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[Refactor] #39076 冗長なコメントを削除しつつ、 OBJECT_IS_HELD_MONSTER() マクロに置換。
[hengband/hengband.git] / src / load.c
1 /*!
2  * @file load.c
3  * @brief セーブファイル読み込み処理 / Purpose: support for loading savefiles -BEN-
4  * @date 2014/07/07
5  * @author
6  * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
7  *
8  * This software may be copied and distributed for educational, research,
9  * and not for profit purposes provided that this copyright and statement
10  * are included in all such copies.  Other copyrights may also apply.
11  * @details
12  * This file loads savefiles from Angband 2.7.X and 2.8.X
13  *
14  * Ancient savefiles (pre-2.7.0) are loaded by another file.
15  *
16  * Note that Angband 2.7.0 through 2.7.3 are now officially obsolete,
17  * and savefiles from those versions may not be successfully converted.
18  *
19  * We attempt to prevent corrupt savefiles from inducing memory errors.
20  *
21  * Note that this file should not use the random number generator, the
22  * object flavors, the visual attr/char mappings, or anything else which
23  * is initialized *after* or *during* the "load character" function.
24  *
25  * This file assumes that the monster/object records are initialized
26  * to zero, and the race/kind tables have been loaded correctly.  The
27  * order of object stacks is currently not saved in the savefiles, but
28  * the "next" pointers are saved, so all necessary knowledge is present.
29  *
30  * We should implement simple "savefile extenders" using some form of
31  * "sized" chunks of bytes, with a {size,type,data} format, so everyone
32  * can know the size, interested people can know the type, and the actual
33  * data is available to the parsing routines that acknowledge the type.
34  *
35  * Consider changing the "globe of invulnerability" code so that it
36  * takes some form of "maximum damage to protect from" in addition to
37  * the existing "number of turns to protect for", and where each hit
38  * by a monster will reduce the shield by that amount.
39  *
40  * 
41  */
42
43 #include "angband.h"
44 #include "util.h"
45 #include "core.h"
46
47 #include "load.h"
48 #include "bldg.h"
49 #include "report.h"
50
51 #include "dungeon.h"
52 #include "feature.h"
53 #include "floor-generate.h"
54 #include "trap.h"
55 #include "mutation.h"
56 #include "monster.h"
57 #include "quest.h"
58 #include "store.h"
59 #include "artifact.h"
60 #include "avatar.h"
61 #include "spells-status.h"
62 #include "object-hook.h"
63 #include "wild.h"
64 #include "patron.h"
65
66 #include "floor.h"
67 #include "floor-save.h"
68 #include "floor-town.h"
69 #include "grid.h"
70
71 #include "cmd-pet.h"
72 #include "dungeon-file.h"
73 #include "files.h"
74 #include "player-skill.h"
75 #include "player-class.h"
76 #include "player-race.h"
77 #include "player-personality.h"
78 #include "player-sex.h"
79 #include "birth.h"
80 #include "world.h"
81 #include "objectkind.h"
82 #include "object-ego.h"
83 #include "save.h"
84 #include "japanese.h"
85 #include "realm-song.h"
86 #include "cmd-smith.h"
87
88 /*
89  * Maximum number of tries for selection of a proper quest monster
90  */
91 #define MAX_TRIES 100
92
93 /*
94  * Local "savefile" pointer
95  */
96 static FILE     *fff;
97
98 /*
99  * Hack -- old "encryption" byte
100  */
101 static byte     xor_byte;
102
103 /*
104  * Hack -- simple "checksum" on the actual values
105  */
106 static u32b     v_check = 0L;
107
108 /*
109  * Hack -- simple "checksum" on the encoded bytes
110  */
111 static u32b     x_check = 0L;
112
113 /*
114  * Hack -- Japanese Kanji code
115  * 0: Unknown
116  * 1: ASCII
117  * 2: EUC
118  * 3: SJIS
119  */
120 static byte kanji_code = 0;
121
122 /*!
123  * @brief 変愚蛮怒のバージョン比較処理 / This function determines if the version of the savefile currently being read is older than version "major.minor.patch.extra".
124  * @param major メジャーバージョン値
125  * @param minor マイナーバージョン値
126  * @param patch パッチバージョン値
127  * @param extra エクストラパージョン値
128  * @return 現在のバージョンより値が古いならtrue
129  */
130 static bool h_older_than(byte major, byte minor, byte patch, byte extra)
131 {
132         /* Much older, or much more recent */
133         if (current_world_ptr->h_ver_major < major) return (TRUE);
134         if (current_world_ptr->h_ver_major > major) return (FALSE);
135
136         /* Distinctly older, or distinctly more recent */
137         if (current_world_ptr->h_ver_minor < minor) return (TRUE);
138         if (current_world_ptr->h_ver_minor > minor) return (FALSE);
139
140         /* Barely older, or barely more recent */
141         if (current_world_ptr->h_ver_patch < patch) return (TRUE);
142         if (current_world_ptr->h_ver_patch > patch) return (FALSE);
143
144         /* Barely older, or barely more recent */
145         if (current_world_ptr->h_ver_extra < extra) return (TRUE);
146         if (current_world_ptr->h_ver_extra > extra) return (FALSE);
147
148         /* Identical versions */
149         return (FALSE);
150 }
151
152
153 /*!
154  * @brief Zangbandのバージョン比較処理 / The above function, adapted for Zangband
155  * @param x メジャーバージョン値
156  * @param y マイナーバージョン値
157  * @param z パッチバージョン値
158  * @return 現在のバージョンより値が古いならtrue
159  */
160 static bool z_older_than(byte x, byte y, byte z)
161 {
162         /* Much older, or much more recent */
163         if (current_world_ptr->z_major < x) return (TRUE);
164         if (current_world_ptr->z_major > x) return (FALSE);
165
166         /* Distinctly older, or distinctly more recent */
167         if (current_world_ptr->z_minor < y) return (TRUE);
168         if (current_world_ptr->z_minor > y) return (FALSE);
169
170         /* Barely older, or barely more recent */
171         if (current_world_ptr->z_patch < z) return (TRUE);
172         if (current_world_ptr->z_patch > z) return (FALSE);
173
174         /* Identical versions */
175         return (FALSE);
176 }
177
178
179 /*!
180  * @brief ゲームスクリーンにメッセージを表示する / Hack -- Show information on the screen, one line at a time.
181  * @param msg 表示文字列
182  * @return なし
183  * @details
184  * Avoid the top two lines, to avoid interference with "msg_print()".
185  */
186 static void note(concptr msg)
187 {
188         static TERM_LEN y = 2;
189
190         /* Draw the message */
191         prt(msg, y, 0);
192
193         /* Advance one line (wrap if needed) */
194         if (++y >= 24) y = 2;
195
196         /* Flush it */
197         Term_fresh();
198 }
199
200
201 /*!
202  * @brief ロードファイルポインタから1バイトを読み込む
203  * @return 読み込んだバイト値
204  * @details
205  * The following functions are used to load the basic building blocks
206  * of savefiles.  They also maintain the "checksum" info for 2.7.0+
207  */
208 static byte sf_get(void)
209 {
210         byte c, v;
211
212         /* Get a character, decode the value */
213         c = getc(fff) & 0xFF;
214         v = c ^ xor_byte;
215         xor_byte = c;
216
217         /* Maintain the checksum info */
218         v_check += v;
219         x_check += xor_byte;
220
221         /* Return the value */
222         return (v);
223 }
224
225 /*!
226  * @brief ロードファイルポインタから1バイトを読み込んでポインタに渡す
227  * @param ip 読み込みポインタ
228  * @return なし
229  */
230 static void rd_byte(byte *ip)
231 {
232         *ip = sf_get();
233 }
234
235 /*!
236  * @brief ロードファイルポインタから符号なし16bit値を読み込んでポインタに渡す
237  * @param ip 読み込みポインタ
238  * @return なし
239  */
240 static void rd_u16b(u16b *ip)
241 {
242         (*ip) = sf_get();
243         (*ip) |= ((u16b)(sf_get()) << 8);
244 }
245
246 /*!
247  * @brief ロードファイルポインタから符号つき16bit値を読み込んでポインタに渡す
248  * @param ip 読み込みポインタ
249  * @return なし
250  */
251 static void rd_s16b(s16b *ip)
252 {
253         rd_u16b((u16b*)ip);
254 }
255
256 /*!
257  * @brief ロードファイルポインタから符号なし32bit値を読み込んでポインタに渡す
258  * @param ip 読み込みポインタ
259  * @return なし
260  */
261 static void rd_u32b(u32b *ip)
262 {
263         (*ip) = sf_get();
264         (*ip) |= ((u32b)(sf_get()) << 8);
265         (*ip) |= ((u32b)(sf_get()) << 16);
266         (*ip) |= ((u32b)(sf_get()) << 24);
267 }
268
269 /*!
270  * @brief ロードファイルポインタから符号つき32bit値を読み込んでポインタに渡す
271  * @param ip 読み込みポインタ
272  * @return なし
273  */
274 static void rd_s32b(s32b *ip)
275 {
276         rd_u32b((u32b*)ip);
277 }
278
279
280 /*!
281  * @brief ロードファイルポインタから文字列を読み込んでポインタに渡す / Hack -- read a string
282  * @param str 読み込みポインタ
283  * @param max 最大読み取りバイト数
284  * @return なし
285  */
286 static void rd_string(char *str, int max)
287 {
288         int i;
289
290         /* Read the string */
291         for (i = 0; TRUE; i++)
292         {
293                 byte tmp8u;
294
295                 /* Read a byte */
296                 rd_byte(&tmp8u);
297
298                 /* Collect string while legal */
299                 if (i < max) str[i] = tmp8u;
300
301                 /* End of string */
302                 if (!tmp8u) break;
303         }
304
305         /* Terminate */
306         str[max-1] = '\0';
307
308
309 #ifdef JP
310         /* Convert Kanji code */
311         switch (kanji_code)
312         {
313 #ifdef SJIS
314         case 2:
315                 /* EUC to SJIS */
316                 euc2sjis(str);
317                 break;
318 #endif
319
320 #ifdef EUC
321         case 3:
322                 /* SJIS to EUC */
323                 sjis2euc(str);
324                 break;
325 #endif
326
327         case 0:
328         {
329                 /* 不明の漢字コードからシステムの漢字コードに変換 */
330                 byte code = codeconv(str);
331
332                 /* 漢字コードが判明したら、それを記録 */
333                 if (code) kanji_code = code;
334
335                 break;
336         }
337         default:
338                 /* No conversion needed */
339                 break;
340         }
341 #endif
342 }
343
344
345 /*!
346  * @brief ロードファイルポインタを指定バイト分飛ばして進める / Hack -- strip some bytes
347  * @param n スキップバイト数
348  * @return なし
349  */
350 static void strip_bytes(int n)
351 {
352         byte tmp8u;
353
354         /* Strip the bytes */
355         while (n--) rd_byte(&tmp8u);
356 }
357
358 #define OLD_MAX_MANE 22
359
360 /*!
361  * @brief アイテムオブジェクト1件を読み込む(変愚ver1.5.0以前) / Read an object (Old method)
362  * @param o_ptr アイテムオブジェクト読み取り先ポインタ
363  * @return なし
364  * @details
365  * This function attempts to "repair" old savefiles, and to extract
366  * the most up to date values for various object fields.
367  *
368  * Note that Angband 2.7.9 introduced a new method for object "flags"
369  * in which the "flags" on an object are actually extracted when they
370  * are needed from the object kind, artifact index, ego-item index,
371  * and two special "xtra" fields which are used to encode any "extra"
372  * power of certain ego-items.  This had the side effect that items
373  * imported from pre-2.7.9 savefiles will lose any "extra" powers they
374  * may have had, and also, all "uncursed" items will become "cursed"
375  * again, including Calris, even if it is being worn at the time.  As
376  * a complete hack, items which are inscribed with "uncursed" will be
377  * "uncursed" when imported from pre-2.7.9 savefiles.
378  */
379 static void rd_item_old(object_type *o_ptr)
380 {
381         char buf[128];
382         byte_hack tmp8u;
383         s16b tmp16s;
384
385
386         /* Kind */
387         rd_s16b(&o_ptr->k_idx);
388
389         rd_byte(&tmp8u);
390         o_ptr->iy = (POSITION)tmp8u;
391         rd_byte(&tmp8u);
392         o_ptr->ix = (POSITION)tmp8u;
393
394         /* Type/Subtype */
395         rd_byte(&tmp8u);
396         o_ptr->tval = tmp8u;
397         rd_byte(&tmp8u);
398         o_ptr->sval = tmp8u;
399
400         if (z_older_than(10, 4, 4))
401         {
402                 if (o_ptr->tval == 100) o_ptr->tval = TV_GOLD;
403                 if (o_ptr->tval == 98) o_ptr->tval = TV_MUSIC_BOOK;
404                 if (o_ptr->tval == 110) o_ptr->tval = TV_HISSATSU_BOOK;
405         }
406
407         /* Special pval */
408         rd_s16b(&o_ptr->pval);
409
410         rd_byte(&o_ptr->discount);
411         rd_byte(&tmp8u);
412         o_ptr->number = (ITEM_NUMBER)tmp8u;
413
414         rd_s16b(&tmp16s);
415         o_ptr->weight = tmp16s;
416
417         rd_byte(&tmp8u);
418         o_ptr->name1 = tmp8u;
419
420         rd_byte(&tmp8u);
421         o_ptr->name2 = tmp8u;
422
423         rd_s16b(&o_ptr->timeout);
424
425         rd_s16b(&o_ptr->to_h);
426         
427         rd_s16b(&tmp16s);
428         o_ptr->to_d = tmp16s;
429         rd_s16b(&o_ptr->to_a);
430
431         rd_s16b(&o_ptr->ac);
432
433         rd_byte(&tmp8u);
434         o_ptr->dd = tmp8u;
435         rd_byte(&tmp8u);
436         o_ptr->ds = tmp8u;
437
438         rd_byte(&o_ptr->ident);
439
440         rd_byte(&o_ptr->marked);
441
442         /* Object flags */
443         rd_u32b(&o_ptr->art_flags[0]);
444         rd_u32b(&o_ptr->art_flags[1]);
445         rd_u32b(&o_ptr->art_flags[2]);
446         if (h_older_than(1, 3, 0, 0)) o_ptr->art_flags[3] = 0L;
447         else rd_u32b(&o_ptr->art_flags[3]);
448
449         if (h_older_than(1, 3, 0, 0))
450         {
451                 if (o_ptr->name2 == EGO_TELEPATHY)
452                         add_flag(o_ptr->art_flags, TR_TELEPATHY);
453         }
454
455         if (z_older_than(11, 0, 11))
456         {
457                 o_ptr->curse_flags = 0L;
458                 if (o_ptr->ident & 0x40)
459                 {
460                         o_ptr->curse_flags |= TRC_CURSED;
461                         if (o_ptr->art_flags[2] & 0x40000000L) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
462                         if (o_ptr->art_flags[2] & 0x80000000L) o_ptr->curse_flags |= TRC_PERMA_CURSE;
463                         if (object_is_fixed_artifact(o_ptr))
464                         {
465                                 artifact_type *a_ptr = &a_info[o_ptr->name1];
466                                 if (a_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
467                                 if (a_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
468                         }
469                         else if (object_is_ego(o_ptr))
470                         {
471                                 ego_item_type *e_ptr = &e_info[o_ptr->name2];
472                                 if (e_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
473                                 if (e_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
474                         }
475                 }
476                 o_ptr->art_flags[2] &= (0x1FFFFFFFL);
477         }
478         else
479         {
480                 rd_u32b(&o_ptr->curse_flags);
481         }
482
483         /* Monster holding object */
484         rd_s16b(&o_ptr->held_m_idx);
485
486         /* Special powers */
487         rd_byte(&o_ptr->xtra1);
488         rd_byte(&o_ptr->xtra2);
489
490         if (z_older_than(11, 0, 10))
491         {
492                 if (o_ptr->xtra1 == EGO_XTRA_SUSTAIN)
493                 {
494                         switch (o_ptr->xtra2 % 6)
495                         {
496                         case 0: add_flag(o_ptr->art_flags, TR_SUST_STR); break;
497                         case 1: add_flag(o_ptr->art_flags, TR_SUST_INT); break;
498                         case 2: add_flag(o_ptr->art_flags, TR_SUST_WIS); break;
499                         case 3: add_flag(o_ptr->art_flags, TR_SUST_DEX); break;
500                         case 4: add_flag(o_ptr->art_flags, TR_SUST_CON); break;
501                         case 5: add_flag(o_ptr->art_flags, TR_SUST_CHR); break;
502                         }
503                         o_ptr->xtra2 = 0;
504                 }
505                 else if (o_ptr->xtra1 == EGO_XTRA_POWER)
506                 {
507                         switch (o_ptr->xtra2 % 11)
508                         {
509                         case  0: add_flag(o_ptr->art_flags, TR_RES_BLIND);  break;
510                         case  1: add_flag(o_ptr->art_flags, TR_RES_CONF);   break;
511                         case  2: add_flag(o_ptr->art_flags, TR_RES_SOUND);  break;
512                         case  3: add_flag(o_ptr->art_flags, TR_RES_SHARDS); break;
513                         case  4: add_flag(o_ptr->art_flags, TR_RES_NETHER); break;
514                         case  5: add_flag(o_ptr->art_flags, TR_RES_NEXUS);  break;
515                         case  6: add_flag(o_ptr->art_flags, TR_RES_CHAOS);  break;
516                         case  7: add_flag(o_ptr->art_flags, TR_RES_DISEN);  break;
517                         case  8: add_flag(o_ptr->art_flags, TR_RES_POIS);   break;
518                         case  9: add_flag(o_ptr->art_flags, TR_RES_DARK);   break;
519                         case 10: add_flag(o_ptr->art_flags, TR_RES_LITE);   break;
520                         }
521                         o_ptr->xtra2 = 0;
522                 }               
523                 else if (o_ptr->xtra1 == EGO_XTRA_ABILITY)
524                 {
525                         switch (o_ptr->xtra2 % 8)
526                         {
527                         case 0: add_flag(o_ptr->art_flags, TR_LEVITATION);     break;
528                         case 1: add_flag(o_ptr->art_flags, TR_LITE_1);        break;
529                         case 2: add_flag(o_ptr->art_flags, TR_SEE_INVIS);   break;
530                         case 3: add_flag(o_ptr->art_flags, TR_WARNING);     break;
531                         case 4: add_flag(o_ptr->art_flags, TR_SLOW_DIGEST); break;
532                         case 5: add_flag(o_ptr->art_flags, TR_REGEN);       break;
533                         case 6: add_flag(o_ptr->art_flags, TR_FREE_ACT);    break;
534                         case 7: add_flag(o_ptr->art_flags, TR_HOLD_EXP);   break;
535                         }
536                         o_ptr->xtra2 = 0;
537                 }
538                 o_ptr->xtra1 = 0;
539         }
540
541         if (z_older_than(10, 2, 3))
542         {
543                 o_ptr->xtra3 = 0;
544                 o_ptr->xtra4 = 0;
545                 o_ptr->xtra5 = 0;
546                 if ((o_ptr->tval == TV_CHEST) || (o_ptr->tval == TV_CAPTURE))
547                 {
548                         o_ptr->xtra3 = o_ptr->xtra1;
549                         o_ptr->xtra1 = 0;
550                 }
551                 if (o_ptr->tval == TV_CAPTURE)
552                 {
553                         if (r_info[o_ptr->pval].flags1 & RF1_FORCE_MAXHP)
554                                 o_ptr->xtra5 = maxroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
555                         else
556                                 o_ptr->xtra5 = damroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
557                         if (ironman_nightmare)
558                         {
559                                 o_ptr->xtra5 = (s16b)MIN(30000, o_ptr->xtra5*2L);
560                         }
561                         o_ptr->xtra4 = o_ptr->xtra5;
562                 }
563         }
564         else
565         {
566                 rd_byte(&o_ptr->xtra3);
567                 if (h_older_than(1, 3, 0, 1))
568                 {
569                         if (object_is_smith(o_ptr) && o_ptr->xtra3 >= 1+96)
570                                 o_ptr->xtra3 += -96 + MIN_SPECIAL_ESSENCE;
571                 }
572
573                 rd_s16b(&o_ptr->xtra4);
574                 rd_s16b(&o_ptr->xtra5);
575         }
576
577         if (z_older_than(11, 0, 5) && (((o_ptr->tval == TV_LITE) && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN))) || (o_ptr->tval == TV_FLASK)))
578         {
579                 o_ptr->xtra4 = o_ptr->pval;
580                 o_ptr->pval = 0;
581         }
582
583         rd_byte(&o_ptr->feeling);
584
585         /* Inscription */
586         rd_string(buf, sizeof(buf));
587
588         /* Save the inscription */
589         if (buf[0]) o_ptr->inscription = quark_add(buf);
590
591         rd_string(buf, sizeof(buf));
592         if (buf[0]) o_ptr->art_name = quark_add(buf);
593
594         /* The Python object */
595         {
596                 s32b tmp32s;
597
598                 rd_s32b(&tmp32s);
599                 strip_bytes(tmp32s);
600         }
601
602         /* Mega-Hack -- handle "dungeon objects" later */
603         if ((o_ptr->k_idx >= 445) && (o_ptr->k_idx <= 479)) return;
604
605         if (z_older_than(10, 4, 10) && (o_ptr->name2 == EGO_YOIYAMI)) o_ptr->k_idx = lookup_kind(TV_SOFT_ARMOR, SV_YOIYAMI_ROBE);
606
607         if (z_older_than(10, 4, 9))
608         {
609                 if (have_flag(o_ptr->art_flags, TR_MAGIC_MASTERY))
610                 {
611                         remove_flag(o_ptr->art_flags, TR_MAGIC_MASTERY);
612                         add_flag(o_ptr->art_flags, TR_DEC_MANA);
613                 }
614         }
615         if (object_is_fixed_artifact(o_ptr))
616         {
617                 artifact_type *a_ptr;
618
619                 /* Obtain the artifact info */
620                 a_ptr = &a_info[o_ptr->name1];
621
622                 /* Verify that artifact */
623                 if (!a_ptr->name) o_ptr->name1 = 0;
624         }
625         if (object_is_ego(o_ptr))
626         {
627                 ego_item_type *e_ptr;
628
629                 /* Obtain the ego-item info */
630                 e_ptr = &e_info[o_ptr->name2];
631
632                 /* Verify that ego-item */
633                 if (!e_ptr->name) o_ptr->name2 = 0;
634
635         }
636 }
637
638
639 /*!
