3 * @brief セーブファイル読み込み処理 / Purpose: support for loading savefiles -BEN-
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
12 * This file loads savefiles from Angband 2.7.X and 2.8.X
14 * Ancient savefiles (pre-2.7.0) are loaded by another file.
16 * Note that Angband 2.7.0 through 2.7.3 are now officially obsolete,
17 * and savefiles from those versions may not be successfully converted.
19 * We attempt to prevent corrupt savefiles from inducing memory errors.
21 * Note that this file should not use the random number generator, the
22 * object flavors, the visual attr/char mappings, or anything else which
23 * is initialized *after* or *during* the "load character" function.
25 * This file assumes that the monster/object records are initialized
26 * to zero, and the race/kind tables have been loaded correctly. The
27 * order of object stacks is currently not saved in the savefiles, but
28 * the "next" pointers are saved, so all necessary knowledge is present.
30 * We should implement simple "savefile extenders" using some form of
31 * "sized" chunks of bytes, with a {size,type,data} format, so everyone
32 * can know the size, interested people can know the type, and the actual
33 * data is available to the parsing routines that acknowledge the type.
35 * Consider changing the "globe of invulnerability" code so that it
36 * takes some form of "maximum damage to protect from" in addition to
37 * the existing "number of turns to protect for", and where each hit
38 * by a monster will reduce the shield by that amount.
53 #include "floor-generate.h"
61 #include "spells-status.h"
62 #include "object-hook.h"
67 #include "floor-save.h"
68 #include "floor-town.h"
72 #include "dungeon-file.h"
74 #include "player-skill.h"
75 #include "player-class.h"
76 #include "player-race.h"
77 #include "player-personality.h"
78 #include "player-sex.h"
81 #include "objectkind.h"
82 #include "object-ego.h"
85 #include "realm-song.h"
86 #include "cmd-smith.h"
89 * Maximum number of tries for selection of a proper quest monster
94 * Local "savefile" pointer
99 * Hack -- old "encryption" byte
101 static byte xor_byte;
104 * Hack -- simple "checksum" on the actual values
106 static u32b v_check = 0L;
109 * Hack -- simple "checksum" on the encoded bytes
111 static u32b x_check = 0L;
114 * Hack -- Japanese Kanji code
120 static byte kanji_code = 0;
123 * @brief 変愚蛮怒のバージョン比較処理 / This function determines if the version of the savefile currently being read is older than version "major.minor.patch.extra".
124 * @param major メジャーバージョン値
125 * @param minor マイナーバージョン値
126 * @param patch パッチバージョン値
127 * @param extra エクストラパージョン値
128 * @return 現在のバージョンより値が古いならtrue
130 static bool h_older_than(byte major, byte minor, byte patch, byte extra)
132 /* Much older, or much more recent */
133 if (current_world_ptr->h_ver_major < major) return (TRUE);
134 if (current_world_ptr->h_ver_major > major) return (FALSE);
136 /* Distinctly older, or distinctly more recent */
137 if (current_world_ptr->h_ver_minor < minor) return (TRUE);
138 if (current_world_ptr->h_ver_minor > minor) return (FALSE);
140 /* Barely older, or barely more recent */
141 if (current_world_ptr->h_ver_patch < patch) return (TRUE);
142 if (current_world_ptr->h_ver_patch > patch) return (FALSE);
144 /* Barely older, or barely more recent */
145 if (current_world_ptr->h_ver_extra < extra) return (TRUE);
146 if (current_world_ptr->h_ver_extra > extra) return (FALSE);
148 /* Identical versions */
154 * @brief Zangbandのバージョン比較処理 / The above function, adapted for Zangband
155 * @param x メジャーバージョン値
156 * @param y マイナーバージョン値
158 * @return 現在のバージョンより値が古いならtrue
160 static bool z_older_than(byte x, byte y, byte z)
162 /* Much older, or much more recent */
163 if (current_world_ptr->z_major < x) return (TRUE);
164 if (current_world_ptr->z_major > x) return (FALSE);
166 /* Distinctly older, or distinctly more recent */
167 if (current_world_ptr->z_minor < y) return (TRUE);
168 if (current_world_ptr->z_minor > y) return (FALSE);
170 /* Barely older, or barely more recent */
171 if (current_world_ptr->z_patch < z) return (TRUE);
172 if (current_world_ptr->z_patch > z) return (FALSE);
174 /* Identical versions */
180 * @brief ゲームスクリーンにメッセージを表示する / Hack -- Show information on the screen, one line at a time.
184 * Avoid the top two lines, to avoid interference with "msg_print()".
186 static void note(concptr msg)
188 static TERM_LEN y = 2;
190 /* Draw the message */
193 /* Advance one line (wrap if needed) */
194 if (++y >= 24) y = 2;
202 * @brief ロードファイルポインタから1バイトを読み込む
205 * The following functions are used to load the basic building blocks
206 * of savefiles. They also maintain the "checksum" info for 2.7.0+
208 static byte sf_get(void)
212 /* Get a character, decode the value */
213 c = getc(fff) & 0xFF;
217 /* Maintain the checksum info */
221 /* Return the value */
226 * @brief ロードファイルポインタから1バイトを読み込んでポインタに渡す
230 static void rd_byte(byte *ip)
236 * @brief ロードファイルポインタから符号なし16bit値を読み込んでポインタに渡す
240 static void rd_u16b(u16b *ip)
243 (*ip) |= ((u16b)(sf_get()) << 8);
247 * @brief ロードファイルポインタから符号つき16bit値を読み込んでポインタに渡す
251 static void rd_s16b(s16b *ip)
257 * @brief ロードファイルポインタから符号なし32bit値を読み込んでポインタに渡す
261 static void rd_u32b(u32b *ip)
264 (*ip) |= ((u32b)(sf_get()) << 8);
265 (*ip) |= ((u32b)(sf_get()) << 16);
266 (*ip) |= ((u32b)(sf_get()) << 24);
270 * @brief ロードファイルポインタから符号つき32bit値を読み込んでポインタに渡す
274 static void rd_s32b(s32b *ip)
281 * @brief ロードファイルポインタから文字列を読み込んでポインタに渡す / Hack -- read a string
282 * @param str 読み込みポインタ
283 * @param max 最大読み取りバイト数
286 static void rd_string(char *str, int max)
290 /* Read the string */
291 for (i = 0; TRUE; i++)
298 /* Collect string while legal */
299 if (i < max) str[i] = tmp8u;
310 /* Convert Kanji code */
329 /* 不明の漢字コードからシステムの漢字コードに変換 */
330 byte code = codeconv(str);
332 /* 漢字コードが判明したら、それを記録 */
333 if (code) kanji_code = code;
338 /* No conversion needed */
346 * @brief ロードファイルポインタを指定バイト分飛ばして進める / Hack -- strip some bytes
350 static void strip_bytes(int n)
354 /* Strip the bytes */
355 while (n--) rd_byte(&tmp8u);
358 #define OLD_MAX_MANE 22
361 * @brief アイテムオブジェクト1件を読み込む(変愚ver1.5.0以前) / Read an object (Old method)
362 * @param o_ptr アイテムオブジェクト読み取り先ポインタ
365 * This function attempts to "repair" old savefiles, and to extract
366 * the most up to date values for various object fields.
368 * Note that Angband 2.7.9 introduced a new method for object "flags"
369 * in which the "flags" on an object are actually extracted when they
370 * are needed from the object kind, artifact index, ego-item index,
371 * and two special "xtra" fields which are used to encode any "extra"
372 * power of certain ego-items. This had the side effect that items
373 * imported from pre-2.7.9 savefiles will lose any "extra" powers they
374 * may have had, and also, all "uncursed" items will become "cursed"
375 * again, including Calris, even if it is being worn at the time. As
376 * a complete hack, items which are inscribed with "uncursed" will be
377 * "uncursed" when imported from pre-2.7.9 savefiles.
379 static void rd_item_old(object_type *o_ptr)
387 rd_s16b(&o_ptr->k_idx);
390 o_ptr->iy = (POSITION)tmp8u;
392 o_ptr->ix = (POSITION)tmp8u;
400 if (z_older_than(10, 4, 4))
402 if (o_ptr->tval == 100) o_ptr->tval = TV_GOLD;
403 if (o_ptr->tval == 98) o_ptr->tval = TV_MUSIC_BOOK;
404 if (o_ptr->tval == 110) o_ptr->tval = TV_HISSATSU_BOOK;
408 rd_s16b(&o_ptr->pval);
410 rd_byte(&o_ptr->discount);
412 o_ptr->number = (ITEM_NUMBER)tmp8u;
415 o_ptr->weight = tmp16s;
418 o_ptr->name1 = tmp8u;
421 o_ptr->name2 = tmp8u;
423 rd_s16b(&o_ptr->timeout);
425 rd_s16b(&o_ptr->to_h);
428 o_ptr->to_d = tmp16s;
429 rd_s16b(&o_ptr->to_a);
438 rd_byte(&o_ptr->ident);
440 rd_byte(&o_ptr->marked);
443 rd_u32b(&o_ptr->art_flags[0]);
444 rd_u32b(&o_ptr->art_flags[1]);
445 rd_u32b(&o_ptr->art_flags[2]);
446 if (h_older_than(1, 3, 0, 0)) o_ptr->art_flags[3] = 0L;
447 else rd_u32b(&o_ptr->art_flags[3]);
449 if (h_older_than(1, 3, 0, 0))
451 if (o_ptr->name2 == EGO_TELEPATHY)
452 add_flag(o_ptr->art_flags, TR_TELEPATHY);
455 if (z_older_than(11, 0, 11))
457 o_ptr->curse_flags = 0L;
458 if (o_ptr->ident & 0x40)
460 o_ptr->curse_flags |= TRC_CURSED;
461 if (o_ptr->art_flags[2] & 0x40000000L) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
462 if (o_ptr->art_flags[2] & 0x80000000L) o_ptr->curse_flags |= TRC_PERMA_CURSE;
463 if (object_is_fixed_artifact(o_ptr))
465 artifact_type *a_ptr = &a_info[o_ptr->name1];
466 if (a_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
467 if (a_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
469 else if (object_is_ego(o_ptr))
471 ego_item_type *e_ptr = &e_info[o_ptr->name2];
472 if (e_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
473 if (e_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
476 o_ptr->art_flags[2] &= (0x1FFFFFFFL);
480 rd_u32b(&o_ptr->curse_flags);
483 /* Monster holding object */
484 rd_s16b(&o_ptr->held_m_idx);
487 rd_byte(&o_ptr->xtra1);
488 rd_byte(&o_ptr->xtra2);
490 if (z_older_than(11, 0, 10))
492 if (o_ptr->xtra1 == EGO_XTRA_SUSTAIN)
494 switch (o_ptr->xtra2 % 6)
496 case 0: add_flag(o_ptr->art_flags, TR_SUST_STR); break;
497 case 1: add_flag(o_ptr->art_flags, TR_SUST_INT); break;
498 case 2: add_flag(o_ptr->art_flags, TR_SUST_WIS); break;
499 case 3: add_flag(o_ptr->art_flags, TR_SUST_DEX); break;
500 case 4: add_flag(o_ptr->art_flags, TR_SUST_CON); break;
501 case 5: add_flag(o_ptr->art_flags, TR_SUST_CHR); break;
505 else if (o_ptr->xtra1 == EGO_XTRA_POWER)
507 switch (o_ptr->xtra2 % 11)
509 case 0: add_flag(o_ptr->art_flags, TR_RES_BLIND); break;
510 case 1: add_flag(o_ptr->art_flags, TR_RES_CONF); break;
511 case 2: add_flag(o_ptr->art_flags, TR_RES_SOUND); break;
512 case 3: add_flag(o_ptr->art_flags, TR_RES_SHARDS); break;
513 case 4: add_flag(o_ptr->art_flags, TR_RES_NETHER); break;
514 case 5: add_flag(o_ptr->art_flags, TR_RES_NEXUS); break;
515 case 6: add_flag(o_ptr->art_flags, TR_RES_CHAOS); break;
516 case 7: add_flag(o_ptr->art_flags, TR_RES_DISEN); break;
517 case 8: add_flag(o_ptr->art_flags, TR_RES_POIS); break;
518 case 9: add_flag(o_ptr->art_flags, TR_RES_DARK); break;
519 case 10: add_flag(o_ptr->art_flags, TR_RES_LITE); break;
