
2234         }
2235         else
2236         {
2237                 rd_s16b(&p_ptr->ele_immune);
2238                 rd_u32b(&p_ptr->special_defense);
2239         }
2240         rd_byte(&p_ptr->knowledge);
2241
2242         rd_byte(&tmp8u);
2243         p_ptr->autopick_autoregister = tmp8u ? TRUE : FALSE;
2244
2245         rd_byte(&tmp8u);
2246         rd_byte(&tmp8u);
2247         p_ptr->action = (ACTION_IDX)tmp8u;
2248         if (!z_older_than(10, 4, 3))
2249         {
2250                 rd_byte(&tmp8u);
2251                 if (tmp8u) p_ptr->action = ACTION_LEARN;
2252         }
2253         rd_byte((byte *)&preserve_mode);
2254         rd_byte((byte *)&p_ptr->wait_report_score);
2255
2256         /* Future use */
2257         for (i = 0; i < 48; i++) rd_byte(&tmp8u);
2258
2259         /* Skip the flags */
2260         strip_bytes(12);
2261
2262
2263         /* Hack -- the two "special seeds" */
2264         rd_u32b(&current_world_ptr->seed_flavor);
2265         rd_u32b(&current_world_ptr->seed_town);
2266
2267
2268         /* Special stuff */
2269         rd_u16b(&p_ptr->panic_save);
2270         rd_u16b(&p_ptr->total_winner);
2271         rd_u16b(&p_ptr->noscore);
2272
2273
2274         /* Read "death" */
2275         rd_byte(&tmp8u);
2276         p_ptr->is_dead = tmp8u;
2277
2278         /* Read "feeling" */
2279         rd_byte(&p_ptr->feeling);
2280
2281         switch (p_ptr->start_race)
2282         {
2283         case RACE_VAMPIRE:
2284         case RACE_SKELETON:
2285         case RACE_ZOMBIE:
2286         case RACE_SPECTRE:
2287                 current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * MAX_DAYS + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2288                 break;
2289         default:
2290                 current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2291                 break;
2292         }
2293         current_world_ptr->dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2294
2295         /* Turn when level began */
2296         rd_s32b(&current_floor_ptr->generated_turn);
2297
2298         if (h_older_than(1, 7, 0, 4))
2299         {
2300                 p_ptr->feeling_turn = current_floor_ptr->generated_turn;
2301         }
2302         else
2303         {
2304                 /* Turn of last "feeling" */
2305                 rd_s32b(&p_ptr->feeling_turn);
2306         }
2307
2308         /* Current current_world_ptr->game_turn */
2309         rd_s32b(&current_world_ptr->game_turn);
2310
2311         if (z_older_than(10, 3, 12))
2312         {
2313                 current_world_ptr->dungeon_turn = current_world_ptr->game_turn;
2314         }
2315         else rd_s32b(&current_world_ptr->dungeon_turn);
2316
2317         if (z_older_than(11, 0, 13))
2318         {
2319                 current_floor_ptr->generated_turn /= 2;
2320                 p_ptr->feeling_turn /= 2;
2321                 current_world_ptr->game_turn /= 2;
2322                 current_world_ptr->dungeon_turn /= 2;
2323         }
2324
2325         if (z_older_than(10, 3, 13))
2326         {
2327                 current_world_ptr->arena_start_turn = current_world_ptr->game_turn;
2328         }
2329         else rd_s32b(&current_world_ptr->arena_start_turn);
2330
2331         if (z_older_than(10,0,3))
2332         {
2333                 determine_today_mon(TRUE);
2334         }
2335         else
2336         {
2337                 rd_s16b(&today_mon);
2338                 rd_s16b(&p_ptr->today_mon);
2339         }
2340
2341         if (z_older_than(10,0,7))
2342         {
2343                 p_ptr->riding = 0;
2344         }
2345         else
2346         {
2347                 rd_s16b(&p_ptr->riding);
2348         }
2349
2350         /* Current floor_id */
2351         if (h_older_than(1, 5, 0, 0))
2352         {
2353                 p_ptr->floor_id = 0;
2354         }
2355         else
2356         {
2357                 rd_s16b(&p_ptr->floor_id);
2358         }
2359
2360         if (h_older_than(1, 5, 0, 2))
2361         {
2362                 /* Nothing to do */
2363         }
2364         else
2365         {
2366                 /* Get number of party_mon array */
2367                 rd_s16b(&tmp16s);
2368
2369                 /* Strip old temporary preserved pets */
2370                 for (i = 0; i < tmp16s; i++)
2371                 {
2372                         monster_type dummy_mon;
2373
2374                         rd_monster(&dummy_mon);
2375                 }
2376         }
2377
2378         if (z_older_than(10,1,2))
2379         {
2380                 current_world_ptr->play_time = 0;
2381         }
2382         else
2383         {
2384                 rd_u32b(&current_world_ptr->play_time);
2385         }
2386
2387         if (z_older_than(10,3,9))
2388         {
2389                 p_ptr->visit = 1L;
2390         }
2391         else if (z_older_than(10, 3, 10))
2392         {
2393                 rd_s32b(&tmp32s);
2394                 p_ptr->visit = 1L;
2395         }
2396         else
2397         {
2398                 rd_s32b(&tmp32s);
2399                 p_ptr->visit = (BIT_FLAGS)tmp32s;
2400         }
2401         if (!z_older_than(11, 0, 5))
2402         {
2403                 rd_u32b(&p_ptr->count);
2404         }
2405 }
2406
2407
2408 /*!
2409  * @brief プレイヤーの所持品情報を読み込む / Read the player p_ptr->inventory_list
2410  * @return なし
2411  * @details
2412  * Note that the p_ptr->inventory_list changed in Angband 2.7.4.  Two extra
2413  * pack slots were added and the equipment was rearranged.  Note
2414  * that these two features combine when parsing old save-files, in
2415  * which items from the old "aux" slot are "carried", perhaps into
2416  * one of the two new "p_ptr->inventory_list" slots.
2417  *
2418  * Note that the p_ptr->inventory_list is "re-sorted" later by "dungeon()".
2419  */
2420 static errr rd_inventory(void)
2421 {
2422         int slot = 0;
2423
2424         object_type forge;
2425         object_type *q_ptr;
2426
2427         /* No weight */
2428         p_ptr->total_weight = 0;
2429
2430         /* No items */
2431         p_ptr->inven_cnt = 0;
2432         p_ptr->equip_cnt = 0;
2433
2434         if (p_ptr->inventory_list != NULL) C_WIPE(p_ptr->inventory_list, INVEN_TOTAL, object_type);
2435         C_MAKE(p_ptr->inventory_list, INVEN_TOTAL, object_type);
2436
2437         /* Read until done */
2438         while (1)
2439         {
2440                 u16b n;
2441
2442                 /* Get the next item index */
2443                 rd_u16b(&n);
2444
2445                 /* Nope, we reached the end */
2446                 if (n == 0xFFFF) break;
2447                 q_ptr = &forge;
2448                 object_wipe(q_ptr);
2449
2450                 /* Read the item */
2451                 rd_item(q_ptr);
2452
2453                 /* Hack -- verify item */
2454                 if (!q_ptr->k_idx) return (53);
2455
2456                 /* Wield equipment */
2457                 if (n >= INVEN_RARM)
2458                 {
2459                         q_ptr->marked |= OM_TOUCHED;
2460                         object_copy(&p_ptr->inventory_list[n], q_ptr);
2461
2462                         /* Add the weight */
2463                         p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2464
2465                         /* One more item */
2466                         p_ptr->equip_cnt++;
2467                 }
2468
2469                 /* Warning -- backpack is full */
2470                 else if (p_ptr->inven_cnt == INVEN_PACK)
2471                 {
2472                         note(_("持ち物の中のアイテムが多すぎる!", "Too many items in the p_ptr->inventory_list!"));
2473
2474                         /* Fail */
2475                         return (54);
2476                 }
2477
2478                 /* Carry p_ptr->inventory_list */
2479                 else
2480                 {
2481                         /* Get a slot */
2482                         n = slot++;
2483
2484                         q_ptr->marked |= OM_TOUCHED;
2485                         object_copy(&p_ptr->inventory_list[n], q_ptr);
2486
2487                         /* Add the weight */
2488                         p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2489
2490                         /* One more item */
2491                         p_ptr->inven_cnt++;
2492                 }
2493         }
2494
2495         /* Success */
2496         return (0);
2497 }
2498
2499
2500 /*!