640  * @brief アイテムオブジェクトを読み込む(現版) / Read an object (New method)
641  * @param o_ptr アイテムオブジェクト保存先ポインタ
642  * @return なし
643  */
644 static void rd_item(object_type *o_ptr)
645 {
646         object_kind *k_ptr;
647         BIT_FLAGS flags;
648         char buf[128];
649         byte_hack tmp8u;
650         s16b tmp16s;
651
652         if (h_older_than(1, 5, 0, 0))
653         {
654                 rd_item_old(o_ptr);
655                 return;
656         }
657
658         /*** Item save flags ***/
659         rd_u32b(&flags);
660
661         /*** Read un-obvious elements ***/
662         /* Kind */
663         rd_s16b(&o_ptr->k_idx);
664
665         rd_byte(&tmp8u);
666         o_ptr->iy = (POSITION)tmp8u;
667         rd_byte(&tmp8u);
668         o_ptr->ix = (POSITION)tmp8u;
669
670         /* Type/Subtype */
671         k_ptr = &k_info[o_ptr->k_idx];
672         o_ptr->tval = k_ptr->tval;
673         o_ptr->sval = k_ptr->sval;
674
675         /* Special pval */
676         if (flags & SAVE_ITEM_PVAL) rd_s16b(&o_ptr->pval);
677         else o_ptr->pval = 0;
678
679         if (flags & SAVE_ITEM_DISCOUNT) rd_byte(&o_ptr->discount);
680         else o_ptr->discount = 0;
681         if (flags & SAVE_ITEM_NUMBER) {
682                 rd_byte(&tmp8u);
683                 o_ptr->number = tmp8u;
684         }       
685         else o_ptr->number = 1;
686
687         rd_s16b(&tmp16s);
688         o_ptr->weight = tmp16s;
689
690         if (flags & SAVE_ITEM_NAME1)
691         {
692                 rd_byte(&tmp8u);
693                 o_ptr->name1 = tmp8u;
694         }
695         else o_ptr->name1 = 0;
696         if (flags & SAVE_ITEM_NAME2)
697         {
698                 rd_byte(&tmp8u);
699                 o_ptr->name2 = tmp8u;
700         }
701         else o_ptr->name2 = 0;
702         if (flags & SAVE_ITEM_TIMEOUT) rd_s16b(&o_ptr->timeout);
703         else o_ptr->timeout = 0;
704
705         if (flags & SAVE_ITEM_TO_H) rd_s16b(&o_ptr->to_h);
706         else o_ptr->to_h = 0;
707         if (flags & SAVE_ITEM_TO_D)
708         {
709                 rd_s16b(&tmp16s);
710                 o_ptr->to_d = tmp16s;
711         }
712         else o_ptr->to_d = 0;
713         if (flags & SAVE_ITEM_TO_A) rd_s16b(&o_ptr->to_a);
714         else o_ptr->to_a = 0;
715
716         if (flags & SAVE_ITEM_AC) rd_s16b(&o_ptr->ac);
717         else o_ptr->ac = 0;
718
719         if (flags & SAVE_ITEM_DD)
720         {
721                  rd_byte(&tmp8u);
722                  o_ptr->dd = tmp8u;
723         }
724         else o_ptr->dd = 0;
725         if (flags & SAVE_ITEM_DS)
726         {
727                 rd_byte(&tmp8u);
728                 o_ptr->ds = tmp8u;
729         }
730         else o_ptr->ds = 0;
731
732         if (flags & SAVE_ITEM_IDENT) rd_byte(&o_ptr->ident);
733         else o_ptr->ident = 0;
734
735         if (flags & SAVE_ITEM_MARKED) rd_byte(&o_ptr->marked);
736         else o_ptr->marked = 0;
737
738         /* Object flags */
739         if (flags & SAVE_ITEM_ART_FLAGS0) rd_u32b(&o_ptr->art_flags[0]);
740         else o_ptr->art_flags[0] = 0;
741         if (flags & SAVE_ITEM_ART_FLAGS1) rd_u32b(&o_ptr->art_flags[1]);
742         else o_ptr->art_flags[1] = 0;
743         if (flags & SAVE_ITEM_ART_FLAGS2) rd_u32b(&o_ptr->art_flags[2]);
744         else o_ptr->art_flags[2] = 0;
745         if (flags & SAVE_ITEM_ART_FLAGS3) rd_u32b(&o_ptr->art_flags[3]);
746         else o_ptr->art_flags[3] = 0;
747         if (flags & SAVE_ITEM_ART_FLAGS4) rd_u32b(&o_ptr->art_flags[4]);
748         else o_ptr->art_flags[4] = 0;
749
750         if (flags & SAVE_ITEM_CURSE_FLAGS) rd_u32b(&o_ptr->curse_flags);
751         else o_ptr->curse_flags = 0;
752
753         /* Monster holding object */
754         if (flags & SAVE_ITEM_HELD_M_IDX) rd_s16b(&o_ptr->held_m_idx);
755         else o_ptr->held_m_idx = 0;
756
757         /* Special powers */
758         if (flags & SAVE_ITEM_XTRA1) rd_byte(&o_ptr->xtra1);
759         else o_ptr->xtra1 = 0;
760         if (flags & SAVE_ITEM_XTRA2) rd_byte(&o_ptr->xtra2);
761         else o_ptr->xtra2 = 0;
762
763         if (flags & SAVE_ITEM_XTRA3) rd_byte(&o_ptr->xtra3);
764         else o_ptr->xtra3 = 0;
765
766         if (flags & SAVE_ITEM_XTRA4) rd_s16b(&o_ptr->xtra4);
767         else o_ptr->xtra4 = 0;
768         if (flags & SAVE_ITEM_XTRA5) rd_s16b(&o_ptr->xtra5);
769         else o_ptr->xtra5 = 0;
770
771         if (flags & SAVE_ITEM_FEELING) rd_byte(&o_ptr->feeling);
772         else o_ptr->feeling = 0;
773
774         if (flags & SAVE_ITEM_INSCRIPTION)
775         {
776                 rd_string(buf, sizeof(buf));
777                 o_ptr->inscription = quark_add(buf);
778         }
779         else o_ptr->inscription = 0;
780
781         if (flags & SAVE_ITEM_ART_NAME)
782         {
783                 rd_string(buf, sizeof(buf));
784                 o_ptr->art_name = quark_add(buf);
785         }
786         else o_ptr->art_name = 0;
787         
788         if(h_older_than(2,1,2,4))
789         {
790                 BIT_FLAGS flgs[TR_FLAG_SIZE];
791                 object_flags(o_ptr, flgs);
792                 
793                 if ((o_ptr->name2 == EGO_DARK) || (o_ptr->name2 == EGO_ANCIENT_CURSE) || (o_ptr->name1 == ART_NIGHT))
794                 {
795                         add_flag(o_ptr->art_flags, TR_LITE_M1);
796                         remove_flag(o_ptr->art_flags, TR_LITE_1);
797                         remove_flag(o_ptr->art_flags, TR_LITE_2);
798                         remove_flag(o_ptr->art_flags, TR_LITE_3);
799                 }
800                 else if (o_ptr->name2 == EGO_LITE_DARKNESS)
801                 {
802                         if (o_ptr->tval == TV_LITE)
803                         {
804                                 if (o_ptr->sval == SV_LITE_TORCH)
805                                 {
806                                         add_flag(o_ptr->art_flags, TR_LITE_M1);
807                                 }
808                                 else if (o_ptr->sval == SV_LITE_LANTERN)
809                                 {
810                                         add_flag(o_ptr->art_flags, TR_LITE_M2);
811                                 }
812                                 else if (o_ptr->sval == SV_LITE_FEANOR)
813                                 {
814                                         add_flag(o_ptr->art_flags, TR_LITE_M3);
815                                 }
816                         }
817                         else
818                         {
819                                 add_flag(o_ptr->art_flags, TR_LITE_M1);
820                         }
821                 }
822                 else if (o_ptr->tval == TV_LITE)
823                 {
824                         if (object_is_fixed_artifact(o_ptr))
825                         {
826                                 add_flag(o_ptr->art_flags, TR_LITE_3);
827                         }
828                         else if (o_ptr->sval == SV_LITE_TORCH)
829                         {
830                                 add_flag(o_ptr->art_flags, TR_LITE_1);
831                                 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
832                         }
833                         else if (o_ptr->sval == SV_LITE_LANTERN)
834                         {
835                                 add_flag(o_ptr->art_flags, TR_LITE_2);
836                                 add_flag(o_ptr->art_flags, TR_LITE_FUEL);       
837                         }
838                         else if (o_ptr->sval == SV_LITE_FEANOR)
839                         {
840                                 add_flag(o_ptr->art_flags, TR_LITE_2);
841                         }
842                 }
843         }
844 }
845
846
847 /*!
848  * @brief モンスターを読み込む(変愚ver1.5.0以前) / Read a monster (Old method)
849  * @param m_ptr モンスター保存先ポインタ
850  * @return なし
851  */
852 static void rd_monster_old(monster_type *m_ptr)
853 {
854         byte tmp8u;
855         s16b tmp16s;
856         u32b tmp32u;
857         char buf[128];
858
859         /* Read the monster race */
860         rd_s16b(&m_ptr->r_idx);
861
862         if (z_older_than(11, 0, 12))
863                 m_ptr->ap_r_idx = m_ptr->r_idx;
864         else
865                 rd_s16b(&m_ptr->ap_r_idx);
866
867         if (z_older_than(11, 0, 14))
868         {
869                 monster_race *r_ptr = &r_info[m_ptr->r_idx];
870
871                 m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
872                 if (r_ptr->flags3 & RF3_EVIL) m_ptr->sub_align |= SUB_ALIGN_EVIL;
873                 if (r_ptr->flags3 & RF3_GOOD) m_ptr->sub_align |= SUB_ALIGN_GOOD;
874         }
875         else
876                 rd_byte(&m_ptr->sub_align);
877
878         /* Read the other information */
879         rd_byte(&tmp8u);
880         m_ptr->fy = (POSITION)tmp8u;
881         rd_byte(&tmp8u);
882         m_ptr->fx = (POSITION)tmp8u;
883
884         rd_s16b(&tmp16s);
885         m_ptr->hp = tmp16s;
886         rd_s16b(&tmp16s);
887         m_ptr->maxhp = tmp16s;
888
889         if (z_older_than(11, 0, 5))
890         {
891                 m_ptr->max_maxhp = m_ptr->maxhp;
892         }
893         else
894         {
895                 rd_s16b(&tmp16s);
896                 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
897         }
898         if(h_older_than(2, 1, 2, 1))
899         {
900                 m_ptr->dealt_damage = 0;
901         }
902         else
903         {
904                 rd_s32b(&m_ptr->dealt_damage); 
905         }
906         
907         rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
908
909         rd_byte(&tmp8u);
910         m_ptr->mspeed = tmp8u;
911
912         if (z_older_than(10, 4, 2))
913         {
914                 rd_byte(&tmp8u);
915                 m_ptr->energy_need = (s16b)tmp8u;
916         }
917         else rd_s16b(&m_ptr->energy_need);
918
919         if (z_older_than(11, 0, 13))
920                 m_ptr->energy_need = 100 - m_ptr->energy_need;
921
922         if (z_older_than(10,0,7))
923         {
924                 m_ptr->mtimed[MTIMED_FAST] = 0;
925                 m_ptr->mtimed[MTIMED_SLOW] = 0;
926         }
927         else
928         {
929                 rd_byte(&tmp8u);
930                 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
931                 rd_byte(&tmp8u);
932                 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
933         }
934         rd_byte(&tmp8u);
935         m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
936         rd_byte(&tmp8u);
937         m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
938         rd_byte(&tmp8u);
939         m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
940
941         if (z_older_than(10,0,10))
942         {
943                 reset_target(m_ptr);
944         }
945         else if (z_older_than(10,0,11))
946         {
947                 rd_s16b(&tmp16s);
948                 reset_target(m_ptr);
949         }
950         else
951         {
952                 rd_s16b(&tmp16s);
953                 m_ptr->target_y = (POSITION)tmp16s;
954                 rd_s16b(&tmp16s);
955                 m_ptr->target_x = (POSITION)tmp16s;
956         }
957
958         rd_byte(&tmp8u);
959         m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
960
961         if (!(current_world_ptr->z_major == 2 && current_world_ptr->z_minor == 0 && current_world_ptr->z_patch == 6))
962                 rd_u32b(&m_ptr->smart);
963         else
964                 m_ptr->smart = 0;
965
966         if (z_older_than(10, 4, 5)) {
967                 m_ptr->exp = 0;
968         } else {
969                 rd_u32b(&tmp32u);
970                 m_ptr->exp = tmp32u;
971         }
972
973         if (z_older_than(10, 2, 2))
974         {
975                 if (m_ptr->r_idx < 0)
976                 {
977                         m_ptr->r_idx = (0-m_ptr->r_idx);
978                         m_ptr->mflag2 |= MFLAG2_KAGE;
979                 }
980         }
981         else
982         {
983                 rd_byte(&m_ptr->mflag2);
984         }
985
986         if (z_older_than(11, 0, 12))
987         {
988                 if (m_ptr->mflag2 & MFLAG2_KAGE)
989                         m_ptr->ap_r_idx = MON_KAGE;
990         }
991
992         if (z_older_than(10, 1, 3))
993         {
994                 m_ptr->nickname = 0;
995         }
996         else
997         {
998                 rd_string(buf, sizeof(buf));
999                 if (buf[0]) m_ptr->nickname = quark_add(buf);
1000         }
1001
1002         rd_byte(&tmp8u);
1003 }
1004
1005
1006 /*!
