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[hengband/hengband.git] / src / load.c
1 /* File: load.c */
2
3 /*
4  * Copyright (c) 1997 Ben Harrison, and others
5  *
6  * This software may be copied and distributed for educational, research,
7  * and not for profit purposes provided that this copyright and statement
8  * are included in all such copies.  Other copyrights may also apply.
9  */
10
11 /* Purpose: support for loading savefiles -BEN- */
12
13 #include "angband.h"
14
15
16 /*
17  * This file loads savefiles from Angband 2.7.X and 2.8.X
18  *
19  * Ancient savefiles (pre-2.7.0) are loaded by another file.
20  *
21  * Note that Angband 2.7.0 through 2.7.3 are now officially obsolete,
22  * and savefiles from those versions may not be successfully converted.
23  *
24  * We attempt to prevent corrupt savefiles from inducing memory errors.
25  *
26  * Note that this file should not use the random number generator, the
27  * object flavors, the visual attr/char mappings, or anything else which
28  * is initialized *after* or *during* the "load character" function.
29  *
30  * This file assumes that the monster/object records are initialized
31  * to zero, and the race/kind tables have been loaded correctly.  The
32  * order of object stacks is currently not saved in the savefiles, but
33  * the "next" pointers are saved, so all necessary knowledge is present.
34  *
35  * We should implement simple "savefile extenders" using some form of
36  * "sized" chunks of bytes, with a {size,type,data} format, so everyone
37  * can know the size, interested people can know the type, and the actual
38  * data is available to the parsing routines that acknowledge the type.
39  *
40  * Consider changing the "globe of invulnerability" code so that it
41  * takes some form of "maximum damage to protect from" in addition to
42  * the existing "number of turns to protect for", and where each hit
43  * by a monster will reduce the shield by that amount.
44  *
45  * XXX XXX XXX
46  */
47
48
49
50 /*
51  * Maximum number of tries for selection of a proper quest monster
52  */
53 #define MAX_TRIES 100
54
55
56 /*
57  * Local "savefile" pointer
58  */
59 static FILE     *fff;
60
61 /*
62  * Hack -- old "encryption" byte
63  */
64 static byte     xor_byte;
65
66 /*
67  * Hack -- simple "checksum" on the actual values
68  */
69 static u32b     v_check = 0L;
70
71 /*
72  * Hack -- simple "checksum" on the encoded bytes
73  */
74 static u32b     x_check = 0L;
75
76
77
78 /*
79  * This function determines if the version of the savefile
80  * currently being read is older than version "major.minor.patch.extra".
81  */
82 static bool h_older_than(byte major, byte minor, byte patch, byte extra)
83 {
84         /* Much older, or much more recent */
85         if (h_ver_major < major) return (TRUE);
86         if (h_ver_major > major) return (FALSE);
87
88         /* Distinctly older, or distinctly more recent */
89         if (h_ver_minor < minor) return (TRUE);
90         if (h_ver_minor > minor) return (FALSE);
91
92         /* Barely older, or barely more recent */
93         if (h_ver_patch < patch) return (TRUE);
94         if (h_ver_patch > patch) return (FALSE);
95
96         /* Barely older, or barely more recent */
97         if (h_ver_extra < extra) return (TRUE);
98         if (h_ver_extra > extra) return (FALSE);
99
100         /* Identical versions */
101         return (FALSE);
102 }
103
104
105 /*
106  * The above function, adapted for Zangband
107  */
108 static bool z_older_than(byte x, byte y, byte z)
109 {
110         /* Much older, or much more recent */
111         if (z_major < x) return (TRUE);
112         if (z_major > x) return (FALSE);
113
114         /* Distinctly older, or distinctly more recent */
115         if (z_minor < y) return (TRUE);
116         if (z_minor > y) return (FALSE);
117
118         /* Barely older, or barely more recent */
119         if (z_patch < z) return (TRUE);
120         if (z_patch > z) return (FALSE);
121
122         /* Identical versions */
123         return (FALSE);
124 }
125
126
127 /*
128  * Hack -- Show information on the screen, one line at a time.
129  *
130  * Avoid the top two lines, to avoid interference with "msg_print()".
131  */
132 static void note(cptr msg)
133 {
134         static int y = 2;
135
136         /* Draw the message */
137         prt(msg, y, 0);
138
139         /* Advance one line (wrap if needed) */
140         if (++y >= 24) y = 2;
141
142         /* Flush it */
143         Term_fresh();
144 }
145
146
147 /*
148  * The following functions are used to load the basic building blocks
149  * of savefiles.  They also maintain the "checksum" info for 2.7.0+
150  */
151
152 static byte sf_get(void)
153 {
154         byte c, v;
155
156         /* Get a character, decode the value */
157         c = getc(fff) & 0xFF;
158         v = c ^ xor_byte;
159         xor_byte = c;
160
161         /* Maintain the checksum info */
162         v_check += v;
163         x_check += xor_byte;
164
165         /* Return the value */
166         return (v);
167 }
168
169 static void rd_byte(byte *ip)
170 {
171         *ip = sf_get();
172 }
173
174 static void rd_u16b(u16b *ip)
175 {
176         (*ip) = sf_get();
177         (*ip) |= ((u16b)(sf_get()) << 8);
178 }
179
180 static void rd_s16b(s16b *ip)
181 {
182         rd_u16b((u16b*)ip);
183 }
184
185 static void rd_u32b(u32b *ip)
186 {
187         (*ip) = sf_get();
188         (*ip) |= ((u32b)(sf_get()) << 8);
189         (*ip) |= ((u32b)(sf_get()) << 16);
190         (*ip) |= ((u32b)(sf_get()) << 24);
191 }
192
193 static void rd_s32b(s32b *ip)
194 {
195         rd_u32b((u32b*)ip);
196 }
197
198
199 /*
200  * Hack -- read a string
201  */
202 static void rd_string(char *str, int max)
203 {
204         int i;
205
206         /* Read the string */
207         for (i = 0; TRUE; i++)
208         {
209                 byte tmp8u;
210
211                 /* Read a byte */
212                 rd_byte(&tmp8u);
213
214                 /* Collect string while legal */
215                 if (i < max) str[i] = tmp8u;
216
217                 /* End of string */
218                 if (!tmp8u) break;
219         }
220
221         /* Terminate */
222         str[max-1] = '\0';
223 #ifdef JP
224         codeconv(str);
225 #endif
226 }
227
228
229 /*
230  * Hack -- strip some bytes
231  */
232 static void strip_bytes(int n)
233 {
234         byte tmp8u;
235
236         /* Strip the bytes */
237         while (n--) rd_byte(&tmp8u);
238 }
239
240 #define OLD_MAX_MANE 22
241
242 /*
243  * Read an object (Old method)
244  *
245  * This function attempts to "repair" old savefiles, and to extract
246  * the most up to date values for various object fields.
247  *
248  * Note that Angband 2.7.9 introduced a new method for object "flags"
249  * in which the "flags" on an object are actually extracted when they
250  * are needed from the object kind, artifact index, ego-item index,
251  * and two special "xtra" fields which are used to encode any "extra"
252  * power of certain ego-items.  This had the side effect that items
253  * imported from pre-2.7.9 savefiles will lose any "extra" powers they
254  * may have had, and also, all "uncursed" items will become "cursed"
255  * again, including Calris, even if it is being worn at the time.  As
256  * a complete hack, items which are inscribed with "uncursed" will be
257  * "uncursed" when imported from pre-2.7.9 savefiles.
258  */
259 static void rd_item_old(object_type *o_ptr)
260 {
261         char buf[128];
262
263
264         /* Kind */
265         rd_s16b(&o_ptr->k_idx);
266
267         /* Location */
268         rd_byte(&o_ptr->iy);
269         rd_byte(&o_ptr->ix);
270
271         /* Type/Subtype */
272         rd_byte(&o_ptr->tval);
273         rd_byte(&o_ptr->sval);
274
275         if (z_older_than(10, 4, 4))
276         {
277                 if (o_ptr->tval == 100) o_ptr->tval = TV_GOLD;
278                 if (o_ptr->tval == 98) o_ptr->tval = TV_MUSIC_BOOK;
279                 if (o_ptr->tval == 110) o_ptr->tval = TV_HISSATSU_BOOK;
280         }
281
282         /* Special pval */
283         rd_s16b(&o_ptr->pval);
284
285         rd_byte(&o_ptr->discount);
286         rd_byte(&o_ptr->number);
287         rd_s16b(&o_ptr->weight);
288
289         rd_byte(&o_ptr->name1);
290         rd_byte(&o_ptr->name2);
291         rd_s16b(&o_ptr->timeout);
292
293         rd_s16b(&o_ptr->to_h);
294         rd_s16b(&o_ptr->to_d);
295         rd_s16b(&o_ptr->to_a);
296
297         rd_s16b(&o_ptr->ac);
298
299         rd_byte(&o_ptr->dd);
300         rd_byte(&o_ptr->ds);
301
302         rd_byte(&o_ptr->ident);
303
304         rd_byte(&o_ptr->marked);
305
306         /* Object flags */
307         rd_u32b(&o_ptr->art_flags[0]);
308         rd_u32b(&o_ptr->art_flags[1]);
309         rd_u32b(&o_ptr->art_flags[2]);
310         if (h_older_than(1, 3, 0, 0)) o_ptr->art_flags[3] = 0L;
311         else rd_u32b(&o_ptr->art_flags[3]);
312
313         if (h_older_than(1, 3, 0, 0))
314         {
315                 if (o_ptr->name2 == EGO_TELEPATHY)
316                         add_flag(o_ptr->art_flags, TR_TELEPATHY);
317         }
318
319         if (z_older_than(11, 0, 11))
320         {
321                 o_ptr->curse_flags = 0L;
322                 if (o_ptr->ident & 0x40)
323                 {
324                         o_ptr->curse_flags |= TRC_CURSED;
325                         if (o_ptr->art_flags[2] & 0x40000000L) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
326                         if (o_ptr->art_flags[2] & 0x80000000L) o_ptr->curse_flags |= TRC_PERMA_CURSE;
327                         if (o_ptr->name1)
328                         {
329                                 artifact_type *a_ptr = &a_info[o_ptr->name1];
330                                 if (a_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
331                                 if (a_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
332                         }
333                         else if (o_ptr->name2)
334                         {
335                                 ego_item_type *e_ptr = &e_info[o_ptr->name2];
336                                 if (e_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
337                                 if (e_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
338                         }
339                 }
340                 o_ptr->art_flags[2] &= (0x1FFFFFFFL);
341         }
342         else
343         {
344                 rd_u32b(&o_ptr->curse_flags);
345         }
346
347         /* Monster holding object */
348         rd_s16b(&o_ptr->held_m_idx);
349
350         /* Special powers */
351         rd_byte(&o_ptr->xtra1);
352         rd_byte(&o_ptr->xtra2);
353
354         if (z_older_than(11, 0, 10))
355         {
356                 if (o_ptr->xtra1 == EGO_XTRA_SUSTAIN)
357                 {
358                         switch (o_ptr->xtra2 % 6)
359                         {
360                         case 0: add_flag(o_ptr->art_flags, TR_SUST_STR); break;
361                         case 1: add_flag(o_ptr->art_flags, TR_SUST_INT); break;
362                         case 2: add_flag(o_ptr->art_flags, TR_SUST_WIS); break;
363                         case 3: add_flag(o_ptr->art_flags, TR_SUST_DEX); break;
364                         case 4: add_flag(o_ptr->art_flags, TR_SUST_CON); break;
365                         case 5: add_flag(o_ptr->art_flags, TR_SUST_CHR); break;
366                         }
367                         o_ptr->xtra2 = 0;
368                 }
369                 else if (o_ptr->xtra1 == EGO_XTRA_POWER)
370                 {
371                         switch (o_ptr->xtra2 % 11)
372                         {
373                         case  0: add_flag(o_ptr->art_flags, TR_RES_BLIND);  break;
374                         case  1: add_flag(o_ptr->art_flags, TR_RES_CONF);   break;
375                         case  2: add_flag(o_ptr->art_flags, TR_RES_SOUND);  break;
376                         case  3: add_flag(o_ptr->art_flags, TR_RES_SHARDS); break;
377                         case  4: add_flag(o_ptr->art_flags, TR_RES_NETHER); break;
378                         case  5: add_flag(o_ptr->art_flags, TR_RES_NEXUS);  break;
379                         case  6: add_flag(o_ptr->art_flags, TR_RES_CHAOS);  break;
380                         case  7: add_flag(o_ptr->art_flags, TR_RES_DISEN);  break;
381                         case  8: add_flag(o_ptr->art_flags, TR_RES_POIS);   break;
382                         case  9: add_flag(o_ptr->art_flags, TR_RES_DARK);   break;
383                         case 10: add_flag(o_ptr->art_flags, TR_RES_LITE);   break;
384                         }
385                         o_ptr->xtra2 = 0;
386                 }               
387                 else if (o_ptr->xtra1 == EGO_XTRA_ABILITY)
388                 {
389                         switch (o_ptr->xtra2 % 8)
390                         {
391                         case 0: add_flag(o_ptr->art_flags, TR_FEATHER);     break;
392                         case 1: add_flag(o_ptr->art_flags, TR_LITE);        break;
393                         case 2: add_flag(o_ptr->art_flags, TR_SEE_INVIS);   break;
394                         case 3: add_flag(o_ptr->art_flags, TR_WARNING);     break;
395                         case 4: add_flag(o_ptr->art_flags, TR_SLOW_DIGEST); break;
396                         case 5: add_flag(o_ptr->art_flags, TR_REGEN);       break;
397                         case 6: add_flag(o_ptr->art_flags, TR_FREE_ACT);    break;
398                         case 7: add_flag(o_ptr->art_flags, TR_HOLD_LIFE);   break;
399                         }
400                         o_ptr->xtra2 = 0;
401                 }
402                 o_ptr->xtra1 = 0;
403         }
404
405         if (z_older_than(10, 2, 3))
406         {
407                 o_ptr->xtra3 = 0;
408                 o_ptr->xtra4 = 0;
409                 o_ptr->xtra5 = 0;
410                 if ((o_ptr->tval == TV_CHEST) || (o_ptr->tval == TV_CAPTURE))
411                 {
412                         o_ptr->xtra3 = o_ptr->xtra1;
413                         o_ptr->xtra1 = 0;
414                 }
415                 if (o_ptr->tval == TV_CAPTURE)
416                 {
417                         if (r_info[o_ptr->pval].flags1 & RF1_FORCE_MAXHP)
418                                 o_ptr->xtra5 = maxroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
419                         else
420                                 o_ptr->xtra5 = damroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
421                         if (ironman_nightmare)
422                         {
423                                 o_ptr->xtra5 = (s16b)MIN(30000, o_ptr->xtra5*2L);
424                         }
425                         o_ptr->xtra4 = o_ptr->xtra5;
426                 }
427         }
428         else
429         {
430                 rd_byte(&o_ptr->xtra3);
431                 if (h_older_than(1, 3, 0, 1))
432                 {
