3 * @brief セーブファイル読み込み処理 / Purpose: support for loading savefiles -BEN-
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
12 * This file loads savefiles from Angband 2.7.X and 2.8.X
14 * Ancient savefiles (pre-2.7.0) are loaded by another file.
16 * Note that Angband 2.7.0 through 2.7.3 are now officially obsolete,
17 * and savefiles from those versions may not be successfully converted.
19 * We attempt to prevent corrupt savefiles from inducing memory errors.
21 * Note that this file should not use the random number generator, the
22 * object flavors, the visual attr/char mappings, or anything else which
23 * is initialized *after* or *during* the "load character" function.
25 * This file assumes that the monster/object records are initialized
26 * to zero, and the race/kind tables have been loaded correctly. The
27 * order of object stacks is currently not saved in the savefiles, but
28 * the "next" pointers are saved, so all necessary knowledge is present.
30 * We should implement simple "savefile extenders" using some form of
31 * "sized" chunks of bytes, with a {size,type,data} format, so everyone
32 * can know the size, interested people can know the type, and the actual
33 * data is available to the parsing routines that acknowledge the type.
35 * Consider changing the "globe of invulnerability" code so that it
36 * takes some form of "maximum damage to protect from" in addition to
37 * the existing "number of turns to protect for", and where each hit
38 * by a monster will reduce the shield by that amount.
53 #include "floor-generate.h"
61 #include "spells-status.h"
62 #include "object-hook.h"
67 #include "floor-save.h"
68 #include "floor-town.h"
72 #include "dungeon-file.h"
74 #include "player-skill.h"
75 #include "player-class.h"
76 #include "player-race.h"
77 #include "player-personality.h"
78 #include "player-sex.h"
81 #include "objectkind.h"
82 #include "object-ego.h"
85 #include "realm-song.h"
86 #include "cmd-smith.h"
89 * Maximum number of tries for selection of a proper quest monster
95 * Local "savefile" pointer
100 * Hack -- old "encryption" byte
102 static byte xor_byte;
105 * Hack -- simple "checksum" on the actual values
107 static u32b v_check = 0L;
110 * Hack -- simple "checksum" on the encoded bytes
112 static u32b x_check = 0L;
115 * Hack -- Japanese Kanji code
121 static byte kanji_code = 0;
124 * @brief 変愚蛮怒のバージョン比較処理 / This function determines if the version of the savefile currently being read is older than version "major.minor.patch.extra".
125 * @param major メジャーバージョン値
126 * @param minor マイナーバージョン値
127 * @param patch パッチバージョン値
128 * @param extra エクストラパージョン値
129 * @return 現在のバージョンより値が古いならtrue
131 static bool h_older_than(byte major, byte minor, byte patch, byte extra)
133 /* Much older, or much more recent */
134 if (current_world_ptr->h_ver_major < major) return (TRUE);
135 if (current_world_ptr->h_ver_major > major) return (FALSE);
137 /* Distinctly older, or distinctly more recent */
138 if (current_world_ptr->h_ver_minor < minor) return (TRUE);
139 if (current_world_ptr->h_ver_minor > minor) return (FALSE);
141 /* Barely older, or barely more recent */
142 if (current_world_ptr->h_ver_patch < patch) return (TRUE);
143 if (current_world_ptr->h_ver_patch > patch) return (FALSE);
145 /* Barely older, or barely more recent */
146 if (current_world_ptr->h_ver_extra < extra) return (TRUE);
147 if (current_world_ptr->h_ver_extra > extra) return (FALSE);
149 /* Identical versions */
155 * @brief Zangbandのバージョン比較処理 / The above function, adapted for Zangband
156 * @param x メジャーバージョン値
157 * @param y マイナーバージョン値
159 * @return 現在のバージョンより値が古いならtrue
161 static bool z_older_than(byte x, byte y, byte z)
163 /* Much older, or much more recent */
164 if (current_world_ptr->z_major < x) return (TRUE);
165 if (current_world_ptr->z_major > x) return (FALSE);
167 /* Distinctly older, or distinctly more recent */
168 if (current_world_ptr->z_minor < y) return (TRUE);
169 if (current_world_ptr->z_minor > y) return (FALSE);
171 /* Barely older, or barely more recent */
172 if (current_world_ptr->z_patch < z) return (TRUE);
173 if (current_world_ptr->z_patch > z) return (FALSE);
175 /* Identical versions */
181 * @brief ゲームスクリーンにメッセージを表示する / Hack -- Show information on the screen, one line at a time.
185 * Avoid the top two lines, to avoid interference with "msg_print()".
187 static void note(concptr msg)
189 static TERM_LEN y = 2;
191 /* Draw the message */
194 /* Advance one line (wrap if needed) */
195 if (++y >= 24) y = 2;
203 * @brief ロードファイルポインタから1バイトを読み込む
206 * The following functions are used to load the basic building blocks
207 * of savefiles. They also maintain the "checksum" info for 2.7.0+
209 static byte sf_get(void)
213 /* Get a character, decode the value */
214 c = getc(fff) & 0xFF;
218 /* Maintain the checksum info */
222 /* Return the value */
227 * @brief ロードファイルポインタから1バイトを読み込んでポインタに渡す
231 static void rd_byte(byte *ip)
237 * @brief ロードファイルポインタから符号なし16bit値を読み込んでポインタに渡す
241 static void rd_u16b(u16b *ip)
244 (*ip) |= ((u16b)(sf_get()) << 8);
248 * @brief ロードファイルポインタから符号つき16bit値を読み込んでポインタに渡す
252 static void rd_s16b(s16b *ip)
258 * @brief ロードファイルポインタから符号なし32bit値を読み込んでポインタに渡す
262 static void rd_u32b(u32b *ip)
265 (*ip) |= ((u32b)(sf_get()) << 8);
266 (*ip) |= ((u32b)(sf_get()) << 16);
267 (*ip) |= ((u32b)(sf_get()) << 24);
271 * @brief ロードファイルポインタから符号つき32bit値を読み込んでポインタに渡す
275 static void rd_s32b(s32b *ip)
282 * @brief ロードファイルポインタから文字列を読み込んでポインタに渡す / Hack -- read a string
283 * @param str 読み込みポインタ
284 * @param max 最大読み取りバイト数
287 static void rd_string(char *str, int max)
291 /* Read the string */
292 for (i = 0; TRUE; i++)
299 /* Collect string while legal */
300 if (i < max) str[i] = tmp8u;
311 /* Convert Kanji code */
330 /* 不明の漢字コードからシステムの漢字コードに変換 */
331 byte code = codeconv(str);
333 /* 漢字コードが判明したら、それを記録 */
334 if (code) kanji_code = code;
339 /* No conversion needed */
347 * @brief ロードファイルポインタを指定バイト分飛ばして進める / Hack -- strip some bytes
351 static void strip_bytes(int n)
355 /* Strip the bytes */
356 while (n--) rd_byte(&tmp8u);
359 #define OLD_MAX_MANE 22
362 * @brief アイテムオブジェクト1件を読み込む(変愚ver1.5.0以前) / Read an object (Old method)
363 * @param o_ptr アイテムオブジェクト読み取り先ポインタ
366 * This function attempts to "repair" old savefiles, and to extract
367 * the most up to date values for various object fields.
369 * Note that Angband 2.7.9 introduced a new method for object "flags"
370 * in which the "flags" on an object are actually extracted when they
371 * are needed from the object kind, artifact index, ego-item index,
372 * and two special "xtra" fields which are used to encode any "extra"
373 * power of certain ego-items. This had the side effect that items
374 * imported from pre-2.7.9 savefiles will lose any "extra" powers they
375 * may have had, and also, all "uncursed" items will become "cursed"
376 * again, including Calris, even if it is being worn at the time. As
377 * a complete hack, items which are inscribed with "uncursed" will be
378 * "uncursed" when imported from pre-2.7.9 savefiles.
380 static void rd_item_old(object_type *o_ptr)
388 rd_s16b(&o_ptr->k_idx);
391 o_ptr->iy = (POSITION)tmp8u;
393 o_ptr->ix = (POSITION)tmp8u;
401 if (z_older_than(10, 4, 4))
403 if (o_ptr->tval == 100) o_ptr->tval = TV_GOLD;
404 if (o_ptr->tval == 98) o_ptr->tval = TV_MUSIC_BOOK;
405 if (o_ptr->tval == 110) o_ptr->tval = TV_HISSATSU_BOOK;
409 rd_s16b(&o_ptr->pval);
411 rd_byte(&o_ptr->discount);
413 o_ptr->number = (ITEM_NUMBER)tmp8u;
416 o_ptr->weight = tmp16s;
419 o_ptr->name1 = tmp8u;
422 o_ptr->name2 = tmp8u;
424 rd_s16b(&o_ptr->timeout);
426 rd_s16b(&o_ptr->to_h);
429 o_ptr->to_d = tmp16s;
430 rd_s16b(&o_ptr->to_a);
439 rd_byte(&o_ptr->ident);
441 rd_byte(&o_ptr->marked);
444 rd_u32b(&o_ptr->art_flags[0]);
445 rd_u32b(&o_ptr->art_flags[1]);
446 rd_u32b(&o_ptr->art_flags[2]);
447 if (h_older_than(1, 3, 0, 0)) o_ptr->art_flags[3] = 0L;
448 else rd_u32b(&o_ptr->art_flags[3]);
450 if (h_older_than(1, 3, 0, 0))
452 if (o_ptr->name2 == EGO_TELEPATHY)
453 add_flag(o_ptr->art_flags, TR_TELEPATHY);
456 if (z_older_than(11, 0, 11))
458 o_ptr->curse_flags = 0L;
459 if (o_ptr->ident & 0x40)
461 o_ptr->curse_flags |= TRC_CURSED;
462 if (o_ptr->art_flags[2] & 0x40000000L) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
463 if (o_ptr->art_flags[2] & 0x80000000L) o_ptr->curse_flags |= TRC_PERMA_CURSE;
464 if (object_is_fixed_artifact(o_ptr))
466 artifact_type *a_ptr = &a_info[o_ptr->name1];
467 if (a_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
468 if (a_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
470 else if (object_is_ego(o_ptr))
472 ego_item_type *e_ptr = &e_info[o_ptr->name2];
473 if (e_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
474 if (e_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
477 o_ptr->art_flags[2] &= (0x1FFFFFFFL);
481 rd_u32b(&o_ptr->curse_flags);
484 /* Monster holding object */
485 rd_s16b(&o_ptr->held_m_idx);
488 rd_byte(&o_ptr->xtra1);
489 rd_byte(&o_ptr->xtra2);
491 if (z_older_than(11, 0, 10))
493 if (o_ptr->xtra1 == EGO_XTRA_SUSTAIN)
495 switch (o_ptr->xtra2 % 6)
497 case 0: add_flag(o_ptr->art_flags, TR_SUST_STR); break;
498 case 1: add_flag(o_ptr->art_flags, TR_SUST_INT); break;
499 case 2: add_flag(o_ptr->art_flags, TR_SUST_WIS); break;
500 case 3: add_flag(o_ptr->art_flags, TR_SUST_DEX); break;
501 case 4: add_flag(o_ptr->art_flags, TR_SUST_CON); break;
502 case 5: add_flag(o_ptr->art_flags, TR_SUST_CHR); break;
506 else if (o_ptr->xtra1 == EGO_XTRA_POWER)
508 switch (o_ptr->xtra2 % 11)
510 case 0: add_flag(o_ptr->art_flags, TR_RES_BLIND); break;
511 case 1: add_flag(o_ptr->art_flags, TR_RES_CONF); break;
512 case 2: add_flag(o_ptr->art_flags, TR_RES_SOUND); break;
513 case 3: add_flag(o_ptr->art_flags, TR_RES_SHARDS); break;
514 case 4: add_flag(o_ptr->art_flags, TR_RES_NETHER); break;
515 case 5: add_flag(o_ptr->art_flags, TR_RES_NEXUS); break;
516 case 6: add_flag(o_ptr->art_flags, TR_RES_CHAOS); break;
517 case 7: add_flag(o_ptr->art_flags, TR_RES_DISEN); break;
518 case 8: add_flag(o_ptr->art_flags, TR_RES_POIS); break;
519 case 9: add_flag(o_ptr->art_flags, TR_RES_DARK); break;
520 case 10: add_flag(o_ptr->art_flags, TR_RES_LITE); break;