1007  * @brief モンスターを読み込む(現版) / Read a monster (New method)
1008  * @param m_ptr モンスター保存先ポインタ
1009  * @return なし
1010  */
1011 static void rd_monster(monster_type *m_ptr)
1012 {
1013         BIT_FLAGS flags;
1014         char buf[128];
1015         byte tmp8u;
1016         s16b tmp16s;
1017         u32b tmp32u;
1018
1019         if (h_older_than(1, 5, 0, 0))
1020         {
1021                 rd_monster_old(m_ptr);
1022                 return;
1023         }
1024
1025         /*** Monster save flags ***/
1026         rd_u32b(&flags);
1027
1028         /*** Read un-obvious elements ***/
1029
1030         /* Read the monster race */
1031         rd_s16b(&m_ptr->r_idx);
1032
1033         /* Read the other information */
1034         rd_byte(&tmp8u);
1035         m_ptr->fy = (POSITION)tmp8u;
1036         rd_byte(&tmp8u);
1037         m_ptr->fx = (POSITION)tmp8u;
1038
1039         rd_s16b(&tmp16s);
1040         m_ptr->hp = (HIT_POINT)tmp16s;
1041         rd_s16b(&tmp16s);
1042         m_ptr->maxhp = (HIT_POINT)tmp16s;
1043         rd_s16b(&tmp16s);
1044         m_ptr->max_maxhp = (HIT_POINT)tmp16s;
1045
1046         if(h_older_than(2, 1, 2, 1))
1047         {
1048                 m_ptr->dealt_damage = 0;
1049         }
1050         else
1051         {
1052                 rd_s32b(&m_ptr->dealt_damage); 
1053         }
1054
1055         /* Monster race index of its appearance */
1056         if (flags & SAVE_MON_AP_R_IDX) rd_s16b(&m_ptr->ap_r_idx);
1057         else m_ptr->ap_r_idx = m_ptr->r_idx;
1058
1059         if (flags & SAVE_MON_SUB_ALIGN) rd_byte(&m_ptr->sub_align);
1060         else m_ptr->sub_align = 0;
1061
1062         if (flags & SAVE_MON_CSLEEP) rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
1063         else m_ptr->mtimed[MTIMED_CSLEEP] = 0;
1064
1065         rd_byte(&tmp8u);
1066         m_ptr->mspeed = tmp8u;
1067
1068         rd_s16b(&m_ptr->energy_need);
1069
1070         if (flags & SAVE_MON_FAST)
1071         {
1072                 rd_byte(&tmp8u);
1073                 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
1074         }
1075         else m_ptr->mtimed[MTIMED_FAST] = 0;
1076         if (flags & SAVE_MON_SLOW)
1077         {
1078                 rd_byte(&tmp8u);
1079                 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
1080         }
1081         else m_ptr->mtimed[MTIMED_SLOW] = 0;
1082         if (flags & SAVE_MON_STUNNED)
1083         {
1084                 rd_byte(&tmp8u);
1085                 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
1086         }
1087         else m_ptr->mtimed[MTIMED_STUNNED] = 0;
1088         if (flags & SAVE_MON_CONFUSED)
1089         {
1090                 rd_byte(&tmp8u);
1091                 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
1092         }
1093         else m_ptr->mtimed[MTIMED_CONFUSED] = 0;
1094         if (flags & SAVE_MON_MONFEAR)
1095         {
1096                 rd_byte(&tmp8u);
1097                 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
1098         }
1099         else m_ptr->mtimed[MTIMED_MONFEAR] = 0;
1100
1101         if (flags & SAVE_MON_TARGET_Y)
1102         {
1103                 rd_s16b(&tmp16s);
1104                 m_ptr->target_y = (POSITION)tmp16s;
1105         }
1106         else m_ptr->target_y = 0;
1107         if (flags & SAVE_MON_TARGET_X)
1108         {
1109                 rd_s16b(&tmp16s);
1110                 m_ptr->target_x = (POSITION)tmp16s;
1111         }
1112         else m_ptr->target_x = 0;
1113
1114         if (flags & SAVE_MON_INVULNER)
1115         {
1116                 rd_byte(&tmp8u);
1117                 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
1118         }
1119         else m_ptr->mtimed[MTIMED_INVULNER] = 0;
1120
1121         if (flags & SAVE_MON_SMART) rd_u32b(&m_ptr->smart);
1122         else m_ptr->smart = 0;
1123
1124         if (flags & SAVE_MON_EXP)
1125         {
1126                 rd_u32b(&tmp32u);
1127                 m_ptr->exp = (EXP)tmp32u;
1128         }
1129         else m_ptr->exp = 0;
1130
1131         m_ptr->mflag = 0; /* Not saved */
1132
1133         if (flags & SAVE_MON_MFLAG2) rd_byte(&m_ptr->mflag2);
1134         else m_ptr->mflag2 = 0;
1135
1136         if (flags & SAVE_MON_NICKNAME) 
1137         {
1138                 rd_string(buf, sizeof(buf));
1139                 m_ptr->nickname = quark_add(buf);
1140         }
1141         else m_ptr->nickname = 0;
1142
1143         if (flags & SAVE_MON_PARENT) rd_s16b(&m_ptr->parent_m_idx);
1144         else m_ptr->parent_m_idx = 0;
1145 }
1146
1147
1148 /*
1149  * Old monster bit flags of racial resistances
1150  */
1151 #define RF3_IM_ACID         0x00010000  /* Resist acid a lot */
1152 #define RF3_IM_ELEC         0x00020000  /* Resist elec a lot */
1153 #define RF3_IM_FIRE         0x00040000  /* Resist fire a lot */
1154 #define RF3_IM_COLD         0x00080000  /* Resist cold a lot */
1155 #define RF3_IM_POIS         0x00100000  /* Resist poison a lot */
1156 #define RF3_RES_TELE        0x00200000  /* Resist teleportation */
1157 #define RF3_RES_NETH        0x00400000  /* Resist nether a lot */
1158 #define RF3_RES_WATE        0x00800000  /* Resist water */
1159 #define RF3_RES_PLAS        0x01000000  /* Resist plasma */
1160 #define RF3_RES_NEXU        0x02000000  /* Resist nexus */
1161 #define RF3_RES_DISE        0x04000000  /* Resist disenchantment */
1162 #define RF3_RES_ALL         0x08000000  /* Resist all */
1163
1164 #define MOVE_RF3_TO_RFR(R_PTR,RF3,RFR) \
1165 {\
1166         if ((R_PTR)->r_flags3 & (RF3)) \
1167         { \
1168                 (R_PTR)->r_flags3 &= ~(RF3); \
1169                 (R_PTR)->r_flagsr |= (RFR); \
1170         } \
1171 }
1172
1173 #define RF4_BR_TO_RFR(R_PTR,RF4_BR,RFR) \
1174 {\
1175         if ((R_PTR)->r_flags4 & (RF4_BR)) \
1176         { \
1177                 (R_PTR)->r_flagsr |= (RFR); \
1178         } \
1179 }
1180
1181 #define RF4_BR_LITE         0x00004000  /* Breathe Lite */
1182 #define RF4_BR_DARK         0x00008000  /* Breathe Dark */
1183 #define RF4_BR_CONF         0x00010000  /* Breathe Confusion */
1184 #define RF4_BR_SOUN         0x00020000  /* Breathe Sound */
1185 #define RF4_BR_CHAO         0x00040000  /* Breathe Chaos */
1186 #define RF4_BR_TIME         0x00200000  /* Breathe Time */
1187 #define RF4_BR_INER         0x00400000  /* Breathe Inertia */
1188 #define RF4_BR_GRAV         0x00800000  /* Breathe Gravity */
1189 #define RF4_BR_SHAR         0x01000000  /* Breathe Shards */
1190 #define RF4_BR_WALL         0x04000000  /* Breathe Force */
1191
1192 /*!
1193  * @brief モンスターの思い出を読み込む / Read the monster lore
1194  * @param r_idx 読み込み先モンスターID
1195  * @return なし
1196  */
1197 static void rd_lore(MONRACE_IDX r_idx)
1198 {
1199         byte tmp8u;
1200         s16b tmp16s;
1201
1202         monster_race *r_ptr = &r_info[r_idx];
1203
1204         /* Count sights/deaths/kills */
1205         rd_s16b(&tmp16s);
1206         r_ptr->r_sights = (MONSTER_NUMBER)tmp16s;
1207         rd_s16b(&tmp16s);
1208         r_ptr->r_deaths = (MONSTER_NUMBER)tmp16s;
1209         rd_s16b(&tmp16s);
1210         r_ptr->r_pkills = (MONSTER_NUMBER)tmp16s;
1211         if (h_older_than(1, 7, 0, 5))
1212         {
1213                 r_ptr->r_akills = r_ptr->r_pkills;
1214         }
1215         else
1216         {
1217                 rd_s16b(&tmp16s);
1218                 r_ptr->r_akills = (MONSTER_NUMBER)tmp16s; 
1219         }
1220         rd_s16b(&tmp16s);
1221         r_ptr->r_tkills = (MONSTER_NUMBER)tmp16s;
1222
1223         /* Count wakes and ignores */
1224         rd_byte(&r_ptr->r_wake);
1225         rd_byte(&r_ptr->r_ignore);
1226
1227         /* Extra stuff */
1228         rd_byte(&r_ptr->r_xtra1);
1229         rd_byte(&r_ptr->r_xtra2);
1230
1231         /* Count drops */
1232         rd_byte(&tmp8u);
1233         r_ptr->r_drop_gold = (ITEM_NUMBER)tmp8u;
1234         rd_byte(&tmp8u);
1235         r_ptr->r_drop_item = (ITEM_NUMBER)tmp8u;
1236
1237         /* Count spells */
1238         rd_byte(&tmp8u);
1239         rd_byte(&r_ptr->r_cast_spell);
1240
1241         /* Count blows of each type */
1242         rd_byte(&r_ptr->r_blows[0]);
1243         rd_byte(&r_ptr->r_blows[1]);
1244         rd_byte(&r_ptr->r_blows[2]);
1245         rd_byte(&r_ptr->r_blows[3]);
1246
1247         /* Memorize flags */
1248         rd_u32b(&r_ptr->r_flags1);
1249         rd_u32b(&r_ptr->r_flags2);
1250         rd_u32b(&r_ptr->r_flags3);
1251         rd_u32b(&r_ptr->r_flags4);
1252         rd_u32b(&r_ptr->r_flags5);
1253         rd_u32b(&r_ptr->r_flags6);
1254         if (h_older_than(1, 5, 0, 3))
1255         {
1256                 r_ptr->r_flagsr = 0L;
1257
1258                 /* Move RF3 resistance flags to RFR */
1259                 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ACID,  RFR_IM_ACID);
1260                 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ELEC,  RFR_IM_ELEC);
1261                 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_FIRE,  RFR_IM_FIRE);
1262                 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_COLD,  RFR_IM_COLD);
1263                 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_POIS,  RFR_IM_POIS);
1264                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_TELE, RFR_RES_TELE);
1265                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NETH, RFR_RES_NETH);
1266                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_WATE, RFR_RES_WATE);
1267                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_PLAS, RFR_RES_PLAS);
1268                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NEXU, RFR_RES_NEXU);
1269                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_DISE, RFR_RES_DISE);
1270                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_ALL,  RFR_RES_ALL);
1271
1272                 /* Separate breathers resistance from RF4 to RFR */
1273                 RF4_BR_TO_RFR(r_ptr, RF4_BR_LITE, RFR_RES_LITE);
1274                 RF4_BR_TO_RFR(r_ptr, RF4_BR_DARK, RFR_RES_DARK);
1275                 RF4_BR_TO_RFR(r_ptr, RF4_BR_SOUN, RFR_RES_SOUN);
1276                 RF4_BR_TO_RFR(r_ptr, RF4_BR_CHAO, RFR_RES_CHAO);
1277                 RF4_BR_TO_RFR(r_ptr, RF4_BR_TIME, RFR_RES_TIME);
1278                 RF4_BR_TO_RFR(r_ptr, RF4_BR_INER, RFR_RES_INER);
1279                 RF4_BR_TO_RFR(r_ptr, RF4_BR_GRAV, RFR_RES_GRAV);
1280                 RF4_BR_TO_RFR(r_ptr, RF4_BR_SHAR, RFR_RES_SHAR);
1281                 RF4_BR_TO_RFR(r_ptr, RF4_BR_WALL, RFR_RES_WALL);
1282
1283                 /* Resist confusion is merged to RF3_NO_CONF */
1284                 if (r_ptr->r_flags4 & RF4_BR_CONF) r_ptr->r_flags3 |= RF3_NO_CONF;
1285
1286                 /* Misc resistance hack to RFR */
1287                 if (r_idx == MON_STORMBRINGER) r_ptr->r_flagsr |= RFR_RES_CHAO;
1288                 if (r_ptr->r_flags3 & RF3_ORC) r_ptr->r_flagsr |= RFR_RES_DARK;
1289         }
1290         else
1291         {
1292                 rd_u32b(&r_ptr->r_flagsr);
1293         }
1294
1295         /* Read the "Racial" monster limit per level */
1296         rd_byte(&tmp8u);
1297         r_ptr->max_num = (MONSTER_NUMBER)tmp8u;
1298
1299         /* Location in saved floor */
1300         rd_s16b(&r_ptr->floor_id);
1301
1302         /* Later (?) */
1303         rd_byte(&tmp8u);
1304
1305         /* Repair the lore flags */
1306         r_ptr->r_flags1 &= r_ptr->flags1;
1307         r_ptr->r_flags2 &= r_ptr->flags2;
1308         r_ptr->r_flags3 &= r_ptr->flags3;
1309         r_ptr->r_flags4 &= r_ptr->flags4;
1310         r_ptr->r_flags5 &= r_ptr->a_ability_flags1;
1311         r_ptr->r_flags6 &= r_ptr->a_ability_flags2;
1312         r_ptr->r_flagsr &= r_ptr->flagsr;
1313 }
1314
1315 /*!
1316  * @brief 店置きのアイテムオブジェクトを読み込む / Add the item "o_ptr" to the p_ptr->inventory_list of the "Home"
1317  * @param st_ptr 店舗の参照ポインタ
1318  * @param o_ptr アイテムオブジェクト参照ポインタ
1319  * @return なし
1320  * @details
1321  * In all cases, return the slot (or -1) where the object was placed
1322  *
1323  * Note that this is a hacked up version of "inven_carry()".
1324  *
1325  * Also note that it may not correctly "adapt" to "knowledge" bacoming
1326  * known, the player may have to pick stuff up and drop it again.
1327  */
1328 static void home_carry(store_type *st_ptr, object_type *o_ptr)
1329 {
1330         int                             slot;
1331         s32b                       value;
1332         int     i;
1333         object_type *j_ptr;
1334
1335
1336         /* Check each existing item (try to combine) */
1337         for (slot = 0; slot < st_ptr->stock_num; slot++)
1338         {
1339                 /* Get the existing item */
1340                 j_ptr = &st_ptr->stock[slot];
1341
1342                 /* The home acts just like the player */
1343                 if (object_similar(j_ptr, o_ptr))
1344                 {
1345                         /* Save the new number of items */
1346                         object_absorb(j_ptr, o_ptr);
1347
1348                         /* All done */
1349                         return;
1350                 }
1351         }
1352
1353         /* No space? */
1354         if (st_ptr->stock_num >= STORE_INVEN_MAX * 10) {
1355                 return;
1356         }
1357
1358         /* Determine the "value" of the item */
1359         value = object_value(o_ptr);
1360
1361         /* Check existing slots to see if we must "slide" */
1362         for (slot = 0; slot < st_ptr->stock_num; slot++)
1363         {
1364                 if (object_sort_comp(o_ptr, value, &st_ptr->stock[slot])) break;
1365         }
1366
1367         /* Slide the others up */
1368         for (i = st_ptr->stock_num; i > slot; i--)
1369         {
1370                 st_ptr->stock[i] = st_ptr->stock[i-1];
1371         }
1372
1373         /* More stuff now */
1374         st_ptr->stock_num++;
1375
1376         /* Insert the new item */
1377         st_ptr->stock[slot] = *o_ptr;
1378
1379         chg_virtue(V_SACRIFICE, -1);
1380
1381         /* Return the location */
1382         return;
1383 }
1384
1385 /*!
1386  * @brief 店舗情報を読み込む / Read a store
1387  * @param town_number 街ID 
1388  * @param store_number 店舗ID
1389  * @return エラーID
1390  */
1391 static errr rd_store(int town_number, int store_number)
1392 {
1393         store_type *st_ptr;
1394
1395         int j;
1396
1397         byte own;
1398         byte tmp8u;
1399         s16b num;
1400
1401         bool sort = FALSE;
1402
1403         if (z_older_than(10, 3, 3) && (store_number == STORE_HOME))
1404         {
1405                 st_ptr = &town_info[1].store[store_number];
1406                 if (st_ptr->stock_num) sort = TRUE;
1407         }
1408         else
1409         {
1410                 st_ptr = &town_info[town_number].store[store_number];
1411         }
1412
1413         /* Read the basic info */
1414         rd_s32b(&st_ptr->store_open);
1415         rd_s16b(&st_ptr->insult_cur);
1416         rd_byte(&own);
1417         if (z_older_than(11, 0, 4))
1418         {
1419                 rd_byte(&tmp8u);
1420                 num = tmp8u;
1421         }
1422         else
1423         {
1424                 rd_s16b(&num);
1425         }
1426         rd_s16b(&st_ptr->good_buy);
1427         rd_s16b(&st_ptr->bad_buy);
1428
1429         /* Read last visit */
1430         rd_s32b(&st_ptr->last_visit);
1431
1432         /* Extract the owner (see above) */
1433         st_ptr->owner = own;
1434
1435         /* Read the items */
1436         for (j = 0; j < num; j++)
1437         {
1438                 object_type forge;
1439                 object_type *q_ptr;
1440                 q_ptr = &forge;
1441                 object_wipe(q_ptr);
1442
1443                 /* Read the item */
1444                 rd_item(q_ptr);
1445
1446                 /* Acquire valid items */
1447                 if (st_ptr->stock_num < (store_number == STORE_HOME ? (STORE_INVEN_MAX) * 10 : (store_number == STORE_MUSEUM ? (STORE_INVEN_MAX) * 50 : STORE_INVEN_MAX)))
1448                 {
1449                         int k;
1450                         if (sort)
1451                         {
1452                                 home_carry(st_ptr, q_ptr);
1453                         }
1454                         else
1455                         {
1456                                 k = st_ptr->stock_num++;
1457
1458                                 /* Acquire the item */
1459                                 object_copy(&st_ptr->stock[k], q_ptr);
1460                         }
1461                 }
1462         }
1463
1464         /* Success */
1465         return (0);
1466 }
1467
1468
1469 /*!
1470  * @brief 乱数状態を読み込む / Read RNG state (added in 2.8.0)
1471  * @return なし
1472  */
1473 static void rd_randomizer(void)
1474 {
1475         int i;
1476
1477         u16b tmp16u;
1478
1479         /* Tmp */
1480         rd_u16b(&tmp16u);
1481
1482         /* Place */
1483         rd_u16b(&Rand_place);
1484
1485         /* State */
1486         for (i = 0; i < RAND_DEG; i++)
1487         {
1488                 rd_u32b(&Rand_state[i]);
1489         }
1490 }
1491
1492
1493
1494 /*!
1495  * @brief ゲームオプションを読み込む / Read options (ignore most pre-2.8.0 options)
1496  * @return なし
1497  * @details
1498  * Note that the normal options are now stored as a set of 256 bit flags,
1499  * plus a set of 256 bit masks to indicate which bit flags were defined
1500  * at the time the savefile was created.  This will allow new options
1501  * to be added, and old options to be removed, at any time, without
1502  * hurting old savefiles.
1503  *
1504  * The window options are stored in the same way, but note that each
1505  * window gets 32 options, and their order is fixed by certain defines.
