3 * @brief セーブファイル読み込み処理 / Purpose: support for loading savefiles -BEN-
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
12 * This file loads savefiles from Angband 2.7.X and 2.8.X
14 * Ancient savefiles (pre-2.7.0) are loaded by another file.
16 * Note that Angband 2.7.0 through 2.7.3 are now officially obsolete,
17 * and savefiles from those versions may not be successfully converted.
19 * We attempt to prevent corrupt savefiles from inducing memory errors.
21 * Note that this file should not use the random number generator, the
22 * object flavors, the visual attr/char mappings, or anything else which
23 * is initialized *after* or *during* the "load character" function.
25 * This file assumes that the monster/object records are initialized
26 * to zero, and the race/kind tables have been loaded correctly. The
27 * order of object stacks is currently not saved in the savefiles, but
28 * the "next" pointers are saved, so all necessary knowledge is present.
30 * We should implement simple "savefile extenders" using some form of
31 * "sized" chunks of bytes, with a {size,type,data} format, so everyone
32 * can know the size, interested people can know the type, and the actual
33 * data is available to the parsing routines that acknowledge the type.
35 * Consider changing the "globe of invulnerability" code so that it
36 * takes some form of "maximum damage to protect from" in addition to
37 * the existing "number of turns to protect for", and where each hit
38 * by a monster will reduce the shield by that amount.
49 #include "floor-generate.h"
57 #include "spells-status.h"
58 #include "object-hook.h"
62 #include "floor-save.h"
67 #include "dungeon-file.h"
69 #include "player-skill.h"
74 * Maximum number of tries for selection of a proper quest monster
80 * Local "savefile" pointer
85 * Hack -- old "encryption" byte
90 * Hack -- simple "checksum" on the actual values
92 static u32b v_check = 0L;
95 * Hack -- simple "checksum" on the encoded bytes
97 static u32b x_check = 0L;
100 * Hack -- Japanese Kanji code
106 static byte kanji_code = 0;
109 * @brief 変愚蛮怒のバージョン比較処理 / This function determines if the version of the savefile currently being read is older than version "major.minor.patch.extra".
110 * @param major メジャーバージョン値
111 * @param minor マイナーバージョン値
112 * @param patch パッチバージョン値
113 * @param extra エクストラパージョン値
114 * @return 現在のバージョンより値が古いならtrue
116 static bool h_older_than(byte major, byte minor, byte patch, byte extra)
118 /* Much older, or much more recent */
119 if (h_ver_major < major) return (TRUE);
120 if (h_ver_major > major) return (FALSE);
122 /* Distinctly older, or distinctly more recent */
123 if (h_ver_minor < minor) return (TRUE);
124 if (h_ver_minor > minor) return (FALSE);
126 /* Barely older, or barely more recent */
127 if (h_ver_patch < patch) return (TRUE);
128 if (h_ver_patch > patch) return (FALSE);
130 /* Barely older, or barely more recent */
131 if (h_ver_extra < extra) return (TRUE);
132 if (h_ver_extra > extra) return (FALSE);
134 /* Identical versions */
140 * @brief Zangbandのバージョン比較処理 / The above function, adapted for Zangband
141 * @param x メジャーバージョン値
142 * @param y マイナーバージョン値
144 * @return 現在のバージョンより値が古いならtrue
146 static bool z_older_than(byte x, byte y, byte z)
148 /* Much older, or much more recent */
149 if (z_major < x) return (TRUE);
150 if (z_major > x) return (FALSE);
152 /* Distinctly older, or distinctly more recent */
153 if (z_minor < y) return (TRUE);
154 if (z_minor > y) return (FALSE);
156 /* Barely older, or barely more recent */
157 if (z_patch < z) return (TRUE);
158 if (z_patch > z) return (FALSE);
160 /* Identical versions */
166 * @brief ゲームスクリーンにメッセージを表示する / Hack -- Show information on the screen, one line at a time.
170 * Avoid the top two lines, to avoid interference with "msg_print()".
172 static void note(concptr msg)
174 static TERM_LEN y = 2;
176 /* Draw the message */
179 /* Advance one line (wrap if needed) */
180 if (++y >= 24) y = 2;
188 * @brief ロードファイルポインタから1バイトを読み込む
191 * The following functions are used to load the basic building blocks
192 * of savefiles. They also maintain the "checksum" info for 2.7.0+
194 static byte sf_get(void)
198 /* Get a character, decode the value */
199 c = getc(fff) & 0xFF;
203 /* Maintain the checksum info */
207 /* Return the value */
212 * @brief ロードファイルポインタから1バイトを読み込んでポインタに渡す
216 static void rd_byte(byte *ip)
222 * @brief ロードファイルポインタから符号なし16bit値を読み込んでポインタに渡す
226 static void rd_u16b(u16b *ip)
229 (*ip) |= ((u16b)(sf_get()) << 8);
233 * @brief ロードファイルポインタから符号つき16bit値を読み込んでポインタに渡す
237 static void rd_s16b(s16b *ip)
243 * @brief ロードファイルポインタから符号なし32bit値を読み込んでポインタに渡す
247 static void rd_u32b(u32b *ip)
250 (*ip) |= ((u32b)(sf_get()) << 8);
251 (*ip) |= ((u32b)(sf_get()) << 16);
252 (*ip) |= ((u32b)(sf_get()) << 24);
256 * @brief ロードファイルポインタから符号つき32bit値を読み込んでポインタに渡す
260 static void rd_s32b(s32b *ip)
267 * @brief ロードファイルポインタから文字列を読み込んでポインタに渡す / Hack -- read a string
268 * @param str 読み込みポインタ
269 * @param max 最大読み取りバイト数
272 static void rd_string(char *str, int max)
276 /* Read the string */
277 for (i = 0; TRUE; i++)
284 /* Collect string while legal */
285 if (i < max) str[i] = tmp8u;
296 /* Convert Kanji code */
315 /* 不明の漢字コードからシステムの漢字コードに変換 */
316 byte code = codeconv(str);
318 /* 漢字コードが判明したら、それを記録 */
319 if (code) kanji_code = code;
324 /* No conversion needed */
332 * @brief ロードファイルポインタを指定バイト分飛ばして進める / Hack -- strip some bytes
336 static void strip_bytes(int n)
340 /* Strip the bytes */
341 while (n--) rd_byte(&tmp8u);
344 #define OLD_MAX_MANE 22
347 * @brief アイテムオブジェクト1件を読み込む(変愚ver1.5.0以前) / Read an object (Old method)
348 * @param o_ptr アイテムオブジェクト読み取り先ポインタ
351 * This function attempts to "repair" old savefiles, and to extract
352 * the most up to date values for various object fields.
354 * Note that Angband 2.7.9 introduced a new method for object "flags"
355 * in which the "flags" on an object are actually extracted when they
356 * are needed from the object kind, artifact index, ego-item index,
357 * and two special "xtra" fields which are used to encode any "extra"
358 * power of certain ego-items. This had the side effect that items
359 * imported from pre-2.7.9 savefiles will lose any "extra" powers they
360 * may have had, and also, all "uncursed" items will become "cursed"
361 * again, including Calris, even if it is being worn at the time. As
362 * a complete hack, items which are inscribed with "uncursed" will be
363 * "uncursed" when imported from pre-2.7.9 savefiles.
365 static void rd_item_old(object_type *o_ptr)
373 rd_s16b(&o_ptr->k_idx);
376 o_ptr->iy = (POSITION)tmp8u;
378 o_ptr->ix = (POSITION)tmp8u;
386 if (z_older_than(10, 4, 4))
388 if (o_ptr->tval == 100) o_ptr->tval = TV_GOLD;
389 if (o_ptr->tval == 98) o_ptr->tval = TV_MUSIC_BOOK;
390 if (o_ptr->tval == 110) o_ptr->tval = TV_HISSATSU_BOOK;
394 rd_s16b(&o_ptr->pval);
396 rd_byte(&o_ptr->discount);
398 o_ptr->number = (ITEM_NUMBER)tmp8u;
401 o_ptr->weight = tmp16s;
404 o_ptr->name1 = tmp8u;
407 o_ptr->name2 = tmp8u;
409 rd_s16b(&o_ptr->timeout);
411 rd_s16b(&o_ptr->to_h);
414 o_ptr->to_d = tmp16s;
415 rd_s16b(&o_ptr->to_a);
424 rd_byte(&o_ptr->ident);
426 rd_byte(&o_ptr->marked);
429 rd_u32b(&o_ptr->art_flags[0]);
430 rd_u32b(&o_ptr->art_flags[1]);
431 rd_u32b(&o_ptr->art_flags[2]);
432 if (h_older_than(1, 3, 0, 0)) o_ptr->art_flags[3] = 0L;
433 else rd_u32b(&o_ptr->art_flags[3]);
435 if (h_older_than(1, 3, 0, 0))
437 if (o_ptr->name2 == EGO_TELEPATHY)
438 add_flag(o_ptr->art_flags, TR_TELEPATHY);
441 if (z_older_than(11, 0, 11))
443 o_ptr->curse_flags = 0L;
444 if (o_ptr->ident & 0x40)
446 o_ptr->curse_flags |= TRC_CURSED;
447 if (o_ptr->art_flags[2] & 0x40000000L) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
448 if (o_ptr->art_flags[2] & 0x80000000L) o_ptr->curse_flags |= TRC_PERMA_CURSE;
449 if (object_is_fixed_artifact(o_ptr))
451 artifact_type *a_ptr = &a_info[o_ptr->name1];
452 if (a_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
453 if (a_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
455 else if (object_is_ego(o_ptr))
457 ego_item_type *e_ptr = &e_info[o_ptr->name2];
458 if (e_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
459 if (e_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
462 o_ptr->art_flags[2] &= (0x1FFFFFFFL);
466 rd_u32b(&o_ptr->curse_flags);
469 /* Monster holding object */
470 rd_s16b(&o_ptr->held_m_idx);
473 rd_byte(&o_ptr->xtra1);
474 rd_byte(&o_ptr->xtra2);
476 if (z_older_than(11, 0, 10))
478 if (o_ptr->xtra1 == EGO_XTRA_SUSTAIN)
480 switch (o_ptr->xtra2 % 6)
482 case 0: add_flag(o_ptr->art_flags, TR_SUST_STR); break;
483 case 1: add_flag(o_ptr->art_flags, TR_SUST_INT); break;
484 case 2: add_flag(o_ptr->art_flags, TR_SUST_WIS); break;
485 case 3: add_flag(o_ptr->art_flags, TR_SUST_DEX); break;
486 case 4: add_flag(o_ptr->art_flags, TR_SUST_CON); break;
487 case 5: add_flag(o_ptr->art_flags, TR_SUST_CHR); break;
491 else if (o_ptr->xtra1 == EGO_XTRA_POWER)
493 switch (o_ptr->xtra2 % 11)
495 case 0: add_flag(o_ptr->art_flags, TR_RES_BLIND); break;
496 case 1: add_flag(o_ptr->art_flags, TR_RES_CONF); break;
497 case 2: add_flag(o_ptr->art_flags, TR_RES_SOUND); break;
498 case 3: add_flag(o_ptr->art_flags, TR_RES_SHARDS); break;
499 case 4: add_flag(o_ptr->art_flags, TR_RES_NETHER); break;
500 case 5: add_flag(o_ptr->art_flags, TR_RES_NEXUS); break;
501 case 6: add_flag(o_ptr->art_flags, TR_RES_CHAOS); break;
502 case 7: add_flag(o_ptr->art_flags, TR_RES_DISEN); break;
503 case 8: add_flag(o_ptr->art_flags, TR_RES_POIS); break;
504 case 9: add_flag(o_ptr->art_flags, TR_RES_DARK); break;
505 case 10: add_flag(o_ptr->art_flags, TR_RES_LITE); break;
509 else if (o_ptr->xtra1 == EGO_XTRA_ABILITY)
511 switch (o_ptr->xtra2 % 8)
513 case 0: add_flag(o_ptr->art_flags, TR_LEVITATION); break;
514 case 1: add_flag(o_ptr->art_flags, TR_LITE_1); break;
515 case 2: add_flag(o_ptr->art_flags, TR_SEE_INVIS); break;
516 case 3: add_flag(o_ptr->art_flags, TR_WARNING); break;