523 else if (o_ptr->xtra1 == EGO_XTRA_ABILITY)
525 switch (o_ptr->xtra2 % 8)
527 case 0: add_flag(o_ptr->art_flags, TR_LEVITATION); break;
528 case 1: add_flag(o_ptr->art_flags, TR_LITE_1); break;
529 case 2: add_flag(o_ptr->art_flags, TR_SEE_INVIS); break;
530 case 3: add_flag(o_ptr->art_flags, TR_WARNING); break;
531 case 4: add_flag(o_ptr->art_flags, TR_SLOW_DIGEST); break;
532 case 5: add_flag(o_ptr->art_flags, TR_REGEN); break;
533 case 6: add_flag(o_ptr->art_flags, TR_FREE_ACT); break;
534 case 7: add_flag(o_ptr->art_flags, TR_HOLD_EXP); break;
541 if (z_older_than(10, 2, 3))
546 if ((o_ptr->tval == TV_CHEST) || (o_ptr->tval == TV_CAPTURE))
548 o_ptr->xtra3 = o_ptr->xtra1;
551 if (o_ptr->tval == TV_CAPTURE)
553 if (r_info[o_ptr->pval].flags1 & RF1_FORCE_MAXHP)
554 o_ptr->xtra5 = maxroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
556 o_ptr->xtra5 = damroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
557 if (ironman_nightmare)
559 o_ptr->xtra5 = (s16b)MIN(30000, o_ptr->xtra5*2L);
561 o_ptr->xtra4 = o_ptr->xtra5;
566 rd_byte(&o_ptr->xtra3);
567 if (h_older_than(1, 3, 0, 1))
569 if (object_is_smith(o_ptr) && o_ptr->xtra3 >= 1+96)
570 o_ptr->xtra3 += -96 + MIN_SPECIAL_ESSENCE;
573 rd_s16b(&o_ptr->xtra4);
574 rd_s16b(&o_ptr->xtra5);
577 if (z_older_than(11, 0, 5) && (((o_ptr->tval == TV_LITE) && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN))) || (o_ptr->tval == TV_FLASK)))
579 o_ptr->xtra4 = o_ptr->pval;
583 rd_byte(&o_ptr->feeling);
586 rd_string(buf, sizeof(buf));
588 /* Save the inscription */
589 if (buf[0]) o_ptr->inscription = quark_add(buf);
591 rd_string(buf, sizeof(buf));
592 if (buf[0]) o_ptr->art_name = quark_add(buf);
594 /* The Python object */
602 /* Mega-Hack -- handle "dungeon objects" later */
603 if ((o_ptr->k_idx >= 445) && (o_ptr->k_idx <= 479)) return;
605 if (z_older_than(10, 4, 10) && (o_ptr->name2 == EGO_YOIYAMI)) o_ptr->k_idx = lookup_kind(TV_SOFT_ARMOR, SV_YOIYAMI_ROBE);
607 if (z_older_than(10, 4, 9))
609 if (have_flag(o_ptr->art_flags, TR_MAGIC_MASTERY))
611 remove_flag(o_ptr->art_flags, TR_MAGIC_MASTERY);
612 add_flag(o_ptr->art_flags, TR_DEC_MANA);
615 if (object_is_fixed_artifact(o_ptr))
617 artifact_type *a_ptr;
619 /* Obtain the artifact info */
620 a_ptr = &a_info[o_ptr->name1];
622 /* Verify that artifact */
623 if (!a_ptr->name) o_ptr->name1 = 0;
625 if (object_is_ego(o_ptr))
627 ego_item_type *e_ptr;
629 /* Obtain the ego-item info */
630 e_ptr = &e_info[o_ptr->name2];
632 /* Verify that ego-item */
633 if (!e_ptr->name) o_ptr->name2 = 0;
640 * @brief アイテムオブジェクトを読み込む(現版) / Read an object (New method)
641 * @param o_ptr アイテムオブジェクト保存先ポインタ
644 static void rd_item(object_type *o_ptr)
652 if (h_older_than(1, 5, 0, 0))
658 /*** Item save flags ***/
661 /*** Read un-obvious elements ***/
663 rd_s16b(&o_ptr->k_idx);
666 o_ptr->iy = (POSITION)tmp8u;
668 o_ptr->ix = (POSITION)tmp8u;
671 k_ptr = &k_info[o_ptr->k_idx];
672 o_ptr->tval = k_ptr->tval;
673 o_ptr->sval = k_ptr->sval;
676 if (flags & SAVE_ITEM_PVAL) rd_s16b(&o_ptr->pval);
677 else o_ptr->pval = 0;
679 if (flags & SAVE_ITEM_DISCOUNT) rd_byte(&o_ptr->discount);
680 else o_ptr->discount = 0;
681 if (flags & SAVE_ITEM_NUMBER) {
683 o_ptr->number = tmp8u;
685 else o_ptr->number = 1;
688 o_ptr->weight = tmp16s;
690 if (flags & SAVE_ITEM_NAME1)
693 o_ptr->name1 = tmp8u;
695 else o_ptr->name1 = 0;
696 if (flags & SAVE_ITEM_NAME2)
699 o_ptr->name2 = tmp8u;
701 else o_ptr->name2 = 0;
702 if (flags & SAVE_ITEM_TIMEOUT) rd_s16b(&o_ptr->timeout);
703 else o_ptr->timeout = 0;
705 if (flags & SAVE_ITEM_TO_H) rd_s16b(&o_ptr->to_h);
706 else o_ptr->to_h = 0;
707 if (flags & SAVE_ITEM_TO_D)
710 o_ptr->to_d = tmp16s;
712 else o_ptr->to_d = 0;
713 if (flags & SAVE_ITEM_TO_A) rd_s16b(&o_ptr->to_a);
714 else o_ptr->to_a = 0;
716 if (flags & SAVE_ITEM_AC) rd_s16b(&o_ptr->ac);
719 if (flags & SAVE_ITEM_DD)
725 if (flags & SAVE_ITEM_DS)
732 if (flags & SAVE_ITEM_IDENT) rd_byte(&o_ptr->ident);
733 else o_ptr->ident = 0;
735 if (flags & SAVE_ITEM_MARKED) rd_byte(&o_ptr->marked);
736 else o_ptr->marked = 0;
739 if (flags & SAVE_ITEM_ART_FLAGS0) rd_u32b(&o_ptr->art_flags[0]);
740 else o_ptr->art_flags[0] = 0;
741 if (flags & SAVE_ITEM_ART_FLAGS1) rd_u32b(&o_ptr->art_flags[1]);
742 else o_ptr->art_flags[1] = 0;
743 if (flags & SAVE_ITEM_ART_FLAGS2) rd_u32b(&o_ptr->art_flags[2]);
744 else o_ptr->art_flags[2] = 0;
745 if (flags & SAVE_ITEM_ART_FLAGS3) rd_u32b(&o_ptr->art_flags[3]);
746 else o_ptr->art_flags[3] = 0;
747 if (flags & SAVE_ITEM_ART_FLAGS4) rd_u32b(&o_ptr->art_flags[4]);
748 else o_ptr->art_flags[4] = 0;
750 if (flags & SAVE_ITEM_CURSE_FLAGS) rd_u32b(&o_ptr->curse_flags);
751 else o_ptr->curse_flags = 0;
753 /* Monster holding object */
754 if (flags & SAVE_ITEM_HELD_M_IDX) rd_s16b(&o_ptr->held_m_idx);
755 else o_ptr->held_m_idx = 0;
758 if (flags & SAVE_ITEM_XTRA1) rd_byte(&o_ptr->xtra1);
759 else o_ptr->xtra1 = 0;
760 if (flags & SAVE_ITEM_XTRA2) rd_byte(&o_ptr->xtra2);
761 else o_ptr->xtra2 = 0;
763 if (flags & SAVE_ITEM_XTRA3) rd_byte(&o_ptr->xtra3);
764 else o_ptr->xtra3 = 0;
766 if (flags & SAVE_ITEM_XTRA4) rd_s16b(&o_ptr->xtra4);
767 else o_ptr->xtra4 = 0;
768 if (flags & SAVE_ITEM_XTRA5) rd_s16b(&o_ptr->xtra5);
769 else o_ptr->xtra5 = 0;
771 if (flags & SAVE_ITEM_FEELING) rd_byte(&o_ptr->feeling);
772 else o_ptr->feeling = 0;
774 if (flags & SAVE_ITEM_INSCRIPTION)
776 rd_string(buf, sizeof(buf));
777 o_ptr->inscription = quark_add(buf);
779 else o_ptr->inscription = 0;
781 if (flags & SAVE_ITEM_ART_NAME)
783 rd_string(buf, sizeof(buf));
784 o_ptr->art_name = quark_add(buf);
786 else o_ptr->art_name = 0;
788 if(h_older_than(2,1,2,4))
790 BIT_FLAGS flgs[TR_FLAG_SIZE];
791 object_flags(o_ptr, flgs);
793 if ((o_ptr->name2 == EGO_DARK) || (o_ptr->name2 == EGO_ANCIENT_CURSE) || (o_ptr->name1 == ART_NIGHT))
795 add_flag(o_ptr->art_flags, TR_LITE_M1);
796 remove_flag(o_ptr->art_flags, TR_LITE_1);
797 remove_flag(o_ptr->art_flags, TR_LITE_2);
798 remove_flag(o_ptr->art_flags, TR_LITE_3);
800 else if (o_ptr->name2 == EGO_LITE_DARKNESS)
802 if (o_ptr->tval == TV_LITE)
804 if (o_ptr->sval == SV_LITE_TORCH)
806 add_flag(o_ptr->art_flags, TR_LITE_M1);
808 else if (o_ptr->sval == SV_LITE_LANTERN)
810 add_flag(o_ptr->art_flags, TR_LITE_M2);
812 else if (o_ptr->sval == SV_LITE_FEANOR)
814 add_flag(o_ptr->art_flags, TR_LITE_M3);
819 add_flag(o_ptr->art_flags, TR_LITE_M1);
822 else if (o_ptr->tval == TV_LITE)
824 if (object_is_fixed_artifact(o_ptr))
826 add_flag(o_ptr->art_flags, TR_LITE_3);
828 else if (o_ptr->sval == SV_LITE_TORCH)
830 add_flag(o_ptr->art_flags, TR_LITE_1);
831 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
833 else if (o_ptr->sval == SV_LITE_LANTERN)
835 add_flag(o_ptr->art_flags, TR_LITE_2);
836 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
838 else if (o_ptr->sval == SV_LITE_FEANOR)
840 add_flag(o_ptr->art_flags, TR_LITE_2);
848 * @brief モンスターを読み込む(変愚ver1.5.0以前) / Read a monster (Old method)
849 * @param m_ptr モンスター保存先ポインタ
852 static void rd_monster_old(monster_type *m_ptr)
859 /* Read the monster race */
860 rd_s16b(&m_ptr->r_idx);
862 if (z_older_than(11, 0, 12))
863 m_ptr->ap_r_idx = m_ptr->r_idx;
865 rd_s16b(&m_ptr->ap_r_idx);
867 if (z_older_than(11, 0, 14))
869 monster_race *r_ptr = &r_info[m_ptr->r_idx];
871 m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
872 if (r_ptr->flags3 & RF3_EVIL) m_ptr->sub_align |= SUB_ALIGN_EVIL;
873 if (r_ptr->flags3 & RF3_GOOD) m_ptr->sub_align |= SUB_ALIGN_GOOD;
876 rd_byte(&m_ptr->sub_align);
878 /* Read the other information */
880 m_ptr->fy = (POSITION)tmp8u;
882 m_ptr->fx = (POSITION)tmp8u;
887 m_ptr->maxhp = tmp16s;
889 if (z_older_than(11, 0, 5))
891 m_ptr->max_maxhp = m_ptr->maxhp;
896 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
898 if(h_older_than(2, 1, 2, 1))
900 m_ptr->dealt_damage = 0;
904 rd_s32b(&m_ptr->dealt_damage);
907 rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
910 m_ptr->mspeed = tmp8u;
912 if (z_older_than(10, 4, 2))
915 m_ptr->energy_need = (s16b)tmp8u;
917 else rd_s16b(&m_ptr->energy_need);
919 if (z_older_than(11, 0, 13))
920 m_ptr->energy_need = 100 - m_ptr->energy_need;
922 if (z_older_than(10,0,7))
924 m_ptr->mtimed[MTIMED_FAST] = 0;
925 m_ptr->mtimed[MTIMED_SLOW] = 0;
930 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
932 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
935 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
937 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
939 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
941 if (z_older_than(10,0,10))
945 else if (z_older_than(10,0,11))
953 m_ptr->target_y = (POSITION)tmp16s;
955 m_ptr->target_x = (POSITION)tmp16s;
959 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
961 if (!(current_world_ptr->z_major == 2 && current_world_ptr->z_minor == 0 && current_world_ptr->z_patch == 6))
962 rd_u32b(&m_ptr->smart);
966 if (z_older_than(10, 4, 5)) {
973 if (z_older_than(10, 2, 2))
975 if (m_ptr->r_idx < 0)
977 m_ptr->r_idx = (0-m_ptr->r_idx);
978 m_ptr->mflag2 |= MFLAG2_KAGE;
983 rd_byte(&m_ptr->mflag2);
986 if (z_older_than(11, 0, 12))
988 if (m_ptr->mflag2 & MFLAG2_KAGE)
989 m_ptr->ap_r_idx = MON_KAGE;
992 if (z_older_than(10, 1, 3))
998 rd_string(buf, sizeof(buf));
999 if (buf[0]) m_ptr->nickname = quark_add(buf);
1007 * @brief モンスターを読み込む(現版) / Read a monster (New method)
1008 * @param m_ptr モンスター保存先ポインタ
1011 static void rd_monster(monster_type *m_ptr)
1019 if (h_older_than(1, 5, 0, 0))
1021 rd_monster_old(m_ptr);
1025 /*** Monster save flags ***/
1028 /*** Read un-obvious elements ***/
1030 /* Read the monster race */
1031 rd_s16b(&m_ptr->r_idx);
1033 /* Read the other information */
1035 m_ptr->fy = (POSITION)tmp8u;
1037 m_ptr->fx = (POSITION)tmp8u;
1040 m_ptr->hp = (HIT_POINT)tmp16s;
1042 m_ptr->maxhp = (HIT_POINT)tmp16s;
1044 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
1046 if(h_older_than(2, 1, 2, 1))
1048 m_ptr->dealt_damage = 0;
1052 rd_s32b(&m_ptr->dealt_damage);
1055 /* Monster race index of its appearance */
1056 if (flags & SAVE_MON_AP_R_IDX) rd_s16b(&m_ptr->ap_r_idx);
1057 else m_ptr->ap_r_idx = m_ptr->r_idx;
1059 if (flags & SAVE_MON_SUB_ALIGN) rd_byte(&m_ptr->sub_align);
