3 * @brief セーブファイル読み込み処理 / Purpose: support for loading savefiles -BEN-
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
12 * This file loads savefiles from Angband 2.7.X and 2.8.X
14 * Ancient savefiles (pre-2.7.0) are loaded by another file.
16 * Note that Angband 2.7.0 through 2.7.3 are now officially obsolete,
17 * and savefiles from those versions may not be successfully converted.
19 * We attempt to prevent corrupt savefiles from inducing memory errors.
21 * Note that this file should not use the random number generator, the
22 * object flavors, the visual attr/char mappings, or anything else which
23 * is initialized *after* or *during* the "load character" function.
25 * This file assumes that the monster/object records are initialized
26 * to zero, and the race/kind tables have been loaded correctly. The
27 * order of object stacks is currently not saved in the savefiles, but
28 * the "next" pointers are saved, so all necessary knowledge is present.
30 * We should implement simple "savefile extenders" using some form of
31 * "sized" chunks of bytes, with a {size,type,data} format, so everyone
32 * can know the size, interested people can know the type, and the actual
33 * data is available to the parsing routines that acknowledge the type.
35 * Consider changing the "globe of invulnerability" code so that it
36 * takes some form of "maximum damage to protect from" in addition to
37 * the existing "number of turns to protect for", and where each hit
38 * by a monster will reduce the shield by that amount.
49 #include "floor-generate.h"
57 #include "spells-status.h"
58 #include "object-hook.h"
62 #include "floor-save.h"
67 #include "dungeon-file.h"
69 #include "player-skill.h"
70 #include "player-class.h"
75 * Maximum number of tries for selection of a proper quest monster
81 * Local "savefile" pointer
86 * Hack -- old "encryption" byte
91 * Hack -- simple "checksum" on the actual values
93 static u32b v_check = 0L;
96 * Hack -- simple "checksum" on the encoded bytes
98 static u32b x_check = 0L;
101 * Hack -- Japanese Kanji code
107 static byte kanji_code = 0;
110 * @brief 変愚蛮怒のバージョン比較処理 / This function determines if the version of the savefile currently being read is older than version "major.minor.patch.extra".
111 * @param major メジャーバージョン値
112 * @param minor マイナーバージョン値
113 * @param patch パッチバージョン値
114 * @param extra エクストラパージョン値
115 * @return 現在のバージョンより値が古いならtrue
117 static bool h_older_than(byte major, byte minor, byte patch, byte extra)
119 /* Much older, or much more recent */
120 if (h_ver_major < major) return (TRUE);
121 if (h_ver_major > major) return (FALSE);
123 /* Distinctly older, or distinctly more recent */
124 if (h_ver_minor < minor) return (TRUE);
125 if (h_ver_minor > minor) return (FALSE);
127 /* Barely older, or barely more recent */
128 if (h_ver_patch < patch) return (TRUE);
129 if (h_ver_patch > patch) return (FALSE);
131 /* Barely older, or barely more recent */
132 if (h_ver_extra < extra) return (TRUE);
133 if (h_ver_extra > extra) return (FALSE);
135 /* Identical versions */
141 * @brief Zangbandのバージョン比較処理 / The above function, adapted for Zangband
142 * @param x メジャーバージョン値
143 * @param y マイナーバージョン値
145 * @return 現在のバージョンより値が古いならtrue
147 static bool z_older_than(byte x, byte y, byte z)
149 /* Much older, or much more recent */
150 if (z_major < x) return (TRUE);
151 if (z_major > x) return (FALSE);
153 /* Distinctly older, or distinctly more recent */
154 if (z_minor < y) return (TRUE);
155 if (z_minor > y) return (FALSE);
157 /* Barely older, or barely more recent */
158 if (z_patch < z) return (TRUE);
159 if (z_patch > z) return (FALSE);
161 /* Identical versions */
167 * @brief ゲームスクリーンにメッセージを表示する / Hack -- Show information on the screen, one line at a time.
171 * Avoid the top two lines, to avoid interference with "msg_print()".
173 static void note(concptr msg)
175 static TERM_LEN y = 2;
177 /* Draw the message */
180 /* Advance one line (wrap if needed) */
181 if (++y >= 24) y = 2;
189 * @brief ロードファイルポインタから1バイトを読み込む
192 * The following functions are used to load the basic building blocks
193 * of savefiles. They also maintain the "checksum" info for 2.7.0+
195 static byte sf_get(void)
199 /* Get a character, decode the value */
200 c = getc(fff) & 0xFF;
204 /* Maintain the checksum info */
208 /* Return the value */
213 * @brief ロードファイルポインタから1バイトを読み込んでポインタに渡す
217 static void rd_byte(byte *ip)
223 * @brief ロードファイルポインタから符号なし16bit値を読み込んでポインタに渡す
227 static void rd_u16b(u16b *ip)
230 (*ip) |= ((u16b)(sf_get()) << 8);
234 * @brief ロードファイルポインタから符号つき16bit値を読み込んでポインタに渡す
238 static void rd_s16b(s16b *ip)
244 * @brief ロードファイルポインタから符号なし32bit値を読み込んでポインタに渡す
248 static void rd_u32b(u32b *ip)
251 (*ip) |= ((u32b)(sf_get()) << 8);
252 (*ip) |= ((u32b)(sf_get()) << 16);
253 (*ip) |= ((u32b)(sf_get()) << 24);
257 * @brief ロードファイルポインタから符号つき32bit値を読み込んでポインタに渡す
261 static void rd_s32b(s32b *ip)
268 * @brief ロードファイルポインタから文字列を読み込んでポインタに渡す / Hack -- read a string
269 * @param str 読み込みポインタ
270 * @param max 最大読み取りバイト数
273 static void rd_string(char *str, int max)
277 /* Read the string */
278 for (i = 0; TRUE; i++)
285 /* Collect string while legal */
286 if (i < max) str[i] = tmp8u;
297 /* Convert Kanji code */
316 /* 不明の漢字コードからシステムの漢字コードに変換 */
317 byte code = codeconv(str);
319 /* 漢字コードが判明したら、それを記録 */
320 if (code) kanji_code = code;
325 /* No conversion needed */
333 * @brief ロードファイルポインタを指定バイト分飛ばして進める / Hack -- strip some bytes
337 static void strip_bytes(int n)
341 /* Strip the bytes */
342 while (n--) rd_byte(&tmp8u);
345 #define OLD_MAX_MANE 22
348 * @brief アイテムオブジェクト1件を読み込む(変愚ver1.5.0以前) / Read an object (Old method)
349 * @param o_ptr アイテムオブジェクト読み取り先ポインタ
352 * This function attempts to "repair" old savefiles, and to extract
353 * the most up to date values for various object fields.
355 * Note that Angband 2.7.9 introduced a new method for object "flags"
356 * in which the "flags" on an object are actually extracted when they
357 * are needed from the object kind, artifact index, ego-item index,
358 * and two special "xtra" fields which are used to encode any "extra"
359 * power of certain ego-items. This had the side effect that items
360 * imported from pre-2.7.9 savefiles will lose any "extra" powers they
361 * may have had, and also, all "uncursed" items will become "cursed"
362 * again, including Calris, even if it is being worn at the time. As
363 * a complete hack, items which are inscribed with "uncursed" will be
364 * "uncursed" when imported from pre-2.7.9 savefiles.
366 static void rd_item_old(object_type *o_ptr)
374 rd_s16b(&o_ptr->k_idx);
377 o_ptr->iy = (POSITION)tmp8u;
379 o_ptr->ix = (POSITION)tmp8u;
387 if (z_older_than(10, 4, 4))
389 if (o_ptr->tval == 100) o_ptr->tval = TV_GOLD;
390 if (o_ptr->tval == 98) o_ptr->tval = TV_MUSIC_BOOK;
391 if (o_ptr->tval == 110) o_ptr->tval = TV_HISSATSU_BOOK;
395 rd_s16b(&o_ptr->pval);
397 rd_byte(&o_ptr->discount);
399 o_ptr->number = (ITEM_NUMBER)tmp8u;
402 o_ptr->weight = tmp16s;
405 o_ptr->name1 = tmp8u;
408 o_ptr->name2 = tmp8u;
410 rd_s16b(&o_ptr->timeout);
412 rd_s16b(&o_ptr->to_h);
415 o_ptr->to_d = tmp16s;
416 rd_s16b(&o_ptr->to_a);
425 rd_byte(&o_ptr->ident);
427 rd_byte(&o_ptr->marked);
430 rd_u32b(&o_ptr->art_flags[0]);
431 rd_u32b(&o_ptr->art_flags[1]);
432 rd_u32b(&o_ptr->art_flags[2]);
433 if (h_older_than(1, 3, 0, 0)) o_ptr->art_flags[3] = 0L;
434 else rd_u32b(&o_ptr->art_flags[3]);
436 if (h_older_than(1, 3, 0, 0))
438 if (o_ptr->name2 == EGO_TELEPATHY)
439 add_flag(o_ptr->art_flags, TR_TELEPATHY);
442 if (z_older_than(11, 0, 11))
444 o_ptr->curse_flags = 0L;
445 if (o_ptr->ident & 0x40)
447 o_ptr->curse_flags |= TRC_CURSED;
448 if (o_ptr->art_flags[2] & 0x40000000L) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
449 if (o_ptr->art_flags[2] & 0x80000000L) o_ptr->curse_flags |= TRC_PERMA_CURSE;
450 if (object_is_fixed_artifact(o_ptr))
452 artifact_type *a_ptr = &a_info[o_ptr->name1];
453 if (a_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
454 if (a_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
456 else if (object_is_ego(o_ptr))
458 ego_item_type *e_ptr = &e_info[o_ptr->name2];
459 if (e_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
460 if (e_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
463 o_ptr->art_flags[2] &= (0x1FFFFFFFL);
467 rd_u32b(&o_ptr->curse_flags);
470 /* Monster holding object */
471 rd_s16b(&o_ptr->held_m_idx);
474 rd_byte(&o_ptr->xtra1);
475 rd_byte(&o_ptr->xtra2);
477 if (z_older_than(11, 0, 10))
479 if (o_ptr->xtra1 == EGO_XTRA_SUSTAIN)
481 switch (o_ptr->xtra2 % 6)
483 case 0: add_flag(o_ptr->art_flags, TR_SUST_STR); break;
484 case 1: add_flag(o_ptr->art_flags, TR_SUST_INT); break;
485 case 2: add_flag(o_ptr->art_flags, TR_SUST_WIS); break;
486 case 3: add_flag(o_ptr->art_flags, TR_SUST_DEX); break;
487 case 4: add_flag(o_ptr->art_flags, TR_SUST_CON); break;
488 case 5: add_flag(o_ptr->art_flags, TR_SUST_CHR); break;
492 else if (o_ptr->xtra1 == EGO_XTRA_POWER)
494 switch (o_ptr->xtra2 % 11)
496 case 0: add_flag(o_ptr->art_flags, TR_RES_BLIND); break;
497 case 1: add_flag(o_ptr->art_flags, TR_RES_CONF); break;
498 case 2: add_flag(o_ptr->art_flags, TR_RES_SOUND); break;
499 case 3: add_flag(o_ptr->art_flags, TR_RES_SHARDS); break;
500 case 4: add_flag(o_ptr->art_flags, TR_RES_NETHER); break;
501 case 5: add_flag(o_ptr->art_flags, TR_RES_NEXUS); break;
502 case 6: add_flag(o_ptr->art_flags, TR_RES_CHAOS); break;
503 case 7: add_flag(o_ptr->art_flags, TR_RES_DISEN); break;
504 case 8: add_flag(o_ptr->art_flags, TR_RES_POIS); break;
505 case 9: add_flag(o_ptr->art_flags, TR_RES_DARK); break;
506 case 10: add_flag(o_ptr->art_flags, TR_RES_LITE); break;
510 else if (o_ptr->xtra1 == EGO_XTRA_ABILITY)
512 switch (o_ptr->xtra2 % 8)
514 case 0: add_flag(o_ptr->art_flags, TR_LEVITATION); break;
515 case 1: add_flag(o_ptr->art_flags, TR_LITE_1); break;
516 case 2: add_flag(o_ptr->art_flags, TR_SEE_INVIS); break;
517 case 3: add_flag(o_ptr->art_flags, TR_WARNING); break;