524 else if (o_ptr->xtra1 == EGO_XTRA_ABILITY)
526 switch (o_ptr->xtra2 % 8)
528 case 0: add_flag(o_ptr->art_flags, TR_LEVITATION); break;
529 case 1: add_flag(o_ptr->art_flags, TR_LITE_1); break;
530 case 2: add_flag(o_ptr->art_flags, TR_SEE_INVIS); break;
531 case 3: add_flag(o_ptr->art_flags, TR_WARNING); break;
532 case 4: add_flag(o_ptr->art_flags, TR_SLOW_DIGEST); break;
533 case 5: add_flag(o_ptr->art_flags, TR_REGEN); break;
534 case 6: add_flag(o_ptr->art_flags, TR_FREE_ACT); break;
535 case 7: add_flag(o_ptr->art_flags, TR_HOLD_EXP); break;
542 if (z_older_than(10, 2, 3))
547 if ((o_ptr->tval == TV_CHEST) || (o_ptr->tval == TV_CAPTURE))
549 o_ptr->xtra3 = o_ptr->xtra1;
552 if (o_ptr->tval == TV_CAPTURE)
554 if (r_info[o_ptr->pval].flags1 & RF1_FORCE_MAXHP)
555 o_ptr->xtra5 = maxroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
557 o_ptr->xtra5 = damroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
558 if (ironman_nightmare)
560 o_ptr->xtra5 = (s16b)MIN(30000, o_ptr->xtra5*2L);
562 o_ptr->xtra4 = o_ptr->xtra5;
567 rd_byte(&o_ptr->xtra3);
568 if (h_older_than(1, 3, 0, 1))
570 if (object_is_smith(o_ptr) && o_ptr->xtra3 >= 1+96)
571 o_ptr->xtra3 += -96 + MIN_SPECIAL_ESSENCE;
574 rd_s16b(&o_ptr->xtra4);
575 rd_s16b(&o_ptr->xtra5);
578 if (z_older_than(11, 0, 5) && (((o_ptr->tval == TV_LITE) && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN))) || (o_ptr->tval == TV_FLASK)))
580 o_ptr->xtra4 = o_ptr->pval;
584 rd_byte(&o_ptr->feeling);
587 rd_string(buf, sizeof(buf));
589 /* Save the inscription */
590 if (buf[0]) o_ptr->inscription = quark_add(buf);
592 rd_string(buf, sizeof(buf));
593 if (buf[0]) o_ptr->art_name = quark_add(buf);
595 /* The Python object */
603 /* Mega-Hack -- handle "dungeon objects" later */
604 if ((o_ptr->k_idx >= 445) && (o_ptr->k_idx <= 479)) return;
606 if (z_older_than(10, 4, 10) && (o_ptr->name2 == EGO_YOIYAMI)) o_ptr->k_idx = lookup_kind(TV_SOFT_ARMOR, SV_YOIYAMI_ROBE);
608 if (z_older_than(10, 4, 9))
610 if (have_flag(o_ptr->art_flags, TR_MAGIC_MASTERY))
612 remove_flag(o_ptr->art_flags, TR_MAGIC_MASTERY);
613 add_flag(o_ptr->art_flags, TR_DEC_MANA);
616 if (object_is_fixed_artifact(o_ptr))
618 artifact_type *a_ptr;
620 /* Obtain the artifact info */
621 a_ptr = &a_info[o_ptr->name1];
623 /* Verify that artifact */
624 if (!a_ptr->name) o_ptr->name1 = 0;
626 if (object_is_ego(o_ptr))
628 ego_item_type *e_ptr;
630 /* Obtain the ego-item info */
631 e_ptr = &e_info[o_ptr->name2];
633 /* Verify that ego-item */
634 if (!e_ptr->name) o_ptr->name2 = 0;
641 * @brief アイテムオブジェクトを読み込む(現版) / Read an object (New method)
642 * @param o_ptr アイテムオブジェクト保存先ポインタ
645 static void rd_item(object_type *o_ptr)
653 if (h_older_than(1, 5, 0, 0))
659 /*** Item save flags ***/
662 /*** Read un-obvious elements ***/
664 rd_s16b(&o_ptr->k_idx);
667 o_ptr->iy = (POSITION)tmp8u;
669 o_ptr->ix = (POSITION)tmp8u;
672 k_ptr = &k_info[o_ptr->k_idx];
673 o_ptr->tval = k_ptr->tval;
674 o_ptr->sval = k_ptr->sval;
677 if (flags & SAVE_ITEM_PVAL) rd_s16b(&o_ptr->pval);
678 else o_ptr->pval = 0;
680 if (flags & SAVE_ITEM_DISCOUNT) rd_byte(&o_ptr->discount);
681 else o_ptr->discount = 0;
682 if (flags & SAVE_ITEM_NUMBER) {
684 o_ptr->number = tmp8u;
686 else o_ptr->number = 1;
689 o_ptr->weight = tmp16s;
691 if (flags & SAVE_ITEM_NAME1)
694 o_ptr->name1 = tmp8u;
696 else o_ptr->name1 = 0;
697 if (flags & SAVE_ITEM_NAME2)
700 o_ptr->name2 = tmp8u;
702 else o_ptr->name2 = 0;
703 if (flags & SAVE_ITEM_TIMEOUT) rd_s16b(&o_ptr->timeout);
704 else o_ptr->timeout = 0;
706 if (flags & SAVE_ITEM_TO_H) rd_s16b(&o_ptr->to_h);
707 else o_ptr->to_h = 0;
708 if (flags & SAVE_ITEM_TO_D)
711 o_ptr->to_d = tmp16s;
713 else o_ptr->to_d = 0;
714 if (flags & SAVE_ITEM_TO_A) rd_s16b(&o_ptr->to_a);
715 else o_ptr->to_a = 0;
717 if (flags & SAVE_ITEM_AC) rd_s16b(&o_ptr->ac);
720 if (flags & SAVE_ITEM_DD)
726 if (flags & SAVE_ITEM_DS)
733 if (flags & SAVE_ITEM_IDENT) rd_byte(&o_ptr->ident);
734 else o_ptr->ident = 0;
736 if (flags & SAVE_ITEM_MARKED) rd_byte(&o_ptr->marked);
737 else o_ptr->marked = 0;
740 if (flags & SAVE_ITEM_ART_FLAGS0) rd_u32b(&o_ptr->art_flags[0]);
741 else o_ptr->art_flags[0] = 0;
742 if (flags & SAVE_ITEM_ART_FLAGS1) rd_u32b(&o_ptr->art_flags[1]);
743 else o_ptr->art_flags[1] = 0;
744 if (flags & SAVE_ITEM_ART_FLAGS2) rd_u32b(&o_ptr->art_flags[2]);
745 else o_ptr->art_flags[2] = 0;
746 if (flags & SAVE_ITEM_ART_FLAGS3) rd_u32b(&o_ptr->art_flags[3]);
747 else o_ptr->art_flags[3] = 0;
748 if (flags & SAVE_ITEM_ART_FLAGS4) rd_u32b(&o_ptr->art_flags[4]);
749 else o_ptr->art_flags[4] = 0;
751 if (flags & SAVE_ITEM_CURSE_FLAGS) rd_u32b(&o_ptr->curse_flags);
752 else o_ptr->curse_flags = 0;
754 /* Monster holding object */
755 if (flags & SAVE_ITEM_HELD_M_IDX) rd_s16b(&o_ptr->held_m_idx);
756 else o_ptr->held_m_idx = 0;
759 if (flags & SAVE_ITEM_XTRA1) rd_byte(&o_ptr->xtra1);
760 else o_ptr->xtra1 = 0;
761 if (flags & SAVE_ITEM_XTRA2) rd_byte(&o_ptr->xtra2);
762 else o_ptr->xtra2 = 0;
764 if (flags & SAVE_ITEM_XTRA3) rd_byte(&o_ptr->xtra3);
765 else o_ptr->xtra3 = 0;
767 if (flags & SAVE_ITEM_XTRA4) rd_s16b(&o_ptr->xtra4);
768 else o_ptr->xtra4 = 0;
769 if (flags & SAVE_ITEM_XTRA5) rd_s16b(&o_ptr->xtra5);
770 else o_ptr->xtra5 = 0;
772 if (flags & SAVE_ITEM_FEELING) rd_byte(&o_ptr->feeling);
773 else o_ptr->feeling = 0;
775 if (flags & SAVE_ITEM_INSCRIPTION)
777 rd_string(buf, sizeof(buf));
778 o_ptr->inscription = quark_add(buf);
780 else o_ptr->inscription = 0;
782 if (flags & SAVE_ITEM_ART_NAME)
784 rd_string(buf, sizeof(buf));
785 o_ptr->art_name = quark_add(buf);
787 else o_ptr->art_name = 0;
789 if(h_older_than(2,1,2,4))
791 BIT_FLAGS flgs[TR_FLAG_SIZE];
792 object_flags(o_ptr, flgs);
794 if ((o_ptr->name2 == EGO_DARK) || (o_ptr->name2 == EGO_ANCIENT_CURSE) || (o_ptr->name1 == ART_NIGHT))
796 add_flag(o_ptr->art_flags, TR_LITE_M1);
797 remove_flag(o_ptr->art_flags, TR_LITE_1);
798 remove_flag(o_ptr->art_flags, TR_LITE_2);
799 remove_flag(o_ptr->art_flags, TR_LITE_3);
801 else if (o_ptr->name2 == EGO_LITE_DARKNESS)
803 if (o_ptr->tval == TV_LITE)
805 if (o_ptr->sval == SV_LITE_TORCH)
807 add_flag(o_ptr->art_flags, TR_LITE_M1);
809 else if (o_ptr->sval == SV_LITE_LANTERN)
811 add_flag(o_ptr->art_flags, TR_LITE_M2);
813 else if (o_ptr->sval == SV_LITE_FEANOR)
815 add_flag(o_ptr->art_flags, TR_LITE_M3);
820 add_flag(o_ptr->art_flags, TR_LITE_M1);
823 else if (o_ptr->tval == TV_LITE)
825 if (object_is_fixed_artifact(o_ptr))
827 add_flag(o_ptr->art_flags, TR_LITE_3);
829 else if (o_ptr->sval == SV_LITE_TORCH)
831 add_flag(o_ptr->art_flags, TR_LITE_1);
832 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
834 else if (o_ptr->sval == SV_LITE_LANTERN)
836 add_flag(o_ptr->art_flags, TR_LITE_2);
837 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
839 else if (o_ptr->sval == SV_LITE_FEANOR)
841 add_flag(o_ptr->art_flags, TR_LITE_2);
849 * @brief モンスターを読み込む(変愚ver1.5.0以前) / Read a monster (Old method)
850 * @param m_ptr モンスター保存先ポインタ
853 static void rd_monster_old(monster_type *m_ptr)
860 /* Read the monster race */
861 rd_s16b(&m_ptr->r_idx);
863 if (z_older_than(11, 0, 12))
864 m_ptr->ap_r_idx = m_ptr->r_idx;
866 rd_s16b(&m_ptr->ap_r_idx);
868 if (z_older_than(11, 0, 14))
870 monster_race *r_ptr = &r_info[m_ptr->r_idx];
872 m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
873 if (r_ptr->flags3 & RF3_EVIL) m_ptr->sub_align |= SUB_ALIGN_EVIL;
874 if (r_ptr->flags3 & RF3_GOOD) m_ptr->sub_align |= SUB_ALIGN_GOOD;
877 rd_byte(&m_ptr->sub_align);
879 /* Read the other information */
881 m_ptr->fy = (POSITION)tmp8u;
883 m_ptr->fx = (POSITION)tmp8u;
888 m_ptr->maxhp = tmp16s;
890 if (z_older_than(11, 0, 5))
892 m_ptr->max_maxhp = m_ptr->maxhp;
897 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
899 if(h_older_than(2, 1, 2, 1))
901 m_ptr->dealt_damage = 0;
905 rd_s32b(&m_ptr->dealt_damage);
908 rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
911 m_ptr->mspeed = tmp8u;
913 if (z_older_than(10, 4, 2))
916 m_ptr->energy_need = (s16b)tmp8u;
918 else rd_s16b(&m_ptr->energy_need);
920 if (z_older_than(11, 0, 13))
921 m_ptr->energy_need = 100 - m_ptr->energy_need;
923 if (z_older_than(10,0,7))
925 m_ptr->mtimed[MTIMED_FAST] = 0;
926 m_ptr->mtimed[MTIMED_SLOW] = 0;
931 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
933 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
936 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
938 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
940 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
942 if (z_older_than(10,0,10))
946 else if (z_older_than(10,0,11))
954 m_ptr->target_y = (POSITION)tmp16s;
956 m_ptr->target_x = (POSITION)tmp16s;
960 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
962 if (!(current_world_ptr->z_major == 2 && current_world_ptr->z_minor == 0 && current_world_ptr->z_patch == 6))
963 rd_u32b(&m_ptr->smart);
967 if (z_older_than(10, 4, 5)) {
974 if (z_older_than(10, 2, 2))
976 if (m_ptr->r_idx < 0)
978 m_ptr->r_idx = (0-m_ptr->r_idx);
979 m_ptr->mflag2 |= MFLAG2_KAGE;
984 rd_byte(&m_ptr->mflag2);
987 if (z_older_than(11, 0, 12))
989 if (m_ptr->mflag2 & MFLAG2_KAGE)
990 m_ptr->ap_r_idx = MON_KAGE;
993 if (z_older_than(10, 1, 3))
999 rd_string(buf, sizeof(buf));
1000 if (buf[0]) m_ptr->nickname = quark_add(buf);
1008 * @brief モンスターを読み込む(現版) / Read a monster (New method)
1009 * @param m_ptr モンスター保存先ポインタ
1012 static void rd_monster(monster_type *m_ptr)
1020 if (h_older_than(1, 5, 0, 0))
1022 rd_monster_old(m_ptr);
1026 /*** Monster save flags ***/
1029 /*** Read un-obvious elements ***/
1031 /* Read the monster race */
1032 rd_s16b(&m_ptr->r_idx);
1034 /* Read the other information */
1036 m_ptr->fy = (POSITION)tmp8u;
1038 m_ptr->fx = (POSITION)tmp8u;
1041 m_ptr->hp = (HIT_POINT)tmp16s;
1043 m_ptr->maxhp = (HIT_POINT)tmp16s;
1045 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
1047 if(h_older_than(2, 1, 2, 1))
1049 m_ptr->dealt_damage = 0;
1053 rd_s32b(&m_ptr->dealt_damage);
1056 /* Monster race index of its appearance */
1057 if (flags & SAVE_MON_AP_R_IDX) rd_s16b(&m_ptr->ap_r_idx);
1058 else m_ptr->ap_r_idx = m_ptr->r_idx;
1060 if (flags & SAVE_MON_SUB_ALIGN) rd_byte(&m_ptr->sub_align);