433                         if (o_ptr->tval > TV_CAPTURE && o_ptr->xtra3 >= 1+96)
434                                 o_ptr->xtra3 += -96 + MIN_SPECIAL_ESSENCE;
435                 }
436
437                 rd_s16b(&o_ptr->xtra4);
438                 rd_s16b(&o_ptr->xtra5);
439         }
440
441         if (z_older_than(11, 0, 5) && (((o_ptr->tval == TV_LITE) && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN))) || (o_ptr->tval == TV_FLASK)))
442         {
443                 o_ptr->xtra4 = o_ptr->pval;
444                 o_ptr->pval = 0;
445         }
446
447         rd_byte(&o_ptr->feeling);
448
449         /* Inscription */
450         rd_string(buf, sizeof(buf));
451
452         /* Save the inscription */
453         if (buf[0]) o_ptr->inscription = quark_add(buf);
454
455         rd_string(buf, sizeof(buf));
456         if (buf[0]) o_ptr->art_name = quark_add(buf);
457
458         /* The Python object */
459         {
460                 s32b tmp32s;
461
462                 rd_s32b(&tmp32s);
463                 strip_bytes(tmp32s);
464         }
465
466         /* Mega-Hack -- handle "dungeon objects" later */
467         if ((o_ptr->k_idx >= 445) && (o_ptr->k_idx <= 479)) return;
468
469         if (z_older_than(10, 4, 10) && (o_ptr->name2 == EGO_YOIYAMI)) o_ptr->k_idx = lookup_kind(TV_SOFT_ARMOR, SV_YOIYAMI_ROBE);
470
471         if (z_older_than(10, 4, 9))
472         {
473                 if (have_flag(o_ptr->art_flags, TR_MAGIC_MASTERY))
474                 {
475                         remove_flag(o_ptr->art_flags, TR_MAGIC_MASTERY);
476                         add_flag(o_ptr->art_flags, TR_DEC_MANA);
477                 }
478         }
479
480         /* Paranoia */
481         if (o_ptr->name1)
482         {
483                 artifact_type *a_ptr;
484
485                 /* Obtain the artifact info */
486                 a_ptr = &a_info[o_ptr->name1];
487
488                 /* Verify that artifact */
489                 if (!a_ptr->name) o_ptr->name1 = 0;
490         }
491
492         /* Paranoia */
493         if (o_ptr->name2)
494         {
495                 ego_item_type *e_ptr;
496
497                 /* Obtain the ego-item info */
498                 e_ptr = &e_info[o_ptr->name2];
499
500                 /* Verify that ego-item */
501                 if (!e_ptr->name) o_ptr->name2 = 0;
502
503         }
504 }
505
506
507 /*
508  * Read an object (New method)
509  */
510 static void rd_item(object_type *o_ptr)
511 {
512         object_kind *k_ptr;
513         u32b flags;
514         char buf[128];
515
516         if (h_older_than(1, 5, 0, 0))
517         {
518                 rd_item_old(o_ptr);
519                 return;
520         }
521
522         /*** Item save flags ***/
523         rd_u32b(&flags);
524
525         /*** Read un-obvious elements ***/
526         /* Kind */
527         rd_s16b(&o_ptr->k_idx);
528
529         /* Location */
530         rd_byte(&o_ptr->iy);
531         rd_byte(&o_ptr->ix);
532
533         /* Type/Subtype */
534         k_ptr = &k_info[o_ptr->k_idx];
535         o_ptr->tval = k_ptr->tval;
536         o_ptr->sval = k_ptr->sval;
537
538         /* Special pval */
539         if (flags & SAVE_ITEM_PVAL) rd_s16b(&o_ptr->pval);
540         else o_ptr->pval = 0;
541
542         if (flags & SAVE_ITEM_DISCOUNT) rd_byte(&o_ptr->discount);
543         else o_ptr->discount = 0;
544         if (flags & SAVE_ITEM_NUMBER) rd_byte(&o_ptr->number);
545         else o_ptr->number = 1;
546
547         rd_s16b(&o_ptr->weight);
548
549         if (flags & SAVE_ITEM_NAME1) rd_byte(&o_ptr->name1);
550         else o_ptr->name1 = 0;
551         if (flags & SAVE_ITEM_NAME2) rd_byte(&o_ptr->name2);
552         else o_ptr->name2 = 0;
553         if (flags & SAVE_ITEM_TIMEOUT) rd_s16b(&o_ptr->timeout);
554         else o_ptr->timeout = 0;
555
556         if (flags & SAVE_ITEM_TO_H) rd_s16b(&o_ptr->to_h);
557         else o_ptr->to_h = 0;
558         if (flags & SAVE_ITEM_TO_D) rd_s16b(&o_ptr->to_d);
559         else o_ptr->to_d = 0;
560         if (flags & SAVE_ITEM_TO_A) rd_s16b(&o_ptr->to_a);
561         else o_ptr->to_a = 0;
562
563         if (flags & SAVE_ITEM_AC) rd_s16b(&o_ptr->ac);
564         else o_ptr->ac = 0;
565
566         if (flags & SAVE_ITEM_DD) rd_byte(&o_ptr->dd);
567         else o_ptr->dd = 0;
568         if (flags & SAVE_ITEM_DS) rd_byte(&o_ptr->ds);
569         else o_ptr->ds = 0;
570
571         if (flags & SAVE_ITEM_IDENT) rd_byte(&o_ptr->ident);
572         else o_ptr->ident = 0;
573
574         if (flags & SAVE_ITEM_MARKED) rd_byte(&o_ptr->marked);
575         else o_ptr->marked = 0;
576
577         /* Object flags */
578         if (flags & SAVE_ITEM_ART_FLAGS0) rd_u32b(&o_ptr->art_flags[0]);
579         else o_ptr->art_flags[0] = 0;
580         if (flags & SAVE_ITEM_ART_FLAGS1) rd_u32b(&o_ptr->art_flags[1]);
581         else o_ptr->art_flags[1] = 0;
582         if (flags & SAVE_ITEM_ART_FLAGS2) rd_u32b(&o_ptr->art_flags[2]);
583         else o_ptr->art_flags[2] = 0;
584         if (flags & SAVE_ITEM_ART_FLAGS3) rd_u32b(&o_ptr->art_flags[3]);
585         else o_ptr->art_flags[3] = 0;
586
587         if (flags & SAVE_ITEM_CURSE_FLAGS) rd_u32b(&o_ptr->curse_flags);
588         else o_ptr->curse_flags = 0;
589
590         /* Monster holding object */
591         if (flags & SAVE_ITEM_HELD_M_IDX) rd_s16b(&o_ptr->held_m_idx);
592         else o_ptr->held_m_idx = 0;
593
594         /* Special powers */
595         if (flags & SAVE_ITEM_XTRA1) rd_byte(&o_ptr->xtra1);
596         else o_ptr->xtra1 = 0;
597         if (flags & SAVE_ITEM_XTRA2) rd_byte(&o_ptr->xtra2);
598         else o_ptr->xtra2 = 0;
599
600         if (flags & SAVE_ITEM_XTRA3) rd_byte(&o_ptr->xtra3);
601         else o_ptr->xtra3 = 0;
602
603         if (flags & SAVE_ITEM_XTRA4) rd_s16b(&o_ptr->xtra4);
604         else o_ptr->xtra4 = 0;
605         if (flags & SAVE_ITEM_XTRA5) rd_s16b(&o_ptr->xtra5);
606         else o_ptr->xtra5 = 0;
607
608         if (flags & SAVE_ITEM_FEELING) rd_byte(&o_ptr->feeling);
609         else o_ptr->feeling = 0;
610
611         if (flags & SAVE_ITEM_INSCRIPTION)
612         {
613                 rd_string(buf, sizeof(buf));
614                 if (buf[0]) o_ptr->inscription = quark_add(buf);
615                 else o_ptr->inscription = 0;
616         }
617         else o_ptr->inscription = 0;
618
619         if (flags & SAVE_ITEM_ART_NAME)
620         {
621                 rd_string(buf, sizeof(buf));
622                 if (buf[0]) o_ptr->art_name = quark_add(buf);
623                 else o_ptr->art_name = 0;
624         }
625         else o_ptr->art_name = 0;
626 }
627
628
629 /*
630  * Read a monster (Old method)
631  */
632 static void rd_monster_old(monster_type *m_ptr)
633 {
634         byte tmp8u;
635         char buf[128];
636
637         /* Read the monster race */
638         rd_s16b(&m_ptr->r_idx);
639
640         if (z_older_than(11, 0, 12))
641                 m_ptr->ap_r_idx = m_ptr->r_idx;
642         else
643                 rd_s16b(&m_ptr->ap_r_idx);
644
645         if (z_older_than(11, 0, 14))
646         {
647                 monster_race *r_ptr = &r_info[m_ptr->r_idx];
648
649                 m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
650                 if (r_ptr->flags3 & RF3_EVIL) m_ptr->sub_align |= SUB_ALIGN_EVIL;
651                 if (r_ptr->flags3 & RF3_GOOD) m_ptr->sub_align |= SUB_ALIGN_GOOD;
652         }
653         else
654                 rd_byte(&m_ptr->sub_align);
655
656         /* Read the other information */
657         rd_byte(&m_ptr->fy);
658         rd_byte(&m_ptr->fx);
659         rd_s16b(&m_ptr->hp);
660         rd_s16b(&m_ptr->maxhp);
661         if (z_older_than(11, 0, 5))
662         {
663                 m_ptr->max_maxhp = m_ptr->maxhp;
664         }
665         else
666         {
667                 rd_s16b(&m_ptr->max_maxhp);
668         }
669         rd_s16b(&m_ptr->csleep);
670         rd_byte(&m_ptr->mspeed);
671         if (z_older_than(10, 4, 2))
672         {
673                 rd_byte(&tmp8u);
674                 m_ptr->energy_need = (s16b)tmp8u;
675         }
676         else rd_s16b(&m_ptr->energy_need);
677
678         if (z_older_than(11, 0, 13))
679                 m_ptr->energy_need = 100 - m_ptr->energy_need;
680
681         if (z_older_than(10,0,7))
682         {
683                 m_ptr->fast = 0;
684                 m_ptr->slow = 0;
685         }
686         else
687         {
688                 rd_byte(&m_ptr->fast);
689                 rd_byte(&m_ptr->slow);
690         }
691         rd_byte(&m_ptr->stunned);
692         rd_byte(&m_ptr->confused);
693         rd_byte(&m_ptr->monfear);
694
695         if (z_older_than(10,0,10))
696         {
697                 reset_target(m_ptr);
698         }
699         else if (z_older_than(10,0,11))
700         {
701                 s16b tmp16s;
702                 rd_s16b(&tmp16s);
703                 reset_target(m_ptr);
704         }
705         else
706         {
707                 rd_s16b(&m_ptr->target_y);
708                 rd_s16b(&m_ptr->target_x);
709         }
710
711         rd_byte(&m_ptr->invulner);
712
713         if (!(z_major == 2 && z_minor == 0 && z_patch == 6))
714                 rd_u32b(&m_ptr->smart);
715         else
716                 m_ptr->smart = 0;
717
718         if (z_older_than(10, 4, 5))
719                 m_ptr->exp = 0;
720         else
721                 rd_u32b(&m_ptr->exp);
722
723         if (z_older_than(10, 2, 2))
724         {
725                 if (m_ptr->r_idx < 0)
726                 {
727                         m_ptr->r_idx = (0-m_ptr->r_idx);
728                         m_ptr->mflag2 |= MFLAG2_KAGE;
729                 }
730         }
731         else
732         {
733                 rd_byte(&m_ptr->mflag2);
734         }
735
736         if (z_older_than(11, 0, 12))
737         {
738                 if (m_ptr->mflag2 & MFLAG2_KAGE)
739                         m_ptr->ap_r_idx = MON_KAGE;
740         }
741
742         if (z_older_than(10, 1, 3))
743         {
744                 m_ptr->nickname = 0;
745         }
746         else
747         {
748                 rd_string(buf, sizeof(buf));
749                 if (buf[0]) m_ptr->nickname = quark_add(buf);
750         }
751
752         rd_byte(&tmp8u);
753 }
754
755
756 /*
757  * Read a monster (New method)
758  */
759 static void rd_monster(monster_type *m_ptr)
760 {
761         u32b flags;
762         char buf[128];
763
764         if (h_older_than(1, 5, 0, 0))
765         {
766                 rd_monster_old(m_ptr);
767                 return;
768         }
769
770         /*** Monster save flags ***/
771         rd_u32b(&flags);
772
773         /*** Read un-obvious elements ***/
774
775         /* Read the monster race */
776         rd_s16b(&m_ptr->r_idx);
777
778         /* Read the other information */
779         rd_byte(&m_ptr->fy);
780         rd_byte(&m_ptr->fx);
781         rd_s16b(&m_ptr->hp);
782         rd_s16b(&m_ptr->maxhp);
783         rd_s16b(&m_ptr->max_maxhp);
784
785         /* Monster race index of its appearance */
786         if (flags & SAVE_MON_AP_R_IDX) rd_s16b(&m_ptr->ap_r_idx);
787         else m_ptr->ap_r_idx = m_ptr->r_idx;
788
789         if (flags & SAVE_MON_SUB_ALIGN) rd_byte(&m_ptr->sub_align);
790         else m_ptr->sub_align = 0;
791
792         if (flags & SAVE_MON_CSLEEP) rd_s16b(&m_ptr->csleep);
793         else m_ptr->csleep = 0;
794
795         rd_byte(&m_ptr->mspeed);
796
797         rd_s16b(&m_ptr->energy_need);
798
799         if (flags & SAVE_MON_FAST) rd_byte(&m_ptr->fast);
800         else m_ptr->fast = 0;
801         if (flags & SAVE_MON_SLOW) rd_byte(&m_ptr->slow);
802         else m_ptr->slow = 0;
803         if (flags & SAVE_MON_STUNNED) rd_byte(&m_ptr->stunned);
804         else m_ptr->stunned = 0;
805         if (flags & SAVE_MON_CONFUSED) rd_byte(&m_ptr->confused);
806         else m_ptr->confused = 0;
807         if (flags & SAVE_MON_MONFEAR) rd_byte(&m_ptr->monfear);
808         else m_ptr->monfear = 0;
809
810         if (flags & SAVE_MON_TARGET_Y) rd_s16b(&m_ptr->target_y);
811         else m_ptr->target_y = 0;
812         if (flags & SAVE_MON_TARGET_X) rd_s16b(&m_ptr->target_x);
813         else m_ptr->target_x = 0;
814
815         if (flags & SAVE_MON_INVULNER) rd_byte(&m_ptr->invulner);
816         else m_ptr->invulner = 0;
817
818         if (flags & SAVE_MON_SMART) rd_u32b(&m_ptr->smart);
819         else m_ptr->smart = 0;
820
821         if (flags & SAVE_MON_EXP) rd_u32b(&m_ptr->exp);
822         else m_ptr->exp = 0;
823
824         m_ptr->mflag = 0; /* Not saved */
825
826         if (flags & SAVE_MON_MFLAG2) rd_byte(&m_ptr->mflag2);
827         else m_ptr->mflag2 = 0;
828
829         if (flags & SAVE_MON_NICKNAME) 
830         {
831                 rd_string(buf, sizeof(buf));
832                 if (buf[0]) m_ptr->nickname = quark_add(buf);
833                 else m_ptr->nickname = 0;
834         }
835         else m_ptr->nickname = 0;
836 }
837
838
839
840 /*
841  * Read the monster lore
842  */
843 static void rd_lore(int r_idx)
844 {
845         byte tmp8u;
846
847         monster_race *r_ptr = &r_info[r_idx];
848
849         /* Count sights/deaths/kills */
850         rd_s16b(&r_ptr->r_sights);
851         rd_s16b(&r_ptr->r_deaths);
852         rd_s16b(&r_ptr->r_pkills);
853         rd_s16b(&r_ptr->r_tkills);
854
855         /* Count wakes and ignores */
856         rd_byte(&r_ptr->r_wake);
857         rd_byte(&r_ptr->r_ignore);
858
859         /* Extra stuff */
860         rd_byte(&r_ptr->r_xtra1);
861         rd_byte(&r_ptr->r_xtra2);
862
863         /* Count drops */
864         rd_byte(&r_ptr->r_drop_gold);
865         rd_byte(&r_ptr->r_drop_item);
866
867         /* Count spells */
868         rd_byte(&tmp8u);
869         rd_byte(&r_ptr->r_cast_spell);
870
871         /* Count blows of each type */
872         rd_byte(&r_ptr->r_blows[0]);
873         rd_byte(&r_ptr->r_blows[1]);
874         rd_byte(&r_ptr->r_blows[2]);
875         rd_byte(&r_ptr->r_blows[3]);
876
877         /* Memorize flags */
878         rd_u32b(&r_ptr->r_flags1);
879         rd_u32b(&r_ptr->r_flags2);
880         rd_u32b(&r_ptr->r_flags3);
881         rd_u32b(&r_ptr->r_flags4);
882         rd_u32b(&r_ptr->r_flags5);
883         rd_u32b(&r_ptr->r_flags6);
884
885         /* Read the "Racial" monster limit per level */
886         rd_byte(&r_ptr->max_num);
887
888         /* Location in saved floor */
889         rd_s16b(&r_ptr->floor_id);
890
891         /* Later (?) */
892         rd_byte(&tmp8u);
893
894         /* Repair the lore flags */
895         r_ptr->r_flags1 &= r_ptr->flags1;
896         r_ptr->r_flags2 &= r_ptr->flags2;
897         r_ptr->r_flags3 &= r_ptr->flags3;
898         r_ptr->r_flags4 &= r_ptr->flags4;
899         r_ptr->r_flags5 &= r_ptr->flags5;
900         r_ptr->r_flags6 &= r_ptr->flags6;
901 }
902
903
904
905
906 /*
907  * Add the item "o_ptr" to the inventory of the "Home"
908  *
909  * In all cases, return the slot (or -1) where the object was placed
910  *
911  * Note that this is a hacked up version of "inven_carry()".