518 case 4: add_flag(o_ptr->art_flags, TR_SLOW_DIGEST); break;
519 case 5: add_flag(o_ptr->art_flags, TR_REGEN); break;
520 case 6: add_flag(o_ptr->art_flags, TR_FREE_ACT); break;
521 case 7: add_flag(o_ptr->art_flags, TR_HOLD_EXP); break;
528 if (z_older_than(10, 2, 3))
533 if ((o_ptr->tval == TV_CHEST) || (o_ptr->tval == TV_CAPTURE))
535 o_ptr->xtra3 = o_ptr->xtra1;
538 if (o_ptr->tval == TV_CAPTURE)
540 if (r_info[o_ptr->pval].flags1 & RF1_FORCE_MAXHP)
541 o_ptr->xtra5 = maxroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
543 o_ptr->xtra5 = damroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
544 if (ironman_nightmare)
546 o_ptr->xtra5 = (s16b)MIN(30000, o_ptr->xtra5*2L);
548 o_ptr->xtra4 = o_ptr->xtra5;
553 rd_byte(&o_ptr->xtra3);
554 if (h_older_than(1, 3, 0, 1))
556 if (object_is_smith(o_ptr) && o_ptr->xtra3 >= 1+96)
557 o_ptr->xtra3 += -96 + MIN_SPECIAL_ESSENCE;
560 rd_s16b(&o_ptr->xtra4);
561 rd_s16b(&o_ptr->xtra5);
564 if (z_older_than(11, 0, 5) && (((o_ptr->tval == TV_LITE) && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN))) || (o_ptr->tval == TV_FLASK)))
566 o_ptr->xtra4 = o_ptr->pval;
570 rd_byte(&o_ptr->feeling);
573 rd_string(buf, sizeof(buf));
575 /* Save the inscription */
576 if (buf[0]) o_ptr->inscription = quark_add(buf);
578 rd_string(buf, sizeof(buf));
579 if (buf[0]) o_ptr->art_name = quark_add(buf);
581 /* The Python object */
589 /* Mega-Hack -- handle "dungeon objects" later */
590 if ((o_ptr->k_idx >= 445) && (o_ptr->k_idx <= 479)) return;
592 if (z_older_than(10, 4, 10) && (o_ptr->name2 == EGO_YOIYAMI)) o_ptr->k_idx = lookup_kind(TV_SOFT_ARMOR, SV_YOIYAMI_ROBE);
594 if (z_older_than(10, 4, 9))
596 if (have_flag(o_ptr->art_flags, TR_MAGIC_MASTERY))
598 remove_flag(o_ptr->art_flags, TR_MAGIC_MASTERY);
599 add_flag(o_ptr->art_flags, TR_DEC_MANA);
602 if (object_is_fixed_artifact(o_ptr))
604 artifact_type *a_ptr;
606 /* Obtain the artifact info */
607 a_ptr = &a_info[o_ptr->name1];
609 /* Verify that artifact */
610 if (!a_ptr->name) o_ptr->name1 = 0;
612 if (object_is_ego(o_ptr))
614 ego_item_type *e_ptr;
616 /* Obtain the ego-item info */
617 e_ptr = &e_info[o_ptr->name2];
619 /* Verify that ego-item */
620 if (!e_ptr->name) o_ptr->name2 = 0;
627 * @brief アイテムオブジェクトを読み込む(現版) / Read an object (New method)
628 * @param o_ptr アイテムオブジェクト保存先ポインタ
631 static void rd_item(object_type *o_ptr)
639 if (h_older_than(1, 5, 0, 0))
645 /*** Item save flags ***/
648 /*** Read un-obvious elements ***/
650 rd_s16b(&o_ptr->k_idx);
653 o_ptr->iy = (POSITION)tmp8u;
655 o_ptr->ix = (POSITION)tmp8u;
658 k_ptr = &k_info[o_ptr->k_idx];
659 o_ptr->tval = k_ptr->tval;
660 o_ptr->sval = k_ptr->sval;
663 if (flags & SAVE_ITEM_PVAL) rd_s16b(&o_ptr->pval);
664 else o_ptr->pval = 0;
666 if (flags & SAVE_ITEM_DISCOUNT) rd_byte(&o_ptr->discount);
667 else o_ptr->discount = 0;
668 if (flags & SAVE_ITEM_NUMBER) {
670 o_ptr->number = tmp8u;
672 else o_ptr->number = 1;
675 o_ptr->weight = tmp16s;
677 if (flags & SAVE_ITEM_NAME1)
680 o_ptr->name1 = tmp8u;
682 else o_ptr->name1 = 0;
683 if (flags & SAVE_ITEM_NAME2)
686 o_ptr->name2 = tmp8u;
688 else o_ptr->name2 = 0;
689 if (flags & SAVE_ITEM_TIMEOUT) rd_s16b(&o_ptr->timeout);
690 else o_ptr->timeout = 0;
692 if (flags & SAVE_ITEM_TO_H) rd_s16b(&o_ptr->to_h);
693 else o_ptr->to_h = 0;
694 if (flags & SAVE_ITEM_TO_D)
697 o_ptr->to_d = tmp16s;
699 else o_ptr->to_d = 0;
700 if (flags & SAVE_ITEM_TO_A) rd_s16b(&o_ptr->to_a);
701 else o_ptr->to_a = 0;
703 if (flags & SAVE_ITEM_AC) rd_s16b(&o_ptr->ac);
706 if (flags & SAVE_ITEM_DD)
712 if (flags & SAVE_ITEM_DS)
719 if (flags & SAVE_ITEM_IDENT) rd_byte(&o_ptr->ident);
720 else o_ptr->ident = 0;
722 if (flags & SAVE_ITEM_MARKED) rd_byte(&o_ptr->marked);
723 else o_ptr->marked = 0;
726 if (flags & SAVE_ITEM_ART_FLAGS0) rd_u32b(&o_ptr->art_flags[0]);
727 else o_ptr->art_flags[0] = 0;
728 if (flags & SAVE_ITEM_ART_FLAGS1) rd_u32b(&o_ptr->art_flags[1]);
729 else o_ptr->art_flags[1] = 0;
730 if (flags & SAVE_ITEM_ART_FLAGS2) rd_u32b(&o_ptr->art_flags[2]);
731 else o_ptr->art_flags[2] = 0;
732 if (flags & SAVE_ITEM_ART_FLAGS3) rd_u32b(&o_ptr->art_flags[3]);
733 else o_ptr->art_flags[3] = 0;
734 if (flags & SAVE_ITEM_ART_FLAGS4) rd_u32b(&o_ptr->art_flags[4]);
735 else o_ptr->art_flags[4] = 0;
737 if (flags & SAVE_ITEM_CURSE_FLAGS) rd_u32b(&o_ptr->curse_flags);
738 else o_ptr->curse_flags = 0;
740 /* Monster holding object */
741 if (flags & SAVE_ITEM_HELD_M_IDX) rd_s16b(&o_ptr->held_m_idx);
742 else o_ptr->held_m_idx = 0;
745 if (flags & SAVE_ITEM_XTRA1) rd_byte(&o_ptr->xtra1);
746 else o_ptr->xtra1 = 0;
747 if (flags & SAVE_ITEM_XTRA2) rd_byte(&o_ptr->xtra2);
748 else o_ptr->xtra2 = 0;
750 if (flags & SAVE_ITEM_XTRA3) rd_byte(&o_ptr->xtra3);
751 else o_ptr->xtra3 = 0;
753 if (flags & SAVE_ITEM_XTRA4) rd_s16b(&o_ptr->xtra4);
754 else o_ptr->xtra4 = 0;
755 if (flags & SAVE_ITEM_XTRA5) rd_s16b(&o_ptr->xtra5);
756 else o_ptr->xtra5 = 0;
758 if (flags & SAVE_ITEM_FEELING) rd_byte(&o_ptr->feeling);
759 else o_ptr->feeling = 0;
761 if (flags & SAVE_ITEM_INSCRIPTION)
763 rd_string(buf, sizeof(buf));
764 o_ptr->inscription = quark_add(buf);
766 else o_ptr->inscription = 0;
768 if (flags & SAVE_ITEM_ART_NAME)
770 rd_string(buf, sizeof(buf));
771 o_ptr->art_name = quark_add(buf);
773 else o_ptr->art_name = 0;
775 if(h_older_than(2,1,2,4))
777 BIT_FLAGS flgs[TR_FLAG_SIZE];
778 object_flags(o_ptr, flgs);
780 if ((o_ptr->name2 == EGO_DARK) || (o_ptr->name2 == EGO_ANCIENT_CURSE) || (o_ptr->name1 == ART_NIGHT))
782 add_flag(o_ptr->art_flags, TR_LITE_M1);
783 remove_flag(o_ptr->art_flags, TR_LITE_1);
784 remove_flag(o_ptr->art_flags, TR_LITE_2);
785 remove_flag(o_ptr->art_flags, TR_LITE_3);
787 else if (o_ptr->name2 == EGO_LITE_DARKNESS)
789 if (o_ptr->tval == TV_LITE)
791 if (o_ptr->sval == SV_LITE_TORCH)
793 add_flag(o_ptr->art_flags, TR_LITE_M1);
795 else if (o_ptr->sval == SV_LITE_LANTERN)
797 add_flag(o_ptr->art_flags, TR_LITE_M2);
799 else if (o_ptr->sval == SV_LITE_FEANOR)
801 add_flag(o_ptr->art_flags, TR_LITE_M3);
806 add_flag(o_ptr->art_flags, TR_LITE_M1);
809 else if (o_ptr->tval == TV_LITE)
811 if (object_is_fixed_artifact(o_ptr))
813 add_flag(o_ptr->art_flags, TR_LITE_3);
815 else if (o_ptr->sval == SV_LITE_TORCH)
817 add_flag(o_ptr->art_flags, TR_LITE_1);
818 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
820 else if (o_ptr->sval == SV_LITE_LANTERN)
822 add_flag(o_ptr->art_flags, TR_LITE_2);
823 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
825 else if (o_ptr->sval == SV_LITE_FEANOR)
827 add_flag(o_ptr->art_flags, TR_LITE_2);
835 * @brief モンスターを読み込む(変愚ver1.5.0以前) / Read a monster (Old method)
836 * @param m_ptr モンスター保存先ポインタ
839 static void rd_monster_old(monster_type *m_ptr)
846 /* Read the monster race */
847 rd_s16b(&m_ptr->r_idx);
849 if (z_older_than(11, 0, 12))
850 m_ptr->ap_r_idx = m_ptr->r_idx;
852 rd_s16b(&m_ptr->ap_r_idx);
854 if (z_older_than(11, 0, 14))
856 monster_race *r_ptr = &r_info[m_ptr->r_idx];
858 m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
859 if (r_ptr->flags3 & RF3_EVIL) m_ptr->sub_align |= SUB_ALIGN_EVIL;
860 if (r_ptr->flags3 & RF3_GOOD) m_ptr->sub_align |= SUB_ALIGN_GOOD;
863 rd_byte(&m_ptr->sub_align);
865 /* Read the other information */
867 m_ptr->fy = (POSITION)tmp8u;
869 m_ptr->fx = (POSITION)tmp8u;
874 m_ptr->maxhp = tmp16s;
876 if (z_older_than(11, 0, 5))
878 m_ptr->max_maxhp = m_ptr->maxhp;
883 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
885 if(h_older_than(2, 1, 2, 1))
887 m_ptr->dealt_damage = 0;
891 rd_s32b(&m_ptr->dealt_damage);
894 rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
897 m_ptr->mspeed = tmp8u;
899 if (z_older_than(10, 4, 2))
902 m_ptr->energy_need = (s16b)tmp8u;
904 else rd_s16b(&m_ptr->energy_need);
906 if (z_older_than(11, 0, 13))
907 m_ptr->energy_need = 100 - m_ptr->energy_need;
909 if (z_older_than(10,0,7))
911 m_ptr->mtimed[MTIMED_FAST] = 0;
912 m_ptr->mtimed[MTIMED_SLOW] = 0;
917 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
919 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
922 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
924 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
926 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
928 if (z_older_than(10,0,10))
932 else if (z_older_than(10,0,11))
940 m_ptr->target_y = (POSITION)tmp16s;
942 m_ptr->target_x = (POSITION)tmp16s;
946 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
948 if (!(z_major == 2 && z_minor == 0 && z_patch == 6))
949 rd_u32b(&m_ptr->smart);
953 if (z_older_than(10, 4, 5)) {
960 if (z_older_than(10, 2, 2))
962 if (m_ptr->r_idx < 0)
964 m_ptr->r_idx = (0-m_ptr->r_idx);
965 m_ptr->mflag2 |= MFLAG2_KAGE;
970 rd_byte(&m_ptr->mflag2);
973 if (z_older_than(11, 0, 12))
975 if (m_ptr->mflag2 & MFLAG2_KAGE)
976 m_ptr->ap_r_idx = MON_KAGE;
979 if (z_older_than(10, 1, 3))
985 rd_string(buf, sizeof(buf));
986 if (buf[0]) m_ptr->nickname = quark_add(buf);
994 * @brief モンスターを読み込む(現版) / Read a monster (New method)
995 * @param m_ptr モンスター保存先ポインタ
998 static void rd_monster(monster_type *m_ptr)
1006 if (h_older_than(1, 5, 0, 0))
1008 rd_monster_old(m_ptr);
1012 /*** Monster save flags ***/
1015 /*** Read un-obvious elements ***/
1017 /* Read the monster race */
1018 rd_s16b(&m_ptr->r_idx);
1020 /* Read the other information */
1022 m_ptr->fy = (POSITION)tmp8u;
1024 m_ptr->fx = (POSITION)tmp8u;
1027 m_ptr->hp = (HIT_POINT)tmp16s;
1029 m_ptr->maxhp = (HIT_POINT)tmp16s;
1031 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
1033 if(h_older_than(2, 1, 2, 1))
1035 m_ptr->dealt_damage = 0;
1039 rd_s32b(&m_ptr->dealt_damage);
1042 /* Monster race index of its appearance */
1043 if (flags & SAVE_MON_AP_R_IDX) rd_s16b(&m_ptr->ap_r_idx);
1044 else m_ptr->ap_r_idx = m_ptr->r_idx;
1046 if (flags & SAVE_MON_SUB_ALIGN) rd_byte(&m_ptr->sub_align);
1047 else m_ptr->sub_align = 0;
1049 if (flags & SAVE_MON_CSLEEP) rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
1050 else m_ptr->mtimed[MTIMED_CSLEEP] = 0;
1053 m_ptr->mspeed = tmp8u;