517 case 4: add_flag(o_ptr->art_flags, TR_SLOW_DIGEST); break;
518 case 5: add_flag(o_ptr->art_flags, TR_REGEN); break;
519 case 6: add_flag(o_ptr->art_flags, TR_FREE_ACT); break;
520 case 7: add_flag(o_ptr->art_flags, TR_HOLD_EXP); break;
527 if (z_older_than(10, 2, 3))
532 if ((o_ptr->tval == TV_CHEST) || (o_ptr->tval == TV_CAPTURE))
534 o_ptr->xtra3 = o_ptr->xtra1;
537 if (o_ptr->tval == TV_CAPTURE)
539 if (r_info[o_ptr->pval].flags1 & RF1_FORCE_MAXHP)
540 o_ptr->xtra5 = maxroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
542 o_ptr->xtra5 = damroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
543 if (ironman_nightmare)
545 o_ptr->xtra5 = (s16b)MIN(30000, o_ptr->xtra5*2L);
547 o_ptr->xtra4 = o_ptr->xtra5;
552 rd_byte(&o_ptr->xtra3);
553 if (h_older_than(1, 3, 0, 1))
555 if (object_is_smith(o_ptr) && o_ptr->xtra3 >= 1+96)
556 o_ptr->xtra3 += -96 + MIN_SPECIAL_ESSENCE;
559 rd_s16b(&o_ptr->xtra4);
560 rd_s16b(&o_ptr->xtra5);
563 if (z_older_than(11, 0, 5) && (((o_ptr->tval == TV_LITE) && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN))) || (o_ptr->tval == TV_FLASK)))
565 o_ptr->xtra4 = o_ptr->pval;
569 rd_byte(&o_ptr->feeling);
572 rd_string(buf, sizeof(buf));
574 /* Save the inscription */
575 if (buf[0]) o_ptr->inscription = quark_add(buf);
577 rd_string(buf, sizeof(buf));
578 if (buf[0]) o_ptr->art_name = quark_add(buf);
580 /* The Python object */
588 /* Mega-Hack -- handle "dungeon objects" later */
589 if ((o_ptr->k_idx >= 445) && (o_ptr->k_idx <= 479)) return;
591 if (z_older_than(10, 4, 10) && (o_ptr->name2 == EGO_YOIYAMI)) o_ptr->k_idx = lookup_kind(TV_SOFT_ARMOR, SV_YOIYAMI_ROBE);
593 if (z_older_than(10, 4, 9))
595 if (have_flag(o_ptr->art_flags, TR_MAGIC_MASTERY))
597 remove_flag(o_ptr->art_flags, TR_MAGIC_MASTERY);
598 add_flag(o_ptr->art_flags, TR_DEC_MANA);
601 if (object_is_fixed_artifact(o_ptr))
603 artifact_type *a_ptr;
605 /* Obtain the artifact info */
606 a_ptr = &a_info[o_ptr->name1];
608 /* Verify that artifact */
609 if (!a_ptr->name) o_ptr->name1 = 0;
611 if (object_is_ego(o_ptr))
613 ego_item_type *e_ptr;
615 /* Obtain the ego-item info */
616 e_ptr = &e_info[o_ptr->name2];
618 /* Verify that ego-item */
619 if (!e_ptr->name) o_ptr->name2 = 0;
626 * @brief アイテムオブジェクトを読み込む(現版) / Read an object (New method)
627 * @param o_ptr アイテムオブジェクト保存先ポインタ
630 static void rd_item(object_type *o_ptr)
638 if (h_older_than(1, 5, 0, 0))
644 /*** Item save flags ***/
647 /*** Read un-obvious elements ***/
649 rd_s16b(&o_ptr->k_idx);
652 o_ptr->iy = (POSITION)tmp8u;
654 o_ptr->ix = (POSITION)tmp8u;
657 k_ptr = &k_info[o_ptr->k_idx];
658 o_ptr->tval = k_ptr->tval;
659 o_ptr->sval = k_ptr->sval;
662 if (flags & SAVE_ITEM_PVAL) rd_s16b(&o_ptr->pval);
663 else o_ptr->pval = 0;
665 if (flags & SAVE_ITEM_DISCOUNT) rd_byte(&o_ptr->discount);
666 else o_ptr->discount = 0;
667 if (flags & SAVE_ITEM_NUMBER) {
669 o_ptr->number = tmp8u;
671 else o_ptr->number = 1;
674 o_ptr->weight = tmp16s;
676 if (flags & SAVE_ITEM_NAME1)
679 o_ptr->name1 = tmp8u;
681 else o_ptr->name1 = 0;
682 if (flags & SAVE_ITEM_NAME2)
685 o_ptr->name2 = tmp8u;
687 else o_ptr->name2 = 0;
688 if (flags & SAVE_ITEM_TIMEOUT) rd_s16b(&o_ptr->timeout);
689 else o_ptr->timeout = 0;
691 if (flags & SAVE_ITEM_TO_H) rd_s16b(&o_ptr->to_h);
692 else o_ptr->to_h = 0;
693 if (flags & SAVE_ITEM_TO_D)
696 o_ptr->to_d = tmp16s;
698 else o_ptr->to_d = 0;
699 if (flags & SAVE_ITEM_TO_A) rd_s16b(&o_ptr->to_a);
700 else o_ptr->to_a = 0;
702 if (flags & SAVE_ITEM_AC) rd_s16b(&o_ptr->ac);
705 if (flags & SAVE_ITEM_DD)
711 if (flags & SAVE_ITEM_DS)
718 if (flags & SAVE_ITEM_IDENT) rd_byte(&o_ptr->ident);
719 else o_ptr->ident = 0;
721 if (flags & SAVE_ITEM_MARKED) rd_byte(&o_ptr->marked);
722 else o_ptr->marked = 0;
725 if (flags & SAVE_ITEM_ART_FLAGS0) rd_u32b(&o_ptr->art_flags[0]);
726 else o_ptr->art_flags[0] = 0;
727 if (flags & SAVE_ITEM_ART_FLAGS1) rd_u32b(&o_ptr->art_flags[1]);
728 else o_ptr->art_flags[1] = 0;
729 if (flags & SAVE_ITEM_ART_FLAGS2) rd_u32b(&o_ptr->art_flags[2]);
730 else o_ptr->art_flags[2] = 0;
731 if (flags & SAVE_ITEM_ART_FLAGS3) rd_u32b(&o_ptr->art_flags[3]);
732 else o_ptr->art_flags[3] = 0;
733 if (flags & SAVE_ITEM_ART_FLAGS4) rd_u32b(&o_ptr->art_flags[4]);
734 else o_ptr->art_flags[4] = 0;
736 if (flags & SAVE_ITEM_CURSE_FLAGS) rd_u32b(&o_ptr->curse_flags);
737 else o_ptr->curse_flags = 0;
739 /* Monster holding object */
740 if (flags & SAVE_ITEM_HELD_M_IDX) rd_s16b(&o_ptr->held_m_idx);
741 else o_ptr->held_m_idx = 0;
744 if (flags & SAVE_ITEM_XTRA1) rd_byte(&o_ptr->xtra1);
745 else o_ptr->xtra1 = 0;
746 if (flags & SAVE_ITEM_XTRA2) rd_byte(&o_ptr->xtra2);
747 else o_ptr->xtra2 = 0;
749 if (flags & SAVE_ITEM_XTRA3) rd_byte(&o_ptr->xtra3);
750 else o_ptr->xtra3 = 0;
752 if (flags & SAVE_ITEM_XTRA4) rd_s16b(&o_ptr->xtra4);
753 else o_ptr->xtra4 = 0;
754 if (flags & SAVE_ITEM_XTRA5) rd_s16b(&o_ptr->xtra5);
755 else o_ptr->xtra5 = 0;
757 if (flags & SAVE_ITEM_FEELING) rd_byte(&o_ptr->feeling);
758 else o_ptr->feeling = 0;
760 if (flags & SAVE_ITEM_INSCRIPTION)
762 rd_string(buf, sizeof(buf));
763 o_ptr->inscription = quark_add(buf);
765 else o_ptr->inscription = 0;
767 if (flags & SAVE_ITEM_ART_NAME)
769 rd_string(buf, sizeof(buf));
770 o_ptr->art_name = quark_add(buf);
772 else o_ptr->art_name = 0;
774 if(h_older_than(2,1,2,4))
776 BIT_FLAGS flgs[TR_FLAG_SIZE];
777 object_flags(o_ptr, flgs);
779 if ((o_ptr->name2 == EGO_DARK) || (o_ptr->name2 == EGO_ANCIENT_CURSE) || (o_ptr->name1 == ART_NIGHT))
781 add_flag(o_ptr->art_flags, TR_LITE_M1);
782 remove_flag(o_ptr->art_flags, TR_LITE_1);
783 remove_flag(o_ptr->art_flags, TR_LITE_2);
784 remove_flag(o_ptr->art_flags, TR_LITE_3);
786 else if (o_ptr->name2 == EGO_LITE_DARKNESS)
788 if (o_ptr->tval == TV_LITE)
790 if (o_ptr->sval == SV_LITE_TORCH)
792 add_flag(o_ptr->art_flags, TR_LITE_M1);
794 else if (o_ptr->sval == SV_LITE_LANTERN)
796 add_flag(o_ptr->art_flags, TR_LITE_M2);
798 else if (o_ptr->sval == SV_LITE_FEANOR)
800 add_flag(o_ptr->art_flags, TR_LITE_M3);
805 add_flag(o_ptr->art_flags, TR_LITE_M1);
808 else if (o_ptr->tval == TV_LITE)
810 if (object_is_fixed_artifact(o_ptr))
812 add_flag(o_ptr->art_flags, TR_LITE_3);
814 else if (o_ptr->sval == SV_LITE_TORCH)
816 add_flag(o_ptr->art_flags, TR_LITE_1);
817 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
819 else if (o_ptr->sval == SV_LITE_LANTERN)
821 add_flag(o_ptr->art_flags, TR_LITE_2);
822 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
824 else if (o_ptr->sval == SV_LITE_FEANOR)
826 add_flag(o_ptr->art_flags, TR_LITE_2);
834 * @brief モンスターを読み込む(変愚ver1.5.0以前) / Read a monster (Old method)
835 * @param m_ptr モンスター保存先ポインタ
838 static void rd_monster_old(monster_type *m_ptr)
845 /* Read the monster race */
846 rd_s16b(&m_ptr->r_idx);
848 if (z_older_than(11, 0, 12))
849 m_ptr->ap_r_idx = m_ptr->r_idx;
851 rd_s16b(&m_ptr->ap_r_idx);
853 if (z_older_than(11, 0, 14))
855 monster_race *r_ptr = &r_info[m_ptr->r_idx];
857 m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
858 if (r_ptr->flags3 & RF3_EVIL) m_ptr->sub_align |= SUB_ALIGN_EVIL;
859 if (r_ptr->flags3 & RF3_GOOD) m_ptr->sub_align |= SUB_ALIGN_GOOD;
862 rd_byte(&m_ptr->sub_align);
864 /* Read the other information */
866 m_ptr->fy = (POSITION)tmp8u;
868 m_ptr->fx = (POSITION)tmp8u;
873 m_ptr->maxhp = tmp16s;
875 if (z_older_than(11, 0, 5))
877 m_ptr->max_maxhp = m_ptr->maxhp;
882 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
884 if(h_older_than(2, 1, 2, 1))
886 m_ptr->dealt_damage = 0;
890 rd_s32b(&m_ptr->dealt_damage);
893 rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
896 m_ptr->mspeed = tmp8u;
898 if (z_older_than(10, 4, 2))
901 m_ptr->energy_need = (s16b)tmp8u;
903 else rd_s16b(&m_ptr->energy_need);
905 if (z_older_than(11, 0, 13))
906 m_ptr->energy_need = 100 - m_ptr->energy_need;
908 if (z_older_than(10,0,7))
910 m_ptr->mtimed[MTIMED_FAST] = 0;
911 m_ptr->mtimed[MTIMED_SLOW] = 0;
916 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
918 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
921 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
923 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
925 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
927 if (z_older_than(10,0,10))
931 else if (z_older_than(10,0,11))
939 m_ptr->target_y = (POSITION)tmp16s;
941 m_ptr->target_x = (POSITION)tmp16s;
945 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
947 if (!(z_major == 2 && z_minor == 0 && z_patch == 6))
948 rd_u32b(&m_ptr->smart);
952 if (z_older_than(10, 4, 5)) {
959 if (z_older_than(10, 2, 2))
961 if (m_ptr->r_idx < 0)
963 m_ptr->r_idx = (0-m_ptr->r_idx);
964 m_ptr->mflag2 |= MFLAG2_KAGE;
969 rd_byte(&m_ptr->mflag2);
972 if (z_older_than(11, 0, 12))
974 if (m_ptr->mflag2 & MFLAG2_KAGE)
975 m_ptr->ap_r_idx = MON_KAGE;
978 if (z_older_than(10, 1, 3))
984 rd_string(buf, sizeof(buf));
985 if (buf[0]) m_ptr->nickname = quark_add(buf);
993 * @brief モンスターを読み込む(現版) / Read a monster (New method)
994 * @param m_ptr モンスター保存先ポインタ
997 static void rd_monster(monster_type *m_ptr)
1005 if (h_older_than(1, 5, 0, 0))
1007 rd_monster_old(m_ptr);
1011 /*** Monster save flags ***/
1014 /*** Read un-obvious elements ***/
1016 /* Read the monster race */
1017 rd_s16b(&m_ptr->r_idx);
1019 /* Read the other information */
1021 m_ptr->fy = (POSITION)tmp8u;
1023 m_ptr->fx = (POSITION)tmp8u;
1026 m_ptr->hp = (HIT_POINT)tmp16s;
1028 m_ptr->maxhp = (HIT_POINT)tmp16s;
1030 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
1032 if(h_older_than(2, 1, 2, 1))
1034 m_ptr->dealt_damage = 0;
1038 rd_s32b(&m_ptr->dealt_damage);
1041 /* Monster race index of its appearance */
1042 if (flags & SAVE_MON_AP_R_IDX) rd_s16b(&m_ptr->ap_r_idx);
1043 else m_ptr->ap_r_idx = m_ptr->r_idx;
1045 if (flags & SAVE_MON_SUB_ALIGN) rd_byte(&m_ptr->sub_align);
1046 else m_ptr->sub_align = 0;
1048 if (flags & SAVE_MON_CSLEEP) rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
1049 else m_ptr->mtimed[MTIMED_CSLEEP] = 0;
1052 m_ptr->mspeed = tmp8u;
