4 * Copyright (c) 1997 Ben Harrison, and others
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: support for loading savefiles -BEN- */
17 * This file loads savefiles from Angband 2.7.X and 2.8.X
19 * Ancient savefiles (pre-2.7.0) are loaded by another file.
21 * Note that Angband 2.7.0 through 2.7.3 are now officially obsolete,
22 * and savefiles from those versions may not be successfully converted.
24 * We attempt to prevent corrupt savefiles from inducing memory errors.
26 * Note that this file should not use the random number generator, the
27 * object flavors, the visual attr/char mappings, or anything else which
28 * is initialized *after* or *during* the "load character" function.
30 * This file assumes that the monster/object records are initialized
31 * to zero, and the race/kind tables have been loaded correctly. The
32 * order of object stacks is currently not saved in the savefiles, but
33 * the "next" pointers are saved, so all necessary knowledge is present.
35 * We should implement simple "savefile extenders" using some form of
36 * "sized" chunks of bytes, with a {size,type,data} format, so everyone
37 * can know the size, interested people can know the type, and the actual
38 * data is available to the parsing routines that acknowledge the type.
40 * Consider changing the "globe of invulnerability" code so that it
41 * takes some form of "maximum damage to protect from" in addition to
42 * the existing "number of turns to protect for", and where each hit
43 * by a monster will reduce the shield by that amount.
51 * Maximum number of tries for selection of a proper quest monster
57 * Local "savefile" pointer
62 * Hack -- old "encryption" byte
67 * Hack -- simple "checksum" on the actual values
69 static u32b v_check = 0L;
72 * Hack -- simple "checksum" on the encoded bytes
74 static u32b x_check = 0L;
77 * Hack -- Japanese Kanji code
83 static byte kanji_code = 0;
86 * This function determines if the version of the savefile
87 * currently being read is older than version "major.minor.patch.extra".
89 static bool h_older_than(byte major, byte minor, byte patch, byte extra)
91 /* Much older, or much more recent */
92 if (h_ver_major < major) return (TRUE);
93 if (h_ver_major > major) return (FALSE);
95 /* Distinctly older, or distinctly more recent */
96 if (h_ver_minor < minor) return (TRUE);
97 if (h_ver_minor > minor) return (FALSE);
99 /* Barely older, or barely more recent */
100 if (h_ver_patch < patch) return (TRUE);
101 if (h_ver_patch > patch) return (FALSE);
103 /* Barely older, or barely more recent */
104 if (h_ver_extra < extra) return (TRUE);
105 if (h_ver_extra > extra) return (FALSE);
107 /* Identical versions */
113 * The above function, adapted for Zangband
115 static bool z_older_than(byte x, byte y, byte z)
117 /* Much older, or much more recent */
118 if (z_major < x) return (TRUE);
119 if (z_major > x) return (FALSE);
121 /* Distinctly older, or distinctly more recent */
122 if (z_minor < y) return (TRUE);
123 if (z_minor > y) return (FALSE);
125 /* Barely older, or barely more recent */
126 if (z_patch < z) return (TRUE);
127 if (z_patch > z) return (FALSE);
129 /* Identical versions */
135 * Hack -- Show information on the screen, one line at a time.
137 * Avoid the top two lines, to avoid interference with "msg_print()".
139 static void note(cptr msg)
143 /* Draw the message */
146 /* Advance one line (wrap if needed) */
147 if (++y >= 24) y = 2;
155 * The following functions are used to load the basic building blocks
156 * of savefiles. They also maintain the "checksum" info for 2.7.0+
159 static byte sf_get(void)
163 /* Get a character, decode the value */
164 c = getc(fff) & 0xFF;
168 /* Maintain the checksum info */
172 /* Return the value */
176 static void rd_byte(byte *ip)
181 static void rd_u16b(u16b *ip)
184 (*ip) |= ((u16b)(sf_get()) << 8);
187 static void rd_s16b(s16b *ip)
192 static void rd_u32b(u32b *ip)
195 (*ip) |= ((u32b)(sf_get()) << 8);
196 (*ip) |= ((u32b)(sf_get()) << 16);
197 (*ip) |= ((u32b)(sf_get()) << 24);
200 static void rd_s32b(s32b *ip)
207 * Hack -- read a string
209 static void rd_string(char *str, int max)
213 /* Read the string */
214 for (i = 0; TRUE; i++)
221 /* Collect string while legal */
222 if (i < max) str[i] = tmp8u;
233 /* Convert Kanji code */
252 /* ÉÔÌÀ¤Î´Á»ú¥³¡¼¥É¤«¤é¥·¥¹¥Æ¥à¤Î´Á»ú¥³¡¼¥É¤ËÊÑ´¹ */
253 byte code = codeconv(str);
255 /* ´Á»ú¥³¡¼¥É¤¬È½ÌÀ¤·¤¿¤é¡¢¤½¤ì¤òµÏ¿ */
256 if (code) kanji_code = code;
261 /* No conversion needed */
269 * Hack -- strip some bytes
271 static void strip_bytes(int n)
275 /* Strip the bytes */
276 while (n--) rd_byte(&tmp8u);
279 #define OLD_MAX_MANE 22
282 * Read an object (Old method)
284 * This function attempts to "repair" old savefiles, and to extract
285 * the most up to date values for various object fields.
287 * Note that Angband 2.7.9 introduced a new method for object "flags"
288 * in which the "flags" on an object are actually extracted when they
289 * are needed from the object kind, artifact index, ego-item index,
290 * and two special "xtra" fields which are used to encode any "extra"
291 * power of certain ego-items. This had the side effect that items
292 * imported from pre-2.7.9 savefiles will lose any "extra" powers they
293 * may have had, and also, all "uncursed" items will become "cursed"
294 * again, including Calris, even if it is being worn at the time. As
295 * a complete hack, items which are inscribed with "uncursed" will be
296 * "uncursed" when imported from pre-2.7.9 savefiles.
298 static void rd_item_old(object_type *o_ptr)
304 rd_s16b(&o_ptr->k_idx);
311 rd_byte(&o_ptr->tval);
312 rd_byte(&o_ptr->sval);
314 if (z_older_than(10, 4, 4))
316 if (o_ptr->tval == 100) o_ptr->tval = TV_GOLD;
317 if (o_ptr->tval == 98) o_ptr->tval = TV_MUSIC_BOOK;
318 if (o_ptr->tval == 110) o_ptr->tval = TV_HISSATSU_BOOK;
322 rd_s16b(&o_ptr->pval);
324 rd_byte(&o_ptr->discount);
325 rd_byte(&o_ptr->number);
326 rd_s16b(&o_ptr->weight);
328 rd_byte(&o_ptr->name1);
329 rd_byte(&o_ptr->name2);
330 rd_s16b(&o_ptr->timeout);
332 rd_s16b(&o_ptr->to_h);
333 rd_s16b(&o_ptr->to_d);
334 rd_s16b(&o_ptr->to_a);
341 rd_byte(&o_ptr->ident);
343 rd_byte(&o_ptr->marked);
346 rd_u32b(&o_ptr->art_flags[0]);
347 rd_u32b(&o_ptr->art_flags[1]);
348 rd_u32b(&o_ptr->art_flags[2]);
349 if (h_older_than(1, 3, 0, 0)) o_ptr->art_flags[3] = 0L;
350 else rd_u32b(&o_ptr->art_flags[3]);
352 if (h_older_than(1, 3, 0, 0))
354 if (o_ptr->name2 == EGO_TELEPATHY)
355 add_flag(o_ptr->art_flags, TR_TELEPATHY);
358 if (z_older_than(11, 0, 11))
360 o_ptr->curse_flags = 0L;
361 if (o_ptr->ident & 0x40)
363 o_ptr->curse_flags |= TRC_CURSED;
364 if (o_ptr->art_flags[2] & 0x40000000L) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
365 if (o_ptr->art_flags[2] & 0x80000000L) o_ptr->curse_flags |= TRC_PERMA_CURSE;
366 if (object_is_fixed_artifact(o_ptr))
368 artifact_type *a_ptr = &a_info[o_ptr->name1];
369 if (a_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
370 if (a_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
372 else if (object_is_ego(o_ptr))
374 ego_item_type *e_ptr = &e_info[o_ptr->name2];
375 if (e_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
376 if (e_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
379 o_ptr->art_flags[2] &= (0x1FFFFFFFL);
383 rd_u32b(&o_ptr->curse_flags);
386 /* Monster holding object */
387 rd_s16b(&o_ptr->held_m_idx);
390 rd_byte(&o_ptr->xtra1);
391 rd_byte(&o_ptr->xtra2);
393 if (z_older_than(11, 0, 10))
395 if (o_ptr->xtra1 == EGO_XTRA_SUSTAIN)
397 switch (o_ptr->xtra2 % 6)
399 case 0: add_flag(o_ptr->art_flags, TR_SUST_STR); break;
400 case 1: add_flag(o_ptr->art_flags, TR_SUST_INT); break;
401 case 2: add_flag(o_ptr->art_flags, TR_SUST_WIS); break;
402 case 3: add_flag(o_ptr->art_flags, TR_SUST_DEX); break;
403 case 4: add_flag(o_ptr->art_flags, TR_SUST_CON); break;
404 case 5: add_flag(o_ptr->art_flags, TR_SUST_CHR); break;
408 else if (o_ptr->xtra1 == EGO_XTRA_POWER)
410 switch (o_ptr->xtra2 % 11)
412 case 0: add_flag(o_ptr->art_flags, TR_RES_BLIND); break;
413 case 1: add_flag(o_ptr->art_flags, TR_RES_CONF); break;
414 case 2: add_flag(o_ptr->art_flags, TR_RES_SOUND); break;
415 case 3: add_flag(o_ptr->art_flags, TR_RES_SHARDS); break;
416 case 4: add_flag(o_ptr->art_flags, TR_RES_NETHER); break;
417 case 5: add_flag(o_ptr->art_flags, TR_RES_NEXUS); break;
418 case 6: add_flag(o_ptr->art_flags, TR_RES_CHAOS); break;
419 case 7: add_flag(o_ptr->art_flags, TR_RES_DISEN); break;
420 case 8: add_flag(o_ptr->art_flags, TR_RES_POIS); break;
421 case 9: add_flag(o_ptr->art_flags, TR_RES_DARK); break;
422 case 10: add_flag(o_ptr->art_flags, TR_RES_LITE); break;
426 else if (o_ptr->xtra1 == EGO_XTRA_ABILITY)
428 switch (o_ptr->xtra2 % 8)
430 case 0: add_flag(o_ptr->art_flags, TR_LEVITATION); break;
431 case 1: add_flag(o_ptr->art_flags, TR_LITE); break;
432 case 2: add_flag(o_ptr->art_flags, TR_SEE_INVIS); break;
433 case 3: add_flag(o_ptr->art_flags, TR_WARNING); break;
434 case 4: add_flag(o_ptr->art_flags, TR_SLOW_DIGEST); break;
435 case 5: add_flag(o_ptr->art_flags, TR_REGEN); break;
436 case 6: add_flag(o_ptr->art_flags, TR_FREE_ACT); break;
437 case 7: add_flag(o_ptr->art_flags, TR_HOLD_LIFE); break;