1060 else m_ptr->sub_align = 0;
1062 if (flags & SAVE_MON_CSLEEP) rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
1063 else m_ptr->mtimed[MTIMED_CSLEEP] = 0;
1066 m_ptr->mspeed = tmp8u;
1068 rd_s16b(&m_ptr->energy_need);
1070 if (flags & SAVE_MON_FAST)
1073 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
1075 else m_ptr->mtimed[MTIMED_FAST] = 0;
1076 if (flags & SAVE_MON_SLOW)
1079 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
1081 else m_ptr->mtimed[MTIMED_SLOW] = 0;
1082 if (flags & SAVE_MON_STUNNED)
1085 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
1087 else m_ptr->mtimed[MTIMED_STUNNED] = 0;
1088 if (flags & SAVE_MON_CONFUSED)
1091 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
1093 else m_ptr->mtimed[MTIMED_CONFUSED] = 0;
1094 if (flags & SAVE_MON_MONFEAR)
1097 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
1099 else m_ptr->mtimed[MTIMED_MONFEAR] = 0;
1101 if (flags & SAVE_MON_TARGET_Y)
1104 m_ptr->target_y = (POSITION)tmp16s;
1106 else m_ptr->target_y = 0;
1107 if (flags & SAVE_MON_TARGET_X)
1110 m_ptr->target_x = (POSITION)tmp16s;
1112 else m_ptr->target_x = 0;
1114 if (flags & SAVE_MON_INVULNER)
1117 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
1119 else m_ptr->mtimed[MTIMED_INVULNER] = 0;
1121 if (flags & SAVE_MON_SMART) rd_u32b(&m_ptr->smart);
1122 else m_ptr->smart = 0;
1124 if (flags & SAVE_MON_EXP)
1127 m_ptr->exp = (EXP)tmp32u;
1129 else m_ptr->exp = 0;
1131 m_ptr->mflag = 0; /* Not saved */
1133 if (flags & SAVE_MON_MFLAG2) rd_byte(&m_ptr->mflag2);
1134 else m_ptr->mflag2 = 0;
1136 if (flags & SAVE_MON_NICKNAME)
1138 rd_string(buf, sizeof(buf));
1139 m_ptr->nickname = quark_add(buf);
1141 else m_ptr->nickname = 0;
1143 if (flags & SAVE_MON_PARENT) rd_s16b(&m_ptr->parent_m_idx);
1144 else m_ptr->parent_m_idx = 0;
1149 * Old monster bit flags of racial resistances
1151 #define RF3_IM_ACID 0x00010000 /* Resist acid a lot */
1152 #define RF3_IM_ELEC 0x00020000 /* Resist elec a lot */
1153 #define RF3_IM_FIRE 0x00040000 /* Resist fire a lot */
1154 #define RF3_IM_COLD 0x00080000 /* Resist cold a lot */
1155 #define RF3_IM_POIS 0x00100000 /* Resist poison a lot */
1156 #define RF3_RES_TELE 0x00200000 /* Resist teleportation */
1157 #define RF3_RES_NETH 0x00400000 /* Resist nether a lot */
1158 #define RF3_RES_WATE 0x00800000 /* Resist water */
1159 #define RF3_RES_PLAS 0x01000000 /* Resist plasma */
1160 #define RF3_RES_NEXU 0x02000000 /* Resist nexus */
1161 #define RF3_RES_DISE 0x04000000 /* Resist disenchantment */
1162 #define RF3_RES_ALL 0x08000000 /* Resist all */
1164 #define MOVE_RF3_TO_RFR(R_PTR,RF3,RFR) \
1166 if ((R_PTR)->r_flags3 & (RF3)) \
1168 (R_PTR)->r_flags3 &= ~(RF3); \
1169 (R_PTR)->r_flagsr |= (RFR); \
1173 #define RF4_BR_TO_RFR(R_PTR,RF4_BR,RFR) \
1175 if ((R_PTR)->r_flags4 & (RF4_BR)) \
1177 (R_PTR)->r_flagsr |= (RFR); \
1181 #define RF4_BR_LITE 0x00004000 /* Breathe Lite */
1182 #define RF4_BR_DARK 0x00008000 /* Breathe Dark */
1183 #define RF4_BR_CONF 0x00010000 /* Breathe Confusion */
1184 #define RF4_BR_SOUN 0x00020000 /* Breathe Sound */
1185 #define RF4_BR_CHAO 0x00040000 /* Breathe Chaos */
1186 #define RF4_BR_TIME 0x00200000 /* Breathe Time */
1187 #define RF4_BR_INER 0x00400000 /* Breathe Inertia */
1188 #define RF4_BR_GRAV 0x00800000 /* Breathe Gravity */
1189 #define RF4_BR_SHAR 0x01000000 /* Breathe Shards */
1190 #define RF4_BR_WALL 0x04000000 /* Breathe Force */
1193 * @brief モンスターの思い出を読み込む / Read the monster lore
1194 * @param r_idx 読み込み先モンスターID
1197 static void rd_lore(MONRACE_IDX r_idx)
1202 monster_race *r_ptr = &r_info[r_idx];
1204 /* Count sights/deaths/kills */
1206 r_ptr->r_sights = (MONSTER_NUMBER)tmp16s;
1208 r_ptr->r_deaths = (MONSTER_NUMBER)tmp16s;
1210 r_ptr->r_pkills = (MONSTER_NUMBER)tmp16s;
1211 if (h_older_than(1, 7, 0, 5))
1213 r_ptr->r_akills = r_ptr->r_pkills;
1218 r_ptr->r_akills = (MONSTER_NUMBER)tmp16s;
1221 r_ptr->r_tkills = (MONSTER_NUMBER)tmp16s;
1223 /* Count wakes and ignores */
1224 rd_byte(&r_ptr->r_wake);
1225 rd_byte(&r_ptr->r_ignore);
1228 rd_byte(&r_ptr->r_xtra1);
1229 rd_byte(&r_ptr->r_xtra2);
1233 r_ptr->r_drop_gold = (ITEM_NUMBER)tmp8u;
1235 r_ptr->r_drop_item = (ITEM_NUMBER)tmp8u;
1239 rd_byte(&r_ptr->r_cast_spell);
1241 /* Count blows of each type */
1242 rd_byte(&r_ptr->r_blows[0]);
1243 rd_byte(&r_ptr->r_blows[1]);
1244 rd_byte(&r_ptr->r_blows[2]);
1245 rd_byte(&r_ptr->r_blows[3]);
1247 /* Memorize flags */
1248 rd_u32b(&r_ptr->r_flags1);
1249 rd_u32b(&r_ptr->r_flags2);
1250 rd_u32b(&r_ptr->r_flags3);
1251 rd_u32b(&r_ptr->r_flags4);
1252 rd_u32b(&r_ptr->r_flags5);
1253 rd_u32b(&r_ptr->r_flags6);
1254 if (h_older_than(1, 5, 0, 3))
1256 r_ptr->r_flagsr = 0L;
1258 /* Move RF3 resistance flags to RFR */
1259 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ACID, RFR_IM_ACID);
1260 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ELEC, RFR_IM_ELEC);
1261 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_FIRE, RFR_IM_FIRE);
1262 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_COLD, RFR_IM_COLD);
1263 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_POIS, RFR_IM_POIS);
1264 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_TELE, RFR_RES_TELE);
1265 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NETH, RFR_RES_NETH);
1266 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_WATE, RFR_RES_WATE);
1267 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_PLAS, RFR_RES_PLAS);
1268 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NEXU, RFR_RES_NEXU);
1269 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_DISE, RFR_RES_DISE);
1270 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_ALL, RFR_RES_ALL);
1272 /* Separate breathers resistance from RF4 to RFR */
1273 RF4_BR_TO_RFR(r_ptr, RF4_BR_LITE, RFR_RES_LITE);
1274 RF4_BR_TO_RFR(r_ptr, RF4_BR_DARK, RFR_RES_DARK);
1275 RF4_BR_TO_RFR(r_ptr, RF4_BR_SOUN, RFR_RES_SOUN);
1276 RF4_BR_TO_RFR(r_ptr, RF4_BR_CHAO, RFR_RES_CHAO);
1277 RF4_BR_TO_RFR(r_ptr, RF4_BR_TIME, RFR_RES_TIME);
1278 RF4_BR_TO_RFR(r_ptr, RF4_BR_INER, RFR_RES_INER);
1279 RF4_BR_TO_RFR(r_ptr, RF4_BR_GRAV, RFR_RES_GRAV);
1280 RF4_BR_TO_RFR(r_ptr, RF4_BR_SHAR, RFR_RES_SHAR);
1281 RF4_BR_TO_RFR(r_ptr, RF4_BR_WALL, RFR_RES_WALL);
1283 /* Resist confusion is merged to RF3_NO_CONF */
1284 if (r_ptr->r_flags4 & RF4_BR_CONF) r_ptr->r_flags3 |= RF3_NO_CONF;
1286 /* Misc resistance hack to RFR */
1287 if (r_idx == MON_STORMBRINGER) r_ptr->r_flagsr |= RFR_RES_CHAO;
1288 if (r_ptr->r_flags3 & RF3_ORC) r_ptr->r_flagsr |= RFR_RES_DARK;
1292 rd_u32b(&r_ptr->r_flagsr);
1295 /* Read the "Racial" monster limit per level */
1297 r_ptr->max_num = (MONSTER_NUMBER)tmp8u;
1299 /* Location in saved floor */
1300 rd_s16b(&r_ptr->floor_id);
1305 /* Repair the lore flags */
1306 r_ptr->r_flags1 &= r_ptr->flags1;
1307 r_ptr->r_flags2 &= r_ptr->flags2;
1308 r_ptr->r_flags3 &= r_ptr->flags3;
1309 r_ptr->r_flags4 &= r_ptr->flags4;
1310 r_ptr->r_flags5 &= r_ptr->a_ability_flags1;
1311 r_ptr->r_flags6 &= r_ptr->a_ability_flags2;
1312 r_ptr->r_flagsr &= r_ptr->flagsr;
1316 * @brief 店置きのアイテムオブジェクトを読み込む / Add the item "o_ptr" to the p_ptr->inventory_list of the "Home"
1317 * @param st_ptr 店舗の参照ポインタ
1318 * @param o_ptr アイテムオブジェクト参照ポインタ
1321 * In all cases, return the slot (or -1) where the object was placed
1323 * Note that this is a hacked up version of "inven_carry()".
1325 * Also note that it may not correctly "adapt" to "knowledge" bacoming
1326 * known, the player may have to pick stuff up and drop it again.
1328 static void home_carry(store_type *st_ptr, object_type *o_ptr)
1336 /* Check each existing item (try to combine) */
1337 for (slot = 0; slot < st_ptr->stock_num; slot++)
1339 /* Get the existing item */
1340 j_ptr = &st_ptr->stock[slot];
1342 /* The home acts just like the player */
1343 if (object_similar(j_ptr, o_ptr))
1345 /* Save the new number of items */
1346 object_absorb(j_ptr, o_ptr);
1354 if (st_ptr->stock_num >= STORE_INVEN_MAX * 10) {
1358 /* Determine the "value" of the item */
1359 value = object_value(o_ptr);
1361 /* Check existing slots to see if we must "slide" */
1362 for (slot = 0; slot < st_ptr->stock_num; slot++)
1364 if (object_sort_comp(o_ptr, value, &st_ptr->stock[slot])) break;
1367 /* Slide the others up */
1368 for (i = st_ptr->stock_num; i > slot; i--)
1370 st_ptr->stock[i] = st_ptr->stock[i-1];
1373 /* More stuff now */
1374 st_ptr->stock_num++;
1376 /* Insert the new item */
1377 st_ptr->stock[slot] = *o_ptr;
1379 chg_virtue(V_SACRIFICE, -1);
1381 /* Return the location */
1386 * @brief 店舗情報を読み込む / Read a store
1387 * @param town_number 街ID
1388 * @param store_number 店舗ID
1391 static errr rd_store(int town_number, int store_number)
1403 if (z_older_than(10, 3, 3) && (store_number == STORE_HOME))
1405 st_ptr = &town_info[1].store[store_number];
1406 if (st_ptr->stock_num) sort = TRUE;
1410 st_ptr = &town_info[town_number].store[store_number];
1413 /* Read the basic info */
1414 rd_s32b(&st_ptr->store_open);
1415 rd_s16b(&st_ptr->insult_cur);
1417 if (z_older_than(11, 0, 4))
1426 rd_s16b(&st_ptr->good_buy);
1427 rd_s16b(&st_ptr->bad_buy);
1429 /* Read last visit */
1430 rd_s32b(&st_ptr->last_visit);
1432 /* Extract the owner (see above) */
1433 st_ptr->owner = own;
1435 /* Read the items */
1436 for (j = 0; j < num; j++)
1446 /* Acquire valid items */
1447 if (st_ptr->stock_num < (store_number == STORE_HOME ? (STORE_INVEN_MAX) * 10 : (store_number == STORE_MUSEUM ? (STORE_INVEN_MAX) * 50 : STORE_INVEN_MAX)))
1452 home_carry(st_ptr, q_ptr);
1456 k = st_ptr->stock_num++;
1458 /* Acquire the item */
1459 object_copy(&st_ptr->stock[k], q_ptr);
1470 * @brief 乱数状態を読み込む / Read RNG state (added in 2.8.0)
1473 static void rd_randomizer(void)
1483 rd_u16b(&Rand_place);
1486 for (i = 0; i < RAND_DEG; i++)
1488 rd_u32b(&Rand_state[i]);
1495 * @brief ゲームオプションを読み込む / Read options (ignore most pre-2.8.0 options)
1498 * Note that the normal options are now stored as a set of 256 bit flags,
1499 * plus a set of 256 bit masks to indicate which bit flags were defined
1500 * at the time the savefile was created. This will allow new options
1501 * to be added, and old options to be removed, at any time, without
1502 * hurting old savefiles.