2501  * @brief メッセージログを読み込む / Read the saved messages
2502  * @return なし
2503  */
2504 static void rd_messages(void)
2505 {
2506         int i;
2507         char buf[128];
2508         int message_max;
2509
2510
2511         if (h_older_than(2, 2, 0, 75))
2512         {
2513                 u16b num;
2514                 /* Total */
2515                 rd_u16b(&num);
2516                 message_max = (int)num;
2517
2518                 /* Read the messages */
2519                 for (i = 0; i < message_max; i++)
2520                 {
2521                         /* Read the message */
2522                         rd_string(buf, sizeof(buf));
2523
2524                         /* Save the message */
2525                         message_add(buf);
2526                 }
2527         }
2528         else
2529         {
2530                 u32b num;
2531                 /* Total */
2532                 rd_u32b(&num);
2533                 message_max = (int)num;
2534
2535                 /* Read the messages */
2536                 for (i = 0; i < message_max; i++)
2537                 {
2538                         /* Read the message */
2539                         rd_string(buf, sizeof(buf));
2540
2541                         /* Save the message */
2542                         message_add(buf);
2543                 }
2544         }
2545
2546 }
2547
2548
2549
2550 /* Old hidden trap flag */
2551 #define CAVE_TRAP       0x8000
2552
2553 /*** Terrain Feature Indexes (see "lib/edit/f_info.txt") ***/
2554 #define OLD_FEAT_INVIS              0x02
2555 #define OLD_FEAT_GLYPH              0x03
2556 #define OLD_FEAT_QUEST_ENTER        0x08
2557 #define OLD_FEAT_QUEST_EXIT         0x09
2558 #define OLD_FEAT_MINOR_GLYPH        0x40
2559 #define OLD_FEAT_BLDG_1             0x81
2560 #define OLD_FEAT_MIRROR             0xc3
2561
2562 /* Old quests */
2563 #define OLD_QUEST_WATER_CAVE 18
2564
2565 /* Quest constants */
2566 #define QUEST_OLD_CASTLE  27
2567 #define QUEST_ROYAL_CRYPT 28
2568
2569 /*!
2570  * @brief メッセージログを読み込む / Read the dungeon (old method)
2571  * @return なし
2572  * @details
2573  * The monsters/objects must be loaded in the same order
2574  * that they were stored, since the actual indexes matter.
2575  */
2576 static errr rd_dungeon_old(void)
2577 {
2578         int i, y, x;
2579         int ymax, xmax;
2580         byte count;
2581         byte tmp8u;
2582         s16b tmp16s;
2583         u16b limit;
2584         grid_type *g_ptr;
2585
2586
2587         /*** Basic info ***/
2588
2589         /* Header info */
2590         rd_s16b(&tmp16s);
2591         current_floor_ptr->dun_level = (DEPTH)tmp16s;
2592         if (z_older_than(10, 3, 8)) p_ptr->dungeon_idx = DUNGEON_ANGBAND;
2593         else
2594         { 
2595                 rd_byte(&tmp8u);
2596                 p_ptr->dungeon_idx = (IDX)tmp8u;
2597         }
2598
2599         /* Set the base level for old versions */
2600         current_floor_ptr->base_level = current_floor_ptr->dun_level;
2601
2602         rd_s16b(&tmp16s);
2603         current_floor_ptr->base_level = (DEPTH)tmp16s;
2604
2605         rd_s16b(&tmp16s);
2606         current_floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
2607         rd_s16b(&tmp16s);
2608         p_ptr->y = (POSITION)tmp16s;
2609         rd_s16b(&tmp16s);
2610         p_ptr->x = (POSITION)tmp16s;
2611         if (z_older_than(10, 3, 13) && !current_floor_ptr->dun_level && !p_ptr->inside_arena) {p_ptr->y = 33;p_ptr->x = 131;}
2612         rd_s16b(&tmp16s);
2613         current_floor_ptr->height = (POSITION)tmp16s;
2614         rd_s16b(&tmp16s);
2615         current_floor_ptr->width = (POSITION)tmp16s;
2616         rd_s16b(&tmp16s); /* max_panel_rows */
2617         rd_s16b(&tmp16s); /* max_panel_cols */
2618
2619 #if 0
2620         if (!p_ptr->y || !p_ptr->x) {p_ptr->y = 10;p_ptr->x = 10;}/* ダンジョン生成に失敗してセグメンテったときの復旧用 */
2621 #endif
2622
2623         /* Maximal size */
2624         ymax = current_floor_ptr->height;
2625         xmax = current_floor_ptr->width;
2626
2627
2628         /*** Run length decoding ***/
2629
2630         /* Load the dungeon data */
2631         for (x = y = 0; y < ymax; )
2632         {
2633                 u16b info;
2634
2635                 /* Grab RLE info */
2636                 rd_byte(&count);
2637                 if (z_older_than(10,3,6))
2638                 {
2639                         rd_byte(&tmp8u);
2640                         info = (u16b)tmp8u;
2641                 }
2642                 else
2643                 {
2644                         rd_u16b(&info);
2645
2646                         /* Decline invalid flags */
2647                         info &= ~(CAVE_LITE | CAVE_VIEW | CAVE_MNLT | CAVE_MNDK);
2648                 }
2649
2650                 /* Apply the RLE info */
2651                 for (i = count; i > 0; i--)
2652                 {
2653                         /* Access the current_floor_ptr->grid_array */
2654                         g_ptr = &current_floor_ptr->grid_array[y][x];
2655
2656                         /* Extract "info" */
2657                         g_ptr->info = info;
2658
2659                         /* Advance/Wrap */
2660                         if (++x >= xmax)
2661                         {
2662                                 /* Wrap */
2663                                 x = 0;
2664
2665                                 /* Advance/Wrap */
2666                                 if (++y >= ymax) break;
2667                         }
2668                 }
2669         }
2670
2671
2672         /*** Run length decoding ***/
2673
2674         /* Load the dungeon data */
2675         for (x = y = 0; y < ymax; )
2676         {
2677                 /* Grab RLE info */
2678                 rd_byte(&count);
2679                 rd_byte(&tmp8u);
2680
2681                 /* Apply the RLE info */
2682                 for (i = count; i > 0; i--)
2683                 {
2684                         /* Access the current_floor_ptr->grid_array */
2685                         g_ptr = &current_floor_ptr->grid_array[y][x];
2686
2687                         /* Extract "feat" */
2688                         g_ptr->feat = (s16b)tmp8u;
2689
2690                         /* Advance/Wrap */
2691                         if (++x >= xmax)
2692                         {
2693                                 /* Wrap */
2694                                 x = 0;
2695
2696                                 /* Advance/Wrap */
2697                                 if (++y >= ymax) break;
2698                         }
2699                 }
2700         }
2701
2702         /*** Run length decoding ***/
2703
2704         /* Load the dungeon data */
2705         for (x = y = 0; y < ymax; )
2706         {
2707                 /* Grab RLE info */
2708                 rd_byte(&count);
2709                 rd_byte(&tmp8u);
2710
2711                 /* Apply the RLE info */
2712                 for (i = count; i > 0; i--)
2713                 {
2714                         /* Access the current_floor_ptr->grid_array */
2715                         g_ptr = &current_floor_ptr->grid_array[y][x];
2716
2717                         /* Extract "mimic" */
2718                         g_ptr->mimic = (s16b)tmp8u;
2719
2720                         /* Advance/Wrap */
2721                         if (++x >= xmax)
2722                         {
2723                                 /* Wrap */
2724                                 x = 0;
2725
2726                                 /* Advance/Wrap */
2727                                 if (++y >= ymax) break;
2728                         }
2729                 }
2730         }
2731
2732         /*** Run length decoding ***/
2733
2734         /* Load the dungeon data */
2735         for (x = y = 0; y < ymax; )
2736         {
2737                 /* Grab RLE info */
2738                 rd_byte(&count);
2739                 rd_s16b(&tmp16s);
2740
2741                 /* Apply the RLE info */
2742                 for (i = count; i > 0; i--)
2743                 {
2744                         /* Access the current_floor_ptr->grid_array */
2745                         g_ptr = &current_floor_ptr->grid_array[y][x];
2746
2747                         /* Extract "feat" */
2748                         g_ptr->special = tmp16s;
2749
2750                         /* Advance/Wrap */
2751                         if (++x >= xmax)
2752                         {
2753                                 /* Wrap */
2754                                 x = 0;
2755
2756                                 /* Advance/Wrap */
2757                                 if (++y >= ymax) break;
2758                         }
2759                 }
2760         }
2761
2762         /* Convert current_floor_ptr->grid_array data */
2763         if (z_older_than(11, 0, 99))
2764         {