912  *
913  * Also note that it may not correctly "adapt" to "knowledge" bacoming
914  * known, the player may have to pick stuff up and drop it again.
915  */
916 static void home_carry(store_type *st_ptr, object_type *o_ptr)
917 {
918         int                             slot;
919         s32b                       value, j_value;
920         int     i;
921         object_type *j_ptr;
922
923
924         /* Check each existing item (try to combine) */
925         for (slot = 0; slot < st_ptr->stock_num; slot++)
926         {
927                 /* Get the existing item */
928                 j_ptr = &st_ptr->stock[slot];
929
930                 /* The home acts just like the player */
931                 if (object_similar(j_ptr, o_ptr))
932                 {
933                         /* Save the new number of items */
934                         object_absorb(j_ptr, o_ptr);
935
936                         /* All done */
937                         return;
938                 }
939         }
940
941         /* No space? */
942         if (st_ptr->stock_num >= STORE_INVEN_MAX * 10) {
943                 return;
944         }
945
946         /* Determine the "value" of the item */
947         value = object_value(o_ptr);
948
949         /* Check existing slots to see if we must "slide" */
950         for (slot = 0; slot < st_ptr->stock_num; slot++)
951         {
952                 /* Get that item */
953                 j_ptr = &st_ptr->stock[slot];
954
955                 /* Hack -- readable books always come first */
956                 if ((o_ptr->tval == mp_ptr->spell_book) &&
957                         (j_ptr->tval != mp_ptr->spell_book)) break;
958                 if ((j_ptr->tval == mp_ptr->spell_book) &&
959                         (o_ptr->tval != mp_ptr->spell_book)) continue;
960
961                 /* Objects sort by decreasing type */
962                 if (o_ptr->tval > j_ptr->tval) break;
963                 if (o_ptr->tval < j_ptr->tval) continue;
964
965                 /* Can happen in the home */
966                 if (!object_aware_p(o_ptr)) continue;
967                 if (!object_aware_p(j_ptr)) break;
968
969                 /* Objects sort by increasing sval */
970                 if (o_ptr->sval < j_ptr->sval) break;
971                 if (o_ptr->sval > j_ptr->sval) continue;
972
973                 /* Objects in the home can be unknown */
974                 if (!object_known_p(o_ptr)) continue;
975                 if (!object_known_p(j_ptr)) break;
976
977                 /*
978                  * Hack:  otherwise identical rods sort by
979                  * increasing recharge time --dsb
980                  */
981                 if (o_ptr->tval == TV_ROD)
982                 {
983                         if (o_ptr->pval < j_ptr->pval) break;
984                         if (o_ptr->pval > j_ptr->pval) continue;
985                 }
986
987                 /* Objects sort by decreasing value */
988                 j_value = object_value(j_ptr);
989                 if (value > j_value) break;
990                 if (value < j_value) continue;
991         }
992
993         /* Slide the others up */
994         for (i = st_ptr->stock_num; i > slot; i--)
995         {
996                 st_ptr->stock[i] = st_ptr->stock[i-1];
997         }
998
999         /* More stuff now */
1000         st_ptr->stock_num++;
1001
1002         /* Insert the new item */
1003         st_ptr->stock[slot] = *o_ptr;
1004
1005         chg_virtue(V_SACRIFICE, -1);
1006
1007         /* Return the location */
1008         return;
1009 }
1010
1011
1012 /*
1013  * Read a store
1014  */
1015 static errr rd_store(int town_number, int store_number)
1016 {
1017         store_type *st_ptr;
1018
1019         int j;
1020
1021         byte own;
1022         byte tmp8u;
1023         s16b num;
1024
1025         bool sort = FALSE;
1026
1027         if (z_older_than(10, 3, 3) && (store_number == STORE_HOME))
1028         {
1029                 st_ptr = &town[1].store[store_number];
1030                 if (st_ptr->stock_num) sort = TRUE;
1031         }
1032         else
1033         {
1034                 st_ptr = &town[town_number].store[store_number];
1035         }
1036
1037         /* Read the basic info */
1038         rd_s32b(&st_ptr->store_open);
1039         rd_s16b(&st_ptr->insult_cur);
1040         rd_byte(&own);
1041         if (z_older_than(11, 0, 4))
1042         {
1043                 rd_byte(&tmp8u);
1044                 num = tmp8u;
1045         }
1046         else
1047         {
1048                 rd_s16b(&num);
1049         }
1050         rd_s16b(&st_ptr->good_buy);
1051         rd_s16b(&st_ptr->bad_buy);
1052
1053         /* Read last visit */
1054         rd_s32b(&st_ptr->last_visit);
1055
1056         /* Extract the owner (see above) */
1057         st_ptr->owner = own;
1058
1059         /* Read the items */
1060         for (j = 0; j < num; j++)
1061         {
1062                 object_type forge;
1063                 object_type *q_ptr;
1064
1065                 /* Get local object */
1066                 q_ptr = &forge;
1067
1068                 /* Wipe the object */
1069                 object_wipe(q_ptr);
1070
1071                 /* Read the item */
1072                 rd_item(q_ptr);
1073
1074                 /* Acquire valid items */
1075                 if (st_ptr->stock_num < (store_number == STORE_HOME ? (STORE_INVEN_MAX) * 10 : (store_number == STORE_MUSEUM ? (STORE_INVEN_MAX) * 50 : STORE_INVEN_MAX)))
1076                 {
1077                         int k;
1078                         if (sort)
1079                         {
1080                                 home_carry(st_ptr, q_ptr);
1081                         }
1082                         else
1083                         {
1084                                 k = st_ptr->stock_num++;
1085
1086                                 /* Acquire the item */
1087                                 object_copy(&st_ptr->stock[k], q_ptr);
1088                         }
1089                 }
1090         }
1091
1092         /* Success */
1093         return (0);
1094 }
1095
1096
1097
1098 /*
1099  * Read RNG state (added in 2.8.0)
1100  */
1101 static void rd_randomizer(void)
1102 {
1103         int i;
1104
1105         u16b tmp16u;
1106
1107         /* Tmp */
1108         rd_u16b(&tmp16u);
1109
1110         /* Place */
1111         rd_u16b(&Rand_place);
1112
1113         /* State */
1114         for (i = 0; i < RAND_DEG; i++)
1115         {
1116                 rd_u32b(&Rand_state[i]);
1117         }
1118
1119         /* Accept */
1120         Rand_quick = FALSE;
1121 }
1122
1123
1124
1125 /*
1126  * Read options (ignore most pre-2.8.0 options)
1127  *
1128  * Note that the normal options are now stored as a set of 256 bit flags,
1129  * plus a set of 256 bit masks to indicate which bit flags were defined
1130  * at the time the savefile was created.  This will allow new options
1131  * to be added, and old options to be removed, at any time, without
1132  * hurting old savefiles.
1133  *
1134  * The window options are stored in the same way, but note that each
1135  * window gets 32 options, and their order is fixed by certain defines.
1136  */
1137 static void rd_options(void)
1138 {
1139         int i, n;
1140
1141         byte b;
1142
1143         u16b c;
1144
1145         u32b flag[8];
1146         u32b mask[8];
1147
1148
1149         /*** Oops ***/
1150
1151         /* Ignore old options */
1152         strip_bytes(16);
1153
1154
1155         /*** Special info */
1156
1157         /* Read "delay_factor" */
1158         rd_byte(&b);
1159         delay_factor = b;
1160
1161         /* Read "hitpoint_warn" */
1162         rd_byte(&b);
1163         hitpoint_warn = b;
1164
1165
1166         /*** Cheating options ***/
1167
1168         rd_u16b(&c);
1169
1170         if (c & 0x0002) p_ptr->wizard = TRUE;
1171
1172         cheat_peek = (c & 0x0100) ? TRUE : FALSE;
1173         cheat_hear = (c & 0x0200) ? TRUE : FALSE;
1174         cheat_room = (c & 0x0400) ? TRUE : FALSE;
1175         cheat_xtra = (c & 0x0800) ? TRUE : FALSE;
1176         cheat_know = (c & 0x1000) ? TRUE : FALSE;
1177         cheat_live = (c & 0x2000) ? TRUE : FALSE;
1178         cheat_save = (c & 0x4000) ? TRUE : FALSE;
1179
1180         rd_byte((byte *)&autosave_l);
1181         rd_byte((byte *)&autosave_t);
1182         rd_s16b(&autosave_freq);
1183
1184
1185         /*** Normal Options ***/
1186
1187         /* Read the option flags */
1188         for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1189
1190         /* Read the option masks */
1191         for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1192
1193         /* Analyze the options */
1194         for (n = 0; n < 8; n++)
1195         {
1196                 /* Analyze the options */
1197                 for (i = 0; i < 32; i++)
1198                 {
1199                         /* Process valid flags */
1200                         if (mask[n] & (1L << i))
1201                         {
1202                                 /* Process valid flags */
1203                                 if (option_mask[n] & (1L << i))
1204                                 {
1205                                         /* Set */
1206                                         if (flag[n] & (1L << i))
1207                                         {
1208                                                 /* Set */
1209                                                 option_flag[n] |= (1L << i);
1210                                         }
1211
1212                                         /* Clear */
1213                                         else
1214                                         {
1215                                                 /* Clear */
1216                                                 option_flag[n] &= ~(1L << i);
1217                                         }
1218                                 }
1219                         }
1220                 }
1221         }
1222
1223         if (z_older_than(10, 4, 5))
1224         {
1225                 if (option_flag[5] & (0x00000001 << 4)) option_flag[5] &= ~(0x00000001 << 4);
1226                 else option_flag[5] |= (0x00000001 << 4);
1227                 if (option_flag[2] & (0x00000001 << 5)) option_flag[2] &= ~(0x00000001 << 5);
1228                 else option_flag[2] |= (0x00000001 << 5);
1229                 if (option_flag[4] & (0x00000001 << 5)) option_flag[4] &= ~(0x00000001 << 5);
1230                 else option_flag[4] |= (0x00000001 << 5);
1231                 if (option_flag[5] & (0x00000001 << 0)) option_flag[5] &= ~(0x00000001 << 0);
1232                 else option_flag[5] |= (0x00000001 << 0);
1233                 if (option_flag[5] & (0x00000001 << 12)) option_flag[5] &= ~(0x00000001 << 12);
1234                 else option_flag[5] |= (0x00000001 << 12);
1235                 if (option_flag[1] & (0x00000001 << 0)) option_flag[1] &= ~(0x00000001 << 0);
1236                 else option_flag[1] |= (0x00000001 << 0);
1237                 if (option_flag[1] & (0x00000001 << 18)) option_flag[1] &= ~(0x00000001 << 18);
1238                 else option_flag[1] |= (0x00000001 << 18);
1239                 if (option_flag[1] & (0x00000001 << 19)) option_flag[1] &= ~(0x00000001 << 19);
1240                 else option_flag[1] |= (0x00000001 << 19);
1241                 if (option_flag[5] & (0x00000001 << 3)) option_flag[1] &= ~(0x00000001 << 3);
1242                 else option_flag[5] |= (0x00000001 << 3);
1243         }
1244
1245
1246         /*** Window Options ***/
1247
1248         /* Read the window flags */
1249         for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1250
1251         /* Read the window masks */
1252         for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1253
1254         /* Analyze the options */
1255         for (n = 0; n < 8; n++)
1256         {
1257                 /* Analyze the options */
1258                 for (i = 0; i < 32; i++)
1259                 {
1260                         /* Process valid flags */
1261                         if (mask[n] & (1L << i))
1262                         {
1263                                 /* Process valid flags */
1264                                 if (window_mask[n] & (1L << i))
1265                                 {
1266                                         /* Set */
1267                                         if (flag[n] & (1L << i))
1268                                         {
1269                                                 /* Set */
1270                                                 window_flag[n] |= (1L << i);
1271                                         }
1272
1273                                         /* Clear */
1274                                         else
1275                                         {
1276                                                 /* Clear */
1277                                                 window_flag[n] &= ~(1L << i);
1278                                         }
1279                                 }
1280                         }
1281                 }
1282         }
1283 }
1284
1285
1286
1287
1288
1289 /*
1290  * Hack -- strip the "ghost" info
1291  *
1292  * XXX XXX XXX This is such a nasty hack it hurts.