1504 * The window options are stored in the same way, but note that each
1505 * window gets 32 options, and their order is fixed by certain defines.
1507 static void rd_options(void)
1516 /* Ignore old options */
1519 /*** Special info */
1521 /* Read "delay_factor" */
1525 /* Read "hitpoint_warn" */
1529 /* Read "mana_warn" */
1530 if(h_older_than(1, 7, 0, 0))
1540 /*** Cheating options ***/
1544 if (c & 0x0002) p_ptr->wizard = TRUE;
1546 cheat_peek = (c & 0x0100) ? TRUE : FALSE;
1547 cheat_hear = (c & 0x0200) ? TRUE : FALSE;
1548 cheat_room = (c & 0x0400) ? TRUE : FALSE;
1549 cheat_xtra = (c & 0x0800) ? TRUE : FALSE;
1550 cheat_know = (c & 0x1000) ? TRUE : FALSE;
1551 cheat_live = (c & 0x2000) ? TRUE : FALSE;
1552 cheat_save = (c & 0x4000) ? TRUE : FALSE;
1553 cheat_diary_output = (c & 0x8000) ? TRUE : FALSE;
1554 cheat_turn = (c & 0x0080) ? TRUE : FALSE;
1555 cheat_sight = (c & 0x0040) ? TRUE : FALSE;
1557 rd_byte((byte *)&autosave_l);
1558 rd_byte((byte *)&autosave_t);
1559 rd_s16b(&autosave_freq);
1562 /*** Normal Options ***/
1564 /* Read the option flags */
1565 for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1567 /* Read the option masks */
1568 for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1570 /* Analyze the options */
1571 for (n = 0; n < 8; n++)
1573 /* Analyze the options */
1574 for (i = 0; i < 32; i++)
1576 /* Process valid flags */
1577 if (mask[n] & (1L << i))
1579 /* Process valid flags */
1580 if (option_mask[n] & (1L << i))
1583 if (flag[n] & (1L << i))
1586 option_flag[n] |= (1L << i);
1593 option_flag[n] &= ~(1L << i);
1600 if (z_older_than(10, 4, 5))
1602 if (option_flag[5] & (0x00000001 << 4)) option_flag[5] &= ~(0x00000001 << 4);
1603 else option_flag[5] |= (0x00000001 << 4);
1604 if (option_flag[2] & (0x00000001 << 5)) option_flag[2] &= ~(0x00000001 << 5);
1605 else option_flag[2] |= (0x00000001 << 5);
1606 if (option_flag[4] & (0x00000001 << 5)) option_flag[4] &= ~(0x00000001 << 5);
1607 else option_flag[4] |= (0x00000001 << 5);
1608 if (option_flag[5] & (0x00000001 << 0)) option_flag[5] &= ~(0x00000001 << 0);
1609 else option_flag[5] |= (0x00000001 << 0);
1610 if (option_flag[5] & (0x00000001 << 12)) option_flag[5] &= ~(0x00000001 << 12);
1611 else option_flag[5] |= (0x00000001 << 12);
1612 if (option_flag[1] & (0x00000001 << 0)) option_flag[1] &= ~(0x00000001 << 0);
1613 else option_flag[1] |= (0x00000001 << 0);
1614 if (option_flag[1] & (0x00000001 << 18)) option_flag[1] &= ~(0x00000001 << 18);
1615 else option_flag[1] |= (0x00000001 << 18);
1616 if (option_flag[1] & (0x00000001 << 19)) option_flag[1] &= ~(0x00000001 << 19);
1617 else option_flag[1] |= (0x00000001 << 19);
1618 if (option_flag[5] & (0x00000001 << 3)) option_flag[1] &= ~(0x00000001 << 3);
1619 else option_flag[5] |= (0x00000001 << 3);
1622 /* Extract the options */
1623 extract_option_vars();
1626 /*** Window Options ***/
1628 /* Read the window flags */
1629 for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1631 /* Read the window masks */
1632 for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1634 /* Analyze the options */
1635 for (n = 0; n < 8; n++)
1637 /* Analyze the options */
1638 for (i = 0; i < 32; i++)
1640 /* Process valid flags */
1641 if (mask[n] & (1L << i))
1643 /* Process valid flags */
1644 if (window_mask[n] & (1L << i))
1647 if (flag[n] & (1L << i))
1650 window_flag[n] |= (1L << i);
1657 window_flag[n] &= ~(1L << i);
1668 * @brief ダミー情報スキップ / Hack -- strip the "ghost" info
1671 * This is such a nasty hack it hurts.
1673 static void rd_ghost(void)
1678 rd_string(buf, sizeof(buf));
1680 /* Strip old data */
1686 * @brief クイックスタート情報を読み込む / Load quick start data
1689 static void load_quick_start(void)
1695 if (z_older_than(11, 0, 13))
1697 previous_char.quick_ok = FALSE;
1701 rd_byte(&previous_char.psex);
1703 previous_char.prace = (RACE_IDX)tmp8u;
1705 previous_char.pclass = (CLASS_IDX)tmp8u;
1707 previous_char.pseikaku = (CHARACTER_IDX)tmp8u;
1709 previous_char.realm1 = (REALM_IDX)tmp8u;
1711 previous_char.realm2 = (REALM_IDX)tmp8u;
1713 rd_s16b(&previous_char.age);
1714 rd_s16b(&previous_char.ht);
1715 rd_s16b(&previous_char.wt);
1716 rd_s16b(&previous_char.sc);
1717 rd_s32b(&previous_char.au);
1719 for (i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max[i]);
1720 for (i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max_max[i]);
1722 for (i = 0; i < PY_MAX_LEVEL; i++)
1725 previous_char.player_hp[i] = (HIT_POINT)tmp16s;
1728 rd_s16b(&previous_char.chaos_patron);
1730 for (i = 0; i < 8; i++) rd_s16b(&previous_char.vir_types[i]);
1732 for (i = 0; i < 4; i++) rd_string(previous_char.history[i], sizeof(previous_char.history[i]));
1734 /* UNUSED : Was number of random quests */
1738 previous_char.quick_ok = (bool)tmp8u;
1742 * @brief その他の情報を読み込む / Read the "extra" information
1745 static void rd_extra(void)
1754 rd_string(p_ptr->name, sizeof(p_ptr->name));
1756 rd_string(p_ptr->died_from, sizeof(p_ptr->died_from));
1758 if (!h_older_than(1, 7, 0, 1))
1762 /* Read the message */
1763 rd_string(buf, sizeof buf);
1764 if (buf[0]) p_ptr->last_message = string_make(buf);
1769 for (i = 0; i < 4; i++)
1771 rd_string(p_ptr->history[i], sizeof(p_ptr->history[i]));
1774 /* Class/Race/Seikaku/Gender/Spells */
1776 p_ptr->prace = (RACE_IDX)tmp8u;
1778 p_ptr->pclass = (CLASS_IDX)tmp8u;
1780 p_ptr->pseikaku = (CHARACTER_IDX)tmp8u;
1781 rd_byte(&p_ptr->psex);
1783 p_ptr->realm1 = (REALM_IDX)tmp8u;
1785 p_ptr->realm2 = (REALM_IDX)tmp8u;
1788 if (z_older_than(10, 4, 4))
1790 if (p_ptr->realm1 == 9) p_ptr->realm1 = REALM_MUSIC;
1791 if (p_ptr->realm2 == 9) p_ptr->realm2 = REALM_MUSIC;
1792 if (p_ptr->realm1 == 10) p_ptr->realm1 = REALM_HISSATSU;
1793 if (p_ptr->realm2 == 10) p_ptr->realm2 = REALM_HISSATSU;
1796 /* Special Race/Class info */
1798 p_ptr->hitdie = tmp8u;
1799 rd_u16b(&p_ptr->expfact);
1801 /* Age/Height/Weight */
1802 rd_s16b(&p_ptr->age);
1803 rd_s16b(&p_ptr->ht);
1804 rd_s16b(&p_ptr->wt);
1806 /* Read the stat info */
1807 for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_max[i]);
1808 for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_max_max[i]);
1809 for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_cur[i]);
1812 rd_s32b(&p_ptr->au);
1814 rd_s32b(&p_ptr->max_exp);
1815 if (h_older_than(1, 5, 4, 1)) p_ptr->max_max_exp = p_ptr->max_exp;
1816 else rd_s32b(&p_ptr->max_max_exp);
1817 rd_s32b(&p_ptr->exp);
1819 if (h_older_than(1, 7, 0, 3))
1822 p_ptr->exp_frac = (u32b)tmp16u;
1826 rd_u32b(&p_ptr->exp_frac);
1829 rd_s16b(&p_ptr->lev);
1831 for (i = 0; i < 64; i++) rd_s16b(&p_ptr->spell_exp[i]);
1832 if ((p_ptr->pclass == CLASS_SORCERER) && z_older_than(10, 4, 2))
1834 for (i = 0; i < 64; i++) p_ptr->spell_exp[i] = SPELL_EXP_MASTER;
1836 if (z_older_than(10, 3, 6))
1837 for (i = 0; i < 5; i++) for (j = 0; j < 60; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1839 for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1840 for (i = 0; i < GINOU_MAX; i++) rd_s16b(&p_ptr->skill_exp[i]);
1841 if (z_older_than(10, 4, 1))
1843 if (p_ptr->pclass != CLASS_BEASTMASTER) p_ptr->skill_exp[GINOU_RIDING] /= 2;
1844 p_ptr->skill_exp[GINOU_RIDING] = MIN(p_ptr->skill_exp[GINOU_RIDING], s_info[p_ptr->pclass].s_max[GINOU_RIDING]);
1846 if (z_older_than(10, 3, 14))
1848 for (i = 0; i < 108; i++) p_ptr->magic_num1[i] = 0;
1849 for (i = 0; i < 108; i++) p_ptr->magic_num2[i] = 0;
1853 for (i = 0; i < 108; i++) rd_s32b(&p_ptr->magic_num1[i]);
1854 for (i = 0; i < 108; i++) rd_byte(&p_ptr->magic_num2[i]);
1855 if (h_older_than(1, 3, 0, 1))
1857 if (p_ptr->pclass == CLASS_SMITH)
1859 p_ptr->magic_num1[TR_ES_ATTACK] = p_ptr->magic_num1[96];
1860 p_ptr->magic_num1[96] = 0;
1861 p_ptr->magic_num1[TR_ES_AC] = p_ptr->magic_num1[97];
1862 p_ptr->magic_num1[97] = 0;
1866 if (music_singing_any()) p_ptr->action = ACTION_SING;
1868 if (z_older_than(11, 0, 7))
1870 p_ptr->start_race = p_ptr->prace;
1871 p_ptr->old_race1 = 0L;
1872 p_ptr->old_race2 = 0L;
1873 p_ptr->old_realm = 0;
1878 p_ptr->start_race = (RACE_IDX)tmp8u;
1880 p_ptr->old_race1 = (BIT_FLAGS)tmp32s;
1882 p_ptr->old_race2 = (BIT_FLAGS)tmp32s;
1883 rd_s16b(&p_ptr->old_realm);
1886 if (z_older_than(10, 0, 1))
1888 for (i = 0; i < MAX_MANE; i++)
1890 p_ptr->mane_spell[i] = -1;
1891 p_ptr->mane_dam[i] = 0;
1893 p_ptr->mane_num = 0;
1895 else if (z_older_than(10, 2, 3))
1897 for (i = 0; i < OLD_MAX_MANE; i++)
1902 for (i = 0; i < MAX_MANE; i++)
1904 p_ptr->mane_spell[i] = -1;
1905 p_ptr->mane_dam[i] = 0;
1908 p_ptr->mane_num = 0;
1912 for (i = 0; i < MAX_MANE; i++)
1915 p_ptr->mane_spell[i] = (SPELL_IDX)tmp16s;
1917 p_ptr->mane_dam[i] = (SPELL_IDX)tmp16s;
1919 rd_s16b(&p_ptr->mane_num);
1922 if (z_older_than(10, 0, 3))
1924 determine_bounty_uniques();
1926 for (i = 0; i < MAX_KUBI; i++)
1928 /* Is this bounty unique already dead? */
1929 if (!r_info[current_world_ptr->bounty_r_idx[i]].max_num) current_world_ptr->bounty_r_idx[i] += 10000;
1934 for (i = 0; i < MAX_KUBI; i++)
1936 rd_s16b(¤t_world_ptr->bounty_r_idx[i]);
1940 if (z_older_than(10, 0, 3))
1942 update_gambling_monsters();
1946 for (i = 0; i < 4; i++)