1506  */
1507 static void rd_options(void)
1508 {
1509         int i, n;
1510         byte b;
1511         u16b c;
1512
1513         BIT_FLAGS flag[8];
1514         BIT_FLAGS mask[8];
1515
1516         /* Ignore old options */
1517         strip_bytes(16);
1518
1519         /*** Special info */
1520
1521         /* Read "delay_factor" */
1522         rd_byte(&b);
1523         delay_factor = b;
1524
1525         /* Read "hitpoint_warn" */
1526         rd_byte(&b);
1527         hitpoint_warn = b;
1528
1529         /* Read "mana_warn" */
1530         if(h_older_than(1, 7, 0, 0))
1531         {
1532                 mana_warn=2;
1533         }
1534         else 
1535         {
1536                 rd_byte(&b);
1537                 mana_warn = b;
1538         }
1539
1540         /*** Cheating options ***/
1541
1542         rd_u16b(&c);
1543
1544         if (c & 0x0002) p_ptr->wizard = TRUE;
1545
1546         cheat_peek = (c & 0x0100) ? TRUE : FALSE;
1547         cheat_hear = (c & 0x0200) ? TRUE : FALSE;
1548         cheat_room = (c & 0x0400) ? TRUE : FALSE;
1549         cheat_xtra = (c & 0x0800) ? TRUE : FALSE;
1550         cheat_know = (c & 0x1000) ? TRUE : FALSE;
1551         cheat_live = (c & 0x2000) ? TRUE : FALSE;
1552         cheat_save = (c & 0x4000) ? TRUE : FALSE;
1553         cheat_diary_output = (c & 0x8000) ? TRUE : FALSE;
1554         cheat_turn = (c & 0x0080) ? TRUE : FALSE;
1555         cheat_sight = (c & 0x0040) ? TRUE : FALSE;
1556
1557         rd_byte((byte *)&autosave_l);
1558         rd_byte((byte *)&autosave_t);
1559         rd_s16b(&autosave_freq);
1560
1561
1562         /*** Normal Options ***/
1563
1564         /* Read the option flags */
1565         for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1566
1567         /* Read the option masks */
1568         for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1569
1570         /* Analyze the options */
1571         for (n = 0; n < 8; n++)
1572         {
1573                 /* Analyze the options */
1574                 for (i = 0; i < 32; i++)
1575                 {
1576                         /* Process valid flags */
1577                         if (mask[n] & (1L << i))
1578                         {
1579                                 /* Process valid flags */
1580                                 if (option_mask[n] & (1L << i))
1581                                 {
1582                                         /* Set */
1583                                         if (flag[n] & (1L << i))
1584                                         {
1585                                                 /* Set */
1586                                                 option_flag[n] |= (1L << i);
1587                                         }
1588
1589                                         /* Clear */
1590                                         else
1591                                         {
1592                                                 /* Clear */
1593                                                 option_flag[n] &= ~(1L << i);
1594                                         }
1595                                 }
1596                         }
1597                 }
1598         }
1599
1600         if (z_older_than(10, 4, 5))
1601         {
1602                 if (option_flag[5] & (0x00000001 << 4)) option_flag[5] &= ~(0x00000001 << 4);
1603                 else option_flag[5] |= (0x00000001 << 4);
1604                 if (option_flag[2] & (0x00000001 << 5)) option_flag[2] &= ~(0x00000001 << 5);
1605                 else option_flag[2] |= (0x00000001 << 5);
1606                 if (option_flag[4] & (0x00000001 << 5)) option_flag[4] &= ~(0x00000001 << 5);
1607                 else option_flag[4] |= (0x00000001 << 5);
1608                 if (option_flag[5] & (0x00000001 << 0)) option_flag[5] &= ~(0x00000001 << 0);
1609                 else option_flag[5] |= (0x00000001 << 0);
1610                 if (option_flag[5] & (0x00000001 << 12)) option_flag[5] &= ~(0x00000001 << 12);
1611                 else option_flag[5] |= (0x00000001 << 12);
1612                 if (option_flag[1] & (0x00000001 << 0)) option_flag[1] &= ~(0x00000001 << 0);
1613                 else option_flag[1] |= (0x00000001 << 0);
1614                 if (option_flag[1] & (0x00000001 << 18)) option_flag[1] &= ~(0x00000001 << 18);
1615                 else option_flag[1] |= (0x00000001 << 18);
1616                 if (option_flag[1] & (0x00000001 << 19)) option_flag[1] &= ~(0x00000001 << 19);
1617                 else option_flag[1] |= (0x00000001 << 19);
1618                 if (option_flag[5] & (0x00000001 << 3)) option_flag[1] &= ~(0x00000001 << 3);
1619                 else option_flag[5] |= (0x00000001 << 3);
1620         }
1621
1622         /* Extract the options */
1623         extract_option_vars();
1624
1625
1626         /*** Window Options ***/
1627
1628         /* Read the window flags */
1629         for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1630
1631         /* Read the window masks */
1632         for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1633
1634         /* Analyze the options */
1635         for (n = 0; n < 8; n++)
1636         {
1637                 /* Analyze the options */
1638                 for (i = 0; i < 32; i++)
1639                 {
1640                         /* Process valid flags */
1641                         if (mask[n] & (1L << i))
1642                         {
1643                                 /* Process valid flags */
1644                                 if (window_mask[n] & (1L << i))
1645                                 {
1646                                         /* Set */
1647                                         if (flag[n] & (1L << i))
1648                                         {
1649                                                 /* Set */
1650                                                 window_flag[n] |= (1L << i);
1651                                         }
1652
1653                                         /* Clear */
1654                                         else
1655                                         {
1656                                                 /* Clear */
1657                                                 window_flag[n] &= ~(1L << i);
1658                                         }
1659                                 }
1660                         }
1661                 }
1662         }
1663 }
1664
1665
1666
1667 /*!
1668  * @brief ダミー情報スキップ / Hack -- strip the "ghost" info
1669  * @return なし
1670  * @details
1671  * This is such a nasty hack it hurts.
1672  */
1673 static void rd_ghost(void)
1674 {
1675         char buf[64];
1676
1677         /* Strip name */
1678         rd_string(buf, sizeof(buf));
1679
1680         /* Strip old data */
1681         strip_bytes(60);
1682 }
1683
1684
1685 /*!
1686  * @brief クイックスタート情報を読み込む / Load quick start data
1687  * @return なし
1688  */
1689 static void load_quick_start(void)
1690 {
1691         byte tmp8u;
1692         s16b tmp16s;
1693         int i;
1694
1695         if (z_older_than(11, 0, 13))
1696         {
1697                 previous_char.quick_ok = FALSE;
1698                 return;
1699         }
1700
1701         rd_byte(&previous_char.psex);
1702         rd_byte(&tmp8u);
1703         previous_char.prace = (RACE_IDX)tmp8u;
1704         rd_byte(&tmp8u);
1705         previous_char.pclass = (CLASS_IDX)tmp8u;
1706         rd_byte(&tmp8u);
1707         previous_char.pseikaku = (CHARACTER_IDX)tmp8u;
1708         rd_byte(&tmp8u);
1709         previous_char.realm1 = (REALM_IDX)tmp8u;
1710         rd_byte(&tmp8u);
1711         previous_char.realm2 = (REALM_IDX)tmp8u;
1712
1713         rd_s16b(&previous_char.age);
1714         rd_s16b(&previous_char.ht);
1715         rd_s16b(&previous_char.wt);
1716         rd_s16b(&previous_char.sc);
1717         rd_s32b(&previous_char.au);
1718
1719         for (i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max[i]);
1720         for (i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max_max[i]);
1721
1722         for (i = 0; i < PY_MAX_LEVEL; i++)
1723         {
1724                 rd_s16b(&tmp16s);
1725                 previous_char.player_hp[i] = (HIT_POINT)tmp16s;
1726         }
1727
1728         rd_s16b(&previous_char.chaos_patron);
1729
1730         for (i = 0; i < 8; i++) rd_s16b(&previous_char.vir_types[i]);
1731
1732         for (i = 0; i < 4; i++) rd_string(previous_char.history[i], sizeof(previous_char.history[i]));
1733
1734         /* UNUSED : Was number of random quests */
1735         rd_byte(&tmp8u);
1736
1737         rd_byte(&tmp8u);
1738         previous_char.quick_ok = (bool)tmp8u;
1739 }
1740
1741 /*!
1742  * @brief その他の情報を読み込む / Read the "extra" information
1743  * @return なし
1744  */
1745 static void rd_extra(void)
1746 {
1747         int i,j;
1748
1749         byte tmp8u;
1750         s16b tmp16s;
1751         s32b tmp32s;
1752         u16b tmp16u;
1753
1754         rd_string(p_ptr->name, sizeof(p_ptr->name));
1755
1756         rd_string(p_ptr->died_from, sizeof(p_ptr->died_from));
1757
1758         if (!h_older_than(1, 7, 0, 1))
1759         {
1760                 char buf[1024];
1761
1762                 /* Read the message */
1763                 rd_string(buf, sizeof buf);
1764                 if (buf[0]) p_ptr->last_message = string_make(buf);
1765         }
1766
1767         load_quick_start();
1768
1769         for (i = 0; i < 4; i++)
1770         {
1771                 rd_string(p_ptr->history[i], sizeof(p_ptr->history[i]));
1772         }
1773
1774         /* Class/Race/Seikaku/Gender/Spells */
1775         rd_byte(&tmp8u);
1776         p_ptr->prace = (RACE_IDX)tmp8u;
1777         rd_byte(&tmp8u);
1778         p_ptr->pclass = (CLASS_IDX)tmp8u;
1779         rd_byte(&tmp8u);
1780         p_ptr->pseikaku = (CHARACTER_IDX)tmp8u;
1781         rd_byte(&p_ptr->psex);
1782         rd_byte(&tmp8u);
1783         p_ptr->realm1 = (REALM_IDX)tmp8u;
1784         rd_byte(&tmp8u);
1785         p_ptr->realm2 = (REALM_IDX)tmp8u;
1786         rd_byte(&tmp8u);
1787
1788         if (z_older_than(10, 4, 4))
1789         {
1790                 if (p_ptr->realm1 == 9) p_ptr->realm1 = REALM_MUSIC;
1791                 if (p_ptr->realm2 == 9) p_ptr->realm2 = REALM_MUSIC;
1792                 if (p_ptr->realm1 == 10) p_ptr->realm1 = REALM_HISSATSU;
1793                 if (p_ptr->realm2 == 10) p_ptr->realm2 = REALM_HISSATSU;
1794         }
1795
1796         /* Special Race/Class info */
1797         rd_byte(&tmp8u);
1798         p_ptr->hitdie = tmp8u;
1799         rd_u16b(&p_ptr->expfact);
1800
1801         /* Age/Height/Weight */
1802         rd_s16b(&p_ptr->age);
1803         rd_s16b(&p_ptr->ht);
1804         rd_s16b(&p_ptr->wt);
1805
1806         /* Read the stat info */
1807         for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_max[i]);
1808         for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_max_max[i]);
1809         for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_cur[i]);
1810
1811         strip_bytes(24);
1812         rd_s32b(&p_ptr->au);
1813
1814         rd_s32b(&p_ptr->max_exp);
1815         if (h_older_than(1, 5, 4, 1)) p_ptr->max_max_exp = p_ptr->max_exp;
1816         else rd_s32b(&p_ptr->max_max_exp);
1817         rd_s32b(&p_ptr->exp);
1818
1819         if (h_older_than(1, 7, 0, 3))
1820         {
1821                 rd_u16b(&tmp16u);
1822                 p_ptr->exp_frac = (u32b)tmp16u;
1823         }
1824         else
1825         {
1826                 rd_u32b(&p_ptr->exp_frac);
1827         }
1828
1829         rd_s16b(&p_ptr->lev);
1830
1831         for (i = 0; i < 64; i++) rd_s16b(&p_ptr->spell_exp[i]);
1832         if ((p_ptr->pclass == CLASS_SORCERER) && z_older_than(10, 4, 2))
1833         {
1834                 for (i = 0; i < 64; i++) p_ptr->spell_exp[i] = SPELL_EXP_MASTER;
1835         }
1836         if (z_older_than(10, 3, 6))
1837                 for (i = 0; i < 5; i++) for (j = 0; j < 60; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1838         else
1839                 for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1840         for (i = 0; i < GINOU_MAX; i++) rd_s16b(&p_ptr->skill_exp[i]);
1841         if (z_older_than(10, 4, 1))
1842         {
1843                 if (p_ptr->pclass != CLASS_BEASTMASTER) p_ptr->skill_exp[GINOU_RIDING] /= 2;
1844                 p_ptr->skill_exp[GINOU_RIDING] = MIN(p_ptr->skill_exp[GINOU_RIDING], s_info[p_ptr->pclass].s_max[GINOU_RIDING]);
1845         }
1846         if (z_older_than(10, 3, 14))
1847         {
1848                 for (i = 0; i < 108; i++) p_ptr->magic_num1[i] = 0;
1849                 for (i = 0; i < 108; i++) p_ptr->magic_num2[i] = 0;
1850         }
1851         else
1852         {
1853                 for (i = 0; i < 108; i++) rd_s32b(&p_ptr->magic_num1[i]);
1854                 for (i = 0; i < 108; i++) rd_byte(&p_ptr->magic_num2[i]);
1855                 if (h_older_than(1, 3, 0, 1))
1856                 {
1857                         if (p_ptr->pclass == CLASS_SMITH)
1858                         {
1859                                 p_ptr->magic_num1[TR_ES_ATTACK] = p_ptr->magic_num1[96];
1860                                 p_ptr->magic_num1[96] = 0;
1861                                 p_ptr->magic_num1[TR_ES_AC] = p_ptr->magic_num1[97];
1862                                 p_ptr->magic_num1[97] = 0;
1863                         }
1864                 }
1865         }
1866         if (music_singing_any()) p_ptr->action = ACTION_SING;
1867
1868         if (z_older_than(11, 0, 7))
1869         {
1870                 p_ptr->start_race = p_ptr->prace;
1871                 p_ptr->old_race1 = 0L;
1872                 p_ptr->old_race2 = 0L;
1873                 p_ptr->old_realm = 0;
1874         }
1875         else
1876         {
1877                 rd_byte(&tmp8u);
1878                 p_ptr->start_race = (RACE_IDX)tmp8u;
1879                 rd_s32b(&tmp32s);
1880                 p_ptr->old_race1 = (BIT_FLAGS)tmp32s;
1881                 rd_s32b(&tmp32s);
1882                 p_ptr->old_race2 = (BIT_FLAGS)tmp32s;
1883                 rd_s16b(&p_ptr->old_realm);
1884         }
1885
1886         if (z_older_than(10, 0, 1))
1887         {
1888                 for (i = 0; i < MAX_MANE; i++)
1889                 {
1890                         p_ptr->mane_spell[i] = -1;
1891                         p_ptr->mane_dam[i] = 0;
1892                 }
1893                 p_ptr->mane_num = 0;
1894         }
1895         else if (z_older_than(10, 2, 3))
1896         {
1897                 for (i = 0; i < OLD_MAX_MANE; i++)
1898                 {
1899                         rd_s16b(&tmp16s);
1900                         rd_s16b(&tmp16s);
1901                 }
1902                 for (i = 0; i < MAX_MANE; i++)
1903                 {
1904                         p_ptr->mane_spell[i] = -1;
1905                         p_ptr->mane_dam[i] = 0;
1906                 }
1907                 rd_s16b(&tmp16s);
1908                 p_ptr->mane_num = 0;
1909         }
1910         else
1911         {
1912                 for (i = 0; i < MAX_MANE; i++)
1913                 {
1914                         rd_s16b(&tmp16s);
1915                         p_ptr->mane_spell[i] = (SPELL_IDX)tmp16s;
1916                         rd_s16b(&tmp16s);
1917                         p_ptr->mane_dam[i] = (SPELL_IDX)tmp16s;
1918                 }
1919                 rd_s16b(&p_ptr->mane_num);
1920         }
1921
1922         if (z_older_than(10, 0, 3))
1923         {
1924                 determine_bounty_uniques();
1925
1926                 for (i = 0; i < MAX_KUBI; i++)
1927                 {
1928                         /* Is this bounty unique already dead? */
1929                         if (!r_info[current_world_ptr->bounty_r_idx[i]].max_num) current_world_ptr->bounty_r_idx[i] += 10000;
1930                 }
1931         }
1932         else
1933         {
1934                 for (i = 0; i < MAX_KUBI; i++)
1935                 {
1936                         rd_s16b(&current_world_ptr->bounty_r_idx[i]);
1937                 }
1938         }
1939
1940         if (z_older_than(10, 0, 3))
1941         {
1942                 update_gambling_monsters();
1943         }
1944         else
1945         {
1946                 for (i = 0; i < 4; i++)
1947                 {
1948                         rd_s16b(&battle_mon[i]);
1949                         if (z_older_than(10, 3, 4))
1950                         {
1951                                 rd_s16b(&tmp16s);
1952                                 mon_odds[i] = tmp16s;
1953                         }
1954                         else rd_u32b(&mon_odds[i]);
1955                 }
1956         }
1957
1958         rd_s16b(&p_ptr->town_num);
1959
1960         /* Read arena and rewards information */
1961         rd_s16b(&p_ptr->arena_number);
1962         if (h_older_than(1, 5, 0, 1))
1963         {
1964                 /* Arena loser of previous version was marked number 99 */
1965                 if (p_ptr->arena_number >= 99) p_ptr->arena_number = ARENA_DEFEATED_OLD_VER;
1966         }
1967         rd_s16b(&tmp16s);
1968         p_ptr->inside_arena = (bool)tmp16s;
1969         rd_s16b(&p_ptr->inside_quest);
1970         if (z_older_than(10, 3, 5)) p_ptr->inside_battle = FALSE;
1971         else
1972         {
1973                 rd_s16b(&tmp16s);
1974                 p_ptr->inside_battle = (bool)tmp16s;
1975         }
1976         rd_byte(&p_ptr->exit_bldg);
1977         rd_byte(&tmp8u);
1978
1979         rd_s16b(&tmp16s);
1980         p_ptr->oldpx = (POSITION)tmp16s;
1981         rd_s16b(&tmp16s);
1982         p_ptr->oldpy = (POSITION)tmp16s;
1983