1293  */
1294 static void rd_ghost(void)
1295 {
1296         char buf[64];
1297
1298         /* Strip name */
1299         rd_string(buf, sizeof(buf));
1300
1301         /* Strip old data */
1302         strip_bytes(60);
1303 }
1304
1305
1306 /*
1307  * Save quick start data
1308  */
1309 static void load_quick_start(void)
1310 {
1311         byte tmp8u;
1312         int i;
1313
1314         if (z_older_than(11, 0, 13))
1315         {
1316                 previous_char.quick_ok = FALSE;
1317                 return;
1318         }
1319
1320         rd_byte(&previous_char.psex);
1321         rd_byte(&previous_char.prace);
1322         rd_byte(&previous_char.pclass);
1323         rd_byte(&previous_char.pseikaku);
1324         rd_byte(&previous_char.realm1);
1325         rd_byte(&previous_char.realm2);
1326
1327         rd_s16b(&previous_char.age);
1328         rd_s16b(&previous_char.ht);
1329         rd_s16b(&previous_char.wt);
1330         rd_s16b(&previous_char.sc);
1331         rd_s32b(&previous_char.au);
1332
1333         for (i = 0; i < 6; i++) rd_s16b(&previous_char.stat_max[i]);
1334         for (i = 0; i < 6; i++) rd_s16b(&previous_char.stat_max_max[i]);
1335
1336         for (i = 0; i < PY_MAX_LEVEL; i++) rd_s16b(&previous_char.player_hp[i]);
1337
1338         rd_s16b(&previous_char.chaos_patron);
1339
1340         for (i = 0; i < 8; i++) rd_s16b(&previous_char.vir_types[i]);
1341
1342         for (i = 0; i < 4; i++) rd_string(previous_char.history[i], sizeof(previous_char.history[i]));
1343
1344         rd_byte(&previous_char.quests);
1345
1346         rd_byte(&tmp8u);
1347         previous_char.quick_ok = (bool)tmp8u;
1348 }
1349
1350 /*
1351  * Read the "extra" information
1352  */
1353 static void rd_extra(void)
1354 {
1355         int i,j;
1356
1357         byte tmp8u;
1358         s16b tmp16s;
1359
1360         rd_string(player_name, sizeof(player_name));
1361
1362         rd_string(p_ptr->died_from, sizeof(p_ptr->died_from));
1363
1364         load_quick_start();
1365
1366         for (i = 0; i < 4; i++)
1367         {
1368                 rd_string(p_ptr->history[i], sizeof(p_ptr->history[i]));
1369         }
1370
1371         /* Class/Race/Seikaku/Gender/Spells */
1372         rd_byte(&p_ptr->prace);
1373         rd_byte(&p_ptr->pclass);
1374         rd_byte(&p_ptr->pseikaku);
1375         rd_byte(&p_ptr->psex);
1376         rd_byte(&p_ptr->realm1);
1377         rd_byte(&p_ptr->realm2);
1378         rd_byte(&tmp8u); /* oops */
1379
1380         if (z_older_than(10, 4, 4))
1381         {
1382                 if (p_ptr->realm1 == 9) p_ptr->realm1 = REALM_MUSIC;
1383                 if (p_ptr->realm2 == 9) p_ptr->realm2 = REALM_MUSIC;
1384                 if (p_ptr->realm1 == 10) p_ptr->realm1 = REALM_HISSATSU;
1385                 if (p_ptr->realm2 == 10) p_ptr->realm2 = REALM_HISSATSU;
1386         }
1387
1388         /* Special Race/Class info */
1389         rd_byte(&p_ptr->hitdie);
1390         rd_u16b(&p_ptr->expfact);
1391
1392         /* Age/Height/Weight */
1393         rd_s16b(&p_ptr->age);
1394         rd_s16b(&p_ptr->ht);
1395         rd_s16b(&p_ptr->wt);
1396
1397         /* Read the stat info */
1398         for (i = 0; i < 6; i++) rd_s16b(&p_ptr->stat_max[i]);
1399         for (i = 0; i < 6; i++) rd_s16b(&p_ptr->stat_max_max[i]);
1400         for (i = 0; i < 6; i++) rd_s16b(&p_ptr->stat_cur[i]);
1401
1402         strip_bytes(24); /* oops */
1403
1404         rd_s32b(&p_ptr->au);
1405
1406         rd_s32b(&p_ptr->max_exp);
1407         rd_s32b(&p_ptr->exp);
1408         rd_u16b(&p_ptr->exp_frac);
1409
1410         rd_s16b(&p_ptr->lev);
1411
1412         for (i = 0; i < 64; i++) rd_s16b(&p_ptr->spell_exp[i]);
1413         if ((p_ptr->pclass == CLASS_SORCERER) && z_older_than(10, 4, 2))
1414         {
1415                 for (i = 0; i < 64; i++) p_ptr->spell_exp[i] = SPELL_EXP_MASTER;
1416         }
1417         if (z_older_than(10, 3, 6))
1418                 for (i = 0; i < 5; i++) for (j = 0; j < 60; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1419         else
1420                 for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1421         for (i = 0; i < 10; i++) rd_s16b(&p_ptr->skill_exp[i]);
1422         if (z_older_than(10, 4, 1))
1423         {
1424                 if (p_ptr->pclass != CLASS_BEASTMASTER) p_ptr->skill_exp[GINOU_RIDING] /= 2;
1425                 p_ptr->skill_exp[GINOU_RIDING] = MIN(p_ptr->skill_exp[GINOU_RIDING], s_info[p_ptr->pclass].s_max[GINOU_RIDING]);
1426         }
1427         if (z_older_than(10, 3, 14))
1428         {
1429                 for (i = 0; i < 108; i++) p_ptr->magic_num1[i] = 0;
1430                 for (i = 0; i < 108; i++) p_ptr->magic_num2[i] = 0;
1431         }
1432         else
1433         {
1434                 for (i = 0; i < 108; i++) rd_s32b(&p_ptr->magic_num1[i]);
1435                 for (i = 0; i < 108; i++) rd_byte(&p_ptr->magic_num2[i]);
1436                 if (h_older_than(1, 3, 0, 1))
1437                 {
1438                         if (p_ptr->pclass == CLASS_SMITH)
1439                         {
1440                                 p_ptr->magic_num1[TR_ES_ATTACK] = p_ptr->magic_num1[96];
1441                                 p_ptr->magic_num1[96] = 0;
1442                                 p_ptr->magic_num1[TR_ES_AC] = p_ptr->magic_num1[97];
1443                                 p_ptr->magic_num1[97] = 0;
1444                         }
1445                 }
1446         }
1447         if ((p_ptr->pclass == CLASS_BARD) && p_ptr->magic_num1[0]) p_ptr->action = ACTION_SING;
1448
1449         if (z_older_than(11, 0, 7))
1450         {
1451                 p_ptr->start_race = p_ptr->prace;
1452                 p_ptr->old_race1 = 0L;
1453                 p_ptr->old_race2 = 0L;
1454                 p_ptr->old_realm = 0;
1455         }
1456         else
1457         {
1458                 rd_byte(&p_ptr->start_race);
1459                 rd_s32b(&p_ptr->old_race1);
1460                 rd_s32b(&p_ptr->old_race2);
1461                 rd_s16b(&p_ptr->old_realm);
1462         }
1463
1464         if (z_older_than(10, 0, 1))
1465         {
1466                 for (i = 0; i < OLD_MAX_MANE; i++)
1467                 {
1468                         p_ptr->mane_spell[i] = -1;
1469                         p_ptr->mane_dam[i] = 0;
1470                 }
1471                 p_ptr->mane_num = 0;
1472         }
1473         else if (z_older_than(10, 2, 3))
1474         {
1475                 for (i = 0; i < OLD_MAX_MANE; i++)
1476                 {
1477                         rd_s16b(&tmp16s);
1478                         rd_s16b(&tmp16s);
1479                 }
1480                 for (i = 0; i < MAX_MANE; i++)
1481                 {
1482                         p_ptr->mane_spell[i] = -1;
1483                         p_ptr->mane_dam[i] = 0;
1484                 }
1485                 rd_s16b(&tmp16s);
1486                 p_ptr->mane_num = 0;
1487         }
1488         else
1489         {
1490                 for (i = 0; i < MAX_MANE; i++)
1491                 {
1492                         rd_s16b(&p_ptr->mane_spell[i]);
1493                         rd_s16b(&p_ptr->mane_dam[i]);
1494                 }
1495                 rd_s16b(&p_ptr->mane_num);
1496         }
1497
1498         if (z_older_than(10, 0, 3))
1499         {
1500                 get_mon_num_prep(NULL, NULL);
1501                 for (i = 0; i < MAX_KUBI; i++)
1502                 {
1503                         monster_race *r_ptr;
1504                         while (1)
1505                         {
1506                                 int j;
1507
1508                                 kubi_r_idx[i] = get_mon_num(MAX_DEPTH - 1);
1509                                 r_ptr = &r_info[kubi_r_idx[i]];
1510
1511                                 if(!(r_ptr->flags1 & RF1_UNIQUE)) continue;
1512
1513                                 if(!(r_ptr->flags9 & RF9_DROP_CORPSE)) continue;
1514
1515                                 if(r_ptr->flags6 & RF6_SPECIAL) continue;
1516
1517                                 for (j = 0; j < i; j++)
1518                                         if (kubi_r_idx[i] == kubi_r_idx[j])break;
1519
1520                                 if (j == i) break;
1521                         }
1522                 }
1523                 for (i = 0; i < MAX_KUBI -1; i++)
1524                 {
1525                         int j,tmp;
1526                         for (j = i; j < MAX_KUBI; j++)
1527                         {
1528                                 if (r_info[kubi_r_idx[i]].level > r_info[kubi_r_idx[j]].level)
1529                                 {
1530                                         tmp = kubi_r_idx[i];
1531                                         kubi_r_idx[i] = kubi_r_idx[j];
1532                                         kubi_r_idx[j] = tmp;
1533                                 }
1534                         }
1535                 }
1536                 for (i = 0; i < MAX_KUBI; i++)
1537                 {
1538                         if(!r_info[kubi_r_idx[i]].max_num)
1539                                 kubi_r_idx[i] += 10000;
1540                 }
1541         }
1542         else
1543         {
1544                 for (i = 0; i < MAX_KUBI; i++)
1545                 {
1546                         rd_s16b(&kubi_r_idx[i]);
1547                 }
1548         }
1549
1550         if (z_older_than(10, 0, 3))
1551         {
1552                 battle_monsters();
1553         }
1554         else
1555         {
1556                 for (i = 0; i < 4; i++)
1557                 {
1558                         rd_s16b(&battle_mon[i]);
1559                         if (z_older_than(10, 3, 4))
1560                         {
1561                                 rd_s16b(&tmp16s);
1562                                 mon_odds[i] = tmp16s;
1563                         }
1564                         else rd_u32b(&mon_odds[i]);
1565                 }
1566         }
1567
1568         rd_s16b(&p_ptr->town_num);
1569
1570         /* Read arena and rewards information */
1571         rd_s16b(&p_ptr->arena_number);
1572         rd_s16b(&tmp16s);
1573         p_ptr->inside_arena = (bool)tmp16s;
1574         rd_s16b(&p_ptr->inside_quest);
1575         if (z_older_than(10, 3, 5)) p_ptr->inside_battle = FALSE;
1576         else
1577         {
1578                 rd_s16b(&tmp16s);
1579                 p_ptr->inside_battle = (bool)tmp16s;
1580         }
1581         rd_byte(&p_ptr->exit_bldg);
1582         rd_byte(&p_ptr->leftbldg);
1583
1584         rd_s16b(&p_ptr->oldpx);
1585         rd_s16b(&p_ptr->oldpy);
1586         if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena) {p_ptr->oldpy = 33;p_ptr->oldpx = 131;}
1587
1588         rd_s16b(&tmp16s);
1589
1590         if (tmp16s > MAX_BACT)
1591         {
1592 #ifdef JP
1593 note(format("¤ÎÃæ", tmp16s));
1594 #else
1595                 note(format("Too many (%d) building rewards!", tmp16s));
1596 #endif
1597
1598         }
1599
1600         for (i = 0; i < tmp16s; i++) rd_s16b(&p_ptr->rewards[i]);
1601
1602         rd_s16b(&p_ptr->mhp);
1603         rd_s16b(&p_ptr->chp);
1604         rd_u16b(&p_ptr->chp_frac);
1605
1606         rd_s16b(&p_ptr->msp);
1607         rd_s16b(&p_ptr->csp);
1608         rd_u16b(&p_ptr->csp_frac);
1609
1610         rd_s16b(&p_ptr->max_plv);
1611         if (z_older_than(10, 3, 8))
1612         {
1613                 rd_s16b(&max_dlv[DUNGEON_ANGBAND]);
1614         }
1615         else
1616         {
1617                 byte max = (byte)max_d_idx;
1618
1619                 rd_byte(&max);
1620
1621                 for(i = 0; i < max; i++)
1622                 {
1623                         rd_s16b(&max_dlv[i]);
1624                         if (max_dlv[i] > d_info[i].maxdepth) max_dlv[i] = d_info[i].maxdepth;
1625                 }
1626         }
1627
1628         /* Repair maximum player level XXX XXX XXX */
1629         if (p_ptr->max_plv < p_ptr->lev) p_ptr->max_plv = p_ptr->lev;
1630
1631         /* More info */
1632         strip_bytes(8);
1633         rd_s16b(&p_ptr->sc);
1634         strip_bytes(2);
1635
1636         /* Read the flags */
1637         strip_bytes(2); /* Old "rest" */
1638         rd_s16b(&p_ptr->blind);
1639         rd_s16b(&p_ptr->paralyzed);
1640         rd_s16b(&p_ptr->confused);
1641         rd_s16b(&p_ptr->food);
1642         strip_bytes(4); /* Old "food_digested" / "protection" */
1643
1644         rd_s16b(&p_ptr->energy_need);
1645         if (z_older_than(11, 0, 13))
1646                 p_ptr->energy_need = 100 - p_ptr->energy_need;
1647
1648         rd_s16b(&p_ptr->fast);
1649         rd_s16b(&p_ptr->slow);
1650         rd_s16b(&p_ptr->afraid);
1651         rd_s16b(&p_ptr->cut);
1652         rd_s16b(&p_ptr->stun);
1653         rd_s16b(&p_ptr->poisoned);
1654         rd_s16b(&p_ptr->image);
1655         rd_s16b(&p_ptr->protevil);
1656         rd_s16b(&p_ptr->invuln);
1657         if(z_older_than(10, 0, 0))
1658                 p_ptr->ult_res = 0;
1659         else
1660                 rd_s16b(&p_ptr->ult_res);
1661         rd_s16b(&p_ptr->hero);
1662         rd_s16b(&p_ptr->shero);
1663         rd_s16b(&p_ptr->shield);
1664         rd_s16b(&p_ptr->blessed);
1665         rd_s16b(&p_ptr->tim_invis);
1666         rd_s16b(&p_ptr->word_recall);
1667         if (z_older_than(10, 3, 8))
1668                 p_ptr->recall_dungeon = DUNGEON_ANGBAND;
1669         else
1670         {
1671                 rd_s16b(&tmp16s);
1672                 p_ptr->recall_dungeon = (byte)tmp16s;
1673         }
1674
1675         if (h_older_than(1, 5, 0, 0))
1676                 p_ptr->alter_reality = 0;
1677         else
1678                 rd_s16b(&p_ptr->alter_reality);
1679
1680         rd_s16b(&p_ptr->see_infra);
1681         rd_s16b(&p_ptr->tim_infra);
1682         rd_s16b(&p_ptr->oppose_fire);
1683         rd_s16b(&p_ptr->oppose_cold);
1684         rd_s16b(&p_ptr->oppose_acid);
1685         rd_s16b(&p_ptr->oppose_elec);
1686         rd_s16b(&p_ptr->oppose_pois);
1687         if (z_older_than(10,0,2)) p_ptr->tsuyoshi = 0;
1688         else rd_s16b(&p_ptr->tsuyoshi);
1689
1690         /* Old savefiles do not have the following fields... */
1691         if ((z_major == 2) && (z_minor == 0) && (z_patch == 6))
1692         {
1693                 p_ptr->tim_esp = 0;
1694                 p_ptr->wraith_form = 0;
1695                 p_ptr->resist_magic = 0;
1696                 p_ptr->tim_regen = 0;
1697                 p_ptr->kabenuke = 0;
1698                 p_ptr->tim_stealth = 0;
1699                 p_ptr->tim_ffall = 0;
1700                 p_ptr->tim_sh_touki = 0;
1701                 p_ptr->lightspeed = 0;
1702                 p_ptr->tsubureru = 0;
1703                 p_ptr->tim_res_nether = 0;
1704                 p_ptr->tim_res_time = 0;
1705                 p_ptr->mimic_form = 0;
1706                 p_ptr->tim_mimic = 0;
1707                 p_ptr->tim_sh_fire = 0;
1708
1709                 /* by henkma */
1710                 p_ptr->tim_reflect = 0;
1711                 p_ptr->multishadow = 0;
1712                 p_ptr->dustrobe = 0;
1713
1714                 p_ptr->chaos_patron = get_chaos_patron();
1715                 p_ptr->muta1 = 0;
1716                 p_ptr->muta2 = 0;
1717                 p_ptr->muta3 = 0;
1718                 get_virtues();
1719         }
1720         else
1721         {
1722                 rd_s16b(&p_ptr->tim_esp);
1723                 rd_s16b(&p_ptr->wraith_form);
1724                 rd_s16b(&p_ptr->resist_magic);
1725                 rd_s16b(&p_ptr->tim_regen);
1726                 rd_s16b(&p_ptr->kabenuke);
1727                 rd_s16b(&p_ptr->tim_stealth);
1728                 rd_s16b(&p_ptr->tim_ffall);
1729                 rd_s16b(&p_ptr->tim_sh_touki);
1730                 rd_s16b(&p_ptr->lightspeed);
1731                 rd_s16b(&p_ptr->tsubureru);