2765                 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2766                 {
2767                         /* Wipe old unused flags */
2768                         current_floor_ptr->grid_array[y][x].info &= ~(CAVE_MASK);
2769                 }
2770         }
2771
2772         if (h_older_than(1, 1, 1, 0))
2773         {
2774                 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2775                 {
2776                         /* Access the current_floor_ptr->grid_array */
2777                         g_ptr = &current_floor_ptr->grid_array[y][x];
2778
2779                         /* Very old */
2780                         if (g_ptr->feat == OLD_FEAT_INVIS)
2781                         {
2782                                 g_ptr->feat = feat_floor;
2783                                 g_ptr->info |= CAVE_TRAP;
2784                         }
2785
2786                         /* Older than 1.1.1 */
2787                         if (g_ptr->feat == OLD_FEAT_MIRROR)
2788                         {
2789                                 g_ptr->feat = feat_floor;
2790                                 g_ptr->info |= CAVE_OBJECT;
2791                         }
2792                 }
2793         }
2794
2795         if (h_older_than(1, 3, 1, 0))
2796         {
2797                 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2798                 {
2799                         /* Access the current_floor_ptr->grid_array */
2800                         g_ptr = &current_floor_ptr->grid_array[y][x];
2801
2802                         /* Old CAVE_IN_MIRROR flag */
2803                         if (g_ptr->info & CAVE_OBJECT)
2804                         {
2805                                 g_ptr->mimic = feat_mirror;
2806                         }
2807
2808                         /* Runes will be mimics and flags */
2809                         else if ((g_ptr->feat == OLD_FEAT_MINOR_GLYPH) ||
2810                                  (g_ptr->feat == OLD_FEAT_GLYPH))
2811                         {
2812                                 g_ptr->info |= CAVE_OBJECT;
2813                                 g_ptr->mimic = g_ptr->feat;
2814                                 g_ptr->feat = feat_floor;
2815                         }
2816
2817                         /* Hidden traps will be trap terrains mimicing floor */
2818                         else if (g_ptr->info & CAVE_TRAP)
2819                         {
2820                                 g_ptr->info &= ~CAVE_TRAP;
2821                                 g_ptr->mimic = g_ptr->feat;
2822                                 g_ptr->feat = choose_random_trap();
2823                         }
2824
2825                         /* Another hidden trap */
2826                         else if (g_ptr->feat == OLD_FEAT_INVIS)
2827                         {
2828                                 g_ptr->mimic = feat_floor;
2829                                 g_ptr->feat = feat_trap_open;
2830                         }
2831                 }
2832         }
2833
2834         /* Quest 18 was removed */
2835         if (h_older_than(1, 7, 0, 6) && !vanilla_town)
2836         {
2837                 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2838                 {
2839                         /* Access the current_floor_ptr->grid_array */
2840                         g_ptr = &current_floor_ptr->grid_array[y][x];
2841
2842                         if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !current_floor_ptr->dun_level)
2843                         {
2844                                 if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
2845                                 {
2846                                         g_ptr->feat = feat_tree;
2847                                         g_ptr->special = 0;
2848                                 }
2849                                 else if (g_ptr->feat == OLD_FEAT_BLDG_1)
2850                                 {
2851                                         g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
2852                                 }
2853                         }
2854                         else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
2855                                  (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
2856                         {
2857                                 g_ptr->feat = feat_up_stair;
2858                                 g_ptr->special = 0;
2859                         }
2860                 }
2861         }
2862
2863         /*** Objects ***/
2864
2865         /* Read the item count */
2866         rd_u16b(&limit);
2867
2868         /* Verify maximum */
2869         if (limit > current_floor_ptr->max_o_idx)
2870         {
2871                 note(format(_("アイテムの配列が大きすぎる(%d)!", "Too many (%d) object entries!"), limit));
2872                 return (151);
2873         }
2874
2875         /* Read the dungeon items */
2876         for (i = 1; i < limit; i++)
2877         {
2878                 OBJECT_IDX o_idx;
2879
2880                 object_type *o_ptr;
2881
2882
2883                 /* Get a new record */
2884                 o_idx = o_pop();
2885
2886                 if (i != o_idx)
2887                 {
2888                         note(format(_("アイテム配置エラー (%d <> %d)", "Object allocation error (%d <> %d)"), i, o_idx));
2889                         return (152);
2890                 }
2891
2892
2893                 /* Acquire place */
2894                 o_ptr = &current_floor_ptr->o_list[o_idx];
2895
2896                 /* Read the item */
2897                 rd_item(o_ptr);
2898
2899
2900                 /* XXX XXX */
2901
2902                 if (o_ptr->held_m_idx)
2903                 {
2904                         monster_type *m_ptr;
2905                         m_ptr = &current_floor_ptr->m_list[o_ptr->held_m_idx];
2906
2907                         /* Build a stack */
2908                         o_ptr->next_o_idx = m_ptr->hold_o_idx;
2909
2910                         m_ptr->hold_o_idx = o_idx;
2911                 }
2912
2913                 /* Dungeon */
2914                 else
2915                 {
2916                         /* Access the item location */
2917                         g_ptr = &current_floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
2918
2919                         /* Build a stack */
2920                         o_ptr->next_o_idx = g_ptr->o_idx;
2921
2922                         g_ptr->o_idx = o_idx;
2923                 }
2924         }
2925
2926
2927         /*** Monsters ***/
2928
2929         /* Read the monster count */
2930         rd_u16b(&limit);
2931
2932         /* Hack -- verify */
2933         if (limit > current_floor_ptr->max_m_idx)
2934         {
2935                 note(format(_("モンスターの配列が大きすぎる(%d)!", "Too many (%d) monster entries!"), limit));
2936                 return (161);
2937         }
2938
2939         /* Read the monsters */
2940         for (i = 1; i < limit; i++)
2941         {
2942                 MONSTER_IDX m_idx;
2943                 monster_type *m_ptr;
2944
2945                 /* Get a new record */
2946                 m_idx = m_pop();
2947
2948                 if (i != m_idx)
2949                 {
2950                         note(format(_("モンスター配置エラー (%d <> %d)", "Monster allocation error (%d <> %d)"), i, m_idx));
2951                         return (162);
2952                 }
2953
2954
2955                 /* Acquire monster */
2956                 m_ptr = &current_floor_ptr->m_list[m_idx];
2957
2958                 /* Read the monster */
2959                 rd_monster(m_ptr);
2960
2961
2962                 /* Access grid */
2963                 g_ptr = &current_floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
2964
2965                 /* Mark the location */
2966                 g_ptr->m_idx = m_idx;
2967
2968                 /* Count */
2969                 real_r_ptr(m_ptr)->cur_num++;
2970         }
2971
2972         /*** Success ***/
2973
2974         /* The dungeon is ready */
2975         if (z_older_than(10, 3, 13) && !current_floor_ptr->dun_level && !p_ptr->inside_arena)
2976                 current_world_ptr->character_dungeon = FALSE;
2977         else
2978                 current_world_ptr->character_dungeon = TRUE;
2979
2980         /* Success */
2981         return (0);
2982 }
2983
2984
2985 /*!
2986  * @brief 保存されたフロアを読み込む / Read the saved floor
2987  * @return info読み込みエラーコード
2988  * @details
2989  * この関数は、セーブデータの互換性を保つために多くのデータ改変処理を備えている。
2990  * 現在確認している処理は以下の通り、
2991  * <ul>
2992  * <li>1.7.0.2で8bitだったgrid_typeのfeat,mimicのID値を16bitに拡張する処理。</li>
2993  * <li>1.7.0.8までに廃止、IDなどを差し替えたクエスト番号を置換する処理。</li>
2994  * </ul>
2995  * The monsters/objects must be loaded in the same order
2996  * that they were stored, since the actual indexes matter.