1055 rd_s16b(&m_ptr->energy_need);
1057 if (flags & SAVE_MON_FAST)
1060 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
1062 else m_ptr->mtimed[MTIMED_FAST] = 0;
1063 if (flags & SAVE_MON_SLOW)
1066 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
1068 else m_ptr->mtimed[MTIMED_SLOW] = 0;
1069 if (flags & SAVE_MON_STUNNED)
1072 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
1074 else m_ptr->mtimed[MTIMED_STUNNED] = 0;
1075 if (flags & SAVE_MON_CONFUSED)
1078 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
1080 else m_ptr->mtimed[MTIMED_CONFUSED] = 0;
1081 if (flags & SAVE_MON_MONFEAR)
1084 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
1086 else m_ptr->mtimed[MTIMED_MONFEAR] = 0;
1088 if (flags & SAVE_MON_TARGET_Y)
1091 m_ptr->target_y = (POSITION)tmp16s;
1093 else m_ptr->target_y = 0;
1094 if (flags & SAVE_MON_TARGET_X)
1097 m_ptr->target_x = (POSITION)tmp16s;
1099 else m_ptr->target_x = 0;
1101 if (flags & SAVE_MON_INVULNER)
1104 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
1106 else m_ptr->mtimed[MTIMED_INVULNER] = 0;
1108 if (flags & SAVE_MON_SMART) rd_u32b(&m_ptr->smart);
1109 else m_ptr->smart = 0;
1111 if (flags & SAVE_MON_EXP)
1114 m_ptr->exp = (EXP)tmp32u;
1116 else m_ptr->exp = 0;
1118 m_ptr->mflag = 0; /* Not saved */
1120 if (flags & SAVE_MON_MFLAG2) rd_byte(&m_ptr->mflag2);
1121 else m_ptr->mflag2 = 0;
1123 if (flags & SAVE_MON_NICKNAME)
1125 rd_string(buf, sizeof(buf));
1126 m_ptr->nickname = quark_add(buf);
1128 else m_ptr->nickname = 0;
1130 if (flags & SAVE_MON_PARENT) rd_s16b(&m_ptr->parent_m_idx);
1131 else m_ptr->parent_m_idx = 0;
1136 * Old monster bit flags of racial resistances
1138 #define RF3_IM_ACID 0x00010000 /* Resist acid a lot */
1139 #define RF3_IM_ELEC 0x00020000 /* Resist elec a lot */
1140 #define RF3_IM_FIRE 0x00040000 /* Resist fire a lot */
1141 #define RF3_IM_COLD 0x00080000 /* Resist cold a lot */
1142 #define RF3_IM_POIS 0x00100000 /* Resist poison a lot */
1143 #define RF3_RES_TELE 0x00200000 /* Resist teleportation */
1144 #define RF3_RES_NETH 0x00400000 /* Resist nether a lot */
1145 #define RF3_RES_WATE 0x00800000 /* Resist water */
1146 #define RF3_RES_PLAS 0x01000000 /* Resist plasma */
1147 #define RF3_RES_NEXU 0x02000000 /* Resist nexus */
1148 #define RF3_RES_DISE 0x04000000 /* Resist disenchantment */
1149 #define RF3_RES_ALL 0x08000000 /* Resist all */
1151 #define MOVE_RF3_TO_RFR(R_PTR,RF3,RFR) \
1153 if ((R_PTR)->r_flags3 & (RF3)) \
1155 (R_PTR)->r_flags3 &= ~(RF3); \
1156 (R_PTR)->r_flagsr |= (RFR); \
1160 #define RF4_BR_TO_RFR(R_PTR,RF4_BR,RFR) \
1162 if ((R_PTR)->r_flags4 & (RF4_BR)) \
1164 (R_PTR)->r_flagsr |= (RFR); \
1168 #define RF4_BR_LITE 0x00004000 /* Breathe Lite */
1169 #define RF4_BR_DARK 0x00008000 /* Breathe Dark */
1170 #define RF4_BR_CONF 0x00010000 /* Breathe Confusion */
1171 #define RF4_BR_SOUN 0x00020000 /* Breathe Sound */
1172 #define RF4_BR_CHAO 0x00040000 /* Breathe Chaos */
1173 #define RF4_BR_TIME 0x00200000 /* Breathe Time */
1174 #define RF4_BR_INER 0x00400000 /* Breathe Inertia */
1175 #define RF4_BR_GRAV 0x00800000 /* Breathe Gravity */
1176 #define RF4_BR_SHAR 0x01000000 /* Breathe Shards */
1177 #define RF4_BR_WALL 0x04000000 /* Breathe Force */
1180 * @brief モンスターの思い出を読み込む / Read the monster lore
1181 * @param r_idx 読み込み先モンスターID
1184 static void rd_lore(MONRACE_IDX r_idx)
1189 monster_race *r_ptr = &r_info[r_idx];
1191 /* Count sights/deaths/kills */
1193 r_ptr->r_sights = (MONSTER_NUMBER)tmp16s;
1195 r_ptr->r_deaths = (MONSTER_NUMBER)tmp16s;
1197 r_ptr->r_pkills = (MONSTER_NUMBER)tmp16s;
1198 if (h_older_than(1, 7, 0, 5))
1200 r_ptr->r_akills = r_ptr->r_pkills;
1205 r_ptr->r_akills = (MONSTER_NUMBER)tmp16s;
1208 r_ptr->r_tkills = (MONSTER_NUMBER)tmp16s;
1210 /* Count wakes and ignores */
1211 rd_byte(&r_ptr->r_wake);
1212 rd_byte(&r_ptr->r_ignore);
1215 rd_byte(&r_ptr->r_xtra1);
1216 rd_byte(&r_ptr->r_xtra2);
1220 r_ptr->r_drop_gold = (ITEM_NUMBER)tmp8u;
1222 r_ptr->r_drop_item = (ITEM_NUMBER)tmp8u;
1226 rd_byte(&r_ptr->r_cast_spell);
1228 /* Count blows of each type */
1229 rd_byte(&r_ptr->r_blows[0]);
1230 rd_byte(&r_ptr->r_blows[1]);
1231 rd_byte(&r_ptr->r_blows[2]);
1232 rd_byte(&r_ptr->r_blows[3]);
1234 /* Memorize flags */
1235 rd_u32b(&r_ptr->r_flags1);
1236 rd_u32b(&r_ptr->r_flags2);
1237 rd_u32b(&r_ptr->r_flags3);
1238 rd_u32b(&r_ptr->r_flags4);
1239 rd_u32b(&r_ptr->r_flags5);
1240 rd_u32b(&r_ptr->r_flags6);
1241 if (h_older_than(1, 5, 0, 3))
1243 r_ptr->r_flagsr = 0L;
1245 /* Move RF3 resistance flags to RFR */
1246 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ACID, RFR_IM_ACID);
1247 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ELEC, RFR_IM_ELEC);
1248 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_FIRE, RFR_IM_FIRE);
1249 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_COLD, RFR_IM_COLD);
1250 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_POIS, RFR_IM_POIS);
1251 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_TELE, RFR_RES_TELE);
1252 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NETH, RFR_RES_NETH);
1253 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_WATE, RFR_RES_WATE);
1254 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_PLAS, RFR_RES_PLAS);
1255 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NEXU, RFR_RES_NEXU);
1256 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_DISE, RFR_RES_DISE);
1257 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_ALL, RFR_RES_ALL);
1259 /* Separate breathers resistance from RF4 to RFR */
1260 RF4_BR_TO_RFR(r_ptr, RF4_BR_LITE, RFR_RES_LITE);
1261 RF4_BR_TO_RFR(r_ptr, RF4_BR_DARK, RFR_RES_DARK);
1262 RF4_BR_TO_RFR(r_ptr, RF4_BR_SOUN, RFR_RES_SOUN);
1263 RF4_BR_TO_RFR(r_ptr, RF4_BR_CHAO, RFR_RES_CHAO);
1264 RF4_BR_TO_RFR(r_ptr, RF4_BR_TIME, RFR_RES_TIME);
1265 RF4_BR_TO_RFR(r_ptr, RF4_BR_INER, RFR_RES_INER);
1266 RF4_BR_TO_RFR(r_ptr, RF4_BR_GRAV, RFR_RES_GRAV);
1267 RF4_BR_TO_RFR(r_ptr, RF4_BR_SHAR, RFR_RES_SHAR);
1268 RF4_BR_TO_RFR(r_ptr, RF4_BR_WALL, RFR_RES_WALL);
1270 /* Resist confusion is merged to RF3_NO_CONF */
1271 if (r_ptr->r_flags4 & RF4_BR_CONF) r_ptr->r_flags3 |= RF3_NO_CONF;
1273 /* Misc resistance hack to RFR */
1274 if (r_idx == MON_STORMBRINGER) r_ptr->r_flagsr |= RFR_RES_CHAO;
1275 if (r_ptr->r_flags3 & RF3_ORC) r_ptr->r_flagsr |= RFR_RES_DARK;
1279 rd_u32b(&r_ptr->r_flagsr);
1282 /* Read the "Racial" monster limit per level */
1284 r_ptr->max_num = (MONSTER_NUMBER)tmp8u;
1286 /* Location in saved floor */
1287 rd_s16b(&r_ptr->floor_id);
1292 /* Repair the lore flags */
1293 r_ptr->r_flags1 &= r_ptr->flags1;
1294 r_ptr->r_flags2 &= r_ptr->flags2;
1295 r_ptr->r_flags3 &= r_ptr->flags3;
1296 r_ptr->r_flags4 &= r_ptr->flags4;
1297 r_ptr->r_flags5 &= r_ptr->a_ability_flags1;
1298 r_ptr->r_flags6 &= r_ptr->a_ability_flags2;
1299 r_ptr->r_flagsr &= r_ptr->flagsr;
1303 * @brief 店置きのアイテムオブジェクトを読み込む / Add the item "o_ptr" to the p_ptr->inventory_list of the "Home"
1304 * @param st_ptr 店舗の参照ポインタ
1305 * @param o_ptr アイテムオブジェクト参照ポインタ
1308 * In all cases, return the slot (or -1) where the object was placed
1310 * Note that this is a hacked up version of "inven_carry()".
1312 * Also note that it may not correctly "adapt" to "knowledge" bacoming
1313 * known, the player may have to pick stuff up and drop it again.
1315 static void home_carry(store_type *st_ptr, object_type *o_ptr)
1323 /* Check each existing item (try to combine) */
1324 for (slot = 0; slot < st_ptr->stock_num; slot++)
1326 /* Get the existing item */
1327 j_ptr = &st_ptr->stock[slot];
1329 /* The home acts just like the player */
1330 if (object_similar(j_ptr, o_ptr))
1332 /* Save the new number of items */
1333 object_absorb(j_ptr, o_ptr);
1341 if (st_ptr->stock_num >= STORE_INVEN_MAX * 10) {
1345 /* Determine the "value" of the item */
1346 value = object_value(o_ptr);
1348 /* Check existing slots to see if we must "slide" */
1349 for (slot = 0; slot < st_ptr->stock_num; slot++)
1351 if (object_sort_comp(o_ptr, value, &st_ptr->stock[slot])) break;
1354 /* Slide the others up */
1355 for (i = st_ptr->stock_num; i > slot; i--)
1357 st_ptr->stock[i] = st_ptr->stock[i-1];
1360 /* More stuff now */
1361 st_ptr->stock_num++;
1363 /* Insert the new item */
1364 st_ptr->stock[slot] = *o_ptr;
1366 chg_virtue(V_SACRIFICE, -1);
1368 /* Return the location */
1373 * @brief 店舗情報を読み込む / Read a store
1374 * @param town_number 街ID
1375 * @param store_number 店舗ID
1378 static errr rd_store(int town_number, int store_number)
1390 if (z_older_than(10, 3, 3) && (store_number == STORE_HOME))
1392 st_ptr = &town_info[1].store[store_number];
1393 if (st_ptr->stock_num) sort = TRUE;
1397 st_ptr = &town_info[town_number].store[store_number];
1400 /* Read the basic info */
1401 rd_s32b(&st_ptr->store_open);
1402 rd_s16b(&st_ptr->insult_cur);
1404 if (z_older_than(11, 0, 4))
1413 rd_s16b(&st_ptr->good_buy);
1414 rd_s16b(&st_ptr->bad_buy);
1416 /* Read last visit */
1417 rd_s32b(&st_ptr->last_visit);
1419 /* Extract the owner (see above) */
1420 st_ptr->owner = own;
1422 /* Read the items */
1423 for (j = 0; j < num; j++)
1433 /* Acquire valid items */
1434 if (st_ptr->stock_num < (store_number == STORE_HOME ? (STORE_INVEN_MAX) * 10 : (store_number == STORE_MUSEUM ? (STORE_INVEN_MAX) * 50 : STORE_INVEN_MAX)))
1439 home_carry(st_ptr, q_ptr);
1443 k = st_ptr->stock_num++;
1445 /* Acquire the item */
1446 object_copy(&st_ptr->stock[k], q_ptr);
1457 * @brief 乱数状態を読み込む / Read RNG state (added in 2.8.0)
1460 static void rd_randomizer(void)
1470 rd_u16b(&Rand_place);
1473 for (i = 0; i < RAND_DEG; i++)
1475 rd_u32b(&Rand_state[i]);
1482 * @brief ゲームオプションを読み込む / Read options (ignore most pre-2.8.0 options)
1485 * Note that the normal options are now stored as a set of 256 bit flags,
1486 * plus a set of 256 bit masks to indicate which bit flags were defined
1487 * at the time the savefile was created. This will allow new options
1488 * to be added, and old options to be removed, at any time, without
1489 * hurting old savefiles.