1732                 if (z_older_than(10, 4, 7))
1733                         p_ptr->magicdef = 0;
1734                 else
1735                         rd_s16b(&p_ptr->magicdef);
1736                 rd_s16b(&p_ptr->tim_res_nether);
1737                 if (z_older_than(10, 4, 11))
1738                 {
1739                         p_ptr->tim_res_time = 0;
1740                         p_ptr->mimic_form = 0;
1741                         p_ptr->tim_mimic = 0;
1742                         p_ptr->tim_sh_fire = 0;
1743                 }
1744                 else
1745                 {
1746                         rd_s16b(&p_ptr->tim_res_time);
1747                         rd_byte(&p_ptr->mimic_form);
1748                         rd_s16b(&p_ptr->tim_mimic);
1749                         rd_s16b(&p_ptr->tim_sh_fire);
1750                 }
1751
1752                 if (z_older_than(11, 0, 99))
1753                 {
1754                         p_ptr->tim_sh_holy = 0;
1755                         p_ptr->tim_eyeeye = 0;
1756                 }
1757                 else
1758                 {
1759                         rd_s16b(&p_ptr->tim_sh_holy);
1760                         rd_s16b(&p_ptr->tim_eyeeye);
1761                 }
1762
1763                 /* by henkma */
1764                 if ( z_older_than(11,0,3) ){
1765                   p_ptr->tim_reflect=0;
1766                   p_ptr->multishadow=0;
1767                   p_ptr->dustrobe=0;
1768                 }
1769                 else {
1770                   rd_s16b(&p_ptr->tim_reflect);
1771                   rd_s16b(&p_ptr->multishadow);
1772                   rd_s16b(&p_ptr->dustrobe);
1773                 }
1774
1775                 rd_s16b(&p_ptr->chaos_patron);
1776                 rd_u32b(&p_ptr->muta1);
1777                 rd_u32b(&p_ptr->muta2);
1778                 rd_u32b(&p_ptr->muta3);
1779
1780                 for (i = 0; i < 8; i++)
1781                         rd_s16b(&p_ptr->virtues[i]);
1782                 for (i = 0; i < 8; i++)
1783                         rd_s16b(&p_ptr->vir_types[i]);
1784         }
1785
1786         /* Calc the regeneration modifier for mutations */
1787         mutant_regenerate_mod = calc_mutant_regenerate_mod();
1788
1789         if (z_older_than(10,0,9))
1790         {
1791                 rd_byte(&tmp8u);
1792                 if (tmp8u) p_ptr->special_attack = ATTACK_CONFUSE;
1793                 p_ptr->ele_attack = 0;
1794         }
1795         else
1796         {
1797                 rd_s16b(&p_ptr->ele_attack);
1798                 rd_u32b(&p_ptr->special_attack);
1799         }
1800         if (p_ptr->special_attack & KAMAE_MASK) p_ptr->action = ACTION_KAMAE;
1801         else if (p_ptr->special_attack & KATA_MASK) p_ptr->action = ACTION_KATA;
1802         if (z_older_than(10,0,12))
1803         {
1804                 p_ptr->ele_immune = 0;
1805                 p_ptr->special_defense = 0;
1806         }
1807         else
1808         {
1809                 rd_s16b(&p_ptr->ele_immune);
1810                 rd_u32b(&p_ptr->special_defense);
1811         }
1812         rd_byte(&p_ptr->knowledge);
1813         rd_byte(&tmp8u); /* oops */
1814         rd_byte(&tmp8u); /* oops */
1815         rd_byte(&p_ptr->action);
1816         if (!z_older_than(10, 4, 3))
1817         {
1818                 rd_byte(&tmp8u);
1819                 if (tmp8u) p_ptr->action = ACTION_LEARN;
1820         }
1821         rd_byte((byte *)&preserve_mode);
1822         rd_byte((byte *)&p_ptr->wait_report_score);
1823
1824         /* Future use */
1825         for (i = 0; i < 48; i++) rd_byte(&tmp8u);
1826
1827         /* Skip the flags */
1828         strip_bytes(12);
1829
1830
1831         /* Hack -- the two "special seeds" */
1832         rd_u32b(&seed_flavor);
1833         rd_u32b(&seed_town);
1834
1835
1836         /* Special stuff */
1837         rd_u16b(&p_ptr->panic_save);
1838         rd_u16b(&p_ptr->total_winner);
1839         rd_u16b(&p_ptr->noscore);
1840
1841
1842         /* Read "death" */
1843         rd_byte(&tmp8u);
1844         p_ptr->is_dead = tmp8u;
1845
1846         /* Read "feeling" */
1847         rd_byte(&tmp8u);
1848         feeling = tmp8u;
1849
1850         /* Turn of last "feeling" */
1851         rd_s32b(&old_turn);
1852
1853         /* Current turn */
1854         rd_s32b(&turn);
1855
1856         if (z_older_than(10, 3, 12))
1857         {
1858                 dungeon_turn = turn;
1859         }
1860         else rd_s32b(&dungeon_turn);
1861
1862         if (z_older_than(11, 0, 13))
1863         {
1864                 old_turn /= 2;
1865                 turn /= 2;
1866                 dungeon_turn /= 2;
1867         }
1868
1869         if (z_older_than(10, 3, 13))
1870         {
1871                 old_battle = turn;
1872         }
1873         else rd_s32b(&old_battle);
1874
1875         if (z_older_than(10,0,3))
1876         {
1877                 monster_race *r_ptr;
1878
1879                 while (1)
1880                 {
1881                         today_mon = get_mon_num(MAX(max_dlv[DUNGEON_ANGBAND], 3));
1882                         r_ptr = &r_info[today_mon];
1883                 
1884                         if (r_ptr->flags1 & RF1_UNIQUE) continue;
1885                         if (r_ptr->flags2 & (RF2_MULTIPLY)) continue;
1886                         if (!(r_ptr->flags9 & RF9_DROP_CORPSE) || !(r_ptr->flags9 & RF9_DROP_SKELETON)) continue;
1887                         if (r_ptr->level < MIN(max_dlv[DUNGEON_ANGBAND], 40)) continue;
1888                         if (r_ptr->rarity > 10) continue;
1889                         if (r_ptr->level == 0) continue;
1890                         break;
1891                 }
1892
1893                 p_ptr->today_mon = 0;
1894         }
1895         else
1896         {
1897                 rd_s16b(&today_mon);
1898                 rd_s16b(&p_ptr->today_mon);
1899         }
1900
1901         if (z_older_than(10,0,7))
1902         {
1903                 p_ptr->riding = 0;
1904         }
1905         else
1906         {
1907                 rd_s16b(&p_ptr->riding);
1908         }
1909
1910         /* Current floor_id */
1911         if (h_older_than(1, 5, 0, 0))
1912         {
1913                 p_ptr->floor_id = 0;
1914         }
1915         else
1916         {
1917                 rd_s16b(&p_ptr->floor_id);
1918         }
1919
1920         if (z_older_than(10,1,2))
1921         {
1922                 playtime = 0;
1923         }
1924         else
1925         {
1926                 rd_u32b(&playtime);
1927         }
1928
1929         if (z_older_than(10,3,9))
1930         {
1931                 p_ptr->visit = 1L;
1932         }
1933         else if (z_older_than(10, 3, 10))
1934         {
1935                 s32b tmp32s;
1936                 rd_s32b(&tmp32s);
1937                 p_ptr->visit = 1L;
1938         }
1939         else
1940         {
1941                 rd_s32b(&p_ptr->visit);
1942         }
1943         if (!z_older_than(11, 0, 5))
1944         {
1945                 rd_u32b(&p_ptr->count);
1946         }
1947 }
1948
1949
1950
1951
1952 /*
1953  * Read the player inventory
1954  *
1955  * Note that the inventory changed in Angband 2.7.4.  Two extra
1956  * pack slots were added and the equipment was rearranged.  Note
1957  * that these two features combine when parsing old save-files, in
1958  * which items from the old "aux" slot are "carried", perhaps into
1959  * one of the two new "inventory" slots.
1960  *
1961  * Note that the inventory is "re-sorted" later by "dungeon()".
1962  */
1963 static errr rd_inventory(void)
1964 {
1965         int slot = 0;
1966
1967         object_type forge;
1968         object_type *q_ptr;
1969
1970         /* No weight */
1971         p_ptr->total_weight = 0;
1972
1973         /* No items */
1974         inven_cnt = 0;
1975         equip_cnt = 0;
1976
1977         /* Read until done */
1978         while (1)
1979         {
1980                 u16b n;
1981
1982                 /* Get the next item index */
1983                 rd_u16b(&n);
1984
1985                 /* Nope, we reached the end */
1986                 if (n == 0xFFFF) break;
1987
1988                 /* Get local object */
1989                 q_ptr = &forge;
1990
1991                 /* Wipe the object */
1992                 object_wipe(q_ptr);
1993
1994                 /* Read the item */
1995                 rd_item(q_ptr);
1996
1997                 /* Hack -- verify item */
1998                 if (!q_ptr->k_idx) return (53);
1999
2000                 /* Wield equipment */
2001                 if (n >= INVEN_RARM)
2002                 {
2003                         /* Copy object */
2004                         object_copy(&inventory[n], q_ptr);
2005
2006                         /* Add the weight */
2007                         p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2008
2009                         /* One more item */
2010                         equip_cnt++;
2011                 }
2012
2013                 /* Warning -- backpack is full */
2014                 else if (inven_cnt == INVEN_PACK)
2015                 {
2016                         /* Oops */
2017 #ifdef JP
2018 note("»ý¤Áʪ¤ÎÃæ¤Î¥¢¥¤¥Æ¥à¤¬Â¿¤¹¤®¤ë¡ª");
2019 #else
2020                         note("Too many items in the inventory!");
2021 #endif
2022
2023
2024                         /* Fail */
2025                         return (54);
2026                 }
2027
2028                 /* Carry inventory */
2029                 else
2030                 {
2031                         /* Get a slot */
2032                         n = slot++;
2033
2034                         /* Copy object */
2035                         object_copy(&inventory[n], q_ptr);
2036
2037                         /* Add the weight */
2038                         p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2039
2040                         /* One more item */
2041                         inven_cnt++;
2042                 }
2043         }
2044
2045         /* Success */
2046         return (0);
2047 }
2048
2049
2050
2051 /*
2052  * Read the saved messages
2053  */
2054 static void rd_messages(void)
2055 {
2056         int i;
2057         char buf[128];
2058
2059         s16b num;
2060
2061         /* Total */
2062         rd_s16b(&num);
2063
2064         /* Read the messages */
2065         for (i = 0; i < num; i++)
2066         {
2067                 /* Read the message */
2068                 rd_string(buf, sizeof(buf));
2069
2070                 /* Save the message */
2071                 message_add(buf);
2072         }
2073 }
2074
2075
2076
2077 /* Old hidden trap flag */
2078 #define CAVE_TRAP       0x8000
2079
2080 /*
2081  * Read the dungeon (old method)
2082  *
2083  * The monsters/objects must be loaded in the same order
2084  * that they were stored, since the actual indexes matter.
2085  */
2086 static errr rd_dungeon_old(void)
2087 {
2088         int i, y, x;
2089         int ymax, xmax;
2090         byte count;
2091         byte tmp8u;
2092         s16b tmp16s;
2093         u16b limit;
2094         cave_type *c_ptr;
2095
2096
2097         /*** Basic info ***/
2098
2099         /* Header info */
2100         rd_s16b(&dun_level);
2101         if (z_older_than(10, 3, 8)) dungeon_type = DUNGEON_ANGBAND;
2102         else rd_byte(&dungeon_type);
2103
2104         /* Set the base level for old versions */
2105         base_level = dun_level;
2106
2107         rd_s16b(&base_level);
2108
2109         rd_s16b(&num_repro);
2110         rd_s16b(&tmp16s);
2111         py = (int)tmp16s;
2112         rd_s16b(&tmp16s);
2113         px = (int)tmp16s;
2114         if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena) {py = 33;px = 131;}
2115         rd_s16b(&cur_hgt);
2116         rd_s16b(&cur_wid);
2117         rd_s16b(&tmp16s); /* max_panel_rows */
2118         rd_s16b(&tmp16s); /* max_panel_cols */
2119
2120 #if 0
2121         if (!py || !px) {py = 10;px = 10;}/* ¥À¥ó¥¸¥ç¥óÀ¸À®¤Ë¼ºÇÔ¤·¤Æ¥»¥°¥á¥ó¥Æ¤Ã¤¿¤È¤­¤ÎÉüµìÍÑ */
2122 #endif
2123
2124         /* Maximal size */
2125         ymax = cur_hgt;
2126         xmax = cur_wid;
2127
2128
2129         /*** Run length decoding ***/
2130
2131         /* Load the dungeon data */
2132         for (x = y = 0; y < ymax; )
2133         {
2134                 u16b info;
2135
2136                 /* Grab RLE info */
2137                 rd_byte(&count);
2138                 if (z_older_than(10,3,6))
2139                 {
2140                         rd_byte(&tmp8u);
2141                         info = (u16b)tmp8u;
2142                 }
2143                 else
2144                 {
2145                         rd_u16b(&info);
2146
2147                         /* Decline invalid flags */
2148                         info &= ~(CAVE_LITE | CAVE_VIEW | CAVE_MNLT);
2149                 }
2150
2151                 /* Apply the RLE info */
2152                 for (i = count; i > 0; i--)
2153                 {
2154                         /* Access the cave */
2155                         c_ptr = &cave[y][x];
2156
2157                         /* Extract "info" */
2158                         c_ptr->info = info;
2159
2160                         /* Advance/Wrap */
2161                         if (++x >= xmax)
2162                         {
2163                                 /* Wrap */
2164                                 x = 0;
2165
2166                                 /* Advance/Wrap */
2167                                 if (++y >= ymax) break;
2168                         }
2169                 }
2170         }
2171
2172
2173         /*** Run length decoding ***/
2174
2175         /* Load the dungeon data */
2176         for (x = y = 0; y < ymax; )
2177         {
2178                 /* Grab RLE info */
2179                 rd_byte(&count);
2180                 rd_byte(&tmp8u);
2181
2182                 /* Apply the RLE info */
2183                 for (i = count; i > 0; i--)
2184                 {
2185                         /* Access the cave */
2186                         c_ptr = &cave[y][x];
2187
2188                         /* Extract "feat" */
2189                         c_ptr->feat = tmp8u;
2190
2191                         /* Advance/Wrap */
2192                         if (++x >= xmax)
2193                         {
2194                                 /* Wrap */
2195                                 x = 0;
2196
2197                                 /* Advance/Wrap */
2198                                 if (++y >= ymax) break;
2199                         }
2200                 }
2201         }
2202
2203         /*** Run length decoding ***/
2204
2205         /* Load the dungeon data */
2206         for (x = y = 0; y < ymax; )
2207         {
2208                 /* Grab RLE info */
2209                 rd_byte(&count);
2210                 rd_byte(&tmp8u);
2211
2212                 /* Apply the RLE info */
2213                 for (i = count; i > 0; i--)
2214                 {
2215                         /* Access the cave */
2216                         c_ptr = &cave[y][x];
2217
2218                         /* Extract "feat" */
2219                         c_ptr->mimic = tmp8u;
2220
2221                         /* Advance/Wrap */
2222                         if (++x >= xmax)
2223                         {
2224                                 /* Wrap */
2225                                 x = 0;
2226
2227                                 /* Advance/Wrap */
2228                                 if (++y >= ymax) break;
2229                         }
2230                 }
2231         }
2232
2233         /*** Run length decoding ***/
2234
2235         /* Load the dungeon data */
2236         for (x = y = 0; y < ymax; )
2237         {
2238                 /* Grab RLE info */
2239                 rd_byte(&count);