444 if (z_older_than(10, 2, 3))
449 if ((o_ptr->tval == TV_CHEST) || (o_ptr->tval == TV_CAPTURE))
451 o_ptr->xtra3 = o_ptr->xtra1;
454 if (o_ptr->tval == TV_CAPTURE)
456 if (r_info[o_ptr->pval].flags1 & RF1_FORCE_MAXHP)
457 o_ptr->xtra5 = maxroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
459 o_ptr->xtra5 = damroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
460 if (ironman_nightmare)
462 o_ptr->xtra5 = (s16b)MIN(30000, o_ptr->xtra5*2L);
464 o_ptr->xtra4 = o_ptr->xtra5;
469 rd_byte(&o_ptr->xtra3);
470 if (h_older_than(1, 3, 0, 1))
472 if (object_is_smith(o_ptr) && o_ptr->xtra3 >= 1+96)
473 o_ptr->xtra3 += -96 + MIN_SPECIAL_ESSENCE;
476 rd_s16b(&o_ptr->xtra4);
477 rd_s16b(&o_ptr->xtra5);
480 if (z_older_than(11, 0, 5) && (((o_ptr->tval == TV_LITE) && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN))) || (o_ptr->tval == TV_FLASK)))
482 o_ptr->xtra4 = o_ptr->pval;
486 rd_byte(&o_ptr->feeling);
489 rd_string(buf, sizeof(buf));
491 /* Save the inscription */
492 if (buf[0]) o_ptr->inscription = quark_add(buf);
494 rd_string(buf, sizeof(buf));
495 if (buf[0]) o_ptr->art_name = quark_add(buf);
497 /* The Python object */
505 /* Mega-Hack -- handle "dungeon objects" later */
506 if ((o_ptr->k_idx >= 445) && (o_ptr->k_idx <= 479)) return;
508 if (z_older_than(10, 4, 10) && (o_ptr->name2 == EGO_YOIYAMI)) o_ptr->k_idx = lookup_kind(TV_SOFT_ARMOR, SV_YOIYAMI_ROBE);
510 if (z_older_than(10, 4, 9))
512 if (have_flag(o_ptr->art_flags, TR_MAGIC_MASTERY))
514 remove_flag(o_ptr->art_flags, TR_MAGIC_MASTERY);
515 add_flag(o_ptr->art_flags, TR_DEC_MANA);
520 if (object_is_fixed_artifact(o_ptr))
522 artifact_type *a_ptr;
524 /* Obtain the artifact info */
525 a_ptr = &a_info[o_ptr->name1];
527 /* Verify that artifact */
528 if (!a_ptr->name) o_ptr->name1 = 0;
532 if (object_is_ego(o_ptr))
534 ego_item_type *e_ptr;
536 /* Obtain the ego-item info */
537 e_ptr = &e_info[o_ptr->name2];
539 /* Verify that ego-item */
540 if (!e_ptr->name) o_ptr->name2 = 0;
547 * Read an object (New method)
549 static void rd_item(object_type *o_ptr)
555 if (h_older_than(1, 5, 0, 0))
561 /*** Item save flags ***/
564 /*** Read un-obvious elements ***/
566 rd_s16b(&o_ptr->k_idx);
573 k_ptr = &k_info[o_ptr->k_idx];
574 o_ptr->tval = k_ptr->tval;
575 o_ptr->sval = k_ptr->sval;
578 if (flags & SAVE_ITEM_PVAL) rd_s16b(&o_ptr->pval);
579 else o_ptr->pval = 0;
581 if (flags & SAVE_ITEM_DISCOUNT) rd_byte(&o_ptr->discount);
582 else o_ptr->discount = 0;
583 if (flags & SAVE_ITEM_NUMBER) rd_byte(&o_ptr->number);
584 else o_ptr->number = 1;
586 rd_s16b(&o_ptr->weight);
588 if (flags & SAVE_ITEM_NAME1) rd_byte(&o_ptr->name1);
589 else o_ptr->name1 = 0;
590 if (flags & SAVE_ITEM_NAME2) rd_byte(&o_ptr->name2);
591 else o_ptr->name2 = 0;
592 if (flags & SAVE_ITEM_TIMEOUT) rd_s16b(&o_ptr->timeout);
593 else o_ptr->timeout = 0;
595 if (flags & SAVE_ITEM_TO_H) rd_s16b(&o_ptr->to_h);
596 else o_ptr->to_h = 0;
597 if (flags & SAVE_ITEM_TO_D) rd_s16b(&o_ptr->to_d);
598 else o_ptr->to_d = 0;
599 if (flags & SAVE_ITEM_TO_A) rd_s16b(&o_ptr->to_a);
600 else o_ptr->to_a = 0;
602 if (flags & SAVE_ITEM_AC) rd_s16b(&o_ptr->ac);
605 if (flags & SAVE_ITEM_DD) rd_byte(&o_ptr->dd);
607 if (flags & SAVE_ITEM_DS) rd_byte(&o_ptr->ds);
610 if (flags & SAVE_ITEM_IDENT) rd_byte(&o_ptr->ident);
611 else o_ptr->ident = 0;
613 if (flags & SAVE_ITEM_MARKED) rd_byte(&o_ptr->marked);
614 else o_ptr->marked = 0;
617 if (flags & SAVE_ITEM_ART_FLAGS0) rd_u32b(&o_ptr->art_flags[0]);
618 else o_ptr->art_flags[0] = 0;
619 if (flags & SAVE_ITEM_ART_FLAGS1) rd_u32b(&o_ptr->art_flags[1]);
620 else o_ptr->art_flags[1] = 0;
621 if (flags & SAVE_ITEM_ART_FLAGS2) rd_u32b(&o_ptr->art_flags[2]);
622 else o_ptr->art_flags[2] = 0;
623 if (flags & SAVE_ITEM_ART_FLAGS3) rd_u32b(&o_ptr->art_flags[3]);
624 else o_ptr->art_flags[3] = 0;
626 if (flags & SAVE_ITEM_CURSE_FLAGS) rd_u32b(&o_ptr->curse_flags);
627 else o_ptr->curse_flags = 0;
629 /* Monster holding object */
630 if (flags & SAVE_ITEM_HELD_M_IDX) rd_s16b(&o_ptr->held_m_idx);
631 else o_ptr->held_m_idx = 0;
634 if (flags & SAVE_ITEM_XTRA1) rd_byte(&o_ptr->xtra1);
635 else o_ptr->xtra1 = 0;
636 if (flags & SAVE_ITEM_XTRA2) rd_byte(&o_ptr->xtra2);
637 else o_ptr->xtra2 = 0;
639 if (flags & SAVE_ITEM_XTRA3) rd_byte(&o_ptr->xtra3);
640 else o_ptr->xtra3 = 0;
642 if (flags & SAVE_ITEM_XTRA4) rd_s16b(&o_ptr->xtra4);
643 else o_ptr->xtra4 = 0;
644 if (flags & SAVE_ITEM_XTRA5) rd_s16b(&o_ptr->xtra5);
645 else o_ptr->xtra5 = 0;
647 if (flags & SAVE_ITEM_FEELING) rd_byte(&o_ptr->feeling);
648 else o_ptr->feeling = 0;
650 if (flags & SAVE_ITEM_INSCRIPTION)
652 rd_string(buf, sizeof(buf));
653 if (buf[0]) o_ptr->inscription = quark_add(buf);
654 else o_ptr->inscription = 0;
656 else o_ptr->inscription = 0;
658 if (flags & SAVE_ITEM_ART_NAME)
660 rd_string(buf, sizeof(buf));
661 if (buf[0]) o_ptr->art_name = quark_add(buf);
662 else o_ptr->art_name = 0;
664 else o_ptr->art_name = 0;
669 * Read a monster (Old method)
671 static void rd_monster_old(monster_type *m_ptr)
676 /* Read the monster race */
677 rd_s16b(&m_ptr->r_idx);
679 if (z_older_than(11, 0, 12))
680 m_ptr->ap_r_idx = m_ptr->r_idx;
682 rd_s16b(&m_ptr->ap_r_idx);
684 if (z_older_than(11, 0, 14))
686 monster_race *r_ptr = &r_info[m_ptr->r_idx];
688 m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
689 if (r_ptr->flags3 & RF3_EVIL) m_ptr->sub_align |= SUB_ALIGN_EVIL;
690 if (r_ptr->flags3 & RF3_GOOD) m_ptr->sub_align |= SUB_ALIGN_GOOD;
693 rd_byte(&m_ptr->sub_align);
695 /* Read the other information */
699 rd_s16b(&m_ptr->maxhp);
700 if (z_older_than(11, 0, 5))
702 m_ptr->max_maxhp = m_ptr->maxhp;
706 rd_s16b(&m_ptr->max_maxhp);
708 rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
709 rd_byte(&m_ptr->mspeed);
710 if (z_older_than(10, 4, 2))
713 m_ptr->energy_need = (s16b)tmp8u;
715 else rd_s16b(&m_ptr->energy_need);
717 if (z_older_than(11, 0, 13))
718 m_ptr->energy_need = 100 - m_ptr->energy_need;
720 if (z_older_than(10,0,7))
722 m_ptr->mtimed[MTIMED_FAST] = 0;
723 m_ptr->mtimed[MTIMED_SLOW] = 0;
728 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
730 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
733 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
735 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
737 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
739 if (z_older_than(10,0,10))
743 else if (z_older_than(10,0,11))
751 rd_s16b(&m_ptr->target_y);
752 rd_s16b(&m_ptr->target_x);
756 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
758 if (!(z_major == 2 && z_minor == 0 && z_patch == 6))
759 rd_u32b(&m_ptr->smart);
763 if (z_older_than(10, 4, 5))
766 rd_u32b(&m_ptr->exp);
768 if (z_older_than(10, 2, 2))
770 if (m_ptr->r_idx < 0)
772 m_ptr->r_idx = (0-m_ptr->r_idx);
773 m_ptr->mflag2 |= MFLAG2_KAGE;
778 rd_byte(&m_ptr->mflag2);
781 if (z_older_than(11, 0, 12))
783 if (m_ptr->mflag2 & MFLAG2_KAGE)
784 m_ptr->ap_r_idx = MON_KAGE;
787 if (z_older_than(10, 1, 3))
793 rd_string(buf, sizeof(buf));
794 if (buf[0]) m_ptr->nickname = quark_add(buf);
802 * Read a monster (New method)
804 static void rd_monster(monster_type *m_ptr)
810 if (h_older_than(1, 5, 0, 0))
812 rd_monster_old(m_ptr);
816 /*** Monster save flags ***/
819 /*** Read un-obvious elements ***/
821 /* Read the monster race */
822 rd_s16b(&m_ptr->r_idx);
824 /* Read the other information */
828 rd_s16b(&m_ptr->maxhp);
829 rd_s16b(&m_ptr->max_maxhp);
831 /* Monster race index of its appearance */
832 if (flags & SAVE_MON_AP_R_IDX) rd_s16b(&m_ptr->ap_r_idx);
833 else m_ptr->ap_r_idx = m_ptr->r_idx;
835 if (flags & SAVE_MON_SUB_ALIGN) rd_byte(&m_ptr->sub_align);
836 else m_ptr->sub_align = 0;
838 if (flags & SAVE_MON_CSLEEP) rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
839 else m_ptr->mtimed[MTIMED_CSLEEP] = 0;
841 rd_byte(&m_ptr->mspeed);
843 rd_s16b(&m_ptr->energy_need);
845 if (flags & SAVE_MON_FAST)
848 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
850 else m_ptr->mtimed[MTIMED_FAST] = 0;
851 if (flags & SAVE_MON_SLOW)
854 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
856 else m_ptr->mtimed[MTIMED_SLOW] = 0;
857 if (flags & SAVE_MON_STUNNED)
860 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
862 else m_ptr->mtimed[MTIMED_STUNNED] = 0;
863 if (flags & SAVE_MON_CONFUSED)
866 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
868 else m_ptr->mtimed[MTIMED_CONFUSED] = 0;
869 if (flags & SAVE_MON_MONFEAR)
872 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
874 else m_ptr->mtimed[MTIMED_MONFEAR] = 0;
876 if (flags & SAVE_MON_TARGET_Y) rd_s16b(&m_ptr->target_y);
877 else m_ptr->target_y = 0;
878 if (flags & SAVE_MON_TARGET_X) rd_s16b(&m_ptr->target_x);
879 else m_ptr->target_x = 0;
881 if (flags & SAVE_MON_INVULNER)
884 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
886 else m_ptr->mtimed[MTIMED_INVULNER] = 0;
888 if (flags & SAVE_MON_SMART) rd_u32b(&m_ptr->smart);
889 else m_ptr->smart = 0;
891 if (flags & SAVE_MON_EXP) rd_u32b(&m_ptr->exp);
894 m_ptr->mflag = 0; /* Not saved */
896 if (flags & SAVE_MON_MFLAG2) rd_byte(&m_ptr->mflag2);
897 else m_ptr->mflag2 = 0;
899 if (flags & SAVE_MON_NICKNAME)
901 rd_string(buf, sizeof(buf));
902 if (buf[0]) m_ptr->nickname = quark_add(buf);