1061 else m_ptr->sub_align = 0;
1063 if (flags & SAVE_MON_CSLEEP) rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
1064 else m_ptr->mtimed[MTIMED_CSLEEP] = 0;
1067 m_ptr->mspeed = tmp8u;
1069 rd_s16b(&m_ptr->energy_need);
1071 if (flags & SAVE_MON_FAST)
1074 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
1076 else m_ptr->mtimed[MTIMED_FAST] = 0;
1077 if (flags & SAVE_MON_SLOW)
1080 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
1082 else m_ptr->mtimed[MTIMED_SLOW] = 0;
1083 if (flags & SAVE_MON_STUNNED)
1086 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
1088 else m_ptr->mtimed[MTIMED_STUNNED] = 0;
1089 if (flags & SAVE_MON_CONFUSED)
1092 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
1094 else m_ptr->mtimed[MTIMED_CONFUSED] = 0;
1095 if (flags & SAVE_MON_MONFEAR)
1098 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
1100 else m_ptr->mtimed[MTIMED_MONFEAR] = 0;
1102 if (flags & SAVE_MON_TARGET_Y)
1105 m_ptr->target_y = (POSITION)tmp16s;
1107 else m_ptr->target_y = 0;
1108 if (flags & SAVE_MON_TARGET_X)
1111 m_ptr->target_x = (POSITION)tmp16s;
1113 else m_ptr->target_x = 0;
1115 if (flags & SAVE_MON_INVULNER)
1118 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
1120 else m_ptr->mtimed[MTIMED_INVULNER] = 0;
1122 if (flags & SAVE_MON_SMART) rd_u32b(&m_ptr->smart);
1123 else m_ptr->smart = 0;
1125 if (flags & SAVE_MON_EXP)
1128 m_ptr->exp = (EXP)tmp32u;
1130 else m_ptr->exp = 0;
1132 m_ptr->mflag = 0; /* Not saved */
1134 if (flags & SAVE_MON_MFLAG2) rd_byte(&m_ptr->mflag2);
1135 else m_ptr->mflag2 = 0;
1137 if (flags & SAVE_MON_NICKNAME)
1139 rd_string(buf, sizeof(buf));
1140 m_ptr->nickname = quark_add(buf);
1142 else m_ptr->nickname = 0;
1144 if (flags & SAVE_MON_PARENT) rd_s16b(&m_ptr->parent_m_idx);
1145 else m_ptr->parent_m_idx = 0;
1150 * Old monster bit flags of racial resistances
1152 #define RF3_IM_ACID 0x00010000 /* Resist acid a lot */
1153 #define RF3_IM_ELEC 0x00020000 /* Resist elec a lot */
1154 #define RF3_IM_FIRE 0x00040000 /* Resist fire a lot */
1155 #define RF3_IM_COLD 0x00080000 /* Resist cold a lot */
1156 #define RF3_IM_POIS 0x00100000 /* Resist poison a lot */
1157 #define RF3_RES_TELE 0x00200000 /* Resist teleportation */
1158 #define RF3_RES_NETH 0x00400000 /* Resist nether a lot */
1159 #define RF3_RES_WATE 0x00800000 /* Resist water */
1160 #define RF3_RES_PLAS 0x01000000 /* Resist plasma */
1161 #define RF3_RES_NEXU 0x02000000 /* Resist nexus */
1162 #define RF3_RES_DISE 0x04000000 /* Resist disenchantment */
1163 #define RF3_RES_ALL 0x08000000 /* Resist all */
1165 #define MOVE_RF3_TO_RFR(R_PTR,RF3,RFR) \
1167 if ((R_PTR)->r_flags3 & (RF3)) \
1169 (R_PTR)->r_flags3 &= ~(RF3); \
1170 (R_PTR)->r_flagsr |= (RFR); \
1174 #define RF4_BR_TO_RFR(R_PTR,RF4_BR,RFR) \
1176 if ((R_PTR)->r_flags4 & (RF4_BR)) \
1178 (R_PTR)->r_flagsr |= (RFR); \
1182 #define RF4_BR_LITE 0x00004000 /* Breathe Lite */
1183 #define RF4_BR_DARK 0x00008000 /* Breathe Dark */
1184 #define RF4_BR_CONF 0x00010000 /* Breathe Confusion */
1185 #define RF4_BR_SOUN 0x00020000 /* Breathe Sound */
1186 #define RF4_BR_CHAO 0x00040000 /* Breathe Chaos */
1187 #define RF4_BR_TIME 0x00200000 /* Breathe Time */
1188 #define RF4_BR_INER 0x00400000 /* Breathe Inertia */
1189 #define RF4_BR_GRAV 0x00800000 /* Breathe Gravity */
1190 #define RF4_BR_SHAR 0x01000000 /* Breathe Shards */
1191 #define RF4_BR_WALL 0x04000000 /* Breathe Force */
1194 * @brief モンスターの思い出を読み込む / Read the monster lore
1195 * @param r_idx 読み込み先モンスターID
1198 static void rd_lore(MONRACE_IDX r_idx)
1203 monster_race *r_ptr = &r_info[r_idx];
1205 /* Count sights/deaths/kills */
1207 r_ptr->r_sights = (MONSTER_NUMBER)tmp16s;
1209 r_ptr->r_deaths = (MONSTER_NUMBER)tmp16s;
1211 r_ptr->r_pkills = (MONSTER_NUMBER)tmp16s;
1212 if (h_older_than(1, 7, 0, 5))
1214 r_ptr->r_akills = r_ptr->r_pkills;
1219 r_ptr->r_akills = (MONSTER_NUMBER)tmp16s;
1222 r_ptr->r_tkills = (MONSTER_NUMBER)tmp16s;
1224 /* Count wakes and ignores */
1225 rd_byte(&r_ptr->r_wake);
1226 rd_byte(&r_ptr->r_ignore);
1229 rd_byte(&r_ptr->r_xtra1);
1230 rd_byte(&r_ptr->r_xtra2);
1234 r_ptr->r_drop_gold = (ITEM_NUMBER)tmp8u;
1236 r_ptr->r_drop_item = (ITEM_NUMBER)tmp8u;
1240 rd_byte(&r_ptr->r_cast_spell);
1242 /* Count blows of each type */
1243 rd_byte(&r_ptr->r_blows[0]);
1244 rd_byte(&r_ptr->r_blows[1]);
1245 rd_byte(&r_ptr->r_blows[2]);
1246 rd_byte(&r_ptr->r_blows[3]);
1248 /* Memorize flags */
1249 rd_u32b(&r_ptr->r_flags1);
1250 rd_u32b(&r_ptr->r_flags2);
1251 rd_u32b(&r_ptr->r_flags3);
1252 rd_u32b(&r_ptr->r_flags4);
1253 rd_u32b(&r_ptr->r_flags5);
1254 rd_u32b(&r_ptr->r_flags6);
1255 if (h_older_than(1, 5, 0, 3))
1257 r_ptr->r_flagsr = 0L;
1259 /* Move RF3 resistance flags to RFR */
1260 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ACID, RFR_IM_ACID);
1261 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ELEC, RFR_IM_ELEC);
1262 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_FIRE, RFR_IM_FIRE);
1263 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_COLD, RFR_IM_COLD);
1264 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_POIS, RFR_IM_POIS);
1265 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_TELE, RFR_RES_TELE);
1266 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NETH, RFR_RES_NETH);
1267 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_WATE, RFR_RES_WATE);
1268 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_PLAS, RFR_RES_PLAS);
1269 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NEXU, RFR_RES_NEXU);
1270 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_DISE, RFR_RES_DISE);
1271 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_ALL, RFR_RES_ALL);
1273 /* Separate breathers resistance from RF4 to RFR */
1274 RF4_BR_TO_RFR(r_ptr, RF4_BR_LITE, RFR_RES_LITE);
1275 RF4_BR_TO_RFR(r_ptr, RF4_BR_DARK, RFR_RES_DARK);
1276 RF4_BR_TO_RFR(r_ptr, RF4_BR_SOUN, RFR_RES_SOUN);
1277 RF4_BR_TO_RFR(r_ptr, RF4_BR_CHAO, RFR_RES_CHAO);
1278 RF4_BR_TO_RFR(r_ptr, RF4_BR_TIME, RFR_RES_TIME);
1279 RF4_BR_TO_RFR(r_ptr, RF4_BR_INER, RFR_RES_INER);
1280 RF4_BR_TO_RFR(r_ptr, RF4_BR_GRAV, RFR_RES_GRAV);
1281 RF4_BR_TO_RFR(r_ptr, RF4_BR_SHAR, RFR_RES_SHAR);
1282 RF4_BR_TO_RFR(r_ptr, RF4_BR_WALL, RFR_RES_WALL);
1284 /* Resist confusion is merged to RF3_NO_CONF */
1285 if (r_ptr->r_flags4 & RF4_BR_CONF) r_ptr->r_flags3 |= RF3_NO_CONF;
1287 /* Misc resistance hack to RFR */
1288 if (r_idx == MON_STORMBRINGER) r_ptr->r_flagsr |= RFR_RES_CHAO;
1289 if (r_ptr->r_flags3 & RF3_ORC) r_ptr->r_flagsr |= RFR_RES_DARK;
1293 rd_u32b(&r_ptr->r_flagsr);
1296 /* Read the "Racial" monster limit per level */
1298 r_ptr->max_num = (MONSTER_NUMBER)tmp8u;
1300 /* Location in saved floor */
1301 rd_s16b(&r_ptr->floor_id);
1306 /* Repair the lore flags */
1307 r_ptr->r_flags1 &= r_ptr->flags1;
1308 r_ptr->r_flags2 &= r_ptr->flags2;
1309 r_ptr->r_flags3 &= r_ptr->flags3;
1310 r_ptr->r_flags4 &= r_ptr->flags4;
1311 r_ptr->r_flags5 &= r_ptr->a_ability_flags1;
1312 r_ptr->r_flags6 &= r_ptr->a_ability_flags2;
1313 r_ptr->r_flagsr &= r_ptr->flagsr;
1317 * @brief 店置きのアイテムオブジェクトを読み込む / Add the item "o_ptr" to the p_ptr->inventory_list of the "Home"
1318 * @param st_ptr 店舗の参照ポインタ
1319 * @param o_ptr アイテムオブジェクト参照ポインタ
1322 * In all cases, return the slot (or -1) where the object was placed
1324 * Note that this is a hacked up version of "inven_carry()".
1326 * Also note that it may not correctly "adapt" to "knowledge" bacoming
1327 * known, the player may have to pick stuff up and drop it again.
1329 static void home_carry(store_type *st_ptr, object_type *o_ptr)
1337 /* Check each existing item (try to combine) */
1338 for (slot = 0; slot < st_ptr->stock_num; slot++)
1340 /* Get the existing item */
1341 j_ptr = &st_ptr->stock[slot];
1343 /* The home acts just like the player */
1344 if (object_similar(j_ptr, o_ptr))
1346 /* Save the new number of items */
1347 object_absorb(j_ptr, o_ptr);
1355 if (st_ptr->stock_num >= STORE_INVEN_MAX * 10) {
1359 /* Determine the "value" of the item */
1360 value = object_value(o_ptr);
1362 /* Check existing slots to see if we must "slide" */
1363 for (slot = 0; slot < st_ptr->stock_num; slot++)
1365 if (object_sort_comp(o_ptr, value, &st_ptr->stock[slot])) break;
1368 /* Slide the others up */
1369 for (i = st_ptr->stock_num; i > slot; i--)
1371 st_ptr->stock[i] = st_ptr->stock[i-1];
1374 /* More stuff now */
1375 st_ptr->stock_num++;
1377 /* Insert the new item */
1378 st_ptr->stock[slot] = *o_ptr;
1380 chg_virtue(V_SACRIFICE, -1);
1382 /* Return the location */
1387 * @brief 店舗情報を読み込む / Read a store
1388 * @param town_number 街ID
1389 * @param store_number 店舗ID
1392 static errr rd_store(int town_number, int store_number)
1404 if (z_older_than(10, 3, 3) && (store_number == STORE_HOME))
1406 st_ptr = &town_info[1].store[store_number];
1407 if (st_ptr->stock_num) sort = TRUE;
1411 st_ptr = &town_info[town_number].store[store_number];
1414 /* Read the basic info */
1415 rd_s32b(&st_ptr->store_open);
1416 rd_s16b(&st_ptr->insult_cur);
1418 if (z_older_than(11, 0, 4))
1427 rd_s16b(&st_ptr->good_buy);
1428 rd_s16b(&st_ptr->bad_buy);
1430 /* Read last visit */
1431 rd_s32b(&st_ptr->last_visit);
1433 /* Extract the owner (see above) */
1434 st_ptr->owner = own;
1436 /* Read the items */
1437 for (j = 0; j < num; j++)
1447 /* Acquire valid items */
1448 if (st_ptr->stock_num < (store_number == STORE_HOME ? (STORE_INVEN_MAX) * 10 : (store_number == STORE_MUSEUM ? (STORE_INVEN_MAX) * 50 : STORE_INVEN_MAX)))
1453 home_carry(st_ptr, q_ptr);
1457 k = st_ptr->stock_num++;
1459 /* Acquire the item */
1460 object_copy(&st_ptr->stock[k], q_ptr);
1471 * @brief 乱数状態を読み込む / Read RNG state (added in 2.8.0)
1474 static void rd_randomizer(void)
1484 rd_u16b(&Rand_place);
1487 for (i = 0; i < RAND_DEG; i++)
1489 rd_u32b(&Rand_state[i]);
1496 * @brief ゲームオプションを読み込む / Read options (ignore most pre-2.8.0 options)
1499 * Note that the normal options are now stored as a set of 256 bit flags,
1500 * plus a set of 256 bit masks to indicate which bit flags were defined
1501 * at the time the savefile was created. This will allow new options
1502 * to be added, and old options to be removed, at any time, without
1503 * hurting old savefiles.