1054 rd_s16b(&m_ptr->energy_need);
1056 if (flags & SAVE_MON_FAST)
1059 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
1061 else m_ptr->mtimed[MTIMED_FAST] = 0;
1062 if (flags & SAVE_MON_SLOW)
1065 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
1067 else m_ptr->mtimed[MTIMED_SLOW] = 0;
1068 if (flags & SAVE_MON_STUNNED)
1071 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
1073 else m_ptr->mtimed[MTIMED_STUNNED] = 0;
1074 if (flags & SAVE_MON_CONFUSED)
1077 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
1079 else m_ptr->mtimed[MTIMED_CONFUSED] = 0;
1080 if (flags & SAVE_MON_MONFEAR)
1083 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
1085 else m_ptr->mtimed[MTIMED_MONFEAR] = 0;
1087 if (flags & SAVE_MON_TARGET_Y)
1090 m_ptr->target_y = (POSITION)tmp16s;
1092 else m_ptr->target_y = 0;
1093 if (flags & SAVE_MON_TARGET_X)
1096 m_ptr->target_x = (POSITION)tmp16s;
1098 else m_ptr->target_x = 0;
1100 if (flags & SAVE_MON_INVULNER)
1103 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
1105 else m_ptr->mtimed[MTIMED_INVULNER] = 0;
1107 if (flags & SAVE_MON_SMART) rd_u32b(&m_ptr->smart);
1108 else m_ptr->smart = 0;
1110 if (flags & SAVE_MON_EXP)
1113 m_ptr->exp = (EXP)tmp32u;
1115 else m_ptr->exp = 0;
1117 m_ptr->mflag = 0; /* Not saved */
1119 if (flags & SAVE_MON_MFLAG2) rd_byte(&m_ptr->mflag2);
1120 else m_ptr->mflag2 = 0;
1122 if (flags & SAVE_MON_NICKNAME)
1124 rd_string(buf, sizeof(buf));
1125 m_ptr->nickname = quark_add(buf);
1127 else m_ptr->nickname = 0;
1129 if (flags & SAVE_MON_PARENT) rd_s16b(&m_ptr->parent_m_idx);
1130 else m_ptr->parent_m_idx = 0;
1135 * Old monster bit flags of racial resistances
1137 #define RF3_IM_ACID 0x00010000 /* Resist acid a lot */
1138 #define RF3_IM_ELEC 0x00020000 /* Resist elec a lot */
1139 #define RF3_IM_FIRE 0x00040000 /* Resist fire a lot */
1140 #define RF3_IM_COLD 0x00080000 /* Resist cold a lot */
1141 #define RF3_IM_POIS 0x00100000 /* Resist poison a lot */
1142 #define RF3_RES_TELE 0x00200000 /* Resist teleportation */
1143 #define RF3_RES_NETH 0x00400000 /* Resist nether a lot */
1144 #define RF3_RES_WATE 0x00800000 /* Resist water */
1145 #define RF3_RES_PLAS 0x01000000 /* Resist plasma */
1146 #define RF3_RES_NEXU 0x02000000 /* Resist nexus */
1147 #define RF3_RES_DISE 0x04000000 /* Resist disenchantment */
1148 #define RF3_RES_ALL 0x08000000 /* Resist all */
1150 #define MOVE_RF3_TO_RFR(R_PTR,RF3,RFR) \
1152 if ((R_PTR)->r_flags3 & (RF3)) \
1154 (R_PTR)->r_flags3 &= ~(RF3); \
1155 (R_PTR)->r_flagsr |= (RFR); \
1159 #define RF4_BR_TO_RFR(R_PTR,RF4_BR,RFR) \
1161 if ((R_PTR)->r_flags4 & (RF4_BR)) \
1163 (R_PTR)->r_flagsr |= (RFR); \
1167 #define RF4_BR_LITE 0x00004000 /* Breathe Lite */
1168 #define RF4_BR_DARK 0x00008000 /* Breathe Dark */
1169 #define RF4_BR_CONF 0x00010000 /* Breathe Confusion */
1170 #define RF4_BR_SOUN 0x00020000 /* Breathe Sound */
1171 #define RF4_BR_CHAO 0x00040000 /* Breathe Chaos */
1172 #define RF4_BR_TIME 0x00200000 /* Breathe Time */
1173 #define RF4_BR_INER 0x00400000 /* Breathe Inertia */
1174 #define RF4_BR_GRAV 0x00800000 /* Breathe Gravity */
1175 #define RF4_BR_SHAR 0x01000000 /* Breathe Shards */
1176 #define RF4_BR_WALL 0x04000000 /* Breathe Force */
1179 * @brief モンスターの思い出を読み込む / Read the monster lore
1180 * @param r_idx 読み込み先モンスターID
1183 static void rd_lore(MONRACE_IDX r_idx)
1188 monster_race *r_ptr = &r_info[r_idx];
1190 /* Count sights/deaths/kills */
1192 r_ptr->r_sights = (MONSTER_NUMBER)tmp16s;
1194 r_ptr->r_deaths = (MONSTER_NUMBER)tmp16s;
1196 r_ptr->r_pkills = (MONSTER_NUMBER)tmp16s;
1197 if (h_older_than(1, 7, 0, 5))
1199 r_ptr->r_akills = r_ptr->r_pkills;
1204 r_ptr->r_akills = (MONSTER_NUMBER)tmp16s;
1207 r_ptr->r_tkills = (MONSTER_NUMBER)tmp16s;
1209 /* Count wakes and ignores */
1210 rd_byte(&r_ptr->r_wake);
1211 rd_byte(&r_ptr->r_ignore);
1214 rd_byte(&r_ptr->r_xtra1);
1215 rd_byte(&r_ptr->r_xtra2);
1219 r_ptr->r_drop_gold = (ITEM_NUMBER)tmp8u;
1221 r_ptr->r_drop_item = (ITEM_NUMBER)tmp8u;
1225 rd_byte(&r_ptr->r_cast_spell);
1227 /* Count blows of each type */
1228 rd_byte(&r_ptr->r_blows[0]);
1229 rd_byte(&r_ptr->r_blows[1]);
1230 rd_byte(&r_ptr->r_blows[2]);
1231 rd_byte(&r_ptr->r_blows[3]);
1233 /* Memorize flags */
1234 rd_u32b(&r_ptr->r_flags1);
1235 rd_u32b(&r_ptr->r_flags2);
1236 rd_u32b(&r_ptr->r_flags3);
1237 rd_u32b(&r_ptr->r_flags4);
1238 rd_u32b(&r_ptr->r_flags5);
1239 rd_u32b(&r_ptr->r_flags6);
1240 if (h_older_than(1, 5, 0, 3))
1242 r_ptr->r_flagsr = 0L;
1244 /* Move RF3 resistance flags to RFR */
1245 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ACID, RFR_IM_ACID);
1246 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ELEC, RFR_IM_ELEC);
1247 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_FIRE, RFR_IM_FIRE);
1248 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_COLD, RFR_IM_COLD);
1249 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_POIS, RFR_IM_POIS);
1250 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_TELE, RFR_RES_TELE);
1251 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NETH, RFR_RES_NETH);
1252 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_WATE, RFR_RES_WATE);
1253 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_PLAS, RFR_RES_PLAS);
1254 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NEXU, RFR_RES_NEXU);
1255 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_DISE, RFR_RES_DISE);
1256 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_ALL, RFR_RES_ALL);
1258 /* Separate breathers resistance from RF4 to RFR */
1259 RF4_BR_TO_RFR(r_ptr, RF4_BR_LITE, RFR_RES_LITE);
1260 RF4_BR_TO_RFR(r_ptr, RF4_BR_DARK, RFR_RES_DARK);
1261 RF4_BR_TO_RFR(r_ptr, RF4_BR_SOUN, RFR_RES_SOUN);
1262 RF4_BR_TO_RFR(r_ptr, RF4_BR_CHAO, RFR_RES_CHAO);
1263 RF4_BR_TO_RFR(r_ptr, RF4_BR_TIME, RFR_RES_TIME);
1264 RF4_BR_TO_RFR(r_ptr, RF4_BR_INER, RFR_RES_INER);
1265 RF4_BR_TO_RFR(r_ptr, RF4_BR_GRAV, RFR_RES_GRAV);
1266 RF4_BR_TO_RFR(r_ptr, RF4_BR_SHAR, RFR_RES_SHAR);
1267 RF4_BR_TO_RFR(r_ptr, RF4_BR_WALL, RFR_RES_WALL);
1269 /* Resist confusion is merged to RF3_NO_CONF */
1270 if (r_ptr->r_flags4 & RF4_BR_CONF) r_ptr->r_flags3 |= RF3_NO_CONF;
1272 /* Misc resistance hack to RFR */
1273 if (r_idx == MON_STORMBRINGER) r_ptr->r_flagsr |= RFR_RES_CHAO;
1274 if (r_ptr->r_flags3 & RF3_ORC) r_ptr->r_flagsr |= RFR_RES_DARK;
1278 rd_u32b(&r_ptr->r_flagsr);
1281 /* Read the "Racial" monster limit per level */
1283 r_ptr->max_num = (MONSTER_NUMBER)tmp8u;
1285 /* Location in saved floor */
1286 rd_s16b(&r_ptr->floor_id);
1291 /* Repair the lore flags */
1292 r_ptr->r_flags1 &= r_ptr->flags1;
1293 r_ptr->r_flags2 &= r_ptr->flags2;
1294 r_ptr->r_flags3 &= r_ptr->flags3;
1295 r_ptr->r_flags4 &= r_ptr->flags4;
1296 r_ptr->r_flags5 &= r_ptr->a_ability_flags1;
1297 r_ptr->r_flags6 &= r_ptr->a_ability_flags2;
1298 r_ptr->r_flagsr &= r_ptr->flagsr;
1302 * @brief 店置きのアイテムオブジェクトを読み込む / Add the item "o_ptr" to the p_ptr->inventory_list of the "Home"
1303 * @param st_ptr 店舗の参照ポインタ
1304 * @param o_ptr アイテムオブジェクト参照ポインタ
1307 * In all cases, return the slot (or -1) where the object was placed
1309 * Note that this is a hacked up version of "inven_carry()".
1311 * Also note that it may not correctly "adapt" to "knowledge" bacoming
1312 * known, the player may have to pick stuff up and drop it again.
1314 static void home_carry(store_type *st_ptr, object_type *o_ptr)
1322 /* Check each existing item (try to combine) */
1323 for (slot = 0; slot < st_ptr->stock_num; slot++)
1325 /* Get the existing item */
1326 j_ptr = &st_ptr->stock[slot];
1328 /* The home acts just like the player */
1329 if (object_similar(j_ptr, o_ptr))
1331 /* Save the new number of items */
1332 object_absorb(j_ptr, o_ptr);
1340 if (st_ptr->stock_num >= STORE_INVEN_MAX * 10) {
1344 /* Determine the "value" of the item */
1345 value = object_value(o_ptr);
1347 /* Check existing slots to see if we must "slide" */
1348 for (slot = 0; slot < st_ptr->stock_num; slot++)
1350 if (object_sort_comp(o_ptr, value, &st_ptr->stock[slot])) break;
1353 /* Slide the others up */
1354 for (i = st_ptr->stock_num; i > slot; i--)
1356 st_ptr->stock[i] = st_ptr->stock[i-1];
1359 /* More stuff now */
1360 st_ptr->stock_num++;
1362 /* Insert the new item */
1363 st_ptr->stock[slot] = *o_ptr;
1365 chg_virtue(V_SACRIFICE, -1);
1367 /* Return the location */
1372 * @brief 店舗情報を読み込む / Read a store
1373 * @param town_number 街ID
1374 * @param store_number 店舗ID
1377 static errr rd_store(int town_number, int store_number)
1389 if (z_older_than(10, 3, 3) && (store_number == STORE_HOME))
1391 st_ptr = &town_info[1].store[store_number];
1392 if (st_ptr->stock_num) sort = TRUE;
1396 st_ptr = &town_info[town_number].store[store_number];
1399 /* Read the basic info */
1400 rd_s32b(&st_ptr->store_open);
1401 rd_s16b(&st_ptr->insult_cur);
1403 if (z_older_than(11, 0, 4))
1412 rd_s16b(&st_ptr->good_buy);
1413 rd_s16b(&st_ptr->bad_buy);
1415 /* Read last visit */
1416 rd_s32b(&st_ptr->last_visit);
1418 /* Extract the owner (see above) */
1419 st_ptr->owner = own;
1421 /* Read the items */
1422 for (j = 0; j < num; j++)
1432 /* Acquire valid items */
1433 if (st_ptr->stock_num < (store_number == STORE_HOME ? (STORE_INVEN_MAX) * 10 : (store_number == STORE_MUSEUM ? (STORE_INVEN_MAX) * 50 : STORE_INVEN_MAX)))
1438 home_carry(st_ptr, q_ptr);
1442 k = st_ptr->stock_num++;
1444 /* Acquire the item */
1445 object_copy(&st_ptr->stock[k], q_ptr);
1456 * @brief 乱数状態を読み込む / Read RNG state (added in 2.8.0)
1459 static void rd_randomizer(void)
1469 rd_u16b(&Rand_place);
1472 for (i = 0; i < RAND_DEG; i++)
1474 rd_u32b(&Rand_state[i]);
1481 * @brief ゲームオプションを読み込む / Read options (ignore most pre-2.8.0 options)
1484 * Note that the normal options are now stored as a set of 256 bit flags,
1485 * plus a set of 256 bit masks to indicate which bit flags were defined
1486 * at the time the savefile was created. This will allow new options
1487 * to be added, and old options to be removed, at any time, without
1488 * hurting old savefiles.