2997  */
2998 static errr rd_saved_floor(saved_floor_type *sf_ptr)
2999 {
3000         POSITION ymax, xmax;
3001         POSITION y, x;
3002         int i;
3003         byte count;
3004         byte tmp8u;
3005         s16b tmp16s;
3006         u16b tmp16u;
3007         s32b tmp32s;
3008         u32b tmp32u;
3009         u16b limit;
3010
3011         grid_template_type *templates;
3012
3013
3014         /*** Wipe all current_floor_ptr->grid_array ***/
3015         clear_cave();
3016
3017
3018         /*** Basic info ***/
3019
3020         /* Dungeon floor specific info follows */
3021
3022         if (!sf_ptr)
3023         {
3024                 /*** Not a saved floor ***/
3025
3026                 rd_s16b(&tmp16s);
3027                 current_floor_ptr->dun_level = (DEPTH)tmp16s;
3028                 current_floor_ptr->base_level = current_floor_ptr->dun_level;
3029         }
3030         else
3031         {
3032                 /*** The saved floor ***/
3033
3034                 rd_s16b(&tmp16s);
3035                 if (tmp16s != sf_ptr->floor_id) return 171;
3036
3037                 rd_byte(&tmp8u);
3038                 if (tmp8u != sf_ptr->savefile_id) return 171;
3039
3040                 rd_s16b(&tmp16s);
3041                 if (tmp16s != sf_ptr->dun_level) return 171;
3042                 current_floor_ptr->dun_level = sf_ptr->dun_level;
3043
3044                 rd_s32b(&tmp32s);
3045                 if (tmp32s != sf_ptr->last_visit) return 171;
3046
3047                 rd_u32b(&tmp32u);
3048                 if (tmp32u != sf_ptr->visit_mark) return 171;
3049
3050                 rd_s16b(&tmp16s);
3051                 if (tmp16s != sf_ptr->upper_floor_id) return 171;
3052
3053                 rd_s16b(&tmp16s);
3054                 if (tmp16s != sf_ptr->lower_floor_id) return 171;
3055         }
3056
3057         rd_s16b(&tmp16s);
3058         current_floor_ptr->base_level = (DEPTH)tmp16s;
3059         rd_s16b(&tmp16s);
3060         current_floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
3061
3062         rd_u16b(&tmp16u);
3063         p_ptr->y = (POSITION)tmp16u;
3064
3065         rd_u16b(&tmp16u);
3066         p_ptr->x = (POSITION)tmp16u;
3067
3068         rd_s16b(&tmp16s);
3069         current_floor_ptr->height = (POSITION)tmp16s;
3070         rd_s16b(&tmp16s);
3071         current_floor_ptr->width = (POSITION)tmp16s;
3072
3073         rd_byte(&p_ptr->feeling);
3074
3075
3076
3077         /*** Read template for grid_type ***/
3078
3079         /* Read the template count */
3080         rd_u16b(&limit);
3081
3082         /* Allocate the "template" array */
3083         C_MAKE(templates, limit, grid_template_type);
3084
3085         /* Read the templates */
3086         for (i = 0; i < limit; i++)
3087         {
3088                 grid_template_type *ct_ptr = &templates[i];
3089
3090                 /* Read it */
3091                 rd_u16b(&tmp16u);
3092                 ct_ptr->info = (BIT_FLAGS)tmp16u;
3093                 if (h_older_than(1, 7, 0, 2))
3094                 {
3095                         rd_byte(&tmp8u);
3096                         ct_ptr->feat = (s16b)tmp8u;
3097                         rd_byte(&tmp8u);
3098                         ct_ptr->mimic = (s16b)tmp8u;
3099                 }
3100                 else
3101                 {
3102                         rd_s16b(&ct_ptr->feat);
3103                         rd_s16b(&ct_ptr->mimic);
3104                 }
3105                 rd_s16b(&ct_ptr->special);
3106         }
3107
3108         /* Maximal size */
3109         ymax = current_floor_ptr->height;
3110         xmax = current_floor_ptr->width;
3111
3112
3113         /*** Run length decoding ***/
3114
3115         /* Load the dungeon data */
3116         for (x = y = 0; y < ymax; )
3117         {
3118                 u16b id;
3119
3120                 /* Grab RLE info */
3121                 rd_byte(&count);
3122
3123                 id = 0;
3124                 do 
3125                 {
3126                         rd_byte(&tmp8u);
3127                         id += tmp8u;
3128                 } while (tmp8u == MAX_UCHAR);
3129
3130                 /* Apply the RLE info */
3131                 for (i = count; i > 0; i--)
3132                 {
3133                         /* Access the current_floor_ptr->grid_array */
3134                         grid_type *g_ptr = &current_floor_ptr->grid_array[y][x];
3135
3136                         /* Extract current_floor_ptr->grid_array data */
3137                         g_ptr->info = templates[id].info;
3138                         g_ptr->feat = templates[id].feat;
3139                         g_ptr->mimic = templates[id].mimic;
3140                         g_ptr->special = templates[id].special;
3141
3142                         /* Advance/Wrap */
3143                         if (++x >= xmax)
3144                         {
3145                                 /* Wrap */
3146                                 x = 0;
3147
3148                                 /* Advance/Wrap */
3149                                 if (++y >= ymax) break;
3150                         }
3151                 }
3152         }
3153
3154         /* Quest 18 was removed */
3155         if (h_older_than(1, 7, 0, 6) && !vanilla_town)
3156         {
3157                 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
3158                 {
3159                         /* Access the current_floor_ptr->grid_array */
3160                         grid_type *g_ptr = &current_floor_ptr->grid_array[y][x];
3161
3162                         if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !current_floor_ptr->dun_level)
3163                         {
3164                                 if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
3165                                 {
3166                                         g_ptr->feat = feat_tree;
3167                                         g_ptr->special = 0;
3168                                 }
3169                                 else if (g_ptr->feat == OLD_FEAT_BLDG_1)
3170                                 {
3171                                         g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
3172                                 }
3173                         }
3174                         else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
3175                                 (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
3176                         {
3177                                 g_ptr->feat = feat_up_stair;
3178                                 g_ptr->special = 0;
3179                         }
3180                 }
3181         }
3182
3183         /* Free the "template" array */
3184         C_KILL(templates, limit, grid_template_type);
3185
3186
3187         /*** Objects ***/
3188
3189         /* Read the item count */
3190         rd_u16b(&limit);
3191
3192         /* Verify maximum */
3193         if (limit > current_floor_ptr->max_o_idx) return 151;
3194
3195
3196         /* Read the dungeon items */
3197         for (i = 1; i < limit; i++)
3198         {
3199                 OBJECT_IDX o_idx;
3200                 object_type *o_ptr;
3201
3202
3203                 /* Get a new record */
3204                 o_idx = o_pop();
3205
3206                 if (i != o_idx) return 152;
3207
3208                 /* Acquire place */
3209                 o_ptr = &current_floor_ptr->o_list[o_idx];
3210
3211                 /* Read the item */
3212                 rd_item(o_ptr);
3213
3214                 if (o_ptr->held_m_idx)
3215                 {
3216                         monster_type *m_ptr;
3217                         m_ptr = &current_floor_ptr->m_list[o_ptr->held_m_idx];
3218
3219                         /* Build a stack */
3220                         o_ptr->next_o_idx = m_ptr->hold_o_idx;
3221
3222                         m_ptr->hold_o_idx = o_idx;
3223                 }
3224
3225                 /* Dungeon */
3226                 else
3227                 {
3228                         /* Access the item location */
3229                         grid_type *g_ptr = &current_floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
3230
3231                         /* Build a stack */
3232                         o_ptr->next_o_idx = g_ptr->o_idx;
3233
3234                         g_ptr->o_idx = o_idx;
3235                 }
3236         }
3237
3238
3239         /*** Monsters ***/
3240
3241         /* Read the monster count */
3242         rd_u16b(&limit);
3243
3244         /* Hack -- verify */
3245         if (limit > current_floor_ptr->max_m_idx) return 161;
3246
3247         /* Read the monsters */
3248         for (i = 1; i < limit; i++)
3249         {
3250                 grid_type *g_ptr;
3251                 MONSTER_IDX m_idx;
3252                 monster_type *m_ptr;
3253
3254                 /* Get a new record */
3255                 m_idx = m_pop();
3256
3257                 if (i != m_idx) return 162;
3258
3259
3260                 /* Acquire monster */
3261                 m_ptr = &current_floor_ptr->m_list[m_idx];
3262
3263                 /* Read the monster */
3264                 rd_monster(m_ptr);
3265
3266
3267                 /* Access grid */
3268                 g_ptr = &current_floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
3269
3270                 /* Mark the location */
3271                 g_ptr->m_idx = m_idx;
3272
3273                 /* Count */
3274                 real_r_ptr(m_ptr)->cur_num++;
3275         }
3276
3277         /* Success */
3278         return 0;
3279 }
3280
3281
3282 /*!