1948 rd_s16b(&battle_mon[i]);
1949 if (z_older_than(10, 3, 4))
1952 mon_odds[i] = tmp16s;
1954 else rd_u32b(&mon_odds[i]);
1958 rd_s16b(&p_ptr->town_num);
1960 /* Read arena and rewards information */
1961 rd_s16b(&p_ptr->arena_number);
1962 if (h_older_than(1, 5, 0, 1))
1964 /* Arena loser of previous version was marked number 99 */
1965 if (p_ptr->arena_number >= 99) p_ptr->arena_number = ARENA_DEFEATED_OLD_VER;
1968 p_ptr->inside_arena = (bool)tmp16s;
1969 rd_s16b(&p_ptr->inside_quest);
1970 if (z_older_than(10, 3, 5)) p_ptr->phase_out = FALSE;
1974 p_ptr->phase_out = (bool)tmp16s;
1976 rd_byte(&p_ptr->exit_bldg);
1980 p_ptr->oldpx = (POSITION)tmp16s;
1982 p_ptr->oldpy = (POSITION)tmp16s;
1984 if (z_older_than(10, 3, 13) && !current_floor_ptr->dun_level && !p_ptr->inside_arena) {p_ptr->oldpy = 33;p_ptr->oldpx = 131;}
1986 /* Was p_ptr->rewards[MAX_BACT] */
1988 for (i = 0; i < tmp16s; i++)
1994 if (h_older_than(1, 7, 0, 3))
1997 p_ptr->mhp = tmp16s;
2000 p_ptr->chp = tmp16s;
2003 p_ptr->chp_frac = (u32b)tmp16u;
2007 rd_s32b(&p_ptr->mhp);
2008 rd_s32b(&p_ptr->chp);
2009 rd_u32b(&p_ptr->chp_frac);
2012 if (h_older_than(1, 7, 0, 3))
2015 p_ptr->msp = tmp16s;
2018 p_ptr->csp = tmp16s;
2021 p_ptr->csp_frac = (u32b)tmp16u;
2025 rd_s32b(&p_ptr->msp);
2026 rd_s32b(&p_ptr->csp);
2027 rd_u32b(&p_ptr->csp_frac);
2030 rd_s16b(&p_ptr->max_plv);
2031 if (z_older_than(10, 3, 8))
2034 max_dlv[DUNGEON_ANGBAND] = tmp16s;
2038 byte max = (byte)max_d_idx;
2042 for(i = 0; i < max; i++)
2045 max_dlv[i] = tmp16s;
2046 if (max_dlv[i] > d_info[i].maxdepth) max_dlv[i] = d_info[i].maxdepth;
2050 /* Repair maximum player level */
2051 if (p_ptr->max_plv < p_ptr->lev) p_ptr->max_plv = p_ptr->lev;
2055 rd_s16b(&p_ptr->sc);
2056 rd_s16b(&p_ptr->concent);
2058 /* Read the flags */
2059 strip_bytes(2); /* Old "rest" */
2060 rd_s16b(&p_ptr->blind);
2061 rd_s16b(&p_ptr->paralyzed);
2062 rd_s16b(&p_ptr->confused);
2063 rd_s16b(&p_ptr->food);
2064 strip_bytes(4); /* Old "food_digested" / "protection" */
2066 rd_s16b(&p_ptr->energy_need);
2067 if (z_older_than(11, 0, 13))
2068 p_ptr->energy_need = 100 - p_ptr->energy_need;
2069 if (h_older_than(2, 1, 2, 0))
2070 p_ptr->enchant_energy_need = 0;
2072 rd_s16b(&p_ptr->enchant_energy_need);
2074 rd_s16b(&p_ptr->fast);
2075 rd_s16b(&p_ptr->slow);
2076 rd_s16b(&p_ptr->afraid);
2077 rd_s16b(&p_ptr->cut);
2078 rd_s16b(&p_ptr->stun);
2079 rd_s16b(&p_ptr->poisoned);
2080 rd_s16b(&p_ptr->image);
2081 rd_s16b(&p_ptr->protevil);
2082 rd_s16b(&p_ptr->invuln);
2083 if(z_older_than(10, 0, 0))
2086 rd_s16b(&p_ptr->ult_res);
2087 rd_s16b(&p_ptr->hero);
2088 rd_s16b(&p_ptr->shero);
2089 rd_s16b(&p_ptr->shield);
2090 rd_s16b(&p_ptr->blessed);
2091 rd_s16b(&p_ptr->tim_invis);
2092 rd_s16b(&p_ptr->word_recall);
2093 if (z_older_than(10, 3, 8))
2094 p_ptr->recall_dungeon = DUNGEON_ANGBAND;
2098 p_ptr->recall_dungeon = (byte)tmp16s;
2101 if (h_older_than(1, 5, 0, 0))
2102 p_ptr->alter_reality = 0;
2104 rd_s16b(&p_ptr->alter_reality);
2106 rd_s16b(&p_ptr->see_infra);
2107 rd_s16b(&p_ptr->tim_infra);
2108 rd_s16b(&p_ptr->oppose_fire);
2109 rd_s16b(&p_ptr->oppose_cold);
2110 rd_s16b(&p_ptr->oppose_acid);
2111 rd_s16b(&p_ptr->oppose_elec);
2112 rd_s16b(&p_ptr->oppose_pois);
2113 if (z_older_than(10,0,2)) p_ptr->tsuyoshi = 0;
2114 else rd_s16b(&p_ptr->tsuyoshi);
2116 /* Old savefiles do not have the following fields... */
2117 if ((current_world_ptr->z_major == 2) && (current_world_ptr->z_minor == 0) && (current_world_ptr->z_patch == 6))
2120 p_ptr->wraith_form = 0;
2121 p_ptr->resist_magic = 0;
2122 p_ptr->tim_regen = 0;
2123 p_ptr->kabenuke = 0;
2124 p_ptr->tim_stealth = 0;
2125 p_ptr->tim_levitation = 0;
2126 p_ptr->tim_sh_touki = 0;
2127 p_ptr->lightspeed = 0;
2128 p_ptr->tsubureru = 0;
2129 p_ptr->tim_res_nether = 0;
2130 p_ptr->tim_res_time = 0;
2131 p_ptr->mimic_form = 0;
2132 p_ptr->tim_mimic = 0;
2133 p_ptr->tim_sh_fire = 0;
2136 p_ptr->tim_reflect = 0;
2137 p_ptr->multishadow = 0;
2138 p_ptr->dustrobe = 0;
2140 p_ptr->chaos_patron = ((p_ptr->age + p_ptr->sc) % MAX_PATRON);
2148 rd_s16b(&p_ptr->tim_esp);
2149 rd_s16b(&p_ptr->wraith_form);
2150 rd_s16b(&p_ptr->resist_magic);
2151 rd_s16b(&p_ptr->tim_regen);
2152 rd_s16b(&p_ptr->kabenuke);
2153 rd_s16b(&p_ptr->tim_stealth);
2154 rd_s16b(&p_ptr->tim_levitation);
2155 rd_s16b(&p_ptr->tim_sh_touki);
2156 rd_s16b(&p_ptr->lightspeed);
2157 rd_s16b(&p_ptr->tsubureru);
2158 if (z_older_than(10, 4, 7))
2159 p_ptr->magicdef = 0;
2161 rd_s16b(&p_ptr->magicdef);
2162 rd_s16b(&p_ptr->tim_res_nether);
2163 if (z_older_than(10, 4, 11))
2165 p_ptr->tim_res_time = 0;
2166 p_ptr->mimic_form = 0;
2167 p_ptr->tim_mimic = 0;
2168 p_ptr->tim_sh_fire = 0;
2172 rd_s16b(&p_ptr->tim_res_time);
2174 p_ptr->mimic_form = (IDX)tmp8u;
2175 rd_s16b(&p_ptr->tim_mimic);
2176 rd_s16b(&p_ptr->tim_sh_fire);
2179 if (z_older_than(11, 0, 99))
2181 p_ptr->tim_sh_holy = 0;
2182 p_ptr->tim_eyeeye = 0;
2186 rd_s16b(&p_ptr->tim_sh_holy);
2187 rd_s16b(&p_ptr->tim_eyeeye);
2191 if ( z_older_than(11,0,3) ){
2192 p_ptr->tim_reflect=0;
2193 p_ptr->multishadow=0;
2197 rd_s16b(&p_ptr->tim_reflect);
2198 rd_s16b(&p_ptr->multishadow);
2199 rd_s16b(&p_ptr->dustrobe);
2202 rd_s16b(&p_ptr->chaos_patron);
2203 rd_u32b(&p_ptr->muta1);
2204 rd_u32b(&p_ptr->muta2);
2205 rd_u32b(&p_ptr->muta3);
2207 for (i = 0; i < 8; i++)
2208 rd_s16b(&p_ptr->virtues[i]);
2209 for (i = 0; i < 8; i++)
2210 rd_s16b(&p_ptr->vir_types[i]);
2213 /* Calc the regeneration modifier for mutations */
2214 p_ptr->mutant_regenerate_mod = calc_mutant_regenerate_mod();
2216 if (z_older_than(10,0,9))
2219 if (tmp8u) p_ptr->special_attack = ATTACK_CONFUSE;
2220 p_ptr->ele_attack = 0;
2224 rd_s16b(&p_ptr->ele_attack);
2225 rd_u32b(&p_ptr->special_attack);
2227 if (p_ptr->special_attack & KAMAE_MASK) p_ptr->action = ACTION_KAMAE;
2228 else if (p_ptr->special_attack & KATA_MASK) p_ptr->action = ACTION_KATA;
2229 if (z_older_than(10,0,12))
2231 p_ptr->ele_immune = 0;
2232 p_ptr->special_defense = 0;
2236 rd_s16b(&p_ptr->ele_immune);
2237 rd_u32b(&p_ptr->special_defense);
2239 rd_byte(&p_ptr->knowledge);
2242 p_ptr->autopick_autoregister = tmp8u ? TRUE : FALSE;
2246 p_ptr->action = (ACTION_IDX)tmp8u;
2247 if (!z_older_than(10, 4, 3))
2250 if (tmp8u) p_ptr->action = ACTION_LEARN;
2252 rd_byte((byte *)&preserve_mode);
2253 rd_byte((byte *)&p_ptr->wait_report_score);
2256 for (i = 0; i < 48; i++) rd_byte(&tmp8u);
2258 /* Skip the flags */
2262 /* Hack -- the two "special seeds" */
2263 rd_u32b(¤t_world_ptr->seed_flavor);
2264 rd_u32b(¤t_world_ptr->seed_town);
2268 rd_u16b(&p_ptr->panic_save);
2269 rd_u16b(&p_ptr->total_winner);
2270 rd_u16b(&p_ptr->noscore);
2275 p_ptr->is_dead = tmp8u;
2277 /* Read "feeling" */
2278 rd_byte(&p_ptr->feeling);
2280 switch (p_ptr->start_race)
2286 current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * MAX_DAYS + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2289 current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2292 current_world_ptr->dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2294 /* Turn when level began */
2295 rd_s32b(¤t_floor_ptr->generated_turn);
2297 if (h_older_than(1, 7, 0, 4))
2299 p_ptr->feeling_turn = current_floor_ptr->generated_turn;
2303 /* Turn of last "feeling" */
2304 rd_s32b(&p_ptr->feeling_turn);
2307 /* Current current_world_ptr->game_turn */
2308 rd_s32b(¤t_world_ptr->game_turn);
2310 if (z_older_than(10, 3, 12))
2312 current_world_ptr->dungeon_turn = current_world_ptr->game_turn;
2314 else rd_s32b(¤t_world_ptr->dungeon_turn);
2316 if (z_older_than(11, 0, 13))
2318 current_floor_ptr->generated_turn /= 2;
2319 p_ptr->feeling_turn /= 2;
2320 current_world_ptr->game_turn /= 2;
2321 current_world_ptr->dungeon_turn /= 2;
2324 if (z_older_than(10, 3, 13))
2326 current_world_ptr->arena_start_turn = current_world_ptr->game_turn;
2328 else rd_s32b(¤t_world_ptr->arena_start_turn);
2330 if (z_older_than(10,0,3))
2332 determine_today_mon(TRUE);
2336 rd_s16b(&today_mon);
2337 rd_s16b(&p_ptr->today_mon);
2340 if (z_older_than(10,0,7))
2346 rd_s16b(&p_ptr->riding);
2349 /* Current floor_id */
2350 if (h_older_than(1, 5, 0, 0))
2352 p_ptr->floor_id = 0;
2356 rd_s16b(&p_ptr->floor_id);
2359 if (h_older_than(1, 5, 0, 2))
2365 /* Get number of party_mon array */
2368 /* Strip old temporary preserved pets */
2369 for (i = 0; i < tmp16s; i++)
2371 monster_type dummy_mon;
2373 rd_monster(&dummy_mon);
2377 if (z_older_than(10,1,2))
2379 current_world_ptr->play_time = 0;
2383 rd_u32b(¤t_world_ptr->play_time);
2386 if (z_older_than(10,3,9))
2390 else if (z_older_than(10, 3, 10))
2398 p_ptr->visit = (BIT_FLAGS)tmp32s;
2400 if (!z_older_than(11, 0, 5))
2402 rd_u32b(&p_ptr->count);
2408 * @brief プレイヤーの所持品情報を読み込む / Read the player p_ptr->inventory_list
2411 * Note that the p_ptr->inventory_list changed in Angband 2.7.4. Two extra
2412 * pack slots were added and the equipment was rearranged. Note
2413 * that these two features combine when parsing old save-files, in
2414 * which items from the old "aux" slot are "carried", perhaps into
2415 * one of the two new "p_ptr->inventory_list" slots.