2240                 rd_s16b(&tmp16s);
2241
2242                 /* Apply the RLE info */
2243                 for (i = count; i > 0; i--)
2244                 {
2245                         /* Access the cave */
2246                         c_ptr = &cave[y][x];
2247
2248                         /* Extract "feat" */
2249                         c_ptr->special = tmp16s;
2250
2251                         /* Advance/Wrap */
2252                         if (++x >= xmax)
2253                         {
2254                                 /* Wrap */
2255                                 x = 0;
2256
2257                                 /* Advance/Wrap */
2258                                 if (++y >= ymax) break;
2259                         }
2260                 }
2261         }
2262
2263         /* Convert cave data */
2264         if (z_older_than(11, 0, 99))
2265         {
2266                 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2267                 {
2268                         /* Wipe old unused flags */
2269                         cave[y][x].info &= ~(CAVE_MASK);
2270                 }
2271         }
2272
2273         if (h_older_than(1, 1, 1, 0))
2274         {
2275                 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2276                 {
2277                         /* Access the cave */
2278                         c_ptr = &cave[y][x];
2279
2280                         /* Very old */
2281                         if (c_ptr->feat == FEAT_INVIS)
2282                         {
2283                                 c_ptr->feat = FEAT_FLOOR;
2284                                 c_ptr->info |= CAVE_TRAP;
2285                         }
2286                 
2287                         /* Older than 1.1.1 */
2288                         if (c_ptr->feat == FEAT_MIRROR)
2289                         {
2290                                 c_ptr->feat = FEAT_FLOOR;
2291                                 c_ptr->info |= CAVE_OBJECT;
2292                         }
2293                 }
2294         }
2295
2296         if (h_older_than(1, 3, 1, 0))
2297         {
2298                 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2299                 {
2300                         /* Access the cave */
2301                         c_ptr = &cave[y][x];
2302
2303                         /* Old CAVE_IN_MIRROR flag */
2304                         if (c_ptr->info & CAVE_OBJECT)
2305                         {
2306                                 c_ptr->mimic = FEAT_MIRROR;
2307                         }
2308
2309                         /* Runes will be mimics and flags */
2310                         else if (c_ptr->feat == FEAT_MINOR_GLYPH ||
2311                                  c_ptr->feat == FEAT_GLYPH)
2312                         {
2313                                 c_ptr->info |= CAVE_OBJECT;
2314                                 c_ptr->mimic = c_ptr->feat;
2315                                 c_ptr->feat = FEAT_FLOOR;
2316                         }
2317
2318                         /* Hidden traps will be trap terrains mimicing floor */
2319                         else if (c_ptr->info & CAVE_TRAP)
2320                         {
2321                                 c_ptr->info &= ~CAVE_TRAP;
2322                                 c_ptr->mimic = c_ptr->feat;
2323                                 c_ptr->feat = choose_random_trap();
2324                         }
2325
2326                         /* Another hidden trap */
2327                         else if (c_ptr->feat == FEAT_INVIS)
2328                         {
2329                                 c_ptr->mimic = FEAT_FLOOR;
2330                                 c_ptr->feat = FEAT_TRAP_OPEN;
2331                         }
2332
2333                         /* Hidden doors will be closed doors mimicing wall */
2334                         else if (c_ptr->feat == FEAT_SECRET)
2335                         {
2336                                 place_closed_door(y, x);
2337                                 c_ptr->mimic = FEAT_WALL_EXTRA;
2338                         }
2339                 }
2340         }
2341
2342         /*** Objects ***/
2343
2344         /* Read the item count */
2345         rd_u16b(&limit);
2346
2347         /* Verify maximum */
2348         if (limit > max_o_idx)
2349         {
2350 #ifdef JP
2351 note(format("¥¢¥¤¥Æ¥à¤ÎÇÛÎó¤¬Â礭¤¹¤®¤ë(%d)¡ª", limit));
2352 #else
2353                 note(format("Too many (%d) object entries!", limit));
2354 #endif
2355
2356                 return (151);
2357         }
2358
2359         /* Read the dungeon items */
2360         for (i = 1; i < limit; i++)
2361         {
2362                 int o_idx;
2363
2364                 object_type *o_ptr;
2365
2366
2367                 /* Get a new record */
2368                 o_idx = o_pop();
2369
2370                 /* Oops */
2371                 if (i != o_idx)
2372                 {
2373 #ifdef JP
2374 note(format("¥¢¥¤¥Æ¥àÇÛÃÖ¥¨¥é¡¼ (%d <> %d)", i, o_idx));
2375 #else
2376                         note(format("Object allocation error (%d <> %d)", i, o_idx));
2377 #endif
2378
2379                         return (152);
2380                 }
2381
2382
2383                 /* Acquire place */
2384                 o_ptr = &o_list[o_idx];
2385
2386                 /* Read the item */
2387                 rd_item(o_ptr);
2388
2389
2390                 /* XXX XXX XXX XXX XXX */
2391
2392                 /* Monster */
2393                 if (o_ptr->held_m_idx)
2394                 {
2395                         monster_type *m_ptr;
2396
2397                         /* Monster */
2398                         m_ptr = &m_list[o_ptr->held_m_idx];
2399
2400                         /* Build a stack */
2401                         o_ptr->next_o_idx = m_ptr->hold_o_idx;
2402
2403                         /* Place the object */
2404                         m_ptr->hold_o_idx = o_idx;
2405                 }
2406
2407                 /* Dungeon */
2408                 else
2409                 {
2410                         /* Access the item location */
2411                         c_ptr = &cave[o_ptr->iy][o_ptr->ix];
2412
2413                         /* Build a stack */
2414                         o_ptr->next_o_idx = c_ptr->o_idx;
2415
2416                         /* Place the object */
2417                         c_ptr->o_idx = o_idx;
2418                 }
2419         }
2420
2421
2422         /*** Monsters ***/
2423
2424         /* Read the monster count */
2425         rd_u16b(&limit);
2426
2427         /* Hack -- verify */
2428         if (limit > max_m_idx)
2429         {
2430 #ifdef JP
2431 note(format("¥â¥ó¥¹¥¿¡¼¤ÎÇÛÎó¤¬Â礭¤¹¤®¤ë(%d)¡ª", limit));
2432 #else
2433                 note(format("Too many (%d) monster entries!", limit));
2434 #endif
2435
2436                 return (161);
2437         }
2438
2439         /* Read the monsters */
2440         for (i = 1; i < limit; i++)
2441         {
2442                 int m_idx;
2443                 monster_type *m_ptr;
2444
2445                 /* Get a new record */
2446                 m_idx = m_pop();
2447
2448                 /* Oops */
2449                 if (i != m_idx)
2450                 {
2451 #ifdef JP
2452 note(format("¥â¥ó¥¹¥¿¡¼ÇÛÃÖ¥¨¥é¡¼ (%d <> %d)", i, m_idx));
2453 #else
2454                         note(format("Monster allocation error (%d <> %d)", i, m_idx));
2455 #endif
2456
2457                         return (162);
2458                 }
2459
2460
2461                 /* Acquire monster */
2462                 m_ptr = &m_list[m_idx];
2463
2464                 /* Read the monster */
2465                 rd_monster(m_ptr);
2466
2467
2468                 /* Access grid */
2469                 c_ptr = &cave[m_ptr->fy][m_ptr->fx];
2470
2471                 /* Mark the location */
2472                 c_ptr->m_idx = m_idx;
2473
2474                 /* Count */
2475                 real_r_ptr(m_ptr)->cur_num++;
2476         }
2477
2478         /*** Success ***/
2479
2480         /* The dungeon is ready */
2481         if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena)
2482                 character_dungeon = FALSE;
2483         else
2484                 character_dungeon = TRUE;
2485
2486         /* Success */
2487         return (0);
2488 }
2489
2490
2491
2492 /*
2493  * Read the saved floor
2494  *
2495  * The monsters/objects must be loaded in the same order
2496  * that they were stored, since the actual indexes matter.
2497  */
2498 static errr rd_saved_floor(saved_floor_type *sf_ptr)
2499 {
2500         int ymax, xmax;
2501         int i, y, x;
2502         byte count;
2503         byte tmp8u;
2504         s16b tmp16s;
2505         u16b tmp16u;
2506         s32b tmp32s;
2507         u32b tmp32u;
2508         u16b limit;
2509
2510         cave_template_type *template;
2511
2512
2513         /*** Wipe all cave ***/
2514         clear_cave();
2515
2516
2517         /*** Basic info ***/
2518
2519         /* Dungeon floor specific info follows */
2520
2521         if (!sf_ptr)
2522         {
2523                 /*** Not a saved floor ***/
2524
2525                 rd_s16b(&dun_level);
2526                 base_level = dun_level;
2527         }
2528         else
2529         {
2530                 /*** The saved floor ***/
2531
2532                 rd_s16b(&tmp16s);
2533                 if (tmp16s != sf_ptr->floor_id) return 171;
2534
2535                 rd_byte(&tmp8u);
2536                 if (tmp8u != sf_ptr->savefile_id) return 171;
2537
2538                 rd_s16b(&tmp16s);
2539                 if (tmp16s != sf_ptr->dun_level) return 171;
2540                 dun_level = sf_ptr->dun_level;
2541
2542                 rd_s32b(&tmp32s);
2543                 if (tmp32s != sf_ptr->last_visit) return 171;
2544
2545                 rd_u32b(&tmp32u);
2546                 if (tmp32u != sf_ptr->visit_mark) return 171;
2547
2548                 rd_s16b(&tmp16s);
2549                 if (tmp16s != sf_ptr->upper_floor_id) return 171;
2550
2551                 rd_s16b(&tmp16s);
2552                 if (tmp16s != sf_ptr->lower_floor_id) return 171;
2553         }
2554
2555         rd_s16b(&base_level);
2556         rd_s16b(&num_repro);
2557
2558         rd_u16b(&tmp16u);
2559         py = (int)tmp16u;
2560
2561         rd_u16b(&tmp16u);
2562         px = (int)tmp16u;
2563
2564         rd_s16b(&cur_hgt);
2565         rd_s16b(&cur_wid);
2566
2567         rd_byte(&feeling);
2568
2569
2570
2571         /*** Read template for cave_type ***/
2572
2573         /* Read the template count */
2574         rd_u16b(&limit);
2575
2576         /* Allocate the "template" array */
2577         C_MAKE(template, limit, cave_template_type);
2578
2579         /* Read the templates */
2580         for (i = 0; i < limit; i++)
2581         {
2582                 cave_template_type *ct_ptr = &template[i];
2583
2584                 /* Read it */
2585                 rd_u16b(&ct_ptr->info);
2586                 rd_byte(&ct_ptr->feat);
2587                 rd_byte(&ct_ptr->mimic);
2588                 rd_s16b(&ct_ptr->special);
2589         }
2590
2591         /* Maximal size */
2592         ymax = cur_hgt;
2593         xmax = cur_wid;
2594
2595
2596         /*** Run length decoding ***/
2597
2598         /* Load the dungeon data */
2599         for (x = y = 0; y < ymax; )
2600         {
2601                 u16b id;
2602
2603                 /* Grab RLE info */
2604                 rd_byte(&count);
2605
2606                 id = 0;
2607                 do 
2608                 {
2609                         rd_byte(&tmp8u);
2610                         id += tmp8u;
2611                 } while (tmp8u == MAX_UCHAR);
2612
2613                 /* Apply the RLE info */
2614                 for (i = count; i > 0; i--)
2615                 {
2616                         /* Access the cave */
2617                         cave_type *c_ptr = &cave[y][x];
2618
2619                         /* Extract cave data */
2620                         c_ptr->info = template[id].info;
2621                         c_ptr->feat = template[id].feat;
2622                         c_ptr->mimic = template[id].mimic;
2623                         c_ptr->special = template[id].special;
2624
2625                         /* Advance/Wrap */
2626                         if (++x >= xmax)
2627                         {
2628                                 /* Wrap */
2629                                 x = 0;
2630
2631                                 /* Advance/Wrap */
2632                                 if (++y >= ymax) break;
2633                         }
2634                 }
2635         }
2636
2637         /* Free the "template" array */
2638         C_FREE(template, limit, cave_template_type);
2639
2640
2641         /*** Objects ***/
2642
2643         /* Read the item count */
2644         rd_u16b(&limit);
2645
2646         /* Verify maximum */
2647         if (limit > max_o_idx) return 151;
2648
2649
2650         /* Read the dungeon items */
2651         for (i = 1; i < limit; i++)
2652         {
2653                 int o_idx;
2654                 object_type *o_ptr;
2655
2656
2657                 /* Get a new record */
2658                 o_idx = o_pop();
2659
2660                 /* Oops */
2661                 if (i != o_idx) return 152;
2662
2663                 /* Acquire place */
2664                 o_ptr = &o_list[o_idx];
2665
2666                 /* Read the item */
2667                 rd_item(o_ptr);
2668
2669
2670                 /* Monster */
2671                 if (o_ptr->held_m_idx)
2672                 {
2673                         monster_type *m_ptr;
2674
2675                         /* Monster */
2676                         m_ptr = &m_list[o_ptr->held_m_idx];
2677
2678                         /* Build a stack */
2679                         o_ptr->next_o_idx = m_ptr->hold_o_idx;
2680
2681                         /* Place the object */
2682                         m_ptr->hold_o_idx = o_idx;
2683                 }
2684
2685                 /* Dungeon */
2686                 else
2687                 {
2688                         /* Access the item location */
2689                         cave_type *c_ptr = &cave[o_ptr->iy][o_ptr->ix];
2690
2691                         /* Build a stack */
2692                         o_ptr->next_o_idx = c_ptr->o_idx;
2693
2694                         /* Place the object */
2695                         c_ptr->o_idx = o_idx;
2696                 }
2697         }
2698
2699
2700         /*** Monsters ***/
2701
2702         /* Read the monster count */
2703         rd_u16b(&limit);
2704
2705         /* Hack -- verify */
2706         if (limit > max_m_idx) return 161;
2707
2708         /* Read the monsters */
2709         for (i = 1; i < limit; i++)
2710         {
2711                 cave_type *c_ptr;
2712                 int m_idx;
2713                 monster_type *m_ptr;
2714
2715                 /* Get a new record */
2716                 m_idx = m_pop();
2717
2718                 /* Oops */
2719                 if (i != m_idx) return 162;
2720
2721
2722                 /* Acquire monster */
2723                 m_ptr = &m_list[m_idx];
2724
2725                 /* Read the monster */
2726                 rd_monster(m_ptr);
2727
2728
2729                 /* Access grid */
2730                 c_ptr = &cave[m_ptr->fy][m_ptr->fx];
2731
2732                 /* Mark the location */
2733                 c_ptr->m_idx = m_idx;
2734
2735                 /* Count */
2736                 real_r_ptr(m_ptr)->cur_num++;
2737         }
2738
2739         /* Success */
2740         return 0;
2741 }
2742
2743
2744 /*
2745  * Read the dungeon (new method)
2746  *
2747  * The monsters/objects must be loaded in the same order
2748  * that they were stored, since the actual indexes matter.