1984         if (z_older_than(10, 3, 13) && !current_floor_ptr->dun_level && !p_ptr->inside_arena) {p_ptr->oldpy = 33;p_ptr->oldpx = 131;}
1985
1986         /* Was p_ptr->rewards[MAX_BACT] */
1987         rd_s16b(&tmp16s);
1988         for (i = 0; i < tmp16s; i++)
1989         {
1990                 s16b tmp16s2;
1991                 rd_s16b(&tmp16s2);
1992         }
1993
1994         if (h_older_than(1, 7, 0, 3))
1995         {
1996                 rd_s16b(&tmp16s);
1997                 p_ptr->mhp = tmp16s;
1998
1999                 rd_s16b(&tmp16s);
2000                 p_ptr->chp = tmp16s;
2001
2002                 rd_u16b(&tmp16u);
2003                 p_ptr->chp_frac = (u32b)tmp16u;
2004         }
2005         else
2006         {
2007                 rd_s32b(&p_ptr->mhp);
2008                 rd_s32b(&p_ptr->chp);
2009                 rd_u32b(&p_ptr->chp_frac);
2010         }
2011
2012         if (h_older_than(1, 7, 0, 3))
2013         {
2014                 rd_s16b(&tmp16s);
2015                 p_ptr->msp = tmp16s;
2016
2017                 rd_s16b(&tmp16s);
2018                 p_ptr->csp = tmp16s;
2019
2020                 rd_u16b(&tmp16u);
2021                 p_ptr->csp_frac = (u32b)tmp16u;
2022         }
2023         else
2024         {
2025                 rd_s32b(&p_ptr->msp);
2026                 rd_s32b(&p_ptr->csp);
2027                 rd_u32b(&p_ptr->csp_frac);
2028         }
2029
2030         rd_s16b(&p_ptr->max_plv);
2031         if (z_older_than(10, 3, 8))
2032         {
2033                 rd_s16b(&tmp16s);
2034                 max_dlv[DUNGEON_ANGBAND] = tmp16s;
2035         }
2036         else
2037         {
2038                 byte max = (byte)max_d_idx;
2039
2040                 rd_byte(&max);
2041
2042                 for(i = 0; i < max; i++)
2043                 {
2044                         rd_s16b(&tmp16s);
2045                         max_dlv[i] = tmp16s;
2046                         if (max_dlv[i] > d_info[i].maxdepth) max_dlv[i] = d_info[i].maxdepth;
2047                 }
2048         }
2049
2050         /* Repair maximum player level */
2051         if (p_ptr->max_plv < p_ptr->lev) p_ptr->max_plv = p_ptr->lev;
2052
2053         /* More info */
2054         strip_bytes(8);
2055         rd_s16b(&p_ptr->sc);
2056         rd_s16b(&p_ptr->concent);
2057
2058         /* Read the flags */
2059         strip_bytes(2); /* Old "rest" */
2060         rd_s16b(&p_ptr->blind);
2061         rd_s16b(&p_ptr->paralyzed);
2062         rd_s16b(&p_ptr->confused);
2063         rd_s16b(&p_ptr->food);
2064         strip_bytes(4); /* Old "food_digested" / "protection" */
2065
2066         rd_s16b(&p_ptr->energy_need);
2067         if (z_older_than(11, 0, 13))
2068                 p_ptr->energy_need = 100 - p_ptr->energy_need;
2069         if (h_older_than(2, 1, 2, 0))
2070                 p_ptr->enchant_energy_need = 0;
2071         else
2072                 rd_s16b(&p_ptr->enchant_energy_need);
2073
2074         rd_s16b(&p_ptr->fast);
2075         rd_s16b(&p_ptr->slow);
2076         rd_s16b(&p_ptr->afraid);
2077         rd_s16b(&p_ptr->cut);
2078         rd_s16b(&p_ptr->stun);
2079         rd_s16b(&p_ptr->poisoned);
2080         rd_s16b(&p_ptr->image);
2081         rd_s16b(&p_ptr->protevil);
2082         rd_s16b(&p_ptr->invuln);
2083         if(z_older_than(10, 0, 0))
2084                 p_ptr->ult_res = 0;
2085         else
2086                 rd_s16b(&p_ptr->ult_res);
2087         rd_s16b(&p_ptr->hero);
2088         rd_s16b(&p_ptr->shero);
2089         rd_s16b(&p_ptr->shield);
2090         rd_s16b(&p_ptr->blessed);
2091         rd_s16b(&p_ptr->tim_invis);
2092         rd_s16b(&p_ptr->word_recall);
2093         if (z_older_than(10, 3, 8))
2094                 p_ptr->recall_dungeon = DUNGEON_ANGBAND;
2095         else
2096         {
2097                 rd_s16b(&tmp16s);
2098                 p_ptr->recall_dungeon = (byte)tmp16s;
2099         }
2100
2101         if (h_older_than(1, 5, 0, 0))
2102                 p_ptr->alter_reality = 0;
2103         else
2104                 rd_s16b(&p_ptr->alter_reality);
2105
2106         rd_s16b(&p_ptr->see_infra);
2107         rd_s16b(&p_ptr->tim_infra);
2108         rd_s16b(&p_ptr->oppose_fire);
2109         rd_s16b(&p_ptr->oppose_cold);
2110         rd_s16b(&p_ptr->oppose_acid);
2111         rd_s16b(&p_ptr->oppose_elec);
2112         rd_s16b(&p_ptr->oppose_pois);
2113         if (z_older_than(10,0,2)) p_ptr->tsuyoshi = 0;
2114         else rd_s16b(&p_ptr->tsuyoshi);
2115
2116         /* Old savefiles do not have the following fields... */
2117         if ((current_world_ptr->z_major == 2) && (current_world_ptr->z_minor == 0) && (current_world_ptr->z_patch == 6))
2118         {
2119                 p_ptr->tim_esp = 0;
2120                 p_ptr->wraith_form = 0;
2121                 p_ptr->resist_magic = 0;
2122                 p_ptr->tim_regen = 0;
2123                 p_ptr->kabenuke = 0;
2124                 p_ptr->tim_stealth = 0;
2125                 p_ptr->tim_levitation = 0;
2126                 p_ptr->tim_sh_touki = 0;
2127                 p_ptr->lightspeed = 0;
2128                 p_ptr->tsubureru = 0;
2129                 p_ptr->tim_res_nether = 0;
2130                 p_ptr->tim_res_time = 0;
2131                 p_ptr->mimic_form = 0;
2132                 p_ptr->tim_mimic = 0;
2133                 p_ptr->tim_sh_fire = 0;
2134
2135                 /* by henkma */
2136                 p_ptr->tim_reflect = 0;
2137                 p_ptr->multishadow = 0;
2138                 p_ptr->dustrobe = 0;
2139
2140                 p_ptr->chaos_patron = ((p_ptr->age + p_ptr->sc) % MAX_PATRON);
2141                 p_ptr->muta1 = 0;
2142                 p_ptr->muta2 = 0;
2143                 p_ptr->muta3 = 0;
2144                 get_virtues();
2145         }
2146         else
2147         {
2148                 rd_s16b(&p_ptr->tim_esp);
2149                 rd_s16b(&p_ptr->wraith_form);
2150                 rd_s16b(&p_ptr->resist_magic);
2151                 rd_s16b(&p_ptr->tim_regen);
2152                 rd_s16b(&p_ptr->kabenuke);
2153                 rd_s16b(&p_ptr->tim_stealth);
2154                 rd_s16b(&p_ptr->tim_levitation);
2155                 rd_s16b(&p_ptr->tim_sh_touki);
2156                 rd_s16b(&p_ptr->lightspeed);
2157                 rd_s16b(&p_ptr->tsubureru);
2158                 if (z_older_than(10, 4, 7))
2159                         p_ptr->magicdef = 0;
2160                 else
2161                         rd_s16b(&p_ptr->magicdef);
2162                 rd_s16b(&p_ptr->tim_res_nether);
2163                 if (z_older_than(10, 4, 11))
2164                 {
2165                         p_ptr->tim_res_time = 0;
2166                         p_ptr->mimic_form = 0;
2167                         p_ptr->tim_mimic = 0;
2168                         p_ptr->tim_sh_fire = 0;
2169                 }
2170                 else
2171                 {
2172                         rd_s16b(&p_ptr->tim_res_time);
2173                         rd_byte(&tmp8u);
2174                         p_ptr->mimic_form = (IDX)tmp8u;
2175                         rd_s16b(&p_ptr->tim_mimic);
2176                         rd_s16b(&p_ptr->tim_sh_fire);
2177                 }
2178
2179                 if (z_older_than(11, 0, 99))
2180                 {
2181                         p_ptr->tim_sh_holy = 0;
2182                         p_ptr->tim_eyeeye = 0;
2183                 }
2184                 else
2185                 {
2186                         rd_s16b(&p_ptr->tim_sh_holy);
2187                         rd_s16b(&p_ptr->tim_eyeeye);
2188                 }
2189
2190                 /* by henkma */
2191                 if ( z_older_than(11,0,3) ){
2192                   p_ptr->tim_reflect=0;
2193                   p_ptr->multishadow=0;
2194                   p_ptr->dustrobe=0;
2195                 }
2196                 else {
2197                   rd_s16b(&p_ptr->tim_reflect);
2198                   rd_s16b(&p_ptr->multishadow);
2199                   rd_s16b(&p_ptr->dustrobe);
2200                 }
2201
2202                 rd_s16b(&p_ptr->chaos_patron);
2203                 rd_u32b(&p_ptr->muta1);
2204                 rd_u32b(&p_ptr->muta2);
2205                 rd_u32b(&p_ptr->muta3);
2206
2207                 for (i = 0; i < 8; i++)
2208                         rd_s16b(&p_ptr->virtues[i]);
2209                 for (i = 0; i < 8; i++)
2210                         rd_s16b(&p_ptr->vir_types[i]);
2211         }
2212
2213         /* Calc the regeneration modifier for mutations */
2214         p_ptr->mutant_regenerate_mod = calc_mutant_regenerate_mod();
2215
2216         if (z_older_than(10,0,9))
2217         {
2218                 rd_byte(&tmp8u);
2219                 if (tmp8u) p_ptr->special_attack = ATTACK_CONFUSE;
2220                 p_ptr->ele_attack = 0;
2221         }
2222         else
2223         {
2224                 rd_s16b(&p_ptr->ele_attack);
2225                 rd_u32b(&p_ptr->special_attack);
2226         }
2227         if (p_ptr->special_attack & KAMAE_MASK) p_ptr->action = ACTION_KAMAE;
2228         else if (p_ptr->special_attack & KATA_MASK) p_ptr->action = ACTION_KATA;
2229         if (z_older_than(10,0,12))
2230         {
2231                 p_ptr->ele_immune = 0;
2232                 p_ptr->special_defense = 0;
2233         }
2234         else
2235         {
2236                 rd_s16b(&p_ptr->ele_immune);
2237                 rd_u32b(&p_ptr->special_defense);
2238         }
2239         rd_byte(&p_ptr->knowledge);
2240
2241         rd_byte(&tmp8u);
2242         p_ptr->autopick_autoregister = tmp8u ? TRUE : FALSE;
2243
2244         rd_byte(&tmp8u);
2245         rd_byte(&tmp8u);
2246         p_ptr->action = (ACTION_IDX)tmp8u;
2247         if (!z_older_than(10, 4, 3))
2248         {
2249                 rd_byte(&tmp8u);
2250                 if (tmp8u) p_ptr->action = ACTION_LEARN;
2251         }
2252         rd_byte((byte *)&preserve_mode);
2253         rd_byte((byte *)&p_ptr->wait_report_score);
2254
2255         /* Future use */
2256         for (i = 0; i < 48; i++) rd_byte(&tmp8u);
2257
2258         /* Skip the flags */
2259         strip_bytes(12);
2260
2261
2262         /* Hack -- the two "special seeds" */
2263         rd_u32b(&current_world_ptr->seed_flavor);
2264         rd_u32b(&current_world_ptr->seed_town);
2265
2266
2267         /* Special stuff */
2268         rd_u16b(&p_ptr->panic_save);
2269         rd_u16b(&p_ptr->total_winner);
2270         rd_u16b(&p_ptr->noscore);
2271
2272
2273         /* Read "death" */
2274         rd_byte(&tmp8u);
2275         p_ptr->is_dead = tmp8u;
2276
2277         /* Read "feeling" */
2278         rd_byte(&p_ptr->feeling);
2279
2280         switch (p_ptr->start_race)
2281         {
2282         case RACE_VAMPIRE:
2283         case RACE_SKELETON:
2284         case RACE_ZOMBIE:
2285         case RACE_SPECTRE:
2286                 current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * MAX_DAYS + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2287                 break;
2288         default:
2289                 current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2290                 break;
2291         }
2292         current_world_ptr->dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2293
2294         /* Turn when level began */
2295         rd_s32b(&current_floor_ptr->generated_turn);
2296
2297         if (h_older_than(1, 7, 0, 4))
2298         {
2299                 p_ptr->feeling_turn = current_floor_ptr->generated_turn;
2300         }
2301         else
2302         {
2303                 /* Turn of last "feeling" */
2304                 rd_s32b(&p_ptr->feeling_turn);
2305         }
2306
2307         /* Current current_world_ptr->game_turn */
2308         rd_s32b(&current_world_ptr->game_turn);
2309
2310         if (z_older_than(10, 3, 12))
2311         {
2312                 current_world_ptr->dungeon_turn = current_world_ptr->game_turn;
2313         }
2314         else rd_s32b(&current_world_ptr->dungeon_turn);
2315
2316         if (z_older_than(11, 0, 13))
2317         {
2318                 current_floor_ptr->generated_turn /= 2;
2319                 p_ptr->feeling_turn /= 2;
2320                 current_world_ptr->game_turn /= 2;
2321                 current_world_ptr->dungeon_turn /= 2;
2322         }
2323
2324         if (z_older_than(10, 3, 13))
2325         {
2326                 current_world_ptr->arena_start_turn = current_world_ptr->game_turn;
2327         }
2328         else rd_s32b(&current_world_ptr->arena_start_turn);
2329
2330         if (z_older_than(10,0,3))
2331         {
2332                 determine_today_mon(TRUE);
2333         }
2334         else
2335         {
2336                 rd_s16b(&today_mon);
2337                 rd_s16b(&p_ptr->today_mon);
2338         }
2339
2340         if (z_older_than(10,0,7))
2341         {
2342                 p_ptr->riding = 0;
2343         }
2344         else
2345         {
2346                 rd_s16b(&p_ptr->riding);
2347         }
2348
2349         /* Current floor_id */
2350         if (h_older_than(1, 5, 0, 0))
2351         {
2352                 p_ptr->floor_id = 0;
2353         }
2354         else
2355         {
2356                 rd_s16b(&p_ptr->floor_id);
2357         }
2358
2359         if (h_older_than(1, 5, 0, 2))
2360         {
2361                 /* Nothing to do */
2362         }
2363         else
2364         {
2365                 /* Get number of party_mon array */
2366                 rd_s16b(&tmp16s);
2367
2368                 /* Strip old temporary preserved pets */
2369                 for (i = 0; i < tmp16s; i++)
2370                 {
2371                         monster_type dummy_mon;
2372
2373                         rd_monster(&dummy_mon);
2374                 }
2375         }
2376
2377         if (z_older_than(10,1,2))
2378         {
2379                 current_world_ptr->play_time = 0;
2380         }
2381         else
2382         {
2383                 rd_u32b(&current_world_ptr->play_time);
2384         }
2385
2386         if (z_older_than(10,3,9))
2387         {
2388                 p_ptr->visit = 1L;
2389         }
2390         else if (z_older_than(10, 3, 10))
2391         {
2392                 rd_s32b(&tmp32s);
2393                 p_ptr->visit = 1L;
2394         }
2395         else
2396         {
2397                 rd_s32b(&tmp32s);
2398                 p_ptr->visit = (BIT_FLAGS)tmp32s;
2399         }
2400         if (!z_older_than(11, 0, 5))
2401         {
2402                 rd_u32b(&p_ptr->count);
2403         }
2404 }
2405
2406
2407 /*!
2408  * @brief プレイヤーの所持品情報を読み込む / Read the player p_ptr->inventory_list
2409  * @return なし
2410  * @details
2411  * Note that the p_ptr->inventory_list changed in Angband 2.7.4.  Two extra
2412  * pack slots were added and the equipment was rearranged.  Note
2413  * that these two features combine when parsing old save-files, in
2414  * which items from the old "aux" slot are "carried", perhaps into
2415  * one of the two new "p_ptr->inventory_list" slots.
2416  *
2417  * Note that the p_ptr->inventory_list is "re-sorted" later by "dungeon()".
2418  */
2419 static errr rd_inventory(void)
2420 {
2421         int slot = 0;
2422
2423         object_type forge;
2424         object_type *q_ptr;
2425
2426         /* No weight */
2427         p_ptr->total_weight = 0;
2428
2429         /* No items */
2430         p_ptr->inven_cnt = 0;
2431         p_ptr->equip_cnt = 0;
2432
2433         if (p_ptr->inventory_list != NULL) C_WIPE(p_ptr->inventory_list, INVEN_TOTAL, object_type);
2434         C_MAKE(p_ptr->inventory_list, INVEN_TOTAL, object_type);
2435
2436         /* Read until done */
2437         while (1)
2438         {
2439                 u16b n;
2440
2441                 /* Get the next item index */
2442                 rd_u16b(&n);
2443
2444                 /* Nope, we reached the end */
2445                 if (n == 0xFFFF) break;
2446                 q_ptr = &forge;
2447                 object_wipe(q_ptr);
2448
2449                 /* Read the item */
2450                 rd_item(q_ptr);
2451
2452                 /* Hack -- verify item */
2453                 if (!q_ptr->k_idx) return (53);
2454
2455                 /* Wield equipment */
2456                 if (n >= INVEN_RARM)
2457                 {
2458                         q_ptr->marked |= OM_TOUCHED;
2459                         object_copy(&p_ptr->inventory_list[n], q_ptr);
2460
2461                         /* Add the weight */
2462                         p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2463
2464                         /* One more item */
2465                         p_ptr->equip_cnt++;
2466                 }
2467
2468                 /* Warning -- backpack is full */
2469                 else if (p_ptr->inven_cnt == INVEN_PACK)
2470                 {
2471                         note(_("持ち物の中のアイテムが多すぎる!", "Too many items in the p_ptr->inventory_list!"));
2472
2473                         /* Fail */
2474                         return (54);
2475                 }
2476
2477                 /* Carry p_ptr->inventory_list */
2478                 else
2479                 {
2480                         /* Get a slot */
2481                         n = slot++;
2482
2483                         q_ptr->marked |= OM_TOUCHED;
2484                         object_copy(&p_ptr->inventory_list[n], q_ptr);
2485
2486                         /* Add the weight */
2487                         p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2488
2489                         /* One more item */
2490                         p_ptr->inven_cnt++;
2491                 }
2492         }
2493
2494         /* Success */
2495         return (0);
2496 }
2497
2498
2499 /*!
