4 * Copyright (c) 1997 Ben Harrison, and others
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: support for loading savefiles -BEN- */
17 * This file loads savefiles from Angband 2.7.X and 2.8.X
19 * Ancient savefiles (pre-2.7.0) are loaded by another file.
21 * Note that Angband 2.7.0 through 2.7.3 are now officially obsolete,
22 * and savefiles from those versions may not be successfully converted.
24 * We attempt to prevent corrupt savefiles from inducing memory errors.
26 * Note that this file should not use the random number generator, the
27 * object flavors, the visual attr/char mappings, or anything else which
28 * is initialized *after* or *during* the "load character" function.
30 * This file assumes that the monster/object records are initialized
31 * to zero, and the race/kind tables have been loaded correctly. The
32 * order of object stacks is currently not saved in the savefiles, but
33 * the "next" pointers are saved, so all necessary knowledge is present.
35 * We should implement simple "savefile extenders" using some form of
36 * "sized" chunks of bytes, with a {size,type,data} format, so everyone
37 * can know the size, interested people can know the type, and the actual
38 * data is available to the parsing routines that acknowledge the type.
40 * Consider changing the "globe of invulnerability" code so that it
41 * takes some form of "maximum damage to protect from" in addition to
42 * the existing "number of turns to protect for", and where each hit
43 * by a monster will reduce the shield by that amount.
51 * Maximum number of tries for selection of a proper quest monster
57 * Local "savefile" pointer
62 * Hack -- old "encryption" byte
67 * Hack -- simple "checksum" on the actual values
69 static u32b v_check = 0L;
72 * Hack -- simple "checksum" on the encoded bytes
74 static u32b x_check = 0L;
77 * Hack -- Japanese Kanji code
83 static byte kanji_code = 0;
86 * This function determines if the version of the savefile
87 * currently being read is older than version "major.minor.patch.extra".
89 static bool h_older_than(byte major, byte minor, byte patch, byte extra)
91 /* Much older, or much more recent */
92 if (h_ver_major < major) return (TRUE);
93 if (h_ver_major > major) return (FALSE);
95 /* Distinctly older, or distinctly more recent */
96 if (h_ver_minor < minor) return (TRUE);
97 if (h_ver_minor > minor) return (FALSE);
99 /* Barely older, or barely more recent */
100 if (h_ver_patch < patch) return (TRUE);
101 if (h_ver_patch > patch) return (FALSE);
103 /* Barely older, or barely more recent */
104 if (h_ver_extra < extra) return (TRUE);
105 if (h_ver_extra > extra) return (FALSE);
107 /* Identical versions */
113 * The above function, adapted for Zangband
115 static bool z_older_than(byte x, byte y, byte z)
117 /* Much older, or much more recent */
118 if (z_major < x) return (TRUE);
119 if (z_major > x) return (FALSE);
121 /* Distinctly older, or distinctly more recent */
122 if (z_minor < y) return (TRUE);
123 if (z_minor > y) return (FALSE);
125 /* Barely older, or barely more recent */
126 if (z_patch < z) return (TRUE);
127 if (z_patch > z) return (FALSE);
129 /* Identical versions */
135 * Hack -- Show information on the screen, one line at a time.
137 * Avoid the top two lines, to avoid interference with "msg_print()".
139 static void note(cptr msg)
143 /* Draw the message */
146 /* Advance one line (wrap if needed) */
147 if (++y >= 24) y = 2;
155 * The following functions are used to load the basic building blocks
156 * of savefiles. They also maintain the "checksum" info for 2.7.0+
159 static byte sf_get(void)
163 /* Get a character, decode the value */
164 c = getc(fff) & 0xFF;
168 /* Maintain the checksum info */
172 /* Return the value */
176 static void rd_byte(byte *ip)
181 static void rd_u16b(u16b *ip)
184 (*ip) |= ((u16b)(sf_get()) << 8);
187 static void rd_s16b(s16b *ip)
192 static void rd_u32b(u32b *ip)
195 (*ip) |= ((u32b)(sf_get()) << 8);
196 (*ip) |= ((u32b)(sf_get()) << 16);
197 (*ip) |= ((u32b)(sf_get()) << 24);
200 static void rd_s32b(s32b *ip)
207 * Hack -- read a string
209 static void rd_string(char *str, int max)
213 /* Read the string */
214 for (i = 0; TRUE; i++)
221 /* Collect string while legal */
222 if (i < max) str[i] = tmp8u;
233 /* Convert Kanji code */
252 /* ÉÔÌÀ¤Î´Á»ú¥³¡¼¥É¤«¤é¥·¥¹¥Æ¥à¤Î´Á»ú¥³¡¼¥É¤ËÊÑ´¹ */
253 byte code = codeconv(str);
255 /* ´Á»ú¥³¡¼¥É¤¬È½ÌÀ¤·¤¿¤é¡¢¤½¤ì¤òµÏ¿ */
256 if (code) kanji_code = code;
261 /* No conversion needed */
269 * Hack -- strip some bytes
271 static void strip_bytes(int n)
275 /* Strip the bytes */
276 while (n--) rd_byte(&tmp8u);
279 #define OLD_MAX_MANE 22
282 * Read an object (Old method)
284 * This function attempts to "repair" old savefiles, and to extract
285 * the most up to date values for various object fields.
287 * Note that Angband 2.7.9 introduced a new method for object "flags"
288 * in which the "flags" on an object are actually extracted when they
289 * are needed from the object kind, artifact index, ego-item index,
290 * and two special "xtra" fields which are used to encode any "extra"
291 * power of certain ego-items. This had the side effect that items
292 * imported from pre-2.7.9 savefiles will lose any "extra" powers they
293 * may have had, and also, all "uncursed" items will become "cursed"
294 * again, including Calris, even if it is being worn at the time. As
295 * a complete hack, items which are inscribed with "uncursed" will be
296 * "uncursed" when imported from pre-2.7.9 savefiles.
298 static void rd_item_old(object_type *o_ptr)
304 rd_s16b(&o_ptr->k_idx);
311 rd_byte(&o_ptr->tval);
312 rd_byte(&o_ptr->sval);
314 if (z_older_than(10, 4, 4))
316 if (o_ptr->tval == 100) o_ptr->tval = TV_GOLD;
317 if (o_ptr->tval == 98) o_ptr->tval = TV_MUSIC_BOOK;
318 if (o_ptr->tval == 110) o_ptr->tval = TV_HISSATSU_BOOK;
322 rd_s16b(&o_ptr->pval);
324 rd_byte(&o_ptr->discount);
325 rd_byte(&o_ptr->number);
326 rd_s16b(&o_ptr->weight);
328 rd_byte(&o_ptr->name1);
329 rd_byte(&o_ptr->name2);
330 rd_s16b(&o_ptr->timeout);
332 rd_s16b(&o_ptr->to_h);
333 rd_s16b(&o_ptr->to_d);
334 rd_s16b(&o_ptr->to_a);
341 rd_byte(&o_ptr->ident);
343 rd_byte(&o_ptr->marked);
346 rd_u32b(&o_ptr->art_flags[0]);
347 rd_u32b(&o_ptr->art_flags[1]);
348 rd_u32b(&o_ptr->art_flags[2]);
349 if (h_older_than(1, 3, 0, 0)) o_ptr->art_flags[3] = 0L;
350 else rd_u32b(&o_ptr->art_flags[3]);
352 if (h_older_than(1, 3, 0, 0))
354 if (o_ptr->name2 == EGO_TELEPATHY)
355 add_flag(o_ptr->art_flags, TR_TELEPATHY);
358 if (z_older_than(11, 0, 11))
360 o_ptr->curse_flags = 0L;
361 if (o_ptr->ident & 0x40)
363 o_ptr->curse_flags |= TRC_CURSED;
364 if (o_ptr->art_flags[2] & 0x40000000L) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
365 if (o_ptr->art_flags[2] & 0x80000000L) o_ptr->curse_flags |= TRC_PERMA_CURSE;
366 if (object_is_fixed_artifact(o_ptr))
368 artifact_type *a_ptr = &a_info[o_ptr->name1];
369 if (a_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
370 if (a_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
372 else if (object_is_ego(o_ptr))
374 ego_item_type *e_ptr = &e_info[o_ptr->name2];
375 if (e_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
376 if (e_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
379 o_ptr->art_flags[2] &= (0x1FFFFFFFL);
383 rd_u32b(&o_ptr->curse_flags);
386 /* Monster holding object */
387 rd_s16b(&o_ptr->held_m_idx);
390 rd_byte(&o_ptr->xtra1);
391 rd_byte(&o_ptr->xtra2);
393 if (z_older_than(11, 0, 10))
395 if (o_ptr->xtra1 == EGO_XTRA_SUSTAIN)
397 switch (o_ptr->xtra2 % 6)
399 case 0: add_flag(o_ptr->art_flags, TR_SUST_STR); break;
400 case 1: add_flag(o_ptr->art_flags, TR_SUST_INT); break;
401 case 2: add_flag(o_ptr->art_flags, TR_SUST_WIS); break;
402 case 3: add_flag(o_ptr->art_flags, TR_SUST_DEX); break;
403 case 4: add_flag(o_ptr->art_flags, TR_SUST_CON); break;
404 case 5: add_flag(o_ptr->art_flags, TR_SUST_CHR); break;
408 else if (o_ptr->xtra1 == EGO_XTRA_POWER)
410 switch (o_ptr->xtra2 % 11)
412 case 0: add_flag(o_ptr->art_flags, TR_RES_BLIND); break;
413 case 1: add_flag(o_ptr->art_flags, TR_RES_CONF); break;
414 case 2: add_flag(o_ptr->art_flags, TR_RES_SOUND); break;
415 case 3: add_flag(o_ptr->art_flags, TR_RES_SHARDS); break;
416 case 4: add_flag(o_ptr->art_flags, TR_RES_NETHER); break;
417 case 5: add_flag(o_ptr->art_flags, TR_RES_NEXUS); break;
418 case 6: add_flag(o_ptr->art_flags, TR_RES_CHAOS); break;
419 case 7: add_flag(o_ptr->art_flags, TR_RES_DISEN); break;
420 case 8: add_flag(o_ptr->art_flags, TR_RES_POIS); break;
421 case 9: add_flag(o_ptr->art_flags, TR_RES_DARK); break;
422 case 10: add_flag(o_ptr->art_flags, TR_RES_LITE); break;
426 else if (o_ptr->xtra1 == EGO_XTRA_ABILITY)
428 switch (o_ptr->xtra2 % 8)
430 case 0: add_flag(o_ptr->art_flags, TR_LEVITATION); break;
431 case 1: add_flag(o_ptr->art_flags, TR_LITE); break;
432 case 2: add_flag(o_ptr->art_flags, TR_SEE_INVIS); break;