903 else m_ptr->nickname = 0;
905 else m_ptr->nickname = 0;
907 if (flags & SAVE_MON_PARENT) rd_s16b(&m_ptr->parent_m_idx);
908 else m_ptr->parent_m_idx = 0;
913 * Old monster bit flags of racial resistances
915 #define RF3_IM_ACID 0x00010000 /* Resist acid a lot */
916 #define RF3_IM_ELEC 0x00020000 /* Resist elec a lot */
917 #define RF3_IM_FIRE 0x00040000 /* Resist fire a lot */
918 #define RF3_IM_COLD 0x00080000 /* Resist cold a lot */
919 #define RF3_IM_POIS 0x00100000 /* Resist poison a lot */
920 #define RF3_RES_TELE 0x00200000 /* Resist teleportation */
921 #define RF3_RES_NETH 0x00400000 /* Resist nether a lot */
922 #define RF3_RES_WATE 0x00800000 /* Resist water */
923 #define RF3_RES_PLAS 0x01000000 /* Resist plasma */
924 #define RF3_RES_NEXU 0x02000000 /* Resist nexus */
925 #define RF3_RES_DISE 0x04000000 /* Resist disenchantment */
926 #define RF3_RES_ALL 0x08000000 /* Resist all */
928 #define MOVE_RF3_TO_RFR(R_PTR,RF3,RFR) \
930 if ((R_PTR)->r_flags3 & (RF3)) \
932 (R_PTR)->r_flags3 &= ~(RF3); \
933 (R_PTR)->r_flagsr |= (RFR); \
937 #define RF4_BR_TO_RFR(R_PTR,RF4_BR,RFR) \
939 if ((R_PTR)->r_flags4 & (RF4_BR)) \
941 (R_PTR)->r_flagsr |= (RFR); \
945 #define RF4_BR_LITE 0x00004000 /* Breathe Lite */
946 #define RF4_BR_DARK 0x00008000 /* Breathe Dark */
947 #define RF4_BR_CONF 0x00010000 /* Breathe Confusion */
948 #define RF4_BR_SOUN 0x00020000 /* Breathe Sound */
949 #define RF4_BR_CHAO 0x00040000 /* Breathe Chaos */
950 #define RF4_BR_TIME 0x00200000 /* Breathe Time */
951 #define RF4_BR_INER 0x00400000 /* Breathe Inertia */
952 #define RF4_BR_GRAV 0x00800000 /* Breathe Gravity */
953 #define RF4_BR_SHAR 0x01000000 /* Breathe Shards */
954 #define RF4_BR_WALL 0x04000000 /* Breathe Force */
956 * Read the monster lore
958 static void rd_lore(int r_idx)
962 monster_race *r_ptr = &r_info[r_idx];
964 /* Count sights/deaths/kills */
965 rd_s16b(&r_ptr->r_sights);
966 rd_s16b(&r_ptr->r_deaths);
967 rd_s16b(&r_ptr->r_pkills);
968 rd_s16b(&r_ptr->r_tkills);
970 /* Count wakes and ignores */
971 rd_byte(&r_ptr->r_wake);
972 rd_byte(&r_ptr->r_ignore);
975 rd_byte(&r_ptr->r_xtra1);
976 rd_byte(&r_ptr->r_xtra2);
979 rd_byte(&r_ptr->r_drop_gold);
980 rd_byte(&r_ptr->r_drop_item);
984 rd_byte(&r_ptr->r_cast_spell);
986 /* Count blows of each type */
987 rd_byte(&r_ptr->r_blows[0]);
988 rd_byte(&r_ptr->r_blows[1]);
989 rd_byte(&r_ptr->r_blows[2]);
990 rd_byte(&r_ptr->r_blows[3]);
993 rd_u32b(&r_ptr->r_flags1);
994 rd_u32b(&r_ptr->r_flags2);
995 rd_u32b(&r_ptr->r_flags3);
996 rd_u32b(&r_ptr->r_flags4);
997 rd_u32b(&r_ptr->r_flags5);
998 rd_u32b(&r_ptr->r_flags6);
999 if (h_older_than(1, 5, 0, 3))
1001 r_ptr->r_flagsr = 0L;
1003 /* Move RF3 resistance flags to RFR */
1004 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ACID, RFR_IM_ACID);
1005 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ELEC, RFR_IM_ELEC);
1006 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_FIRE, RFR_IM_FIRE);
1007 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_COLD, RFR_IM_COLD);
1008 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_POIS, RFR_IM_POIS);
1009 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_TELE, RFR_RES_TELE);
1010 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NETH, RFR_RES_NETH);
1011 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_WATE, RFR_RES_WATE);
1012 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_PLAS, RFR_RES_PLAS);
1013 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NEXU, RFR_RES_NEXU);
1014 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_DISE, RFR_RES_DISE);
1015 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_ALL, RFR_RES_ALL);
1017 /* Separate breathers resistance from RF4 to RFR */
1018 RF4_BR_TO_RFR(r_ptr, RF4_BR_LITE, RFR_RES_LITE);
1019 RF4_BR_TO_RFR(r_ptr, RF4_BR_DARK, RFR_RES_DARK);
1020 RF4_BR_TO_RFR(r_ptr, RF4_BR_SOUN, RFR_RES_SOUN);
1021 RF4_BR_TO_RFR(r_ptr, RF4_BR_CHAO, RFR_RES_CHAO);
1022 RF4_BR_TO_RFR(r_ptr, RF4_BR_TIME, RFR_RES_TIME);
1023 RF4_BR_TO_RFR(r_ptr, RF4_BR_INER, RFR_RES_INER);
1024 RF4_BR_TO_RFR(r_ptr, RF4_BR_GRAV, RFR_RES_GRAV);
1025 RF4_BR_TO_RFR(r_ptr, RF4_BR_SHAR, RFR_RES_SHAR);
1026 RF4_BR_TO_RFR(r_ptr, RF4_BR_WALL, RFR_RES_WALL);
1028 /* Resist confusion is merged to RF3_NO_CONF */
1029 if (r_ptr->r_flags4 & RF4_BR_CONF) r_ptr->r_flags3 |= RF3_NO_CONF;
1031 /* Misc resistance hack to RFR */
1032 if (r_idx == MON_STORMBRINGER) r_ptr->r_flagsr |= RFR_RES_CHAO;
1033 if (r_ptr->r_flags3 & RF3_ORC) r_ptr->r_flagsr |= RFR_RES_DARK;
1037 rd_u32b(&r_ptr->r_flagsr);
1040 /* Read the "Racial" monster limit per level */
1041 rd_byte(&r_ptr->max_num);
1043 /* Location in saved floor */
1044 rd_s16b(&r_ptr->floor_id);
1049 /* Repair the lore flags */
1050 r_ptr->r_flags1 &= r_ptr->flags1;
1051 r_ptr->r_flags2 &= r_ptr->flags2;
1052 r_ptr->r_flags3 &= r_ptr->flags3;
1053 r_ptr->r_flags4 &= r_ptr->flags4;
1054 r_ptr->r_flags5 &= r_ptr->flags5;
1055 r_ptr->r_flags6 &= r_ptr->flags6;
1056 r_ptr->r_flagsr &= r_ptr->flagsr;
1063 * Add the item "o_ptr" to the inventory of the "Home"
1065 * In all cases, return the slot (or -1) where the object was placed
1067 * Note that this is a hacked up version of "inven_carry()".
1069 * Also note that it may not correctly "adapt" to "knowledge" bacoming
1070 * known, the player may have to pick stuff up and drop it again.
1072 static void home_carry(store_type *st_ptr, object_type *o_ptr)
1075 s32b value, j_value;
1080 /* Check each existing item (try to combine) */
1081 for (slot = 0; slot < st_ptr->stock_num; slot++)
1083 /* Get the existing item */
1084 j_ptr = &st_ptr->stock[slot];
1086 /* The home acts just like the player */
1087 if (object_similar(j_ptr, o_ptr))
1089 /* Save the new number of items */
1090 object_absorb(j_ptr, o_ptr);
1098 if (st_ptr->stock_num >= STORE_INVEN_MAX * 10) {
1102 /* Determine the "value" of the item */
1103 value = object_value(o_ptr);
1105 /* Check existing slots to see if we must "slide" */
1106 for (slot = 0; slot < st_ptr->stock_num; slot++)
1109 j_ptr = &st_ptr->stock[slot];
1111 /* Hack -- readable books always come first */
1112 if ((o_ptr->tval == mp_ptr->spell_book) &&
1113 (j_ptr->tval != mp_ptr->spell_book)) break;
1114 if ((j_ptr->tval == mp_ptr->spell_book) &&
1115 (o_ptr->tval != mp_ptr->spell_book)) continue;
1117 /* Objects sort by decreasing type */
1118 if (o_ptr->tval > j_ptr->tval) break;
1119 if (o_ptr->tval < j_ptr->tval) continue;
1121 /* Can happen in the home */
1122 if (!object_is_aware(o_ptr)) continue;
1123 if (!object_is_aware(j_ptr)) break;
1125 /* Objects sort by increasing sval */
1126 if (o_ptr->sval < j_ptr->sval) break;
1127 if (o_ptr->sval > j_ptr->sval) continue;
1129 /* Objects in the home can be unknown */
1130 if (!object_is_known(o_ptr)) continue;
1131 if (!object_is_known(j_ptr)) break;
1134 * Hack: otherwise identical rods sort by
1135 * increasing recharge time --dsb
1137 if (o_ptr->tval == TV_ROD)
1139 if (o_ptr->pval < j_ptr->pval) break;
1140 if (o_ptr->pval > j_ptr->pval) continue;
1143 /* Objects sort by decreasing value */
1144 j_value = object_value(j_ptr);
1145 if (value > j_value) break;
1146 if (value < j_value) continue;
1149 /* Slide the others up */
1150 for (i = st_ptr->stock_num; i > slot; i--)
1152 st_ptr->stock[i] = st_ptr->stock[i-1];
1155 /* More stuff now */
1156 st_ptr->stock_num++;
1158 /* Insert the new item */
1159 st_ptr->stock[slot] = *o_ptr;
1161 chg_virtue(V_SACRIFICE, -1);
1163 /* Return the location */
1171 static errr rd_store(int town_number, int store_number)
1183 if (z_older_than(10, 3, 3) && (store_number == STORE_HOME))
1185 st_ptr = &town[1].store[store_number];
1186 if (st_ptr->stock_num) sort = TRUE;
1190 st_ptr = &town[town_number].store[store_number];
1193 /* Read the basic info */
1194 rd_s32b(&st_ptr->store_open);
1195 rd_s16b(&st_ptr->insult_cur);
1197 if (z_older_than(11, 0, 4))
1206 rd_s16b(&st_ptr->good_buy);
1207 rd_s16b(&st_ptr->bad_buy);
1209 /* Read last visit */
1210 rd_s32b(&st_ptr->last_visit);
1212 /* Extract the owner (see above) */
1213 st_ptr->owner = own;
1215 /* Read the items */
1216 for (j = 0; j < num; j++)
1221 /* Get local object */
1224 /* Wipe the object */
1230 /* Acquire valid items */
1231 if (st_ptr->stock_num < (store_number == STORE_HOME ? (STORE_INVEN_MAX) * 10 : (store_number == STORE_MUSEUM ? (STORE_INVEN_MAX) * 50 : STORE_INVEN_MAX)))
1236 home_carry(st_ptr, q_ptr);
1240 k = st_ptr->stock_num++;
1242 /* Acquire the item */
1243 object_copy(&st_ptr->stock[k], q_ptr);
1255 * Read RNG state (added in 2.8.0)
1257 static void rd_randomizer(void)
1267 rd_u16b(&Rand_place);
1270 for (i = 0; i < RAND_DEG; i++)
1272 rd_u32b(&Rand_state[i]);
1282 * Read options (ignore most pre-2.8.0 options)
1284 * Note that the normal options are now stored as a set of 256 bit flags,
1285 * plus a set of 256 bit masks to indicate which bit flags were defined
1286 * at the time the savefile was created. This will allow new options
1287 * to be added, and old options to be removed, at any time, without
1288 * hurting old savefiles.
1290 * The window options are stored in the same way, but note that each
1291 * window gets 32 options, and their order is fixed by certain defines.