1505 * The window options are stored in the same way, but note that each
1506 * window gets 32 options, and their order is fixed by certain defines.
1508 static void rd_options(void)
1517 /* Ignore old options */
1520 /*** Special info */
1522 /* Read "delay_factor" */
1526 /* Read "hitpoint_warn" */
1530 /* Read "mana_warn" */
1531 if(h_older_than(1, 7, 0, 0))
1541 /*** Cheating options ***/
1545 if (c & 0x0002) p_ptr->wizard = TRUE;
1547 cheat_peek = (c & 0x0100) ? TRUE : FALSE;
1548 cheat_hear = (c & 0x0200) ? TRUE : FALSE;
1549 cheat_room = (c & 0x0400) ? TRUE : FALSE;
1550 cheat_xtra = (c & 0x0800) ? TRUE : FALSE;
1551 cheat_know = (c & 0x1000) ? TRUE : FALSE;
1552 cheat_live = (c & 0x2000) ? TRUE : FALSE;
1553 cheat_save = (c & 0x4000) ? TRUE : FALSE;
1554 cheat_diary_output = (c & 0x8000) ? TRUE : FALSE;
1555 cheat_turn = (c & 0x0080) ? TRUE : FALSE;
1556 cheat_sight = (c & 0x0040) ? TRUE : FALSE;
1558 rd_byte((byte *)&autosave_l);
1559 rd_byte((byte *)&autosave_t);
1560 rd_s16b(&autosave_freq);
1563 /*** Normal Options ***/
1565 /* Read the option flags */
1566 for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1568 /* Read the option masks */
1569 for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1571 /* Analyze the options */
1572 for (n = 0; n < 8; n++)
1574 /* Analyze the options */
1575 for (i = 0; i < 32; i++)
1577 /* Process valid flags */
1578 if (mask[n] & (1L << i))
1580 /* Process valid flags */
1581 if (option_mask[n] & (1L << i))
1584 if (flag[n] & (1L << i))
1587 option_flag[n] |= (1L << i);
1594 option_flag[n] &= ~(1L << i);
1601 if (z_older_than(10, 4, 5))
1603 if (option_flag[5] & (0x00000001 << 4)) option_flag[5] &= ~(0x00000001 << 4);
1604 else option_flag[5] |= (0x00000001 << 4);
1605 if (option_flag[2] & (0x00000001 << 5)) option_flag[2] &= ~(0x00000001 << 5);
1606 else option_flag[2] |= (0x00000001 << 5);
1607 if (option_flag[4] & (0x00000001 << 5)) option_flag[4] &= ~(0x00000001 << 5);
1608 else option_flag[4] |= (0x00000001 << 5);
1609 if (option_flag[5] & (0x00000001 << 0)) option_flag[5] &= ~(0x00000001 << 0);
1610 else option_flag[5] |= (0x00000001 << 0);
1611 if (option_flag[5] & (0x00000001 << 12)) option_flag[5] &= ~(0x00000001 << 12);
1612 else option_flag[5] |= (0x00000001 << 12);
1613 if (option_flag[1] & (0x00000001 << 0)) option_flag[1] &= ~(0x00000001 << 0);
1614 else option_flag[1] |= (0x00000001 << 0);
1615 if (option_flag[1] & (0x00000001 << 18)) option_flag[1] &= ~(0x00000001 << 18);
1616 else option_flag[1] |= (0x00000001 << 18);
1617 if (option_flag[1] & (0x00000001 << 19)) option_flag[1] &= ~(0x00000001 << 19);
1618 else option_flag[1] |= (0x00000001 << 19);
1619 if (option_flag[5] & (0x00000001 << 3)) option_flag[1] &= ~(0x00000001 << 3);
1620 else option_flag[5] |= (0x00000001 << 3);
1623 /* Extract the options */
1624 extract_option_vars();
1627 /*** Window Options ***/
1629 /* Read the window flags */
1630 for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1632 /* Read the window masks */
1633 for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1635 /* Analyze the options */
1636 for (n = 0; n < 8; n++)
1638 /* Analyze the options */
1639 for (i = 0; i < 32; i++)
1641 /* Process valid flags */
1642 if (mask[n] & (1L << i))
1644 /* Process valid flags */
1645 if (window_mask[n] & (1L << i))
1648 if (flag[n] & (1L << i))
1651 window_flag[n] |= (1L << i);
1658 window_flag[n] &= ~(1L << i);
1669 * @brief ダミー情報スキップ / Hack -- strip the "ghost" info
1672 * This is such a nasty hack it hurts.
1674 static void rd_ghost(void)
1679 rd_string(buf, sizeof(buf));
1681 /* Strip old data */
1687 * @brief クイックスタート情報を読み込む / Load quick start data
1690 static void load_quick_start(void)
1696 if (z_older_than(11, 0, 13))
1698 previous_char.quick_ok = FALSE;
1702 rd_byte(&previous_char.psex);
1704 previous_char.prace = (RACE_IDX)tmp8u;
1706 previous_char.pclass = (CLASS_IDX)tmp8u;
1708 previous_char.pseikaku = (CHARACTER_IDX)tmp8u;
1710 previous_char.realm1 = (REALM_IDX)tmp8u;
1712 previous_char.realm2 = (REALM_IDX)tmp8u;
1714 rd_s16b(&previous_char.age);
1715 rd_s16b(&previous_char.ht);
1716 rd_s16b(&previous_char.wt);
1717 rd_s16b(&previous_char.sc);
1718 rd_s32b(&previous_char.au);
1720 for (i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max[i]);
1721 for (i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max_max[i]);
1723 for (i = 0; i < PY_MAX_LEVEL; i++)
1726 previous_char.player_hp[i] = (HIT_POINT)tmp16s;
1729 rd_s16b(&previous_char.chaos_patron);
1731 for (i = 0; i < 8; i++) rd_s16b(&previous_char.vir_types[i]);
1733 for (i = 0; i < 4; i++) rd_string(previous_char.history[i], sizeof(previous_char.history[i]));
1735 /* UNUSED : Was number of random quests */
1739 previous_char.quick_ok = (bool)tmp8u;
1743 * @brief その他の情報を読み込む / Read the "extra" information
1746 static void rd_extra(void)
1755 rd_string(p_ptr->name, sizeof(p_ptr->name));
1757 rd_string(p_ptr->died_from, sizeof(p_ptr->died_from));
1759 if (!h_older_than(1, 7, 0, 1))
1763 /* Read the message */
1764 rd_string(buf, sizeof buf);
1765 if (buf[0]) p_ptr->last_message = string_make(buf);
1770 for (i = 0; i < 4; i++)
1772 rd_string(p_ptr->history[i], sizeof(p_ptr->history[i]));
1775 /* Class/Race/Seikaku/Gender/Spells */
1777 p_ptr->prace = (RACE_IDX)tmp8u;
1779 p_ptr->pclass = (CLASS_IDX)tmp8u;
1781 p_ptr->pseikaku = (CHARACTER_IDX)tmp8u;
1782 rd_byte(&p_ptr->psex);
1784 p_ptr->realm1 = (REALM_IDX)tmp8u;
1786 p_ptr->realm2 = (REALM_IDX)tmp8u;
1789 if (z_older_than(10, 4, 4))
1791 if (p_ptr->realm1 == 9) p_ptr->realm1 = REALM_MUSIC;
1792 if (p_ptr->realm2 == 9) p_ptr->realm2 = REALM_MUSIC;
1793 if (p_ptr->realm1 == 10) p_ptr->realm1 = REALM_HISSATSU;
1794 if (p_ptr->realm2 == 10) p_ptr->realm2 = REALM_HISSATSU;
1797 /* Special Race/Class info */
1799 p_ptr->hitdie = tmp8u;
1800 rd_u16b(&p_ptr->expfact);
1802 /* Age/Height/Weight */
1803 rd_s16b(&p_ptr->age);
1804 rd_s16b(&p_ptr->ht);
1805 rd_s16b(&p_ptr->wt);
1807 /* Read the stat info */
1808 for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_max[i]);
1809 for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_max_max[i]);
1810 for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_cur[i]);
1813 rd_s32b(&p_ptr->au);
1815 rd_s32b(&p_ptr->max_exp);
1816 if (h_older_than(1, 5, 4, 1)) p_ptr->max_max_exp = p_ptr->max_exp;
1817 else rd_s32b(&p_ptr->max_max_exp);
1818 rd_s32b(&p_ptr->exp);
1820 if (h_older_than(1, 7, 0, 3))
1823 p_ptr->exp_frac = (u32b)tmp16u;
1827 rd_u32b(&p_ptr->exp_frac);
1830 rd_s16b(&p_ptr->lev);
1832 for (i = 0; i < 64; i++) rd_s16b(&p_ptr->spell_exp[i]);
1833 if ((p_ptr->pclass == CLASS_SORCERER) && z_older_than(10, 4, 2))
1835 for (i = 0; i < 64; i++) p_ptr->spell_exp[i] = SPELL_EXP_MASTER;
1837 if (z_older_than(10, 3, 6))
1838 for (i = 0; i < 5; i++) for (j = 0; j < 60; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1840 for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1841 for (i = 0; i < GINOU_MAX; i++) rd_s16b(&p_ptr->skill_exp[i]);
1842 if (z_older_than(10, 4, 1))
1844 if (p_ptr->pclass != CLASS_BEASTMASTER) p_ptr->skill_exp[GINOU_RIDING] /= 2;
1845 p_ptr->skill_exp[GINOU_RIDING] = MIN(p_ptr->skill_exp[GINOU_RIDING], s_info[p_ptr->pclass].s_max[GINOU_RIDING]);
1847 if (z_older_than(10, 3, 14))
1849 for (i = 0; i < 108; i++) p_ptr->magic_num1[i] = 0;
1850 for (i = 0; i < 108; i++) p_ptr->magic_num2[i] = 0;
1854 for (i = 0; i < 108; i++) rd_s32b(&p_ptr->magic_num1[i]);
1855 for (i = 0; i < 108; i++) rd_byte(&p_ptr->magic_num2[i]);
1856 if (h_older_than(1, 3, 0, 1))
1858 if (p_ptr->pclass == CLASS_SMITH)
1860 p_ptr->magic_num1[TR_ES_ATTACK] = p_ptr->magic_num1[96];
1861 p_ptr->magic_num1[96] = 0;
1862 p_ptr->magic_num1[TR_ES_AC] = p_ptr->magic_num1[97];
1863 p_ptr->magic_num1[97] = 0;
1867 if (music_singing_any()) p_ptr->action = ACTION_SING;
1869 if (z_older_than(11, 0, 7))
1871 p_ptr->start_race = p_ptr->prace;
1872 p_ptr->old_race1 = 0L;
1873 p_ptr->old_race2 = 0L;
1874 p_ptr->old_realm = 0;
1879 p_ptr->start_race = (RACE_IDX)tmp8u;
1881 p_ptr->old_race1 = (BIT_FLAGS)tmp32s;
1883 p_ptr->old_race2 = (BIT_FLAGS)tmp32s;
1884 rd_s16b(&p_ptr->old_realm);
1887 if (z_older_than(10, 0, 1))
1889 for (i = 0; i < MAX_MANE; i++)
1891 p_ptr->mane_spell[i] = -1;
1892 p_ptr->mane_dam[i] = 0;
1894 p_ptr->mane_num = 0;
1896 else if (z_older_than(10, 2, 3))
1898 for (i = 0; i < OLD_MAX_MANE; i++)
1903 for (i = 0; i < MAX_MANE; i++)
1905 p_ptr->mane_spell[i] = -1;
1906 p_ptr->mane_dam[i] = 0;
1909 p_ptr->mane_num = 0;
1913 for (i = 0; i < MAX_MANE; i++)
1916 p_ptr->mane_spell[i] = (SPELL_IDX)tmp16s;
1918 p_ptr->mane_dam[i] = (SPELL_IDX)tmp16s;
1920 rd_s16b(&p_ptr->mane_num);
1923 if (z_older_than(10, 0, 3))
1925 determine_bounty_uniques();
1927 for (i = 0; i < MAX_KUBI; i++)
1929 /* Is this bounty unique already dead? */
1930 if (!r_info[current_world_ptr->bounty_r_idx[i]].max_num) current_world_ptr->bounty_r_idx[i] += 10000;
1935 for (i = 0; i < MAX_KUBI; i++)
1937 rd_s16b(¤t_world_ptr->bounty_r_idx[i]);
1941 if (z_older_than(10, 0, 3))
1943 update_gambling_monsters();
1947 for (i = 0; i < 4; i++)