1491 * The window options are stored in the same way, but note that each
1492 * window gets 32 options, and their order is fixed by certain defines.
1494 static void rd_options(void)
1503 /* Ignore old options */
1506 /*** Special info */
1508 /* Read "delay_factor" */
1512 /* Read "hitpoint_warn" */
1516 /* Read "mana_warn" */
1517 if(h_older_than(1, 7, 0, 0))
1527 /*** Cheating options ***/
1531 if (c & 0x0002) p_ptr->wizard = TRUE;
1533 cheat_peek = (c & 0x0100) ? TRUE : FALSE;
1534 cheat_hear = (c & 0x0200) ? TRUE : FALSE;
1535 cheat_room = (c & 0x0400) ? TRUE : FALSE;
1536 cheat_xtra = (c & 0x0800) ? TRUE : FALSE;
1537 cheat_know = (c & 0x1000) ? TRUE : FALSE;
1538 cheat_live = (c & 0x2000) ? TRUE : FALSE;
1539 cheat_save = (c & 0x4000) ? TRUE : FALSE;
1540 cheat_diary_output = (c & 0x8000) ? TRUE : FALSE;
1541 cheat_turn = (c & 0x0080) ? TRUE : FALSE;
1542 cheat_sight = (c & 0x0040) ? TRUE : FALSE;
1544 rd_byte((byte *)&autosave_l);
1545 rd_byte((byte *)&autosave_t);
1546 rd_s16b(&autosave_freq);
1549 /*** Normal Options ***/
1551 /* Read the option flags */
1552 for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1554 /* Read the option masks */
1555 for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1557 /* Analyze the options */
1558 for (n = 0; n < 8; n++)
1560 /* Analyze the options */
1561 for (i = 0; i < 32; i++)
1563 /* Process valid flags */
1564 if (mask[n] & (1L << i))
1566 /* Process valid flags */
1567 if (option_mask[n] & (1L << i))
1570 if (flag[n] & (1L << i))
1573 option_flag[n] |= (1L << i);
1580 option_flag[n] &= ~(1L << i);
1587 if (z_older_than(10, 4, 5))
1589 if (option_flag[5] & (0x00000001 << 4)) option_flag[5] &= ~(0x00000001 << 4);
1590 else option_flag[5] |= (0x00000001 << 4);
1591 if (option_flag[2] & (0x00000001 << 5)) option_flag[2] &= ~(0x00000001 << 5);
1592 else option_flag[2] |= (0x00000001 << 5);
1593 if (option_flag[4] & (0x00000001 << 5)) option_flag[4] &= ~(0x00000001 << 5);
1594 else option_flag[4] |= (0x00000001 << 5);
1595 if (option_flag[5] & (0x00000001 << 0)) option_flag[5] &= ~(0x00000001 << 0);
1596 else option_flag[5] |= (0x00000001 << 0);
1597 if (option_flag[5] & (0x00000001 << 12)) option_flag[5] &= ~(0x00000001 << 12);
1598 else option_flag[5] |= (0x00000001 << 12);
1599 if (option_flag[1] & (0x00000001 << 0)) option_flag[1] &= ~(0x00000001 << 0);
1600 else option_flag[1] |= (0x00000001 << 0);
1601 if (option_flag[1] & (0x00000001 << 18)) option_flag[1] &= ~(0x00000001 << 18);
1602 else option_flag[1] |= (0x00000001 << 18);
1603 if (option_flag[1] & (0x00000001 << 19)) option_flag[1] &= ~(0x00000001 << 19);
1604 else option_flag[1] |= (0x00000001 << 19);
1605 if (option_flag[5] & (0x00000001 << 3)) option_flag[1] &= ~(0x00000001 << 3);
1606 else option_flag[5] |= (0x00000001 << 3);
1609 /* Extract the options */
1610 extract_option_vars();
1613 /*** Window Options ***/
1615 /* Read the window flags */
1616 for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1618 /* Read the window masks */
1619 for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1621 /* Analyze the options */
1622 for (n = 0; n < 8; n++)
1624 /* Analyze the options */
1625 for (i = 0; i < 32; i++)
1627 /* Process valid flags */
1628 if (mask[n] & (1L << i))
1630 /* Process valid flags */
1631 if (window_mask[n] & (1L << i))
1634 if (flag[n] & (1L << i))
1637 window_flag[n] |= (1L << i);
1644 window_flag[n] &= ~(1L << i);
1655 * @brief ダミー情報スキップ / Hack -- strip the "ghost" info
1658 * This is such a nasty hack it hurts.
1660 static void rd_ghost(void)
1665 rd_string(buf, sizeof(buf));
1667 /* Strip old data */
1673 * @brief クイックスタート情報を読み込む / Load quick start data
1676 static void load_quick_start(void)
1682 if (z_older_than(11, 0, 13))
1684 previous_char.quick_ok = FALSE;
1688 rd_byte(&previous_char.psex);
1690 previous_char.prace = (RACE_IDX)tmp8u;
1692 previous_char.pclass = (CLASS_IDX)tmp8u;
1694 previous_char.pseikaku = (CHARACTER_IDX)tmp8u;
1696 previous_char.realm1 = (REALM_IDX)tmp8u;
1698 previous_char.realm2 = (REALM_IDX)tmp8u;
1700 rd_s16b(&previous_char.age);
1701 rd_s16b(&previous_char.ht);
1702 rd_s16b(&previous_char.wt);
1703 rd_s16b(&previous_char.sc);
1704 rd_s32b(&previous_char.au);
1706 for (i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max[i]);
1707 for (i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max_max[i]);
1709 for (i = 0; i < PY_MAX_LEVEL; i++)
1712 previous_char.player_hp[i] = (HIT_POINT)tmp16s;
1715 rd_s16b(&previous_char.chaos_patron);
1717 for (i = 0; i < 8; i++) rd_s16b(&previous_char.vir_types[i]);
1719 for (i = 0; i < 4; i++) rd_string(previous_char.history[i], sizeof(previous_char.history[i]));
1721 /* UNUSED : Was number of random quests */
1725 previous_char.quick_ok = (bool)tmp8u;
1729 * @brief その他の情報を読み込む / Read the "extra" information
1732 static void rd_extra(void)
1741 rd_string(p_ptr->name, sizeof(p_ptr->name));
1743 rd_string(p_ptr->died_from, sizeof(p_ptr->died_from));
1745 if (!h_older_than(1, 7, 0, 1))
1749 /* Read the message */
1750 rd_string(buf, sizeof buf);
1751 if (buf[0]) p_ptr->last_message = string_make(buf);
1756 for (i = 0; i < 4; i++)
1758 rd_string(p_ptr->history[i], sizeof(p_ptr->history[i]));
1761 /* Class/Race/Seikaku/Gender/Spells */
1763 p_ptr->prace = (RACE_IDX)tmp8u;
1765 p_ptr->pclass = (CLASS_IDX)tmp8u;
1767 p_ptr->pseikaku = (CHARACTER_IDX)tmp8u;
1768 rd_byte(&p_ptr->psex);
1770 p_ptr->realm1 = (REALM_IDX)tmp8u;
1772 p_ptr->realm2 = (REALM_IDX)tmp8u;
1775 if (z_older_than(10, 4, 4))
1777 if (p_ptr->realm1 == 9) p_ptr->realm1 = REALM_MUSIC;
1778 if (p_ptr->realm2 == 9) p_ptr->realm2 = REALM_MUSIC;
1779 if (p_ptr->realm1 == 10) p_ptr->realm1 = REALM_HISSATSU;
1780 if (p_ptr->realm2 == 10) p_ptr->realm2 = REALM_HISSATSU;
1783 /* Special Race/Class info */
1785 p_ptr->hitdie = tmp8u;
1786 rd_u16b(&p_ptr->expfact);
1788 /* Age/Height/Weight */
1789 rd_s16b(&p_ptr->age);
1790 rd_s16b(&p_ptr->ht);
1791 rd_s16b(&p_ptr->wt);
1793 /* Read the stat info */
1794 for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_max[i]);
1795 for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_max_max[i]);
1796 for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_cur[i]);
1799 rd_s32b(&p_ptr->au);
1801 rd_s32b(&p_ptr->max_exp);
1802 if (h_older_than(1, 5, 4, 1)) p_ptr->max_max_exp = p_ptr->max_exp;
1803 else rd_s32b(&p_ptr->max_max_exp);
1804 rd_s32b(&p_ptr->exp);
1806 if (h_older_than(1, 7, 0, 3))
1809 p_ptr->exp_frac = (u32b)tmp16u;
1813 rd_u32b(&p_ptr->exp_frac);
1816 rd_s16b(&p_ptr->lev);
1818 for (i = 0; i < 64; i++) rd_s16b(&p_ptr->spell_exp[i]);
1819 if ((p_ptr->pclass == CLASS_SORCERER) && z_older_than(10, 4, 2))
1821 for (i = 0; i < 64; i++) p_ptr->spell_exp[i] = SPELL_EXP_MASTER;
1823 if (z_older_than(10, 3, 6))
1824 for (i = 0; i < 5; i++) for (j = 0; j < 60; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1826 for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1827 for (i = 0; i < GINOU_MAX; i++) rd_s16b(&p_ptr->skill_exp[i]);
1828 if (z_older_than(10, 4, 1))
1830 if (p_ptr->pclass != CLASS_BEASTMASTER) p_ptr->skill_exp[GINOU_RIDING] /= 2;
1831 p_ptr->skill_exp[GINOU_RIDING] = MIN(p_ptr->skill_exp[GINOU_RIDING], s_info[p_ptr->pclass].s_max[GINOU_RIDING]);
1833 if (z_older_than(10, 3, 14))
1835 for (i = 0; i < 108; i++) p_ptr->magic_num1[i] = 0;
1836 for (i = 0; i < 108; i++) p_ptr->magic_num2[i] = 0;
1840 for (i = 0; i < 108; i++) rd_s32b(&p_ptr->magic_num1[i]);
1841 for (i = 0; i < 108; i++) rd_byte(&p_ptr->magic_num2[i]);
1842 if (h_older_than(1, 3, 0, 1))
1844 if (p_ptr->pclass == CLASS_SMITH)
1846 p_ptr->magic_num1[TR_ES_ATTACK] = p_ptr->magic_num1[96];
1847 p_ptr->magic_num1[96] = 0;
1848 p_ptr->magic_num1[TR_ES_AC] = p_ptr->magic_num1[97];
1849 p_ptr->magic_num1[97] = 0;
1853 if (music_singing_any()) p_ptr->action = ACTION_SING;
1855 if (z_older_than(11, 0, 7))
1857 p_ptr->start_race = p_ptr->prace;
1858 p_ptr->old_race1 = 0L;
1859 p_ptr->old_race2 = 0L;
1860 p_ptr->old_realm = 0;
1865 p_ptr->start_race = (RACE_IDX)tmp8u;
1867 p_ptr->old_race1 = (BIT_FLAGS)tmp32s;
1869 p_ptr->old_race2 = (BIT_FLAGS)tmp32s;
1870 rd_s16b(&p_ptr->old_realm);
1873 if (z_older_than(10, 0, 1))
1875 for (i = 0; i < MAX_MANE; i++)
1877 p_ptr->mane_spell[i] = -1;
1878 p_ptr->mane_dam[i] = 0;
1880 p_ptr->mane_num = 0;
1882 else if (z_older_than(10, 2, 3))
1884 for (i = 0; i < OLD_MAX_MANE; i++)
1889 for (i = 0; i < MAX_MANE; i++)
1891 p_ptr->mane_spell[i] = -1;
1892 p_ptr->mane_dam[i] = 0;
1895 p_ptr->mane_num = 0;
1899 for (i = 0; i < MAX_MANE; i++)
1902 p_ptr->mane_spell[i] = (SPELL_IDX)tmp16s;
1904 p_ptr->mane_dam[i] = (SPELL_IDX)tmp16s;
1906 rd_s16b(&p_ptr->mane_num);
1909 if (z_older_than(10, 0, 3))
1911 determine_bounty_uniques();
1913 for (i = 0; i < MAX_KUBI; i++)
1915 /* Is this bounty unique already dead? */
1916 if (!r_info[current_world_ptr->bounty_r_idx[i]].max_num) current_world_ptr->bounty_r_idx[i] += 10000;
1921 for (i = 0; i < MAX_KUBI; i++)
1923 rd_s16b(¤t_world_ptr->bounty_r_idx[i]);
1927 if (z_older_than(10, 0, 3))