3283  * @brief 保存されたフロアを読み込む(現版) / Read the dungeon (new method)
3284  * @return なし
3285  * @details
3286  * The monsters/objects must be loaded in the same order
3287  * that they were stored, since the actual indexes matter.
3288  */
3289 static errr rd_dungeon(void)
3290 {
3291         errr err = 0;
3292         s16b tmp16s;
3293         byte_hack tmp8u;
3294         byte num;
3295         int i;
3296
3297         /* Initialize saved_floors array and temporal files */
3298         init_saved_floors(FALSE);
3299
3300         /* Older method */
3301         if (h_older_than(1, 5, 0, 0))
3302         {
3303                 err = rd_dungeon_old();
3304
3305                 /* Prepare floor_id of current floor */
3306                 if (p_ptr->dungeon_idx)
3307                 {
3308                         p_ptr->floor_id = get_new_floor_id();
3309                         get_sf_ptr(p_ptr->floor_id)->dun_level = current_floor_ptr->dun_level;
3310                 }
3311
3312                 return err;
3313         }
3314
3315
3316         /*** Meta info ***/
3317
3318         /* Number of floor_id used from birth */
3319         rd_s16b(&max_floor_id);
3320
3321         /* Current dungeon type */
3322         rd_byte(&tmp8u);
3323         p_ptr->dungeon_idx = (DUNGEON_IDX)tmp8u;
3324
3325         /* Number of the saved_floors array elements */
3326         rd_byte(&num);
3327
3328         /*** No saved floor (On the surface etc.) ***/
3329         if (!num)
3330         {
3331                 /* Read the current floor data */
3332                 err = rd_saved_floor(NULL);
3333         }
3334
3335         /*** In the dungeon ***/
3336         else
3337         {
3338
3339                 /* Read the saved_floors array */
3340                 for (i = 0; i < num; i++)
3341                 {
3342                         saved_floor_type *sf_ptr = &saved_floors[i];
3343
3344                         rd_s16b(&sf_ptr->floor_id);
3345                         rd_byte(&tmp8u);
3346                         sf_ptr->savefile_id = (s16b)tmp8u;
3347
3348                         rd_s16b(&tmp16s);
3349                         sf_ptr->dun_level = (DEPTH)tmp16s;
3350
3351                         rd_s32b(&sf_ptr->last_visit);
3352                         rd_u32b(&sf_ptr->visit_mark);
3353                         rd_s16b(&sf_ptr->upper_floor_id);
3354                         rd_s16b(&sf_ptr->lower_floor_id);
3355                 }
3356
3357
3358                 /* Move saved floors data to temporal files */
3359                 for (i = 0; i < num; i++)
3360                 {
3361                         saved_floor_type *sf_ptr = &saved_floors[i];
3362
3363                         /* Unused element */
3364                         if (!sf_ptr->floor_id) continue;
3365
3366                         /* Read the failure mark */
3367                         rd_byte(&tmp8u);
3368                         if (tmp8u) continue;
3369
3370                         /* Read from the save file */
3371                         err = rd_saved_floor(sf_ptr);
3372
3373                         /* Error? */
3374                         if (err) break;
3375
3376                         /* Re-save as temporal saved floor file */
3377                         if (!save_floor(sf_ptr, SLF_SECOND)) err = 182;
3378
3379                         /* Error? */
3380                         if (err) break;
3381                 }
3382
3383                 /* Finally load current floor data from temporal file */
3384                 if (!err)
3385                 {
3386                         if (!load_floor(get_sf_ptr(p_ptr->floor_id), SLF_SECOND)) err = 183;
3387                 }
3388         }
3389
3390
3391         /*** Error messages ***/
3392         switch (err)
3393         {
3394         case 151:
3395                 note(_("アイテムの配列が大きすぎる!", "Too many object entries!"));
3396                 break;
3397
3398         case 152:
3399                 note(_("アイテム配置エラー", "Object allocation error"));
3400                 break;
3401
3402         case 161:
3403                 note(_("モンスターの配列が大きすぎる!", "Too many monster entries!"));
3404                 break;
3405
3406         case 162:
3407                 note(_("モンスター配置エラー", "Monster allocation error"));
3408                 break;
3409
3410         case 171:
3411                 note(_("保存されたフロアのダンジョンデータが壊れています!", "Dungeon data of saved floors are broken!"));
3412                 break;
3413
3414         case 182:
3415                 note(_("テンポラリ・ファイルを作成できません!", "Failed to make temporal files!"));
3416                 break;
3417
3418         case 183:
3419                 note(_("Error 183", "Error 183"));
3420                 break;
3421         }
3422
3423         /* The dungeon is ready */
3424         current_world_ptr->character_dungeon = TRUE;
3425
3426         /* Success or Error */
3427         return err;
3428 }
3429
3430
3431 /*!
3432  * @brief ロード処理全体のサブ関数 / Actually read the savefile
3433  * @return エラーコード
3434  */
3435 static errr rd_savefile_new_aux(void)
3436 {
3437         int i, j;
3438         int town_count;
3439
3440         s32b wild_x_size;
3441         s32b wild_y_size;
3442
3443         byte tmp8u;
3444         u16b tmp16u;
3445         s16b tmp16s;
3446         u32b tmp32u;
3447
3448 #ifdef VERIFY_CHECKSUMS
3449         u32b n_x_check, n_v_check;
3450         u32b o_x_check, o_v_check;
3451 #endif
3452
3453
3454         /* Strip the version bytes */
3455         strip_bytes(4);
3456
3457         /* Hack -- decrypt */
3458         xor_byte = current_world_ptr->sf_extra;
3459
3460
3461         /* Clear the checksums */
3462         v_check = 0L;
3463         x_check = 0L;
3464
3465         /* Read the version number of the savefile */
3466         /* Old savefile will be version 0.0.0.3 */
3467         rd_byte(&current_world_ptr->h_ver_extra);
3468         rd_byte(&current_world_ptr->h_ver_patch);
3469         rd_byte(&current_world_ptr->h_ver_minor);
3470         rd_byte(&current_world_ptr->h_ver_major);
3471
3472         /* Mention the savefile version */
3473         note(format(
3474                 _("バージョン %d.%d.%d.%d のセーブ・ファイルをロード中...", "Loading a %d.%d.%d.%d savefile..."),
3475                 (current_world_ptr->h_ver_major > 9) ? current_world_ptr->h_ver_major - 10 : current_world_ptr->h_ver_major, current_world_ptr->h_ver_minor, current_world_ptr->h_ver_patch, current_world_ptr->h_ver_extra));
3476
3477
3478         /* Operating system info */
3479         rd_u32b(&current_world_ptr->sf_system);
3480
3481         /* Time of savefile creation */
3482         rd_u32b(&current_world_ptr->sf_when);
3483
3484         /* Number of resurrections */
3485         rd_u16b(&current_world_ptr->sf_lives);
3486
3487         /* Number of times played */
3488         rd_u16b(&current_world_ptr->sf_saves);
3489
3490
3491         /* Later use (always zero) */
3492         rd_u32b(&tmp32u);
3493
3494         /* Later use (always zero) */
3495         rd_u16b(&tmp16u);
3496
3497         /* Later use (always zero) */
3498         rd_byte(&tmp8u);
3499
3500         /* Kanji code */
3501         rd_byte(&kanji_code);
3502
3503         /* Read RNG state */
3504         rd_randomizer();
3505         if (arg_fiddle) note(_("乱数情報をロードしました", "Loaded Randomizer Info"));
3506
3507         /* Then the options */
3508         rd_options();
3509         if (arg_fiddle) note(_("オプションをロードしました", "Loaded Option Flags"));
3510
3511         /* Then the "messages" */
3512         rd_messages();
3513         if (arg_fiddle) note(_("メッセージをロードしました", "Loaded Messages"));
3514
3515         for (i = 0; i < max_r_idx; i++)
3516         {
3517                 /* Access that monster */
3518                 monster_race *r_ptr = &r_info[i];
3519
3520                 /* Hack -- Reset the death counter */
3521                 r_ptr->max_num = 100;
3522
3523                 if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
3524
3525                 /* Hack -- Non-unique Nazguls are semi-unique */
3526                 else if (r_ptr->flags7 & RF7_NAZGUL) r_ptr->max_num = MAX_NAZGUL_NUM;
3527         }
3528
3529         /* Monster Memory */
3530         rd_u16b(&tmp16u);
3531
3532         /* Incompatible save files */
3533         if (tmp16u > max_r_idx)
3534         {
3535                 note(format(_("モンスターの種族が多すぎる(%u)!", "Too many (%u) monster races!"), tmp16u));
3536                 return (21);
3537         }
3538
3539         /* Read the available records */
3540         for (i = 0; i < tmp16u; i++)
3541         {
3542                 /* Read the lore */
3543                 rd_lore((MONRACE_IDX)i);
3544         }
3545
3546         if (arg_fiddle) note(_("モンスターの思い出をロードしました", "Loaded Monster Memory"));
3547
3548         /* Object Memory */
3549         rd_u16b(&tmp16u);
3550
3551         /* Incompatible save files */
3552         if (tmp16u > max_k_idx)
3553         {
3554                 note(format(_("アイテムの種類が多すぎる(%u)!", "Too many (%u) object kinds!"), tmp16u));
3555                 return (22);
3556         }
3557
3558         /* Read the object memory */
3559         for (i = 0; i < tmp16u; i++)
3560         {
3561                 object_kind *k_ptr = &k_info[i];
3562
3563                 rd_byte(&tmp8u);
3564