1949 rd_s16b(&battle_mon[i]);
1950 if (z_older_than(10, 3, 4))
1953 mon_odds[i] = tmp16s;
1955 else rd_u32b(&mon_odds[i]);
1959 rd_s16b(&p_ptr->town_num);
1961 /* Read arena and rewards information */
1962 rd_s16b(&p_ptr->arena_number);
1963 if (h_older_than(1, 5, 0, 1))
1965 /* Arena loser of previous version was marked number 99 */
1966 if (p_ptr->arena_number >= 99) p_ptr->arena_number = ARENA_DEFEATED_OLD_VER;
1969 p_ptr->inside_arena = (bool)tmp16s;
1970 rd_s16b(&p_ptr->inside_quest);
1971 if (z_older_than(10, 3, 5)) p_ptr->inside_battle = FALSE;
1975 p_ptr->inside_battle = (bool)tmp16s;
1977 rd_byte(&p_ptr->exit_bldg);
1981 p_ptr->oldpx = (POSITION)tmp16s;
1983 p_ptr->oldpy = (POSITION)tmp16s;
1985 if (z_older_than(10, 3, 13) && !current_floor_ptr->dun_level && !p_ptr->inside_arena) {p_ptr->oldpy = 33;p_ptr->oldpx = 131;}
1987 /* Was p_ptr->rewards[MAX_BACT] */
1989 for (i = 0; i < tmp16s; i++)
1995 if (h_older_than(1, 7, 0, 3))
1998 p_ptr->mhp = tmp16s;
2001 p_ptr->chp = tmp16s;
2004 p_ptr->chp_frac = (u32b)tmp16u;
2008 rd_s32b(&p_ptr->mhp);
2009 rd_s32b(&p_ptr->chp);
2010 rd_u32b(&p_ptr->chp_frac);
2013 if (h_older_than(1, 7, 0, 3))
2016 p_ptr->msp = tmp16s;
2019 p_ptr->csp = tmp16s;
2022 p_ptr->csp_frac = (u32b)tmp16u;
2026 rd_s32b(&p_ptr->msp);
2027 rd_s32b(&p_ptr->csp);
2028 rd_u32b(&p_ptr->csp_frac);
2031 rd_s16b(&p_ptr->max_plv);
2032 if (z_older_than(10, 3, 8))
2035 max_dlv[DUNGEON_ANGBAND] = tmp16s;
2039 byte max = (byte)max_d_idx;
2043 for(i = 0; i < max; i++)
2046 max_dlv[i] = tmp16s;
2047 if (max_dlv[i] > d_info[i].maxdepth) max_dlv[i] = d_info[i].maxdepth;
2051 /* Repair maximum player level */
2052 if (p_ptr->max_plv < p_ptr->lev) p_ptr->max_plv = p_ptr->lev;
2056 rd_s16b(&p_ptr->sc);
2057 rd_s16b(&p_ptr->concent);
2059 /* Read the flags */
2060 strip_bytes(2); /* Old "rest" */
2061 rd_s16b(&p_ptr->blind);
2062 rd_s16b(&p_ptr->paralyzed);
2063 rd_s16b(&p_ptr->confused);
2064 rd_s16b(&p_ptr->food);
2065 strip_bytes(4); /* Old "food_digested" / "protection" */
2067 rd_s16b(&p_ptr->energy_need);
2068 if (z_older_than(11, 0, 13))
2069 p_ptr->energy_need = 100 - p_ptr->energy_need;
2070 if (h_older_than(2, 1, 2, 0))
2071 p_ptr->enchant_energy_need = 0;
2073 rd_s16b(&p_ptr->enchant_energy_need);
2075 rd_s16b(&p_ptr->fast);
2076 rd_s16b(&p_ptr->slow);
2077 rd_s16b(&p_ptr->afraid);
2078 rd_s16b(&p_ptr->cut);
2079 rd_s16b(&p_ptr->stun);
2080 rd_s16b(&p_ptr->poisoned);
2081 rd_s16b(&p_ptr->image);
2082 rd_s16b(&p_ptr->protevil);
2083 rd_s16b(&p_ptr->invuln);
2084 if(z_older_than(10, 0, 0))
2087 rd_s16b(&p_ptr->ult_res);
2088 rd_s16b(&p_ptr->hero);
2089 rd_s16b(&p_ptr->shero);
2090 rd_s16b(&p_ptr->shield);
2091 rd_s16b(&p_ptr->blessed);
2092 rd_s16b(&p_ptr->tim_invis);
2093 rd_s16b(&p_ptr->word_recall);
2094 if (z_older_than(10, 3, 8))
2095 p_ptr->recall_dungeon = DUNGEON_ANGBAND;
2099 p_ptr->recall_dungeon = (byte)tmp16s;
2102 if (h_older_than(1, 5, 0, 0))
2103 p_ptr->alter_reality = 0;
2105 rd_s16b(&p_ptr->alter_reality);
2107 rd_s16b(&p_ptr->see_infra);
2108 rd_s16b(&p_ptr->tim_infra);
2109 rd_s16b(&p_ptr->oppose_fire);
2110 rd_s16b(&p_ptr->oppose_cold);
2111 rd_s16b(&p_ptr->oppose_acid);
2112 rd_s16b(&p_ptr->oppose_elec);
2113 rd_s16b(&p_ptr->oppose_pois);
2114 if (z_older_than(10,0,2)) p_ptr->tsuyoshi = 0;
2115 else rd_s16b(&p_ptr->tsuyoshi);
2117 /* Old savefiles do not have the following fields... */
2118 if ((current_world_ptr->z_major == 2) && (current_world_ptr->z_minor == 0) && (current_world_ptr->z_patch == 6))
2121 p_ptr->wraith_form = 0;
2122 p_ptr->resist_magic = 0;
2123 p_ptr->tim_regen = 0;
2124 p_ptr->kabenuke = 0;
2125 p_ptr->tim_stealth = 0;
2126 p_ptr->tim_levitation = 0;
2127 p_ptr->tim_sh_touki = 0;
2128 p_ptr->lightspeed = 0;
2129 p_ptr->tsubureru = 0;
2130 p_ptr->tim_res_nether = 0;
2131 p_ptr->tim_res_time = 0;
2132 p_ptr->mimic_form = 0;
2133 p_ptr->tim_mimic = 0;
2134 p_ptr->tim_sh_fire = 0;
2137 p_ptr->tim_reflect = 0;
2138 p_ptr->multishadow = 0;
2139 p_ptr->dustrobe = 0;
2141 p_ptr->chaos_patron = ((p_ptr->age + p_ptr->sc) % MAX_PATRON);
2149 rd_s16b(&p_ptr->tim_esp);
2150 rd_s16b(&p_ptr->wraith_form);
2151 rd_s16b(&p_ptr->resist_magic);
2152 rd_s16b(&p_ptr->tim_regen);
2153 rd_s16b(&p_ptr->kabenuke);
2154 rd_s16b(&p_ptr->tim_stealth);
2155 rd_s16b(&p_ptr->tim_levitation);
2156 rd_s16b(&p_ptr->tim_sh_touki);
2157 rd_s16b(&p_ptr->lightspeed);
2158 rd_s16b(&p_ptr->tsubureru);
2159 if (z_older_than(10, 4, 7))
2160 p_ptr->magicdef = 0;
2162 rd_s16b(&p_ptr->magicdef);
2163 rd_s16b(&p_ptr->tim_res_nether);
2164 if (z_older_than(10, 4, 11))
2166 p_ptr->tim_res_time = 0;
2167 p_ptr->mimic_form = 0;
2168 p_ptr->tim_mimic = 0;
2169 p_ptr->tim_sh_fire = 0;
2173 rd_s16b(&p_ptr->tim_res_time);
2175 p_ptr->mimic_form = (IDX)tmp8u;
2176 rd_s16b(&p_ptr->tim_mimic);
2177 rd_s16b(&p_ptr->tim_sh_fire);
2180 if (z_older_than(11, 0, 99))
2182 p_ptr->tim_sh_holy = 0;
2183 p_ptr->tim_eyeeye = 0;
2187 rd_s16b(&p_ptr->tim_sh_holy);
2188 rd_s16b(&p_ptr->tim_eyeeye);
2192 if ( z_older_than(11,0,3) ){
2193 p_ptr->tim_reflect=0;
2194 p_ptr->multishadow=0;
2198 rd_s16b(&p_ptr->tim_reflect);
2199 rd_s16b(&p_ptr->multishadow);
2200 rd_s16b(&p_ptr->dustrobe);
2203 rd_s16b(&p_ptr->chaos_patron);
2204 rd_u32b(&p_ptr->muta1);
2205 rd_u32b(&p_ptr->muta2);
2206 rd_u32b(&p_ptr->muta3);
2208 for (i = 0; i < 8; i++)
2209 rd_s16b(&p_ptr->virtues[i]);
2210 for (i = 0; i < 8; i++)
2211 rd_s16b(&p_ptr->vir_types[i]);
2214 /* Calc the regeneration modifier for mutations */
2215 p_ptr->mutant_regenerate_mod = calc_mutant_regenerate_mod();
2217 if (z_older_than(10,0,9))
2220 if (tmp8u) p_ptr->special_attack = ATTACK_CONFUSE;
2221 p_ptr->ele_attack = 0;
2225 rd_s16b(&p_ptr->ele_attack);
2226 rd_u32b(&p_ptr->special_attack);
2228 if (p_ptr->special_attack & KAMAE_MASK) p_ptr->action = ACTION_KAMAE;
2229 else if (p_ptr->special_attack & KATA_MASK) p_ptr->action = ACTION_KATA;
2230 if (z_older_than(10,0,12))
2232 p_ptr->ele_immune = 0;
2233 p_ptr->special_defense = 0;
2237 rd_s16b(&p_ptr->ele_immune);
2238 rd_u32b(&p_ptr->special_defense);
2240 rd_byte(&p_ptr->knowledge);
2243 p_ptr->autopick_autoregister = tmp8u ? TRUE : FALSE;
2247 p_ptr->action = (ACTION_IDX)tmp8u;
2248 if (!z_older_than(10, 4, 3))
2251 if (tmp8u) p_ptr->action = ACTION_LEARN;
2253 rd_byte((byte *)&preserve_mode);
2254 rd_byte((byte *)&p_ptr->wait_report_score);
2257 for (i = 0; i < 48; i++) rd_byte(&tmp8u);
2259 /* Skip the flags */
2263 /* Hack -- the two "special seeds" */
2264 rd_u32b(¤t_world_ptr->seed_flavor);
2265 rd_u32b(¤t_world_ptr->seed_town);
2269 rd_u16b(&p_ptr->panic_save);
2270 rd_u16b(&p_ptr->total_winner);
2271 rd_u16b(&p_ptr->noscore);
2276 p_ptr->is_dead = tmp8u;
2278 /* Read "feeling" */
2279 rd_byte(&p_ptr->feeling);
2281 switch (p_ptr->start_race)
2287 current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * MAX_DAYS + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2290 current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2293 current_world_ptr->dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2295 /* Turn when level began */
2296 rd_s32b(¤t_floor_ptr->generated_turn);
2298 if (h_older_than(1, 7, 0, 4))
2300 p_ptr->feeling_turn = current_floor_ptr->generated_turn;
2304 /* Turn of last "feeling" */
2305 rd_s32b(&p_ptr->feeling_turn);
2308 /* Current current_world_ptr->game_turn */
2309 rd_s32b(¤t_world_ptr->game_turn);
2311 if (z_older_than(10, 3, 12))
2313 current_world_ptr->dungeon_turn = current_world_ptr->game_turn;
2315 else rd_s32b(¤t_world_ptr->dungeon_turn);
2317 if (z_older_than(11, 0, 13))
2319 current_floor_ptr->generated_turn /= 2;
2320 p_ptr->feeling_turn /= 2;
2321 current_world_ptr->game_turn /= 2;
2322 current_world_ptr->dungeon_turn /= 2;
2325 if (z_older_than(10, 3, 13))
2327 current_world_ptr->arena_start_turn = current_world_ptr->game_turn;
2329 else rd_s32b(¤t_world_ptr->arena_start_turn);
2331 if (z_older_than(10,0,3))
2333 determine_today_mon(TRUE);
2337 rd_s16b(&today_mon);
2338 rd_s16b(&p_ptr->today_mon);
2341 if (z_older_than(10,0,7))
2347 rd_s16b(&p_ptr->riding);
2350 /* Current floor_id */
2351 if (h_older_than(1, 5, 0, 0))
2353 p_ptr->floor_id = 0;
2357 rd_s16b(&p_ptr->floor_id);
2360 if (h_older_than(1, 5, 0, 2))
2366 /* Get number of party_mon array */
2369 /* Strip old temporary preserved pets */
2370 for (i = 0; i < tmp16s; i++)
2372 monster_type dummy_mon;
2374 rd_monster(&dummy_mon);
2378 if (z_older_than(10,1,2))
2380 current_world_ptr->play_time = 0;
2384 rd_u32b(¤t_world_ptr->play_time);
2387 if (z_older_than(10,3,9))
2391 else if (z_older_than(10, 3, 10))
2399 p_ptr->visit = (BIT_FLAGS)tmp32s;
2401 if (!z_older_than(11, 0, 5))
2403 rd_u32b(&p_ptr->count);
2409 * @brief プレイヤーの所持品情報を読み込む / Read the player p_ptr->inventory_list
2412 * Note that the p_ptr->inventory_list changed in Angband 2.7.4. Two extra
2413 * pack slots were added and the equipment was rearranged. Note
2414 * that these two features combine when parsing old save-files, in
2415 * which items from the old "aux" slot are "carried", perhaps into
2416 * one of the two new "p_ptr->inventory_list" slots.