2417 * Note that the p_ptr->inventory_list is "re-sorted" later by "dungeon()".
2419 static errr rd_inventory(void)
2427 p_ptr->total_weight = 0;
2430 p_ptr->inven_cnt = 0;
2431 p_ptr->equip_cnt = 0;
2433 if (p_ptr->inventory_list != NULL) C_WIPE(p_ptr->inventory_list, INVEN_TOTAL, object_type);
2434 C_MAKE(p_ptr->inventory_list, INVEN_TOTAL, object_type);
2436 /* Read until done */
2441 /* Get the next item index */
2444 /* Nope, we reached the end */
2445 if (n == 0xFFFF) break;
2452 /* Hack -- verify item */
2453 if (!q_ptr->k_idx) return (53);
2455 /* Wield equipment */
2456 if (n >= INVEN_RARM)
2458 q_ptr->marked |= OM_TOUCHED;
2459 object_copy(&p_ptr->inventory_list[n], q_ptr);
2461 /* Add the weight */
2462 p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2468 /* Warning -- backpack is full */
2469 else if (p_ptr->inven_cnt == INVEN_PACK)
2471 note(_("持ち物の中のアイテムが多すぎる!", "Too many items in the p_ptr->inventory_list!"));
2477 /* Carry p_ptr->inventory_list */
2483 q_ptr->marked |= OM_TOUCHED;
2484 object_copy(&p_ptr->inventory_list[n], q_ptr);
2486 /* Add the weight */
2487 p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2500 * @brief メッセージログを読み込む / Read the saved messages
2503 static void rd_messages(void)
2510 if (h_older_than(2, 2, 0, 75))
2515 message_max = (int)num;
2517 /* Read the messages */
2518 for (i = 0; i < message_max; i++)
2520 /* Read the message */
2521 rd_string(buf, sizeof(buf));
2523 /* Save the message */
2532 message_max = (int)num;
2534 /* Read the messages */
2535 for (i = 0; i < message_max; i++)
2537 /* Read the message */
2538 rd_string(buf, sizeof(buf));
2540 /* Save the message */
2549 /* Old hidden trap flag */
2550 #define CAVE_TRAP 0x8000
2552 /*** Terrain Feature Indexes (see "lib/edit/f_info.txt") ***/
2553 #define OLD_FEAT_INVIS 0x02
2554 #define OLD_FEAT_GLYPH 0x03
2555 #define OLD_FEAT_QUEST_ENTER 0x08
2556 #define OLD_FEAT_QUEST_EXIT 0x09
2557 #define OLD_FEAT_MINOR_GLYPH 0x40
2558 #define OLD_FEAT_BLDG_1 0x81
2559 #define OLD_FEAT_MIRROR 0xc3
2562 #define OLD_QUEST_WATER_CAVE 18
2564 /* Quest constants */
2565 #define QUEST_OLD_CASTLE 27
2566 #define QUEST_ROYAL_CRYPT 28
2569 * @brief メッセージログを読み込む / Read the dungeon (old method)
2572 * The monsters/objects must be loaded in the same order
2573 * that they were stored, since the actual indexes matter.
2575 static errr rd_dungeon_old(void)
2586 /*** Basic info ***/
2590 current_floor_ptr->dun_level = (DEPTH)tmp16s;
2591 if (z_older_than(10, 3, 8)) p_ptr->dungeon_idx = DUNGEON_ANGBAND;
2595 p_ptr->dungeon_idx = (IDX)tmp8u;
2598 /* Set the base level for old versions */
2599 current_floor_ptr->base_level = current_floor_ptr->dun_level;
2602 current_floor_ptr->base_level = (DEPTH)tmp16s;
2605 current_floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
2607 p_ptr->y = (POSITION)tmp16s;
2609 p_ptr->x = (POSITION)tmp16s;
2610 if (z_older_than(10, 3, 13) && !current_floor_ptr->dun_level && !p_ptr->inside_arena) {p_ptr->y = 33;p_ptr->x = 131;}
2612 current_floor_ptr->height = (POSITION)tmp16s;
2614 current_floor_ptr->width = (POSITION)tmp16s;
2615 rd_s16b(&tmp16s); /* max_panel_rows */
2616 rd_s16b(&tmp16s); /* max_panel_cols */
2619 if (!p_ptr->y || !p_ptr->x) {p_ptr->y = 10;p_ptr->x = 10;}/* ダンジョン生成に失敗してセグメンテったときの復旧用 */
2623 ymax = current_floor_ptr->height;
2624 xmax = current_floor_ptr->width;
2627 /*** Run length decoding ***/
2629 /* Load the dungeon data */
2630 for (x = y = 0; y < ymax; )
2636 if (z_older_than(10,3,6))
2645 /* Decline invalid flags */
2646 info &= ~(CAVE_LITE | CAVE_VIEW | CAVE_MNLT | CAVE_MNDK);
2649 /* Apply the RLE info */
2650 for (i = count; i > 0; i--)
2652 /* Access the current_floor_ptr->grid_array */
2653 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2655 /* Extract "info" */
2665 if (++y >= ymax) break;
2671 /*** Run length decoding ***/
2673 /* Load the dungeon data */
2674 for (x = y = 0; y < ymax; )
2680 /* Apply the RLE info */
2681 for (i = count; i > 0; i--)
2683 /* Access the current_floor_ptr->grid_array */
2684 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2686 /* Extract "feat" */
2687 g_ptr->feat = (s16b)tmp8u;
2696 if (++y >= ymax) break;
2701 /*** Run length decoding ***/
2703 /* Load the dungeon data */
2704 for (x = y = 0; y < ymax; )
2710 /* Apply the RLE info */
2711 for (i = count; i > 0; i--)
2713 /* Access the current_floor_ptr->grid_array */
2714 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2716 /* Extract "mimic" */
2717 g_ptr->mimic = (s16b)tmp8u;
2726 if (++y >= ymax) break;
2731 /*** Run length decoding ***/
2733 /* Load the dungeon data */
2734 for (x = y = 0; y < ymax; )
2740 /* Apply the RLE info */
2741 for (i = count; i > 0; i--)
2743 /* Access the current_floor_ptr->grid_array */
2744 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2746 /* Extract "feat" */
2747 g_ptr->special = tmp16s;
2756 if (++y >= ymax) break;
2761 /* Convert current_floor_ptr->grid_array data */
2762 if (z_older_than(11, 0, 99))
2764 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2766 /* Wipe old unused flags */
2767 current_floor_ptr->grid_array[y][x].info &= ~(CAVE_MASK);
2771 if (h_older_than(1, 1, 1, 0))
2773 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2775 /* Access the current_floor_ptr->grid_array */
2776 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2779 if (g_ptr->feat == OLD_FEAT_INVIS)
2781 g_ptr->feat = feat_floor;
2782 g_ptr->info |= CAVE_TRAP;
2785 /* Older than 1.1.1 */
2786 if (g_ptr->feat == OLD_FEAT_MIRROR)
2788 g_ptr->feat = feat_floor;
2789 g_ptr->info |= CAVE_OBJECT;
2794 if (h_older_than(1, 3, 1, 0))
2796 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2798 /* Access the current_floor_ptr->grid_array */
2799 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2801 /* Old CAVE_IN_MIRROR flag */
2802 if (g_ptr->info & CAVE_OBJECT)
2804 g_ptr->mimic = feat_mirror;
2807 /* Runes will be mimics and flags */
2808 else if ((g_ptr->feat == OLD_FEAT_MINOR_GLYPH) ||
2809 (g_ptr->feat == OLD_FEAT_GLYPH))
2811 g_ptr->info |= CAVE_OBJECT;
2812 g_ptr->mimic = g_ptr->feat;
2813 g_ptr->feat = feat_floor;
2816 /* Hidden traps will be trap terrains mimicing floor */
2817 else if (g_ptr->info & CAVE_TRAP)
2819 g_ptr->info &= ~CAVE_TRAP;
2820 g_ptr->mimic = g_ptr->feat;
2821 g_ptr->feat = choose_random_trap();
2824 /* Another hidden trap */
2825 else if (g_ptr->feat == OLD_FEAT_INVIS)
2827 g_ptr->mimic = feat_floor;
2828 g_ptr->feat = feat_trap_open;
2833 /* Quest 18 was removed */
2834 if (h_older_than(1, 7, 0, 6) && !vanilla_town)
2836 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2838 /* Access the current_floor_ptr->grid_array */
2839 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2841 if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !current_floor_ptr->dun_level)
2843 if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
2845 g_ptr->feat = feat_tree;
2848 else if (g_ptr->feat == OLD_FEAT_BLDG_1)
2850 g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
2853 else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
2854 (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
2856 g_ptr->feat = feat_up_stair;
2864 /* Read the item count */
2867 /* Verify maximum */
2868 if (limit > current_floor_ptr->max_o_idx)
2870 note(format(_("アイテムの配列が大きすぎる(%d)!", "Too many (%d) object entries!"), limit));
2874 /* Read the dungeon items */
2875 for (i = 1; i < limit; i++)
2882 /* Get a new record */
2887 note(format(_("アイテム配置エラー (%d <> %d)", "Object allocation error (%d <> %d)"), i, o_idx));
2893 o_ptr = ¤t_floor_ptr->o_list[o_idx];
2899 if (OBJECT_IS_HELD_MONSTER(o_ptr))
2901 monster_type *m_ptr;
2902 m_ptr = ¤t_floor_ptr->m_list[o_ptr->held_m_idx];
2905 o_ptr->next_o_idx = m_ptr->hold_o_idx;
2907 m_ptr->hold_o_idx = o_idx;
2913 /* Access the item location */
2914 g_ptr = ¤t_floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
2917 o_ptr->next_o_idx = g_ptr->o_idx;
2919 g_ptr->o_idx = o_idx;
2926 /* Read the monster count */
2929 /* Hack -- verify */
2930 if (limit > current_floor_ptr->max_m_idx)
2932 note(format(_("モンスターの配列が大きすぎる(%d)!", "Too many (%d) monster entries!"), limit));
2936 /* Read the monsters */
2937 for (i = 1; i < limit; i++)
2940 monster_type *m_ptr;
2942 /* Get a new record */
2947 note(format(_("モンスター配置エラー (%d <> %d)", "Monster allocation error (%d <> %d)"), i, m_idx));
2951 m_ptr = ¤t_floor_ptr->m_list[m_idx];
2953 /* Read the monster */
2958 g_ptr = ¤t_floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
2960 /* Mark the location */
2961 g_ptr->m_idx = m_idx;
2964 real_r_ptr(m_ptr)->cur_num++;
2969 /* The dungeon is ready */
2970 if (z_older_than(10, 3, 13) && !current_floor_ptr->dun_level && !p_ptr->inside_arena)
2971 current_world_ptr->character_dungeon = FALSE;
2973 current_world_ptr->character_dungeon = TRUE;
2981 * @brief 保存されたフロアを読み込む / Read the saved floor
2982 * @return info読み込みエラーコード
2984 * この関数は、セーブデータの互換性を保つために多くのデータ改変処理を備えている。
2987 * <li>1.7.0.2で8bitだったgrid_typeのfeat,mimicのID値を16bitに拡張する処理。</li>
2988 * <li>1.7.0.8までに廃止、IDなどを差し替えたクエスト番号を置換する処理。</li>
2990 * The monsters/objects must be loaded in the same order
2991 * that they were stored, since the actual indexes matter.