3565                 k_ptr->aware = (tmp8u & 0x01) ? TRUE: FALSE;
3566                 k_ptr->tried = (tmp8u & 0x02) ? TRUE: FALSE;
3567         }
3568         if (arg_fiddle) note(_("アイテムの記録をロードしました", "Loaded Object Memory"));
3569
3570         /* 2.1.3 or newer version */
3571         {
3572                 u16b max_towns_load;
3573                 u16b max_quests_load;
3574                 byte max_rquests_load;
3575                 s16b old_inside_quest = p_ptr->inside_quest;
3576
3577                 /* Number of towns */
3578                 rd_u16b(&max_towns_load);
3579
3580                 /* Incompatible save files */
3581                 if (max_towns_load > max_towns)
3582                 {
3583                         note(format(_("町が多すぎる(%u)!", "Too many (%u) towns!"), max_towns_load));
3584                         return (23);
3585                 }
3586
3587                 /* Number of quests */
3588                 rd_u16b(&max_quests_load);
3589
3590                 if (z_older_than(11, 0, 7))
3591                 {
3592                         max_rquests_load = 10;
3593                 }
3594                 else
3595                 {
3596                         rd_byte(&max_rquests_load);
3597                 }
3598
3599                 /* Incompatible save files */
3600                 if (max_quests_load > max_q_idx)
3601                 {
3602                         note(format(_("クエストが多すぎる(%u)!", "Too many (%u) quests!"), max_quests_load));
3603                         return (23);
3604                 }
3605
3606                 for (i = 0; i < max_quests_load; i++)
3607                 {
3608                         if (i < max_q_idx)
3609                         {
3610                                 quest_type* const q_ptr = &quest[i];
3611                                 
3612                                 rd_s16b(&q_ptr->status);
3613                                 rd_s16b(&tmp16s);
3614                                 q_ptr->level = tmp16s;
3615
3616                                 if (z_older_than(11, 0, 6))
3617                                 {
3618                                         q_ptr->complev = 0;
3619                                 }
3620                                 else
3621                                 {
3622                                         rd_byte(&tmp8u);
3623                                         q_ptr->complev = tmp8u;
3624                                 }
3625                                 if(h_older_than(2, 1, 2, 2))
3626                                 {
3627                                         q_ptr->comptime = 0;
3628                                 }
3629                                 else
3630                                 {
3631                                         rd_u32b(&q_ptr->comptime);
3632                                 }
3633
3634                                 /* Load quest status if quest is running */
3635                                 if ((q_ptr->status == QUEST_STATUS_TAKEN) ||
3636                                     (!z_older_than(10, 3, 14) && (q_ptr->status == QUEST_STATUS_COMPLETED)) ||
3637                                     (!z_older_than(11, 0, 7) && (i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST + max_rquests_load))))
3638                                 {
3639                                         rd_s16b(&tmp16s);
3640                                         q_ptr->cur_num = (MONSTER_NUMBER)tmp16s;
3641                                         rd_s16b(&tmp16s);
3642                                         q_ptr->max_num = (MONSTER_NUMBER)tmp16s;
3643                                         rd_s16b(&q_ptr->type);
3644
3645                                         /* Load quest monster index */
3646                                         rd_s16b(&q_ptr->r_idx);
3647
3648                                         if ((q_ptr->type == QUEST_TYPE_RANDOM) && (!q_ptr->r_idx))
3649                                         {
3650                                                 determine_random_questor(&quest[i]);
3651                                         }
3652
3653                                         /* Load quest item index */
3654                                         rd_s16b(&q_ptr->k_idx);
3655
3656                                         if (q_ptr->k_idx)
3657                                                 a_info[q_ptr->k_idx].gen_flags |= TRG_QUESTITEM;
3658
3659                                         rd_byte(&tmp8u);
3660                                         q_ptr->flags = tmp8u;
3661
3662                                         if (z_older_than(10, 3, 11))
3663                                         {
3664                                                 if (q_ptr->flags & QUEST_FLAG_PRESET)
3665                                                 {
3666                                                         q_ptr->dungeon = 0;
3667                                                 }
3668                                                 else
3669                                                 {
3670                                                         init_flags = INIT_ASSIGN;
3671                                                         p_ptr->inside_quest = (QUEST_IDX)i;
3672
3673                                                         process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3674                                                         p_ptr->inside_quest = old_inside_quest;
3675                                                 }
3676                                         }
3677                                         else
3678                                         {
3679                                                 rd_byte(&tmp8u);
3680                                                 q_ptr->dungeon = tmp8u;
3681                                         }
3682                                         /* Mark uniques */
3683                                         if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_UNTAKEN)
3684                                                 if (r_info[q_ptr->r_idx].flags1 & RF1_UNIQUE)
3685                                                         r_info[q_ptr->r_idx].flags1 |= RF1_QUESTOR;
3686                                 }
3687                         }
3688                         /* Ignore the empty quests from old versions */
3689                         else
3690                         {
3691                                 /* Ignore quest status */
3692                                 strip_bytes(2);
3693
3694                                 /* Ignore quest level */
3695                                 strip_bytes(2);
3696
3697                                 /*
3698                                  * We don't have to care about the other info,
3699                                  * since status should be 0 for these quests anyway
3700                                  */
3701                         }
3702                 }
3703
3704                 /* Quest 18 was removed */
3705                 if (h_older_than(1, 7, 0, 6))
3706                 {
3707                         (void)WIPE(&quest[OLD_QUEST_WATER_CAVE], quest_type);
3708                         quest[OLD_QUEST_WATER_CAVE].status = QUEST_STATUS_UNTAKEN;
3709                 }
3710
3711                 /* Position in the wilderness */
3712                 rd_s32b(&p_ptr->wilderness_x);
3713                 rd_s32b(&p_ptr->wilderness_y);
3714                 if (z_older_than(10, 3, 13))
3715                 {
3716                         p_ptr->wilderness_x = 5;
3717                         p_ptr->wilderness_y = 48;
3718                 }
3719
3720                 if (z_older_than(10, 3, 7)) p_ptr->wild_mode = FALSE;
3721                 else rd_byte((byte *)&p_ptr->wild_mode);
3722                 if (z_older_than(10, 3, 7)) p_ptr->ambush_flag = FALSE;
3723                 else rd_byte((byte *)&p_ptr->ambush_flag);
3724
3725                 /* Size of the wilderness */
3726                 rd_s32b(&wild_x_size);
3727                 rd_s32b(&wild_y_size);
3728
3729                 /* Incompatible save files */
3730                 if ((wild_x_size > current_world_ptr->max_wild_x) || (wild_y_size > current_world_ptr->max_wild_y))
3731                 {
3732                         note(format(_("荒野が大きすぎる(%u/%u)!", "Wilderness is too big (%u/%u)!"), wild_x_size, wild_y_size));
3733                         return (23);
3734                 }
3735
3736                 /* Load the wilderness seeds */
3737                 for (i = 0; i < wild_x_size; i++)
3738                 {
3739                         for (j = 0; j < wild_y_size; j++)
3740                         {
3741                                 rd_u32b(&wilderness[j][i].seed);
3742                         }
3743                 }
3744         }
3745
3746         if (arg_fiddle) note(_("クエスト情報をロードしました", "Loaded Quests"));
3747
3748         /* Load the Artifacts */
3749         rd_u16b(&tmp16u);
3750
3751         /* Incompatible save files */
3752         if (tmp16u > max_a_idx)
3753         {
3754                 note(format(_("伝説のアイテムが多すぎる(%u)!", "Too many (%u) artifacts!"), tmp16u));