2418 * Note that the p_ptr->inventory_list is "re-sorted" later by "dungeon()".
2420 static errr rd_inventory(void)
2428 p_ptr->total_weight = 0;
2431 p_ptr->inven_cnt = 0;
2432 p_ptr->equip_cnt = 0;
2434 if (p_ptr->inventory_list != NULL) C_WIPE(p_ptr->inventory_list, INVEN_TOTAL, object_type);
2435 C_MAKE(p_ptr->inventory_list, INVEN_TOTAL, object_type);
2437 /* Read until done */
2442 /* Get the next item index */
2445 /* Nope, we reached the end */
2446 if (n == 0xFFFF) break;
2453 /* Hack -- verify item */
2454 if (!q_ptr->k_idx) return (53);
2456 /* Wield equipment */
2457 if (n >= INVEN_RARM)
2459 q_ptr->marked |= OM_TOUCHED;
2460 object_copy(&p_ptr->inventory_list[n], q_ptr);
2462 /* Add the weight */
2463 p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2469 /* Warning -- backpack is full */
2470 else if (p_ptr->inven_cnt == INVEN_PACK)
2472 note(_("持ち物の中のアイテムが多すぎる!", "Too many items in the p_ptr->inventory_list!"));
2478 /* Carry p_ptr->inventory_list */
2484 q_ptr->marked |= OM_TOUCHED;
2485 object_copy(&p_ptr->inventory_list[n], q_ptr);
2487 /* Add the weight */
2488 p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2501 * @brief メッセージログを読み込む / Read the saved messages
2504 static void rd_messages(void)
2511 if (h_older_than(2, 2, 0, 75))
2516 message_max = (int)num;
2518 /* Read the messages */
2519 for (i = 0; i < message_max; i++)
2521 /* Read the message */
2522 rd_string(buf, sizeof(buf));
2524 /* Save the message */
2533 message_max = (int)num;
2535 /* Read the messages */
2536 for (i = 0; i < message_max; i++)
2538 /* Read the message */
2539 rd_string(buf, sizeof(buf));
2541 /* Save the message */
2550 /* Old hidden trap flag */
2551 #define CAVE_TRAP 0x8000
2553 /*** Terrain Feature Indexes (see "lib/edit/f_info.txt") ***/
2554 #define OLD_FEAT_INVIS 0x02
2555 #define OLD_FEAT_GLYPH 0x03
2556 #define OLD_FEAT_QUEST_ENTER 0x08
2557 #define OLD_FEAT_QUEST_EXIT 0x09
2558 #define OLD_FEAT_MINOR_GLYPH 0x40
2559 #define OLD_FEAT_BLDG_1 0x81
2560 #define OLD_FEAT_MIRROR 0xc3
2563 #define OLD_QUEST_WATER_CAVE 18
2565 /* Quest constants */
2566 #define QUEST_OLD_CASTLE 27
2567 #define QUEST_ROYAL_CRYPT 28
2570 * @brief メッセージログを読み込む / Read the dungeon (old method)
2573 * The monsters/objects must be loaded in the same order
2574 * that they were stored, since the actual indexes matter.
2576 static errr rd_dungeon_old(void)
2587 /*** Basic info ***/
2591 current_floor_ptr->dun_level = (DEPTH)tmp16s;
2592 if (z_older_than(10, 3, 8)) p_ptr->dungeon_idx = DUNGEON_ANGBAND;
2596 p_ptr->dungeon_idx = (IDX)tmp8u;
2599 /* Set the base level for old versions */
2600 current_floor_ptr->base_level = current_floor_ptr->dun_level;
2603 current_floor_ptr->base_level = (DEPTH)tmp16s;
2606 current_floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
2608 p_ptr->y = (POSITION)tmp16s;
2610 p_ptr->x = (POSITION)tmp16s;
2611 if (z_older_than(10, 3, 13) && !current_floor_ptr->dun_level && !p_ptr->inside_arena) {p_ptr->y = 33;p_ptr->x = 131;}
2613 current_floor_ptr->height = (POSITION)tmp16s;
2615 current_floor_ptr->width = (POSITION)tmp16s;
2616 rd_s16b(&tmp16s); /* max_panel_rows */
2617 rd_s16b(&tmp16s); /* max_panel_cols */
2620 if (!p_ptr->y || !p_ptr->x) {p_ptr->y = 10;p_ptr->x = 10;}/* ダンジョン生成に失敗してセグメンテったときの復旧用 */
2624 ymax = current_floor_ptr->height;
2625 xmax = current_floor_ptr->width;
2628 /*** Run length decoding ***/
2630 /* Load the dungeon data */
2631 for (x = y = 0; y < ymax; )
2637 if (z_older_than(10,3,6))
2646 /* Decline invalid flags */
2647 info &= ~(CAVE_LITE | CAVE_VIEW | CAVE_MNLT | CAVE_MNDK);
2650 /* Apply the RLE info */
2651 for (i = count; i > 0; i--)
2653 /* Access the current_floor_ptr->grid_array */
2654 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2656 /* Extract "info" */
2666 if (++y >= ymax) break;
2672 /*** Run length decoding ***/
2674 /* Load the dungeon data */
2675 for (x = y = 0; y < ymax; )
2681 /* Apply the RLE info */
2682 for (i = count; i > 0; i--)
2684 /* Access the current_floor_ptr->grid_array */
2685 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2687 /* Extract "feat" */
2688 g_ptr->feat = (s16b)tmp8u;
2697 if (++y >= ymax) break;
2702 /*** Run length decoding ***/
2704 /* Load the dungeon data */
2705 for (x = y = 0; y < ymax; )
2711 /* Apply the RLE info */
2712 for (i = count; i > 0; i--)
2714 /* Access the current_floor_ptr->grid_array */
2715 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2717 /* Extract "mimic" */
2718 g_ptr->mimic = (s16b)tmp8u;
2727 if (++y >= ymax) break;
2732 /*** Run length decoding ***/
2734 /* Load the dungeon data */
2735 for (x = y = 0; y < ymax; )
2741 /* Apply the RLE info */
2742 for (i = count; i > 0; i--)
2744 /* Access the current_floor_ptr->grid_array */
2745 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2747 /* Extract "feat" */
2748 g_ptr->special = tmp16s;
2757 if (++y >= ymax) break;
2762 /* Convert current_floor_ptr->grid_array data */
2763 if (z_older_than(11, 0, 99))
2765 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2767 /* Wipe old unused flags */
2768 current_floor_ptr->grid_array[y][x].info &= ~(CAVE_MASK);
2772 if (h_older_than(1, 1, 1, 0))
2774 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2776 /* Access the current_floor_ptr->grid_array */
2777 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2780 if (g_ptr->feat == OLD_FEAT_INVIS)
2782 g_ptr->feat = feat_floor;
2783 g_ptr->info |= CAVE_TRAP;
2786 /* Older than 1.1.1 */
2787 if (g_ptr->feat == OLD_FEAT_MIRROR)
2789 g_ptr->feat = feat_floor;
2790 g_ptr->info |= CAVE_OBJECT;
2795 if (h_older_than(1, 3, 1, 0))
2797 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2799 /* Access the current_floor_ptr->grid_array */
2800 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2802 /* Old CAVE_IN_MIRROR flag */
2803 if (g_ptr->info & CAVE_OBJECT)
2805 g_ptr->mimic = feat_mirror;
2808 /* Runes will be mimics and flags */
2809 else if ((g_ptr->feat == OLD_FEAT_MINOR_GLYPH) ||
2810 (g_ptr->feat == OLD_FEAT_GLYPH))
2812 g_ptr->info |= CAVE_OBJECT;
2813 g_ptr->mimic = g_ptr->feat;
2814 g_ptr->feat = feat_floor;
2817 /* Hidden traps will be trap terrains mimicing floor */
2818 else if (g_ptr->info & CAVE_TRAP)
2820 g_ptr->info &= ~CAVE_TRAP;
2821 g_ptr->mimic = g_ptr->feat;
2822 g_ptr->feat = choose_random_trap();
2825 /* Another hidden trap */
2826 else if (g_ptr->feat == OLD_FEAT_INVIS)
2828 g_ptr->mimic = feat_floor;
2829 g_ptr->feat = feat_trap_open;
2834 /* Quest 18 was removed */
2835 if (h_older_than(1, 7, 0, 6) && !vanilla_town)
2837 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2839 /* Access the current_floor_ptr->grid_array */
2840 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2842 if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !current_floor_ptr->dun_level)
2844 if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
2846 g_ptr->feat = feat_tree;
2849 else if (g_ptr->feat == OLD_FEAT_BLDG_1)
2851 g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
2854 else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
2855 (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
2857 g_ptr->feat = feat_up_stair;
2865 /* Read the item count */
2868 /* Verify maximum */
2869 if (limit > current_floor_ptr->max_o_idx)
2871 note(format(_("アイテムの配列が大きすぎる(%d)!", "Too many (%d) object entries!"), limit));
2875 /* Read the dungeon items */
2876 for (i = 1; i < limit; i++)
2883 /* Get a new record */
2888 note(format(_("アイテム配置エラー (%d <> %d)", "Object allocation error (%d <> %d)"), i, o_idx));
2894 o_ptr = ¤t_floor_ptr->o_list[o_idx];
2902 if (o_ptr->held_m_idx)
2904 monster_type *m_ptr;
2905 m_ptr = ¤t_floor_ptr->m_list[o_ptr->held_m_idx];
2908 o_ptr->next_o_idx = m_ptr->hold_o_idx;
2910 m_ptr->hold_o_idx = o_idx;
2916 /* Access the item location */
2917 g_ptr = ¤t_floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
2920 o_ptr->next_o_idx = g_ptr->o_idx;
2922 g_ptr->o_idx = o_idx;
2929 /* Read the monster count */
2932 /* Hack -- verify */
2933 if (limit > current_floor_ptr->max_m_idx)
2935 note(format(_("モンスターの配列が大きすぎる(%d)!", "Too many (%d) monster entries!"), limit));
2939 /* Read the monsters */
2940 for (i = 1; i < limit; i++)
2943 monster_type *m_ptr;
2945 /* Get a new record */
2950 note(format(_("モンスター配置エラー (%d <> %d)", "Monster allocation error (%d <> %d)"), i, m_idx));
2955 /* Acquire monster */
2956 m_ptr = ¤t_floor_ptr->m_list[m_idx];
2958 /* Read the monster */
2963 g_ptr = ¤t_floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
2965 /* Mark the location */
2966 g_ptr->m_idx = m_idx;
2969 real_r_ptr(m_ptr)->cur_num++;
2974 /* The dungeon is ready */
2975 if (z_older_than(10, 3, 13) && !current_floor_ptr->dun_level && !p_ptr->inside_arena)
2976 current_world_ptr->character_dungeon = FALSE;
2978 current_world_ptr->character_dungeon = TRUE;
2986 * @brief 保存されたフロアを読み込む / Read the saved floor
2987 * @return info読み込みエラーコード
2989 * この関数は、セーブデータの互換性を保つために多くのデータ改変処理を備えている。
2992 * <li>1.7.0.2で8bitだったgrid_typeのfeat,mimicのID値を16bitに拡張する処理。</li>
2993 * <li>1.7.0.8までに廃止、IDなどを差し替えたクエスト番号を置換する処理。</li>
2995 * The monsters/objects must be loaded in the same order
2996 * that they were stored, since the actual indexes matter.