2993 static errr rd_saved_floor(saved_floor_type *sf_ptr)
2995 POSITION ymax, xmax;
3006 grid_template_type *templates;
3009 /*** Wipe all current_floor_ptr->grid_array ***/
3013 /*** Basic info ***/
3015 /* Dungeon floor specific info follows */
3019 /*** Not a saved floor ***/
3022 current_floor_ptr->dun_level = (DEPTH)tmp16s;
3023 current_floor_ptr->base_level = current_floor_ptr->dun_level;
3027 /*** The saved floor ***/
3030 if (tmp16s != sf_ptr->floor_id) return 171;
3033 if (tmp8u != sf_ptr->savefile_id) return 171;
3036 if (tmp16s != sf_ptr->dun_level) return 171;
3037 current_floor_ptr->dun_level = sf_ptr->dun_level;
3040 if (tmp32s != sf_ptr->last_visit) return 171;
3043 if (tmp32u != sf_ptr->visit_mark) return 171;
3046 if (tmp16s != sf_ptr->upper_floor_id) return 171;
3049 if (tmp16s != sf_ptr->lower_floor_id) return 171;
3053 current_floor_ptr->base_level = (DEPTH)tmp16s;
3055 current_floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
3058 p_ptr->y = (POSITION)tmp16u;
3061 p_ptr->x = (POSITION)tmp16u;
3064 current_floor_ptr->height = (POSITION)tmp16s;
3066 current_floor_ptr->width = (POSITION)tmp16s;
3068 rd_byte(&p_ptr->feeling);
3072 /*** Read template for grid_type ***/
3074 /* Read the template count */
3077 /* Allocate the "template" array */
3078 C_MAKE(templates, limit, grid_template_type);
3080 /* Read the templates */
3081 for (i = 0; i < limit; i++)
3083 grid_template_type *ct_ptr = &templates[i];
3087 ct_ptr->info = (BIT_FLAGS)tmp16u;
3088 if (h_older_than(1, 7, 0, 2))
3091 ct_ptr->feat = (s16b)tmp8u;
3093 ct_ptr->mimic = (s16b)tmp8u;
3097 rd_s16b(&ct_ptr->feat);
3098 rd_s16b(&ct_ptr->mimic);
3100 rd_s16b(&ct_ptr->special);
3104 ymax = current_floor_ptr->height;
3105 xmax = current_floor_ptr->width;
3108 /*** Run length decoding ***/
3110 /* Load the dungeon data */
3111 for (x = y = 0; y < ymax; )
3123 } while (tmp8u == MAX_UCHAR);
3125 /* Apply the RLE info */
3126 for (i = count; i > 0; i--)
3128 /* Access the current_floor_ptr->grid_array */
3129 grid_type *g_ptr = ¤t_floor_ptr->grid_array[y][x];
3131 /* Extract current_floor_ptr->grid_array data */
3132 g_ptr->info = templates[id].info;
3133 g_ptr->feat = templates[id].feat;
3134 g_ptr->mimic = templates[id].mimic;
3135 g_ptr->special = templates[id].special;
3144 if (++y >= ymax) break;
3149 /* Quest 18 was removed */
3150 if (h_older_than(1, 7, 0, 6) && !vanilla_town)
3152 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
3154 /* Access the current_floor_ptr->grid_array */
3155 grid_type *g_ptr = ¤t_floor_ptr->grid_array[y][x];
3157 if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !current_floor_ptr->dun_level)
3159 if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
3161 g_ptr->feat = feat_tree;
3164 else if (g_ptr->feat == OLD_FEAT_BLDG_1)
3166 g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
3169 else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
3170 (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
3172 g_ptr->feat = feat_up_stair;
3178 /* Free the "template" array */
3179 C_KILL(templates, limit, grid_template_type);
3184 /* Read the item count */
3187 /* Verify maximum */
3188 if (limit > current_floor_ptr->max_o_idx) return 151;
3191 /* Read the dungeon items */
3192 for (i = 1; i < limit; i++)
3198 /* Get a new record */
3201 if (i != o_idx) return 152;
3204 o_ptr = ¤t_floor_ptr->o_list[o_idx];
3209 if (OBJECT_IS_HELD_MONSTER(o_ptr))
3211 monster_type *m_ptr;
3212 m_ptr = ¤t_floor_ptr->m_list[o_ptr->held_m_idx];
3215 o_ptr->next_o_idx = m_ptr->hold_o_idx;
3217 m_ptr->hold_o_idx = o_idx;
3223 /* Access the item location */
3224 grid_type *g_ptr = ¤t_floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
3227 o_ptr->next_o_idx = g_ptr->o_idx;
3229 g_ptr->o_idx = o_idx;
3236 /* Read the monster count */
3239 /* Hack -- verify */
3240 if (limit > current_floor_ptr->max_m_idx) return 161;
3242 /* Read the monsters */
3243 for (i = 1; i < limit; i++)
3247 monster_type *m_ptr;
3249 /* Get a new record */
3252 if (i != m_idx) return 162;
3254 m_ptr = ¤t_floor_ptr->m_list[m_idx];
3256 /* Read the monster */
3261 g_ptr = ¤t_floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
3263 /* Mark the location */
3264 g_ptr->m_idx = m_idx;
3267 real_r_ptr(m_ptr)->cur_num++;
3276 * @brief 保存されたフロアを読み込む(現版) / Read the dungeon (new method)
3279 * The monsters/objects must be loaded in the same order
3280 * that they were stored, since the actual indexes matter.
3282 static errr rd_dungeon(void)
3290 /* Initialize saved_floors array and temporal files */
3291 init_saved_floors(FALSE);
3294 if (h_older_than(1, 5, 0, 0))
3296 err = rd_dungeon_old();
3298 /* Prepare floor_id of current floor */
3299 if (p_ptr->dungeon_idx)
3301 p_ptr->floor_id = get_new_floor_id();
3302 get_sf_ptr(p_ptr->floor_id)->dun_level = current_floor_ptr->dun_level;
3311 /* Number of floor_id used from birth */
3312 rd_s16b(&max_floor_id);
3314 /* Current dungeon type */
3316 p_ptr->dungeon_idx = (DUNGEON_IDX)tmp8u;
3318 /* Number of the saved_floors array elements */
3321 /*** No saved floor (On the surface etc.) ***/
3324 /* Read the current floor data */
3325 err = rd_saved_floor(NULL);
3328 /*** In the dungeon ***/
3332 /* Read the saved_floors array */
3333 for (i = 0; i < num; i++)
3335 saved_floor_type *sf_ptr = &saved_floors[i];
3337 rd_s16b(&sf_ptr->floor_id);
3339 sf_ptr->savefile_id = (s16b)tmp8u;
3342 sf_ptr->dun_level = (DEPTH)tmp16s;
3344 rd_s32b(&sf_ptr->last_visit);
3345 rd_u32b(&sf_ptr->visit_mark);
3346 rd_s16b(&sf_ptr->upper_floor_id);
3347 rd_s16b(&sf_ptr->lower_floor_id);
3351 /* Move saved floors data to temporal files */
3352 for (i = 0; i < num; i++)
3354 saved_floor_type *sf_ptr = &saved_floors[i];
3356 /* Unused element */
3357 if (!sf_ptr->floor_id) continue;
3359 /* Read the failure mark */
3361 if (tmp8u) continue;
3363 /* Read from the save file */
3364 err = rd_saved_floor(sf_ptr);
3369 /* Re-save as temporal saved floor file */
3370 if (!save_floor(sf_ptr, SLF_SECOND)) err = 182;
3376 /* Finally load current floor data from temporal file */
3379 if (!load_floor(get_sf_ptr(p_ptr->floor_id), SLF_SECOND)) err = 183;
3384 /*** Error messages ***/
3388 note(_("アイテムの配列が大きすぎる!", "Too many object entries!"));
3392 note(_("アイテム配置エラー", "Object allocation error"));
3396 note(_("モンスターの配列が大きすぎる!", "Too many monster entries!"));
3400 note(_("モンスター配置エラー", "Monster allocation error"));
3404 note(_("保存されたフロアのダンジョンデータが壊れています!", "Dungeon data of saved floors are broken!"));
3408 note(_("テンポラリ・ファイルを作成できません!", "Failed to make temporal files!"));
3412 note(_("Error 183", "Error 183"));
3416 /* The dungeon is ready */
3417 current_world_ptr->character_dungeon = TRUE;
3419 /* Success or Error */
3425 * @brief ロード処理全体のサブ関数 / Actually read the savefile
3428 static errr rd_savefile_new_aux(void)
3441 #ifdef VERIFY_CHECKSUMS
3442 u32b n_x_check, n_v_check;
3443 u32b o_x_check, o_v_check;
3447 /* Strip the version bytes */
3450 /* Hack -- decrypt */
3451 xor_byte = current_world_ptr->sf_extra;
3454 /* Clear the checksums */
3458 /* Read the version number of the savefile */
3459 /* Old savefile will be version 0.0.0.3 */
3460 rd_byte(¤t_world_ptr->h_ver_extra);
3461 rd_byte(¤t_world_ptr->h_ver_patch);
3462 rd_byte(¤t_world_ptr->h_ver_minor);
3463 rd_byte(¤t_world_ptr->h_ver_major);
3465 /* Mention the savefile version */
3467 _("バージョン %d.%d.%d.%d のセーブ・ファイルをロード中...", "Loading a %d.%d.%d.%d savefile..."),
3468 (current_world_ptr->h_ver_major > 9) ? current_world_ptr->h_ver_major - 10 : current_world_ptr->h_ver_major, current_world_ptr->h_ver_minor, current_world_ptr->h_ver_patch, current_world_ptr->h_ver_extra));
3471 /* Operating system info */
3472 rd_u32b(¤t_world_ptr->sf_system);
3474 /* Time of savefile creation */
3475 rd_u32b(¤t_world_ptr->sf_when);
3477 /* Number of resurrections */
3478 rd_u16b(¤t_world_ptr->sf_lives);
3480 /* Number of times played */
3481 rd_u16b(¤t_world_ptr->sf_saves);
3484 /* Later use (always zero) */
3487 /* Later use (always zero) */
3490 /* Later use (always zero) */
3494 rd_byte(&kanji_code);
3496 /* Read RNG state */
3498 if (arg_fiddle) note(_("乱数情報をロードしました", "Loaded Randomizer Info"));
3500 /* Then the options */
3502 if (arg_fiddle) note(_("オプションをロードしました", "Loaded Option Flags"));
3504 /* Then the "messages" */
3506 if (arg_fiddle) note(_("メッセージをロードしました", "Loaded Messages"));
3508 for (i = 0; i < max_r_idx; i++)
3510 /* Access that monster */
3511 monster_race *r_ptr = &r_info[i];
3513 /* Hack -- Reset the death counter */
3514 r_ptr->max_num = 100;
3516 if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
3518 /* Hack -- Non-unique Nazguls are semi-unique */
3519 else if (r_ptr->flags7 & RF7_NAZGUL) r_ptr->max_num = MAX_NAZGUL_NUM;
3522 /* Monster Memory */
3525 /* Incompatible save files */
3526 if (tmp16u > max_r_idx)
3528 note(format(_("モンスターの種族が多すぎる(%u)!", "Too many (%u) monster races!"), tmp16u));
3532 /* Read the available records */
3533 for (i = 0; i < tmp16u; i++)
3536 rd_lore((MONRACE_IDX)i);
3539 if (arg_fiddle) note(_("モンスターの思い出をロードしました", "Loaded Monster Memory"));
3544 /* Incompatible save files */
3545 if (tmp16u > max_k_idx)
3547 note(format(_("アイテムの種類が多すぎる(%u)!", "Too many (%u) object kinds!"), tmp16u));
3551 /* Read the object memory */
3552 for (i = 0; i < tmp16u; i++)
3554 object_kind *k_ptr = &k_info[i];
3558 k_ptr->aware = (tmp8u & 0x01) ? TRUE: FALSE;
3559 k_ptr->tried = (tmp8u & 0x02) ? TRUE: FALSE;
3561 if (arg_fiddle) note(_("アイテムの記録をロードしました", "Loaded Object Memory"));
3563 /* 2.1.3 or newer version */
3565 u16b max_towns_load;
3566 u16b max_quests_load;
3567 byte max_rquests_load;
3568 s16b old_inside_quest = p_ptr->inside_quest;
3570 /* Number of towns */
3571 rd_u16b(&max_towns_load);
3573 /* Incompatible save files */
3574 if (max_towns_load > max_towns)
3576 note(format(_("町が多すぎる(%u)!", "Too many (%u) towns!"), max_towns_load));
3580 /* Number of quests */
3581 rd_u16b(&max_quests_load);
3583 if (z_older_than(11, 0, 7))
3585 max_rquests_load = 10;
3589 rd_byte(&max_rquests_load);
3592 /* Incompatible save files */
3593 if (max_quests_load > max_q_idx)
3595 note(format(_("クエストが多すぎる(%u)!", "Too many (%u) quests!"), max_quests_load));
3599 for (i = 0; i < max_quests_load; i++)
3603 quest_type* const q_ptr = &quest[i];
3605 rd_s16b(&q_ptr->status);
3607 q_ptr->level = tmp16s;
3609 if (z_older_than(11, 0, 6))
3616 q_ptr->complev = tmp8u;
3618 if(h_older_than(2, 1, 2, 2))
3620 q_ptr->comptime = 0;
3624 rd_u32b(&q_ptr->comptime);
3627 /* Load quest status if quest is running */
3628 if ((q_ptr->status == QUEST_STATUS_TAKEN) ||
3629 (!z_older_than(10, 3, 14) && (q_ptr->status == QUEST_STATUS_COMPLETED)) ||
3630 (!z_older_than(11, 0, 7) && (i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST + max_rquests_load))))
3633 q_ptr->cur_num = (MONSTER_NUMBER)tmp16s;
3635 q_ptr->max_num = (MONSTER_NUMBER)tmp16s;