1293 static void rd_options(void)
1307 /* Ignore old options */
1311 /*** Special info */
1313 /* Read "delay_factor" */
1317 /* Read "hitpoint_warn" */
1321 /* Read "mana_warn" */
1322 if(h_older_than(1, 7, 0, 0))
1333 /*** Cheating options ***/
1337 if (c & 0x0002) p_ptr->wizard = TRUE;
1339 cheat_peek = (c & 0x0100) ? TRUE : FALSE;
1340 cheat_hear = (c & 0x0200) ? TRUE : FALSE;
1341 cheat_room = (c & 0x0400) ? TRUE : FALSE;
1342 cheat_xtra = (c & 0x0800) ? TRUE : FALSE;
1343 cheat_know = (c & 0x1000) ? TRUE : FALSE;
1344 cheat_live = (c & 0x2000) ? TRUE : FALSE;
1345 cheat_save = (c & 0x4000) ? TRUE : FALSE;
1347 rd_byte((byte *)&autosave_l);
1348 rd_byte((byte *)&autosave_t);
1349 rd_s16b(&autosave_freq);
1352 /*** Normal Options ***/
1354 /* Read the option flags */
1355 for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1357 /* Read the option masks */
1358 for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1360 /* Analyze the options */
1361 for (n = 0; n < 8; n++)
1363 /* Analyze the options */
1364 for (i = 0; i < 32; i++)
1366 /* Process valid flags */
1367 if (mask[n] & (1L << i))
1369 /* Process valid flags */
1370 if (option_mask[n] & (1L << i))
1373 if (flag[n] & (1L << i))
1376 option_flag[n] |= (1L << i);
1383 option_flag[n] &= ~(1L << i);
1390 if (z_older_than(10, 4, 5))
1392 if (option_flag[5] & (0x00000001 << 4)) option_flag[5] &= ~(0x00000001 << 4);
1393 else option_flag[5] |= (0x00000001 << 4);
1394 if (option_flag[2] & (0x00000001 << 5)) option_flag[2] &= ~(0x00000001 << 5);
1395 else option_flag[2] |= (0x00000001 << 5);
1396 if (option_flag[4] & (0x00000001 << 5)) option_flag[4] &= ~(0x00000001 << 5);
1397 else option_flag[4] |= (0x00000001 << 5);
1398 if (option_flag[5] & (0x00000001 << 0)) option_flag[5] &= ~(0x00000001 << 0);
1399 else option_flag[5] |= (0x00000001 << 0);
1400 if (option_flag[5] & (0x00000001 << 12)) option_flag[5] &= ~(0x00000001 << 12);
1401 else option_flag[5] |= (0x00000001 << 12);
1402 if (option_flag[1] & (0x00000001 << 0)) option_flag[1] &= ~(0x00000001 << 0);
1403 else option_flag[1] |= (0x00000001 << 0);
1404 if (option_flag[1] & (0x00000001 << 18)) option_flag[1] &= ~(0x00000001 << 18);
1405 else option_flag[1] |= (0x00000001 << 18);
1406 if (option_flag[1] & (0x00000001 << 19)) option_flag[1] &= ~(0x00000001 << 19);
1407 else option_flag[1] |= (0x00000001 << 19);
1408 if (option_flag[5] & (0x00000001 << 3)) option_flag[1] &= ~(0x00000001 << 3);
1409 else option_flag[5] |= (0x00000001 << 3);
1412 /* Extract the options */
1413 extract_option_vars();
1416 /*** Window Options ***/
1418 /* Read the window flags */
1419 for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1421 /* Read the window masks */
1422 for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1424 /* Analyze the options */
1425 for (n = 0; n < 8; n++)
1427 /* Analyze the options */
1428 for (i = 0; i < 32; i++)
1430 /* Process valid flags */
1431 if (mask[n] & (1L << i))
1433 /* Process valid flags */
1434 if (window_mask[n] & (1L << i))
1437 if (flag[n] & (1L << i))
1440 window_flag[n] |= (1L << i);
1447 window_flag[n] &= ~(1L << i);
1460 * Hack -- strip the "ghost" info
1462 * XXX XXX XXX This is such a nasty hack it hurts.
1464 static void rd_ghost(void)
1469 rd_string(buf, sizeof(buf));
1471 /* Strip old data */
1477 * Save quick start data
1479 static void load_quick_start(void)
1484 if (z_older_than(11, 0, 13))
1486 previous_char.quick_ok = FALSE;
1490 rd_byte(&previous_char.psex);
1491 rd_byte(&previous_char.prace);
1492 rd_byte(&previous_char.pclass);
1493 rd_byte(&previous_char.pseikaku);
1494 rd_byte(&previous_char.realm1);
1495 rd_byte(&previous_char.realm2);
1497 rd_s16b(&previous_char.age);
1498 rd_s16b(&previous_char.ht);
1499 rd_s16b(&previous_char.wt);
1500 rd_s16b(&previous_char.sc);
1501 rd_s32b(&previous_char.au);
1503 for (i = 0; i < 6; i++) rd_s16b(&previous_char.stat_max[i]);
1504 for (i = 0; i < 6; i++) rd_s16b(&previous_char.stat_max_max[i]);
1506 for (i = 0; i < PY_MAX_LEVEL; i++) rd_s16b(&previous_char.player_hp[i]);
1508 rd_s16b(&previous_char.chaos_patron);
1510 for (i = 0; i < 8; i++) rd_s16b(&previous_char.vir_types[i]);
1512 for (i = 0; i < 4; i++) rd_string(previous_char.history[i], sizeof(previous_char.history[i]));
1514 /* UNUSED : Was number of random quests */
1518 previous_char.quick_ok = (bool)tmp8u;
1522 * Read the "extra" information
1524 static void rd_extra(void)
1532 rd_string(player_name, sizeof(player_name));
1534 rd_string(p_ptr->died_from, sizeof(p_ptr->died_from));
1536 if (!h_older_than(1, 7, 0, 1))
1540 /* Read the message */
1541 rd_string(buf, sizeof buf);
1542 if (buf[0]) p_ptr->last_message = string_make(buf);
1547 for (i = 0; i < 4; i++)
1549 rd_string(p_ptr->history[i], sizeof(p_ptr->history[i]));
1552 /* Class/Race/Seikaku/Gender/Spells */
1553 rd_byte(&p_ptr->prace);
1554 rd_byte(&p_ptr->pclass);
1555 rd_byte(&p_ptr->pseikaku);
1556 rd_byte(&p_ptr->psex);
1557 rd_byte(&p_ptr->realm1);
1558 rd_byte(&p_ptr->realm2);
1559 rd_byte(&tmp8u); /* oops */
1561 if (z_older_than(10, 4, 4))
1563 if (p_ptr->realm1 == 9) p_ptr->realm1 = REALM_MUSIC;
1564 if (p_ptr->realm2 == 9) p_ptr->realm2 = REALM_MUSIC;
1565 if (p_ptr->realm1 == 10) p_ptr->realm1 = REALM_HISSATSU;
1566 if (p_ptr->realm2 == 10) p_ptr->realm2 = REALM_HISSATSU;
1569 /* Special Race/Class info */
1570 rd_byte(&p_ptr->hitdie);
1571 rd_u16b(&p_ptr->expfact);
1573 /* Age/Height/Weight */
1574 rd_s16b(&p_ptr->age);
1575 rd_s16b(&p_ptr->ht);
1576 rd_s16b(&p_ptr->wt);
1578 /* Read the stat info */
1579 for (i = 0; i < 6; i++) rd_s16b(&p_ptr->stat_max[i]);
1580 for (i = 0; i < 6; i++) rd_s16b(&p_ptr->stat_max_max[i]);
1581 for (i = 0; i < 6; i++) rd_s16b(&p_ptr->stat_cur[i]);
1583 strip_bytes(24); /* oops */
1585 rd_s32b(&p_ptr->au);
1587 rd_s32b(&p_ptr->max_exp);
1588 if (h_older_than(1, 5, 4, 1)) p_ptr->max_max_exp = p_ptr->max_exp;
1589 else rd_s32b(&p_ptr->max_max_exp);
1590 rd_s32b(&p_ptr->exp);
1592 if (h_older_than(1, 7, 0, 3))
1595 p_ptr->exp_frac = (u32b)tmp16u;
1599 rd_u32b(&p_ptr->exp_frac);
1602 rd_s16b(&p_ptr->lev);
1604 for (i = 0; i < 64; i++) rd_s16b(&p_ptr->spell_exp[i]);
1605 if ((p_ptr->pclass == CLASS_SORCERER) && z_older_than(10, 4, 2))
1607 for (i = 0; i < 64; i++) p_ptr->spell_exp[i] = SPELL_EXP_MASTER;
1609 if (z_older_than(10, 3, 6))
1610 for (i = 0; i < 5; i++) for (j = 0; j < 60; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1612 for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1613 for (i = 0; i < 10; i++) rd_s16b(&p_ptr->skill_exp[i]);
1614 if (z_older_than(10, 4, 1))
1616 if (p_ptr->pclass != CLASS_BEASTMASTER) p_ptr->skill_exp[GINOU_RIDING] /= 2;
1617 p_ptr->skill_exp[GINOU_RIDING] = MIN(p_ptr->skill_exp[GINOU_RIDING], s_info[p_ptr->pclass].s_max[GINOU_RIDING]);
1619 if (z_older_than(10, 3, 14))
1621 for (i = 0; i < 108; i++) p_ptr->magic_num1[i] = 0;
1622 for (i = 0; i < 108; i++) p_ptr->magic_num2[i] = 0;
1626 for (i = 0; i < 108; i++) rd_s32b(&p_ptr->magic_num1[i]);
1627 for (i = 0; i < 108; i++) rd_byte(&p_ptr->magic_num2[i]);
1628 if (h_older_than(1, 3, 0, 1))
1630 if (p_ptr->pclass == CLASS_SMITH)
1632 p_ptr->magic_num1[TR_ES_ATTACK] = p_ptr->magic_num1[96];
1633 p_ptr->magic_num1[96] = 0;
1634 p_ptr->magic_num1[TR_ES_AC] = p_ptr->magic_num1[97];
1635 p_ptr->magic_num1[97] = 0;
1639 if ((p_ptr->pclass == CLASS_BARD) && p_ptr->magic_num1[0]) p_ptr->action = ACTION_SING;
1641 if (z_older_than(11, 0, 7))
1643 p_ptr->start_race = p_ptr->prace;
1644 p_ptr->old_race1 = 0L;
1645 p_ptr->old_race2 = 0L;
1646 p_ptr->old_realm = 0;
1650 rd_byte(&p_ptr->start_race);
1651 rd_s32b(&p_ptr->old_race1);
1652 rd_s32b(&p_ptr->old_race2);
1653 rd_s16b(&p_ptr->old_realm);
1656 if (z_older_than(10, 0, 1))
1658 for (i = 0; i < OLD_MAX_MANE; i++)
1660 p_ptr->mane_spell[i] = -1;
1661 p_ptr->mane_dam[i] = 0;
1663 p_ptr->mane_num = 0;
1665 else if (z_older_than(10, 2, 3))
1667 for (i = 0; i < OLD_MAX_MANE; i++)
1672 for (i = 0; i < MAX_MANE; i++)
1674 p_ptr->mane_spell[i] = -1;
1675 p_ptr->mane_dam[i] = 0;
1678 p_ptr->mane_num = 0;
1682 for (i = 0; i < MAX_MANE; i++)
1684 rd_s16b(&p_ptr->mane_spell[i]);
1685 rd_s16b(&p_ptr->mane_dam[i]);
1687 rd_s16b(&p_ptr->mane_num);
1690 if (z_older_than(10, 0, 3))
1692 determine_bounty_uniques();