2998 static errr rd_saved_floor(saved_floor_type *sf_ptr)
3000 POSITION ymax, xmax;
3011 grid_template_type *templates;
3014 /*** Wipe all current_floor_ptr->grid_array ***/
3018 /*** Basic info ***/
3020 /* Dungeon floor specific info follows */
3024 /*** Not a saved floor ***/
3027 current_floor_ptr->dun_level = (DEPTH)tmp16s;
3028 current_floor_ptr->base_level = current_floor_ptr->dun_level;
3032 /*** The saved floor ***/
3035 if (tmp16s != sf_ptr->floor_id) return 171;
3038 if (tmp8u != sf_ptr->savefile_id) return 171;
3041 if (tmp16s != sf_ptr->dun_level) return 171;
3042 current_floor_ptr->dun_level = sf_ptr->dun_level;
3045 if (tmp32s != sf_ptr->last_visit) return 171;
3048 if (tmp32u != sf_ptr->visit_mark) return 171;
3051 if (tmp16s != sf_ptr->upper_floor_id) return 171;
3054 if (tmp16s != sf_ptr->lower_floor_id) return 171;
3058 current_floor_ptr->base_level = (DEPTH)tmp16s;
3060 current_floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
3063 p_ptr->y = (POSITION)tmp16u;
3066 p_ptr->x = (POSITION)tmp16u;
3069 current_floor_ptr->height = (POSITION)tmp16s;
3071 current_floor_ptr->width = (POSITION)tmp16s;
3073 rd_byte(&p_ptr->feeling);
3077 /*** Read template for grid_type ***/
3079 /* Read the template count */
3082 /* Allocate the "template" array */
3083 C_MAKE(templates, limit, grid_template_type);
3085 /* Read the templates */
3086 for (i = 0; i < limit; i++)
3088 grid_template_type *ct_ptr = &templates[i];
3092 ct_ptr->info = (BIT_FLAGS)tmp16u;
3093 if (h_older_than(1, 7, 0, 2))
3096 ct_ptr->feat = (s16b)tmp8u;
3098 ct_ptr->mimic = (s16b)tmp8u;
3102 rd_s16b(&ct_ptr->feat);
3103 rd_s16b(&ct_ptr->mimic);
3105 rd_s16b(&ct_ptr->special);
3109 ymax = current_floor_ptr->height;
3110 xmax = current_floor_ptr->width;
3113 /*** Run length decoding ***/
3115 /* Load the dungeon data */
3116 for (x = y = 0; y < ymax; )
3128 } while (tmp8u == MAX_UCHAR);
3130 /* Apply the RLE info */
3131 for (i = count; i > 0; i--)
3133 /* Access the current_floor_ptr->grid_array */
3134 grid_type *g_ptr = ¤t_floor_ptr->grid_array[y][x];
3136 /* Extract current_floor_ptr->grid_array data */
3137 g_ptr->info = templates[id].info;
3138 g_ptr->feat = templates[id].feat;
3139 g_ptr->mimic = templates[id].mimic;
3140 g_ptr->special = templates[id].special;
3149 if (++y >= ymax) break;
3154 /* Quest 18 was removed */
3155 if (h_older_than(1, 7, 0, 6) && !vanilla_town)
3157 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
3159 /* Access the current_floor_ptr->grid_array */
3160 grid_type *g_ptr = ¤t_floor_ptr->grid_array[y][x];
3162 if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !current_floor_ptr->dun_level)
3164 if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
3166 g_ptr->feat = feat_tree;
3169 else if (g_ptr->feat == OLD_FEAT_BLDG_1)
3171 g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
3174 else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
3175 (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
3177 g_ptr->feat = feat_up_stair;
3183 /* Free the "template" array */
3184 C_KILL(templates, limit, grid_template_type);
3189 /* Read the item count */
3192 /* Verify maximum */
3193 if (limit > current_floor_ptr->max_o_idx) return 151;
3196 /* Read the dungeon items */
3197 for (i = 1; i < limit; i++)
3203 /* Get a new record */
3206 if (i != o_idx) return 152;
3209 o_ptr = ¤t_floor_ptr->o_list[o_idx];
3214 if (o_ptr->held_m_idx)
3216 monster_type *m_ptr;
3217 m_ptr = ¤t_floor_ptr->m_list[o_ptr->held_m_idx];
3220 o_ptr->next_o_idx = m_ptr->hold_o_idx;
3222 m_ptr->hold_o_idx = o_idx;
3228 /* Access the item location */
3229 grid_type *g_ptr = ¤t_floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
3232 o_ptr->next_o_idx = g_ptr->o_idx;
3234 g_ptr->o_idx = o_idx;
3241 /* Read the monster count */
3244 /* Hack -- verify */
3245 if (limit > current_floor_ptr->max_m_idx) return 161;
3247 /* Read the monsters */
3248 for (i = 1; i < limit; i++)
3252 monster_type *m_ptr;
3254 /* Get a new record */
3257 if (i != m_idx) return 162;
3260 /* Acquire monster */
3261 m_ptr = ¤t_floor_ptr->m_list[m_idx];
3263 /* Read the monster */
3268 g_ptr = ¤t_floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
3270 /* Mark the location */
3271 g_ptr->m_idx = m_idx;
3274 real_r_ptr(m_ptr)->cur_num++;
3283 * @brief 保存されたフロアを読み込む(現版) / Read the dungeon (new method)
3286 * The monsters/objects must be loaded in the same order
3287 * that they were stored, since the actual indexes matter.
3289 static errr rd_dungeon(void)
3297 /* Initialize saved_floors array and temporal files */
3298 init_saved_floors(FALSE);
3301 if (h_older_than(1, 5, 0, 0))
3303 err = rd_dungeon_old();
3305 /* Prepare floor_id of current floor */
3306 if (p_ptr->dungeon_idx)
3308 p_ptr->floor_id = get_new_floor_id();
3309 get_sf_ptr(p_ptr->floor_id)->dun_level = current_floor_ptr->dun_level;
3318 /* Number of floor_id used from birth */
3319 rd_s16b(&max_floor_id);
3321 /* Current dungeon type */
3323 p_ptr->dungeon_idx = (DUNGEON_IDX)tmp8u;
3325 /* Number of the saved_floors array elements */
3328 /*** No saved floor (On the surface etc.) ***/
3331 /* Read the current floor data */
3332 err = rd_saved_floor(NULL);
3335 /*** In the dungeon ***/
3339 /* Read the saved_floors array */
3340 for (i = 0; i < num; i++)
3342 saved_floor_type *sf_ptr = &saved_floors[i];
3344 rd_s16b(&sf_ptr->floor_id);
3346 sf_ptr->savefile_id = (s16b)tmp8u;
3349 sf_ptr->dun_level = (DEPTH)tmp16s;
3351 rd_s32b(&sf_ptr->last_visit);
3352 rd_u32b(&sf_ptr->visit_mark);
3353 rd_s16b(&sf_ptr->upper_floor_id);
3354 rd_s16b(&sf_ptr->lower_floor_id);
3358 /* Move saved floors data to temporal files */
3359 for (i = 0; i < num; i++)
3361 saved_floor_type *sf_ptr = &saved_floors[i];
3363 /* Unused element */
3364 if (!sf_ptr->floor_id) continue;
3366 /* Read the failure mark */
3368 if (tmp8u) continue;
3370 /* Read from the save file */
3371 err = rd_saved_floor(sf_ptr);
3376 /* Re-save as temporal saved floor file */
3377 if (!save_floor(sf_ptr, SLF_SECOND)) err = 182;
3383 /* Finally load current floor data from temporal file */
3386 if (!load_floor(get_sf_ptr(p_ptr->floor_id), SLF_SECOND)) err = 183;
3391 /*** Error messages ***/
3395 note(_("アイテムの配列が大きすぎる!", "Too many object entries!"));
3399 note(_("アイテム配置エラー", "Object allocation error"));
3403 note(_("モンスターの配列が大きすぎる!", "Too many monster entries!"));
3407 note(_("モンスター配置エラー", "Monster allocation error"));
3411 note(_("保存されたフロアのダンジョンデータが壊れています!", "Dungeon data of saved floors are broken!"));
3415 note(_("テンポラリ・ファイルを作成できません!", "Failed to make temporal files!"));
3419 note(_("Error 183", "Error 183"));
3423 /* The dungeon is ready */
3424 current_world_ptr->character_dungeon = TRUE;
3426 /* Success or Error */
3432 * @brief ロード処理全体のサブ関数 / Actually read the savefile
3435 static errr rd_savefile_new_aux(void)
3448 #ifdef VERIFY_CHECKSUMS
3449 u32b n_x_check, n_v_check;
3450 u32b o_x_check, o_v_check;
3454 /* Strip the version bytes */
3457 /* Hack -- decrypt */
3458 xor_byte = current_world_ptr->sf_extra;
3461 /* Clear the checksums */
3465 /* Read the version number of the savefile */
3466 /* Old savefile will be version 0.0.0.3 */
3467 rd_byte(¤t_world_ptr->h_ver_extra);
3468 rd_byte(¤t_world_ptr->h_ver_patch);
3469 rd_byte(¤t_world_ptr->h_ver_minor);
3470 rd_byte(¤t_world_ptr->h_ver_major);
3472 /* Mention the savefile version */
3474 _("バージョン %d.%d.%d.%d のセーブ・ファイルをロード中...", "Loading a %d.%d.%d.%d savefile..."),
3475 (current_world_ptr->h_ver_major > 9) ? current_world_ptr->h_ver_major - 10 : current_world_ptr->h_ver_major, current_world_ptr->h_ver_minor, current_world_ptr->h_ver_patch, current_world_ptr->h_ver_extra));
3478 /* Operating system info */
3479 rd_u32b(¤t_world_ptr->sf_system);
3481 /* Time of savefile creation */
3482 rd_u32b(¤t_world_ptr->sf_when);
3484 /* Number of resurrections */
3485 rd_u16b(¤t_world_ptr->sf_lives);
3487 /* Number of times played */
3488 rd_u16b(¤t_world_ptr->sf_saves);
3491 /* Later use (always zero) */
3494 /* Later use (always zero) */
3497 /* Later use (always zero) */
3501 rd_byte(&kanji_code);
3503 /* Read RNG state */
3505 if (arg_fiddle) note(_("乱数情報をロードしました", "Loaded Randomizer Info"));
3507 /* Then the options */
3509 if (arg_fiddle) note(_("オプションをロードしました", "Loaded Option Flags"));
3511 /* Then the "messages" */
3513 if (arg_fiddle) note(_("メッセージをロードしました", "Loaded Messages"));
3515 for (i = 0; i < max_r_idx; i++)
3517 /* Access that monster */
3518 monster_race *r_ptr = &r_info[i];
3520 /* Hack -- Reset the death counter */
3521 r_ptr->max_num = 100;
3523 if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
3525 /* Hack -- Non-unique Nazguls are semi-unique */
3526 else if (r_ptr->flags7 & RF7_NAZGUL) r_ptr->max_num = MAX_NAZGUL_NUM;
3529 /* Monster Memory */
3532 /* Incompatible save files */
3533 if (tmp16u > max_r_idx)
3535 note(format(_("モンスターの種族が多すぎる(%u)!", "Too many (%u) monster races!"), tmp16u));
3539 /* Read the available records */
3540 for (i = 0; i < tmp16u; i++)
3543 rd_lore((MONRACE_IDX)i);
3546 if (arg_fiddle) note(_("モンスターの思い出をロードしました", "Loaded Monster Memory"));
3551 /* Incompatible save files */
3552 if (tmp16u > max_k_idx)
3554 note(format(_("アイテムの種類が多すぎる(%u)!", "Too many (%u) object kinds!"), tmp16u));
3558 /* Read the object memory */
3559 for (i = 0; i < tmp16u; i++)
3561 object_kind *k_ptr = &k_info[i];
3565 k_ptr->aware = (tmp8u & 0x01) ? TRUE: FALSE;
3566 k_ptr->tried = (tmp8u & 0x02) ? TRUE: FALSE;
3568 if (arg_fiddle) note(_("アイテムの記録をロードしました", "Loaded Object Memory"));
3570 /* 2.1.3 or newer version */
3572 u16b max_towns_load;
3573 u16b max_quests_load;
3574 byte max_rquests_load;
3575 s16b old_inside_quest = p_ptr->inside_quest;
3577 /* Number of towns */
3578 rd_u16b(&max_towns_load);
3580 /* Incompatible save files */
3581 if (max_towns_load > max_towns)
3583 note(format(_("町が多すぎる(%u)!", "Too many (%u) towns!"), max_towns_load));
3587 /* Number of quests */
3588 rd_u16b(&max_quests_load);
3590 if (z_older_than(11, 0, 7))
3592 max_rquests_load = 10;
3596 rd_byte(&max_rquests_load);
3599 /* Incompatible save files */
3600 if (max_quests_load > max_q_idx)
3602 note(format(_("クエストが多すぎる(%u)!", "Too many (%u) quests!"), max_quests_load));
3606 for (i = 0; i < max_quests_load; i++)
3610 quest_type* const q_ptr = &quest[i];
3612 rd_s16b(&q_ptr->status);
3614 q_ptr->level = tmp16s;
3616 if (z_older_than(11, 0, 6))
3623 q_ptr->complev = tmp8u;
3625 if(h_older_than(2, 1, 2, 2))
3627 q_ptr->comptime = 0;
3631 rd_u32b(&q_ptr->comptime);
3634 /* Load quest status if quest is running */
3635 if ((q_ptr->status == QUEST_STATUS_TAKEN) ||
3636 (!z_older_than(10, 3, 14) && (q_ptr->status == QUEST_STATUS_COMPLETED)) ||
3637 (!z_older_than(11, 0, 7) && (i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST + max_rquests_load))))
3640 q_ptr->cur_num = (MONSTER_NUMBER)tmp16s;
3642 q_ptr->max_num = (MONSTER_NUMBER)tmp16s;