1490 * The window options are stored in the same way, but note that each
1491 * window gets 32 options, and their order is fixed by certain defines.
1493 static void rd_options(void)
1502 /* Ignore old options */
1505 /*** Special info */
1507 /* Read "delay_factor" */
1511 /* Read "hitpoint_warn" */
1515 /* Read "mana_warn" */
1516 if(h_older_than(1, 7, 0, 0))
1526 /*** Cheating options ***/
1530 if (c & 0x0002) p_ptr->wizard = TRUE;
1532 cheat_peek = (c & 0x0100) ? TRUE : FALSE;
1533 cheat_hear = (c & 0x0200) ? TRUE : FALSE;
1534 cheat_room = (c & 0x0400) ? TRUE : FALSE;
1535 cheat_xtra = (c & 0x0800) ? TRUE : FALSE;
1536 cheat_know = (c & 0x1000) ? TRUE : FALSE;
1537 cheat_live = (c & 0x2000) ? TRUE : FALSE;
1538 cheat_save = (c & 0x4000) ? TRUE : FALSE;
1539 cheat_diary_output = (c & 0x8000) ? TRUE : FALSE;
1540 cheat_turn = (c & 0x0080) ? TRUE : FALSE;
1541 cheat_sight = (c & 0x0040) ? TRUE : FALSE;
1543 rd_byte((byte *)&autosave_l);
1544 rd_byte((byte *)&autosave_t);
1545 rd_s16b(&autosave_freq);
1548 /*** Normal Options ***/
1550 /* Read the option flags */
1551 for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1553 /* Read the option masks */
1554 for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1556 /* Analyze the options */
1557 for (n = 0; n < 8; n++)
1559 /* Analyze the options */
1560 for (i = 0; i < 32; i++)
1562 /* Process valid flags */
1563 if (mask[n] & (1L << i))
1565 /* Process valid flags */
1566 if (option_mask[n] & (1L << i))
1569 if (flag[n] & (1L << i))
1572 option_flag[n] |= (1L << i);
1579 option_flag[n] &= ~(1L << i);
1586 if (z_older_than(10, 4, 5))
1588 if (option_flag[5] & (0x00000001 << 4)) option_flag[5] &= ~(0x00000001 << 4);
1589 else option_flag[5] |= (0x00000001 << 4);
1590 if (option_flag[2] & (0x00000001 << 5)) option_flag[2] &= ~(0x00000001 << 5);
1591 else option_flag[2] |= (0x00000001 << 5);
1592 if (option_flag[4] & (0x00000001 << 5)) option_flag[4] &= ~(0x00000001 << 5);
1593 else option_flag[4] |= (0x00000001 << 5);
1594 if (option_flag[5] & (0x00000001 << 0)) option_flag[5] &= ~(0x00000001 << 0);
1595 else option_flag[5] |= (0x00000001 << 0);
1596 if (option_flag[5] & (0x00000001 << 12)) option_flag[5] &= ~(0x00000001 << 12);
1597 else option_flag[5] |= (0x00000001 << 12);
1598 if (option_flag[1] & (0x00000001 << 0)) option_flag[1] &= ~(0x00000001 << 0);
1599 else option_flag[1] |= (0x00000001 << 0);
1600 if (option_flag[1] & (0x00000001 << 18)) option_flag[1] &= ~(0x00000001 << 18);
1601 else option_flag[1] |= (0x00000001 << 18);
1602 if (option_flag[1] & (0x00000001 << 19)) option_flag[1] &= ~(0x00000001 << 19);
1603 else option_flag[1] |= (0x00000001 << 19);
1604 if (option_flag[5] & (0x00000001 << 3)) option_flag[1] &= ~(0x00000001 << 3);
1605 else option_flag[5] |= (0x00000001 << 3);
1608 /* Extract the options */
1609 extract_option_vars();
1612 /*** Window Options ***/
1614 /* Read the window flags */
1615 for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1617 /* Read the window masks */
1618 for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1620 /* Analyze the options */
1621 for (n = 0; n < 8; n++)
1623 /* Analyze the options */
1624 for (i = 0; i < 32; i++)
1626 /* Process valid flags */
1627 if (mask[n] & (1L << i))
1629 /* Process valid flags */
1630 if (window_mask[n] & (1L << i))
1633 if (flag[n] & (1L << i))
1636 window_flag[n] |= (1L << i);
1643 window_flag[n] &= ~(1L << i);
1654 * @brief ダミー情報スキップ / Hack -- strip the "ghost" info
1657 * This is such a nasty hack it hurts.
1659 static void rd_ghost(void)
1664 rd_string(buf, sizeof(buf));
1666 /* Strip old data */
1672 * @brief クイックスタート情報を読み込む / Load quick start data
1675 static void load_quick_start(void)
1681 if (z_older_than(11, 0, 13))
1683 previous_char.quick_ok = FALSE;
1687 rd_byte(&previous_char.psex);
1689 previous_char.prace = (RACE_IDX)tmp8u;
1691 previous_char.pclass = (CLASS_IDX)tmp8u;
1693 previous_char.pseikaku = (CHARACTER_IDX)tmp8u;
1695 previous_char.realm1 = (REALM_IDX)tmp8u;
1697 previous_char.realm2 = (REALM_IDX)tmp8u;
1699 rd_s16b(&previous_char.age);
1700 rd_s16b(&previous_char.ht);
1701 rd_s16b(&previous_char.wt);
1702 rd_s16b(&previous_char.sc);
1703 rd_s32b(&previous_char.au);
1705 for (i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max[i]);
1706 for (i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max_max[i]);
1708 for (i = 0; i < PY_MAX_LEVEL; i++)
1711 previous_char.player_hp[i] = (HIT_POINT)tmp16s;
1714 rd_s16b(&previous_char.chaos_patron);
1716 for (i = 0; i < 8; i++) rd_s16b(&previous_char.vir_types[i]);
1718 for (i = 0; i < 4; i++) rd_string(previous_char.history[i], sizeof(previous_char.history[i]));
1720 /* UNUSED : Was number of random quests */
1724 previous_char.quick_ok = (bool)tmp8u;
1728 * @brief その他の情報を読み込む / Read the "extra" information
1731 static void rd_extra(void)
1740 rd_string(p_ptr->name, sizeof(p_ptr->name));
1742 rd_string(p_ptr->died_from, sizeof(p_ptr->died_from));
1744 if (!h_older_than(1, 7, 0, 1))
1748 /* Read the message */
1749 rd_string(buf, sizeof buf);
1750 if (buf[0]) p_ptr->last_message = string_make(buf);
1755 for (i = 0; i < 4; i++)
1757 rd_string(p_ptr->history[i], sizeof(p_ptr->history[i]));
1760 /* Class/Race/Seikaku/Gender/Spells */
1762 p_ptr->prace = (RACE_IDX)tmp8u;
1764 p_ptr->pclass = (CLASS_IDX)tmp8u;
1766 p_ptr->pseikaku = (CHARACTER_IDX)tmp8u;
1767 rd_byte(&p_ptr->psex);
1769 p_ptr->realm1 = (REALM_IDX)tmp8u;
1771 p_ptr->realm2 = (REALM_IDX)tmp8u;
1774 if (z_older_than(10, 4, 4))
1776 if (p_ptr->realm1 == 9) p_ptr->realm1 = REALM_MUSIC;
1777 if (p_ptr->realm2 == 9) p_ptr->realm2 = REALM_MUSIC;
1778 if (p_ptr->realm1 == 10) p_ptr->realm1 = REALM_HISSATSU;
1779 if (p_ptr->realm2 == 10) p_ptr->realm2 = REALM_HISSATSU;
1782 /* Special Race/Class info */
1784 p_ptr->hitdie = tmp8u;
1785 rd_u16b(&p_ptr->expfact);
1787 /* Age/Height/Weight */
1788 rd_s16b(&p_ptr->age);
1789 rd_s16b(&p_ptr->ht);
1790 rd_s16b(&p_ptr->wt);
1792 /* Read the stat info */
1793 for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_max[i]);
1794 for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_max_max[i]);
1795 for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_cur[i]);
1798 rd_s32b(&p_ptr->au);
1800 rd_s32b(&p_ptr->max_exp);
1801 if (h_older_than(1, 5, 4, 1)) p_ptr->max_max_exp = p_ptr->max_exp;
1802 else rd_s32b(&p_ptr->max_max_exp);
1803 rd_s32b(&p_ptr->exp);
1805 if (h_older_than(1, 7, 0, 3))
1808 p_ptr->exp_frac = (u32b)tmp16u;
1812 rd_u32b(&p_ptr->exp_frac);
1815 rd_s16b(&p_ptr->lev);
1817 for (i = 0; i < 64; i++) rd_s16b(&p_ptr->spell_exp[i]);
1818 if ((p_ptr->pclass == CLASS_SORCERER) && z_older_than(10, 4, 2))
1820 for (i = 0; i < 64; i++) p_ptr->spell_exp[i] = SPELL_EXP_MASTER;
1822 if (z_older_than(10, 3, 6))
1823 for (i = 0; i < 5; i++) for (j = 0; j < 60; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1825 for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1826 for (i = 0; i < GINOU_MAX; i++) rd_s16b(&p_ptr->skill_exp[i]);
1827 if (z_older_than(10, 4, 1))
1829 if (p_ptr->pclass != CLASS_BEASTMASTER) p_ptr->skill_exp[GINOU_RIDING] /= 2;
1830 p_ptr->skill_exp[GINOU_RIDING] = MIN(p_ptr->skill_exp[GINOU_RIDING], s_info[p_ptr->pclass].s_max[GINOU_RIDING]);
1832 if (z_older_than(10, 3, 14))
1834 for (i = 0; i < 108; i++) p_ptr->magic_num1[i] = 0;
1835 for (i = 0; i < 108; i++) p_ptr->magic_num2[i] = 0;
1839 for (i = 0; i < 108; i++) rd_s32b(&p_ptr->magic_num1[i]);
1840 for (i = 0; i < 108; i++) rd_byte(&p_ptr->magic_num2[i]);
1841 if (h_older_than(1, 3, 0, 1))
1843 if (p_ptr->pclass == CLASS_SMITH)
1845 p_ptr->magic_num1[TR_ES_ATTACK] = p_ptr->magic_num1[96];
1846 p_ptr->magic_num1[96] = 0;
1847 p_ptr->magic_num1[TR_ES_AC] = p_ptr->magic_num1[97];
1848 p_ptr->magic_num1[97] = 0;
1852 if (music_singing_any()) p_ptr->action = ACTION_SING;
1854 if (z_older_than(11, 0, 7))
1856 p_ptr->start_race = p_ptr->prace;
1857 p_ptr->old_race1 = 0L;
1858 p_ptr->old_race2 = 0L;
1859 p_ptr->old_realm = 0;
1864 p_ptr->start_race = (RACE_IDX)tmp8u;
1866 p_ptr->old_race1 = (BIT_FLAGS)tmp32s;
1868 p_ptr->old_race2 = (BIT_FLAGS)tmp32s;
1869 rd_s16b(&p_ptr->old_realm);
1872 if (z_older_than(10, 0, 1))
1874 for (i = 0; i < MAX_MANE; i++)
1876 p_ptr->mane_spell[i] = -1;
1877 p_ptr->mane_dam[i] = 0;
1879 p_ptr->mane_num = 0;
1881 else if (z_older_than(10, 2, 3))
1883 for (i = 0; i < OLD_MAX_MANE; i++)
1888 for (i = 0; i < MAX_MANE; i++)
1890 p_ptr->mane_spell[i] = -1;
1891 p_ptr->mane_dam[i] = 0;
1894 p_ptr->mane_num = 0;
1898 for (i = 0; i < MAX_MANE; i++)
1901 p_ptr->mane_spell[i] = (SPELL_IDX)tmp16s;
1903 p_ptr->mane_dam[i] = (SPELL_IDX)tmp16s;
1905 rd_s16b(&p_ptr->mane_num);
1908 if (z_older_than(10, 0, 3))
1910 determine_bounty_uniques();
1912 for (i = 0; i < MAX_KUBI; i++)
1914 /* Is this bounty unique already dead? */
1915 if (!r_info[current_world_ptr->bounty_r_idx[i]].max_num) current_world_ptr->bounty_r_idx[i] += 10000;
1920 for (i = 0; i < MAX_KUBI; i++)
1922 rd_s16b(¤t_world_ptr->bounty_r_idx[i]);
1926 if (z_older_than(10, 0, 3))