1929 update_gambling_monsters();
1933 for (i = 0; i < 4; i++)
1935 rd_s16b(&battle_mon[i]);
1936 if (z_older_than(10, 3, 4))
1939 mon_odds[i] = tmp16s;
1941 else rd_u32b(&mon_odds[i]);
1945 rd_s16b(&p_ptr->town_num);
1947 /* Read arena and rewards information */
1948 rd_s16b(&p_ptr->arena_number);
1949 if (h_older_than(1, 5, 0, 1))
1951 /* Arena loser of previous version was marked number 99 */
1952 if (p_ptr->arena_number >= 99) p_ptr->arena_number = ARENA_DEFEATED_OLD_VER;
1955 p_ptr->inside_arena = (bool)tmp16s;
1956 rd_s16b(&p_ptr->inside_quest);
1957 if (z_older_than(10, 3, 5)) p_ptr->inside_battle = FALSE;
1961 p_ptr->inside_battle = (bool)tmp16s;
1963 rd_byte(&p_ptr->exit_bldg);
1967 p_ptr->oldpx = (POSITION)tmp16s;
1969 p_ptr->oldpy = (POSITION)tmp16s;
1971 if (z_older_than(10, 3, 13) && !current_floor_ptr->dun_level && !p_ptr->inside_arena) {p_ptr->oldpy = 33;p_ptr->oldpx = 131;}
1973 /* Was p_ptr->rewards[MAX_BACT] */
1975 for (i = 0; i < tmp16s; i++)
1981 if (h_older_than(1, 7, 0, 3))
1984 p_ptr->mhp = tmp16s;
1987 p_ptr->chp = tmp16s;
1990 p_ptr->chp_frac = (u32b)tmp16u;
1994 rd_s32b(&p_ptr->mhp);
1995 rd_s32b(&p_ptr->chp);
1996 rd_u32b(&p_ptr->chp_frac);
1999 if (h_older_than(1, 7, 0, 3))
2002 p_ptr->msp = tmp16s;
2005 p_ptr->csp = tmp16s;
2008 p_ptr->csp_frac = (u32b)tmp16u;
2012 rd_s32b(&p_ptr->msp);
2013 rd_s32b(&p_ptr->csp);
2014 rd_u32b(&p_ptr->csp_frac);
2017 rd_s16b(&p_ptr->max_plv);
2018 if (z_older_than(10, 3, 8))
2021 max_dlv[DUNGEON_ANGBAND] = tmp16s;
2025 byte max = (byte)max_d_idx;
2029 for(i = 0; i < max; i++)
2032 max_dlv[i] = tmp16s;
2033 if (max_dlv[i] > d_info[i].maxdepth) max_dlv[i] = d_info[i].maxdepth;
2037 /* Repair maximum player level */
2038 if (p_ptr->max_plv < p_ptr->lev) p_ptr->max_plv = p_ptr->lev;
2042 rd_s16b(&p_ptr->sc);
2043 rd_s16b(&p_ptr->concent);
2045 /* Read the flags */
2046 strip_bytes(2); /* Old "rest" */
2047 rd_s16b(&p_ptr->blind);
2048 rd_s16b(&p_ptr->paralyzed);
2049 rd_s16b(&p_ptr->confused);
2050 rd_s16b(&p_ptr->food);
2051 strip_bytes(4); /* Old "food_digested" / "protection" */
2053 rd_s16b(&p_ptr->energy_need);
2054 if (z_older_than(11, 0, 13))
2055 p_ptr->energy_need = 100 - p_ptr->energy_need;
2056 if (h_older_than(2, 1, 2, 0))
2057 p_ptr->enchant_energy_need = 0;
2059 rd_s16b(&p_ptr->enchant_energy_need);
2061 rd_s16b(&p_ptr->fast);
2062 rd_s16b(&p_ptr->slow);
2063 rd_s16b(&p_ptr->afraid);
2064 rd_s16b(&p_ptr->cut);
2065 rd_s16b(&p_ptr->stun);
2066 rd_s16b(&p_ptr->poisoned);
2067 rd_s16b(&p_ptr->image);
2068 rd_s16b(&p_ptr->protevil);
2069 rd_s16b(&p_ptr->invuln);
2070 if(z_older_than(10, 0, 0))
2073 rd_s16b(&p_ptr->ult_res);
2074 rd_s16b(&p_ptr->hero);
2075 rd_s16b(&p_ptr->shero);
2076 rd_s16b(&p_ptr->shield);
2077 rd_s16b(&p_ptr->blessed);
2078 rd_s16b(&p_ptr->tim_invis);
2079 rd_s16b(&p_ptr->word_recall);
2080 if (z_older_than(10, 3, 8))
2081 p_ptr->recall_dungeon = DUNGEON_ANGBAND;
2085 p_ptr->recall_dungeon = (byte)tmp16s;
2088 if (h_older_than(1, 5, 0, 0))
2089 p_ptr->alter_reality = 0;
2091 rd_s16b(&p_ptr->alter_reality);
2093 rd_s16b(&p_ptr->see_infra);
2094 rd_s16b(&p_ptr->tim_infra);
2095 rd_s16b(&p_ptr->oppose_fire);
2096 rd_s16b(&p_ptr->oppose_cold);
2097 rd_s16b(&p_ptr->oppose_acid);
2098 rd_s16b(&p_ptr->oppose_elec);
2099 rd_s16b(&p_ptr->oppose_pois);
2100 if (z_older_than(10,0,2)) p_ptr->tsuyoshi = 0;
2101 else rd_s16b(&p_ptr->tsuyoshi);
2103 /* Old savefiles do not have the following fields... */
2104 if ((z_major == 2) && (z_minor == 0) && (z_patch == 6))
2107 p_ptr->wraith_form = 0;
2108 p_ptr->resist_magic = 0;
2109 p_ptr->tim_regen = 0;
2110 p_ptr->kabenuke = 0;
2111 p_ptr->tim_stealth = 0;
2112 p_ptr->tim_levitation = 0;
2113 p_ptr->tim_sh_touki = 0;
2114 p_ptr->lightspeed = 0;
2115 p_ptr->tsubureru = 0;
2116 p_ptr->tim_res_nether = 0;
2117 p_ptr->tim_res_time = 0;
2118 p_ptr->mimic_form = 0;
2119 p_ptr->tim_mimic = 0;
2120 p_ptr->tim_sh_fire = 0;
2123 p_ptr->tim_reflect = 0;
2124 p_ptr->multishadow = 0;
2125 p_ptr->dustrobe = 0;
2127 p_ptr->chaos_patron = ((p_ptr->age + p_ptr->sc) % MAX_PATRON);
2135 rd_s16b(&p_ptr->tim_esp);
2136 rd_s16b(&p_ptr->wraith_form);
2137 rd_s16b(&p_ptr->resist_magic);
2138 rd_s16b(&p_ptr->tim_regen);
2139 rd_s16b(&p_ptr->kabenuke);
2140 rd_s16b(&p_ptr->tim_stealth);
2141 rd_s16b(&p_ptr->tim_levitation);
2142 rd_s16b(&p_ptr->tim_sh_touki);
2143 rd_s16b(&p_ptr->lightspeed);
2144 rd_s16b(&p_ptr->tsubureru);
2145 if (z_older_than(10, 4, 7))
2146 p_ptr->magicdef = 0;
2148 rd_s16b(&p_ptr->magicdef);
2149 rd_s16b(&p_ptr->tim_res_nether);
2150 if (z_older_than(10, 4, 11))
2152 p_ptr->tim_res_time = 0;
2153 p_ptr->mimic_form = 0;
2154 p_ptr->tim_mimic = 0;
2155 p_ptr->tim_sh_fire = 0;
2159 rd_s16b(&p_ptr->tim_res_time);
2161 p_ptr->mimic_form = (IDX)tmp8u;
2162 rd_s16b(&p_ptr->tim_mimic);
2163 rd_s16b(&p_ptr->tim_sh_fire);
2166 if (z_older_than(11, 0, 99))
2168 p_ptr->tim_sh_holy = 0;
2169 p_ptr->tim_eyeeye = 0;
2173 rd_s16b(&p_ptr->tim_sh_holy);
2174 rd_s16b(&p_ptr->tim_eyeeye);
2178 if ( z_older_than(11,0,3) ){
2179 p_ptr->tim_reflect=0;
2180 p_ptr->multishadow=0;
2184 rd_s16b(&p_ptr->tim_reflect);
2185 rd_s16b(&p_ptr->multishadow);
2186 rd_s16b(&p_ptr->dustrobe);
2189 rd_s16b(&p_ptr->chaos_patron);
2190 rd_u32b(&p_ptr->muta1);
2191 rd_u32b(&p_ptr->muta2);
2192 rd_u32b(&p_ptr->muta3);
2194 for (i = 0; i < 8; i++)
2195 rd_s16b(&p_ptr->virtues[i]);
2196 for (i = 0; i < 8; i++)
2197 rd_s16b(&p_ptr->vir_types[i]);
2200 /* Calc the regeneration modifier for mutations */
2201 p_ptr->mutant_regenerate_mod = calc_mutant_regenerate_mod();
2203 if (z_older_than(10,0,9))
2206 if (tmp8u) p_ptr->special_attack = ATTACK_CONFUSE;
2207 p_ptr->ele_attack = 0;
2211 rd_s16b(&p_ptr->ele_attack);
2212 rd_u32b(&p_ptr->special_attack);
2214 if (p_ptr->special_attack & KAMAE_MASK) p_ptr->action = ACTION_KAMAE;
2215 else if (p_ptr->special_attack & KATA_MASK) p_ptr->action = ACTION_KATA;
2216 if (z_older_than(10,0,12))
2218 p_ptr->ele_immune = 0;
2219 p_ptr->special_defense = 0;
2223 rd_s16b(&p_ptr->ele_immune);
2224 rd_u32b(&p_ptr->special_defense);
2226 rd_byte(&p_ptr->knowledge);
2229 p_ptr->autopick_autoregister = tmp8u ? TRUE : FALSE;
2233 p_ptr->action = (ACTION_IDX)tmp8u;
2234 if (!z_older_than(10, 4, 3))
2237 if (tmp8u) p_ptr->action = ACTION_LEARN;
2239 rd_byte((byte *)&preserve_mode);
2240 rd_byte((byte *)&p_ptr->wait_report_score);
2243 for (i = 0; i < 48; i++) rd_byte(&tmp8u);
2245 /* Skip the flags */
2249 /* Hack -- the two "special seeds" */
2250 rd_u32b(¤t_world_ptr->seed_flavor);
2251 rd_u32b(¤t_world_ptr->seed_town);
2255 rd_u16b(&p_ptr->panic_save);
2256 rd_u16b(&p_ptr->total_winner);
2257 rd_u16b(&p_ptr->noscore);
2262 p_ptr->is_dead = tmp8u;
2264 /* Read "feeling" */
2265 rd_byte(&p_ptr->feeling);
2267 switch (p_ptr->start_race)
2273 current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * MAX_DAYS + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2276 current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2279 current_world_ptr->dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2281 /* Turn when level began */
2282 rd_s32b(¤t_floor_ptr->generated_turn);
2284 if (h_older_than(1, 7, 0, 4))
2286 p_ptr->feeling_turn = current_floor_ptr->generated_turn;
2290 /* Turn of last "feeling" */
2291 rd_s32b(&p_ptr->feeling_turn);
2294 /* Current current_world_ptr->game_turn */
2295 rd_s32b(¤t_world_ptr->game_turn);
2297 if (z_older_than(10, 3, 12))
2299 current_world_ptr->dungeon_turn = current_world_ptr->game_turn;
2301 else rd_s32b(¤t_world_ptr->dungeon_turn);
2303 if (z_older_than(11, 0, 13))
2305 current_floor_ptr->generated_turn /= 2;
2306 p_ptr->feeling_turn /= 2;
2307 current_world_ptr->game_turn /= 2;
2308 current_world_ptr->dungeon_turn /= 2;
2311 if (z_older_than(10, 3, 13))
2313 old_battle = current_world_ptr->game_turn;
2315 else rd_s32b(&old_battle);
2317 if (z_older_than(10,0,3))
2319 determine_today_mon(TRUE);
2323 rd_s16b(&today_mon);
2324 rd_s16b(&p_ptr->today_mon);
2327 if (z_older_than(10,0,7))
2333 rd_s16b(&p_ptr->riding);
2336 /* Current floor_id */
2337 if (h_older_than(1, 5, 0, 0))
2339 p_ptr->floor_id = 0;
2343 rd_s16b(&p_ptr->floor_id);
2346 if (h_older_than(1, 5, 0, 2))
2352 /* Get number of party_mon array */
2355 /* Strip old temporary preserved pets */
2356 for (i = 0; i < tmp16s; i++)
2358 monster_type dummy_mon;
2360 rd_monster(&dummy_mon);
2364 if (z_older_than(10,1,2))
2366 current_world_ptr->play_time = 0;
2370 rd_u32b(¤t_world_ptr->play_time);
2373 if (z_older_than(10,3,9))
2377 else if (z_older_than(10, 3, 10))
2385 p_ptr->visit = (BIT_FLAGS)tmp32s;
2387 if (!z_older_than(11, 0, 5))
2389 rd_u32b(&p_ptr->count);
2395 * @brief プレイヤーの所持品情報を読み込む / Read the player p_ptr->inventory_list
2398 * Note that the p_ptr->inventory_list changed in Angband 2.7.4. Two extra
2399 * pack slots were added and the equipment was rearranged. Note
2400 * that these two features combine when parsing old save-files, in
2401 * which items from the old "aux" slot are "carried", perhaps into
2402 * one of the two new "p_ptr->inventory_list" slots.