3643 rd_s16b(&q_ptr->type);
3645 /* Load quest monster index */
3646 rd_s16b(&q_ptr->r_idx);
3648 if ((q_ptr->type == QUEST_TYPE_RANDOM) && (!q_ptr->r_idx))
3650 determine_random_questor(&quest[i]);
3653 /* Load quest item index */
3654 rd_s16b(&q_ptr->k_idx);
3657 a_info[q_ptr->k_idx].gen_flags |= TRG_QUESTITEM;
3660 q_ptr->flags = tmp8u;
3662 if (z_older_than(10, 3, 11))
3664 if (q_ptr->flags & QUEST_FLAG_PRESET)
3670 init_flags = INIT_ASSIGN;
3671 p_ptr->inside_quest = (QUEST_IDX)i;
3673 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3674 p_ptr->inside_quest = old_inside_quest;
3680 q_ptr->dungeon = tmp8u;
3683 if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_UNTAKEN)
3684 if (r_info[q_ptr->r_idx].flags1 & RF1_UNIQUE)
3685 r_info[q_ptr->r_idx].flags1 |= RF1_QUESTOR;
3688 /* Ignore the empty quests from old versions */
3691 /* Ignore quest status */
3694 /* Ignore quest level */
3698 * We don't have to care about the other info,
3699 * since status should be 0 for these quests anyway
3704 /* Quest 18 was removed */
3705 if (h_older_than(1, 7, 0, 6))
3707 (void)WIPE(&quest[OLD_QUEST_WATER_CAVE], quest_type);
3708 quest[OLD_QUEST_WATER_CAVE].status = QUEST_STATUS_UNTAKEN;
3711 /* Position in the wilderness */
3712 rd_s32b(&p_ptr->wilderness_x);
3713 rd_s32b(&p_ptr->wilderness_y);
3714 if (z_older_than(10, 3, 13))
3716 p_ptr->wilderness_x = 5;
3717 p_ptr->wilderness_y = 48;
3720 if (z_older_than(10, 3, 7)) p_ptr->wild_mode = FALSE;
3721 else rd_byte((byte *)&p_ptr->wild_mode);
3722 if (z_older_than(10, 3, 7)) p_ptr->ambush_flag = FALSE;
3723 else rd_byte((byte *)&p_ptr->ambush_flag);
3725 /* Size of the wilderness */
3726 rd_s32b(&wild_x_size);
3727 rd_s32b(&wild_y_size);
3729 /* Incompatible save files */
3730 if ((wild_x_size > current_world_ptr->max_wild_x) || (wild_y_size > current_world_ptr->max_wild_y))
3732 note(format(_("荒野が大きすぎる(%u/%u)!", "Wilderness is too big (%u/%u)!"), wild_x_size, wild_y_size));
3736 /* Load the wilderness seeds */
3737 for (i = 0; i < wild_x_size; i++)
3739 for (j = 0; j < wild_y_size; j++)
3741 rd_u32b(&wilderness[j][i].seed);
3746 if (arg_fiddle) note(_("クエスト情報をロードしました", "Loaded Quests"));
3748 /* Load the Artifacts */
3751 /* Incompatible save files */
3752 if (tmp16u > max_a_idx)
3754 note(format(_("伝説のアイテムが多すぎる(%u)!", "Too many (%u) artifacts!"), tmp16u));
3758 /* Read the artifact flags */
3759 for (i = 0; i < tmp16u; i++)
3761 artifact_type *a_ptr = &a_info[i];
3764 a_ptr->cur_num = tmp8u;
3766 if (h_older_than(1, 5, 0, 0))
3768 a_ptr->floor_id = 0;
3776 rd_s16b(&a_ptr->floor_id);
3779 if (arg_fiddle) note(_("伝説のアイテムをロードしました", "Loaded Artifacts"));
3781 /* Read the extra stuff */
3783 if (p_ptr->energy_need < -999) p_ptr->timewalk = TRUE;
3785 if (arg_fiddle) note(_("特別情報をロードしました", "Loaded extra information"));
3788 /* Read the player_hp array */
3791 /* Incompatible save files */
3792 if (tmp16u > PY_MAX_LEVEL)
3794 note(format(_("ヒットポイント配列が大きすぎる(%u)!", "Too many (%u) hitpoint entries!"), tmp16u));
3798 /* Read the player_hp array */
3799 for (i = 0; i < tmp16u; i++)
3802 p_ptr->player_hp[i] = (HIT_POINT)tmp16s;
3805 /* Important -- Initialize the sex */
3806 sp_ptr = &sex_info[p_ptr->psex];
3808 /* Important -- Initialize the race/class */
3809 rp_ptr = &race_info[p_ptr->prace];
3810 cp_ptr = &class_info[p_ptr->pclass];
3811 ap_ptr = &seikaku_info[p_ptr->pseikaku];
3813 if(z_older_than(10, 2, 2) && (p_ptr->pclass == CLASS_BEASTMASTER) && !p_ptr->is_dead)
3815 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3816 roll_hitdice(p_ptr, 0L);
3818 if(z_older_than(10, 3, 2) && (p_ptr->pclass == CLASS_ARCHER) && !p_ptr->is_dead)
3820 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3821 roll_hitdice(p_ptr, 0L);
3823 if(z_older_than(10, 2, 6) && (p_ptr->pclass == CLASS_SORCERER) && !p_ptr->is_dead)
3825 p_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
3826 roll_hitdice(p_ptr, 0L);
3828 if(z_older_than(10, 4, 7) && (p_ptr->pclass == CLASS_BLUE_MAGE) && !p_ptr->is_dead)
3830 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3831 roll_hitdice(p_ptr, 0L);
3834 /* Important -- Initialize the magic */
3835 mp_ptr = &m_info[p_ptr->pclass];
3838 /* Read spell info */
3839 rd_u32b(&p_ptr->spell_learned1);
3840 rd_u32b(&p_ptr->spell_learned2);
3841 rd_u32b(&p_ptr->spell_worked1);
3842 rd_u32b(&p_ptr->spell_worked2);
3843 rd_u32b(&p_ptr->spell_forgotten1);
3844 rd_u32b(&p_ptr->spell_forgotten2);
3846 if (z_older_than(10,0,5))
3848 p_ptr->learned_spells = 0;
3849 for (i = 0; i < 64; i++)
3851 /* Count known spells */
3853 (p_ptr->spell_learned1 & (1L << i)) :
3854 (p_ptr->spell_learned2 & (1L << (i - 32))))
3856 p_ptr->learned_spells++;
3860 else rd_s16b(&p_ptr->learned_spells);
3862 if (z_older_than(10,0,6))
3864 p_ptr->add_spells = 0;
3866 else rd_s16b(&p_ptr->add_spells);
3867 if (p_ptr->pclass == CLASS_MINDCRAFTER) p_ptr->add_spells = 0;
3869 for (i = 0; i < 64; i++)
3872 p_ptr->spell_order[i] = (SPELL_IDX)tmp8u;
3876 /* Read the p_ptr->inventory_list */
3879 note(_("持ち物情報を読み込むことができません", "Unable to read p_ptr->inventory_list"));
3883 /* Read number of towns */
3885 town_count = tmp16u;
3887 /* Read the stores */
3889 for (i = 1; i < town_count; i++)
3891 for (j = 0; j < tmp16u; j++)
3893 if (rd_store(i, j)) return (22);
3897 rd_s16b(&p_ptr->pet_follow_distance);
3898 if (z_older_than(10, 4, 10))
3900 p_ptr->pet_extra_flags = 0;
3902 if (tmp8u) p_ptr->pet_extra_flags |= PF_OPEN_DOORS;
3904 if (tmp8u) p_ptr->pet_extra_flags |= PF_PICKUP_ITEMS;
3906 if (z_older_than(10,0,4)) p_ptr->pet_extra_flags |= PF_TELEPORT;
3910 if (tmp8u) p_ptr->pet_extra_flags |= PF_TELEPORT;
3913 if (z_older_than(10,0,7)) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3917 if (tmp8u) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3920 if (z_older_than(10,0,8)) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3924 if (tmp8u) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3927 if (!z_older_than(10,0,8))
3930 if (tmp8u) p_ptr->pet_extra_flags |= PF_BALL_SPELL;
3935 rd_s16b(&p_ptr->pet_extra_flags);
3938 if (!z_older_than(11, 0, 9))
3940 char buf[SCREEN_BUF_MAX_SIZE];
3941 rd_string(buf, sizeof(buf));
3942 if (buf[0]) screen_dump = string_make(buf);
3947 for (i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
3949 r_info[quest[i].r_idx].flags1 &= ~(RF1_QUESTOR);
3954 /* I'm not dead yet... */
3955 if (!p_ptr->is_dead)
3957 /* Dead players have no dungeon */
3958 note(_("ダンジョン復元中...", "Restoring Dungeon..."));
3962 note(_("ダンジョンデータ読み込み失敗", "Error reading dungeon data"));
3966 /* Read the ghost info */
3973 strip_bytes(tmp32s);
3977 /* Quest 18 was removed */
3978 if (h_older_than(1, 7, 0, 6))
3980 if (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE)
3982 p_ptr->dungeon_idx = lite_town ? DUNGEON_ANGBAND : DUNGEON_GALGALS;
3983 current_floor_ptr->dun_level = 1;
3984 p_ptr->inside_quest = 0;
3989 #ifdef VERIFY_CHECKSUMS
3991 /* Save the checksum */
3992 n_v_check = v_check;
3994 /* Read the old checksum */
3995 rd_u32b(&o_v_check);
3998 if (o_v_check != n_v_check)
4000 note(_("チェックサムがおかしい", "Invalid checksum"));
4005 /* Save the encoded checksum */
4006 n_x_check = x_check;
4008 /* Read the checksum */
4009 rd_u32b(&o_x_check);
4013 if (o_x_check != n_x_check)
4015 note(_("エンコードされたチェックサムがおかしい", "Invalid encoded checksum"));
4026 * @brief ロード処理全体のメイン関数 / Actually read the savefile
4029 errr rd_savefile_new(void)
4033 /* Grab permissions */
4036 /* The savefile is a binary file */
4037 fff = my_fopen(savefile, "rb");
4039 /* Drop permissions */
4041 if (!fff) return (-1);
4043 /* Call the sub-function */
4044 err = rd_savefile_new_aux();
4046 /* Check for errors */
4047 if (ferror(fff)) err = -1;
4054 * @brief 保存フロア読み込みのサブ関数 / Actually load and verify a floor save data
4055 * @param sf_ptr 保存フロア読み込み先
4058 static bool load_floor_aux(saved_floor_type *sf_ptr)
4063 #ifdef VERIFY_CHECKSUMS
4064 u32b n_x_check, n_v_check;
4065 u32b o_x_check, o_v_check;
4068 /* Hack -- decrypt (read xor_byte) */
4072 /* Clear the checksums */
4076 /* Set the version number to current version */
4077 /* Never load old temporal files */
4078 current_world_ptr->h_ver_extra = H_VER_EXTRA;
4079 current_world_ptr->h_ver_patch = H_VER_PATCH;
4080 current_world_ptr->h_ver_minor = H_VER_MINOR;
4081 current_world_ptr->h_ver_major = H_VER_MAJOR;
4083 /* Verify the sign */
4085 if (saved_floor_file_sign != tmp32u) return FALSE;
4087 /* Read -- have error? */
4088 if (rd_saved_floor(sf_ptr)) return FALSE;
4091 #ifdef VERIFY_CHECKSUMS
4092 /* Save the checksum */
4093 n_v_check = v_check;
4095 /* Read the old checksum */
4096 rd_u32b(&o_v_check);
4099 if (o_v_check != n_v_check) return FALSE;
4101 /* Save the encoded checksum */
4102 n_x_check = x_check;
4104 /* Read the checksum */
4105 rd_u32b(&o_x_check);
4108 if (o_x_check != n_x_check) return FALSE;
4117 * @brief 一時保存フロア情報を読み込む / Attempt to load the temporally saved-floor data
4118 * @param sf_ptr 保存フロア読み込み先
4122 bool load_floor(saved_floor_type *sf_ptr, BIT_FLAGS mode)
4124 FILE *old_fff = NULL;
4125 byte old_xor_byte = 0;
4126 u32b old_v_check = 0;
4127 u32b old_x_check = 0;
4128 byte old_h_ver_major = 0;
4129 byte old_h_ver_minor = 0;
4130 byte old_h_ver_patch = 0;
4131 byte old_h_ver_extra = 0;
4134 char floor_savefile[1024];
4136 byte old_kanji_code = kanji_code;
4139 * Temporal files are always written in system depended kanji
4144 /* EUC kanji code */
4148 /* SJIS kanji code */
4157 /* We have one file already opened */
4158 if (mode & SLF_SECOND)
4160 /* Backup original values */
4162 old_xor_byte = xor_byte;
4163 old_v_check = v_check;
4164 old_x_check = x_check;
4165 old_h_ver_major = current_world_ptr->h_ver_major;
4166 old_h_ver_minor = current_world_ptr->h_ver_minor;
4167 old_h_ver_patch = current_world_ptr->h_ver_patch;
4168 old_h_ver_extra = current_world_ptr->h_ver_extra;
4171 /* floor savefile */
4172 sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
4174 /* Grab permissions */
4177 /* The savefile is a binary file */
4178 fff = my_fopen(floor_savefile, "rb");
4180 /* Drop permissions */
4184 if (!fff) ok = FALSE;
4186 /* Attempt to load */
4189 /* Load saved floor data from file */
4190 ok = load_floor_aux(sf_ptr);
4192 /* Check for errors */
4193 if (ferror(fff)) ok = FALSE;
4196 /* Grab permissions */
4199 /* Delete the file */
4200 if (!(mode & SLF_NO_KILL)) (void)fd_kill(floor_savefile);
4202 /* Drop permissions */
4206 /* We have one file already opened */
4207 if (mode & SLF_SECOND)
4209 /* Restore original values */
4211 xor_byte = old_xor_byte;
4212 v_check = old_v_check;
4213 x_check = old_x_check;
4214 current_world_ptr->h_ver_major = old_h_ver_major;
4215 current_world_ptr->h_ver_minor = old_h_ver_minor;
4216 current_world_ptr->h_ver_patch = old_h_ver_patch;
4217 current_world_ptr->h_ver_extra = old_h_ver_extra;
4220 /* Restore old knowledge */
4221 kanji_code = old_kanji_code;