1694 for (i = 0; i < MAX_KUBI; i++)
1696 /* Is this bounty unique already dead? */
1697 if (!r_info[kubi_r_idx[i]].max_num) kubi_r_idx[i] += 10000;
1702 for (i = 0; i < MAX_KUBI; i++)
1704 rd_s16b(&kubi_r_idx[i]);
1708 if (z_older_than(10, 0, 3))
1714 for (i = 0; i < 4; i++)
1716 rd_s16b(&battle_mon[i]);
1717 if (z_older_than(10, 3, 4))
1720 mon_odds[i] = tmp16s;
1722 else rd_u32b(&mon_odds[i]);
1726 rd_s16b(&p_ptr->town_num);
1728 /* Read arena and rewards information */
1729 rd_s16b(&p_ptr->arena_number);
1730 if (h_older_than(1, 5, 0, 1))
1732 /* Arena loser of previous version was marked number 99 */
1733 if (p_ptr->arena_number >= 99) p_ptr->arena_number = ARENA_DEFEATED_OLD_VER;
1736 p_ptr->inside_arena = (bool)tmp16s;
1737 rd_s16b(&p_ptr->inside_quest);
1738 if (z_older_than(10, 3, 5)) p_ptr->inside_battle = FALSE;
1742 p_ptr->inside_battle = (bool)tmp16s;
1744 rd_byte(&p_ptr->exit_bldg);
1747 rd_s16b(&p_ptr->oldpx);
1748 rd_s16b(&p_ptr->oldpy);
1749 if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena) {p_ptr->oldpy = 33;p_ptr->oldpx = 131;}
1751 /* Was p_ptr->rewards[MAX_BACT] */
1753 for (i = 0; i < tmp16s; i++)
1759 if (h_older_than(1, 7, 0, 3))
1762 p_ptr->mhp = tmp16s;
1765 p_ptr->chp = tmp16s;
1768 p_ptr->chp_frac = (u32b)tmp16u;
1772 rd_s32b(&p_ptr->mhp);
1773 rd_s32b(&p_ptr->chp);
1774 rd_u32b(&p_ptr->chp_frac);
1777 if (h_older_than(1, 7, 0, 3))
1780 p_ptr->msp = tmp16s;
1783 p_ptr->csp = tmp16s;
1786 p_ptr->csp_frac = (u32b)tmp16u;
1790 rd_s32b(&p_ptr->msp);
1791 rd_s32b(&p_ptr->csp);
1792 rd_u32b(&p_ptr->csp_frac);
1795 rd_s16b(&p_ptr->max_plv);
1796 if (z_older_than(10, 3, 8))
1798 rd_s16b(&max_dlv[DUNGEON_ANGBAND]);
1802 byte max = (byte)max_d_idx;
1806 for(i = 0; i < max; i++)
1808 rd_s16b(&max_dlv[i]);
1809 if (max_dlv[i] > d_info[i].maxdepth) max_dlv[i] = d_info[i].maxdepth;
1813 /* Repair maximum player level XXX XXX XXX */
1814 if (p_ptr->max_plv < p_ptr->lev) p_ptr->max_plv = p_ptr->lev;
1818 rd_s16b(&p_ptr->sc);
1821 /* Read the flags */
1822 strip_bytes(2); /* Old "rest" */
1823 rd_s16b(&p_ptr->blind);
1824 rd_s16b(&p_ptr->paralyzed);
1825 rd_s16b(&p_ptr->confused);
1826 rd_s16b(&p_ptr->food);
1827 strip_bytes(4); /* Old "food_digested" / "protection" */
1829 rd_s16b(&p_ptr->energy_need);
1830 if (z_older_than(11, 0, 13))
1831 p_ptr->energy_need = 100 - p_ptr->energy_need;
1833 rd_s16b(&p_ptr->fast);
1834 rd_s16b(&p_ptr->slow);
1835 rd_s16b(&p_ptr->afraid);
1836 rd_s16b(&p_ptr->cut);
1837 rd_s16b(&p_ptr->stun);
1838 rd_s16b(&p_ptr->poisoned);
1839 rd_s16b(&p_ptr->image);
1840 rd_s16b(&p_ptr->protevil);
1841 rd_s16b(&p_ptr->invuln);
1842 if(z_older_than(10, 0, 0))
1845 rd_s16b(&p_ptr->ult_res);
1846 rd_s16b(&p_ptr->hero);
1847 rd_s16b(&p_ptr->shero);
1848 rd_s16b(&p_ptr->shield);
1849 rd_s16b(&p_ptr->blessed);
1850 rd_s16b(&p_ptr->tim_invis);
1851 rd_s16b(&p_ptr->word_recall);
1852 if (z_older_than(10, 3, 8))
1853 p_ptr->recall_dungeon = DUNGEON_ANGBAND;
1857 p_ptr->recall_dungeon = (byte)tmp16s;
1860 if (h_older_than(1, 5, 0, 0))
1861 p_ptr->alter_reality = 0;
1863 rd_s16b(&p_ptr->alter_reality);
1865 rd_s16b(&p_ptr->see_infra);
1866 rd_s16b(&p_ptr->tim_infra);
1867 rd_s16b(&p_ptr->oppose_fire);
1868 rd_s16b(&p_ptr->oppose_cold);
1869 rd_s16b(&p_ptr->oppose_acid);
1870 rd_s16b(&p_ptr->oppose_elec);
1871 rd_s16b(&p_ptr->oppose_pois);
1872 if (z_older_than(10,0,2)) p_ptr->tsuyoshi = 0;
1873 else rd_s16b(&p_ptr->tsuyoshi);
1875 /* Old savefiles do not have the following fields... */
1876 if ((z_major == 2) && (z_minor == 0) && (z_patch == 6))
1879 p_ptr->wraith_form = 0;
1880 p_ptr->resist_magic = 0;
1881 p_ptr->tim_regen = 0;
1882 p_ptr->kabenuke = 0;
1883 p_ptr->tim_stealth = 0;
1884 p_ptr->tim_levitation = 0;
1885 p_ptr->tim_sh_touki = 0;
1886 p_ptr->lightspeed = 0;
1887 p_ptr->tsubureru = 0;
1888 p_ptr->tim_res_nether = 0;
1889 p_ptr->tim_res_time = 0;
1890 p_ptr->mimic_form = 0;
1891 p_ptr->tim_mimic = 0;
1892 p_ptr->tim_sh_fire = 0;
1895 p_ptr->tim_reflect = 0;
1896 p_ptr->multishadow = 0;
1897 p_ptr->dustrobe = 0;
1899 p_ptr->chaos_patron = ((p_ptr->age + p_ptr->sc) % MAX_PATRON);
1907 rd_s16b(&p_ptr->tim_esp);
1908 rd_s16b(&p_ptr->wraith_form);
1909 rd_s16b(&p_ptr->resist_magic);
1910 rd_s16b(&p_ptr->tim_regen);
1911 rd_s16b(&p_ptr->kabenuke);
1912 rd_s16b(&p_ptr->tim_stealth);
1913 rd_s16b(&p_ptr->tim_levitation);
1914 rd_s16b(&p_ptr->tim_sh_touki);
1915 rd_s16b(&p_ptr->lightspeed);
1916 rd_s16b(&p_ptr->tsubureru);
1917 if (z_older_than(10, 4, 7))
1918 p_ptr->magicdef = 0;
1920 rd_s16b(&p_ptr->magicdef);
1921 rd_s16b(&p_ptr->tim_res_nether);
1922 if (z_older_than(10, 4, 11))
1924 p_ptr->tim_res_time = 0;
1925 p_ptr->mimic_form = 0;
1926 p_ptr->tim_mimic = 0;
1927 p_ptr->tim_sh_fire = 0;
1931 rd_s16b(&p_ptr->tim_res_time);
1932 rd_byte(&p_ptr->mimic_form);
1933 rd_s16b(&p_ptr->tim_mimic);
1934 rd_s16b(&p_ptr->tim_sh_fire);
1937 if (z_older_than(11, 0, 99))
1939 p_ptr->tim_sh_holy = 0;
1940 p_ptr->tim_eyeeye = 0;
1944 rd_s16b(&p_ptr->tim_sh_holy);
1945 rd_s16b(&p_ptr->tim_eyeeye);
1949 if ( z_older_than(11,0,3) ){
1950 p_ptr->tim_reflect=0;
1951 p_ptr->multishadow=0;
1955 rd_s16b(&p_ptr->tim_reflect);
1956 rd_s16b(&p_ptr->multishadow);
1957 rd_s16b(&p_ptr->dustrobe);
1960 rd_s16b(&p_ptr->chaos_patron);
1961 rd_u32b(&p_ptr->muta1);
1962 rd_u32b(&p_ptr->muta2);
1963 rd_u32b(&p_ptr->muta3);
1965 for (i = 0; i < 8; i++)
1966 rd_s16b(&p_ptr->virtues[i]);
1967 for (i = 0; i < 8; i++)
1968 rd_s16b(&p_ptr->vir_types[i]);
1971 /* Calc the regeneration modifier for mutations */
1972 mutant_regenerate_mod = calc_mutant_regenerate_mod();
1974 if (z_older_than(10,0,9))
1977 if (tmp8u) p_ptr->special_attack = ATTACK_CONFUSE;
1978 p_ptr->ele_attack = 0;
1982 rd_s16b(&p_ptr->ele_attack);
1983 rd_u32b(&p_ptr->special_attack);
1985 if (p_ptr->special_attack & KAMAE_MASK) p_ptr->action = ACTION_KAMAE;
1986 else if (p_ptr->special_attack & KATA_MASK) p_ptr->action = ACTION_KATA;
1987 if (z_older_than(10,0,12))
1989 p_ptr->ele_immune = 0;
1990 p_ptr->special_defense = 0;
1994 rd_s16b(&p_ptr->ele_immune);
1995 rd_u32b(&p_ptr->special_defense);
1997 rd_byte(&p_ptr->knowledge);
2000 p_ptr->autopick_autoregister = tmp8u ? TRUE : FALSE;
2002 rd_byte(&tmp8u); /* oops */
2003 rd_byte(&p_ptr->action);
2004 if (!z_older_than(10, 4, 3))
2007 if (tmp8u) p_ptr->action = ACTION_LEARN;
2009 rd_byte((byte *)&preserve_mode);
2010 rd_byte((byte *)&p_ptr->wait_report_score);
2013 for (i = 0; i < 48; i++) rd_byte(&tmp8u);
2015 /* Skip the flags */
2019 /* Hack -- the two "special seeds" */
2020 rd_u32b(&seed_flavor);
2021 rd_u32b(&seed_town);
2025 rd_u16b(&p_ptr->panic_save);
2026 rd_u16b(&p_ptr->total_winner);
2027 rd_u16b(&p_ptr->noscore);
2032 p_ptr->is_dead = tmp8u;
2034 /* Read "feeling" */
2035 rd_byte(&p_ptr->feeling);
2037 /* Turn when level began */
2040 if (h_older_than(1, 7, 0, 4))
2042 p_ptr->feeling_turn = old_turn;
2046 /* Turn of last "feeling" */
2047 rd_s32b(&p_ptr->feeling_turn);
2053 if (z_older_than(10, 3, 12))
2055 dungeon_turn = turn;
2057 else rd_s32b(&dungeon_turn);
2059 if (z_older_than(11, 0, 13))
2062 p_ptr->feeling_turn /= 2;
2067 if (z_older_than(10, 3, 13))
2071 else rd_s32b(&old_battle);
2073 if (z_older_than(10,0,3))
2075 determine_today_mon(TRUE);
2079 rd_s16b(&today_mon);
2080 rd_s16b(&p_ptr->today_mon);
2083 if (z_older_than(10,0,7))
2089 rd_s16b(&p_ptr->riding);
2092 /* Current floor_id */
2093 if (h_older_than(1, 5, 0, 0))
2095 p_ptr->floor_id = 0;
2099 rd_s16b(&p_ptr->floor_id);
2102 if (h_older_than(1, 5, 0, 2))
2108 /* Get number of party_mon array */
2111 /* Strip old temporary preserved pets */
2112 for (i = 0; i < tmp16s; i++)
2114 monster_type dummy_mon;
2116 rd_monster(&dummy_mon);
2120 if (z_older_than(10,1,2))
2129 if (z_older_than(10,3,9))
2133 else if (z_older_than(10, 3, 10))
2141 rd_s32b(&p_ptr->visit);
2143 if (!z_older_than(11, 0, 5))
2145 rd_u32b(&p_ptr->count);
2153 * Read the player inventory
2155 * Note that the inventory changed in Angband 2.7.4. Two extra
2156 * pack slots were added and the equipment was rearranged. Note
2157 * that these two features combine when parsing old save-files, in
2158 * which items from the old "aux" slot are "carried", perhaps into
2159 * one of the two new "inventory" slots.