2500  * @brief メッセージログを読み込む / Read the saved messages
2501  * @return なし
2502  */
2503 static void rd_messages(void)
2504 {
2505         int i;
2506         char buf[128];
2507         int message_max;
2508
2509
2510         if (h_older_than(2, 2, 0, 75))
2511         {
2512                 u16b num;
2513                 /* Total */
2514                 rd_u16b(&num);
2515                 message_max = (int)num;
2516
2517                 /* Read the messages */
2518                 for (i = 0; i < message_max; i++)
2519                 {
2520                         /* Read the message */
2521                         rd_string(buf, sizeof(buf));
2522
2523                         /* Save the message */
2524                         message_add(buf);
2525                 }
2526         }
2527         else
2528         {
2529                 u32b num;
2530                 /* Total */
2531                 rd_u32b(&num);
2532                 message_max = (int)num;
2533
2534                 /* Read the messages */
2535                 for (i = 0; i < message_max; i++)
2536                 {
2537                         /* Read the message */
2538                         rd_string(buf, sizeof(buf));
2539
2540                         /* Save the message */
2541                         message_add(buf);
2542                 }
2543         }
2544
2545 }
2546
2547
2548
2549 /* Old hidden trap flag */
2550 #define CAVE_TRAP       0x8000
2551
2552 /*** Terrain Feature Indexes (see "lib/edit/f_info.txt") ***/
2553 #define OLD_FEAT_INVIS              0x02
2554 #define OLD_FEAT_GLYPH              0x03
2555 #define OLD_FEAT_QUEST_ENTER        0x08
2556 #define OLD_FEAT_QUEST_EXIT         0x09
2557 #define OLD_FEAT_MINOR_GLYPH        0x40
2558 #define OLD_FEAT_BLDG_1             0x81
2559 #define OLD_FEAT_MIRROR             0xc3
2560
2561 /* Old quests */
2562 #define OLD_QUEST_WATER_CAVE 18
2563
2564 /* Quest constants */
2565 #define QUEST_OLD_CASTLE  27
2566 #define QUEST_ROYAL_CRYPT 28
2567
2568 /*!
2569  * @brief メッセージログを読み込む / Read the dungeon (old method)
2570  * @return なし
2571  * @details
2572  * The monsters/objects must be loaded in the same order
2573  * that they were stored, since the actual indexes matter.
2574  */
2575 static errr rd_dungeon_old(void)
2576 {
2577         int i, y, x;
2578         int ymax, xmax;
2579         byte count;
2580         byte tmp8u;
2581         s16b tmp16s;
2582         u16b limit;
2583         grid_type *g_ptr;
2584
2585
2586         /*** Basic info ***/
2587
2588         /* Header info */
2589         rd_s16b(&tmp16s);
2590         current_floor_ptr->dun_level = (DEPTH)tmp16s;
2591         if (z_older_than(10, 3, 8)) p_ptr->dungeon_idx = DUNGEON_ANGBAND;
2592         else
2593         { 
2594                 rd_byte(&tmp8u);
2595                 p_ptr->dungeon_idx = (IDX)tmp8u;
2596         }
2597
2598         /* Set the base level for old versions */
2599         current_floor_ptr->base_level = current_floor_ptr->dun_level;
2600
2601         rd_s16b(&tmp16s);
2602         current_floor_ptr->base_level = (DEPTH)tmp16s;
2603
2604         rd_s16b(&tmp16s);
2605         current_floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
2606         rd_s16b(&tmp16s);
2607         p_ptr->y = (POSITION)tmp16s;
2608         rd_s16b(&tmp16s);
2609         p_ptr->x = (POSITION)tmp16s;
2610         if (z_older_than(10, 3, 13) && !current_floor_ptr->dun_level && !p_ptr->inside_arena) {p_ptr->y = 33;p_ptr->x = 131;}
2611         rd_s16b(&tmp16s);
2612         current_floor_ptr->height = (POSITION)tmp16s;
2613         rd_s16b(&tmp16s);
2614         current_floor_ptr->width = (POSITION)tmp16s;
2615         rd_s16b(&tmp16s); /* max_panel_rows */
2616         rd_s16b(&tmp16s); /* max_panel_cols */
2617
2618 #if 0
2619         if (!p_ptr->y || !p_ptr->x) {p_ptr->y = 10;p_ptr->x = 10;}/* ダンジョン生成に失敗してセグメンテったときの復旧用 */
2620 #endif
2621
2622         /* Maximal size */
2623         ymax = current_floor_ptr->height;
2624         xmax = current_floor_ptr->width;
2625
2626
2627         /*** Run length decoding ***/
2628
2629         /* Load the dungeon data */
2630         for (x = y = 0; y < ymax; )
2631         {
2632                 u16b info;
2633
2634                 /* Grab RLE info */
2635                 rd_byte(&count);
2636                 if (z_older_than(10,3,6))
2637                 {
2638                         rd_byte(&tmp8u);
2639                         info = (u16b)tmp8u;
2640                 }
2641                 else
2642                 {
2643                         rd_u16b(&info);
2644
2645                         /* Decline invalid flags */
2646                         info &= ~(CAVE_LITE | CAVE_VIEW | CAVE_MNLT | CAVE_MNDK);
2647                 }
2648
2649                 /* Apply the RLE info */
2650                 for (i = count; i > 0; i--)
2651                 {
2652                         /* Access the current_floor_ptr->grid_array */
2653                         g_ptr = &current_floor_ptr->grid_array[y][x];
2654
2655                         /* Extract "info" */
2656                         g_ptr->info = info;
2657
2658                         /* Advance/Wrap */
2659                         if (++x >= xmax)
2660                         {
2661                                 /* Wrap */
2662                                 x = 0;
2663
2664                                 /* Advance/Wrap */
2665                                 if (++y >= ymax) break;
2666                         }
2667                 }
2668         }
2669
2670
2671         /*** Run length decoding ***/
2672
2673         /* Load the dungeon data */
2674         for (x = y = 0; y < ymax; )
2675         {
2676                 /* Grab RLE info */
2677                 rd_byte(&count);
2678                 rd_byte(&tmp8u);
2679
2680                 /* Apply the RLE info */
2681                 for (i = count; i > 0; i--)
2682                 {
2683                         /* Access the current_floor_ptr->grid_array */
2684                         g_ptr = &current_floor_ptr->grid_array[y][x];
2685
2686                         /* Extract "feat" */
2687                         g_ptr->feat = (s16b)tmp8u;
2688
2689                         /* Advance/Wrap */
2690                         if (++x >= xmax)
2691                         {
2692                                 /* Wrap */
2693                                 x = 0;
2694
2695                                 /* Advance/Wrap */
2696                                 if (++y >= ymax) break;
2697                         }
2698                 }
2699         }
2700
2701         /*** Run length decoding ***/
2702
2703         /* Load the dungeon data */
2704         for (x = y = 0; y < ymax; )
2705         {
2706                 /* Grab RLE info */
2707                 rd_byte(&count);
2708                 rd_byte(&tmp8u);
2709
2710                 /* Apply the RLE info */
2711                 for (i = count; i > 0; i--)
2712                 {
2713                         /* Access the current_floor_ptr->grid_array */
2714                         g_ptr = &current_floor_ptr->grid_array[y][x];
2715
2716                         /* Extract "mimic" */
2717                         g_ptr->mimic = (s16b)tmp8u;
2718
2719                         /* Advance/Wrap */
2720                         if (++x >= xmax)
2721                         {
2722                                 /* Wrap */
2723                                 x = 0;
2724
2725                                 /* Advance/Wrap */
2726                                 if (++y >= ymax) break;
2727                         }
2728                 }
2729         }
2730
2731         /*** Run length decoding ***/
2732
2733         /* Load the dungeon data */
2734         for (x = y = 0; y < ymax; )
2735         {
2736                 /* Grab RLE info */
2737                 rd_byte(&count);
2738                 rd_s16b(&tmp16s);
2739
2740                 /* Apply the RLE info */
2741                 for (i = count; i > 0; i--)
2742                 {
2743                         /* Access the current_floor_ptr->grid_array */
2744                         g_ptr = &current_floor_ptr->grid_array[y][x];
2745
2746                         /* Extract "feat" */
2747                         g_ptr->special = tmp16s;
2748
2749                         /* Advance/Wrap */
2750                         if (++x >= xmax)
2751                         {
2752                                 /* Wrap */
2753                                 x = 0;
2754
2755                                 /* Advance/Wrap */
2756                                 if (++y >= ymax) break;
2757                         }
2758                 }
2759         }
2760
2761         /* Convert current_floor_ptr->grid_array data */
2762         if (z_older_than(11, 0, 99))
2763         {
2764                 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2765                 {
2766                         /* Wipe old unused flags */
2767                         current_floor_ptr->grid_array[y][x].info &= ~(CAVE_MASK);
2768                 }
2769         }
2770
2771         if (h_older_than(1, 1, 1, 0))
2772         {
2773                 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2774                 {
2775                         /* Access the current_floor_ptr->grid_array */
2776                         g_ptr = &current_floor_ptr->grid_array[y][x];
2777
2778                         /* Very old */
2779                         if (g_ptr->feat == OLD_FEAT_INVIS)
2780                         {
2781                                 g_ptr->feat = feat_floor;
2782                                 g_ptr->info |= CAVE_TRAP;
2783                         }
2784
2785                         /* Older than 1.1.1 */
2786                         if (g_ptr->feat == OLD_FEAT_MIRROR)
2787                         {
2788                                 g_ptr->feat = feat_floor;
2789                                 g_ptr->info |= CAVE_OBJECT;
2790                         }
2791                 }
2792         }
2793
2794         if (h_older_than(1, 3, 1, 0))
2795         {
2796                 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2797                 {
2798                         /* Access the current_floor_ptr->grid_array */
2799                         g_ptr = &current_floor_ptr->grid_array[y][x];
2800
2801                         /* Old CAVE_IN_MIRROR flag */
2802                         if (g_ptr->info & CAVE_OBJECT)
2803                         {
2804                                 g_ptr->mimic = feat_mirror;
2805                         }
2806
2807                         /* Runes will be mimics and flags */
2808                         else if ((g_ptr->feat == OLD_FEAT_MINOR_GLYPH) ||
2809                                  (g_ptr->feat == OLD_FEAT_GLYPH))
2810                         {
2811                                 g_ptr->info |= CAVE_OBJECT;
2812                                 g_ptr->mimic = g_ptr->feat;
2813                                 g_ptr->feat = feat_floor;
2814                         }
2815
2816                         /* Hidden traps will be trap terrains mimicing floor */
2817                         else if (g_ptr->info & CAVE_TRAP)
2818                         {
2819                                 g_ptr->info &= ~CAVE_TRAP;
2820                                 g_ptr->mimic = g_ptr->feat;
2821                                 g_ptr->feat = choose_random_trap();
2822                         }
2823
2824                         /* Another hidden trap */
2825                         else if (g_ptr->feat == OLD_FEAT_INVIS)
2826                         {
2827                                 g_ptr->mimic = feat_floor;
2828                                 g_ptr->feat = feat_trap_open;
2829                         }
2830                 }
2831         }
2832
2833         /* Quest 18 was removed */
2834         if (h_older_than(1, 7, 0, 6) && !vanilla_town)
2835         {
2836                 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2837                 {
2838                         /* Access the current_floor_ptr->grid_array */
2839                         g_ptr = &current_floor_ptr->grid_array[y][x];
2840
2841                         if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !current_floor_ptr->dun_level)
2842                         {
2843                                 if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
2844                                 {
2845                                         g_ptr->feat = feat_tree;
2846                                         g_ptr->special = 0;
2847                                 }
2848                                 else if (g_ptr->feat == OLD_FEAT_BLDG_1)
2849                                 {
2850                                         g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
2851                                 }
2852                         }
2853                         else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
2854                                  (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
2855                         {
2856                                 g_ptr->feat = feat_up_stair;
2857                                 g_ptr->special = 0;
2858                         }
2859                 }
2860         }
2861
2862         /*** Objects ***/
2863
2864         /* Read the item count */
2865         rd_u16b(&limit);
2866
2867         /* Verify maximum */
2868         if (limit > current_floor_ptr->max_o_idx)
2869         {
2870                 note(format(_("アイテムの配列が大きすぎる(%d)!", "Too many (%d) object entries!"), limit));
2871                 return (151);
2872         }
2873
2874         /* Read the dungeon items */
2875         for (i = 1; i < limit; i++)
2876         {
2877                 OBJECT_IDX o_idx;
2878
2879                 object_type *o_ptr;
2880
2881
2882                 /* Get a new record */
2883                 o_idx = o_pop();
2884
2885                 if (i != o_idx)
2886                 {
2887                         note(format(_("アイテム配置エラー (%d <> %d)", "Object allocation error (%d <> %d)"), i, o_idx));
2888                         return (152);
2889                 }
2890
2891
2892                 /* Acquire place */
2893                 o_ptr = &current_floor_ptr->o_list[o_idx];
2894
2895                 /* Read the item */
2896                 rd_item(o_ptr);
2897
2898
2899                 if (OBJECT_IS_HELD_MONSTER(o_ptr))
2900                 {
2901                         monster_type *m_ptr;
2902                         m_ptr = &current_floor_ptr->m_list[o_ptr->held_m_idx];
2903
2904                         /* Build a stack */
2905                         o_ptr->next_o_idx = m_ptr->hold_o_idx;
2906
2907                         m_ptr->hold_o_idx = o_idx;
2908                 }
2909
2910                 /* Dungeon */
2911                 else
2912                 {
2913                         /* Access the item location */
2914                         g_ptr = &current_floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
2915
2916                         /* Build a stack */
2917                         o_ptr->next_o_idx = g_ptr->o_idx;
2918
2919                         g_ptr->o_idx = o_idx;
2920                 }
2921         }
2922
2923
2924         /*** Monsters ***/
2925
2926         /* Read the monster count */
2927         rd_u16b(&limit);
2928
2929         /* Hack -- verify */
2930         if (limit > current_floor_ptr->max_m_idx)
2931         {
2932                 note(format(_("モンスターの配列が大きすぎる(%d)!", "Too many (%d) monster entries!"), limit));
2933                 return (161);
2934         }
2935
2936         /* Read the monsters */
2937         for (i = 1; i < limit; i++)
2938         {
2939                 MONSTER_IDX m_idx;
2940                 monster_type *m_ptr;
2941
2942                 /* Get a new record */
2943                 m_idx = m_pop();
2944
2945                 if (i != m_idx)
2946                 {
2947                         note(format(_("モンスター配置エラー (%d <> %d)", "Monster allocation error (%d <> %d)"), i, m_idx));
2948                         return (162);
2949                 }
2950
2951                 m_ptr = &current_floor_ptr->m_list[m_idx];
2952
2953                 /* Read the monster */
2954                 rd_monster(m_ptr);
2955
2956
2957                 /* Access grid */
2958                 g_ptr = &current_floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
2959
2960                 /* Mark the location */
2961                 g_ptr->m_idx = m_idx;
2962
2963                 /* Count */
2964                 real_r_ptr(m_ptr)->cur_num++;
2965         }
2966
2967         /*** Success ***/
2968
2969         /* The dungeon is ready */
2970         if (z_older_than(10, 3, 13) && !current_floor_ptr->dun_level && !p_ptr->inside_arena)
2971                 current_world_ptr->character_dungeon = FALSE;
2972         else
2973                 current_world_ptr->character_dungeon = TRUE;
2974
2975         /* Success */
2976         return (0);
2977 }
2978
2979
2980 /*!
2981  * @brief 保存されたフロアを読み込む / Read the saved floor
2982  * @return info読み込みエラーコード
2983  * @details
2984  * この関数は、セーブデータの互換性を保つために多くのデータ改変処理を備えている。
2985  * 現在確認している処理は以下の通り、
2986  * <ul>
2987  * <li>1.7.0.2で8bitだったgrid_typeのfeat,mimicのID値を16bitに拡張する処理。</li>
2988  * <li>1.7.0.8までに廃止、IDなどを差し替えたクエスト番号を置換する処理。</li>
2989  * </ul>
2990  * The monsters/objects must be loaded in the same order
2991  * that they were stored, since the actual indexes matter.