433 case 3: add_flag(o_ptr->art_flags, TR_WARNING); break;
434 case 4: add_flag(o_ptr->art_flags, TR_SLOW_DIGEST); break;
435 case 5: add_flag(o_ptr->art_flags, TR_REGEN); break;
436 case 6: add_flag(o_ptr->art_flags, TR_FREE_ACT); break;
437 case 7: add_flag(o_ptr->art_flags, TR_HOLD_LIFE); break;
444 if (z_older_than(10, 2, 3))
449 if ((o_ptr->tval == TV_CHEST) || (o_ptr->tval == TV_CAPTURE))
451 o_ptr->xtra3 = o_ptr->xtra1;
454 if (o_ptr->tval == TV_CAPTURE)
456 if (r_info[o_ptr->pval].flags1 & RF1_FORCE_MAXHP)
457 o_ptr->xtra5 = maxroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
459 o_ptr->xtra5 = damroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
460 if (ironman_nightmare)
462 o_ptr->xtra5 = (s16b)MIN(30000, o_ptr->xtra5*2L);
464 o_ptr->xtra4 = o_ptr->xtra5;
469 rd_byte(&o_ptr->xtra3);
470 if (h_older_than(1, 3, 0, 1))
472 if (object_is_smith(o_ptr) && o_ptr->xtra3 >= 1+96)
473 o_ptr->xtra3 += -96 + MIN_SPECIAL_ESSENCE;
476 rd_s16b(&o_ptr->xtra4);
477 rd_s16b(&o_ptr->xtra5);
480 if (z_older_than(11, 0, 5) && (((o_ptr->tval == TV_LITE) && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN))) || (o_ptr->tval == TV_FLASK)))
482 o_ptr->xtra4 = o_ptr->pval;
486 rd_byte(&o_ptr->feeling);
489 rd_string(buf, sizeof(buf));
491 /* Save the inscription */
492 if (buf[0]) o_ptr->inscription = quark_add(buf);
494 rd_string(buf, sizeof(buf));
495 if (buf[0]) o_ptr->art_name = quark_add(buf);
497 /* The Python object */
505 /* Mega-Hack -- handle "dungeon objects" later */
506 if ((o_ptr->k_idx >= 445) && (o_ptr->k_idx <= 479)) return;
508 if (z_older_than(10, 4, 10) && (o_ptr->name2 == EGO_YOIYAMI)) o_ptr->k_idx = lookup_kind(TV_SOFT_ARMOR, SV_YOIYAMI_ROBE);
510 if (z_older_than(10, 4, 9))
512 if (have_flag(o_ptr->art_flags, TR_MAGIC_MASTERY))
514 remove_flag(o_ptr->art_flags, TR_MAGIC_MASTERY);
515 add_flag(o_ptr->art_flags, TR_DEC_MANA);
520 if (object_is_fixed_artifact(o_ptr))
522 artifact_type *a_ptr;
524 /* Obtain the artifact info */
525 a_ptr = &a_info[o_ptr->name1];
527 /* Verify that artifact */
528 if (!a_ptr->name) o_ptr->name1 = 0;
532 if (object_is_ego(o_ptr))
534 ego_item_type *e_ptr;
536 /* Obtain the ego-item info */
537 e_ptr = &e_info[o_ptr->name2];
539 /* Verify that ego-item */
540 if (!e_ptr->name) o_ptr->name2 = 0;
547 * Read an object (New method)
549 static void rd_item(object_type *o_ptr)
555 if (h_older_than(1, 5, 0, 0))
561 /*** Item save flags ***/
564 /*** Read un-obvious elements ***/
566 rd_s16b(&o_ptr->k_idx);
573 k_ptr = &k_info[o_ptr->k_idx];
574 o_ptr->tval = k_ptr->tval;
575 o_ptr->sval = k_ptr->sval;
578 if (flags & SAVE_ITEM_PVAL) rd_s16b(&o_ptr->pval);
579 else o_ptr->pval = 0;
581 if (flags & SAVE_ITEM_DISCOUNT) rd_byte(&o_ptr->discount);
582 else o_ptr->discount = 0;
583 if (flags & SAVE_ITEM_NUMBER) rd_byte(&o_ptr->number);
584 else o_ptr->number = 1;
586 rd_s16b(&o_ptr->weight);
588 if (flags & SAVE_ITEM_NAME1) rd_byte(&o_ptr->name1);
589 else o_ptr->name1 = 0;
590 if (flags & SAVE_ITEM_NAME2) rd_byte(&o_ptr->name2);
591 else o_ptr->name2 = 0;
592 if (flags & SAVE_ITEM_TIMEOUT) rd_s16b(&o_ptr->timeout);
593 else o_ptr->timeout = 0;
595 if (flags & SAVE_ITEM_TO_H) rd_s16b(&o_ptr->to_h);
596 else o_ptr->to_h = 0;
597 if (flags & SAVE_ITEM_TO_D) rd_s16b(&o_ptr->to_d);
598 else o_ptr->to_d = 0;
599 if (flags & SAVE_ITEM_TO_A) rd_s16b(&o_ptr->to_a);
600 else o_ptr->to_a = 0;
602 if (flags & SAVE_ITEM_AC) rd_s16b(&o_ptr->ac);
605 if (flags & SAVE_ITEM_DD) rd_byte(&o_ptr->dd);
607 if (flags & SAVE_ITEM_DS) rd_byte(&o_ptr->ds);
610 if (flags & SAVE_ITEM_IDENT) rd_byte(&o_ptr->ident);
611 else o_ptr->ident = 0;
613 if (flags & SAVE_ITEM_MARKED) rd_byte(&o_ptr->marked);
614 else o_ptr->marked = 0;
617 if (flags & SAVE_ITEM_ART_FLAGS0) rd_u32b(&o_ptr->art_flags[0]);
618 else o_ptr->art_flags[0] = 0;
619 if (flags & SAVE_ITEM_ART_FLAGS1) rd_u32b(&o_ptr->art_flags[1]);
620 else o_ptr->art_flags[1] = 0;
621 if (flags & SAVE_ITEM_ART_FLAGS2) rd_u32b(&o_ptr->art_flags[2]);
622 else o_ptr->art_flags[2] = 0;
623 if (flags & SAVE_ITEM_ART_FLAGS3) rd_u32b(&o_ptr->art_flags[3]);
624 else o_ptr->art_flags[3] = 0;
626 if (flags & SAVE_ITEM_CURSE_FLAGS) rd_u32b(&o_ptr->curse_flags);
627 else o_ptr->curse_flags = 0;
629 /* Monster holding object */
630 if (flags & SAVE_ITEM_HELD_M_IDX) rd_s16b(&o_ptr->held_m_idx);
631 else o_ptr->held_m_idx = 0;
634 if (flags & SAVE_ITEM_XTRA1) rd_byte(&o_ptr->xtra1);
635 else o_ptr->xtra1 = 0;
636 if (flags & SAVE_ITEM_XTRA2) rd_byte(&o_ptr->xtra2);
637 else o_ptr->xtra2 = 0;
639 if (flags & SAVE_ITEM_XTRA3) rd_byte(&o_ptr->xtra3);
640 else o_ptr->xtra3 = 0;
642 if (flags & SAVE_ITEM_XTRA4) rd_s16b(&o_ptr->xtra4);
643 else o_ptr->xtra4 = 0;
644 if (flags & SAVE_ITEM_XTRA5) rd_s16b(&o_ptr->xtra5);
645 else o_ptr->xtra5 = 0;
647 if (flags & SAVE_ITEM_FEELING) rd_byte(&o_ptr->feeling);
648 else o_ptr->feeling = 0;
650 if (flags & SAVE_ITEM_INSCRIPTION)
652 rd_string(buf, sizeof(buf));
653 o_ptr->inscription = quark_add(buf);
655 else o_ptr->inscription = 0;
657 if (flags & SAVE_ITEM_ART_NAME)
659 rd_string(buf, sizeof(buf));
660 o_ptr->art_name = quark_add(buf);
662 else o_ptr->art_name = 0;
667 * Read a monster (Old method)
669 static void rd_monster_old(monster_type *m_ptr)
674 /* Read the monster race */
675 rd_s16b(&m_ptr->r_idx);
677 if (z_older_than(11, 0, 12))
678 m_ptr->ap_r_idx = m_ptr->r_idx;
680 rd_s16b(&m_ptr->ap_r_idx);
682 if (z_older_than(11, 0, 14))
684 monster_race *r_ptr = &r_info[m_ptr->r_idx];
686 m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
687 if (r_ptr->flags3 & RF3_EVIL) m_ptr->sub_align |= SUB_ALIGN_EVIL;
688 if (r_ptr->flags3 & RF3_GOOD) m_ptr->sub_align |= SUB_ALIGN_GOOD;
691 rd_byte(&m_ptr->sub_align);
693 /* Read the other information */
697 rd_s16b(&m_ptr->maxhp);
698 if (z_older_than(11, 0, 5))
700 m_ptr->max_maxhp = m_ptr->maxhp;
704 rd_s16b(&m_ptr->max_maxhp);
706 if(h_older_than(2, 1, 2, 1))
708 m_ptr->dealt_damage = 0;
712 rd_u32b(&m_ptr->dealt_damage);
715 rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
716 rd_byte(&m_ptr->mspeed);
717 if (z_older_than(10, 4, 2))
720 m_ptr->energy_need = (s16b)tmp8u;
722 else rd_s16b(&m_ptr->energy_need);
724 if (z_older_than(11, 0, 13))
725 m_ptr->energy_need = 100 - m_ptr->energy_need;
727 if (z_older_than(10,0,7))
729 m_ptr->mtimed[MTIMED_FAST] = 0;
730 m_ptr->mtimed[MTIMED_SLOW] = 0;
735 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
737 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
740 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
742 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
744 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
746 if (z_older_than(10,0,10))
750 else if (z_older_than(10,0,11))
758 rd_s16b(&m_ptr->target_y);
759 rd_s16b(&m_ptr->target_x);
763 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
765 if (!(z_major == 2 && z_minor == 0 && z_patch == 6))
766 rd_u32b(&m_ptr->smart);
770 if (z_older_than(10, 4, 5))
773 rd_u32b(&m_ptr->exp);
775 if (z_older_than(10, 2, 2))
777 if (m_ptr->r_idx < 0)
779 m_ptr->r_idx = (0-m_ptr->r_idx);
780 m_ptr->mflag2 |= MFLAG2_KAGE;
785 rd_byte(&m_ptr->mflag2);
788 if (z_older_than(11, 0, 12))
790 if (m_ptr->mflag2 & MFLAG2_KAGE)
791 m_ptr->ap_r_idx = MON_KAGE;
794 if (z_older_than(10, 1, 3))
800 rd_string(buf, sizeof(buf));
801 if (buf[0]) m_ptr->nickname = quark_add(buf);
809 * Read a monster (New method)
811 static void rd_monster(monster_type *m_ptr)
817 if (h_older_than(1, 5, 0, 0))
819 rd_monster_old(m_ptr);
823 /*** Monster save flags ***/
826 /*** Read un-obvious elements ***/
828 /* Read the monster race */
829 rd_s16b(&m_ptr->r_idx);
831 /* Read the other information */
835 rd_s16b(&m_ptr->maxhp);
836 rd_s16b(&m_ptr->max_maxhp);
837 if(h_older_than(2, 1, 2, 1))
839 m_ptr->dealt_damage = 0;
843 rd_u32b(&m_ptr->dealt_damage);
846 /* Monster race index of its appearance */
847 if (flags & SAVE_MON_AP_R_IDX) rd_s16b(&m_ptr->ap_r_idx);
848 else m_ptr->ap_r_idx = m_ptr->r_idx;
850 if (flags & SAVE_MON_SUB_ALIGN) rd_byte(&m_ptr->sub_align);
851 else m_ptr->sub_align = 0;
853 if (flags & SAVE_MON_CSLEEP) rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
854 else m_ptr->mtimed[MTIMED_CSLEEP] = 0;
856 rd_byte(&m_ptr->mspeed);
858 rd_s16b(&m_ptr->energy_need);
860 if (flags & SAVE_MON_FAST)
863 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
865 else m_ptr->mtimed[MTIMED_FAST] = 0;
866 if (flags & SAVE_MON_SLOW)
869 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
871 else m_ptr->mtimed[MTIMED_SLOW] = 0;
872 if (flags & SAVE_MON_STUNNED)
875 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
877 else m_ptr->mtimed[MTIMED_STUNNED] = 0;
878 if (flags & SAVE_MON_CONFUSED)
881 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
883 else m_ptr->mtimed[MTIMED_CONFUSED] = 0;
884 if (flags & SAVE_MON_MONFEAR)
887 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
889 else m_ptr->mtimed[MTIMED_MONFEAR] = 0;