2161 * Note that the inventory is "re-sorted" later by "dungeon()".
2163 static errr rd_inventory(void)
2171 p_ptr->total_weight = 0;
2177 /* Read until done */
2182 /* Get the next item index */
2185 /* Nope, we reached the end */
2186 if (n == 0xFFFF) break;
2188 /* Get local object */
2191 /* Wipe the object */
2197 /* Hack -- verify item */
2198 if (!q_ptr->k_idx) return (53);
2200 /* Wield equipment */
2201 if (n >= INVEN_RARM)
2204 object_copy(&inventory[n], q_ptr);
2206 /* Add the weight */
2207 p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2213 /* Warning -- backpack is full */
2214 else if (inven_cnt == INVEN_PACK)
2218 note("»ý¤Áʪ¤ÎÃæ¤Î¥¢¥¤¥Æ¥à¤¬Â¿¤¹¤®¤ë¡ª");
2220 note("Too many items in the inventory!");
2228 /* Carry inventory */
2235 object_copy(&inventory[n], q_ptr);
2237 /* Add the weight */
2238 p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2252 * Read the saved messages
2254 static void rd_messages(void)
2264 /* Read the messages */
2265 for (i = 0; i < num; i++)
2267 /* Read the message */
2268 rd_string(buf, sizeof(buf));
2270 /* Save the message */
2277 /* Old hidden trap flag */
2278 #define CAVE_TRAP 0x8000
2281 * Read the dungeon (old method)
2283 * The monsters/objects must be loaded in the same order
2284 * that they were stored, since the actual indexes matter.
2286 static errr rd_dungeon_old(void)
2297 /*** Basic info ***/
2300 rd_s16b(&dun_level);
2301 if (z_older_than(10, 3, 8)) dungeon_type = DUNGEON_ANGBAND;
2302 else rd_byte(&dungeon_type);
2304 /* Set the base level for old versions */
2305 base_level = dun_level;
2307 rd_s16b(&base_level);
2309 rd_s16b(&num_repro);
2314 if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena) {py = 33;px = 131;}
2317 rd_s16b(&tmp16s); /* max_panel_rows */
2318 rd_s16b(&tmp16s); /* max_panel_cols */
2321 if (!py || !px) {py = 10;px = 10;}/* ¥À¥ó¥¸¥ç¥óÀ¸À®¤Ë¼ºÇÔ¤·¤Æ¥»¥°¥á¥ó¥Æ¤Ã¤¿¤È¤¤ÎÉüµìÍÑ */
2329 /*** Run length decoding ***/
2331 /* Load the dungeon data */
2332 for (x = y = 0; y < ymax; )
2338 if (z_older_than(10,3,6))
2347 /* Decline invalid flags */
2348 info &= ~(CAVE_LITE | CAVE_VIEW | CAVE_MNLT | CAVE_MNDK);
2351 /* Apply the RLE info */
2352 for (i = count; i > 0; i--)
2354 /* Access the cave */
2355 c_ptr = &cave[y][x];
2357 /* Extract "info" */
2367 if (++y >= ymax) break;
2373 /*** Run length decoding ***/
2375 /* Load the dungeon data */
2376 for (x = y = 0; y < ymax; )
2382 /* Apply the RLE info */
2383 for (i = count; i > 0; i--)
2385 /* Access the cave */
2386 c_ptr = &cave[y][x];
2388 /* Extract "feat" */
2389 c_ptr->feat = (s16b)tmp8u;
2398 if (++y >= ymax) break;
2403 /*** Run length decoding ***/
2405 /* Load the dungeon data */
2406 for (x = y = 0; y < ymax; )
2412 /* Apply the RLE info */
2413 for (i = count; i > 0; i--)
2415 /* Access the cave */
2416 c_ptr = &cave[y][x];
2418 /* Extract "mimic" */
2419 c_ptr->mimic = (s16b)tmp8u;
2428 if (++y >= ymax) break;
2433 /*** Run length decoding ***/
2435 /* Load the dungeon data */
2436 for (x = y = 0; y < ymax; )
2442 /* Apply the RLE info */
2443 for (i = count; i > 0; i--)
2445 /* Access the cave */
2446 c_ptr = &cave[y][x];
2448 /* Extract "feat" */
2449 c_ptr->special = tmp16s;
2458 if (++y >= ymax) break;
2463 /* Convert cave data */
2464 if (z_older_than(11, 0, 99))
2466 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2468 /* Wipe old unused flags */
2469 cave[y][x].info &= ~(CAVE_MASK);
2473 if (h_older_than(1, 1, 1, 0))
2475 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2477 /* Access the cave */
2478 c_ptr = &cave[y][x];
2481 if (c_ptr->feat == FEAT_INVIS)
2483 c_ptr->feat = FEAT_FLOOR;
2484 c_ptr->info |= CAVE_TRAP;
2487 /* Older than 1.1.1 */
2488 if (c_ptr->feat == FEAT_MIRROR)
2490 c_ptr->feat = FEAT_FLOOR;
2491 c_ptr->info |= CAVE_OBJECT;
2496 if (h_older_than(1, 3, 1, 0))
2498 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2500 /* Access the cave */
2501 c_ptr = &cave[y][x];
2503 /* Old CAVE_IN_MIRROR flag */
2504 if (c_ptr->info & CAVE_OBJECT)
2506 c_ptr->mimic = FEAT_MIRROR;
2509 /* Runes will be mimics and flags */
2510 else if (c_ptr->feat == FEAT_MINOR_GLYPH ||
2511 c_ptr->feat == FEAT_GLYPH)
2513 c_ptr->info |= CAVE_OBJECT;
2514 c_ptr->mimic = c_ptr->feat;
2515 c_ptr->feat = FEAT_FLOOR;
2518 /* Hidden traps will be trap terrains mimicing floor */
2519 else if (c_ptr->info & CAVE_TRAP)
2521 c_ptr->info &= ~CAVE_TRAP;
2522 c_ptr->mimic = c_ptr->feat;
2523 c_ptr->feat = choose_random_trap();
2526 /* Another hidden trap */
2527 else if (c_ptr->feat == FEAT_INVIS)
2529 c_ptr->mimic = FEAT_FLOOR;
2530 c_ptr->feat = FEAT_TRAP_OPEN;
2533 /* Hidden doors will be closed doors mimicing wall */
2534 else if (c_ptr->feat == FEAT_SECRET)
2536 place_closed_door(y, x);
2537 c_ptr->mimic = FEAT_WALL;
2544 /* Read the item count */
2547 /* Verify maximum */
2548 if (limit > max_o_idx)
2551 note(format("¥¢¥¤¥Æ¥à¤ÎÇÛÎó¤¬Â礤¹¤®¤ë(%d)¡ª", limit));
2553 note(format("Too many (%d) object entries!", limit));
2559 /* Read the dungeon items */
2560 for (i = 1; i < limit; i++)
2567 /* Get a new record */
2574 note(format("¥¢¥¤¥Æ¥àÇÛÃÖ¥¨¥é¡¼ (%d <> %d)", i, o_idx));
2576 note(format("Object allocation error (%d <> %d)", i, o_idx));
2584 o_ptr = &o_list[o_idx];
2590 /* XXX XXX XXX XXX XXX */
2593 if (o_ptr->held_m_idx)
2595 monster_type *m_ptr;
2598 m_ptr = &m_list[o_ptr->held_m_idx];
2601 o_ptr->next_o_idx = m_ptr->hold_o_idx;
2603 /* Place the object */
2604 m_ptr->hold_o_idx = o_idx;
2610 /* Access the item location */
2611 c_ptr = &cave[o_ptr->iy][o_ptr->ix];
2614 o_ptr->next_o_idx = c_ptr->o_idx;
2616 /* Place the object */
2617 c_ptr->o_idx = o_idx;
2624 /* Read the monster count */
2627 /* Hack -- verify */
2628 if (limit > max_m_idx)
2631 note(format("¥â¥ó¥¹¥¿¡¼¤ÎÇÛÎó¤¬Â礤¹¤®¤ë(%d)¡ª", limit));
2633 note(format("Too many (%d) monster entries!", limit));
2639 /* Read the monsters */
2640 for (i = 1; i < limit; i++)
2643 monster_type *m_ptr;
2645 /* Get a new record */
2652 note(format("¥â¥ó¥¹¥¿¡¼ÇÛÃÖ¥¨¥é¡¼ (%d <> %d)", i, m_idx));
2654 note(format("Monster allocation error (%d <> %d)", i, m_idx));
2661 /* Acquire monster */
2662 m_ptr = &m_list[m_idx];
2664 /* Read the monster */
2669 c_ptr = &cave[m_ptr->fy][m_ptr->fx];
2671 /* Mark the location */
2672 c_ptr->m_idx = m_idx;
2675 real_r_ptr(m_ptr)->cur_num++;
2680 /* The dungeon is ready */
2681 if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena)
2682 character_dungeon = FALSE;
2684 character_dungeon = TRUE;
2693 * Read the saved floor
2695 * The monsters/objects must be loaded in the same order
2696 * that they were stored, since the actual indexes matter.
2698 static errr rd_saved_floor(saved_floor_type *sf_ptr)
2710 cave_template_type *template;
2713 /*** Wipe all cave ***/
2717 /*** Basic info ***/
2719 /* Dungeon floor specific info follows */
2723 /*** Not a saved floor ***/
2725 rd_s16b(&dun_level);
2726 base_level = dun_level;
2730 /*** The saved floor ***/
2733 if (tmp16s != sf_ptr->floor_id) return 171;
2736 if (tmp8u != sf_ptr->savefile_id) return 171;
2739 if (tmp16s != sf_ptr->dun_level) return 171;
2740 dun_level = sf_ptr->dun_level;
2743 if (tmp32s != sf_ptr->last_visit) return 171;
2746 if (tmp32u != sf_ptr->visit_mark) return 171;
2749 if (tmp16s != sf_ptr->upper_floor_id) return 171;
2752 if (tmp16s != sf_ptr->lower_floor_id) return 171;
2755 rd_s16b(&base_level);
2756 rd_s16b(&num_repro);
2767 rd_byte(&p_ptr->feeling);
2771 /*** Read template for cave_type ***/
2773 /* Read the template count */
2776 /* Allocate the "template" array */
2777 C_MAKE(template, limit, cave_template_type);
2779 /* Read the templates */
2780 for (i = 0; i < limit; i++)
2782 cave_template_type *ct_ptr = &template[i];
2785 rd_u16b(&ct_ptr->info);
2786 if (h_older_than(1, 7, 0, 2))
2789 ct_ptr->feat = (s16b)tmp8u;
2791 ct_ptr->mimic = (s16b)tmp8u;
2795 rd_s16b(&ct_ptr->feat);
2796 rd_s16b(&ct_ptr->mimic);
2798 rd_s16b(&ct_ptr->special);
2806 /*** Run length decoding ***/
2808 /* Load the dungeon data */
2809 for (x = y = 0; y < ymax; )
2821 } while (tmp8u == MAX_UCHAR);
2823 /* Apply the RLE info */
2824 for (i = count; i > 0; i--)
2826 /* Access the cave */
2827 cave_type *c_ptr = &cave[y][x];
2829 /* Extract cave data */
2830 c_ptr->info = template[id].info;
2831 c_ptr->feat = template[id].feat;
2832 c_ptr->mimic = template[id].mimic;
2833 c_ptr->special = template[id].special;
2842 if (++y >= ymax) break;
2847 /* Free the "template" array */
2848 C_FREE(template, limit, cave_template_type);
2853 /* Read the item count */
2856 /* Verify maximum */
2857 if (limit > max_o_idx) return 151;
2860 /* Read the dungeon items */
2861 for (i = 1; i < limit; i++)
2867 /* Get a new record */
2871 if (i != o_idx) return 152;
2874 o_ptr = &o_list[o_idx];
2881 if (o_ptr->held_m_idx)
2883 monster_type *m_ptr;
2886 m_ptr = &m_list[o_ptr->held_m_idx];
2889 o_ptr->next_o_idx = m_ptr->hold_o_idx;
2891 /* Place the object */
2892 m_ptr->hold_o_idx = o_idx;
2898 /* Access the item location */
2899 cave_type *c_ptr = &cave[o_ptr->iy][o_ptr->ix];
2902 o_ptr->next_o_idx = c_ptr->o_idx;
2904 /* Place the object */
2905 c_ptr->o_idx = o_idx;
2912 /* Read the monster count */
2915 /* Hack -- verify */
2916 if (limit > max_m_idx) return 161;
2918 /* Read the monsters */
2919 for (i = 1; i < limit; i++)
2923 monster_type *m_ptr;
2925 /* Get a new record */
2929 if (i != m_idx) return 162;
2932 /* Acquire monster */
2933 m_ptr = &m_list[m_idx];
2935 /* Read the monster */
2940 c_ptr = &cave[m_ptr->fy][m_ptr->fx];
2942 /* Mark the location */
2943 c_ptr->m_idx = m_idx;
2946 real_r_ptr(m_ptr)->cur_num++;
2955 * Read the dungeon (new method)
2957 * The monsters/objects must be loaded in the same order
2958 * that they were stored, since the actual indexes matter.