1928 update_gambling_monsters();
1932 for (i = 0; i < 4; i++)
1934 rd_s16b(&battle_mon[i]);
1935 if (z_older_than(10, 3, 4))
1938 mon_odds[i] = tmp16s;
1940 else rd_u32b(&mon_odds[i]);
1944 rd_s16b(&p_ptr->town_num);
1946 /* Read arena and rewards information */
1947 rd_s16b(&p_ptr->arena_number);
1948 if (h_older_than(1, 5, 0, 1))
1950 /* Arena loser of previous version was marked number 99 */
1951 if (p_ptr->arena_number >= 99) p_ptr->arena_number = ARENA_DEFEATED_OLD_VER;
1954 p_ptr->inside_arena = (bool)tmp16s;
1955 rd_s16b(&p_ptr->inside_quest);
1956 if (z_older_than(10, 3, 5)) p_ptr->inside_battle = FALSE;
1960 p_ptr->inside_battle = (bool)tmp16s;
1962 rd_byte(&p_ptr->exit_bldg);
1966 p_ptr->oldpx = (POSITION)tmp16s;
1968 p_ptr->oldpy = (POSITION)tmp16s;
1970 if (z_older_than(10, 3, 13) && !current_floor_ptr->dun_level && !p_ptr->inside_arena) {p_ptr->oldpy = 33;p_ptr->oldpx = 131;}
1972 /* Was p_ptr->rewards[MAX_BACT] */
1974 for (i = 0; i < tmp16s; i++)
1980 if (h_older_than(1, 7, 0, 3))
1983 p_ptr->mhp = tmp16s;
1986 p_ptr->chp = tmp16s;
1989 p_ptr->chp_frac = (u32b)tmp16u;
1993 rd_s32b(&p_ptr->mhp);
1994 rd_s32b(&p_ptr->chp);
1995 rd_u32b(&p_ptr->chp_frac);
1998 if (h_older_than(1, 7, 0, 3))
2001 p_ptr->msp = tmp16s;
2004 p_ptr->csp = tmp16s;
2007 p_ptr->csp_frac = (u32b)tmp16u;
2011 rd_s32b(&p_ptr->msp);
2012 rd_s32b(&p_ptr->csp);
2013 rd_u32b(&p_ptr->csp_frac);
2016 rd_s16b(&p_ptr->max_plv);
2017 if (z_older_than(10, 3, 8))
2020 max_dlv[DUNGEON_ANGBAND] = tmp16s;
2024 byte max = (byte)max_d_idx;
2028 for(i = 0; i < max; i++)
2031 max_dlv[i] = tmp16s;
2032 if (max_dlv[i] > d_info[i].maxdepth) max_dlv[i] = d_info[i].maxdepth;
2036 /* Repair maximum player level */
2037 if (p_ptr->max_plv < p_ptr->lev) p_ptr->max_plv = p_ptr->lev;
2041 rd_s16b(&p_ptr->sc);
2042 rd_s16b(&p_ptr->concent);
2044 /* Read the flags */
2045 strip_bytes(2); /* Old "rest" */
2046 rd_s16b(&p_ptr->blind);
2047 rd_s16b(&p_ptr->paralyzed);
2048 rd_s16b(&p_ptr->confused);
2049 rd_s16b(&p_ptr->food);
2050 strip_bytes(4); /* Old "food_digested" / "protection" */
2052 rd_s16b(&p_ptr->energy_need);
2053 if (z_older_than(11, 0, 13))
2054 p_ptr->energy_need = 100 - p_ptr->energy_need;
2055 if (h_older_than(2, 1, 2, 0))
2056 p_ptr->enchant_energy_need = 0;
2058 rd_s16b(&p_ptr->enchant_energy_need);
2060 rd_s16b(&p_ptr->fast);
2061 rd_s16b(&p_ptr->slow);
2062 rd_s16b(&p_ptr->afraid);
2063 rd_s16b(&p_ptr->cut);
2064 rd_s16b(&p_ptr->stun);
2065 rd_s16b(&p_ptr->poisoned);
2066 rd_s16b(&p_ptr->image);
2067 rd_s16b(&p_ptr->protevil);
2068 rd_s16b(&p_ptr->invuln);
2069 if(z_older_than(10, 0, 0))
2072 rd_s16b(&p_ptr->ult_res);
2073 rd_s16b(&p_ptr->hero);
2074 rd_s16b(&p_ptr->shero);
2075 rd_s16b(&p_ptr->shield);
2076 rd_s16b(&p_ptr->blessed);
2077 rd_s16b(&p_ptr->tim_invis);
2078 rd_s16b(&p_ptr->word_recall);
2079 if (z_older_than(10, 3, 8))
2080 p_ptr->recall_dungeon = DUNGEON_ANGBAND;
2084 p_ptr->recall_dungeon = (byte)tmp16s;
2087 if (h_older_than(1, 5, 0, 0))
2088 p_ptr->alter_reality = 0;
2090 rd_s16b(&p_ptr->alter_reality);
2092 rd_s16b(&p_ptr->see_infra);
2093 rd_s16b(&p_ptr->tim_infra);
2094 rd_s16b(&p_ptr->oppose_fire);
2095 rd_s16b(&p_ptr->oppose_cold);
2096 rd_s16b(&p_ptr->oppose_acid);
2097 rd_s16b(&p_ptr->oppose_elec);
2098 rd_s16b(&p_ptr->oppose_pois);
2099 if (z_older_than(10,0,2)) p_ptr->tsuyoshi = 0;
2100 else rd_s16b(&p_ptr->tsuyoshi);
2102 /* Old savefiles do not have the following fields... */
2103 if ((z_major == 2) && (z_minor == 0) && (z_patch == 6))
2106 p_ptr->wraith_form = 0;
2107 p_ptr->resist_magic = 0;
2108 p_ptr->tim_regen = 0;
2109 p_ptr->kabenuke = 0;
2110 p_ptr->tim_stealth = 0;
2111 p_ptr->tim_levitation = 0;
2112 p_ptr->tim_sh_touki = 0;
2113 p_ptr->lightspeed = 0;
2114 p_ptr->tsubureru = 0;
2115 p_ptr->tim_res_nether = 0;
2116 p_ptr->tim_res_time = 0;
2117 p_ptr->mimic_form = 0;
2118 p_ptr->tim_mimic = 0;
2119 p_ptr->tim_sh_fire = 0;
2122 p_ptr->tim_reflect = 0;
2123 p_ptr->multishadow = 0;
2124 p_ptr->dustrobe = 0;
2126 p_ptr->chaos_patron = ((p_ptr->age + p_ptr->sc) % MAX_PATRON);
2134 rd_s16b(&p_ptr->tim_esp);
2135 rd_s16b(&p_ptr->wraith_form);
2136 rd_s16b(&p_ptr->resist_magic);
2137 rd_s16b(&p_ptr->tim_regen);
2138 rd_s16b(&p_ptr->kabenuke);
2139 rd_s16b(&p_ptr->tim_stealth);
2140 rd_s16b(&p_ptr->tim_levitation);
2141 rd_s16b(&p_ptr->tim_sh_touki);
2142 rd_s16b(&p_ptr->lightspeed);
2143 rd_s16b(&p_ptr->tsubureru);
2144 if (z_older_than(10, 4, 7))
2145 p_ptr->magicdef = 0;
2147 rd_s16b(&p_ptr->magicdef);
2148 rd_s16b(&p_ptr->tim_res_nether);
2149 if (z_older_than(10, 4, 11))
2151 p_ptr->tim_res_time = 0;
2152 p_ptr->mimic_form = 0;
2153 p_ptr->tim_mimic = 0;
2154 p_ptr->tim_sh_fire = 0;
2158 rd_s16b(&p_ptr->tim_res_time);
2160 p_ptr->mimic_form = (IDX)tmp8u;
2161 rd_s16b(&p_ptr->tim_mimic);
2162 rd_s16b(&p_ptr->tim_sh_fire);
2165 if (z_older_than(11, 0, 99))
2167 p_ptr->tim_sh_holy = 0;
2168 p_ptr->tim_eyeeye = 0;
2172 rd_s16b(&p_ptr->tim_sh_holy);
2173 rd_s16b(&p_ptr->tim_eyeeye);
2177 if ( z_older_than(11,0,3) ){
2178 p_ptr->tim_reflect=0;
2179 p_ptr->multishadow=0;
2183 rd_s16b(&p_ptr->tim_reflect);
2184 rd_s16b(&p_ptr->multishadow);
2185 rd_s16b(&p_ptr->dustrobe);
2188 rd_s16b(&p_ptr->chaos_patron);
2189 rd_u32b(&p_ptr->muta1);
2190 rd_u32b(&p_ptr->muta2);
2191 rd_u32b(&p_ptr->muta3);
2193 for (i = 0; i < 8; i++)
2194 rd_s16b(&p_ptr->virtues[i]);
2195 for (i = 0; i < 8; i++)
2196 rd_s16b(&p_ptr->vir_types[i]);
2199 /* Calc the regeneration modifier for mutations */
2200 p_ptr->mutant_regenerate_mod = calc_mutant_regenerate_mod();
2202 if (z_older_than(10,0,9))
2205 if (tmp8u) p_ptr->special_attack = ATTACK_CONFUSE;
2206 p_ptr->ele_attack = 0;
2210 rd_s16b(&p_ptr->ele_attack);
2211 rd_u32b(&p_ptr->special_attack);
2213 if (p_ptr->special_attack & KAMAE_MASK) p_ptr->action = ACTION_KAMAE;
2214 else if (p_ptr->special_attack & KATA_MASK) p_ptr->action = ACTION_KATA;
2215 if (z_older_than(10,0,12))
2217 p_ptr->ele_immune = 0;
2218 p_ptr->special_defense = 0;
2222 rd_s16b(&p_ptr->ele_immune);
2223 rd_u32b(&p_ptr->special_defense);
2225 rd_byte(&p_ptr->knowledge);
2228 p_ptr->autopick_autoregister = tmp8u ? TRUE : FALSE;
2232 p_ptr->action = (ACTION_IDX)tmp8u;
2233 if (!z_older_than(10, 4, 3))
2236 if (tmp8u) p_ptr->action = ACTION_LEARN;
2238 rd_byte((byte *)&preserve_mode);
2239 rd_byte((byte *)&p_ptr->wait_report_score);
2242 for (i = 0; i < 48; i++) rd_byte(&tmp8u);
2244 /* Skip the flags */
2248 /* Hack -- the two "special seeds" */
2249 rd_u32b(&seed_flavor);
2250 rd_u32b(&seed_town);
2254 rd_u16b(&p_ptr->panic_save);
2255 rd_u16b(&p_ptr->total_winner);
2256 rd_u16b(&p_ptr->noscore);
2261 p_ptr->is_dead = tmp8u;
2263 /* Read "feeling" */
2264 rd_byte(&p_ptr->feeling);
2266 switch (p_ptr->start_race)
2272 current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * MAX_DAYS + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2275 current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2278 current_world_ptr->dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2280 /* Turn when level began */
2281 rd_s32b(¤t_floor_ptr->generated_turn);
2283 if (h_older_than(1, 7, 0, 4))
2285 p_ptr->feeling_turn = current_floor_ptr->generated_turn;
2289 /* Turn of last "feeling" */
2290 rd_s32b(&p_ptr->feeling_turn);
2293 /* Current current_world_ptr->game_turn */
2294 rd_s32b(¤t_world_ptr->game_turn);
2296 if (z_older_than(10, 3, 12))
2298 current_world_ptr->dungeon_turn = current_world_ptr->game_turn;
2300 else rd_s32b(¤t_world_ptr->dungeon_turn);
2302 if (z_older_than(11, 0, 13))
2304 current_floor_ptr->generated_turn /= 2;
2305 p_ptr->feeling_turn /= 2;
2306 current_world_ptr->game_turn /= 2;
2307 current_world_ptr->dungeon_turn /= 2;
2310 if (z_older_than(10, 3, 13))
2312 old_battle = current_world_ptr->game_turn;
2314 else rd_s32b(&old_battle);
2316 if (z_older_than(10,0,3))
2318 determine_today_mon(TRUE);
2322 rd_s16b(&today_mon);
2323 rd_s16b(&p_ptr->today_mon);
2326 if (z_older_than(10,0,7))
2332 rd_s16b(&p_ptr->riding);
2335 /* Current floor_id */
2336 if (h_older_than(1, 5, 0, 0))
2338 p_ptr->floor_id = 0;
2342 rd_s16b(&p_ptr->floor_id);
2345 if (h_older_than(1, 5, 0, 2))
2351 /* Get number of party_mon array */
2354 /* Strip old temporary preserved pets */
2355 for (i = 0; i < tmp16s; i++)
2357 monster_type dummy_mon;
2359 rd_monster(&dummy_mon);
2363 if (z_older_than(10,1,2))
2365 current_world_ptr->play_time = 0;
2369 rd_u32b(¤t_world_ptr->play_time);
2372 if (z_older_than(10,3,9))
2376 else if (z_older_than(10, 3, 10))
2384 p_ptr->visit = (BIT_FLAGS)tmp32s;
2386 if (!z_older_than(11, 0, 5))
2388 rd_u32b(&p_ptr->count);
2394 * @brief プレイヤーの所持品情報を読み込む / Read the player p_ptr->inventory_list
2397 * Note that the p_ptr->inventory_list changed in Angband 2.7.4. Two extra
2398 * pack slots were added and the equipment was rearranged. Note
2399 * that these two features combine when parsing old save-files, in
2400 * which items from the old "aux" slot are "carried", perhaps into
2401 * one of the two new "p_ptr->inventory_list" slots.