2404 * Note that the p_ptr->inventory_list is "re-sorted" later by "dungeon()".
2406 static errr rd_inventory(void)
2414 p_ptr->total_weight = 0;
2417 p_ptr->inven_cnt = 0;
2418 p_ptr->equip_cnt = 0;
2420 /* Read until done */
2425 /* Get the next item index */
2428 /* Nope, we reached the end */
2429 if (n == 0xFFFF) break;
2436 /* Hack -- verify item */
2437 if (!q_ptr->k_idx) return (53);
2439 /* Wield equipment */
2440 if (n >= INVEN_RARM)
2442 q_ptr->marked |= OM_TOUCHED;
2443 object_copy(&p_ptr->inventory_list[n], q_ptr);
2445 /* Add the weight */
2446 p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2452 /* Warning -- backpack is full */
2453 else if (p_ptr->inven_cnt == INVEN_PACK)
2455 note(_("持ち物の中のアイテムが多すぎる!", "Too many items in the p_ptr->inventory_list!"));
2461 /* Carry p_ptr->inventory_list */
2467 q_ptr->marked |= OM_TOUCHED;
2468 object_copy(&p_ptr->inventory_list[n], q_ptr);
2470 /* Add the weight */
2471 p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2484 * @brief メッセージログを読み込む / Read the saved messages
2487 static void rd_messages(void)
2494 if (h_older_than(2, 2, 0, 75))
2499 message_max = (int)num;
2501 /* Read the messages */
2502 for (i = 0; i < message_max; i++)
2504 /* Read the message */
2505 rd_string(buf, sizeof(buf));
2507 /* Save the message */
2516 message_max = (int)num;
2518 /* Read the messages */
2519 for (i = 0; i < message_max; i++)
2521 /* Read the message */
2522 rd_string(buf, sizeof(buf));
2524 /* Save the message */
2533 /* Old hidden trap flag */
2534 #define CAVE_TRAP 0x8000
2536 /*** Terrain Feature Indexes (see "lib/edit/f_info.txt") ***/
2537 #define OLD_FEAT_INVIS 0x02
2538 #define OLD_FEAT_GLYPH 0x03
2539 #define OLD_FEAT_QUEST_ENTER 0x08
2540 #define OLD_FEAT_QUEST_EXIT 0x09
2541 #define OLD_FEAT_MINOR_GLYPH 0x40
2542 #define OLD_FEAT_BLDG_1 0x81
2543 #define OLD_FEAT_MIRROR 0xc3
2546 #define OLD_QUEST_WATER_CAVE 18
2548 /* Quest constants */
2549 #define QUEST_OLD_CASTLE 27
2550 #define QUEST_ROYAL_CRYPT 28
2553 * @brief メッセージログを読み込む / Read the dungeon (old method)
2556 * The monsters/objects must be loaded in the same order
2557 * that they were stored, since the actual indexes matter.
2559 static errr rd_dungeon_old(void)
2570 /*** Basic info ***/
2574 current_floor_ptr->dun_level = (DEPTH)tmp16s;
2575 if (z_older_than(10, 3, 8)) p_ptr->dungeon_idx = DUNGEON_ANGBAND;
2579 p_ptr->dungeon_idx = (IDX)tmp8u;
2582 /* Set the base level for old versions */
2583 current_floor_ptr->base_level = current_floor_ptr->dun_level;
2586 current_floor_ptr->base_level = (DEPTH)tmp16s;
2589 current_floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
2591 p_ptr->y = (POSITION)tmp16s;
2593 p_ptr->x = (POSITION)tmp16s;
2594 if (z_older_than(10, 3, 13) && !current_floor_ptr->dun_level && !p_ptr->inside_arena) {p_ptr->y = 33;p_ptr->x = 131;}
2596 current_floor_ptr->height = (POSITION)tmp16s;
2598 current_floor_ptr->width = (POSITION)tmp16s;
2599 rd_s16b(&tmp16s); /* max_panel_rows */
2600 rd_s16b(&tmp16s); /* max_panel_cols */
2603 if (!p_ptr->y || !p_ptr->x) {p_ptr->y = 10;p_ptr->x = 10;}/* ダンジョン生成に失敗してセグメンテったときの復旧用 */
2607 ymax = current_floor_ptr->height;
2608 xmax = current_floor_ptr->width;
2611 /*** Run length decoding ***/
2613 /* Load the dungeon data */
2614 for (x = y = 0; y < ymax; )
2620 if (z_older_than(10,3,6))
2629 /* Decline invalid flags */
2630 info &= ~(CAVE_LITE | CAVE_VIEW | CAVE_MNLT | CAVE_MNDK);
2633 /* Apply the RLE info */
2634 for (i = count; i > 0; i--)
2636 /* Access the current_floor_ptr->grid_array */
2637 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2639 /* Extract "info" */
2649 if (++y >= ymax) break;
2655 /*** Run length decoding ***/
2657 /* Load the dungeon data */
2658 for (x = y = 0; y < ymax; )
2664 /* Apply the RLE info */
2665 for (i = count; i > 0; i--)
2667 /* Access the current_floor_ptr->grid_array */
2668 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2670 /* Extract "feat" */
2671 g_ptr->feat = (s16b)tmp8u;
2680 if (++y >= ymax) break;
2685 /*** Run length decoding ***/
2687 /* Load the dungeon data */
2688 for (x = y = 0; y < ymax; )
2694 /* Apply the RLE info */
2695 for (i = count; i > 0; i--)
2697 /* Access the current_floor_ptr->grid_array */
2698 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2700 /* Extract "mimic" */
2701 g_ptr->mimic = (s16b)tmp8u;
2710 if (++y >= ymax) break;
2715 /*** Run length decoding ***/
2717 /* Load the dungeon data */
2718 for (x = y = 0; y < ymax; )
2724 /* Apply the RLE info */
2725 for (i = count; i > 0; i--)
2727 /* Access the current_floor_ptr->grid_array */
2728 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2730 /* Extract "feat" */
2731 g_ptr->special = tmp16s;
2740 if (++y >= ymax) break;
2745 /* Convert current_floor_ptr->grid_array data */
2746 if (z_older_than(11, 0, 99))
2748 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2750 /* Wipe old unused flags */
2751 current_floor_ptr->grid_array[y][x].info &= ~(CAVE_MASK);
2755 if (h_older_than(1, 1, 1, 0))
2757 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2759 /* Access the current_floor_ptr->grid_array */
2760 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2763 if (g_ptr->feat == OLD_FEAT_INVIS)
2765 g_ptr->feat = feat_floor;
2766 g_ptr->info |= CAVE_TRAP;
2769 /* Older than 1.1.1 */
2770 if (g_ptr->feat == OLD_FEAT_MIRROR)
2772 g_ptr->feat = feat_floor;
2773 g_ptr->info |= CAVE_OBJECT;
2778 if (h_older_than(1, 3, 1, 0))
2780 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2782 /* Access the current_floor_ptr->grid_array */
2783 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2785 /* Old CAVE_IN_MIRROR flag */
2786 if (g_ptr->info & CAVE_OBJECT)
2788 g_ptr->mimic = feat_mirror;
2791 /* Runes will be mimics and flags */
2792 else if ((g_ptr->feat == OLD_FEAT_MINOR_GLYPH) ||
2793 (g_ptr->feat == OLD_FEAT_GLYPH))
2795 g_ptr->info |= CAVE_OBJECT;
2796 g_ptr->mimic = g_ptr->feat;
2797 g_ptr->feat = feat_floor;
2800 /* Hidden traps will be trap terrains mimicing floor */
2801 else if (g_ptr->info & CAVE_TRAP)
2803 g_ptr->info &= ~CAVE_TRAP;
2804 g_ptr->mimic = g_ptr->feat;
2805 g_ptr->feat = choose_random_trap();
2808 /* Another hidden trap */
2809 else if (g_ptr->feat == OLD_FEAT_INVIS)
2811 g_ptr->mimic = feat_floor;
2812 g_ptr->feat = feat_trap_open;
2817 /* Quest 18 was removed */
2818 if (h_older_than(1, 7, 0, 6) && !vanilla_town)
2820 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2822 /* Access the current_floor_ptr->grid_array */
2823 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2825 if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !current_floor_ptr->dun_level)
2827 if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
2829 g_ptr->feat = feat_tree;
2832 else if (g_ptr->feat == OLD_FEAT_BLDG_1)
2834 g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
2837 else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
2838 (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
2840 g_ptr->feat = feat_up_stair;
2848 /* Read the item count */
2851 /* Verify maximum */
2852 if (limit > current_floor_ptr->max_o_idx)
2854 note(format(_("アイテムの配列が大きすぎる(%d)!", "Too many (%d) object entries!"), limit));
2858 /* Read the dungeon items */
2859 for (i = 1; i < limit; i++)
2866 /* Get a new record */
2871 note(format(_("アイテム配置エラー (%d <> %d)", "Object allocation error (%d <> %d)"), i, o_idx));
2877 o_ptr = ¤t_floor_ptr->o_list[o_idx];
2885 if (o_ptr->held_m_idx)
2887 monster_type *m_ptr;
2888 m_ptr = ¤t_floor_ptr->m_list[o_ptr->held_m_idx];
2891 o_ptr->next_o_idx = m_ptr->hold_o_idx;
2893 m_ptr->hold_o_idx = o_idx;
2899 /* Access the item location */
2900 g_ptr = ¤t_floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
2903 o_ptr->next_o_idx = g_ptr->o_idx;
2905 g_ptr->o_idx = o_idx;
2912 /* Read the monster count */
2915 /* Hack -- verify */
2916 if (limit > current_floor_ptr->max_m_idx)
2918 note(format(_("モンスターの配列が大きすぎる(%d)!", "Too many (%d) monster entries!"), limit));
2922 /* Read the monsters */
2923 for (i = 1; i < limit; i++)
2926 monster_type *m_ptr;
2928 /* Get a new record */
2933 note(format(_("モンスター配置エラー (%d <> %d)", "Monster allocation error (%d <> %d)"), i, m_idx));
2938 /* Acquire monster */
2939 m_ptr = ¤t_floor_ptr->m_list[m_idx];
2941 /* Read the monster */
2946 g_ptr = ¤t_floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
2948 /* Mark the location */
2949 g_ptr->m_idx = m_idx;
2952 real_r_ptr(m_ptr)->cur_num++;
2957 /* The dungeon is ready */
2958 if (z_older_than(10, 3, 13) && !current_floor_ptr->dun_level && !p_ptr->inside_arena)
2959 character_dungeon = FALSE;
2961 character_dungeon = TRUE;
2969 * @brief 保存されたフロアを読み込む / Read the saved floor
2970 * @return info読み込みエラーコード
2972 * この関数は、セーブデータの互換性を保つために多くのデータ改変処理を備えている。
2975 * <li>1.7.0.2で8bitだったgrid_typeのfeat,mimicのID値を16bitに拡張する処理。</li>
2976 * <li>1.7.0.8までに廃止、IDなどを差し替えたクエスト番号を置換する処理。</li>
2978 * The monsters/objects must be loaded in the same order
2979 * that they were stored, since the actual indexes matter.