3636 rd_s16b(&q_ptr->type);
3638 /* Load quest monster index */
3639 rd_s16b(&q_ptr->r_idx);
3641 if ((q_ptr->type == QUEST_TYPE_RANDOM) && (!q_ptr->r_idx))
3643 determine_random_questor(&quest[i]);
3646 /* Load quest item index */
3647 rd_s16b(&q_ptr->k_idx);
3650 a_info[q_ptr->k_idx].gen_flags |= TRG_QUESTITEM;
3653 q_ptr->flags = tmp8u;
3655 if (z_older_than(10, 3, 11))
3657 if (q_ptr->flags & QUEST_FLAG_PRESET)
3663 init_flags = INIT_ASSIGN;
3664 p_ptr->inside_quest = (QUEST_IDX)i;
3666 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3667 p_ptr->inside_quest = old_inside_quest;
3673 q_ptr->dungeon = tmp8u;
3676 if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_UNTAKEN)
3677 if (r_info[q_ptr->r_idx].flags1 & RF1_UNIQUE)
3678 r_info[q_ptr->r_idx].flags1 |= RF1_QUESTOR;
3681 /* Ignore the empty quests from old versions */
3684 /* Ignore quest status */
3687 /* Ignore quest level */
3691 * We don't have to care about the other info,
3692 * since status should be 0 for these quests anyway
3697 /* Quest 18 was removed */
3698 if (h_older_than(1, 7, 0, 6))
3700 (void)WIPE(&quest[OLD_QUEST_WATER_CAVE], quest_type);
3701 quest[OLD_QUEST_WATER_CAVE].status = QUEST_STATUS_UNTAKEN;
3704 /* Position in the wilderness */
3705 rd_s32b(&p_ptr->wilderness_x);
3706 rd_s32b(&p_ptr->wilderness_y);
3707 if (z_older_than(10, 3, 13))
3709 p_ptr->wilderness_x = 5;
3710 p_ptr->wilderness_y = 48;
3713 if (z_older_than(10, 3, 7)) p_ptr->wild_mode = FALSE;
3714 else rd_byte((byte *)&p_ptr->wild_mode);
3715 if (z_older_than(10, 3, 7)) p_ptr->ambush_flag = FALSE;
3716 else rd_byte((byte *)&p_ptr->ambush_flag);
3718 /* Size of the wilderness */
3719 rd_s32b(&wild_x_size);
3720 rd_s32b(&wild_y_size);
3722 /* Incompatible save files */
3723 if ((wild_x_size > current_world_ptr->max_wild_x) || (wild_y_size > current_world_ptr->max_wild_y))
3725 note(format(_("荒野が大きすぎる(%u/%u)!", "Wilderness is too big (%u/%u)!"), wild_x_size, wild_y_size));
3729 /* Load the wilderness seeds */
3730 for (i = 0; i < wild_x_size; i++)
3732 for (j = 0; j < wild_y_size; j++)
3734 rd_u32b(&wilderness[j][i].seed);
3739 if (arg_fiddle) note(_("クエスト情報をロードしました", "Loaded Quests"));
3741 /* Load the Artifacts */
3744 /* Incompatible save files */
3745 if (tmp16u > max_a_idx)
3747 note(format(_("伝説のアイテムが多すぎる(%u)!", "Too many (%u) artifacts!"), tmp16u));
3751 /* Read the artifact flags */
3752 for (i = 0; i < tmp16u; i++)
3754 artifact_type *a_ptr = &a_info[i];
3757 a_ptr->cur_num = tmp8u;
3759 if (h_older_than(1, 5, 0, 0))
3761 a_ptr->floor_id = 0;
3769 rd_s16b(&a_ptr->floor_id);
3772 if (arg_fiddle) note(_("伝説のアイテムをロードしました", "Loaded Artifacts"));
3774 /* Read the extra stuff */
3776 if (p_ptr->energy_need < -999) p_ptr->timewalk = TRUE;
3778 if (arg_fiddle) note(_("特別情報をロードしました", "Loaded extra information"));
3781 /* Read the player_hp array */
3784 /* Incompatible save files */
3785 if (tmp16u > PY_MAX_LEVEL)
3787 note(format(_("ヒットポイント配列が大きすぎる(%u)!", "Too many (%u) hitpoint entries!"), tmp16u));
3791 /* Read the player_hp array */
3792 for (i = 0; i < tmp16u; i++)
3795 p_ptr->player_hp[i] = (HIT_POINT)tmp16s;
3798 /* Important -- Initialize the sex */
3799 sp_ptr = &sex_info[p_ptr->psex];
3801 /* Important -- Initialize the race/class */
3802 rp_ptr = &race_info[p_ptr->prace];
3803 cp_ptr = &class_info[p_ptr->pclass];
3804 ap_ptr = &seikaku_info[p_ptr->pseikaku];
3806 if(z_older_than(10, 2, 2) && (p_ptr->pclass == CLASS_BEASTMASTER) && !p_ptr->is_dead)
3808 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3809 roll_hitdice(p_ptr, 0L);
3811 if(z_older_than(10, 3, 2) && (p_ptr->pclass == CLASS_ARCHER) && !p_ptr->is_dead)
3813 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3814 roll_hitdice(p_ptr, 0L);
3816 if(z_older_than(10, 2, 6) && (p_ptr->pclass == CLASS_SORCERER) && !p_ptr->is_dead)
3818 p_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
3819 roll_hitdice(p_ptr, 0L);
3821 if(z_older_than(10, 4, 7) && (p_ptr->pclass == CLASS_BLUE_MAGE) && !p_ptr->is_dead)
3823 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3824 roll_hitdice(p_ptr, 0L);
3827 /* Important -- Initialize the magic */
3828 mp_ptr = &m_info[p_ptr->pclass];
3831 /* Read spell info */
3832 rd_u32b(&p_ptr->spell_learned1);
3833 rd_u32b(&p_ptr->spell_learned2);
3834 rd_u32b(&p_ptr->spell_worked1);
3835 rd_u32b(&p_ptr->spell_worked2);
3836 rd_u32b(&p_ptr->spell_forgotten1);
3837 rd_u32b(&p_ptr->spell_forgotten2);
3839 if (z_older_than(10,0,5))
3841 p_ptr->learned_spells = 0;
3842 for (i = 0; i < 64; i++)
3844 /* Count known spells */
3846 (p_ptr->spell_learned1 & (1L << i)) :
3847 (p_ptr->spell_learned2 & (1L << (i - 32))))
3849 p_ptr->learned_spells++;
3853 else rd_s16b(&p_ptr->learned_spells);
3855 if (z_older_than(10,0,6))
3857 p_ptr->add_spells = 0;
3859 else rd_s16b(&p_ptr->add_spells);
3860 if (p_ptr->pclass == CLASS_MINDCRAFTER) p_ptr->add_spells = 0;
3862 for (i = 0; i < 64; i++)
3865 p_ptr->spell_order[i] = (SPELL_IDX)tmp8u;
3869 /* Read the p_ptr->inventory_list */
3872 note(_("持ち物情報を読み込むことができません", "Unable to read p_ptr->inventory_list"));
3876 /* Read number of towns */
3878 town_count = tmp16u;
3880 /* Read the stores */
3882 for (i = 1; i < town_count; i++)
3884 for (j = 0; j < tmp16u; j++)
3886 if (rd_store(i, j)) return (22);
3890 rd_s16b(&p_ptr->pet_follow_distance);
3891 if (z_older_than(10, 4, 10))
3893 p_ptr->pet_extra_flags = 0;
3895 if (tmp8u) p_ptr->pet_extra_flags |= PF_OPEN_DOORS;
3897 if (tmp8u) p_ptr->pet_extra_flags |= PF_PICKUP_ITEMS;
3899 if (z_older_than(10,0,4)) p_ptr->pet_extra_flags |= PF_TELEPORT;
3903 if (tmp8u) p_ptr->pet_extra_flags |= PF_TELEPORT;
3906 if (z_older_than(10,0,7)) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3910 if (tmp8u) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3913 if (z_older_than(10,0,8)) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3917 if (tmp8u) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3920 if (!z_older_than(10,0,8))
3923 if (tmp8u) p_ptr->pet_extra_flags |= PF_BALL_SPELL;
3928 rd_s16b(&p_ptr->pet_extra_flags);
3931 if (!z_older_than(11, 0, 9))
3933 char buf[SCREEN_BUF_MAX_SIZE];
3934 rd_string(buf, sizeof(buf));
3935 if (buf[0]) screen_dump = string_make(buf);
3940 for (i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
3942 r_info[quest[i].r_idx].flags1 &= ~(RF1_QUESTOR);
3947 /* I'm not dead yet... */
3948 if (!p_ptr->is_dead)
3950 /* Dead players have no dungeon */
3951 note(_("ダンジョン復元中...", "Restoring Dungeon..."));
3955 note(_("ダンジョンデータ読み込み失敗", "Error reading dungeon data"));
3959 /* Read the ghost info */
3966 strip_bytes(tmp32s);
3970 /* Quest 18 was removed */
3971 if (h_older_than(1, 7, 0, 6))
3973 if (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE)
3975 p_ptr->dungeon_idx = lite_town ? DUNGEON_ANGBAND : DUNGEON_GALGALS;
3976 current_floor_ptr->dun_level = 1;
3977 p_ptr->inside_quest = 0;
3982 #ifdef VERIFY_CHECKSUMS
3984 /* Save the checksum */
3985 n_v_check = v_check;
3987 /* Read the old checksum */
3988 rd_u32b(&o_v_check);
3991 if (o_v_check != n_v_check)
3993 note(_("チェックサムがおかしい", "Invalid checksum"));
3998 /* Save the encoded checksum */
3999 n_x_check = x_check;
4001 /* Read the checksum */
4002 rd_u32b(&o_x_check);
4006 if (o_x_check != n_x_check)
4008 note(_("エンコードされたチェックサムがおかしい", "Invalid encoded checksum"));
4019 * @brief ロード処理全体のメイン関数 / Actually read the savefile
4022 errr rd_savefile_new(void)
4026 /* Grab permissions */
4029 /* The savefile is a binary file */
4030 fff = my_fopen(savefile, "rb");
4032 /* Drop permissions */
4034 if (!fff) return (-1);
4036 /* Call the sub-function */
4037 err = rd_savefile_new_aux();
4039 /* Check for errors */
4040 if (ferror(fff)) err = -1;
4047 * @brief 保存フロア読み込みのサブ関数 / Actually load and verify a floor save data
4048 * @param sf_ptr 保存フロア読み込み先
4051 static bool load_floor_aux(saved_floor_type *sf_ptr)
4056 #ifdef VERIFY_CHECKSUMS
4057 u32b n_x_check, n_v_check;
4058 u32b o_x_check, o_v_check;
4061 /* Hack -- decrypt (read xor_byte) */
4065 /* Clear the checksums */
4069 /* Set the version number to current version */
4070 /* Never load old temporal files */
4071 current_world_ptr->h_ver_extra = H_VER_EXTRA;
4072 current_world_ptr->h_ver_patch = H_VER_PATCH;
4073 current_world_ptr->h_ver_minor = H_VER_MINOR;
4074 current_world_ptr->h_ver_major = H_VER_MAJOR;
4076 /* Verify the sign */
4078 if (saved_floor_file_sign != tmp32u) return FALSE;
4080 /* Read -- have error? */
4081 if (rd_saved_floor(sf_ptr)) return FALSE;
4084 #ifdef VERIFY_CHECKSUMS
4085 /* Save the checksum */
4086 n_v_check = v_check;
4088 /* Read the old checksum */
4089 rd_u32b(&o_v_check);
4092 if (o_v_check != n_v_check) return FALSE;
4094 /* Save the encoded checksum */
4095 n_x_check = x_check;
4097 /* Read the checksum */
4098 rd_u32b(&o_x_check);
4101 if (o_x_check != n_x_check) return FALSE;
4110 * @brief 一時保存フロア情報を読み込む / Attempt to load the temporally saved-floor data
4111 * @param sf_ptr 保存フロア読み込み先
4115 bool load_floor(saved_floor_type *sf_ptr, BIT_FLAGS mode)
4117 FILE *old_fff = NULL;
4118 byte old_xor_byte = 0;
4119 u32b old_v_check = 0;
4120 u32b old_x_check = 0;
4121 byte old_h_ver_major = 0;
4122 byte old_h_ver_minor = 0;
4123 byte old_h_ver_patch = 0;
4124 byte old_h_ver_extra = 0;
4127 char floor_savefile[1024];
4129 byte old_kanji_code = kanji_code;
4132 * Temporal files are always written in system depended kanji
4137 /* EUC kanji code */
4141 /* SJIS kanji code */
4150 /* We have one file already opened */
4151 if (mode & SLF_SECOND)
4153 /* Backup original values */
4155 old_xor_byte = xor_byte;
4156 old_v_check = v_check;
4157 old_x_check = x_check;
4158 old_h_ver_major = current_world_ptr->h_ver_major;
4159 old_h_ver_minor = current_world_ptr->h_ver_minor;
4160 old_h_ver_patch = current_world_ptr->h_ver_patch;
4161 old_h_ver_extra = current_world_ptr->h_ver_extra;
4164 /* floor savefile */
4165 sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
4167 /* Grab permissions */
4170 /* The savefile is a binary file */
4171 fff = my_fopen(floor_savefile, "rb");
4173 /* Drop permissions */
4177 if (!fff) ok = FALSE;
4179 /* Attempt to load */
4182 /* Load saved floor data from file */
4183 ok = load_floor_aux(sf_ptr);
4185 /* Check for errors */
4186 if (ferror(fff)) ok = FALSE;
4189 /* Grab permissions */
4192 /* Delete the file */
4193 if (!(mode & SLF_NO_KILL)) (void)fd_kill(floor_savefile);
4195 /* Drop permissions */
4199 /* We have one file already opened */
4200 if (mode & SLF_SECOND)
4202 /* Restore original values */
4204 xor_byte = old_xor_byte;
4205 v_check = old_v_check;
4206 x_check = old_x_check;
4207 current_world_ptr->h_ver_major = old_h_ver_major;
4208 current_world_ptr->h_ver_minor = old_h_ver_minor;
4209 current_world_ptr->h_ver_patch = old_h_ver_patch;
4210 current_world_ptr->h_ver_extra = old_h_ver_extra;
4213 /* Restore old knowledge */
4214 kanji_code = old_kanji_code;