2960 static errr rd_dungeon(void)
2966 /* Initialize saved_floors array and temporal files */
2967 init_saved_floors(FALSE);
2970 if (h_older_than(1, 5, 0, 0))
2972 err = rd_dungeon_old();
2974 /* Prepare floor_id of current floor */
2977 p_ptr->floor_id = get_new_floor_id();
2978 get_sf_ptr(p_ptr->floor_id)->dun_level = dun_level;
2987 /* Number of floor_id used from birth */
2988 rd_s16b(&max_floor_id);
2990 /* Current dungeon type */
2991 rd_byte(&dungeon_type);
2994 /* Number of the saved_floors array elements */
2997 /*** No saved floor (On the surface etc.) ***/
3000 /* Read the current floor data */
3001 err = rd_saved_floor(NULL);
3004 /*** In the dungeon ***/
3008 /* Read the saved_floors array */
3009 for (i = 0; i < num; i++)
3011 saved_floor_type *sf_ptr = &saved_floors[i];
3013 rd_s16b(&sf_ptr->floor_id);
3014 rd_byte(&sf_ptr->savefile_id);
3015 rd_s16b(&sf_ptr->dun_level);
3016 rd_s32b(&sf_ptr->last_visit);
3017 rd_u32b(&sf_ptr->visit_mark);
3018 rd_s16b(&sf_ptr->upper_floor_id);
3019 rd_s16b(&sf_ptr->lower_floor_id);
3023 /* Move saved floors data to temporal files */
3024 for (i = 0; i < num; i++)
3026 saved_floor_type *sf_ptr = &saved_floors[i];
3029 /* Unused element */
3030 if (!sf_ptr->floor_id) continue;
3032 /* Read the failure mark */
3034 if (tmp8u) continue;
3036 /* Read from the save file */
3037 err = rd_saved_floor(sf_ptr);
3042 /* Re-save as temporal saved floor file */
3043 if (!save_floor(sf_ptr, SLF_SECOND)) err = 182;
3049 /* Finally load current floor data from temporal file */
3052 if (!load_floor(get_sf_ptr(p_ptr->floor_id), SLF_SECOND)) err = 183;
3057 /*** Error messages ***/
3062 note("¥¢¥¤¥Æ¥à¤ÎÇÛÎó¤¬Â礤¹¤®¤ë¡ª");
3064 note("Too many object entries!");
3070 note("¥¢¥¤¥Æ¥àÇÛÃÖ¥¨¥é¡¼");
3072 note("Object allocation error");
3078 note("¥â¥ó¥¹¥¿¡¼¤ÎÇÛÎó¤¬Â礤¹¤®¤ë¡ª");
3080 note("Too many monster entries!");
3086 note("¥â¥ó¥¹¥¿¡¼ÇÛÃÖ¥¨¥é¡¼");
3088 note("Monster allocation error");
3094 note("Êݸ¤µ¤ì¤¿¥Õ¥í¥¢¤Î¥À¥ó¥¸¥ç¥ó¥Ç¡¼¥¿¤¬²õ¤ì¤Æ¤¤¤Þ¤¹¡ª");
3096 note("Dungeon data of saved floors are broken!");
3102 note("¥Æ¥ó¥Ý¥é¥ê¡¦¥Õ¥¡¥¤¥ë¤òºîÀ®¤Ç¤¤Þ¤»¤ó¡ª");
3104 note("Failed to make temporal files!");
3117 /* The dungeon is ready */
3118 character_dungeon = TRUE;
3120 /* Success or Error */
3126 * Actually read the savefile
3128 static errr rd_savefile_new_aux(void)
3140 #ifdef VERIFY_CHECKSUMS
3141 u32b n_x_check, n_v_check;
3142 u32b o_x_check, o_v_check;
3146 /* Mention the savefile version */
3149 "¥Ð¡¼¥¸¥ç¥ó %d.%d.%d ¤Î¥»¡¼¥Ö¡¦¥Õ¥¡¥¤¥ë¤ò¥í¡¼¥ÉÃæ...",
3151 "Loading a %d.%d.%d savefile...",
3153 (z_major > 9) ? z_major - 10 : z_major, z_minor, z_patch));
3156 /* Strip the version bytes */
3159 /* Hack -- decrypt */
3160 xor_byte = sf_extra;
3163 /* Clear the checksums */
3167 /* Read the version number of the savefile */
3168 /* Old savefile will be version 0.0.0.3 */
3169 rd_byte(&h_ver_extra);
3170 rd_byte(&h_ver_patch);
3171 rd_byte(&h_ver_minor);
3172 rd_byte(&h_ver_major);
3174 /* Operating system info */
3175 rd_u32b(&sf_system);
3177 /* Time of savefile creation */
3180 /* Number of resurrections */
3183 /* Number of times played */
3187 /* Later use (always zero) */
3190 /* Later use (always zero) */
3193 /* Later use (always zero) */
3197 rd_byte(&kanji_code);
3199 /* Read RNG state */
3202 if (arg_fiddle) note("Íð¿ô¾ðÊó¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
3204 if (arg_fiddle) note("Loaded Randomizer Info");
3209 /* Then the options */
3212 if (arg_fiddle) note("¥ª¥×¥·¥ç¥ó¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
3214 if (arg_fiddle) note("Loaded Option Flags");
3217 /* Then the "messages" */
3220 if (arg_fiddle) note("¥á¥Ã¥»¡¼¥¸¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
3222 if (arg_fiddle) note("Loaded Messages");
3227 for (i = 0; i < max_r_idx; i++)
3229 /* Access that monster */
3230 monster_race *r_ptr = &r_info[i];
3232 /* Hack -- Reset the death counter */
3233 r_ptr->max_num = 100;
3235 if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
3237 /* Hack -- Non-unique Nazguls are semi-unique */
3238 else if (r_ptr->flags7 & RF7_NAZGUL) r_ptr->max_num = MAX_NAZGUL_NUM;
3241 /* Monster Memory */
3244 /* Incompatible save files */
3245 if (tmp16u > max_r_idx)
3248 note(format("¥â¥ó¥¹¥¿¡¼¤Î¼ï²¤¬Â¿¤¹¤®¤ë(%u)¡ª", tmp16u));
3250 note(format("Too many (%u) monster races!", tmp16u));
3256 /* Read the available records */
3257 for (i = 0; i < tmp16u; i++)
3264 if (arg_fiddle) note("¥â¥ó¥¹¥¿¡¼¤Î»×¤¤½Ð¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
3266 if (arg_fiddle) note("Loaded Monster Memory");
3274 /* Incompatible save files */
3275 if (tmp16u > max_k_idx)
3278 note(format("¥¢¥¤¥Æ¥à¤Î¼ïÎब¿¤¹¤®¤ë(%u)¡ª", tmp16u));
3280 note(format("Too many (%u) object kinds!", tmp16u));
3286 /* Read the object memory */
3287 for (i = 0; i < tmp16u; i++)
3290 object_kind *k_ptr = &k_info[i];
3294 k_ptr->aware = (tmp8u & 0x01) ? TRUE: FALSE;
3295 k_ptr->tried = (tmp8u & 0x02) ? TRUE: FALSE;
3298 if (arg_fiddle) note("¥¢¥¤¥Æ¥à¤ÎµÏ¿¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
3300 if (arg_fiddle) note("Loaded Object Memory");
3304 /* Init the wilderness seeds */
3305 for (i = 0; i < max_wild_x; i++)
3307 for (j = 0; j < max_wild_y; j++)
3309 wilderness[j][i].seed = randint0(0x10000000);
3313 /* 2.1.3 or newer version */
3315 u16b max_towns_load;
3316 u16b max_quests_load;
3317 byte max_rquests_load;
3318 s16b old_inside_quest = p_ptr->inside_quest;
3320 /* Number of towns */
3321 rd_u16b(&max_towns_load);
3323 /* Incompatible save files */
3324 if (max_towns_load > max_towns)
3327 note(format("Ä®¤¬Â¿¤¹¤®¤ë(%u)¡ª", max_towns_load));
3329 note(format("Too many (%u) towns!", max_towns_load));
3335 /* Number of quests */
3336 rd_u16b(&max_quests_load);
3338 if (z_older_than(11, 0, 7))
3340 max_rquests_load = 10;
3344 rd_byte(&max_rquests_load);
3347 /* Incompatible save files */
3348 if (max_quests_load > max_quests)
3351 note(format("¥¯¥¨¥¹¥È¤¬Â¿¤¹¤®¤ë(%u)¡ª", max_quests_load));
3353 note(format("Too many (%u) quests!", max_quests_load));
3359 for (i = 0; i < max_quests_load; i++)
3363 rd_s16b(&quest[i].status);
3364 rd_s16b(&quest[i].level);
3366 if (z_older_than(11, 0, 6))
3368 quest[i].complev = 0;
3372 rd_byte(&quest[i].complev);
3375 /* Load quest status if quest is running */
3376 if (quest[i].status == QUEST_STATUS_TAKEN || (!z_older_than(10, 3, 14) && (quest[i].status == QUEST_STATUS_COMPLETED)) || (!z_older_than(11, 0, 7) && (i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST+max_rquests_load))))
3378 rd_s16b(&quest[i].cur_num);
3379 rd_s16b(&quest[i].max_num);
3380 rd_s16b(&quest[i].type);
3382 /* Load quest monster index */
3383 rd_s16b(&quest[i].r_idx);
3385 if ((quest[i].type == QUEST_TYPE_RANDOM) && (!quest[i].r_idx))
3387 determine_random_questor(&quest[i]);
3390 /* Load quest item index */
3391 rd_s16b(&quest[i].k_idx);
3394 a_info[quest[i].k_idx].gen_flags |= TRG_QUESTITEM;
3396 rd_byte(&quest[i].flags);
3398 if (z_older_than(10, 3, 11))
3400 if (quest[i].flags & QUEST_FLAG_PRESET)
3402 quest[i].dungeon = 0;
3406 init_flags = INIT_ASSIGN;
3407 p_ptr->inside_quest = i;
3409 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3410 p_ptr->inside_quest = old_inside_quest;
3415 rd_byte(&quest[i].dungeon);
3418 if (quest[i].status == QUEST_STATUS_TAKEN || quest[i].status == QUEST_STATUS_UNTAKEN)
3419 if (r_info[quest[i].r_idx].flags1 & RF1_UNIQUE)
3420 r_info[quest[i].r_idx].flags1 |= RF1_QUESTOR;
3423 /* Ignore the empty quests from old versions */
3426 /* Ignore quest status */
3429 /* Ignore quest level */
3433 * We don't have to care about the other info,
3434 * since status should be 0 for these quests anyway
3439 /* Position in the wilderness */
3440 rd_s32b(&p_ptr->wilderness_x);
3441 rd_s32b(&p_ptr->wilderness_y);
3442 if (z_older_than(10, 3, 13))
3444 p_ptr->wilderness_x = 5;
3445 p_ptr->wilderness_y = 48;
3448 if (z_older_than(10, 3, 7)) p_ptr->wild_mode = FALSE;
3449 else rd_byte((byte *)&p_ptr->wild_mode);
3450 if (z_older_than(10, 3, 7)) ambush_flag = FALSE;
3451 else rd_byte((byte *)&ambush_flag);
3453 /* Size of the wilderness */
3454 rd_s32b(&wild_x_size);
3455 rd_s32b(&wild_y_size);
3457 /* Incompatible save files */
3458 if ((wild_x_size > max_wild_x) || (wild_y_size > max_wild_y))
3461 note(format("¹ÓÌÂ礤¹¤®¤ë(%u/%u)¡ª", wild_x_size, wild_y_size));
3463 note(format("Wilderness is too big (%u/%u)!", wild_x_size, wild_y_size));
3469 /* Load the wilderness seeds */
3470 for (i = 0; i < wild_x_size; i++)
3472 for (j = 0; j < wild_y_size; j++)
3474 rd_u32b(&wilderness[j][i].seed);