2403 * Note that the p_ptr->inventory_list is "re-sorted" later by "dungeon()".
2405 static errr rd_inventory(void)
2413 p_ptr->total_weight = 0;
2419 /* Read until done */
2424 /* Get the next item index */
2427 /* Nope, we reached the end */
2428 if (n == 0xFFFF) break;
2435 /* Hack -- verify item */
2436 if (!q_ptr->k_idx) return (53);
2438 /* Wield equipment */
2439 if (n >= INVEN_RARM)
2441 q_ptr->marked |= OM_TOUCHED;
2442 object_copy(&p_ptr->inventory_list[n], q_ptr);
2444 /* Add the weight */
2445 p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2451 /* Warning -- backpack is full */
2452 else if (inven_cnt == INVEN_PACK)
2454 note(_("持ち物の中のアイテムが多すぎる!", "Too many items in the p_ptr->inventory_list!"));
2460 /* Carry p_ptr->inventory_list */
2466 q_ptr->marked |= OM_TOUCHED;
2467 object_copy(&p_ptr->inventory_list[n], q_ptr);
2469 /* Add the weight */
2470 p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2483 * @brief メッセージログを読み込む / Read the saved messages
2486 static void rd_messages(void)
2493 if (h_older_than(2, 2, 0, 75))
2498 message_max = (int)num;
2500 /* Read the messages */
2501 for (i = 0; i < message_max; i++)
2503 /* Read the message */
2504 rd_string(buf, sizeof(buf));
2506 /* Save the message */
2515 message_max = (int)num;
2517 /* Read the messages */
2518 for (i = 0; i < message_max; i++)
2520 /* Read the message */
2521 rd_string(buf, sizeof(buf));
2523 /* Save the message */
2532 /* Old hidden trap flag */
2533 #define CAVE_TRAP 0x8000
2535 /*** Terrain Feature Indexes (see "lib/edit/f_info.txt") ***/
2536 #define OLD_FEAT_INVIS 0x02
2537 #define OLD_FEAT_GLYPH 0x03
2538 #define OLD_FEAT_QUEST_ENTER 0x08
2539 #define OLD_FEAT_QUEST_EXIT 0x09
2540 #define OLD_FEAT_MINOR_GLYPH 0x40
2541 #define OLD_FEAT_BLDG_1 0x81
2542 #define OLD_FEAT_MIRROR 0xc3
2545 #define OLD_QUEST_WATER_CAVE 18
2547 /* Quest constants */
2548 #define QUEST_OLD_CASTLE 27
2549 #define QUEST_ROYAL_CRYPT 28
2552 * @brief メッセージログを読み込む / Read the dungeon (old method)
2555 * The monsters/objects must be loaded in the same order
2556 * that they were stored, since the actual indexes matter.
2558 static errr rd_dungeon_old(void)
2569 /*** Basic info ***/
2573 current_floor_ptr->dun_level = (DEPTH)tmp16s;
2574 if (z_older_than(10, 3, 8)) p_ptr->dungeon_idx = DUNGEON_ANGBAND;
2578 p_ptr->dungeon_idx = (IDX)tmp8u;
2581 /* Set the base level for old versions */
2582 current_floor_ptr->base_level = current_floor_ptr->dun_level;
2585 current_floor_ptr->base_level = (DEPTH)tmp16s;
2588 current_floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
2590 p_ptr->y = (POSITION)tmp16s;
2592 p_ptr->x = (POSITION)tmp16s;
2593 if (z_older_than(10, 3, 13) && !current_floor_ptr->dun_level && !p_ptr->inside_arena) {p_ptr->y = 33;p_ptr->x = 131;}
2595 current_floor_ptr->height = (POSITION)tmp16s;
2597 current_floor_ptr->width = (POSITION)tmp16s;
2598 rd_s16b(&tmp16s); /* max_panel_rows */
2599 rd_s16b(&tmp16s); /* max_panel_cols */
2602 if (!p_ptr->y || !p_ptr->x) {p_ptr->y = 10;p_ptr->x = 10;}/* ダンジョン生成に失敗してセグメンテったときの復旧用 */
2606 ymax = current_floor_ptr->height;
2607 xmax = current_floor_ptr->width;
2610 /*** Run length decoding ***/
2612 /* Load the dungeon data */
2613 for (x = y = 0; y < ymax; )
2619 if (z_older_than(10,3,6))
2628 /* Decline invalid flags */
2629 info &= ~(CAVE_LITE | CAVE_VIEW | CAVE_MNLT | CAVE_MNDK);
2632 /* Apply the RLE info */
2633 for (i = count; i > 0; i--)
2635 /* Access the current_floor_ptr->grid_array */
2636 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2638 /* Extract "info" */
2648 if (++y >= ymax) break;
2654 /*** Run length decoding ***/
2656 /* Load the dungeon data */
2657 for (x = y = 0; y < ymax; )
2663 /* Apply the RLE info */
2664 for (i = count; i > 0; i--)
2666 /* Access the current_floor_ptr->grid_array */
2667 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2669 /* Extract "feat" */
2670 g_ptr->feat = (s16b)tmp8u;
2679 if (++y >= ymax) break;
2684 /*** Run length decoding ***/
2686 /* Load the dungeon data */
2687 for (x = y = 0; y < ymax; )
2693 /* Apply the RLE info */
2694 for (i = count; i > 0; i--)
2696 /* Access the current_floor_ptr->grid_array */
2697 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2699 /* Extract "mimic" */
2700 g_ptr->mimic = (s16b)tmp8u;
2709 if (++y >= ymax) break;
2714 /*** Run length decoding ***/
2716 /* Load the dungeon data */
2717 for (x = y = 0; y < ymax; )
2723 /* Apply the RLE info */
2724 for (i = count; i > 0; i--)
2726 /* Access the current_floor_ptr->grid_array */
2727 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2729 /* Extract "feat" */
2730 g_ptr->special = tmp16s;
2739 if (++y >= ymax) break;
2744 /* Convert current_floor_ptr->grid_array data */
2745 if (z_older_than(11, 0, 99))
2747 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2749 /* Wipe old unused flags */
2750 current_floor_ptr->grid_array[y][x].info &= ~(CAVE_MASK);
2754 if (h_older_than(1, 1, 1, 0))
2756 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2758 /* Access the current_floor_ptr->grid_array */
2759 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2762 if (g_ptr->feat == OLD_FEAT_INVIS)
2764 g_ptr->feat = feat_floor;
2765 g_ptr->info |= CAVE_TRAP;
2768 /* Older than 1.1.1 */
2769 if (g_ptr->feat == OLD_FEAT_MIRROR)
2771 g_ptr->feat = feat_floor;
2772 g_ptr->info |= CAVE_OBJECT;
2777 if (h_older_than(1, 3, 1, 0))
2779 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2781 /* Access the current_floor_ptr->grid_array */
2782 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2784 /* Old CAVE_IN_MIRROR flag */
2785 if (g_ptr->info & CAVE_OBJECT)
2787 g_ptr->mimic = feat_mirror;
2790 /* Runes will be mimics and flags */
2791 else if ((g_ptr->feat == OLD_FEAT_MINOR_GLYPH) ||
2792 (g_ptr->feat == OLD_FEAT_GLYPH))
2794 g_ptr->info |= CAVE_OBJECT;
2795 g_ptr->mimic = g_ptr->feat;
2796 g_ptr->feat = feat_floor;
2799 /* Hidden traps will be trap terrains mimicing floor */
2800 else if (g_ptr->info & CAVE_TRAP)
2802 g_ptr->info &= ~CAVE_TRAP;
2803 g_ptr->mimic = g_ptr->feat;
2804 g_ptr->feat = choose_random_trap();
2807 /* Another hidden trap */
2808 else if (g_ptr->feat == OLD_FEAT_INVIS)
2810 g_ptr->mimic = feat_floor;
2811 g_ptr->feat = feat_trap_open;
2816 /* Quest 18 was removed */
2817 if (h_older_than(1, 7, 0, 6) && !vanilla_town)
2819 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2821 /* Access the current_floor_ptr->grid_array */
2822 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2824 if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !current_floor_ptr->dun_level)
2826 if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
2828 g_ptr->feat = feat_tree;
2831 else if (g_ptr->feat == OLD_FEAT_BLDG_1)
2833 g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
2836 else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
2837 (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
2839 g_ptr->feat = feat_up_stair;
2847 /* Read the item count */
2850 /* Verify maximum */
2851 if (limit > current_floor_ptr->max_o_idx)
2853 note(format(_("アイテムの配列が大きすぎる(%d)!", "Too many (%d) object entries!"), limit));
2857 /* Read the dungeon items */
2858 for (i = 1; i < limit; i++)
2865 /* Get a new record */
2870 note(format(_("アイテム配置エラー (%d <> %d)", "Object allocation error (%d <> %d)"), i, o_idx));
2876 o_ptr = ¤t_floor_ptr->o_list[o_idx];
2884 if (o_ptr->held_m_idx)
2886 monster_type *m_ptr;
2887 m_ptr = ¤t_floor_ptr->m_list[o_ptr->held_m_idx];
2890 o_ptr->next_o_idx = m_ptr->hold_o_idx;
2892 m_ptr->hold_o_idx = o_idx;
2898 /* Access the item location */
2899 g_ptr = ¤t_floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
2902 o_ptr->next_o_idx = g_ptr->o_idx;
2904 g_ptr->o_idx = o_idx;
2911 /* Read the monster count */
2914 /* Hack -- verify */
2915 if (limit > current_floor_ptr->max_m_idx)
2917 note(format(_("モンスターの配列が大きすぎる(%d)!", "Too many (%d) monster entries!"), limit));
2921 /* Read the monsters */
2922 for (i = 1; i < limit; i++)
2925 monster_type *m_ptr;
2927 /* Get a new record */
2932 note(format(_("モンスター配置エラー (%d <> %d)", "Monster allocation error (%d <> %d)"), i, m_idx));
2937 /* Acquire monster */
2938 m_ptr = ¤t_floor_ptr->m_list[m_idx];
2940 /* Read the monster */
2945 g_ptr = ¤t_floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
2947 /* Mark the location */
2948 g_ptr->m_idx = m_idx;
2951 real_r_ptr(m_ptr)->cur_num++;
2956 /* The dungeon is ready */
2957 if (z_older_than(10, 3, 13) && !current_floor_ptr->dun_level && !p_ptr->inside_arena)
2958 character_dungeon = FALSE;
2960 character_dungeon = TRUE;
2968 * @brief 保存されたフロアを読み込む / Read the saved floor
2969 * @return info読み込みエラーコード
2971 * この関数は、セーブデータの互換性を保つために多くのデータ改変処理を備えている。
2974 * <li>1.7.0.2で8bitだったgrid_typeのfeat,mimicのID値を16bitに拡張する処理。</li>
2975 * <li>1.7.0.8までに廃止、IDなどを差し替えたクエスト番号を置換する処理。</li>
2977 * The monsters/objects must be loaded in the same order
2978 * that they were stored, since the actual indexes matter.