891 if (flags & SAVE_MON_TARGET_Y) rd_s16b(&m_ptr->target_y);
892 else m_ptr->target_y = 0;
893 if (flags & SAVE_MON_TARGET_X) rd_s16b(&m_ptr->target_x);
894 else m_ptr->target_x = 0;
896 if (flags & SAVE_MON_INVULNER)
899 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
901 else m_ptr->mtimed[MTIMED_INVULNER] = 0;
903 if (flags & SAVE_MON_SMART) rd_u32b(&m_ptr->smart);
904 else m_ptr->smart = 0;
906 if (flags & SAVE_MON_EXP) rd_u32b(&m_ptr->exp);
909 m_ptr->mflag = 0; /* Not saved */
911 if (flags & SAVE_MON_MFLAG2) rd_byte(&m_ptr->mflag2);
912 else m_ptr->mflag2 = 0;
914 if (flags & SAVE_MON_NICKNAME)
916 rd_string(buf, sizeof(buf));
917 m_ptr->nickname = quark_add(buf);
919 else m_ptr->nickname = 0;
921 if (flags & SAVE_MON_PARENT) rd_s16b(&m_ptr->parent_m_idx);
922 else m_ptr->parent_m_idx = 0;
927 * Old monster bit flags of racial resistances
929 #define RF3_IM_ACID 0x00010000 /* Resist acid a lot */
930 #define RF3_IM_ELEC 0x00020000 /* Resist elec a lot */
931 #define RF3_IM_FIRE 0x00040000 /* Resist fire a lot */
932 #define RF3_IM_COLD 0x00080000 /* Resist cold a lot */
933 #define RF3_IM_POIS 0x00100000 /* Resist poison a lot */
934 #define RF3_RES_TELE 0x00200000 /* Resist teleportation */
935 #define RF3_RES_NETH 0x00400000 /* Resist nether a lot */
936 #define RF3_RES_WATE 0x00800000 /* Resist water */
937 #define RF3_RES_PLAS 0x01000000 /* Resist plasma */
938 #define RF3_RES_NEXU 0x02000000 /* Resist nexus */
939 #define RF3_RES_DISE 0x04000000 /* Resist disenchantment */
940 #define RF3_RES_ALL 0x08000000 /* Resist all */
942 #define MOVE_RF3_TO_RFR(R_PTR,RF3,RFR) \
944 if ((R_PTR)->r_flags3 & (RF3)) \
946 (R_PTR)->r_flags3 &= ~(RF3); \
947 (R_PTR)->r_flagsr |= (RFR); \
951 #define RF4_BR_TO_RFR(R_PTR,RF4_BR,RFR) \
953 if ((R_PTR)->r_flags4 & (RF4_BR)) \
955 (R_PTR)->r_flagsr |= (RFR); \
959 #define RF4_BR_LITE 0x00004000 /* Breathe Lite */
960 #define RF4_BR_DARK 0x00008000 /* Breathe Dark */
961 #define RF4_BR_CONF 0x00010000 /* Breathe Confusion */
962 #define RF4_BR_SOUN 0x00020000 /* Breathe Sound */
963 #define RF4_BR_CHAO 0x00040000 /* Breathe Chaos */
964 #define RF4_BR_TIME 0x00200000 /* Breathe Time */
965 #define RF4_BR_INER 0x00400000 /* Breathe Inertia */
966 #define RF4_BR_GRAV 0x00800000 /* Breathe Gravity */
967 #define RF4_BR_SHAR 0x01000000 /* Breathe Shards */
968 #define RF4_BR_WALL 0x04000000 /* Breathe Force */
970 * Read the monster lore
972 static void rd_lore(int r_idx)
976 monster_race *r_ptr = &r_info[r_idx];
978 /* Count sights/deaths/kills */
979 rd_s16b(&r_ptr->r_sights);
980 rd_s16b(&r_ptr->r_deaths);
981 rd_s16b(&r_ptr->r_pkills);
982 if (h_older_than(1, 7, 0, 5))
984 r_ptr->r_akills = r_ptr->r_pkills;
988 rd_s16b(&r_ptr->r_akills);
990 rd_s16b(&r_ptr->r_tkills);
992 /* Count wakes and ignores */
993 rd_byte(&r_ptr->r_wake);
994 rd_byte(&r_ptr->r_ignore);
997 rd_byte(&r_ptr->r_xtra1);
998 rd_byte(&r_ptr->r_xtra2);
1001 rd_byte(&r_ptr->r_drop_gold);
1002 rd_byte(&r_ptr->r_drop_item);
1006 rd_byte(&r_ptr->r_cast_spell);
1008 /* Count blows of each type */
1009 rd_byte(&r_ptr->r_blows[0]);
1010 rd_byte(&r_ptr->r_blows[1]);
1011 rd_byte(&r_ptr->r_blows[2]);
1012 rd_byte(&r_ptr->r_blows[3]);
1014 /* Memorize flags */
1015 rd_u32b(&r_ptr->r_flags1);
1016 rd_u32b(&r_ptr->r_flags2);
1017 rd_u32b(&r_ptr->r_flags3);
1018 rd_u32b(&r_ptr->r_flags4);
1019 rd_u32b(&r_ptr->r_flags5);
1020 rd_u32b(&r_ptr->r_flags6);
1021 if (h_older_than(1, 5, 0, 3))
1023 r_ptr->r_flagsr = 0L;
1025 /* Move RF3 resistance flags to RFR */
1026 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ACID, RFR_IM_ACID);
1027 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ELEC, RFR_IM_ELEC);
1028 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_FIRE, RFR_IM_FIRE);
1029 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_COLD, RFR_IM_COLD);
1030 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_POIS, RFR_IM_POIS);
1031 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_TELE, RFR_RES_TELE);
1032 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NETH, RFR_RES_NETH);
1033 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_WATE, RFR_RES_WATE);
1034 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_PLAS, RFR_RES_PLAS);
1035 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NEXU, RFR_RES_NEXU);
1036 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_DISE, RFR_RES_DISE);
1037 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_ALL, RFR_RES_ALL);
1039 /* Separate breathers resistance from RF4 to RFR */
1040 RF4_BR_TO_RFR(r_ptr, RF4_BR_LITE, RFR_RES_LITE);
1041 RF4_BR_TO_RFR(r_ptr, RF4_BR_DARK, RFR_RES_DARK);
1042 RF4_BR_TO_RFR(r_ptr, RF4_BR_SOUN, RFR_RES_SOUN);
1043 RF4_BR_TO_RFR(r_ptr, RF4_BR_CHAO, RFR_RES_CHAO);
1044 RF4_BR_TO_RFR(r_ptr, RF4_BR_TIME, RFR_RES_TIME);
1045 RF4_BR_TO_RFR(r_ptr, RF4_BR_INER, RFR_RES_INER);
1046 RF4_BR_TO_RFR(r_ptr, RF4_BR_GRAV, RFR_RES_GRAV);
1047 RF4_BR_TO_RFR(r_ptr, RF4_BR_SHAR, RFR_RES_SHAR);
1048 RF4_BR_TO_RFR(r_ptr, RF4_BR_WALL, RFR_RES_WALL);
1050 /* Resist confusion is merged to RF3_NO_CONF */
1051 if (r_ptr->r_flags4 & RF4_BR_CONF) r_ptr->r_flags3 |= RF3_NO_CONF;
1053 /* Misc resistance hack to RFR */
1054 if (r_idx == MON_STORMBRINGER) r_ptr->r_flagsr |= RFR_RES_CHAO;
1055 if (r_ptr->r_flags3 & RF3_ORC) r_ptr->r_flagsr |= RFR_RES_DARK;
1059 rd_u32b(&r_ptr->r_flagsr);
1062 /* Read the "Racial" monster limit per level */
1063 rd_byte(&r_ptr->max_num);
1065 /* Location in saved floor */
1066 rd_s16b(&r_ptr->floor_id);
1071 /* Repair the lore flags */
1072 r_ptr->r_flags1 &= r_ptr->flags1;
1073 r_ptr->r_flags2 &= r_ptr->flags2;
1074 r_ptr->r_flags3 &= r_ptr->flags3;
1075 r_ptr->r_flags4 &= r_ptr->flags4;
1076 r_ptr->r_flags5 &= r_ptr->flags5;
1077 r_ptr->r_flags6 &= r_ptr->flags6;
1078 r_ptr->r_flagsr &= r_ptr->flagsr;
1085 * Add the item "o_ptr" to the inventory of the "Home"
1087 * In all cases, return the slot (or -1) where the object was placed
1089 * Note that this is a hacked up version of "inven_carry()".
1091 * Also note that it may not correctly "adapt" to "knowledge" bacoming
1092 * known, the player may have to pick stuff up and drop it again.
1094 static void home_carry(store_type *st_ptr, object_type *o_ptr)
1102 /* Check each existing item (try to combine) */
1103 for (slot = 0; slot < st_ptr->stock_num; slot++)
1105 /* Get the existing item */
1106 j_ptr = &st_ptr->stock[slot];
1108 /* The home acts just like the player */
1109 if (object_similar(j_ptr, o_ptr))
1111 /* Save the new number of items */
1112 object_absorb(j_ptr, o_ptr);
1120 if (st_ptr->stock_num >= STORE_INVEN_MAX * 10) {
1124 /* Determine the "value" of the item */
1125 value = object_value(o_ptr);
1127 /* Check existing slots to see if we must "slide" */
1128 for (slot = 0; slot < st_ptr->stock_num; slot++)
1130 if (object_sort_comp(o_ptr, value, &st_ptr->stock[slot])) break;
1133 /* Slide the others up */
1134 for (i = st_ptr->stock_num; i > slot; i--)
1136 st_ptr->stock[i] = st_ptr->stock[i-1];
1139 /* More stuff now */
1140 st_ptr->stock_num++;
1142 /* Insert the new item */
1143 st_ptr->stock[slot] = *o_ptr;
1145 chg_virtue(V_SACRIFICE, -1);
1147 /* Return the location */
1155 static errr rd_store(int town_number, int store_number)
1167 if (z_older_than(10, 3, 3) && (store_number == STORE_HOME))
1169 st_ptr = &town[1].store[store_number];
1170 if (st_ptr->stock_num) sort = TRUE;
1174 st_ptr = &town[town_number].store[store_number];
1177 /* Read the basic info */
1178 rd_s32b(&st_ptr->store_open);
1179 rd_s16b(&st_ptr->insult_cur);
1181 if (z_older_than(11, 0, 4))
1190 rd_s16b(&st_ptr->good_buy);
1191 rd_s16b(&st_ptr->bad_buy);
1193 /* Read last visit */
1194 rd_s32b(&st_ptr->last_visit);
1196 /* Extract the owner (see above) */
1197 st_ptr->owner = own;
1199 /* Read the items */
1200 for (j = 0; j < num; j++)
1205 /* Get local object */
1208 /* Wipe the object */
1214 /* Acquire valid items */
1215 if (st_ptr->stock_num < (store_number == STORE_HOME ? (STORE_INVEN_MAX) * 10 : (store_number == STORE_MUSEUM ? (STORE_INVEN_MAX) * 50 : STORE_INVEN_MAX)))
1220 home_carry(st_ptr, q_ptr);
1224 k = st_ptr->stock_num++;
1226 /* Acquire the item */
1227 object_copy(&st_ptr->stock[k], q_ptr);
1239 * Read RNG state (added in 2.8.0)
1241 static void rd_randomizer(void)
1251 rd_u16b(&Rand_place);
1254 for (i = 0; i < RAND_DEG; i++)
1256 rd_u32b(&Rand_state[i]);
1263 * Read options (ignore most pre-2.8.0 options)
1265 * Note that the normal options are now stored as a set of 256 bit flags,
1266 * plus a set of 256 bit masks to indicate which bit flags were defined
1267 * at the time the savefile was created. This will allow new options
1268 * to be added, and old options to be removed, at any time, without
1269 * hurting old savefiles.
1271 * The window options are stored in the same way, but note that each
1272 * window gets 32 options, and their order is fixed by certain defines.