2992  */
2993 static errr rd_saved_floor(saved_floor_type *sf_ptr)
2994 {
2995         POSITION ymax, xmax;
2996         POSITION y, x;
2997         int i;
2998         byte count;
2999         byte tmp8u;
3000         s16b tmp16s;
3001         u16b tmp16u;
3002         s32b tmp32s;
3003         u32b tmp32u;
3004         u16b limit;
3005
3006         grid_template_type *templates;
3007
3008
3009         /*** Wipe all current_floor_ptr->grid_array ***/
3010         clear_cave();
3011
3012
3013         /*** Basic info ***/
3014
3015         /* Dungeon floor specific info follows */
3016
3017         if (!sf_ptr)
3018         {
3019                 /*** Not a saved floor ***/
3020
3021                 rd_s16b(&tmp16s);
3022                 current_floor_ptr->dun_level = (DEPTH)tmp16s;
3023                 current_floor_ptr->base_level = current_floor_ptr->dun_level;
3024         }
3025         else
3026         {
3027                 /*** The saved floor ***/
3028
3029                 rd_s16b(&tmp16s);
3030                 if (tmp16s != sf_ptr->floor_id) return 171;
3031
3032                 rd_byte(&tmp8u);
3033                 if (tmp8u != sf_ptr->savefile_id) return 171;
3034
3035                 rd_s16b(&tmp16s);
3036                 if (tmp16s != sf_ptr->dun_level) return 171;
3037                 current_floor_ptr->dun_level = sf_ptr->dun_level;
3038
3039                 rd_s32b(&tmp32s);
3040                 if (tmp32s != sf_ptr->last_visit) return 171;
3041
3042                 rd_u32b(&tmp32u);
3043                 if (tmp32u != sf_ptr->visit_mark) return 171;
3044
3045                 rd_s16b(&tmp16s);
3046                 if (tmp16s != sf_ptr->upper_floor_id) return 171;
3047
3048                 rd_s16b(&tmp16s);
3049                 if (tmp16s != sf_ptr->lower_floor_id) return 171;
3050         }
3051
3052         rd_s16b(&tmp16s);
3053         current_floor_ptr->base_level = (DEPTH)tmp16s;
3054         rd_s16b(&tmp16s);
3055         current_floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
3056
3057         rd_u16b(&tmp16u);
3058         p_ptr->y = (POSITION)tmp16u;
3059
3060         rd_u16b(&tmp16u);
3061         p_ptr->x = (POSITION)tmp16u;
3062
3063         rd_s16b(&tmp16s);
3064         current_floor_ptr->height = (POSITION)tmp16s;
3065         rd_s16b(&tmp16s);
3066         current_floor_ptr->width = (POSITION)tmp16s;
3067
3068         rd_byte(&p_ptr->feeling);
3069
3070
3071
3072         /*** Read template for grid_type ***/
3073
3074         /* Read the template count */
3075         rd_u16b(&limit);
3076
3077         /* Allocate the "template" array */
3078         C_MAKE(templates, limit, grid_template_type);
3079
3080         /* Read the templates */
3081         for (i = 0; i < limit; i++)
3082         {
3083                 grid_template_type *ct_ptr = &templates[i];
3084
3085                 /* Read it */
3086                 rd_u16b(&tmp16u);
3087                 ct_ptr->info = (BIT_FLAGS)tmp16u;
3088                 if (h_older_than(1, 7, 0, 2))
3089                 {
3090                         rd_byte(&tmp8u);
3091                         ct_ptr->feat = (s16b)tmp8u;
3092                         rd_byte(&tmp8u);
3093                         ct_ptr->mimic = (s16b)tmp8u;
3094                 }
3095                 else
3096                 {
3097                         rd_s16b(&ct_ptr->feat);
3098                         rd_s16b(&ct_ptr->mimic);
3099                 }
3100                 rd_s16b(&ct_ptr->special);
3101         }
3102
3103         /* Maximal size */
3104         ymax = current_floor_ptr->height;
3105         xmax = current_floor_ptr->width;
3106
3107
3108         /*** Run length decoding ***/
3109
3110         /* Load the dungeon data */
3111         for (x = y = 0; y < ymax; )
3112         {
3113                 u16b id;
3114
3115                 /* Grab RLE info */
3116                 rd_byte(&count);
3117
3118                 id = 0;
3119                 do 
3120                 {
3121                         rd_byte(&tmp8u);
3122                         id += tmp8u;
3123                 } while (tmp8u == MAX_UCHAR);
3124
3125                 /* Apply the RLE info */
3126                 for (i = count; i > 0; i--)
3127                 {
3128                         /* Access the current_floor_ptr->grid_array */
3129                         grid_type *g_ptr = &current_floor_ptr->grid_array[y][x];
3130
3131                         /* Extract current_floor_ptr->grid_array data */
3132                         g_ptr->info = templates[id].info;
3133                         g_ptr->feat = templates[id].feat;
3134                         g_ptr->mimic = templates[id].mimic;
3135                         g_ptr->special = templates[id].special;
3136
3137                         /* Advance/Wrap */
3138                         if (++x >= xmax)
3139                         {
3140                                 /* Wrap */
3141                                 x = 0;
3142
3143                                 /* Advance/Wrap */
3144                                 if (++y >= ymax) break;
3145                         }
3146                 }
3147         }
3148
3149         /* Quest 18 was removed */
3150         if (h_older_than(1, 7, 0, 6) && !vanilla_town)
3151         {
3152                 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
3153                 {
3154                         /* Access the current_floor_ptr->grid_array */
3155                         grid_type *g_ptr = &current_floor_ptr->grid_array[y][x];
3156
3157                         if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !current_floor_ptr->dun_level)
3158                         {
3159                                 if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
3160                                 {
3161                                         g_ptr->feat = feat_tree;
3162                                         g_ptr->special = 0;
3163                                 }
3164                                 else if (g_ptr->feat == OLD_FEAT_BLDG_1)
3165                                 {
3166                                         g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
3167                                 }
3168                         }
3169                         else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
3170                                 (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
3171                         {
3172                                 g_ptr->feat = feat_up_stair;
3173                                 g_ptr->special = 0;
3174                         }
3175                 }
3176         }
3177
3178         /* Free the "template" array */
3179         C_KILL(templates, limit, grid_template_type);
3180
3181
3182         /*** Objects ***/
3183
3184         /* Read the item count */
3185         rd_u16b(&limit);
3186
3187         /* Verify maximum */
3188         if (limit > current_floor_ptr->max_o_idx) return 151;
3189
3190
3191         /* Read the dungeon items */
3192         for (i = 1; i < limit; i++)
3193         {
3194                 OBJECT_IDX o_idx;
3195                 object_type *o_ptr;
3196
3197
3198                 /* Get a new record */
3199                 o_idx = o_pop();
3200
3201                 if (i != o_idx) return 152;
3202
3203                 /* Acquire place */
3204                 o_ptr = &current_floor_ptr->o_list[o_idx];
3205
3206                 /* Read the item */
3207                 rd_item(o_ptr);
3208
3209                 if (OBJECT_IS_HELD_MONSTER(o_ptr))
3210                 {
3211                         monster_type *m_ptr;
3212                         m_ptr = &current_floor_ptr->m_list[o_ptr->held_m_idx];
3213
3214                         /* Build a stack */
3215                         o_ptr->next_o_idx = m_ptr->hold_o_idx;
3216
3217                         m_ptr->hold_o_idx = o_idx;
3218                 }
3219
3220                 /* Dungeon */
3221                 else
3222                 {
3223                         /* Access the item location */
3224                         grid_type *g_ptr = &current_floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
3225
3226                         /* Build a stack */
3227                         o_ptr->next_o_idx = g_ptr->o_idx;
3228
3229                         g_ptr->o_idx = o_idx;
3230                 }
3231         }
3232
3233
3234         /*** Monsters ***/
3235
3236         /* Read the monster count */
3237         rd_u16b(&limit);
3238
3239         /* Hack -- verify */
3240         if (limit > current_floor_ptr->max_m_idx) return 161;
3241
3242         /* Read the monsters */
3243         for (i = 1; i < limit; i++)
3244         {
3245                 grid_type *g_ptr;
3246                 MONSTER_IDX m_idx;
3247                 monster_type *m_ptr;
3248
3249                 /* Get a new record */
3250                 m_idx = m_pop();
3251
3252                 if (i != m_idx) return 162;
3253
3254                 m_ptr = &current_floor_ptr->m_list[m_idx];
3255
3256                 /* Read the monster */
3257                 rd_monster(m_ptr);
3258
3259
3260                 /* Access grid */
3261                 g_ptr = &current_floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
3262
3263                 /* Mark the location */
3264                 g_ptr->m_idx = m_idx;
3265
3266                 /* Count */
3267                 real_r_ptr(m_ptr)->cur_num++;
3268         }
3269
3270         /* Success */
3271         return 0;
3272 }
3273
3274
3275 /*!
3276  * @brief 保存されたフロアを読み込む(現版) / Read the dungeon (new method)
3277  * @return なし
3278  * @details
3279  * The monsters/objects must be loaded in the same order
3280  * that they were stored, since the actual indexes matter.
3281  */
3282 static errr rd_dungeon(void)
3283 {
3284         errr err = 0;
3285         s16b tmp16s;
3286         byte_hack tmp8u;
3287         byte num;
3288         int i;
3289
3290         /* Initialize saved_floors array and temporal files */
3291         init_saved_floors(FALSE);
3292
3293         /* Older method */
3294         if (h_older_than(1, 5, 0, 0))
3295         {
3296                 err = rd_dungeon_old();
3297
3298                 /* Prepare floor_id of current floor */
3299                 if (p_ptr->dungeon_idx)
3300                 {
3301                         p_ptr->floor_id = get_new_floor_id();
3302                         get_sf_ptr(p_ptr->floor_id)->dun_level = current_floor_ptr->dun_level;
3303                 }
3304
3305                 return err;
3306         }
3307
3308
3309         /*** Meta info ***/
3310
3311         /* Number of floor_id used from birth */
3312         rd_s16b(&max_floor_id);
3313
3314         /* Current dungeon type */
3315         rd_byte(&tmp8u);
3316         p_ptr->dungeon_idx = (DUNGEON_IDX)tmp8u;
3317
3318         /* Number of the saved_floors array elements */
3319         rd_byte(&num);
3320
3321         /*** No saved floor (On the surface etc.) ***/
3322         if (!num)
3323         {
3324                 /* Read the current floor data */
3325                 err = rd_saved_floor(NULL);
3326         }
3327
3328         /*** In the dungeon ***/
3329         else
3330         {
3331
3332                 /* Read the saved_floors array */
3333                 for (i = 0; i < num; i++)
3334                 {
3335                         saved_floor_type *sf_ptr = &saved_floors[i];
3336
3337                         rd_s16b(&sf_ptr->floor_id);
3338                         rd_byte(&tmp8u);
3339                         sf_ptr->savefile_id = (s16b)tmp8u;
3340
3341                         rd_s16b(&tmp16s);
3342                         sf_ptr->dun_level = (DEPTH)tmp16s;
3343
3344                         rd_s32b(&sf_ptr->last_visit);
3345                         rd_u32b(&sf_ptr->visit_mark);
3346                         rd_s16b(&sf_ptr->upper_floor_id);
3347                         rd_s16b(&sf_ptr->lower_floor_id);
3348                 }
3349
3350
3351                 /* Move saved floors data to temporal files */
3352                 for (i = 0; i < num; i++)
3353                 {
3354                         saved_floor_type *sf_ptr = &saved_floors[i];
3355
3356                         /* Unused element */
3357                         if (!sf_ptr->floor_id) continue;
3358
3359                         /* Read the failure mark */
3360                         rd_byte(&tmp8u);
3361                         if (tmp8u) continue;
3362
3363                         /* Read from the save file */
3364                         err = rd_saved_floor(sf_ptr);
3365
3366                         /* Error? */
3367                         if (err) break;
3368
3369                         /* Re-save as temporal saved floor file */
3370                         if (!save_floor(sf_ptr, SLF_SECOND)) err = 182;
3371
3372                         /* Error? */
3373                         if (err) break;
3374                 }
3375
3376                 /* Finally load current floor data from temporal file */
3377                 if (!err)
3378                 {
3379                         if (!load_floor(get_sf_ptr(p_ptr->floor_id), SLF_SECOND)) err = 183;
3380                 }
3381         }
3382
3383
3384         /*** Error messages ***/
3385         switch (err)
3386         {
3387         case 151:
3388                 note(_("アイテムの配列が大きすぎる!", "Too many object entries!"));
3389                 break;
3390
3391         case 152:
3392                 note(_("アイテム配置エラー", "Object allocation error"));
3393                 break;
3394
3395         case 161:
3396                 note(_("モンスターの配列が大きすぎる!", "Too many monster entries!"));
3397                 break;
3398
3399         case 162:
3400                 note(_("モンスター配置エラー", "Monster allocation error"));
3401                 break;
3402
3403         case 171:
3404                 note(_("保存されたフロアのダンジョンデータが壊れています!", "Dungeon data of saved floors are broken!"));
3405                 break;
3406
3407         case 182:
3408                 note(_("テンポラリ・ファイルを作成できません!", "Failed to make temporal files!"));
3409                 break;
3410
3411         case 183:
3412                 note(_("Error 183", "Error 183"));
3413                 break;
3414         }
3415
3416         /* The dungeon is ready */
3417         current_world_ptr->character_dungeon = TRUE;
3418
3419         /* Success or Error */
3420         return err;
3421 }
3422
3423
3424 /*!
3425  * @brief ロード処理全体のサブ関数 / Actually read the savefile
3426  * @return エラーコード
3427  */
3428 static errr rd_savefile_new_aux(void)
3429 {
3430         int i, j;
3431         int town_count;
3432
3433         s32b wild_x_size;
3434         s32b wild_y_size;
3435
3436         byte tmp8u;
3437         u16b tmp16u;
3438         s16b tmp16s;
3439         u32b tmp32u;
3440
3441 #ifdef VERIFY_CHECKSUMS
3442         u32b n_x_check, n_v_check;
3443         u32b o_x_check, o_v_check;
3444 #endif
3445
3446
3447         /* Strip the version bytes */
3448         strip_bytes(4);
3449
3450         /* Hack -- decrypt */
3451         xor_byte = current_world_ptr->sf_extra;
3452
3453
3454         /* Clear the checksums */
3455         v_check = 0L;
3456         x_check = 0L;
3457
3458         /* Read the version number of the savefile */
3459         /* Old savefile will be version 0.0.0.3 */
3460         rd_byte(&current_world_ptr->h_ver_extra);
3461         rd_byte(&current_world_ptr->h_ver_patch);
3462         rd_byte(&current_world_ptr->h_ver_minor);
3463         rd_byte(&current_world_ptr->h_ver_major);
3464
3465         /* Mention the savefile version */
3466         note(format(
3467                 _("バージョン %d.%d.%d.%d のセーブ・ファイルをロード中...", "Loading a %d.%d.%d.%d savefile..."),
3468                 (current_world_ptr->h_ver_major > 9) ? current_world_ptr->h_ver_major - 10 : current_world_ptr->h_ver_major, current_world_ptr->h_ver_minor, current_world_ptr->h_ver_patch, current_world_ptr->h_ver_extra));
3469
3470
3471         /* Operating system info */
3472         rd_u32b(&current_world_ptr->sf_system);
3473
3474         /* Time of savefile creation */
3475         rd_u32b(&current_world_ptr->sf_when);
3476
3477         /* Number of resurrections */
3478         rd_u16b(&current_world_ptr->sf_lives);
3479
3480         /* Number of times played */
3481         rd_u16b(&current_world_ptr->sf_saves);
3482
3483
3484         /* Later use (always zero) */
3485         rd_u32b(&tmp32u);
3486
3487         /* Later use (always zero) */
3488         rd_u16b(&tmp16u);
3489
3490         /* Later use (always zero) */
3491         rd_byte(&tmp8u);
3492
3493         /* Kanji code */
3494         rd_byte(&kanji_code);
3495
3496         /* Read RNG state */
3497         rd_randomizer();
3498         if (arg_fiddle) note(_("乱数情報をロードしました", "Loaded Randomizer Info"));
3499
3500         /* Then the options */
3501         rd_options();
3502         if (arg_fiddle) note(_("オプションをロードしました", "Loaded Option Flags"));
3503
3504         /* Then the "messages" */
3505         rd_messages();
3506         if (arg_fiddle) note(_("メッセージをロードしました", "Loaded Messages"));
3507
3508         for (i = 0; i < max_r_idx; i++)
3509         {
3510                 /* Access that monster */
3511                 monster_race *r_ptr = &r_info[i];
3512
3513                 /* Hack -- Reset the death counter */
3514                 r_ptr->max_num = 100;
3515
3516                 if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
3517
3518                 /* Hack -- Non-unique Nazguls are semi-unique */
3519                 else if (r_ptr->flags7 & RF7_NAZGUL) r_ptr->max_num = MAX_NAZGUL_NUM;
3520         }
3521
3522         /* Monster Memory */
3523         rd_u16b(&tmp16u);
3524
3525         /* Incompatible save files */
3526         if (tmp16u > max_r_idx)
3527         {
3528                 note(format(_("モンスターの種族が多すぎる(%u)!", "Too many (%u) monster races!"), tmp16u));
3529                 return (21);
3530         }
3531
3532         /* Read the available records */
3533         for (i = 0; i < tmp16u; i++)
3534         {
3535                 /* Read the lore */
3536                 rd_lore((MONRACE_IDX)i);
3537         }
3538
3539         if (arg_fiddle) note(_("モンスターの思い出をロードしました", "Loaded Monster Memory"));
3540
3541         /* Object Memory */
3542         rd_u16b(&tmp16u);
3543
3544         /* Incompatible save files */
3545         if (tmp16u > max_k_idx)
3546         {
3547                 note(format(_("アイテムの種類が多すぎる(%u)!", "Too many (%u) object kinds!"), tmp16u));
3548                 return (22);
3549         }
3550
3551         /* Read the object memory */
3552         for (i = 0; i < tmp16u; i++)
3553         {
3554                 object_kind *k_ptr = &k_info[i];
3555
3556                 rd_byte(&tmp8u);
3557
3558                 k_ptr->aware = (tmp8u & 0x01) ? TRUE: FALSE;
3559                 k_ptr->tried = (tmp8u & 0x02) ? TRUE: FALSE;
3560         }
3561         if (arg_fiddle) note(_("アイテムの記録をロードしました", "Loaded Object Memory"));
3562
3563         /* 2.1.3 or newer version */
3564         {
3565                 u16b max_towns_load;
3566                 u16b max_quests_load;
3567                 byte max_rquests_load;
3568                 s16b old_inside_quest = p_ptr->inside_quest;
3569
3570                 /* Number of towns */
3571                 rd_u16b(&max_towns_load);
3572
3573                 /* Incompatible save files */
3574                 if (max_towns_load > max_towns)
3575                 {
3576                         note(format(_("町が多すぎる(%u)!", "Too many (%u) towns!"), max_towns_load));
3577                         return (23);
3578                 }
3579
3580                 /* Number of quests */
3581                 rd_u16b(&max_quests_load);
3582
3583                 if (z_older_than(11, 0, 7))
3584                 {
3585                         max_rquests_load = 10;
3586                 }
3587                 else
3588                 {
3589                         rd_byte(&max_rquests_load);
3590                 }
3591
3592                 /* Incompatible save files */
3593                 if (max_quests_load > max_q_idx)
3594                 {
3595                         note(format(_("クエストが多すぎる(%u)!", "Too many (%u) quests!"), max_quests_load));
3596                         return (23);
3597                 }
3598
3599                 for (i = 0; i < max_quests_load; i++)
3600                 {
3601                         if (i < max_q_idx)
3602                         {
3603                                 quest_type* const q_ptr = &quest[i];
3604                                 
3605                                 rd_s16b(&q_ptr->status);
3606                                 rd_s16b(&tmp16s);
3607                                 q_ptr->level = tmp16s;
3608
3609                                 if (z_older_than(11, 0, 6))
3610                                 {
3611                                         q_ptr->complev = 0;
3612                                 }
3613                                 else
3614                                 {
3615                                         rd_byte(&tmp8u);
3616                                         q_ptr->complev = tmp8u;
3617                                 }
3618                                 if(h_older_than(2, 1, 2, 2))
3619                                 {
3620                                         q_ptr->comptime = 0;
3621                                 }
3622                                 else
3623                                 {
3624                                         rd_u32b(&q_ptr->comptime);