2980 static errr rd_saved_floor(saved_floor_type *sf_ptr)
2982 POSITION ymax, xmax;
2993 cave_template_type *templates;
2996 /*** Wipe all current_floor_ptr->grid_array ***/
3000 /*** Basic info ***/
3002 /* Dungeon floor specific info follows */
3006 /*** Not a saved floor ***/
3009 current_floor_ptr->dun_level = (DEPTH)tmp16s;
3010 current_floor_ptr->base_level = current_floor_ptr->dun_level;
3014 /*** The saved floor ***/
3017 if (tmp16s != sf_ptr->floor_id) return 171;
3020 if (tmp8u != sf_ptr->savefile_id) return 171;
3023 if (tmp16s != sf_ptr->dun_level) return 171;
3024 current_floor_ptr->dun_level = sf_ptr->dun_level;
3027 if (tmp32s != sf_ptr->last_visit) return 171;
3030 if (tmp32u != sf_ptr->visit_mark) return 171;
3033 if (tmp16s != sf_ptr->upper_floor_id) return 171;
3036 if (tmp16s != sf_ptr->lower_floor_id) return 171;
3040 current_floor_ptr->base_level = (DEPTH)tmp16s;
3042 current_floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
3045 p_ptr->y = (POSITION)tmp16u;
3048 p_ptr->x = (POSITION)tmp16u;
3051 current_floor_ptr->height = (POSITION)tmp16s;
3053 current_floor_ptr->width = (POSITION)tmp16s;
3055 rd_byte(&p_ptr->feeling);
3059 /*** Read template for grid_type ***/
3061 /* Read the template count */
3064 /* Allocate the "template" array */
3065 C_MAKE(templates, limit, cave_template_type);
3067 /* Read the templates */
3068 for (i = 0; i < limit; i++)
3070 cave_template_type *ct_ptr = &templates[i];
3074 ct_ptr->info = (BIT_FLAGS)tmp16u;
3075 if (h_older_than(1, 7, 0, 2))
3078 ct_ptr->feat = (s16b)tmp8u;
3080 ct_ptr->mimic = (s16b)tmp8u;
3084 rd_s16b(&ct_ptr->feat);
3085 rd_s16b(&ct_ptr->mimic);
3087 rd_s16b(&ct_ptr->special);
3091 ymax = current_floor_ptr->height;
3092 xmax = current_floor_ptr->width;
3095 /*** Run length decoding ***/
3097 /* Load the dungeon data */
3098 for (x = y = 0; y < ymax; )
3110 } while (tmp8u == MAX_UCHAR);
3112 /* Apply the RLE info */
3113 for (i = count; i > 0; i--)
3115 /* Access the current_floor_ptr->grid_array */
3116 grid_type *g_ptr = ¤t_floor_ptr->grid_array[y][x];
3118 /* Extract current_floor_ptr->grid_array data */
3119 g_ptr->info = templates[id].info;
3120 g_ptr->feat = templates[id].feat;
3121 g_ptr->mimic = templates[id].mimic;
3122 g_ptr->special = templates[id].special;
3131 if (++y >= ymax) break;
3136 /* Quest 18 was removed */
3137 if (h_older_than(1, 7, 0, 6) && !vanilla_town)
3139 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
3141 /* Access the current_floor_ptr->grid_array */
3142 grid_type *g_ptr = ¤t_floor_ptr->grid_array[y][x];
3144 if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !current_floor_ptr->dun_level)
3146 if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
3148 g_ptr->feat = feat_tree;
3151 else if (g_ptr->feat == OLD_FEAT_BLDG_1)
3153 g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
3156 else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
3157 (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
3159 g_ptr->feat = feat_up_stair;
3165 /* Free the "template" array */
3166 C_KILL(templates, limit, cave_template_type);
3171 /* Read the item count */
3174 /* Verify maximum */
3175 if (limit > current_floor_ptr->max_o_idx) return 151;
3178 /* Read the dungeon items */
3179 for (i = 1; i < limit; i++)
3185 /* Get a new record */
3188 if (i != o_idx) return 152;
3191 o_ptr = ¤t_floor_ptr->o_list[o_idx];
3196 if (o_ptr->held_m_idx)
3198 monster_type *m_ptr;
3199 m_ptr = ¤t_floor_ptr->m_list[o_ptr->held_m_idx];
3202 o_ptr->next_o_idx = m_ptr->hold_o_idx;
3204 m_ptr->hold_o_idx = o_idx;
3210 /* Access the item location */
3211 grid_type *g_ptr = ¤t_floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
3214 o_ptr->next_o_idx = g_ptr->o_idx;
3216 g_ptr->o_idx = o_idx;
3223 /* Read the monster count */
3226 /* Hack -- verify */
3227 if (limit > current_floor_ptr->max_m_idx) return 161;
3229 /* Read the monsters */
3230 for (i = 1; i < limit; i++)
3234 monster_type *m_ptr;
3236 /* Get a new record */
3239 if (i != m_idx) return 162;
3242 /* Acquire monster */
3243 m_ptr = ¤t_floor_ptr->m_list[m_idx];
3245 /* Read the monster */
3250 g_ptr = ¤t_floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
3252 /* Mark the location */
3253 g_ptr->m_idx = m_idx;
3256 real_r_ptr(m_ptr)->cur_num++;
3265 * @brief 保存されたフロアを読み込む(現版) / Read the dungeon (new method)
3268 * The monsters/objects must be loaded in the same order
3269 * that they were stored, since the actual indexes matter.
3271 static errr rd_dungeon(void)
3279 /* Initialize saved_floors array and temporal files */
3280 init_saved_floors(FALSE);
3283 if (h_older_than(1, 5, 0, 0))
3285 err = rd_dungeon_old();
3287 /* Prepare floor_id of current floor */
3288 if (p_ptr->dungeon_idx)
3290 p_ptr->floor_id = get_new_floor_id();
3291 get_sf_ptr(p_ptr->floor_id)->dun_level = current_floor_ptr->dun_level;
3300 /* Number of floor_id used from birth */
3301 rd_s16b(&max_floor_id);
3303 /* Current dungeon type */
3305 p_ptr->dungeon_idx = (DUNGEON_IDX)tmp8u;
3307 /* Number of the saved_floors array elements */
3310 /*** No saved floor (On the surface etc.) ***/
3313 /* Read the current floor data */
3314 err = rd_saved_floor(NULL);
3317 /*** In the dungeon ***/
3321 /* Read the saved_floors array */
3322 for (i = 0; i < num; i++)
3324 saved_floor_type *sf_ptr = &saved_floors[i];
3326 rd_s16b(&sf_ptr->floor_id);
3328 sf_ptr->savefile_id = (s16b)tmp8u;
3331 sf_ptr->dun_level = (DEPTH)tmp16s;
3333 rd_s32b(&sf_ptr->last_visit);
3334 rd_u32b(&sf_ptr->visit_mark);
3335 rd_s16b(&sf_ptr->upper_floor_id);
3336 rd_s16b(&sf_ptr->lower_floor_id);
3340 /* Move saved floors data to temporal files */
3341 for (i = 0; i < num; i++)
3343 saved_floor_type *sf_ptr = &saved_floors[i];
3345 /* Unused element */
3346 if (!sf_ptr->floor_id) continue;
3348 /* Read the failure mark */
3350 if (tmp8u) continue;
3352 /* Read from the save file */
3353 err = rd_saved_floor(sf_ptr);
3358 /* Re-save as temporal saved floor file */
3359 if (!save_floor(sf_ptr, SLF_SECOND)) err = 182;
3365 /* Finally load current floor data from temporal file */
3368 if (!load_floor(get_sf_ptr(p_ptr->floor_id), SLF_SECOND)) err = 183;
3373 /*** Error messages ***/
3377 note(_("アイテムの配列が大きすぎる!", "Too many object entries!"));
3381 note(_("アイテム配置エラー", "Object allocation error"));
3385 note(_("モンスターの配列が大きすぎる!", "Too many monster entries!"));
3389 note(_("モンスター配置エラー", "Monster allocation error"));
3393 note(_("保存されたフロアのダンジョンデータが壊れています!", "Dungeon data of saved floors are broken!"));
3397 note(_("テンポラリ・ファイルを作成できません!", "Failed to make temporal files!"));
3401 note(_("Error 183", "Error 183"));
3405 /* The dungeon is ready */
3406 character_dungeon = TRUE;
3408 /* Success or Error */
3414 * @brief ロード処理全体のサブ関数 / Actually read the savefile
3417 static errr rd_savefile_new_aux(void)
3430 #ifdef VERIFY_CHECKSUMS
3431 u32b n_x_check, n_v_check;
3432 u32b o_x_check, o_v_check;
3436 /* Strip the version bytes */
3439 /* Hack -- decrypt */
3440 xor_byte = sf_extra;
3443 /* Clear the checksums */
3447 /* Read the version number of the savefile */
3448 /* Old savefile will be version 0.0.0.3 */
3449 rd_byte(&h_ver_extra);
3450 rd_byte(&h_ver_patch);
3451 rd_byte(&h_ver_minor);
3452 rd_byte(&h_ver_major);
3454 /* Mention the savefile version */
3456 _("バージョン %d.%d.%d.%d のセーブ・ファイルをロード中...", "Loading a %d.%d.%d.%d savefile..."),
3457 (h_ver_major > 9) ? h_ver_major - 10 : h_ver_major, h_ver_minor, h_ver_patch, h_ver_extra));
3460 /* Operating system info */
3461 rd_u32b(&sf_system);
3463 /* Time of savefile creation */
3466 /* Number of resurrections */
3469 /* Number of times played */
3473 /* Later use (always zero) */
3476 /* Later use (always zero) */
3479 /* Later use (always zero) */
3483 rd_byte(&kanji_code);
3485 /* Read RNG state */
3487 if (arg_fiddle) note(_("乱数情報をロードしました", "Loaded Randomizer Info"));
3489 /* Then the options */
3491 if (arg_fiddle) note(_("オプションをロードしました", "Loaded Option Flags"));
3493 /* Then the "messages" */
3495 if (arg_fiddle) note(_("メッセージをロードしました", "Loaded Messages"));
3497 for (i = 0; i < max_r_idx; i++)
3499 /* Access that monster */
3500 monster_race *r_ptr = &r_info[i];
3502 /* Hack -- Reset the death counter */
3503 r_ptr->max_num = 100;
3505 if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
3507 /* Hack -- Non-unique Nazguls are semi-unique */
3508 else if (r_ptr->flags7 & RF7_NAZGUL) r_ptr->max_num = MAX_NAZGUL_NUM;
3511 /* Monster Memory */
3514 /* Incompatible save files */
3515 if (tmp16u > max_r_idx)
3517 note(format(_("モンスターの種族が多すぎる(%u)!", "Too many (%u) monster races!"), tmp16u));
3521 /* Read the available records */
3522 for (i = 0; i < tmp16u; i++)
3525 rd_lore((MONRACE_IDX)i);
3528 if (arg_fiddle) note(_("モンスターの思い出をロードしました", "Loaded Monster Memory"));
3533 /* Incompatible save files */
3534 if (tmp16u > max_k_idx)
3536 note(format(_("アイテムの種類が多すぎる(%u)!", "Too many (%u) object kinds!"), tmp16u));
3540 /* Read the object memory */
3541 for (i = 0; i < tmp16u; i++)
3543 object_kind *k_ptr = &k_info[i];
3547 k_ptr->aware = (tmp8u & 0x01) ? TRUE: FALSE;
3548 k_ptr->tried = (tmp8u & 0x02) ? TRUE: FALSE;
3550 if (arg_fiddle) note(_("アイテムの記録をロードしました", "Loaded Object Memory"));
3552 /* 2.1.3 or newer version */
3554 u16b max_towns_load;
3555 u16b max_quests_load;
3556 byte max_rquests_load;
3557 s16b old_inside_quest = p_ptr->inside_quest;
3559 /* Number of towns */
3560 rd_u16b(&max_towns_load);
3562 /* Incompatible save files */
3563 if (max_towns_load > max_towns)
3565 note(format(_("町が多すぎる(%u)!", "Too many (%u) towns!"), max_towns_load));
3569 /* Number of quests */
3570 rd_u16b(&max_quests_load);
3572 if (z_older_than(11, 0, 7))
3574 max_rquests_load = 10;
3578 rd_byte(&max_rquests_load);
3581 /* Incompatible save files */
3582 if (max_quests_load > max_q_idx)
3584 note(format(_("クエストが多すぎる(%u)!", "Too many (%u) quests!"), max_quests_load));
3588 for (i = 0; i < max_quests_load; i++)
3592 quest_type* const q_ptr = &quest[i];
3594 rd_s16b(&q_ptr->status);
3596 q_ptr->level = tmp16s;
3598 if (z_older_than(11, 0, 6))
3605 q_ptr->complev = tmp8u;
3607 if(h_older_than(2, 1, 2, 2))
3609 q_ptr->comptime = 0;
3613 rd_u32b(&q_ptr->comptime);
3616 /* Load quest status if quest is running */
3617 if ((q_ptr->status == QUEST_STATUS_TAKEN) ||
3618 (!z_older_than(10, 3, 14) && (q_ptr->status == QUEST_STATUS_COMPLETED)) ||
3619 (!z_older_than(11, 0, 7) && (i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST + max_rquests_load))))
3622 q_ptr->cur_num = (MONSTER_NUMBER)tmp16s;
3624 q_ptr->max_num = (MONSTER_NUMBER)tmp16s;
3625 rd_s16b(&q_ptr->type);
3627 /* Load quest monster index */