1274 static void rd_options(void)
1288 /* Ignore old options */
1292 /*** Special info */
1294 /* Read "delay_factor" */
1298 /* Read "hitpoint_warn" */
1302 /* Read "mana_warn" */
1303 if(h_older_than(1, 7, 0, 0))
1314 /*** Cheating options ***/
1318 if (c & 0x0002) p_ptr->wizard = TRUE;
1320 cheat_peek = (c & 0x0100) ? TRUE : FALSE;
1321 cheat_hear = (c & 0x0200) ? TRUE : FALSE;
1322 cheat_room = (c & 0x0400) ? TRUE : FALSE;
1323 cheat_xtra = (c & 0x0800) ? TRUE : FALSE;
1324 cheat_know = (c & 0x1000) ? TRUE : FALSE;
1325 cheat_live = (c & 0x2000) ? TRUE : FALSE;
1326 cheat_save = (c & 0x4000) ? TRUE : FALSE;
1328 rd_byte((byte *)&autosave_l);
1329 rd_byte((byte *)&autosave_t);
1330 rd_s16b(&autosave_freq);
1333 /*** Normal Options ***/
1335 /* Read the option flags */
1336 for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1338 /* Read the option masks */
1339 for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1341 /* Analyze the options */
1342 for (n = 0; n < 8; n++)
1344 /* Analyze the options */
1345 for (i = 0; i < 32; i++)
1347 /* Process valid flags */
1348 if (mask[n] & (1L << i))
1350 /* Process valid flags */
1351 if (option_mask[n] & (1L << i))
1354 if (flag[n] & (1L << i))
1357 option_flag[n] |= (1L << i);
1364 option_flag[n] &= ~(1L << i);
1371 if (z_older_than(10, 4, 5))
1373 if (option_flag[5] & (0x00000001 << 4)) option_flag[5] &= ~(0x00000001 << 4);
1374 else option_flag[5] |= (0x00000001 << 4);
1375 if (option_flag[2] & (0x00000001 << 5)) option_flag[2] &= ~(0x00000001 << 5);
1376 else option_flag[2] |= (0x00000001 << 5);
1377 if (option_flag[4] & (0x00000001 << 5)) option_flag[4] &= ~(0x00000001 << 5);
1378 else option_flag[4] |= (0x00000001 << 5);
1379 if (option_flag[5] & (0x00000001 << 0)) option_flag[5] &= ~(0x00000001 << 0);
1380 else option_flag[5] |= (0x00000001 << 0);
1381 if (option_flag[5] & (0x00000001 << 12)) option_flag[5] &= ~(0x00000001 << 12);
1382 else option_flag[5] |= (0x00000001 << 12);
1383 if (option_flag[1] & (0x00000001 << 0)) option_flag[1] &= ~(0x00000001 << 0);
1384 else option_flag[1] |= (0x00000001 << 0);
1385 if (option_flag[1] & (0x00000001 << 18)) option_flag[1] &= ~(0x00000001 << 18);
1386 else option_flag[1] |= (0x00000001 << 18);
1387 if (option_flag[1] & (0x00000001 << 19)) option_flag[1] &= ~(0x00000001 << 19);
1388 else option_flag[1] |= (0x00000001 << 19);
1389 if (option_flag[5] & (0x00000001 << 3)) option_flag[1] &= ~(0x00000001 << 3);
1390 else option_flag[5] |= (0x00000001 << 3);
1393 /* Extract the options */
1394 extract_option_vars();
1397 /*** Window Options ***/
1399 /* Read the window flags */
1400 for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1402 /* Read the window masks */
1403 for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1405 /* Analyze the options */
1406 for (n = 0; n < 8; n++)
1408 /* Analyze the options */
1409 for (i = 0; i < 32; i++)
1411 /* Process valid flags */
1412 if (mask[n] & (1L << i))
1414 /* Process valid flags */
1415 if (window_mask[n] & (1L << i))
1418 if (flag[n] & (1L << i))
1421 window_flag[n] |= (1L << i);
1428 window_flag[n] &= ~(1L << i);
1441 * Hack -- strip the "ghost" info
1443 * XXX XXX XXX This is such a nasty hack it hurts.
1445 static void rd_ghost(void)
1450 rd_string(buf, sizeof(buf));
1452 /* Strip old data */
1458 * Save quick start data
1460 static void load_quick_start(void)
1465 if (z_older_than(11, 0, 13))
1467 previous_char.quick_ok = FALSE;
1471 rd_byte(&previous_char.psex);
1472 rd_byte(&previous_char.prace);
1473 rd_byte(&previous_char.pclass);
1474 rd_byte(&previous_char.pseikaku);
1475 rd_byte(&previous_char.realm1);
1476 rd_byte(&previous_char.realm2);
1478 rd_s16b(&previous_char.age);
1479 rd_s16b(&previous_char.ht);
1480 rd_s16b(&previous_char.wt);
1481 rd_s16b(&previous_char.sc);
1482 rd_s32b(&previous_char.au);
1484 for (i = 0; i < 6; i++) rd_s16b(&previous_char.stat_max[i]);
1485 for (i = 0; i < 6; i++) rd_s16b(&previous_char.stat_max_max[i]);
1487 for (i = 0; i < PY_MAX_LEVEL; i++) rd_s16b(&previous_char.player_hp[i]);
1489 rd_s16b(&previous_char.chaos_patron);
1491 for (i = 0; i < 8; i++) rd_s16b(&previous_char.vir_types[i]);
1493 for (i = 0; i < 4; i++) rd_string(previous_char.history[i], sizeof(previous_char.history[i]));
1495 /* UNUSED : Was number of random quests */
1499 previous_char.quick_ok = (bool)tmp8u;
1503 * Read the "extra" information
1505 static void rd_extra(void)
1513 rd_string(player_name, sizeof(player_name));
1515 rd_string(p_ptr->died_from, sizeof(p_ptr->died_from));
1517 if (!h_older_than(1, 7, 0, 1))
1521 /* Read the message */
1522 rd_string(buf, sizeof buf);
1523 if (buf[0]) p_ptr->last_message = string_make(buf);
1528 for (i = 0; i < 4; i++)
1530 rd_string(p_ptr->history[i], sizeof(p_ptr->history[i]));
1533 /* Class/Race/Seikaku/Gender/Spells */
1534 rd_byte(&p_ptr->prace);
1535 rd_byte(&p_ptr->pclass);
1536 rd_byte(&p_ptr->pseikaku);
1537 rd_byte(&p_ptr->psex);
1538 rd_byte(&p_ptr->realm1);
1539 rd_byte(&p_ptr->realm2);
1540 rd_byte(&tmp8u); /* oops */
1542 if (z_older_than(10, 4, 4))
1544 if (p_ptr->realm1 == 9) p_ptr->realm1 = REALM_MUSIC;
1545 if (p_ptr->realm2 == 9) p_ptr->realm2 = REALM_MUSIC;
1546 if (p_ptr->realm1 == 10) p_ptr->realm1 = REALM_HISSATSU;
1547 if (p_ptr->realm2 == 10) p_ptr->realm2 = REALM_HISSATSU;
1550 /* Special Race/Class info */
1551 rd_byte(&p_ptr->hitdie);
1552 rd_u16b(&p_ptr->expfact);
1554 /* Age/Height/Weight */
1555 rd_s16b(&p_ptr->age);
1556 rd_s16b(&p_ptr->ht);
1557 rd_s16b(&p_ptr->wt);
1559 /* Read the stat info */
1560 for (i = 0; i < 6; i++) rd_s16b(&p_ptr->stat_max[i]);
1561 for (i = 0; i < 6; i++) rd_s16b(&p_ptr->stat_max_max[i]);
1562 for (i = 0; i < 6; i++) rd_s16b(&p_ptr->stat_cur[i]);
1564 strip_bytes(24); /* oops */
1566 rd_s32b(&p_ptr->au);
1568 rd_s32b(&p_ptr->max_exp);
1569 if (h_older_than(1, 5, 4, 1)) p_ptr->max_max_exp = p_ptr->max_exp;
1570 else rd_s32b(&p_ptr->max_max_exp);
1571 rd_s32b(&p_ptr->exp);
1573 if (h_older_than(1, 7, 0, 3))
1576 p_ptr->exp_frac = (u32b)tmp16u;
1580 rd_u32b(&p_ptr->exp_frac);
1583 rd_s16b(&p_ptr->lev);
1585 for (i = 0; i < 64; i++) rd_s16b(&p_ptr->spell_exp[i]);
1586 if ((p_ptr->pclass == CLASS_SORCERER) && z_older_than(10, 4, 2))
1588 for (i = 0; i < 64; i++) p_ptr->spell_exp[i] = SPELL_EXP_MASTER;
1590 if (z_older_than(10, 3, 6))
1591 for (i = 0; i < 5; i++) for (j = 0; j < 60; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1593 for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1594 for (i = 0; i < 10; i++) rd_s16b(&p_ptr->skill_exp[i]);
1595 if (z_older_than(10, 4, 1))
1597 if (p_ptr->pclass != CLASS_BEASTMASTER) p_ptr->skill_exp[GINOU_RIDING] /= 2;
1598 p_ptr->skill_exp[GINOU_RIDING] = MIN(p_ptr->skill_exp[GINOU_RIDING], s_info[p_ptr->pclass].s_max[GINOU_RIDING]);
1600 if (z_older_than(10, 3, 14))
1602 for (i = 0; i < 108; i++) p_ptr->magic_num1[i] = 0;
1603 for (i = 0; i < 108; i++) p_ptr->magic_num2[i] = 0;
1607 for (i = 0; i < 108; i++) rd_s32b(&p_ptr->magic_num1[i]);
1608 for (i = 0; i < 108; i++) rd_byte(&p_ptr->magic_num2[i]);
1609 if (h_older_than(1, 3, 0, 1))
1611 if (p_ptr->pclass == CLASS_SMITH)
1613 p_ptr->magic_num1[TR_ES_ATTACK] = p_ptr->magic_num1[96];
1614 p_ptr->magic_num1[96] = 0;
1615 p_ptr->magic_num1[TR_ES_AC] = p_ptr->magic_num1[97];
1616 p_ptr->magic_num1[97] = 0;
1620 if (music_singing_any()) p_ptr->action = ACTION_SING;
1622 if (z_older_than(11, 0, 7))
1624 p_ptr->start_race = p_ptr->prace;
1625 p_ptr->old_race1 = 0L;
1626 p_ptr->old_race2 = 0L;
1627 p_ptr->old_realm = 0;
1631 rd_byte(&p_ptr->start_race);
1632 rd_s32b(&p_ptr->old_race1);
1633 rd_s32b(&p_ptr->old_race2);
1634 rd_s16b(&p_ptr->old_realm);
1637 if (z_older_than(10, 0, 1))
1639 for (i = 0; i < OLD_MAX_MANE; i++)
1641 p_ptr->mane_spell[i] = -1;
1642 p_ptr->mane_dam[i] = 0;
1644 p_ptr->mane_num = 0;
1646 else if (z_older_than(10, 2, 3))
1648 for (i = 0; i < OLD_MAX_MANE; i++)
1653 for (i = 0; i < MAX_MANE; i++)
1655 p_ptr->mane_spell[i] = -1;
1656 p_ptr->mane_dam[i] = 0;
1659 p_ptr->mane_num = 0;
1663 for (i = 0; i < MAX_MANE; i++)
1665 rd_s16b(&p_ptr->mane_spell[i]);
1666 rd_s16b(&p_ptr->mane_dam[i]);
1668 rd_s16b(&p_ptr->mane_num);
1671 if (z_older_than(10, 0, 3))
1673 determine_bounty_uniques();
1675 for (i = 0; i < MAX_KUBI; i++)
1677 /* Is this bounty unique already dead? */
1678 if (!r_info[kubi_r_idx[i]].max_num) kubi_r_idx[i] += 10000;
1683 for (i = 0; i < MAX_KUBI; i++)
1685 rd_s16b(&kubi_r_idx[i]);
1689 if (z_older_than(10, 0, 3))
1695 for (i = 0; i < 4; i++)
1697 rd_s16b(&battle_mon[i]);
1698 if (z_older_than(10, 3, 4))
1701 mon_odds[i] = tmp16s;
1703 else rd_u32b(&mon_odds[i]);
1707 rd_s16b(&p_ptr->town_num);
1709 /* Read arena and rewards information */
1710 rd_s16b(&p_ptr->arena_number);
1711 if (h_older_than(1, 5, 0, 1))
1713 /* Arena loser of previous version was marked number 99 */
1714 if (p_ptr->arena_number >= 99) p_ptr->arena_number = ARENA_DEFEATED_OLD_VER;
1717 p_ptr->inside_arena = (bool)tmp16s;
1718 rd_s16b(&p_ptr->inside_quest);
1719 if (z_older_than(10, 3, 5)) p_ptr->inside_battle = FALSE;
1723 p_ptr->inside_battle = (bool)tmp16s;
1725 rd_byte(&p_ptr->exit_bldg);
1728 rd_s16b(&p_ptr->oldpx);
1729 rd_s16b(&p_ptr->oldpy);
1730 if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena) {p_ptr->oldpy = 33;p_ptr->oldpx = 131;}
1732 /* Was p_ptr->rewards[MAX_BACT] */
1734 for (i = 0; i < tmp16s; i++)