2749  */
2750 static errr rd_dungeon(void)
2751 {
2752         errr err = 0;
2753         byte num;
2754         int i;
2755
2756         /* Initialize saved_floors array and temporal files */
2757         init_saved_floors();
2758
2759         /* Older method */
2760         if (h_older_than(1, 5, 0, 0))
2761         {
2762                 err = rd_dungeon_old();
2763
2764                 /* Prepare floor_id of current floor */
2765                 if (dungeon_type)
2766                 {
2767                         p_ptr->floor_id = get_new_floor_id();
2768                         get_sf_ptr(p_ptr->floor_id)->dun_level = dun_level;
2769                 }
2770
2771                 return err;
2772         }
2773
2774
2775         /*** Meta info ***/
2776
2777         /* Number of floor_id used from birth */
2778         rd_s16b(&max_floor_id);
2779
2780         /* Current dungeon type */
2781         rd_byte(&dungeon_type);
2782
2783
2784         /*** On the surface  ***/
2785         if (!p_ptr->floor_id)
2786         {
2787                 /* Number of array elements?? */
2788                 rd_byte(&num);
2789
2790                 /* It should be 0 */
2791                 if (num) err = 181;
2792
2793                 /* Read the current floor data */
2794                 err = rd_saved_floor(NULL);
2795         }
2796
2797         /*** In the dungeon ***/
2798         else
2799         {
2800                 /* Number of array elements */
2801                 rd_byte(&num);
2802
2803                 /* Read the saved_floors array */
2804                 for (i = 0; i < num; i++)
2805                 {
2806                         saved_floor_type *sf_ptr = &saved_floors[i];
2807
2808                         rd_s16b(&sf_ptr->floor_id);
2809                         rd_byte(&sf_ptr->savefile_id);
2810                         rd_s16b(&sf_ptr->dun_level);
2811                         rd_s32b(&sf_ptr->last_visit);
2812                         rd_u32b(&sf_ptr->visit_mark);
2813                         rd_s16b(&sf_ptr->upper_floor_id);
2814                         rd_s16b(&sf_ptr->lower_floor_id);
2815                 }
2816
2817
2818                 /* Move saved floors data to temporal files */
2819                 for (i = 0; i < num; i++)
2820                 {
2821                         saved_floor_type *sf_ptr = &saved_floors[i];
2822                         byte tmp8u;
2823                 
2824                         /* Unused element */
2825                         if (!sf_ptr->floor_id) continue;
2826
2827                         /* Read the failure mark */
2828                         rd_byte(&tmp8u);
2829                         if (tmp8u) continue;
2830
2831                         /* Read from the save file */
2832                         err = rd_saved_floor(sf_ptr);
2833                         
2834                         /* Error? */
2835                         if (err) break;
2836
2837                         /* Re-save as temporal saved floor file */
2838                         if (!save_floor(sf_ptr, SLF_SECOND)) err = 182;
2839
2840                         /* Error? */
2841                         if (err) break;
2842                 }
2843
2844                 /* Finally load current floor data from temporal file */
2845                 if (!err)
2846                 {
2847                         if (!load_floor(get_sf_ptr(p_ptr->floor_id), SLF_SECOND)) err = 183;
2848                 }
2849         }
2850
2851
2852         /*** Error messages ***/
2853         switch (err)
2854         {
2855         case 151:
2856 #ifdef JP
2857                 note("¥¢¥¤¥Æ¥à¤ÎÇÛÎó¤¬Â礭¤¹¤®¤ë¡ª");
2858 #else
2859                 note("Too many object entries!");
2860 #endif
2861                 break;
2862
2863         case 152:
2864 #ifdef JP
2865                 note("¥¢¥¤¥Æ¥àÇÛÃÖ¥¨¥é¡¼");
2866 #else
2867                 note("Object allocation error");
2868 #endif
2869                 break;
2870
2871         case 161:
2872 #ifdef JP
2873                 note("¥â¥ó¥¹¥¿¡¼¤ÎÇÛÎó¤¬Â礭¤¹¤®¤ë¡ª");
2874 #else
2875                 note("Too many monster entries!");
2876 #endif
2877                 break;
2878
2879         case 162:
2880 #ifdef JP
2881                 note("¥â¥ó¥¹¥¿¡¼ÇÛÃÖ¥¨¥é¡¼");
2882 #else
2883                 note("Monster allocation error");
2884 #endif
2885                 break;
2886
2887         case 171:
2888 #ifdef JP
2889                 note("Êݸ¤µ¤ì¤¿¥Õ¥í¥¢¤Î¥À¥ó¥¸¥ç¥ó¥Ç¡¼¥¿¤¬²õ¤ì¤Æ¤¤¤Þ¤¹¡ª");
2890 #else
2891                 note("Dungeon data of saved floors are broken!");
2892 #endif
2893                 break;
2894
2895         case 181:
2896 #ifdef JP
2897                 note("Error 181");
2898 #else
2899                 note("Error 181");
2900 #endif
2901                 break;
2902
2903         case 182:
2904 #ifdef JP
2905                 note("¥Æ¥ó¥Ý¥é¥ê¡¦¥Õ¥¡¥¤¥ë¤òºîÀ®¤Ç¤­¤Þ¤»¤ó¡ª");
2906 #else
2907                 note("Failed to make temporal files!");
2908 #endif
2909                 break;
2910
2911         case 183:
2912 #ifdef JP
2913                 note("Error 183");
2914 #else
2915                 note("Error 183");
2916 #endif
2917                 break;
2918         }
2919
2920         /* The dungeon is ready */
2921         character_dungeon = TRUE;
2922
2923         /* Success or Error */
2924         return err;
2925 }
2926
2927
2928 /*
2929  * Actually read the savefile
2930  */
2931 static errr rd_savefile_new_aux(void)
2932 {
2933         int i, j;
2934         int town_count;
2935
2936         s32b wild_x_size;
2937         s32b wild_y_size;
2938
2939         byte tmp8u;
2940         u16b tmp16u;
2941         u32b tmp32u;
2942
2943 #ifdef VERIFY_CHECKSUMS
2944         u32b n_x_check, n_v_check;
2945         u32b o_x_check, o_v_check;
2946 #endif
2947
2948
2949         /* Mention the savefile version */
2950         note(format(
2951 #ifdef JP
2952                      "¥Ð¡¼¥¸¥ç¥ó %d.%d.%d ¤Î¥»¡¼¥Ö¡¦¥Õ¥¡¥¤¥ë¤ò¥í¡¼¥ÉÃæ...",
2953 #else
2954                      "Loading a %d.%d.%d savefile...",
2955 #endif
2956                      (z_major > 9) ? z_major - 10 : z_major, z_minor, z_patch));
2957
2958
2959         /* Strip the version bytes */
2960         strip_bytes(4);
2961
2962         /* Hack -- decrypt */
2963         xor_byte = sf_extra;
2964
2965
2966         /* Clear the checksums */
2967         v_check = 0L;
2968         x_check = 0L;
2969
2970         /* Read the version number of the savefile */
2971         /* Old savefile will be version 0.0.0.3 */
2972         rd_byte(&h_ver_extra);
2973         rd_byte(&h_ver_patch);
2974         rd_byte(&h_ver_minor);
2975         rd_byte(&h_ver_major);
2976
2977         /* Operating system info */
2978         rd_u32b(&sf_system);
2979
2980         /* Time of savefile creation */
2981         rd_u32b(&sf_when);
2982
2983         /* Number of resurrections */
2984         rd_u16b(&sf_lives);
2985
2986         /* Number of times played */
2987         rd_u16b(&sf_saves);
2988
2989
2990         /* Later use (always zero) */
2991         rd_u32b(&tmp32u);
2992
2993         /* Later use (always zero) */
2994         rd_u32b(&tmp32u);
2995
2996
2997         /* Read RNG state */
2998         rd_randomizer();
2999 #ifdef JP
3000 if (arg_fiddle) note("Íð¿ô¾ðÊó¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
3001 #else
3002         if (arg_fiddle) note("Loaded Randomizer Info");
3003 #endif
3004
3005
3006
3007         /* Then the options */
3008         rd_options();
3009 #ifdef JP
3010 if (arg_fiddle) note("¥ª¥×¥·¥ç¥ó¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
3011 #else
3012         if (arg_fiddle) note("Loaded Option Flags");
3013 #endif
3014
3015         /* Then the "messages" */
3016         rd_messages();
3017 #ifdef JP
3018 if (arg_fiddle) note("¥á¥Ã¥»¡¼¥¸¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
3019 #else
3020         if (arg_fiddle) note("Loaded Messages");
3021 #endif
3022
3023
3024
3025         for (i = 0; i < max_r_idx; i++)
3026         {
3027                 /* Access that monster */
3028                 monster_race *r_ptr = &r_info[i];
3029
3030                 /* Hack -- Reset the death counter */
3031                 r_ptr->max_num = 100;
3032                 if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
3033                 if (r_ptr->flags7 & RF7_UNIQUE_7) r_ptr->max_num = 7;
3034         }
3035
3036         /* Monster Memory */
3037         rd_u16b(&tmp16u);
3038
3039         /* Incompatible save files */
3040         if (tmp16u > max_r_idx)
3041         {
3042 #ifdef JP
3043 note(format("¥â¥ó¥¹¥¿¡¼¤Î¼ï²¤¬Â¿¤¹¤®¤ë(%u)¡ª", tmp16u));
3044 #else
3045                 note(format("Too many (%u) monster races!", tmp16u));
3046 #endif
3047
3048                 return (21);
3049         }
3050
3051         /* Read the available records */
3052         for (i = 0; i < tmp16u; i++)
3053         {
3054                 /* Read the lore */
3055                 rd_lore(i);
3056         }
3057
3058 #ifdef JP
3059 if (arg_fiddle) note("¥â¥ó¥¹¥¿¡¼¤Î»×¤¤½Ð¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
3060 #else
3061         if (arg_fiddle) note("Loaded Monster Memory");
3062 #endif
3063
3064
3065
3066         /* Object Memory */
3067         rd_u16b(&tmp16u);
3068
3069         /* Incompatible save files */
3070         if (tmp16u > max_k_idx)
3071         {
3072 #ifdef JP
3073 note(format("¥¢¥¤¥Æ¥à¤Î¼ïÎब¿¤¹¤®¤ë(%u)¡ª", tmp16u));
3074 #else
3075                 note(format("Too many (%u) object kinds!", tmp16u));
3076 #endif
3077
3078                 return (22);
3079         }
3080
3081         /* Read the object memory */
3082         for (i = 0; i < tmp16u; i++)
3083         {
3084                 byte tmp8u;
3085                 object_kind *k_ptr = &k_info[i];
3086
3087                 rd_byte(&tmp8u);
3088
3089                 k_ptr->aware = (tmp8u & 0x01) ? TRUE: FALSE;
3090                 k_ptr->tried = (tmp8u & 0x02) ? TRUE: FALSE;
3091         }
3092 #ifdef JP
3093 if (arg_fiddle) note("¥¢¥¤¥Æ¥à¤Îµ­Ï¿¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
3094 #else
3095         if (arg_fiddle) note("Loaded Object Memory");
3096 #endif
3097
3098
3099 #if 0
3100         /*
3101          * Initialize arena and rewards information
3102          */
3103         p_ptr->arena_number = 0;
3104         p_ptr->inside_arena = 0;
3105         p_ptr->inside_quest = 0;
3106         p_ptr->leftbldg = FALSE;
3107         p_ptr->exit_bldg = TRUE;
3108
3109         /* Start in town 1 */
3110         p_ptr->town_num = 1;
3111
3112         p_ptr->wilderness_x = 4;
3113         p_ptr->wilderness_y = 4;
3114
3115 #endif
3116
3117         /* Init the wilderness seeds */
3118         for (i = 0; i < max_wild_x; i++)
3119         {
3120                 for (j = 0; j < max_wild_y; j++)
3121                 {
3122                         wilderness[j][i].seed = randint0(0x10000000);
3123                 }
3124         }
3125
3126         /* 2.1.3 or newer version */
3127         {
3128                 u16b max_towns_load;
3129                 u16b max_quests_load;
3130                 byte max_rquests_load;
3131                 s16b old_inside_quest = p_ptr->inside_quest;
3132
3133                 /* Number of towns */
3134                 rd_u16b(&max_towns_load);
3135
3136                 /* Incompatible save files */
3137                 if (max_towns_load > max_towns)
3138                 {
3139 #ifdef JP
3140 note(format("Ä®¤¬Â¿¤¹¤®¤ë(%u)¡ª", max_towns_load));
3141 #else
3142                         note(format("Too many (%u) towns!", max_towns_load));
3143 #endif
3144
3145                         return (23);
3146                 }
3147
3148                 /* Number of quests */
3149                 rd_u16b(&max_quests_load);
3150
3151                 if (z_older_than(11, 0, 7))
3152                 {
3153                         max_rquests_load = 10;
3154                 }
3155                 else
3156                 {
3157                         rd_byte(&max_rquests_load);
3158                 }
3159
3160                 /* Incompatible save files */
3161                 if (max_quests_load > max_quests)
3162                 {
3163 #ifdef JP
3164 note(format("¥¯¥¨¥¹¥È¤¬Â¿¤¹¤®¤ë(%u)¡ª", max_quests_load));
3165 #else
3166                         note(format("Too many (%u) quests!", max_quests_load));
3167 #endif
3168
3169                         return (23);
3170                 }
3171
3172                 for (i = 0; i < max_quests_load; i++)
3173                 {
3174                         if (i < max_quests)
3175                         {
3176                                 rd_s16b(&quest[i].status);
3177                                 rd_s16b(&quest[i].level);
3178
3179                                 if (z_older_than(11, 0, 6))
3180                                 {
3181                                         quest[i].complev = 0;
3182                                 }
3183                                 else
3184                                 {
3185                                         rd_byte(&quest[i].complev);
3186                                 }
3187
3188                                 /* Load quest status if quest is running */
3189                                 if (quest[i].status == QUEST_STATUS_TAKEN || (!z_older_than(10, 3, 14) && (quest[i].status == QUEST_STATUS_COMPLETED)) || (!z_older_than(11, 0, 7) && (i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST+max_rquests_load))))
3190                                 {
3191                                         rd_s16b(&quest[i].cur_num);
3192                                         rd_s16b(&quest[i].max_num);
3193                                         rd_s16b(&quest[i].type);
3194
3195                                         /* Load quest monster index */
3196                                         rd_s16b(&quest[i].r_idx);
3197
3198                                         if ((quest[i].type == QUEST_TYPE_RANDOM) && (!quest[i].r_idx))
3199                                         {
3200                                                 int r_idx;
3201                                                 while (1)
3202                                                 {
3203                                                          monster_race *r_ptr;
3204
3205                                                         /*
3206                                                          * Random monster 5 - 10 levels out of depth
3207                                                          * (depending on level)
3208                                                          */
3209                                                         r_idx = get_mon_num(quest[i].level + 5 + randint1(quest[i].level / 10));
3210                                                         r_ptr = &r_info[r_idx];
3211
3212                                                         if(!(r_ptr->flags1 & RF1_UNIQUE)) continue;
3213
3214                                                         if(r_ptr->flags6 & RF6_SPECIAL) continue;
3215
3216                                                         if(r_ptr->flags7 & RF7_FRIENDLY) continue;
3217
3218                                                         if(r_ptr->flags7 & RF7_AQUATIC) continue;
3219
3220                                                         if(r_ptr->flags8 & RF8_WILD_ONLY) continue;
3221
3222                                                         /*
3223                                                          * Accept monsters that are 2 - 6 levels
3224                                                          * out of depth depending on the quest level
3225                                                          */
3226                                                         if (r_ptr->level > (quest[i].level + (quest[i].level / 20))) break;
3227                                                 }
3228
3229                                                 quest[i].r_idx = r_idx;
3230                                         }
3231
3232                                         /* Load quest item index */
3233                                         rd_s16b(&quest[i].k_idx);
3234
3235                                         if (quest[i].k_idx)
3236                                                 a_info[quest[i].k_idx].gen_flags |= TRG_QUESTITEM;
3237
3238                                         rd_byte(&quest[i].flags);
3239
3240                                         if (z_older_than(10, 3, 11))
3241                                         {
3242                                                 if (quest[i].flags & QUEST_FLAG_PRESET)
3243                                                 {
3244                                                         quest[i].dungeon = 0;
3245                                                 }
3246                                                 else
3247                                                 {
3248                                                         init_flags = INIT_ASSIGN;
3249                                                         p_ptr->inside_quest = i;
3250
3251                                                         process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3252                                                         p_ptr->inside_quest = old_inside_quest;
3253                                                 }
3254                                         }
3255                                         else
3256                                         {
3257                                                 rd_byte(&quest[i].dungeon);
3258                                         }