3628 rd_s16b(&q_ptr->r_idx);
3630 if ((q_ptr->type == QUEST_TYPE_RANDOM) && (!q_ptr->r_idx))
3632 determine_random_questor(&quest[i]);
3635 /* Load quest item index */
3636 rd_s16b(&q_ptr->k_idx);
3639 a_info[q_ptr->k_idx].gen_flags |= TRG_QUESTITEM;
3642 q_ptr->flags = tmp8u;
3644 if (z_older_than(10, 3, 11))
3646 if (q_ptr->flags & QUEST_FLAG_PRESET)
3652 init_flags = INIT_ASSIGN;
3653 p_ptr->inside_quest = (QUEST_IDX)i;
3655 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3656 p_ptr->inside_quest = old_inside_quest;
3662 q_ptr->dungeon = tmp8u;
3665 if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_UNTAKEN)
3666 if (r_info[q_ptr->r_idx].flags1 & RF1_UNIQUE)
3667 r_info[q_ptr->r_idx].flags1 |= RF1_QUESTOR;
3670 /* Ignore the empty quests from old versions */
3673 /* Ignore quest status */
3676 /* Ignore quest level */
3680 * We don't have to care about the other info,
3681 * since status should be 0 for these quests anyway
3686 /* Quest 18 was removed */
3687 if (h_older_than(1, 7, 0, 6))
3689 (void)WIPE(&quest[OLD_QUEST_WATER_CAVE], quest_type);
3690 quest[OLD_QUEST_WATER_CAVE].status = QUEST_STATUS_UNTAKEN;
3693 /* Position in the wilderness */
3694 rd_s32b(&p_ptr->wilderness_x);
3695 rd_s32b(&p_ptr->wilderness_y);
3696 if (z_older_than(10, 3, 13))
3698 p_ptr->wilderness_x = 5;
3699 p_ptr->wilderness_y = 48;
3702 if (z_older_than(10, 3, 7)) p_ptr->wild_mode = FALSE;
3703 else rd_byte((byte *)&p_ptr->wild_mode);
3704 if (z_older_than(10, 3, 7)) p_ptr->ambush_flag = FALSE;
3705 else rd_byte((byte *)&p_ptr->ambush_flag);
3707 /* Size of the wilderness */
3708 rd_s32b(&wild_x_size);
3709 rd_s32b(&wild_y_size);
3711 /* Incompatible save files */
3712 if ((wild_x_size > current_world_ptr->max_wild_x) || (wild_y_size > current_world_ptr->max_wild_y))
3714 note(format(_("荒野が大きすぎる(%u/%u)!", "Wilderness is too big (%u/%u)!"), wild_x_size, wild_y_size));
3718 /* Load the wilderness seeds */
3719 for (i = 0; i < wild_x_size; i++)
3721 for (j = 0; j < wild_y_size; j++)
3723 rd_u32b(&wilderness[j][i].seed);
3728 if (arg_fiddle) note(_("クエスト情報をロードしました", "Loaded Quests"));
3730 /* Load the Artifacts */
3733 /* Incompatible save files */
3734 if (tmp16u > max_a_idx)
3736 note(format(_("伝説のアイテムが多すぎる(%u)!", "Too many (%u) artifacts!"), tmp16u));
3740 /* Read the artifact flags */
3741 for (i = 0; i < tmp16u; i++)
3743 artifact_type *a_ptr = &a_info[i];
3746 a_ptr->cur_num = tmp8u;
3748 if (h_older_than(1, 5, 0, 0))
3750 a_ptr->floor_id = 0;
3758 rd_s16b(&a_ptr->floor_id);
3761 if (arg_fiddle) note(_("伝説のアイテムをロードしました", "Loaded Artifacts"));
3763 /* Read the extra stuff */
3765 if (p_ptr->energy_need < -999) p_ptr->timewalk = TRUE;
3767 if (arg_fiddle) note(_("特別情報をロードしました", "Loaded extra information"));
3770 /* Read the player_hp array */
3773 /* Incompatible save files */
3774 if (tmp16u > PY_MAX_LEVEL)
3776 note(format(_("ヒットポイント配列が大きすぎる(%u)!", "Too many (%u) hitpoint entries!"), tmp16u));
3780 /* Read the player_hp array */
3781 for (i = 0; i < tmp16u; i++)
3784 p_ptr->player_hp[i] = (HIT_POINT)tmp16s;
3787 /* Important -- Initialize the sex */
3788 sp_ptr = &sex_info[p_ptr->psex];
3790 /* Important -- Initialize the race/class */
3791 rp_ptr = &race_info[p_ptr->prace];
3792 cp_ptr = &class_info[p_ptr->pclass];
3793 ap_ptr = &seikaku_info[p_ptr->pseikaku];
3795 if(z_older_than(10, 2, 2) && (p_ptr->pclass == CLASS_BEASTMASTER) && !p_ptr->is_dead)
3797 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3798 roll_hitdice(p_ptr, 0L);
3800 if(z_older_than(10, 3, 2) && (p_ptr->pclass == CLASS_ARCHER) && !p_ptr->is_dead)
3802 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3803 roll_hitdice(p_ptr, 0L);
3805 if(z_older_than(10, 2, 6) && (p_ptr->pclass == CLASS_SORCERER) && !p_ptr->is_dead)
3807 p_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
3808 roll_hitdice(p_ptr, 0L);
3810 if(z_older_than(10, 4, 7) && (p_ptr->pclass == CLASS_BLUE_MAGE) && !p_ptr->is_dead)
3812 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3813 roll_hitdice(p_ptr, 0L);
3816 /* Important -- Initialize the magic */
3817 mp_ptr = &m_info[p_ptr->pclass];
3820 /* Read spell info */
3821 rd_u32b(&p_ptr->spell_learned1);
3822 rd_u32b(&p_ptr->spell_learned2);
3823 rd_u32b(&p_ptr->spell_worked1);
3824 rd_u32b(&p_ptr->spell_worked2);
3825 rd_u32b(&p_ptr->spell_forgotten1);
3826 rd_u32b(&p_ptr->spell_forgotten2);
3828 if (z_older_than(10,0,5))
3830 p_ptr->learned_spells = 0;
3831 for (i = 0; i < 64; i++)
3833 /* Count known spells */
3835 (p_ptr->spell_learned1 & (1L << i)) :
3836 (p_ptr->spell_learned2 & (1L << (i - 32))))
3838 p_ptr->learned_spells++;
3842 else rd_s16b(&p_ptr->learned_spells);
3844 if (z_older_than(10,0,6))
3846 p_ptr->add_spells = 0;
3848 else rd_s16b(&p_ptr->add_spells);
3849 if (p_ptr->pclass == CLASS_MINDCRAFTER) p_ptr->add_spells = 0;
3851 for (i = 0; i < 64; i++)
3854 p_ptr->spell_order[i] = (SPELL_IDX)tmp8u;
3858 /* Read the p_ptr->inventory_list */
3861 note(_("持ち物情報を読み込むことができません", "Unable to read p_ptr->inventory_list"));
3865 /* Read number of towns */
3867 town_count = tmp16u;
3869 /* Read the stores */
3871 for (i = 1; i < town_count; i++)
3873 for (j = 0; j < tmp16u; j++)
3875 if (rd_store(i, j)) return (22);
3879 rd_s16b(&p_ptr->pet_follow_distance);
3880 if (z_older_than(10, 4, 10))
3882 p_ptr->pet_extra_flags = 0;
3884 if (tmp8u) p_ptr->pet_extra_flags |= PF_OPEN_DOORS;
3886 if (tmp8u) p_ptr->pet_extra_flags |= PF_PICKUP_ITEMS;
3888 if (z_older_than(10,0,4)) p_ptr->pet_extra_flags |= PF_TELEPORT;
3892 if (tmp8u) p_ptr->pet_extra_flags |= PF_TELEPORT;
3895 if (z_older_than(10,0,7)) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3899 if (tmp8u) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3902 if (z_older_than(10,0,8)) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3906 if (tmp8u) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3909 if (!z_older_than(10,0,8))
3912 if (tmp8u) p_ptr->pet_extra_flags |= PF_BALL_SPELL;
3917 rd_s16b(&p_ptr->pet_extra_flags);
3920 if (!z_older_than(11, 0, 9))
3922 char buf[SCREEN_BUF_MAX_SIZE];
3923 rd_string(buf, sizeof(buf));
3924 if (buf[0]) screen_dump = string_make(buf);
3929 for (i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
3931 r_info[quest[i].r_idx].flags1 &= ~(RF1_QUESTOR);
3936 /* I'm not dead yet... */
3937 if (!p_ptr->is_dead)
3939 /* Dead players have no dungeon */
3940 note(_("ダンジョン復元中...", "Restoring Dungeon..."));
3944 note(_("ダンジョンデータ読み込み失敗", "Error reading dungeon data"));
3948 /* Read the ghost info */
3955 strip_bytes(tmp32s);
3959 /* Quest 18 was removed */
3960 if (h_older_than(1, 7, 0, 6))
3962 if (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE)
3964 p_ptr->dungeon_idx = lite_town ? DUNGEON_ANGBAND : DUNGEON_GALGALS;
3965 current_floor_ptr->dun_level = 1;
3966 p_ptr->inside_quest = 0;
3971 #ifdef VERIFY_CHECKSUMS
3973 /* Save the checksum */
3974 n_v_check = v_check;
3976 /* Read the old checksum */
3977 rd_u32b(&o_v_check);
3980 if (o_v_check != n_v_check)
3982 note(_("チェックサムがおかしい", "Invalid checksum"));
3987 /* Save the encoded checksum */
3988 n_x_check = x_check;
3990 /* Read the checksum */
3991 rd_u32b(&o_x_check);
3995 if (o_x_check != n_x_check)
3997 note(_("エンコードされたチェックサムがおかしい", "Invalid encoded checksum"));
4008 * @brief ロード処理全体のメイン関数 / Actually read the savefile
4011 errr rd_savefile_new(void)
4015 /* Grab permissions */
4018 /* The savefile is a binary file */
4019 fff = my_fopen(savefile, "rb");
4021 /* Drop permissions */
4023 if (!fff) return (-1);
4025 /* Call the sub-function */
4026 err = rd_savefile_new_aux();
4028 /* Check for errors */
4029 if (ferror(fff)) err = -1;
4036 * @brief 保存フロア読み込みのサブ関数 / Actually load and verify a floor save data
4037 * @param sf_ptr 保存フロア読み込み先
4040 static bool load_floor_aux(saved_floor_type *sf_ptr)
4045 #ifdef VERIFY_CHECKSUMS
4046 u32b n_x_check, n_v_check;
4047 u32b o_x_check, o_v_check;
4050 /* Hack -- decrypt (read xor_byte) */
4054 /* Clear the checksums */
4058 /* Set the version number to current version */
4059 /* Never load old temporal files */
4060 h_ver_extra = H_VER_EXTRA;
4061 h_ver_patch = H_VER_PATCH;
4062 h_ver_minor = H_VER_MINOR;
4063 h_ver_major = H_VER_MAJOR;
4065 /* Verify the sign */
4067 if (saved_floor_file_sign != tmp32u) return FALSE;
4069 /* Read -- have error? */
4070 if (rd_saved_floor(sf_ptr)) return FALSE;
4073 #ifdef VERIFY_CHECKSUMS
4074 /* Save the checksum */
4075 n_v_check = v_check;
4077 /* Read the old checksum */
4078 rd_u32b(&o_v_check);
4081 if (o_v_check != n_v_check) return FALSE;
4083 /* Save the encoded checksum */
4084 n_x_check = x_check;
4086 /* Read the checksum */
4087 rd_u32b(&o_x_check);
4090 if (o_x_check != n_x_check) return FALSE;
4099 * @brief 一時保存フロア情報を読み込む / Attempt to load the temporally saved-floor data
4100 * @param sf_ptr 保存フロア読み込み先
4104 bool load_floor(saved_floor_type *sf_ptr, BIT_FLAGS mode)
4106 FILE *old_fff = NULL;
4107 byte old_xor_byte = 0;
4108 u32b old_v_check = 0;
4109 u32b old_x_check = 0;
4110 byte old_h_ver_major = 0;
4111 byte old_h_ver_minor = 0;
4112 byte old_h_ver_patch = 0;
4113 byte old_h_ver_extra = 0;
4116 char floor_savefile[1024];
4118 byte old_kanji_code = kanji_code;
4121 * Temporal files are always written in system depended kanji
4126 /* EUC kanji code */
4130 /* SJIS kanji code */
4139 /* We have one file already opened */
4140 if (mode & SLF_SECOND)
4142 /* Backup original values */
4144 old_xor_byte = xor_byte;
4145 old_v_check = v_check;
4146 old_x_check = x_check;
4147 old_h_ver_major = h_ver_major;
4148 old_h_ver_minor = h_ver_minor;
4149 old_h_ver_patch = h_ver_patch;
4150 old_h_ver_extra = h_ver_extra;
4153 /* floor savefile */
4154 sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
4156 /* Grab permissions */
4159 /* The savefile is a binary file */
4160 fff = my_fopen(floor_savefile, "rb");
4162 /* Drop permissions */
4166 if (!fff) ok = FALSE;
4168 /* Attempt to load */
4171 /* Load saved floor data from file */
4172 ok = load_floor_aux(sf_ptr);
4174 /* Check for errors */
4175 if (ferror(fff)) ok = FALSE;
4178 /* Grab permissions */
4181 /* Delete the file */
4182 if (!(mode & SLF_NO_KILL)) (void)fd_kill(floor_savefile);
4184 /* Drop permissions */
4188 /* We have one file already opened */
4189 if (mode & SLF_SECOND)
4191 /* Restore original values */
4193 xor_byte = old_xor_byte;
4194 v_check = old_v_check;
4195 x_check = old_x_check;
4196 h_ver_major = old_h_ver_major;
4197 h_ver_minor = old_h_ver_minor;
4198 h_ver_patch = old_h_ver_patch;
4199 h_ver_extra = old_h_ver_extra;
4202 /* Restore old knowledge */
4203 kanji_code = old_kanji_code;