1740 if (h_older_than(1, 7, 0, 3))
1743 p_ptr->mhp = tmp16s;
1746 p_ptr->chp = tmp16s;
1749 p_ptr->chp_frac = (u32b)tmp16u;
1753 rd_s32b(&p_ptr->mhp);
1754 rd_s32b(&p_ptr->chp);
1755 rd_u32b(&p_ptr->chp_frac);
1758 if (h_older_than(1, 7, 0, 3))
1761 p_ptr->msp = tmp16s;
1764 p_ptr->csp = tmp16s;
1767 p_ptr->csp_frac = (u32b)tmp16u;
1771 rd_s32b(&p_ptr->msp);
1772 rd_s32b(&p_ptr->csp);
1773 rd_u32b(&p_ptr->csp_frac);
1776 rd_s16b(&p_ptr->max_plv);
1777 if (z_older_than(10, 3, 8))
1779 rd_s16b(&max_dlv[DUNGEON_ANGBAND]);
1783 byte max = (byte)max_d_idx;
1787 for(i = 0; i < max; i++)
1789 rd_s16b(&max_dlv[i]);
1790 if (max_dlv[i] > d_info[i].maxdepth) max_dlv[i] = d_info[i].maxdepth;
1794 /* Repair maximum player level XXX XXX XXX */
1795 if (p_ptr->max_plv < p_ptr->lev) p_ptr->max_plv = p_ptr->lev;
1799 rd_s16b(&p_ptr->sc);
1800 rd_s16b(&p_ptr->concent);
1802 /* Read the flags */
1803 strip_bytes(2); /* Old "rest" */
1804 rd_s16b(&p_ptr->blind);
1805 rd_s16b(&p_ptr->paralyzed);
1806 rd_s16b(&p_ptr->confused);
1807 rd_s16b(&p_ptr->food);
1808 strip_bytes(4); /* Old "food_digested" / "protection" */
1810 rd_s16b(&p_ptr->energy_need);
1811 if (z_older_than(11, 0, 13))
1812 p_ptr->energy_need = 100 - p_ptr->energy_need;
1813 if (h_older_than(2, 1, 2, 0))
1814 p_ptr->enchant_energy_need = 0;
1816 rd_s16b(&p_ptr->enchant_energy_need);
1818 rd_s16b(&p_ptr->fast);
1819 rd_s16b(&p_ptr->slow);
1820 rd_s16b(&p_ptr->afraid);
1821 rd_s16b(&p_ptr->cut);
1822 rd_s16b(&p_ptr->stun);
1823 rd_s16b(&p_ptr->poisoned);
1824 rd_s16b(&p_ptr->image);
1825 rd_s16b(&p_ptr->protevil);
1826 rd_s16b(&p_ptr->invuln);
1827 if(z_older_than(10, 0, 0))
1830 rd_s16b(&p_ptr->ult_res);
1831 rd_s16b(&p_ptr->hero);
1832 rd_s16b(&p_ptr->shero);
1833 rd_s16b(&p_ptr->shield);
1834 rd_s16b(&p_ptr->blessed);
1835 rd_s16b(&p_ptr->tim_invis);
1836 rd_s16b(&p_ptr->word_recall);
1837 if (z_older_than(10, 3, 8))
1838 p_ptr->recall_dungeon = DUNGEON_ANGBAND;
1842 p_ptr->recall_dungeon = (byte)tmp16s;
1845 if (h_older_than(1, 5, 0, 0))
1846 p_ptr->alter_reality = 0;
1848 rd_s16b(&p_ptr->alter_reality);
1850 rd_s16b(&p_ptr->see_infra);
1851 rd_s16b(&p_ptr->tim_infra);
1852 rd_s16b(&p_ptr->oppose_fire);
1853 rd_s16b(&p_ptr->oppose_cold);
1854 rd_s16b(&p_ptr->oppose_acid);
1855 rd_s16b(&p_ptr->oppose_elec);
1856 rd_s16b(&p_ptr->oppose_pois);
1857 if (z_older_than(10,0,2)) p_ptr->tsuyoshi = 0;
1858 else rd_s16b(&p_ptr->tsuyoshi);
1860 /* Old savefiles do not have the following fields... */
1861 if ((z_major == 2) && (z_minor == 0) && (z_patch == 6))
1864 p_ptr->wraith_form = 0;
1865 p_ptr->resist_magic = 0;
1866 p_ptr->tim_regen = 0;
1867 p_ptr->kabenuke = 0;
1868 p_ptr->tim_stealth = 0;
1869 p_ptr->tim_levitation = 0;
1870 p_ptr->tim_sh_touki = 0;
1871 p_ptr->lightspeed = 0;
1872 p_ptr->tsubureru = 0;
1873 p_ptr->tim_res_nether = 0;
1874 p_ptr->tim_res_time = 0;
1875 p_ptr->mimic_form = 0;
1876 p_ptr->tim_mimic = 0;
1877 p_ptr->tim_sh_fire = 0;
1880 p_ptr->tim_reflect = 0;
1881 p_ptr->multishadow = 0;
1882 p_ptr->dustrobe = 0;
1884 p_ptr->chaos_patron = ((p_ptr->age + p_ptr->sc) % MAX_PATRON);
1892 rd_s16b(&p_ptr->tim_esp);
1893 rd_s16b(&p_ptr->wraith_form);
1894 rd_s16b(&p_ptr->resist_magic);
1895 rd_s16b(&p_ptr->tim_regen);
1896 rd_s16b(&p_ptr->kabenuke);
1897 rd_s16b(&p_ptr->tim_stealth);
1898 rd_s16b(&p_ptr->tim_levitation);
1899 rd_s16b(&p_ptr->tim_sh_touki);
1900 rd_s16b(&p_ptr->lightspeed);
1901 rd_s16b(&p_ptr->tsubureru);
1902 if (z_older_than(10, 4, 7))
1903 p_ptr->magicdef = 0;
1905 rd_s16b(&p_ptr->magicdef);
1906 rd_s16b(&p_ptr->tim_res_nether);
1907 if (z_older_than(10, 4, 11))
1909 p_ptr->tim_res_time = 0;
1910 p_ptr->mimic_form = 0;
1911 p_ptr->tim_mimic = 0;
1912 p_ptr->tim_sh_fire = 0;
1916 rd_s16b(&p_ptr->tim_res_time);
1917 rd_byte(&p_ptr->mimic_form);
1918 rd_s16b(&p_ptr->tim_mimic);
1919 rd_s16b(&p_ptr->tim_sh_fire);
1922 if (z_older_than(11, 0, 99))
1924 p_ptr->tim_sh_holy = 0;
1925 p_ptr->tim_eyeeye = 0;
1929 rd_s16b(&p_ptr->tim_sh_holy);
1930 rd_s16b(&p_ptr->tim_eyeeye);
1934 if ( z_older_than(11,0,3) ){
1935 p_ptr->tim_reflect=0;
1936 p_ptr->multishadow=0;
1940 rd_s16b(&p_ptr->tim_reflect);
1941 rd_s16b(&p_ptr->multishadow);
1942 rd_s16b(&p_ptr->dustrobe);
1945 rd_s16b(&p_ptr->chaos_patron);
1946 rd_u32b(&p_ptr->muta1);
1947 rd_u32b(&p_ptr->muta2);
1948 rd_u32b(&p_ptr->muta3);
1950 for (i = 0; i < 8; i++)
1951 rd_s16b(&p_ptr->virtues[i]);
1952 for (i = 0; i < 8; i++)
1953 rd_s16b(&p_ptr->vir_types[i]);
1956 /* Calc the regeneration modifier for mutations */
1957 mutant_regenerate_mod = calc_mutant_regenerate_mod();
1959 if (z_older_than(10,0,9))
1962 if (tmp8u) p_ptr->special_attack = ATTACK_CONFUSE;
1963 p_ptr->ele_attack = 0;
1967 rd_s16b(&p_ptr->ele_attack);
1968 rd_u32b(&p_ptr->special_attack);
1970 if (p_ptr->special_attack & KAMAE_MASK) p_ptr->action = ACTION_KAMAE;
1971 else if (p_ptr->special_attack & KATA_MASK) p_ptr->action = ACTION_KATA;
1972 if (z_older_than(10,0,12))
1974 p_ptr->ele_immune = 0;
1975 p_ptr->special_defense = 0;
1979 rd_s16b(&p_ptr->ele_immune);
1980 rd_u32b(&p_ptr->special_defense);
1982 rd_byte(&p_ptr->knowledge);
1985 p_ptr->autopick_autoregister = tmp8u ? TRUE : FALSE;
1987 rd_byte(&tmp8u); /* oops */
1988 rd_byte(&p_ptr->action);
1989 if (!z_older_than(10, 4, 3))
1992 if (tmp8u) p_ptr->action = ACTION_LEARN;
1994 rd_byte((byte *)&preserve_mode);
1995 rd_byte((byte *)&p_ptr->wait_report_score);
1998 for (i = 0; i < 48; i++) rd_byte(&tmp8u);
2000 /* Skip the flags */
2004 /* Hack -- the two "special seeds" */
2005 rd_u32b(&seed_flavor);
2006 rd_u32b(&seed_town);
2010 rd_u16b(&p_ptr->panic_save);
2011 rd_u16b(&p_ptr->total_winner);
2012 rd_u16b(&p_ptr->noscore);
2017 p_ptr->is_dead = tmp8u;
2019 /* Read "feeling" */
2020 rd_byte(&p_ptr->feeling);
2022 switch (p_ptr->start_race)
2028 turn_limit = TURNS_PER_TICK * TOWN_DAWN * MAX_DAYS + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2031 turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2034 dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2036 /* Turn when level began */
2039 if (h_older_than(1, 7, 0, 4))
2041 p_ptr->feeling_turn = old_turn;
2045 /* Turn of last "feeling" */
2046 rd_s32b(&p_ptr->feeling_turn);
2052 if (z_older_than(10, 3, 12))
2054 dungeon_turn = turn;
2056 else rd_s32b(&dungeon_turn);
2058 if (z_older_than(11, 0, 13))
2061 p_ptr->feeling_turn /= 2;
2066 if (z_older_than(10, 3, 13))
2070 else rd_s32b(&old_battle);
2072 if (z_older_than(10,0,3))
2074 determine_today_mon(TRUE);
2078 rd_s16b(&today_mon);
2079 rd_s16b(&p_ptr->today_mon);
2082 if (z_older_than(10,0,7))
2088 rd_s16b(&p_ptr->riding);
2091 /* Current floor_id */
2092 if (h_older_than(1, 5, 0, 0))
2094 p_ptr->floor_id = 0;
2098 rd_s16b(&p_ptr->floor_id);
2101 if (h_older_than(1, 5, 0, 2))
2107 /* Get number of party_mon array */
2110 /* Strip old temporary preserved pets */
2111 for (i = 0; i < tmp16s; i++)
2113 monster_type dummy_mon;
2115 rd_monster(&dummy_mon);
2119 if (z_older_than(10,1,2))
2128 if (z_older_than(10,3,9))
2132 else if (z_older_than(10, 3, 10))
2140 rd_s32b(&p_ptr->visit);
2142 if (!z_older_than(11, 0, 5))
2144 rd_u32b(&p_ptr->count);
2152 * Read the player inventory
2154 * Note that the inventory changed in Angband 2.7.4. Two extra
2155 * pack slots were added and the equipment was rearranged. Note
2156 * that these two features combine when parsing old save-files, in
2157 * which items from the old "aux" slot are "carried", perhaps into
2158 * one of the two new "inventory" slots.
2160 * Note that the inventory is "re-sorted" later by "dungeon()".
2162 static errr rd_inventory(void)
2170 p_ptr->total_weight = 0;
2176 /* Read until done */
2181 /* Get the next item index */
2184 /* Nope, we reached the end */
2185 if (n == 0xFFFF) break;
2187 /* Get local object */
2190 /* Wipe the object */
2196 /* Hack -- verify item */
2197 if (!q_ptr->k_idx) return (53);
2199 /* Wield equipment */
2200 if (n >= INVEN_RARM)
2202 /* Player touches it */
2203 q_ptr->marked |= OM_TOUCHED;
2206 object_copy(&inventory[n], q_ptr);
2208 /* Add the weight */
2209 p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2215 /* Warning -- backpack is full */
2216 else if (inven_cnt == INVEN_PACK)
2220 note("»ý¤Áʪ¤ÎÃæ¤Î¥¢¥¤¥Æ¥à¤¬Â¿¤¹¤®¤ë¡ª");
2222 note("Too many items in the inventory!");
2230 /* Carry inventory */
2236 /* Player touches it */
2237 q_ptr->marked |= OM_TOUCHED;
2240 object_copy(&inventory[n], q_ptr);
2242 /* Add the weight */
2243 p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2257 * Read the saved messages
2259 static void rd_messages(void)
2269 /* Read the messages */
2270 for (i = 0; i < num; i++)
2272 /* Read the message */
2273 rd_string(buf, sizeof(buf));
2275 /* Save the message */
2282 /* Old hidden trap flag */
2283 #define CAVE_TRAP 0x8000
2285 /*** Terrain Feature Indexes (see "lib/edit/f_info.txt") ***/
2286 #define OLD_FEAT_INVIS 0x02
2287 #define OLD_FEAT_GLYPH 0x03
2288 #define OLD_FEAT_QUEST_ENTER 0x08
2289 #define OLD_FEAT_QUEST_EXIT 0x09
2290 #define OLD_FEAT_MINOR_GLYPH 0x40
2291 #define OLD_FEAT_BLDG_1 0x81
2292 #define OLD_FEAT_MIRROR 0xc3
2295 #define OLD_QUEST_WATER_CAVE 18
2297 /* Quest constants */
2298 #define QUEST_OLD_CASTLE 27
2299 #define QUEST_ROYAL_CRYPT 28
2302 * Read the dungeon (old method)
2304 * The monsters/objects must be loaded in the same order
2305 * that they were stored, since the actual indexes matter.