3259                                         /* Mark uniques */
3260                                         if (quest[i].status == QUEST_STATUS_TAKEN || quest[i].status == QUEST_STATUS_UNTAKEN)
3261                                                 if (r_info[quest[i].r_idx].flags1 & RF1_UNIQUE)
3262                                                         r_info[quest[i].r_idx].flags1 |= RF1_QUESTOR;
3263                                 }
3264                         }
3265                         /* Ignore the empty quests from old versions */
3266                         else
3267                         {
3268                                 /* Ignore quest status */
3269                                 strip_bytes(2);
3270
3271                                 /* Ignore quest level */
3272                                 strip_bytes(2);
3273
3274                                 /*
3275                                  * We don't have to care about the other info,
3276                                  * since status should be 0 for these quests anyway
3277                                  */
3278                         }
3279                 }
3280
3281                 /* Position in the wilderness */
3282                 rd_s32b(&p_ptr->wilderness_x);
3283                 rd_s32b(&p_ptr->wilderness_y);
3284                 if (z_older_than(10, 3, 13))
3285                 {
3286                         p_ptr->wilderness_x = 5;
3287                         p_ptr->wilderness_y = 48;
3288                 }
3289
3290                 if (z_older_than(10, 3, 7)) p_ptr->wild_mode = FALSE;
3291                 else rd_byte((byte *)&p_ptr->wild_mode);
3292                 if (z_older_than(10, 3, 7)) ambush_flag = FALSE;
3293                 else rd_byte((byte *)&ambush_flag);
3294
3295                 /* Size of the wilderness */
3296                 rd_s32b(&wild_x_size);
3297                 rd_s32b(&wild_y_size);
3298
3299                 /* Incompatible save files */
3300                 if ((wild_x_size > max_wild_x) || (wild_y_size > max_wild_y))
3301                 {
3302 #ifdef JP
3303 note(format("¹ÓÌÂ礭¤¹¤®¤ë(%u/%u)¡ª", wild_x_size, wild_y_size));
3304 #else
3305                         note(format("Wilderness is too big (%u/%u)!", wild_x_size, wild_y_size));
3306 #endif
3307
3308                         return (23);
3309                 }
3310
3311                 /* Load the wilderness seeds */
3312                 for (i = 0; i < wild_x_size; i++)
3313                 {
3314                         for (j = 0; j < wild_y_size; j++)
3315                         {
3316                                 rd_u32b(&wilderness[j][i].seed);
3317                         }
3318                 }
3319         }
3320
3321 #ifdef JP
3322 if (arg_fiddle) note("¥¯¥¨¥¹¥È¾ðÊó¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
3323 #else
3324         if (arg_fiddle) note("Loaded Quests");
3325 #endif
3326
3327         /* Load the Artifacts */
3328         rd_u16b(&tmp16u);
3329
3330         /* Incompatible save files */
3331         if (tmp16u > max_a_idx)
3332         {
3333 #ifdef JP
3334 note(format("ÅÁÀâ¤Î¥¢¥¤¥Æ¥à¤¬Â¿¤¹¤®¤ë(%u)¡ª", tmp16u));
3335 #else
3336                 note(format("Too many (%u) artifacts!", tmp16u));
3337 #endif
3338
3339                 return (24);
3340         }
3341
3342         /* Read the artifact flags */
3343         for (i = 0; i < tmp16u; i++)
3344         {
3345                 artifact_type *a_ptr = &a_info[i];
3346
3347                 rd_byte(&tmp8u);
3348                 a_ptr->cur_num = tmp8u;
3349
3350                 if (h_older_than(1, 5, 0, 0))
3351                 {
3352                         a_ptr->floor_id = 0;
3353
3354                         rd_byte(&tmp8u);
3355                         rd_byte(&tmp8u);
3356                         rd_byte(&tmp8u);
3357                 }
3358                 else
3359                 {
3360                         rd_s16b(&a_ptr->floor_id);
3361                 }
3362         }
3363 #ifdef JP
3364 if (arg_fiddle) note("ÅÁÀâ¤Î¥¢¥¤¥Æ¥à¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
3365 #else
3366         if (arg_fiddle) note("Loaded Artifacts");
3367 #endif
3368
3369
3370
3371         /* Read the extra stuff */
3372         rd_extra();
3373         if (p_ptr->energy_need < -999) world_player = TRUE;
3374
3375 #ifdef JP
3376 if (arg_fiddle) note("ÆÃÊ̾ðÊó¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
3377 #else
3378         if (arg_fiddle) note("Loaded extra information");
3379 #endif
3380
3381
3382         /* Read the player_hp array */
3383         rd_u16b(&tmp16u);
3384
3385         /* Incompatible save files */
3386         if (tmp16u > PY_MAX_LEVEL)
3387         {
3388 #ifdef JP
3389 note(format("¥Ò¥Ã¥È¥Ý¥¤¥ó¥ÈÇÛÎó¤¬Â礭¤¹¤®¤ë(%u)¡ª", tmp16u));
3390 #else
3391                 note(format("Too many (%u) hitpoint entries!", tmp16u));
3392 #endif
3393
3394                 return (25);
3395         }
3396
3397         /* Read the player_hp array */
3398         for (i = 0; i < tmp16u; i++)
3399         {
3400                 rd_s16b(&p_ptr->player_hp[i]);
3401         }
3402
3403         /* Important -- Initialize the sex */
3404         sp_ptr = &sex_info[p_ptr->psex];
3405
3406         /* Important -- Initialize the race/class */
3407         rp_ptr = &race_info[p_ptr->prace];
3408         cp_ptr = &class_info[p_ptr->pclass];
3409         ap_ptr = &seikaku_info[p_ptr->pseikaku];
3410
3411         if(z_older_than(10, 2, 2) && (p_ptr->pclass == CLASS_BEASTMASTER) && !p_ptr->is_dead)
3412         {
3413                 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3414                 do_cmd_rerate(FALSE);
3415         }
3416         if(z_older_than(10, 3, 2) && (p_ptr->pclass == CLASS_ARCHER) && !p_ptr->is_dead)
3417         {
3418                 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3419                 do_cmd_rerate(FALSE);
3420         }
3421         if(z_older_than(10, 2, 6) && (p_ptr->pclass == CLASS_SORCERER) && !p_ptr->is_dead)
3422         {
3423                 p_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
3424                 do_cmd_rerate(FALSE);
3425         }
3426         if(z_older_than(10, 4, 7) && (p_ptr->pclass == CLASS_BLUE_MAGE) && !p_ptr->is_dead)
3427         {
3428                 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3429                 do_cmd_rerate(FALSE);
3430         }
3431
3432         /* Important -- Initialize the magic */
3433         mp_ptr = &m_info[p_ptr->pclass];
3434
3435
3436         /* Read spell info */
3437         rd_u32b(&p_ptr->spell_learned1);
3438         rd_u32b(&p_ptr->spell_learned2);
3439         rd_u32b(&p_ptr->spell_worked1);
3440         rd_u32b(&p_ptr->spell_worked2);
3441         rd_u32b(&p_ptr->spell_forgotten1);
3442         rd_u32b(&p_ptr->spell_forgotten2);
3443
3444         if (z_older_than(10,0,5))
3445         {
3446                 p_ptr->learned_spells = 0;
3447                 for (i = 0; i < 64; i++)
3448                 {
3449                         /* Count known spells */
3450                         if ((i < 32) ?
3451                             (p_ptr->spell_learned1 & (1L << i)) :
3452                             (p_ptr->spell_learned2 & (1L << (i - 32))))
3453                         {
3454                                 p_ptr->learned_spells++;
3455                         }
3456                 }
3457         }
3458         else rd_s16b(&p_ptr->learned_spells);
3459
3460         if (z_older_than(10,0,6))
3461         {
3462                 p_ptr->add_spells = 0;
3463         }
3464         else rd_s16b(&p_ptr->add_spells);
3465         if (p_ptr->pclass == CLASS_MINDCRAFTER) p_ptr->add_spells = 0;
3466
3467         for (i = 0; i < 64; i++)
3468         {
3469                 rd_byte(&p_ptr->spell_order[i]);
3470         }
3471
3472
3473         /* Read the inventory */
3474         if (rd_inventory())
3475         {
3476 #ifdef JP
3477 note("»ý¤Áʪ¾ðÊó¤òÆɤ߹þ¤à¤³¤È¤¬¤Ç¤­¤Þ¤»¤ó");
3478 #else
3479                 note("Unable to read inventory");
3480 #endif
3481
3482                 return (21);
3483         }
3484
3485         /* Read number of towns */
3486         rd_u16b(&tmp16u);
3487         town_count = tmp16u;
3488
3489         /* Read the stores */
3490         rd_u16b(&tmp16u);
3491         for (i = 1; i < town_count; i++)
3492         {
3493                 for (j = 0; j < tmp16u; j++)
3494                 {
3495                         if (rd_store(i, j)) return (22);
3496                 }
3497         }
3498
3499         rd_s16b(&p_ptr->pet_follow_distance);
3500         if (z_older_than(10, 4, 10))
3501         {
3502                 p_ptr->pet_extra_flags = 0;
3503                 rd_byte(&tmp8u);
3504                 if (tmp8u) p_ptr->pet_extra_flags |= PF_OPEN_DOORS;
3505                 rd_byte(&tmp8u);
3506                 if (tmp8u) p_ptr->pet_extra_flags |= PF_PICKUP_ITEMS;
3507
3508                 if (z_older_than(10,0,4)) p_ptr->pet_extra_flags |= PF_TELEPORT;
3509                 else
3510                 {
3511                         rd_byte(&tmp8u);
3512                         if (tmp8u) p_ptr->pet_extra_flags |= PF_TELEPORT;
3513                 }
3514
3515                 if (z_older_than(10,0,7)) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3516                 else
3517                 {
3518                         rd_byte(&tmp8u);
3519                         if (tmp8u) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3520                 }
3521
3522                 if (z_older_than(10,0,8)) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3523                 else
3524                 {
3525                         rd_byte(&tmp8u);
3526                         if (tmp8u) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3527                 }
3528
3529                 if (!z_older_than(10,0,8))
3530                 {
3531                         rd_byte(&tmp8u);
3532                         if (tmp8u) p_ptr->pet_extra_flags |= PF_BALL_SPELL;
3533                 }
3534         }
3535         else
3536         {
3537                 rd_s16b(&p_ptr->pet_extra_flags);
3538         }
3539
3540         if (!z_older_than(11, 0, 9))
3541         {
3542                 char buf[SCREEN_BUF_SIZE];
3543                 rd_string(buf, sizeof(buf));
3544                 if (buf[0]) screen_dump = string_make(buf);
3545         }
3546
3547         if (p_ptr->is_dead)
3548         {
3549                 for (i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
3550                 {
3551                         r_info[quest[i].r_idx].flags1 &= ~(RF1_QUESTOR);
3552                 }
3553         }
3554
3555
3556         /* I'm not dead yet... */
3557         if (!p_ptr->is_dead)
3558         {
3559                 /* Dead players have no dungeon */
3560 #ifdef JP
3561 note("¥À¥ó¥¸¥ç¥óÉü¸µÃæ...");
3562 #else
3563                 note("Restoring Dungeon...");
3564 #endif
3565
3566                 if (rd_dungeon())
3567                 {
3568 #ifdef JP
3569 note("¥À¥ó¥¸¥ç¥ó¥Ç¡¼¥¿Æɤ߹þ¤ß¼ºÇÔ");
3570 #else
3571                         note("Error reading dungeon data");
3572 #endif
3573
3574                         return (34);
3575                 }
3576
3577                 /* Read the ghost info */
3578                 rd_ghost();
3579
3580                 {
3581                         s32b tmp32s;
3582
3583                         rd_s32b(&tmp32s);
3584                         strip_bytes(tmp32s);
3585                 }
3586         }
3587
3588
3589 #ifdef VERIFY_CHECKSUMS
3590
3591         /* Save the checksum */
3592         n_v_check = v_check;
3593
3594         /* Read the old checksum */
3595         rd_u32b(&o_v_check);
3596
3597         /* Verify */
3598         if (o_v_check != n_v_check)
3599         {
3600 #ifdef JP
3601 note("¥Á¥§¥Ã¥¯¥µ¥à¤¬¤ª¤«¤·¤¤");
3602 #else
3603                 note("Invalid checksum");
3604 #endif
3605
3606                 return (11);
3607         }
3608
3609
3610         /* Save the encoded checksum */
3611         n_x_check = x_check;
3612
3613         /* Read the checksum */
3614         rd_u32b(&o_x_check);
3615
3616
3617         /* Verify */
3618         if (o_x_check != n_x_check)
3619         {
3620 #ifdef JP
3621 note("¥¨¥ó¥³¡¼¥É¤µ¤ì¤¿¥Á¥§¥Ã¥¯¥µ¥à¤¬¤ª¤«¤·¤¤");
3622 #else
3623                 note("Invalid encoded checksum");
3624 #endif
3625
3626                 return (11);
3627         }
3628
3629 #endif
3630
3631         /* Success */
3632         return (0);
3633 }
3634
3635
3636 /*
3637  * Actually read the savefile
3638  */
3639 errr rd_savefile_new(void)
3640 {
3641         errr err;
3642
3643         /* Grab permissions */
3644         safe_setuid_grab();
3645
3646         /* The savefile is a binary file */
3647         fff = my_fopen(savefile, "rb");
3648
3649         /* Drop permissions */
3650         safe_setuid_drop();
3651
3652         /* Paranoia */
3653         if (!fff) return (-1);
3654
3655         /* Call the sub-function */
3656         err = rd_savefile_new_aux();
3657
3658         /* Check for errors */
3659         if (ferror(fff)) err = -1;
3660
3661         /* Close the file */
3662         my_fclose(fff);
3663
3664         /* Result */
3665         return (err);
3666 }
3667
3668
3669 /*
3670  * Actually load and verify a floor save data
3671  */
3672 static bool load_floor_aux(saved_floor_type *sf_ptr)
3673 {
3674         byte tmp8u;
3675         u32b tmp32u;
3676
3677 #ifdef VERIFY_CHECKSUMS
3678         u32b n_x_check, n_v_check;
3679         u32b o_x_check, o_v_check;
3680 #endif
3681
3682         /* Hack -- decrypt (read xor_byte) */
3683         xor_byte = 0;
3684         rd_byte(&tmp8u);
3685
3686         /* Clear the checksums */
3687         v_check = 0L;
3688         x_check = 0L;
3689
3690         /* Set the version number to current version */
3691         /* Never load old temporal files */
3692         h_ver_extra = H_VER_EXTRA;
3693         h_ver_patch = H_VER_PATCH;
3694         h_ver_minor = H_VER_MINOR;
3695         h_ver_major = H_VER_MAJOR;
3696
3697         /* Verify the sign */
3698         rd_u32b(&tmp32u);
3699         if (saved_floor_file_sign != tmp32u) return FALSE;
3700
3701         /* Read -- have error? */
3702         if (rd_saved_floor(sf_ptr)) return FALSE;
3703
3704
3705 #ifdef VERIFY_CHECKSUMS
3706         /* Save the checksum */
3707         n_v_check = v_check;
3708
3709         /* Read the old checksum */
3710         rd_u32b(&o_v_check);
3711
3712         /* Verify */
3713         if (o_v_check != n_v_check) return FALSE;
3714
3715         /* Save the encoded checksum */
3716         n_x_check = x_check;
3717
3718         /* Read the checksum */
3719         rd_u32b(&o_x_check);
3720
3721         /* Verify */
3722         if (o_x_check != n_x_check) return FALSE;
3723 #endif
3724
3725         /* Success */
3726         return TRUE;
3727 }
3728
3729
3730 /*
3731  * Attempt to load the temporally saved-floor data
3732  */
3733 bool load_floor(saved_floor_type *sf_ptr, u32b mode)
3734 {
3735         FILE *old_fff = NULL;
3736         byte old_xor_byte = 0;
3737         u32b old_v_check = 0;
3738         u32b old_x_check = 0;
3739         byte old_h_ver_major = 0;
3740         byte old_h_ver_minor = 0;
3741         byte old_h_ver_patch = 0;
3742         byte old_h_ver_extra = 0;
3743
3744         bool ok = TRUE;
3745         char floor_savefile[1024];
3746
3747         /* We have one file already opened */
3748         if (mode & SLF_SECOND)
3749         {
3750                 /* Backup original values */
3751                 old_fff = fff;
3752                 old_xor_byte = xor_byte;
3753                 old_v_check = v_check;
3754                 old_x_check = x_check;
3755                 old_h_ver_major = h_ver_major;
3756                 old_h_ver_minor = h_ver_minor;
3757                 old_h_ver_patch = h_ver_patch;
3758                 old_h_ver_extra = h_ver_extra;
3759         }
3760
3761         /* floor savefile */
3762         sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
3763
3764         /* Grab permissions */
3765         safe_setuid_grab();
3766
3767         /* The savefile is a binary file */
3768         fff = my_fopen(floor_savefile, "rb");
3769
3770         /* Drop permissions */
3771         safe_setuid_drop();
3772
3773         /* Couldn't read */
3774         if (!fff) ok = FALSE;
3775
3776         /* Attempt to load */
3777         if (ok)
3778         {
3779                 /* Load saved floor data from file */
3780                 ok = load_floor_aux(sf_ptr);
3781
3782                 /* Check for errors */
3783                 if (ferror(fff)) ok = FALSE;
3784
3785                 /* Close the file */
3786                 my_fclose(fff);
3787
3788                 /* Grab permissions */
3789                 safe_setuid_grab();
3790
3791                 /* Delete the file */
3792                 if (!(mode & SLF_NO_KILL)) (void)fd_kill(floor_savefile);
3793
3794                 /* Drop permissions */
3795                 safe_setuid_drop();
3796         }
3797
3798         /* We have one file already opened */
3799         if (mode & SLF_SECOND)
3800         {
3801                 /* Restore original values */
3802                 fff = old_fff;
3803                 xor_byte = old_xor_byte;
3804                 v_check = old_v_check;
3805                 x_check = old_x_check;
3806                 h_ver_major = old_h_ver_major;
3807                 h_ver_minor = old_h_ver_minor;
3808                 h_ver_patch = old_h_ver_patch;
3809                 h_ver_extra = old_h_ver_extra;
3810         }
3811
3812         /* Result */
3813         return ok;
3814 }