2981 static errr rd_saved_floor(saved_floor_type *sf_ptr)
2983 POSITION ymax, xmax;
2994 cave_template_type *templates;
2997 /*** Wipe all current_floor_ptr->grid_array ***/
3001 /*** Basic info ***/
3003 /* Dungeon floor specific info follows */
3007 /*** Not a saved floor ***/
3010 current_floor_ptr->dun_level = (DEPTH)tmp16s;
3011 current_floor_ptr->base_level = current_floor_ptr->dun_level;
3015 /*** The saved floor ***/
3018 if (tmp16s != sf_ptr->floor_id) return 171;
3021 if (tmp8u != sf_ptr->savefile_id) return 171;
3024 if (tmp16s != sf_ptr->dun_level) return 171;
3025 current_floor_ptr->dun_level = sf_ptr->dun_level;
3028 if (tmp32s != sf_ptr->last_visit) return 171;
3031 if (tmp32u != sf_ptr->visit_mark) return 171;
3034 if (tmp16s != sf_ptr->upper_floor_id) return 171;
3037 if (tmp16s != sf_ptr->lower_floor_id) return 171;
3041 current_floor_ptr->base_level = (DEPTH)tmp16s;
3043 current_floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
3046 p_ptr->y = (POSITION)tmp16u;
3049 p_ptr->x = (POSITION)tmp16u;
3052 current_floor_ptr->height = (POSITION)tmp16s;
3054 current_floor_ptr->width = (POSITION)tmp16s;
3056 rd_byte(&p_ptr->feeling);
3060 /*** Read template for grid_type ***/
3062 /* Read the template count */
3065 /* Allocate the "template" array */
3066 C_MAKE(templates, limit, cave_template_type);
3068 /* Read the templates */
3069 for (i = 0; i < limit; i++)
3071 cave_template_type *ct_ptr = &templates[i];
3075 ct_ptr->info = (BIT_FLAGS)tmp16u;
3076 if (h_older_than(1, 7, 0, 2))
3079 ct_ptr->feat = (s16b)tmp8u;
3081 ct_ptr->mimic = (s16b)tmp8u;
3085 rd_s16b(&ct_ptr->feat);
3086 rd_s16b(&ct_ptr->mimic);
3088 rd_s16b(&ct_ptr->special);
3092 ymax = current_floor_ptr->height;
3093 xmax = current_floor_ptr->width;
3096 /*** Run length decoding ***/
3098 /* Load the dungeon data */
3099 for (x = y = 0; y < ymax; )
3111 } while (tmp8u == MAX_UCHAR);
3113 /* Apply the RLE info */
3114 for (i = count; i > 0; i--)
3116 /* Access the current_floor_ptr->grid_array */
3117 grid_type *g_ptr = ¤t_floor_ptr->grid_array[y][x];
3119 /* Extract current_floor_ptr->grid_array data */
3120 g_ptr->info = templates[id].info;
3121 g_ptr->feat = templates[id].feat;
3122 g_ptr->mimic = templates[id].mimic;
3123 g_ptr->special = templates[id].special;
3132 if (++y >= ymax) break;
3137 /* Quest 18 was removed */
3138 if (h_older_than(1, 7, 0, 6) && !vanilla_town)
3140 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
3142 /* Access the current_floor_ptr->grid_array */
3143 grid_type *g_ptr = ¤t_floor_ptr->grid_array[y][x];
3145 if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !current_floor_ptr->dun_level)
3147 if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
3149 g_ptr->feat = feat_tree;
3152 else if (g_ptr->feat == OLD_FEAT_BLDG_1)
3154 g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
3157 else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
3158 (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
3160 g_ptr->feat = feat_up_stair;
3166 /* Free the "template" array */
3167 C_KILL(templates, limit, cave_template_type);
3172 /* Read the item count */
3175 /* Verify maximum */
3176 if (limit > current_floor_ptr->max_o_idx) return 151;
3179 /* Read the dungeon items */
3180 for (i = 1; i < limit; i++)
3186 /* Get a new record */
3189 if (i != o_idx) return 152;
3192 o_ptr = ¤t_floor_ptr->o_list[o_idx];
3197 if (o_ptr->held_m_idx)
3199 monster_type *m_ptr;
3200 m_ptr = ¤t_floor_ptr->m_list[o_ptr->held_m_idx];
3203 o_ptr->next_o_idx = m_ptr->hold_o_idx;
3205 m_ptr->hold_o_idx = o_idx;
3211 /* Access the item location */
3212 grid_type *g_ptr = ¤t_floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
3215 o_ptr->next_o_idx = g_ptr->o_idx;
3217 g_ptr->o_idx = o_idx;
3224 /* Read the monster count */
3227 /* Hack -- verify */
3228 if (limit > current_floor_ptr->max_m_idx) return 161;
3230 /* Read the monsters */
3231 for (i = 1; i < limit; i++)
3235 monster_type *m_ptr;
3237 /* Get a new record */
3240 if (i != m_idx) return 162;
3243 /* Acquire monster */
3244 m_ptr = ¤t_floor_ptr->m_list[m_idx];
3246 /* Read the monster */
3251 g_ptr = ¤t_floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
3253 /* Mark the location */
3254 g_ptr->m_idx = m_idx;
3257 real_r_ptr(m_ptr)->cur_num++;
3266 * @brief 保存されたフロアを読み込む(現版) / Read the dungeon (new method)
3269 * The monsters/objects must be loaded in the same order
3270 * that they were stored, since the actual indexes matter.
3272 static errr rd_dungeon(void)
3280 /* Initialize saved_floors array and temporal files */
3281 init_saved_floors(FALSE);
3284 if (h_older_than(1, 5, 0, 0))
3286 err = rd_dungeon_old();
3288 /* Prepare floor_id of current floor */
3289 if (p_ptr->dungeon_idx)
3291 p_ptr->floor_id = get_new_floor_id();
3292 get_sf_ptr(p_ptr->floor_id)->dun_level = current_floor_ptr->dun_level;
3301 /* Number of floor_id used from birth */
3302 rd_s16b(&max_floor_id);
3304 /* Current dungeon type */
3306 p_ptr->dungeon_idx = (DUNGEON_IDX)tmp8u;
3308 /* Number of the saved_floors array elements */
3311 /*** No saved floor (On the surface etc.) ***/
3314 /* Read the current floor data */
3315 err = rd_saved_floor(NULL);
3318 /*** In the dungeon ***/
3322 /* Read the saved_floors array */
3323 for (i = 0; i < num; i++)
3325 saved_floor_type *sf_ptr = &saved_floors[i];
3327 rd_s16b(&sf_ptr->floor_id);
3329 sf_ptr->savefile_id = (s16b)tmp8u;
3332 sf_ptr->dun_level = (DEPTH)tmp16s;
3334 rd_s32b(&sf_ptr->last_visit);
3335 rd_u32b(&sf_ptr->visit_mark);
3336 rd_s16b(&sf_ptr->upper_floor_id);
3337 rd_s16b(&sf_ptr->lower_floor_id);
3341 /* Move saved floors data to temporal files */
3342 for (i = 0; i < num; i++)
3344 saved_floor_type *sf_ptr = &saved_floors[i];
3346 /* Unused element */
3347 if (!sf_ptr->floor_id) continue;
3349 /* Read the failure mark */
3351 if (tmp8u) continue;
3353 /* Read from the save file */
3354 err = rd_saved_floor(sf_ptr);
3359 /* Re-save as temporal saved floor file */
3360 if (!save_floor(sf_ptr, SLF_SECOND)) err = 182;
3366 /* Finally load current floor data from temporal file */
3369 if (!load_floor(get_sf_ptr(p_ptr->floor_id), SLF_SECOND)) err = 183;
3374 /*** Error messages ***/
3378 note(_("アイテムの配列が大きすぎる!", "Too many object entries!"));
3382 note(_("アイテム配置エラー", "Object allocation error"));
3386 note(_("モンスターの配列が大きすぎる!", "Too many monster entries!"));
3390 note(_("モンスター配置エラー", "Monster allocation error"));
3394 note(_("保存されたフロアのダンジョンデータが壊れています!", "Dungeon data of saved floors are broken!"));
3398 note(_("テンポラリ・ファイルを作成できません!", "Failed to make temporal files!"));
3402 note(_("Error 183", "Error 183"));
3406 /* The dungeon is ready */
3407 character_dungeon = TRUE;
3409 /* Success or Error */
3415 * @brief ロード処理全体のサブ関数 / Actually read the savefile
3418 static errr rd_savefile_new_aux(void)
3431 #ifdef VERIFY_CHECKSUMS
3432 u32b n_x_check, n_v_check;
3433 u32b o_x_check, o_v_check;
3437 /* Strip the version bytes */
3440 /* Hack -- decrypt */
3441 xor_byte = sf_extra;
3444 /* Clear the checksums */
3448 /* Read the version number of the savefile */
3449 /* Old savefile will be version 0.0.0.3 */
3450 rd_byte(&h_ver_extra);
3451 rd_byte(&h_ver_patch);
3452 rd_byte(&h_ver_minor);
3453 rd_byte(&h_ver_major);
3455 /* Mention the savefile version */
3457 _("バージョン %d.%d.%d.%d のセーブ・ファイルをロード中...", "Loading a %d.%d.%d.%d savefile..."),
3458 (h_ver_major > 9) ? h_ver_major - 10 : h_ver_major, h_ver_minor, h_ver_patch, h_ver_extra));
3461 /* Operating system info */
3462 rd_u32b(&sf_system);
3464 /* Time of savefile creation */
3467 /* Number of resurrections */
3470 /* Number of times played */
3474 /* Later use (always zero) */
3477 /* Later use (always zero) */
3480 /* Later use (always zero) */
3484 rd_byte(&kanji_code);
3486 /* Read RNG state */
3488 if (arg_fiddle) note(_("乱数情報をロードしました", "Loaded Randomizer Info"));
3490 /* Then the options */
3492 if (arg_fiddle) note(_("オプションをロードしました", "Loaded Option Flags"));
3494 /* Then the "messages" */
3496 if (arg_fiddle) note(_("メッセージをロードしました", "Loaded Messages"));
3498 for (i = 0; i < max_r_idx; i++)
3500 /* Access that monster */
3501 monster_race *r_ptr = &r_info[i];
3503 /* Hack -- Reset the death counter */
3504 r_ptr->max_num = 100;
3506 if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
3508 /* Hack -- Non-unique Nazguls are semi-unique */
3509 else if (r_ptr->flags7 & RF7_NAZGUL) r_ptr->max_num = MAX_NAZGUL_NUM;
3512 /* Monster Memory */
3515 /* Incompatible save files */
3516 if (tmp16u > max_r_idx)
3518 note(format(_("モンスターの種族が多すぎる(%u)!", "Too many (%u) monster races!"), tmp16u));
3522 /* Read the available records */
3523 for (i = 0; i < tmp16u; i++)
3526 rd_lore((MONRACE_IDX)i);
3529 if (arg_fiddle) note(_("モンスターの思い出をロードしました", "Loaded Monster Memory"));
3534 /* Incompatible save files */
3535 if (tmp16u > max_k_idx)
3537 note(format(_("アイテムの種類が多すぎる(%u)!", "Too many (%u) object kinds!"), tmp16u));
3541 /* Read the object memory */
3542 for (i = 0; i < tmp16u; i++)
3544 object_kind *k_ptr = &k_info[i];
3548 k_ptr->aware = (tmp8u & 0x01) ? TRUE: FALSE;
3549 k_ptr->tried = (tmp8u & 0x02) ? TRUE: FALSE;
3551 if (arg_fiddle) note(_("アイテムの記録をロードしました", "Loaded Object Memory"));
3553 /* 2.1.3 or newer version */
3555 u16b max_towns_load;
3556 u16b max_quests_load;
3557 byte max_rquests_load;
3558 s16b old_inside_quest = p_ptr->inside_quest;
3560 /* Number of towns */
3561 rd_u16b(&max_towns_load);
3563 /* Incompatible save files */
3564 if (max_towns_load > max_towns)
3566 note(format(_("町が多すぎる(%u)!", "Too many (%u) towns!"), max_towns_load));
3570 /* Number of quests */
3571 rd_u16b(&max_quests_load);
3573 if (z_older_than(11, 0, 7))
3575 max_rquests_load = 10;
3579 rd_byte(&max_rquests_load);
3582 /* Incompatible save files */
3583 if (max_quests_load > max_q_idx)
3585 note(format(_("クエストが多すぎる(%u)!", "Too many (%u) quests!"), max_quests_load));
3589 for (i = 0; i < max_quests_load; i++)
3593 quest_type* const q_ptr = &quest[i];
3595 rd_s16b(&q_ptr->status);
3597 q_ptr->level = tmp16s;
3599 if (z_older_than(11, 0, 6))
3606 q_ptr->complev = tmp8u;
3608 if(h_older_than(2, 1, 2, 2))
3610 q_ptr->comptime = 0;
3614 rd_u32b(&q_ptr->comptime);
3617 /* Load quest status if quest is running */
3618 if ((q_ptr->status == QUEST_STATUS_TAKEN) ||
3619 (!z_older_than(10, 3, 14) && (q_ptr->status == QUEST_STATUS_COMPLETED)) ||
3620 (!z_older_than(11, 0, 7) && (i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST + max_rquests_load))))
3623 q_ptr->cur_num = (MONSTER_NUMBER)tmp16s;
3625 q_ptr->max_num = (MONSTER_NUMBER)tmp16s;
3626 rd_s16b(&q_ptr->type);
3628 /* Load quest monster index */