2307 static errr rd_dungeon_old(void)
2318 /*** Basic info ***/
2321 rd_s16b(&dun_level);
2322 if (z_older_than(10, 3, 8)) dungeon_type = DUNGEON_ANGBAND;
2323 else rd_byte(&dungeon_type);
2325 /* Set the base level for old versions */
2326 base_level = dun_level;
2328 rd_s16b(&base_level);
2330 rd_s16b(&num_repro);
2335 if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena) {py = 33;px = 131;}
2338 rd_s16b(&tmp16s); /* max_panel_rows */
2339 rd_s16b(&tmp16s); /* max_panel_cols */
2342 if (!py || !px) {py = 10;px = 10;}/* ¥À¥ó¥¸¥ç¥óÀ¸À®¤Ë¼ºÇÔ¤·¤Æ¥»¥°¥á¥ó¥Æ¤Ã¤¿¤È¤¤ÎÉüµìÍÑ */
2350 /*** Run length decoding ***/
2352 /* Load the dungeon data */
2353 for (x = y = 0; y < ymax; )
2359 if (z_older_than(10,3,6))
2368 /* Decline invalid flags */
2369 info &= ~(CAVE_LITE | CAVE_VIEW | CAVE_MNLT | CAVE_MNDK);
2372 /* Apply the RLE info */
2373 for (i = count; i > 0; i--)
2375 /* Access the cave */
2376 c_ptr = &cave[y][x];
2378 /* Extract "info" */
2388 if (++y >= ymax) break;
2394 /*** Run length decoding ***/
2396 /* Load the dungeon data */
2397 for (x = y = 0; y < ymax; )
2403 /* Apply the RLE info */
2404 for (i = count; i > 0; i--)
2406 /* Access the cave */
2407 c_ptr = &cave[y][x];
2409 /* Extract "feat" */
2410 c_ptr->feat = (s16b)tmp8u;
2419 if (++y >= ymax) break;
2424 /*** Run length decoding ***/
2426 /* Load the dungeon data */
2427 for (x = y = 0; y < ymax; )
2433 /* Apply the RLE info */
2434 for (i = count; i > 0; i--)
2436 /* Access the cave */
2437 c_ptr = &cave[y][x];
2439 /* Extract "mimic" */
2440 c_ptr->mimic = (s16b)tmp8u;
2449 if (++y >= ymax) break;
2454 /*** Run length decoding ***/
2456 /* Load the dungeon data */
2457 for (x = y = 0; y < ymax; )
2463 /* Apply the RLE info */
2464 for (i = count; i > 0; i--)
2466 /* Access the cave */
2467 c_ptr = &cave[y][x];
2469 /* Extract "feat" */
2470 c_ptr->special = tmp16s;
2479 if (++y >= ymax) break;
2484 /* Convert cave data */
2485 if (z_older_than(11, 0, 99))
2487 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2489 /* Wipe old unused flags */
2490 cave[y][x].info &= ~(CAVE_MASK);
2494 if (h_older_than(1, 1, 1, 0))
2496 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2498 /* Access the cave */
2499 c_ptr = &cave[y][x];
2502 if (c_ptr->feat == OLD_FEAT_INVIS)
2504 c_ptr->feat = feat_floor;
2505 c_ptr->info |= CAVE_TRAP;
2508 /* Older than 1.1.1 */
2509 if (c_ptr->feat == OLD_FEAT_MIRROR)
2511 c_ptr->feat = feat_floor;
2512 c_ptr->info |= CAVE_OBJECT;
2517 if (h_older_than(1, 3, 1, 0))
2519 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2521 /* Access the cave */
2522 c_ptr = &cave[y][x];
2524 /* Old CAVE_IN_MIRROR flag */
2525 if (c_ptr->info & CAVE_OBJECT)
2527 c_ptr->mimic = feat_mirror;
2530 /* Runes will be mimics and flags */
2531 else if ((c_ptr->feat == OLD_FEAT_MINOR_GLYPH) ||
2532 (c_ptr->feat == OLD_FEAT_GLYPH))
2534 c_ptr->info |= CAVE_OBJECT;
2535 c_ptr->mimic = c_ptr->feat;
2536 c_ptr->feat = feat_floor;
2539 /* Hidden traps will be trap terrains mimicing floor */
2540 else if (c_ptr->info & CAVE_TRAP)
2542 c_ptr->info &= ~CAVE_TRAP;
2543 c_ptr->mimic = c_ptr->feat;
2544 c_ptr->feat = choose_random_trap();
2547 /* Another hidden trap */
2548 else if (c_ptr->feat == OLD_FEAT_INVIS)
2550 c_ptr->mimic = feat_floor;
2551 c_ptr->feat = feat_trap_open;
2556 /* Quest 18 was removed */
2557 if (h_older_than(1, 7, 0, 6) && !vanilla_town)
2559 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2561 /* Access the cave */
2562 c_ptr = &cave[y][x];
2564 if ((c_ptr->special == OLD_QUEST_WATER_CAVE) && !dun_level)
2566 if (c_ptr->feat == OLD_FEAT_QUEST_ENTER)
2568 c_ptr->feat = feat_tree;
2571 else if (c_ptr->feat == OLD_FEAT_BLDG_1)
2573 c_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
2576 else if ((c_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
2577 (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
2579 c_ptr->feat = feat_up_stair;
2587 /* Read the item count */
2590 /* Verify maximum */
2591 if (limit > max_o_idx)
2594 note(format("¥¢¥¤¥Æ¥à¤ÎÇÛÎó¤¬Â礤¹¤®¤ë(%d)¡ª", limit));
2596 note(format("Too many (%d) object entries!", limit));
2602 /* Read the dungeon items */
2603 for (i = 1; i < limit; i++)
2610 /* Get a new record */
2617 note(format("¥¢¥¤¥Æ¥àÇÛÃÖ¥¨¥é¡¼ (%d <> %d)", i, o_idx));
2619 note(format("Object allocation error (%d <> %d)", i, o_idx));
2627 o_ptr = &o_list[o_idx];
2633 /* XXX XXX XXX XXX XXX */
2636 if (o_ptr->held_m_idx)
2638 monster_type *m_ptr;
2641 m_ptr = &m_list[o_ptr->held_m_idx];
2644 o_ptr->next_o_idx = m_ptr->hold_o_idx;
2646 /* Place the object */
2647 m_ptr->hold_o_idx = o_idx;
2653 /* Access the item location */
2654 c_ptr = &cave[o_ptr->iy][o_ptr->ix];
2657 o_ptr->next_o_idx = c_ptr->o_idx;
2659 /* Place the object */
2660 c_ptr->o_idx = o_idx;
2667 /* Read the monster count */
2670 /* Hack -- verify */
2671 if (limit > max_m_idx)
2674 note(format("¥â¥ó¥¹¥¿¡¼¤ÎÇÛÎó¤¬Â礤¹¤®¤ë(%d)¡ª", limit));
2676 note(format("Too many (%d) monster entries!", limit));
2682 /* Read the monsters */
2683 for (i = 1; i < limit; i++)
2686 monster_type *m_ptr;
2688 /* Get a new record */
2695 note(format("¥â¥ó¥¹¥¿¡¼ÇÛÃÖ¥¨¥é¡¼ (%d <> %d)", i, m_idx));
2697 note(format("Monster allocation error (%d <> %d)", i, m_idx));
2704 /* Acquire monster */
2705 m_ptr = &m_list[m_idx];
2707 /* Read the monster */
2712 c_ptr = &cave[m_ptr->fy][m_ptr->fx];
2714 /* Mark the location */
2715 c_ptr->m_idx = m_idx;
2718 real_r_ptr(m_ptr)->cur_num++;
2723 /* The dungeon is ready */
2724 if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena)
2725 character_dungeon = FALSE;
2727 character_dungeon = TRUE;
2736 * Read the saved floor
2738 * The monsters/objects must be loaded in the same order
2739 * that they were stored, since the actual indexes matter.
2741 static errr rd_saved_floor(saved_floor_type *sf_ptr)
2753 cave_template_type *template;
2756 /*** Wipe all cave ***/
2760 /*** Basic info ***/
2762 /* Dungeon floor specific info follows */
2766 /*** Not a saved floor ***/
2768 rd_s16b(&dun_level);
2769 base_level = dun_level;
2773 /*** The saved floor ***/
2776 if (tmp16s != sf_ptr->floor_id) return 171;
2779 if (tmp8u != sf_ptr->savefile_id) return 171;
2782 if (tmp16s != sf_ptr->dun_level) return 171;
2783 dun_level = sf_ptr->dun_level;
2786 if (tmp32s != sf_ptr->last_visit) return 171;
2789 if (tmp32u != sf_ptr->visit_mark) return 171;
2792 if (tmp16s != sf_ptr->upper_floor_id) return 171;
2795 if (tmp16s != sf_ptr->lower_floor_id) return 171;
2798 rd_s16b(&base_level);
2799 rd_s16b(&num_repro);
2810 rd_byte(&p_ptr->feeling);
2814 /*** Read template for cave_type ***/
2816 /* Read the template count */
2819 /* Allocate the "template" array */
2820 C_MAKE(template, limit, cave_template_type);
2822 /* Read the templates */
2823 for (i = 0; i < limit; i++)
2825 cave_template_type *ct_ptr = &template[i];
2828 rd_u16b(&ct_ptr->info);
2829 if (h_older_than(1, 7, 0, 2))
2832 ct_ptr->feat = (s16b)tmp8u;
2834 ct_ptr->mimic = (s16b)tmp8u;
2838 rd_s16b(&ct_ptr->feat);
2839 rd_s16b(&ct_ptr->mimic);
2841 rd_s16b(&ct_ptr->special);
2849 /*** Run length decoding ***/
2851 /* Load the dungeon data */
2852 for (x = y = 0; y < ymax; )
2864 } while (tmp8u == MAX_UCHAR);
2866 /* Apply the RLE info */
2867 for (i = count; i > 0; i--)
2869 /* Access the cave */
2870 cave_type *c_ptr = &cave[y][x];
2872 /* Extract cave data */
2873 c_ptr->info = template[id].info;
2874 c_ptr->feat = template[id].feat;
2875 c_ptr->mimic = template[id].mimic;
2876 c_ptr->special = template[id].special;
2885 if (++y >= ymax) break;
2890 /* Quest 18 was removed */
2891 if (h_older_than(1, 7, 0, 6) && !vanilla_town)
2893 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2895 /* Access the cave */
2896 cave_type *c_ptr = &cave[y][x];
2898 if ((c_ptr->special == OLD_QUEST_WATER_CAVE) && !dun_level)
2900 if (c_ptr->feat == OLD_FEAT_QUEST_ENTER)
2902 c_ptr->feat = feat_tree;
2905 else if (c_ptr->feat == OLD_FEAT_BLDG_1)
2907 c_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
2910 else if ((c_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
2911 (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
2913 c_ptr->feat = feat_up_stair;
2919 /* Free the "template" array */
2920 C_KILL(template, limit, cave_template_type);
2925 /* Read the item count */
2928 /* Verify maximum */
2929 if (limit > max_o_idx) return 151;
2932 /* Read the dungeon items */
2933 for (i = 1; i < limit; i++)
2939 /* Get a new record */
2943 if (i != o_idx) return 152;
2946 o_ptr = &o_list[o_idx];
2953 if (o_ptr->held_m_idx)
2955 monster_type *m_ptr;
2958 m_ptr = &m_list[o_ptr->held_m_idx];
2961 o_ptr->next_o_idx = m_ptr->hold_o_idx;
2963 /* Place the object */
2964 m_ptr->hold_o_idx = o_idx;
2970 /* Access the item location */
2971 cave_type *c_ptr = &cave[o_ptr->iy][o_ptr->ix];
2974 o_ptr->next_o_idx = c_ptr->o_idx;
2976 /* Place the object */
2977 c_ptr->o_idx = o_idx;
2984 /* Read the monster count */
2987 /* Hack -- verify */
2988 if (limit > max_m_idx) return 161;
2990 /* Read the monsters */
2991 for (i = 1; i < limit; i++)
2995 monster_type *m_ptr;
2997 /* Get a new record */
3001 if (i != m_idx) return 162;
3004 /* Acquire monster */
3005 m_ptr = &m_list[m_idx];
3007 /* Read the monster */
3012 c_ptr = &cave[m_ptr->fy][m_ptr->fx];
3014 /* Mark the location */
3015 c_ptr->m_idx = m_idx;
3018 real_r_ptr(m_ptr)->cur_num++;
3027 * Read the dungeon (new method)
3029 * The monsters/objects must be loaded in the same order
3030 * that they were stored, since the actual indexes matter.