3755                 return (24);
3756         }
3757
3758         /* Read the artifact flags */
3759         for (i = 0; i < tmp16u; i++)
3760         {
3761                 artifact_type *a_ptr = &a_info[i];
3762
3763                 rd_byte(&tmp8u);
3764                 a_ptr->cur_num = tmp8u;
3765
3766                 if (h_older_than(1, 5, 0, 0))
3767                 {
3768                         a_ptr->floor_id = 0;
3769
3770                         rd_byte(&tmp8u);
3771                         rd_byte(&tmp8u);
3772                         rd_byte(&tmp8u);
3773                 }
3774                 else
3775                 {
3776                         rd_s16b(&a_ptr->floor_id);
3777                 }
3778         }
3779         if (arg_fiddle) note(_("伝説のアイテムをロードしました", "Loaded Artifacts"));
3780
3781         /* Read the extra stuff */
3782         rd_extra();
3783         if (p_ptr->energy_need < -999) p_ptr->timewalk = TRUE;
3784
3785         if (arg_fiddle) note(_("特別情報をロードしました", "Loaded extra information"));
3786
3787
3788         /* Read the player_hp array */
3789         rd_u16b(&tmp16u);
3790
3791         /* Incompatible save files */
3792         if (tmp16u > PY_MAX_LEVEL)
3793         {
3794                 note(format(_("ヒットポイント配列が大きすぎる(%u)!", "Too many (%u) hitpoint entries!"), tmp16u));
3795                 return (25);
3796         }
3797
3798         /* Read the player_hp array */
3799         for (i = 0; i < tmp16u; i++)
3800         {
3801                 rd_s16b(&tmp16s);
3802                 p_ptr->player_hp[i] = (HIT_POINT)tmp16s;
3803         }
3804
3805         /* Important -- Initialize the sex */
3806         sp_ptr = &sex_info[p_ptr->psex];
3807
3808         /* Important -- Initialize the race/class */
3809         rp_ptr = &race_info[p_ptr->prace];
3810         cp_ptr = &class_info[p_ptr->pclass];
3811         ap_ptr = &seikaku_info[p_ptr->pseikaku];
3812
3813         if(z_older_than(10, 2, 2) && (p_ptr->pclass == CLASS_BEASTMASTER) && !p_ptr->is_dead)
3814         {
3815                 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3816                 roll_hitdice(p_ptr, 0L);
3817         }
3818         if(z_older_than(10, 3, 2) && (p_ptr->pclass == CLASS_ARCHER) && !p_ptr->is_dead)
3819         {
3820                 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3821                 roll_hitdice(p_ptr, 0L);
3822         }
3823         if(z_older_than(10, 2, 6) && (p_ptr->pclass == CLASS_SORCERER) && !p_ptr->is_dead)
3824         {
3825                 p_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
3826                 roll_hitdice(p_ptr, 0L);
3827         }
3828         if(z_older_than(10, 4, 7) && (p_ptr->pclass == CLASS_BLUE_MAGE) && !p_ptr->is_dead)
3829         {
3830                 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3831                 roll_hitdice(p_ptr, 0L);
3832         }
3833
3834         /* Important -- Initialize the magic */
3835         mp_ptr = &m_info[p_ptr->pclass];
3836
3837
3838         /* Read spell info */
3839         rd_u32b(&p_ptr->spell_learned1);
3840         rd_u32b(&p_ptr->spell_learned2);
3841         rd_u32b(&p_ptr->spell_worked1);
3842         rd_u32b(&p_ptr->spell_worked2);
3843         rd_u32b(&p_ptr->spell_forgotten1);
3844         rd_u32b(&p_ptr->spell_forgotten2);
3845
3846         if (z_older_than(10,0,5))
3847         {
3848                 p_ptr->learned_spells = 0;
3849                 for (i = 0; i < 64; i++)
3850                 {
3851                         /* Count known spells */
3852                         if ((i < 32) ?
3853                             (p_ptr->spell_learned1 & (1L << i)) :
3854                             (p_ptr->spell_learned2 & (1L << (i - 32))))
3855                         {
3856                                 p_ptr->learned_spells++;
3857                         }
3858                 }
3859         }
3860         else rd_s16b(&p_ptr->learned_spells);
3861
3862         if (z_older_than(10,0,6))
3863         {
3864                 p_ptr->add_spells = 0;
3865         }
3866         else rd_s16b(&p_ptr->add_spells);
3867         if (p_ptr->pclass == CLASS_MINDCRAFTER) p_ptr->add_spells = 0;
3868
3869         for (i = 0; i < 64; i++)
3870         {
3871                 rd_byte(&tmp8u);
3872                 p_ptr->spell_order[i] = (SPELL_IDX)tmp8u;
3873         }
3874
3875
3876         /* Read the p_ptr->inventory_list */
3877         if (rd_inventory())
3878         {
3879                 note(_("持ち物情報を読み込むことができません", "Unable to read p_ptr->inventory_list"));
3880                 return (21);
3881         }
3882
3883         /* Read number of towns */
3884         rd_u16b(&tmp16u);
3885         town_count = tmp16u;
3886
3887         /* Read the stores */
3888         rd_u16b(&tmp16u);
3889         for (i = 1; i < town_count; i++)
3890         {
3891                 for (j = 0; j < tmp16u; j++)
3892                 {
3893                         if (rd_store(i, j)) return (22);
3894                 }
3895         }
3896
3897         rd_s16b(&p_ptr->pet_follow_distance);
3898         if (z_older_than(10, 4, 10))
3899         {
3900                 p_ptr->pet_extra_flags = 0;
3901                 rd_byte(&tmp8u);
3902                 if (tmp8u) p_ptr->pet_extra_flags |= PF_OPEN_DOORS;
3903                 rd_byte(&tmp8u);
3904                 if (tmp8u) p_ptr->pet_extra_flags |= PF_PICKUP_ITEMS;
3905
3906                 if (z_older_than(10,0,4)) p_ptr->pet_extra_flags |= PF_TELEPORT;
3907                 else
3908                 {
3909                         rd_byte(&tmp8u);
3910                         if (tmp8u) p_ptr->pet_extra_flags |= PF_TELEPORT;
3911                 }
3912
3913                 if (z_older_than(10,0,7)) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3914                 else
3915                 {
3916                         rd_byte(&tmp8u);
3917                         if (tmp8u) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3918                 }
3919
3920                 if (z_older_than(10,0,8)) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3921                 else
3922                 {
3923                         rd_byte(&tmp8u);
3924                         if (tmp8u) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3925                 }
3926
3927                 if (!z_older_than(10,0,8))
3928                 {
3929                         rd_byte(&tmp8u);
3930                         if (tmp8u) p_ptr->pet_extra_flags |= PF_BALL_SPELL;
3931                 }
3932         }
3933         else
3934         {
3935                 rd_s16b(&p_ptr->pet_extra_flags);
3936         }
3937
3938         if (!z_older_than(11, 0, 9))
3939         {
3940                 char buf[SCREEN_BUF_MAX_SIZE];
3941                 rd_string(buf, sizeof(buf));
3942                 if (buf[0]) screen_dump = string_make(buf);
3943         }
3944
3945         if (p_ptr->is_dead)
3946         {
3947                 for (i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
3948                 {
3949                         r_info[quest[i].r_idx].flags1 &= ~(RF1_QUESTOR);
3950                 }
3951         }
3952
3953
3954         /* I'm not dead yet... */
3955         if (!p_ptr->is_dead)
3956         {
3957                 /* Dead players have no dungeon */
3958                 note(_("ダンジョン復元中...", "Restoring Dungeon..."));
3959
3960                 if (rd_dungeon())
3961                 {
3962                         note(_("ダンジョンデータ読み込み失敗", "Error reading dungeon data"));
3963                         return (34);
3964                 }
3965
3966                 /* Read the ghost info */
3967                 rd_ghost();
3968
3969                 {
3970                         s32b tmp32s;
3971
3972                         rd_s32b(&tmp32s);
3973                         strip_bytes(tmp32s);
3974                 }
3975         }
3976
3977         /* Quest 18 was removed */
3978         if (h_older_than(1, 7, 0, 6))
3979         {
3980                 if (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE)
3981                 {
3982                         p_ptr->dungeon_idx = lite_town ? DUNGEON_ANGBAND : DUNGEON_GALGALS;
3983                         current_floor_ptr->dun_level = 1;
3984                         p_ptr->inside_quest = 0;
3985                 }
3986         }
3987
3988
3989 #ifdef VERIFY_CHECKSUMS
3990
3991         /* Save the checksum */
3992         n_v_check = v_check;
3993
3994         /* Read the old checksum */
3995         rd_u32b(&o_v_check);
3996
3997         /* Verify */
3998         if (o_v_check != n_v_check)
3999         {
4000                 note(_("チェックサムがおかしい", "Invalid checksum"));
4001                 return (11);
4002         }
4003
4004
4005         /* Save the encoded checksum */
4006         n_x_check = x_check;
4007
4008         /* Read the checksum */
4009         rd_u32b(&o_x_check);
4010
4011
4012         /* Verify */
4013         if (o_x_check != n_x_check)
4014         {
4015                 note(_("エンコードされたチェックサムがおかしい", "Invalid encoded checksum"));
4016                 return (11);
4017         }
4018
4019 #endif
4020
4021         /* Success */
4022         return (0);
4023 }
4024
4025 /*!