3629 rd_s16b(&q_ptr->r_idx);
3631 if ((q_ptr->type == QUEST_TYPE_RANDOM) && (!q_ptr->r_idx))
3633 determine_random_questor(&quest[i]);
3636 /* Load quest item index */
3637 rd_s16b(&q_ptr->k_idx);
3640 a_info[q_ptr->k_idx].gen_flags |= TRG_QUESTITEM;
3643 q_ptr->flags = tmp8u;
3645 if (z_older_than(10, 3, 11))
3647 if (q_ptr->flags & QUEST_FLAG_PRESET)
3653 init_flags = INIT_ASSIGN;
3654 p_ptr->inside_quest = (QUEST_IDX)i;
3656 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3657 p_ptr->inside_quest = old_inside_quest;
3663 q_ptr->dungeon = tmp8u;
3666 if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_UNTAKEN)
3667 if (r_info[q_ptr->r_idx].flags1 & RF1_UNIQUE)
3668 r_info[q_ptr->r_idx].flags1 |= RF1_QUESTOR;
3671 /* Ignore the empty quests from old versions */
3674 /* Ignore quest status */
3677 /* Ignore quest level */
3681 * We don't have to care about the other info,
3682 * since status should be 0 for these quests anyway
3687 /* Quest 18 was removed */
3688 if (h_older_than(1, 7, 0, 6))
3690 (void)WIPE(&quest[OLD_QUEST_WATER_CAVE], quest_type);
3691 quest[OLD_QUEST_WATER_CAVE].status = QUEST_STATUS_UNTAKEN;
3694 /* Position in the wilderness */
3695 rd_s32b(&p_ptr->wilderness_x);
3696 rd_s32b(&p_ptr->wilderness_y);
3697 if (z_older_than(10, 3, 13))
3699 p_ptr->wilderness_x = 5;
3700 p_ptr->wilderness_y = 48;
3703 if (z_older_than(10, 3, 7)) p_ptr->wild_mode = FALSE;
3704 else rd_byte((byte *)&p_ptr->wild_mode);
3705 if (z_older_than(10, 3, 7)) p_ptr->ambush_flag = FALSE;
3706 else rd_byte((byte *)&p_ptr->ambush_flag);
3708 /* Size of the wilderness */
3709 rd_s32b(&wild_x_size);
3710 rd_s32b(&wild_y_size);
3712 /* Incompatible save files */
3713 if ((wild_x_size > current_world_ptr->max_wild_x) || (wild_y_size > current_world_ptr->max_wild_y))
3715 note(format(_("荒野が大きすぎる(%u/%u)!", "Wilderness is too big (%u/%u)!"), wild_x_size, wild_y_size));
3719 /* Load the wilderness seeds */
3720 for (i = 0; i < wild_x_size; i++)
3722 for (j = 0; j < wild_y_size; j++)
3724 rd_u32b(&wilderness[j][i].seed);
3729 if (arg_fiddle) note(_("クエスト情報をロードしました", "Loaded Quests"));
3731 /* Load the Artifacts */
3734 /* Incompatible save files */
3735 if (tmp16u > max_a_idx)
3737 note(format(_("伝説のアイテムが多すぎる(%u)!", "Too many (%u) artifacts!"), tmp16u));
3741 /* Read the artifact flags */
3742 for (i = 0; i < tmp16u; i++)
3744 artifact_type *a_ptr = &a_info[i];
3747 a_ptr->cur_num = tmp8u;
3749 if (h_older_than(1, 5, 0, 0))
3751 a_ptr->floor_id = 0;
3759 rd_s16b(&a_ptr->floor_id);
3762 if (arg_fiddle) note(_("伝説のアイテムをロードしました", "Loaded Artifacts"));
3764 /* Read the extra stuff */
3766 if (p_ptr->energy_need < -999) p_ptr->timewalk = TRUE;
3768 if (arg_fiddle) note(_("特別情報をロードしました", "Loaded extra information"));
3771 /* Read the player_hp array */
3774 /* Incompatible save files */
3775 if (tmp16u > PY_MAX_LEVEL)
3777 note(format(_("ヒットポイント配列が大きすぎる(%u)!", "Too many (%u) hitpoint entries!"), tmp16u));
3781 /* Read the player_hp array */
3782 for (i = 0; i < tmp16u; i++)
3785 p_ptr->player_hp[i] = (HIT_POINT)tmp16s;
3788 /* Important -- Initialize the sex */
3789 sp_ptr = &sex_info[p_ptr->psex];
3791 /* Important -- Initialize the race/class */
3792 rp_ptr = &race_info[p_ptr->prace];
3793 cp_ptr = &class_info[p_ptr->pclass];
3794 ap_ptr = &seikaku_info[p_ptr->pseikaku];
3796 if(z_older_than(10, 2, 2) && (p_ptr->pclass == CLASS_BEASTMASTER) && !p_ptr->is_dead)
3798 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3799 roll_hitdice(p_ptr, 0L);
3801 if(z_older_than(10, 3, 2) && (p_ptr->pclass == CLASS_ARCHER) && !p_ptr->is_dead)
3803 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3804 roll_hitdice(p_ptr, 0L);
3806 if(z_older_than(10, 2, 6) && (p_ptr->pclass == CLASS_SORCERER) && !p_ptr->is_dead)
3808 p_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
3809 roll_hitdice(p_ptr, 0L);
3811 if(z_older_than(10, 4, 7) && (p_ptr->pclass == CLASS_BLUE_MAGE) && !p_ptr->is_dead)
3813 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3814 roll_hitdice(p_ptr, 0L);
3817 /* Important -- Initialize the magic */
3818 mp_ptr = &m_info[p_ptr->pclass];
3821 /* Read spell info */
3822 rd_u32b(&p_ptr->spell_learned1);
3823 rd_u32b(&p_ptr->spell_learned2);
3824 rd_u32b(&p_ptr->spell_worked1);
3825 rd_u32b(&p_ptr->spell_worked2);
3826 rd_u32b(&p_ptr->spell_forgotten1);
3827 rd_u32b(&p_ptr->spell_forgotten2);
3829 if (z_older_than(10,0,5))
3831 p_ptr->learned_spells = 0;
3832 for (i = 0; i < 64; i++)
3834 /* Count known spells */
3836 (p_ptr->spell_learned1 & (1L << i)) :
3837 (p_ptr->spell_learned2 & (1L << (i - 32))))
3839 p_ptr->learned_spells++;
3843 else rd_s16b(&p_ptr->learned_spells);
3845 if (z_older_than(10,0,6))
3847 p_ptr->add_spells = 0;
3849 else rd_s16b(&p_ptr->add_spells);
3850 if (p_ptr->pclass == CLASS_MINDCRAFTER) p_ptr->add_spells = 0;
3852 for (i = 0; i < 64; i++)
3855 p_ptr->spell_order[i] = (SPELL_IDX)tmp8u;
3859 /* Read the p_ptr->inventory_list */
3862 note(_("持ち物情報を読み込むことができません", "Unable to read p_ptr->inventory_list"));
3866 /* Read number of towns */
3868 town_count = tmp16u;
3870 /* Read the stores */
3872 for (i = 1; i < town_count; i++)
3874 for (j = 0; j < tmp16u; j++)
3876 if (rd_store(i, j)) return (22);
3880 rd_s16b(&p_ptr->pet_follow_distance);
3881 if (z_older_than(10, 4, 10))
3883 p_ptr->pet_extra_flags = 0;
3885 if (tmp8u) p_ptr->pet_extra_flags |= PF_OPEN_DOORS;
3887 if (tmp8u) p_ptr->pet_extra_flags |= PF_PICKUP_ITEMS;
3889 if (z_older_than(10,0,4)) p_ptr->pet_extra_flags |= PF_TELEPORT;
3893 if (tmp8u) p_ptr->pet_extra_flags |= PF_TELEPORT;
3896 if (z_older_than(10,0,7)) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3900 if (tmp8u) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3903 if (z_older_than(10,0,8)) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3907 if (tmp8u) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3910 if (!z_older_than(10,0,8))
3913 if (tmp8u) p_ptr->pet_extra_flags |= PF_BALL_SPELL;
3918 rd_s16b(&p_ptr->pet_extra_flags);
3921 if (!z_older_than(11, 0, 9))
3923 char buf[SCREEN_BUF_MAX_SIZE];
3924 rd_string(buf, sizeof(buf));
3925 if (buf[0]) screen_dump = string_make(buf);
3930 for (i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
3932 r_info[quest[i].r_idx].flags1 &= ~(RF1_QUESTOR);
3937 /* I'm not dead yet... */
3938 if (!p_ptr->is_dead)
3940 /* Dead players have no dungeon */
3941 note(_("ダンジョン復元中...", "Restoring Dungeon..."));
3945 note(_("ダンジョンデータ読み込み失敗", "Error reading dungeon data"));
3949 /* Read the ghost info */
3956 strip_bytes(tmp32s);
3960 /* Quest 18 was removed */
3961 if (h_older_than(1, 7, 0, 6))
3963 if (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE)
3965 p_ptr->dungeon_idx = lite_town ? DUNGEON_ANGBAND : DUNGEON_GALGALS;
3966 current_floor_ptr->dun_level = 1;
3967 p_ptr->inside_quest = 0;
3972 #ifdef VERIFY_CHECKSUMS
3974 /* Save the checksum */
3975 n_v_check = v_check;
3977 /* Read the old checksum */
3978 rd_u32b(&o_v_check);
3981 if (o_v_check != n_v_check)
3983 note(_("チェックサムがおかしい", "Invalid checksum"));
3988 /* Save the encoded checksum */
3989 n_x_check = x_check;
3991 /* Read the checksum */
3992 rd_u32b(&o_x_check);
3996 if (o_x_check != n_x_check)
3998 note(_("エンコードされたチェックサムがおかしい", "Invalid encoded checksum"));
4009 * @brief ロード処理全体のメイン関数 / Actually read the savefile
4012 errr rd_savefile_new(void)
4016 /* Grab permissions */
4019 /* The savefile is a binary file */
4020 fff = my_fopen(savefile, "rb");
4022 /* Drop permissions */
4024 if (!fff) return (-1);
4026 /* Call the sub-function */
4027 err = rd_savefile_new_aux();
4029 /* Check for errors */
4030 if (ferror(fff)) err = -1;
4037 * @brief 保存フロア読み込みのサブ関数 / Actually load and verify a floor save data
4038 * @param sf_ptr 保存フロア読み込み先
4041 static bool load_floor_aux(saved_floor_type *sf_ptr)
4046 #ifdef VERIFY_CHECKSUMS
4047 u32b n_x_check, n_v_check;
4048 u32b o_x_check, o_v_check;
4051 /* Hack -- decrypt (read xor_byte) */
4055 /* Clear the checksums */
4059 /* Set the version number to current version */
4060 /* Never load old temporal files */
4061 h_ver_extra = H_VER_EXTRA;
4062 h_ver_patch = H_VER_PATCH;
4063 h_ver_minor = H_VER_MINOR;
4064 h_ver_major = H_VER_MAJOR;
4066 /* Verify the sign */
4068 if (saved_floor_file_sign != tmp32u) return FALSE;
4070 /* Read -- have error? */
4071 if (rd_saved_floor(sf_ptr)) return FALSE;
4074 #ifdef VERIFY_CHECKSUMS
4075 /* Save the checksum */
4076 n_v_check = v_check;
4078 /* Read the old checksum */
4079 rd_u32b(&o_v_check);
4082 if (o_v_check != n_v_check) return FALSE;
4084 /* Save the encoded checksum */
4085 n_x_check = x_check;
4087 /* Read the checksum */
4088 rd_u32b(&o_x_check);
4091 if (o_x_check != n_x_check) return FALSE;
4100 * @brief 一時保存フロア情報を読み込む / Attempt to load the temporally saved-floor data
4101 * @param sf_ptr 保存フロア読み込み先
4105 bool load_floor(saved_floor_type *sf_ptr, BIT_FLAGS mode)
4107 FILE *old_fff = NULL;
4108 byte old_xor_byte = 0;
4109 u32b old_v_check = 0;
4110 u32b old_x_check = 0;
4111 byte old_h_ver_major = 0;
4112 byte old_h_ver_minor = 0;
4113 byte old_h_ver_patch = 0;
4114 byte old_h_ver_extra = 0;
4117 char floor_savefile[1024];
4119 byte old_kanji_code = kanji_code;
4122 * Temporal files are always written in system depended kanji
4127 /* EUC kanji code */
4131 /* SJIS kanji code */
4140 /* We have one file already opened */
4141 if (mode & SLF_SECOND)
4143 /* Backup original values */
4145 old_xor_byte = xor_byte;
4146 old_v_check = v_check;
4147 old_x_check = x_check;
4148 old_h_ver_major = h_ver_major;
4149 old_h_ver_minor = h_ver_minor;
4150 old_h_ver_patch = h_ver_patch;
4151 old_h_ver_extra = h_ver_extra;
4154 /* floor savefile */
4155 sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
4157 /* Grab permissions */
4160 /* The savefile is a binary file */
4161 fff = my_fopen(floor_savefile, "rb");
4163 /* Drop permissions */
4167 if (!fff) ok = FALSE;
4169 /* Attempt to load */
4172 /* Load saved floor data from file */
4173 ok = load_floor_aux(sf_ptr);
4175 /* Check for errors */
4176 if (ferror(fff)) ok = FALSE;
4179 /* Grab permissions */
4182 /* Delete the file */
4183 if (!(mode & SLF_NO_KILL)) (void)fd_kill(floor_savefile);
4185 /* Drop permissions */
4189 /* We have one file already opened */
4190 if (mode & SLF_SECOND)
4192 /* Restore original values */
4194 xor_byte = old_xor_byte;
4195 v_check = old_v_check;
4196 x_check = old_x_check;
4197 h_ver_major = old_h_ver_major;
4198 h_ver_minor = old_h_ver_minor;
4199 h_ver_patch = old_h_ver_patch;
4200 h_ver_extra = old_h_ver_extra;
4203 /* Restore old knowledge */
4204 kanji_code = old_kanji_code;