3032 static errr rd_dungeon(void)
3038 /* Initialize saved_floors array and temporal files */
3039 init_saved_floors(FALSE);
3042 if (h_older_than(1, 5, 0, 0))
3044 err = rd_dungeon_old();
3046 /* Prepare floor_id of current floor */
3049 p_ptr->floor_id = get_new_floor_id();
3050 get_sf_ptr(p_ptr->floor_id)->dun_level = dun_level;
3059 /* Number of floor_id used from birth */
3060 rd_s16b(&max_floor_id);
3062 /* Current dungeon type */
3063 rd_byte(&dungeon_type);
3066 /* Number of the saved_floors array elements */
3069 /*** No saved floor (On the surface etc.) ***/
3072 /* Read the current floor data */
3073 err = rd_saved_floor(NULL);
3076 /*** In the dungeon ***/
3080 /* Read the saved_floors array */
3081 for (i = 0; i < num; i++)
3083 saved_floor_type *sf_ptr = &saved_floors[i];
3085 rd_s16b(&sf_ptr->floor_id);
3086 rd_byte(&sf_ptr->savefile_id);
3087 rd_s16b(&sf_ptr->dun_level);
3088 rd_s32b(&sf_ptr->last_visit);
3089 rd_u32b(&sf_ptr->visit_mark);
3090 rd_s16b(&sf_ptr->upper_floor_id);
3091 rd_s16b(&sf_ptr->lower_floor_id);
3095 /* Move saved floors data to temporal files */
3096 for (i = 0; i < num; i++)
3098 saved_floor_type *sf_ptr = &saved_floors[i];
3101 /* Unused element */
3102 if (!sf_ptr->floor_id) continue;
3104 /* Read the failure mark */
3106 if (tmp8u) continue;
3108 /* Read from the save file */
3109 err = rd_saved_floor(sf_ptr);
3114 /* Re-save as temporal saved floor file */
3115 if (!save_floor(sf_ptr, SLF_SECOND)) err = 182;
3121 /* Finally load current floor data from temporal file */
3124 if (!load_floor(get_sf_ptr(p_ptr->floor_id), SLF_SECOND)) err = 183;
3129 /*** Error messages ***/
3134 note("¥¢¥¤¥Æ¥à¤ÎÇÛÎó¤¬Â礤¹¤®¤ë¡ª");
3136 note("Too many object entries!");
3142 note("¥¢¥¤¥Æ¥àÇÛÃÖ¥¨¥é¡¼");
3144 note("Object allocation error");
3150 note("¥â¥ó¥¹¥¿¡¼¤ÎÇÛÎó¤¬Â礤¹¤®¤ë¡ª");
3152 note("Too many monster entries!");
3158 note("¥â¥ó¥¹¥¿¡¼ÇÛÃÖ¥¨¥é¡¼");
3160 note("Monster allocation error");
3166 note("Êݸ¤µ¤ì¤¿¥Õ¥í¥¢¤Î¥À¥ó¥¸¥ç¥ó¥Ç¡¼¥¿¤¬²õ¤ì¤Æ¤¤¤Þ¤¹¡ª");
3168 note("Dungeon data of saved floors are broken!");
3174 note("¥Æ¥ó¥Ý¥é¥ê¡¦¥Õ¥¡¥¤¥ë¤òºîÀ®¤Ç¤¤Þ¤»¤ó¡ª");
3176 note("Failed to make temporal files!");
3189 /* The dungeon is ready */
3190 character_dungeon = TRUE;
3192 /* Success or Error */
3198 * Actually read the savefile
3200 static errr rd_savefile_new_aux(void)
3212 #ifdef VERIFY_CHECKSUMS
3213 u32b n_x_check, n_v_check;
3214 u32b o_x_check, o_v_check;
3218 /* Mention the savefile version */
3221 "¥Ð¡¼¥¸¥ç¥ó %d.%d.%d ¤Î¥»¡¼¥Ö¡¦¥Õ¥¡¥¤¥ë¤ò¥í¡¼¥ÉÃæ...",
3223 "Loading a %d.%d.%d savefile...",
3225 (z_major > 9) ? z_major - 10 : z_major, z_minor, z_patch));
3228 /* Strip the version bytes */
3231 /* Hack -- decrypt */
3232 xor_byte = sf_extra;
3235 /* Clear the checksums */
3239 /* Read the version number of the savefile */
3240 /* Old savefile will be version 0.0.0.3 */
3241 rd_byte(&h_ver_extra);
3242 rd_byte(&h_ver_patch);
3243 rd_byte(&h_ver_minor);
3244 rd_byte(&h_ver_major);
3246 /* Operating system info */
3247 rd_u32b(&sf_system);
3249 /* Time of savefile creation */
3252 /* Number of resurrections */
3255 /* Number of times played */
3259 /* Later use (always zero) */
3262 /* Later use (always zero) */
3265 /* Later use (always zero) */
3269 rd_byte(&kanji_code);
3271 /* Read RNG state */
3274 if (arg_fiddle) note("Íð¿ô¾ðÊó¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
3276 if (arg_fiddle) note("Loaded Randomizer Info");
3281 /* Then the options */
3284 if (arg_fiddle) note("¥ª¥×¥·¥ç¥ó¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
3286 if (arg_fiddle) note("Loaded Option Flags");
3289 /* Then the "messages" */
3292 if (arg_fiddle) note("¥á¥Ã¥»¡¼¥¸¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
3294 if (arg_fiddle) note("Loaded Messages");
3299 for (i = 0; i < max_r_idx; i++)
3301 /* Access that monster */
3302 monster_race *r_ptr = &r_info[i];
3304 /* Hack -- Reset the death counter */
3305 r_ptr->max_num = 100;
3307 if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
3309 /* Hack -- Non-unique Nazguls are semi-unique */
3310 else if (r_ptr->flags7 & RF7_NAZGUL) r_ptr->max_num = MAX_NAZGUL_NUM;
3313 /* Monster Memory */
3316 /* Incompatible save files */
3317 if (tmp16u > max_r_idx)
3320 note(format("¥â¥ó¥¹¥¿¡¼¤Î¼ï²¤¬Â¿¤¹¤®¤ë(%u)¡ª", tmp16u));
3322 note(format("Too many (%u) monster races!", tmp16u));
3328 /* Read the available records */
3329 for (i = 0; i < tmp16u; i++)
3336 if (arg_fiddle) note("¥â¥ó¥¹¥¿¡¼¤Î»×¤¤½Ð¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
3338 if (arg_fiddle) note("Loaded Monster Memory");
3346 /* Incompatible save files */
3347 if (tmp16u > max_k_idx)
3350 note(format("¥¢¥¤¥Æ¥à¤Î¼ïÎब¿¤¹¤®¤ë(%u)¡ª", tmp16u));
3352 note(format("Too many (%u) object kinds!", tmp16u));
3358 /* Read the object memory */
3359 for (i = 0; i < tmp16u; i++)
3362 object_kind *k_ptr = &k_info[i];
3366 k_ptr->aware = (tmp8u & 0x01) ? TRUE: FALSE;
3367 k_ptr->tried = (tmp8u & 0x02) ? TRUE: FALSE;
3370 if (arg_fiddle) note("¥¢¥¤¥Æ¥à¤ÎµÏ¿¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
3372 if (arg_fiddle) note("Loaded Object Memory");
3376 /* Init the wilderness seeds */
3377 for (i = 0; i < max_wild_x; i++)
3379 for (j = 0; j < max_wild_y; j++)
3381 wilderness[j][i].seed = randint0(0x10000000);
3385 /* 2.1.3 or newer version */
3387 u16b max_towns_load;
3388 u16b max_quests_load;
3389 byte max_rquests_load;
3390 s16b old_inside_quest = p_ptr->inside_quest;
3392 /* Number of towns */
3393 rd_u16b(&max_towns_load);
3395 /* Incompatible save files */
3396 if (max_towns_load > max_towns)
3399 note(format("Ä®¤¬Â¿¤¹¤®¤ë(%u)¡ª", max_towns_load));
3401 note(format("Too many (%u) towns!", max_towns_load));
3407 /* Number of quests */
3408 rd_u16b(&max_quests_load);
3410 if (z_older_than(11, 0, 7))
3412 max_rquests_load = 10;
3416 rd_byte(&max_rquests_load);
3419 /* Incompatible save files */
3420 if (max_quests_load > max_quests)
3423 note(format("¥¯¥¨¥¹¥È¤¬Â¿¤¹¤®¤ë(%u)¡ª", max_quests_load));
3425 note(format("Too many (%u) quests!", max_quests_load));
3431 for (i = 0; i < max_quests_load; i++)
3435 rd_s16b(&quest[i].status);
3436 rd_s16b(&quest[i].level);
3438 if (z_older_than(11, 0, 6))
3440 quest[i].complev = 0;
3444 rd_byte(&quest[i].complev);
3447 /* Load quest status if quest is running */
3448 if ((quest[i].status == QUEST_STATUS_TAKEN) ||
3449 (!z_older_than(10, 3, 14) && (quest[i].status == QUEST_STATUS_COMPLETED)) ||
3450 (!z_older_than(11, 0, 7) && (i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST + max_rquests_load))))
3452 rd_s16b(&quest[i].cur_num);
3453 rd_s16b(&quest[i].max_num);
3454 rd_s16b(&quest[i].type);
3456 /* Load quest monster index */
3457 rd_s16b(&quest[i].r_idx);
3459 if ((quest[i].type == QUEST_TYPE_RANDOM) && (!quest[i].r_idx))
3461 determine_random_questor(&quest[i]);
3464 /* Load quest item index */
3465 rd_s16b(&quest[i].k_idx);
3468 a_info[quest[i].k_idx].gen_flags |= TRG_QUESTITEM;
3470 rd_byte(&quest[i].flags);
3472 if (z_older_than(10, 3, 11))
3474 if (quest[i].flags & QUEST_FLAG_PRESET)
3476 quest[i].dungeon = 0;
3480 init_flags = INIT_ASSIGN;
3481 p_ptr->inside_quest = i;
3483 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3484 p_ptr->inside_quest = old_inside_quest;
3489 rd_byte(&quest[i].dungeon);
3492 if (quest[i].status == QUEST_STATUS_TAKEN || quest[i].status == QUEST_STATUS_UNTAKEN)
3493 if (r_info[quest[i].r_idx].flags1 & RF1_UNIQUE)
3494 r_info[quest[i].r_idx].flags1 |= RF1_QUESTOR;
3497 /* Ignore the empty quests from old versions */
3500 /* Ignore quest status */
3503 /* Ignore quest level */
3507 * We don't have to care about the other info,
3508 * since status should be 0 for these quests anyway
3513 /* Quest 18 was removed */
3514 if (h_older_than(1, 7, 0, 6))
3516 (void)WIPE(&quest[OLD_QUEST_WATER_CAVE], quest_type);
3517 quest[OLD_QUEST_WATER_CAVE].status = QUEST_STATUS_UNTAKEN;
3520 /* Position in the wilderness */
3521 rd_s32b(&p_ptr->wilderness_x);
3522 rd_s32b(&p_ptr->wilderness_y);
3523 if (z_older_than(10, 3, 13))
3525 p_ptr->wilderness_x = 5;
3526 p_ptr->wilderness_y = 48;
3529 if (z_older_than(10, 3, 7)) p_ptr->wild_mode = FALSE;
3530 else rd_byte((byte *)&p_ptr->wild_mode);
3531 if (z_older_than(10, 3, 7)) ambush_flag = FALSE;
3532 else rd_byte((byte *)&ambush_flag);
3534 /* Size of the wilderness */
3535 rd_s32b(&wild_x_size);
3536 rd_s32b(&wild_y_size);
3538 /* Incompatible save files */
3539 if ((wild_x_size > max_wild_x) || (wild_y_size > max_wild_y))
3542 note(format("¹ÓÌÂ礤¹¤®¤ë(%u/%u)¡ª", wild_x_size, wild_y_size));
3544 note(format("Wilderness is too big (%u/%u)!", wild_x_size, wild_y_size));
3550 /* Load the wilderness seeds */
3551 for (i = 0; i < wild_x_size; i++)
3553 for (j = 0; j < wild_y_size; j++)
3555 rd_u32b(&wilderness[j][i].seed);