3480 if (arg_fiddle) note("¥¯¥¨¥¹¥È¾ðÊó¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
3482 if (arg_fiddle) note("Loaded Quests");
3485 /* Load the Artifacts */
3488 /* Incompatible save files */
3489 if (tmp16u > max_a_idx)
3492 note(format("ÅÁÀâ¤Î¥¢¥¤¥Æ¥à¤¬Â¿¤¹¤®¤ë(%u)¡ª", tmp16u));
3494 note(format("Too many (%u) artifacts!", tmp16u));
3500 /* Read the artifact flags */
3501 for (i = 0; i < tmp16u; i++)
3503 artifact_type *a_ptr = &a_info[i];
3506 a_ptr->cur_num = tmp8u;
3508 if (h_older_than(1, 5, 0, 0))
3510 a_ptr->floor_id = 0;
3518 rd_s16b(&a_ptr->floor_id);
3522 if (arg_fiddle) note("ÅÁÀâ¤Î¥¢¥¤¥Æ¥à¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
3524 if (arg_fiddle) note("Loaded Artifacts");
3529 /* Read the extra stuff */
3531 if (p_ptr->energy_need < -999) world_player = TRUE;
3534 if (arg_fiddle) note("ÆÃÊ̾ðÊó¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
3536 if (arg_fiddle) note("Loaded extra information");
3540 /* Read the player_hp array */
3543 /* Incompatible save files */
3544 if (tmp16u > PY_MAX_LEVEL)
3547 note(format("¥Ò¥Ã¥È¥Ý¥¤¥ó¥ÈÇÛÎó¤¬Â礤¹¤®¤ë(%u)¡ª", tmp16u));
3549 note(format("Too many (%u) hitpoint entries!", tmp16u));
3555 /* Read the player_hp array */
3556 for (i = 0; i < tmp16u; i++)
3558 rd_s16b(&p_ptr->player_hp[i]);
3561 /* Important -- Initialize the sex */
3562 sp_ptr = &sex_info[p_ptr->psex];
3564 /* Important -- Initialize the race/class */
3565 rp_ptr = &race_info[p_ptr->prace];
3566 cp_ptr = &class_info[p_ptr->pclass];
3567 ap_ptr = &seikaku_info[p_ptr->pseikaku];
3569 if(z_older_than(10, 2, 2) && (p_ptr->pclass == CLASS_BEASTMASTER) && !p_ptr->is_dead)
3571 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3572 do_cmd_rerate(FALSE);
3574 if(z_older_than(10, 3, 2) && (p_ptr->pclass == CLASS_ARCHER) && !p_ptr->is_dead)
3576 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3577 do_cmd_rerate(FALSE);
3579 if(z_older_than(10, 2, 6) && (p_ptr->pclass == CLASS_SORCERER) && !p_ptr->is_dead)
3581 p_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
3582 do_cmd_rerate(FALSE);
3584 if(z_older_than(10, 4, 7) && (p_ptr->pclass == CLASS_BLUE_MAGE) && !p_ptr->is_dead)
3586 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3587 do_cmd_rerate(FALSE);
3590 /* Important -- Initialize the magic */
3591 mp_ptr = &m_info[p_ptr->pclass];
3594 /* Read spell info */
3595 rd_u32b(&p_ptr->spell_learned1);
3596 rd_u32b(&p_ptr->spell_learned2);
3597 rd_u32b(&p_ptr->spell_worked1);
3598 rd_u32b(&p_ptr->spell_worked2);
3599 rd_u32b(&p_ptr->spell_forgotten1);
3600 rd_u32b(&p_ptr->spell_forgotten2);
3602 if (z_older_than(10,0,5))
3604 p_ptr->learned_spells = 0;
3605 for (i = 0; i < 64; i++)
3607 /* Count known spells */
3609 (p_ptr->spell_learned1 & (1L << i)) :
3610 (p_ptr->spell_learned2 & (1L << (i - 32))))
3612 p_ptr->learned_spells++;
3616 else rd_s16b(&p_ptr->learned_spells);
3618 if (z_older_than(10,0,6))
3620 p_ptr->add_spells = 0;
3622 else rd_s16b(&p_ptr->add_spells);
3623 if (p_ptr->pclass == CLASS_MINDCRAFTER) p_ptr->add_spells = 0;
3625 for (i = 0; i < 64; i++)
3627 rd_byte(&p_ptr->spell_order[i]);
3631 /* Read the inventory */
3635 note("»ý¤Áʪ¾ðÊó¤òÆɤ߹þ¤à¤³¤È¤¬¤Ç¤¤Þ¤»¤ó");
3637 note("Unable to read inventory");
3643 /* Read number of towns */
3645 town_count = tmp16u;
3647 /* Read the stores */
3649 for (i = 1; i < town_count; i++)
3651 for (j = 0; j < tmp16u; j++)
3653 if (rd_store(i, j)) return (22);
3657 rd_s16b(&p_ptr->pet_follow_distance);
3658 if (z_older_than(10, 4, 10))
3660 p_ptr->pet_extra_flags = 0;
3662 if (tmp8u) p_ptr->pet_extra_flags |= PF_OPEN_DOORS;
3664 if (tmp8u) p_ptr->pet_extra_flags |= PF_PICKUP_ITEMS;
3666 if (z_older_than(10,0,4)) p_ptr->pet_extra_flags |= PF_TELEPORT;
3670 if (tmp8u) p_ptr->pet_extra_flags |= PF_TELEPORT;
3673 if (z_older_than(10,0,7)) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3677 if (tmp8u) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3680 if (z_older_than(10,0,8)) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3684 if (tmp8u) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3687 if (!z_older_than(10,0,8))
3690 if (tmp8u) p_ptr->pet_extra_flags |= PF_BALL_SPELL;
3695 rd_s16b(&p_ptr->pet_extra_flags);
3698 if (!z_older_than(11, 0, 9))
3700 char buf[SCREEN_BUF_SIZE];
3701 rd_string(buf, sizeof(buf));
3702 if (buf[0]) screen_dump = string_make(buf);
3707 for (i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
3709 r_info[quest[i].r_idx].flags1 &= ~(RF1_QUESTOR);
3714 /* I'm not dead yet... */
3715 if (!p_ptr->is_dead)
3717 /* Dead players have no dungeon */
3719 note("¥À¥ó¥¸¥ç¥óÉü¸µÃæ...");
3721 note("Restoring Dungeon...");
3727 note("¥À¥ó¥¸¥ç¥ó¥Ç¡¼¥¿Æɤ߹þ¤ß¼ºÇÔ");
3729 note("Error reading dungeon data");
3735 /* Read the ghost info */
3742 strip_bytes(tmp32s);
3747 #ifdef VERIFY_CHECKSUMS
3749 /* Save the checksum */
3750 n_v_check = v_check;
3752 /* Read the old checksum */
3753 rd_u32b(&o_v_check);
3756 if (o_v_check != n_v_check)
3759 note("¥Á¥§¥Ã¥¯¥µ¥à¤¬¤ª¤«¤·¤¤");
3761 note("Invalid checksum");
3768 /* Save the encoded checksum */
3769 n_x_check = x_check;
3771 /* Read the checksum */
3772 rd_u32b(&o_x_check);
3776 if (o_x_check != n_x_check)
3779 note("¥¨¥ó¥³¡¼¥É¤µ¤ì¤¿¥Á¥§¥Ã¥¯¥µ¥à¤¬¤ª¤«¤·¤¤");
3781 note("Invalid encoded checksum");
3795 * Actually read the savefile
3797 errr rd_savefile_new(void)
3801 /* Grab permissions */
3804 /* The savefile is a binary file */
3805 fff = my_fopen(savefile, "rb");
3807 /* Drop permissions */
3811 if (!fff) return (-1);
3813 /* Call the sub-function */
3814 err = rd_savefile_new_aux();
3816 /* Check for errors */
3817 if (ferror(fff)) err = -1;
3819 /* Close the file */
3828 * Actually load and verify a floor save data
3830 static bool load_floor_aux(saved_floor_type *sf_ptr)
3835 #ifdef VERIFY_CHECKSUMS
3836 u32b n_x_check, n_v_check;
3837 u32b o_x_check, o_v_check;
3840 /* Hack -- decrypt (read xor_byte) */
3844 /* Clear the checksums */
3848 /* Set the version number to current version */
3849 /* Never load old temporal files */
3850 h_ver_extra = H_VER_EXTRA;
3851 h_ver_patch = H_VER_PATCH;
3852 h_ver_minor = H_VER_MINOR;
3853 h_ver_major = H_VER_MAJOR;
3855 /* Verify the sign */
3857 if (saved_floor_file_sign != tmp32u) return FALSE;
3859 /* Read -- have error? */
3860 if (rd_saved_floor(sf_ptr)) return FALSE;
3863 #ifdef VERIFY_CHECKSUMS
3864 /* Save the checksum */
3865 n_v_check = v_check;
3867 /* Read the old checksum */
3868 rd_u32b(&o_v_check);
3871 if (o_v_check != n_v_check) return FALSE;
3873 /* Save the encoded checksum */
3874 n_x_check = x_check;
3876 /* Read the checksum */
3877 rd_u32b(&o_x_check);
3880 if (o_x_check != n_x_check) return FALSE;
3889 * Attempt to load the temporally saved-floor data
3891 bool load_floor(saved_floor_type *sf_ptr, u32b mode)
3893 FILE *old_fff = NULL;
3894 byte old_xor_byte = 0;
3895 u32b old_v_check = 0;
3896 u32b old_x_check = 0;
3897 byte old_h_ver_major = 0;
3898 byte old_h_ver_minor = 0;
3899 byte old_h_ver_patch = 0;
3900 byte old_h_ver_extra = 0;
3903 char floor_savefile[1024];
3905 byte old_kanji_code = kanji_code;
3908 * Temporal files are always written in system depended kanji
3913 /* EUC kanji code */
3917 /* SJIS kanji code */
3926 /* We have one file already opened */
3927 if (mode & SLF_SECOND)
3929 /* Backup original values */
3931 old_xor_byte = xor_byte;
3932 old_v_check = v_check;
3933 old_x_check = x_check;
3934 old_h_ver_major = h_ver_major;
3935 old_h_ver_minor = h_ver_minor;
3936 old_h_ver_patch = h_ver_patch;
3937 old_h_ver_extra = h_ver_extra;
3940 /* floor savefile */
3941 sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
3943 /* Grab permissions */
3946 /* The savefile is a binary file */
3947 fff = my_fopen(floor_savefile, "rb");
3949 /* Drop permissions */
3953 if (!fff) ok = FALSE;
3955 /* Attempt to load */
3958 /* Load saved floor data from file */
3959 ok = load_floor_aux(sf_ptr);
3961 /* Check for errors */
3962 if (ferror(fff)) ok = FALSE;
3964 /* Close the file */
3967 /* Grab permissions */
3970 /* Delete the file */
3971 if (!(mode & SLF_NO_KILL)) (void)fd_kill(floor_savefile);
3973 /* Drop permissions */
3977 /* We have one file already opened */
3978 if (mode & SLF_SECOND)
3980 /* Restore original values */
3982 xor_byte = old_xor_byte;
3983 v_check = old_v_check;
3984 x_check = old_x_check;
3985 h_ver_major = old_h_ver_major;
3986 h_ver_minor = old_h_ver_minor;
3987 h_ver_patch = old_h_ver_patch;
3988 h_ver_extra = old_h_ver_extra;
3991 /* Restore old knowledge */
3992 kanji_code = old_kanji_code;