4026  * @brief ロード処理全体のメイン関数 / Actually read the savefile
4027  * @return エラーコード
4028  */
4029 errr rd_savefile_new(void)
4030 {
4031         errr err;
4032
4033         /* Grab permissions */
4034         safe_setuid_grab();
4035
4036         /* The savefile is a binary file */
4037         fff = my_fopen(savefile, "rb");
4038
4039         /* Drop permissions */
4040         safe_setuid_drop();
4041         if (!fff) return (-1);
4042
4043         /* Call the sub-function */
4044         err = rd_savefile_new_aux();
4045
4046         /* Check for errors */
4047         if (ferror(fff)) err = -1;
4048         my_fclose(fff);
4049         return (err);
4050 }
4051
4052
4053 /*!
4054  * @brief 保存フロア読み込みのサブ関数 / Actually load and verify a floor save data
4055  * @param sf_ptr 保存フロア読み込み先
4056  * @return 成功したらtrue
4057  */
4058 static bool load_floor_aux(saved_floor_type *sf_ptr)
4059 {
4060         byte tmp8u;
4061         u32b tmp32u;
4062
4063 #ifdef VERIFY_CHECKSUMS
4064         u32b n_x_check, n_v_check;
4065         u32b o_x_check, o_v_check;
4066 #endif
4067
4068         /* Hack -- decrypt (read xor_byte) */
4069         xor_byte = 0;
4070         rd_byte(&tmp8u);
4071
4072         /* Clear the checksums */
4073         v_check = 0L;
4074         x_check = 0L;
4075
4076         /* Set the version number to current version */
4077         /* Never load old temporal files */
4078         current_world_ptr->h_ver_extra = H_VER_EXTRA;
4079         current_world_ptr->h_ver_patch = H_VER_PATCH;
4080         current_world_ptr->h_ver_minor = H_VER_MINOR;
4081         current_world_ptr->h_ver_major = H_VER_MAJOR;
4082
4083         /* Verify the sign */
4084         rd_u32b(&tmp32u);
4085         if (saved_floor_file_sign != tmp32u) return FALSE;
4086
4087         /* Read -- have error? */
4088         if (rd_saved_floor(sf_ptr)) return FALSE;
4089
4090
4091 #ifdef VERIFY_CHECKSUMS
4092         /* Save the checksum */
4093         n_v_check = v_check;
4094
4095         /* Read the old checksum */
4096         rd_u32b(&o_v_check);
4097
4098         /* Verify */
4099         if (o_v_check != n_v_check) return FALSE;
4100
4101         /* Save the encoded checksum */
4102         n_x_check = x_check;
4103
4104         /* Read the checksum */
4105         rd_u32b(&o_x_check);
4106
4107         /* Verify */
4108         if (o_x_check != n_x_check) return FALSE;
4109 #endif
4110
4111         /* Success */
4112         return TRUE;
4113 }
4114
4115
4116 /*!
4117  * @brief 一時保存フロア情報を読み込む / Attempt to load the temporally saved-floor data
4118  * @param sf_ptr 保存フロア読み込み先
4119  * @param mode オプション
4120  * @return 成功したらtrue
4121  */
4122 bool load_floor(saved_floor_type *sf_ptr, BIT_FLAGS mode)
4123 {
4124         FILE *old_fff = NULL;
4125         byte old_xor_byte = 0;
4126         u32b old_v_check = 0;
4127         u32b old_x_check = 0;
4128         byte old_h_ver_major = 0;
4129         byte old_h_ver_minor = 0;
4130         byte old_h_ver_patch = 0;
4131         byte old_h_ver_extra = 0;
4132  
4133         bool ok = TRUE;
4134         char floor_savefile[1024];
4135
4136         byte old_kanji_code = kanji_code;
4137
4138         /*
4139          * Temporal files are always written in system depended kanji
4140          * code.
4141          */
4142 #ifdef JP
4143 # ifdef EUC
4144         /* EUC kanji code */
4145         kanji_code = 2;
4146 # endif
4147 # ifdef SJIS
4148         /* SJIS kanji code */
4149         kanji_code = 3;
4150 # endif
4151 #else
4152         /* ASCII */
4153         kanji_code = 1;
4154 #endif
4155
4156
4157         /* We have one file already opened */
4158         if (mode & SLF_SECOND)
4159         {
4160                 /* Backup original values */
4161                 old_fff = fff;
4162                 old_xor_byte = xor_byte;
4163                 old_v_check = v_check;
4164                 old_x_check = x_check;
4165                 old_h_ver_major = current_world_ptr->h_ver_major;
4166                 old_h_ver_minor = current_world_ptr->h_ver_minor;
4167                 old_h_ver_patch = current_world_ptr->h_ver_patch;
4168                 old_h_ver_extra = current_world_ptr->h_ver_extra;
4169         }
4170
4171         /* floor savefile */
4172         sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
4173
4174         /* Grab permissions */
4175         safe_setuid_grab();
4176
4177         /* The savefile is a binary file */
4178         fff = my_fopen(floor_savefile, "rb");
4179
4180         /* Drop permissions */
4181         safe_setuid_drop();
4182
4183         /* Couldn't read */
4184         if (!fff) ok = FALSE;
4185
4186         /* Attempt to load */
4187         if (ok)
4188         {
4189                 /* Load saved floor data from file */
4190                 ok = load_floor_aux(sf_ptr);
4191
4192                 /* Check for errors */
4193                 if (ferror(fff)) ok = FALSE;
4194                 my_fclose(fff);
4195
4196                 /* Grab permissions */
4197                 safe_setuid_grab();
4198
4199                 /* Delete the file */
4200                 if (!(mode & SLF_NO_KILL)) (void)fd_kill(floor_savefile);
4201
4202                 /* Drop permissions */
4203                 safe_setuid_drop();
4204         }
4205
4206         /* We have one file already opened */
4207         if (mode & SLF_SECOND)
4208         {
4209                 /* Restore original values */
4210                 fff = old_fff;
4211                 xor_byte = old_xor_byte;
4212                 v_check = old_v_check;
4213                 x_check = old_x_check;
4214                 current_world_ptr->h_ver_major = old_h_ver_major;
4215                 current_world_ptr->h_ver_minor = old_h_ver_minor;
4216                 current_world_ptr->h_ver_patch = old_h_ver_patch;
4217                 current_world_ptr->h_ver_extra = old_h_ver_extra;
4218         }
4219
4220         /* Restore old knowledge */
4221         kanji_code = old_kanji_code;
4222         return ok;
4223 }