3625                                 }
3626
3627                                 /* Load quest status if quest is running */
3628                                 if ((q_ptr->status == QUEST_STATUS_TAKEN) ||
3629                                     (!z_older_than(10, 3, 14) && (q_ptr->status == QUEST_STATUS_COMPLETED)) ||
3630                                     (!z_older_than(11, 0, 7) && (i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST + max_rquests_load))))
3631                                 {
3632                                         rd_s16b(&tmp16s);
3633                                         q_ptr->cur_num = (MONSTER_NUMBER)tmp16s;
3634                                         rd_s16b(&tmp16s);
3635                                         q_ptr->max_num = (MONSTER_NUMBER)tmp16s;
3636                                         rd_s16b(&q_ptr->type);
3637
3638                                         /* Load quest monster index */
3639                                         rd_s16b(&q_ptr->r_idx);
3640
3641                                         if ((q_ptr->type == QUEST_TYPE_RANDOM) && (!q_ptr->r_idx))
3642                                         {
3643                                                 determine_random_questor(&quest[i]);
3644                                         }
3645
3646                                         /* Load quest item index */
3647                                         rd_s16b(&q_ptr->k_idx);
3648
3649                                         if (q_ptr->k_idx)
3650                                                 a_info[q_ptr->k_idx].gen_flags |= TRG_QUESTITEM;
3651
3652                                         rd_byte(&tmp8u);
3653                                         q_ptr->flags = tmp8u;
3654
3655                                         if (z_older_than(10, 3, 11))
3656                                         {
3657                                                 if (q_ptr->flags & QUEST_FLAG_PRESET)
3658                                                 {
3659                                                         q_ptr->dungeon = 0;
3660                                                 }
3661                                                 else
3662                                                 {
3663                                                         init_flags = INIT_ASSIGN;
3664                                                         p_ptr->inside_quest = (QUEST_IDX)i;
3665
3666                                                         process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3667                                                         p_ptr->inside_quest = old_inside_quest;
3668                                                 }
3669                                         }
3670                                         else
3671                                         {
3672                                                 rd_byte(&tmp8u);
3673                                                 q_ptr->dungeon = tmp8u;
3674                                         }
3675                                         /* Mark uniques */
3676                                         if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_UNTAKEN)
3677                                                 if (r_info[q_ptr->r_idx].flags1 & RF1_UNIQUE)
3678                                                         r_info[q_ptr->r_idx].flags1 |= RF1_QUESTOR;
3679                                 }
3680                         }
3681                         /* Ignore the empty quests from old versions */
3682                         else
3683                         {
3684                                 /* Ignore quest status */
3685                                 strip_bytes(2);
3686
3687                                 /* Ignore quest level */
3688                                 strip_bytes(2);
3689
3690                                 /*
3691                                  * We don't have to care about the other info,
3692                                  * since status should be 0 for these quests anyway
3693                                  */
3694                         }
3695                 }
3696
3697                 /* Quest 18 was removed */
3698                 if (h_older_than(1, 7, 0, 6))
3699                 {
3700                         (void)WIPE(&quest[OLD_QUEST_WATER_CAVE], quest_type);
3701                         quest[OLD_QUEST_WATER_CAVE].status = QUEST_STATUS_UNTAKEN;
3702                 }
3703
3704                 /* Position in the wilderness */
3705                 rd_s32b(&p_ptr->wilderness_x);
3706                 rd_s32b(&p_ptr->wilderness_y);
3707                 if (z_older_than(10, 3, 13))
3708                 {
3709                         p_ptr->wilderness_x = 5;
3710                         p_ptr->wilderness_y = 48;
3711                 }
3712
3713                 if (z_older_than(10, 3, 7)) p_ptr->wild_mode = FALSE;
3714                 else rd_byte((byte *)&p_ptr->wild_mode);
3715                 if (z_older_than(10, 3, 7)) p_ptr->ambush_flag = FALSE;
3716                 else rd_byte((byte *)&p_ptr->ambush_flag);
3717
3718                 /* Size of the wilderness */
3719                 rd_s32b(&wild_x_size);
3720                 rd_s32b(&wild_y_size);
3721
3722                 /* Incompatible save files */
3723                 if ((wild_x_size > current_world_ptr->max_wild_x) || (wild_y_size > current_world_ptr->max_wild_y))
3724                 {
3725                         note(format(_("荒野が大きすぎる(%u/%u)!", "Wilderness is too big (%u/%u)!"), wild_x_size, wild_y_size));
3726                         return (23);
3727                 }
3728
3729                 /* Load the wilderness seeds */
3730                 for (i = 0; i < wild_x_size; i++)
3731                 {
3732                         for (j = 0; j < wild_y_size; j++)
3733                         {
3734                                 rd_u32b(&wilderness[j][i].seed);
3735                         }
3736                 }
3737         }
3738
3739         if (arg_fiddle) note(_("クエスト情報をロードしました", "Loaded Quests"));
3740
3741         /* Load the Artifacts */
3742         rd_u16b(&tmp16u);
3743
3744         /* Incompatible save files */
3745         if (tmp16u > max_a_idx)
3746         {
3747                 note(format(_("伝説のアイテムが多すぎる(%u)!", "Too many (%u) artifacts!"), tmp16u));
3748                 return (24);
3749         }
3750
3751         /* Read the artifact flags */
3752         for (i = 0; i < tmp16u; i++)
3753         {
3754                 artifact_type *a_ptr = &a_info[i];
3755
3756                 rd_byte(&tmp8u);
3757                 a_ptr->cur_num = tmp8u;
3758
3759                 if (h_older_than(1, 5, 0, 0))
3760                 {
3761                         a_ptr->floor_id = 0;
3762
3763                         rd_byte(&tmp8u);
3764                         rd_byte(&tmp8u);
3765                         rd_byte(&tmp8u);
3766                 }
3767                 else
3768                 {
3769                         rd_s16b(&a_ptr->floor_id);
3770                 }
3771         }
3772         if (arg_fiddle) note(_("伝説のアイテムをロードしました", "Loaded Artifacts"));
3773
3774         /* Read the extra stuff */
3775         rd_extra();
3776         if (p_ptr->energy_need < -999) p_ptr->timewalk = TRUE;
3777
3778         if (arg_fiddle) note(_("特別情報をロードしました", "Loaded extra information"));
3779
3780
3781         /* Read the player_hp array */
3782         rd_u16b(&tmp16u);
3783
3784         /* Incompatible save files */
3785         if (tmp16u > PY_MAX_LEVEL)
3786         {
3787                 note(format(_("ヒットポイント配列が大きすぎる(%u)!", "Too many (%u) hitpoint entries!"), tmp16u));
3788                 return (25);
3789         }
3790
3791         /* Read the player_hp array */
3792         for (i = 0; i < tmp16u; i++)
3793         {
3794                 rd_s16b(&tmp16s);
3795                 p_ptr->player_hp[i] = (HIT_POINT)tmp16s;
3796         }
3797
3798         /* Important -- Initialize the sex */
3799         sp_ptr = &sex_info[p_ptr->psex];
3800
3801         /* Important -- Initialize the race/class */
3802         rp_ptr = &race_info[p_ptr->prace];
3803         cp_ptr = &class_info[p_ptr->pclass];
3804         ap_ptr = &seikaku_info[p_ptr->pseikaku];
3805
3806         if(z_older_than(10, 2, 2) && (p_ptr->pclass == CLASS_BEASTMASTER) && !p_ptr->is_dead)
3807         {
3808                 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3809                 roll_hitdice(p_ptr, 0L);
3810         }
3811         if(z_older_than(10, 3, 2) && (p_ptr->pclass == CLASS_ARCHER) && !p_ptr->is_dead)
3812         {
3813                 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3814                 roll_hitdice(p_ptr, 0L);
3815         }
3816         if(z_older_than(10, 2, 6) && (p_ptr->pclass == CLASS_SORCERER) && !p_ptr->is_dead)
3817         {
3818                 p_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
3819                 roll_hitdice(p_ptr, 0L);
3820         }
3821         if(z_older_than(10, 4, 7) && (p_ptr->pclass == CLASS_BLUE_MAGE) && !p_ptr->is_dead)
3822         {
3823                 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3824                 roll_hitdice(p_ptr, 0L);
3825         }
3826
3827         /* Important -- Initialize the magic */
3828         mp_ptr = &m_info[p_ptr->pclass];
3829
3830
3831         /* Read spell info */
3832         rd_u32b(&p_ptr->spell_learned1);
3833         rd_u32b(&p_ptr->spell_learned2);
3834         rd_u32b(&p_ptr->spell_worked1);
3835         rd_u32b(&p_ptr->spell_worked2);
3836         rd_u32b(&p_ptr->spell_forgotten1);
3837         rd_u32b(&p_ptr->spell_forgotten2);
3838
3839         if (z_older_than(10,0,5))
3840         {
3841                 p_ptr->learned_spells = 0;
3842                 for (i = 0; i < 64; i++)
3843                 {
3844                         /* Count known spells */
3845                         if ((i < 32) ?
3846                             (p_ptr->spell_learned1 & (1L << i)) :
3847                             (p_ptr->spell_learned2 & (1L << (i - 32))))
3848                         {
3849                                 p_ptr->learned_spells++;
3850                         }
3851                 }
3852         }
3853         else rd_s16b(&p_ptr->learned_spells);
3854
3855         if (z_older_than(10,0,6))
3856         {
3857                 p_ptr->add_spells = 0;
3858         }
3859         else rd_s16b(&p_ptr->add_spells);
3860         if (p_ptr->pclass == CLASS_MINDCRAFTER) p_ptr->add_spells = 0;
3861
3862         for (i = 0; i < 64; i++)
3863         {
3864                 rd_byte(&tmp8u);
3865                 p_ptr->spell_order[i] = (SPELL_IDX)tmp8u;
3866         }
3867
3868
3869         /* Read the p_ptr->inventory_list */
3870         if (rd_inventory())
3871         {
3872                 note(_("持ち物情報を読み込むことができません", "Unable to read p_ptr->inventory_list"));
3873                 return (21);
3874         }
3875
3876         /* Read number of towns */
3877         rd_u16b(&tmp16u);
3878         town_count = tmp16u;
3879
3880         /* Read the stores */
3881         rd_u16b(&tmp16u);
3882         for (i = 1; i < town_count; i++)
3883         {
3884                 for (j = 0; j < tmp16u; j++)
3885                 {
3886                         if (rd_store(i, j)) return (22);
3887                 }
3888         }
3889
3890         rd_s16b(&p_ptr->pet_follow_distance);
3891         if (z_older_than(10, 4, 10))
3892         {
3893                 p_ptr->pet_extra_flags = 0;
3894                 rd_byte(&tmp8u);
3895                 if (tmp8u) p_ptr->pet_extra_flags |= PF_OPEN_DOORS;
3896                 rd_byte(&tmp8u);
3897                 if (tmp8u) p_ptr->pet_extra_flags |= PF_PICKUP_ITEMS;
3898
3899                 if (z_older_than(10,0,4)) p_ptr->pet_extra_flags |= PF_TELEPORT;
3900                 else
3901                 {
3902                         rd_byte(&tmp8u);
3903                         if (tmp8u) p_ptr->pet_extra_flags |= PF_TELEPORT;
3904                 }
3905
3906                 if (z_older_than(10,0,7)) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3907                 else
3908                 {
3909                         rd_byte(&tmp8u);
3910                         if (tmp8u) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3911                 }
3912
3913                 if (z_older_than(10,0,8)) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3914                 else
3915                 {
3916                         rd_byte(&tmp8u);
3917                         if (tmp8u) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3918                 }
3919
3920                 if (!z_older_than(10,0,8))
3921                 {
3922                         rd_byte(&tmp8u);
3923                         if (tmp8u) p_ptr->pet_extra_flags |= PF_BALL_SPELL;
3924                 }
3925         }
3926         else
3927         {
3928                 rd_s16b(&p_ptr->pet_extra_flags);
3929         }
3930
3931         if (!z_older_than(11, 0, 9))
3932         {
3933                 char buf[SCREEN_BUF_MAX_SIZE];
3934                 rd_string(buf, sizeof(buf));
3935                 if (buf[0]) screen_dump = string_make(buf);
3936         }
3937
3938         if (p_ptr->is_dead)
3939         {
3940                 for (i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
3941                 {
3942                         r_info[quest[i].r_idx].flags1 &= ~(RF1_QUESTOR);
3943                 }
3944         }
3945
3946
3947         /* I'm not dead yet... */
3948         if (!p_ptr->is_dead)
3949         {
3950                 /* Dead players have no dungeon */
3951                 note(_("ダンジョン復元中...", "Restoring Dungeon..."));
3952
3953                 if (rd_dungeon())
3954                 {
3955                         note(_("ダンジョンデータ読み込み失敗", "Error reading dungeon data"));
3956                         return (34);
3957                 }
3958
3959                 /* Read the ghost info */
3960                 rd_ghost();
3961
3962                 {
3963                         s32b tmp32s;
3964
3965                         rd_s32b(&tmp32s);
3966                         strip_bytes(tmp32s);
3967                 }
3968         }
3969
3970         /* Quest 18 was removed */
3971         if (h_older_than(1, 7, 0, 6))
3972         {
3973                 if (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE)
3974                 {
3975                         p_ptr->dungeon_idx = lite_town ? DUNGEON_ANGBAND : DUNGEON_GALGALS;
3976                         current_floor_ptr->dun_level = 1;
3977                         p_ptr->inside_quest = 0;
3978                 }
3979         }
3980
3981
3982 #ifdef VERIFY_CHECKSUMS
3983
3984         /* Save the checksum */
3985         n_v_check = v_check;
3986
3987         /* Read the old checksum */
3988         rd_u32b(&o_v_check);
3989
3990         /* Verify */
3991         if (o_v_check != n_v_check)
3992         {
3993                 note(_("チェックサムがおかしい", "Invalid checksum"));
3994                 return (11);
3995         }
3996
3997
3998         /* Save the encoded checksum */
3999         n_x_check = x_check;
4000
4001         /* Read the checksum */
4002         rd_u32b(&o_x_check);
4003
4004
4005         /* Verify */
4006         if (o_x_check != n_x_check)
4007         {
4008                 note(_("エンコードされたチェックサムがおかしい", "Invalid encoded checksum"));
4009                 return (11);
4010         }
4011
4012 #endif
4013
4014         /* Success */
4015         return (0);
4016 }
4017
4018 /*!
4019  * @brief ロード処理全体のメイン関数 / Actually read the savefile
4020  * @return エラーコード
4021  */
4022 errr rd_savefile_new(void)
4023 {
4024         errr err;
4025
4026         /* Grab permissions */
4027         safe_setuid_grab();
4028
4029         /* The savefile is a binary file */
4030         fff = my_fopen(savefile, "rb");
4031
4032         /* Drop permissions */
4033         safe_setuid_drop();
4034         if (!fff) return (-1);
4035
4036         /* Call the sub-function */
4037         err = rd_savefile_new_aux();
4038
4039         /* Check for errors */
4040         if (ferror(fff)) err = -1;
4041         my_fclose(fff);
4042         return (err);
4043 }
4044
4045
4046 /*!
4047  * @brief 保存フロア読み込みのサブ関数 / Actually load and verify a floor save data
4048  * @param sf_ptr 保存フロア読み込み先
4049  * @return 成功したらtrue
4050  */
4051 static bool load_floor_aux(saved_floor_type *sf_ptr)
4052 {
4053         byte tmp8u;
4054         u32b tmp32u;
4055
4056 #ifdef VERIFY_CHECKSUMS
4057         u32b n_x_check, n_v_check;
4058         u32b o_x_check, o_v_check;
4059 #endif
4060
4061         /* Hack -- decrypt (read xor_byte) */
4062         xor_byte = 0;
4063         rd_byte(&tmp8u);
4064
4065         /* Clear the checksums */
4066         v_check = 0L;
4067         x_check = 0L;
4068
4069         /* Set the version number to current version */
4070         /* Never load old temporal files */
4071         current_world_ptr->h_ver_extra = H_VER_EXTRA;
4072         current_world_ptr->h_ver_patch = H_VER_PATCH;
4073         current_world_ptr->h_ver_minor = H_VER_MINOR;
4074         current_world_ptr->h_ver_major = H_VER_MAJOR;
4075
4076         /* Verify the sign */
4077         rd_u32b(&tmp32u);
4078         if (saved_floor_file_sign != tmp32u) return FALSE;
4079
4080         /* Read -- have error? */
4081         if (rd_saved_floor(sf_ptr)) return FALSE;
4082
4083
4084 #ifdef VERIFY_CHECKSUMS
4085         /* Save the checksum */
4086         n_v_check = v_check;
4087
4088         /* Read the old checksum */
4089         rd_u32b(&o_v_check);
4090
4091         /* Verify */
4092         if (o_v_check != n_v_check) return FALSE;
4093
4094         /* Save the encoded checksum */
4095         n_x_check = x_check;
4096
4097         /* Read the checksum */
4098         rd_u32b(&o_x_check);
4099
4100         /* Verify */
4101         if (o_x_check != n_x_check) return FALSE;
4102 #endif
4103
4104         /* Success */
4105         return TRUE;
4106 }
4107
4108
4109 /*!
4110  * @brief 一時保存フロア情報を読み込む / Attempt to load the temporally saved-floor data
4111  * @param sf_ptr 保存フロア読み込み先
4112  * @param mode オプション
4113  * @return 成功したらtrue
4114  */
4115 bool load_floor(saved_floor_type *sf_ptr, BIT_FLAGS mode)
4116 {
4117         FILE *old_fff = NULL;
4118         byte old_xor_byte = 0;
4119         u32b old_v_check = 0;
4120         u32b old_x_check = 0;
4121         byte old_h_ver_major = 0;
4122         byte old_h_ver_minor = 0;
4123         byte old_h_ver_patch = 0;
4124         byte old_h_ver_extra = 0;
4125  
4126         bool ok = TRUE;
4127         char floor_savefile[1024];
4128
4129         byte old_kanji_code = kanji_code;
4130
4131         /*
4132          * Temporal files are always written in system depended kanji
4133          * code.
4134          */
4135 #ifdef JP
4136 # ifdef EUC
4137         /* EUC kanji code */
4138         kanji_code = 2;
4139 # endif
4140 # ifdef SJIS
4141         /* SJIS kanji code */
4142         kanji_code = 3;
4143 # endif
4144 #else
4145         /* ASCII */
4146         kanji_code = 1;
4147 #endif
4148
4149
4150         /* We have one file already opened */
4151         if (mode & SLF_SECOND)
4152         {
4153                 /* Backup original values */
4154                 old_fff = fff;
4155                 old_xor_byte = xor_byte;
4156                 old_v_check = v_check;
4157                 old_x_check = x_check;
4158                 old_h_ver_major = current_world_ptr->h_ver_major;
4159                 old_h_ver_minor = current_world_ptr->h_ver_minor;
4160                 old_h_ver_patch = current_world_ptr->h_ver_patch;
4161                 old_h_ver_extra = current_world_ptr->h_ver_extra;
4162         }
4163
4164         /* floor savefile */
4165         sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
4166
4167         /* Grab permissions */
4168         safe_setuid_grab();
4169
4170         /* The savefile is a binary file */
4171         fff = my_fopen(floor_savefile, "rb");
4172
4173         /* Drop permissions */
4174         safe_setuid_drop();
4175
4176         /* Couldn't read */
4177         if (!fff) ok = FALSE;
4178
4179         /* Attempt to load */
4180         if (ok)
4181         {
4182                 /* Load saved floor data from file */
4183                 ok = load_floor_aux(sf_ptr);
4184
4185                 /* Check for errors */
4186                 if (ferror(fff)) ok = FALSE;
4187                 my_fclose(fff);
4188
4189                 /* Grab permissions */
4190                 safe_setuid_grab();
4191
4192                 /* Delete the file */
4193                 if (!(mode & SLF_NO_KILL)) (void)fd_kill(floor_savefile);
4194
4195                 /* Drop permissions */
4196                 safe_setuid_drop();
4197         }
4198
4199         /* We have one file already opened */
4200         if (mode & SLF_SECOND)
4201         {
4202                 /* Restore original values */
4203                 fff = old_fff;
4204                 xor_byte = old_xor_byte;
4205                 v_check = old_v_check;
4206                 x_check = old_x_check;
4207                 current_world_ptr->h_ver_major = old_h_ver_major;
4208                 current_world_ptr->h_ver_minor = old_h_ver_minor;
4209                 current_world_ptr->h_ver_patch = old_h_ver_patch;
4210                 current_world_ptr->h_ver_extra = old_h_ver_extra;
4211         }
4212
4213         /* Restore old knowledge */
4214         kanji_code = old_kanji_code;
4215         return ok;
4216 }