3561 if (arg_fiddle) note("¥¯¥¨¥¹¥È¾ðÊó¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
3563 if (arg_fiddle) note("Loaded Quests");
3566 /* Load the Artifacts */
3569 /* Incompatible save files */
3570 if (tmp16u > max_a_idx)
3573 note(format("ÅÁÀâ¤Î¥¢¥¤¥Æ¥à¤¬Â¿¤¹¤®¤ë(%u)¡ª", tmp16u));
3575 note(format("Too many (%u) artifacts!", tmp16u));
3581 /* Read the artifact flags */
3582 for (i = 0; i < tmp16u; i++)
3584 artifact_type *a_ptr = &a_info[i];
3587 a_ptr->cur_num = tmp8u;
3589 if (h_older_than(1, 5, 0, 0))
3591 a_ptr->floor_id = 0;
3599 rd_s16b(&a_ptr->floor_id);
3603 if (arg_fiddle) note("ÅÁÀâ¤Î¥¢¥¤¥Æ¥à¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
3605 if (arg_fiddle) note("Loaded Artifacts");
3610 /* Read the extra stuff */
3612 if (p_ptr->energy_need < -999) world_player = TRUE;
3615 if (arg_fiddle) note("ÆÃÊ̾ðÊó¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
3617 if (arg_fiddle) note("Loaded extra information");
3621 /* Read the player_hp array */
3624 /* Incompatible save files */
3625 if (tmp16u > PY_MAX_LEVEL)
3628 note(format("¥Ò¥Ã¥È¥Ý¥¤¥ó¥ÈÇÛÎó¤¬Â礤¹¤®¤ë(%u)¡ª", tmp16u));
3630 note(format("Too many (%u) hitpoint entries!", tmp16u));
3636 /* Read the player_hp array */
3637 for (i = 0; i < tmp16u; i++)
3639 rd_s16b(&p_ptr->player_hp[i]);
3642 /* Important -- Initialize the sex */
3643 sp_ptr = &sex_info[p_ptr->psex];
3645 /* Important -- Initialize the race/class */
3646 rp_ptr = &race_info[p_ptr->prace];
3647 cp_ptr = &class_info[p_ptr->pclass];
3648 ap_ptr = &seikaku_info[p_ptr->pseikaku];
3650 if(z_older_than(10, 2, 2) && (p_ptr->pclass == CLASS_BEASTMASTER) && !p_ptr->is_dead)
3652 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3653 do_cmd_rerate(FALSE);
3655 if(z_older_than(10, 3, 2) && (p_ptr->pclass == CLASS_ARCHER) && !p_ptr->is_dead)
3657 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3658 do_cmd_rerate(FALSE);
3660 if(z_older_than(10, 2, 6) && (p_ptr->pclass == CLASS_SORCERER) && !p_ptr->is_dead)
3662 p_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
3663 do_cmd_rerate(FALSE);
3665 if(z_older_than(10, 4, 7) && (p_ptr->pclass == CLASS_BLUE_MAGE) && !p_ptr->is_dead)
3667 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3668 do_cmd_rerate(FALSE);
3671 /* Important -- Initialize the magic */
3672 mp_ptr = &m_info[p_ptr->pclass];
3675 /* Read spell info */
3676 rd_u32b(&p_ptr->spell_learned1);
3677 rd_u32b(&p_ptr->spell_learned2);
3678 rd_u32b(&p_ptr->spell_worked1);
3679 rd_u32b(&p_ptr->spell_worked2);
3680 rd_u32b(&p_ptr->spell_forgotten1);
3681 rd_u32b(&p_ptr->spell_forgotten2);
3683 if (z_older_than(10,0,5))
3685 p_ptr->learned_spells = 0;
3686 for (i = 0; i < 64; i++)
3688 /* Count known spells */
3690 (p_ptr->spell_learned1 & (1L << i)) :
3691 (p_ptr->spell_learned2 & (1L << (i - 32))))
3693 p_ptr->learned_spells++;
3697 else rd_s16b(&p_ptr->learned_spells);
3699 if (z_older_than(10,0,6))
3701 p_ptr->add_spells = 0;
3703 else rd_s16b(&p_ptr->add_spells);
3704 if (p_ptr->pclass == CLASS_MINDCRAFTER) p_ptr->add_spells = 0;
3706 for (i = 0; i < 64; i++)
3708 rd_byte(&p_ptr->spell_order[i]);
3712 /* Read the inventory */
3716 note("»ý¤Áʪ¾ðÊó¤òÆɤ߹þ¤à¤³¤È¤¬¤Ç¤¤Þ¤»¤ó");
3718 note("Unable to read inventory");
3724 /* Read number of towns */
3726 town_count = tmp16u;
3728 /* Read the stores */
3730 for (i = 1; i < town_count; i++)
3732 for (j = 0; j < tmp16u; j++)
3734 if (rd_store(i, j)) return (22);
3738 rd_s16b(&p_ptr->pet_follow_distance);
3739 if (z_older_than(10, 4, 10))
3741 p_ptr->pet_extra_flags = 0;
3743 if (tmp8u) p_ptr->pet_extra_flags |= PF_OPEN_DOORS;
3745 if (tmp8u) p_ptr->pet_extra_flags |= PF_PICKUP_ITEMS;
3747 if (z_older_than(10,0,4)) p_ptr->pet_extra_flags |= PF_TELEPORT;
3751 if (tmp8u) p_ptr->pet_extra_flags |= PF_TELEPORT;
3754 if (z_older_than(10,0,7)) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3758 if (tmp8u) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3761 if (z_older_than(10,0,8)) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3765 if (tmp8u) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3768 if (!z_older_than(10,0,8))
3771 if (tmp8u) p_ptr->pet_extra_flags |= PF_BALL_SPELL;
3776 rd_s16b(&p_ptr->pet_extra_flags);
3779 if (!z_older_than(11, 0, 9))
3781 char buf[SCREEN_BUF_SIZE];
3782 rd_string(buf, sizeof(buf));
3783 if (buf[0]) screen_dump = string_make(buf);
3788 for (i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
3790 r_info[quest[i].r_idx].flags1 &= ~(RF1_QUESTOR);
3795 /* I'm not dead yet... */
3796 if (!p_ptr->is_dead)
3798 /* Dead players have no dungeon */
3800 note("¥À¥ó¥¸¥ç¥óÉü¸µÃæ...");
3802 note("Restoring Dungeon...");
3808 note("¥À¥ó¥¸¥ç¥ó¥Ç¡¼¥¿Æɤ߹þ¤ß¼ºÇÔ");
3810 note("Error reading dungeon data");
3816 /* Read the ghost info */
3823 strip_bytes(tmp32s);
3827 /* Quest 18 was removed */
3828 if (h_older_than(1, 7, 0, 6))
3830 if (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE)
3832 dungeon_type = lite_town ? DUNGEON_ANGBAND : DUNGEON_GALGALS;
3834 p_ptr->inside_quest = 0;
3839 #ifdef VERIFY_CHECKSUMS
3841 /* Save the checksum */
3842 n_v_check = v_check;
3844 /* Read the old checksum */
3845 rd_u32b(&o_v_check);
3848 if (o_v_check != n_v_check)
3851 note("¥Á¥§¥Ã¥¯¥µ¥à¤¬¤ª¤«¤·¤¤");
3853 note("Invalid checksum");
3860 /* Save the encoded checksum */
3861 n_x_check = x_check;
3863 /* Read the checksum */
3864 rd_u32b(&o_x_check);
3868 if (o_x_check != n_x_check)
3871 note("¥¨¥ó¥³¡¼¥É¤µ¤ì¤¿¥Á¥§¥Ã¥¯¥µ¥à¤¬¤ª¤«¤·¤¤");
3873 note("Invalid encoded checksum");
3887 * Actually read the savefile
3889 errr rd_savefile_new(void)
3893 /* Grab permissions */
3896 /* The savefile is a binary file */
3897 fff = my_fopen(savefile, "rb");
3899 /* Drop permissions */
3903 if (!fff) return (-1);
3905 /* Call the sub-function */
3906 err = rd_savefile_new_aux();
3908 /* Check for errors */
3909 if (ferror(fff)) err = -1;
3911 /* Close the file */
3920 * Actually load and verify a floor save data
3922 static bool load_floor_aux(saved_floor_type *sf_ptr)
3927 #ifdef VERIFY_CHECKSUMS
3928 u32b n_x_check, n_v_check;
3929 u32b o_x_check, o_v_check;
3932 /* Hack -- decrypt (read xor_byte) */
3936 /* Clear the checksums */
3940 /* Set the version number to current version */
3941 /* Never load old temporal files */
3942 h_ver_extra = H_VER_EXTRA;
3943 h_ver_patch = H_VER_PATCH;
3944 h_ver_minor = H_VER_MINOR;
3945 h_ver_major = H_VER_MAJOR;
3947 /* Verify the sign */
3949 if (saved_floor_file_sign != tmp32u) return FALSE;
3951 /* Read -- have error? */
3952 if (rd_saved_floor(sf_ptr)) return FALSE;
3955 #ifdef VERIFY_CHECKSUMS
3956 /* Save the checksum */
3957 n_v_check = v_check;
3959 /* Read the old checksum */
3960 rd_u32b(&o_v_check);
3963 if (o_v_check != n_v_check) return FALSE;
3965 /* Save the encoded checksum */
3966 n_x_check = x_check;
3968 /* Read the checksum */
3969 rd_u32b(&o_x_check);
3972 if (o_x_check != n_x_check) return FALSE;
3981 * Attempt to load the temporally saved-floor data
3983 bool load_floor(saved_floor_type *sf_ptr, u32b mode)
3985 FILE *old_fff = NULL;
3986 byte old_xor_byte = 0;
3987 u32b old_v_check = 0;
3988 u32b old_x_check = 0;
3989 byte old_h_ver_major = 0;
3990 byte old_h_ver_minor = 0;
3991 byte old_h_ver_patch = 0;
3992 byte old_h_ver_extra = 0;
3995 char floor_savefile[1024];
3997 byte old_kanji_code = kanji_code;
4000 * Temporal files are always written in system depended kanji
4005 /* EUC kanji code */
4009 /* SJIS kanji code */
4018 /* We have one file already opened */
4019 if (mode & SLF_SECOND)
4021 /* Backup original values */
4023 old_xor_byte = xor_byte;
4024 old_v_check = v_check;
4025 old_x_check = x_check;
4026 old_h_ver_major = h_ver_major;
4027 old_h_ver_minor = h_ver_minor;
4028 old_h_ver_patch = h_ver_patch;
4029 old_h_ver_extra = h_ver_extra;
4032 /* floor savefile */
4033 sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
4035 /* Grab permissions */
4038 /* The savefile is a binary file */
4039 fff = my_fopen(floor_savefile, "rb");
4041 /* Drop permissions */
4045 if (!fff) ok = FALSE;
4047 /* Attempt to load */
4050 /* Load saved floor data from file */
4051 ok = load_floor_aux(sf_ptr);
4053 /* Check for errors */
4054 if (ferror(fff)) ok = FALSE;
4056 /* Close the file */
4059 /* Grab permissions */
4062 /* Delete the file */
4063 if (!(mode & SLF_NO_KILL)) (void)fd_kill(floor_savefile);
4065 /* Drop permissions */
4069 /* We have one file already opened */
4070 if (mode & SLF_SECOND)
4072 /* Restore original values */
4074 xor_byte = old_xor_byte;
4075 v_check = old_v_check;
4076 x_check = old_x_check;
4077 h_ver_major = old_h_ver_major;
4078 h_ver_minor = old_h_ver_minor;
4079 h_ver_patch = old_h_ver_patch;
4080 h_ver_extra = old_h_ver_extra;
4083 /* Restore old knowledge */
4084 kanji_code = old_kanji_code;